Commit c67af9c702a763f653bf45f9f0cbd65baad4fb40

Authored by liuzujun
2 parents df622b85 ecf87563

Merge branch 'cn/develop' of 120.26.43.151:wasteland/server into cn/develop

# Conflicts:
#	src/ProtocolCode.lua
#	src/actions/HeroAction.lua
#	src/models/RoleLog.lua
src/ProtocolCode.lua
... ... @@ -67,6 +67,8 @@ actionCodes = {
67 67 Role_itemConvertDevilTicketRpc = 148, -- 兑换魔鬼训练营门票
68 68 Role_unRegisterRpc = 149, --注销账号
69 69 Role_searchAllRoleRpc = 150, --查询所有服的角色信息
  70 + Role_takeTreasureRpc = 151, --抓取额外宝藏
  71 + Role_treasureMapRpc = 152, --兑换宝藏图
70 72  
71 73 Adv_startAdvRpc = 151,
72 74 Adv_startHangRpc = 152,
... ...
src/actions/GmAction.lua
... ... @@ -1025,7 +1025,7 @@ function _M.treasure(role, pms)
1025 1025 dump(treasureList)
1026 1026 return "宝藏图鉴"
1027 1027 elseif pm1 == "FLUSH" then
1028   - local treasureList= role.dailyData:getTreasrueList(role)
  1028 + local treasureList= role.dailyData:getTreasureList(role)
1029 1029 dump(treasureList)
1030 1030 return "宝藏图鉴"
1031 1031 elseif pm1 == "CHECK" then
... ... @@ -1188,5 +1188,40 @@ function _M.draw_code(role, pms)
1188 1188 return ret
1189 1189 end
1190 1190  
  1191 +table.insert(helpDes, {"抓取额外宝藏", "treasure_extra"})
  1192 +function _M.treasure_extra(role, pms)
  1193 + local extraCount = role.dailyData:getProperty("treasureExtraCount") --每日发现额外宝藏使用次数(累计),隔天清零
  1194 + local mapCount = role.dailyData:getProperty("treasureMapCount")
  1195 + local baseExtra = role.dailyData:getProperty("treasureBaseExtra")
  1196 +
  1197 + if extraCount >= globalCsv.idle_treasure_extra_limie then return 1 end
  1198 + if mapCount <= 0 then return 2 end
  1199 +
  1200 + baseExtra = baseExtra + globalCsv.idle_treasure_base_extra
  1201 +
  1202 + local tmpTreasure, treasureListExtra = role.dailyData:getTreasureExtra(baseExtra)
  1203 +
  1204 + dump(tmpTreasure)
  1205 + dump(treasureListExtra)
  1206 + if not tmpTreasure then return 3 end
  1207 +
  1208 + role.dailyData:updateProperty({field = "treasureExtraCount", delta = 1})
  1209 + role.dailyData:updateProperty({field = "treasureBaseExtra", value = mapCount - 1})
  1210 + role.dailyData:updateProperty({field = "treasureBaseExtra", value = baseExtra})
  1211 +
  1212 + return "成功"
  1213 +end
  1214 +
  1215 +table.insert(helpDes, {"兑换宝藏图", "treasure_map"})
  1216 +function _M.treasure_map(role, pms)
  1217 + local count = tonumber(pms.pm1 or 1)
  1218 + local cost ={[ItemId.Jade] = globalCsv.idle_treasure_buy * count}
  1219 + if not role:checkItemEnough(cost) then return -1 end
  1220 + if not role:costItems(cost, {log = {desc = "treasureMap", int1 = count}}) then return -2 end
  1221 + role.dailyData:updateProperty({field = "treasureMapCount", delta = 1*count})
  1222 +
  1223 + local treasureMapCount = role.dailyData:getProperty("treasureMapCount")
  1224 + return treasureMapCount
  1225 +end
1191 1226  
1192 1227 return _M
1193 1228 \ No newline at end of file
... ...
src/actions/HangAction.lua
... ... @@ -125,10 +125,18 @@ local function checkReward(role, isTreasure, carbonId)
125 125 randomItem()
126 126 end
127 127  
128   - --挂机得到的宝藏加入到挂机奖励
129   - if isTreasure or false == true then
130   - local treasureList= role.dailyData:checkTreasureList(carbonId or hangInfo.carbonId) or {}
131   - for _, val in pairs(treasureList) do
  128 + --挂机得到的宝藏加入到挂机奖励 + 额外宝藏奖励
  129 + if isTreasure then
  130 + local treasureList= role.dailyData:checkTreasureList(carbonId or hangInfo.carbonId)
  131 + for _, val in pairs(treasureList or {}) do
  132 + local award = val.award:toNumMap()
  133 + for k,v in pairs(award) do
  134 + items[k] = (items[k] or 0) + v
  135 + end
  136 + end
  137 +
  138 + treasureList = role.dailyData:checkTreasureListExtra(carbonId or hangInfo.carbonId)
  139 + for _, val in pairs(treasureList or {}) do
132 140 local award = val.award:toNumMap()
133 141 for k,v in pairs(award) do
134 142 items[k] = (items[k] or 0) + v
... ... @@ -339,7 +347,7 @@ function _M.endBattleRpc(agent, data)
339 347  
340 348 --刷新宝藏图鉴
341 349 if isWin and globalCsv.idle_treasure_point and globalCsv.idle_treasure_point == carbonId then
342   - role.dailyData:getTreasrueList()
  350 + role.dailyData:getTreasureList()
343 351 end
344 352  
345 353 role:updateProperty({field = "hangInfo", value = hangInfo})
... ... @@ -513,8 +521,17 @@ function _M.quickRpc(agent , data)
513 521 end
514 522  
515 523 --宝藏加速
516   - local treasureList = role.dailyData:quickTreasureList(hangInfo.carbonId, time) or {}
517   - for id, val in pairs(treasureList) do
  524 + local treasureList = role.dailyData:quickTreasureList(hangInfo.carbonId, time)
  525 + for _, val in pairs(treasureList or {}) do
  526 + local award = val.award:toNumMap()
  527 + for k,v in pairs(award) do
  528 + reward[k] = (reward[k] or 0) + v
  529 + end
  530 + end
  531 +
  532 + --额外宝藏加速
  533 + treasureList = role.dailyData:quickTreasureListExtra(hangInfo.carbonId, time)
  534 + for _, val in pairs(treasureList or {}) do
518 535 local award = val.award:toNumMap()
519 536 for k,v in pairs(award) do
520 537 reward[k] = (reward[k] or 0) + v
... ...
src/actions/RoleAction.lua
... ... @@ -1900,4 +1900,40 @@ function _M.itemConvertDevilTicketRpc(agent, data)
1900 1900 return true
1901 1901 end
1902 1902  
  1903 +function _M.takeTreasureRpc(agent, data)
  1904 + local role = agent.role
  1905 + local extraCount = role.dailyData:getProperty("treasureExtraCount") --每日发现额外宝藏使用次数(累计),隔天清零
  1906 + local mapCount = role.dailyData:getProperty("treasureMapCount")
  1907 + local baseExtra = role.dailyData:getProperty("treasureBaseExtra")
  1908 +
  1909 + if extraCount >= globalCsv.idle_treasure_extra_limie then return 1 end
  1910 + if mapCount <= 0 then return 2 end
  1911 +
  1912 + baseExtra = baseExtra + globalCsv.idle_treasure_base_extra
  1913 +
  1914 + local tmpTreasure, treasureListExtra = role.dailyData:getTreasureExtra(baseExtra)
  1915 + if not tmpTreasure then return 3 end
  1916 +
  1917 + role.dailyData:updateProperty({field = "treasureExtraCount", delta = 1})
  1918 + role.dailyData:updateProperty({field = "treasureBaseExtra", value = mapCount - 1})
  1919 + role.dailyData:updateProperty({field = "treasureBaseExtra", value = baseExtra})
  1920 +
  1921 + SendPacket(actionCodes.Role_takeTreasureRpc, MsgPack.pack({treasureListExtra = treasureListExtra, treasure = tmpTreasure}))
  1922 + return true
  1923 +end
  1924 +
  1925 +function _M.treasureMapRpc(agent,data)
  1926 + local role = agent.role
  1927 + local msg = MsgPack.unpack(data)
  1928 + local count = msg.count or 1
  1929 + local cost ={[ItemId.Jade] = globalCsv.idle_treasure_buy * count}
  1930 + if not role:checkItemEnough(cost) then return 1 end
  1931 + if not role:costItems(cost, {log = {desc = "treasureMap", int1 = count}}) then return 2 end
  1932 + role.dailyData:updateProperty({field = "treasureMapCount", delta = 1*count})
  1933 +
  1934 + local treasureMapCount = role.dailyData:getProperty("treasureMapCount")
  1935 + SendPacket(actionCodes.Role_treasureMapRpc, MsgPack.pack({mapCount = treasureMapCount}))
  1936 + return true
  1937 +end
  1938 +
1903 1939 return _M
1904 1940 \ No newline at end of file
... ...
src/models/Daily.lua
1 1 -- 日常数据
2 2  
3 3 local Daily = class("Daily", require("shared.ModelBaseMysql"))
4   -
5   -oneDay = 60*60*24
  4 +local DailyPlugin = import(".DailyPlugin") --宝藏相关
  5 +DailyPlugin.bind(Daily)
6 6  
7 7 function Daily:ctor(properties)
8 8 Daily.super.ctor(self, properties)
... ... @@ -37,6 +37,11 @@ Daily.schema = {
37 37 treasureBase = {"number", 0}, -- 资源值
38 38 treasureList = {"table", {}}, --挂机图鉴
39 39  
  40 + treasureListExtra = {"table", {}}, --额外宝藏,挂机图鉴扩展功能
  41 + treasureMapCount = {"number", 0}, --宝藏图,消耗一张宝藏图可以发现一次额外宝藏
  42 + treasureExtraCount = {"number", 0}, --每日发现额外宝藏使用次数(累计),隔天清零
  43 + treasureBaseExtra = {"number", 0}, --额外宝藏资源值
  44 +
40 45 chatTimes = {"number", 0}, --每日发言次数
41 46 }
42 47  
... ... @@ -73,7 +78,9 @@ function Daily:refreshDailyData(notify)
73 78 elseif field == "treasureBase" then
74 79 dataMap[field] = globalCsv.idle_treasure_base + self.owner:getBnousTreasureBaseMaximum()
75 80 elseif field == "treasureList" then
76   - dataMap[field] = self:getTreasrueList()
  81 + dataMap[field] = self:getTreasureList()
  82 + elseif field == "treasureExtraCount" then
  83 + dataMap[field] = 0
77 84 elseif field == "pvpBought" then
78 85 dataMap[field] = 0
79 86 elseif field ~= "key" then
... ... @@ -101,300 +108,6 @@ function Daily:refreshDailyData(notify)
101 108 end
102 109 end
103 110  
104   ---解锁
105   -function Daily:checkUnlock(treaval)
106   - local role = self.owner
107   - local treasureC = treaval.unlock:toArray(true, "=")
108   - local show = false
109   - if treasureC[1] == 1 then --通关关卡
110   - show = self.owner:checkHangPass(treasureC[2])
111   - elseif treasureC[1] == 2 then --通关拾荒章节=x层
112   - show = role:checkAdvChapterPass(treasureC[2])
113   - elseif treasureC[1] == 3 then --拥有指定id的角色时
114   - local hero = role:getHeroByID(treasureC[2])
115   - if hero then show = true end
116   - else
117   - show = true
118   - end
119   - return show
120   -end
121   -
122   ---CD
123   -function Daily:checkTreasureExpired(treasureAttr, treasureList)
124   - local curInfo = treasureList[treasureAttr.id]
125   - if curInfo then
126   - -- check finish
127   - if curInfo["expire_time"] then
128   - if curInfo.cool_time > 1 then
129   - if skynet.timex() >= curInfo["expire_time"] then
130   - treasureList[treasureAttr.id] = nil
131   - curInfo = clone(treasureAttr)
132   - elseif skynet.timex() >= curInfo["expire_time"] - curInfo.cool_time * oneDay then --未冷却
133   - curInfo = nil
134   - else
135   - curInfo = clone(treasureAttr)
136   - end
137   - else
138   - if skynet.timex() >= curInfo["expire_time"] then
139   - treasureList[treasureAttr.id] = nil
140   - end
141   - curInfo = clone(treasureAttr)
142   - end
143   - end
144   - else
145   - curInfo = clone(treasureAttr)
146   - end
147   -
148   - return curInfo
149   -end
150   -
151   ---资源
152   -function Daily:checkTreasureBase(treasureList, treasureBase, removeId)
153   - local tmptreasure = {}
154   - local num = 0
155   - for k, val in pairs(treasureList) do
156   - if removeId and val.id == removeId then
157   - treasureList[k] = nil
158   - else
159   - if treasureBase >= val.treasure_value then
160   - treasureBase = treasureBase - val.treasure_value
161   - tmptreasure[val.id] = val
162   - num = num + 1
163   - end
164   - end
165   -
166   - end
167   - return tmptreasure, num
168   -end
169   -
170   ---绑定通关关卡
171   -function Daily:checkChapters()
172   - local chapters = {}
173   - local tmp_chapters = {}
174   - local treasureList = self:getProperty("treasureList")
175   - if next(treasureList) then
176   - for _, curInfo in pairs(treasureList) do
177   - if curInfo["expire_time"] or not curInfo["end_time"] then
178   - tmp_chapters[curInfo.chapter_id] = curInfo
179   - end
180   - end
181   - end
182   - local hangInfo = self.owner:getProperty("hangInfo") or {}
183   - for chapter_id, val in pairs(csvdb["idle_battleCsv"]) do
184   - if chapter_id ~= hangInfo.carbonId then
185   - if self.owner:checkHangPass(chapter_id) then
186   - if next(tmp_chapters) and not tmp_chapters[chapter_id] then
187   - chapters[chapter_id] = val
188   - else
189   - chapters[chapter_id] = val
190   - end
191   - end
192   - end
193   -
194   - end
195   - return chapters
196   -end
197   -
198   ---权重
199   -function Daily:checkTreasureWeight(treasureList, tmptreasure, treasureBase)
200   - local removeId
201   - local chapters = self:checkChapters()
202   - local treasure
203   - if next(chapters) == nil then return end
204   -
205   - --扣除在挖宝列表里未过期宝藏的资源值
206   - for _, val in pairs(treasureList) do
207   - if not val["expire_time"] then
208   - treasureBase = treasureBase - val["treasure_value"]
209   - end
210   - end
211   -
212   - while next(tmptreasure) do
213   - local tmp, num = self:checkTreasureBase(tmptreasure, treasureBase, removeId)
214   -
215   - if num == 0 then
216   - break
217   - elseif num == 1 then
218   - for _, val in pairs(tmp) do
219   - treasure = val
220   - end
221   - else
222   - local id = math.randWeight(tmp, "weight") --宝藏id
223   - if not id then
224   - break
225   - end
226   - treasure = tmp[id]
227   - end
228   -
229   - if treasureBase >= treasure.treasure_value then
230   - --扣除资源值
231   - treasureBase = treasureBase - treasure.treasure_value
232   - else
233   - break
234   - end
235   - local chapterId = math.randWeight(chapters, "treasure_weight") --关卡id
236   - if not chapterId then
237   - break
238   - end
239   -
240   - treasure.chapter_id = chapterId
241   - treasureList[treasure.id] = treasure
242   - removeId = treasure.id
243   - end
244   -end
245   -
246   ---chapterId
247   -function Daily:checkTreasureChapterId(curInfo, treasureList, chapterId)
248   - local treasure = nil
249   -
250   - if not curInfo then
251   - return treasure
252   - end
253   - local treasureBase = self:getProperty("treasureBase")
254   -
255   - --开始挖宝关卡ID=挂机关卡ID
256   - if chapterId == curInfo.chapter_id then
257   - --开始挖宝
258   - if not curInfo["end_time"] then
259   - curInfo["end_time"] = skynet.timex() + curInfo.working_time
260   - else
261   - if skynet.timex() >= curInfo["end_time"] then
262   - if curInfo.cool_time > 1 then
263   - --宝藏冷却时间
264   - if not curInfo["expire_time"] then
265   - if treasureBase >= curInfo["treasure_value"] then
266   - treasureBase = treasureBase - curInfo["treasure_value"]
267   -
268   - treasure = treasureList[curInfo.id]
269   - curInfo["expire_time"] = skynet.timex() + curInfo.cool_time * oneDay
270   - end
271   - else
272   - --已经领取宝藏 检索宝藏冷却时间
273   - if skynet.timex() >= curInfo["expire_time"] then
274   - treasureList[curInfo.id] = nil
275   - end
276   - end
277   - else
278   - if treasureBase >= curInfo["treasure_value"] then
279   - treasureBase = treasureBase - curInfo["treasure_value"]
280   -
281   - treasure = treasureList[curInfo.id]
282   - treasureList[curInfo.id] = nil
283   - end
284   - end
285   - end
286   - end
287   - else
288   - --已经开始挖宝
289   - if curInfo["end_time"] then
290   - if skynet.timex() >= curInfo["end_time"] then
291   - if curInfo.cool_time > 1 then
292   - --宝藏冷却时间
293   - if not curInfo["expire_time"] then
294   - if treasureBase >= curInfo["treasure_value"] then
295   - treasureBase = treasureBase - curInfo["treasure_value"]
296   -
297   - treasure = treasureList[curInfo.id]
298   - curInfo["expire_time"] = skynet.timex() + curInfo.cool_time * oneDay
299   - end
300   -
301   - else
302   - --已经领取宝藏 检索宝藏冷却时间
303   - if skynet.timex() >= curInfo["expire_time"] then
304   - treasureList[curInfo.id] = nil
305   - end
306   - end
307   - else
308   - if treasureBase >= curInfo["treasure_value"] then
309   - treasureBase = treasureBase - curInfo["treasure_value"]
310   -
311   - treasure = treasureList[curInfo.id]
312   - treasureList[curInfo.id] = nil
313   - end
314   - end
315   - else
316   - curInfo["end_time"] = nil
317   - end
318   - end
319   - end
320   - return treasure
321   -end
322   -
323   -function Daily:buyTreasure(treasureList)
324   - local boughtTreasurer = {}
325   - local treasureBase = self:getProperty("treasureBase")
326   - for id, val in pairs(treasureList) do
327   - if treasureBase >= val.treasure_value then
328   - boughtTreasurer[id] = val
329   - treasureBase = treasureBase - val.treasure_value
330   - end
331   - end
332   - self:updateProperty({field = "treasureBase", value = treasureBase})
333   - return boughtTreasurer
334   -end
335   -
336   ---重置宝藏图鉴
337   -function Daily:resetTreasureList()
338   - self:updateProperty({field = "treasureList", value = {}})
339   -end
340   -
341   ---宝藏图鉴
342   -function Daily:getTreasrueList()
343   - local tmpcsv = csvdb["idle_treasureCsv"]
344   - local treasureList = self:getProperty("treasureList") or {} --挖宝列表 过期删除 领取奖励删除 跨天更新
345   - local tmptreasure = {}
346   - local treasureBase = globalCsv.idle_treasure_base + self.owner:getBnousTreasureBaseMaximum()
347   - for id, val in pairs(tmpcsv) do
348   - if self:checkUnlock(val) == true then
349   - local treasure = self:checkTreasureExpired(val, treasureList)
350   - if treasure then
351   - table.insert(tmptreasure, treasure)
352   - end
353   - end
354   - end
355   - table.sort(tmptreasure, function (a,b) return a.treasure_value > b.treasure_value end)
356   -
357   - self:checkTreasureWeight(treasureList, tmptreasure, treasureBase)
358   - self:updateProperty({field = "treasureList", value = treasureList})
359   - self:updateProperty({field = "treasureBase", value = treasureBase})
360   - return treasureList
361   -end
362   -
363   -
364   ---检索挖宝列表
365   -function Daily:checkTreasureList(chapterId)
366   - local treasureList = self:getProperty("treasureList") or {}
367   - local tmptreasure = {}
368   - for id, val in pairs(treasureList) do
369   - local treasure = self:checkTreasureChapterId(val, treasureList, chapterId)
370   - if treasure ~= nil then
371   - tmptreasure[id] = treasure
372   - end
373   - end
374   -
375   - if next(tmptreasure) == nil then
376   - self:updateProperty({field = "treasureList", value = treasureList})
377   - return nil
378   - end
379   - local boughtTreasurer = self:buyTreasure(tmptreasure)
380   - self:updateProperty({field = "treasureList", value = treasureList})
381   - return boughtTreasurer
382   -end
383   -
384   ---宝藏加速
385   -function Daily:quickTreasureList(chapterId, time)
386   - local treasureList = self:getProperty("treasureList") or {}
387   - if next(treasureList) then
388   - for id, val in pairs(treasureList) do
389   - if val["end_time"] and val["chapter_id"] and chapterId == val["chapter_id"] then
390   - val["end_time"] = val["end_time"] - time
391   - end
392   - end
393   - end
394   - self:updateProperty({field = "treasureList", value = treasureList})
395   - return self:checkTreasureList(chapterId)
396   -end
397   -
398 111 function Daily:data()
399 112 return {
400 113 hangQC = self:getProperty("hangQC"),
... ... @@ -417,6 +130,10 @@ function Daily:data()
417 130 curPool = self:getProperty("curPool"),
418 131 treasureBase = self:getProperty("treasureBase"),
419 132 treasureList = self:getProperty("treasureList"),
  133 + treasureListExtra = self:getProperty("treasureListExtra"),
  134 + treasureMapCount = self:getProperty("treasureMapCount"),
  135 + treasureExtraCount = self:getProperty("treasureExtraCount"),
  136 + treasureBaseExtra = self:getProperty("treasureBaseExtra"),
420 137 chatTimes = self:getProperty("chatTimes"),
421 138 }
422 139 end
... ...
src/models/DailyPlugin.lua 0 → 100644
... ... @@ -0,0 +1,402 @@
  1 +
  2 +local DailyPlugin = {}
  3 +oneDay = 60*60*24
  4 +function DailyPlugin.bind(Daily)
  5 + --解锁
  6 + function Daily:checkUnlock(treaval)
  7 + local role = self.owner
  8 + local treasureC = treaval.unlock:toArray(true, "=")
  9 + if treasureC[1] == 1 then --通关关卡
  10 + return self.owner:checkHangPass(treasureC[2])
  11 + elseif treasureC[1] == 2 then --通关拾荒章节=x层
  12 + return role:checkAdvChapterPass(treasureC[2])
  13 + elseif treasureC[1] == 3 then --拥有指定id的角色时
  14 + local hero = role:getHeroByID(treasureC[2])
  15 + if hero then return true end
  16 + else
  17 + return true
  18 + end
  19 + return false
  20 + end
  21 +
  22 + --CD
  23 + function Daily:checkTreasureExpired(treasureAttr, treasureList)
  24 + local curInfo = treasureList[treasureAttr.id]
  25 + if curInfo then
  26 + -- check finish
  27 + if curInfo["expire_time"] then
  28 + if curInfo.cool_time > 1 then
  29 + if skynet.timex() >= curInfo["expire_time"] then
  30 + treasureList[treasureAttr.id] = nil
  31 + curInfo = clone(treasureAttr)
  32 + elseif skynet.timex() >= curInfo["expire_time"] - curInfo.cool_time * oneDay then --未冷却
  33 + curInfo = nil
  34 + else
  35 + curInfo = clone(treasureAttr)
  36 + end
  37 + else
  38 + if skynet.timex() >= curInfo["expire_time"] then
  39 + treasureList[treasureAttr.id] = nil
  40 + end
  41 + curInfo = clone(treasureAttr)
  42 + end
  43 + end
  44 + else
  45 + curInfo = clone(treasureAttr)
  46 + end
  47 +
  48 + return curInfo
  49 + end
  50 +
  51 + --绑定通关关卡
  52 + function Daily:checkChapters(treasureList, treasureListOther)
  53 + local chapters = {}
  54 + local tmp_chapters = {}
  55 +
  56 + for _, curInfo in pairs(treasureList or {}) do
  57 + if curInfo["expire_time"] or not curInfo["end_time"] then
  58 + tmp_chapters[curInfo.chapter_id] = curInfo
  59 + end
  60 + end
  61 +
  62 + for _, curInfo in pairs(treasureListOther or {}) do
  63 + if curInfo["expire_time"] or not curInfo["end_time"] then
  64 + tmp_chapters[curInfo.chapter_id] = curInfo
  65 + end
  66 + end
  67 +
  68 + local hangInfo = self.owner:getProperty("hangInfo") or {}
  69 + for chapter_id, val in pairs(csvdb["idle_battleCsv"]) do
  70 + if chapter_id ~= hangInfo.carbonId then
  71 + if self.owner:checkHangPass(chapter_id) then
  72 + if next(tmp_chapters) and not tmp_chapters[chapter_id] then
  73 + chapters[chapter_id] = val
  74 + else
  75 + chapters[chapter_id] = val
  76 + end
  77 + end
  78 + end
  79 +
  80 + end
  81 + return chapters
  82 + end
  83 +
  84 + --权重
  85 + function Daily:checkTreasureWeight(treasureList, tmpTreasure, treasureBase, treasureListOther)
  86 + local chapters = self:checkChapters(treasureList, treasureListOther)
  87 + if not chapters or not next(chapters) then return end
  88 +
  89 + --扣除在挖宝列表里未过期宝藏的资源值
  90 + for _, val in pairs(treasureList) do
  91 + if not val["expire_time"] then
  92 + treasureBase = treasureBase - val["treasure_value"]
  93 + end
  94 + end
  95 +
  96 + if tmpTreasure and next(tmpTreasure) then
  97 + table.sort(tmpTreasure, function (a, b) return a.treasure_value > b.treasure_value end)
  98 + end
  99 +
  100 + local treasure
  101 + while next(tmpTreasure or {}) do
  102 + local tmp = {}
  103 + local tmpBase = treasureBase
  104 + for _, val in pairs(tmpTreasure) do
  105 + if tmpBase >= val.treasure_value then
  106 + tmpBase = tmpBase - val.treasure_value
  107 + tmp[val.id] = val
  108 + end
  109 + end
  110 + if not next(tmp) then break end
  111 +
  112 + local id = math.randWeight(tmp, "weight") --宝藏id
  113 + if not id then break end
  114 +
  115 + treasure = tmp[id]
  116 + if treasureBase < treasure.treasure_value then break end
  117 + --扣除资源值
  118 + treasureBase = treasureBase - treasure.treasure_value
  119 +
  120 + local chapterId = math.randWeight(chapters, "treasure_weight") --关卡id
  121 + if not chapterId then break end
  122 +
  123 + treasure.chapter_id = chapterId
  124 + treasureList[treasure.id] = treasure
  125 +
  126 + tmpTreasure[treasure.id] = nil
  127 + chapters[chapterId] = nil
  128 + end
  129 + end
  130 +
  131 + --只抓一个 额外宝藏
  132 + function Daily:getOneTreasureExtra(treasureList, tmpTreasure, treasureBase, treasureListOther)
  133 + local chapters = self:checkChapters(treasureList, treasureListOther)
  134 + if not chapters or not next(chapters) then return end
  135 +
  136 + --扣除在挖宝列表里未过期宝藏的资源值
  137 + for _, val in pairs(treasureList) do
  138 + if not val["expire_time"] then
  139 + treasureBase = treasureBase - val["treasure_value"]
  140 + end
  141 + end
  142 +
  143 + if tmpTreasure and next(tmpTreasure) then
  144 + table.sort(tmpTreasure, function (a, b) return a.treasure_value > b.treasure_value end)
  145 + end
  146 +
  147 + local treasure
  148 + local tmp = {}
  149 + local tmpBase = treasureBase
  150 + for _, val in pairs(tmpTreasure) do
  151 + if tmpBase >= val.treasure_value then
  152 + tmpBase = tmpBase - val.treasure_value
  153 + tmp[val.id] = val
  154 + end
  155 + end
  156 + if not next(tmp) then return end
  157 +
  158 + local id = math.randWeight(tmp, "weight") --宝藏id
  159 + if not id then return end
  160 +
  161 + treasure = tmp[id]
  162 + if treasureBase < treasure.treasure_value then return end
  163 + --扣除资源值
  164 + treasureBase = treasureBase - treasure.treasure_value
  165 +
  166 + local chapterId = math.randWeight(chapters, "treasure_weight") --关卡id
  167 + if not chapterId then return end
  168 +
  169 +
  170 + treasure.chapter_id = chapterId
  171 + treasureList[treasure.id] = treasure
  172 +
  173 + return treasure
  174 + end
  175 +
  176 + --chapterId
  177 + function Daily:checkTreasureChapterId(curInfo, treasureList, chapterId, treasureBase)
  178 + if not curInfo then return nil end
  179 +
  180 + local treasure = nil
  181 + --开始挖宝关卡ID=挂机关卡ID
  182 + if chapterId == curInfo.chapter_id then
  183 + --开始挖宝
  184 + if not curInfo["end_time"] then
  185 + curInfo["end_time"] = skynet.timex() + curInfo.working_time
  186 + else
  187 + if skynet.timex() >= curInfo["end_time"] then
  188 + if curInfo.cool_time > 1 then
  189 + --宝藏冷却时间
  190 + if not curInfo["expire_time"] then
  191 + if treasureBase >= curInfo["treasure_value"] then
  192 + treasureBase = treasureBase - curInfo["treasure_value"]
  193 +
  194 + treasure = treasureList[curInfo.id]
  195 + curInfo["expire_time"] = skynet.timex() + curInfo.cool_time * oneDay
  196 + end
  197 + else
  198 + --已经领取宝藏 检索宝藏冷却时间
  199 + if skynet.timex() >= curInfo["expire_time"] then
  200 + treasureList[curInfo.id] = nil
  201 + end
  202 + end
  203 + else
  204 + if treasureBase >= curInfo["treasure_value"] then
  205 + treasureBase = treasureBase - curInfo["treasure_value"]
  206 +
  207 + treasure = treasureList[curInfo.id]
  208 + treasureList[curInfo.id] = nil
  209 + end
  210 + end
  211 + end
  212 + end
  213 + else
  214 + --已经开始挖宝
  215 + if curInfo["end_time"] then
  216 + if skynet.timex() >= curInfo["end_time"] then
  217 + if curInfo.cool_time > 1 then
  218 + --宝藏冷却时间
  219 + if not curInfo["expire_time"] then
  220 + if treasureBase >= curInfo["treasure_value"] then
  221 + treasureBase = treasureBase - curInfo["treasure_value"]
  222 +
  223 + treasure = treasureList[curInfo.id]
  224 + curInfo["expire_time"] = skynet.timex() + curInfo.cool_time * oneDay
  225 + end
  226 +
  227 + else
  228 + --已经领取宝藏 检索宝藏冷却时间
  229 + if skynet.timex() >= curInfo["expire_time"] then
  230 + treasureList[curInfo.id] = nil
  231 + end
  232 + end
  233 + else
  234 + if treasureBase >= curInfo["treasure_value"] then
  235 + treasureBase = treasureBase - curInfo["treasure_value"]
  236 +
  237 + treasure = treasureList[curInfo.id]
  238 + treasureList[curInfo.id] = nil
  239 + end
  240 + end
  241 + else
  242 + curInfo["end_time"] = nil
  243 + end
  244 + end
  245 + end
  246 + return treasure
  247 + end
  248 +
  249 + function Daily:buyTreasure(treasureList)
  250 + local boughtTreasure = {}
  251 + local treasureBase = self:getProperty("treasureBase")
  252 + for id, val in pairs(treasureList) do
  253 + if treasureBase >= val.treasure_value then
  254 + boughtTreasure[id] = val
  255 + treasureBase = treasureBase - val.treasure_value
  256 + end
  257 + end
  258 + self:updateProperty({field = "treasureBase", value = treasureBase})
  259 + return boughtTreasure
  260 + end
  261 +
  262 + --重置宝藏图鉴
  263 + function Daily:resetTreasureList()
  264 + self:updateProperty({field = "treasureList", value = {}})
  265 + self:updateProperty({field = "treasureListExtra", value = {}})
  266 + end
  267 +
  268 + --宝藏图鉴
  269 + function Daily:getTreasureList()
  270 + local tmpcsv = csvdb["idle_treasureCsv"]
  271 + local treasureList = self:getProperty("treasureList") or {} --挖宝列表 过期删除 领取奖励删除 跨天更新
  272 + local treasureListExtra = self:getProperty("treasureListExtra") or {} --额外宝藏列表 过期删除 领取奖励删除 跨天更新
  273 + local tmpTreasure = {}
  274 + local treasureBase = globalCsv.idle_treasure_base + self.owner:getBnousTreasureBaseMaximum()
  275 + for _, val in pairs(tmpcsv) do
  276 + if self:checkUnlock(val) == true then
  277 + local treasure = self:checkTreasureExpired(val, treasureList)
  278 + if treasure then
  279 + table.insert(tmpTreasure, treasure)
  280 + end
  281 + end
  282 + end
  283 +
  284 + if not next(tmpTreasure) then return treasureList end
  285 +
  286 + self:checkTreasureWeight(treasureList, tmpTreasure, treasureBase, treasureListExtra)
  287 + self:updateProperty({field = "treasureList", value = treasureList})
  288 + self:updateProperty({field = "treasureBase", value = treasureBase})
  289 + return treasureList
  290 + end
  291 +
  292 +
  293 + --检索挖宝列表 获得宝藏
  294 + function Daily:checkTreasureList(chapterId)
  295 + local treasureList = self:getProperty("treasureList") or {}
  296 + local treasureBase = self:getProperty("treasureBase") or {}
  297 + local tmpTreasure = {}
  298 + for id, val in pairs(treasureList) do
  299 + local treasure = self:checkTreasureChapterId(val, treasureList, chapterId, treasureBase)
  300 + if treasure then
  301 + tmpTreasure[id] = treasure
  302 + end
  303 + end
  304 +
  305 + if not next(tmpTreasure) then
  306 + self:updateProperty({field = "treasureList", value = treasureList})
  307 + return nil
  308 + end
  309 + local boughtTreasure = self:buyTreasure(tmpTreasure)
  310 + self:updateProperty({field = "treasureList", value = treasureList})
  311 + return boughtTreasure
  312 + end
  313 +
  314 + --宝藏加速
  315 + function Daily:quickTreasureList(chapterId, time)
  316 + local treasureList = self:getProperty("treasureList") or {}
  317 + if next(treasureList) then
  318 + for _, val in pairs(treasureList) do
  319 + if val["end_time"] and val["chapter_id"] and chapterId == val["chapter_id"] then
  320 + val["end_time"] = val["end_time"] - time
  321 + end
  322 + end
  323 + end
  324 + self:updateProperty({field = "treasureList", value = treasureList})
  325 + return self:checkTreasureList(chapterId)
  326 + end
  327 +
  328 + --宝藏功能优化——增加"发现宝藏"功能
  329 + function Daily:buyTreasureExtra(treasureList)
  330 + local boughtTreasure = {}
  331 + local treasureBase = self:getProperty("treasureExtraBase")
  332 + for id, val in pairs(treasureList) do
  333 + if treasureBase >= val.treasure_value then
  334 + boughtTreasure[id] = val
  335 + treasureBase = treasureBase - val.treasure_value
  336 + end
  337 + end
  338 + self:updateProperty({field = "treasureExtraBase", value = treasureBase})
  339 + return boughtTreasure
  340 + end
  341 +
  342 + function Daily:getTreasureExtra(tmpBaseExtra)
  343 + local tmpcsv = csvdb["idle_treasureCsv"]
  344 + local treasureList = self:getProperty("treasureList") or {} --挖宝列表 过期删除 领取奖励删除 跨天更新
  345 + local treasureListExtra = self:getProperty("treasureListExtra") or {} --额外宝藏 过期删除 领取奖励删除 跨天更新
  346 +
  347 + local tmpTreasure = {}
  348 + for _, val in pairs(tmpcsv) do
  349 + if self:checkUnlock(val) then
  350 + local treasure = self:checkTreasureExpired(val, treasureListExtra)
  351 + if treasure then
  352 + table.insert(tmpTreasure, treasure)
  353 + end
  354 + end
  355 + end
  356 + if not next(tmpTreasure) then return nil, treasureListExtra end
  357 +
  358 + local tmp = self:getOneTreasureExtra(treasureListExtra, tmpTreasure, tmpBaseExtra, treasureList)
  359 + self:updateProperty({field = "treasureListExtra", value = treasureListExtra})
  360 + return tmp, treasureListExtra
  361 + end
  362 +
  363 + --检索宝藏列表 获得额外宝藏
  364 + function Daily:checkTreasureListExtra(chapterId)
  365 + local treasureListExtra = self:getProperty("treasureListExtra") or {}
  366 + local treasureBaseExtra = self:getProperty("treasureBaseExtra") or {}
  367 + local tmpTreasure = {}
  368 + for id, val in pairs(treasureListExtra) do
  369 + local treasure = self:checkTreasureChapterId(val, treasureListExtra, chapterId, treasureBaseExtra)
  370 + if treasure then
  371 + tmpTreasure[id] = treasure
  372 + end
  373 + end
  374 +
  375 + if next(tmpTreasure) then
  376 + self:updateProperty({field = "treasureListExtra", value = treasureListExtra})
  377 + return nil
  378 + end
  379 +
  380 + local boughtTreasure = self:buyTreasureExtra(tmpTreasure)
  381 + self:updateProperty({field = "treasureListExtra", value = treasureListExtra})
  382 + return boughtTreasure
  383 + end
  384 +
  385 + --额外宝藏加速
  386 + function Daily:quickTreasureListExtra(chapterId, time)
  387 + local treasureListExtra = self:getProperty("treasureListExtra") or {}
  388 + if next(treasureListExtra) then
  389 + for _, val in pairs(treasureListExtra) do
  390 + if val["end_time"] and val["chapter_id"] and chapterId == val["chapter_id"] then
  391 + val["end_time"] = val["end_time"] - time
  392 + end
  393 + end
  394 + end
  395 +
  396 + self:updateProperty({field = "treasureListExtra", value = treasureListExtra})
  397 + return self:checkTreasureListExtra(chapterId)
  398 + end
  399 +end
  400 +
  401 +
  402 +return DailyPlugin
0 403 \ No newline at end of file
... ...
src/models/RoleLog.lua
... ... @@ -76,6 +76,7 @@ local ItemReason = {
76 76 itemConvertDevilTicket = 160, -- 兑换魔鬼训练营门票
77 77 trainHero = 161, -- 魔鬼训练开始
78 78 trainQuickHero = 162, -- 魔鬼训练加速
  79 + treasureMap = 163, --虹光玉兑换宝藏图
79 80  
80 81  
81 82  
... ...
src/models/RolePlugin.lua
... ... @@ -2319,6 +2319,18 @@ function RolePlugin.bind(Role)
2319 2319 -- end
2320 2320 -- end
2321 2321  
  2322 + --月卡-特刊加判断;
  2323 + -- 问题描述: 支付回调里订单支付完成,但是没有奖励,对应的特刊也没有购买成功。
  2324 + -- 避免这种情况发生,在生成订单的时候就判断是否能购买特刊,生成对应的订单id
  2325 + if rechargeData.shop == 2 and rechargeData.type == CardType.SuperMonthCard then
  2326 + local card = csvdb["shop_cardCsv"][rechargeData.id]
  2327 + if not card then return "" end
  2328 +
  2329 + if not self.storeData:buySMonthCardLimit(card["buyLimit"]) then
  2330 + return ""
  2331 + end
  2332 + end
  2333 +
2322 2334 local orderId = redisproxy:hincrby("autoincrement_set", "order", 1)
2323 2335 local uid = orderId * MAX_SVR_ID + serverId
2324 2336 local partnerOrderId = string.format("%d", orderId * MAX_SVR_ID + serverId)
... ...
src/models/Store.lua
... ... @@ -342,26 +342,26 @@ function Store:isSMonthCardExpired(id)
342 342 end
343 343  
344 344 function Store:buySMonthCardLimit(buylimit)
  345 + if not buylimit or buylimit == "" then return true end
  346 +
345 347 local smonthCards = self:getProperty("smonthCards") or {}
346   - for k, v in pairs(buylimit) do
  348 + for k, v in pairs(buylimit:toNumMap() or {}) do
347 349 if k == 1 then
348 350 if v == 101 then
349 351 if self:isMonthCardExpire() then
350   - skynet.error("月卡过期")
351 352 return false
352 353 end
353 354 else
354   - if smonthCards[v] == nil then
355   - skynet.error("没有购买增刊里的条件, %d", v)
  355 + if not smonthCards[v] then
356 356 return false
357 357 end
358 358 end
359 359 elseif k == 2 then
360   - if smonthCards[v] == nil and v ~= 101 then
  360 + if not smonthCards[v] then
361 361 skynet.error("没有购买增刊条件里的特刊, %d", v)
362 362 return false
363 363 end
364   - if self:isSMonthCardExpired(v) == false and v ~= 101 then
  364 + if not self:isSMonthCardExpired(v) then
365 365 skynet.error("上期特刊奖励没领完") --策划yc+hbw 没领完上期特刊,新一期特刊不展示,不允许购买
366 366 return false
367 367 end
... ... @@ -372,18 +372,17 @@ end
372 372  
373 373 function Store:buySMonthCard(id)
374 374 local smonthCards = self:getProperty("smonthCards") or {}
  375 + local card = csvdb["shop_cardCsv"][id]
  376 + if not card then return false end
  377 +
  378 + if not self:buySMonthCardLimit(card["buyLimit"]) then
  379 + skynet.error("不满足购买条件")
  380 + return false
  381 + end
375 382  
376 383 local BuyMonthCard = {}
377 384 BuyMonthCard["renewal"]= function()
378 385 --续刊
379   - local card = csvdb["shop_cardCsv"][id] or {}
380   - if card["buyLimit"] and card["buyLimit"] ~= "" then
381   - if not self:buySMonthCardLimit(card["buyLimit"]:toNumMap()) then
382   - skynet.error("不满足购买条件")
383   - return false
384   - end
385   - end
386   -
387 386 local smonthCard = smonthCards[id] or {}
388 387 if next(smonthCard) then
389 388 smonthCard["buyCount"] = (smonthCard["buyCount"] or 0) + 1
... ... @@ -397,14 +396,6 @@ function Store:buySMonthCard(id)
397 396  
398 397 BuyMonthCard["order"] = function()
399 398 --增刊
400   - local card = csvdb["shop_cardCsv"][id] or {}
401   - if card["buyLimit"] and card["buyLimit"] ~= "" then
402   - if not self:buySMonthCardLimit(card["buyLimit"]:toNumMap()) then
403   - skynet.error("不满足增刊条件")
404   - return false
405   - end
406   - end
407   -
408 399 smonthCards[id] = {["periods"] = (card["amount"] or 30), ["buyCount"] = 1}
409 400 self:updateProperty({field= "smonthCards", value = smonthCards})
410 401 return true
... ...