Commit ca8736e212db2da1d0241d0119b107d37dea8a92

Authored by zhouhaihai
2 parents 5d71c3a5 a3062f0d

Merge branch 'tr/bugfix' into tr/bugfix-qa

* tr/bugfix:
  relay
  修改中继营地解锁条件
  防作弊
  活动战斗结束不发送战斗奖励
  活动免费礼包判断活动是否开启

# Conflicts:
#	src/adv/Adv.lua
src/actions/ActivityAction.lua
... ... @@ -514,6 +514,7 @@ function _M.startBattleRpc(agent, data)
514 514 key = tostring(math.random()),
515 515 actid = actid,
516 516 id = id,
  517 + format = msg.format,
517 518 }
518 519 SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key}))
519 520 else
... ... @@ -571,7 +572,10 @@ function _M.endBattleRpc(agent, data)
571 572 local isWin = msg.isWin
572 573 local heros = msg.heros
573 574 local support = msg.support
574   - if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
  575 + if not role.activity:isOpenById(actid, "ChallengeLevel") then
  576 + SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({}))
  577 + return true
  578 + end
575 579  
576 580 if not role.__actBattleCache then return 2 end
577 581  
... ... @@ -579,6 +583,18 @@ function _M.endBattleRpc(agent, data)
579 583 SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1}))
580 584 end
581 585  
  586 + -- 防作弊
  587 + if not role:checkBattleCheat("act_battle", {
  588 + id = id,
  589 + isWin = isWin,
  590 + info = msg.info,
  591 + format = role.__actBattleCache.format
  592 + }) then
  593 + SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
  594 + return true
  595 + end
  596 + role.__actBattleCache = nil
  597 +
582 598 local actCfg = csvdb["activity_battleCsv"][actid]
583 599 if not actCfg then return 3 end
584 600  
... ...
src/actions/AdvAction.lua
... ... @@ -137,7 +137,8 @@ function _M.startAdvRpc( agent, data )
137 137 local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true)
138 138 if not relayData then return 6 end -- 不是中继层
139 139 if layer ~= 1 then
140   - if (advPass[chapterId] or 0) < relayData.floor then return 21 end
  140 + local advRelay = role:getProperty("advRelay")
  141 + if not (advRelay[chapterId] or {})[layer] then return 21 end -- 没有开放
141 142 end
142 143 if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力
143 144 -- 关卡开放判断
... ... @@ -191,7 +192,7 @@ function _M.startHangRpc(agent, data)
191 192 local format = msg.format --编队
192 193 local index = msg.index or 1--时间索引id
193 194  
194   - local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
  195 + local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
195 196 if not chapterData then return 1 end
196 197 local campSiteData = chapterData[campId]
197 198 if not campSiteData then return 1 end
... ... @@ -213,7 +214,7 @@ function _M.startHangRpc(agent, data)
213 214 if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理
214 215  
215 216 local advRelay = role:getProperty("advRelay")
216   - if not next(advRelay[chapterId] or {}) then return 6 end -- 没有开放
  217 + if not (advRelay[chapterId] or {})[campSiteData.floor] then return 6 end -- 没有开放
217 218  
218 219  
219 220 if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力
... ...
src/actions/GmAction.lua
... ... @@ -36,26 +36,15 @@ function _M.ban(role, pms)
36 36 local time = tonum(pms.pm1, 1)
37 37 local ctype = tonum(pms.pm2, 0)
38 38  
39   - local isBan = role:getProperty("banTime") <= now
40 39 role:setBan(time, ctype)
41   - if time > 0 then
42   - role:sendGmMsg("server_accountBanned_1")
43   - local agent = datacenter.get("agent", role:getProperty("id"))
44   - if agent then
45   - skynet.timeout(50, function ()
46   - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd)
47   - end)
48   - end
49   - end
50   -
51 40 role:mylog("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender})
52   -
53   - return isBan and "解封杀成功" or "封杀成功"
  41 + return "封杀成功"
54 42 end
55 43  
  44 +
56 45 function _M.unban(role, pms)
57 46 role:setBan(0, 0)
58   -
  47 + role:setProperty("cheatCount", 0) -- 清除作弊次数
59 48 role:mylog("gm_action", {desc = "unban", key1 = pms.sender})
60 49  
61 50 return "解封杀成功"
... ... @@ -63,18 +52,17 @@ end
63 52  
64 53 function _M.gmmsg(role, pms)
65 54 role:sendGmMsg(pms.pm1, true)
66   -
67   - local agent = datacenter.get("agent", role:getProperty("id"))
68   - if agent then
69   - skynet.timeout(50, function ()
70   - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd)
71   - end)
72   - end
73 55 role:mylog("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender})
74   -
75 56 return "指令成功"
76 57 end
77 58  
  59 +
  60 +function _M.reset_rank(role, pms)
  61 + role:resetRank()
  62 + role:mylog("gm_action", {desc = "reset_rank", key1 = pms.sender})
  63 + return "封杀成功"
  64 +end
  65 +
78 66 function _M.silent(role, pms)
79 67 local pm1 = tonum(pms.pm1)
80 68 if pm1 < 1 then
... ...
src/actions/HangAction.lua
... ... @@ -235,6 +235,16 @@ function _M.endBattleRpc(agent, data)
235 235 return 4
236 236 end
237 237  
  238 + -- 防作弊
  239 + if not role:checkBattleCheat("hang", {
  240 + id = carbonId,
  241 + isWin = isWin,
  242 + info = msg.info
  243 + }) then
  244 + SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1}))
  245 + return true
  246 + end
  247 +
238 248 local reward, change
239 249 if isWin then --win
240 250 role:hangFinish(carbonId)
... ... @@ -609,6 +619,18 @@ function _M.endBonusBattleRpc(agent, data)
609 619 SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
610 620 return true
611 621 end
  622 + role.__bonusBattleCache = nil
  623 +
  624 + -- 防作弊
  625 + if not role:checkBattleCheat("bonus", {
  626 + id = id,
  627 + isWin = starNum and starNum > 0,
  628 + info = msg.info
  629 + }) then
  630 + SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
  631 + return true
  632 + end
  633 +
612 634 local bonusData = csvdb["bonus_battleCsv"][id]
613 635  
614 636 local reward, change = {}
... ...
src/actions/PvpAction.lua
... ... @@ -372,6 +372,16 @@ function _M.endBattleRpc(agent, data)
372 372  
373 373 if not match then return end
374 374  
  375 + -- 防作弊
  376 + if not role:checkBattleCheat("pvpc", {
  377 + isWin = isWin,
  378 + info = msg.info,
  379 + format = _pvpStartBattleCacheC.pvpTC,
  380 + }) then
  381 + SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({errorCode = 1}))
  382 + return true
  383 + end
  384 +
375 385 local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true)
376 386 local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}})
377 387 local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1
... ... @@ -652,13 +662,22 @@ function _M.endBattleHRpc(agent, data)
652 662 end
653 663 end
654 664  
  665 + -- 防作弊
  666 + if not role:checkBattleCheat("pvph", {
  667 + isWin = isWin,
  668 + info = msg.info,
  669 + format = _pvpStartBattleCacheH.pvpTH[#_pvpStartBattleCacheH.result]
  670 + }) then
  671 + SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({errorCode = 1}))
  672 + return true
  673 + end
  674 +
655 675 if winCount >= 2 then
656 676 isWin = true
657 677 elseif loseCount >= 2 then
658 678 isWin = false
659 679 else -- 没结束
660 680 -- 返回继续战斗
661   -
662 681 local key = tostring(math.random())
663 682 _pvpStartBattleCacheH.key = key
664 683 local round = #_pvpStartBattleCacheH.result + 1
... ...
src/actions/StoreAction.lua
... ... @@ -232,6 +232,13 @@ function _M.getFreeChestRpc(agent, data)
232 232 local config = csvdb["shop_rechargeCsv"][id]
233 233 if not config then return end
234 234  
  235 + --判断是否是活动商品
  236 + if config.activity_id ~= 0 then
  237 + local actCfg = csvdb["activity_ctrlCsv"][config.activity_id]
  238 + if not actCfg then return 2 end
  239 + if not role.activity:isOpenById(config.activity_id, "ActShopGoods") then return 3 end
  240 + end
  241 +
235 242 local rechargeRecord = role.storeData:getProperty("payR")
236 243 local getCount = (rechargeRecord[id] or 0)
237 244 if getCount >= config.limit then
... ...
src/actions/TowerAction.lua
... ... @@ -65,6 +65,15 @@ function _M.endBattleRpc(agent, data)
65 65 local curTower = csvdb["tower_battleCsv"][id]
66 66 if not curTower then return 2 end
67 67  
  68 + -- 防作弊
  69 + if not role:checkBattleCheat("tower", {
  70 + isWin = msg.starNum and msg.starNum > 0,
  71 + info = msg.info
  72 + }) then
  73 + SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({errorCode = 1}))
  74 + return true
  75 + end
  76 +
68 77 local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t)
69 78  
70 79  
... ...
src/adv/Adv.lua
... ... @@ -140,9 +140,6 @@ function Adv:initByChapter(params)
140 140 local chapter = self:isEndless() and -1 or self.chapterId
141 141 if not (advRelay[chapter] or {})[self.level] then
142 142 isNewRelay = true
143   - advRelay[chapter] = advRelay[chapter] or {}
144   - advRelay[chapter][self.level] = 1
145   - self.owner:updateProperty({field = "advRelay", value = advRelay})
146 143 end
147 144 end
148 145  
... ... @@ -157,8 +154,6 @@ function Adv:initByChapter(params)
157 154  
158 155 self:initLayerTask()
159 156  
160   -
161   -
162 157 self:checkTask(Adv.TaskType.Arrive)
163 158 self:checkAdvUnlock(1, self.level)
164 159  
... ... @@ -172,6 +167,20 @@ function Adv:initByChapter(params)
172 167 end
173 168 end
174 169  
  170 +function Adv:passAdvRelay()
  171 + local advRelay = self.owner:getProperty("advRelay")
  172 + local chapter = self:isEndless() and -1 or self.chapterId
  173 + if not (advRelay[chapter] or {})[self.level] then
  174 + advRelay[chapter] = advRelay[chapter] or {}
  175 + advRelay[chapter][self.level] = 1
  176 + self.owner:updateProperty({field = "advRelay", value = advRelay})
  177 + local relayData = self:isHaveRelay()
  178 + if relayData and relayData.award ~= "" then
  179 + self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})})
  180 + end
  181 + end
  182 +end
  183 +
175 184 function Adv:clear()
176 185 self.chapterId = nil
177 186 self.level = nil
... ... @@ -1168,6 +1177,7 @@ local function clickOut(self, room, block, params, isExit)
1168 1177 end
1169 1178  
1170 1179 if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束
  1180 + self:passAdvRelay()
1171 1181 self:over(true)
1172 1182 else
1173 1183 self.battle.player:triggerPassive(Passive.DOWN_LAYER)
... ... @@ -1720,10 +1730,7 @@ function Adv:clickBlock(roomId, blockId, params)
1720 1730 if self.isRelay or checkAroundBlocks() then --开放
1721 1731 self:getCurMap():openBlock(roomId, blockId, true, true)
1722 1732 if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励
1723   - local relayData = self:isHaveRelay()
1724   - if relayData and relayData.award ~= "" then
1725   - self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})})
1726   - end
  1733 + self:passAdvRelay()
1727 1734 end
1728 1735 status = true
1729 1736 end
... ...
1   -Subproject commit 516f9d34ccb5dfc9a5fd40c251f3229e5a4651e6
  1 +Subproject commit c820a5807bf24a342c40fcbb5def8a31899cc664
... ...
src/models/Role.lua
... ... @@ -53,6 +53,7 @@ Role.schema = {
53 53 banTime = {"number", 0},
54 54 banType = {"number", 0},
55 55 heartWarning = {"number", 0},
  56 + cheatCount = {"number", 0},
56 57 ltime = {"number", 0}, -- 最后登录时间
57 58 ctime = {"number", skynet.timex()}, -- 创建时间
58 59 ignoreMt = {"number", 0}, -- 忽略维护拦截
... ... @@ -355,6 +356,7 @@ function Role:data()
355 356 advSup = self:getProperty("advSup"),
356 357 advC = self:getProperty("advC"),
357 358 advCT = self:getProperty("advCT"),
  359 + advRelay = self:getProperty("advRelay"),
358 360  
359 361 hangPass = self:getProperty("hangPass"),
360 362 hangGift = self:getProperty("hangGift"),
... ...
src/models/RoleBattle.lua
... ... @@ -21,13 +21,153 @@ local BattleType = {
21 21  
22 22 RoleBattle.bind = function (Role)
23 23  
  24 +local checkCheatAttrs = {
  25 + ["hp"] = 1,
  26 + ["atk"] = 1,
  27 + ["def"] = 1,
  28 + ["hit"] = 1,
  29 + ["miss"] = 1,
  30 + ["crit"] = 1,
  31 + ["atkSpeed"] = 1,
  32 + ["critHurt"] = 1,
  33 + -- ["vampire"] = 1,
  34 + -- ["pierce"] = 1,
  35 +}
24 36  
25   --- TODO 检查战斗是否作弊
26   -local function checkBattleCheat()
27   -
  37 +local function checkOneCheat(selfTeamClient, selfTeamServer, enemyClient, enemyServer)
  38 + if not selfTeamClient or type(selfTeamClient) ~= "table" then return end
  39 + for unitType, clientInfo in pairs(selfTeamClient) do
  40 + local serverInfo = selfTeamServer[unitType]
  41 + if not serverInfo then return end
  42 + for attr, pm in pairs(checkCheatAttrs) do
  43 + if not clientInfo[attr] then return end
  44 + end
  45 + local b1 = ((clientInfo["hp"] + clientInfo["def"] * 7 + clientInfo["miss"] * 4) * (clientInfo["atk"] * 4 + clientInfo["hit"] * 2) * (1 + clientInfo["crit"]/100 * clientInfo["critHurt"]/100) * clientInfo["atkSpeed"] / 600000) ^ 0.8
  46 + local b2 = ((serverInfo["hp"] + serverInfo["def"] * 7 + serverInfo["miss"] * 4) * (serverInfo["atk"] * 4 + serverInfo["hit"] * 2) * (1 + serverInfo["crit"]/100 * serverInfo["critHurt"]/100) * serverInfo["atkSpeed"] / 600000) ^ 0.8
  47 + if b1 >= b2 * 2 then
  48 + return
  49 + end
  50 + end
  51 + return true
28 52 end
29 53  
  54 +-- local function getRobotAttrs(info, strength)
  55 +-- strength = strength or 10000
  56 +-- local unitData = csvdb["unitCsv"][info.unitType]
  57 +-- local enemy = {}
  58 +-- for arr, _ in pairs(checkCheatAttrs) do
  59 +-- enemy[arr] = unitData[attr] * info[attr] * strength / 10000
  60 +-- end
  61 +-- return enemy
  62 +-- end
  63 +
  64 +-- --通过配表构建敌人队伍 通用
  65 +-- function BattleEnter:packBattleEnemyCommon( carbonData )
  66 +-- local enemys = {}
  67 +-- local monsterSet = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"]
  68 +-- for phase = 1, #monsterSet do
  69 +-- local allEnemys = table.values(monsterSet[phase])
  70 +-- table.sort(allEnemys, function(a, b) return a.id < b.id end)
  71 +-- local heros = {}
  72 +-- for idx, enemy in ipairs(allEnemys) do
  73 +-- local info = getRobotAttrs(enemy, carbonData.strength)
  74 +-- enemys[idx] = info
  75 +-- end
  76 +-- break
  77 +-- end
  78 +-- return enemys
  79 +-- end
  80 +
  81 +-- 检查战斗是否作弊
  82 +function Role:checkBattleCheat(battleType, params)
  83 + if not params.isWin then return true end
  84 + local clientInfo = params.info or {}
  85 +
  86 + if not BattleType[battleType] then
  87 + print(string.format("NO find battleType: %s", battleType))
  88 + return true
  89 + end
  90 + local selfTeamServer = {}
  91 + local enemyServer = {}
  92 +
  93 + local cheat = {}
  94 + cheat["hang"] = function()
  95 + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Hang))
  96 + for slot, hero in pairs(team.heros) do
  97 + local temp = {}
  98 + for arr, _ in pairs(checkCheatAttrs) do
  99 + temp[arr] = hero[arr]
  100 + end
  101 + selfTeamServer[hero.type] = temp
  102 + end
  103 + -- local carbonData = csvdb["idle_battleCsv"][params.id]
  104 + -- enemyServer = packBattleEnemyCommon(carbonData)
  105 + end
  106 + cheat["tower"] = function()
  107 + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Tower))
  108 + for slot, hero in pairs(team.heros) do
  109 + local temp = {}
  110 + for arr, _ in pairs(checkCheatAttrs) do
  111 + temp[arr] = hero[arr]
  112 + end
  113 + selfTeamServer[hero.type] = temp
  114 + end
  115 + -- local carbonData = csvdb["tower_battleCsv"][params.id]
  116 + -- enemyServer = packBattleEnemyCommon(carbonData)
  117 + end
  118 + cheat["bonus"] = function()
  119 + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.BonusBattle))
  120 + for slot, hero in pairs(team.heros) do
  121 + local temp = {}
  122 + for arr, _ in pairs(checkCheatAttrs) do
  123 + temp[arr] = hero[arr]
  124 + end
  125 + selfTeamServer[hero.type] = temp
  126 + end
  127 + -- local carbonData = csvdb["bonus_battleCsv"][params.id]
  128 + -- enemyServer = packBattleEnemyCommon(carbonData)
  129 + end
  130 + cheat["pvpc"] = function()
  131 + if not params.format then return end
  132 + local team = self:getTeamBattleInfo(params.format)
  133 + for slot, hero in pairs(team.heros) do
  134 + local temp = {}
  135 + for arr, _ in pairs(checkCheatAttrs) do
  136 + temp[arr] = hero[arr]
  137 + end
  138 + selfTeamServer[hero.type] = temp
  139 + end
  140 + end
  141 + cheat["pvph"] = cheat["pvpc"]
  142 + cheat["act_battle"] = cheat["pvpc"]
  143 +
  144 + cheat[battleType]()
30 145  
  146 + local status = checkOneCheat(clientInfo.selfAttr, selfTeamServer, clientInfo.enemyAttr, enemyServer)
  147 + if not status then
  148 + local cheatCount = self:getProperty("cheatCount")
  149 + cheatCount = cheatCount + 1
  150 + self:setProperty("cheatCount", cheatCount)
  151 +
  152 + local result = {clientSelf = {}, serverSelf = {}}
  153 + for k , v in pairs(clientInfo.selfAttr) do
  154 + result.clientSelf[tostring(k)] = v
  155 + end
  156 + for k , v in pairs(selfTeamServer) do
  157 + result.serverSelf[tostring(k)] = v
  158 + end
  159 + result = json.encode(result)
  160 + self:mylog("cheat", {desc = battleType, int1 = cheatCount, text1 = result})
  161 +
  162 + for _, v in ipairs(globalCsv.cheat_check) do
  163 + if cheatCount == v[1] then
  164 + self:setBan(v[2] / 86400, 5)
  165 + break
  166 + end
  167 + end
  168 + end
  169 + return status
  170 +end
31 171  
32 172 function Role:checkBattle(battleType, params)
33 173 local clientInfo = params.info or {}
... ...
src/models/RoleLog.lua
... ... @@ -594,6 +594,7 @@ local LogType = {
594 594 guide = "common",
595 595 newdevice = "common",
596 596 cbback = "common",
  597 + cheat = "common",
597 598  
598 599 in_item = "common",
599 600 out_item = "common",
... ...
src/models/RolePlugin.lua
... ... @@ -864,7 +864,6 @@ function RolePlugin.bind(Role)
864 864 self:setProperty("heartWarning", heartWarning)
865 865 if heartWarning == 50 then
866 866 self:setBan(30, 1) --封禁 30天
867   - self:sendGmMsg("server_accountBanned_inGame_1")
868 867 return
869 868 end
870 869 if heartWarning < 50 and heartWarning % 5 == 0 then
... ... @@ -877,21 +876,53 @@ function RolePlugin.bind(Role)
877 876 time = time or 0
878 877 banType = banType or 0
879 878 local now = skynet.timex()
880   - if time == 0 then
  879 + if time <= 0 then
881 880 self:setProperty("banTime", 0)
882 881 self:setProperty("banType", 0)
883 882 self:setProperty("heartWarning", 0)
884   -
885 883 self:mylog("role_action", {desc = "ban_rm"})
886 884 else
887   - self:setProperty("banTime", now + 86400 * time)
  885 + self:sendGmMsg(globalCsv.ban_tips[banType] or globalCsv.ban_tips[0])
  886 + print(86400 * time)
  887 + self:setProperty("banTime", math.ceil(now + 86400 * time))
888 888 self:setProperty("banType", banType)
889   - self:mylog("role_action", {desc = "ban", int1 = time, int2 = banType})
  889 + self:resetRank()
  890 + self:mylog("role_action", {desc = "ban", int1 = math.ceil(time), int2 = banType})
890 891 end
891 892 end
892 893  
  894 + -- 清掉所有排行榜
  895 + function Role:resetRank()
  896 + local roleId = self:getProperty("id")
  897 + redisproxy:pipelining(function (red)
  898 + red:zrem(RANK_TOWER, roleId)
  899 + for _, rk in pairs(RANK_ADV) do
  900 + red:zrem(rk, roleId)
  901 + end
  902 + for _, rk in pairs(RANK_DINER) do
  903 + red:zrem(rk, roleId)
  904 + end
  905 + for _, rk in pairs(RANK_PVP_COMMON_KEY) do
  906 + red:zrem(rk, roleId)
  907 + end
  908 + for _, rk in pairs(RANK_PVP_HIGHT_KEY) do
  909 + red:zrem(rk, roleId)
  910 + end
  911 + for _, ct in pairs(RANK_TYPE) do
  912 + red:zrem(RANK_COMMON .. ct, roleId)
  913 + end
  914 + end)
  915 + end
  916 +
893 917 function Role:sendGmMsg(text, isNotKey)
894 918 SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey}))
  919 +
  920 + local agent = datacenter.get("agent", self:getProperty("id"))
  921 + if agent then
  922 + skynet.timeout(50, function ()
  923 + skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd)
  924 + end)
  925 + end
895 926 end
896 927  
897 928 -- function Role:getHeroActiveRelationData(heros)
... ...