Commit a6ff70d0d18a06bee980b8da437546bed3550a30
Merge branch 'tr/bugfix' into tr/publish/preview
* tr/bugfix: 清空背包gm 修复拾荒结算时,返还药剂错误导致药水被吞的bug
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src/actions/GmAction.lua
| ... | ... | @@ -558,6 +558,26 @@ function _M.actbattle(role, pms) |
| 558 | 558 | return "成功" |
| 559 | 559 | end |
| 560 | 560 | |
| 561 | +table.insert(helpDes, {"清空背包", "clearbag"}) | |
| 562 | +function _M.clearbag(role, pms) | |
| 563 | + -- 装备 | |
| 564 | + role:updateProperty({field="equips", value = {}}) | |
| 565 | + -- 道具 | |
| 566 | + local items = role:getProperty("items"):toNumMap() | |
| 567 | + for k, v in pairs(items) do | |
| 568 | + role:addItem({itemId = k, count = -v, log = {desc = "gm"}}) | |
| 569 | + end | |
| 570 | + | |
| 571 | + -- 铭文 | |
| 572 | + local uids = {} | |
| 573 | + for uid, _ in pairs(role.runeBag) do | |
| 574 | + table.insert(uids, uid) | |
| 575 | + end | |
| 576 | + role:delRunes(uids, {log = {desc = "gm"}}) | |
| 577 | + | |
| 578 | + return "成功" | |
| 579 | +end | |
| 580 | + | |
| 561 | 581 | function _M.helpRpc(agent, data) |
| 562 | 582 | SendPacket(actionCodes.Gm_helpRpc, MsgPack.pack({help = helpDes})) |
| 563 | 583 | return true | ... | ... |
src/adv/Adv.lua
| ... | ... | @@ -812,14 +812,12 @@ function Adv:over(success, rewardRatio, overType) |
| 812 | 812 | local potionBag = self.owner:getProperty("potionBag") |
| 813 | 813 | for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do |
| 814 | 814 | local itemCsv = csvdb["itemCsv"][itemId] |
| 815 | - if not itemCsv then | |
| 815 | + if advPotionCsv[itemId] then | |
| 816 | + potionBag[itemId] = (potionBag[itemId] or 0) + count | |
| 817 | + elseif not itemCsv then | |
| 816 | 818 | print("ERROR: no itemId in ItemCsv : ", itemId) |
| 817 | 819 | elseif itemCsv.type ~= ItemType.AdvItem then |
| 818 | - if advPotionCsv[itemId] then | |
| 819 | - potionBag[itemId] = (potionBag[itemId] or 0) + count | |
| 820 | - else | |
| 821 | - reward[itemId] = math.ceil(count * rewardRatio / 100) | |
| 822 | - end | |
| 820 | + reward[itemId] = math.ceil(count * rewardRatio / 100) | |
| 823 | 821 | end |
| 824 | 822 | end |
| 825 | 823 | reward = self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}}) | ... | ... |