Commit 9c525cf9006f91873396f2688792a16352571fe5
1 parent
d904b7fd
add car smithy
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5 changed files
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98 additions
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39 deletions
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src/ProtocolCode.lua
| @@ -69,7 +69,9 @@ actionCodes = { | @@ -69,7 +69,9 @@ actionCodes = { | ||
| 69 | Diner_refreshTaskRpc = 309, | 69 | Diner_refreshTaskRpc = 309, |
| 70 | Diner_expediteSellRpc = 310, | 70 | Diner_expediteSellRpc = 310, |
| 71 | Diner_getGreenhouseRpc = 311, | 71 | Diner_getGreenhouseRpc = 311, |
| 72 | - Diner_makePotionRpc = 312, | 72 | + |
| 73 | + Car_makePotionRpc = 400, | ||
| 74 | + Car_equipUpRpc = 401, | ||
| 73 | } | 75 | } |
| 74 | 76 | ||
| 75 | rpcResponseBegin = 10000 | 77 | rpcResponseBegin = 10000 |
| @@ -0,0 +1,92 @@ | @@ -0,0 +1,92 @@ | ||
| 1 | +local ipairs = ipairs | ||
| 2 | +local table = table | ||
| 3 | +local math = math | ||
| 4 | +local redisproxy = redisproxy | ||
| 5 | +local MsgPack = MsgPack | ||
| 6 | + | ||
| 7 | +local _M = {} | ||
| 8 | + | ||
| 9 | +function _M.makePotionRpc( agent, data ) | ||
| 10 | + local role = agent.role | ||
| 11 | + local msg = MsgPack.unpack(data) | ||
| 12 | + local potionId = msg.id | ||
| 13 | + local count = msg.count | ||
| 14 | + if count < 1 then return 0 end | ||
| 15 | + local potionBag = role:getProperty("potionBag") | ||
| 16 | + local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0) | ||
| 17 | + if potionLv < 1 then return 1 end | ||
| 18 | + | ||
| 19 | + local potionSet = csvdb["adv_potionCsv"][potionId] | ||
| 20 | + if not potionSet then return 2 end | ||
| 21 | + | ||
| 22 | + local potionData = potionSet[potionLv] | ||
| 23 | + if not potionData then return 3 end | ||
| 24 | + | ||
| 25 | + local own = potionBag[potionId] or 0 | ||
| 26 | + if own+count > potionData.limit then | ||
| 27 | + return 4 | ||
| 28 | + end | ||
| 29 | + | ||
| 30 | + local cost = potionData.material:toNumMap() | ||
| 31 | + for _, n in pairs(cost) do | ||
| 32 | + n = n * count | ||
| 33 | + end | ||
| 34 | + if not role:checkItemEnough(cost) then | ||
| 35 | + return 5 | ||
| 36 | + end | ||
| 37 | + | ||
| 38 | + role:costItems(cost) | ||
| 39 | + potionBag[potionId] = own + count | ||
| 40 | + role:updateProperty({field = "potionBag", value = potionBag}) | ||
| 41 | + SendPacket(actionCodes.Car_makePotionRpc, MsgPack.pack({potionBag = potionBag})) | ||
| 42 | + return true | ||
| 43 | +end | ||
| 44 | + | ||
| 45 | +function _M.equipUpRpc( agent, data ) | ||
| 46 | + local role = agent.role | ||
| 47 | + local msg = MsgPack.unpack(data) | ||
| 48 | + local id = msg.id | ||
| 49 | + local count = msg.count | ||
| 50 | + if count < 1 then return 0 end | ||
| 51 | + local typ = math.floor((id-7000)/100) | ||
| 52 | + local lv = (id-7000)%100 | ||
| 53 | + | ||
| 54 | + local dataSet = csvdb["equipCsv"][typ] | ||
| 55 | + if not dataSet then return 1 end | ||
| 56 | + local equipData = dataSet[lv] | ||
| 57 | + if not equipData then return 21 end | ||
| 58 | + if equipData.merge < 1 then return 22 end | ||
| 59 | + local maxLv = 3 | ||
| 60 | + local nextLv = lv+1 | ||
| 61 | + if nextLv%10 > maxLv then | ||
| 62 | + nextLv = nextLv+10-maxLv | ||
| 63 | + end | ||
| 64 | + local nextEquip = dataSet[nextLv] | ||
| 65 | + if not nextEquip then return 23 end | ||
| 66 | + | ||
| 67 | + local own = role:getItemCount(id) | ||
| 68 | + if own < count then | ||
| 69 | + return 3 | ||
| 70 | + end | ||
| 71 | + | ||
| 72 | + local cost = equipData.cost:toNumMap() | ||
| 73 | + for _, n in pairs(cost) do | ||
| 74 | + n = n * count | ||
| 75 | + end | ||
| 76 | + if not role:checkItemEnough(cost) then | ||
| 77 | + return 4 | ||
| 78 | + end | ||
| 79 | + | ||
| 80 | + local merge = {[id]=equipData.merge*count} | ||
| 81 | + if not role:checkItemEnough(merge) then | ||
| 82 | + return 5 | ||
| 83 | + end | ||
| 84 | + | ||
| 85 | + role:costItems(cost) | ||
| 86 | + role:costItems(merge) | ||
| 87 | + role:addItem({itemId = nextEquip.id,count = count}) | ||
| 88 | + SendPacket(actionCodes.Car_equipUpRpc, '') | ||
| 89 | + return true | ||
| 90 | +end | ||
| 91 | + | ||
| 92 | +return _M | ||
| 0 | \ No newline at end of file | 93 | \ No newline at end of file |
src/actions/DinerAction.lua
| @@ -505,40 +505,4 @@ function _M.getGreenhouseRpc( agent, data ) | @@ -505,40 +505,4 @@ function _M.getGreenhouseRpc( agent, data ) | ||
| 505 | return true | 505 | return true |
| 506 | end | 506 | end |
| 507 | 507 | ||
| 508 | -function _M.makePotionRpc( agent, data ) | ||
| 509 | - local role = agent.role | ||
| 510 | - local msg = MsgPack.unpack(data) | ||
| 511 | - local potionId = msg.id | ||
| 512 | - local count = msg.count | ||
| 513 | - if count < 1 then return 0 end | ||
| 514 | - local potionBag = role:getProperty("potionBag") | ||
| 515 | - local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0) | ||
| 516 | - if potionLv < 1 then return 1 end | ||
| 517 | - | ||
| 518 | - local potionSet = csvdb["adv_potionCsv"][potionId] | ||
| 519 | - if not potionSet then return 2 end | ||
| 520 | - | ||
| 521 | - local potionData = potionSet[potionLv] | ||
| 522 | - if not potionData then return 3 end | ||
| 523 | - | ||
| 524 | - local own = potionBag[potionId] or 0 | ||
| 525 | - if own+count > potionData.limit then | ||
| 526 | - return 4 | ||
| 527 | - end | ||
| 528 | - | ||
| 529 | - local cost = potionData.material:toNumMap() | ||
| 530 | - for _, n in pairs(cost) do | ||
| 531 | - n = n * count | ||
| 532 | - end | ||
| 533 | - if not role:checkItemEnough(cost) then | ||
| 534 | - return 5 | ||
| 535 | - end | ||
| 536 | - | ||
| 537 | - role:costItems(cost) | ||
| 538 | - potionBag[potionId] = own + count | ||
| 539 | - role:updateProperty({field = "potionBag", value = potionBag}) | ||
| 540 | - SendPacket(actionCodes.Diner_makePotionRpc, MsgPack.pack({potionBag = potionBag})) | ||
| 541 | - return true | ||
| 542 | -end | ||
| 543 | - | ||
| 544 | return _M | 508 | return _M |
| 545 | \ No newline at end of file | 509 | \ No newline at end of file |
src/models/Hero.lua
| @@ -14,7 +14,8 @@ Hero.schema = { | @@ -14,7 +14,8 @@ Hero.schema = { | ||
| 14 | battleV = {"number", 0}, -- 保存战斗力 | 14 | battleV = {"number", 0}, -- 保存战斗力 |
| 15 | loveExp = {"number", 0}, --好感度经验 | 15 | loveExp = {"number", 0}, --好感度经验 |
| 16 | loveL = {"number", 0}, --好感度等级 | 16 | loveL = {"number", 0}, --好感度等级 |
| 17 | - skin = {"number", 0}, --皮肤 0 、 1、 2、 3 | 17 | + skin = {"number", 0}, --皮肤 0 、 1、 2、 3 |
| 18 | + equip = {"string",""}, --装备 type=level | ||
| 18 | } | 19 | } |
| 19 | 20 | ||
| 20 | function Hero:ctor( properties ) | 21 | function Hero:ctor( properties ) |