Commit bd378b4ca86028ea24ee1b59b3b0bb56b60f8a7a
Merge branch 'develop' into qa
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26 additions
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10 deletions
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src/actions/GmAction.lua
@@ -356,7 +356,9 @@ function _M.adv(role, pms) | @@ -356,7 +356,9 @@ function _M.adv(role, pms) | ||
356 | 356 | ||
357 | local advData = csvdb["adv_chapterCsv"][chapterId] | 357 | local advData = csvdb["adv_chapterCsv"][chapterId] |
358 | if not advData then return end | 358 | if not advData then return end |
359 | - layer = math.min(layer, advData.limitlevel) | 359 | + if math.floor(chapterId / 100) ~= 2 then |
360 | + layer = math.min(layer, advData.limitlevel) | ||
361 | + end | ||
360 | local advPass = role:getProperty("advPass") | 362 | local advPass = role:getProperty("advPass") |
361 | local addPre | 363 | local addPre |
362 | addPre = function(chapterId) | 364 | addPre = function(chapterId) |
@@ -384,13 +386,15 @@ function _M.advt(role, pms) | @@ -384,13 +386,15 @@ function _M.advt(role, pms) | ||
384 | local layer = tonum(pms.pm2) | 386 | local layer = tonum(pms.pm2) |
385 | local advData = csvdb["adv_chapterCsv"][chapterId] | 387 | local advData = csvdb["adv_chapterCsv"][chapterId] |
386 | if not advData then return "不存在的章节" end | 388 | if not advData then return "不存在的章节" end |
387 | - layer = math.min(layer, advData.limitlevel) | ||
388 | - local advData = role:getAdvData() | ||
389 | 389 | ||
390 | + local advData = role:getAdvData() | ||
390 | if not advData.chapterId then | 391 | if not advData.chapterId then |
391 | return "先随便开启一关" | 392 | return "先随便开启一关" |
392 | end | 393 | end |
393 | - | 394 | + if not advData:isEndless() then |
395 | + layer = math.min(layer, advData.limitlevel) | ||
396 | + end | ||
397 | + | ||
394 | _M.adv(role, {pm1 = chapterId, pm2 = layer - 1}) | 398 | _M.adv(role, {pm1 = chapterId, pm2 = layer - 1}) |
395 | 399 | ||
396 | 400 |
src/actions/HangAction.lua
@@ -202,6 +202,13 @@ function _M.endBattleRpc(agent, data) | @@ -202,6 +202,13 @@ function _M.endBattleRpc(agent, data) | ||
202 | return true | 202 | return true |
203 | end | 203 | end |
204 | 204 | ||
205 | +local function checkLeader(heros, leader) | ||
206 | + if not leader then return end | ||
207 | + for slot, heroId in pairs(heros) do | ||
208 | + if heroId == leader then return true end | ||
209 | + end | ||
210 | +end | ||
211 | + | ||
205 | function _M.roleFormatRpc(agent , data) | 212 | function _M.roleFormatRpc(agent , data) |
206 | local role = agent.role | 213 | local role = agent.role |
207 | local msg = MsgPack.unpack(data) | 214 | local msg = MsgPack.unpack(data) |
@@ -219,6 +226,7 @@ function _M.roleFormatRpc(agent , data) | @@ -219,6 +226,7 @@ function _M.roleFormatRpc(agent , data) | ||
219 | if level <= 0 then return end | 226 | if level <= 0 then return end |
220 | supports[slot] = support | 227 | supports[slot] = support |
221 | end | 228 | end |
229 | + if not checkLeader(hangTeam.heros, hangTeam.leader) then return end | ||
222 | 230 | ||
223 | table.clear(hangTeam) | 231 | table.clear(hangTeam) |
224 | hangTeam.heros = {} | 232 | hangTeam.heros = {} |
@@ -377,7 +385,8 @@ function _M.bonusFormatRpc(agent , data) | @@ -377,7 +385,8 @@ function _M.bonusFormatRpc(agent , data) | ||
377 | if level <= 0 then return end | 385 | if level <= 0 then return end |
378 | supports[slot] = support | 386 | supports[slot] = support |
379 | end | 387 | end |
380 | - | 388 | + if not checkLeader(msg.heros, msg.leader) then return end |
389 | + | ||
381 | table.clear(bTeam) | 390 | table.clear(bTeam) |
382 | bTeam.heros = {} | 391 | bTeam.heros = {} |
383 | for slot, heroId in pairs(msg.heros) do | 392 | for slot, heroId in pairs(msg.heros) do |
src/actions/HeroAction.lua
@@ -815,7 +815,7 @@ function _M.drawHeroRpc(agent, data) | @@ -815,7 +815,7 @@ function _M.drawHeroRpc(agent, data) | ||
815 | end | 815 | end |
816 | if not fillPoolFunc[rateTypes[rateType]] then return 4 end | 816 | if not fillPoolFunc[rateTypes[rateType]] then return 4 end |
817 | if isFloorBack then | 817 | if isFloorBack then |
818 | - fillPoolFunc[rateTypes[rateType]](4) -- 保底 | 818 | + fillPoolFunc[rateTypes[rateType]](3) -- 保底 sr 【郑斌】明确 |
819 | else | 819 | else |
820 | fillPoolFunc[rateTypes[rateType]]() | 820 | fillPoolFunc[rateTypes[rateType]]() |
821 | end | 821 | end |
@@ -825,9 +825,12 @@ function _M.drawHeroRpc(agent, data) | @@ -825,9 +825,12 @@ function _M.drawHeroRpc(agent, data) | ||
825 | local temp = resultPool[idx] | 825 | local temp = resultPool[idx] |
826 | local itemData = csvdb["itemCsv"][temp[1]] | 826 | local itemData = csvdb["itemCsv"][temp[1]] |
827 | 827 | ||
828 | - if itemData.type == ItemType.Hero and itemData.quality == 4 then | ||
829 | - ssrCount = ssrCount + 1 | ||
830 | - floorHeroCount = 0 | 828 | + if itemData.type == ItemType.Hero then |
829 | + if itemData.quality == 4 then | ||
830 | + ssrCount = ssrCount + 1 | ||
831 | + elseif itemData.quality == 3 then | ||
832 | + floorHeroCount = 0 | ||
833 | + end | ||
831 | end | 834 | end |
832 | 835 | ||
833 | if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then | 836 | if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then |
src/adv/AdvBuff.lua
@@ -237,7 +237,7 @@ local BuffFactory = { | @@ -237,7 +237,7 @@ local BuffFactory = { | ||
237 | _Buff._init = function(self) | 237 | _Buff._init = function(self) |
238 | for _, buff in ipairs(self.owner.buffs) do -- 挂上就清除一下子 | 238 | for _, buff in ipairs(self.owner.buffs) do -- 挂上就清除一下子 |
239 | if not buff.isDel and self:canEffect(buff.id) and not self.isDel then | 239 | if not buff.isDel and self:canEffect(buff.id) and not self.isDel then |
240 | - if not buff.isDel and not self.isDel then | 240 | + while not buff.isDel and not self.isDel do |
241 | self:effect() | 241 | self:effect() |
242 | buff:uncover() | 242 | buff:uncover() |
243 | end | 243 | end |