Commit 9d5ba8bfa18ec3dce7f8c4392d7ec88577d31140

Authored by 熊润斐
2 parents 803170fd c7991bb0

Merge branch 'bugfix' into player

# Conflicts:
#	src/main.lua
1 root = "./" 1 root = "./"
2 -thread = 8 2 +thread = 4
3 logger = nil 3 logger = nil
4 harbor = 0 4 harbor = 0
5 -start = "start" -- main script 5 +start = "robot_main" -- main script
6 bootstrap = "snlua bootstrap" -- The service for bootstrap 6 bootstrap = "snlua bootstrap" -- The service for bootstrap
7 7
8 lua_path = root .."skynet/lualib/?.lua;"..root.."robot/?.lua;"..root.."src/?.lua" 8 lua_path = root .."skynet/lualib/?.lua;"..root.."robot/?.lua;"..root.."src/?.lua"
@@ -16,6 +16,7 @@ local eventListener = {} @@ -16,6 +16,7 @@ local eventListener = {}
16 16
17 local ignoreListener = { 17 local ignoreListener = {
18 ["Role.updateProperty"] = function(data) 18 ["Role.updateProperty"] = function(data)
  19 + if not client.role then return end
19 local msg = MsgPack.unpack(data) 20 local msg = MsgPack.unpack(data)
20 for _, one in pairs(msg) do 21 for _, one in pairs(msg) do
21 client.role[one.key] = one.newValue 22 client.role[one.key] = one.newValue
@@ -80,7 +81,7 @@ function triggerListener(listener, data) @@ -80,7 +81,7 @@ function triggerListener(listener, data)
80 ignoreListener[listener](data) 81 ignoreListener[listener](data)
81 end 82 end
82 else 83 else
83 - log(listener .. " no handle!!!") 84 + -- log(listener .. " no handle!!!")
84 end 85 end
85 end 86 end
86 87
@@ -103,8 +104,8 @@ function sendServer(actionCode, bin) @@ -103,8 +104,8 @@ function sendServer(actionCode, bin)
103 end 104 end
104 105
105 function requestServer(actionCode, bin, callback, isKeep) 106 function requestServer(actionCode, bin, callback, isKeep)
106 - sendServer(actionCode, bin)  
107 addListener(actionCode, callback, isKeep) 107 addListener(actionCode, callback, isKeep)
  108 + sendServer(actionCode, bin)
108 end 109 end
109 110
110 local function heartBeat() 111 local function heartBeat()
@@ -120,7 +121,7 @@ local function startUnit(unit) @@ -120,7 +121,7 @@ local function startUnit(unit)
120 121
121 local ok, unitTest = pcall(require, "unitTest." .. unit) 122 local ok, unitTest = pcall(require, "unitTest." .. unit)
122 if not ok then 123 if not ok then
123 - print("unitTest load error : " .. unitTest) 124 + log("unitTest load error : " .. unitTest)
124 end 125 end
125 126
126 unitTest.new(client):startTest() 127 unitTest.new(client):startTest()
@@ -130,6 +131,8 @@ end @@ -130,6 +131,8 @@ end
130 -- 登录成功开始任务 131 -- 登录成功开始任务
131 function CMD.task() 132 function CMD.task()
132 heartBeat() 133 heartBeat()
  134 + -- 20 秒后开始执行任务 错开登录
  135 + skynet.sleep(math.randomInt(2000, 3000))
133 startUnit() 136 startUnit()
134 end 137 end
135 138
@@ -142,7 +145,7 @@ function CMD.start(fd, id) @@ -142,7 +145,7 @@ function CMD.start(fd, id)
142 client.uname = uname 145 client.uname = uname
143 local status, body = httpc.get(config.http, "/login?" .. httpGetFormatData({token = uname, device = "test", channel = "develop"})) 146 local status, body = httpc.get(config.http, "/login?" .. httpGetFormatData({token = uname, device = "test", channel = "develop"}))
144 if tonumber(status) ~= 200 then 147 if tonumber(status) ~= 200 then
145 - print("http get error", uname, body) 148 + log("http get error", uname, body)
146 return 149 return
147 end 150 end
148 local servInfo = json.decode(body) 151 local servInfo = json.decode(body)
@@ -170,7 +173,7 @@ skynet.register_protocol { @@ -170,7 +173,7 @@ skynet.register_protocol {
170 dispatch = function(session, address, cmd, data) 173 dispatch = function(session, address, cmd, data)
171 local actionName = actionHandlers[cmd] 174 local actionName = actionHandlers[cmd]
172 if not actionName then 175 if not actionName then
173 - print("actionName not exist", actionName) 176 + log("actionName not exist", actionName)
174 return 177 return
175 end 178 end
176 179
robot/robot_config.lua
@@ -10,7 +10,7 @@ end @@ -10,7 +10,7 @@ end
10 10
11 11
12 return { 12 return {
13 - http = "http://106.13.60.20:9090", -- 登录服 13 + http = "http://192.168.0.199:9090", -- 登录服
14 host = "127.0.0.1", --服务器地址 14 host = "127.0.0.1", --服务器地址
15 port = 12001, -- 服务器端口 15 port = 12001, -- 服务器端口
16 16
@@ -20,15 +20,15 @@ return { @@ -20,15 +20,15 @@ return {
20 max = 200, -- 最大玩家数 必须大于 online 数 20 max = 200, -- 最大玩家数 必须大于 online 数
21 online_time = {10 * 60, 20 * 60}, -- 在线时间控制 秒 21 online_time = {10 * 60, 20 * 60}, -- 在线时间控制 秒
22 22
23 - uname_prefix = "robot", --机器名称前缀 23 + uname_prefix = "robothehe", --机器名称前缀
24 24
25 25
26 -- 机器上线后的行为 26 -- 机器上线后的行为
27 units = { 27 units = {
28 chat = {weight = 100}, -- 聊天 28 chat = {weight = 100}, -- 聊天
29 item = {weight = 100}, -- 物品操作 29 item = {weight = 100}, -- 物品操作
30 - hero = {weight = 500}, -- 英雄  
31 - hang = {weight = 1000}, -- 挂机战斗 30 + hero = {weight = 500}, -- 英雄
  31 + hang = {weight = 1000}, -- 挂机战斗
32 tower = {weight = 500}, -- 爬塔 32 tower = {weight = 500}, -- 爬塔
33 car = {weight = 100}, -- 爬塔 33 car = {weight = 100}, -- 爬塔
34 pvp = {weight = 500}, -- pvp 34 pvp = {weight = 500}, -- pvp
robot/robot_main.lua 0 → 100644
@@ -0,0 +1,21 @@ @@ -0,0 +1,21 @@
  1 +local skynet = require "skynet"
  2 +local config = require "robot_config"
  3 +
  4 +local preOnlineCount = 10
  5 +
  6 +
  7 +skynet.start(function()
  8 + local need = math.ceil(config.online / preOnlineCount)
  9 + local inpre = math.ceil(config.inpre / need)
  10 + local idRange = math.ceil(config.max / need)
  11 + local curId = 1
  12 + local poold = skynet.newservice("robot_pool")
  13 + local pooldObj = skynet.call(poold, "lua", "start", config.online + preOnlineCount)
  14 +
  15 + for i = 1, need do
  16 + local start = skynet.newservice("start")
  17 + skynet.send(start, "lua", "start", poold, pooldObj, preOnlineCount, curId, curId + idRange - 1, inpre)
  18 + curId = curId + idRange
  19 + end
  20 + skynet.exit()
  21 +end)
0 \ No newline at end of file 22 \ No newline at end of file
robot/robot_pool.lua 0 → 100644
@@ -0,0 +1,46 @@ @@ -0,0 +1,46 @@
  1 +--[[
  2 + deque 为了减少锁竞争,尽量保证 a服务 push;b服务 pop
  3 +]]
  4 +local skynet = require "skynet"
  5 +local deque = require "deque"
  6 +
  7 +local CMD = {}
  8 +local factory
  9 +
  10 +local PRE_FEED_COUNT = 5
  11 +local dead = 0
  12 +-- agent死亡,通知poold补充,当累计到5个agent时,马上生成5个agent放入poold中
  13 +-- 当然这里也可以写得更复杂,参考redis落地规则
  14 +function CMD.feed()
  15 + dead = dead + 1
  16 + if dead == PRE_FEED_COUNT then
  17 + dead = 0
  18 + for i=1, PRE_FEED_COUNT do
  19 + factory:push(skynet.newservice("robot"))
  20 + end
  21 + end
  22 +end
  23 +
  24 +-- 系统启动,生成count个agent放入双端队列中
  25 +function CMD.start(count)
  26 + factory, addr = deque.new(count)
  27 +
  28 + for i = 1, count do
  29 + factory:push(skynet.newservice("robot"))
  30 + end
  31 +
  32 + return addr
  33 +end
  34 +
  35 +local function __init__()
  36 + skynet.dispatch("lua", function (_, _, command, ...)
  37 + local f = CMD[command]
  38 + if command == "start" then
  39 + skynet.ret(skynet.pack(f(...)))
  40 + return
  41 + end
  42 + f(...)
  43 + end)
  44 +end
  45 +
  46 +skynet.start(__init__)
@@ -5,32 +5,37 @@ local config = require "robot_config" @@ -5,32 +5,37 @@ local config = require "robot_config"
5 local skynet = require "skynet" 5 local skynet = require "skynet"
6 local netpack = require "skynet.netpack" 6 local netpack = require "skynet.netpack"
7 local socketdriver = require "skynet.socketdriver" 7 local socketdriver = require "skynet.socketdriver"
  8 +local deque = require "deque"
8 local string_format = string.format 9 local string_format = string.format
9 10
  11 +local poold, pooldObj, onlineCount, startId, endId, inpre
  12 +local factory
  13 +
10 local queue = {} 14 local queue = {}
11 local fd2serv = {} 15 local fd2serv = {}
12 local id2fd = {} 16 local id2fd = {}
13 local MSG = {} 17 local MSG = {}
14 -local id_max = 0 -- robot id 18 +local id_max
15 19
16 20
17 function MSG.open( ... ) 21 function MSG.open( ... )
18 - print("open", ...) 22 + log("open", ...)
19 end 23 end
20 24
21 function MSG.close(fd) 25 function MSG.close(fd)
22 if fd2serv[fd] and not fd2serv[fd].closing then 26 if fd2serv[fd] and not fd2serv[fd].closing then
23 fd2serv[fd].closing = true 27 fd2serv[fd].closing = true
24 skynet.call(fd2serv[fd].agent, "lua", "exit") 28 skynet.call(fd2serv[fd].agent, "lua", "exit")
25 - log(string_format("logout %s", fd2serv[fd].id)) 29 + pcall(skynet.send, poold, "lua", "feed")
26 30
  31 + log(string_format("logout %s", fd2serv[fd].id))
27 id2fd[fd2serv[fd].id] = nil 32 id2fd[fd2serv[fd].id] = nil
28 fd2serv[fd] = nil 33 fd2serv[fd] = nil
29 end 34 end
30 end 35 end
31 36
32 function MSG.error(fd, msg) 37 function MSG.error(fd, msg)
33 - print("MSG.error", fd, msg) 38 + log("MSG.error", fd, msg)
34 MSG.close(fd) 39 MSG.close(fd)
35 end 40 end
36 41
@@ -72,13 +77,14 @@ skynet.register_protocol { @@ -72,13 +77,14 @@ skynet.register_protocol {
72 } 77 }
73 78
74 local function add_robot() 79 local function add_robot()
75 - local robot = skynet.newservice("robot") 80 + local time = skynet.time()
  81 + local robot = factory:pop()
76 local fd = socketdriver.connect(config.host, config.port) 82 local fd = socketdriver.connect(config.host, config.port)
77 socketdriver.start(fd) 83 socketdriver.start(fd)
78 local id 84 local id
79 - if id_max >= config.max then 85 + if id_max >= endId then
80 while true do 86 while true do
81 - id = math.randomInt(1, config.max) 87 + id = math.randomInt(startId, endId)
82 if not id2fd[id] then 88 if not id2fd[id] then
83 break 89 break
84 end 90 end
@@ -89,9 +95,8 @@ local function add_robot() @@ -89,9 +95,8 @@ local function add_robot()
89 end 95 end
90 fd2serv[fd] = {agent = robot, id = id} 96 fd2serv[fd] = {agent = robot, id = id}
91 id2fd[id] = fd 97 id2fd[id] = fd
92 - pcall(skynet.call, robot, "lua", "start", fd, id) 98 + pcall(skynet.call, robot, "lua", "start", fd, id, prefix)
93 log(string_format("login %s", fd2serv[fd].id)) 99 log(string_format("login %s", fd2serv[fd].id))
94 -  
95 -- 定时下线 100 -- 定时下线
96 skynet.timeout(math.randomInt(config.online_time[1], config.online_time[2]) * 100, function() 101 skynet.timeout(math.randomInt(config.online_time[1], config.online_time[2]) * 100, function()
97 MSG.close(fd) 102 MSG.close(fd)
@@ -106,8 +111,8 @@ local function online() @@ -106,8 +111,8 @@ local function online()
106 end 111 end
107 112
108 -- 及时补充人数 113 -- 及时补充人数
109 - if curCount < config.online then  
110 - for i = curCount + 1, config.online do 114 + if curCount < onlineCount then
  115 + for i = curCount + 1, onlineCount do
111 add_robot() 116 add_robot()
112 end 117 end
113 end 118 end
@@ -116,11 +121,18 @@ local function online() @@ -116,11 +121,18 @@ local function online()
116 skynet.timeout(100, online) 121 skynet.timeout(100, online)
117 end 122 end
118 123
119 -local function start() 124 +local function start(pooldp, pooldObj, onlineCountp, startIdp, endIdp, inprep)
120 log("start testing ...") 125 log("start testing ...")
121 126
122 - for i = 1, config.online, config.inpre do  
123 - for j = 1, config.inpre do 127 + factory = deque.clone(pooldObj)
  128 + poold, onlineCount, startId, endId, inpre = pooldp, onlineCountp, startIdp, endIdp, inprep
  129 + id_max = startId - 1
  130 +
  131 + for i = 1, onlineCount, inpre do
  132 + for j = 1, inpre do
  133 + if i + j - 1 > onlineCount then
  134 + break
  135 + end
124 add_robot() 136 add_robot()
125 end 137 end
126 skynet.sleep(100) 138 skynet.sleep(100)
@@ -131,5 +143,10 @@ local function start() @@ -131,5 +143,10 @@ local function start()
131 end 143 end
132 144
133 skynet.start(function() 145 skynet.start(function()
134 - skynet.fork(start) 146 + skynet.dispatch("lua", function (_, _, command, ...)
  147 + if command == "start" then
  148 + start(...)
  149 + return
  150 + end
  151 + end)
135 end) 152 end)
136 \ No newline at end of file 153 \ No newline at end of file
robot/unitTest/adv.lua
@@ -8,6 +8,8 @@ local _M = class(&quot;hang&quot;, require(&quot;unitTest.unitTest&quot;)) @@ -8,6 +8,8 @@ local _M = class(&quot;hang&quot;, require(&quot;unitTest.unitTest&quot;))
8 8
9 function _M:start() 9 function _M:start()
10 sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "fb", pm1 = 10606})) 10 sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "fb", pm1 = 10606}))
  11 + requestServer(actionCodes.Adv_roleFormatRpc, MsgPack.pack({index = 1, title = "hehe", leader = 1, leader2 = 2, heros = {[1] = 1, [2] = 2}}))
  12 + requestServer(actionCodes.Adv_selectTeamRpc, MsgPack.pack({index = 1}))
11 self:task() 13 self:task()
12 end 14 end
13 15
@@ -24,8 +26,8 @@ function _M:task() @@ -24,8 +26,8 @@ function _M:task()
24 end 26 end
25 27
26 function _M:startAdv() 28 function _M:startAdv()
27 - sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "advf", pm1 = 10606}))  
28 - requestServer(actionCodes.Adv_startAdvRpc, MsgPack.pack({chapterId = 101, format = {leader = 1, leader2 = 2, heros = {[1] = 1, [2] = 2}}})) 29 + sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "advf"}))
  30 + requestServer(actionCodes.Adv_startAdvRpc, MsgPack.pack({chapterId = 101}))
29 requestServer(actionCodes.Adv_exitAdvRpc, '') 31 requestServer(actionCodes.Adv_exitAdvRpc, '')
30 end 32 end
31 33
robot/unitTest/hero.lua
@@ -35,8 +35,8 @@ function _M:drawHero10() @@ -35,8 +35,8 @@ function _M:drawHero10()
35 end 35 end
36 36
37 function _M:createHeroRandom() 37 function _M:createHeroRandom()
38 - sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "get", pm1 = 703, pm2 = 20}))  
39 - requestServer(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack({itemId = 703})) 38 + sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "get", pm1 = 722, pm2 = 40}))
  39 + requestServer(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack({itemId = 722}))
40 end 40 end
41 41
42 42
robot/unitTest/item.lua
@@ -14,7 +14,7 @@ end @@ -14,7 +14,7 @@ end
14 local taskMap = { 14 local taskMap = {
15 saleItem = {100}, 15 saleItem = {100},
16 openItem = {100}, 16 openItem = {100},
17 - openTimeBox = {100}, 17 + -- openTimeBox = {100},
18 } 18 }
19 19
20 function _M:task() 20 function _M:task()
@@ -31,8 +31,8 @@ end @@ -31,8 +31,8 @@ end
31 31
32 32
33 function _M:openItem() 33 function _M:openItem()
34 - sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "get", pm1 = 701, pm2 = 20}))  
35 - requestServer(actionCodes.Role_openItemRpc, MsgPack.pack({itemId = 701, count = 1})) 34 + sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "get", pm1 = 831, pm2 = 1}))
  35 + requestServer(actionCodes.Role_openItemRpc, MsgPack.pack({itemId = 831, count = 1}))
36 end 36 end
37 37
38 function _M:openTimeBox() 38 function _M:openTimeBox()
@@ -134,8 +134,8 @@ ItemId = { @@ -134,8 +134,8 @@ ItemId = {
134 RuneFragment = 24, 134 RuneFragment = 24,
135 HeroFC = {700, 701, 702, 703}, --通用角色碎片 135 HeroFC = {700, 701, 702, 703}, --通用角色碎片
136 AdvKey = 80, -- 冒险钥匙 136 AdvKey = 80, -- 冒险钥匙
137 - BoxKey = 60, -- 拆解工具  
138 AdvPower = 4701, -- 拾荒体力 137 AdvPower = 4701, -- 拾荒体力
  138 + CrisisScore = 8010, -- 积分
139 } 139 }
140 140
141 TimeReset = { 141 TimeReset = {
@@ -292,6 +292,10 @@ CardType = { @@ -292,6 +292,10 @@ CardType = {
292 BattlePassCard = 7, -- 探索指令 292 BattlePassCard = 7, -- 探索指令
293 } 293 }
294 294
  295 +ShopPackType = {
  296 + ActShopPack = 5, -- 活动礼包
  297 +}
  298 +
295 HeroQuality = { 299 HeroQuality = {
296 N = 1, 300 N = 1,
297 R = 2, 301 R = 2,
@@ -318,6 +322,8 @@ MailId = { @@ -318,6 +322,8 @@ MailId = {
318 322
319 PaySignAward = 241, 323 PaySignAward = 241,
320 PayBackAward = 242, 324 PayBackAward = 242,
  325 + CBBackAward = 243,
  326 + CBBackAward2 = 244,
321 } 327 }
322 328
323 TriggerEventType = { 329 TriggerEventType = {
src/ProtocolCode.lua
@@ -227,6 +227,8 @@ actionCodes = { @@ -227,6 +227,8 @@ actionCodes = {
227 Activity_endBattleRpc = 661, 227 Activity_endBattleRpc = 661,
228 Activity_battleRankRpc = 662, 228 Activity_battleRankRpc = 662,
229 Activity_battleMilestoneRpc = 663, 229 Activity_battleMilestoneRpc = 663,
  230 + Activity_bossRewardRpc = 664,
  231 + Activity_crisisMilestoneRpc = 665,
230 232
231 Radio_startQuestRpc = 700, 233 Radio_startQuestRpc = 700,
232 Radio_finishQuestRpc = 701, 234 Radio_finishQuestRpc = 701,
@@ -19,6 +19,7 @@ R_ORDER = &quot;order:%d:%d&quot; @@ -19,6 +19,7 @@ R_ORDER = &quot;order:%d:%d&quot;
19 RANK_COMMON = "rank:common:" 19 RANK_COMMON = "rank:common:"
20 RANK_TYPE = { 20 RANK_TYPE = {
21 ActBattleBoss = "act_battle_boss", 21 ActBattleBoss = "act_battle_boss",
  22 + ActCrisis = "crisis",
22 } 23 }
23 24
24 -- rank 25 -- rank
src/actions/ActivityAction.lua
@@ -192,13 +192,13 @@ function _M.actPaySignRpc(agent, data) @@ -192,13 +192,13 @@ function _M.actPaySignRpc(agent, data)
192 local open, actId = role.activity:isOpen("PaySignIn") 192 local open, actId = role.activity:isOpen("PaySignIn")
193 if not open then return 2 end 193 if not open then return 2 end
194 194
195 - local diffDay = diffFromTs(ts) + 1 195 + --local diffDay = diffFromTs(ts) + 1
196 196
197 local curData = role.activity:getActData("PaySignIn") 197 local curData = role.activity:getActData("PaySignIn")
198 if not curData then return 3 end 198 if not curData then return 3 end
199 local reward, change = {} 199 local reward, change = {}
200 for day, csvData in ipairs(csvdb["pay_signInCsv"]) do 200 for day, csvData in ipairs(csvdb["pay_signInCsv"]) do
201 - if day <= diffDay and day == dayIndex then 201 + if day <= (curData[0] or 0) and day == dayIndex then
202 if not curData[day] then 202 if not curData[day] then
203 curData[day] = 1 203 curData[day] = 1
204 -- 奖励 204 -- 奖励
@@ -268,7 +268,8 @@ function _M.exchangeRpc(agent, data) @@ -268,7 +268,8 @@ function _M.exchangeRpc(agent, data)
268 local msg = MsgPack.unpack(data) 268 local msg = MsgPack.unpack(data)
269 local actid = msg.actid 269 local actid = msg.actid
270 local id = msg.id 270 local id = msg.id
271 - if not role.activity:isOpenById(actid) then return 1 end 271 + local count = msg.count
  272 + if not role.activity:isOpenById(actid, "Exchange") then return 1 end
272 273
273 local exchangeCfg = csvdb["activity_exchangeCsv"][actid] 274 local exchangeCfg = csvdb["activity_exchangeCsv"][actid]
274 if not exchangeCfg then return 2 end 275 if not exchangeCfg then return 2 end
@@ -278,18 +279,26 @@ function _M.exchangeRpc(agent, data) @@ -278,18 +279,26 @@ function _M.exchangeRpc(agent, data)
278 local curCount = exchangeData[id] or 0 279 local curCount = exchangeData[id] or 0
279 local actCfg = exchangeCfg[id] 280 local actCfg = exchangeCfg[id]
280 local limitArr = actCfg.limit:toArray(true, "=") 281 local limitArr = actCfg.limit:toArray(true, "=")
281 - if curCount >= limitArr[2] then return 4 end 282 + if curCount + count > limitArr[2] then return 4 end
282 283
283 local costs = actCfg.goods:toNumMap() 284 local costs = actCfg.goods:toNumMap()
  285 + for k,v in pairs(costs) do
  286 + costs[k] = v * count
  287 + end
284 if not role:checkItemEnough(costs) then return 5 end 288 if not role:checkItemEnough(costs) then return 5 end
285 role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}}) 289 role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}})
286 290
287 - curCount = curCount + 1 291 + curCount = curCount + count
288 exchangeData[id] = curCount 292 exchangeData[id] = curCount
289 curData[actid] = exchangeData 293 curData[actid] = exchangeData
290 role.activity:updateActData("Exchange", curData) 294 role.activity:updateActData("Exchange", curData)
291 295
292 - local reward, change = role:award(actCfg.award, {log = {desc = "actExchange", int1 = actid, int2 = id}}) 296 + local award = actCfg.award:toNumMap()
  297 + for k,v in pairs(award) do
  298 + award[k] = v * count
  299 + end
  300 +
  301 + local reward, change = role:award(award, {log = {desc = "actExchange", int1 = actid, int2 = id}})
293 302
294 303
295 SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change))) 304 SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change)))
@@ -304,7 +313,7 @@ function _M.gachakonRpc(agent, data) @@ -304,7 +313,7 @@ function _M.gachakonRpc(agent, data)
304 313
305 if count > 10 then return end 314 if count > 10 then return end
306 315
307 - if not role.activity:isOpenById(actid) then return 1 end 316 + if not role.activity:isOpenById(actid, "Gachakon") then return 1 end
308 317
309 local actCtrlData = csvdb["activity_ctrlCsv"][actid] 318 local actCtrlData = csvdb["activity_ctrlCsv"][actid]
310 if not actCtrlData then return 2 end 319 if not actCtrlData then return 2 end
@@ -316,6 +325,7 @@ function _M.gachakonRpc(agent, data) @@ -316,6 +325,7 @@ function _M.gachakonRpc(agent, data)
316 local gachakonInfo = role.activity:getActData("Gachakon") or {} 325 local gachakonInfo = role.activity:getActData("Gachakon") or {}
317 local award = {} 326 local award = {}
318 local remain = 0 327 local remain = 0
  328 + local showAward = {}
319 for i = 1, count do 329 for i = 1, count do
320 local tmpCfg = clone(actCfg) 330 local tmpCfg = clone(actCfg)
321 remain = 0 331 remain = 0
@@ -335,6 +345,7 @@ function _M.gachakonRpc(agent, data) @@ -335,6 +345,7 @@ function _M.gachakonRpc(agent, data)
335 if not id then return 4 end 345 if not id then return 4 end
336 gachakonInfo[id] = (gachakonInfo[id] or 0) + 1 346 gachakonInfo[id] = (gachakonInfo[id] or 0) + 1
337 local curAward = tmpCfg[id].award:toNumMap() 347 local curAward = tmpCfg[id].award:toNumMap()
  348 + table.insert(showAward, curAward)
338 for k, v in pairs(curAward) do 349 for k, v in pairs(curAward) do
339 award[k] = (award[k] or 0) + v 350 award[k] = (award[k] or 0) + v
340 end 351 end
@@ -355,7 +366,7 @@ function _M.gachakonRpc(agent, data) @@ -355,7 +366,7 @@ function _M.gachakonRpc(agent, data)
355 end 366 end
356 role.activity:updateActData("Gachakon", gachakonInfo) 367 role.activity:updateActData("Gachakon", gachakonInfo)
357 368
358 - SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(role:packReward(reward, change))) 369 + SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(showAward))
359 return true 370 return true
360 end 371 end
361 372
@@ -363,7 +374,7 @@ function _M.hangDropRpc(agent, data) @@ -363,7 +374,7 @@ function _M.hangDropRpc(agent, data)
363 local role = agent.role 374 local role = agent.role
364 local msg = MsgPack.unpack(data) 375 local msg = MsgPack.unpack(data)
365 local actid = msg.actid 376 local actid = msg.actid
366 - if not role.activity:isOpenById(actid) then return 1 end 377 + if not role.activity:isOpenById(actid, "HangDrop") then return 1 end
367 378
368 local actCfg = csvdb["activity_putCsv"][actid] 379 local actCfg = csvdb["activity_putCsv"][actid]
369 if not actCfg then return 2 end 380 if not actCfg then return 2 end
@@ -380,7 +391,7 @@ function _M.hangDropRpc(agent, data) @@ -380,7 +391,7 @@ function _M.hangDropRpc(agent, data)
380 if type == 1 then 391 if type == 1 then
381 local actId = arr[2] 392 local actId = arr[2]
382 local carbonId = arr[3] 393 local carbonId = arr[3]
383 - if not role.activity:isOpenById(actid) then return 3 end 394 + if not role.activity:isOpenById(actId, "ChallengeLevel") then return 3 end
384 local clInfo = role.activity:getActData("ChallengeLevel") or {} 395 local clInfo = role.activity:getActData("ChallengeLevel") or {}
385 if not clInfo[carbonId] then 396 if not clInfo[carbonId] then
386 break 397 break
@@ -437,7 +448,7 @@ function _M.startBattleRpc(agent, data) @@ -437,7 +448,7 @@ function _M.startBattleRpc(agent, data)
437 local actid = msg.actid 448 local actid = msg.actid
438 local id = msg.id 449 local id = msg.id
439 local count = msg.count 450 local count = msg.count
440 - if not role.activity:isOpenById(actid) then return 1 end 451 + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
441 452
442 local actCfg = csvdb["activity_battleCsv"][actid] 453 local actCfg = csvdb["activity_battleCsv"][actid]
443 if not actCfg then return 2 end 454 if not actCfg then return 2 end
@@ -461,9 +472,10 @@ function _M.startBattleRpc(agent, data) @@ -461,9 +472,10 @@ function _M.startBattleRpc(agent, data)
461 -- check cost 472 -- check cost
462 local changeFlag = false 473 local changeFlag = false
463 local ticket = actData["ticket"] 474 local ticket = actData["ticket"]
  475 + local num = 0 -- cost num
464 if battleCfg.type ~= "" then 476 if battleCfg.type ~= "" then
465 role.activity:getBattleTicket(actid) 477 role.activity:getBattleTicket(actid)
466 - local num = battleCfg.type:toArray(true, "=")[3] 478 + num = battleCfg.type:toArray(true, "=")[3]
467 if count and count > 0 then 479 if count and count > 0 then
468 if battleCfg.rank == 0 then 480 if battleCfg.rank == 0 then
469 return 7 481 return 7
@@ -479,9 +491,10 @@ function _M.startBattleRpc(agent, data) @@ -479,9 +491,10 @@ function _M.startBattleRpc(agent, data)
479 if ticket < num then 491 if ticket < num then
480 return 6 492 return 6
481 end 493 end
482 - actData["ticket"] = ticket - num  
483 changeFlag = true 494 changeFlag = true
484 end 495 end
  496 + -- 解锁活动剧情
  497 + role:checkStoryStatus(false, 5, id)
485 498
486 if not count then 499 if not count then
487 role.__actBattleCache = { 500 role.__actBattleCache = {
@@ -512,7 +525,12 @@ function _M.startBattleRpc(agent, data) @@ -512,7 +525,12 @@ function _M.startBattleRpc(agent, data)
512 local reward, change = role:award(award, {log = {desc = "actBattle", int1 = actid, int2 = count or 0}}) 525 local reward, change = role:award(award, {log = {desc = "actBattle", int1 = actid, int2 = count or 0}})
513 SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change))) 526 SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change)))
514 527
  528 + if battleCfg.worldBoss_award ~= 0 and (bi["maxP"] or 0) > 0 then
  529 + bi["bossP"] = (bi["bossP"] or 0) + bi["maxP"]
  530 + end
  531 +
515 bi["sum"] = bi["sum"] + bi["top"] 532 bi["sum"] = bi["sum"] + bi["top"]
  533 + actData["ticket"] = ticket - num
516 actData[id] = bi 534 actData[id] = bi
517 changeFlag = true 535 changeFlag = true
518 536
@@ -540,7 +558,7 @@ function _M.endBattleRpc(agent, data) @@ -540,7 +558,7 @@ function _M.endBattleRpc(agent, data)
540 local isWin = msg.isWin 558 local isWin = msg.isWin
541 local heros = msg.heros 559 local heros = msg.heros
542 local support = msg.support 560 local support = msg.support
543 - if not role.activity:isOpenById(actid) then return 1 end 561 + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
544 562
545 if not role.__actBattleCache then return 2 end 563 if not role.__actBattleCache then return 2 end
546 564
@@ -556,6 +574,14 @@ function _M.endBattleRpc(agent, data) @@ -556,6 +574,14 @@ function _M.endBattleRpc(agent, data)
556 574
557 local actData = role.activity:getActData("ChallengeLevel") or {} 575 local actData = role.activity:getActData("ChallengeLevel") or {}
558 576
  577 + -- 总输出
  578 + local dmg = 0
  579 + for k, v in pairs(msg.info.damage) do
  580 + if k % 100 == 2 then
  581 + dmg = dmg + v
  582 + end
  583 + end
  584 +
559 local reward, change = {}, nil 585 local reward, change = {}, nil
560 586
561 local battleInfo = actData[id] or {} 587 local battleInfo = actData[id] or {}
@@ -611,6 +637,10 @@ function _M.endBattleRpc(agent, data) @@ -611,6 +637,10 @@ function _M.endBattleRpc(agent, data)
611 check[7] = function(_, cond) 637 check[7] = function(_, cond)
612 return msg.info.atime and msg.info.atime <= cond 638 return msg.info.atime and msg.info.atime <= cond
613 end 639 end
  640 + -- 8 总输出值 msg.info.atime
  641 + check[8] = function(_, cond)
  642 + return dmg >= cond
  643 + end
614 curStar = 0 644 curStar = 0
615 local sweepConds = battleCfg.sweep_condition:toTableArray(true) 645 local sweepConds = battleCfg.sweep_condition:toTableArray(true)
616 for i, cond in ipairs(sweepConds) do 646 for i, cond in ipairs(sweepConds) do
@@ -618,8 +648,11 @@ function _M.endBattleRpc(agent, data) @@ -618,8 +648,11 @@ function _M.endBattleRpc(agent, data)
618 curStar = curStar + (1 << (i - 1)) 648 curStar = curStar + (1 << (i - 1))
619 end 649 end
620 end 650 end
621 - else  
622 - curStar = 0 651 + else
  652 + curStar = 0
  653 + if battleCfg.rank ~= 0 then
  654 + curStar = 1
  655 + end
623 end 656 end
624 local oldStarNum = getStarCount(battleCfg, battleInfo["star"] or 0) 657 local oldStarNum = getStarCount(battleCfg, battleInfo["star"] or 0)
625 local newStarNum = getStarCount(battleCfg, curStar) 658 local newStarNum = getStarCount(battleCfg, curStar)
@@ -627,14 +660,13 @@ function _M.endBattleRpc(agent, data) @@ -627,14 +660,13 @@ function _M.endBattleRpc(agent, data)
627 battleInfo["star"] = curStar 660 battleInfo["star"] = curStar
628 end 661 end
629 662
630 - if battleCfg.rank ~= 0 then 663 + if battleCfg.rank ~= 0 and isWin then
  664 + -- 消耗门票
  665 + role.activity:getBattleTicket(actid)
  666 + local num = battleCfg.type:toArray(true, "=")[3]
  667 + actData["ticket"] = math.max(actData["ticket"] - num, 0)
  668 +
631 -- 更新排行榜 最高伤害 669 -- 更新排行榜 最高伤害
632 - local dmg = 0  
633 - for k, v in pairs(msg.info.damage) do  
634 - if k % 100 == 2 then  
635 - dmg = dmg + v  
636 - end  
637 - end  
638 battleInfo["top"] = math.max(battleInfo["top"] or 0, dmg) 670 battleInfo["top"] = math.max(battleInfo["top"] or 0, dmg)
639 battleInfo["sum"] = (battleInfo["sum"] or 0) + dmg 671 battleInfo["sum"] = (battleInfo["sum"] or 0) + dmg
640 local rankVal = 0 672 local rankVal = 0
@@ -647,13 +679,11 @@ function _M.endBattleRpc(agent, data) @@ -647,13 +679,11 @@ function _M.endBattleRpc(agent, data)
647 role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal) 679 role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
648 end 680 end
649 end 681 end
650 - actData[id] = battleInfo  
651 - role.activity:updateActData("ChallengeLevel", actData)  
652 682
653 - if oldStarNum == 0 or battleCfg.rank ~= 0 then 683 + if (oldStarNum == 0 and newStarNum > 0) or battleCfg.rank ~= 0 then
654 reward = battleCfg.item_clear:toNumMap() 684 reward = battleCfg.item_clear:toNumMap()
655 end 685 end
656 - if (oldStarNum < 3 and newStarNum == 3) or battleCfg.rank ~= 0 then 686 + if (oldStarNum < 3 and newStarNum == 3) or (battleCfg.rank ~= 0 and newStarNum == 3) then
657 local aw = battleCfg.perfect_reward:toNumMap() 687 local aw = battleCfg.perfect_reward:toNumMap()
658 for k, v in pairs(aw) do 688 for k, v in pairs(aw) do
659 reward[k] = (reward[k] or 0) + v 689 reward[k] = (reward[k] or 0) + v
@@ -670,6 +700,18 @@ function _M.endBattleRpc(agent, data) @@ -670,6 +700,18 @@ function _M.endBattleRpc(agent, data)
670 supports = support, 700 supports = support,
671 }) 701 })
672 702
  703 + -- 解锁活动剧情
  704 + if newStarNum >= 3 then
  705 + role:checkStoryStatus(false, 5, id)
  706 + end
  707 +
  708 + if battleCfg.worldBoss_award ~= 0 and msg.point then
  709 + battleInfo["bossP"] = (battleInfo["bossP"] or 0) + msg.point
  710 + battleInfo["maxP"] = math.max(msg.point, (battleInfo["maxP"] or 0))
  711 + end
  712 + actData[id] = battleInfo
  713 + role.activity:updateActData("ChallengeLevel", actData)
  714 +
673 reward, change = role:award(reward, {log = {desc = "actBattle", int1 = actid, int2 = newStarNum}}) 715 reward, change = role:award(reward, {log = {desc = "actBattle", int1 = actid, int2 = newStarNum}})
674 716
675 SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({ 717 SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({
@@ -684,10 +726,15 @@ function _M.battleRankRpc(agent, data) @@ -684,10 +726,15 @@ function _M.battleRankRpc(agent, data)
684 local role = agent.role 726 local role = agent.role
685 local msg = MsgPack.unpack(data) 727 local msg = MsgPack.unpack(data)
686 local actid = msg.actid 728 local actid = msg.actid
687 - if not role.activity:isOpenById(actid) then return 1 end  
688 -  
689 - local rankInfo = role:getRankInfoCommon(RANK_TYPE.ActBattleBoss)  
690 - 729 + local cfg = csvdb["activity_ctrlCsv"][actid]
  730 + if not cfg then return 1 end
  731 + if not role.activity:isOpen(cfg.showType) then return 2 end
  732 + local actTypeToRank = {
  733 + [role.activity.ActivityType.ChallengeLevel] = RANK_TYPE.ActBattleBoss,
  734 + [role.activity.ActivityType.Crisis] = RANK_TYPE.ActCrisis,
  735 + }
  736 + if not actTypeToRank[cfg.showType] then return end
  737 + local rankInfo = role:getRankInfoCommon(actTypeToRank[cfg.showType])
691 SendPacket(actionCodes.Activity_battleRankRpc, MsgPack.pack(rankInfo)) 738 SendPacket(actionCodes.Activity_battleRankRpc, MsgPack.pack(rankInfo))
692 return true 739 return true
693 end 740 end
@@ -699,7 +746,7 @@ function _M.battleMilestoneRpc(agent, data) @@ -699,7 +746,7 @@ function _M.battleMilestoneRpc(agent, data)
699 local id = msg.id 746 local id = msg.id
700 local index = msg.index 747 local index = msg.index
701 748
702 - if not role.activity:isOpenById(actid) then return 1 end 749 + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
703 750
704 local actCfg = csvdb["activity_mileageCsv"][actid] 751 local actCfg = csvdb["activity_mileageCsv"][actid]
705 if not actCfg then return 3 end 752 if not actCfg then return 3 end
@@ -732,4 +779,93 @@ function _M.battleMilestoneRpc(agent, data) @@ -732,4 +779,93 @@ function _M.battleMilestoneRpc(agent, data)
732 return true 779 return true
733 end 780 end
734 781
  782 +function _M.crisisMilestoneRpc(agent, data)
  783 + local role = agent.role
  784 + local msg = MsgPack.unpack(data)
  785 + local actid = msg.actid
  786 + local id = msg.id
  787 + if not role.activity:isOpenById(actid, "Crisis") then return 1 end
  788 + local actCfg = csvdb["activity_mileageCsv"][actid]
  789 + if not actCfg then return 3 end
  790 +
  791 + local curCsv = actCfg[id]
  792 + if not curCsv then return 4 end
  793 +
  794 + if role:getItemCount(ItemId.CrisisScore) < curCsv.condition then
  795 + return 5
  796 + end
  797 +
  798 + local actData = role.activity:getActData("Crisis") or {}
  799 + actData.score = actData.score or {}
  800 + if actData.score[id] then
  801 + return 6
  802 + end
  803 + actData.score[id] = -1
  804 + role.activity:updateActData("Crisis", actData)
  805 +
  806 + local reward, change = role:award(curCsv.reward, {log = {desc = "actMilecrisis", int1 = actid}})
  807 + SendPacket(actionCodes.Activity_crisisMilestoneRpc, MsgPack.pack(role:packReward(reward, change)))
  808 + return true
  809 +end
  810 +
  811 +
  812 +function _M.bossRewardRpc(agent, data)
  813 + local role = agent.role
  814 + local msg = MsgPack.unpack(data)
  815 + local actid = msg.actid
  816 + local id = msg.id
  817 + local index = msg.index
  818 +
  819 + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
  820 +
  821 + local actCfg = csvdb["activity_battleCsv"][actid]
  822 + if not actCfg then return 2 end
  823 +
  824 + local battleCfg = actCfg[id]
  825 + if not battleCfg then return 3 end
  826 +
  827 + if battleCfg.worldBoss_award == 0 then return 4 end
  828 +
  829 + actCfg = csvdb["activity_wordboss_awardCsv"][battleCfg.worldBoss_award]
  830 + if not actCfg then return 5 end
  831 + local awardCfg = actCfg[index]
  832 + if not awardCfg then return 6 end
  833 +
  834 + local preList = awardCfg.condition1:toArray(true, "=")
  835 +
  836 + local actData = role.activity:getActData("ChallengeLevel") or {}
  837 + local battleInfo = actData[id] or {}
  838 + local bossPoint = battleInfo["bossP"] or 0
  839 + if bossPoint < 1 then return 7 end
  840 +
  841 + local bossRecord = battleInfo["bossR"] or ""
  842 + local r = string.char(string.getbit(bossRecord, index))
  843 + if r == "1" then
  844 + return 9
  845 + end
  846 + local ok = false
  847 + if #preList == 0 then
  848 + ok = true
  849 + else
  850 + for _, i in ipairs(preList) do
  851 + local flag = string.char(string.getbit(bossRecord, i))
  852 + if flag == "1" then
  853 + ok = true
  854 + break
  855 + end
  856 + end
  857 + end
  858 + if not ok then return 8 end
  859 +
  860 + battleInfo["bossR"] = string.setbit(bossRecord, index)
  861 + battleInfo["bossP"] = bossPoint - 1
  862 + actData[id] = battleInfo
  863 + role.activity:updateActData("ChallengeLevel", actData)
  864 +
  865 + local award = awardCfg.reward:toNumMap()
  866 + local reward, change = role:award(award, {log = {desc = "worldBossReward", int1 = actid, int2 = index}})
  867 + SendPacket(actionCodes.Activity_bossRewardRpc, MsgPack.pack(role:packReward(reward, change)))
  868 + return true
  869 +end
  870 +
735 return _M 871 return _M
736 \ No newline at end of file 872 \ No newline at end of file
src/actions/DinerAction.lua
@@ -598,6 +598,7 @@ function _M.updateTaskRpc( agent, data ) @@ -598,6 +598,7 @@ function _M.updateTaskRpc( agent, data )
598 restaurant_order_status = cmd, -- 订单任务状态,接受:0, 拒绝:1, 完成:2 598 restaurant_order_status = cmd, -- 订单任务状态,接受:0, 拒绝:1, 完成:2
599 restaurant_order_rwd = reward or {}, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….} 599 restaurant_order_rwd = reward or {}, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
600 restaurant_order_lv = taskData.rarity, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3 600 restaurant_order_lv = taskData.rarity, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3
  601 + restaurant_order_type = 1, -- 订单任务类型,0:特殊顾客,1:特别订单
601 }) 602 })
602 603
603 role.dinerData:updateProperty({field = "order", value = json.encode(orders)}) 604 role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
@@ -896,6 +897,14 @@ function _M.entrustRpc(agent , data) @@ -896,6 +897,14 @@ function _M.entrustRpc(agent , data)
896 897
897 reward, change = role:award(curData.reward, {log = {desc = "dinerEntrus", int1 = entrustId}}) 898 reward, change = role:award(curData.reward, {log = {desc = "dinerEntrus", int1 = entrustId}})
898 table.remove(entrust, 1) 899 table.remove(entrust, 1)
  900 +
  901 + role:log("restaurant_order", {
  902 + restaurant_order_id = entrustId, -- 订单任务ID
  903 + restaurant_order_status = 2, -- 订单任务状态,接受:0, 拒绝:1, 完成:2
  904 + restaurant_order_rwd = reward or {}, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
  905 + restaurant_order_lv = curData.type, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3
  906 + restaurant_order_type = 0, -- 订单任务类型,0:特殊顾客,1:特别订单
  907 + })
899 elseif ctype == 2 then -- 放弃 908 elseif ctype == 2 then -- 放弃
900 table.remove(entrust, 1) 909 table.remove(entrust, 1)
901 else 910 else
src/actions/GmAction.lua
@@ -502,6 +502,11 @@ function _M.guide(role, pms) @@ -502,6 +502,11 @@ function _M.guide(role, pms)
502 end 502 end
503 end 503 end
504 end 504 end
  505 + for _, data in pairs(csvdb["guide_unlockCsv"]) do
  506 + if data.type == 0 or data.type == 3 then
  507 + str = str:setv(data.id,1)
  508 + end
  509 + end
505 role:updateProperty({field = "funcGuide", value = str}) 510 role:updateProperty({field = "funcGuide", value = str})
506 role:mylog("gm_action", {desc = "sguide", key1 = pms.sender}) 511 role:mylog("gm_action", {desc = "sguide", key1 = pms.sender})
507 512
@@ -524,6 +529,16 @@ function _M.guide(role, pms) @@ -524,6 +529,16 @@ function _M.guide(role, pms)
524 return "成功" 529 return "成功"
525 end 530 end
526 531
  532 +table.insert(helpDes, {"挑战关卡次数", "actbattle"})
  533 +function _M.actbattle(role, pms)
  534 + if not role.activity:isOpen("ChallengeLevel") then return end
  535 + local actData = role.activity:getActData("ChallengeLevel")
  536 + actData["ticket"] = 100
  537 + role.activity:updateActData("ChallengeLevel", actData)
  538 +
  539 + return "成功"
  540 +end
  541 +
527 function _M.helpRpc(agent, data) 542 function _M.helpRpc(agent, data)
528 SendPacket(actionCodes.Gm_helpRpc, MsgPack.pack({help = helpDes})) 543 SendPacket(actionCodes.Gm_helpRpc, MsgPack.pack({help = helpDes}))
529 return true 544 return true
src/actions/HangAction.lua
@@ -498,46 +498,49 @@ function _M.buyBonusCountRpc(agent, data) @@ -498,46 +498,49 @@ function _M.buyBonusCountRpc(agent, data)
498 return true 498 return true
499 end 499 end
500 500
501 -local function bonusWinReward(role, bonusData, bwin, count) 501 +local function bonusWinReward(role, bonusData, rewardType, count)
502 count = count or 1 502 count = count or 1
503 - local open, actId = role.activity:isOpen("BonusDouble")  
504 - local actData = csvdb["activity_ctrlCsv"][actId]  
505 - local extraCnt = role.storeData:getBonusExtraFightCount()  
506 -  
507 - local coef = 1  
508 - if open and actData then  
509 - coef = tonumber(actData.condition2)  
510 - end  
511 - local bonusC = role.dailyData:getProperty("bonusC")  
512 - bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}  
513 - if globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"] < count then return false, 1 end  
514 - bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count  
515 - role.dailyData:updateProperty({field = "bonusC", value = bonusC})  
516 503
517 - local reward, change  
518 - reward = bonusData.reward:toNumMap()  
519 - for itemId, c in pairs(reward) do  
520 - reward[itemId] = c * count  
521 - end  
522 - for i = 1, count do  
523 - local chance = bonusData.chance:randWeight(true)  
524 - if chance[1] ~= 0 then  
525 - reward[chance[1]] = (reward[chance[1]] or 0) + chance[2] 504 + local reward, change = {}
  505 + if rewardType == 1 or rewardType == 4 then
  506 + for k, v in pairs(bonusData.clear_reward:toNumMap()) do
  507 + reward[k] = (reward[k] or 0) + v
526 end 508 end
527 end 509 end
528 510
529 - for k, v in pairs(reward) do  
530 - reward[k] = v * (coef > 1 and actData.condition or 1)  
531 - end  
532 -  
533 - if bwin then -- 满星 额外奖励 511 + if rewardType == 2 or rewardType == 4 then
534 for k, v in pairs(bonusData.perfect_reward:toNumMap()) do 512 for k, v in pairs(bonusData.perfect_reward:toNumMap()) do
535 reward[k] = (reward[k] or 0) + v 513 reward[k] = (reward[k] or 0) + v
536 end 514 end
537 end 515 end
538 - reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}})  
539 - role:checkTaskEnter("BonusPass", {id = id, count = count})  
540 - return true, reward, change 516 +
  517 + if rewardType == 3 then
  518 + local open, actId = role.activity:isOpen("BonusDouble")
  519 + local actData
  520 + if open then
  521 + actData = csvdb["activity_ctrlCsv"][actId]
  522 + end
  523 +
  524 + reward = bonusData.reward:toNumMap()
  525 + for itemId, c in pairs(reward) do
  526 + reward[itemId] = c * count
  527 + end
  528 + for i = 1, count do
  529 + local chance = bonusData.chance:randWeight(true)
  530 + if chance[1] ~= 0 then
  531 + reward[chance[1]] = (reward[chance[1]] or 0) + chance[2]
  532 + end
  533 + end
  534 + if open and actData then
  535 + for k, v in pairs(reward) do
  536 + reward[k] = v * (actData.condition > 1 and actData.condition or 1)
  537 + end
  538 + end
  539 + end
  540 +
  541 + reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = bonusData.id}})
  542 + role:checkTaskEnter("BonusPass", {id = bonusData.id, count = count})
  543 + return reward, change
541 end 544 end
542 545
543 function _M.startBonusBattleRpc(agent, data) 546 function _M.startBonusBattleRpc(agent, data)
@@ -557,25 +560,26 @@ function _M.startBonusBattleRpc(agent, data) @@ -557,25 +560,26 @@ function _M.startBonusBattleRpc(agent, data)
557 end 560 end
558 561
559 if not bonusData then return 3 end 562 if not bonusData then return 3 end
560 - if not role:checkHangPass(bonusData.unlock) then return 4 end 563 + local bonusStar = role:getProperty("bonusStar")
561 564
562 - local bonusC = role.dailyData:getProperty("bonusC")  
563 - bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} 565 + if bonusData.unlock ~= 0 and (not bonusStar[bonusData.unlock] or bonusStar[bonusData.unlock] == 0) then return 4 end
564 566
565 - local actData = csvdb["activity_ctrlCsv"][actId] 567 + if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then
  568 + local bonusC = role.dailyData:getProperty("bonusC")
  569 + bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
  570 +
  571 + local actData = csvdb["activity_ctrlCsv"][actId]
  572 + local extraCnt = role.storeData:getBonusExtraFightCount()
  573 + local coef = 1
  574 + if open and actData then
  575 + coef = tonumber(actData.condition2)
  576 + end
  577 + if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end
566 578
567 - local extraCnt = role.storeData:getBonusExtraFightCount()  
568 - local coef = 1  
569 - if open and actData then  
570 - coef = tonumber(actData.condition2)  
571 - end  
572 -  
573 - if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end 579 + bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count
  580 + role.dailyData:updateProperty({field = "bonusC", value = bonusC})
574 581
575 - local bonusStar = role:getProperty("bonusStar")  
576 - if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then  
577 - local status, reward, change = bonusWinReward(role, bonusData, nil, count)  
578 - if not status then return 10 * (reward or 0) end 582 + local reward, change = bonusWinReward(role, bonusData, 3, count)
579 SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change})) 583 SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change}))
580 else 584 else
581 local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) 585 local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle)
@@ -605,15 +609,16 @@ function _M.endBonusBattleRpc(agent, data) @@ -605,15 +609,16 @@ function _M.endBonusBattleRpc(agent, data)
605 end 609 end
606 local bonusData = csvdb["bonus_battleCsv"][id] 610 local bonusData = csvdb["bonus_battleCsv"][id]
607 611
608 - local reward, change 612 + local reward, change = {}
609 613
610 local bonusStar = role:getProperty("bonusStar") 614 local bonusStar = role:getProperty("bonusStar")
  615 + local oldStar = bonusStar[id] or 0
611 local curStar = 0 616 local curStar = 0
612 if starNum and starNum > 0 then 617 if starNum and starNum > 0 then
613 -- 胜利扣除次数 618 -- 胜利扣除次数
614 619
615 local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) 620 local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle)
616 - local herosInfo = role:getTeamHerosInfo(bTeam.heros) 621 + local herosInfo = role:getTeamHerosInfo(bTeam).heros
617 622
618 local check = {} 623 local check = {}
619 -- 1 通关 624 -- 1 通关
@@ -671,12 +676,23 @@ function _M.endBonusBattleRpc(agent, data) @@ -671,12 +676,23 @@ function _M.endBonusBattleRpc(agent, data)
671 end 676 end
672 end 677 end
673 local status 678 local status
674 - status, reward, change = bonusWinReward(role, bonusData, curStar >= (1 << #sweepConds) - 1)  
675 - if not status then return 10 + (reward or 0) end 679 + local rewardType = 0
  680 + if curStar >= (1 << #sweepConds) - 1 then -- 满星
  681 + rewardType = 2
  682 + if oldStar == 0 then --通关
  683 + rewardType = 4
  684 + end
  685 + elseif oldStar == 0 then --通关
  686 + rewardType = 1
  687 + end
  688 +
  689 + if rewardType ~= 0 then
  690 + reward, change = bonusWinReward(role, bonusData, rewardType)
  691 + end
676 else 692 else
677 - curStar = 0 693 + curStar = oldStar
678 end 694 end
679 - if curStar ~= bonusStar[id] then 695 + if curStar ~= oldStar then
680 bonusStar[id] = curStar 696 bonusStar[id] = curStar
681 role:updateProperty({field = "bonusStar", value = bonusStar}) 697 role:updateProperty({field = "bonusStar", value = bonusStar})
682 end 698 end
src/actions/HeroAction.lua
@@ -146,7 +146,9 @@ function _M.talentRpc(agent, data) @@ -146,7 +146,9 @@ function _M.talentRpc(agent, data)
146 local talent = hero:getProperty("talent") 146 local talent = hero:getProperty("talent")
147 local heroCfgId = hero:getProperty("type") 147 local heroCfgId = hero:getProperty("type")
148 local curStage = talent:getv(0, 1) 148 local curStage = talent:getv(0, 1)
  149 + local oldStage = curStage
149 local curLevel = talent:getv(1, 1) 150 local curLevel = talent:getv(1, 1)
  151 + local oldLevel = curLevel
150 local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage] 152 local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage]
151 if not curData then return 1 end 153 if not curData then return 1 end
152 local oldSkillLv = hero:getSkillLevel(1) 154 local oldSkillLv = hero:getSkillLevel(1)
@@ -174,13 +176,16 @@ function _M.talentRpc(agent, data) @@ -174,13 +176,16 @@ function _M.talentRpc(agent, data)
174 176
175 hero:updateProperty({field = "talent", value = talent}) 177 hero:updateProperty({field = "talent", value = talent})
176 178
  179 +
177 role:log("hero_talent", { 180 role:log("hero_talent", {
178 hero_id = hero:getProperty("type"), --英雄ID 181 hero_id = hero:getProperty("type"), --英雄ID
179 - hero_talent_id = curStage, --天赋ID  
180 - hero_talent_cost = cost, -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}  
181 - hero_talent_levelbef = oldSkillLv, -- 英雄技能升级前等级  
182 - hero_talent_level = hero:getSkillLevel(1), -- 英雄技能升级后等级 182 + hero_talent_stagebef = oldStage, --英雄精进升级前停留阶段
  183 + hero_talent_stage = curStage, --英雄精进升级后停留阶段
  184 + hero_talent_cost = cost, --英雄精进升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,….}
  185 + hero_talent_subid = curData[oldLevel].effect, --升级属性ID,生命、攻击、防御、命中、闪避分别对应(0,1,2,3,4)
  186 + hero_talent_sublevel = curData[oldLevel].level, --升级属性等级,如生命升级从1到2,则记录2
183 }) 187 })
  188 +
184 hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)}) 189 hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)})
185 190
186 SendPacket(actionCodes.Hero_talentRpc, '') 191 SendPacket(actionCodes.Hero_talentRpc, '')
@@ -447,7 +452,6 @@ function _M.referEquipsRpc(agent, data) @@ -447,7 +452,6 @@ function _M.referEquipsRpc(agent, data)
447 end 452 end
448 end 453 end
449 454
450 - local oldAttr = hero:getTotalAttrs()  
451 local oldBattleV = hero:getProperty("battleV") 455 local oldBattleV = hero:getProperty("battleV")
452 local wear = {} 456 local wear = {}
453 457
@@ -477,16 +481,14 @@ function _M.referEquipsRpc(agent, data) @@ -477,16 +481,14 @@ function _M.referEquipsRpc(agent, data)
477 -- 更新角色 481 -- 更新角色
478 hero:updateProperty({field = "equip", value = curEquip}) 482 hero:updateProperty({field = "equip", value = curEquip})
479 483
480 - local curAttr = hero:getTotalAttrs()  
481 - local attrChange = getChangeAttrJson(oldAttr, curAttr)  
482 for typ, data in pairs(wear) do 484 for typ, data in pairs(wear) do
483 role:log("equip_wear", { 485 role:log("equip_wear", {
484 hero_id = hero:getProperty("type"), --英雄ID 486 hero_id = hero:getProperty("type"), --英雄ID
485 equip_id = data.id, --装备ID 487 equip_id = data.id, --装备ID
486 equip_wear_action = data.act, --装备操作类型:装备:0,卸载:1 488 equip_wear_action = data.act, --装备操作类型:装备:0,卸载:1
487 equip_wear_part = typ, --装备部位,记录部位ID 489 equip_wear_part = typ, --装备部位,记录部位ID
488 - equip_wear_result = curAttr, --装备操作后结果,记录属性变化,json格式记录,{“aa”:1234,"bb":4567}  
489 - equip_wear_change = attrChange, --装备操作变化值,记录属性变化,记录正负值,json格式记录,{“aa”:1234,"bb":-45} 490 + equip_wear_scorebef = oldBattleV, --装备前英雄评分
  491 + equip_wear_score = hero:getProperty("battleV"), --装备后英雄评分
490 equip_wear_mode = isAuto and 0 or 1, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1 492 equip_wear_mode = isAuto and 0 or 1, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1
491 }) 493 })
492 end 494 end
@@ -712,6 +714,7 @@ end @@ -712,6 +714,7 @@ end
712 function _M.drawHeroRpc(agent, data) 714 function _M.drawHeroRpc(agent, data)
713 local role = agent.role 715 local role = agent.role
714 local msg = MsgPack.unpack(data) 716 local msg = MsgPack.unpack(data)
  717 + local actid = msg.actid
715 718
716 if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end 719 if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end
717 local btype = msg.pool -- 1 2 3 4 5 卡池类型 4新手卡池 5心愿卡池 720 local btype = msg.pool -- 1 2 3 4 5 卡池类型 4新手卡池 5心愿卡池
@@ -721,14 +724,38 @@ function _M.drawHeroRpc(agent, data) @@ -721,14 +724,38 @@ function _M.drawHeroRpc(agent, data)
721 subType = 1 724 subType = 1
722 if btype == 4 and role:getProperty("newerDraw") >= 10 then 725 if btype == 4 and role:getProperty("newerDraw") >= 10 then
723 subType = 2 726 subType = 2
  727 + if(role:getProperty("newerDraw") >= 30) then
  728 + return 30
  729 + end
724 end 730 end
725 end 731 end
726 732
  733 + -- 另开活动卡池
  734 + if actid then
  735 + if not role.activity:isOpenById(actid, "ActHeroPool") then return end
  736 + local cfg = csvdb["activity_ctrlCsv"][actid]
  737 + if not cfg then return end
  738 +
  739 + btype = cfg.condition
  740 + end
  741 +
727 if btype == 1 then 742 if btype == 1 then
728 -- 判断定向卡池活动开启 743 -- 判断定向卡池活动开启
729 if not role.activity:isOpen("RaceDraw") then 744 if not role.activity:isOpen("RaceDraw") then
730 return 745 return
731 end 746 end
  747 + elseif btype == 2 then
  748 + if role:getProperty("newerGuide") ~= "8=1" then
  749 + -- 判断普通卡池
  750 + if role.activity:isOpen("WishHeroPool") then
  751 + return
  752 + end
  753 + end
  754 + elseif btype == 5 then
  755 + -- 判断心愿单卡池
  756 + if not role.activity:isOpen("WishHeroPool") then
  757 + return
  758 + end
732 end 759 end
733 760
734 local buildTypeData = csvdb["build_typeCsv"][btype] 761 local buildTypeData = csvdb["build_typeCsv"][btype]
@@ -945,16 +972,21 @@ function _M.drawHeroRpc(agent, data) @@ -945,16 +972,21 @@ function _M.drawHeroRpc(agent, data)
945 gacha_up = 0, -- 卡池UP角色 972 gacha_up = 0, -- 卡池UP角色
946 gacha_times = drawCount[drawType], -- 抽卡次数 973 gacha_times = drawCount[drawType], -- 抽卡次数
947 gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} 974 gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
948 - currency = cost, -- 购买道具消耗的货币 975 + gacha_cost = cost, -- 购买道具消耗的货币
949 gacha_cnt = floorHeroCount, 976 gacha_cnt = floorHeroCount,
950 }) 977 })
951 SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组 978 SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
952 979
953 - if btype == 1 or btype == 2 then 980 + local feedbackId = buildTypeData["can_feedback"] or 0
  981 + if feedbackId ~= 0 then
954 -- 达到一定次数,给响应奖励 982 -- 达到一定次数,给响应奖励
955 local oldVal = role:getProperty("repayHero") or 0 983 local oldVal = role:getProperty("repayHero") or 0
  984 + if actid then
  985 + local actData = role.activity:getActData("ActHeroPool")
  986 + oldVal = actData[btype] or 0
  987 + end
956 local newVal = oldVal + drawCount[drawType] 988 local newVal = oldVal + drawCount[drawType]
957 - local drawCardReward, val = role:getDrawCardExtraReward(oldVal, newVal) 989 + local drawCardReward, val = role:getDrawCardExtraReward(feedbackId, oldVal, newVal)
958 -- 空字符穿代表直接给英雄 走以前repayHeroRpc 990 -- 空字符穿代表直接给英雄 走以前repayHeroRpc
959 if drawCardReward == "" then 991 if drawCardReward == "" then
960 local repayHeroMaxCount = role:getProperty("repayMaxC") or 0 992 local repayHeroMaxCount = role:getProperty("repayMaxC") or 0
@@ -964,11 +996,11 @@ function _M.drawHeroRpc(agent, data) @@ -964,11 +996,11 @@ function _M.drawHeroRpc(agent, data)
964 local even = repayHeroMaxCount % 2 996 local even = repayHeroMaxCount % 2
965 local id = 0 997 local id = 0
966 if even == 1 then 998 if even == 1 then
967 - id = math.randWeight(csvdb["build_giftCsv"], "pool_1") 999 + id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
968 else 1000 else
969 local giftHeroSet = {} 1001 local giftHeroSet = {}
970 for gid, cfg in pairs(csvdb["build_giftCsv"]) do 1002 for gid, cfg in pairs(csvdb["build_giftCsv"]) do
971 - if cfg["pool_1"] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then 1003 + if cfg["pool_"..feedbackId] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then
972 giftHeroSet[gid] = {1} 1004 giftHeroSet[gid] = {1}
973 end 1005 end
974 end 1006 end
@@ -977,7 +1009,7 @@ function _M.drawHeroRpc(agent, data) @@ -977,7 +1009,7 @@ function _M.drawHeroRpc(agent, data)
977 end 1009 end
978 end 1010 end
979 if id == 0 then 1011 if id == 0 then
980 - id = math.randWeight(csvdb["build_giftCsv"], "pool_1") 1012 + id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
981 end 1013 end
982 1014
983 local r,change = {} 1015 local r,change = {}
@@ -997,7 +1029,13 @@ function _M.drawHeroRpc(agent, data) @@ -997,7 +1029,13 @@ function _M.drawHeroRpc(agent, data)
997 r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}}) 1029 r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
998 SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change))) 1030 SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
999 end 1031 end
1000 - role:updateProperty({field = "repayHero", value = val}) 1032 + if not actid then
  1033 + role:updateProperty({field = "repayHero", value = val})
  1034 + else
  1035 + local actData = role.activity:getActData("ActHeroPool")
  1036 + actData[btype] = val
  1037 + role.activity:updateActData("ActHeroPool", actData)
  1038 + end
1001 end 1039 end
1002 return true 1040 return true
1003 end 1041 end
src/actions/HttpAction.lua
@@ -187,6 +187,9 @@ function _M.online(query) @@ -187,6 +187,9 @@ function _M.online(query)
187 return count 187 return count
188 end 188 end
189 189
  190 +function _M.dbqlen(query)
  191 + return skynet.call(redisd, "debug", "INFO")
  192 +end
190 193
191 function _M.account_init(query, body) 194 function _M.account_init(query, body)
192 if not query.id or not body or body == "" then return "指令不存在" end 195 if not query.id or not body or body == "" then return "指令不存在" end
src/actions/PvpAction.lua
@@ -135,7 +135,7 @@ local function getMatchInfo(role, pvpList, battleCache, dbKey, infoFuncName, inf @@ -135,7 +135,7 @@ local function getMatchInfo(role, pvpList, battleCache, dbKey, infoFuncName, inf
135 if k == "battleInfo" then 135 if k == "battleInfo" then
136 battleCache[curInfo.roleId] = v 136 battleCache[curInfo.roleId] = v
137 else 137 else
138 - if (k == "heros" or k == "battleV") and infoCache then 138 + if (k == "team" or k == "battleV") and infoCache then
139 infoCache[curInfo.roleId] = infoCache[curInfo.roleId] or {} 139 infoCache[curInfo.roleId] = infoCache[curInfo.roleId] or {}
140 infoCache[curInfo.roleId][k] = v 140 infoCache[curInfo.roleId][k] = v
141 end 141 end
@@ -705,12 +705,12 @@ function _M.endBattleHRpc(agent, data) @@ -705,12 +705,12 @@ function _M.endBattleHRpc(agent, data)
705 info.winId = info.isWin and roleId or match.id 705 info.winId = info.isWin and roleId or match.id
706 info.isWin = nil 706 info.isWin = nil
707 selfTeam[_idx] = { 707 selfTeam[_idx] = {
708 - heros = role:getTeamHerosInfo(_pvpStartBattleCacheH.pvpTH[_idx].heros), 708 + team = role:getTeamHerosInfo(_pvpStartBattleCacheH.pvpTH[_idx]),
709 battleV = role:getTeamBattleValue(_pvpStartBattleCacheH.pvpTH[_idx].heros) 709 battleV = role:getTeamBattleValue(_pvpStartBattleCacheH.pvpTH[_idx].heros)
710 } 710 }
711 if match.t == 1 and _pvpStartBattleCacheH.enemyT then 711 if match.t == 1 and _pvpStartBattleCacheH.enemyT then
712 enemyTeam[_idx] = { 712 enemyTeam[_idx] = {
713 - heros = _pvpStartBattleCacheH.enemyT["heros"][_idx], 713 + team = _pvpStartBattleCacheH.enemyT["team"][_idx],
714 battleV = _pvpStartBattleCacheH.enemyT["battleV"][_idx] 714 battleV = _pvpStartBattleCacheH.enemyT["battleV"][_idx]
715 } 715 }
716 end 716 end
src/actions/RadioAction.lua
@@ -101,7 +101,26 @@ function _M.startQuestRpc(agent, data) @@ -101,7 +101,26 @@ function _M.startQuestRpc(agent, data)
101 radioTask[id] = taskData 101 radioTask[id] = taskData
102 role:updateProperty({field="radioTask", value=radioTask, notNotify=true}) 102 role:updateProperty({field="radioTask", value=radioTask, notNotify=true})
103 103
104 - SendPacket(actionCodes.Radio_startQuestRpc, MsgPack.pack({id=id, task=taskData})) 104 + SendPacket(actionCodes.Radio_startQuestRpc, MsgPack.pack({id=id, task=taskData}))
  105 +
  106 + local herolist = {}
  107 + for _, heroId in ipairs(heros) do
  108 + local hero = role.heros[heroId]
  109 + if hero then
  110 + table.insert(herolist, hero:getProperty("type"))
  111 + end
  112 + end
  113 +
  114 + -- 讨伐行动
  115 + role:log("punitive_action", {
  116 + mission_id = id, --关卡ID
  117 + mission_herolist = herolist, -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555]
  118 + mission_success_rate = 0, -- 大成功几率
  119 + mission_reward = {}, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5}
  120 + mission_result = 0, -- 战斗结果(0-无效,1-胜利,2-失败)
  121 + mission_roundtime = 0, -- 完成耗时(秒)
  122 + mission_cleartype = 1, -- 1-开始; 2-完成(领取奖励时)
  123 + })
105 return true 124 return true
106 end 125 end
107 126
@@ -158,7 +177,28 @@ function _M.finishQuestRpc(agent, data) @@ -158,7 +177,28 @@ function _M.finishQuestRpc(agent, data)
158 msg["big"] = bigSuccess 177 msg["big"] = bigSuccess
159 msg["id"] = id 178 msg["id"] = id
160 msg["heroFaith"] = heroFaithMap 179 msg["heroFaith"] = heroFaithMap
161 - SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg)) 180 + SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg))
  181 +
  182 +
  183 + local herolist = {}
  184 + for _, heroId in ipairs(task.heros) do
  185 + local hero = role.heros[heroId]
  186 + if hero then
  187 + table.insert(herolist, hero:getProperty("type"))
  188 + end
  189 + end
  190 +
  191 + -- 讨伐行动
  192 + role:log("punitive_action", {
  193 + mission_id = id, --关卡ID
  194 + mission_herolist = herolist, -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555]
  195 + mission_success_rate = totalCoef, -- 大成功几率
  196 + mission_reward = r, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5}
  197 + mission_result = 1, -- 战斗结果(0-无效,1-胜利,2-失败)
  198 + mission_roundtime = config.time, -- 完成耗时(秒)
  199 + mission_cleartype = 2, -- 1-开始; 2-完成(领取奖励时)
  200 + })
  201 +
162 return true 202 return true
163 end 203 end
164 204
src/actions/RoleAction.lua
@@ -300,6 +300,7 @@ function _M.loginRpc( agent, data ) @@ -300,6 +300,7 @@ function _M.loginRpc( agent, data )
300 if msg.newdevice then 300 if msg.newdevice then
301 role:mylog("newdevice", {key1 = agent.ip:toArray(false, ":")[1]}) 301 role:mylog("newdevice", {key1 = agent.ip:toArray(false, ":")[1]})
302 end 302 end
  303 +
303 return true 304 return true
304 end 305 end
305 306
@@ -372,6 +373,38 @@ function _M.createRpc(agent, data) @@ -372,6 +373,38 @@ function _M.createRpc(agent, data)
372 end 373 end
373 374
374 SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response)) 375 SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  376 +
  377 + -- cb付费返利
  378 + skynet.timeout(0, function()
  379 + local cbbackd = cluster.query("center", "cbbackd")
  380 + local uid = newRole:getProperty("uid")
  381 + local start = uid:find("_")
  382 + if start then
  383 + uid = uid:sub(start + 1)
  384 + end
  385 + if cbbackd then
  386 + local status, back = pcall(cluster.call, "center", cbbackd, "getCbBack", {uid = uid, id = roleId})
  387 + if status then
  388 + if back and next(back) and back.reward and next(back.reward) then
  389 + local reward = ""
  390 + for itemId, count in pairs(back.reward) do
  391 + reward = reward:setv(itemId, count)
  392 + end
  393 + if back.reward[70] then
  394 + redisproxy:insertEmail({roleId = roleId, emailId = MailId.CBBackAward2, contentPms = {back.money}, createtime = skynet.timex(), attachments = reward})
  395 + else
  396 + redisproxy:insertEmail({roleId = roleId, emailId = MailId.CBBackAward, contentPms = {back.money}, createtime = skynet.timex(), attachments = reward})
  397 + end
  398 + newRole:mylog("cbback", {key1 = uid, int2 = roleId})
  399 + end
  400 + else
  401 + skynet.error("[ERROR] cbbackd cant call center uid: " .. uid .. " roleId:" .. roleId)
  402 + end
  403 + else
  404 + skynet.error("[ERROR] cbbackd cant call center uid: " .. uid .. " roleId:" .. roleId)
  405 + end
  406 + end)
  407 +
375 return true 408 return true
376 end 409 end
377 410
@@ -537,82 +570,132 @@ function _M.openTimeBoxRpc(agent, data) @@ -537,82 +570,132 @@ function _M.openTimeBoxRpc(agent, data)
537 local slot = msg.slot -- 位置 1 - 6 570 local slot = msg.slot -- 位置 1 - 6
538 571
539 -- 特权卡时间箱额外栏位 572 -- 特权卡时间箱额外栏位
540 - local privExtraCnt = role.storeData:getTimeBoxSlotExtraCount()  
541 - if oper == 1 then  
542 - if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot) + privExtraCnt) then return end  
543 - end 573 + -- local privExtraCnt = role.storeData:getTimeBoxSlotExtraCount()
  574 + -- if oper == 1 then
  575 + -- if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot) + privExtraCnt) then return end
  576 + -- end
544 577
545 local boxL = role:getProperty("boxL") 578 local boxL = role:getProperty("boxL")
546 - local reward, change = {}  
547 - if oper == 1 then -- 打开 579 + local reward, change
  580 + if oper == 1 then -- 构建开始(包括切换构建的id)
548 local itemId = msg.itemId 581 local itemId = msg.itemId
549 - if role:getItemCount(itemId) < 1 then return end  
550 local itemData = csvdb["itemCsv"][itemId] 582 local itemData = csvdb["itemCsv"][itemId]
551 - local randomData = csvdb["item_randomCsv"][itemId]  
552 - if not itemData or not randomData or randomData.openTime <= 0 then return end  
553 -  
554 - if boxL[slot] then return end  
555 - role:costItems({[itemId] = 1}, {log = {desc = "openTimeBox"}})  
556 - boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime}  
557 - role:pushMsg({type = "box", slot = slot, time = randomData.openTime})  
558 - elseif oper == 2 then -- 领取 583 + if not itemData then return 1 end
  584 + if not boxL[slot] then
  585 + boxL[slot] = {}
  586 + else
  587 + local oldId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time
  588 + local unitTime = globalCsv.box_key_time[oldId] * 60
  589 + local doneCnt = math.floor((process + skynet.timex() - time) / unitTime)
  590 + if doneCnt > 0 then
  591 + reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}})
  592 + end
  593 + end
  594 + local limit = globalCsv.box_key_max[itemId] or 5
  595 + if role:getItemCount(itemId) >= limit then return 3 end
  596 +
  597 + boxL[slot] = {id = itemId, process = 0, time = skynet.timex()}
  598 + role:pushMsg({type = "box", slot = slot, time = skynet.timex() + globalCsv.box_productLine_time * 3600})
  599 + elseif oper == 2 then -- 重置运行时间(可以使用加速)
559 local quick = msg.quick 600 local quick = msg.quick
560 - if not boxL[slot] then return end  
561 - local costKey = 0  
562 - if boxL[slot].time > skynet.timex() then -- 没开完  
563 - if not quick then return end 601 + if not boxL[slot] then return 4 end
  602 +
  603 + local itemId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time
  604 + local nowTime = skynet.timex()
  605 + local stopTime = nowTime
  606 + local itemData = csvdb["itemCsv"][itemId]
  607 + local unitTime = globalCsv.box_key_time[itemId] * 60
  608 + if quick then
  609 + stopTime = time + globalCsv.box_productLine_time * 3600
564 local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=") 610 local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
565 - costKey = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]  
566 - if not role:checkItemEnough({[ItemId.BoxKey] = costKey}) then return end  
567 - role:costItems({[ItemId.BoxKey] = costKey}, {log = {desc = "openTimeBox"}})  
568 - role:pushCancel({type = "box", slot = slot}) 611 + local costKey = math.ceil((stopTime - nowTime) / (cost_pre[1] * 60)) * cost_pre[2]
  612 + if not role:checkItemEnough({[ItemId.Diamond] = costKey}) then return 5 end
  613 + role:costItems({[ItemId.Diamond] = costKey}, {log = {desc = "openTimeBox", int1 = slot}})
  614 + else
  615 + stopTime = math.min(nowTime,time + globalCsv.box_productLine_time * 3600)
  616 + end
  617 + role:pushCancel({type = "box", slot = slot})
  618 +
  619 + local doneCnt = math.floor((process + stopTime - time) / unitTime)
  620 + if doneCnt > 0 then
  621 + reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}})
  622 + end
  623 + if role:getItemCount(itemId) >= globalCsv.box_key_max[itemId] then
  624 + nowTime = 0
  625 + end
  626 +
  627 + boxL[slot] = {id = itemId, process = (process + stopTime - time) % unitTime, time = nowTime}
  628 + role:pushMsg({type = "box", slot = slot, time = nowTime + globalCsv.box_productLine_time * 3600})
  629 + elseif oper == 3 then -- 开箱子
  630 + local costId = msg.costId
  631 + local costs = (msg.costs or ""):toNumMap()
  632 + if not costId or not csvdb["itemCsv"][costId] or not next(costs) then return 6 end
  633 +
  634 + local costIdData = csvdb["itemCsv"][costId]
  635 + local count = 0
  636 + for itemId, num in pairs(costs) do
  637 + local itemIdData = csvdb["itemCsv"][itemId]
  638 + if not itemIdData or not csvdb["item_randomCsv"][itemId] or costIdData.quality ~= itemIdData.quality then return 7 end
  639 + count = count + num
569 end 640 end
570 - local boxId = boxL[slot].id  
571 - local itemData = csvdb["itemCsv"][boxId]  
572 - local randomData = csvdb["item_randomCsv"][itemData.id]  
573 - local costTime = skynet.timex() - (boxL[slot].time - randomData.openTime)  
574 - -- 随机奖励 641 +
  642 + if role:getItemCount(costId) < count then return 8 end
  643 + if not role:checkItemEnough(costs) then return 9 end
  644 +
  645 + role:costItems({[costId] = count}, {log = {desc = "openTimeBox"}})
  646 +
575 reward = {} 647 reward = {}
576 - for i = 1, 10 do  
577 - local num = randomData["num" .. i]  
578 - local gift = randomData["gift" .. i]  
579 - if num and gift and num > 0 and gift ~= "" then  
580 - local pool = {}  
581 - for _, temp in ipairs(gift:toArray()) do  
582 - local set = temp:toArray(true, "=")  
583 - table.insert(pool, set) 648 + for itemId, value in pairs(costs) do
  649 + local tempReward = {}
  650 + local randomData = csvdb["item_randomCsv"][itemId]
  651 + local itemData = csvdb["itemCsv"][itemId]
  652 + role:costItems({[itemId] = value}, {log = {desc = "openTimeBox"}})
  653 + for _ = 1, value do
  654 + for i = 1, 10 do
  655 + local num = randomData["num" .. i]
  656 + local gift = randomData["gift" .. i]
  657 + if num and gift and num > 0 and gift ~= "" then
  658 + local pool = {}
  659 + for _, temp in ipairs(gift:toArray()) do
  660 + local set = temp:toArray(true, "=")
  661 + table.insert(pool, set)
  662 + end
  663 +
  664 + local needCount = math.min(#pool, num)
  665 + for j = 1, needCount do
  666 + local idx = math.randWeight(pool, 3)
  667 + tempReward[pool[idx][1]] = (tempReward[pool[idx][1]] or 0) + pool[idx][2]
  668 + table.remove(pool, idx)
  669 + end
  670 + end
584 end 671 end
  672 + end
  673 + tempReward[0] = nil
  674 + role:checkTaskEnter("OpenBox", {id = itemId, count=value, quality=itemData.quality})
  675 + role:log("carriage_dismantle", {
  676 + item_id = itemId, -- 道具id
  677 + item_type = itemData.type, -- 道具类型,具体见枚举表中道具类型枚举表
  678 + item_level = 0, -- 道具等级
  679 + item_number = 1, -- 道具变化数量的绝对值
  680 + carriage_dismantle_type = 1, -- 拆解方式,时间到期:0,钥匙开启:1
  681 + carriage_dismantle_time = 0, -- 拆解耗时,填写实际耗时
  682 + carriage_dismantle_cost = value, -- 拆解花费钥匙数量,未使用填写0
  683 + carriage_dismantle_rwd = tempReward, -- 拆解获得物资,json格式记录,{'itemid1':2,'itemid2':3,…………..}
  684 + })
585 685
586 - local needCount = math.min(#pool, num)  
587 - for j = 1, needCount do  
588 - local idx = math.randWeight(pool, 3)  
589 - reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]  
590 - table.remove(pool, idx)  
591 - end 686 + for id, num in pairs(tempReward) do
  687 + reward[id] = (reward[id] or 0) + num
592 end 688 end
593 end 689 end
594 - reward[0] = nil  
595 -  
596 - boxL[slot] = nil  
597 - reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = boxId}})  
598 - role:checkTaskEnter("OpenBox", {id = boxId, count=1, quality=itemData.quality})  
599 -  
600 - role:log("carriage_dismantle", {  
601 - item_id = boxId, -- 道具id  
602 - item_type = itemData.type, -- 道具类型,具体见枚举表中道具类型枚举表  
603 - item_level = 0, -- 道具等级  
604 - item_number = 1, -- 道具变化数量的绝对值  
605 - carriage_dismantle_type = quick and 1 or 0, -- 拆解方式,时间到期:0,钥匙开启:1  
606 - carriage_dismantle_time = costTime, -- 拆解耗时,填写实际耗时  
607 - carriage_dismantle_cost = costKey, -- 拆解花费钥匙数量,未使用填写0  
608 - carriage_dismantle_rwd = reward, -- 拆解获得物资,json格式记录,{'itemid1':2,'itemid2':3,…………..}  
609 - }) 690 + reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId}})
610 else 691 else
611 return 692 return
612 end 693 end
613 694
614 - role:setProperty("boxL") --刷新  
615 - role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端 695 + role:setProperty("boxL",boxL) --刷新
  696 + if slot then
  697 + role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端
  698 + end
616 SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack(role:packReward(reward, change))) 699 SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack(role:packReward(reward, change)))
617 return true 700 return true
618 end 701 end
@@ -724,11 +807,12 @@ function _M.unLockStoryBookRpc(agent, data) @@ -724,11 +807,12 @@ function _M.unLockStoryBookRpc(agent, data)
724 local storyStatus = role:getProperty("storyB") 807 local storyStatus = role:getProperty("storyB")
725 if storyStatus[storyId] and storyStatus[storyId].s then return end --不需要解锁 808 if storyStatus[storyId] and storyStatus[storyId].s then return end --不需要解锁
726 809
727 - local cost = storyBookData.lockItem:toNumMap()  
728 - if not cost or not next(cost) then return end  
729 - if not role:checkItemEnough(cost) then return end -- 消耗品不足  
730 -  
731 - role:costItems(cost, {log = {desc = "unlockStory", int1 = storyId}}) 810 + if storyBookData.lockItem ~= "free" then
  811 + local cost = storyBookData.lockItem:toNumMap()
  812 + if not cost or not next(cost) then return end
  813 + if not role:checkItemEnough(cost) then return end -- 消耗品不足
  814 + role:costItems(cost, {log = {desc = "unlockStory", int1 = storyId}})
  815 + end
732 816
733 -- 解锁 817 -- 解锁
734 storyStatus[storyId] = storyStatus[storyId] or {} 818 storyStatus[storyId] = storyStatus[storyId] or {}
@@ -807,6 +891,12 @@ function _M.taskActiveRpc(agent, data) @@ -807,6 +891,12 @@ function _M.taskActiveRpc(agent, data)
807 { type = roleField[taskType], field = {"at", taskId}, value = -1 } 891 { type = roleField[taskType], field = {"at", taskId}, value = -1 }
808 }) 892 })
809 893
  894 + role:log("task_reward", {
  895 + task_reward_id = taskId * 100 + taskType, --任务奖励ID
  896 + task_reward_type = 3, --任务奖励类型,见 任务奖励类型枚举表
  897 + task_reward_detail = reward, --任务奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  898 + })
  899 +
810 SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack(role:packReward(reward, change))) 900 SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack(role:packReward(reward, change)))
811 return true 901 return true
812 end 902 end
src/actions/StoreAction.lua
@@ -13,6 +13,9 @@ function _M.rechargeRpc(agent , data) @@ -13,6 +13,9 @@ function _M.rechargeRpc(agent , data)
13 13
14 --创建订单号 14 --创建订单号
15 local partnerOrderId = role:getPurchaseOrder(id) 15 local partnerOrderId = role:getPurchaseOrder(id)
  16 + if partnerOrderId == "" then
  17 + return 1
  18 + end
16 SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId })) 19 SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId }))
17 20
18 if true then return end 21 if true then return end
@@ -149,25 +149,15 @@ function Adv:initByChapter(params) @@ -149,25 +149,15 @@ function Adv:initByChapter(params)
149 self.maps = {} 149 self.maps = {}
150 self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) 150 self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay)
151 151
152 - self:initBattle(nil) 152 + self:initBattle(nil, isToNext)
153 153
154 self:initLayerTask() 154 self:initLayerTask()
155 155
156 - -- 支援效果生效一些  
157 - self:activeSomeSupport() 156 +
158 157
159 self:checkTask(Adv.TaskType.Arrive) 158 self:checkTask(Adv.TaskType.Arrive)
160 self:checkAdvUnlock(1, self.level) 159 self:checkAdvUnlock(1, self.level)
161 160
162 - if isToNext then  
163 - self.battle.player:afterLayer() -- 玩家的buff 清理一下  
164 - end  
165 -  
166 - -- 不是中继层 加上 层 和 地图的buff和被动  
167 - if not self.isRelay then  
168 - self.battle:initMapEffect()  
169 - end  
170 -  
171 -- 中继进入奖励 161 -- 中继进入奖励
172 if relayData and isEnter then 162 if relayData and isEnter then
173 self:awardRelay(relayData, notNotify) 163 self:awardRelay(relayData, notNotify)
@@ -456,8 +446,20 @@ function Adv:clearAdvUnlockCache() @@ -456,8 +446,20 @@ function Adv:clearAdvUnlockCache()
456 self.cacheUnlock = {} 446 self.cacheUnlock = {}
457 end 447 end
458 448
459 -function Adv:initBattle(info) 449 +function Adv:initBattle(info, isToNext)
460 self.battle = require("adv.AdvBattle").new(self) 450 self.battle = require("adv.AdvBattle").new(self)
  451 + -- 支援效果生效一些
  452 + self:activeSomeSupport()
  453 +
  454 + -- 不是中继层 加上 层 和 地图的buff和被动
  455 + if not self.isRelay then
  456 + self.battle:initMapEffect()
  457 + end
  458 +
  459 + if isToNext then
  460 + self.battle.player:afterLayer() -- 玩家的buff 清理一下
  461 + end
  462 +
461 for _, passiveC in ipairs(self.cachePassiveEvent or {}) do 463 for _, passiveC in ipairs(self.cachePassiveEvent or {}) do
462 self.battle:triggerPassive(passiveC[1], passiveC[2]) 464 self.battle:triggerPassive(passiveC[1], passiveC[2])
463 end 465 end
@@ -468,7 +470,7 @@ function Adv:initBattle(info) @@ -468,7 +470,7 @@ function Adv:initBattle(info)
468 map:initBattleAfter() 470 map:initBattleAfter()
469 end 471 end
470 --下层 472 --下层
471 - if not info and self.level ~= 1 then 473 + if not info and isToNext then
472 self.battle.player:attrChangeCondBuffCheck(1) 474 self.battle.player:attrChangeCondBuffCheck(1)
473 end 475 end
474 476
@@ -820,7 +822,7 @@ function Adv:over(success, rewardRatio, overType) @@ -820,7 +822,7 @@ function Adv:over(success, rewardRatio, overType)
820 lv = self.owner:getProperty("level"), 822 lv = self.owner:getProperty("level"),
821 batteV = self.owner:getTeamBattleValue(team.heros), 823 batteV = self.owner:getTeamBattleValue(team.heros),
822 chapter = self.chapterId, 824 chapter = self.chapterId,
823 - format = self.owner:getTeamHerosInfo(team.heros), 825 + format = self.owner:getTeamHerosInfo(team).heros,
824 } 826 }
825 redisproxy:pipelining(function (red) 827 redisproxy:pipelining(function (red)
826 red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数 828 red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数
@@ -1094,10 +1096,10 @@ local function clickOut(self, room, block, params, isExit) @@ -1094,10 +1096,10 @@ local function clickOut(self, room, block, params, isExit)
1094 end 1096 end
1095 1097
1096 if #self.mapStack > 1 then -- 处于夹层中 1098 if #self.mapStack > 1 then -- 处于夹层中
  1099 + self:backLayer(-1)
1097 local oldMapIdx = self:getCurMapIdx() 1100 local oldMapIdx = self:getCurMapIdx()
1098 table.remove(self.mapStack) --退出夹层 1101 table.remove(self.mapStack) --退出夹层
1099 self.battle:iLayerChange(oldMapIdx) 1102 self.battle:iLayerChange(oldMapIdx)
1100 - self:backLayer(-1)  
1101 else --处于底层 1103 else --处于底层
1102 1104
1103 local advPass = self.owner:getProperty("advPass") 1105 local advPass = self.owner:getProperty("advPass")
@@ -1129,8 +1131,8 @@ local function clickOut(self, room, block, params, isExit) @@ -1129,8 +1131,8 @@ local function clickOut(self, room, block, params, isExit)
1129 if curFloorData then 1131 if curFloorData then
1130 self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}, {}) 1132 self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}, {})
1131 end 1133 end
  1134 + self:backNext() --下一关
1132 local isHaveRelay = self:isHaveRelay(self.level) 1135 local isHaveRelay = self:isHaveRelay(self.level)
1133 -  
1134 if isHaveRelay and not self.isRelay then 1136 if isHaveRelay and not self.isRelay then
1135 self:initByChapter({ 1137 self:initByChapter({
1136 chapterId = self.chapterId, 1138 chapterId = self.chapterId,
@@ -1148,7 +1150,6 @@ local function clickOut(self, room, block, params, isExit) @@ -1148,7 +1150,6 @@ local function clickOut(self, room, block, params, isExit)
1148 notNotify = true, 1150 notNotify = true,
1149 }) 1151 })
1150 end 1152 end
1151 - self:backNext() --下一关  
1152 end 1153 end
1153 1154
1154 end 1155 end
@@ -1554,6 +1555,7 @@ local function clickBuild(self, room, block, params) @@ -1554,6 +1555,7 @@ local function clickBuild(self, room, block, params)
1554 end 1555 end
1555 advMine[2].co = mineCo2 1556 advMine[2].co = mineCo2
1556 self.owner:setProperty("advMine", advMine) 1557 self.owner:setProperty("advMine", advMine)
  1558 + self.owner:checkTaskEnter("AdvMineLayer")
1557 end 1559 end
1558 1560
1559 self:checkTask(Adv.TaskType.Build, 1, oldId) 1561 self:checkTask(Adv.TaskType.Build, 1, oldId)
@@ -1604,6 +1606,7 @@ end @@ -1604,6 +1606,7 @@ end
1604 1606
1605 local function clickLayer(self, room, block, params) 1607 local function clickLayer(self, room, block, params)
1606 local oldMapIdx = self:getCurMapIdx() 1608 local oldMapIdx = self:getCurMapIdx()
  1609 + self:backLayer(1)
1607 if block.event.mapIdx then 1610 if block.event.mapIdx then
1608 table.insert(self.mapStack, block.event.mapIdx) --进入夹层 1611 table.insert(self.mapStack, block.event.mapIdx) --进入夹层
1609 else 1612 else
@@ -1620,7 +1623,6 @@ local function clickLayer(self, room, block, params) @@ -1620,7 +1623,6 @@ local function clickLayer(self, room, block, params)
1620 self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId) 1623 self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId)
1621 end 1624 end
1622 self.battle:iLayerChange(oldMapIdx) 1625 self.battle:iLayerChange(oldMapIdx)
1623 - self:backLayer(1)  
1624 return true 1626 return true
1625 end 1627 end
1626 1628
@@ -2051,6 +2053,7 @@ function Adv:enemyDead(enemy, escape) @@ -2051,6 +2053,7 @@ function Adv:enemyDead(enemy, escape)
2051 advMine[2].co = mineCo2 2053 advMine[2].co = mineCo2
2052 advMine[2].ch = mineCh 2054 advMine[2].ch = mineCh
2053 self.owner:setProperty("advMine", advMine) 2055 self.owner:setProperty("advMine", advMine)
  2056 + self.owner:checkTaskEnter("AdvMineKill")
2054 else 2057 else
2055 local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) 2058 local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK)
2056 if toClick then 2059 if toClick then
src/adv/AdvBuff.lua
@@ -35,7 +35,7 @@ Buff.Buff_NO_PASSIVE_MONSTER = 31 -- 地图被动刷新不出来怪物 @@ -35,7 +35,7 @@ Buff.Buff_NO_PASSIVE_MONSTER = 31 -- 地图被动刷新不出来怪物
35 Buff.SNEAK = 32 --潜行 35 Buff.SNEAK = 32 --潜行
36 Buff.DROP_BUFF_BY_ENEMY = 33 -- 怪物掉落加成 -- 怪物使用 36 Buff.DROP_BUFF_BY_ENEMY = 33 -- 怪物掉落加成 -- 怪物使用
37 Buff.GET_PASSIVE = 34 -- 获得 passive -- 结束失效 37 Buff.GET_PASSIVE = 34 -- 获得 passive -- 结束失效
38 -Buff.OBSTACLE_CHANGE = 35 -- 看守类型改变 -- 怪物使用 0 - 1 38 +Buff.OBSTACLE_CHANGE = 35 -- 看守类型改变 -- 怪物使用 2 - 1
39 Buff.DISABLE_AURA = 36 -- 禁用光环 39 Buff.DISABLE_AURA = 36 -- 禁用光环
40 Buff.GET_AURA = 37 -- 获得光环 40 Buff.GET_AURA = 37 -- 获得光环
41 41
src/adv/AdvPassive.lua
@@ -9,6 +9,7 @@ Filter.BUFF_BY_ID = 6 -- 指定id的buff @@ -9,6 +9,7 @@ Filter.BUFF_BY_ID = 6 -- 指定id的buff
9 Filter.CAMP = 7 -- 玩家是指定阵营 9 Filter.CAMP = 7 -- 玩家是指定阵营
10 Filter.RANGE = 8 -- 筛选范围 (触发是地块) 10 Filter.RANGE = 8 -- 筛选范围 (触发是地块)
11 Filter.CLASSIFY = 9 -- 标签 11 Filter.CLASSIFY = 9 -- 标签
  12 +Filter.NO_BUFF_BY_ID = 10 -- 没有指定id的buff
12 13
13 local FilterFactory = {} 14 local FilterFactory = {}
14 FilterFactory[Filter.HP_UP_WITH_EQUAL] = function (_Filter) 15 FilterFactory[Filter.HP_UP_WITH_EQUAL] = function (_Filter)
@@ -47,7 +48,6 @@ FilterFactory[Filter.CAMP] = function (_Filter) @@ -47,7 +48,6 @@ FilterFactory[Filter.CAMP] = function (_Filter)
47 return role:getHerosCamp(role:getProperty("advTeam").heros) == self.value 48 return role:getHerosCamp(role:getProperty("advTeam").heros) == self.value
48 end 49 end
49 end 50 end
50 -  
51 FilterFactory[Filter.RANGE] = function (_Filter) 51 FilterFactory[Filter.RANGE] = function (_Filter)
52 _Filter._execute = function (self, target, params) 52 _Filter._execute = function (self, target, params)
53 if params and self.owner.blockId and self.owner.roomId and params.blockId and params.roomId then 53 if params and self.owner.blockId and self.owner.roomId and params.blockId and params.roomId then
@@ -57,13 +57,18 @@ FilterFactory[Filter.RANGE] = function (_Filter) @@ -57,13 +57,18 @@ FilterFactory[Filter.RANGE] = function (_Filter)
57 return false 57 return false
58 end 58 end
59 end 59 end
60 -  
61 FilterFactory[Filter.CLASSIFY] = function (_Filter) 60 FilterFactory[Filter.CLASSIFY] = function (_Filter)
62 _Filter._execute = function (self, target) 61 _Filter._execute = function (self, target)
63 return target.isClassify and target:isClassify(self.value) 62 return target.isClassify and target:isClassify(self.value)
64 end 63 end
65 end 64 end
66 65
  66 +FilterFactory[Filter.NO_BUFF_BY_ID] = function (_Filter)
  67 + _Filter._execute = function (self, target)
  68 + return not target:hadBuffById(self.value)
  69 + end
  70 +end
  71 +
67 function Filter:ctor(params) 72 function Filter:ctor(params)
68 self.owner = params.owner 73 self.owner = params.owner
69 self.skill = params.skill 74 self.skill = params.skill
@@ -87,6 +92,9 @@ function Filter:getTarget(params) @@ -87,6 +92,9 @@ function Filter:getTarget(params)
87 if self.oType == 2 and params.releaser then 92 if self.oType == 2 and params.releaser then
88 target = params.releaser 93 target = params.releaser
89 end 94 end
  95 + if self.oType == 3 then
  96 + target = self.owner.battle.player
  97 + end
90 return target 98 return target
91 end 99 end
92 100
src/adv/AdvPlayer.lua
@@ -662,7 +662,7 @@ end @@ -662,7 +662,7 @@ end
662 662
663 function Enemy:getObstacle() 663 function Enemy:getObstacle()
664 local obstacle = csvdb["event_monsterCsv"][self.monsterId].obstacle 664 local obstacle = csvdb["event_monsterCsv"][self.monsterId].obstacle
665 - if obstacle == 0 and self:hadBuff(Buff.OBSTACLE_CHANGE) then 665 + if obstacle == 2 and self:hadBuff(Buff.OBSTACLE_CHANGE) then
666 obstacle = 1 666 obstacle = 1
667 end 667 end
668 return obstacle 668 return obstacle
@@ -15,6 +15,7 @@ redisproxy = require &quot;shared.redisproxy&quot; @@ -15,6 +15,7 @@ redisproxy = require &quot;shared.redisproxy&quot;
15 datacenter = require "skynet.datacenter" 15 datacenter = require "skynet.datacenter"
16 mcast_util = require "services/mcast_util" 16 mcast_util = require "services/mcast_util"
17 csvdb = require "shared.csvdata" 17 csvdb = require "shared.csvdata"
  18 +cluster = require "skynet.cluster"
18 19
19 local CMD = {} 20 local CMD = {}
20 local agentInfo = {} -- { client_fd, role, gate_serv, open_timer} 21 local agentInfo = {} -- { client_fd, role, gate_serv, open_timer}
@@ -364,11 +365,6 @@ skynet.start(function() @@ -364,11 +365,6 @@ skynet.start(function()
364 return info 365 return info
365 end) 366 end)
366 367
367 - redisd = skynet.localname(".redis")  
368 - if tonumber(skynet.getenv "logd") == 1 then  
369 - logd = skynet.localname(".log")  
370 - end  
371 -  
372 cs = queue() 368 cs = queue()
373 369
374 pvpd = skynet.localname(".pvpcross") 370 pvpd = skynet.localname(".pvpcross")
1 -Subproject commit f019454e533ec12642ab9d7518c80b73c1cc00bb 1 +Subproject commit ccdf6fcc82fd0a38d1b00bc199baadfd81ec3ab1
@@ -2,24 +2,41 @@ local skynet = require &quot;skynet&quot; @@ -2,24 +2,41 @@ local skynet = require &quot;skynet&quot;
2 2
3 local max_client = tonumber(skynet.getenv("max_client")) 3 local max_client = tonumber(skynet.getenv("max_client"))
4 local max_queue = tonumber(skynet.getenv("max_queue")) 4 local max_queue = tonumber(skynet.getenv("max_queue"))
  5 +local work_count = tonumber(skynet.getenv("thread"))
  6 +local use_logd = tonumber(skynet.getenv("logd"))
5 7
6 skynet.start(function() 8 skynet.start(function()
7 print("Server start") 9 print("Server start")
8 skynet.newservice("debug_console", tonumber(skynet.getenv("debug_port"))) 10 skynet.newservice("debug_console", tonumber(skynet.getenv("debug_port")))
9 11
10 12
  13 + -- 启动redis
  14 + for i = 1, work_count do
  15 + local redisd = skynet.newservice("services/redisd", i)
  16 + skynet.call(redisd, "lua", "open", {
  17 + redishost = skynet.getenv("redis_host"),
  18 + redisport = tonumber(skynet.getenv("redis_port")),
  19 + redisdb = tonumber(skynet.getenv("redis_db")),
  20 + auth = skynet.getenv("redis_auth")
  21 + })
  22 + end
  23 +
  24 + --启动log
  25 + if use_logd == 1 then
  26 + for i = 1, work_count * 2 do
  27 + local logd = skynet.newservice("services/logd", i)
  28 + skynet.call(logd, "lua", "open")
  29 + end
  30 + end
  31 +
11 local httpd = skynet.newservice("services/httpweb", tonumber(skynet.getenv("httpweb_port"))) 32 local httpd = skynet.newservice("services/httpweb", tonumber(skynet.getenv("httpweb_port")))
12 local watchdog = skynet.newservice("services/watchdog", max_client) 33 local watchdog = skynet.newservice("services/watchdog", max_client)
13 34
  35 +
14 skynet.call(watchdog, "lua", "start", { 36 skynet.call(watchdog, "lua", "start", {
15 port = tonumber(skynet.getenv("server_port")), 37 port = tonumber(skynet.getenv("server_port")),
16 maxclient = max_client + max_queue + 10, 38 maxclient = max_client + max_queue + 10,
17 httpd = httpd, 39 httpd = httpd,
18 -  
19 - redishost = skynet.getenv("redis_host"),  
20 - redisport = tonumber(skynet.getenv("redis_port")),  
21 - redisdb = tonumber(skynet.getenv("redis_db")),  
22 - auth = skynet.getenv("redis_auth"),  
23 }) 40 })
24 41
25 skynet.exit() 42 skynet.exit()
src/models/Activity.lua
@@ -24,8 +24,13 @@ Activity.ActivityType = { @@ -24,8 +24,13 @@ Activity.ActivityType = {
24 Exchange = 18, -- 兑换活动 24 Exchange = 18, -- 兑换活动
25 HangDrop = 19, -- 挂机掉落活动 25 HangDrop = 19, -- 挂机掉落活动
26 Gachakon = 20, -- 扭蛋活动 26 Gachakon = 20, -- 扭蛋活动
27 -}  
28 27
  28 + WishHeroPool = 23, -- 心愿卡池
  29 + ActHeroPool = 24, -- 活动卡池
  30 + ActShopGoods = 25, -- 活动商品
  31 +
  32 + Crisis = 26, -- 宝藏怪活动
  33 +}
29 34
30 local function checkActivityType(activityType) 35 local function checkActivityType(activityType)
31 if type(activityType) == "string" then 36 if type(activityType) == "string" then
@@ -41,12 +46,19 @@ function Activity:ctor(properties) @@ -41,12 +46,19 @@ function Activity:ctor(properties)
41 self._isOpen = {} 46 self._isOpen = {}
42 end 47 end
43 48
  49 +function Activity:getType(actType)
  50 + if type(actType) == "string" then
  51 + actType = Activity.ActivityType[actType]
  52 + end
  53 + return actType or 0
  54 +end
  55 +
44 56
45 Activity.schema = { 57 Activity.schema = {
46 actime = {"table", {}}, -- 最近检查某项活动的开始时间 {id = time} 58 actime = {"table", {}}, -- 最近检查某项活动的开始时间 {id = time}
47 round = {"table", {}}, -- 记录活动到了第几轮 {id = roundnum} 59 round = {"table", {}}, -- 记录活动到了第几轮 {id = roundnum}
48 act4 = {"table", {}}, -- {0 = day, 1= -1, 2 = -1} == 签到活动 60 act4 = {"table", {}}, -- {0 = day, 1= -1, 2 = -1} == 签到活动
49 - act6 = {"table", {}}, -- {1 = 1, 2 = 1} == 付费签到活动 61 + act6 = {"table", {}}, -- {0 = day, 1 = 1, 2 = 1} == 付费签到活动
50 act8 = {"number", 0}, -- 充值返利 62 act8 = {"number", 0}, -- 充值返利
51 63
52 act11 = {"table", {}}, -- {0 = 贩卖数量, 1=1, 2=1} 贩卖周活动 1表示领取过该档位的奖励 64 act11 = {"table", {}}, -- {0 = 贩卖数量, 1=1, 2=1} 贩卖周活动 1表示领取过该档位的奖励
@@ -58,6 +70,9 @@ Activity.schema = { @@ -58,6 +70,9 @@ Activity.schema = {
58 act18 = {"table", {}, true}, -- {id=兑换数量} 70 act18 = {"table", {}, true}, -- {id=兑换数量}
59 act19 = {"number", 0}, -- {挂机信息} 71 act19 = {"number", 0}, -- {挂机信息}
60 act20 = {"table", {}}, -- {id=扭蛋抽出数量} 72 act20 = {"table", {}}, -- {id=扭蛋抽出数量}
  73 +
  74 + act24 = {"table", {}, true}, -- 活动卡池 {id=repaynum}
  75 + act26 = {"table", {}}, -- {task = {id = count}, socre = {id = status}}
61 } 76 }
62 77
63 function Activity:data() 78 function Activity:data()
@@ -76,6 +91,7 @@ function Activity:data() @@ -76,6 +91,7 @@ function Activity:data()
76 act18 = self:getProperty("act18"), 91 act18 = self:getProperty("act18"),
77 act19 = self:getProperty("act19"), 92 act19 = self:getProperty("act19"),
78 act20 = self:getProperty("act20"), 93 act20 = self:getProperty("act20"),
  94 + act26 = self:getProperty("act26"),
79 } 95 }
80 end 96 end
81 97
@@ -153,7 +169,12 @@ function Activity:isOpen(activityType) @@ -153,7 +169,12 @@ function Activity:isOpen(activityType)
153 return false 169 return false
154 end 170 end
155 171
156 -function Activity:isOpenById(id) 172 +function Activity:isOpenById(id, activityType)
  173 + activityType = checkActivityType(activityType)
  174 + local cfg = csvdb["activity_ctrlCsv"][id]
  175 + if not cfg then return false end
  176 + if activityType ~= 0 and cfg.showType ~= activityType then return false end
  177 +
157 return self._isOpen[id] 178 return self._isOpen[id]
158 end 179 end
159 180
@@ -365,6 +386,11 @@ activityFunc[Activity.ActivityType.PaySignIn] = { @@ -365,6 +386,11 @@ activityFunc[Activity.ActivityType.PaySignIn] = {
365 ["init"] = function(self, actType, isCrossDay, notify) 386 ["init"] = function(self, actType, isCrossDay, notify)
366 self:updateActData(actType, {}, not notify) 387 self:updateActData(actType, {}, not notify)
367 end, 388 end,
  389 + ["crossDay"] = function(self, actType, notify)
  390 + local curData = self:getActData(actType)
  391 + curData[0] = (curData[0] or 0) + 1
  392 + self:updateActData(actType, curData, not notify)
  393 + end,
368 ["close"] = function(self, actType, notify) 394 ["close"] = function(self, actType, notify)
369 self.owner.storeData:SetActGoodsFlag("paySignIn", 0) 395 self.owner.storeData:SetActGoodsFlag("paySignIn", 0)
370 396
@@ -473,6 +499,19 @@ activityFunc[Activity.ActivityType.Gachakon] = { @@ -473,6 +499,19 @@ activityFunc[Activity.ActivityType.Gachakon] = {
473 end, 499 end,
474 } 500 }
475 501
  502 +-- 活动卡池
  503 +activityFunc[Activity.ActivityType.ActHeroPool] = {
  504 + ["init"] = function(self, actType, isCrossDay, notify, actId)
  505 + end,
  506 + ["close"] = function(self, actType, notify, actId)
  507 + local actData = self:getActData(actType)
  508 + local cfg = csvdb["activity_ctrlCsv"][actId]
  509 + if not cfg then return end
  510 + actData[cfg.condition] = nil
  511 + self:updateActData(actType, actData, not notify)
  512 + end,
  513 +}
  514 +
476 -- 挂机掉落 515 -- 挂机掉落
477 activityFunc[Activity.ActivityType.HangDrop] = { 516 activityFunc[Activity.ActivityType.HangDrop] = {
478 ["init"] = function(self, actType, isCrossDay, notify, actId) 517 ["init"] = function(self, actType, isCrossDay, notify, actId)
@@ -524,7 +563,9 @@ function Activity:closeActivity(actId, notify, notUpdateAct) @@ -524,7 +563,9 @@ function Activity:closeActivity(actId, notify, notUpdateAct)
524 self:recycleActItem(actId) 563 self:recycleActItem(actId)
525 end 564 end
526 if Activity.schema["act".. actType] then 565 if Activity.schema["act".. actType] then
527 - self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct) 566 + if not Activity.schema["act" .. actType][3] then
  567 + self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct)
  568 + end
528 end 569 end
529 end 570 end
530 571
@@ -689,5 +730,60 @@ function Activity:getBattleTicket(actId) @@ -689,5 +730,60 @@ function Activity:getBattleTicket(actId)
689 end 730 end
690 end 731 end
691 732
  733 +activityFunc[Activity.ActivityType.ActShopGoods] = {
  734 + ["init"] = function(self, actType, isCrossDay, notify, actId)
  735 + end,
  736 + ["close"] = function(self, actType, notify)
  737 + local rechargeRecord = self.owner.storeData:getProperty("payR")
  738 + for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do
  739 + if cfg.shop == 3 and cfg.type == ShopPackType.ActShopPack then
  740 + rechargeRecord[id] = nil
  741 + end
  742 + end
  743 + self.owner.storeData:updateProperty({field="payR", value=rechargeRecord})
  744 + end,
  745 +}
  746 +
  747 +
  748 +
  749 +activityFunc[Activity.ActivityType.Crisis] = {
  750 + ["check"] = function(self, actType, notify, atype, count) -- 检查
  751 + count = count or 1
  752 + local isOpen, actId = self:isOpen(actType)
  753 + local actData = self:getActData(actType) or {}
  754 + actData.task = actData.task or {}
  755 + local change = false
  756 + local actCsv = csvdb["activity_crisisCsv"][actId]
  757 + for id, actSet in pairs(actCsv) do
  758 + if actSet.type == atype then
  759 + local status = actData.task[id] or 0
  760 + status = status + count
  761 + if status >= actSet.condition1 then
  762 + local reward
  763 + if actSet.loop == 1 then
  764 + local rcount = math.floor(status / actSet.condition1)
  765 + reward = actSet.reward:toNumMap()
  766 + for itemId, itemC in pairs(reward) do
  767 + reward[itemId] = itemC * rcount
  768 + end
  769 + status = status % actSet.condition1
  770 + else
  771 + reward = actSet.reward
  772 + status = -1
  773 + end
  774 +
  775 + self.owner:award(reward, {log = {desc = "activity_crisis"}, notNotify = not notify})
  776 + end
  777 + actData.task[id] = status
  778 + change = true
  779 + end
  780 + end
  781 + if change then
  782 + -- 更新下排行榜
  783 + self.owner:updateRankCommon(RANK_TYPE.ActCrisis, self.owner:getItemCount(ItemId.CrisisScore))
  784 + self:updateActData(actType, actData)
  785 + end
  786 + end,
  787 +}
692 788
693 return Activity 789 return Activity
src/models/Email.lua
@@ -62,7 +62,11 @@ function Email:data() @@ -62,7 +62,11 @@ function Email:data()
62 end 62 end
63 63
64 if attachments == "" and emailData.attachment ~= "" then 64 if attachments == "" and emailData.attachment ~= "" then
65 - attachments = emailData.attachment:format(table.unpack(rewardPms)) 65 + if next(rewardPms) then
  66 + attachments = emailData.attachment:format(table.unpack(rewardPms))
  67 + else
  68 + attachments = emailData.attachment
  69 + end
66 end 70 end
67 end 71 end
68 72
src/models/RoleBattle.lua
@@ -44,7 +44,7 @@ function Role:checkBattle(battleType, params) @@ -44,7 +44,7 @@ function Role:checkBattle(battleType, params)
44 44
45 local fixData = { 45 local fixData = {
46 hang = function() 46 hang = function()
47 - for slot, hero in pairs(self:getProperty("hangTS")) do 47 + for slot, hero in pairs(self:getProperty("hangTS").heros) do
48 selflist[slot] = hero.type 48 selflist[slot] = hero.type
49 end 49 end
50 heroscore = self:getProperty("hangTBV") 50 heroscore = self:getProperty("hangTBV")
@@ -59,7 +59,7 @@ function Role:checkBattle(battleType, params) @@ -59,7 +59,7 @@ function Role:checkBattle(battleType, params)
59 end, 59 end,
60 tower = function() 60 tower = function()
61 local towerF = self:getTeamFormatByType(TeamSystemType.Tower) 61 local towerF = self:getTeamFormatByType(TeamSystemType.Tower)
62 - for slot, hero in pairs(self:getTeamHerosInfo(towerF.heros)) do 62 + for slot, hero in pairs(self:getTeamHerosInfo(towerF).heros) do
63 selflist[slot] = hero.type 63 selflist[slot] = hero.type
64 end 64 end
65 heroscore = self:getTeamBattleValue(towerF.heros) 65 heroscore = self:getTeamBattleValue(towerF.heros)
@@ -74,7 +74,7 @@ function Role:checkBattle(battleType, params) @@ -74,7 +74,7 @@ function Role:checkBattle(battleType, params)
74 end, 74 end,
75 bonus = function() 75 bonus = function()
76 local bTeam = self:getTeamFormatByType(TeamSystemType.BonusBattle) 76 local bTeam = self:getTeamFormatByType(TeamSystemType.BonusBattle)
77 - for slot, hero in pairs(self:getTeamHerosInfo(bTeam.heros)) do 77 + for slot, hero in pairs(self:getTeamHerosInfo(bTeam).heros) do
78 selflist[slot] = hero.type 78 selflist[slot] = hero.type
79 end 79 end
80 heroscore = self:getTeamBattleValue(bTeam.heros) 80 heroscore = self:getTeamBattleValue(bTeam.heros)
@@ -88,7 +88,7 @@ function Role:checkBattle(battleType, params) @@ -88,7 +88,7 @@ function Role:checkBattle(battleType, params)
88 end 88 end
89 end, 89 end,
90 act_battle = function() 90 act_battle = function()
91 - for slot, hero in pairs(self:getTeamHerosInfo(params.heros)) do 91 + for slot, hero in pairs(self:getTeamHerosInfo(params).heros) do
92 selflist[slot] = hero.type 92 selflist[slot] = hero.type
93 end 93 end
94 heroscore = self:getTeamBattleValue(params.heros) 94 heroscore = self:getTeamBattleValue(params.heros)
@@ -102,7 +102,7 @@ function Role:checkBattle(battleType, params) @@ -102,7 +102,7 @@ function Role:checkBattle(battleType, params)
102 end 102 end
103 end, 103 end,
104 pvpc = function() 104 pvpc = function()
105 - for slot, hero in pairs(self:getProperty("pvpTSC")) do 105 + for slot, hero in pairs(self:getProperty("pvpTSC").heros) do
106 selflist[slot] = hero.type 106 selflist[slot] = hero.type
107 end 107 end
108 heroscore = self:getProperty("pvpTBVC") 108 heroscore = self:getProperty("pvpTBVC")
@@ -124,7 +124,7 @@ function Role:checkBattle(battleType, params) @@ -124,7 +124,7 @@ function Role:checkBattle(battleType, params)
124 pvph = function() 124 pvph = function()
125 for idx, team in pairs(self:getProperty("pvpTSH")) do 125 for idx, team in pairs(self:getProperty("pvpTSH")) do
126 selflist[idx] = selflist[idx] or {} 126 selflist[idx] = selflist[idx] or {}
127 - for slot, hero in pairs(team) do 127 + for slot, hero in pairs(team.heros) do
128 selflist[idx][slot] = hero.type 128 selflist[idx][slot] = hero.type
129 end 129 end
130 end 130 end
src/models/RoleCross.lua
@@ -19,8 +19,8 @@ RoleCross.bind = function (Role) @@ -19,8 +19,8 @@ RoleCross.bind = function (Role)
19 -- 好友详细队伍信息 19 -- 好友详细队伍信息
20 function Role:friendInfo() 20 function Role:friendInfo()
21 local info = self:friendSInfo() 21 local info = self:friendSInfo()
22 - local heros = self:getProperty("pvpTBVC") ~= 0 and self:getProperty("pvpTSC") or self:getProperty("hangTS")  
23 - info.heros = heros 22 + local team = self:getProperty("pvpTBVC") ~= 0 and self:getProperty("pvpTSC") or self:getProperty("hangTS")
  23 + info.team = team
24 return info 24 return info
25 end 25 end
26 26
@@ -36,7 +36,7 @@ RoleCross.bind = function (Role) @@ -36,7 +36,7 @@ RoleCross.bind = function (Role)
36 level = self:getProperty("level"), 36 level = self:getProperty("level"),
37 headId = self:getProperty("headId"), 37 headId = self:getProperty("headId"),
38 battleV = self:getProperty("pvpTBVC"), 38 battleV = self:getProperty("pvpTBVC"),
39 - heros = self:getProperty("pvpTSC"), 39 + team = self:getProperty("pvpTSC"),
40 battleInfo = self:getProperty("pvpTBC") 40 battleInfo = self:getProperty("pvpTBC")
41 } 41 }
42 return info 42 return info
@@ -49,7 +49,7 @@ RoleCross.bind = function (Role) @@ -49,7 +49,7 @@ RoleCross.bind = function (Role)
49 level = self:getProperty("level"), 49 level = self:getProperty("level"),
50 headId = self:getProperty("headId"), 50 headId = self:getProperty("headId"),
51 battleV = self:getProperty("pvpTBVH"), 51 battleV = self:getProperty("pvpTBVH"),
52 - heros = self:getProperty("pvpTSH"), 52 + team = self:getProperty("pvpTSH"),
53 battleInfo = self:getProperty("pvpTBH") 53 battleInfo = self:getProperty("pvpTBH")
54 } 54 }
55 return info 55 return info
@@ -281,7 +281,7 @@ function CMD.friendInfo(roleId) @@ -281,7 +281,7 @@ function CMD.friendInfo(roleId)
281 headId = info.headId, 281 headId = info.headId,
282 ltime = info.ltime, 282 ltime = info.ltime,
283 battleV = info.pvpTBVC ~= 0 and info.pvpTBVC or info.hangTBV, 283 battleV = info.pvpTBVC ~= 0 and info.pvpTBVC or info.hangTBV,
284 - heros = info.pvpTBVC ~= 0 and info.pvpTSC or info.hangTS 284 + team = info.pvpTBVC ~= 0 and info.pvpTSC or info.hangTS
285 } 285 }
286 end 286 end
287 287
@@ -297,7 +297,7 @@ function CMD.pvpCInfo(roleId) @@ -297,7 +297,7 @@ function CMD.pvpCInfo(roleId)
297 level = info.level, 297 level = info.level,
298 headId = info.headId, 298 headId = info.headId,
299 battleV = info.pvpTBVC, 299 battleV = info.pvpTBVC,
300 - heros = info.pvpTSC, 300 + team = info.pvpTSC,
301 battleInfo = info.pvpTBC 301 battleInfo = info.pvpTBC
302 } 302 }
303 end 303 end
@@ -309,7 +309,7 @@ function CMD.pvpHInfo(roleId) @@ -309,7 +309,7 @@ function CMD.pvpHInfo(roleId)
309 level = info.level, 309 level = info.level,
310 headId = info.headId, 310 headId = info.headId,
311 battleV = info.pvpTBVH, 311 battleV = info.pvpTBVH,
312 - heros = info.pvpTSH, 312 + team = info.pvpTSH,
313 battleInfo = info.pvpTBH 313 battleInfo = info.pvpTBH
314 } 314 }
315 end 315 end
src/models/RoleLog.lua
1 local serverId = skynet.getenv("servId") 1 local serverId = skynet.getenv("servId")
2 local server_id = (skynet.getenv("serverType") or "localtest") .. "_" .. serverId 2 local server_id = (skynet.getenv("serverType") or "localtest") .. "_" .. serverId
  3 +local logproxy = require "shared.logproxy"
3 4
4 --[[ 5 --[[
5 100 购买/兑换行为 6 100 购买/兑换行为
@@ -49,6 +50,7 @@ local ItemReason = { @@ -49,6 +50,7 @@ local ItemReason = {
49 actHangDrop = 134, -- 掉落活动奖励 50 actHangDrop = 134, -- 掉落活动奖励
50 actBattle = 135, -- 活动关卡 51 actBattle = 135, -- 活动关卡
51 actMilestone = 136, -- 活动关卡boss伤害里程碑 52 actMilestone = 136, -- 活动关卡boss伤害里程碑
  53 + worldBossReward = 137, -- 世界boss翻牌奖励
52 54
53 55
54 advHang = 301, -- 拾荒挂机 56 advHang = 301, -- 拾荒挂机
@@ -89,6 +91,7 @@ local ItemReason = { @@ -89,6 +91,7 @@ local ItemReason = {
89 actSign = 1007, -- 活动签到 91 actSign = 1007, -- 活动签到
90 actPaySign = 1008, -- 活动付费签到 92 actPaySign = 1008, -- 活动付费签到
91 calendaTask = 1009, -- 英雄帖 93 calendaTask = 1009, -- 英雄帖
  94 + actMilecrisis = 1010, -- 物资危机
92 95
93 -- 餐厅 96 -- 餐厅
94 greenHourse = 1101, -- 食材获得 97 greenHourse = 1101, -- 食材获得
@@ -251,13 +254,6 @@ local MethodType = { @@ -251,13 +254,6 @@ local MethodType = {
251 hero_break_result = "json", -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..} 254 hero_break_result = "json", -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
252 hero_break_level = true, -- 英雄突破后等级上限 255 hero_break_level = true, -- 英雄突破后等级上限
253 }, 256 },
254 - hero_talent = { --英雄天赋升级  
255 - hero_id = true, -- 英雄ID  
256 - hero_talent_cost = "json", -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}  
257 - hero_talent_levelbef = true, -- 英雄技能升级前等级  
258 - hero_talent_level = true, -- 英雄技能升级后等级  
259 - hero_talent_id = true, -- 天赋id  
260 - },  
261 hero_jewel = { --英雄铭文 257 hero_jewel = { --英雄铭文
262 hero_id = true, -- 英雄ID 258 hero_id = true, -- 英雄ID
263 hero_jewel_sequence = "ucode", -- 铭文装备编号,用以关联一次装备时产生的多条日志 259 hero_jewel_sequence = "ucode", -- 铭文装备编号,用以关联一次装备时产生的多条日志
@@ -287,7 +283,7 @@ local MethodType = { @@ -287,7 +283,7 @@ local MethodType = {
287 gacha_up = true, -- 卡池UP角色 283 gacha_up = true, -- 卡池UP角色
288 gacha_times = true, -- 抽卡次数 284 gacha_times = true, -- 抽卡次数
289 gacha_reward = "json", -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} 285 gacha_reward = "json", -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
290 - currency = "json", -- 消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} 286 + gacha_cost = "json", -- 消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
291 gacha_cnt = true, -- 保底计数 287 gacha_cnt = true, -- 保底计数
292 }, 288 },
293 equip_wear = { --装备穿戴与卸载 289 equip_wear = { --装备穿戴与卸载
@@ -295,8 +291,8 @@ local MethodType = { @@ -295,8 +291,8 @@ local MethodType = {
295 equip_id = true, --装备ID 291 equip_id = true, --装备ID
296 equip_wear_action = true, --装备操作类型:装备:0,卸载:1 292 equip_wear_action = true, --装备操作类型:装备:0,卸载:1
297 equip_wear_part = true, --装备部位,记录部位ID 293 equip_wear_part = true, --装备部位,记录部位ID
298 - equip_wear_result = "json", --装备操作后结果,记录属性变化,json格式记录,{“aa”:1234,"bb":4567}  
299 - equip_wear_change = "json", --装备操作变化值,记录属性变化,记录正负值,json格式记录,{“aa”:1234,"bb":-45} 294 + equip_wear_scorebef = true, --装备前英雄评分
  295 + equip_wear_score = true, --装备后英雄评分
300 equip_wear_mode = true, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1 296 equip_wear_mode = true, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1
301 equip_wear_seqid = "ucode", --自动穿戴时记录的系列ID,用以关联一次性装备时候产生的多条记录 297 equip_wear_seqid = "ucode", --自动穿戴时记录的系列ID,用以关联一次性装备时候产生的多条记录
302 }, 298 },
@@ -413,6 +409,7 @@ local MethodType = { @@ -413,6 +409,7 @@ local MethodType = {
413 restaurant_order_status = true, -- 订单任务状态,接受:0, 拒绝:1, 完成:2 409 restaurant_order_status = true, -- 订单任务状态,接受:0, 拒绝:1, 完成:2
414 restaurant_order_rwd = "json", -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….} 410 restaurant_order_rwd = "json", -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
415 restaurant_order_lv = true, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3 411 restaurant_order_lv = true, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3
  412 + restaurant_order_type = true, -- 订单任务类型,0:特殊顾客,1:特别订单
416 }, 413 },
417 restaurant_collect = { --餐厅顾客图谱 414 restaurant_collect = { --餐厅顾客图谱
418 restaurant_collect_id = true, -- 图谱收集ID 415 restaurant_collect_id = true, -- 图谱收集ID
@@ -504,6 +501,28 @@ local MethodType = { @@ -504,6 +501,28 @@ local MethodType = {
504 mission_pick_fund_beflv = true, -- 资助前资助等级 501 mission_pick_fund_beflv = true, -- 资助前资助等级
505 mission_pick_fund_aftlv = true, -- 资助后资助等级 502 mission_pick_fund_aftlv = true, -- 资助后资助等级
506 }, 503 },
  504 + function_open = { -- 功能开启日志
  505 + function_id = true, --功能ID
  506 + },
  507 + punitive_action = { -- 讨伐行动 --TODO
  508 + mission_id = true, --关卡ID
  509 + mission_herolist = "json", -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555]
  510 + mission_success_rate = true, -- 大成功几率
  511 + mission_reward = "json", -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5}
  512 + mission_result = true, -- 战斗结果(0-无效,1-胜利,2-失败)
  513 + mission_roundtime = true, -- 完成耗时(秒)
  514 + mission_cleartype = true, -- 1-开始; 2-完成(领取奖励时)
  515 + },
  516 + hero_talent = { --英雄精进(原英雄天赋升级) TODO
  517 + hero_id = true, --英雄ID
  518 + hero_talent_stagebef = true, --英雄精进升级前停留阶段
  519 + hero_talent_stage = true, --英雄精进升级后停留阶段
  520 + hero_talent_cost = "json", --英雄精进升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,….}
  521 + hero_talent_subid = true, --升级属性ID,生命、攻击、防御、命中、闪避分别对应(0,1,2,3,4)
  522 + hero_talent_sublevel = true, --升级属性等级,如生命升级从1到2,则记录2
  523 + },
  524 +
  525 +
507 } 526 }
508 527
509 local function printError(info) 528 local function printError(info)
@@ -524,20 +543,26 @@ local function isIos(self) @@ -524,20 +543,26 @@ local function isIos(self)
524 return sid == 2 543 return sid == 2
525 end 544 end
526 545
527 -local appid, sdkId 546 +local sdkId
  547 +local AppId = {
  548 + [1] = 4787,
  549 + [2] = 4788,
  550 + [3] = 4789,
  551 +}
528 local function getBaseLog(self) 552 local function getBaseLog(self)
529 local uid = self:getProperty("uid") 553 local uid = self:getProperty("uid")
530 - if not appid then  
531 - appid, sdkId = string.match(uid, "(.*)_(.*)")  
532 - if not appid then 554 + local sid = self:getProperty("sid")
  555 + if not sdkId then
  556 + _, sdkId = string.match(uid, "(.*)_(.*)")
  557 + if not _ then
533 sdkId = uid 558 sdkId = uid
534 - appid = 0  
535 end 559 end
536 end 560 end
  561 +
537 local log = { 562 local log = {
538 server_id = server_id, 563 server_id = server_id,
539 timestamp = skynet.timex(), 564 timestamp = skynet.timex(),
540 - app_id = appid, 565 + app_id = AppId[sid] or 0,
541 plat_id = isIos(self) and 0 or 1, 566 plat_id = isIos(self) and 0 or 1,
542 sdk_uid = sdkId, 567 sdk_uid = sdkId,
543 account_id = uid, 568 account_id = uid,
@@ -565,6 +590,7 @@ local LogType = { @@ -565,6 +590,7 @@ local LogType = {
565 logout = "common", 590 logout = "common",
566 guide = "common", 591 guide = "common",
567 newdevice = "common", 592 newdevice = "common",
  593 + cbback = "common",
568 594
569 in_item = "common", 595 in_item = "common",
570 out_item = "common", 596 out_item = "common",
@@ -765,8 +791,7 @@ function RoleLog.bind(Role) @@ -765,8 +791,7 @@ function RoleLog.bind(Role)
765 end 791 end
766 end 792 end
767 end 793 end
768 - if not logd then return end  
769 - pcall(skynet.send, logd, "lua", "log", doc, "bi") 794 + logproxy:log(doc, "bi")
770 end 795 end
771 796
772 function Role:logItems(itemId, before, after, log) 797 function Role:logItems(itemId, before, after, log)
@@ -825,8 +850,7 @@ function RoleLog.bind(Role) @@ -825,8 +850,7 @@ function RoleLog.bind(Role)
825 end 850 end
826 end 851 end
827 doc["@type"] = logType 852 doc["@type"] = logType
828 - if not logd then return end  
829 - pcall(skynet.send, logd, "lua", "log", doc, "log") 853 + logproxy:log(doc, "log")
830 end 854 end
831 855
832 856
src/models/RolePlugin.lua
@@ -356,16 +356,41 @@ function RolePlugin.bind(Role) @@ -356,16 +356,41 @@ function RolePlugin.bind(Role)
356 if not self:costDiamond(pms) then 356 if not self:costDiamond(pms) then
357 return 357 return
358 end 358 end
359 - itemCountT[ItemId.Diamond] = nil  
360 end 359 end
361 for itemId, count in pairs(itemCountT) do 360 for itemId, count in pairs(itemCountT) do
362 - pms.itemId = itemId  
363 - pms.count = - count  
364 - self:addItem(pms) 361 + if itemId ~= ItemId.Diamond then
  362 + pms.itemId = itemId
  363 + pms.count = - count
  364 + self:addItem(pms)
  365 + self:itemDeltaEvent(pms)
  366 + end
365 end 367 end
366 return true 368 return true
367 end 369 end
368 370
  371 + function Role:itemDeltaEvent(pms)
  372 + self:eventBoxL(pms)
  373 + end
  374 +
  375 + -- 拆解室的生产线启动
  376 + function Role:eventBoxL(pms)
  377 + local limit = globalCsv.box_key_max[pms.itemId]
  378 + if not limit then return end
  379 +
  380 + local update = false
  381 + local boxL = self:getProperty("boxL") or {}
  382 + for slot, data in pairs(boxL) do
  383 + if data.time == 0 and data.id == pms.itemId and self:getItemCount(pms.itemId) < limit then
  384 + update = true
  385 + data.time = skynet.timex()
  386 + end
  387 + end
  388 +
  389 + if update then
  390 + self:updateProperty({field = "boxL", value = boxL})
  391 + end
  392 + end
  393 +
369 function Role:getItemCount(itemId) 394 function Role:getItemCount(itemId)
370 if itemId == ItemId.Diamond then 395 if itemId == ItemId.Diamond then
371 return self:getAllDiamond() 396 return self:getAllDiamond()
@@ -1014,6 +1039,7 @@ function RolePlugin.bind(Role) @@ -1014,6 +1039,7 @@ function RolePlugin.bind(Role)
1014 1039
1015 if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then 1040 if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then
1016 local unlockData = csvdb["unlockCsv"][func] 1041 local unlockData = csvdb["unlockCsv"][func]
  1042 + self:log("function_open", {function_id = func})
1017 if unlockData.type == 4 then -- 解锁神器 1043 if unlockData.type == 4 then -- 解锁神器
1018 if self:getProperty("advAFOpen")[unlockData.value1] ~= 1 then 1044 if self:getProperty("advAFOpen")[unlockData.value1] ~= 1 then
1019 self:changeUpdates({{type = "advAFOpen", field = unlockData.value1, value = 1}}) 1045 self:changeUpdates({{type = "advAFOpen", field = unlockData.value1, value = 1}})
@@ -1176,7 +1202,7 @@ function RolePlugin.bind(Role) @@ -1176,7 +1202,7 @@ function RolePlugin.bind(Role)
1176 lv = self:getProperty("level"), 1202 lv = self:getProperty("level"),
1177 batteV = battleV, 1203 batteV = battleV,
1178 level = level, 1204 level = level,
1179 - format = self:getTeamHerosInfo(towerTeam.heros), 1205 + format = self:getTeamHerosInfo(towerTeam).heros,
1180 } 1206 }
1181 local roleId = self:getProperty("id") 1207 local roleId = self:getProperty("id")
1182 redisproxy:pipelining(function (red) 1208 redisproxy:pipelining(function (red)
@@ -1324,9 +1350,10 @@ function RolePlugin.bind(Role) @@ -1324,9 +1350,10 @@ function RolePlugin.bind(Role)
1324 return teamInfo 1350 return teamInfo
1325 end 1351 end
1326 1352
1327 - function Role:getTeamHerosInfo(heroIds) 1353 + function Role:getTeamHerosInfo(team)
  1354 + local format = {}
1328 local heros = {} 1355 local heros = {}
1329 - for slot, heroId in pairs(heroIds or {}) do 1356 + for slot, heroId in pairs(team.heros or {}) do
1330 local hero = self.heros[heroId] 1357 local hero = self.heros[heroId]
1331 heros[slot] = { 1358 heros[slot] = {
1332 type = hero:getProperty("type"), 1359 type = hero:getProperty("type"),
@@ -1334,7 +1361,10 @@ function RolePlugin.bind(Role) @@ -1334,7 +1361,10 @@ function RolePlugin.bind(Role)
1334 wakeL = hero:getProperty("wakeL"), 1361 wakeL = hero:getProperty("wakeL"),
1335 } 1362 }
1336 end 1363 end
1337 - return heros 1364 + format.heros = heros
  1365 + format.supports = team.supports or {}
  1366 + format.tactics = team.tactics or nil
  1367 + return format
1338 end 1368 end
1339 1369
1340 function Role:getTeamBattleValue(heros) 1370 function Role:getTeamBattleValue(heros)
@@ -1352,7 +1382,7 @@ function RolePlugin.bind(Role) @@ -1352,7 +1382,7 @@ function RolePlugin.bind(Role)
1352 if not team then return end 1382 if not team then return end
1353 1383
1354 self:setProperties({ 1384 self:setProperties({
1355 - hangTS = self:getTeamHerosInfo(team.heros), 1385 + hangTS = self:getTeamHerosInfo(team),
1356 hangTB = self:getTeamBattleInfo(team), 1386 hangTB = self:getTeamBattleInfo(team),
1357 hangTBV = self:getTeamBattleValue(team.heros), 1387 hangTBV = self:getTeamBattleValue(team.heros),
1358 }) 1388 })
@@ -1400,7 +1430,7 @@ function RolePlugin.bind(Role) @@ -1400,7 +1430,7 @@ function RolePlugin.bind(Role)
1400 self:updateProperty({field = "pvpTC", value = team}) 1430 self:updateProperty({field = "pvpTC", value = team})
1401 end 1431 end
1402 self:setProperties({ 1432 self:setProperties({
1403 - pvpTSC = self:getTeamHerosInfo(team.heros), 1433 + pvpTSC = self:getTeamHerosInfo(team),
1404 pvpTBC = self:getTeamBattleInfo(team), 1434 pvpTBC = self:getTeamBattleInfo(team),
1405 pvpTBVC = self:getTeamBattleValue(team.heros), 1435 pvpTBVC = self:getTeamBattleValue(team.heros),
1406 }) 1436 })
@@ -1416,7 +1446,7 @@ function RolePlugin.bind(Role) @@ -1416,7 +1446,7 @@ function RolePlugin.bind(Role)
1416 local pvpTSH, pvpTBH, pvpTBVH = {}, {}, {} 1446 local pvpTSH, pvpTBH, pvpTBVH = {}, {}, {}
1417 for i = 1, 3 do 1447 for i = 1, 3 do
1418 if team[i] then 1448 if team[i] then
1419 - pvpTSH[i] = self:getTeamHerosInfo(team[i].heros) 1449 + pvpTSH[i] = self:getTeamHerosInfo(team[i])
1420 pvpTBH[i] = self:getTeamBattleInfo(team[i]) 1450 pvpTBH[i] = self:getTeamBattleInfo(team[i])
1421 pvpTBVH[i] = self:getTeamBattleValue(team[i].heros) 1451 pvpTBVH[i] = self:getTeamBattleValue(team[i].heros)
1422 end 1452 end
@@ -1575,10 +1605,17 @@ function RolePlugin.bind(Role) @@ -1575,10 +1605,17 @@ function RolePlugin.bind(Role)
1575 return "" 1605 return ""
1576 end 1606 end
1577 local limit = rechargeData.limit 1607 local limit = rechargeData.limit
1578 - local rechargeRecord = self:getProperty("payR") or {} 1608 + local rechargeRecord = self.storeData:getProperty("payR") or {}
1579 if limit ~= 0 and limit <= (rechargeRecord[rechargeId] or 0) then 1609 if limit ~= 0 and limit <= (rechargeRecord[rechargeId] or 0) then
1580 return "" 1610 return ""
1581 - end 1611 + end
  1612 +
  1613 + --判断是否是活动商品
  1614 + if rechargeData.activity_id ~= 0 then
  1615 + local actCfg = csvdb["activity_ctrlCsv"][rechargeData.activity_id]
  1616 + if not actCfg then return "" end
  1617 + if not self.activity:isOpenById(rechargeData.activity_id, "ActShopGoods") then return "" end
  1618 + end
1582 1619
1583 local orderId = redisproxy:hget(string.format(R_ORDERS, roleId), rechargeId) 1620 local orderId = redisproxy:hget(string.format(R_ORDERS, roleId), rechargeId)
1584 if orderId then 1621 if orderId then
@@ -1596,6 +1633,7 @@ function RolePlugin.bind(Role) @@ -1596,6 +1633,7 @@ function RolePlugin.bind(Role)
1596 key = orderKey, 1633 key = orderKey,
1597 order = partnerOrderId, 1634 order = partnerOrderId,
1598 rechargeId = rechargeId, 1635 rechargeId = rechargeId,
  1636 + createTime = skynet.timex(),
1599 }) 1637 })
1600 order:create() 1638 order:create()
1601 -- 正在进行中的订单 缓存 1639 -- 正在进行中的订单 缓存
@@ -1639,7 +1677,7 @@ function RolePlugin.bind(Role) @@ -1639,7 +1677,7 @@ function RolePlugin.bind(Role)
1639 -- 开始下单 1677 -- 开始下单
1640 if status == "success" then 1678 if status == "success" then
1641 elseif status == "fail" then 1679 elseif status == "fail" then
1642 - redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId) 1680 + -- redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId)
1643 elseif status == "finsh" then 1681 elseif status == "finsh" then
1644 orderObject:setProperty("finishTime", skynet.time()) 1682 orderObject:setProperty("finishTime", skynet.time())
1645 redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId) 1683 redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId)
@@ -1824,10 +1862,10 @@ function RolePlugin.bind(Role) @@ -1824,10 +1862,10 @@ function RolePlugin.bind(Role)
1824 end 1862 end
1825 1863
1826 -- 抽卡阶段奖励 1864 -- 抽卡阶段奖励
1827 - function Role:getDrawCardExtraReward(oldVal, newVal) 1865 + function Role:getDrawCardExtraReward(feedbackId, oldVal, newVal)
1828 local reward = nil 1866 local reward = nil
1829 local maxCount = 0 1867 local maxCount = 0
1830 - for k, v in pairs(csvdb["build_extraRewardCsv"]) do 1868 + for k, v in pairs(csvdb["build_extraRewardCsv"][feedbackId]) do
1831 if oldVal < k and newVal >= k then 1869 if oldVal < k and newVal >= k then
1832 reward = v["reward"] or "" 1870 reward = v["reward"] or ""
1833 end 1871 end
src/models/RolePvp.lua
@@ -233,7 +233,6 @@ function Role:refreshPvpMatch(score, rank, rankKey) @@ -233,7 +233,6 @@ function Role:refreshPvpMatch(score, rank, rankKey)
233 if low < 0 then 233 if low < 0 then
234 low = 0 234 low = 0
235 end 235 end
236 - print(low, heigh)  
237 local rangeIds = redisproxy:ZREVRANGE(dbKey, low, heigh) 236 local rangeIds = redisproxy:ZREVRANGE(dbKey, low, heigh)
238 local lastRangeIds = {} 237 local lastRangeIds = {}
239 for idx, one in ipairs(rangeIds) do 238 for idx, one in ipairs(rangeIds) do
src/models/RoleTask.lua
@@ -48,6 +48,8 @@ local TaskType = { @@ -48,6 +48,8 @@ local TaskType = {
48 AdvScore = 410, -- 冒险分数 - score 48 AdvScore = 410, -- 冒险分数 - score
49 AdvDraw = 411, -- 冒险资助 - count ptype 49 AdvDraw = 411, -- 冒险资助 - count ptype
50 AdvHang = 412, -- 代理拾荒次数 50 AdvHang = 412, -- 代理拾荒次数
  51 + AdvMineKill = 413, -- 宝藏怪击杀
  52 + AdvMineLayer = 414, -- 宝藏洞激活
51 53
52 --爬塔相关 54 --爬塔相关
53 TowerPass = 501, -- 爬塔通关 - level 55 TowerPass = 501, -- 爬塔通关 - level
@@ -146,7 +148,7 @@ local CommonListener = { @@ -146,7 +148,7 @@ local CommonListener = {
146 [TaskType.AdvStartSelf] = {{24}}, 148 [TaskType.AdvStartSelf] = {{24}},
147 [TaskType.ShopAll] = {{25, f("count")}}, 149 [TaskType.ShopAll] = {{25, f("count")}},
148 [TaskType.RuneUp] = {{26}}, 150 [TaskType.RuneUp] = {{26}},
149 - [TaskType.OpenBox] = {{27, 1, f("id")}}, 151 + [TaskType.OpenBox] = {{27, f("count"), f("id")}},
150 [TaskType.AdvDraw] = {{28, f("count"), f("ptype")}}, 152 [TaskType.AdvDraw] = {{28, f("count"), f("ptype")}},
151 [TaskType.PotionMake] = {{29, f("count"), f("id")}}, 153 [TaskType.PotionMake] = {{29, f("count"), f("id")}},
152 } 154 }
@@ -172,7 +174,7 @@ local AchievListener = { @@ -172,7 +174,7 @@ local AchievListener = {
172 [TaskType.FoodSellGold] = {{15, f("count")}}, 174 [TaskType.FoodSellGold] = {{15, f("count")}},
173 [TaskType.DinerPopular] = {{16, f("count")}}, 175 [TaskType.DinerPopular] = {{16, f("count")}},
174 [TaskType.TowerPass] = {{17, f("level")}}, 176 [TaskType.TowerPass] = {{17, f("level")}},
175 - [TaskType.OpenBox] = {{18}}, 177 + [TaskType.OpenBox] = {{18, f("count")}},
176 [TaskType.DinerLevelUp] = {{19, f("level"), f("type")}}, 178 [TaskType.DinerLevelUp] = {{19, f("level"), f("type")}},
177 [TaskType.DinerTalentUp] = {{20, 1, f("type")}}, 179 [TaskType.DinerTalentUp] = {{20, 1, f("type")}},
178 [TaskType.HangGetGold] = {{21, f("count")}}, 180 [TaskType.HangGetGold] = {{21, f("count")}},
@@ -209,7 +211,7 @@ local SudokuListener = { @@ -209,7 +211,7 @@ local SudokuListener = {
209 [TaskType.AdvDraw] = {{10, f("count")}}, 211 [TaskType.AdvDraw] = {{10, f("count")}},
210 [TaskType.DinerLevelUp] = {{11, f("level"), f("type")}}, 212 [TaskType.DinerLevelUp] = {{11, f("level"), f("type")}},
211 [TaskType.FoodSell] = {{12, f("count")}}, 213 [TaskType.FoodSell] = {{12, f("count")}},
212 - [TaskType.OpenBox] = {{13, 1}}, 214 + [TaskType.OpenBox] = {{13, f("count")}},
213 [TaskType.TowerPass] = {{14, f("level")}}, 215 [TaskType.TowerPass] = {{14, f("level")}},
214 [TaskType.PvpWin] = {{15, 1}}, 216 [TaskType.PvpWin] = {{15, 1}},
215 [TaskType.DinerTalentUp] = {{16, f("level"), f("type")}}, 217 [TaskType.DinerTalentUp] = {{16, f("level"), f("type")}},
@@ -218,6 +220,7 @@ local SudokuListener = { @@ -218,6 +220,7 @@ local SudokuListener = {
218 } 220 }
219 221
220 local Activity = require("models.Activity") 222 local Activity = require("models.Activity")
  223 +
221 local ActivityListener = { 224 local ActivityListener = {
222 func = "checkActivityTask", 225 func = "checkActivityTask",
223 listen = { 226 listen = {
@@ -226,6 +229,8 @@ local ActivityListener = { @@ -226,6 +229,8 @@ local ActivityListener = {
226 [TaskType.AdvDraw] = {{Activity.ActivityType.AdvDraw, f("count")}}, 229 [TaskType.AdvDraw] = {{Activity.ActivityType.AdvDraw, f("count")}},
227 [TaskType.OpenBox] = {{Activity.ActivityType.OpenBox, f("count")}}, 230 [TaskType.OpenBox] = {{Activity.ActivityType.OpenBox, f("count")}},
228 [TaskType.Pay] = {{Activity.ActivityType.PayBack, f("twd")}}, 231 [TaskType.Pay] = {{Activity.ActivityType.PayBack, f("twd")}},
  232 + [TaskType.AdvMineKill] = {{Activity.ActivityType.Crisis, 1}},
  233 + [TaskType.AdvMineLayer] = {{Activity.ActivityType.Crisis, 2}},
229 } 234 }
230 } 235 }
231 236
@@ -266,7 +271,6 @@ local CalendaTaskListener = { @@ -266,7 +271,6 @@ local CalendaTaskListener = {
266 } 271 }
267 } 272 }
268 273
269 -  
270 local TaskListeners = { 274 local TaskListeners = {
271 StoryListener, 275 StoryListener,
272 CommonListener, 276 CommonListener,
@@ -358,11 +362,22 @@ function RoleTask.bind(Role) @@ -358,11 +362,22 @@ function RoleTask.bind(Role)
358 return true 362 return true
359 end 363 end
360 364
  365 + local function checkStoryStatusByActBattle(role, data, status, cond1) -- cond1 carbonId
  366 + local actid = data.sort
  367 + if not role.activity:isOpenById(actid) then return end
  368 + if cond1 and tonumber(data.unlockData) == cond1 then
  369 + status.s = 1
  370 + return true
  371 + end
  372 + return
  373 + end
  374 +
361 local checkstoryStatusFunc = { 375 local checkstoryStatusFunc = {
362 [1] = checkStoryStatusByHang, 376 [1] = checkStoryStatusByHang,
363 [2] = checkStoryStatusByLove, 377 [2] = checkStoryStatusByLove,
364 [3] = checkStoryStatusByMultStar, 378 [3] = checkStoryStatusByMultStar,
365 [4] = checkStoryStatusByAdv, 379 [4] = checkStoryStatusByAdv,
  380 + [5] = checkStoryStatusByActBattle,
366 } 381 }
367 382
368 function Role:checkStoryStatus(notNotify, stype, cond1, cond2, cond3) 383 function Role:checkStoryStatus(notNotify, stype, cond1, cond2, cond3)
src/models/Store.lua
@@ -298,6 +298,8 @@ function Store:resetStoreReored(resetId) @@ -298,6 +298,8 @@ function Store:resetStoreReored(resetId)
298 end 298 end
299 end 299 end
300 end 300 end
  301 + else
  302 + payRecord[k] = nil
301 end 303 end
302 end 304 end
303 self:updateProperty({field = "payR", value = payRecord}) 305 self:updateProperty({field = "payR", value = payRecord})
@@ -307,6 +309,8 @@ function Store:resetStoreReored(resetId) @@ -307,6 +309,8 @@ function Store:resetStoreReored(resetId)
307 if config.resetTime == resetId then 309 if config.resetTime == resetId then
308 buyRecord[k] = nil 310 buyRecord[k] = nil
309 end 311 end
  312 + else
  313 + buyRecord[k] = nil
310 end 314 end
311 end 315 end
312 self:updateProperty({field = "buyR", value = buyRecord}) 316 self:updateProperty({field = "buyR", value = buyRecord})
@@ -388,6 +392,9 @@ function Store:onBuyPaySignCard(dur) @@ -388,6 +392,9 @@ function Store:onBuyPaySignCard(dur)
388 curTs = getServerOpenTs() 392 curTs = getServerOpenTs()
389 393
390 self:SetActGoodsFlag("paySignIn", curTs) 394 self:SetActGoodsFlag("paySignIn", curTs)
  395 + local actData = self.owner.activity:getActData("PaySignIn")
  396 + actData[0] = 1
  397 + self.owner.activity:updateActData("PaySignIn", actData)
391 398
392 --local actGoodsFlag = self:getProperty("actGoodsFlag") or {} 399 --local actGoodsFlag = self:getProperty("actGoodsFlag") or {}
393 --local goodsIndex = GetActGoodsIndex("paySignIn") 400 --local goodsIndex = GetActGoodsIndex("paySignIn")
src/services/agent_ctrl.lua
@@ -6,6 +6,7 @@ local xxtea = require &quot;xxtea&quot; @@ -6,6 +6,7 @@ local xxtea = require &quot;xxtea&quot;
6 local deque = require "deque" 6 local deque = require "deque"
7 local datacenter = require "skynet.datacenter" 7 local datacenter = require "skynet.datacenter"
8 local agent_queued = require "services.agent_queued" 8 local agent_queued = require "services.agent_queued"
  9 +local logproxy = require "shared.logproxy"
9 10
10 local pcall = pcall 11 local pcall = pcall
11 local string_format = string.format 12 local string_format = string.format
@@ -139,11 +140,11 @@ function _M:check_agent_status() @@ -139,11 +140,11 @@ function _M:check_agent_status()
139 end 140 end
140 end 141 end
141 142
142 - if now >= next_log_time and now % 60 == 0 and logd then 143 + if now >= next_log_time and now % 60 == 0 then
143 next_log_time = now + 60 144 next_log_time = now + 60
144 local count = table_nums(self.u2f) 145 local count = table_nums(self.u2f)
145 datacenter.set("onlineCount", count) 146 datacenter.set("onlineCount", count)
146 - pcall(skynet.send, logd, "lua", "log", {["@type"] = "online", count = count}, "log") 147 + logproxy:log({["@type"] = "online", count = count}, "log")
147 end 148 end
148 end 149 end
149 150
src/services/dbseed.lua
@@ -34,8 +34,6 @@ local steps = { @@ -34,8 +34,6 @@ local steps = {
34 } 34 }
35 35
36 skynet.start(function () 36 skynet.start(function ()
37 - redisd = skynet.localname(".redis")  
38 -  
39 redisproxy = require("shared.redisproxy") 37 redisproxy = require("shared.redisproxy")
40 38
41 local new = redisproxy:hsetnx("autoincrement_set", "server_start", os.date("%Y%m%d", skynet.timex())) == 1 39 local new = redisproxy:hsetnx("autoincrement_set", "server_start", os.date("%Y%m%d", skynet.timex())) == 1
src/services/globald.lua
@@ -175,7 +175,7 @@ end @@ -175,7 +175,7 @@ end
175 175
176 function CMD.start() 176 function CMD.start()
177 check_mail_queue() 177 check_mail_queue()
178 - check_battle_act_close() 178 + --check_battle_act_close()
179 end 179 end
180 180
181 local function __init__() 181 local function __init__()
@@ -190,7 +190,6 @@ local function __init__() @@ -190,7 +190,6 @@ local function __init__()
190 end 190 end
191 end 191 end
192 end) 192 end)
193 - redisd = skynet.localname(".redis")  
194 skynet.register(".globald") 193 skynet.register(".globald")
195 194
196 end 195 end
src/services/httpweb.lua
@@ -53,12 +53,8 @@ end @@ -53,12 +53,8 @@ end
53 local CMD = require "actions.HttpAction" 53 local CMD = require "actions.HttpAction"
54 54
55 local function start() 55 local function start()
56 - redisd = skynet.localname(".redis")  
57 globalCsv = csvdb["GlobalDefineCsv"] 56 globalCsv = csvdb["GlobalDefineCsv"]
58 57
59 - if tonumber(skynet.getenv "logd") == 1 then  
60 - logd = skynet.localname(".log")  
61 - end  
62 58
63 local listen_socket = socket.listen("0.0.0.0", port) 59 local listen_socket = socket.listen("0.0.0.0", port)
64 print("Listen web port " .. port) 60 print("Listen web port " .. port)
@@ -77,11 +73,11 @@ local function start() @@ -77,11 +73,11 @@ local function start()
77 return 73 return
78 end 74 end
79 local query = urllib.parse_query(query) 75 local query = urllib.parse_query(query)
80 - if query.key ~= key then  
81 - response(id, 404)  
82 - socket.close(id)  
83 - return  
84 - end 76 + -- if query.key ~= key then
  77 + -- response(id, 404)
  78 + -- socket.close(id)
  79 + -- return
  80 + -- end
85 local content = CMD[cmd](query, body) 81 local content = CMD[cmd](query, body)
86 if not content then 82 if not content then
87 code = 404 83 code = 404
src/services/logd.lua
@@ -2,12 +2,12 @@ local skynet = require &quot;skynet&quot; @@ -2,12 +2,12 @@ local skynet = require &quot;skynet&quot;
2 local queue = require "skynet.queue" 2 local queue = require "skynet.queue"
3 local bson = require "bson" 3 local bson = require "bson"
4 local socketdriver = require "skynet.socketdriver" 4 local socketdriver = require "skynet.socketdriver"
5 -  
6 local serverId = tonumber(skynet.getenv("servId")) 5 local serverId = tonumber(skynet.getenv("servId"))
7 6
8 require "shared.init" 7 require "shared.init"
9 require "skynet.manager" 8 require "skynet.manager"
10 9
  10 +local logdIdx = ...
11 local table_insert = table.insert 11 local table_insert = table.insert
12 local pairs = pairs 12 local pairs = pairs
13 local ipairs = ipairs 13 local ipairs = ipairs
@@ -15,6 +15,7 @@ local string_format = string.format @@ -15,6 +15,7 @@ local string_format = string.format
15 15
16 local logId = 0 16 local logId = 0
17 local CMD, cs = {} 17 local CMD, cs = {}
  18 +local prefix = "wasteland" .. logdIdx .. "S" .. serverId .. "C"
18 19
19 local logHandle = { 20 local logHandle = {
20 bi = { 21 bi = {
@@ -33,7 +34,7 @@ local logHandle = { @@ -33,7 +34,7 @@ local logHandle = {
33 doc["game_name"] = "wasteland" 34 doc["game_name"] = "wasteland"
34 doc["env"] = "cb" 35 doc["env"] = "cb"
35 doc["game_name_type"] = "guaji" 36 doc["game_name_type"] = "guaji"
36 - doc["log_id"] = "wastelandC" .. logId .. "S" .. serverId .. "T" .. now 37 + doc["log_id"] = prefix .. logId .. "T" .. now
37 logId = (logId + 1) % 10000000 38 logId = (logId + 1) % 10000000
38 end 39 end
39 }, 40 },
@@ -135,7 +136,7 @@ local function __init__() @@ -135,7 +136,7 @@ local function __init__()
135 end) 136 end)
136 cs = queue() 137 cs = queue()
137 138
138 - skynet.register(".log") 139 + skynet.register(".logd" .. logdIdx)
139 end 140 end
140 141
141 skynet.start(__init__) 142 skynet.start(__init__)
src/services/pvpd.lua
@@ -289,7 +289,6 @@ end @@ -289,7 +289,6 @@ end
289 289
290 ------------------------------------------------------ 290 ------------------------------------------------------
291 function CMD.start() 291 function CMD.start()
292 - redisd = skynet.localname(".redis")  
293 globalCsv = csvdb["GlobalDefineCsv"] 292 globalCsv = csvdb["GlobalDefineCsv"]
294 293
295 pvpInfo = require("models.Pvpd").new({key = "cross:pvpInfo"}) 294 pvpInfo = require("models.Pvpd").new({key = "cross:pvpInfo"})
src/services/redisd.lua
@@ -3,7 +3,7 @@ require &quot;skynet.manager&quot; @@ -3,7 +3,7 @@ require &quot;skynet.manager&quot;
3 local redis = require "skynet.db.redis" 3 local redis = require "skynet.db.redis"
4 4
5 local db 5 local db
6 - 6 +local idx = ...
7 local command = {} 7 local command = {}
8 8
9 function command.open(conf) 9 function command.open(conf)
@@ -25,7 +25,7 @@ skynet.start(function() @@ -25,7 +25,7 @@ skynet.start(function()
25 end 25 end
26 end) 26 end)
27 skynet.info_func(function() 27 skynet.info_func(function()
28 - skynet.ret(skynet.pack(skynet.call(skynet.self(), "debug", "STAT"))) 28 + return skynet.stat("mqlen")
29 end) 29 end)
30 - skynet.register ".redis" 30 + skynet.register(".redis" .. idx)
31 end) 31 end)
32 \ No newline at end of file 32 \ No newline at end of file
src/services/watchdog.lua
1 local skynet = require "skynet" 1 local skynet = require "skynet"
2 require "skynet.manager" 2 require "skynet.manager"
3 -local redisproxy = require "shared.redisproxy"  
4 local socket = require "skynet.socket" 3 local socket = require "skynet.socket"
5 local netpack = require "skynet.netpack" 4 local netpack = require "skynet.netpack"
6 local datacenter = require "skynet.datacenter" 5 local datacenter = require "skynet.datacenter"
@@ -47,7 +46,7 @@ function SOCKET.data(fd, msg) @@ -47,7 +46,7 @@ function SOCKET.data(fd, msg)
47 end 46 end
48 end 47 end
49 48
50 -local use_logd = tonumber(skynet.getenv "logd") 49 +
51 50
52 -- @desc: agent状态定时检测 51 -- @desc: agent状态定时检测
53 function check_agent_status() 52 function check_agent_status()
@@ -65,11 +64,7 @@ end @@ -65,11 +64,7 @@ end
65 64
66 function CMD.start(conf) 65 function CMD.start(conf)
67 skynet.call(gate_serv, "lua", "open" , conf) 66 skynet.call(gate_serv, "lua", "open" , conf)
68 - skynet.call(redisd, "lua", "open", conf)  
69 -  
70 - if use_logd == 1 then  
71 - skynet.call(logd, "lua", "open")  
72 - end 67 +
73 skynet.call(pvpd, "lua", "start") 68 skynet.call(pvpd, "lua", "start")
74 -- 开启agent状态检测定时器 69 -- 开启agent状态检测定时器
75 check_agent_status() 70 check_agent_status()
@@ -110,17 +105,11 @@ skynet.start(function() @@ -110,17 +105,11 @@ skynet.start(function()
110 end 105 end
111 end) 106 end)
112 skynet.register ".watchdog" 107 skynet.register ".watchdog"
113 - -- 数据库服务  
114 - redisd = skynet.newservice("services/redisd")  
115 108
116 -- 提前加载好 109 -- 提前加载好
117 csvdata.init() 110 csvdata.init()
118 print("launch csvdatad ...") 111 print("launch csvdatad ...")
119 112
120 - -- 日志服务  
121 - if use_logd == 1 then  
122 - logd = skynet.newservice("services/logd")  
123 - end  
124 -- pvp 服务 113 -- pvp 服务
125 pvpd = skynet.newservice("services/pvpd") 114 pvpd = skynet.newservice("services/pvpd")
126 cluster.register("pvpd", pvpd) 115 cluster.register("pvpd", pvpd)
src/shared/logproxy.lua 0 → 100644
@@ -0,0 +1,23 @@ @@ -0,0 +1,23 @@
  1 +
  2 +local skynet = require "skynet"
  3 +local logd_count = tonumber(skynet.getenv("thread")) * 2
  4 +local use_logd = tonumber(skynet.getenv("logd"))
  5 +
  6 +
  7 +local logd
  8 +skynet.init(function()
  9 + if use_logd then
  10 + local idx = math.randomInt(1, logd_count)
  11 + logd = skynet.localname(".logd" .. idx)
  12 + end
  13 +end)
  14 +
  15 +local logproxy = {}
  16 +
  17 +function logproxy:log(doc, logTo)
  18 + if use_logd and logd then
  19 + pcall(skynet.send, logd, "lua", "log", doc, logTo)
  20 + end
  21 +end
  22 +
  23 +return logproxy
0 \ No newline at end of file 24 \ No newline at end of file
src/shared/redisproxy.lua
1 local skynet = require "skynet" 1 local skynet = require "skynet"
2 -local harbor = require "skynet.harbor" 2 +require "utils.init"
  3 +
  4 +local redisd_count = tonumber(skynet.getenv("thread"))
  5 +local redisd
  6 +skynet.init(function()
  7 + local idx = math.randomInt(1, redisd_count)
  8 + redisd = skynet.localname(".redis" .. idx)
  9 +end)
3 10
4 local table_insert = table.insert 11 local table_insert = table.insert
5 12
6 local redisproxy = {} 13 local redisproxy = {}
7 14
8 -  
9 local isUsePika = false 15 local isUsePika = false
10 16
11 17