Commit ce0149f46be9083b43abd8cd058983919d136dc5
Merge branch 'tr/bugfix' into cn/develop
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358 additions
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9 deletions
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src/GlobalVar.lua
@@ -16,6 +16,12 @@ TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", | @@ -16,6 +16,12 @@ TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", | ||
16 | 16 | ||
17 | START_RESET_TIME = START_RESET_TIME_BASE - TIME_ZONE * 3600 | 17 | START_RESET_TIME = START_RESET_TIME_BASE - TIME_ZONE * 3600 |
18 | 18 | ||
19 | +function weekday(now) | ||
20 | + local day = math.ceil((now - START_RESET_TIME) % 604800 / 86400) | ||
21 | + if day == 0 then day = 1 end | ||
22 | + return day | ||
23 | +end | ||
24 | + | ||
19 | STRUCT_VERSION = 3 -- 数据结构版本 | 25 | STRUCT_VERSION = 3 -- 数据结构版本 |
20 | 26 | ||
21 | IOS_SID = 4 -- 判断是不是ios设备 | 27 | IOS_SID = 4 -- 判断是不是ios设备 |
@@ -158,6 +164,11 @@ TimeReset = { | @@ -158,6 +164,11 @@ TimeReset = { | ||
158 | DrawType1 = 17, -- 变异 抽卡加成 | 164 | DrawType1 = 17, -- 变异 抽卡加成 |
159 | DrawType2 = 18, -- 通常 抽卡加成 | 165 | DrawType2 = 18, -- 通常 抽卡加成 |
160 | DrawType3 = 19, -- 魔法 抽卡加成 | 166 | DrawType3 = 19, -- 魔法 抽卡加成 |
167 | + WorkBattle1 = 22, -- 夜间玩法 1 | ||
168 | + WorkBattle2 = 23, -- 夜间玩法 2 | ||
169 | + WorkBattle3 = 24, -- 夜间玩法 3 | ||
170 | + WorkBattle4 = 25, -- 夜间玩法 4 | ||
171 | + WorkBattle5 = 26, -- 夜间玩法 5 | ||
161 | } | 172 | } |
162 | 173 | ||
163 | -- TimeReset 索引数组 | 174 | -- TimeReset 索引数组 |
src/ProtocolCode.lua
@@ -121,6 +121,10 @@ actionCodes = { | @@ -121,6 +121,10 @@ actionCodes = { | ||
121 | Hang_bagFieldRpc = 263, | 121 | Hang_bagFieldRpc = 263, |
122 | Hang_chatLineRpc = 264, | 122 | Hang_chatLineRpc = 264, |
123 | Hang_selectTeamRpc = 265, | 123 | Hang_selectTeamRpc = 265, |
124 | + Hang_startWorkBattleRpc = 266, | ||
125 | + Hang_endWorkBattleRpc = 267, | ||
126 | + Hang_workBattleInfoRpc = 268, | ||
127 | + Hang_getWorkRewardRpc = 269, | ||
124 | 128 | ||
125 | Diner_updateProperty = 300, | 129 | Diner_updateProperty = 300, |
126 | Diner_addSellRpc = 301, | 130 | Diner_addSellRpc = 301, |
src/RedisKeys.lua
@@ -62,7 +62,7 @@ FRIEND_ENERGY = "role:%d:energy" -- set 送给我活动能量的好友 | @@ -62,7 +62,7 @@ FRIEND_ENERGY = "role:%d:energy" -- set 送给我活动能量的好友 | ||
62 | FRIEND_RECOMMEND = "friend:recommend" -- sort set 登录排序 获取推荐好友 | 62 | FRIEND_RECOMMEND = "friend:recommend" -- sort set 登录排序 获取推荐好友 |
63 | CHAT_OFFLINE = "chat:offline:%d" --消息离线缓存 | 63 | CHAT_OFFLINE = "chat:offline:%d" --消息离线缓存 |
64 | 64 | ||
65 | - | 65 | +WORK_BATTLE_COUNT = "global:workbattle" -- 世界次数统计 |
66 | -- FRIEND_DINER_LIKE_KEY = "role:%d:diner:like" -- list | 66 | -- FRIEND_DINER_LIKE_KEY = "role:%d:diner:like" -- list |
67 | 67 | ||
68 | -- UNION_SET = "global:union" | 68 | -- UNION_SET = "global:union" |
src/actions/HangAction.lua
@@ -750,6 +750,251 @@ function _M.endBonusBattleRpc(agent, data) | @@ -750,6 +750,251 @@ function _M.endBonusBattleRpc(agent, data) | ||
750 | return true | 750 | return true |
751 | end | 751 | end |
752 | 752 | ||
753 | + | ||
754 | + | ||
755 | +local function workWinReward(role, bonusData, rewardType, count, sweep) | ||
756 | + count = count or 1 | ||
757 | + local reward, change = {} | ||
758 | + | ||
759 | + | ||
760 | + reward = bonusData.reward:toNumMap() | ||
761 | + for itemId, c in pairs(reward) do | ||
762 | + reward[itemId] = c * count | ||
763 | + end | ||
764 | + if rewardType == 2 or rewardType == 4 then | ||
765 | + for k, v in pairs(bonusData.perfect_reward:toNumMap()) do | ||
766 | + reward[k] = (reward[k] or 0) + v | ||
767 | + end | ||
768 | + end | ||
769 | + for i = 1, count do | ||
770 | + local chance = bonusData.chance:randWeight(true) | ||
771 | + if chance[1] ~= 0 then | ||
772 | + reward[chance[1]] = (reward[chance[1]] or 0) + chance[2] | ||
773 | + end | ||
774 | + end | ||
775 | + reward, change = role:award(reward, {log = {desc = "workBattle", int1 = bonusData.id}}) | ||
776 | + return reward, change | ||
777 | +end | ||
778 | + | ||
779 | +function _M.workBattleInfoRpc(agent, data) | ||
780 | + local role = agent.role | ||
781 | + local msg = MsgPack.unpack(data) | ||
782 | + local workMainCsv = csvdb["work_mainCsv"][msg.type] | ||
783 | + if not workMainCsv then return 1 end | ||
784 | + if not role:isTimeResetOpen(TimeReset["WorkBattle" .. msg.type]) then return 2 end | ||
785 | + SendPacket(actionCodes.Hang_workBattleInfoRpc, MsgPack.pack({count = tonum(redisproxy:hget(WORK_BATTLE_COUNT, role:getTimeResetRound(TimeReset["WorkBattle" .. msg.type]) * 10 + msg.type))})) | ||
786 | + return true | ||
787 | +end | ||
788 | + | ||
789 | + | ||
790 | +function _M.getWorkRewardRpc(agent, data) | ||
791 | + local role = agent.role | ||
792 | + local msg = MsgPack.unpack(data) | ||
793 | + local workMainCsv = csvdb["work_mainCsv"][msg.type] | ||
794 | + if not workMainCsv then return 1 end | ||
795 | + if not role:isTimeResetOpen(TimeReset["WorkBattle" .. msg.type]) then return 2 end | ||
796 | + local count = tonum(redisproxy:hget(WORK_BATTLE_COUNT, role:getTimeResetRound(TimeReset["WorkBattle" .. msg.type]) * 10 + msg.type)) | ||
797 | + if count < workMainCsv.target_num then return 3 end | ||
798 | + local workBattle = role:getProperty("workBattle") | ||
799 | + if workBattle[msg.type] ~= 1 then | ||
800 | + return 4 | ||
801 | + end | ||
802 | + workBattle[msg.type] = -1 | ||
803 | + role:updateProperty({field = "workBattle", value = workBattle}) | ||
804 | + local reward, change = role:award(workMainCsv.phase_award, {log = {desc = "workReward"}}) | ||
805 | + SendPacket(actionCodes.Hang_getWorkRewardRpc, MsgPack.pack({reward = reward, change = change})) | ||
806 | + return true | ||
807 | +end | ||
808 | + | ||
809 | +function _M.startWorkBattleRpc(agent, data) | ||
810 | + local role = agent.role | ||
811 | + local msg = MsgPack.unpack(data) | ||
812 | + local id = msg.id | ||
813 | + local count = msg.count or 1 | ||
814 | + | ||
815 | + if not role:isFuncUnlock(FuncUnlock.BonusBattle) then return 1 end | ||
816 | + | ||
817 | + local bonusData = csvdb["work_battleCsv"][id] | ||
818 | + | ||
819 | + if not bonusData then return 3 end | ||
820 | + | ||
821 | + if not role:isTimeResetOpen(TimeReset["WorkBattle" .. bonusData.type]) then return 2 end | ||
822 | + | ||
823 | + local ticketId = csvdb["work_mainCsv"][bonusData.type].ticket | ||
824 | + local workStar = role:getProperty("workStar") | ||
825 | + | ||
826 | + if bonusData.unlock ~= 0 and (not workStar[bonusData.unlock] or workStar[bonusData.unlock] == 0) then return 4 end | ||
827 | + local workBattle = role:getProperty("workBattle") | ||
828 | + workBattle[bonusData.type] = workBattle[bonusData.type] or 0 | ||
829 | + local needCount = count - (workBattle[bonusData.type] == 0 and 1 or 0) | ||
830 | + if needCount ~= 0 and not role:checkItemEnough({[ticketId] = needCount}) then return 11 end | ||
831 | + | ||
832 | + if workStar[id] and workStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then | ||
833 | + if workBattle[bonusData.type] == 0 then | ||
834 | + workBattle[bonusData.type] = 1 | ||
835 | + role:updateProperty({field = "workBattle", value = workBattle}) | ||
836 | + end | ||
837 | + if needCount > 0 then | ||
838 | + role:costItems({[ticketId] = needCount}, {log = {desc = "workBattle", int1 = id}}) | ||
839 | + end | ||
840 | + redisproxy:hincrby(WORK_BATTLE_COUNT, role:getTimeResetRound(TimeReset["WorkBattle" .. bonusData.type]) * 10 + bonusData.type, count * bonusData.target_add) | ||
841 | + local reward, change = workWinReward(role, bonusData, 3, count, true) | ||
842 | + SendPacket(actionCodes.Hang_startWorkBattleRpc, MsgPack.pack({reward = reward, change = change})) | ||
843 | + else | ||
844 | + local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) | ||
845 | + if not next(bTeam) then return 5 end | ||
846 | + role.__bonusBattleCache = { | ||
847 | + key = tostring(math.random()), | ||
848 | + id = id, | ||
849 | + } | ||
850 | + SendPacket(actionCodes.Hang_startWorkBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key})) | ||
851 | + end | ||
852 | + | ||
853 | + return true | ||
854 | +end | ||
855 | + | ||
856 | +function _M.endWorkBattleRpc(agent, data) | ||
857 | + local role = agent.role | ||
858 | + local msg = MsgPack.unpack(data) | ||
859 | + local id = msg.id | ||
860 | + local key = msg.key | ||
861 | + local starNum = msg.starNum | ||
862 | + if not role.__bonusBattleCache then return 1 end | ||
863 | + | ||
864 | + | ||
865 | + if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then | ||
866 | + SendPacket(actionCodes.Hang_endWorkBattleRpc, MsgPack.pack({errorCode = 1})) | ||
867 | + return true | ||
868 | + end | ||
869 | + role.__bonusBattleCache = nil | ||
870 | + | ||
871 | + -- 防作弊 | ||
872 | + if not role:checkBattleCheat("work", { | ||
873 | + id = id, | ||
874 | + isWin = starNum and starNum > 0, | ||
875 | + info = msg.info | ||
876 | + }) then | ||
877 | + SendPacket(actionCodes.Hang_endWorkBattleRpc, MsgPack.pack({errorCode = 1})) | ||
878 | + return true | ||
879 | + end | ||
880 | + | ||
881 | + local bonusData = csvdb["work_battleCsv"][id] | ||
882 | + local ticketId = csvdb["work_mainCsv"][bonusData.type].ticket | ||
883 | + local reward, change = {} | ||
884 | + | ||
885 | + local workStar = role:getProperty("workStar") | ||
886 | + local oldStar = workStar[id] or 0 | ||
887 | + local curStar = 0 | ||
888 | + if starNum and starNum > 0 then | ||
889 | + -- 胜利扣除次数 | ||
890 | + | ||
891 | + local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) | ||
892 | + local herosInfo = role:getTeamHerosInfo(bTeam).heros | ||
893 | + | ||
894 | + local check = {} | ||
895 | + -- 1 通关 | ||
896 | + check[1] = function(_) | ||
897 | + return true | ||
898 | + end | ||
899 | + -- 2 阵亡人数 <= N | ||
900 | + check[2] = function(_, cond) | ||
901 | + return msg.info.dead and msg.info.dead <= cond | ||
902 | + end | ||
903 | + -- 3 全员存活 | ||
904 | + check[3] = function(_) | ||
905 | + return msg.info.dead and msg.info.dead == 0 | ||
906 | + end | ||
907 | + -- 4 指定种族 >= N | ||
908 | + check[4] = function(_, cond) | ||
909 | + local count = 0 | ||
910 | + for _, one in pairs(herosInfo) do | ||
911 | + local heroData = csvdb["unitCsv"][one.type] | ||
912 | + if heroData.camp == cond then | ||
913 | + count = count + 1 | ||
914 | + end | ||
915 | + end | ||
916 | + return count >= cond | ||
917 | + end | ||
918 | + -- 5 指定职业 >= N | ||
919 | + check[5] = function(_, cond) | ||
920 | + local count = 0 | ||
921 | + for _, one in pairs(herosInfo) do | ||
922 | + local heroData = csvdb["unitCsv"][one.type] | ||
923 | + if heroData.job == cond then | ||
924 | + count = count + 1 | ||
925 | + end | ||
926 | + end | ||
927 | + return count >= cond | ||
928 | + end | ||
929 | + -- 6 含有指定角色 | ||
930 | + check[6] = function(_, cond) | ||
931 | + for _, one in pairs(herosInfo) do | ||
932 | + if one.type == cond then | ||
933 | + return true | ||
934 | + end | ||
935 | + end | ||
936 | + return false | ||
937 | + end | ||
938 | + -- 7 通关耗时 <= X 秒 msg.info.atime | ||
939 | + check[7] = function(_, cond) | ||
940 | + return msg.info.atime and msg.info.atime <= cond | ||
941 | + end | ||
942 | + curStar = 0 | ||
943 | + local sweepConds = bonusData.sweep_condition:toTableArray(true) | ||
944 | + for i, cond in ipairs(sweepConds) do | ||
945 | + if check[cond[1]] and check[cond[1]](table.unpack(cond)) then | ||
946 | + curStar = curStar + (1 << (i - 1)) | ||
947 | + end | ||
948 | + end | ||
949 | + local status | ||
950 | + local rewardType = 0 | ||
951 | + if curStar >= (1 << #sweepConds) - 1 then -- 满星 | ||
952 | + rewardType = 2 | ||
953 | + if oldStar == 0 then --通关 | ||
954 | + rewardType = 4 | ||
955 | + end | ||
956 | + elseif oldStar == 0 then --通关 | ||
957 | + rewardType = 1 | ||
958 | + end | ||
959 | + | ||
960 | + if rewardType ~= 0 then | ||
961 | + local workBattle = role:getProperty("workBattle") | ||
962 | + workBattle[bonusData.type] = workBattle[bonusData.type] or 0 | ||
963 | + local needCount = 1 - (workBattle[bonusData.type] == 0 and 1 or 0) | ||
964 | + if workBattle[bonusData.type] == 0 then | ||
965 | + workBattle[bonusData.type] = 1 | ||
966 | + role:updateProperty({field = "workBattle", value = workBattle}) | ||
967 | + end | ||
968 | + if needCount > 0 then | ||
969 | + role:costItems({[ticketId] = needCount}, {log = {desc = "workBattle", int1 = id}}) | ||
970 | + end | ||
971 | + redisproxy:hincrby(WORK_BATTLE_COUNT, role:getTimeResetRound(TimeReset["WorkBattle" .. bonusData.type]) * 10 + bonusData.type, bonusData.target_add) | ||
972 | + reward, change = workWinReward(role, bonusData, rewardType) | ||
973 | + end | ||
974 | + else | ||
975 | + curStar = oldStar | ||
976 | + end | ||
977 | + if curStar ~= oldStar then | ||
978 | + workStar[id] = curStar | ||
979 | + role:updateProperty({field = "workStar", value = workStar}) | ||
980 | + end | ||
981 | + | ||
982 | + role:checkBattle("work", { | ||
983 | + id = id, | ||
984 | + isWin = starNum and starNum > 0, | ||
985 | + info = msg.info, | ||
986 | + reward = reward, | ||
987 | + }) | ||
988 | + role:mylog("hang_action", {desc = "workBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = id}) | ||
989 | + | ||
990 | + SendPacket(actionCodes.Hang_endWorkBattleRpc, MsgPack.pack({ | ||
991 | + starNum = starNum, | ||
992 | + reward = reward, | ||
993 | + change = change | ||
994 | + })) | ||
995 | + return true | ||
996 | +end | ||
997 | + | ||
753 | function _M.hangGiftRpc(agent, data) | 998 | function _M.hangGiftRpc(agent, data) |
754 | local role = agent.role | 999 | local role = agent.role |
755 | local msg = MsgPack.unpack(data) | 1000 | local msg = MsgPack.unpack(data) |
src/actions/RoleAction.lua
@@ -161,6 +161,9 @@ function _M.loginRpc( agent, data ) | @@ -161,6 +161,9 @@ function _M.loginRpc( agent, data ) | ||
161 | role:getAdvData(true) -- 清掉不合格的数据 | 161 | role:getAdvData(true) -- 清掉不合格的数据 |
162 | role:advEndlessSeasonCheck(true) -- 冒险赛季更新检查 | 162 | role:advEndlessSeasonCheck(true) -- 冒险赛季更新检查 |
163 | role:checkSeaportTrade() -- 检查海港贸易季活动 | 163 | role:checkSeaportTrade() -- 检查海港贸易季活动 |
164 | + if not next(role:getProperty("workBattle")) then | ||
165 | + role:setProperty("workBattle", {round = math.floor((now - START_RESET_TIME) / 604800)}) | ||
166 | + end | ||
164 | 167 | ||
165 | -- 跨天登陆事件 | 168 | -- 跨天登陆事件 |
166 | local resetMode = role:updateTimeReset(now) | 169 | local resetMode = role:updateTimeReset(now) |
@@ -936,7 +939,15 @@ function _M.taskActiveRpc(agent, data) | @@ -936,7 +939,15 @@ function _M.taskActiveRpc(agent, data) | ||
936 | return | 939 | return |
937 | end | 940 | end |
938 | 941 | ||
939 | - local reward, change = role:award(taskData.reward, {log = {desc = "taskActive", int1 = taskType, int2 = taskId}}) | 942 | + local needReward = taskData.reward:toNumMap() |
943 | + if taskData.reward_2 ~= 0 then | ||
944 | + local day = weekday(skynet.timex()) | ||
945 | + local workMainCsv = csvdb["work_mainCsv"][day] | ||
946 | + if workMainCsv then | ||
947 | + needReward[workMainCsv.ticket] = taskData.reward_2 | ||
948 | + end | ||
949 | + end | ||
950 | + local reward, change = role:award(needReward, {log = {desc = "taskActive", int1 = taskType, int2 = taskId}}) | ||
940 | role:changeUpdates({ | 951 | role:changeUpdates({ |
941 | { type = roleField[taskType], field = {"at", taskId}, value = -1 } | 952 | { type = roleField[taskType], field = {"at", taskId}, value = -1 } |
942 | }) | 953 | }) |
src/actions/StoreAction.lua
@@ -286,7 +286,7 @@ function _M.shopBuyRpc(agent , data) | @@ -286,7 +286,7 @@ function _M.shopBuyRpc(agent , data) | ||
286 | 286 | ||
287 | local cost = {[dataSet.icon] = dataSet.cost * count} | 287 | local cost = {[dataSet.icon] = dataSet.cost * count} |
288 | 288 | ||
289 | - local desc = "unknown" | 289 | + local desc = "unknowShop" |
290 | if dataSet.shop == 1 then -- 普通商店 | 290 | if dataSet.shop == 1 then -- 普通商店 |
291 | desc = "dailyShop" | 291 | desc = "dailyShop" |
292 | local dailySDD = role.dailyData:getProperty("dailySDD") | 292 | local dailySDD = role.dailyData:getProperty("dailySDD") |
src/models/Activity.lua
@@ -884,6 +884,11 @@ function Activity:getBattleTicket(actId) | @@ -884,6 +884,11 @@ function Activity:getBattleTicket(actId) | ||
884 | local ticketId, init, limit, duration = arr[1] or 0, arr[2] or 0, arr[3] or 0, arr[4] or 10000 | 884 | local ticketId, init, limit, duration = arr[1] or 0, arr[2] or 0, arr[3] or 0, arr[4] or 10000 |
885 | 885 | ||
886 | local count = actData["ticket"] or init | 886 | local count = actData["ticket"] or init |
887 | + if count >= limit then | ||
888 | + actData["ts"] = timeNow | ||
889 | + self:updateActData("ChallengeLevel", actData) | ||
890 | + return | ||
891 | + end | ||
887 | local add = math.max(math.floor((timeNow - startTs) / (duration * 60)), 0) | 892 | local add = math.max(math.floor((timeNow - startTs) / (duration * 60)), 0) |
888 | 893 | ||
889 | local newCount= math.min(count + add, limit) | 894 | local newCount= math.min(count + add, limit) |
src/models/Role.lua
@@ -120,6 +120,8 @@ Role.schema = { | @@ -120,6 +120,8 @@ Role.schema = { | ||
120 | towerTeams = {"table", {}}, -- 四个电波塔的队伍 | 120 | towerTeams = {"table", {}}, -- 四个电波塔的队伍 |
121 | 121 | ||
122 | bonusStar = {"table", {}}, -- 奖励关卡 通关星星 {[id] = 1} 三个二进制位 表示三个星 从低到高 (1 << 0) (1 << 1) (1 << 2) 满星 (1 << 3) - 1 | 122 | bonusStar = {"table", {}}, -- 奖励关卡 通关星星 {[id] = 1} 三个二进制位 表示三个星 从低到高 (1 << 0) (1 << 1) (1 << 2) 满星 (1 << 3) - 1 |
123 | + workStar = {"table", {}}, -- 夜间玩法 通关星星 {[id] = 1} 三个二进制位 表示三个星 从低到高 (1 << 0) (1 << 1) (1 << 2) 满星 (1 << 3) - 1 | ||
124 | + workBattle = {"table", {}}, -- 夜间玩法记录 {[1] = 1, [2] = 1, [3] = 1, [4] = 1, round = 10} -- 第N天打了多少次 round 轮次 | ||
123 | 125 | ||
124 | --引导相关 | 126 | --引导相关 |
125 | newerGuide = {"string","1=1"}, -- 新手引导 master=slave | 127 | newerGuide = {"string","1=1"}, -- 新手引导 master=slave |
@@ -379,6 +381,8 @@ function Role:data() | @@ -379,6 +381,8 @@ function Role:data() | ||
379 | towerTeams = self:getProperty("towerTeams"), | 381 | towerTeams = self:getProperty("towerTeams"), |
380 | 382 | ||
381 | bonusStar = self:getProperty("bonusStar"), | 383 | bonusStar = self:getProperty("bonusStar"), |
384 | + workStar = self:getProperty("workStar"), | ||
385 | + workBattle = self:getProperty("workBattle"), | ||
382 | 386 | ||
383 | newerGuide = self:getProperty("newerGuide"), | 387 | newerGuide = self:getProperty("newerGuide"), |
384 | funcGuide = self:getProperty("funcGuide"), | 388 | funcGuide = self:getProperty("funcGuide"), |
src/models/RoleBattle.lua
@@ -17,6 +17,7 @@ local BattleType = { | @@ -17,6 +17,7 @@ local BattleType = { | ||
17 | pvpc = 500, | 17 | pvpc = 500, |
18 | pvph = 501, | 18 | pvph = 501, |
19 | act_battle = 502, | 19 | act_battle = 502, |
20 | + work = 301, | ||
20 | } | 21 | } |
21 | 22 | ||
22 | RoleBattle.bind = function (Role) | 23 | RoleBattle.bind = function (Role) |
@@ -127,6 +128,18 @@ function Role:checkBattleCheat(battleType, params) | @@ -127,6 +128,18 @@ function Role:checkBattleCheat(battleType, params) | ||
127 | -- local carbonData = csvdb["bonus_battleCsv"][params.id] | 128 | -- local carbonData = csvdb["bonus_battleCsv"][params.id] |
128 | -- enemyServer = packBattleEnemyCommon(carbonData) | 129 | -- enemyServer = packBattleEnemyCommon(carbonData) |
129 | end | 130 | end |
131 | + cheat["work"] = function() | ||
132 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.BonusBattle)) | ||
133 | + for slot, hero in pairs(team.heros) do | ||
134 | + local temp = {} | ||
135 | + for arr, _ in pairs(checkCheatAttrs) do | ||
136 | + temp[arr] = hero[arr] | ||
137 | + end | ||
138 | + selfTeamServer[hero.type] = temp | ||
139 | + end | ||
140 | + -- local carbonData = csvdb["bonus_battleCsv"][params.id] | ||
141 | + -- enemyServer = packBattleEnemyCommon(carbonData) | ||
142 | + end | ||
130 | cheat["pvpc"] = function() | 143 | cheat["pvpc"] = function() |
131 | if not params.format then return end | 144 | if not params.format then return end |
132 | local team = self:getTeamBattleInfo(params.format) | 145 | local team = self:getTeamBattleInfo(params.format) |
src/models/RoleLog.lua
@@ -58,6 +58,7 @@ local ItemReason = { | @@ -58,6 +58,7 @@ local ItemReason = { | ||
58 | newSign = 142,-- 新的活动签到 | 58 | newSign = 142,-- 新的活动签到 |
59 | advLevelStage = 143, -- 拾荒活动阶段奖励 | 59 | advLevelStage = 143, -- 拾荒活动阶段奖励 |
60 | towerBnous = 144, -- 爬塔到一定层数对某些功能的奖励 | 60 | towerBnous = 144, -- 爬塔到一定层数对某些功能的奖励 |
61 | + unknowShop = 145, -- 未知商店 | ||
61 | 62 | ||
62 | 63 | ||
63 | advHang = 301, -- 拾荒挂机 | 64 | advHang = 301, -- 拾荒挂机 |
@@ -72,6 +73,8 @@ local ItemReason = { | @@ -72,6 +73,8 @@ local ItemReason = { | ||
72 | towerBattle = 310, -- 电波塔战斗 | 73 | towerBattle = 310, -- 电波塔战斗 |
73 | advOver = 311, -- 冒险结算 | 74 | advOver = 311, -- 冒险结算 |
74 | advUnlock = 312, -- 拾荒解锁 | 75 | advUnlock = 312, -- 拾荒解锁 |
76 | + workBattle = 313, -- workBattle夜间打工 | ||
77 | + workReward = 314, -- workBattle夜间打工 阶段奖励 | ||
75 | 78 | ||
76 | dinerFinishTask = 401, -- 餐厅完成任务 | 79 | dinerFinishTask = 401, -- 餐厅完成任务 |
77 | storybookReward = 402, -- 剧情奖励 | 80 | storybookReward = 402, -- 剧情奖励 |
src/models/RolePlugin.lua
@@ -144,7 +144,9 @@ function RolePlugin.bind(Role) | @@ -144,7 +144,9 @@ function RolePlugin.bind(Role) | ||
144 | self:addPotion({id = itemId, count = count, notNotify = pms.notNotify, log = pms.log}) | 144 | self:addPotion({id = itemId, count = count, notNotify = pms.notNotify, log = pms.log}) |
145 | end, | 145 | end, |
146 | [ItemType.BossTicket] = function () | 146 | [ItemType.BossTicket] = function () |
147 | - if not self.activity:isOpen("ChallengeLevel") then return end | 147 | + local isOpen, actId = self.activity:isOpen("ChallengeLevel") |
148 | + if not isOpen then return end | ||
149 | + self.activity:getBattleTicket(actId) | ||
148 | local actData = self.activity:getActData("ChallengeLevel") | 150 | local actData = self.activity:getActData("ChallengeLevel") |
149 | actData["ticket"] = (actData["ticket"] or 0) + count | 151 | actData["ticket"] = (actData["ticket"] or 0) + count |
150 | self.activity:updateActData("ChallengeLevel", actData) | 152 | self.activity:updateActData("ChallengeLevel", actData) |
@@ -861,7 +863,6 @@ function RolePlugin.bind(Role) | @@ -861,7 +863,6 @@ function RolePlugin.bind(Role) | ||
861 | if not params.notNotify then | 863 | if not params.notNotify then |
862 | local response = {} | 864 | local response = {} |
863 | table.insert(response, newSpark:data()) | 865 | table.insert(response, newSpark:data()) |
864 | - dump(response) | ||
865 | SendPacket(actionCodes.Role_loadSparks, MsgPack.pack(response)) | 866 | SendPacket(actionCodes.Role_loadSparks, MsgPack.pack(response)) |
866 | end | 867 | end |
867 | --self:checkTaskEnter("AddRune", {id = params.id, type = params.type, rarity = data.rarity}, params.notNotify) | 868 | --self:checkTaskEnter("AddRune", {id = params.id, type = params.type, rarity = data.rarity}, params.notNotify) |
@@ -1352,7 +1353,7 @@ function RolePlugin.bind(Role) | @@ -1352,7 +1353,7 @@ function RolePlugin.bind(Role) | ||
1352 | for idx, set in ipairs(csvdb["seaport_purchaseCsv"]) do | 1353 | for idx, set in ipairs(csvdb["seaport_purchaseCsv"]) do |
1353 | local done = true | 1354 | local done = true |
1354 | for id, data in ipairs(set) do | 1355 | for id, data in ipairs(set) do |
1355 | - if donate[id] or not result[idx] or not result[idx][id] or result[idx][id] < data.need_num then | 1356 | + if donate[idx] or not result[idx] or not result[idx][id] or result[idx][id] < data.need_num then |
1356 | done = false | 1357 | done = false |
1357 | break | 1358 | break |
1358 | end | 1359 | end |
src/models/RoleTimeReset.lua
@@ -33,6 +33,38 @@ ResetFunc["CrossDay"] = function(self, notify, response, now) | @@ -33,6 +33,38 @@ ResetFunc["CrossDay"] = function(self, notify, response, now) | ||
33 | self:checkReturner() | 33 | self:checkReturner() |
34 | end | 34 | end |
35 | 35 | ||
36 | + -- 检查 夜间打工 | ||
37 | + local workBattle = self:getProperty("workBattle") | ||
38 | + local need = {} | ||
39 | + for i = 1, 5 do | ||
40 | + if workBattle[i] == 1 then | ||
41 | + need[#need + 1] = workBattle.round * 10 + i | ||
42 | + end | ||
43 | + end | ||
44 | + local change = false | ||
45 | + if next(need) then | ||
46 | + local ret = redisproxy:hmget(WORK_BATTLE_COUNT, table.unpack(need)) | ||
47 | + for idx, v in ipairs(need) do | ||
48 | + local ctype = v % 10 | ||
49 | + local ccount = tonum(ret[idx]) | ||
50 | + local workMainCsv = csvdb["work_mainCsv"][ctype] | ||
51 | + if ccount >= workMainCsv.target_num then | ||
52 | + self:sendMail(workMainCsv.email, nil, workMainCsv.phase_award) | ||
53 | + end | ||
54 | + workBattle[ctype] = -1 | ||
55 | + end | ||
56 | + change = true | ||
57 | + end | ||
58 | + local newRound = math.floor((now - START_RESET_TIME) / 604800) | ||
59 | + if newRound ~= workBattle.round then | ||
60 | + workBattle = {round = newRound} | ||
61 | + change = true | ||
62 | + end | ||
63 | + if change then | ||
64 | + self:setProperty("workBattle", workBattle) | ||
65 | + response.workBattle = workBattle | ||
66 | + end | ||
67 | + | ||
36 | response.dTask = {} | 68 | response.dTask = {} |
37 | response.advSup = self:getProperty("advSup") | 69 | response.advSup = self:getProperty("advSup") |
38 | self:log("onLogin") | 70 | self:log("onLogin") |
src/services/globald.lua
@@ -245,6 +245,23 @@ local function check_trade_seaport_donate() | @@ -245,6 +245,23 @@ local function check_trade_seaport_donate() | ||
245 | skynet.timeout(interval * 100, check_trade_seaport_donate) | 245 | skynet.timeout(interval * 100, check_trade_seaport_donate) |
246 | end | 246 | end |
247 | 247 | ||
248 | +local function check_work_battle() | ||
249 | + local csvdb = require "shared.csvdata" | ||
250 | + local now = skynet.timex() | ||
251 | + local day = weekday(now) | ||
252 | + local workMainCsv = csvdb["work_mainCsv"][day] | ||
253 | + if workMainCsv and isSpecTime(now - RESET_TIME * 3600, csvdb["time_resetCsv"][TimeReset["WorkBattle1"]].start / 3600, 24) then | ||
254 | + local round = math.floor((now - START_RESET_TIME) / 604800) | ||
255 | + local field = round * 10 + day | ||
256 | + local count = tonum(redisproxy:hget(WORK_BATTLE_COUNT, field)) | ||
257 | + if count < workMainCsv.target_num then | ||
258 | + local add = math.floor(workMainCsv.target_num * math.randomInt(3125, 5000) / 100000) | ||
259 | + redisproxy:hincrby(WORK_BATTLE_COUNT, field, add) | ||
260 | + end | ||
261 | + end | ||
262 | + skynet.timeout(math.randomInt(10 * 60, 15 * 60) * 100, check_work_battle) | ||
263 | +end | ||
264 | + | ||
248 | local CMD = {} | 265 | local CMD = {} |
249 | 266 | ||
250 | 267 | ||
@@ -266,10 +283,12 @@ end | @@ -266,10 +283,12 @@ end | ||
266 | 283 | ||
267 | 284 | ||
268 | function CMD.start() | 285 | function CMD.start() |
286 | + math.randomInit(skynet.timex()) | ||
269 | check_mail_queue() | 287 | check_mail_queue() |
270 | --check_battle_act_close() | 288 | --check_battle_act_close() |
271 | check_trade_seaport_status() | 289 | check_trade_seaport_status() |
272 | check_trade_seaport_donate() | 290 | check_trade_seaport_donate() |
291 | + check_work_battle() | ||
273 | end | 292 | end |
274 | 293 | ||
275 | local function __init__() | 294 | local function __init__() |
src/utils/CommonFunc.lua
@@ -235,8 +235,9 @@ function specMonday(now) | @@ -235,8 +235,9 @@ function specMonday(now) | ||
235 | return time - (wday - 1) * 86400 | 235 | return time - (wday - 1) * 86400 |
236 | end | 236 | end |
237 | 237 | ||
238 | -function isSpecTime(startHour, endHour, specday) | ||
239 | - local tm = os.date("*t", skynet.timex()) | 238 | +function isSpecTime(ctime, startHour, endHour, specday) |
239 | + ctime = ctime or skynet.timex() | ||
240 | + local tm = os.date("*t", ctime) | ||
240 | if specday then | 241 | if specday then |
241 | local day = (tm.wday+6)%7 | 242 | local day = (tm.wday+6)%7 |
242 | if day == 0 then day = 7 end | 243 | if day == 0 then day = 7 end |