Commit 8e1a3c42a83ac43c83572fbfcb9a2a51a7d7a411

Authored by 熊润斐
2 parents 699bd3cd e910c2dd

Merge branch 'develop' into player

# Conflicts:
#	config/develop.lua
#	config/nodenames.lua
config/develop.lua
@@ -6,7 +6,7 @@ codeurl = "127.0.0.1:9090" @@ -6,7 +6,7 @@ codeurl = "127.0.0.1:9090"
6 servId = 1 6 servId = 1
7 7
8 max_client = 300 8 max_client = 300
9 - 9 +max_queue = 64
10 server_port = 20001 10 server_port = 20001
11 debug_port = 10001 11 debug_port = 10001
12 httpweb_port = 11001 12 httpweb_port = 11001
@@ -15,4 +15,4 @@ redis_host = "127.0.0.1" @@ -15,4 +15,4 @@ redis_host = "127.0.0.1"
15 redis_port = 6001 15 redis_port = 6001
16 redis_db = 0 16 redis_db = 0
17 redis_auth = "zhaolu6001" 17 redis_auth = "zhaolu6001"
18 -daemon = "./skynet.pid"  
19 \ No newline at end of file 18 \ No newline at end of file
  19 +daemon = "./skynet.pid"
1 XXTEA_KEY = "699D448D6D24f7F941E9F6E99F823E18" 1 XXTEA_KEY = "699D448D6D24f7F941E9F6E99F823E18"
2 -RESET_TIME = 0 2 +RESET_TIME = 4
3 3
4 -START_RESET_TIME_BASE = 1584316800 -- 0时区 4 +START_RESET_TIME_BASE = 1584316800 + RESET_TIME * 3600 -- 0时区
5 DAY_SEC = 86400 5 DAY_SEC = 86400
6 TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", START_RESET_TIME_BASE))) / 3600) -- 本地时区 6 TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", START_RESET_TIME_BASE))) / 3600) -- 本地时区
7 7
@@ -69,6 +69,7 @@ ItemType = { @@ -69,6 +69,7 @@ ItemType = {
69 FuncOpen = 15, -- 管理功能开放 69 FuncOpen = 15, -- 管理功能开放
70 SpeedBox = 16, -- 加速箱子 70 SpeedBox = 16, -- 加速箱子
71 SelectItemBox = 17, -- 自选箱子 71 SelectItemBox = 17, -- 自选箱子
  72 + CommonPaster = 18, -- 万能贴纸
72 } 73 }
73 74
74 --在这个里面的会记录的是功能开放 对应类型open 而不是 ID 75 --在这个里面的会记录的是功能开放 对应类型open 而不是 ID
@@ -125,6 +126,7 @@ ItemId = { @@ -125,6 +126,7 @@ ItemId = {
125 HeroFC = {700, 701, 702, 703}, --通用角色碎片 126 HeroFC = {700, 701, 702, 703}, --通用角色碎片
126 AdvKey = 80, -- 冒险钥匙 127 AdvKey = 80, -- 冒险钥匙
127 BoxKey = 60, -- 拆解工具 128 BoxKey = 60, -- 拆解工具
  129 + AdvPower = 4701, -- 拾荒体力
128 } 130 }
129 131
130 TimeReset = { 132 TimeReset = {
@@ -211,6 +213,8 @@ AdvBackEventType = { @@ -211,6 +213,8 @@ AdvBackEventType = {
211 Artifact = 24, --获得神器 213 Artifact = 24, --获得神器
212 Level = 25, -- 升级 214 Level = 25, -- 升级
213 LinkChooseOver = 26, -- 连锁事件结束 215 LinkChooseOver = 26, -- 连锁事件结束
  216 + BuffEffect = 27, -- buff 效果
  217 + PassiveEffect = 28, -- 被动 效果
214 } 218 }
215 219
216 AdvScoreType = { 220 AdvScoreType = {
@@ -256,7 +260,7 @@ SettingStatus = { @@ -256,7 +260,7 @@ SettingStatus = {
256 }, 260 },
257 } 261 }
258 262
259 -EMAIL_LIMIT = 20 --邮件最大数量 263 +EMAIL_LIMIT = 50 --邮件最大数量
260 264
261 RedPointTags = { 265 RedPointTags = {
262 PvpCR = 1, 266 PvpCR = 1,
@@ -301,19 +305,33 @@ MailId = { @@ -301,19 +305,33 @@ MailId = {
301 ActDrawCardReward = 222, 305 ActDrawCardReward = 222,
302 ActAdvDrawReward = 223, 306 ActAdvDrawReward = 223,
303 ActOpenBoxReward = 224, 307 ActOpenBoxReward = 224,
  308 + ActItemRecycle = 225,
304 309
305 PaySignAward = 241, 310 PaySignAward = 241,
306 PayBackAward = 242, 311 PayBackAward = 242,
307 } 312 }
308 313
309 TriggerEventType = { 314 TriggerEventType = {
310 - HangPass = 1,  
311 - LevelUp = 2, 315 + HangPass = 1,
  316 + AdvPass = 2,
312 TowerPass = 3, 317 TowerPass = 3,
  318 + LevelUp = 4,
  319 + AddNewHero = 5,
  320 + SSRCount = 6,
  321 + AfterTs = 7, -- 某时间以后
313 } 322 }
314 323
315 DrawCardType = { 324 DrawCardType = {
316 SpecifyDraw = 1, 325 SpecifyDraw = 1,
317 NormalDraw = 2, 326 NormalDraw = 2,
318 FriendDraw = 3 327 FriendDraw = 3
  328 +}
  329 +
  330 +-- 阵容系统类型
  331 +TeamSystemType = {
  332 + Hang = 1,
  333 + BonusBattle = 2,
  334 + Tower = 3,
  335 + Dinner = 4,
  336 + FriendBattle = 5,
319 } 337 }
320 \ No newline at end of file 338 \ No newline at end of file
src/ProtocolCode.lua
@@ -7,6 +7,7 @@ actionCodes = { @@ -7,6 +7,7 @@ actionCodes = {
7 Sys_commonNotice = 5, 7 Sys_commonNotice = 5,
8 Sys_maintainNotice = 6, 8 Sys_maintainNotice = 6,
9 Sys_customNotice = 7, 9 Sys_customNotice = 7,
  10 + Sys_checkQueue = 8,
10 11
11 Gm_clientRequest = 20, 12 Gm_clientRequest = 20,
12 Gm_receiveResponse = 21, 13 Gm_receiveResponse = 21,
@@ -47,6 +48,9 @@ actionCodes = { @@ -47,6 +48,9 @@ actionCodes = {
47 Role_getDownloadCvRewardRpc = 132, 48 Role_getDownloadCvRewardRpc = 132,
48 Role_updateFeedbackInfoRpc = 133, 49 Role_updateFeedbackInfoRpc = 133,
49 Role_useSelectItemRpc = 134, -- 使用多选一礼包 50 Role_useSelectItemRpc = 134, -- 使用多选一礼包
  51 + Role_broadGetSSR = 135, -- 全服广播 获得ssr英雄
  52 + Role_renameTeamRpc = 136, -- 编队改名
  53 + Role_accuseRpc = 137, -- 举报
50 54
51 Adv_startAdvRpc = 151, 55 Adv_startAdvRpc = 151,
52 Adv_startHangRpc = 152, 56 Adv_startHangRpc = 152,
@@ -69,6 +73,8 @@ actionCodes = { @@ -69,6 +73,8 @@ actionCodes = {
69 Adv_rankRpc = 169, 73 Adv_rankRpc = 169,
70 Adv_quickHangRpc = 170, 74 Adv_quickHangRpc = 170,
71 Adv_refreshSupportRpc = 171, 75 Adv_refreshSupportRpc = 171,
  76 + Adv_selectTeamRpc = 172,
  77 + Adv_roleFormatRpc = 173,
72 78
73 Hero_loadInfos = 201, 79 Hero_loadInfos = 201,
74 Hero_updateProperty = 202, 80 Hero_updateProperty = 202,
@@ -94,6 +100,8 @@ actionCodes = { @@ -94,6 +100,8 @@ actionCodes = {
94 Hero_unlockPoolRpc = 222, 100 Hero_unlockPoolRpc = 222,
95 Hero_changeCrown = 223, 101 Hero_changeCrown = 223,
96 Hero_drawHeroExtraRewardNtf = 224, 102 Hero_drawHeroExtraRewardNtf = 224,
  103 + Hero_itemComposeRpc = 225,
  104 + Hero_setWishPoolRpc = 226,
97 105
98 Hang_startRpc = 251, 106 Hang_startRpc = 251,
99 Hang_checkRpc = 252, 107 Hang_checkRpc = 252,
@@ -109,6 +117,7 @@ actionCodes = { @@ -109,6 +117,7 @@ actionCodes = {
109 Hang_hangGiftRpc = 262, 117 Hang_hangGiftRpc = 262,
110 Hang_bagFieldRpc = 263, 118 Hang_bagFieldRpc = 263,
111 Hang_chatLineRpc = 264, 119 Hang_chatLineRpc = 264,
  120 + Hang_selectTeamRpc = 265,
112 121
113 Diner_updateProperty = 300, 122 Diner_updateProperty = 300,
114 Diner_addSellRpc = 301, 123 Diner_addSellRpc = 301,
@@ -195,6 +204,7 @@ actionCodes = { @@ -195,6 +204,7 @@ actionCodes = {
195 Store_getGrowFundRewardRpc = 561, --成长助力奖励 204 Store_getGrowFundRewardRpc = 561, --成长助力奖励
196 Store_getBattlePassRewardRpc = 562, --赛季卡奖励 205 Store_getBattlePassRewardRpc = 562, --赛季卡奖励
197 Store_getExploreCommandRewardRpc = 563, --探索指令 206 Store_getExploreCommandRewardRpc = 563, --探索指令
  207 + Store_getTotalRechargeAwardRpc = 564, -- 累计充值
198 208
199 209
200 Email_listRpc = 600, 210 Email_listRpc = 600,
@@ -208,6 +218,15 @@ actionCodes = { @@ -208,6 +218,15 @@ actionCodes = {
208 Activity_sudokuRewardRpc = 652, 218 Activity_sudokuRewardRpc = 652,
209 Activity_actSignRpc = 653, 219 Activity_actSignRpc = 653,
210 Activity_actPaySignRewardNtf = 654, 220 Activity_actPaySignRewardNtf = 654,
  221 + Activity_actCalendaTaskRpc = 655,
  222 + Activity_actPaySignRpc = 656,
  223 + Activity_exchangeRpc = 657,
  224 + Activity_gachakonRpc = 658,
  225 + Activity_hangDropRpc = 659,
  226 +
  227 + Radio_startQuestRpc = 700,
  228 + Radio_finishQuestRpc = 701,
  229 + Radio_cancelQuestRpc = 702,
211 } 230 }
212 231
213 rpcResponseBegin = 10000 232 rpcResponseBegin = 10000
@@ -12,6 +12,8 @@ R_RUNE = "role:%d:rune:%d" -- 符文详细信息 @@ -12,6 +12,8 @@ R_RUNE = "role:%d:rune:%d" -- 符文详细信息
12 R_EMAIL = "role:%d:emailIds" --邮件列表 12 R_EMAIL = "role:%d:emailIds" --邮件列表
13 R_EMAIL_ITEM = "email:%d:%d" --邮件 13 R_EMAIL_ITEM = "email:%d:%d" --邮件
14 R_STORE = "role:%d:store" -- 商店 14 R_STORE = "role:%d:store" -- 商店
  15 +R_ORDERS = "role:%d:orders" -- 订单
  16 +R_ORDER = "order:%d:%d"
15 17
16 18
17 -- rank 19 -- rank
src/actions/ActivityAction.lua
@@ -183,19 +183,22 @@ end @@ -183,19 +183,22 @@ end
183 function _M.actPaySignRpc(agent, data) 183 function _M.actPaySignRpc(agent, data)
184 local role = agent.role 184 local role = agent.role
185 local msg = MsgPack.unpack(data) 185 local msg = MsgPack.unpack(data)
  186 + local dayIndex = msg.day
186 local actGoodsFlag = role.storeData:getProperty("actGoodsFlag") 187 local actGoodsFlag = role.storeData:getProperty("actGoodsFlag")
187 local index = GetActGoodsIndex("paySignIn") 188 local index = GetActGoodsIndex("paySignIn")
188 - local flag = actGoodsFlag[index] or 0  
189 - if flag == 0 then return 1 end 189 + local ts = actGoodsFlag[index] or 0
  190 + if ts == 0 then return 1 end
190 191
191 - if not role.activity:isOpen("PaySignIn") then return 2 end 192 + local open, actId = role.activity:isOpen("PaySignIn")
  193 + if not open then return 2 end
192 194
193 - local diffDay = diffFromOpen() + 1 195 + local diffDay = diffFromTs(ts) + 1
194 196
195 local curData = role.activity:getActData("PaySignIn") 197 local curData = role.activity:getActData("PaySignIn")
  198 + if not curData then return 3 end
196 local reward, change = {} 199 local reward, change = {}
197 for day, csvData in ipairs(csvdb["pay_signInCsv"]) do 200 for day, csvData in ipairs(csvdb["pay_signInCsv"]) do
198 - if day <= diffDay then 201 + if day <= diffDay and day == dayIndex then
199 if not curData[day] then 202 if not curData[day] then
200 curData[day] = 1 203 curData[day] = 1
201 -- 奖励 204 -- 奖励
@@ -203,8 +206,8 @@ function _M.actPaySignRpc(agent, data) @@ -203,8 +206,8 @@ function _M.actPaySignRpc(agent, data)
203 reward[itemId] = (reward[itemId] or 0) + count 206 reward[itemId] = (reward[itemId] or 0) + count
204 end 207 end
205 end 208 end
206 - else  
207 - break 209 + --else
  210 + -- break
208 end 211 end
209 end 212 end
210 if next(reward) then 213 if next(reward) then
@@ -213,7 +216,7 @@ function _M.actPaySignRpc(agent, data) @@ -213,7 +216,7 @@ function _M.actPaySignRpc(agent, data)
213 end 216 end
214 217
215 role:log("activity", { 218 role:log("activity", {
216 - activity_id = curData[0], -- 活动ID(或活动指定任务的ID) 219 + activity_id = actId, -- 活动ID(或活动指定任务的ID)
217 activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表 220 activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
218 activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} 221 activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
219 }) 222 })
@@ -222,4 +225,194 @@ function _M.actPaySignRpc(agent, data) @@ -222,4 +225,194 @@ function _M.actPaySignRpc(agent, data)
222 return true 225 return true
223 end 226 end
224 227
  228 +function _M.actCalendaTaskRpc(agent, data)
  229 + local role = agent.role
  230 + local msg = MsgPack.unpack(data)
  231 + local taskId = msg.id
  232 + local calTask = role:getProperty("calTask") or {}
  233 + local record = calTask["r"] or {}
  234 + local flag = record[taskId] or 0
  235 + if flag == 1 then return 1 end
  236 + local open, actId = role.activity:isOpen("CalendaTask")
  237 + local actData = csvdb["activity_ctrlCsv"][actId]
  238 + if not open then return 2 end
  239 + if not actData then return 3 end
  240 +
  241 + local taskList = csvdb["activity_taskCsv"][actData.condition]
  242 + if not taskList then return 4 end
  243 + local taskCfg = taskList[taskId]
  244 + if not taskCfg then return 5 end
  245 + if taskCfg.key ~= actData.condition then return 6 end
  246 +
  247 + if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
  248 +
  249 + record[taskId] = 1
  250 + calTask["r"] = record
  251 +
  252 + role:updateProperty({field = "calTask", value = calTask})
  253 +
  254 + local reward, change = role:award(taskCfg.reward, {log = {desc = "calendaTask"}})
  255 +
  256 + role:log("activity", {
  257 + activity_id = taskId, -- 活动ID(或活动指定任务的ID)
  258 + activity_type = role.activity.ActivityType.CalendaTask, -- 活动类型,见活动类型枚举表
  259 + activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  260 + })
  261 +
  262 + SendPacket(actionCodes.Activity_actCalendaTaskRpc, MsgPack.pack(role:packReward(reward, change)))
  263 + return true
  264 +end
  265 +
  266 +function _M.exchangeRpc(agent, data)
  267 + local role = agent.role
  268 + local msg = MsgPack.unpack(data)
  269 + local actid = msg.actid
  270 + local id = msg.id
  271 + if not role.activity:isOpenById(actid) then return 1 end
  272 +
  273 + local exchangeCfg = csvdb["activity_exchangeCsv"][actid]
  274 + if not exchangeCfg then return 2 end
  275 + if not exchangeCfg[id] then return 3 end
  276 + local curData = role.activity:getActData("Exchange") or {}
  277 + local exchangeData = curData[actid] or {}
  278 + local curCount = exchangeData[id] or 0
  279 + local actCfg = exchangeCfg[id]
  280 + local limitArr = actCfg.limit:toArray(true, "=")
  281 + if curCount >= limitArr[2] then return 4 end
  282 +
  283 + local costs = actCfg.goods:toNumMap()
  284 + if not role:checkItemEnough(costs) then return 5 end
  285 + role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}})
  286 +
  287 + curCount = curCount + 1
  288 + exchangeData[id] = curCount
  289 + curData[actid] = exchangeData
  290 + role.activity:updateActData("Exchange", curData)
  291 +
  292 + local reward, change = role:award(actCfg.award, {log = {desc = "actExchange", int1 = actid, int2 = id}})
  293 +
  294 +
  295 + SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change)))
  296 + return true
  297 +end
  298 +
  299 +function _M.gachakonRpc(agent, data)
  300 + local role = agent.role
  301 + local msg = MsgPack.unpack(data)
  302 + local actid = msg.actid
  303 + local count = msg.count
  304 +
  305 + if count > 10 then return end
  306 +
  307 + if not role.activity:isOpenById(actid) then return 1 end
  308 +
  309 + local actCtrlData = csvdb["activity_ctrlCsv"][actid]
  310 + if not actCtrlData then return 2 end
  311 + local cost = actCtrlData.condition2:toNumMap()
  312 +
  313 + local actCfg = csvdb["activity_capsuleToysCsv"][actid]
  314 + if not actCfg then return 3 end
  315 +
  316 + local gachakonInfo = role.activity:getActData("Gachakon") or {}
  317 + local award = {}
  318 + local remain = 0
  319 + for i = 1, count do
  320 + local tmpCfg = clone(actCfg)
  321 + remain = 0
  322 + print("-----------------, ", i)
  323 + for id, cfg in pairs(tmpCfg) do
  324 + local num = gachakonInfo[id] or 0
  325 + num = cfg.amount >= num and cfg.amount - num or 0
  326 + cfg.weight = cfg.weight * num
  327 + if cfg.weight > 0 then
  328 + remain = remain + num
  329 + end
  330 + print("num ".. num, id, cfg.weight, cfg.amount)
  331 + end
  332 + if remain == 0 then
  333 + break
  334 + end
  335 + local id = math.randWeight(tmpCfg, "weight")
  336 + if not id then return 4 end
  337 + gachakonInfo[id] = (gachakonInfo[id] or 0) + 1
  338 + local curAward = tmpCfg[id].award:toNumMap()
  339 + for k, v in pairs(curAward) do
  340 + award[k] = (award[k] or 0) + v
  341 + end
  342 + end
  343 +
  344 + for k, v in pairs(cost) do
  345 + cost[k] = v * count
  346 + end
  347 +
  348 + if not role:checkItemEnough(cost) then return 5 end
  349 +
  350 + role:costItems(cost, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
  351 +
  352 + local reward, change = role:award(award, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
  353 + if remain <= count then
  354 + gachakonInfo = {}
  355 + print("hahaha")
  356 + end
  357 + role.activity:updateActData("Gachakon", gachakonInfo)
  358 +
  359 + SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(role:packReward(reward, change)))
  360 + return true
  361 +end
  362 +
  363 +function _M.hangDropRpc(agent, data)
  364 + local role = agent.role
  365 + local msg = MsgPack.unpack(data)
  366 + local actid = msg.actid
  367 + if not role.activity:isOpenById(actid) then return 1 end
  368 +
  369 + local actCfg = csvdb["activity_putCsv"][actid]
  370 + if not actCfg then return 2 end
  371 +
  372 + local award, period = "", 0
  373 + for i = 1, #actCfg do
  374 + local cfg = actCfg[i]
  375 + if not cfg then
  376 + break
  377 + end
  378 + if cfg.condition ~= "" then
  379 + local arr = cfg.condition:toArray(true, "=")
  380 + local type = arr[1]
  381 + if type == 1 then
  382 + local actId = arr[2]
  383 + local carbonId = arr[3]
  384 + if not role.activity:isOpenById(actid) then return 3 end
  385 + local clInfo = role.activity:getActData("ChallengeLevel") or {}
  386 + if not clInfo[carbonId] then
  387 + break
  388 + end
  389 + end
  390 + end
  391 + award = cfg.reward
  392 + period = cfg.period * 60
  393 + end
  394 + local actData = role.activity:getActData("HangDrop") or 0
  395 + local timeNow = skynet.timex()
  396 + if period == 0 or award == "" then
  397 + return 4
  398 + end
  399 + local num = math.floor((timeNow - actData)/ period)
  400 + num = num > 8 and 8 or num
  401 + if num == 0 then
  402 + return 5
  403 + end
  404 + local reward, change = {}, nil
  405 + for id, value in pairs(award:toNumMap()) do
  406 + reward[id] = value * num
  407 + end
  408 +
  409 + reward, change = role:award(reward, {log = {desc = "actHangDrop", int1 = actid, int2 = num}})
  410 +
  411 + role.activity:updateActData("HangDrop", timeNow)
  412 +
  413 + SendPacket(actionCodes.Activity_hangDropRpc, MsgPack.pack(role:packReward(reward, change)))
  414 +
  415 + return true
  416 +end
  417 +
225 return _M 418 return _M
226 \ No newline at end of file 419 \ No newline at end of file
src/actions/AdvAction.lua
@@ -47,6 +47,10 @@ local function checkFormat(role, format, checkAdvTeam) @@ -47,6 +47,10 @@ local function checkFormat(role, format, checkAdvTeam)
47 end 47 end
48 end 48 end
49 49
  50 + if not format then
  51 + format = role:getProperty("advTeam")
  52 + end
  53 +
50 if checkAdvTeam then 54 if checkAdvTeam then
51 for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do 55 for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do
52 hadHero[heroId] = true 56 hadHero[heroId] = true
@@ -83,7 +87,7 @@ function _M.startAdvRpc( agent, data ) @@ -83,7 +87,7 @@ function _M.startAdvRpc( agent, data )
83 local msg = MsgPack.unpack(data) 87 local msg = MsgPack.unpack(data)
84 local chapterId = msg.chapterId --关卡id 88 local chapterId = msg.chapterId --关卡id
85 local layer = msg.layer or 1 --选择层数 89 local layer = msg.layer or 1 --选择层数
86 - local format = msg.format --编队 90 + --local format = msg.format --编队
87 local supportIdx = msg.supportIdx --选择的支援效果 91 local supportIdx = msg.supportIdx --选择的支援效果
88 if not role:isFuncUnlock(FuncUnlock.Adv) then return end 92 if not role:isFuncUnlock(FuncUnlock.Adv) then return end
89 93
@@ -127,18 +131,18 @@ function _M.startAdvRpc( agent, data ) @@ -127,18 +131,18 @@ function _M.startAdvRpc( agent, data )
127 end 131 end
128 end 132 end
129 133
130 - if not checkFormat(role, format) then return 7 end  
131 -  
132 - local advTeam = role:getProperty("advTeam")  
133 - table.clear(advTeam)  
134 -  
135 - advTeam.heros = {}  
136 - for slot, heroId in pairs(format.heros) do  
137 - advTeam.heros[slot] = heroId  
138 - end  
139 - advTeam.leader = format.leader  
140 - advTeam.leader2 = format.leader2  
141 - role:updateProperty({field = "advTeam", value = advTeam}) 134 + if not checkFormat(role) then return 7 end
  135 +
  136 + --local advTeam = role:getProperty("advTeam")
  137 + --table.clear(advTeam)
  138 +
  139 + --advTeam.heros = {}
  140 + --for slot, heroId in pairs(format.heros) do
  141 + -- advTeam.heros[slot] = heroId
  142 + --end
  143 + --advTeam.leader = format.leader
  144 + --advTeam.leader2 = format.leader2
  145 + --role:updateProperty({field = "advTeam", value = advTeam})
142 if AdvCommon.isEndless(chapterId) then 146 if AdvCommon.isEndless(chapterId) then
143 role.dailyData:updateProperty({field = "advElC", delta = 1}) 147 role.dailyData:updateProperty({field = "advElC", delta = 1})
144 else 148 else
@@ -243,14 +247,15 @@ function _M.startHangRpc(agent, data) @@ -243,14 +247,15 @@ function _M.startHangRpc(agent, data)
243 info.format.heros[slot] = heroId 247 info.format.heros[slot] = heroId
244 end 248 end
245 info.time = skynet.timex() + adv_idle_time --挂机时间 249 info.time = skynet.timex() + adv_idle_time --挂机时间
  250 + info.duration = adv_idle_time
246 info.campId = campId 251 info.campId = campId
247 info.index = index 252 info.index = index
248 253
249 -- 没有在战斗 用team来挂机了 把team清掉 254 -- 没有在战斗 用team来挂机了 把team清掉
250 - if not role:getAdvData():isRunning() then  
251 - role:updateProperty({field = "advTeam", value = {}})  
252 - end  
253 - 255 + --if not role:getAdvData():isRunning() then
  256 + -- role:updateProperty({field = "advTeam", value = {}})
  257 + --end
  258 + role:pushMsg({type = "adv", slot = chapterId, time = adv_idle_time})
254 role:changeUpdates({{type = "advHang", field = chapterId, value = info}}) 259 role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
255 260
256 role:changeAdvCount(adv_idle_energy) 261 role:changeAdvCount(adv_idle_energy)
@@ -261,6 +266,16 @@ function _M.startHangRpc(agent, data) @@ -261,6 +266,16 @@ function _M.startHangRpc(agent, data)
261 return true 266 return true
262 end 267 end
263 268
  269 +local function addHeroFaith(role, heroId, exp)
  270 + local hero = role.heros[heroId]
  271 + if not hero then
  272 + return
  273 + end
  274 +
  275 + hero:addHeroFaith(exp)
  276 + return hero:getProperty("faith")
  277 +end
  278 +
264 function _M.quickHangRpc(agent, data) 279 function _M.quickHangRpc(agent, data)
265 local role = agent.role 280 local role = agent.role
266 local msg = MsgPack.unpack(data) 281 local msg = MsgPack.unpack(data)
@@ -295,6 +310,7 @@ function _M.quickHangRpc(agent, data) @@ -295,6 +310,7 @@ function _M.quickHangRpc(agent, data)
295 info.time = 0 310 info.time = 0
296 role:changeUpdates({{type = "advHang", field = chapterId, value = info}}) 311 role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
297 312
  313 + role:pushCancel({type = "adv", slot = chapterId})
298 role:mylog("adv_action", {desc = "advQuickHang", int1 = chapterId}) 314 role:mylog("adv_action", {desc = "advQuickHang", int1 = chapterId})
299 315
300 SendPacket(actionCodes.Adv_quickHangRpc, '') 316 SendPacket(actionCodes.Adv_quickHangRpc, '')
@@ -327,7 +343,7 @@ function _M.endHangRpc(agent, data) @@ -327,7 +343,7 @@ function _M.endHangRpc(agent, data)
327 end 343 end
328 adv_idle_time = adv_idle_time * 60 344 adv_idle_time = adv_idle_time * 60
329 345
330 - local reward, isFull, change 346 + local reward, isFull, change, heroFaithMap
331 if skynet.timex() >= info.time then 347 if skynet.timex() >= info.time then
332 -- 最新需求加成取消 348 -- 最新需求加成取消
333 --[[ 349 --[[
@@ -356,6 +372,14 @@ function _M.endHangRpc(agent, data) @@ -356,6 +372,14 @@ function _M.endHangRpc(agent, data)
356 372
357 if not maxCampsite then return end 373 if not maxCampsite then return end
358 ]] 374 ]]
  375 + -- 增加英雄信赖
  376 + local exp = info.duration / 60
  377 + heroFaithMap = {}
  378 + for _, heroId in pairs(info.format.heros) do
  379 + local curFaith = addHeroFaith(role, heroId, exp)
  380 + heroFaithMap[heroId] = curFaith
  381 + end
  382 +
359 local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2 383 local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2
360 384
361 local idleReward = totalReward:toNumMap() 385 local idleReward = totalReward:toNumMap()
@@ -371,6 +395,7 @@ function _M.endHangRpc(agent, data) @@ -371,6 +395,7 @@ function _M.endHangRpc(agent, data)
371 -- else 395 -- else
372 -- role:updateProperty({field = "advC", delta = -chapterData.limitlevel}) 396 -- role:updateProperty({field = "advC", delta = -chapterData.limitlevel})
373 -- end 397 -- end
  398 + role:pushCancel({type = "adv", slot = chapterId})
374 else 399 else
375 return 400 return
376 end 401 end
@@ -380,7 +405,9 @@ function _M.endHangRpc(agent, data) @@ -380,7 +405,9 @@ function _M.endHangRpc(agent, data)
380 405
381 role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0}) 406 role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0})
382 407
383 - SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull})) 408 + role:checkTaskEnter("AdvHang", {})
  409 +
  410 + SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull, heroFaith = heroFaithMap}))
384 return true 411 return true
385 end 412 end
386 413
@@ -435,6 +462,16 @@ function _M.finishTaskRpc(agent, data) @@ -435,6 +462,16 @@ function _M.finishTaskRpc(agent, data)
435 role:checkTaskEnter("AdvOverTask", {id = taskId}) 462 role:checkTaskEnter("AdvOverTask", {id = taskId})
436 463
437 adv:mylog({desc = "finishTask", int1 = taskId}) 464 adv:mylog({desc = "finishTask", int1 = taskId})
  465 +
  466 + role:log("mission_pick_achiev", {
  467 + mission_threadid = adv.chapterId, -- 大地图ID
  468 + mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  469 + mission_id = adv.level, -- 关卡ID
  470 + mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  471 + mission_pick_achiev_id = taskId, -- 任务ID
  472 + mission_pick_achiev_reward = reward, -- 任务奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  473 + })
  474 +
438 475
439 SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change))) 476 SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change)))
440 return true 477 return true
@@ -490,16 +527,8 @@ function _M.useItemRpc(agent, data) @@ -490,16 +527,8 @@ function _M.useItemRpc(agent, data)
490 adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}}) 527 adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}})
491 adv:backUse({[itemId] = count}) 528 adv:backUse({[itemId] = count})
492 end 529 end
493 -  
494 - if itemId == 5020 then  
495 - role:finishGuide(53)  
496 - end  
497 - adv:checkAchievement(adv.AchievType.UseItem, count, itemId)  
498 - adv:mylog({desc = "useItem", int1 = itemId, int2 = count})  
499 -  
500 - for i = 1, count do  
501 - adv:doActive(itemData.effect, target) -- target  
502 - end 530 +
  531 + adv:useItem(itemId, count, target)
503 532
504 adv:afterRound() 533 adv:afterRound()
505 adv:saveDB() 534 adv:saveDB()
@@ -583,6 +612,7 @@ function _M.wearArtifactRpc(agent, data) @@ -583,6 +612,7 @@ function _M.wearArtifactRpc(agent, data)
583 612
584 local status = adv:wearArtifact(slot, id) 613 local status = adv:wearArtifact(slot, id)
585 if not status then return 3 end 614 if not status then return 3 end
  615 +
586 adv:saveDB() 616 adv:saveDB()
587 617
588 role:finishGuide(55) 618 role:finishGuide(55)
@@ -608,7 +638,20 @@ function _M.upArtifactRpc(agent, data) @@ -608,7 +638,20 @@ function _M.upArtifactRpc(agent, data)
608 if not adv:cost(cost, {}, true) then return 4 end 638 if not adv:cost(cost, {}, true) then return 4 end
609 639
610 local status = adv:artifactLevelUp(id) 640 local status = adv:artifactLevelUp(id)
611 - if not status then return 5 end 641 + if not status then
  642 + return 5
  643 + else
  644 + role:log("mission_pick_reform", {
  645 + mission_threadid = adv.chapterId, -- 大地图ID
  646 + mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  647 + mission_id = adv.level, -- 关卡ID
  648 + mission_pick_equip_id = id, -- 神器ID
  649 + mission_pick_reform_beflv = curLevel, -- 神器原等级
  650 + mission_pick_reform_aftlv = curLevel + 1, -- 神器现等级
  651 + mission_pick_reform_cost = cost[ItemId.AdvPoint], -- 消耗探险点数
  652 + mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  653 + })
  654 + end
612 adv:cost(cost, {log = {desc = "upArtifact", int1 = id}}) 655 adv:cost(cost, {log = {desc = "upArtifact", int1 = id}})
613 adv:backCost(cost) 656 adv:backCost(cost)
614 if status == 1 then -- 现在穿着呢。更新下 657 if status == 1 then -- 现在穿着呢。更新下
@@ -703,7 +746,7 @@ function _M.endBattleRpc(agent, data) @@ -703,7 +746,7 @@ function _M.endBattleRpc(agent, data)
703 end 746 end
704 end 747 end
705 adv:mylog({desc = "endBattle"}) 748 adv:mylog({desc = "endBattle"})
706 - local status = adv:clickBlock(roomId, blockId, {player = player, bySkill = bySkill}) 749 + local status = adv:clickBlock(roomId, blockId, {player = player, enemy = msg.enemy, bySkill = bySkill})
707 750
708 if not status then return end 751 if not status then return end
709 SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()})) 752 SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()}))
@@ -770,7 +813,7 @@ function _M.wheelSurfRpc(agent, data) @@ -770,7 +813,7 @@ function _M.wheelSurfRpc(agent, data)
770 813
771 if not role:checkItemEnough(costs) then return 5 end 814 if not role:checkItemEnough(costs) then return 5 end
772 role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}}) 815 role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}})
773 - role:addAdvLvExp(costs[ItemId.OldCoin] or 0) 816 + local oldLv, lv = role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
774 local advDrawB = role:getProperty("advDrawB") 817 local advDrawB = role:getProperty("advDrawB")
775 advDrawB[ptype] = (advDrawB[ptype] or 0) + count 818 advDrawB[ptype] = (advDrawB[ptype] or 0) + count
776 role:updateProperty({field = "advDrawB", value = advDrawB}) 819 role:updateProperty({field = "advDrawB", value = advDrawB})
@@ -789,6 +832,16 @@ function _M.wheelSurfRpc(agent, data) @@ -789,6 +832,16 @@ function _M.wheelSurfRpc(agent, data)
789 role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype}) 832 role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
790 role:mylog("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count}) 833 role:mylog("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count})
791 834
  835 + role:log("mission_pick_fund", {
  836 + item_id = ItemId.OldCoin, -- 资助花费道具ID
  837 + mission_pick_fund_amount = costs[ItemId.OldCoin], -- 资助花费道具数量
  838 + mission_pick_fund_cnt = count, -- 资助花费道具次数,1或者10
  839 + mission_pick_fund_reward = reward, -- 资助获得奖励,[{"id":100,"num":10},{"id":101,"num":20},{"id":102,"num":30}]
  840 + mission_pick_fund_stagereward = {}, -- 资助阶段奖励
  841 + mission_pick_fund_beflv = oldLv, -- 资助前资助等级
  842 + mission_pick_fund_aftlv = lv, -- 资助后资助等级
  843 + })
  844 +
792 SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward})) 845 SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
793 return true 846 return true
794 end 847 end
@@ -903,4 +956,61 @@ function _M.refreshSupportRpc(agent, data) @@ -903,4 +956,61 @@ function _M.refreshSupportRpc(agent, data)
903 return true 956 return true
904 end 957 end
905 958
  959 +function _M.roleFormatRpc(agent , data)
  960 + local role = agent.role
  961 + local msg = MsgPack.unpack(data)
  962 + local index = msg.index -- 阵容索引
  963 + local title = msg.title -- 阵容名称
  964 + local team = {}
  965 + for slot, heroId in pairs(msg.heros) do
  966 + if not role.heros[heroId] then
  967 + return 1
  968 + end
  969 + end
  970 +
  971 + if index > 10 then
  972 + return 2
  973 + end
  974 +
  975 + team.heros = {}
  976 + for slot, heroId in pairs(msg.heros) do
  977 + team.heros[slot] = heroId
  978 + end
  979 + team.leader = msg.leader
  980 + team.leader2 = msg.leader2
  981 + team.title = title
  982 + role:setAdvTeamFormat(index, team)
  983 +
  984 + local advTeam = role:getProperty("advTeam")
  985 + local curIndex = advTeam.index
  986 + if curIndex == index then
  987 + table.clear(advTeam)
  988 +
  989 + advTeam.heros = {}
  990 + for slot, heroId in pairs(msg.heros) do
  991 + advTeam.heros[slot] = heroId
  992 + end
  993 + advTeam.leader = msg.leader
  994 + advTeam.leader2 = msg.leader2
  995 + advTeam.index = index
  996 + role:updateProperty({field = "advTeam", value = advTeam})
  997 + end
  998 +
  999 + SendPacket(actionCodes.Adv_roleFormatRpc, '')
  1000 + return true
  1001 +end
  1002 +
  1003 +function _M.selectTeamRpc(agent, data)
  1004 + local role = agent.role
  1005 + local msg = MsgPack.unpack(data)
  1006 + local index = msg.index -- 阵容索引
  1007 + local team = role:getAdvTeamFormat(index)
  1008 + if not next(team) then return end
  1009 + team["index"] = index
  1010 + role:updateProperty({field = "advTeam", value = team})
  1011 +
  1012 + SendPacket(actionCodes.Adv_selectTeamRpc, '')
  1013 + return true
  1014 +end
  1015 +
906 return _M 1016 return _M
907 \ No newline at end of file 1017 \ No newline at end of file
src/actions/DinerAction.lua
@@ -75,6 +75,9 @@ function _M.addSellRpc( agent, data ) @@ -75,6 +75,9 @@ function _M.addSellRpc( agent, data )
75 sells[slot].count = count 75 sells[slot].count = count
76 sells[slot].time = skynet.timex() - calSell.deltaTime 76 sells[slot].time = skynet.timex() - calSell.deltaTime
77 77
  78 + local needTime = sells[slot].count * dishData.sell_time + sells[slot].time - skynet.timex()
  79 + role:pushMsg({type = "food", slot = slot, time = needTime})
  80 +
78 -- 检查解锁的顾客 81 -- 检查解锁的顾客
79 local had = {} 82 local had = {}
80 for _, sell in pairs(sells) do 83 for _, sell in pairs(sells) do
@@ -155,6 +158,7 @@ function _M.removeSellRpc( agent, data ) @@ -155,6 +158,7 @@ function _M.removeSellRpc( agent, data )
155 reward, change = role:award(reward, {log = {desc = "removeSell"}}) 158 reward, change = role:award(reward, {log = {desc = "removeSell"}})
156 sells[slot].count = 0 159 sells[slot].count = 0
157 160
  161 + role:pushCancel({type = "food", slot = slot})
158 role:log("restaurant_sale", { 162 role:log("restaurant_sale", {
159 item_id = dish, -- 售卖物品ID 163 item_id = dish, -- 售卖物品ID
160 restaurant_sale_seat = slot, -- 售卖物品所在位置 164 restaurant_sale_seat = slot, -- 售卖物品所在位置
@@ -605,10 +609,10 @@ function _M.refreshTaskRpc( agent, data ) @@ -605,10 +609,10 @@ function _M.refreshTaskRpc( agent, data )
605 local role = agent.role 609 local role = agent.role
606 local msg = MsgPack.unpack(data) 610 local msg = MsgPack.unpack(data)
607 611
608 - local cost = {[ItemId.Diamond] = 40}  
609 - if not role:checkItemEnough(cost) then  
610 - return 1  
611 - end 612 + --local cost = {[ItemId.Diamond] = 40}
  613 + --if not role:checkItemEnough(cost) then
  614 + -- return 1
  615 + --end
612 616
613 local orders = json.decode(role.dinerData:getProperty("order")) 617 local orders = json.decode(role.dinerData:getProperty("order"))
614 618
src/actions/EmailAction.lua
@@ -121,7 +121,7 @@ function _M.drawAttachRpc(agent, data) @@ -121,7 +121,7 @@ function _M.drawAttachRpc(agent, data)
121 local attachments = getEmailAttachments(email) 121 local attachments = getEmailAttachments(email)
122 if attachments == "" then return end 122 if attachments == "" then return end
123 123
124 - local reward, change = role:award(attachments, {log = {desc = "draw_attach", int1 = emailId}}) 124 + local reward, change = role:award(attachments, {log = {desc = "draw_attach", int1 = id}})
125 email:setProperty("status", 2) 125 email:setProperty("status", 2)
126 email:log(role, 2) 126 email:log(role, 2)
127 SendPacket(actionCodes.Email_drawAttachRpc, MsgPack.pack({reward = reward, change = change})) 127 SendPacket(actionCodes.Email_drawAttachRpc, MsgPack.pack({reward = reward, change = change}))
src/actions/GmAction.lua
@@ -402,24 +402,23 @@ function _M.advl(role, pms) @@ -402,24 +402,23 @@ function _M.advl(role, pms)
402 return "成功" 402 return "成功"
403 end 403 end
404 404
405 -table.insert(helpDes, {"冒险内等级增加", "advcl", "经验值"})  
406 -function _M.advcl(role, pms)  
407 - local exp = tonum(pms.pm1)  
408 - local advData = role:getAdvData() 405 +-- table.insert(helpDes, {"冒险内等级增加", "advcl", "经验值"})
  406 +-- function _M.advcl(role, pms)
  407 +-- local exp = tonum(pms.pm1)
  408 +-- local advData = role:getAdvData()
409 409
410 - if not advData.chapterId then  
411 - return "先随便开启一关"  
412 - end  
413 - advData.battle.player:addExp(exp)  
414 - advData:saveDB()  
415 - role:mylog("gm_action", {desc = "advcl", int1 = exp, key1 = pms.sender}) 410 +-- if not advData.chapterId then
  411 +-- return "先随便开启一关"
  412 +-- end
  413 +-- advData.battle.player:addExp(exp)
  414 +-- advData:saveDB()
  415 +-- role:mylog("gm_action", {desc = "advcl", int1 = exp, key1 = pms.sender})
416 416
417 - return "成功"  
418 -end 417 +-- return "成功"
  418 +-- end
419 419
420 table.insert(helpDes, {"挂机清除" , "idlec"}) 420 table.insert(helpDes, {"挂机清除" , "idlec"})
421 function _M.idlec(role, pms) 421 function _M.idlec(role, pms)
422 - role:updateProperty({field = "hangTeam", value = {}})  
423 role:updateProperty({field = "hangInfo", value = {}}) 422 role:updateProperty({field = "hangInfo", value = {}})
424 role:updateProperty({field = "hangBag", value = {}}) 423 role:updateProperty({field = "hangBag", value = {}})
425 role:mylog("gm_action", {desc = "idlec", key1 = pms.sender}) 424 role:mylog("gm_action", {desc = "idlec", key1 = pms.sender})
@@ -534,7 +533,8 @@ function _M.test(role, pms) @@ -534,7 +533,8 @@ function _M.test(role, pms)
534 local id = tonum(pms.pm1, 0) 533 local id = tonum(pms.pm1, 0)
535 --local hero = require ("actions.HeroAction") 534 --local hero = require ("actions.HeroAction")
536 --hero.unlockPoolRpc({role = role}, MsgPack.pack({type = id})) 535 --hero.unlockPoolRpc({role = role}, MsgPack.pack({type = id}))
537 - print(role:getPaybackReward(0, 10000)) 536 +
  537 + --role:sendMail(13, nil, "1=2", {111})
538 return "成功" 538 return "成功"
539 end 539 end
540 540
src/actions/HangAction.lua
@@ -22,9 +22,12 @@ local function checkReward(role) @@ -22,9 +22,12 @@ local function checkReward(role)
22 return false 22 return false
23 end 23 end
24 local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId] 24 local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
  25 + local expCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
25 local nowCoinTime = math.min(skynet.timex(), hangInfo.endCoinTime or 0) 26 local nowCoinTime = math.min(skynet.timex(), hangInfo.endCoinTime or 0)
26 local nowItemTime = math.min(skynet.timex(), hangInfo.endItemTime or 0) 27 local nowItemTime = math.min(skynet.timex(), hangInfo.endItemTime or 0)
27 28
  29 + local expCoef, itemCoef = role.storeData:getHangDropCoef()
  30 +
28 -- 此次挂机,其中翻倍时长占多少 31 -- 此次挂机,其中翻倍时长占多少
29 local doubleTime = role.activity:getActHangDoubleTime(hangInfo.coinTime, nowCoinTime) 32 local doubleTime = role.activity:getActHangDoubleTime(hangInfo.coinTime, nowCoinTime)
30 local normalTime = nowCoinTime - hangInfo.coinTime - doubleTime 33 local normalTime = nowCoinTime - hangInfo.coinTime - doubleTime
@@ -38,10 +41,10 @@ local function checkReward(role) @@ -38,10 +41,10 @@ local function checkReward(role)
38 hangInfo.itemTime = nowItemTime 41 hangInfo.itemTime = nowItemTime
39 42
40 local items = role:getProperty("hangBag") 43 local items = role:getProperty("hangBag")
41 - coinCount = coinCount + coinDoubleCount  
42 - items[ItemId.Gold] = math.floor((items[ItemId.Gold] or 0) + coinCount * carbonData.money)  
43 - items[ItemId.Exp] = math.floor((items[ItemId.Exp] or 0) + coinCount * carbonData.exp)  
44 - items[ItemId.PlayerExp] = math.floor((items[ItemId.PlayerExp] or 0) + coinCount * carbonData.playerExp) 44 + coinCount = (coinCount + coinDoubleCount) * expCoef
  45 + items[ItemId.Gold] = math.floor((items[ItemId.Gold] or 0) + coinCount * expCarbonData.money)
  46 + items[ItemId.Exp] = math.floor((items[ItemId.Exp] or 0) + coinCount * expCarbonData.exp)
  47 + items[ItemId.PlayerExp] = math.floor((items[ItemId.PlayerExp] or 0) + coinCount * expCarbonData.playerExp)
45 48
46 local pool = {} 49 local pool = {}
47 for _, temp in pairs(carbonData.item:toArray()) do 50 for _, temp in pairs(carbonData.item:toArray()) do
@@ -58,7 +61,8 @@ local function checkReward(role) @@ -58,7 +61,8 @@ local function checkReward(role)
58 61
59 -- 特权卡挂机额外栏位 62 -- 特权卡挂机额外栏位
60 local privExtraCnt = role.storeData:getHangSlotExtraCount() 63 local privExtraCnt = role.storeData:getHangSlotExtraCount()
61 - local selfFC = role:getProperty("hangBagLimit") + privExtraCnt 64 + --local selfFC = role:getProperty("hangBagLimit") + privExtraCnt
  65 + local selfFC = 50
62 local selfIC = selfFC * globalCsv.idle_field_limit 66 local selfIC = selfFC * globalCsv.idle_field_limit
63 67
64 local function randomItem() 68 local function randomItem()
@@ -73,6 +77,7 @@ local function checkReward(role) @@ -73,6 +77,7 @@ local function checkReward(role)
73 if cur[1] == ItemId.BreakCost and doubleTime > 0 then 77 if cur[1] == ItemId.BreakCost and doubleTime > 0 then
74 cur[2] = cur[2] * 2 78 cur[2] = cur[2] * 2
75 end 79 end
  80 + cur[2] = cur[2] * itemCoef
76 if (items[cur[1]] and math.ceil((items[cur[1]] + cur[2]) / globalCsv.idle_field_limit) > math.ceil(items[cur[1]] / globalCsv.idle_field_limit)) 81 if (items[cur[1]] and math.ceil((items[cur[1]] + cur[2]) / globalCsv.idle_field_limit) > math.ceil(items[cur[1]] / globalCsv.idle_field_limit))
77 or not items[cur[1]] then --要占用新栏位的情况 82 or not items[cur[1]] then --要占用新栏位的情况
78 local addFC 83 local addFC
@@ -139,6 +144,7 @@ function _M.startRpc( agent, data ) @@ -139,6 +144,7 @@ function _M.startRpc( agent, data )
139 local hangInfo = role:getProperty("hangInfo") 144 local hangInfo = role:getProperty("hangInfo")
140 local isNew = not hangInfo.carbonId 145 local isNew = not hangInfo.carbonId
141 hangInfo.carbonId = carbonId 146 hangInfo.carbonId = carbonId
  147 + hangInfo.expCarbonId = isNew and carbonId or hangInfo.expCarbonId
142 local nowTime = skynet.timex() 148 local nowTime = skynet.timex()
143 if isNew then 149 if isNew then
144 hangInfo.coinTime = nowTime 150 hangInfo.coinTime = nowTime
@@ -149,23 +155,16 @@ function _M.startRpc( agent, data ) @@ -149,23 +155,16 @@ function _M.startRpc( agent, data )
149 hangInfo.coinTime = math.min(nowTime, hangInfo.endCoinTime) 155 hangInfo.coinTime = math.min(nowTime, hangInfo.endCoinTime)
150 hangInfo.itemTime = math.min(nowTime, hangInfo.endItemTime) 156 hangInfo.itemTime = math.min(nowTime, hangInfo.endItemTime)
151 end 157 end
  158 +
  159 + role:pushMsg({type = "hang", time = math.min(hangInfo.endCoinTime - nowTime, hangInfo.endItemTime - nowTime)})
152 if not role:checkHangPass(carbonId) then 160 if not role:checkHangPass(carbonId) then
153 hangInfo.bossTime = nowTime + carbonData.idle_time 161 hangInfo.bossTime = nowTime + carbonData.idle_time
154 else 162 else
155 hangInfo.bossTime = nil 163 hangInfo.bossTime = nil
156 end 164 end
  165 +
157 role:updateProperty({field = "hangInfo", value = hangInfo}) 166 role:updateProperty({field = "hangInfo", value = hangInfo})
158 167
159 - -- 指定当前引导的步骤  
160 - if carbonId == 10101 then  
161 - role:saveGuide(5,11)  
162 - elseif carbonId == 10102 then  
163 - role:saveGuide(8,2)  
164 - elseif carbonId == 10103 then  
165 - role:saveGuide(9,2)  
166 - elseif carbonId == 10220 then  
167 - role:saveGuide(22,1)  
168 - end  
169 role:mylog("hang_action", {desc = "startHang", int1 = carbonId}) 168 role:mylog("hang_action", {desc = "startHang", int1 = carbonId})
170 SendPacket(actionCodes.Hang_startRpc, '') 169 SendPacket(actionCodes.Hang_startRpc, '')
171 return true 170 return true
@@ -193,12 +192,12 @@ function _M.startBattleRpc(agent, data) @@ -193,12 +192,12 @@ function _M.startBattleRpc(agent, data)
193 return 1 192 return 1
194 end 193 end
195 194
196 - local hangInfo = role:getProperty("hangInfo")  
197 - if curData.main ~= 1 then  
198 - if carbonId ~= hangInfo.carbonId then  
199 - return 2  
200 - end  
201 - end 195 + --local hangInfo = role:getProperty("hangInfo") or {}
  196 + --if curData.main ~= 1 then
  197 + -- if carbonId ~= hangInfo.carbonId then
  198 + -- return 2
  199 + -- end
  200 + --end
202 201
203 if role:checkHangPass(carbonId) then 202 if role:checkHangPass(carbonId) then
204 return 3 203 return 3
@@ -214,7 +213,7 @@ end @@ -214,7 +213,7 @@ end
214 function _M.endBattleRpc(agent, data) 213 function _M.endBattleRpc(agent, data)
215 local role = agent.role 214 local role = agent.role
216 local msg = MsgPack.unpack(data) 215 local msg = MsgPack.unpack(data)
217 - local hangInfo = role:getProperty("hangInfo") 216 + local hangInfo = role:getProperty("hangInfo") or {}
218 if not msg.key or msg.key ~= _BattleKey then 217 if not msg.key or msg.key ~= _BattleKey then
219 SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1})) 218 SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1}))
220 return true 219 return true
@@ -225,11 +224,12 @@ function _M.endBattleRpc(agent, data) @@ -225,11 +224,12 @@ function _M.endBattleRpc(agent, data)
225 if not carbonData then 224 if not carbonData then
226 return 2 225 return 2
227 end 226 end
228 - if carbonData.main ~= 1 then  
229 - if carbonId ~= hangInfo.carbonId then  
230 - return 3  
231 - end  
232 - end 227 +
  228 + --if carbonData.main ~= 1 then
  229 + -- if carbonId ~= hangInfo.carbonId then
  230 + -- return 3
  231 + -- end
  232 + --end
233 233
234 if role:checkHangPass(carbonId) then 234 if role:checkHangPass(carbonId) then
235 return 4 235 return 4
@@ -255,12 +255,7 @@ function _M.endBattleRpc(agent, data) @@ -255,12 +255,7 @@ function _M.endBattleRpc(agent, data)
255 255
256 -- 引导 256 -- 引导
257 if carbonId == 10101 then 257 if carbonId == 10101 then
258 - role:finishGuide(5)  
259 - elseif carbonId == 10102 then  
260 - role:finishGuide(8)  
261 - role:saveGuide(9, 2)  
262 - elseif carbonId == 10103 then  
263 - role:finishGuide(9) 258 + role:finishGuide(6)
264 elseif carbonId == 20101 then 259 elseif carbonId == 20101 then
265 role:finishGuide(22) 260 role:finishGuide(22)
266 end 261 end
@@ -273,12 +268,20 @@ function _M.endBattleRpc(agent, data) @@ -273,12 +268,20 @@ function _M.endBattleRpc(agent, data)
273 end 268 end
274 local nextCarbonId = role:getNextCarbonId(carbonId) 269 local nextCarbonId = role:getNextCarbonId(carbonId)
275 -- 设置挂机关卡 270 -- 设置挂机关卡
276 - if isWin and hangInfo.carbonId < nextCarbonId then  
277 - hangInfo.carbonId = nextCarbonId  
278 - local cfg = csvdb["idle_battleCsv"][nextCarbonId]  
279 - if cfg then  
280 - hangInfo.bossTime = skynet.timex() + cfg.idle_time 271 + if isWin then --and (hangInfo.carbonId or 0) < nextCarbonId then
  272 + if not hangInfo.expCarbonId then
  273 + hangInfo.expCarbonId = carbonId
  274 + else
  275 + local oldCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  276 + local newCarbonData = csvdb["idle_battleCsv"][carbonId]
  277 + if oldCarbonData.money < newCarbonData.money then
  278 + hangInfo.expCarbonId = carbonId
  279 + end
281 end 280 end
  281 + --local cfg = csvdb["idle_battleCsv"][nextCarbonId]
  282 + --if cfg then
  283 + -- hangInfo.bossTime = skynet.timex() + cfg.idle_time
  284 + --end
282 end 285 end
283 role:updateProperty({field = "hangInfo", value = hangInfo}) 286 role:updateProperty({field = "hangInfo", value = hangInfo})
284 287
@@ -310,7 +313,10 @@ end @@ -310,7 +313,10 @@ end
310 function _M.roleFormatRpc(agent , data) 313 function _M.roleFormatRpc(agent , data)
311 local role = agent.role 314 local role = agent.role
312 local msg = MsgPack.unpack(data) 315 local msg = MsgPack.unpack(data)
313 - local hangTeam = role:getProperty("hangTeam") 316 + local index = msg.index -- 阵容索引
  317 + local title = msg.title -- 阵容名称
  318 + local tactics = msg.tactics -- 战术
  319 + local team = {}
314 for slot, heroId in pairs(msg.heros) do 320 for slot, heroId in pairs(msg.heros) do
315 if not role.heros[heroId] then 321 if not role.heros[heroId] then
316 return 1 322 return 1
@@ -326,15 +332,27 @@ function _M.roleFormatRpc(agent , data) @@ -326,15 +332,27 @@ function _M.roleFormatRpc(agent , data)
326 end 332 end
327 if not checkLeader(msg.heros, msg.leader) then return 4 end 333 if not checkLeader(msg.heros, msg.leader) then return 4 end
328 334
329 - table.clear(hangTeam)  
330 - hangTeam.heros = {} 335 + if index > 10 then
  336 + return 5
  337 + end
  338 +
  339 + if #title > 100 then
  340 + return 6
  341 + end
  342 +
  343 + team.heros = {}
331 for slot, heroId in pairs(msg.heros) do 344 for slot, heroId in pairs(msg.heros) do
332 - hangTeam.heros[slot] = heroId 345 + team.heros[slot] = heroId
333 end 346 end
334 - hangTeam.leader = msg.leader  
335 - hangTeam.supports = supports  
336 - role:saveHangTeam(hangTeam)  
337 - role:saveGuide(5,8) 347 + team.leader = msg.leader
  348 + team.supports = supports
  349 + team.title = title
  350 + if msg.tactics and globalCsv.tactics_skill_passive_cell[msg.tactics] then
  351 + team.tactics = msg.tactics
  352 + end
  353 +
  354 + role:setTeamFormat(index, team)
  355 +
338 SendPacket(actionCodes.Hang_roleFormatRpc, '') 356 SendPacket(actionCodes.Hang_roleFormatRpc, '')
339 return true 357 return true
340 end 358 end
@@ -354,7 +372,9 @@ function _M.getRewardRpc(agent , data) @@ -354,7 +372,9 @@ function _M.getRewardRpc(agent , data)
354 hangInfo.itemTime = nowTime 372 hangInfo.itemTime = nowTime
355 role:updateProperty({field = "hangBag", value = items}) 373 role:updateProperty({field = "hangBag", value = items})
356 role:updateProperty({field = "hangInfo", value = hangInfo}) 374 role:updateProperty({field = "hangInfo", value = hangInfo})
357 - role:checkTaskEnter("HangGet") 375 + role:pushMsg({type = "hang", time = globalCsv.idle_producetime_max})
  376 +
  377 + role:checkTaskEnter("HangGet", {reward = reward})
358 if reward[ItemId.Gold] then 378 if reward[ItemId.Gold] then
359 role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]}) 379 role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
360 end 380 end
@@ -382,6 +402,7 @@ function _M.quickRpc(agent , data) @@ -382,6 +402,7 @@ function _M.quickRpc(agent , data)
382 local hangInfo = role:getProperty("hangInfo") 402 local hangInfo = role:getProperty("hangInfo")
383 if not hangInfo.carbonId then return end 403 if not hangInfo.carbonId then return end
384 local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId] 404 local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
  405 + local expCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
385 406
386 local curCount = role.dailyData:getProperty("hangQC") + 1 407 local curCount = role.dailyData:getProperty("hangQC") + 1
387 local costs = globalCsv.idle_quickproduce_cost:toArray(true, "=") 408 local costs = globalCsv.idle_quickproduce_cost:toArray(true, "=")
@@ -398,9 +419,9 @@ function _M.quickRpc(agent , data) @@ -398,9 +419,9 @@ function _M.quickRpc(agent , data)
398 419
399 local coinCount = math.floor(time / globalCsv.idle_money_produce_cd) 420 local coinCount = math.floor(time / globalCsv.idle_money_produce_cd)
400 local itemCount = math.floor(time / globalCsv.idle_item_produce_cd) 421 local itemCount = math.floor(time / globalCsv.idle_item_produce_cd)
401 - reward[ItemId.Gold] = math.floor((reward[ItemId.Gold] or 0) + coinCount * carbonData.money)  
402 - reward[ItemId.Exp] = math.floor((reward[ItemId.Exp] or 0) + coinCount * carbonData.exp)  
403 - reward[ItemId.PlayerExp] = math.floor((reward[ItemId.PlayerExp] or 0) + coinCount * carbonData.playerExp) 422 + reward[ItemId.Gold] = math.floor((reward[ItemId.Gold] or 0) + coinCount * expCarbonData.money)
  423 + reward[ItemId.Exp] = math.floor((reward[ItemId.Exp] or 0) + coinCount * expCarbonData.exp)
  424 + reward[ItemId.PlayerExp] = math.floor((reward[ItemId.PlayerExp] or 0) + coinCount * expCarbonData.playerExp)
404 425
405 local pool = {} 426 local pool = {}
406 for _, temp in pairs(carbonData.item:toArray()) do 427 for _, temp in pairs(carbonData.item:toArray()) do
@@ -442,36 +463,6 @@ function _M.quickRpc(agent , data) @@ -442,36 +463,6 @@ function _M.quickRpc(agent , data)
442 return true 463 return true
443 end 464 end
444 465
445 -function _M.bonusFormatRpc(agent , data)  
446 - local role = agent.role  
447 - local msg = MsgPack.unpack(data)  
448 - local bTeam = role:getProperty("bTeam")  
449 - for slot, heroId in pairs(msg.heros) do  
450 - if not role.heros[heroId] then  
451 - return  
452 - end  
453 - end  
454 - local supports = {}  
455 - for slot, support in pairs(msg.supports) do  
456 - if slot ~= 1 and slot ~= 2 then return end  
457 - local level = role.dinerData:getProperty("dishTree"):getv(support, 0)  
458 - if level <= 0 then return end  
459 - supports[slot] = support  
460 - end  
461 - if not checkLeader(msg.heros, msg.leader) then return end  
462 -  
463 - table.clear(bTeam)  
464 - bTeam.heros = {}  
465 - for slot, heroId in pairs(msg.heros) do  
466 - bTeam.heros[slot] = heroId  
467 - end  
468 - bTeam.leader = msg.leader  
469 - bTeam.supports = supports  
470 -  
471 - role:updateProperty({field = "bTeam", value = bTeam})  
472 - SendPacket(actionCodes.Hang_bonusFormatRpc, '')  
473 - return true  
474 -end  
475 466
476 function _M.buyBonusCountRpc(agent, data) 467 function _M.buyBonusCountRpc(agent, data)
477 local role = agent.role 468 local role = agent.role
@@ -490,8 +481,9 @@ function _M.buyBonusCountRpc(agent, data) @@ -490,8 +481,9 @@ function _M.buyBonusCountRpc(agent, data)
490 end 481 end
491 482
492 local bonusC = role.dailyData:getProperty("bonusC") 483 local bonusC = role.dailyData:getProperty("bonusC")
  484 + local extraCnt = role.storeData:getBonusExtraFightCount()
493 bonusC[btype] = bonusC[btype] or {c = 0, b = 0} 485 bonusC[btype] = bonusC[btype] or {c = 0, b = 0}
494 - local lastCount = globalCsv.bonus_daily_buy_count * coef - bonusC[btype]["b"] 486 + local lastCount = globalCsv.bonus_daily_buy_count * coef + extraCnt - bonusC[btype]["b"]
495 if math.illegalNum(count, 1, lastCount) then return 1 end 487 if math.illegalNum(count, 1, lastCount) then return 1 end
496 488
497 if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}) then return 2 end 489 if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}) then return 2 end
@@ -506,10 +498,53 @@ function _M.buyBonusCountRpc(agent, data) @@ -506,10 +498,53 @@ function _M.buyBonusCountRpc(agent, data)
506 return true 498 return true
507 end 499 end
508 500
  501 +local function bonusWinReward(role, bonusData, bwin, count)
  502 + count = count or 1
  503 + local open, actId = role.activity:isOpen("BonusDouble")
  504 + local actData = csvdb["activity_ctrlCsv"][actId]
  505 + local extraCnt = role.storeData:getBonusExtraFightCount()
  506 +
  507 + local coef = 1
  508 + if open and actData then
  509 + coef = tonumber(actData.condition2)
  510 + end
  511 + local bonusC = role.dailyData:getProperty("bonusC")
  512 + bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
  513 + if globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"] < count then return false, 1 end
  514 + bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count
  515 + role.dailyData:updateProperty({field = "bonusC", value = bonusC})
  516 +
  517 + local reward, change
  518 + reward = bonusData.reward:toNumMap()
  519 + for itemId, c in pairs(reward) do
  520 + reward[itemId] = c * count
  521 + end
  522 + for i = 1, count do
  523 + local chance = bonusData.chance:randWeight(true)
  524 + if chance[1] ~= 0 then
  525 + reward[chance[1]] = (reward[chance[1]] or 0) + chance[2]
  526 + end
  527 + end
  528 +
  529 + for k, v in pairs(reward) do
  530 + reward[k] = v * (coef > 1 and actData.condition or 1)
  531 + end
  532 +
  533 + if bwin then -- 满星 额外奖励
  534 + for k, v in pairs(bonusData.perfect_reward:toNumMap()) do
  535 + reward[k] = (reward[k] or 0) + v
  536 + end
  537 + end
  538 + reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}})
  539 + role:checkTaskEnter("BonusPass", {id = id, count = count})
  540 + return true, reward, change
  541 +end
  542 +
509 function _M.startBonusBattleRpc(agent, data) 543 function _M.startBonusBattleRpc(agent, data)
510 local role = agent.role 544 local role = agent.role
511 local msg = MsgPack.unpack(data) 545 local msg = MsgPack.unpack(data)
512 local id = msg.id 546 local id = msg.id
  547 + local count = msg.count or 1
513 548
514 local open, actId = role.activity:isOpen("BonusDouble") 549 local open, actId = role.activity:isOpen("BonusDouble")
515 550
@@ -524,26 +559,34 @@ function _M.startBonusBattleRpc(agent, data) @@ -524,26 +559,34 @@ function _M.startBonusBattleRpc(agent, data)
524 if not bonusData then return 3 end 559 if not bonusData then return 3 end
525 if not role:checkHangPass(bonusData.unlock) then return 4 end 560 if not role:checkHangPass(bonusData.unlock) then return 4 end
526 561
527 - if not next(role:getProperty("bTeam")) then return 5 end  
528 -  
529 local bonusC = role.dailyData:getProperty("bonusC") 562 local bonusC = role.dailyData:getProperty("bonusC")
530 bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} 563 bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
531 564
532 local actData = csvdb["activity_ctrlCsv"][actId] 565 local actData = csvdb["activity_ctrlCsv"][actId]
533 566
  567 + local extraCnt = role.storeData:getBonusExtraFightCount()
534 local coef = 1 568 local coef = 1
535 if open and actData then 569 if open and actData then
536 coef = tonumber(actData.condition2) 570 coef = tonumber(actData.condition2)
537 end 571 end
  572 +
  573 + if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end
538 574
539 - if globalCsv.bonus_daily_count * coef - bonusC[bonusData.type]["c"] <= 0 then return 7 end  
540 - 575 + local bonusStar = role:getProperty("bonusStar")
  576 + if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then
  577 + local status, reward, change = bonusWinReward(role, bonusData, nil, count)
  578 + if not status then return 10 * (reward or 0) end
  579 + SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change}))
  580 + else
  581 + local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle)
  582 + if not next(bTeam) then return 5 end
  583 + role.__bonusBattleCache = {
  584 + key = tostring(math.random()),
  585 + id = id,
  586 + }
  587 + SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key}))
  588 + end
541 589
542 - role.__bonusBattleCache = {  
543 - key = tostring(math.random()),  
544 - id = id,  
545 - }  
546 - SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key}))  
547 return true 590 return true
548 end 591 end
549 592
@@ -554,13 +597,7 @@ function _M.endBonusBattleRpc(agent, data) @@ -554,13 +597,7 @@ function _M.endBonusBattleRpc(agent, data)
554 local key = msg.key 597 local key = msg.key
555 local starNum = msg.starNum 598 local starNum = msg.starNum
556 if not role.__bonusBattleCache then return 1 end 599 if not role.__bonusBattleCache then return 1 end
557 - local open, actId = role.activity:isOpen("BonusDouble")  
558 - local actData = csvdb["activity_ctrlCsv"][actId]  
559 -  
560 - local coef = 1  
561 - if open and actData then  
562 - coef = tonumber(actData.condition2)  
563 - end 600 +
564 601
565 if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then 602 if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then
566 SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) 603 SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
@@ -569,24 +606,79 @@ function _M.endBonusBattleRpc(agent, data) @@ -569,24 +606,79 @@ function _M.endBonusBattleRpc(agent, data)
569 local bonusData = csvdb["bonus_battleCsv"][id] 606 local bonusData = csvdb["bonus_battleCsv"][id]
570 607
571 local reward, change 608 local reward, change
  609 +
  610 + local bonusStar = role:getProperty("bonusStar")
  611 + local curStar = 0
572 if starNum and starNum > 0 then 612 if starNum and starNum > 0 then
573 -- 胜利扣除次数 613 -- 胜利扣除次数
574 - local bonusC = role.dailyData:getProperty("bonusC")  
575 - bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}  
576 - if globalCsv.bonus_daily_count * coef - bonusC[bonusData.type]["c"] <= 0 then return 3 end  
577 - bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + 1  
578 - role.dailyData:updateProperty({field = "bonusC", value = bonusC})  
579 -  
580 - reward = bonusData.reward:toNumMap()  
581 - local chance = bonusData.chance:randWeight(true)  
582 - if chance[1] ~= 0 then  
583 - reward[chance[1]] = (reward[chance[1]] or 0) + chance[2] 614 +
  615 + local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle)
  616 + local herosInfo = role:getTeamHerosInfo(bTeam.heros)
  617 +
  618 + local check = {}
  619 + -- 1 通关
  620 + check[1] = function(_)
  621 + return true
  622 + end
  623 + -- 2 阵亡人数 <= N
  624 + check[2] = function(_, cond)
  625 + return msg.info.dead and msg.info.dead <= cond
  626 + end
  627 + -- 3 全员存活
  628 + check[3] = function(_)
  629 + return msg.info.dead and msg.info.dead == 0
  630 + end
  631 + -- 4 指定种族 >= N
  632 + check[4] = function(_, cond)
  633 + local count = 0
  634 + for _, one in pairs(herosInfo) do
  635 + local heroData = csv["unitCsv"][one.type]
  636 + if heroData.camp == cond then
  637 + count = count + 1
  638 + end
  639 + end
  640 + return count >= cond
  641 + end
  642 + -- 5 指定职业 >= N
  643 + check[5] = function(_, cond)
  644 + local count = 0
  645 + for _, one in pairs(herosInfo) do
  646 + local heroData = csv["unitCsv"][one.type]
  647 + if heroData.job == cond then
  648 + count = count + 1
  649 + end
  650 + end
  651 + return count >= cond
  652 + end
  653 + -- 6 含有指定角色
  654 + check[6] = function(_, cond)
  655 + for _, one in pairs(herosInfo) do
  656 + if one.type == cond then
  657 + return true
  658 + end
  659 + end
  660 + return false
584 end 661 end
585 - for k, v in pairs(reward) do  
586 - reward[k] = v * (coef > 1 and actData.condition or 1) 662 + -- 7 通关耗时 <= X 秒 msg.info.atime
  663 + check[7] = function(_, cond)
  664 + return msg.info.atime and msg.info.atime <= cond
587 end 665 end
588 - reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}})  
589 - role:checkTaskEnter("BonusPass", {id = id}) 666 + curStar = 0
  667 + local sweepConds = bonusData.sweep_condition:toTableArray(true)
  668 + for i, cond in ipairs(sweepConds) do
  669 + if check[cond[1]] and check[cond[1]](table.unpack(cond)) then
  670 + curStar = curStar + (1 << (i - 1))
  671 + end
  672 + end
  673 + local status
  674 + status, reward, change = bonusWinReward(role, bonusData, curStar >= (1 << #sweepConds) - 1)
  675 + if not status then return 10 + (reward or 0) end
  676 + else
  677 + curStar = 0
  678 + end
  679 + if curStar ~= bonusStar[id] then
  680 + bonusStar[id] = curStar
  681 + role:updateProperty({field = "bonusStar", value = bonusStar})
590 end 682 end
591 683
592 role:checkBattle("bonus", { 684 role:checkBattle("bonus", {
@@ -665,4 +757,29 @@ function _M.chatLineRpc(agent, data) @@ -665,4 +757,29 @@ function _M.chatLineRpc(agent, data)
665 return true 757 return true
666 end 758 end
667 759
668 -return _M  
669 \ No newline at end of file 760 \ No newline at end of file
  761 +function _M.selectTeamRpc(agent, data)
  762 + local role = agent.role
  763 + local msg = MsgPack.unpack(data)
  764 + local index = msg.index -- 阵容索引
  765 + local type = msg.type -- 系统类型
  766 +
  767 + if index > 10 then
  768 + return 1
  769 + end
  770 + local team = role:getTeamFormat(index)
  771 + if not next(team) then return 2 end
  772 +
  773 + local teamIndex = role:getProperty("teamIndex") or {}
  774 + teamIndex[type] = index
  775 + role:updateProperty({field = "teamIndex", value = teamIndex})
  776 +
  777 + if type == TeamSystemType.Hang then
  778 + role:finishGuide(5)
  779 + role:updateHangTeamInfo()
  780 + end
  781 +
  782 + SendPacket(actionCodes.Hang_selectTeamRpc, '')
  783 + return true
  784 +end
  785 +
  786 +return _M
src/actions/HeroAction.lua
@@ -54,12 +54,11 @@ function _M.levelUpRpc( agent, data ) @@ -54,12 +54,11 @@ function _M.levelUpRpc( agent, data )
54 hero_upgrade_scoreget = hero:getProperty("battleV") - oldBattleV, -- 通过英雄升级提升的评分 54 hero_upgrade_scoreget = hero:getProperty("battleV") - oldBattleV, -- 通过英雄升级提升的评分
55 }) 55 })
56 56
57 - if hero:getProperty("type") == 103 then  
58 - role:finishGuide(7)  
59 - end  
60 hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")}) 57 hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")})
61 58
62 role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")}) 59 role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
  60 +
  61 + role:checkTaskEnter("HeroLvlCollect", {})
63 SendPacket(actionCodes.Hero_levelUpRpc, '') 62 SendPacket(actionCodes.Hero_levelUpRpc, '')
64 return true 63 return true
65 end 64 end
@@ -127,7 +126,13 @@ function _M.wakeRpc(agent, data) @@ -127,7 +126,13 @@ function _M.wakeRpc(agent, data)
127 hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..} 126 hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
128 }) 127 })
129 128
  129 + if hero:getProperty("type") == 204 then
  130 + role:finishGuide(7)
  131 + end
  132 +
130 SendPacket(actionCodes.Hero_wakeRpc, '') 133 SendPacket(actionCodes.Hero_wakeRpc, '')
  134 +
  135 + role:checkTaskEnter("HeroStarCollect", {})
131 return true 136 return true
132 end 137 end
133 138
@@ -138,74 +143,45 @@ function _M.talentRpc(agent, data) @@ -138,74 +143,45 @@ function _M.talentRpc(agent, data)
138 local hero = role.heros[msg.id] 143 local hero = role.heros[msg.id]
139 if not hero then return 1 end 144 if not hero then return 1 end
140 145
141 - local index = msg.index -- 第几个天赋  
142 - local need = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1}  
143 - if not need[index] then return 2 end  
144 -  
145 local talent = hero:getProperty("talent") 146 local talent = hero:getProperty("talent")
  147 + local heroCfgId = hero:getProperty("type")
146 local curStage = talent:getv(0, 1) 148 local curStage = talent:getv(0, 1)
147 - local curData = csvdb["unit_talentCsv"][curStage]  
148 - if not curData then return 4 end 149 + local curLevel = talent:getv(1, 1)
  150 + local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage]
  151 + if not curData then return 1 end
149 local oldSkillLv = hero:getSkillLevel(1) 152 local oldSkillLv = hero:getSkillLevel(1)
150 153
151 154
152 local cost = {} 155 local cost = {}
153 - if index == 0 then  
154 - --是否进阶  
155 - local max = true  
156 - for i = 1, 4 do  
157 - if talent:getv(i, 0) < #curData then  
158 - max = false  
159 - break  
160 - end  
161 - end  
162 - if max then  
163 - talent = talent:setv(0, curStage + 1)  
164 - for i = 1, 4 do  
165 - talent = talent:setv(i, 0)  
166 - end  
167 - else  
168 - return 12  
169 - end 156 + if curLevel == #curData then
  157 + talent = talent:setv(0, curStage + 1)
  158 + talent = talent:setv(1, 1)
170 else 159 else
171 -  
172 - local level = talent:getv(index, 0)  
173 - if level >= #curData then return 5 end 160 + if curLevel > #curData then return 2 end
174 161
175 - local talentData = curData[level]  
176 - if not talentData then return end 162 + local talentData = curData[curLevel]
  163 + if not talentData then return 3 end
177 164
178 - if talentData.lvRequire > hero:getProperty("level") then return 6 end 165 + if talentData.lvRequire > hero:getProperty("level") then return 4 end
179 166
180 cost = talentData.money:toNumMap() 167 cost = talentData.money:toNumMap()
181 - local cost2 = talentData.cost:toNumMap()  
182 - for k,v in pairs(cost2) do  
183 - cost[globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp][k]] = v  
184 - end  
185 - if not role:checkItemEnough(cost) then return 6 end 168 + if not role:checkItemEnough(cost) then return 5 end
186 role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}}) 169 role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
187 - talent = talent:incrv(index, 1)  
188 -  
189 -  
190 - local aheadLevel = 0  
191 - for i = 1, talent:getv(0, 1) - 1 do  
192 - aheadLevel = aheadLevel + #csvdb["unit_talentCsv"][i]  
193 - end  
194 - aheadLevel = aheadLevel + talent:getv(index, 0)  
195 -  
196 - role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = aheadLevel}) 170 + talent = talent:setv(1, curLevel + 1)
197 end 171 end
  172 + curStage = talent:getv(0, 1)
  173 + role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = curStage})
198 174
199 hero:updateProperty({field = "talent", value = talent}) 175 hero:updateProperty({field = "talent", value = talent})
200 176
201 role:log("hero_talent", { 177 role:log("hero_talent", {
202 hero_id = hero:getProperty("type"), --英雄ID 178 hero_id = hero:getProperty("type"), --英雄ID
203 - hero_talent_id = index, --天赋ID 179 + hero_talent_id = curStage, --天赋ID
204 hero_talent_cost = cost, -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} 180 hero_talent_cost = cost, -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
205 hero_talent_levelbef = oldSkillLv, -- 英雄技能升级前等级 181 hero_talent_levelbef = oldSkillLv, -- 英雄技能升级前等级
206 hero_talent_level = hero:getSkillLevel(1), -- 英雄技能升级后等级 182 hero_talent_level = hero:getSkillLevel(1), -- 英雄技能升级后等级
207 }) 183 })
208 - hero:mylog({desc = "talent", int1 = index, int2 = talent:getv(index, 0)}) 184 + hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)})
209 185
210 SendPacket(actionCodes.Hero_talentRpc, '') 186 SendPacket(actionCodes.Hero_talentRpc, '')
211 return true 187 return true
@@ -595,6 +571,8 @@ function _M.referRunesRpc(agent, data) @@ -595,6 +571,8 @@ function _M.referRunesRpc(agent, data)
595 }) 571 })
596 end 572 end
597 end 573 end
  574 +
  575 + role:checkTaskEnter("RuneQualityCollect", {})
598 576
599 SendPacket(actionCodes.Hero_referRunesRpc, "") 577 SendPacket(actionCodes.Hero_referRunesRpc, "")
600 return true 578 return true
@@ -607,16 +585,16 @@ function _M.createHeroRandomRpc(agent, data) @@ -607,16 +585,16 @@ function _M.createHeroRandomRpc(agent, data)
607 local itemData = csvdb["itemCsv"][itemId] 585 local itemData = csvdb["itemCsv"][itemId]
608 if not itemData or itemData.type ~= ItemType.HeroFCommon then return end 586 if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
609 local cost = globalCsv.unit_fragment_cost[itemData.quality] 587 local cost = globalCsv.unit_fragment_cost[itemData.quality]
610 - if not cost or role:getItemCount(itemId) < cost then return end 588 + if not cost or role:getItemCount(itemId) < cost then return 1 end
611 589
612 local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)] 590 local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
613 - if not randomData then return end 591 + if not randomData then return 2 end
614 592
615 local temp = randomData.gift1:randWeight(true) 593 local temp = randomData.gift1:randWeight(true)
616 - if not temp or not next(temp) then return end 594 + if not temp or not next(temp) then return 3 end
617 595
618 role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}}) 596 role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
619 - local reward, change = role:award({[temp[1] + ItemStartId.Hero] = 1}, {log = {desc = "createHeroRandom"}}) 597 + local reward, change = role:award({[temp[1]] = 1}, {log = {desc = "createHeroRandom"}})
620 598
621 599
622 SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack(role:packReward(reward, change))) 600 SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack(role:packReward(reward, change)))
@@ -633,9 +611,37 @@ function _M.getResetRewardRpc(agent, data) @@ -633,9 +611,37 @@ function _M.getResetRewardRpc(agent, data)
633 local level = hero:getProperty("level") 611 local level = hero:getProperty("level")
634 local breakL = hero:getProperty("breakL") 612 local breakL = hero:getProperty("breakL")
635 local talent = hero:getProperty("talent") 613 local talent = hero:getProperty("talent")
  614 + local heroCfgId = hero:getProperty("type")
636 615
  616 + local tmpLevel = level
637 if level <= 1 and talent == "" then return end 617 if level <= 1 and talent == "" then return end
638 618
  619 + local pay = true
  620 + if level <= 60 then
  621 + pay = false
  622 + end
  623 +
  624 + if pay then
  625 + local costArr = globalCsv.unit_heroBack_cost:toArray(true, "=")
  626 + local itemCount = role:getItemCount(costArr[1])
  627 + local totalCost = {}
  628 + if itemCount >= costArr[2] then
  629 + totalCost[costArr[1]] = costArr[2]
  630 + else
  631 + local diamond = (costArr[2] - itemCount) * costArr[3]
  632 + if role:getItemCount(ItemId.Diamond) < diamond then
  633 + return 1
  634 + end
  635 + totalCost[costArr[1]] = itemCount
  636 + totalCost[ItemId.Diamond] = diamond
  637 + end
  638 +
  639 + --if pay and not role:costDiamond({count = globalCsv.unit_heroBack_cost or 200, log = {desc = "resetHero", int1 = msg.id}}) then
  640 + -- return 1
  641 + --end
  642 + role:costItems(totalCost, {log = {desc = "resetHero", int1 = msg.id}})
  643 + end
  644 +
639 local reward = {} 645 local reward = {}
640 while level > 1 do 646 while level > 1 do
641 local curData = csvdb["unit_expCsv"][level - 1] 647 local curData = csvdb["unit_expCsv"][level - 1]
@@ -652,32 +658,18 @@ function _M.getResetRewardRpc(agent, data) @@ -652,32 +658,18 @@ function _M.getResetRewardRpc(agent, data)
652 end 658 end
653 659
654 local stage = talent:getv(0, 1) 660 local stage = talent:getv(0, 1)
655 - local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)} 661 + local curTalentLvl = talent:getv(1, 1)
  662 + --local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)}
656 663
657 - local talentCostIds = globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp]  
658 while stage > 0 do 664 while stage > 0 do
659 - local curData = csvdb["unit_talentCsv"][stage]  
660 - for level = math.max(table.unpack(tlevel)), 1, -1 do  
661 - local add = 0  
662 - for i = 1, 4 do  
663 - if tlevel[i] == level then  
664 - add = add + 1  
665 - tlevel[i] = tlevel[i] - 1  
666 - end  
667 - end  
668 - local talentData = curData[level - 1] 665 + local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage]
  666 + for lvl = 1, curTalentLvl - 1 do
  667 + local talentData = curData[lvl]
669 for itemId, count in pairs(talentData.money:toNumMap()) do 668 for itemId, count in pairs(talentData.money:toNumMap()) do
670 - reward[itemId] = (reward[itemId] or 0) + count * add  
671 - end  
672 - for idx , count in pairs(talentData.cost:toNumMap()) do  
673 - reward[talentCostIds[idx]] = (reward[talentCostIds[idx]] or 0) + count * add 669 + reward[itemId] = (reward[itemId] or 0) + count
674 end 670 end
675 end 671 end
676 stage = stage - 1 672 stage = stage - 1
677 - curData = csvdb["unit_talentCsv"][stage]  
678 - if curData then  
679 - tlevel = {#curData, #curData, #curData, #curData}  
680 - end  
681 end 673 end
682 674
683 local equip = hero:getProperty("equip") 675 local equip = hero:getProperty("equip")
@@ -701,9 +693,11 @@ function _M.getResetRewardRpc(agent, data) @@ -701,9 +693,11 @@ function _M.getResetRewardRpc(agent, data)
701 rune = "", 693 rune = "",
702 }) 694 })
703 hero:mylog({desc = "resetHero"}) 695 hero:mylog({desc = "resetHero"})
704 - 696 +
  697 + --local coef = globalCsv.unit_back_discount
  698 + --coef = (pay or tmpLevel <= 60) and 1 or coef
705 for itemId, count in pairs(reward) do 699 for itemId, count in pairs(reward) do
706 - reward[itemId] = math.floor(count * globalCsv.unit_back_discount) 700 + reward[itemId] = count
707 end 701 end
708 local change 702 local change
709 reward, change = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}}) 703 reward, change = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
@@ -722,11 +716,21 @@ function _M.drawHeroRpc(agent, data) @@ -722,11 +716,21 @@ function _M.drawHeroRpc(agent, data)
722 local msg = MsgPack.unpack(data) 716 local msg = MsgPack.unpack(data)
723 717
724 if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end 718 if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end
725 - local btype = msg.pool -- 1 2 3 卡池类型 719 + local btype = msg.pool -- 1 2 3 4 5 卡池类型 4新手卡池 5心愿卡池
726 local subType = msg.subType or 1-- 定向卡池需要传 子类型 720 local subType = msg.subType or 1-- 定向卡池需要传 子类型
727 local drawType = msg.type -- 1 单抽 2 十连 721 local drawType = msg.type -- 1 单抽 2 十连
728 if btype ~= 1 then 722 if btype ~= 1 then
729 subType = 1 723 subType = 1
  724 + if btype == 4 and role:getProperty("newerDraw") >= 10 then
  725 + subType = 2
  726 + end
  727 + end
  728 +
  729 + if btype == 1 then
  730 + -- 判断定向卡池活动开启
  731 + if not role.activity:isOpen("RaceDraw") then
  732 + return
  733 + end
730 end 734 end
731 735
732 local buildTypeData = csvdb["build_typeCsv"][btype] 736 local buildTypeData = csvdb["build_typeCsv"][btype]
@@ -740,23 +744,32 @@ function _M.drawHeroRpc(agent, data) @@ -740,23 +744,32 @@ function _M.drawHeroRpc(agent, data)
740 744
741 -- 计算抽卡消耗品 745 -- 计算抽卡消耗品
742 local cost = {} 746 local cost = {}
743 - local lastCount = drawCount[drawType]  
744 - for _, costType in ipairs({"draw_card", "draw_coin"}) do 747 + if buildTypeData["draw_coin_1"] == "" then
  748 + return 11
  749 + end
  750 + local diamondCost = buildTypeData["draw_coin_1"]:toArray(true, "=")
  751 +
  752 + local isEnough = true
  753 + for _, costType in ipairs({"draw_card_"}) do
  754 + costType = costType..drawCount[drawType]
745 if buildTypeData[costType] ~= "" then 755 if buildTypeData[costType] ~= "" then
746 local curCost = buildTypeData[costType]:toArray(true, "=") 756 local curCost = buildTypeData[costType]:toArray(true, "=")
747 local hadCount = role:getItemCount(curCost[1]) 757 local hadCount = role:getItemCount(curCost[1])
748 - local curCount = math.floor(hadCount / curCost[2])  
749 - if curCount >= lastCount then  
750 - cost[curCost[1]] = curCost[2] * lastCount  
751 - lastCount = 0 758 + if hadCount >= curCost[2] then
  759 + cost[curCost[1]] = curCost[2]
752 break 760 break
753 - elseif curCount > 0 then  
754 - cost[curCost[1]] = curCost[2] * curCount  
755 - lastCount = lastCount - curCount 761 + else
  762 + cost[curCost[1]] = hadCount
  763 + diamondCost[2] = (curCost[2] - hadCount) * diamondCost[2]
  764 + if not role:checkItemEnough({[diamondCost[1]]=diamondCost[2]}) then
  765 + isEnough = false
  766 + break
  767 + end
  768 + cost[diamondCost[1]] = diamondCost[2]
756 end 769 end
757 end 770 end
758 end 771 end
759 - if lastCount > 0 then -- 钱不够 772 + if isEnough == false then -- 钱不够
760 return 4 773 return 4
761 end 774 end
762 775
@@ -806,26 +819,47 @@ function _M.drawHeroRpc(agent, data) @@ -806,26 +819,47 @@ function _M.drawHeroRpc(agent, data)
806 end 819 end
807 end 820 end
808 821
809 - for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do  
810 - local pool_str = "pool_" .. poolId  
811 - if oneData[pool_str] and oneData[pool_str] ~= "" then  
812 - local itemData = csvdb["itemCsv"][itemId]  
813 - while itemData do  
814 - if itemData.type ~= ItemType.Hero then break end  
815 - local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]  
816 - if not heroData then break end  
817 - local ok = true  
818 - -- 保底是全随机,不用比较类型  
819 - if not isFloorBack then  
820 - for idx, field in ipairs(condition) do  
821 - if heroData[field] ~= values[idx] then ok = false break end 822 + local weight = 0
  823 + local up_pool = nil
  824 + local rand_v = math.randomInt(1, 100)
  825 + if values[1] == HeroQuality.SR then
  826 + weight = unitPool["up_sr_weight"]
  827 + up_pool = unitPool["up_sr_id"]
  828 + elseif values[1] == HeroQuality.SSR then
  829 + weight = unitPool["up_ssr_weight"]
  830 + up_pool = unitPool["up_ssr_id"]
  831 + end
  832 + --print(poolId, rand_v, weight, up_pool, values[1])
  833 + if rand_v < weight and up_pool then
  834 + up_pool = up_pool:toArray(true, "=")
  835 + if btype == 5 then -- 爱心卡池,使用玩家设置的备选池子
  836 + up_pool = role:getProperty("wishPool")
  837 + end
  838 + for k, v in ipairs(up_pool) do
  839 + resultPool[v] = {1}
  840 + end
  841 + else
  842 + for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do
  843 + local pool_str = "pool_" .. poolId
  844 + if oneData[pool_str] and oneData[pool_str] ~= "" then
  845 + local itemData = csvdb["itemCsv"][itemId]
  846 + while itemData do
  847 + if itemData.type ~= ItemType.Hero then break end
  848 + local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
  849 + if not heroData then break end
  850 + local ok = true
  851 + -- 保底是全随机,不用比较类型
  852 + if not isFloorBack then
  853 + for idx, field in ipairs(condition) do
  854 + if heroData[field] ~= values[idx] then ok = false break end
  855 + end
822 end 856 end
  857 + if not ok then break end
  858 + if oneData[pool_str] > 0 then
  859 + resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率
  860 + end
  861 + break
823 end 862 end
824 - if not ok then break end  
825 - if oneData[pool_str] > 0 then  
826 - resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率  
827 - end  
828 - break  
829 end 863 end
830 end 864 end
831 end 865 end
@@ -833,9 +867,9 @@ function _M.drawHeroRpc(agent, data) @@ -833,9 +867,9 @@ function _M.drawHeroRpc(agent, data)
833 867
834 role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}}) 868 role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
835 869
836 - local guideHero  
837 - if role:getProperty("newerGuide") == "11=1" then  
838 - guideHero = 613 870 + local guideHero = nil
  871 + if role:getProperty("newerGuide") == "8=1" then
  872 + guideHero = globalCsv.newdraw_hero_item_id or 503
839 end 873 end
840 874
841 local ssrCount = 0 875 local ssrCount = 0
@@ -854,16 +888,26 @@ function _M.drawHeroRpc(agent, data) @@ -854,16 +888,26 @@ function _M.drawHeroRpc(agent, data)
854 local itemId = math.randWeight(resultPool, 1) 888 local itemId = math.randWeight(resultPool, 1)
855 if guideHero then 889 if guideHero then
856 itemId = guideHero 890 itemId = guideHero
857 - guideHero = nil  
858 end 891 end
859 892
860 local itemData = csvdb["itemCsv"][itemId] 893 local itemData = csvdb["itemCsv"][itemId]
861 if itemData.quality == HeroQuality.SSR then 894 if itemData.quality == HeroQuality.SSR then
862 ssrCount = ssrCount + 1 895 ssrCount = ssrCount + 1
  896 + if not guideHero then
  897 + -- 广播获得ssr英雄
  898 + local ntf = {heroId = itemData.id - ItemStartId.Hero, nick = role:getProperty("name")}
  899 + mcast_util.pub_world(actionCodes.Role_broadGetSSR, MsgPack.pack(ntf))
  900 + end
863 end 901 end
864 902
865 - if itemData.quality >= HeroQuality.SR then  
866 - floorHeroCount = 0 903 + if btype == 4 and role:getProperty("newerDraw") == 0 then -- 新手卡池
  904 + if itemData.quality == HeroQuality.SSR then
  905 + floorHeroCount = 0
  906 + end
  907 + else
  908 + if itemData.quality >= HeroQuality.SR then
  909 + floorHeroCount = 0
  910 + end
867 end 911 end
868 912
869 if role:isHaveHero(itemData.id - ItemStartId.Hero) then 913 if role:isHaveHero(itemData.id - ItemStartId.Hero) then
@@ -886,11 +930,16 @@ function _M.drawHeroRpc(agent, data) @@ -886,11 +930,16 @@ function _M.drawHeroRpc(agent, data)
886 role:setProperty("floorHero", floorHero) 930 role:setProperty("floorHero", floorHero)
887 end 931 end
888 932
  933 + if btype == 4 then
  934 + local newCount = role:getProperty("newerDraw")
  935 + role:updateProperty({field="newerDraw", value = newCount + drawCount[drawType]})
  936 + end
  937 +
889 role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]}) 938 role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]})
890 if ssrCount > 0 then 939 if ssrCount > 0 then
891 role:checkTaskEnter("DrawSSR", {count = ssrCount}) 940 role:checkTaskEnter("DrawSSR", {count = ssrCount})
892 end 941 end
893 - role:finishGuide(11) 942 + role:finishGuide(8)
894 943
895 role:log("gacha", { 944 role:log("gacha", {
896 gacha_id = poolId, -- 卡池ID 945 gacha_id = poolId, -- 卡池ID
@@ -910,7 +959,28 @@ function _M.drawHeroRpc(agent, data) @@ -910,7 +959,28 @@ function _M.drawHeroRpc(agent, data)
910 local drawCardReward, val = role:getDrawCardExtraReward(oldVal, newVal) 959 local drawCardReward, val = role:getDrawCardExtraReward(oldVal, newVal)
911 -- 空字符穿代表直接给英雄 走以前repayHeroRpc 960 -- 空字符穿代表直接给英雄 走以前repayHeroRpc
912 if drawCardReward == "" then 961 if drawCardReward == "" then
913 - local id = math.randWeight(csvdb["build_giftCsv"], "pool_1") 962 + local repayHeroMaxCount = role:getProperty("repayMaxC") or 0
  963 + repayHeroMaxCount = repayHeroMaxCount + 1
  964 +
  965 + role:updateProperty({field = "repayMaxC", value = repayHeroMaxCount})
  966 + local even = repayHeroMaxCount % 2
  967 + local id = 0
  968 + if even == 1 then
  969 + id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
  970 + else
  971 + local giftHeroSet = {}
  972 + for gid, cfg in pairs(csvdb["build_giftCsv"]) do
  973 + if cfg["pool_1"] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then
  974 + giftHeroSet[gid] = {1}
  975 + end
  976 + end
  977 + if next(giftHeroSet) then
  978 + id = math.randWeight(giftHeroSet, 1)
  979 + end
  980 + end
  981 + if id == 0 then
  982 + id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
  983 + end
914 984
915 local r,change = {} 985 local r,change = {}
916 local itemData = csvdb["itemCsv"][id] 986 local itemData = csvdb["itemCsv"][id]
@@ -925,8 +995,9 @@ function _M.drawHeroRpc(agent, data) @@ -925,8 +995,9 @@ function _M.drawHeroRpc(agent, data)
925 --end 995 --end
926 SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change))) 996 SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
927 elseif drawCardReward and drawCardReward ~= "" then 997 elseif drawCardReward and drawCardReward ~= "" then
928 - role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})  
929 - SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack({reward = drawCardReward:toNumMap()})) 998 + local r,change = {}
  999 + r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
  1000 + SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
930 end 1001 end
931 role:updateProperty({field = "repayHero", value = val}) 1002 role:updateProperty({field = "repayHero", value = val})
932 end 1003 end
@@ -1010,4 +1081,51 @@ function _M.changeCrown(agent, data) @@ -1010,4 +1081,51 @@ function _M.changeCrown(agent, data)
1010 return true 1081 return true
1011 end 1082 end
1012 1083
1013 -return _M  
1014 \ No newline at end of file 1084 \ No newline at end of file
  1085 +function _M.itemComposeRpc(agent, data)
  1086 + local role = agent.role
  1087 + local msg = MsgPack.unpack(data)
  1088 +
  1089 + local itemId = msg.id
  1090 + local count = msg.count
  1091 + if not csvdb["itemCsv"][itemId] then return 1 end
  1092 + local config = csvdb["item_processCsv"][itemId]
  1093 + if not config then return 2 end
  1094 +
  1095 + local cost = config.cost:toNumMap()
  1096 + if not role:checkItemEnough(cost) then return 2 end
  1097 + role:costItems(cost, {log = {desc = "itemCompose", int1 = itemId, int2 = count}})
  1098 + role:award({[itemId] = count}, {log = {desc = "itemCompose"}})
  1099 +
  1100 + SendPacket(actionCodes.Hero_itemComposeRpc, "")
  1101 + return true
  1102 +end
  1103 +
  1104 +function _M.setWishPoolRpc(agent, data)
  1105 + local role = agent.role
  1106 + local msg = MsgPack.unpack(data)
  1107 +
  1108 + local heros = msg.heros
  1109 + if #heros > 3 then return 1 end
  1110 +
  1111 + for _, heroId in pairs(heros) do
  1112 + local cfg = csvdb["build_poolCsv"][heroId]
  1113 + if not cfg then return 2 end
  1114 +
  1115 + local buildTypeData = csvdb["build_typeCsv"][5]
  1116 + if not buildTypeData then return 3 end
  1117 + local poolMap = buildTypeData["pool"]:toNumMap()
  1118 + local poolId = poolMap[1]
  1119 + if not poolId then return 4 end
  1120 +
  1121 + if cfg["pool_"..poolId] == 0 then
  1122 + return 5
  1123 + end
  1124 + end
  1125 +
  1126 + role:updateProperty({field="wishPool", value = heros})
  1127 +
  1128 + SendPacket(actionCodes.Hero_setWishPoolRpc, "")
  1129 + return true
  1130 +end
  1131 +
  1132 +return _M
src/actions/PvpAction.lua
@@ -23,6 +23,7 @@ local _revengeRecord = {} -- 复仇对单人1分钟间隔 @@ -23,6 +23,7 @@ local _revengeRecord = {} -- 复仇对单人1分钟间隔
23 local RevengeWaitTime = 60 23 local RevengeWaitTime = 60
24 24
25 function _M.formatCommonRpc(agent , data) 25 function _M.formatCommonRpc(agent , data)
  26 + if true then return end
26 local role = agent.role 27 local role = agent.role
27 local roleId = role:getProperty("id") 28 local roleId = role:getProperty("id")
28 local msg = MsgPack.unpack(data) 29 local msg = MsgPack.unpack(data)
@@ -50,6 +51,9 @@ function _M.formatCommonRpc(agent , data) @@ -50,6 +51,9 @@ function _M.formatCommonRpc(agent , data)
50 end 51 end
51 pvpTC.leader = msg.leader 52 pvpTC.leader = msg.leader
52 pvpTC.supports = supports 53 pvpTC.supports = supports
  54 + if msg.tactics and globalCsv.tactics_skill_passive_cell[msg.tactics] then
  55 + pvpTC.tactics = msg.tactics
  56 + end
53 57
54 role:savePvpCTeam(pvpTC) 58 role:savePvpCTeam(pvpTC)
55 SendPacket(actionCodes.Pvp_formatCommonRpc, '') 59 SendPacket(actionCodes.Pvp_formatCommonRpc, '')
@@ -60,7 +64,8 @@ function _M.formatHighRpc(agent , data) @@ -60,7 +64,8 @@ function _M.formatHighRpc(agent , data)
60 local role = agent.role 64 local role = agent.role
61 local roleId = role:getProperty("id") 65 local roleId = role:getProperty("id")
62 local msg = MsgPack.unpack(data) 66 local msg = MsgPack.unpack(data)
63 - 67 +
  68 + if not role:isCrossServerPvpPlayer() then return end
64 local pvpTH = {} 69 local pvpTH = {}
65 local had = {} -- 上阵的角色 70 local had = {} -- 上阵的角色
66 local supportHad = {} 71 local supportHad = {}
@@ -92,6 +97,9 @@ function _M.formatHighRpc(agent , data) @@ -92,6 +97,9 @@ function _M.formatHighRpc(agent , data)
92 curTeam.heros = team.heros 97 curTeam.heros = team.heros
93 curTeam.leader = team.leader 98 curTeam.leader = team.leader
94 curTeam.supports = supports 99 curTeam.supports = supports
  100 + if team.tactics and globalCsv.tactics_skill_passive_cell[team.tactics] then
  101 + curTeam.tactics = team.tactics
  102 + end
95 103
96 table.insert(pvpTH, curTeam) 104 table.insert(pvpTH, curTeam)
97 end 105 end
@@ -163,7 +171,7 @@ function _M.infoRpc(agent, data) @@ -163,7 +171,7 @@ function _M.infoRpc(agent, data)
163 171
164 local pvpMC = role:getProperty("pvpMC") 172 local pvpMC = role:getProperty("pvpMC")
165 if not next(pvpMC) then --没有分配过对手 173 if not next(pvpMC) then --没有分配过对手
166 - role:refreshPvpMatchC(score) 174 + role:refreshPvpMatchC(score, -1)
167 pvpMC = role:getProperty("pvpMC") 175 pvpMC = role:getProperty("pvpMC")
168 end 176 end
169 if not next(pvpMC) then return end 177 if not next(pvpMC) then return end
@@ -183,7 +191,7 @@ function _M.infoRpc(agent, data) @@ -183,7 +191,7 @@ function _M.infoRpc(agent, data)
183 191
184 local pvpMH = role:getProperty("pvpMH") 192 local pvpMH = role:getProperty("pvpMH")
185 if not next(pvpMH) then --没有分配过对手 193 if not next(pvpMH) then --没有分配过对手
186 - role:refreshPvpMatchH(score) 194 + role:refreshPvpMatchH(score, -1)
187 pvpMH = role:getProperty("pvpMH") 195 pvpMH = role:getProperty("pvpMH")
188 end 196 end
189 if not next(pvpMH) then return end 197 if not next(pvpMH) then return end
@@ -249,8 +257,38 @@ function _M.startBattleRpc(agent, data) @@ -249,8 +257,38 @@ function _M.startBattleRpc(agent, data)
249 local idx = msg.idx 257 local idx = msg.idx
250 local revenge = msg.revenge 258 local revenge = msg.revenge
251 259
252 - local pvpTC = role:getProperty("pvpTC")  
253 - if not pvpTC.heros or not next(pvpTC.heros) then return 1 end 260 + -- local pvpTC = role:getProperty("pvpTC")
  261 + -- if not pvpTC.heros or not next(pvpTC.heros) then return 1 end
  262 +
  263 + local team = msg.team
  264 + if not team then return end
  265 +
  266 + for slot, heroId in pairs(team.heros or {}) do
  267 + if not role.heros[heroId] then
  268 + return
  269 + end
  270 + end
  271 + if not team.heros or not next(team.heros) then
  272 + return
  273 + end
  274 + local supports = {}
  275 + for slot, support in pairs(team.supports) do
  276 + if slot ~= 1 and slot ~= 2 then return end
  277 + local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
  278 + if level <= 0 then return end
  279 + supports[slot] = support
  280 + end
  281 +
  282 + local pvpTC = {}
  283 + pvpTC.heros = {}
  284 + for slot, heroId in pairs(team.heros) do
  285 + pvpTC.heros[slot] = heroId
  286 + end
  287 + pvpTC.leader = team.leader
  288 + pvpTC.supports = supports
  289 + if team.tactics and globalCsv.tactics_skill_passive_cell[team.tactics] then
  290 + pvpTC.tactics = team.tactics
  291 + end
254 292
255 local matchInfo, result, key, wait 293 local matchInfo, result, key, wait
256 294
@@ -293,7 +331,7 @@ function _M.startBattleRpc(agent, data) @@ -293,7 +331,7 @@ function _M.startBattleRpc(agent, data)
293 end 331 end
294 332
295 key = tostring(math.random()) 333 key = tostring(math.random())
296 - _pvpStartBattleCacheC = {idx = idx, key = key, revenge = revenge} 334 + _pvpStartBattleCacheC = {idx = idx, key = key, revenge = revenge, pvpTC = pvpTC}
297 335
298 role:checkTaskEnter("PvpBattle") 336 role:checkTaskEnter("PvpBattle")
299 337
@@ -336,7 +374,15 @@ function _M.endBattleRpc(agent, data) @@ -336,7 +374,15 @@ function _M.endBattleRpc(agent, data)
336 374
337 local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true) 375 local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true)
338 local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) 376 local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}})
339 - local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreCommon(match.t == 1 and match.id or -1, isWin) 377 + local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1
  378 + -- 失败了没再排行榜 不计入
  379 + if isWin or (not isWin and role:isInPvpRank(RANK_PVP_COMMON)) then
  380 + myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank= role:changePvpScoreCommon(match.t == 1 and match.id or -1, isWin)
  381 + end
  382 + if isWin then
  383 + -- 记录编队
  384 + role:savePvpCTeam(_pvpStartBattleCacheC.pvpTC)
  385 + end
340 386
341 -- 请求上传录像 387 -- 请求上传录像
342 local params = { 388 local params = {
@@ -427,8 +473,8 @@ function _M.startBattleHRpc(agent, data) @@ -427,8 +473,8 @@ function _M.startBattleHRpc(agent, data)
427 local revenge = msg.revenge 473 local revenge = msg.revenge
428 if not role:isTimeResetOpen(TimeReset.PvpHight) then return end 474 if not role:isTimeResetOpen(TimeReset.PvpHight) then return end
429 475
430 - local pvpTH = role:getProperty("pvpTH")  
431 - if not next(pvpTH) then return 1 end 476 + -- local pvpTH = role:getProperty("pvpTH")
  477 + -- if not next(pvpTH) then return 1 end
432 478
433 -- 检查并记录玩家队伍 479 -- 检查并记录玩家队伍
434 local pvpTH = {} 480 local pvpTH = {}
@@ -462,6 +508,9 @@ function _M.startBattleHRpc(agent, data) @@ -462,6 +508,9 @@ function _M.startBattleHRpc(agent, data)
462 curTeam.heros = team.heros 508 curTeam.heros = team.heros
463 curTeam.leader = team.leader 509 curTeam.leader = team.leader
464 curTeam.supports = supports 510 curTeam.supports = supports
  511 + if team.tactics and globalCsv.tactics_skill_passive_cell[team.tactics] then
  512 + curTeam.tactics = team.tactics
  513 + end
465 514
466 table.insert(pvpTH, curTeam) 515 table.insert(pvpTH, curTeam)
467 end 516 end
@@ -634,9 +683,18 @@ function _M.endBattleHRpc(agent, data) @@ -634,9 +683,18 @@ function _M.endBattleHRpc(agent, data)
634 -- 战斗结束了发奖 683 -- 战斗结束了发奖
635 local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpgroupBonus, true) 684 local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpgroupBonus, true)
636 local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleH"}}) 685 local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleH"}})
637 - local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, 0, 0  
638 - if role:isTimeResetOpen(TimeReset.PvpHight) then  
639 - myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreHigh(match.t == 1 and match.id or -1, isWin) 686 +
  687 +
  688 + local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1
  689 + -- 失败了没再排行榜 不计入
  690 + if role:isTimeResetOpen(TimeReset.PvpHight) then
  691 + if isWin or (not isWin and role:isInPvpRank(RANK_PVP_HIGHT)) then
  692 + myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreHigh(match.t == 1 and match.id or -1, isWin)
  693 + end
  694 + -- 记录编队
  695 + if isWin then
  696 + role:savePvpHTeam(_pvpStartBattleCacheH.pvpTH)
  697 + end
640 end 698 end
641 699
642 -- 加入战斗记录 700 -- 加入战斗记录
@@ -725,6 +783,7 @@ function _M.endBattleHRpc(agent, data) @@ -725,6 +783,7 @@ function _M.endBattleHRpc(agent, data)
725 myRank = myRank, 783 myRank = myRank,
726 oldMyRank = oldMyRank, 784 oldMyRank = oldMyRank,
727 video = video, 785 video = video,
  786 + headers = headers,
728 isWin = isWin, 787 isWin = isWin,
729 })) 788 }))
730 return true 789 return true
src/actions/RadioAction.lua 0 → 100644
@@ -0,0 +1,181 @@ @@ -0,0 +1,181 @@
  1 +local _M = {}
  2 +
  3 +-- 获取英雄大成功率
  4 +local function getHeroCoef(hero, condition)
  5 + -- 基础概率
  6 + local rareMap = {[HeroQuality.N] = 10, [HeroQuality.R] = 10, [HeroQuality.SR] = 15, [HeroQuality.SSR] = 20}
  7 + local rare = hero:getRare()
  8 + local result = 0
  9 + for _, it in ipairs(condition:toTableArray(true)) do
  10 + local type = it[1]
  11 + local value = it[2]
  12 + local add = it[3]
  13 + if type == 1 then -- 种族加成
  14 + if hero:getCamp() == value then
  15 + result = result + add
  16 + end
  17 + elseif type == 2 then -- 定位加成
  18 + if hero:getPosition() == value then
  19 + result = result + add
  20 + end
  21 + end
  22 + end
  23 +
  24 + return result + (rareMap[rare] or 0)
  25 +end
  26 +
  27 +local function getQuestMax(role)
  28 + local count = 0
  29 + for _, carbonId in ipairs(globalCsv.crusade_team_unlock or {}) do
  30 + if role:checkHangPass(carbonId) then
  31 + count = count + 1
  32 + end
  33 + end
  34 +
  35 + return count + (globalCsv.cursade_team_count_initial or 0)
  36 +end
  37 +
  38 +function _M.startQuestRpc(agent, data)
  39 + local role = agent.role
  40 + local msg = MsgPack.unpack(data)
  41 + local id = msg.id
  42 + local heros = msg.heros
  43 + local result = {}
  44 + local radioTask = role:getProperty("radioTask")
  45 + if table.numbers(radioTask) >= getQuestMax(role) then
  46 + return 1
  47 + end
  48 + -- check id
  49 + local config = csvdb["crusadeCsv"][id]
  50 + if not config then return 2 end
  51 + if not role:checkHangPass(config.unlock) then return 3 end
  52 + if radioTask[id] then return 4 end
  53 + -- check hero
  54 + --1=指定等级=人数
  55 + --2=指定稀有度=人数
  56 + --3=人数
  57 + local needHeroCnt = 0
  58 + local lvlMap = {}
  59 + local rareMap = {}
  60 + for _, it in ipairs(config.condition:toTableArray(true)) do
  61 + local type = it[1]
  62 + if type == 1 then
  63 + lvlMap[1] = it[2]
  64 + lvlMap[2] = it[3]
  65 + elseif type == 2 then
  66 + rareMap[1] = it[2]
  67 + rareMap[2] = it[3]
  68 + elseif type == 3 then
  69 + needHeroCnt = it[2]
  70 + end
  71 + end
  72 + for _, heroId in ipairs(heros) do
  73 + local hero = role.heros[heroId]
  74 + if hero then
  75 + needHeroCnt = needHeroCnt - 1
  76 + if next(lvlMap) then
  77 + if hero:getProperty("level") >= lvlMap[1] then
  78 + lvlMap[2] = lvlMap[2] - 1
  79 + if lvlMap[2] <= 0 then
  80 + lvlMap = {}
  81 + end
  82 + end
  83 + end
  84 + if next(rareMap) then
  85 + if hero:getRare() >= rareMap[1] then
  86 + rareMap[2] = rareMap[2] - 1
  87 + end
  88 + if rareMap[2] <= 0 then
  89 + rareMap = {}
  90 + end
  91 + end
  92 + end
  93 + end
  94 + if needHeroCnt > 0 or next(rareMap) or next(lvlMap) then
  95 + return 5
  96 + end
  97 + -- start quest, set finish time
  98 + local taskData = {}
  99 + taskData["time"] = skynet.timex() + config.time
  100 + taskData["heros"] = heros
  101 + radioTask[id] = taskData
  102 + role:updateProperty({field="radioTask", value=radioTask, notNotify=true})
  103 +
  104 + SendPacket(actionCodes.Radio_startQuestRpc, MsgPack.pack({id=id, task=taskData}))
  105 + return true
  106 +end
  107 +
  108 +function _M.finishQuestRpc(agent, data)
  109 + local role = agent.role
  110 + local msg = MsgPack.unpack(data)
  111 + local id = msg.id
  112 + -- check finish time
  113 + local radioTask = role:getProperty("radioTask")
  114 + local task = radioTask[id]
  115 + if not task then return 1 end
  116 + if skynet.timex() < task.time then return 2 end
  117 + -- check id
  118 + local config = csvdb["crusadeCsv"][id]
  119 + if not config then return 3 end
  120 + local carbonData = csvdb["idle_battleCsv"][config.unlock]
  121 + if not carbonData then return 4 end
  122 + -- get heros
  123 + local totalCoef = 0
  124 + local exp = config.time / 60
  125 + local heroFaithMap = {}
  126 + for _, heroId in ipairs(task.heros) do
  127 + local hero = role.heros[heroId]
  128 + if hero then
  129 + totalCoef = totalCoef + getHeroCoef(hero, config.success)
  130 + -- 增加英雄信赖
  131 + hero:addHeroFaith(exp)
  132 + heroFaithMap[heroId] = hero:getProperty("faith")
  133 + end
  134 + end
  135 + -- send award
  136 + local bigSuccess = false
  137 + local result = math.randomInt(0, 100)
  138 + if result < totalCoef then
  139 + bigSuccess = true
  140 + end
  141 + local money = math.ceil(carbonData.money / 5) * config.time * config.money_clear
  142 + local exp = math.ceil(carbonData.exp / 5) * config.time * config.exp_clear
  143 + local itemReward = config.item_clear_special:toNumMap()
  144 + itemReward[ItemId.Gold] = (itemReward[ItemId.Gold] or 0) + money
  145 + itemReward[ItemId.Exp] = (itemReward[ItemId.Exp] or 0) + exp
  146 + if bigSuccess then
  147 + for key, value in pairs(itemReward) do
  148 + itemReward[key] = math.ceil(1.5 * value)
  149 + end
  150 + end
  151 +
  152 + local r, change = role:award(itemReward, {log = {desc = "radioQuest", int1 = id}})
  153 +
  154 + radioTask[id] = nil
  155 + role:updateProperty({field="radioTask", value=radioTask, notNotify = true})
  156 +
  157 + local msg = role:packReward(r, change)
  158 + msg["big"] = bigSuccess
  159 + msg["id"] = id
  160 + msg["heroFaith"] = heroFaithMap
  161 + SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg))
  162 + return true
  163 +end
  164 +
  165 +function _M.cancelQuestRpc(agent, data)
  166 + local role = agent.role
  167 + local msg = MsgPack.unpack(data)
  168 + local id = msg.id
  169 + -- check finish time
  170 + local radioTask = role:getProperty("radioTask")
  171 + local task = radioTask[id]
  172 + if not task then return 1 end
  173 + if skynet.timex() > task.time then return 2 end
  174 + radioTask[id] = nil
  175 + role:updateProperty({field="radioTask", value=radioTask, notNotify = true})
  176 +
  177 + SendPacket(actionCodes.Radio_cancelQuestRpc, MsgPack.pack({id = id}))
  178 + return true
  179 +end
  180 +
  181 +return _M
0 \ No newline at end of file 182 \ No newline at end of file
src/actions/RoleAction.lua
@@ -121,6 +121,9 @@ function _M.loginRpc( agent, data ) @@ -121,6 +121,9 @@ function _M.loginRpc( agent, data )
121 role:setProperty("device", device) 121 role:setProperty("device", device)
122 end 122 end
123 end 123 end
  124 + if msg.token then
  125 + role._pushToken = msg.token
  126 + end
124 127
125 if not msg.isGMlogin then 128 if not msg.isGMlogin then
126 local banTime = role:getProperty("banTime") 129 local banTime = role:getProperty("banTime")
@@ -261,7 +264,8 @@ function _M.loginRpc( agent, data ) @@ -261,7 +264,8 @@ function _M.loginRpc( agent, data )
261 264
262 -- 发下缓存的世界消息 265 -- 发下缓存的世界消息
263 local worldChatResponse = {worldChats = {}} 266 local worldChatResponse = {worldChats = {}}
264 - local ok, msgs = pcall(skynet.call, '.globald', "lua", "getWorldMsg", role._channelIdx) 267 + -- local ok, msgs = pcall(skynet.call, '.globald', "lua", "getWorldMsg", role._channelIdx)
  268 + local ok, msgs = true, {}
265 if not ok then 269 if not ok then
266 msgs = {} 270 msgs = {}
267 end 271 end
@@ -287,7 +291,7 @@ function _M.loginRpc( agent, data ) @@ -287,7 +291,7 @@ function _M.loginRpc( agent, data )
287 291
288 292
289 -- 玩家登陆做的一些操作 293 -- 玩家登陆做的一些操作
290 - role:saveHangTeam() 294 + role:updateHangTeamInfo()
291 role:savePvpCTeam() 295 role:savePvpCTeam()
292 role:savePvpHTeam() 296 role:savePvpHTeam()
293 297
@@ -550,7 +554,7 @@ function _M.openTimeBoxRpc(agent, data) @@ -550,7 +554,7 @@ function _M.openTimeBoxRpc(agent, data)
550 if boxL[slot] then return end 554 if boxL[slot] then return end
551 role:costItems({[itemId] = 1}, {log = {desc = "openTimeBox"}}) 555 role:costItems({[itemId] = 1}, {log = {desc = "openTimeBox"}})
552 boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime} 556 boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime}
553 - 557 + role:pushMsg({type = "box", slot = slot, time = randomData.openTime})
554 elseif oper == 2 then -- 领取 558 elseif oper == 2 then -- 领取
555 local quick = msg.quick 559 local quick = msg.quick
556 if not boxL[slot] then return end 560 if not boxL[slot] then return end
@@ -561,6 +565,7 @@ function _M.openTimeBoxRpc(agent, data) @@ -561,6 +565,7 @@ function _M.openTimeBoxRpc(agent, data)
561 costKey = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2] 565 costKey = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]
562 if not role:checkItemEnough({[ItemId.BoxKey] = costKey}) then return end 566 if not role:checkItemEnough({[ItemId.BoxKey] = costKey}) then return end
563 role:costItems({[ItemId.BoxKey] = costKey}, {log = {desc = "openTimeBox"}}) 567 role:costItems({[ItemId.BoxKey] = costKey}, {log = {desc = "openTimeBox"}})
  568 + role:pushCancel({type = "box", slot = slot})
564 end 569 end
565 local boxId = boxL[slot].id 570 local boxId = boxL[slot].id
566 local itemData = csvdb["itemCsv"][boxId] 571 local itemData = csvdb["itemCsv"][boxId]
@@ -615,52 +620,57 @@ end @@ -615,52 +620,57 @@ end
615 function _M.openSpeedUpBoxRpc(agent, data) 620 function _M.openSpeedUpBoxRpc(agent, data)
616 local role = agent.role 621 local role = agent.role
617 local msg = MsgPack.unpack(data) 622 local msg = MsgPack.unpack(data)
618 -  
619 - local id = msg.id  
620 - local count = msg.count  
621 - local itemData = csvdb["itemCsv"][id]  
622 - if not itemData or itemData.type ~= ItemType.SpeedBox then return end  
623 -  
624 - if math.illegalNum(count, 1, role:getItemCount(id)) then return end  
625 - local useType, hour = table.unpack(itemData.use_effect:toArray(true, "="))  
626 - local time = hour * 60 * 60 623 + local itemInfo = msg.itemInfo
627 624
628 local reward = {} 625 local reward = {}
629 - if useType == 1 then -- 挂机齿轮  
630 - local hangInfo = role:getProperty("hangInfo")  
631 - if not hangInfo.carbonId then  
632 - return  
633 - end  
634 - local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]  
635 - reward[ItemId.Gold] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.money * count  
636 - elseif useType == 2 then -- 挂机经验  
637 - local hangInfo = role:getProperty("hangInfo")  
638 - if not hangInfo.carbonId then  
639 - return  
640 - end  
641 - local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]  
642 - reward[ItemId.Exp] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.exp * count  
643 - elseif useType == 3 then -- 食材商人收入  
644 - local buildType = 6  
645 - local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)  
646 - local buildingData = csvdb["diner_buildingCsv"][buildType][level]  
647 - if not buildingData then  
648 - return 1  
649 - end  
650 - local gfood = role.dinerData:getProperty("gfood")  
651 - if not next(gfood) then return end  
652 - for k , v in pairs(gfood) do  
653 - local itemId = v.id  
654 - local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100  
655 - reward[itemId] = math.floor(time / speed) * count 626 + for i = 1, #itemInfo do
  627 + local pair = itemInfo[i]
  628 + local id = pair[1]
  629 + local count = pair[2]
  630 + local itemData = csvdb["itemCsv"][id]
  631 + if not itemData or itemData.type ~= ItemType.SpeedBox then return end
  632 +
  633 + if math.illegalNum(count, 1, role:getItemCount(id)) then return 1 end
  634 + local useType, hour = table.unpack(itemData.use_effect:toArray(true, "="))
  635 + local time = hour * 60 * 60
  636 +
  637 + if useType == 1 then -- 挂机齿轮
  638 + local hangInfo = role:getProperty("hangInfo")
  639 + if not hangInfo.expCarbonId then
  640 + return 2
  641 + end
  642 + local carbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  643 + reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.money * count
  644 + elseif useType == 2 then -- 挂机经验
  645 + local hangInfo = role:getProperty("hangInfo")
  646 + if not hangInfo.expCarbonId then
  647 + return 3
  648 + end
  649 + local carbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  650 + reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.exp * count
  651 + elseif useType == 3 then -- 食材商人收入
  652 + local buildType = 6
  653 + local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
  654 + local buildingData = csvdb["diner_buildingCsv"][buildType][level]
  655 + if not buildingData then
  656 + return 4
  657 + end
  658 + local gfood = role.dinerData:getProperty("gfood")
  659 + if not next(gfood) then return 5 end
  660 + for k , v in pairs(gfood) do
  661 + local itemId = v.id
  662 + local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
  663 + reward[itemId] = (reward[itemId] or 0) + math.floor((time / speed) * count)
  664 + end
  665 + else
  666 + return 6
656 end 667 end
657 - else  
658 - return 668 +
  669 + role:costItems({[id] = count}, {log = {desc = "speedUpBox"}})
659 end 670 end
660 671
661 - role:costItems({[id] = count}, {log = {desc = "speedUpBox"}})  
662 local change 672 local change
663 - reward, change = role:award(reward, {log = {desc = "speedUpBox"}, int1 = id, int2 = count}) 673 + reward, change = role:award(reward, {log = {desc = "speedUpBox"}})
664 674
665 SendPacket(actionCodes.Role_openSpeedUpBoxRpc, MsgPack.pack(role:packReward(reward, change))) 675 SendPacket(actionCodes.Role_openSpeedUpBoxRpc, MsgPack.pack(role:packReward(reward, change)))
666 return true 676 return true
@@ -671,17 +681,18 @@ function _M.storyBookRewardRpc(agent, data) @@ -671,17 +681,18 @@ function _M.storyBookRewardRpc(agent, data)
671 local msg = MsgPack.unpack(data) 681 local msg = MsgPack.unpack(data)
672 local storyId = msg.id 682 local storyId = msg.id
673 local storyBookData = csvdb["story_bookCsv"][storyId] 683 local storyBookData = csvdb["story_bookCsv"][storyId]
674 - if not storyBookData then return end 684 + if not storyBookData then return 1 end
675 local storyStatus = role:getProperty("storyB") 685 local storyStatus = role:getProperty("storyB")
676 686
677 local status = (storyStatus[storyId] or {}).s 687 local status = (storyStatus[storyId] or {}).s
678 688
679 - if status == -1 then return end 689 + if status == -1 then return 2 end
680 690
681 if not status or status ~= 1 then 691 if not status or status ~= 1 then
682 - if storyBookData.unlockType == 1 and (role:getProperty("hangInfo").carbonId == tonumber(storyBookData.unlockData) or storyId == 1 or storyId == 2) then -- 挂机剧情正在挂机也可以领奖 692 + --if storyBookData.unlockType == 1 and (role:getProperty("hangInfo").carbonId == tonumber(storyBookData.unlockData) or storyId == 1 or storyId == 2) then -- 挂机剧情正在挂机也可以领奖
  693 + if storyBookData.unlockType == 1 then -- 挂机剧情正在挂机也可以领奖
683 else 694 else
684 - return 695 + return 3
685 end 696 end
686 end 697 end
687 -- 获取奖励 698 -- 获取奖励
@@ -936,7 +947,7 @@ function _M.chatRpc(agent, data) @@ -936,7 +947,7 @@ function _M.chatRpc(agent, data)
936 end 947 end
937 end 948 end
938 mcast_util.pub_world(actionCodes.Role_chat, MsgPack.pack(response)) 949 mcast_util.pub_world(actionCodes.Role_chat, MsgPack.pack(response))
939 - pcall(skynet.send, '.globald', "lua", "sendWorldMsg", role._channelIdx, response) 950 + -- pcall(skynet.send, '.globald', "lua", "sendWorldMsg", role._channelIdx, response)
940 role:mylog("role_action", {desc = "chatWorld", text1 = content}) 951 role:mylog("role_action", {desc = "chatWorld", text1 = content})
941 end, 952 end,
942 -- 私聊 953 -- 私聊
@@ -1226,7 +1237,7 @@ function _M.useSelectItemRpc(agent, data) @@ -1226,7 +1237,7 @@ function _M.useSelectItemRpc(agent, data)
1226 local count = msg.count 1237 local count = msg.count
1227 if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end 1238 if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
1228 local itemData = csvdb["itemCsv"][itemId] 1239 local itemData = csvdb["itemCsv"][itemId]
1229 - if itemData.type ~= ItemType.SelectItemBox then return end 1240 + if not (itemData.type == ItemType.SelectItemBox or itemData.type == ItemType.CommonPaster) then return end
1230 local itemMap = itemData.use_effect:toNumMap() 1241 local itemMap = itemData.use_effect:toNumMap()
1231 local reward, change = {} 1242 local reward, change = {}
1232 for k, v in pairs(itemMap) do 1243 for k, v in pairs(itemMap) do
@@ -1244,4 +1255,40 @@ function _M.useSelectItemRpc(agent, data) @@ -1244,4 +1255,40 @@ function _M.useSelectItemRpc(agent, data)
1244 return true 1255 return true
1245 end 1256 end
1246 1257
  1258 +function _M.renameTeamRpc(agent, data)
  1259 + local role = agent.role
  1260 + local msg = MsgPack.unpack(data)
  1261 + local title = msg.title
  1262 + local index = msg.index
  1263 + local ispve = msg.ispve
  1264 + if ispve then
  1265 + local teams = role:getProperty("hangTeams")
  1266 + local team = role:getTeamFormat(index)
  1267 + team.title = title
  1268 + teams[index] = team
  1269 + role:updateProperty({field = "hangTeams", value = teams, notNotify = false})
  1270 + else
  1271 + local teams = role:getProperty("advTeams")
  1272 + local team = role:getAdvTeamFormat(index)
  1273 + team.title = title
  1274 + teams[index] = team
  1275 + role:updateProperty({field = "advTeams", value = teams, notNotify = false})
  1276 + end
  1277 +
  1278 + SendPacket(actionCodes.Role_renameTeamRpc, "")
  1279 + return true
  1280 +end
  1281 +
  1282 +function _M.accuseRpc(agent, data)
  1283 + local role = agent.role
  1284 + local msg = MsgPack.unpack(data)
  1285 + local targetId = msg.targetId
  1286 + local atype = msg.type
  1287 + local note = msg.note
  1288 +
  1289 + role:mylog("role_action", {desc = "accuse", int1 = targetId, short1 = atype, text1 = note})
  1290 + SendPacket(actionCodes.Role_accuseRpc, "")
  1291 + return true
  1292 +end
  1293 +
1247 return _M 1294 return _M
1248 \ No newline at end of file 1295 \ No newline at end of file
src/actions/StoreAction.lua
1 local _M = {} 1 local _M = {}
2 2
3 -local serverId = tonumber(skynet.getenv("servId"))  
4 local md5 = require "md5" 3 local md5 = require "md5"
5 4
6 -local function makeOrder(roleId, rechargeId)  
7 - local orderId = redisproxy:hincrby("autoincrement_set", "order", 1)  
8 - local partnerOrderId = string.format("%d_%d_%d", serverId, roleId, orderId)  
9 - local orderKey = string.format("order:%d:%d", roleId, orderId)  
10 - redisproxy:del(orderKey)  
11 - local order = require("models.Order").new({  
12 - key = orderKey,  
13 - order = partnerOrderId,  
14 - rechargeId = rechargeId,  
15 - })  
16 - order:create()  
17 - redisproxy:sadd(string.format("role:%d:orders", roleId), partnerOrderId)  
18 - return partnerOrderId  
19 -end  
20 -  
21 -- 入口在正式服关闭 -- mock 充值 5 -- 入口在正式服关闭 -- mock 充值
22 function _M.rechargeRpc(agent , data) 6 function _M.rechargeRpc(agent , data)
23 local role = agent.role 7 local role = agent.role
@@ -28,7 +12,7 @@ function _M.rechargeRpc(agent , data) @@ -28,7 +12,7 @@ function _M.rechargeRpc(agent , data)
28 local roleId = role:getProperty("id") 12 local roleId = role:getProperty("id")
29 13
30 --创建订单号 14 --创建订单号
31 - local partnerOrderId = makeOrder(roleId, id) 15 + local partnerOrderId = role:getPurchaseOrder(id)
32 SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId })) 16 SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId }))
33 17
34 if true then return end 18 if true then return end
@@ -77,7 +61,7 @@ function _M.googleRechargeRpc(agent, data) @@ -77,7 +61,7 @@ function _M.googleRechargeRpc(agent, data)
77 61
78 role.ignoreHeartbeat = true 62 role.ignoreHeartbeat = true
79 --创建订单号 63 --创建订单号
80 - local partnerOrderId = makeOrder(roleId, id) 64 + local partnerOrderId = role:getPurchaseOrder(id)
81 -- 签名 65 -- 签名
82 local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075" 66 local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075"
83 local need = { 67 local need = {
@@ -104,7 +88,7 @@ function _M.myCardRechargeRpc(agent, data) @@ -104,7 +88,7 @@ function _M.myCardRechargeRpc(agent, data)
104 88
105 role.ignoreHeartbeat = true 89 role.ignoreHeartbeat = true
106 --创建订单号 90 --创建订单号
107 - local partnerOrderId = makeOrder(roleId, id) 91 + local partnerOrderId = role:getPurchaseOrder(id)
108 -- 签名 92 -- 签名
109 local secret_key = "48759e07540f46d9af17ec82669b4272" 93 local secret_key = "48759e07540f46d9af17ec82669b4272"
110 local need = { 94 local need = {
@@ -130,7 +114,7 @@ function _M.iosRechargeRpc(agent, data) @@ -130,7 +114,7 @@ function _M.iosRechargeRpc(agent, data)
130 114
131 role.ignoreHeartbeat = true 115 role.ignoreHeartbeat = true
132 --创建订单号 116 --创建订单号
133 - local partnerOrderId = makeOrder(roleId, id) 117 + local partnerOrderId = role:getPurchaseOrder(id)
134 -- 签名 118 -- 签名
135 local secret_key = "9647d2efe1074c73b9ac19af4337a70e" 119 local secret_key = "9647d2efe1074c73b9ac19af4337a70e"
136 local need = { 120 local need = {
@@ -154,43 +138,15 @@ function _M.purchaseOrderResult(agent, data) @@ -154,43 +138,15 @@ function _M.purchaseOrderResult(agent, data)
154 138
155 role.ignoreHeartbeat = false 139 role.ignoreHeartbeat = false
156 140
157 - local partnerOrderStr = msg.order  
158 - local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)")  
159 - local orderObject = require("models.Order").new({ key = string.format("order:%d:%d", roleId, orderId) })  
160 - if not orderObject:load() then  
161 - -- 订单不存在  
162 - skynet.error("cancelPurchaseRpc", string.format("order %s not exist", partnerOrderStr))  
163 - return true  
164 - end  
165 -  
166 - if msg.status == "success" then  
167 - orderObject:setProperty("transactionId", msg.platformOrder or "")  
168 - local rechargeId = orderObject:getProperty("rechargeId")  
169 - local dataSet = csvdb["shop_rechargeCsv"][rechargeId]  
170 -  
171 - role:log("setOrder", {  
172 - order_status = 100, -- "订单状态:100 - 开始下单(玩家还未开始付费行为记录)200 - 支付完成并发货(SDK通知可以发货时记录),300 - 订单被取消,1000 - 其他"  
173 - item_id = rechargeId, -- 道具id  
174 - item_type = dataSet.type, -- 购买的道具类型,具体见"onItems"方法中道具类型枚举表  
175 - item_name = dataSet.title, -- 购买的道具名  
176 - item_number = 1, -- 购买的道具数量  
177 - item_level = 1, -- 购买的道具等级  
178 - order_cost = dataSet.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee'  
179 - order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范  
180 - order_type = role:getProperty("rmbC") > 0 and 0 or 1, -- 订单类型,首充记录为1,否则为0  
181 - order_id = msg.platformOrder, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no'  
182 - })  
183 -  
184 - return true  
185 - end 141 + local status = {
  142 + fail = true,
  143 + success = true
  144 + }
186 145
187 - if orderObject:getProperty("finishTime") > 0 then  
188 - return true 146 + local partnerOrderStr = msg.order
  147 + if partnerOrderStr then
  148 + role:updatePurchaseOrder(partnerOrderStr, msg.platformOrder, status[msg.status] and msg.status or "unknown")
189 end 149 end
190 -  
191 - orderObject:setProperty("status", msg.status)  
192 -  
193 - redisproxy:srem(string.format("role:%d:orders", roleId), partnerOrderStr)  
194 return true 150 return true
195 end 151 end
196 152
@@ -440,4 +396,30 @@ function _M.getExploreCommandRewardRpc(agent, data) @@ -440,4 +396,30 @@ function _M.getExploreCommandRewardRpc(agent, data)
440 return true 396 return true
441 end 397 end
442 398
  399 +-- 累充奖励
  400 +function _M.getTotalRechargeAwardRpc(agent, data)
  401 + local role = agent.role
  402 + local msg = MsgPack.unpack(data)
  403 + local index = msg.index -- 领取的索引id
  404 + local totalTwd = role:getProperty("twdC")
  405 + local totalRechargeRecord = role.storeData:getProperty("totalRR")
  406 + local flag = string.char(string.getbit(totalRechargeRecord, index))
  407 + if flag == "1" then return 1 end
  408 + local cfg = csvdb["activity_payRebateCsv"][index]
  409 + if not cfg then return 2 end
  410 + if cfg.twd > totalTwd then return 3 end
  411 +
  412 + totalRechargeRecord = string.setbit(totalRechargeRecord, index)
  413 + role.storeData:updateProperty({field = "totalRR", value = totalRechargeRecord})
  414 + local main = cfg.main_reward:toNumMap()
  415 + local sub = cfg.sub_reward:toNumMap()
  416 + for k, v in pairs(sub) do
  417 + main[k] = (main[k] or 0) + v
  418 + end
  419 +
  420 + local reward, change = role:award(main, {log = {desc = "totalRecharge", int1 = index}})
  421 + SendPacket(actionCodes.Store_getTotalRechargeAwardRpc, MsgPack.pack(role:packReward(reward, change)))
  422 + return true
  423 +end
  424 +
443 return _M 425 return _M
444 \ No newline at end of file 426 \ No newline at end of file
src/actions/TowerAction.lua
@@ -8,36 +8,6 @@ local MsgPack = MsgPack @@ -8,36 +8,6 @@ local MsgPack = MsgPack
8 local _M = {} 8 local _M = {}
9 9
10 10
11 -function _M.roleFormatRpc(agent , data)  
12 - local role = agent.role  
13 - local msg = MsgPack.unpack(data)  
14 - local towerTeam = role:getProperty("towerF")  
15 - for slot, heroId in pairs(msg.heros) do  
16 - if not role.heros[heroId] then  
17 - return  
18 - end  
19 - end  
20 - local supports = {}  
21 - for slot, support in pairs(msg.supports) do  
22 - if slot ~= 1 and slot ~= 2 then return end  
23 - local level = role.dinerData:getProperty("dishTree"):getv(support, 0)  
24 - if level <= 0 then return end  
25 - supports[slot] = support  
26 - end  
27 - table.clear(towerTeam)  
28 - towerTeam.heros = {}  
29 - for slot, heroId in pairs(msg.heros) do  
30 - towerTeam.heros[slot] = heroId  
31 - end  
32 - towerTeam.leader = msg.leader  
33 - towerTeam.supports = supports  
34 -  
35 -  
36 - role:updateProperty({field = "towerF", value = towerTeam})  
37 - SendPacket(actionCodes.Tower_roleFormatRpc, '')  
38 - return true  
39 -end  
40 -  
41 11
42 local function getUpdateTime(lastCount, lastTime) 12 local function getUpdateTime(lastCount, lastTime)
43 local nextCount, nextTime = lastCount, skynet.timex() 13 local nextCount, nextTime = lastCount, skynet.timex()
@@ -62,7 +32,7 @@ function _M.startBattleRpc(agent, data) @@ -62,7 +32,7 @@ function _M.startBattleRpc(agent, data)
62 32
63 if not csvdb["tower_battleCsv"][id] then return end 33 if not csvdb["tower_battleCsv"][id] then return end
64 local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) 34 local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t)
65 - if curCount < 1 then return end -- 没有次数返回 35 + --if curCount < 1 then return end -- 没有次数返回
66 36
67 --搞起来 37 --搞起来
68 towerInfo.c = curCount - 1 38 towerInfo.c = curCount - 1
@@ -136,10 +106,15 @@ end @@ -136,10 +106,15 @@ end
136 106
137 function _M.bugCountRpc(agent, data) 107 function _M.bugCountRpc(agent, data)
138 local role = agent.role 108 local role = agent.role
  109 + local msg = MsgPack.unpack(data)
  110 + local buyCount = msg.count
139 111
140 local towerInfo = role:getProperty("towerInfo") 112 local towerInfo = role:getProperty("towerInfo")
141 local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) 113 local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t)
142 local needCount = globalCsv.tower_count_limit - curCount 114 local needCount = globalCsv.tower_count_limit - curCount
  115 + if needCount > buyCount then
  116 + needCount = buyCount
  117 + end
143 if needCount > 0 then -- 补充 118 if needCount > 0 then -- 补充
144 local cost = globalCsv.tower_chance_item:toNumMap() 119 local cost = globalCsv.tower_chance_item:toNumMap()
145 for k , v in pairs(cost) do 120 for k , v in pairs(cost) do
@@ -147,7 +122,7 @@ function _M.bugCountRpc(agent, data) @@ -147,7 +122,7 @@ function _M.bugCountRpc(agent, data)
147 end 122 end
148 if not role:checkItemEnough(cost) then return end 123 if not role:checkItemEnough(cost) then return end
149 role:costItems(cost, {log = {desc = "towerCount"}}) 124 role:costItems(cost, {log = {desc = "towerCount"}})
150 - curCount = globalCsv.tower_count_limit 125 + curCount = curCount + needCount
151 end 126 end
152 towerInfo.c = curCount 127 towerInfo.c = curCount
153 towerInfo.t = nextTime 128 towerInfo.t = nextTime
@@ -51,13 +51,14 @@ function Adv:initByInfo(advInfo) @@ -51,13 +51,14 @@ function Adv:initByInfo(advInfo)
51 self.cacheUnlock = advInfo.cacheUnlock or {} 51 self.cacheUnlock = advInfo.cacheUnlock or {}
52 self.shopStatus = advInfo.shopStatus or {} 52 self.shopStatus = advInfo.shopStatus or {}
53 self.support = advInfo.support or {} 53 self.support = advInfo.support or {}
  54 + self.logid = advInfo.logid or "auto"
54 55
55 self.maps = {} 56 self.maps = {}
56 for id, map in ipairs(advInfo.maps or {}) do 57 for id, map in ipairs(advInfo.maps or {}) do
57 self.maps[id] = AdvMap.new(self, id, map) 58 self.maps[id] = AdvMap.new(self, id, map)
58 end 59 end
59 60
60 - self:initBattle() 61 + self:initBattle(advInfo)
61 end 62 end
62 -- 找出level 是否存在中继层 63 -- 找出level 是否存在中继层
63 function Adv:isHaveRelay(level, chapterId) 64 function Adv:isHaveRelay(level, chapterId)
@@ -101,7 +102,11 @@ function Adv:initByChapter(params) @@ -101,7 +102,11 @@ function Adv:initByChapter(params)
101 self.cacheUnlock = self.cacheUnlock or {} 102 self.cacheUnlock = self.cacheUnlock or {}
102 self.shopStatus = self.shopStatus or {} 103 self.shopStatus = self.shopStatus or {}
103 self.support = self.support or {} 104 self.support = self.support or {}
  105 + if self.battle then
  106 + self.battle:overBattle()
  107 + end
104 self.battle = nil -- 清掉 老的 battle 108 self.battle = nil -- 清掉 老的 battle
  109 + self.logid = self.owner:getActionUcode()
105 110
106 if isEnter then -- 把 支援效果初始化为易用用的形式 111 if isEnter then -- 把 支援效果初始化为易用用的形式
107 self:initSupport(support or {}) 112 self:initSupport(support or {})
@@ -144,7 +149,7 @@ function Adv:initByChapter(params) @@ -144,7 +149,7 @@ function Adv:initByChapter(params)
144 self.maps = {} 149 self.maps = {}
145 self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) 150 self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay)
146 151
147 - self:initBattle(true) 152 + self:initBattle(nil)
148 153
149 self:initLayerTask() 154 self:initLayerTask()
150 155
@@ -206,9 +211,10 @@ function Adv:saveDB(notNotify) @@ -206,9 +211,10 @@ function Adv:saveDB(notNotify)
206 advInfo.cacheUnlock = self.cacheUnlock 211 advInfo.cacheUnlock = self.cacheUnlock
207 advInfo.shopStatus = self.shopStatus 212 advInfo.shopStatus = self.shopStatus
208 advInfo.support = self.support 213 advInfo.support = self.support
  214 + advInfo.logid = self.logid
209 advInfo.maps = {} 215 advInfo.maps = {}
210 216
211 - self.battle:saveDB() 217 + self.battle:saveDB(advInfo)
212 218
213 for id , map in ipairs(self.maps) do 219 for id , map in ipairs(self.maps) do
214 advInfo.maps[id] = map:getDB() 220 advInfo.maps[id] = map:getDB()
@@ -450,7 +456,7 @@ function Adv:clearAdvUnlockCache() @@ -450,7 +456,7 @@ function Adv:clearAdvUnlockCache()
450 self.cacheUnlock = {} 456 self.cacheUnlock = {}
451 end 457 end
452 458
453 -function Adv:initBattle(notDb) 459 +function Adv:initBattle(info)
454 self.battle = require("adv.AdvBattle").new(self) 460 self.battle = require("adv.AdvBattle").new(self)
455 for _, passiveC in ipairs(self.cachePassiveEvent or {}) do 461 for _, passiveC in ipairs(self.cachePassiveEvent or {}) do
456 self.battle:triggerPassive(passiveC[1], passiveC[2]) 462 self.battle:triggerPassive(passiveC[1], passiveC[2])
@@ -462,9 +468,16 @@ function Adv:initBattle(notDb) @@ -462,9 +468,16 @@ function Adv:initBattle(notDb)
462 map:initBattleAfter() 468 map:initBattleAfter()
463 end 469 end
464 --下层 470 --下层
465 - if notDb and self.level ~= 1 then 471 + if not info and self.level ~= 1 then
466 self.battle.player:attrChangeCondBuffCheck(1) 472 self.battle.player:attrChangeCondBuffCheck(1)
467 end 473 end
  474 +
  475 + -- 初始化
  476 + if not info then
  477 + self.battle:newBattle()
  478 + else
  479 + self.battle:loadBattle(info)
  480 + end
468 end 481 end
469 482
470 function Adv:triggerPassive(condType, params) 483 function Adv:triggerPassive(condType, params)
@@ -610,6 +623,15 @@ function Adv:wearArtifact(slot, id) @@ -610,6 +623,15 @@ function Adv:wearArtifact(slot, id)
610 id = nil 623 id = nil
611 end 624 end
612 self:mylog({desc = "wearArtifact", int1 = id}) 625 self:mylog({desc = "wearArtifact", int1 = id})
  626 + self.owner:log("mission_pick_equip", {
  627 + mission_threadid = self.chapterId, -- 大地图ID
  628 + mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  629 + mission_id = self.level, -- 关卡ID
  630 + mission_pick_equip_type = 1, --神器操作类型:1:装备,2:卸下
  631 + mission_pick_equip_id = id, --神器ID
  632 + mission_pick_equip_lv = advAFGet[id], --神器等级
  633 + mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  634 + })
613 635
614 self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}}) 636 self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}})
615 return true 637 return true
@@ -670,7 +692,6 @@ function Adv:artifactLevelUp(id, level) @@ -670,7 +692,6 @@ function Adv:artifactLevelUp(id, level)
670 692
671 self:mylog({desc = "artifactLevelUp", int1 = id, int2 = level}) 693 self:mylog({desc = "artifactLevelUp", int1 = id, int2 = level})
672 694
673 -  
674 local status = 0 695 local status = 0
675 if curWear[id] then -- 穿着呢 696 if curWear[id] then -- 穿着呢
676 local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]] 697 local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
@@ -815,6 +836,49 @@ function Adv:over(success, rewardRatio, overType) @@ -815,6 +836,49 @@ function Adv:over(success, rewardRatio, overType)
815 836
816 self:mylog({desc = "over", short1 = success and 1 or 0, int1 = overType}) 837 self:mylog({desc = "over", short1 = success and 1 or 0, int1 = overType})
817 838
  839 +
  840 + local team = self.owner:getProperty("advTeam")
  841 + local player = {}
  842 + local attrs = self.owner:getTeamBattleInfo(team).heros
  843 + for attrName, _ in pairs(AdvAttsEnum) do
  844 + for _, hero in pairs(attrs) do
  845 + player[attrName] = (player[attrName] or 0) + hero[attrName]
  846 + end
  847 + player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
  848 + end
  849 +
  850 + local battleV = 1 * player["hp"]
  851 + + 2 * player["atk"]
  852 + + 1.25 * player["def"]
  853 + + 0.226 * player["hit"]
  854 + + 0.26 * player["miss"]
  855 +
  856 + local heroList = {team.leader, team.leader2}
  857 + for _, hid in pairs(team.heros) do
  858 + if hid ~= team.leader and hid ~= team.leader2 then
  859 + heroList[#heroList + 1] = hid
  860 + end
  861 + end
  862 +
  863 + self.owner:log("mission_pick", {
  864 + mission_threadid = self.chapterId, -- 大地图ID
  865 + mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  866 + mission_id = self.level, -- 关卡ID
  867 + mission_herolist = heroList, -- 英雄ID列表,[111, 222, 333, 444, 555] 前两个为队长、副队长
  868 + mission_heroscore = battleV, -- 编队总评分
  869 + mission_teamlv = 0, -- 编队等级
  870 + mission_recscore = csvdb["adv_chapter_campsiteCsv"][self.chapterId][1].recommendValue, -- 关卡推荐评分
  871 + mission_floor_bef = 0, -- 进入前关卡层数
  872 + mission_floor_aft = self.level, -- 结束时关卡层数
  873 + mission_team_status = {HP = team.player.hp, SP = team.player.sp}, -- 队伍状态,{"HP":100, "SP":100, "curse":7}
  874 + mission_result = success and 1 or (team.player.hp > 0 and 3 or 2), -- 战斗结果(0-无效,1-胜利,2-血量耗尽退出,3,主动退出)
  875 + mission_reward = reward, -- 获得奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  876 + mission_integral_bef = 0, -- 进入前积分
  877 + mission_integral_aft = score, -- 完成后积分
  878 + mission_cleartype = 1, -- 1正常通关;2代理拾荒
  879 + mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  880 + })
  881 +
818 local chapterId = self.chapterId 882 local chapterId = self.chapterId
819 self:clear() 883 self:clear()
820 self.owner:checkTaskEnter("AdvScore", {score = score}) 884 self.owner:checkTaskEnter("AdvScore", {score = score})
@@ -882,7 +946,7 @@ end @@ -882,7 +946,7 @@ end
882 946
883 -- log long1 字段被征用!!! 947 -- log long1 字段被征用!!!
884 -- 在冒险中获得的物品都发放在冒险背包内 948 -- 在冒险中获得的物品都发放在冒险背包内
885 -function Adv:award(gift, params) 949 +function Adv:award(gift, params, backRewardParams)
886 params = params or {} 950 params = params or {}
887 local tgift = {} 951 local tgift = {}
888 if type(gift) == "string" then 952 if type(gift) == "string" then
@@ -894,6 +958,8 @@ function Adv:award(gift, params) @@ -894,6 +958,8 @@ function Adv:award(gift, params)
894 end 958 end
895 local items = self.owner:getProperty("advItems") 959 local items = self.owner:getProperty("advItems")
896 local oldItems = items 960 local oldItems = items
  961 +
  962 + local autoUse = {}
897 for itemId, count in pairs(tgift) do 963 for itemId, count in pairs(tgift) do
898 if count > 0 then 964 if count > 0 then
899 local buffAdd = self.battle.player:getRewardChange(itemId) 965 local buffAdd = self.battle.player:getRewardChange(itemId)
@@ -902,41 +968,45 @@ function Adv:award(gift, params) @@ -902,41 +968,45 @@ function Adv:award(gift, params)
902 self:checkAchievement(Adv.AchievType.GetItem, count, itemId) 968 self:checkAchievement(Adv.AchievType.GetItem, count, itemId)
903 end 969 end
904 tgift[itemId] = count 970 tgift[itemId] = count
905 - local origin = items:getv(itemId, 0)  
906 - local nums = origin + count  
907 -  
908 - if csvdb["adv_artifactCsv"][itemId] then -- 获得神器  
909 - self:awardArtifact(itemId, params)  
910 - if not self.owner:checkOverGuide(55) then  
911 - self.owner:saveGuide(55,1,true)  
912 - end 971 + if globalCsv.adv_auto_useItem[itemId] and count > 0 then
  972 + autoUse[itemId] = count
913 else 973 else
914 - if nums <= 0 then  
915 - items = items:delk(itemId)  
916 - nums = 0 974 + local origin = items:getv(itemId, 0)
  975 + local nums = origin + count
  976 +
  977 + if csvdb["adv_artifactCsv"][itemId] then -- 获得神器
  978 + self:awardArtifact(itemId, params)
  979 + if not self.owner:checkOverGuide(55) then
  980 + self.owner:saveGuide(55,1,true)
  981 + end
917 else 982 else
918 - items = items:setv(itemId, nums)  
919 - end 983 + if nums <= 0 then
  984 + items = items:delk(itemId)
  985 + nums = 0
  986 + else
  987 + items = items:setv(itemId, nums)
  988 + end
920 989
921 - if itemId == 16 and not self.owner:checkOverGuide(51,4) then  
922 - self.owner:saveGuide(51,4)  
923 - end  
924 - if params.log then  
925 - local log = clone(params.log)  
926 - if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then  
927 - print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback()) 990 + if itemId == 16 and not self.owner:checkOverGuide(51,4) then
  991 + self.owner:saveGuide(51,4)
928 end 992 end
929 - log["cint1"] = itemId  
930 - log["cint2"] = math.abs(count)  
931 - log["cint3"] = self.chapterId  
932 - log["long1"] = self.level  
933 - if count >= 0 then  
934 - self.owner:mylog("in_adv", log) 993 + if params.log then
  994 + local log = clone(params.log)
  995 + if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then
  996 + print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback())
  997 + end
  998 + log["cint1"] = itemId
  999 + log["cint2"] = math.abs(count)
  1000 + log["cint3"] = self.chapterId
  1001 + log["long1"] = self.level
  1002 + if count >= 0 then
  1003 + self.owner:mylog("in_adv", log)
  1004 + else
  1005 + self.owner:mylog("out_adv", log)
  1006 + end
935 else 1007 else
936 - self.owner:mylog("out_adv", log) 1008 + print("addAdvItem no log ", debug.traceback())
937 end 1009 end
938 - else  
939 - print("addAdvItem no log ", debug.traceback())  
940 end 1010 end
941 end 1011 end
942 end 1012 end
@@ -947,10 +1017,48 @@ function Adv:award(gift, params) @@ -947,10 +1017,48 @@ function Adv:award(gift, params)
947 if tgift[ItemId.OldCoin] then 1017 if tgift[ItemId.OldCoin] then
948 self.battle.player:attrChangeCondBuffCheck(0) 1018 self.battle.player:attrChangeCondBuffCheck(0)
949 end 1019 end
  1020 +
  1021 + if backRewardParams then
  1022 + self:backReward(tgift, backRewardParams)
  1023 + end
  1024 +
  1025 + if next(autoUse) then
  1026 + for itemId, count in pairs(autoUse) do
  1027 + self:useItem(itemId, count)
  1028 + end
  1029 + self:backUse(autoUse, 1)
  1030 + end
950 return tgift 1031 return tgift
951 end 1032 end
952 1033
953 1034
  1035 +function Adv:useItem(itemId, count, target)
  1036 + local itemData = csvdb["adv_itemCsv"][itemId]
  1037 + if not itemData then return end
  1038 +
  1039 + if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
  1040 +
  1041 + if itemId == 5020 then
  1042 + self.owner:finishGuide(53)
  1043 + end
  1044 +
  1045 + self:checkAchievement(self.AchievType.UseItem, count, itemId)
  1046 + self:mylog({desc = "useItem", int1 = itemId, int2 = count})
  1047 +
  1048 + self.owner:log("mission_pick_use", {
  1049 + mission_threadid = self.chapterId, -- 大地图ID
  1050 + mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  1051 + mission_id = self.level, -- 关卡ID
  1052 + item_id = itemId, -- 道具ID
  1053 + mission_pick_use_num = count, -- 道具使用量
  1054 + mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  1055 + })
  1056 +
  1057 + for i = 1, count do
  1058 + self:doActive(itemData.effect, target) -- target
  1059 + end
  1060 +end
  1061 +
954 -- 消耗物品 优先冒险背包 --check 只是检查够不够 1062 -- 消耗物品 优先冒险背包 --check 只是检查够不够
955 function Adv:cost(item, params, check) 1063 function Adv:cost(item, params, check)
956 local items = self.owner:getProperty("advItems") 1064 local items = self.owner:getProperty("advItems")
@@ -986,7 +1094,9 @@ local function clickOut(self, room, block, params, isExit) @@ -986,7 +1094,9 @@ local function clickOut(self, room, block, params, isExit)
986 end 1094 end
987 1095
988 if #self.mapStack > 1 then -- 处于夹层中 1096 if #self.mapStack > 1 then -- 处于夹层中
  1097 + local oldMapIdx = self:getCurMapIdx()
989 table.remove(self.mapStack) --退出夹层 1098 table.remove(self.mapStack) --退出夹层
  1099 + self.battle:iLayerChange(oldMapIdx)
990 self:backLayer(-1) 1100 self:backLayer(-1)
991 else --处于底层 1101 else --处于底层
992 1102
@@ -1017,11 +1127,10 @@ local function clickOut(self, room, block, params, isExit) @@ -1017,11 +1127,10 @@ local function clickOut(self, room, block, params, isExit)
1017 self.battle.player:triggerPassive(Passive.DOWN_LAYER) 1127 self.battle.player:triggerPassive(Passive.DOWN_LAYER)
1018 1128
1019 if curFloorData then 1129 if curFloorData then
1020 - self:backReward(self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}})) 1130 + self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}, {})
1021 end 1131 end
1022 local isHaveRelay = self:isHaveRelay(self.level) 1132 local isHaveRelay = self:isHaveRelay(self.level)
1023 1133
1024 - self.owner:getProperty("advTeam").player = self.battle.player:getDB() -- 临时缓存住 battle 的player  
1025 if isHaveRelay and not self.isRelay then 1134 if isHaveRelay and not self.isRelay then
1026 self:initByChapter({ 1135 self:initByChapter({
1027 chapterId = self.chapterId, 1136 chapterId = self.chapterId,
@@ -1201,7 +1310,7 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) @@ -1201,7 +1310,7 @@ local function chooseCommon(self, room, block, chooseData, choose, tag)
1201 skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id)) 1310 skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id))
1202 end 1311 end
1203 end 1312 end
1204 - self:backReward(self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}), {roomId = room.roomId, blockId = block.blockId}) 1313 + self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId})
1205 end, 1314 end,
1206 [2] = function() --获得冒险buff 1315 [2] = function() --获得冒险buff
1207 local layer = effect[3] or 1 1316 local layer = effect[3] or 1
@@ -1279,19 +1388,31 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) @@ -1279,19 +1388,31 @@ local function chooseCommon(self, room, block, chooseData, choose, tag)
1279 [14] = function() -- 指定地块召唤 指定类型的id 1388 [14] = function() -- 指定地块召唤 指定类型的id
1280 local change = self:getCurMap():layEventToStage(effect[2], effect[3], effect[4], effect[5]) 1389 local change = self:getCurMap():layEventToStage(effect[2], effect[3], effect[4], effect[5])
1281 for _, one in ipairs(change) do 1390 for _, one in ipairs(change) do
1282 - self:backBlockChange(one[1].roomId, one[2].blockId) 1391 + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
  1392 + clearBlock = false
  1393 + else
  1394 + self:backBlockChange(one[1].roomId, one[2].blockId)
  1395 + end
1283 end 1396 end
1284 end, 1397 end,
1285 [15] = function() -- 移除指定事件 1398 [15] = function() -- 移除指定事件
1286 local change = self:getCurMap():clearEventById(effect[2], effect[3], effect[4]) 1399 local change = self:getCurMap():clearEventById(effect[2], effect[3], effect[4])
1287 for _, one in ipairs(change) do 1400 for _, one in ipairs(change) do
1288 - self:backBlockChange(one[1].roomId, one[2].blockId) 1401 + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
  1402 + clearBlock = false
  1403 + else
  1404 + self:backBlockChange(one[1].roomId, one[2].blockId)
  1405 + end
1289 end 1406 end
1290 end, 1407 end,
1291 [16] = function() -- 指定事件转移 1408 [16] = function() -- 指定事件转移
1292 local change = self:getCurMap():eventChangeToOther(effect[2], effect[3], effect[4], effect[5], effect[6]) 1409 local change = self:getCurMap():eventChangeToOther(effect[2], effect[3], effect[4], effect[5], effect[6])
1293 for _, one in ipairs(change) do 1410 for _, one in ipairs(change) do
1294 - self:backBlockChange(one[1].roomId, one[2].blockId) 1411 + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
  1412 + clearBlock = false
  1413 + else
  1414 + self:backBlockChange(one[1].roomId, one[2].blockId)
  1415 + end
1295 end 1416 end
1296 end, 1417 end,
1297 } 1418 }
@@ -1365,14 +1486,12 @@ local function clickDrop(self, room, block, params) @@ -1365,14 +1486,12 @@ local function clickDrop(self, room, block, params)
1365 if not self.battle or not self.battle.player then return end 1486 if not self.battle or not self.battle.player then return end
1366 self.battle.player:triggerPassive(Passive.CLICK_DROP) 1487 self.battle.player:triggerPassive(Passive.CLICK_DROP)
1367 1488
1368 - local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}})  
1369 - -- local reward = self:award({[5801] = 1})  
1370 - -- 获取绷带的引导 1489 + local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}}, {roomId = room.roomId, blockId = block.blockId})
  1490 +
1371 if block.event.item[1] == 5020 and not self.owner:checkOverGuide(53,2) then 1491 if block.event.item[1] == 5020 and not self.owner:checkOverGuide(53,2) then
1372 self.owner:saveGuide(53,2) 1492 self.owner:saveGuide(53,2)
1373 end 1493 end
1374 block:clear() 1494 block:clear()
1375 - self:backReward(reward, {roomId = room.roomId, blockId = block.blockId})  
1376 return true 1495 return true
1377 end 1496 end
1378 1497
@@ -1393,7 +1512,7 @@ local function clickTrader(self, room, block, params) @@ -1393,7 +1512,7 @@ local function clickTrader(self, room, block, params)
1393 local costCount = math.ceil(goodsData.price * (block.event.shop[buyId][2] or 100) / 100) 1512 local costCount = math.ceil(goodsData.price * (block.event.shop[buyId][2] or 100) / 100)
1394 if not self:cost({[goodsData.currency] = costCount}, {log = {desc = "clickTrader", int1 = block.event.id}}) then return false, 6 end --不够 1513 if not self:cost({[goodsData.currency] = costCount}, {log = {desc = "clickTrader", int1 = block.event.id}}) then return false, 6 end --不够
1395 self:backCost({[goodsData.currency] = costCount}) 1514 self:backCost({[goodsData.currency] = costCount})
1396 - local reward = self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}}) 1515 + self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}}, {})
1397 if goodsData.restrict == 1 then 1516 if goodsData.restrict == 1 then
1398 self.shopStatus[goodsData.goods] = (self.shopStatus[goodsData.goods] or 0) + 1 1517 self.shopStatus[goodsData.goods] = (self.shopStatus[goodsData.goods] or 0) + 1
1399 elseif goodsData.restrict == 2 then 1518 elseif goodsData.restrict == 2 then
@@ -1405,7 +1524,6 @@ local function clickTrader(self, room, block, params) @@ -1405,7 +1524,6 @@ local function clickTrader(self, room, block, params)
1405 buyCount = buyCount + 1 1524 buyCount = buyCount + 1
1406 self:checkTask(Adv.TaskType.Shop, 1, block.event.id) 1525 self:checkTask(Adv.TaskType.Shop, 1, block.event.id)
1407 self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id) 1526 self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id)
1408 - self:backReward(reward)  
1409 1527
1410 if (traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount) or #block.event.shop <= buyCount then 1528 if (traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount) or #block.event.shop <= buyCount then
1411 block:clear() 1529 block:clear()
@@ -1420,6 +1538,24 @@ local function clickBuild(self, room, block, params) @@ -1420,6 +1538,24 @@ local function clickBuild(self, room, block, params)
1420 local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "build") 1538 local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "build")
1421 if not status then return end 1539 if not status then return end
1422 1540
  1541 + local isMine = false -- 是不是宝藏怪
  1542 + for _, mid in ipairs(globalCsv.adv_egg_treasureLayer_id) do
  1543 + if mid == oldId then
  1544 + isMine = true
  1545 + break
  1546 + end
  1547 + end
  1548 + if isMine then
  1549 + local advMine = self.owner:getProperty("advMine")
  1550 + advMine[2] = advMine[2] or {}
  1551 + local mineCo2 = advMine[2].co or {}
  1552 + if chooseData.limit ~= 0 then
  1553 + mineCo2[oldId] = (mineCo2[oldId] or 0) + 1
  1554 + end
  1555 + advMine[2].co = mineCo2
  1556 + self.owner:setProperty("advMine", advMine)
  1557 + end
  1558 +
1423 self:checkTask(Adv.TaskType.Build, 1, oldId) 1559 self:checkTask(Adv.TaskType.Build, 1, oldId)
1424 self:checkAchievement(Adv.AchievType.Build, 1, oldId) 1560 self:checkAchievement(Adv.AchievType.Build, 1, oldId)
1425 self:checkAchievement(Adv.AchievType.BuildBySelect, 1, oldId, choose) 1561 self:checkAchievement(Adv.AchievType.BuildBySelect, 1, oldId, choose)
@@ -1447,7 +1583,7 @@ local function clickClick(self, room, block, params) @@ -1447,7 +1583,7 @@ local function clickClick(self, room, block, params)
1447 local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true) 1583 local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true)
1448 reward[item[1]] = (reward[item[1]] or 0) + item[2] 1584 reward[item[1]] = (reward[item[1]] or 0) + item[2]
1449 end 1585 end
1450 - self:backReward(self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}), {roomId = room.roomId, blockId = block.blockId}) 1586 + self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}, {roomId = room.roomId, blockId = block.blockId})
1451 end, 1587 end,
1452 [3] = function() 1588 [3] = function()
1453 for _, buffId in ipairs(clickData.effect:toArray(true, "=")) do 1589 for _, buffId in ipairs(clickData.effect:toArray(true, "=")) do
@@ -1467,6 +1603,7 @@ local function clickClick(self, room, block, params) @@ -1467,6 +1603,7 @@ local function clickClick(self, room, block, params)
1467 end 1603 end
1468 1604
1469 local function clickLayer(self, room, block, params) 1605 local function clickLayer(self, room, block, params)
  1606 + local oldMapIdx = self:getCurMapIdx()
1470 if block.event.mapIdx then 1607 if block.event.mapIdx then
1471 table.insert(self.mapStack, block.event.mapIdx) --进入夹层 1608 table.insert(self.mapStack, block.event.mapIdx) --进入夹层
1472 else 1609 else
@@ -1482,6 +1619,7 @@ local function clickLayer(self, room, block, params) @@ -1482,6 +1619,7 @@ local function clickLayer(self, room, block, params)
1482 self.maps[mapIdx]:initBattleAfter() 1619 self.maps[mapIdx]:initBattleAfter()
1483 self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId) 1620 self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId)
1484 end 1621 end
  1622 + self.battle:iLayerChange(oldMapIdx)
1485 self:backLayer(1) 1623 self:backLayer(1)
1486 return true 1624 return true
1487 end 1625 end
@@ -1788,23 +1926,31 @@ end @@ -1788,23 +1926,31 @@ end
1788 1926
1789 -- 地图上物品变化 1927 -- 地图上物品变化
1790 function Adv:mapItemChange(ctype) 1928 function Adv:mapItemChange(ctype)
  1929 + local blocks = {}
  1930 + for roomId, room in pairs(self:getCurMap().rooms) do
  1931 + for blockId, block in pairs(room.blocks) do
  1932 + table.insert(blocks, block)
  1933 + end
  1934 + end
  1935 + self:blockDropChange(ctype, blocks)
  1936 +end
  1937 +
  1938 +function Adv:blockDropChange(ctype, blocks)
1791 local clist = csvdb["transform_itemCsv"][ctype] 1939 local clist = csvdb["transform_itemCsv"][ctype]
1792 if clist then 1940 if clist then
1793 - for roomId, room in pairs(self:getCurMap().rooms) do  
1794 - for blockId, block in pairs(room.blocks) do  
1795 - if block:getEventType() == AdvEventType.Drop and block.event.item then  
1796 - local id = block.event.item[1]  
1797 - local count = block.event.item[2]  
1798 - local changeTo = nil  
1799 - if clist[id] then  
1800 - changeTo = {clist[id].toId, math.ceil(count * clist[id].num)}  
1801 - elseif clist[-1] then  
1802 - changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)}  
1803 - end  
1804 - if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then  
1805 - block.event.item = changeTo  
1806 - self:backBlockChange(roomId, blockId, ctype)  
1807 - end 1941 + for _, block in ipairs(blocks) do
  1942 + if block:getEventType() == AdvEventType.Drop and block.event.item then
  1943 + local id = block.event.item[1]
  1944 + local count = block.event.item[2]
  1945 + local changeTo = nil
  1946 + if clist[id] then
  1947 + changeTo = {clist[id].toId, math.ceil(count * clist[id].num)}
  1948 + elseif clist[-1] then
  1949 + changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)}
  1950 + end
  1951 + if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then
  1952 + block.event.item = changeTo
  1953 + self:backBlockChange(block.room.roomId, block.blockId, ctype)
1808 end 1954 end
1809 end 1955 end
1810 end 1956 end
@@ -1833,76 +1979,147 @@ function Adv:enemyDead(enemy, escape) @@ -1833,76 +1979,147 @@ function Adv:enemyDead(enemy, escape)
1833 else 1979 else
1834 self:scoreChange(AdvScoreType.Kill, monsterData.advScore) 1980 self:scoreChange(AdvScoreType.Kill, monsterData.advScore)
1835 end 1981 end
1836 - local changeV = self.battle.player:addExp(monsterData.exp)  
1837 - self:backDead(enemyId, changeV)  
1838 -  
1839 - local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK)  
1840 - if toClick then  
1841 - toClick = toClick:effect() 1982 + -- local changeV = self.battle.player:addExp(monsterData.exp)
  1983 + -- self:backDead(enemyId, changeV)
  1984 + self:backDead(enemyId)
  1985 +
  1986 + local isMine = false -- 是不是宝藏怪
  1987 + for _, mid in ipairs(globalCsv.adv_egg_treasureMonster_id) do
  1988 + if mid == enemyId then
  1989 + isMine = true
  1990 + break
  1991 + end
1842 end 1992 end
1843 1993
1844 - local changItem = enemy:hadBuff(Buff.CHANGE_DROP)  
1845 - if changItem then  
1846 - changItem = table.pack(changItem:effect())  
1847 - end 1994 + if isMine then
  1995 + local advMine = self.owner:getProperty("advMine")
  1996 + advMine[1] = advMine[1] or {}
  1997 + advMine[2] = advMine[2] or {}
  1998 + local mineCo = advMine[1].co or {}
  1999 + local mineCo2 = advMine[2].co or {}
  2000 + local mineCh = advMine[2].ch or globalCsv.adv_egg_treasureLayer_showup
  2001 + if monsterData.limit ~= 0 then
  2002 + mineCo[enemyId] = (mineCo[enemyId] or 0) + 1
  2003 + end
1848 2004
1849 - local addMult = 0  
1850 - local dropBuff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数  
1851 - if dropBuff then  
1852 - local team = enemy:getTeam(1, true)  
1853 - addMult = addMult + 0.2 * #team  
1854 - end 2005 + local had = false
  2006 + if math.randomInt(1, 100) <= mineCh then -- 刷出来了
  2007 + local mpool = {}
  2008 + for _, mid in ipairs(globalCsv.adv_egg_treasureLayer_id) do
  2009 + local layer = csvdb["event_buildingCsv"][mid]
  2010 + if (not mineCo2[mid] or layer.limit == 0 or mineCo2[mid] < layer.limit) and layer.showup > 0 then
  2011 + mpool[mid] = {layer.showup}
  2012 + end
  2013 + end
  2014 + if next(mpool) then
  2015 + local cId = math.randWeight(mpool, 1)
  2016 + block:updateEvent({
  2017 + etype = AdvEventType.Build,
  2018 + id = cId
  2019 + })
  2020 + had = true
  2021 + end
  2022 + end
  2023 + if had then
  2024 + mineCh = nil
  2025 + else
  2026 + block:clear()
  2027 + mineCh = math.min(mineCh + globalCsv.adv_egg_treasureLayer_showup_add, 100)
  2028 + end
1855 2029
1856 - local dropIds = monsterData.dropid:toArray(true, "=")  
1857 - local drops = {}  
1858 - local cCcount = 0 -- 需要改变为click 的个数  
1859 - for _, dropId in ipairs(dropIds) do  
1860 - local dropData = csvdb["event_dropCsv"][dropId]  
1861 - if dropData then  
1862 - local cur = dropData["range"]:randWeight(true)  
1863 - if cur and cur[1] ~= 0 then  
1864 - if toClick then  
1865 - cCcount = cCcount + 1  
1866 - else  
1867 - local item = changItem and changItem or cur  
1868 - item[2] = math.floor(item[2] * (1 + addMult))  
1869 - drops[#drops + 1] = item 2030 + local drops = {}
  2031 + for _, dropId in ipairs(monsterData.dropid:toArray(true, "=")) do
  2032 + local dropData = csvdb["event_dropCsv"][dropId]
  2033 + if dropData then
  2034 + local cur = dropData["range"]:randWeight(true)
  2035 + if cur and cur[1] ~= 0 then
  2036 + drops[#drops + 1] = cur
1870 end 2037 end
1871 end 2038 end
1872 end 2039 end
1873 - end  
1874 - -- 这些奖励可能会有被动加成  
1875 - self.battle.player:triggerPassive(Passive.BATTLE_WIN, {drops = drops}) 2040 + local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops)
  2041 + for _i, cblock in ipairs(blocks) do
  2042 + cblock:updateEvent({
  2043 + etype = AdvEventType.Drop,
  2044 + item = drops[_i]
  2045 + })
  2046 + if cblock ~= block then
  2047 + self:backBlockChange(cblock.room.roomId, cblock.blockId)
  2048 + end
  2049 + end
  2050 + advMine[1].co = mineCo
  2051 + advMine[2].co = mineCo2
  2052 + advMine[2].ch = mineCh
  2053 + self.owner:setProperty("advMine", advMine)
  2054 + else
  2055 + local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK)
  2056 + if toClick then
  2057 + toClick = toClick:effect()
  2058 + end
1876 2059
1877 - -- 自身带的掉落是不会被改变的 也不会被加成  
1878 - if block.event.item and block.event.item[1] ~= 0 then  
1879 - table.insert(drops, 1, block.event.item)  
1880 - end 2060 + local changItem = enemy:hadBuff(Buff.CHANGE_DROP)
  2061 + if changItem then
  2062 + changItem = table.pack(changItem:effect())
  2063 + end
1881 2064
1882 - -- 清空当前的格子  
1883 - block:clear() 2065 + local addMult = 0
  2066 + local dropBuff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数
  2067 + if dropBuff then
  2068 + local team = enemy:getTeam(1, true)
  2069 + addMult = addMult + 0.2 * #team
  2070 + end
1884 2071
1885 - -- 掉落走一波  
1886 - local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops)  
1887 - for _i, cblock in ipairs(blocks) do  
1888 - cblock:updateEvent({  
1889 - etype = AdvEventType.Drop,  
1890 - item = drops[_i]  
1891 - })  
1892 - if cblock ~= block then  
1893 - self:backBlockChange(cblock.room.roomId, cblock.blockId) 2072 + local dropIds = monsterData.dropid:toArray(true, "=")
  2073 + local drops = {}
  2074 + local cCcount = 0 -- 需要改变为click 的个数
  2075 + for _, dropId in ipairs(dropIds) do
  2076 + local dropData = csvdb["event_dropCsv"][dropId]
  2077 + if dropData then
  2078 + local cur = dropData["range"]:randWeight(true)
  2079 + if cur and cur[1] ~= 0 then
  2080 + if toClick then
  2081 + cCcount = cCcount + 1
  2082 + else
  2083 + local item = changItem and changItem or cur
  2084 + item[2] = math.floor(item[2] * (1 + addMult))
  2085 + drops[#drops + 1] = item
  2086 + end
  2087 + end
  2088 + end
1894 end 2089 end
1895 - end 2090 + -- 这些奖励可能会有被动加成
  2091 + self.battle.player:triggerPassive(Passive.BATTLE_WIN, {drops = drops})
1896 2092
1897 - -- 转换的click走一波  
1898 - local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, cCcount)  
1899 - for _i, cblock in ipairs(blocks) do  
1900 - cblock:updateEvent({  
1901 - etype = AdvEventType.Click,  
1902 - id = clickId  
1903 - })  
1904 - if cblock ~= block then  
1905 - self:backBlockChange(cblock.room.roomId, cblock.blockId) 2093 + -- 自身带的掉落是不会被改变的 也不会被加成
  2094 + if block.event.item and block.event.item[1] ~= 0 then
  2095 + table.insert(drops, 1, block.event.item)
  2096 + end
  2097 +
  2098 + -- 清空当前的格子
  2099 + block:clear()
  2100 +
  2101 + -- 掉落走一波
  2102 + local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops)
  2103 + for _i, cblock in ipairs(blocks) do
  2104 + cblock:updateEvent({
  2105 + etype = AdvEventType.Drop,
  2106 + item = drops[_i]
  2107 + })
  2108 + if cblock ~= block then
  2109 + self:backBlockChange(cblock.room.roomId, cblock.blockId)
  2110 + end
  2111 + end
  2112 +
  2113 + -- 转换的click走一波
  2114 + local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, cCcount)
  2115 + for _i, cblock in ipairs(blocks) do
  2116 + cblock:updateEvent({
  2117 + etype = AdvEventType.Click,
  2118 + id = clickId
  2119 + })
  2120 + if cblock ~= block then
  2121 + self:backBlockChange(cblock.room.roomId, cblock.blockId)
  2122 + end
1906 end 2123 end
1907 end 2124 end
1908 2125
@@ -1935,10 +2152,13 @@ end @@ -1935,10 +2152,13 @@ end
1935 function Adv:pushBackEvent(btype, params) 2152 function Adv:pushBackEvent(btype, params)
1936 table.insert(self.backEvents, {btype = btype, params = params}) 2153 table.insert(self.backEvents, {btype = btype, params = params})
1937 end 2154 end
1938 - 2155 +--[=[
  2156 +tag
  2157 +1 自动拾取
  2158 +--]=]
1939 function Adv:backReward(items, params) 2159 function Adv:backReward(items, params)
1940 params = params or {} 2160 params = params or {}
1941 - self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId}) 2161 + self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId, tag = params.tag})
1942 end 2162 end
1943 2163
1944 -- if is player enemyId is nil 2164 -- if is player enemyId is nil
@@ -1955,8 +2175,8 @@ function Adv:backBlockChange(roomId, blockId, itemChangeType) @@ -1955,8 +2175,8 @@ function Adv:backBlockChange(roomId, blockId, itemChangeType)
1955 self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId, itemChangeType = itemChangeType}) 2175 self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId, itemChangeType = itemChangeType})
1956 end 2176 end
1957 2177
1958 -function Adv:backDead(enemyId, exp)  
1959 - self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId, exp = exp}) 2178 +function Adv:backDead(enemyId)
  2179 + self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId})
1960 end 2180 end
1961 2181
1962 function Adv:backTrap() 2182 function Adv:backTrap()
@@ -1979,8 +2199,12 @@ function Adv:backCost(items) @@ -1979,8 +2199,12 @@ function Adv:backCost(items)
1979 self:pushBackEvent(AdvBackEventType.Cost, {items = items}) 2199 self:pushBackEvent(AdvBackEventType.Cost, {items = items})
1980 end 2200 end
1981 2201
1982 -function Adv:backUse(items)  
1983 - self:pushBackEvent(AdvBackEventType.Use, {items = items}) 2202 +--[=[
  2203 +tag
  2204 +1 自动使用
  2205 +--]=]
  2206 +function Adv:backUse(items, tag)
  2207 + self:pushBackEvent(AdvBackEventType.Use, {items = items, tag = tag})
1984 end 2208 end
1985 2209
1986 2210
@@ -1990,21 +2214,11 @@ function Adv:scoreChange(scoreType, score) @@ -1990,21 +2214,11 @@ function Adv:scoreChange(scoreType, score)
1990 end 2214 end
1991 2215
1992 function Adv:getScore() 2216 function Adv:getScore()
1993 - self.score[AdvScoreType.Level] = math.floor(self.score[AdvScoreType.Level] or 0)  
1994 - self.score[AdvScoreType.Task] = math.floor(self.score[AdvScoreType.Task] or 0)  
1995 - self.score[AdvScoreType.Kill] = math.floor(self.score[AdvScoreType.Kill] or 0)  
1996 - self.score[AdvScoreType.KillBoss] = math.floor(self.score[AdvScoreType.KillBoss] or 0)  
1997 - self.score[AdvScoreType.ItemBack] = math.floor(self.score[AdvScoreType.ItemBack] or 0)  
1998 - self.score[AdvScoreType.Event] = math.floor(self.score[AdvScoreType.Event] or 0)  
1999 - self.score[AdvScoreType.Story] = math.floor(self.score[AdvScoreType.Story] or 0)  
2000 -  
2001 - return self.score[AdvScoreType.Level]  
2002 - + self.score[AdvScoreType.Task]  
2003 - + self.score[AdvScoreType.Kill]  
2004 - + self.score[AdvScoreType.KillBoss]  
2005 - + self.score[AdvScoreType.ItemBack]  
2006 - + self.score[AdvScoreType.Event]  
2007 - + self.score[AdvScoreType.Story] 2217 + local allScore = 0
  2218 + for _, score in pairs(self.score) do
  2219 + allScore = allScore + math.floor(score)
  2220 + end
  2221 + return allScore
2008 end 2222 end
2009 2223
2010 function Adv:popBackEvents() 2224 function Adv:popBackEvents()
src/adv/AdvBattle.lua
@@ -8,6 +8,7 @@ function Battle:ctor(adv) @@ -8,6 +8,7 @@ function Battle:ctor(adv)
8 self.isNewPlayer = false 8 self.isNewPlayer = false
9 self.enemys = {} --怪 9 self.enemys = {} --怪
10 self.builds = {} -- 建筑 10 self.builds = {} -- 建筑
  11 + self.auras = {} -- 光环
11 self.cachePassiveEvent = {} 12 self.cachePassiveEvent = {}
12 self:initPlayer() 13 self:initPlayer()
13 self:initEnemys() 14 self:initEnemys()
@@ -67,16 +68,17 @@ function Battle:initPlayer() @@ -67,16 +68,17 @@ function Battle:initPlayer()
67 local advAddAttrs = self.adv.owner:getAdvLvAddAttrs() 68 local advAddAttrs = self.adv.owner:getAdvLvAddAttrs()
68 69
69 player = {} 70 player = {}
70 - player.level = 1  
71 - if self.adv.level ~= 1 then  
72 - local relayData = self.adv:isHaveRelay()  
73 - if relayData then  
74 - player.level = relayData.level  
75 - end  
76 - end  
77 - player.exp = 0 71 + -- player.level = 1
  72 + -- if self.adv.level ~= 1 then
  73 + -- local relayData = self.adv:isHaveRelay()
  74 + -- if relayData then
  75 + -- player.level = relayData.level
  76 + -- end
  77 + -- end
  78 + -- player.exp = 0
78 player.sp = getAdvLvAttrUp(advAddAttrs, "sp", 100) 79 player.sp = getAdvLvAttrUp(advAddAttrs, "sp", 100)
79 - player.growth = {} 80 + player.spMax = player.sp
  81 + -- player.growth = {}
80 player.passives = {} 82 player.passives = {}
81 83
82 for slot, heroId in pairs(advTeam.heros) do 84 for slot, heroId in pairs(advTeam.heros) do
@@ -99,8 +101,8 @@ function Battle:initPlayer() @@ -99,8 +101,8 @@ function Battle:initPlayer()
99 player[attrName] = (player[attrName] or 0) + hero[attrName] 101 player[attrName] = (player[attrName] or 0) + hero[attrName]
100 end 102 end
101 player[attrName] = getAdvLvAttrUp(advAddAttrs, attrName, player[attrName]) * (globalCsv.adv_battle_attr_ratio[attrName] or 1) 103 player[attrName] = getAdvLvAttrUp(advAddAttrs, attrName, player[attrName]) * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
102 - player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1)  
103 - player[attrName] = player[attrName] + player.growth[attrName] * (player.level - 1) 104 + -- player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1)
  105 + -- player[attrName] = player[attrName] + player.growth[attrName] * (player.level - 1)
104 end 106 end
105 107
106 player.hpMax = player.hp or 0 108 player.hpMax = player.hp or 0
@@ -197,8 +199,10 @@ function Battle:addEnemy(room, block, mapIdx, init) @@ -197,8 +199,10 @@ function Battle:addEnemy(room, block, mapIdx, init)
197 end 199 end
198 200
199 for _, buff in ipairs(buffs) do 201 for _, buff in ipairs(buffs) do
200 - enemy:addBuff(buff) 202 + player:addBuff(buff)
201 end 203 end
  204 + -- 新生成的怪 加上 已有的光环buff
  205 + player:checkAuraBuff(self:checkDiffAuraBuff({}, self:getAurasByMap()))
202 end 206 end
203 end 207 end
204 return player 208 return player
@@ -312,8 +316,19 @@ function Battle:afterRound() @@ -312,8 +316,19 @@ function Battle:afterRound()
312 build:afterRound("buffAfter") 316 build:afterRound("buffAfter")
313 end 317 end
314 318
  319 + self.player:triggerPassive(Passive.AFTER_ROUND)
  320 +
  321 + self:checkAura()
315 322
  323 + self:clearRound()
  324 +
  325 + if self.player.isDead then
  326 + self.adv:over(false, nil, -2)
  327 + end
  328 +end
316 329
  330 +function Battle:clearRound()
  331 + local mapIdx = self.adv:getCurMapIdx()
317 self.player:clearRound() 332 self.player:clearRound()
318 for _, enemy in ipairs(self.enemys[mapIdx]) do 333 for _, enemy in ipairs(self.enemys[mapIdx]) do
319 enemy:clearRound() 334 enemy:clearRound()
@@ -343,12 +358,6 @@ function Battle:afterRound() @@ -343,12 +358,6 @@ function Battle:afterRound()
343 build:clear() 358 build:clear()
344 end 359 end
345 end 360 end
346 -  
347 - self.player:triggerPassive(Passive.AFTER_ROUND)  
348 -  
349 - if self.player.isDead then  
350 - self.adv:over(false, nil, -2)  
351 - end  
352 end 361 end
353 362
354 363
@@ -357,18 +366,32 @@ function Battle:battleBegin(roomId, blockId, params) @@ -357,18 +366,32 @@ function Battle:battleBegin(roomId, blockId, params)
357 if not enemy then return end 366 if not enemy then return end
358 local player = params.player 367 local player = params.player
359 if not player then return end 368 if not player then return end
  369 + local penemy = params.enemy or {hp = 0}
  370 + if player.hp ~= 0 then
  371 + if penemy.hp <= 0 then
  372 + enemy:kill()
  373 + self.adv.owner:checkTaskEnter("AdvBattleWin", {id = self.adv.chapterId})
  374 + else
  375 + -- 处理一下怪物
  376 + if penemy.hp > enemy.hp then
  377 + enemy:recover(penemy.hp - enemy.hp)
  378 + else
  379 + enemy:hurt(math.max(0, math.ceil(enemy.hp - penemy.hp)), self.player, {hurtType = 5}) --战斗血量只会变少
  380 + end
  381 + if penemy.escape and penemy.escape == 0 then
  382 + enemy.isDead = 1
  383 + end
  384 + end
  385 + end
360 -- 玩家没死就是怪死了 386 -- 玩家没死就是怪死了
361 if player.hp > 0 then 387 if player.hp > 0 then
362 - enemy:kill()  
363 self.player:effectBattleBuff() 388 self.player:effectBattleBuff()
364 -  
365 - self.adv.owner:checkTaskEnter("AdvBattleWin", {id = self.adv.chapterId})  
366 if params.bySkill then 389 if params.bySkill then
367 self.player:triggerPassive(Passive.SKILL_KILL) 390 self.player:triggerPassive(Passive.SKILL_KILL)
368 end 391 end
369 end 392 end
370 if player.hp > self.player.hp then 393 if player.hp > self.player.hp then
371 - self.player:recover(player.hp - self.player.hp, player) 394 + self.player:recover(player.hp - self.player.hp)
372 else 395 else
373 self.player:hurt(math.max(0, math.ceil(self.player.hp - player.hp)), enemy, {hurtType = 5}) --战斗血量只会变少 396 self.player:hurt(math.max(0, math.ceil(self.player.hp - player.hp)), enemy, {hurtType = 5}) --战斗血量只会变少
374 end 397 end
@@ -423,7 +446,7 @@ function Battle:initMapEffect(ilayer) @@ -423,7 +446,7 @@ function Battle:initMapEffect(ilayer)
423 end 446 end
424 447
425 for _, buff in ipairs(buffs[1] or {}) do 448 for _, buff in ipairs(buffs[1] or {}) do
426 - self.palyer:addBuff(buff) 449 + self.player:addBuff(buff)
427 end 450 end
428 451
429 for _, buff in ipairs(buffs[2] or {}) do 452 for _, buff in ipairs(buffs[2] or {}) do
@@ -434,8 +457,126 @@ function Battle:initMapEffect(ilayer) @@ -434,8 +457,126 @@ function Battle:initMapEffect(ilayer)
434 end 457 end
435 458
436 459
  460 +-- 夹层 进入退出 接口 清理玩家身上的老光环 添加新的光环
  461 +function Battle:iLayerChange(oldMapIdx)
  462 + local auras = self:getActiveAuras()
  463 + local playerBuffs = self:checkDiffAuraBuff(self:getAurasByMap(oldMapIdx), auras)
  464 + local enemyBuffs = self:checkDiffAuraBuff(self:getAurasByMap(), auras)
  465 + self.player:checkAuraBuff(playerBuffs)
  466 + for _, enemy in ipairs(self.enemys[self.adv:getCurMapIdx()]) do
  467 + enemy:checkAuraBuff(enemyBuffs)
  468 + end
  469 + self:setMapAuras(auras)
  470 + self:clearRound()
  471 +end
  472 +
  473 +-- 新的 关卡 关闭旧的战斗模块 清理 玩家身上的光环效果
  474 +function Battle:overBattle()
  475 + local buffs = self:checkDiffAuraBuff(self:getAurasByMap(), {})
  476 + self.player:checkAuraBuff(buffs)
  477 + self:clearRound()
  478 + self.adv.owner:getProperty("advTeam").player = self.player:getDB() -- 临时缓存住 battle 的player
  479 +end
  480 +
  481 +-- 初始化 新的 关卡
  482 +function Battle:newBattle()
  483 + local auras = self:getActiveAuras()
  484 + local buffs = self:checkDiffAuraBuff({}, auras)
  485 + self.player:checkAuraBuff(buffs)
  486 + for _, enemy in ipairs(self.enemys[self.adv:getCurMapIdx()]) do
  487 + enemy:checkAuraBuff(buffs)
  488 + end
  489 + self:setMapAuras(auras)
  490 +end
  491 +
  492 +function Battle:loadBattle(info)
  493 + self.auras = info.auras or {}
  494 +end
  495 +
  496 +-- 过了回合 检查光环
  497 +function Battle:checkAura()
  498 + local auras = self:getActiveAuras()
  499 + local buffs = self:checkDiffAuraBuff(self:getAurasByMap(), auras)
  500 + self.player:checkAuraBuff(buffs)
  501 + for _, enemy in pairs(self.player:getTeam(2)) do
  502 + enemy:checkAuraBuff(buffs)
  503 + end
  504 + self:setMapAuras(auras)
  505 +end
  506 +
  507 +-- 查找差异buff
  508 +function Battle:checkDiffAuraBuff(oldAuras, newAuras)
  509 + local auras = {}
  510 + for aurasId , count in pairs(oldAuras) do
  511 + auras[aurasId] = -count
  512 + end
  513 + for aurasId , count in pairs(newAuras) do
  514 + auras[aurasId] = (auras[aurasId] or 0) + count
  515 + end
  516 +
  517 + local buffs = {}
  518 + for aurasId , count in pairs(auras) do
  519 + local auraData = csvdb["adv_map_haloCsv"][aurasId]
  520 + if auraData then
  521 + for _, effect in ipairs(auraData.effect:toTableArray(true)) do
  522 + temp = buffs
  523 + for i = 1, #effect do
  524 + temp[effect[i]] = temp[effect[i]] or {}
  525 + temp = temp[effect[i]]
  526 + end
  527 + temp.count = (temp.count or 0) + count
  528 + if newAuras[aurasId] then
  529 + -- 加上 未消失标记
  530 + temp.exist = true
  531 + end
  532 + end
  533 + end
  534 + end
  535 + return buffs
  536 +end
  537 +
  538 +-- 获取所有生效的 光环
  539 +function Battle:getActiveAuras()
  540 + local auras = {}
  541 + for _, one in pairs(self.player:getAuras()) do
  542 + auras[one] = (auras[one] or 0) + 1
  543 + end
  544 + for _, enemy in pairs(self.player:getTeam(2)) do
  545 + for _, one in pairs(enemy:getAuras()) do
  546 + auras[one] = (auras[one] or 0) + 1
  547 + end
  548 + end
  549 + for _, build in pairs(self:getBuilds()) do
  550 + for _, one in pairs(build:getAuras()) do
  551 + auras[one] = (auras[one] or 0) + 1
  552 + end
  553 + end
  554 + return auras
  555 +end
  556 +
  557 +function Battle:setMapAuras(auras)
  558 + self.auras[self.adv:getCurMapIdx()] = auras
  559 +end
  560 +
  561 +function Battle:getAurasByMap(mapIdx)
  562 + mapIdx = mapIdx or self.adv:getCurMapIdx()
  563 + local auras = self.auras[mapIdx] or {}
  564 + return auras
  565 +end
  566 +
  567 +function Battle:getBuilds()
  568 + local team = {}
  569 + for _, build in pairs(self.builds[self.adv:getCurMapIdx()]) do
  570 + if not build.isDead and not build.lock then -- 已经翻开的
  571 + table.insert(team, build)
  572 + end
  573 + end
  574 + return team
  575 +end
  576 +
  577 +
437 --写入数据 578 --写入数据
438 -function Battle:saveDB() 579 +function Battle:saveDB(advInfo)
439 for idx, mapEnemys in pairs(self.enemys) do 580 for idx, mapEnemys in pairs(self.enemys) do
440 for _, enemy in ipairs(mapEnemys) do 581 for _, enemy in ipairs(mapEnemys) do
441 local block = self.adv:getBlock(enemy.roomId, enemy.blockId, idx) 582 local block = self.adv:getBlock(enemy.roomId, enemy.blockId, idx)
@@ -452,6 +593,7 @@ function Battle:saveDB() @@ -452,6 +593,7 @@ function Battle:saveDB()
452 end 593 end
453 end 594 end
454 end 595 end
  596 + advInfo.auras = self.auras
455 end 597 end
456 598
457 return Battle 599 return Battle
458 \ No newline at end of file 600 \ No newline at end of file
src/adv/AdvBlock.lua
@@ -48,6 +48,8 @@ function Block:updateEvent(event, isInit) @@ -48,6 +48,8 @@ function Block:updateEvent(event, isInit)
48 end 48 end
49 end 49 end
50 end 50 end
  51 + local oldet = self:getEventType()
  52 +
51 self.event = event 53 self.event = event
52 if not isInit and self.event then 54 if not isInit and self.event then
53 -- 判断下类型是不是错的 55 -- 判断下类型是不是错的
@@ -58,18 +60,49 @@ function Block:updateEvent(event, isInit) @@ -58,18 +60,49 @@ function Block:updateEvent(event, isInit)
58 end 60 end
59 self:randomEvent() 61 self:randomEvent()
60 end 62 end
  63 + self:quickDrop()
  64 +
  65 + if not isInit and self.isOpen then
  66 + local newet = self:getEventType()
  67 + if oldet ~= newet then
  68 + local em = {}
  69 + if oldet then
  70 + em[oldet] =1
  71 + end
  72 + if newet then
  73 + em[newet] =1
  74 + end
  75 +
  76 + local player = self.room.map.adv.battle.player
  77 + player:attrChangeCondBuffCheck(4, em)
  78 + for _, monster in pairs(player:getTeam(2)) do
  79 + monster:attrChangeCondBuffCheck(4, em)
  80 + end
  81 + end
  82 + end
61 end 83 end
62 84
63 function Block:clear() 85 function Block:clear()
64 - if self:getEventType() == AdvEventType.Trap then 86 + local et = self:getEventType()
  87 + if et == AdvEventType.Trap then
65 self.trapId = self.event.id 88 self.trapId = self.event.id
66 - elseif self:getEventType() == AdvEventType.Build then 89 + elseif et == AdvEventType.Build then
67 local build = self.room.map.adv.battle:getBuild(self.room.roomId, self.blockId, self.room.map.mapIdx) 90 local build = self.room.map.adv.battle:getBuild(self.room.roomId, self.blockId, self.room.map.mapIdx)
68 if build then 91 if build then
69 build.isDead = true 92 build.isDead = true
70 end 93 end
71 end 94 end
72 self.event = nil 95 self.event = nil
  96 +
  97 +
  98 + if et then
  99 + local em = {[et] = 1}
  100 + local player = self.room.map.adv.battle.player
  101 + player:attrChangeCondBuffCheck(4, em)
  102 + for _, monster in pairs(player:getTeam(2)) do
  103 + monster:attrChangeCondBuffCheck(4, em)
  104 + end
  105 + end
73 end 106 end
74 107
75 108
@@ -90,8 +123,10 @@ function Block:randomEvent() @@ -90,8 +123,10 @@ function Block:randomEvent()
90 enemy:triggerPassive(Passive.BORN_ONCE) 123 enemy:triggerPassive(Passive.BORN_ONCE)
91 124
92 adv.battle.player:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) 125 adv.battle.player:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy})
  126 + adv.battle.player:attrChangeCondBuffCheck(3, enemy:getClassify())
93 for _, monster in pairs(adv.battle.player:getTeam(2)) do 127 for _, monster in pairs(adv.battle.player:getTeam(2)) do
94 - adv.battle.player:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) 128 + monster:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy})
  129 + monster:attrChangeCondBuffCheck(3, enemy:getClassify())
95 end 130 end
96 end 131 end
97 randomFunc[AdvEventType.BOSS] = randomFunc[AdvEventType.Monster] 132 randomFunc[AdvEventType.BOSS] = randomFunc[AdvEventType.Monster]
@@ -208,6 +243,13 @@ function Block:randomEvent() @@ -208,6 +243,13 @@ function Block:randomEvent()
208 e:addBuff(buffId) 243 e:addBuff(buffId)
209 end 244 end
210 end 245 end
  246 + elseif data.target == 4 then
  247 + local enemys = self.room.map.adv:getCurMap():openBlocksIsMonsterByRoom(self.room.roomId)
  248 + for _, e in ipairs(enemys) do
  249 + for _, buffId in ipairs(buffs) do
  250 + e:addBuff(buffId)
  251 + end
  252 + end
211 end 253 end
212 254
213 if data.specialEff ~= "" then 255 if data.specialEff ~= "" then
@@ -263,10 +305,37 @@ function Block:open() @@ -263,10 +305,37 @@ function Block:open()
263 local adv = map.adv 305 local adv = map.adv
264 self.isOpen = true 306 self.isOpen = true
265 self:randomEvent() 307 self:randomEvent()
  308 + self:quickDrop()
  309 +
  310 + local et = self:getEventType()
  311 + if et then
  312 + local em = {[et] = 1}
  313 + local player = self.room.map.adv.battle.player
  314 + player:attrChangeCondBuffCheck(4, em)
  315 + for _, monster in pairs(player:getTeam(2)) do
  316 + monster:attrChangeCondBuffCheck(4, em)
  317 + end
  318 + end
266 return true 319 return true
267 end 320 end
268 321
  322 +function Block:quickDrop()
  323 + if self:getEventType() == AdvEventType.Drop and self.event.item then
  324 + local itemId, count = table.unpack(self.event.item)
  325 + if globalCsv.adv_auto_collect[itemId] then
  326 + self.room.map.adv:award({[itemId] = count}, {log = {desc = "clickDrop"}}, {roomId = self.room.roomId, blockId = self.blockId, tag = 1})
  327 + self:clear()
  328 + end
  329 + end
  330 +end
  331 +
269 function Block:getObstacle() 332 function Block:getObstacle()
  333 + if self:isMonster() then
  334 + local enemy = self.room.map.adv.battle:getEnemy(self.room.roomId, self.blockId)
  335 + if enemy then
  336 + return enemy:getObstacle()
  337 + end
  338 + end
270 local data = self:getEventData() 339 local data = self:getEventData()
271 if not data then return 0 end 340 if not data then return 0 end
272 return data.obstacle or 0 341 return data.obstacle or 0
src/adv/AdvBuff.lua
@@ -20,7 +20,7 @@ Buff.HP_CHANGE_NOW = 16 -- 生命变化(每回合生效,立刻生效) @@ -20,7 +20,7 @@ Buff.HP_CHANGE_NOW = 16 -- 生命变化(每回合生效,立刻生效)
20 Buff.BATTLE_BUFF = 17 -- 切换为战斗中的buff 20 Buff.BATTLE_BUFF = 17 -- 切换为战斗中的buff
21 Buff.CHANGE_DROP = 18 -- 转换掉落 21 Buff.CHANGE_DROP = 18 -- 转换掉落
22 Buff.BATTLE_PASSIVE = 19 -- 切换为战斗中的被动技 22 Buff.BATTLE_PASSIVE = 19 -- 切换为战斗中的被动技
23 -Buff.EXP_ADD = 20 -- 增加exp(每回合) 23 +-- Buff.EXP_ADD = 20 -- 增加exp(每回合)
24 Buff.DONT_DEFEND = 21 -- 不看守地板 -- 怪周围点半可点击 24 Buff.DONT_DEFEND = 21 -- 不看守地板 -- 怪周围点半可点击
25 Buff.SHOW_DANGER = 22 -- 扫雷 展示地上怪物和陷阱数量的标记 25 Buff.SHOW_DANGER = 22 -- 扫雷 展示地上怪物和陷阱数量的标记
26 Buff.SHOW_MONSTER_POS = 23 -- 蓝臂章训练场 感知 26 Buff.SHOW_MONSTER_POS = 23 -- 蓝臂章训练场 感知
@@ -34,6 +34,10 @@ Buff.Buff_EFFECT_CHANGE = 30 -- 改变 buff 效果 @@ -34,6 +34,10 @@ Buff.Buff_EFFECT_CHANGE = 30 -- 改变 buff 效果
34 Buff.Buff_NO_PASSIVE_MONSTER = 31 -- 地图被动刷新不出来怪物 34 Buff.Buff_NO_PASSIVE_MONSTER = 31 -- 地图被动刷新不出来怪物
35 Buff.SNEAK = 32 --潜行 35 Buff.SNEAK = 32 --潜行
36 Buff.DROP_BUFF_BY_ENEMY = 33 -- 怪物掉落加成 -- 怪物使用 36 Buff.DROP_BUFF_BY_ENEMY = 33 -- 怪物掉落加成 -- 怪物使用
  37 +Buff.GET_PASSIVE = 34 -- 获得 passive -- 结束失效
  38 +Buff.OBSTACLE_CHANGE = 35 -- 看守类型改变 -- 怪物使用 0 - 1
  39 +Buff.DISABLE_AURA = 36 -- 禁用光环
  40 +Buff.GET_AURA = 37 -- 获得光环
37 41
38 42
39 --角色一些属性的变化 43 --角色一些属性的变化
@@ -87,13 +91,24 @@ local function commonAttCond(_Buff, attrName) @@ -87,13 +91,24 @@ local function commonAttCond(_Buff, attrName)
87 if buff then 91 if buff then
88 effectCount = buff.layer 92 effectCount = buff.layer
89 end 93 end
  94 + elseif self.buffData.effectValue4 == 3 then
  95 + local classify = tonumber(self.buffData.effectValue5) -- 怪标签
  96 + local enemy = self.owner.battle.player:getTeam(2)
  97 + for _, one in pairs(enemy) do
  98 + if one.isClassify and one:isClassify(classify) then
  99 + effectCount = effectCount + 1
  100 + end
  101 + end
  102 + elseif self.buffData.effectValue4 == 4 then
  103 + local eventType = tonumber(self.buffData.effectValue5) -- event 类型
  104 + effectCount = #self.owner.battle.adv:getCurMap():getEventTypeAllMap(eventType)
90 end 105 end
91 return self.buffData.effectValue2 * effectCount 106 return self.buffData.effectValue2 * effectCount
92 end 107 end
93 108
94 _Buff.getEffectBy = function(self) 109 _Buff.getEffectBy = function(self)
95 local cond = nil 110 local cond = nil
96 - if self.buffData.effectValue4 == 2 then 111 + if self.buffData.effectValue4 == 2 or self.buffData.effectValue4 == 3 or self.buffData.effectValue4 == 4 then
97 cond = tonumber(self.buffData.effectValue5) 112 cond = tonumber(self.buffData.effectValue5)
98 end 113 end
99 return self.buffData.effectValue4, attrName, cond 114 return self.buffData.effectValue4, attrName, cond
@@ -302,18 +317,30 @@ local BuffFactory = { @@ -302,18 +317,30 @@ local BuffFactory = {
302 end 317 end
303 end, 318 end,
304 319
305 - [Buff.EXP_ADD] = function(_Buff)  
306 - _Buff._afterRound = function(self)  
307 - local value = self:effect()  
308 - self.owner.battle.player:addExp(value) 320 + -- [Buff.EXP_ADD] = function(_Buff)
  321 + -- _Buff._afterRound = function(self)
  322 + -- local value = self:effect()
  323 + -- self.owner.battle.player:addExp(value)
  324 + -- end
  325 + -- _Buff._effectValue = function(self)
  326 + -- -- 经验值
  327 + -- return self.buffData.effectValue1 * self.layer
  328 + -- end
  329 + -- end,
  330 +
  331 + [Buff.DISABLE_BUFF] = function(_Buff)
  332 + _Buff._effectValue = function(self)
  333 + return self.buffData.effectValue1
309 end 334 end
  335 + end,
  336 +
  337 + [Buff.DISABLE_AURA] = function(_Buff)
310 _Buff._effectValue = function(self) 338 _Buff._effectValue = function(self)
311 - -- 经验值  
312 - return self.buffData.effectValue1 * self.layer 339 + return self.buffData.effectValue1
313 end 340 end
314 end, 341 end,
315 342
316 - [Buff.DISABLE_BUFF] = function(_Buff) 343 + [Buff.GET_AURA] = function(_Buff)
317 _Buff._effectValue = function(self) 344 _Buff._effectValue = function(self)
318 return self.buffData.effectValue1 345 return self.buffData.effectValue1
319 end 346 end
@@ -378,6 +405,14 @@ local BuffFactory = { @@ -378,6 +405,14 @@ local BuffFactory = {
378 self.layer = self.buffData.effectValue1 405 self.layer = self.buffData.effectValue1
379 end 406 end
380 end, 407 end,
  408 + [Buff.GET_PASSIVE] = function( _Buff )
  409 + _Buff._init = function(self)
  410 + self.owner:addPassive({id = self.buffData.effectValue1})
  411 + end
  412 + _Buff._endBuff = function(self)
  413 + self.owner:delPassiveById(self.buffData.effectValue1)
  414 + end
  415 + end
381 } 416 }
382 417
383 -- 同样的返回 effectValue1, effectValue2 * self.layer 类型的buff 418 -- 同样的返回 effectValue1, effectValue2 * self.layer 类型的buff
@@ -439,10 +474,22 @@ function Buff:initNew(release, data) @@ -439,10 +474,22 @@ function Buff:initNew(release, data)
439 end 474 end
440 end 475 end
441 476
442 -function Buff:createAfter() 477 +function Buff:createAfter(layer)
  478 + layer = layer or 1
  479 + local otype, maxLayer = self:getOverlay()
  480 + if otype then
  481 + self.layer = layer
  482 + if maxLayer ~= 0 then
  483 + self.layer = math.min(maxLayer, self.layer)
  484 + end
  485 + else
  486 + self.layer = 1
  487 + end
  488 +
443 if self._init then 489 if self._init then
444 self:_init() 490 self:_init()
445 end 491 end
  492 + self:pushBackEffect(1)
446 end 493 end
447 494
448 function Buff:initByDB(data) 495 function Buff:initByDB(data)
@@ -574,8 +621,19 @@ function Buff:canEffect(...) @@ -574,8 +621,19 @@ function Buff:canEffect(...)
574 return self:_canEffect(...) 621 return self:_canEffect(...)
575 end 622 end
576 623
  624 +function Buff:pushBackEffect(etype)
  625 + local shows = self.buffData.show:toTableArray(true)
  626 + for _, one in ipairs(shows) do
  627 + if one[1] == etype then
  628 + self.owner.battle.adv:pushBackEvent(AdvBackEventType.BuffEffect, {etype = etype, id = self.id, blockId = self.owner.blockId, roomId = self.owner.roomId})
  629 + break
  630 + end
  631 + end
  632 +end
  633 +
577 function Buff:effect() 634 function Buff:effect()
578 self:decCount() 635 self:decCount()
  636 + self:pushBackEffect(2)
579 if self._effectValue then 637 if self._effectValue then
580 return self:_effectValue() 638 return self:_effectValue()
581 end 639 end
@@ -623,12 +681,13 @@ function Buff:getOverlay() @@ -623,12 +681,13 @@ function Buff:getOverlay()
623 end 681 end
624 682
625 -- 叠加 683 -- 叠加
626 -function Buff:overlay(releaser, data) 684 +function Buff:overlay(releaser, data, layer)
627 local otype, maxLayer = self:getOverlay() 685 local otype, maxLayer = self:getOverlay()
628 if self.isDel or not otype then -- 新获得的 (不可叠加相当于新获得的) 686 if self.isDel or not otype then -- 新获得的 (不可叠加相当于新获得的)
629 - self.isDel = false  
630 self:endBuff() 687 self:endBuff()
  688 + self.isDel = false
631 self:initNew(releaser, data) 689 self:initNew(releaser, data)
  690 + self:createAfter(layer)
632 else 691 else
633 -- 重置回合 次数 692 -- 重置回合 次数
634 self.roundSpace = 0 693 self.roundSpace = 0
@@ -641,25 +700,45 @@ function Buff:overlay(releaser, data) @@ -641,25 +700,45 @@ function Buff:overlay(releaser, data)
641 700
642 self.release = releaser or self.release 701 self.release = releaser or self.release
643 -- 叠加层数 702 -- 叠加层数
644 - self.layer = self.layer + 1 703 + self.layer = self.layer + layer
645 if maxLayer ~= 0 then 704 if maxLayer ~= 0 then
646 self.layer = math.min(maxLayer, self.layer) 705 self.layer = math.min(maxLayer, self.layer)
647 end 706 end
648 if self._overlay then 707 if self._overlay then
649 self:_overlay() 708 self:_overlay()
650 end 709 end
  710 +
  711 + self:pushBackEffect(1)
651 end 712 end
652 end 713 end
653 714
654 -- 扣减层数 715 -- 扣减层数
655 -function Buff:uncover()  
656 - if self.layer <= 1 then 716 +function Buff:uncover(layer, isAura)
  717 + layer = layer or 1
  718 + local oldLayer = self.layer
  719 +
  720 + self.layer = self.layer - layer
  721 +
  722 + if self.layer <= 0 then
657 self.isDel = true 723 self.isDel = true
658 end 724 end
659 725
660 - self.layer = self.layer - 1  
661 - if self._uncover then  
662 - self:_uncover() 726 + if isAura then
  727 + if layer == -1 then
  728 + self.layer = 0
  729 + self.isDel = true
  730 + else
  731 + self.layer = math.max(1, self.layer)
  732 + self.isDel = false
  733 + end
  734 + end
  735 +
  736 + if self.isDel then return end
  737 +
  738 + if oldLayer ~= self.layer then
  739 + if self._uncover then
  740 + self:_uncover()
  741 + end
663 end 742 end
664 end 743 end
665 744
src/adv/AdvMap.lua
@@ -13,12 +13,12 @@ local createMap, getEventLib @@ -13,12 +13,12 @@ local createMap, getEventLib
13 function Map:ctor(adv, mapIdx, mapInfo, isEnter, isNewRelay) 13 function Map:ctor(adv, mapIdx, mapInfo, isEnter, isNewRelay)
14 self.adv = adv 14 self.adv = adv
15 local isNew = type(mapInfo) == "number" 15 local isNew = type(mapInfo) == "number"
  16 + self.mapIdx = mapIdx
16 if isNew then -- mapInfo 传入 id 17 if isNew then -- mapInfo 传入 id
17 mapInfo = createMap(self, mapInfo, isEnter, isNewRelay) -- 生成地图 18 mapInfo = createMap(self, mapInfo, isEnter, isNewRelay) -- 生成地图
18 end 19 end
19 if not mapInfo then return end 20 if not mapInfo then return end
20 21
21 - self.mapIdx = mapIdx  
22 self.mapId = mapInfo.mapId 22 self.mapId = mapInfo.mapId
23 self.isShow = mapInfo.isShow -- 是否全部展示 -- 客户端用 23 self.isShow = mapInfo.isShow -- 是否全部展示 -- 客户端用
24 self.rooms = {} 24 self.rooms = {}
@@ -256,9 +256,9 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) @@ -256,9 +256,9 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack)
256 256
257 if status then 257 if status then
258 if isPlayer then 258 if isPlayer then
259 - self.adv.battle:triggerPassive(Passive.OPEN_BLOCK) 259 + self.adv.battle:triggerPassive(Passive.OPEN_BLOCK, {roomId = roomId, blockId = blockId})
260 self.adv.owner:checkTaskEnter("AdvOpenBlock") 260 self.adv.owner:checkTaskEnter("AdvOpenBlock")
261 - 261 + self.adv.battle.player:changeSp(1) -- 翻开格子 sp 加1
262 -- 潜行检查 262 -- 潜行检查
263 local sneakBuff = self.adv.battle.player:hadBuff(Buff.SNEAK) 263 local sneakBuff = self.adv.battle.player:hadBuff(Buff.SNEAK)
264 if sneakBuff then 264 if sneakBuff then
@@ -272,8 +272,8 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) @@ -272,8 +272,8 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack)
272 if not ignoreBack then 272 if not ignoreBack then
273 self.adv:backBlockChange(roomId, blockId) 273 self.adv:backBlockChange(roomId, blockId)
274 end 274 end
275 -  
276 end 275 end
  276 + return status
277 end 277 end
278 278
279 function Map:openBlocksBySize(roomId, blockId, size, isPlayer, ignoreBack) 279 function Map:openBlocksBySize(roomId, blockId, size, isPlayer, ignoreBack)
@@ -292,6 +292,41 @@ function Map:openBlocksByRoom(roomId, isPlayer, ignoreBack) @@ -292,6 +292,41 @@ function Map:openBlocksByRoom(roomId, isPlayer, ignoreBack)
292 end 292 end
293 end 293 end
294 294
  295 +function Map:openBlocksIsMonsterByRoom(roomId, count, isPlayer, ignoreBack)
  296 + local room = self.rooms[roomId]
  297 + if not room then return end
  298 +
  299 + local allBlock = {}
  300 + for blockId, block in pairs(room.blocks) do
  301 + if block:isMonster() and not block.isOpen then
  302 + table.insert(allBlock, blockId)
  303 + end
  304 + end
  305 +
  306 + local enemys = {}
  307 + local openBlock = function(blockId)
  308 + if self:openBlock(roomId, blockId, isPlayer, ignoreBack) then
  309 + local e = self.adv.battle:getEnemy(roomId, blockId)
  310 + if e then
  311 + table.insert(enemys, e)
  312 + end
  313 + end
  314 + end
  315 +
  316 + if not count or count == -1 or count >= #allBlock then
  317 + for _, blockId in ipairs(allBlock) do
  318 + openBlock(blockId)
  319 + end
  320 + else
  321 + for i = 1, count do
  322 + local idx = math.randomInt(1, #allBlock)
  323 + openBlock(allBlock[idx])
  324 + table.remove(allBlock, idx)
  325 + end
  326 + end
  327 + return enemys
  328 +end
  329 +
295 function Map:openAllBlocks(isPlayer, ignoreBack) 330 function Map:openAllBlocks(isPlayer, ignoreBack)
296 for roomId, room in pairs(self.rooms) do 331 for roomId, room in pairs(self.rooms) do
297 self:openBlocksByRoom(room.roomId, isPlayer, ignoreBack) 332 self:openBlocksByRoom(room.roomId, isPlayer, ignoreBack)
@@ -309,6 +344,22 @@ function Map:getRBByPos(c, r) @@ -309,6 +344,22 @@ function Map:getRBByPos(c, r)
309 end 344 end
310 end 345 end
311 346
  347 +function Map:getDistance(froomId, fblockId, troomId, tblockId)
  348 + local distance = -1
  349 + local room1 = self.rooms[froomId]
  350 + local room2 = self.rooms[troomId]
  351 + if room1 and room2 then
  352 + local block1 = room1.blocks[fblockId]
  353 + local block2 = room2.blocks[tblockId]
  354 + if block1 and block2 then
  355 + local c1, r1 = room1:tranLtoG(block1.col, block1.row)
  356 + local c2, r2 = room2:tranLtoG(block2.col, block2.row)
  357 + distance = math.max(math.abs(c1 - c2), math.abs(r1 - r2))
  358 + end
  359 + end
  360 + return distance
  361 +end
  362 +
312 function Map:getAroundBlocks(room, block) 363 function Map:getAroundBlocks(room, block)
313 local blocks = {} 364 local blocks = {}
314 local range = {1, -1} 365 local range = {1, -1}
@@ -412,6 +463,18 @@ function Map:getEnemysBySize(roomId, blockId, size) @@ -412,6 +463,18 @@ function Map:getEnemysBySize(roomId, blockId, size)
412 return enemys 463 return enemys
413 end 464 end
414 465
  466 +function Map:getEventTypeAllMap(eventType)
  467 + local blocks = {}
  468 + if not eventType then return blocks end
  469 + for roomId, room in pairs(self.rooms) do
  470 + for blockId, block in pairs(room.blocks) do
  471 + if block.isOpen and block:getEventType() == eventType then
  472 + table.insert(blocks, block)
  473 + end
  474 + end
  475 + end
  476 + return blocks
  477 +end
415 -----------------------------随机地图----------------------------- 478 -----------------------------随机地图-----------------------------
416 479
417 -- isEnter isNewRelay 区分中继层的类型 --是否是开始进入 是否是第一次进入 480 -- isEnter isNewRelay 区分中继层的类型 --是否是开始进入 是否是第一次进入
@@ -748,6 +811,48 @@ createMap = function(self, mapId, isEnter, isNewRelay) @@ -748,6 +811,48 @@ createMap = function(self, mapId, isEnter, isNewRelay)
748 end 811 end
749 end 812 end
750 end 813 end
  814 + -- 宝藏怪刷新
  815 + if self.mapIdx == 1 and not self.adv.isRelay and self.adv.chapterId ~= 100 then
  816 + for idx = #(stagePool["global"][AdvCodeRandomStage] or {}), 1, -1 do
  817 + local c = stagePool["global"][AdvCodeRandomStage][idx] -- {room = roomId, block = blockId}
  818 + if mapInfo.rooms[c["room"]]["event"][c["block"]] then -- 存在
  819 + table.remove(stagePool["global"][AdvCodeRandomStage], idx)
  820 + end
  821 + end
  822 + local ln = #(stagePool["global"][AdvCodeRandomStage] or {})
  823 + local advMine = self.adv.owner:getProperty("advMine")
  824 + advMine[1] = advMine[1] or {}
  825 + local mineCh = advMine[1].ch or globalCsv.adv_egg_treasureMonster_showup
  826 + local mineCo = advMine[1].co or {}
  827 + local had = false
  828 + if ln > 0 then
  829 + if math.randomInt(1, 100) <= mineCh then -- 刷出来了
  830 + local mpool = {}
  831 + for _, mid in ipairs(globalCsv.adv_egg_treasureMonster_id) do
  832 + local monster = csvdb["event_monsterCsv"][mid]
  833 + if (not mineCo[mid] or monster.limit == 0 or mineCo[mid] < monster.limit) and monster.showup > 0 then
  834 + mpool[mid] = {monster.showup}
  835 + end
  836 + end
  837 + if next(mpool) then
  838 + local idx = math.randomInt(1, ln)
  839 + local cur = stagePool["global"][AdvCodeRandomStage][idx]
  840 + giveEvent(cur["room"], cur["block"], AdvEventType.Monster, math.randWeight(mpool, 1))
  841 + table.remove(stagePool["global"][AdvCodeRandomStage], idx)
  842 + ln = ln - 1
  843 + had = true
  844 + end
  845 + end
  846 + end
  847 + if had then
  848 + mineCh = nil
  849 + else
  850 + mineCh = math.min(mineCh + globalCsv.adv_egg_treasureMonster_showup_add, 100)
  851 + end
  852 + advMine[1].ch = mineCh
  853 + self.adv.owner:setProperty("advMine", advMine)
  854 + end
  855 +
751 856
752 if mapCsvData.clearType == 1 and not haveBoss then 857 if mapCsvData.clearType == 1 and not haveBoss then
753 if not next(monsterEvents) then 858 if not next(monsterEvents) then
src/adv/AdvPassive.lua
@@ -7,6 +7,8 @@ Filter.HP_LOW = 4 -- 血量&lt;value% @@ -7,6 +7,8 @@ Filter.HP_LOW = 4 -- 血量&lt;value%
7 Filter.BUFF_BY_TYPE = 5 -- 指定类型buff 7 Filter.BUFF_BY_TYPE = 5 -- 指定类型buff
8 Filter.BUFF_BY_ID = 6 -- 指定id的buff 8 Filter.BUFF_BY_ID = 6 -- 指定id的buff
9 Filter.CAMP = 7 -- 玩家是指定阵营 9 Filter.CAMP = 7 -- 玩家是指定阵营
  10 +Filter.RANGE = 8 -- 筛选范围 (触发是地块)
  11 +Filter.CLASSIFY = 9 -- 标签
10 12
11 local FilterFactory = {} 13 local FilterFactory = {}
12 FilterFactory[Filter.HP_UP_WITH_EQUAL] = function (_Filter) 14 FilterFactory[Filter.HP_UP_WITH_EQUAL] = function (_Filter)
@@ -46,6 +48,21 @@ FilterFactory[Filter.CAMP] = function (_Filter) @@ -46,6 +48,21 @@ FilterFactory[Filter.CAMP] = function (_Filter)
46 end 48 end
47 end 49 end
48 50
  51 +FilterFactory[Filter.RANGE] = function (_Filter)
  52 + _Filter._execute = function (self, target, params)
  53 + if params and self.owner.blockId and self.owner.roomId and params.blockId and params.roomId then
  54 + local distance = self.owner.battle.adv:getCurMap():getDistance(self.owner.roomId, self.owner.blockId, params.roomId, params.blockId)
  55 + return distance ~= -1 and distance <= self.value
  56 + end
  57 + return false
  58 + end
  59 +end
  60 +
  61 +FilterFactory[Filter.CLASSIFY] = function (_Filter)
  62 + _Filter._execute = function (self, target)
  63 + return target.isClassify and target:isClassify(self.value)
  64 + end
  65 +end
49 66
50 function Filter:ctor(params) 67 function Filter:ctor(params)
51 self.owner = params.owner 68 self.owner = params.owner
@@ -78,9 +95,8 @@ function Filter:execute(params) @@ -78,9 +95,8 @@ function Filter:execute(params)
78 if not target then 95 if not target then
79 return 96 return
80 end 97 end
81 - if self:_execute(target) then  
82 - return self:_execute(target)  
83 - end 98 +
  99 + return self:_execute(target, params)
84 end 100 end
85 101
86 -->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 102 -->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -121,6 +137,7 @@ Passive.OPEN_BLOCK = 29 --翻开格子 @@ -121,6 +137,7 @@ Passive.OPEN_BLOCK = 29 --翻开格子
121 Passive.OPEN_MONSTER = 30 --翻开怪物 137 Passive.OPEN_MONSTER = 30 --翻开怪物
122 Passive.PLAYER_BUFF = 31 --玩家获得buff 138 Passive.PLAYER_BUFF = 31 --玩家获得buff
123 139
  140 +Passive.PLAYER_BUFF_CLASSIFY = 35 -- 获得指定标签的buff
124 141
125 -- 不同的开启条件 142 -- 不同的开启条件
126 local PassiveCondFactory = {} 143 local PassiveCondFactory = {}
@@ -183,6 +200,14 @@ PassiveCondFactory[Passive.GET_BUFF] = function(_Passive) @@ -183,6 +200,14 @@ PassiveCondFactory[Passive.GET_BUFF] = function(_Passive)
183 end 200 end
184 PassiveCondFactory[Passive.PLAYER_BUFF] = PassiveCondFactory[Passive.GET_BUFF] 201 PassiveCondFactory[Passive.PLAYER_BUFF] = PassiveCondFactory[Passive.GET_BUFF]
185 202
  203 +PassiveCondFactory[Passive.PLAYER_BUFF_CLASSIFY] = function(_Passive)
  204 + _Passive._trigger = function(self, params)
  205 + if params.classify:sismember(self.passiveData.value, " ") then
  206 + return true
  207 + end
  208 + end
  209 +end
  210 +
186 211
187 PassiveCondFactory[Passive.BORN_ONCE] = function(_Passive) 212 PassiveCondFactory[Passive.BORN_ONCE] = function(_Passive)
188 _Passive._afterRound = function(self) 213 _Passive._afterRound = function(self)
@@ -314,6 +339,7 @@ function Passive:canEffect(effType, effValue) @@ -314,6 +339,7 @@ function Passive:canEffect(effType, effValue)
314 end 339 end
315 340
316 function Passive:effect(triggerPms) 341 function Passive:effect(triggerPms)
  342 + local hadEffect = false
317 for _, effect in ipairs(self.effects) do 343 for _, effect in ipairs(self.effects) do
318 local effType = effect[1] 344 local effType = effect[1]
319 local effValue = effect[2] 345 local effValue = effect[2]
@@ -322,10 +348,13 @@ function Passive:effect(triggerPms) @@ -322,10 +348,13 @@ function Passive:effect(triggerPms)
322 table.insert(otherPms, effect[i]) 348 table.insert(otherPms, effect[i])
323 end 349 end
324 if self:canEffect(effType, effValue) then 350 if self:canEffect(effType, effValue) then
  351 + hadEffect = true
325 self["effect" .. effType](self, effValue, triggerPms, table.unpack(otherPms)) 352 self["effect" .. effType](self, effValue, triggerPms, table.unpack(otherPms))
326 end 353 end
327 end 354 end
328 - 355 + if hadEffect then
  356 + self.owner.battle.adv:pushBackEvent(AdvBackEventType.PassiveEffect, {id = self.id, level = self.level, roomId = self.owner.roomId, blockId = self.owner.blockId})
  357 + end
329 if self.count > 0 then 358 if self.count > 0 then
330 self.count = self.count < 999 and self.count - 1 or self.count 359 self.count = self.count < 999 and self.count - 1 or self.count
331 self.round = self.passiveData.round 360 self.round = self.passiveData.round
@@ -434,6 +463,7 @@ end @@ -434,6 +463,7 @@ end
434 463
435 --3=翻开自己所在格子 464 --3=翻开自己所在格子
436 function Passive:effect3(value) 465 function Passive:effect3(value)
  466 + if not self.owner.roomId or not self.owner.blockId then return end
437 if value == 0 then 467 if value == 0 then
438 self.owner.battle.adv:getCurMap():openBlock(self.owner.roomId, self.owner.blockId) 468 self.owner.battle.adv:getCurMap():openBlock(self.owner.roomId, self.owner.blockId)
439 elseif value > 0 then 469 elseif value > 0 then
@@ -486,7 +516,7 @@ function Passive:effect8(dropId) @@ -486,7 +516,7 @@ function Passive:effect8(dropId)
486 skynet.error(string.format("CSVDATA Error adv_map_passive %s effect 8 not id %s in event_drop", self.id, dropId)) 516 skynet.error(string.format("CSVDATA Error adv_map_passive %s effect 8 not id %s in event_drop", self.id, dropId))
487 end 517 end
488 local item = dropData["range"]:randWeight(true) 518 local item = dropData["range"]:randWeight(true)
489 - self.owner.battle.adv:backReward(self.owner.battle.adv:award({[item[1]] = item[2]}, {log = {desc = "passive", int1 = self.id}}), {roomId = self.owner.roomId, blockId = self.owner.blockId}) 519 + self.owner.battle.adv:award({[item[1]] = item[2]}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId})
490 520
491 end 521 end
492 522
@@ -501,7 +531,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max) @@ -501,7 +531,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max)
501 return 531 return
502 end 532 end
503 if not cond then return end 533 if not cond then return end
504 - self.owner.battle.adv:backReward(self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}), {roomId = self.owner.roomId, blockId = self.owner.blockId}) 534 + self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId})
505 end 535 end
506 536
507 --10=战斗额外掉落次数 537 --10=战斗额外掉落次数
@@ -553,5 +583,22 @@ function Passive:effect14(value, triggerPms, enemyId) @@ -553,5 +583,22 @@ function Passive:effect14(value, triggerPms, enemyId)
553 end 583 end
554 end 584 end
555 585
  586 +--15=翻开房间内的count 个怪 并且增加一个buff
  587 +function Passive:effect15(count, triggerPms, buffId)
  588 + local roomId = self.owner.roomId
  589 + if not roomId then return end
  590 + local enemys = self.owner.battle.adv:getCurMap():openBlocksIsMonsterByRoom(roomId, count)
  591 + for _, e in ipairs(enemys) do
  592 + e:addBuff(buffId)
  593 + end
  594 +end
  595 +
  596 +--16=转变 value 范围内的掉落物 为 id count
  597 +function Passive:effect16(value, triggerPms, changeType)
  598 + if not self.owner.roomId or not self.owner.blockId then return end
  599 + local blocks = self.owner.battle.adv:getCurMap():getBlocksBySize(self.owner.roomId, self.owner.blockId, value)
  600 + self.owner.battle.adv:blockDropChange(changeType, blocks)
  601 +end
  602 +
556 603
557 return Passive 604 return Passive
558 \ No newline at end of file 605 \ No newline at end of file
src/adv/AdvPlayer.lua
@@ -90,6 +90,12 @@ end @@ -90,6 +90,12 @@ end
90 function BaseObject:clear() 90 function BaseObject:clear()
91 self.buffs = {} 91 self.buffs = {}
92 self.passives = {} 92 self.passives = {}
  93 + if self:is("Enemy") then
  94 + self.battle.player:attrChangeCondBuffCheck(3, self:getClassify())
  95 + for _, monster in pairs(self.battle.player:getTeam(2)) do
  96 + monster:attrChangeCondBuffCheck(3, self:getClassify())
  97 + end
  98 + end
93 end 99 end
94 100
95 function BaseObject:addPassive(params) 101 function BaseObject:addPassive(params)
@@ -137,7 +143,21 @@ function BaseObject:getDisablePassiveCount() @@ -137,7 +143,21 @@ function BaseObject:getDisablePassiveCount()
137 return count 143 return count
138 end 144 end
139 145
140 -function BaseObject:addBuff(buffId, releaser) 146 +function BaseObject:getDisableAuraCount()
  147 + local count = 0
  148 + for _, buff in ipairs(self.buffs) do
  149 + if not buff:isHide() and buff:getType() == Buff.DISABLE_AURA then
  150 + if buff:effect() == 0 then
  151 + return 0
  152 + end
  153 + count = (count or 0) + buff:effect()
  154 + end
  155 + end
  156 + return count
  157 +end
  158 +
  159 +function BaseObject:addBuff(buffId, releaser, layer)
  160 + layer = layer or 1
141 local buffData = csvdb["adv_map_buffCsv"][buffId] 161 local buffData = csvdb["adv_map_buffCsv"][buffId]
142 if not buffData then return end 162 if not buffData then return end
143 for _, buff in ipairs(self.buffs) do 163 for _, buff in ipairs(self.buffs) do
@@ -151,7 +171,7 @@ function BaseObject:addBuff(buffId, releaser) @@ -151,7 +171,7 @@ function BaseObject:addBuff(buffId, releaser)
151 local oldBuff = self:getBuffById(buffId) 171 local oldBuff = self:getBuffById(buffId)
152 if oldBuff then 172 if oldBuff then
153 if not oldBuff:checkKeep() then return end 173 if not oldBuff:checkKeep() then return end
154 - oldBuff:overlay(releaser, {}) -- 叠加 174 + oldBuff:overlay(releaser, {}, layer) -- 叠加
155 else 175 else
156 -- 不能保持的buff 也加不上去 176 -- 不能保持的buff 也加不上去
157 if not Buff.checkKeep({ 177 if not Buff.checkKeep({
@@ -161,9 +181,11 @@ function BaseObject:addBuff(buffId, releaser) @@ -161,9 +181,11 @@ function BaseObject:addBuff(buffId, releaser)
161 }) then return end 181 }) then return end
162 local buff = Buff.create(self, releaser, {id = buffId}) 182 local buff = Buff.create(self, releaser, {id = buffId})
163 table.insert(self.buffs, buff) 183 table.insert(self.buffs, buff)
164 - buff:createAfter() 184 + buff:createAfter(layer)
165 end 185 end
166 - self:triggerPassive(Passive.GET_BUFF, {buffId = buffId}) 186 + self:triggerPassive(Passive.GET_BUFF, {trigger = releaser, buffId = buffId})
  187 + self:triggerPassive(Passive.PLAYER_BUFF_CLASSIFY, {trigger = releaser, classify = buffData.classify})
  188 + self:attrChangeCondBuffCheck(2, buffId)
167 return true 189 return true
168 end 190 end
169 191
@@ -216,6 +238,44 @@ end @@ -216,6 +238,44 @@ end
216 function BaseObject:reSetSpMax() 238 function BaseObject:reSetSpMax()
217 end 239 end
218 240
  241 +function BaseObject:checkAuraBuff(buffs)
  242 +end
  243 +
  244 +function BaseObject:getAuras()
  245 + local disable = self:getDisableAuraCount()
  246 + local auras = {}
  247 + local function addAura(one)
  248 + if disable > 0 then
  249 + disable = disable - 1
  250 + else
  251 + table.insert(auras, one)
  252 + end
  253 + end
  254 + if self:is("Enemy") then
  255 + local halo = csvdb["event_monsterCsv"][self.monsterId].halo
  256 + if halo then
  257 + for _, one in ipairs(halo:toArray(true, "=")) do
  258 + addAura(one)
  259 + end
  260 + end
  261 + elseif self:is("Build") then
  262 + local halo = csvdb["event_buildingCsv"][self.id].halo
  263 + if halo then
  264 + for _, one in ipairs(halo:toArray(true, "=")) do
  265 + addAura(one)
  266 + end
  267 + end
  268 + end
  269 +
  270 + for _, buff in ipairs(self.buffs) do
  271 + if not buff:isHide() and buff:getType() == Buff.GET_AURA then
  272 + addAura(buff:effect())
  273 + end
  274 + end
  275 +
  276 + return auras
  277 +end
  278 +
219 279
220 -- 通用的buff 效果汇总 -- 0 固定 1百分比 两种分类 280 -- 通用的buff 效果汇总 -- 0 固定 1百分比 两种分类
221 function BaseObject:getCommonBuffEffect(bType, otherCond) 281 function BaseObject:getCommonBuffEffect(bType, otherCond)
@@ -416,7 +476,7 @@ function BaseObject:hurt(value, releaser, params) @@ -416,7 +476,7 @@ function BaseObject:hurt(value, releaser, params)
416 if self.hp == 0 then 476 if self.hp == 0 then
417 self:triggerPassive(Passive.SELF_DEAD) 477 self:triggerPassive(Passive.SELF_DEAD)
418 for _, team in ipairs(self:getTeam(1, true)) do 478 for _, team in ipairs(self:getTeam(1, true)) do
419 - team:triggerPassive(Passive.TEAM_DEAD) 479 + team:triggerPassive(Passive.TEAM_DEAD, {trigger = self})
420 end 480 end
421 481
422 if (params.hurtType == 6 or params.hurtType == 2) and self ~= self.battle.player then 482 if (params.hurtType == 6 or params.hurtType == 2) and self ~= self.battle.player then
@@ -504,6 +564,50 @@ function BaseObject:getTeam(nType, noSelf, mapIdx, includeLock) @@ -504,6 +564,50 @@ function BaseObject:getTeam(nType, noSelf, mapIdx, includeLock)
504 return team 564 return team
505 end 565 end
506 566
  567 +function BaseObject:attrChangeCondBuffCheck(etype, cond)
  568 + local effect = {}
  569 + if etype == 3 then
  570 + if type(cond) ~= "string" then
  571 + return
  572 + end
  573 + local temp = cond:toArray(true, " ")
  574 + cond = {}
  575 + for _, one in pairs(temp) do
  576 + cond[one] = 1
  577 + end
  578 + elseif etype == 4 then
  579 + if not cond then
  580 + cond = {}
  581 + end
  582 + if type(cond) == "number" then
  583 + cond = {[cond] = 1}
  584 + end
  585 + end
  586 + for _, buff in ipairs(self.buffs) do
  587 + if not buff:isHide() and (buff:getType() == Buff.ATTR_CHANGE_COND) then
  588 + local _et, _attr, _co = buff:getEffectBy()
  589 + if etype == _et then
  590 + if etype == 3 or etype == 4 then
  591 + if cond[_co] then
  592 + effect[_attr] = 1
  593 + end
  594 + else
  595 + if (not _co or _co == cond) then
  596 + effect[_attr] = 1
  597 + end
  598 + end
  599 + end
  600 + end
  601 + end
  602 + for attrName, _ in pairs(effect) do
  603 + if attrName == "hp" then
  604 + self:reSetHpMax()
  605 + else
  606 + self:reSetAttr(attrName)
  607 + end
  608 + end
  609 +end
  610 +
507 function BaseObject:getDB() 611 function BaseObject:getDB()
508 local db = {} 612 local db = {}
509 db.hp = self.hp 613 db.hp = self.hp
@@ -556,6 +660,51 @@ function Enemy:isEnemy() @@ -556,6 +660,51 @@ function Enemy:isEnemy()
556 return true 660 return true
557 end 661 end
558 662
  663 +function Enemy:getObstacle()
  664 + local obstacle = csvdb["event_monsterCsv"][self.monsterId].obstacle
  665 + if obstacle == 0 and self:hadBuff(Buff.OBSTACLE_CHANGE) then
  666 + obstacle = 1
  667 + end
  668 + return obstacle
  669 +end
  670 +
  671 +function Enemy:isClassify(check)
  672 + local classify = self:getClassify()
  673 + return classify and classify:sismember(check, " ")
  674 +end
  675 +
  676 +function Enemy:getClassify()
  677 + return csvdb["event_monsterCsv"][self.monsterId].classify
  678 +end
  679 +
  680 +-- 0=所有 1=怪物 2=玩家
  681 +function Enemy:checkAuraBuff(buffs)
  682 + local needBuffs = {}
  683 +
  684 + for buffId, info in pairs(buffs[0] or {}) do
  685 + needBuffs[buffId] = needBuffs[buffId] or {}
  686 + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count
  687 + needBuffs[buffId].exist = info.exist
  688 + end
  689 +
  690 + for buffId, info in pairs(buffs[1] or {}) do
  691 + needBuffs[buffId] = needBuffs[buffId] or {}
  692 + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count
  693 + needBuffs[buffId].exist = info.exist
  694 + end
  695 +
  696 + for buffId, info in pairs(needBuffs) do
  697 + if info.count < 0 then
  698 + local buff = self:getBuffById(buffId)
  699 + if buff then
  700 + buff:uncover(info.exist and -info.count or -1, true)
  701 + end
  702 + elseif info.count > 0 then
  703 + self:addBuff(buffId, nil, info.count)
  704 + end
  705 + end
  706 +end
  707 +
559 function Enemy:kill() 708 function Enemy:kill()
560 self:hurt(self.hp, self.battle.player, {hurtType = 5}) 709 self:hurt(self.hp, self.battle.player, {hurtType = 5})
561 end 710 end
@@ -568,44 +717,44 @@ end @@ -568,44 +717,44 @@ end
568 717
569 function Player:initData(data) 718 function Player:initData(data)
570 Player.super.initData(self, data) 719 Player.super.initData(self, data)
571 - self.level = data.level or 1 --level 每增加1级 属性增长 growth * baseAttr 720 + -- self.level = data.level or 1 --level 每增加1级 属性增长 growth * baseAttr
572 self.growth = data.growth 721 self.growth = data.growth
573 - self.exp = data.exp or 0 722 + -- self.exp = data.exp or 0
574 self.sp = data.sp or 100 723 self.sp = data.sp or 100
575 self.spMax = data.spMax or 100 724 self.spMax = data.spMax or 100
576 self._spMax = data._spMax or 100 725 self._spMax = data._spMax or 100
577 end 726 end
578 727
579 -function Player:addExp(value)  
580 - -- buff 经验加成  
581 - local up = self:getCommonBuffEffect(Buff.EXP_UP)  
582 - value = math.ceil((value + up[0]) * (1 + up[1]))  
583 -  
584 - if value <= 0 then return end  
585 - local newExp = self.exp + value  
586 - local level = self.level  
587 - if level >= #csvdb["adv_levelCsv"] then return end  
588 - while true do  
589 - local curData = csvdb["adv_levelCsv"][level]  
590 - if newExp < curData.exp then break end  
591 - level = level + 1  
592 - newExp = newExp - curData.exp  
593 - if level >= #csvdb["adv_levelCsv"] then break end  
594 - end  
595 - local delta = level - self.level  
596 -  
597 - self.battle.adv:pushBackEvent(AdvBackEventType.Exp, {delta = value})  
598 -  
599 - if delta > 0 then  
600 - for attr, _ in pairs(AdvAttsEnum) do  
601 - self:addBaseAttr(attr, self.growth[attr] * delta, 0, true)  
602 - end  
603 - self.battle.adv:pushBackEvent(AdvBackEventType.Level, {level = level, delta = delta})  
604 - end  
605 - self.level = level  
606 - self.exp = newExp  
607 - return value  
608 -end 728 +-- function Player:addExp(value)
  729 +-- -- buff 经验加成
  730 +-- local up = self:getCommonBuffEffect(Buff.EXP_UP)
  731 +-- value = math.ceil((value + up[0]) * (1 + up[1]))
  732 +
  733 +-- if value <= 0 then return end
  734 +-- local newExp = self.exp + value
  735 +-- local level = self.level
  736 +-- if level >= #csvdb["adv_levelCsv"] then return end
  737 +-- while true do
  738 +-- local curData = csvdb["adv_levelCsv"][level]
  739 +-- if newExp < curData.exp then break end
  740 +-- level = level + 1
  741 +-- newExp = newExp - curData.exp
  742 +-- if level >= #csvdb["adv_levelCsv"] then break end
  743 +-- end
  744 +-- local delta = level - self.level
  745 +
  746 +-- self.battle.adv:pushBackEvent(AdvBackEventType.Exp, {delta = value})
  747 +
  748 +-- if delta > 0 then
  749 +-- for attr, _ in pairs(AdvAttsEnum) do
  750 +-- self:addBaseAttr(attr, self.growth[attr] * delta, 0, true)
  751 +-- end
  752 +-- self.battle.adv:pushBackEvent(AdvBackEventType.Level, {level = level, delta = delta})
  753 +-- end
  754 +-- self.level = level
  755 +-- self.exp = newExp
  756 +-- return value
  757 +-- end
609 --vtype 0/1 值/% 758 --vtype 0/1 值/%
610 function Player:addBaseAttr(attr, value, vtype, ignoreBack) 759 function Player:addBaseAttr(attr, value, vtype, ignoreBack)
611 local attrName = attr 760 local attrName = attr
@@ -670,7 +819,7 @@ function Player:effectBattleBuff() @@ -670,7 +819,7 @@ function Player:effectBattleBuff()
670 for _, buff in ipairs(self.buffs) do 819 for _, buff in ipairs(self.buffs) do
671 if not buff:isHide() and (buff:getType() == Buff.BATTLE_BUFF or buff:getType() == Buff.BATTLE_PASSIVE) then 820 if not buff:isHide() and (buff:getType() == Buff.BATTLE_BUFF or buff:getType() == Buff.BATTLE_PASSIVE) then
672 buff:effect() 821 buff:effect()
673 - if not buff.buffData.classify:sismember(7, " ") then -- 神器buff 不会清除 822 + if not buff.buffData.classify:sismember(7, " ") and not buff.buffData.classify:sismember(8, " ") then -- 神器buff 不会清除 队长技
674 buff:uncover() 823 buff:uncover()
675 end 824 end
676 end 825 end
@@ -695,30 +844,36 @@ end @@ -695,30 +844,36 @@ end
695 function Player:addBuff(buffId, releaser) 844 function Player:addBuff(buffId, releaser)
696 local status = Player.super.addBuff(self, buffId, releaser) 845 local status = Player.super.addBuff(self, buffId, releaser)
697 if status then 846 if status then
698 - self.battle.player:attrChangeCondBuffCheck(2, buffId)  
699 self.battle.adv:checkAchievement(self.battle.adv.AchievType.GetBuff, 1, buffId) 847 self.battle.adv:checkAchievement(self.battle.adv.AchievType.GetBuff, 1, buffId)
700 self.battle.adv:pushBackEvent(AdvBackEventType.Buff, {buffId = buffId}) 848 self.battle.adv:pushBackEvent(AdvBackEventType.Buff, {buffId = buffId})
701 self.battle:triggerPassive(Passive.PLAYER_BUFF, {buffId = buffId}) 849 self.battle:triggerPassive(Passive.PLAYER_BUFF, {buffId = buffId})
702 end 850 end
703 return status 851 return status
704 end 852 end
  853 +-- 0=所有 1=怪物 2=玩家
  854 +function Player:checkAuraBuff(buffs)
  855 + local needBuffs = {}
705 856
706 -function Player:attrChangeCondBuffCheck(etype, cond)  
707 - local effect = {}  
708 - for _, buff in ipairs(self.buffs) do  
709 - if not buff:isHide() and (buff:getType() == Buff.ATTR_CHANGE_COND) then  
710 - local _et, _attr, _co = buff:getEffectBy()  
711 - if etype == _et and (not _co or _co == cond) then  
712 - effect[_attr] = 1  
713 - end  
714 -  
715 - end 857 + for buffId, info in pairs(buffs[0] or {}) do
  858 + needBuffs[buffId] = needBuffs[buffId] or {}
  859 + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count
  860 + needBuffs[buffId].exist = info.exist
716 end 861 end
717 - for attrName, _ in pairs(effect) do  
718 - if attrName == "hp" then  
719 - self:reSetHpMax()  
720 - else  
721 - self:reSetAttr(attrName) 862 +
  863 + for buffId, info in pairs(buffs[2] or {}) do
  864 + needBuffs[buffId] = needBuffs[buffId] or {}
  865 + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count
  866 + needBuffs[buffId].exist = info.exist
  867 + end
  868 +
  869 + for buffId, info in pairs(needBuffs) do
  870 + if info.count < 0 then
  871 + local buff = self:getBuffById(buffId)
  872 + if buff then
  873 + buff:uncover(info.exist and -info.count or -1, true)
  874 + end
  875 + elseif info.count > 0 then
  876 + self:addBuff(buffId, nil, info.count)
722 end 877 end
723 end 878 end
724 end 879 end
@@ -729,7 +884,8 @@ end @@ -729,7 +884,8 @@ end
729 884
730 function Player:getDB() 885 function Player:getDB()
731 local db = Player.super.getDB(self) 886 local db = Player.super.getDB(self)
732 - for _ , field in pairs({"level", "exp", "growth", "sp", "spMax"}) do 887 + -- for _ , field in pairs({"level", "exp", "growth", "sp", "spMax"}) do
  888 + for _ , field in pairs({"level", "growth", "sp", "spMax"}) do
733 db[field] = self[field] 889 db[field] = self[field]
734 end 890 end
735 db["_spMax"] = self._spMax 891 db["_spMax"] = self._spMax
@@ -29,12 +29,6 @@ _codeSession = {} @@ -29,12 +29,6 @@ _codeSession = {}
29 --- {{{ 定时器相关 29 --- {{{ 定时器相关
30 local function handle_timeout() 30 local function handle_timeout()
31 if not agentInfo.open_timer then return end 31 if not agentInfo.open_timer then return end
32 -  
33 - if not agentInfo.role then  
34 - skynet.timeout(100, handle_timeout)  
35 - return  
36 - end  
37 -  
38 agent_util:update(agentInfo) 32 agent_util:update(agentInfo)
39 skynet.timeout(100, handle_timeout) 33 skynet.timeout(100, handle_timeout)
40 end 34 end
@@ -274,6 +268,8 @@ function CMD.start(session, source, gate, fd, ip, hotfixs) @@ -274,6 +268,8 @@ function CMD.start(session, source, gate, fd, ip, hotfixs)
274 end 268 end
275 end 269 end
276 270
  271 + start_agent_timer()
  272 +
277 -- 这里将消息伪装成 watchdog 发出,这样就由 A->B->C->B->A 变成 A->B->C->A 273 -- 这里将消息伪装成 watchdog 发出,这样就由 A->B->C->B->A 变成 A->B->C->A
278 skynet.redirect(gate, source, "lua", session, skynet.pack("forward", fd, 0, skynet.self())) 274 skynet.redirect(gate, source, "lua", session, skynet.pack("forward", fd, 0, skynet.self()))
279 end 275 end
1 -Subproject commit 9bb26cfdb11f81dbfe6abbc468b44ca9f814deb2 1 +Subproject commit 295feade86593a4793972e2cd2d83135d8aee247
1 local skynet = require "skynet" 1 local skynet = require "skynet"
2 2
3 local max_client = tonumber(skynet.getenv("max_client")) 3 local max_client = tonumber(skynet.getenv("max_client"))
  4 +local max_queue = tonumber(skynet.getenv("max_queue"))
4 5
5 skynet.start(function() 6 skynet.start(function()
6 print("Server start") 7 print("Server start")
@@ -12,7 +13,7 @@ skynet.start(function() @@ -12,7 +13,7 @@ skynet.start(function()
12 13
13 skynet.call(watchdog, "lua", "start", { 14 skynet.call(watchdog, "lua", "start", {
14 port = tonumber(skynet.getenv("server_port")), 15 port = tonumber(skynet.getenv("server_port")),
15 - maxclient = max_client, 16 + maxclient = max_client + max_queue + 10,
16 httpd = httpd, 17 httpd = httpd,
17 18
18 redishost = skynet.getenv("redis_host"), 19 redishost = skynet.getenv("redis_host"),
src/models/Activity.lua
@@ -18,6 +18,12 @@ Activity.ActivityType = { @@ -18,6 +18,12 @@ Activity.ActivityType = {
18 DrawHero = 12, --抽卡周 招募 18 DrawHero = 12, --抽卡周 招募
19 AdvDraw = 13, --拾荒抽周 资助 19 AdvDraw = 13, --拾荒抽周 资助
20 OpenBox = 14, --拆解周 时钟箱 20 OpenBox = 14, --拆解周 时钟箱
  21 + RaceDraw = 16, -- 定向招募活动
  22 +
  23 + ChallengeLevel = 17, -- 挑战关卡活动
  24 + Exchange = 18, -- 兑换活动
  25 + HangDrop = 19, -- 挂机掉落活动
  26 + Gachakon = 20, -- 扭蛋活动
21 } 27 }
22 28
23 29
@@ -47,6 +53,11 @@ Activity.schema = { @@ -47,6 +53,11 @@ Activity.schema = {
47 act12 = {"table", {}}, -- {0 = 抽卡次数, 1=1, 2=1} 抽卡周活动 1表示领取过该档位的奖励 53 act12 = {"table", {}}, -- {0 = 抽卡次数, 1=1, 2=1} 抽卡周活动 1表示领取过该档位的奖励
48 act13 = {"table", {}}, -- {0 = 拾荒消耗远古金币数量, 1=1, 2=1} 拾荒周活动 1表示领取过该档位的奖励 54 act13 = {"table", {}}, -- {0 = 拾荒消耗远古金币数量, 1=1, 2=1} 拾荒周活动 1表示领取过该档位的奖励
49 act14 = {"table", {}}, -- {0 = 拆解数量, 1=1, 2=1} 拆解周活动 1表示领取过该档位的奖励 55 act14 = {"table", {}}, -- {0 = 拆解数量, 1=1, 2=1} 拆解周活动 1表示领取过该档位的奖励
  56 +
  57 + act17 = {"table", {}}, -- {id=关卡星数, totalDmg=Boss总伤害}
  58 + act18 = {"table", {}, true}, -- {id=兑换数量}
  59 + act19 = {"number", 0}, -- {挂机信息}
  60 + act20 = {"table", {}}, -- {id=扭蛋抽出数量}
50 } 61 }
51 62
52 function Activity:data() 63 function Activity:data()
@@ -60,6 +71,11 @@ function Activity:data() @@ -60,6 +71,11 @@ function Activity:data()
60 act12 = self:getProperty("act12"), 71 act12 = self:getProperty("act12"),
61 act13 = self:getProperty("act13"), 72 act13 = self:getProperty("act13"),
62 act14 = self:getProperty("act14"), 73 act14 = self:getProperty("act14"),
  74 +
  75 + act17 = self:getProperty("act17"),
  76 + act18 = self:getProperty("act18"),
  77 + act19 = self:getProperty("act19"),
  78 + act20 = self:getProperty("act20"),
63 } 79 }
64 end 80 end
65 81
@@ -137,6 +153,10 @@ function Activity:isOpen(activityType) @@ -137,6 +153,10 @@ function Activity:isOpen(activityType)
137 return false 153 return false
138 end 154 end
139 155
  156 +function Activity:isOpenById(id)
  157 + return self._isOpen[id]
  158 +end
  159 +
140 function Activity:getActData(actType) 160 function Activity:getActData(actType)
141 actType = checkActivityType(actType) 161 actType = checkActivityType(actType)
142 return self:getProperty("act" .. actType) 162 return self:getProperty("act" .. actType)
@@ -344,8 +364,18 @@ activityFunc[Activity.ActivityType.PaySignIn] = { @@ -344,8 +364,18 @@ activityFunc[Activity.ActivityType.PaySignIn] = {
344 ["init"] = function(self, actType, isCrossDay, notify) 364 ["init"] = function(self, actType, isCrossDay, notify)
345 self:updateActData(actType, {}, not notify) 365 self:updateActData(actType, {}, not notify)
346 end, 366 end,
347 - -- ["close"] = function(self, actType, notify)  
348 - -- end, 367 + ["close"] = function(self, actType, notify)
  368 + self.owner.storeData:SetActGoodsFlag("paySignIn", 0)
  369 +
  370 + local rechargeRecord = self.owner.storeData:getProperty("payR")
  371 + for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do
  372 + if cfg.shop == 2 and cfg.type == CardType.PaySignCard then
  373 + rechargeRecord[id] = nil
  374 + break
  375 + end
  376 + end
  377 + self.owner.storeData:updateProperty({field="payR", value=rechargeRecord})
  378 + end,
349 } 379 }
350 380
351 -- 充值反馈 381 -- 充值反馈
@@ -367,12 +397,99 @@ activityFunc[Activity.ActivityType.PayBack] = { @@ -367,12 +397,99 @@ activityFunc[Activity.ActivityType.PayBack] = {
367 -- end, 397 -- end,
368 } 398 }
369 399
  400 +-- 英雄帖
  401 +activityFunc[Activity.ActivityType.CalendaTask] = {
  402 + ["init"] = function(self, actType, isCrossDay, notify)
  403 + local calTask = self.owner:getProperty("CalTask")
  404 + calTask = {}
  405 + local role = self.owner
  406 + local buildL = role.dinerData:getProperty("buildL")
  407 + local curLevel = buildL:getv(1, 1)
  408 + role:checkTaskEnter("DinerLevelUp", {level = curLevel})
  409 +
  410 + role:checkTaskEnter("HeroLvlCollect", {})
  411 + role:checkTaskEnter("HeroQualityCollect", {})
  412 +
  413 + local curPopular = role.dinerData:getProperty("popular")
  414 + role:checkTaskEnter("DinerPopular", {count = curPopular})
  415 +
  416 + local rLevel = role:getProperty("level")
  417 + role:checkTaskEnter("RoleLevelUp", {level = rLevel})
  418 +
  419 + local towerInfo = role:getProperty("towerInfo")
  420 + role:checkTaskEnter("TowerPass", {level = towerInfo.l})
  421 + --"PvpWin"
  422 + role:checkTaskEnter("HangPass", {})
  423 + role:checkTaskEnter("HeroStarCollect", {})
  424 + role:checkTaskEnter("RuneQualityCollect", {})
  425 +
  426 + end,
  427 + -- ["close"] = function(self, actType, notify)
  428 + -- end,
  429 +}
  430 +
  431 +-- 兑换
  432 +activityFunc[Activity.ActivityType.Exchange] = {
  433 + ["init"] = function(self, actType, isCrossDay, notify, actId)
  434 + local actData = self:getActData(actType) or {}
  435 + actData[actId] = {}
  436 + self:updateActData(actType, actData, not notify)
  437 + end,
  438 + ["crossDay"] = function(self, actType, notify, actId)
  439 + local actData = self:getActData(actType) or {}
  440 + local lastTs = actData["ts"] or 0
  441 + local timeNow = skynet.timex()
  442 + local cfg = csvdb["activity_ctrlCsv"][actId]
  443 + if not cfg then return end
  444 + local refreshTimes = cfg.condition2:toArray(false, "=")
  445 + for i = 1, #refreshTimes do
  446 + local rt = toUnixtime(refreshTimes[1]..string_format("%02x", RESET_TIME))
  447 + if timeNow >= rt and rt > lastTs then
  448 + lastTs = rt
  449 + actData = {}
  450 + end
  451 + end
  452 + if next(actData) then
  453 + actData["ts"] = lastTs
  454 + self:updateActData(actType, actData, not notify)
  455 + end
  456 + end,
  457 + ["close"] = function(self, actType, notify, actId)
  458 + local actData = self:getActData(actType) or {}
  459 + actData[actId] = nil
  460 + self:updateActData(actType, actData, not notify)
  461 + end,
  462 +}
  463 +
  464 +-- 扭蛋机
  465 +activityFunc[Activity.ActivityType.Gachakon] = {
  466 + ["init"] = function(self, actType, isCrossDay, notify, actId)
  467 + self:updateActData(actType, {}, not notify)
  468 + end,
  469 + ["crossDay"] = function(self, actType, notify)
  470 + self:updateActData(actType, {}, not notify)
  471 + end,
  472 +}
  473 +
  474 +-- 挂机掉落
  475 +activityFunc[Activity.ActivityType.HangDrop] = {
  476 + ["init"] = function(self, actType, isCrossDay, notify, actId)
  477 + local actime = self:getProperty("actime")
  478 + local startTime = actime[actId]
  479 + local actData = self:getActData(actType) or 0
  480 + local cfg = csvdb["activity_putCsv"][actId]
  481 + if not cfg then return end
  482 + actData = startTime
  483 + self:updateActData(actType, actData, not notify)
  484 + end
  485 +}
  486 +
370 function Activity:initActivity(actId, isCrossDay, notify) 487 function Activity:initActivity(actId, isCrossDay, notify)
371 local actData = csvdb["activity_ctrlCsv"][actId] 488 local actData = csvdb["activity_ctrlCsv"][actId]
372 if not actData then return end 489 if not actData then return end
373 local actType = actData.showType 490 local actType = actData.showType
374 if activityFunc[actType] and activityFunc[actType]['close'] then 491 if activityFunc[actType] and activityFunc[actType]['close'] then
375 - activityFunc[actType]["init"](self, actType, isCrossDay, notify) 492 + activityFunc[actType]["init"](self, actType, isCrossDay, notify, actId)
376 end 493 end
377 end 494 end
378 495
@@ -381,7 +498,8 @@ function Activity:closeActivity(actId, notify, notUpdateAct) @@ -381,7 +498,8 @@ function Activity:closeActivity(actId, notify, notUpdateAct)
381 if not actData then return end 498 if not actData then return end
382 local actType = actData.showType 499 local actType = actData.showType
383 if activityFunc[actType] and activityFunc[actType]['close'] then 500 if activityFunc[actType] and activityFunc[actType]['close'] then
384 - activityFunc[actType]["close"](self, actType, notify) 501 + activityFunc[actType]["close"](self, actType, notify, actId)
  502 + self:recycleActItem(actId)
385 end 503 end
386 if Activity.schema["act".. actType] then 504 if Activity.schema["act".. actType] then
387 self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct) 505 self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct)
@@ -394,7 +512,7 @@ function Activity:refreshDailyData(notify) @@ -394,7 +512,7 @@ function Activity:refreshDailyData(notify)
394 if status and actData then 512 if status and actData then
395 local actType = actData.showType 513 local actType = actData.showType
396 if activityFunc[actType] and activityFunc[actType]['crossDay'] then 514 if activityFunc[actType] and activityFunc[actType]['crossDay'] then
397 - activityFunc[actType]["crossDay"](self, actType, notify) 515 + activityFunc[actType]["crossDay"](self, actType, notify, actId)
398 end 516 end
399 end 517 end
400 end 518 end
@@ -411,8 +529,8 @@ end @@ -411,8 +529,8 @@ end
411 -- 获取此次挂机掉落翻倍时长 529 -- 获取此次挂机掉落翻倍时长
412 function Activity:getActHangDoubleTime(lastTs, nowTs) 530 function Activity:getActHangDoubleTime(lastTs, nowTs)
413 local type = "DoubleDrop" 531 local type = "DoubleDrop"
414 - local actId = checkActivityType(type)  
415 - local isOpen = self:isOpen(type) 532 + --local actId = checkActivityType(type)
  533 + local isOpen, actId = self:isOpen(type)
416 local openTs = self:getProperty("actime")[actId] or 0 534 local openTs = self:getProperty("actime")[actId] or 0
417 local timeNow = skynet.timex() 535 local timeNow = skynet.timex()
418 lastTs = math.max(lastTs, openTs) 536 lastTs = math.max(lastTs, openTs)
@@ -487,5 +605,33 @@ function Activity:getPaySignReward() @@ -487,5 +605,33 @@ function Activity:getPaySignReward()
487 --SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change))) 605 --SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change)))
488 end 606 end
489 607
  608 +-- 回收活动道具
  609 +function Activity:recycleActItem(actId)
  610 + local role = self.owner
  611 + local actCfg = csvdb["activity_ctrlCsv"][actId]
  612 + if not actCfg then return end
  613 + local gift = {}
  614 + local costs = {}
  615 + for _, arr in ipairs(actCfg.recycle:toTableArray(true)) do
  616 + local fromId, toId, toNum = arr[1], arr[2], arr[3]
  617 + local itemCount = role:getItemCount(fromId)
  618 + if itemCount > 0 then
  619 + costs[fromId] = (costs[fromId] or 0) + itemCount
  620 + gift[toId] = toNum * itemCount
  621 + end
  622 + end
  623 + if next(costs) then
  624 + local itemStr = ""
  625 + for k, v in pairs(costs) do
  626 + if itemStr ~= "" then
  627 + itemStr = itemStr .. " "
  628 + end
  629 + itemStr = itemStr .. k .. "=" .. v
  630 + end
  631 + role:costItems(costs, {log = {desc = "actRecycle"}})
  632 + role:sendMail(actCfg.recycle_email, nil, gift, {itemStr})
  633 + end
  634 +end
  635 +
490 636
491 return Activity 637 return Activity
src/models/Diner.lua
@@ -298,6 +298,9 @@ function Diner:expediteSell(slot) @@ -298,6 +298,9 @@ function Diner:expediteSell(slot)
298 self:checkDinerTask(DinerTask.SellDishType, expediteCount, math.ceil(sell.dish / 100)) 298 self:checkDinerTask(DinerTask.SellDishType, expediteCount, math.ceil(sell.dish / 100))
299 self:checkDinerTask(DinerTask.SellDishRare, expediteCount, dishData.rarity) 299 self:checkDinerTask(DinerTask.SellDishRare, expediteCount, dishData.rarity)
300 self.owner:checkTaskEnter("FoodSell", {count = expediteCount}) 300 self.owner:checkTaskEnter("FoodSell", {count = expediteCount})
  301 +
  302 + local needTime = sells[slot].count * dishData.sell_time + sells[slot].time - skynet.timex()
  303 + self.owner:pushMsg({type = "food", slot = slot, time = needTime})
301 end 304 end
302 return { 305 return {
303 expediteCount = expediteCount, 306 expediteCount = expediteCount,
src/models/Email.lua
@@ -48,10 +48,10 @@ function Email:data() @@ -48,10 +48,10 @@ function Email:data()
48 48
49 if emailData then 49 if emailData then
50 -- 如果内容是直接插入到数据库 50 -- 如果内容是直接插入到数据库
51 - if content == "" and emailData.body ~= "" then  
52 - content = io.readfile("src/" .. emailData.body) or ""  
53 - content = content:format(table.unpack(contentPms))  
54 - end 51 + --if content == "" and emailData.body ~= "" then
  52 + -- content = io.readfile("src/" .. emailData.body) or ""
  53 + -- content = content:format(table.unpack(contentPms))
  54 + --end
55 55
56 if title == "" and emailData.title ~= "" then 56 if title == "" and emailData.title ~= "" then
57 title = emailData.title 57 title = emailData.title
@@ -67,12 +67,14 @@ function Email:data() @@ -67,12 +67,14 @@ function Email:data()
67 end 67 end
68 68
69 return { 69 return {
  70 + cfgId = emailId,
70 id = self:getProperty("id"), 71 id = self:getProperty("id"),
71 status = self:getProperty("status"), 72 status = self:getProperty("status"),
72 createtime = self:getProperty("createtime"), 73 createtime = self:getProperty("createtime"),
73 title = title, 74 title = title,
74 stitle = stitle, 75 stitle = stitle,
75 content = content, 76 content = content,
  77 + contentPms = contentPms,
76 attachments = attachments, 78 attachments = attachments,
77 } 79 }
78 end 80 end
src/models/Hero.lua
@@ -15,6 +15,7 @@ Hero.schema = { @@ -15,6 +15,7 @@ Hero.schema = {
15 -- loveL = {"number", 0}, --好感度等级 15 -- loveL = {"number", 0}, --好感度等级
16 equip = {"string",""}, --装备 type=level 16 equip = {"string",""}, --装备 type=level
17 rune = {"string",""}, --零件 type=id 17 rune = {"string",""}, --零件 type=id
  18 + faith = {"number", 0}, -- 信赖
18 } 19 }
19 20
20 function Hero:ctor( properties ) 21 function Hero:ctor( properties )
@@ -102,6 +103,7 @@ function Hero:data() @@ -102,6 +103,7 @@ function Hero:data()
102 -- loveL = self:getProperty("loveL"), 103 -- loveL = self:getProperty("loveL"),
103 equip = self:getProperty("equip"), 104 equip = self:getProperty("equip"),
104 rune = self:getProperty("rune"), 105 rune = self:getProperty("rune"),
  106 + faith = self:getProperty("faith")
105 } 107 }
106 end 108 end
107 109
@@ -109,4 +111,12 @@ function Hero:getCamp() @@ -109,4 +111,12 @@ function Hero:getCamp()
109 return csvdb["unitCsv"][self:getProperty("type")].camp 111 return csvdb["unitCsv"][self:getProperty("type")].camp
110 end 112 end
111 113
  114 +function Hero:getRare()
  115 + return csvdb["unitCsv"][self:getProperty("type")].rare
  116 +end
  117 +
  118 +function Hero:getPosition()
  119 + return csvdb["unitCsv"][self:getProperty("type")].position
  120 +end
  121 +
112 return Hero 122 return Hero
113 \ No newline at end of file 123 \ No newline at end of file
src/models/HeroPlugin.lua
@@ -48,30 +48,29 @@ function HeroPlugin.bind(Hero) @@ -48,30 +48,29 @@ function HeroPlugin.bind(Hero)
48 local breakL = params.breakL or self:getProperty("breakL") 48 local breakL = params.breakL or self:getProperty("breakL")
49 local wakeL = params.wakeL or self:getProperty("wakeL") 49 local wakeL = params.wakeL or self:getProperty("wakeL")
50 local talent = params.talent or self:getProperty("talent") 50 local talent = params.talent or self:getProperty("talent")
51 - 51 + local heroCfgId = self:getProperty("type")
52 --天赋 52 --天赋
53 local talentAttrS = {} 53 local talentAttrS = {}
54 54
55 -- 四个基础属性 55 -- 四个基础属性
56 local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)] 56 local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)]
  57 + local curTalentLvl = 0
57 if not curData then -- 已经满阶段了 58 if not curData then -- 已经满阶段了
58 - curData = csvdb["unit_talentCsv"][#csvdb["unit_talentCsv"]]  
59 - local strength = curData[#curData].strength  
60 - for i = 1, 4 do  
61 - talentAttrS[TalentAttsEnumEx[i]] = (talentAttrS[TalentAttsEnumEx[i]] or 0) + strength  
62 - end 59 + local cfgName = "unit_talent_"..heroCfgId.."Csv"
  60 + curData = csvdb[cfgName][#csvdb[cfgName]]
63 else 61 else
64 - for i = 1, 4 do --4个天赋  
65 - talentAttrS[TalentAttsEnumEx[i]] = (talentAttrS[TalentAttsEnumEx[i]] or 0) + curData[talent:getv(i, 0)].strength  
66 - end 62 + curTalentLvl = talent:getv(1, 1)
67 end 63 end
68 - --阶段属性  
69 - for i = 1, (talent:getv(0, 1) - 1) do  
70 - local curData = csvdb["unit_talentCsv"][i]  
71 - local effect = curData[#curData].effect:toArray(true, "=")  
72 - talentAttrS[AttsEnumEx[effect[1]]] = (talentAttrS[AttsEnumEx[effect[1]]] or 0) + effect[2] 64 + for lvl, cfg in pairs(curData) do
  65 + if lvl < curTalentLvl or curTalentLvl == 0 then
  66 + if cfg.effect ~= 99 then
  67 + local curVal = talentAttrS[cfg.effect] or 0
  68 + if curVal < cfg.strength then
  69 + talentAttrS[cfg.effect] = cfg.strength
  70 + end
  71 + end
  72 + end
73 end 73 end
74 -  
75 74
76 for _, attrName in pairs(AttsEnumEx) do 75 for _, attrName in pairs(AttsEnumEx) do
77 if talentAttrS[attrName] then 76 if talentAttrS[attrName] then
@@ -79,6 +78,22 @@ function HeroPlugin.bind(Hero) @@ -79,6 +78,22 @@ function HeroPlugin.bind(Hero)
79 end 78 end
80 end 79 end
81 80
  81 + -- 信赖属性
  82 + local faithAttr = {}
  83 + local faith = self:getProperty("faith")
  84 + local faithConfig = csvdb["unit_trustCsv"]
  85 + for lvl = 1, #faithConfig do
  86 + if faith >= faithConfig[lvl].exp then
  87 + local add = faithConfig[lvl]["position_"..unitData.position]:toArray(true, "=")
  88 + faithAttr[add[1]] = (faithAttr[add[1]] or 0) + add[2]
  89 + end
  90 + end
  91 + for _, attrName in pairs(AttsEnumEx) do
  92 + if faithAttr[attrName] then
  93 + faithAttr[attrName] = addAttr(unitData[attrName], faithAttr[attrName], 1, attrName)
  94 + end
  95 + end
  96 +
82 local attrs = {} 97 local attrs = {}
83 for _, attName in pairs(AttsEnumEx) do 98 for _, attName in pairs(AttsEnumEx) do
84 attrs[attName] = unitData[attName] or 0 99 attrs[attName] = unitData[attName] or 0
@@ -90,7 +105,7 @@ function HeroPlugin.bind(Hero) @@ -90,7 +105,7 @@ function HeroPlugin.bind(Hero)
90 for attr, value in pairs(attrs) do 105 for attr, value in pairs(attrs) do
91 attrs[attr] = attrs[attr] + addAttr(attrs[attr], lData[attr .. "Level"], 1, attr) 106 attrs[attr] = attrs[attr] + addAttr(attrs[attr], lData[attr .. "Level"], 1, attr)
92 attrs[attr] = attrs[attr] + addAttr(attrs[attr], blData[attr .. "Level"], 1, attr) 107 attrs[attr] = attrs[attr] + addAttr(attrs[attr], blData[attr .. "Level"], 1, attr)
93 - attrs[attr] = attrs[attr] + addAttr(attrs[attr], wData[attr .. "Level"], 1, attr) + (talentAttrS[attr] or 0) 108 + attrs[attr] = attrs[attr] + addAttr(attrs[attr], wData[attr .. "Level"], 1, attr) + (talentAttrS[attr] or 0) + (faithAttr[attr] or 0)
94 end 109 end
95 110
96 return attrs 111 return attrs
@@ -111,11 +126,11 @@ function HeroPlugin.bind(Hero) @@ -111,11 +126,11 @@ function HeroPlugin.bind(Hero)
111 end 126 end
112 127
113 -- 羁绊加成 128 -- 羁绊加成
114 - if params.activeRelation then  
115 - for k, attName in pairs(AttsEnumEx) do  
116 - attrs[attName] = attrs[attName] + addAttr(attrs[attName], params.activeRelation[attName], 1, attName)  
117 - end  
118 - end 129 + -- if params.activeRelation then
  130 + -- for k, attName in pairs(AttsEnumEx) do
  131 + -- attrs[attName] = attrs[attName] + addAttr(attrs[attName], params.activeRelation[attName], 1, attName)
  132 + -- end
  133 + -- end
119 return attrs 134 return attrs
120 end 135 end
121 136
@@ -209,8 +224,10 @@ function HeroPlugin.bind(Hero) @@ -209,8 +224,10 @@ function HeroPlugin.bind(Hero)
209 224
210 225
211 -- 战斗力(当前属性)= POWER[(生命 + 防御 * 7 + 闪避 * 4)*(攻击*4 + 命中 * 2)*(1 + 暴击几率/100 * 暴击伤害/100)* 攻击速度 / 60000 ,0.8 ] 226 -- 战斗力(当前属性)= POWER[(生命 + 防御 * 7 + 闪避 * 4)*(攻击*4 + 命中 * 2)*(1 + 暴击几率/100 * 暴击伤害/100)* 攻击速度 / 60000 ,0.8 ]
212 - function Hero:getBattleValue(activeRelation) -- isReal包括队伍加成  
213 - local attrs = self:getTotalAttrs({activeRelation = activeRelation}) 227 + -- function Hero:getBattleValue(activeRelation) -- isReal包括队伍加成
  228 + function Hero:getBattleValue() -- isReal包括队伍加成
  229 + -- local attrs = self:getTotalAttrs({activeRelation = activeRelation})
  230 + local attrs = self:getTotalAttrs()
214 local battleValue = ((attrs["hp"] + attrs["def"] * 7 + attrs["miss"] * 4) * (attrs["atk"] * 4 + attrs["hit"] * 2) * (1 + attrs["crit"]/100 * attrs["critHurt"]/100) * attrs["atkSpeed"] / 600000) ^ 0.8 231 local battleValue = ((attrs["hp"] + attrs["def"] * 7 + attrs["miss"] * 4) * (attrs["atk"] * 4 + attrs["hit"] * 2) * (1 + attrs["crit"]/100 * attrs["critHurt"]/100) * attrs["atkSpeed"] / 600000) ^ 0.8
215 return math.floor(battleValue) 232 return math.floor(battleValue)
216 end 233 end
@@ -237,6 +254,37 @@ function HeroPlugin.bind(Hero) @@ -237,6 +254,37 @@ function HeroPlugin.bind(Hero)
237 return level 254 return level
238 end 255 end
239 256
  257 + -- 天赋获得的技能
  258 + function Hero:getTalentSkill()
  259 + local TalentEnum = {
  260 + [1] = 1, -- 血量
  261 + [2] = 2, -- 攻击
  262 + [3] = 3, -- 物理防御
  263 + [4] = 4, -- 命中
  264 + [5] = 5, -- 闪避
  265 + }
  266 + local talentCsv = csvdb["unit_talent_" .. self:getProperty("type") .. "Csv"]
  267 + local curLv = self:getProperty("talent"):getv(1,1) - 1
  268 + local curRan = self:getProperty("talent"):getv(0,1)
  269 + local skills = {}
  270 + for ran, data in ipairs(talentCsv) do
  271 + if ran <= curRan then
  272 + for lv, value in ipairs(data) do
  273 + if ran < curRan or lv <= curLv then
  274 + if not TalentEnum[value.effect] then
  275 + skills[value.strength] = true
  276 + end
  277 + else
  278 + break
  279 + end
  280 + end
  281 + else
  282 + break
  283 + end
  284 + end
  285 + return skills
  286 + end
  287 +
240 function Hero:getSkillData(idx) 288 function Hero:getSkillData(idx)
241 local unitData = csvdb["unitCsv"][self:getProperty("type")] 289 local unitData = csvdb["unitCsv"][self:getProperty("type")]
242 if idx == 1 then 290 if idx == 1 then
@@ -296,6 +344,27 @@ function HeroPlugin.bind(Hero) @@ -296,6 +344,27 @@ function HeroPlugin.bind(Hero)
296 end 344 end
297 return 345 return
298 end 346 end
  347 +
  348 + -- 添加英雄信赖
  349 + function Hero:addHeroFaith(exp)
  350 + local faith = self:getProperty("faith")
  351 + local config = csvdb["unit_trustCsv"]
  352 + local star = self:getProperty("wakeL")
  353 + local tmpExp = faith + exp
  354 + for lvl = 1, #config do
  355 + if star < config[lvl].star then
  356 + break
  357 + end
  358 + if tmpExp < config[lvl].exp then
  359 + faith = tmpExp
  360 + break
  361 + else
  362 + faith = config[lvl].exp
  363 + end
  364 + end
  365 + self:setProperty("faith", faith)
  366 + end
  367 +
299 end 368 end
300 369
301 370
src/models/Role.lua
@@ -27,6 +27,7 @@ function Role:ctor( properties ) @@ -27,6 +27,7 @@ function Role:ctor( properties )
27 self.runeBag = {} 27 self.runeBag = {}
28 self.advData = nil 28 self.advData = nil
29 self.activity = nil 29 self.activity = nil
  30 + self._pushToken = nil
30 self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter) -- 无尽模式记录的赛季对应章节 31 self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter) -- 无尽模式记录的赛季对应章节
31 self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime")) -- 无尽模式关闭时间戳 32 self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime")) -- 无尽模式关闭时间戳
32 if self.advOverTime == 0 then 33 if self.advOverTime == 0 then
@@ -98,11 +99,11 @@ Role.schema = { @@ -98,11 +99,11 @@ Role.schema = {
98 advLimit = {"table", {}}, -- 冒险事件每次的limit 99 advLimit = {"table", {}}, -- 冒险事件每次的limit
99 advC = {"number", 0}, -- 冒险次数(消耗体力) 100 advC = {"number", 0}, -- 冒险次数(消耗体力)
100 advCT = {"number", 0}, -- 冒险次数 上次恢复时间 101 advCT = {"number", 0}, -- 冒险次数 上次恢复时间
101 - 102 + advMine = {"table", {}}, -- -- {1 = {ch = 0, co = {id = count}}, 2 = {ch = 0, co = {id = count}}} 宝藏怪刷出概率 1 宝藏怪 2 宝藏洞 ch 概率 co 不同id 次数记录
  103 +
102 --挂机相关 104 --挂机相关
103 hangPass = {"table", {}}, -- 挂机通过的最大关卡 105 hangPass = {"table", {}}, -- 挂机通过的最大关卡
104 hangGift = {"table", {}}, -- 挂机奖励 {id = 1} 106 hangGift = {"table", {}}, -- 挂机奖励 {id = 1}
105 - hangTeam = {"table", {}}, -- 挂机队伍  
106 hangTS = {"table", {}}, -- 挂机队伍他人可读的队伍信息 107 hangTS = {"table", {}}, -- 挂机队伍他人可读的队伍信息
107 hangTB = {"table", {}}, -- 挂机队伍他人可用的战斗信息mao 108 hangTB = {"table", {}}, -- 挂机队伍他人可用的战斗信息mao
108 hangTBV = {"number", 0}, -- 挂机队伍他人可用的战斗力 109 hangTBV = {"number", 0}, -- 挂机队伍他人可用的战斗力
@@ -110,7 +111,11 @@ Role.schema = { @@ -110,7 +111,11 @@ Role.schema = {
110 hangInfo = {"table", {}}, -- 当前挂机信息 111 hangInfo = {"table", {}}, -- 当前挂机信息
111 hangBag = {"table", {}}, -- 背包 112 hangBag = {"table", {}}, -- 背包
112 hangBagLimit = {"number", globalCsv.idle_field_origin}, --背包上限 113 hangBagLimit = {"number", globalCsv.idle_field_origin}, --背包上限
113 - bTeam = {"table", {}}, -- 奖励副本队伍 114 + hangTeams = {"table", {}}, -- pve自选编队
  115 + teamIndex = {"table", {}}, -- 各个系统使用的编队索引 type->index 见TeamSystemType
  116 + advTeams = {"table", {}}, -- 拾荒自选编队
  117 +
  118 + bonusStar = {"table", {}}, -- 奖励关卡 通关星星 {[id] = 1} 三个二进制位 表示三个星 从低到高 (1 << 0) (1 << 1) (1 << 2) 满星 (1 << 3) - 1
114 119
115 --引导相关 120 --引导相关
116 newerGuide = {"string","1=1"}, -- 新手引导 master=slave 121 newerGuide = {"string","1=1"}, -- 新手引导 master=slave
@@ -141,7 +146,6 @@ Role.schema = { @@ -141,7 +146,6 @@ Role.schema = {
141 boxL = {"table", {}}, -- boxList 正开启的箱子 -- {[1] = {id = 1010, gem = 101, time = 1313}} 146 boxL = {"table", {}}, -- boxList 正开启的箱子 -- {[1] = {id = 1010, gem = 101, time = 1313}}
142 147
143 towerInfo = {"table", {c = globalCsv.tower_count_limit, l = 1}}, -- 当天爬塔消耗的次数 -- {t = time, c = count, l = layer, k = battleKey} 148 towerInfo = {"table", {c = globalCsv.tower_count_limit, l = 1}}, -- 当天爬塔消耗的次数 -- {t = time, c = count, l = layer, k = battleKey}
144 - towerF = {"table", {}}, -- 爬塔阵容  
145 149
146 spTask = {"table", {}}, -- 特殊任务 -- {id = status} 150 spTask = {"table", {}}, -- 特殊任务 -- {id = status}
147 151
@@ -161,9 +165,11 @@ Role.schema = { @@ -161,9 +165,11 @@ Role.schema = {
161 emailSync = {"number", 0}, -- 已经同步到的邮件Id 165 emailSync = {"number", 0}, -- 已经同步到的邮件Id
162 166
163 repayHero = {"number", 0}, -- 招募次数 (除去友情招募) 167 repayHero = {"number", 0}, -- 招募次数 (除去友情招募)
  168 + repayMaxC = {"number", 0}, -- 招募保底英雄领取次数 100一次
164 floorHero = {"table", {}}, -- 招募保底 -- {[poolId] = count} 169 floorHero = {"table", {}}, -- 招募保底 -- {[poolId] = count}
165 ssrUp = {"table", {}}, -- ssr up -- {[poolId] = count} 170 ssrUp = {"table", {}}, -- ssr up -- {[poolId] = count}
166 - newerDraw = {"table", {}}, -- 新手池子 {N, 1} 抽了多少次, 是否出了ssr 171 + newerDraw = {"number", 0}, -- 新手池子抽卡次数
  172 + wishPool = {"table", {}}, -- 心愿池子
167 173
168 sudoku = {"table", {}}, -- 九宫格 {[-1] = 1, task = {[1] = {}, [2] = {}}}} -- [-1] 阶段 如果为 -1 关闭(都做完了), task 当前阶段任务进度, reward 连串奖励领取情况 174 sudoku = {"table", {}}, -- 九宫格 {[-1] = 1, task = {[1] = {}, [2] = {}}}} -- [-1] 阶段 如果为 -1 关闭(都做完了), task 当前阶段任务进度, reward 连串奖励领取情况
169 sign = {"table", {}}, -- 签到记录 {[1] = 20181029} 175 sign = {"table", {}}, -- 签到记录 {[1] = 20181029}
@@ -174,6 +180,9 @@ Role.schema = { @@ -174,6 +180,9 @@ Role.schema = {
174 180
175 downCvR = {"number", 0}, -- 下载cv扩展包奖励 181 downCvR = {"number", 0}, -- 下载cv扩展包奖励
176 feedback = {"table", {}}, -- 反馈相关信息 {flag = false, count = 0} flag是否评论过,count 提示次数 182 feedback = {"table", {}}, -- 反馈相关信息 {flag = false, count = 0} flag是否评论过,count 提示次数
  183 +
  184 + calTask = {"table", {}}, -- 英雄令活动 日历任务活动
  185 + radioTask = {"table", {}}, -- 电台任务 {id = {time=end_ts,heros=heros}} 表crusadeCsv
177 } 186 }
178 187
179 188
@@ -349,11 +358,14 @@ function Role:data() @@ -349,11 +358,14 @@ function Role:data()
349 358
350 hangPass = self:getProperty("hangPass"), 359 hangPass = self:getProperty("hangPass"),
351 hangGift = self:getProperty("hangGift"), 360 hangGift = self:getProperty("hangGift"),
352 - hangTeam = self:getProperty("hangTeam"),  
353 hangInfo = self:getProperty("hangInfo"), 361 hangInfo = self:getProperty("hangInfo"),
354 hangBag = self:getProperty("hangBag"), 362 hangBag = self:getProperty("hangBag"),
355 hangBagLimit = self:getProperty("hangBagLimit"), 363 hangBagLimit = self:getProperty("hangBagLimit"),
356 - bTeam = self:getProperty("bTeam"), 364 + hangTeams = self:getProperty("hangTeams"),
  365 + teamIndex = self:getProperty("teamIndex"),
  366 + advTeams = self:getProperty("advTeams"),
  367 +
  368 + bonusStar = self:getProperty("bonusStar"),
357 369
358 newerGuide = self:getProperty("newerGuide"), 370 newerGuide = self:getProperty("newerGuide"),
359 funcGuide = self:getProperty("funcGuide"), 371 funcGuide = self:getProperty("funcGuide"),
@@ -369,7 +381,6 @@ function Role:data() @@ -369,7 +381,6 @@ function Role:data()
369 equips = self:getProperty("equips"), 381 equips = self:getProperty("equips"),
370 boxL = self:getProperty("boxL"), 382 boxL = self:getProperty("boxL"),
371 towerInfo = self:getProperty("towerInfo"), 383 towerInfo = self:getProperty("towerInfo"),
372 - towerF = self:getProperty("towerF"),  
373 spTask = self:getProperty("spTask"), 384 spTask = self:getProperty("spTask"),
374 dTask = self:getProperty("dTask"), 385 dTask = self:getProperty("dTask"),
375 wTask = self:getProperty("wTask"), 386 wTask = self:getProperty("wTask"),
@@ -385,6 +396,7 @@ function Role:data() @@ -385,6 +396,7 @@ function Role:data()
385 repayHero = self:getProperty("repayHero"), 396 repayHero = self:getProperty("repayHero"),
386 newerDraw = self:getProperty("newerDraw"), 397 newerDraw = self:getProperty("newerDraw"),
387 floorHero = self:getProperty("floorHero"), 398 floorHero = self:getProperty("floorHero"),
  399 + wishPool = self:getProperty("wishPool"),
388 400
389 sudoku = self:getProperty("sudoku"), 401 sudoku = self:getProperty("sudoku"),
390 sign = self:getProperty("sign"), 402 sign = self:getProperty("sign"),
@@ -395,6 +407,8 @@ function Role:data() @@ -395,6 +407,8 @@ function Role:data()
395 downCvR = self:getProperty("downCvR"), -- 下载cv扩展包奖励 407 downCvR = self:getProperty("downCvR"), -- 下载cv扩展包奖励
396 feedback = self:getProperty("feedback"), 408 feedback = self:getProperty("feedback"),
397 ctime = self:getProperty("ctime"), 409 ctime = self:getProperty("ctime"),
  410 + calTask = self:getProperty("calTask"),
  411 + radioTask = self:getProperty("radioTask"),
398 } 412 }
399 end 413 end
400 414
src/models/RoleBattle.lua
@@ -57,7 +57,7 @@ function Role:checkBattle(battleType, params) @@ -57,7 +57,7 @@ function Role:checkBattle(battleType, params)
57 end 57 end
58 end, 58 end,
59 tower = function() 59 tower = function()
60 - local towerF = self:getProperty("towerF") 60 + local towerF = self:getTeamFormatByType(TeamSystemType.Tower)
61 for slot, hero in pairs(self:getTeamHerosInfo(towerF.heros)) do 61 for slot, hero in pairs(self:getTeamHerosInfo(towerF.heros)) do
62 selflist[slot] = hero.type 62 selflist[slot] = hero.type
63 end 63 end
@@ -72,7 +72,7 @@ function Role:checkBattle(battleType, params) @@ -72,7 +72,7 @@ function Role:checkBattle(battleType, params)
72 end 72 end
73 end, 73 end,
74 bonus = function() 74 bonus = function()
75 - local bTeam = self:getProperty("bTeam") 75 + local bTeam = self:getTeamFormatByType(TeamSystemType.BonusBattle)
76 for slot, hero in pairs(self:getTeamHerosInfo(bTeam.heros)) do 76 for slot, hero in pairs(self:getTeamHerosInfo(bTeam.heros)) do
77 selflist[slot] = hero.type 77 selflist[slot] = hero.type
78 end 78 end
src/models/RoleCross.lua
@@ -287,7 +287,7 @@ end @@ -287,7 +287,7 @@ end
287 287
288 function CMD.friendBattleInfo(roleId) 288 function CMD.friendBattleInfo(roleId)
289 local info = CMD.getProperties(roleId, {"pvpTBC", "hangTB"}) 289 local info = CMD.getProperties(roleId, {"pvpTBC", "hangTB"})
290 - return next(info.pvpTBC) and info.pvpTBC or info.hangTB 290 + return (next(info.pvpTBC) and next(info.pvpTBC.heros)) and info.pvpTBC or info.hangTB
291 end 291 end
292 292
293 function CMD.pvpCInfo(roleId) 293 function CMD.pvpCInfo(roleId)
src/models/RoleLog.lua
@@ -42,6 +42,11 @@ local ItemReason = { @@ -42,6 +42,11 @@ local ItemReason = {
42 freeGift = 127, -- 免费礼包 42 freeGift = 127, -- 免费礼包
43 exploreCommand = 128, -- 探索指令 43 exploreCommand = 128, -- 探索指令
44 drawHeroExtraReward = 129, -- 抽卡阶段奖励 44 drawHeroExtraReward = 129, -- 抽卡阶段奖励
  45 + actRecycle = 130, -- 活动道具回收
  46 + actExchange = 131, -- 兑换活动
  47 + actGachakon = 132, -- 扭蛋活动
  48 + totalRecharge = 133, -- 累计充值奖励
  49 + actHangDrop = 134, -- 掉落活动奖励
45 50
46 51
47 advHang = 301, -- 拾荒挂机 52 advHang = 301, -- 拾荒挂机
@@ -81,6 +86,7 @@ local ItemReason = { @@ -81,6 +86,7 @@ local ItemReason = {
81 birth = 1006, -- 出生奖励 86 birth = 1006, -- 出生奖励
82 actSign = 1007, -- 活动签到 87 actSign = 1007, -- 活动签到
83 actPaySign = 1008, -- 活动付费签到 88 actPaySign = 1008, -- 活动付费签到
  89 + calendaTask = 1009, -- 英雄帖
84 90
85 -- 餐厅 91 -- 餐厅
86 greenHourse = 1101, -- 食材获得 92 greenHourse = 1101, -- 食材获得
@@ -106,6 +112,8 @@ local ItemReason = { @@ -106,6 +112,8 @@ local ItemReason = {
106 unlockPool = 1208, -- 解锁英雄定向抽卡池 112 unlockPool = 1208, -- 解锁英雄定向抽卡池
107 downloadCv = 1209, -- 下载 cv包奖励 113 downloadCv = 1209, -- 下载 cv包奖励
108 refer = 1210, -- 穿戴 114 refer = 1210, -- 穿戴
  115 + itemCompose = 1211, -- 天赋道具合成
  116 + radioQuest = 1212, -- 电台任务奖励
109 117
110 -- pvp 118 -- pvp
111 pvpCHead = 1301, -- pvp 跨服竞技场头像 119 pvpCHead = 1301, -- pvp 跨服竞技场头像
@@ -421,6 +429,79 @@ local MethodType = { @@ -421,6 +429,79 @@ local MethodType = {
421 gift_name = true, -- 礼包名称 429 gift_name = true, -- 礼包名称
422 gift_reason = true, -- 礼包发放原因,见发放原因枚举表 430 gift_reason = true, -- 礼包发放原因,见发放原因枚举表
423 }, 431 },
  432 +
  433 + push_gift = { -- 礼包推送
  434 + gift_id = true, --礼包ID
  435 + gift_name = true, --礼包名称
  436 + },
  437 +
  438 + mission_pick = { --拾荒玩法
  439 + mission_threadid = true, -- 大地图ID
  440 + mission_threadname = true, -- 大地图名称
  441 + mission_id = true, -- 关卡ID
  442 + mission_herolist = "json", -- 英雄ID列表,[111, 222, 333, 444, 555] 前两个为队长、副队长
  443 + mission_heroscore = true, -- 编队总评分
  444 + mission_teamlv = true, -- 编队等级
  445 + mission_recscore = true, -- 关卡推荐评分
  446 + mission_floor_bef = true, -- 进入前关卡层数
  447 + mission_floor_aft = true, -- 结束时关卡层数
  448 + mission_team_status = "json", -- 队伍状态,{"HP":100, "SP":100, "curse":7}
  449 + mission_result = true, -- 战斗结果(0-无效,1-胜利,2-血量耗尽退出,3,主动退出)
  450 + mission_reward = "json", -- 获得奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  451 + mission_integral_bef = true, -- 进入前积分
  452 + mission_integral_aft = true, -- 完成后积分
  453 + mission_cleartype = true, -- 1正常通关;2代理拾荒
  454 + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  455 + },
  456 +
  457 + mission_pick_achiev = { --拾荒任务
  458 + mission_threadid = true, -- 大地图ID
  459 + mission_threadname = true, -- 大地图名称
  460 + mission_id = true, -- 关卡ID
  461 + mission_pick_achiev_id = true, -- 任务ID
  462 + mission_pick_achiev_reward = "json", -- 任务奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  463 + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  464 + },
  465 +
  466 + mission_pick_equip = { -- 拾荒神器装备
  467 + mission_threadid = true, --大地图ID
  468 + mission_threadname = true, --大地图名称
  469 + mission_id = true, --关卡ID
  470 + mission_pick_equip_type = true, --神器操作类型:1:装备,2:卸下
  471 + mission_pick_equip_id = true, --神器ID
  472 + mission_pick_equip_lv = true, --神器等级
  473 + mission_sequenceid = true, --本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  474 + },
  475 +
  476 + mission_pick_reform = { --拾荒神器升级
  477 + mission_threadid = true, -- 大地图ID
  478 + mission_threadname = true, -- 大地图名称
  479 + mission_id = true, -- 关卡ID
  480 + mission_pick_equip_id = true, -- 神器ID
  481 + mission_pick_reform_beflv = true, -- 神器原等级
  482 + mission_pick_reform_aftlv = true, -- 神器现等级
  483 + mission_pick_reform_cost = true, -- 消耗探险点数
  484 + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  485 + },
  486 +
  487 + mission_pick_use = { --拾荒任务道具使用
  488 + mission_threadid = true, -- 大地图ID
  489 + mission_threadname = true, -- 大地图名称
  490 + mission_id = true, -- 关卡ID
  491 + item_id = true, -- 道具ID
  492 + mission_pick_use_num = true, -- 道具使用量
  493 + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  494 + },
  495 +
  496 + mission_pick_fund = { --拾荒资助
  497 + item_id = true, -- 资助花费道具ID
  498 + mission_pick_fund_amount = true, -- 资助花费道具数量
  499 + mission_pick_fund_cnt = true, -- 资助花费道具次数,1或者10
  500 + mission_pick_fund_reward = "json", -- 资助获得奖励,[{"id":100,"num":10},{"id":101,"num":20},{"id":102,"num":30}]
  501 + mission_pick_fund_stagereward = "json", -- 资助阶段奖励
  502 + mission_pick_fund_beflv = true, -- 资助前资助等级
  503 + mission_pick_fund_aftlv = true, -- 资助后资助等级
  504 + },
424 } 505 }
425 506
426 local function printError(info) 507 local function printError(info)
src/models/RolePlugin.lua
1 1
2 - 2 +local serverId = tonumber(skynet.getenv("servId"))
3 local RolePlugin = {} 3 local RolePlugin = {}
4 4
5 function RolePlugin.bind(Role) 5 function RolePlugin.bind(Role)
@@ -64,6 +64,9 @@ function RolePlugin.bind(Role) @@ -64,6 +64,9 @@ function RolePlugin.bind(Role)
64 [ItemId.PlayerExp] = function() 64 [ItemId.PlayerExp] = function()
65 self:addPlayExp(count, pms) 65 self:addPlayExp(count, pms)
66 end, 66 end,
  67 + [ItemId.AdvPower] = function()
  68 + self:changeAdvCount(-count)
  69 + end,
67 } 70 }
68 71
69 local itemTypeAward = { 72 local itemTypeAward = {
@@ -99,6 +102,35 @@ function RolePlugin.bind(Role) @@ -99,6 +102,35 @@ function RolePlugin.bind(Role)
99 [ItemType.FuncOpen] = function() 102 [ItemType.FuncOpen] = function()
100 self:funcOpen(itemId, count, pms) 103 self:funcOpen(itemId, count, pms)
101 end, 104 end,
  105 + [ItemType.HeroFCommon] = function()
  106 + if itemData.use_type == 2 then
  107 + local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
  108 + for _i = 1, count do
  109 + for i = 1, 10 do
  110 + local num = randomData["num" .. i]
  111 + local gift = randomData["gift" .. i]
  112 + if num and gift and num > 0 and gift ~= "" then
  113 + local pool = {}
  114 + for _, temp in ipairs(gift:toArray()) do
  115 + table.insert(pool, temp:toArray(true, "="))
  116 + end
  117 + local needCount = math.min(#pool, num)
  118 + for j = 1, needCount do
  119 + local idx = math.randWeight(pool, 3)
  120 + change[pool[idx][1]] = (change[pool[idx][1]] or 0) + pool[idx][2]
  121 + table.remove(pool, idx)
  122 + end
  123 + end
  124 + end
  125 + end
  126 + change[0] = nil
  127 + count = 0
  128 + else
  129 + pms.itemId = itemId
  130 + pms.count = count
  131 + self:addItem(pms)
  132 + end
  133 + end,
102 } 134 }
103 -- 对数量筛查 135 -- 对数量筛查
104 count = checkItemCount(self, itemId, count) 136 count = checkItemCount(self, itemId, count)
@@ -452,7 +484,12 @@ function RolePlugin.bind(Role) @@ -452,7 +484,12 @@ function RolePlugin.bind(Role)
452 newHero.owner = self 484 newHero.owner = self
453 newHero:saveBattleValue() 485 newHero:saveBattleValue()
454 self.heros[heroId] = newHero 486 self.heros[heroId] = newHero
455 - self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job}, params.notNotify) 487 + local ssrCount = 0
  488 + if unitData.rare == HeroQuality.SSR then
  489 + ssrCount = self:getSSRHeroCount()
  490 + end
  491 + self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job, ssrCount = ssrCount}, params.notNotify)
  492 + self:checkTaskEnter("HeroQualityCollect", {})
456 if not params.notNotify then 493 if not params.notNotify then
457 local heroResponse = {} 494 local heroResponse = {}
458 table.insert(heroResponse, newHero:data()) 495 table.insert(heroResponse, newHero:data())
@@ -485,6 +522,16 @@ function RolePlugin.bind(Role) @@ -485,6 +522,16 @@ function RolePlugin.bind(Role)
485 end 522 end
486 end 523 end
487 524
  525 + function Role:getSSRHeroCount()
  526 + local count = 0
  527 + for _, hero in pairs(self.heros) do
  528 + if hero:getRare() == HeroQuality.SSR then
  529 + count = count + 1
  530 + end
  531 + end
  532 + return count
  533 + end
  534 +
488 535
489 function Role:loadHeros() 536 function Role:loadHeros()
490 local roleId = self:getProperty("id") 537 local roleId = self:getProperty("id")
@@ -788,50 +835,50 @@ function RolePlugin.bind(Role) @@ -788,50 +835,50 @@ function RolePlugin.bind(Role)
788 SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey})) 835 SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey}))
789 end 836 end
790 837
791 - function Role:getHeroActiveRelationData(heros)  
792 - local relations = {}  
793 - for _, id in pairs(heros or {}) do  
794 - local hero = self.heros[id]  
795 - if hero then  
796 - local camp = csvdb["unitCsv"][hero:getProperty("type")].camp  
797 - relations[camp] = (relations[camp] or 0) + 1  
798 - end  
799 - end  
800 - local curData = csvdb["unit_relationCsv"][0]  
801 - if not next(relations) then return curData end 838 + -- function Role:getHeroActiveRelationData(heros)
  839 + -- local relations = {}
  840 + -- for _, id in pairs(heros or {}) do
  841 + -- local hero = self.heros[id]
  842 + -- if hero then
  843 + -- local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
  844 + -- relations[camp] = (relations[camp] or 0) + 1
  845 + -- end
  846 + -- end
  847 + -- local curData = csvdb["unit_relationCsv"][0]
  848 + -- if not next(relations) then return curData end
802 849
803 - for _, data in ipairs(csvdb["unit_relationCsv"]) do  
804 - local had = {}  
805 - local isDone = true  
806 - for _, count in pairs(data.relation:toArray(true, "=")) do  
807 - local find = false  
808 - for camp, _count in pairs(relations) do  
809 - if count == _count and not had[camp] then  
810 - had[camp] = true  
811 - find = true  
812 - break  
813 - end  
814 - end  
815 - if not find then  
816 - isDone = false  
817 - break  
818 - end  
819 - end  
820 - if isDone then  
821 - curData = data  
822 - end  
823 - end  
824 - return curData  
825 - end  
826 -  
827 - function Role:getHeroActiveRelation(heros)  
828 - local data = self:getHeroActiveRelationData(heros)  
829 - local result = {}  
830 - for attr, value in pairs(data.effect:toNumMap()) do  
831 - result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value  
832 - end  
833 - return result  
834 - end 850 + -- for _, data in ipairs(csvdb["unit_relationCsv"]) do
  851 + -- local had = {}
  852 + -- local isDone = true
  853 + -- for _, count in pairs(data.relation:toArray(true, "=")) do
  854 + -- local find = false
  855 + -- for camp, _count in pairs(relations) do
  856 + -- if count == _count and not had[camp] then
  857 + -- had[camp] = true
  858 + -- find = true
  859 + -- break
  860 + -- end
  861 + -- end
  862 + -- if not find then
  863 + -- isDone = false
  864 + -- break
  865 + -- end
  866 + -- end
  867 + -- if isDone then
  868 + -- curData = data
  869 + -- end
  870 + -- end
  871 + -- return curData
  872 + -- end
  873 +
  874 + -- function Role:getHeroActiveRelation(heros)
  875 + -- local data = self:getHeroActiveRelationData(heros)
  876 + -- local result = {}
  877 + -- for attr, value in pairs(data.effect:toNumMap()) do
  878 + -- result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value
  879 + -- end
  880 + -- return result
  881 + -- end
835 882
836 function Role:getHerosCamp(heros) 883 function Role:getHerosCamp(heros)
837 local had = {} 884 local had = {}
@@ -852,14 +899,16 @@ function RolePlugin.bind(Role) @@ -852,14 +899,16 @@ function RolePlugin.bind(Role)
852 return curCamp 899 return curCamp
853 end 900 end
854 901
855 - function Role:getRealBattleValue(heros, activeRelation) -- 获取队伍战斗力 羁绊加成 902 + -- function Role:getRealBattleValue(heros, activeRelation) -- 获取队伍战斗力 羁绊加成
  903 + function Role:getRealBattleValue(heros) -- 获取队伍战斗力 羁绊加成
856 heros = heros or {} 904 heros = heros or {}
857 - local activeRelation = activeRelation or self:getHeroActiveRelation(heros) 905 + -- local activeRelation = activeRelation or self:getHeroActiveRelation(heros)
858 local battleValue = 0 906 local battleValue = 0
859 for _, id in pairs(heros) do 907 for _, id in pairs(heros) do
860 local hero = self.heros[id] 908 local hero = self.heros[id]
861 if hero then 909 if hero then
862 - battleValue = battleValue + hero:getBattleValue(activeRelation) 910 + -- battleValue = battleValue + hero:getBattleValue(activeRelation)
  911 + battleValue = battleValue + hero:getBattleValue()
863 end 912 end
864 end 913 end
865 return battleValue 914 return battleValue
@@ -1117,7 +1166,7 @@ function RolePlugin.bind(Role) @@ -1117,7 +1166,7 @@ function RolePlugin.bind(Role)
1117 local now = skynet.timex() 1166 local now = skynet.timex()
1118 local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算 365 * 27 < 10000 可以维持 27 年 1167 local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算 365 * 27 < 10000 可以维持 27 年
1119 local ct = 10000 - ct -- 越早的排名越靠前 1168 local ct = 10000 - ct -- 越早的排名越靠前
1120 - local towerTeam = self:getProperty("towerF") 1169 + local towerTeam = self:getTeamFormatByType(TeamSystemType.Tower)
1121 local battleV = self:getTeamBattleValue(towerTeam.heros) 1170 local battleV = self:getTeamBattleValue(towerTeam.heros)
1122 local score = (level * 10000 + ct) * 10000000 + battleV 1171 local score = (level * 10000 + ct) * 10000000 + battleV
1123 1172
@@ -1174,6 +1223,7 @@ function RolePlugin.bind(Role) @@ -1174,6 +1223,7 @@ function RolePlugin.bind(Role)
1174 function Role:addAdvLvExp(exp) 1223 function Role:addAdvLvExp(exp)
1175 local advL = self:getProperty("advL") 1224 local advL = self:getProperty("advL")
1176 local level = advL[1] 1225 local level = advL[1]
  1226 + local oldLevel = level
1177 local newExp = (advL[2] or 0) + exp 1227 local newExp = (advL[2] or 0) + exp
1178 1228
1179 if not csvdb["adv_level_fundCsv"][level + 1] then 1229 if not csvdb["adv_level_fundCsv"][level + 1] then
@@ -1181,7 +1231,8 @@ function RolePlugin.bind(Role) @@ -1181,7 +1231,8 @@ function RolePlugin.bind(Role)
1181 end 1231 end
1182 1232
1183 while newExp >= csvdb["adv_level_fundCsv"][level].exp do 1233 while newExp >= csvdb["adv_level_fundCsv"][level].exp do
1184 - if csvdb["adv_level_fundCsv"][level + 1] and self:advChapterIsOpen(100 + csvdb["adv_level_fundCsv"][level + 1].chapter) then -- 有下一级 1234 + --if csvdb["adv_level_fundCsv"][level + 1] and self:advChapterIsOpen(100 + csvdb["adv_level_fundCsv"][level + 1].chapter) then -- 有下一级
  1235 + if csvdb["adv_level_fundCsv"][level + 1] then -- 有下一级
1185 newExp = newExp - csvdb["adv_level_fundCsv"][level].exp 1236 newExp = newExp - csvdb["adv_level_fundCsv"][level].exp
1186 level = level + 1 1237 level = level + 1
1187 else 1238 else
@@ -1195,6 +1246,7 @@ function RolePlugin.bind(Role) @@ -1195,6 +1246,7 @@ function RolePlugin.bind(Role)
1195 advL[1] = level 1246 advL[1] = level
1196 advL[2] = newExp 1247 advL[2] = newExp
1197 self:updateProperty({field = "advL", value = advL}) 1248 self:updateProperty({field = "advL", value = advL})
  1249 + return oldLevel, level
1198 end 1250 end
1199 1251
1200 function Role:getAdvWheelSurfLv(ptype) 1252 function Role:getAdvWheelSurfLv(ptype)
@@ -1242,7 +1294,7 @@ function RolePlugin.bind(Role) @@ -1242,7 +1294,7 @@ function RolePlugin.bind(Role)
1242 1294
1243 function Role:getTeamBattleInfo(team) 1295 function Role:getTeamBattleInfo(team)
1244 local teamInfo = {heros = {}, supports = {}} 1296 local teamInfo = {heros = {}, supports = {}}
1245 - local activeRelation = self:getHeroActiveRelation(team.heros) 1297 + -- local activeRelation = self:getHeroActiveRelation(team.heros)
1246 1298
1247 for slot, id in pairs(team.heros or {}) do 1299 for slot, id in pairs(team.heros or {}) do
1248 local info = {} 1300 local info = {}
@@ -1250,7 +1302,8 @@ function RolePlugin.bind(Role) @@ -1250,7 +1302,8 @@ function RolePlugin.bind(Role)
1250 if not hero then 1302 if not hero then
1251 print("error heroid " .. id) 1303 print("error heroid " .. id)
1252 end 1304 end
1253 - local attrs = hero:getTotalAttrs({activeRelation = activeRelation}) 1305 + -- local attrs = hero:getTotalAttrs({activeRelation = activeRelation})
  1306 + local attrs = hero:getTotalAttrs()
1254 for k, v in pairs(AttsEnumEx) do 1307 for k, v in pairs(AttsEnumEx) do
1255 info[v] = (attrs[v] or 0) 1308 info[v] = (attrs[v] or 0)
1256 end 1309 end
@@ -1261,11 +1314,13 @@ function RolePlugin.bind(Role) @@ -1261,11 +1314,13 @@ function RolePlugin.bind(Role)
1261 info.specialLevel = hero:getSkillLevel(1) 1314 info.specialLevel = hero:getSkillLevel(1)
1262 info.passiveLevel = hero:getSkillLevel(3) 1315 info.passiveLevel = hero:getSkillLevel(3)
1263 info.runeSkill = hero:getRuneSkill(102) 1316 info.runeSkill = hero:getRuneSkill(102)
  1317 + info.talentSkills = hero:getTalentSkill()
1264 teamInfo.heros[slot] = info 1318 teamInfo.heros[slot] = info
1265 end 1319 end
1266 for slot, id in pairs(team.supports or {}) do 1320 for slot, id in pairs(team.supports or {}) do
1267 teamInfo.supports[slot] = {id, self.dinerData:getProperty("dishTree"):getv(id, 0)} 1321 teamInfo.supports[slot] = {id, self.dinerData:getProperty("dishTree"):getv(id, 0)}
1268 end 1322 end
  1323 + teamInfo.tactics = globalCsv.tactics_skill_passive_cell[team.tactics] and team.tactics or nil
1269 return teamInfo 1324 return teamInfo
1270 end 1325 end
1271 1326
@@ -1292,13 +1347,10 @@ function RolePlugin.bind(Role) @@ -1292,13 +1347,10 @@ function RolePlugin.bind(Role)
1292 return self:getRealBattleValue(heros) 1347 return self:getRealBattleValue(heros)
1293 end 1348 end
1294 1349
1295 - -- 不传参数 只修改保存的阵容信息  
1296 - function Role:saveHangTeam(team)  
1297 - if not team then  
1298 - team = self:getProperty("hangTeam")  
1299 - else  
1300 - self:updateProperty({field = "hangTeam", value = team})  
1301 - end 1350 + function Role:updateHangTeamInfo()
  1351 + local team = self:getTeamFormatByType(TeamSystemType.Hang)
  1352 + if not team then return end
  1353 +
1302 self:setProperties({ 1354 self:setProperties({
1303 hangTS = self:getTeamHerosInfo(team.heros), 1355 hangTS = self:getTeamHerosInfo(team.heros),
1304 hangTB = self:getTeamBattleInfo(team), 1356 hangTB = self:getTeamBattleInfo(team),
@@ -1306,6 +1358,41 @@ function RolePlugin.bind(Role) @@ -1306,6 +1358,41 @@ function RolePlugin.bind(Role)
1306 }) 1358 })
1307 end 1359 end
1308 1360
  1361 + -- 设置pve阵容
  1362 + function Role:getTeamFormat(index)
  1363 + local teams = self:getProperty("hangTeams") or {}
  1364 + local team = teams[index] or {}
  1365 + return team
  1366 + end
  1367 +
  1368 + function Role:getTeamFormatByType(type)
  1369 + local teamIndex = self:getProperty("teamIndex") or {}
  1370 + local index = teamIndex[type]
  1371 + if not index then return {} end
  1372 +
  1373 + return self:getTeamFormat(index)
  1374 + end
  1375 +
  1376 + function Role:setTeamFormat(index, team)
  1377 + local teams = self:getProperty("hangTeams") or {}
  1378 + teams[index] = team
  1379 + self:updateProperty({field = "hangTeams", value = teams, notNotify = false})
  1380 + end
  1381 +
  1382 + -- 设置拾荒编队阵容
  1383 + function Role:getAdvTeamFormat(index)
  1384 + local teams = self:getProperty("advTeams") or {}
  1385 + local team = teams[index] or {}
  1386 + return team
  1387 + end
  1388 +
  1389 + function Role:setAdvTeamFormat(index, team)
  1390 + local teams = self:getProperty("advTeams") or {}
  1391 + teams[index] = team
  1392 + self:updateProperty({field = "advTeams", value = teams, notNotify = false})
  1393 + end
  1394 +
  1395 +
1309 function Role:savePvpCTeam(team) 1396 function Role:savePvpCTeam(team)
1310 if not team then 1397 if not team then
1311 team = self:getProperty("pvpTC") 1398 team = self:getProperty("pvpTC")
@@ -1479,6 +1566,102 @@ function RolePlugin.bind(Role) @@ -1479,6 +1566,102 @@ function RolePlugin.bind(Role)
1479 self:updateProperty({field = "redp", value = redp}) 1566 self:updateProperty({field = "redp", value = redp})
1480 end 1567 end
1481 1568
  1569 + -- 获取充值订单号
  1570 + function Role:getPurchaseOrder(rechargeId)
  1571 + local roleId = self:getProperty("id")
  1572 + local rechargeData = csvdb["shop_rechargeCsv"][rechargeId]
  1573 + if not rechargeData then
  1574 + skynet.error("recharge id not exist", rechargeId)
  1575 + return ""
  1576 + end
  1577 + local limit = rechargeData.limit
  1578 + local rechargeRecord = self:getProperty("payR") or {}
  1579 + if limit ~= 0 and limit <= (rechargeRecord[rechargeId] or 0) then
  1580 + return ""
  1581 + end
  1582 +
  1583 + local orderId = redisproxy:hget(string.format(R_ORDERS, roleId), rechargeId)
  1584 + if orderId then
  1585 + local orderObject = require("models.Order").new({ key = string.format(R_ORDER, roleId, orderId) })
  1586 + if orderObject:load() and orderObject:getProperty("rechargeId") == rechargeId and math.abs(skynet.timex() - orderObject:getProperty("createTime")) < 5 * 60 then
  1587 + return string.format("%d_%d_%d", serverId, roleId, orderId)
  1588 + end
  1589 + end
  1590 +
  1591 + orderId = redisproxy:hincrby("autoincrement_set", "order", 1)
  1592 + local partnerOrderId = string.format("%d_%d_%d", serverId, roleId, orderId)
  1593 + local orderKey = string.format(R_ORDER, roleId, orderId)
  1594 + redisproxy:del(orderKey) -- 删掉可能有了
  1595 + local order = require("models.Order").new({
  1596 + key = orderKey,
  1597 + order = partnerOrderId,
  1598 + rechargeId = rechargeId,
  1599 + })
  1600 + order:create()
  1601 + -- 正在进行中的订单 缓存
  1602 + redisproxy:hset(string.format(R_ORDERS, roleId), rechargeId, orderId)
  1603 + return partnerOrderId
  1604 + end
  1605 +
  1606 + -- 更新订单信息
  1607 + --[[
  1608 +
  1609 + status
  1610 +
  1611 + success
  1612 + fail
  1613 + finsh
  1614 + unknow
  1615 +
  1616 + --]]
  1617 + function Role:updatePurchaseOrder(partnerOrderStr, platformOrder, status)
  1618 + if not partnerOrderStr then return false end
  1619 + local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)")
  1620 +
  1621 + local roleId = self:getProperty("id")
  1622 + local orderObject = require("models.Order").new({ key = string.format(R_ORDER, roleId, orderId) })
  1623 + if not orderObject:load() then
  1624 + return false
  1625 + end
  1626 +
  1627 + local rechargeId = orderObject:getProperty("rechargeId")
  1628 + local dataSet = csvdb["shop_rechargeCsv"][rechargeId]
  1629 +
  1630 + if orderObject:getProperty("finishTime") > 0 then
  1631 + return false, "finsh"
  1632 + end
  1633 +
  1634 + if platformOrder then
  1635 + orderObject:setProperty("transactionId", platformOrder)
  1636 + end
  1637 + orderObject:setProperty("status", status)
  1638 +
  1639 + -- 开始下单
  1640 + if status == "success" then
  1641 + elseif status == "fail" then
  1642 + redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId)
  1643 + elseif status == "finsh" then
  1644 + orderObject:setProperty("finishTime", skynet.time())
  1645 + redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId)
  1646 + end
  1647 +
  1648 + if status ~= "unknow" then
  1649 + self:log("setOrder", {
  1650 + order_status = ({success = 100, finsh = 200, fail = 300})[status] or 1000, -- "订单状态:100 - 开始下单(玩家还未开始付费行为记录)200 - 支付完成并发货(SDK通知可以发货时记录),300 - 订单被取消,1000 - 其他"
  1651 + item_id = rechargeId, -- 道具id
  1652 + item_type = dataSet.type, -- 购买的道具类型,具体见"onItems"方法中道具类型枚举表
  1653 + item_name = dataSet.title, -- 购买的道具名
  1654 + item_number = 1, -- 购买的道具数量
  1655 + item_level = 1, -- 购买的道具等级
  1656 + order_cost = dataSet.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee'
  1657 + order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范
  1658 + order_type = self:getProperty("rmbC") > 0 and 0 or 1, -- 订单类型,首充记录为1,否则为0
  1659 + order_id = platformOrder, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no'
  1660 + })
  1661 + end
  1662 +
  1663 + return true, rechargeId
  1664 + end
1482 1665
1483 -- 充值 -- 1666 -- 充值 --
1484 --[[ 1667 --[[
@@ -1493,63 +1676,37 @@ function RolePlugin.bind(Role) @@ -1493,63 +1676,37 @@ function RolePlugin.bind(Role)
1493 local roleId = self:getProperty("id") 1676 local roleId = self:getProperty("id")
1494 local partnerOrderStr = params.order 1677 local partnerOrderStr = params.order
1495 1678
1496 - local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)")  
1497 - local orderObject = require("models.Order").new({ key = string.format("order:%d:%d", roleId, orderId) })  
1498 - if not orderObject:load() then  
1499 - -- 订单不存在  
1500 - skynet.error("ayncPurchaseRpc", string.format("order %s not exist", partnerOrderStr))  
1501 - return  
1502 - end  
1503 1679
1504 - if orderObject:getProperty("finishTime") > 0 then  
1505 - -- 订单已经处理  
1506 - SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ result = "handled" })) 1680 + local status, back = self:updatePurchaseOrder(partnerOrderStr, params.transactionId, "finsh")
  1681 + if not status then
  1682 + if back == "finsh" then
  1683 + -- 订单已经处理
  1684 + SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ result = "handled" }))
  1685 + end
1507 return 1686 return
1508 end 1687 end
1509 - local rechargeId = orderObject:getProperty("rechargeId") 1688 + local rechargeId = back
1510 local rechargeData = csvdb["shop_rechargeCsv"][rechargeId] 1689 local rechargeData = csvdb["shop_rechargeCsv"][rechargeId]
1511 if rechargeData.rmb ~= tonumber(params.amount) then 1690 if rechargeData.rmb ~= tonumber(params.amount) then
1512 - skynet.error(string.format("fake order: %s, roleId: %d, order: %s, rmb %s, get %s", 1691 + skynet.error(string.format("[recharge] fake order: %s, roleId: %d, order: %s, rmb %s, get %s",
1513 params.transactionId, roleId, partnerOrderStr, rechargeData.rmb, params.amount 1692 params.transactionId, roleId, partnerOrderStr, rechargeData.rmb, params.amount
1514 )) 1693 ))
1515 return 1694 return
1516 end 1695 end
1517 1696
1518 - local order_type = self:getProperty("rmbC") > 0 and 0 or 1  
1519 local status, reward = self:recharge({ 1697 local status, reward = self:recharge({
1520 id = rechargeId, 1698 id = rechargeId,
1521 transactionId = params.transactionId, 1699 transactionId = params.transactionId,
1522 pay_time = params.pay_time, 1700 pay_time = params.pay_time,
1523 order = partnerOrderStr, 1701 order = partnerOrderStr,
1524 }) 1702 })
1525 - orderObject:setProperty("finishTime", skynet.time())  
1526 - orderObject:setProperty("status", "finish")  
1527 -  
1528 - redisproxy:srem(string.format("role:%d:orders", roleId), partnerOrderStr)  
1529 1703
1530 if not status then 1704 if not status then
1531 - status = 200  
1532 - else  
1533 - status = 1000 + status  
1534 - end  
1535 - self:log("setOrder", {  
1536 - order_status = status, -- "订单状态:100 - 开始下单(玩家还未开始付费行为记录)200 - 支付完成并发货(SDK通知可以发货时记录),300 - 订单被取消,1000 - 其他"  
1537 - item_id = rechargeId, -- 道具id  
1538 - item_type = rechargeData.type, -- 购买的道具类型,具体见"onItems"方法中道具类型枚举表  
1539 - item_name = rechargeData.title, -- 购买的道具名  
1540 - item_number = 1, -- 购买的道具数量  
1541 - item_level = 1, -- 购买的道具等级  
1542 - order_cost = rechargeData.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee'  
1543 - order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范  
1544 - order_type = order_type, -- 订单类型,首充记录为1,否则为0  
1545 - order_id = params.transactionId, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no'  
1546 - })  
1547 - if status ~= 200 then return end  
1548 -  
1549 - SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ order = partnerOrderStr,  
1550 - result = "success", reward = reward})) 1705 + SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ order = partnerOrderStr,
  1706 + result = "success", reward = reward}))
  1707 + end
1551 1708
1552 - return orderObject:getProperty("rechargeId") 1709 + return rechargeId
1553 end 1710 end
1554 1711
1555 1712
@@ -1557,7 +1714,7 @@ function RolePlugin.bind(Role) @@ -1557,7 +1714,7 @@ function RolePlugin.bind(Role)
1557 local id = tonumber(params.id) 1714 local id = tonumber(params.id)
1558 local rechargeData = csvdb["shop_rechargeCsv"][id] 1715 local rechargeData = csvdb["shop_rechargeCsv"][id]
1559 if not rechargeData then 1716 if not rechargeData then
1560 - skynet.error("recharge id not exist", id) 1717 + skynet.error("[recharge] recharge id not exist", id)
1561 return 1 1718 return 1
1562 end 1719 end
1563 1720
@@ -1582,7 +1739,7 @@ function RolePlugin.bind(Role) @@ -1582,7 +1739,7 @@ function RolePlugin.bind(Role)
1582 elseif rechargeData.shop == 3 then -- 礼包商店 1739 elseif rechargeData.shop == 3 then -- 礼包商店
1583 reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}}) 1740 reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}})
1584 else 1741 else
1585 - skynet.error("invalid recharge shop type " .. id) 1742 + skynet.error("[recharge] invalid recharge shop type " .. id)
1586 return 3 1743 return 3
1587 end 1744 end
1588 1745
@@ -1742,7 +1899,36 @@ function RolePlugin.bind(Role) @@ -1742,7 +1899,36 @@ function RolePlugin.bind(Role)
1742 end) 1899 end)
1743 return gift, checkPoint 1900 return gift, checkPoint
1744 end 1901 end
  1902 + --[[
  1903 + "hang" : "挂机资源满",
  1904 + "box" : "箱子拆解完毕",
  1905 + "food" : "食物出售完毕",
  1906 + "adv" : "代理拾荒完毕",
  1907 + --]]
  1908 + function Role:pushMsg(params)
  1909 + if not self._pushToken or self._pushToken == "" then return end
  1910 + if params.time <= 0 then
  1911 + self:pushCancel(params)
  1912 + return
  1913 + end
  1914 + local content = string.format("push:%d:%s:%s:%s", self:getProperty("id"), params.type, params.slot or 1, self._pushToken)
  1915 + notifyClient({content = content, time = math.floor(params.time)})
  1916 + end
  1917 +
  1918 + function Role:pushCancel(params)
  1919 + if not self._pushToken or self._pushToken == "" then return end
  1920 + local content = string.format("push:%d:%s:%s:%s", self:getProperty("id"), params.type, params.slot or 1, self._pushToken)
  1921 + deleteNotify({content = content})
  1922 + end
1745 1923
  1924 + function Role:pushCancelAll(ptype)
  1925 + if not self._pushToken or self._pushToken == "" then return end
  1926 + local pattern = string.format("push:%d:*", self:getProperty("id"))
  1927 + if ptype then
  1928 + pattern = string.format("push:%d:%s:*", self:getProperty("id"), ptype)
  1929 + end
  1930 + deleteNotify({pattern = pattern})
  1931 + end
1746 end 1932 end
1747 1933
1748 return RolePlugin 1934 return RolePlugin
1749 \ No newline at end of file 1935 \ No newline at end of file
src/models/RolePvp.lua
@@ -6,7 +6,12 @@ RolePvp.bind = function (Role) @@ -6,7 +6,12 @@ RolePvp.bind = function (Role)
6 local PVP_RANK_TIME_SORT_STD = 1924876800 -- 2030-12-31 00:00:00 6 local PVP_RANK_TIME_SORT_STD = 1924876800 -- 2030-12-31 00:00:00
7 local PVP_RANK_TIME_SORT_PLACE = 1000000 -- 时间戳占据 6位数 7 local PVP_RANK_TIME_SORT_PLACE = 1000000 -- 时间戳占据 6位数
8 local PVP_RANK_TIME_SORT_PRECISION = 360 -- 时间精度 每6分钟忽略差异 8 local PVP_RANK_TIME_SORT_PRECISION = 360 -- 时间精度 每6分钟忽略差异
9 -local PVP_RANK_ROBOT_SCORE = globalCsv.pvp_base_score -- 机器人积分 9 +local PVP_RANK_BASE_SCORE = globalCsv.pvp_base_score -- 初始积分
  10 +
  11 +-- 匹配规则改为以排名来匹配
  12 +local PVP_GET_ROBOT_SCORE = 2400 -- 2400分以下低档位匹配机器人
  13 +local PRE_RANGE_COUNT = 20 -- 每个档位人数
  14 +local NEED_MATCH = 3 --匹配到多少人
10 15
11 16
12 function Role:unpackPvpScore(score) 17 function Role:unpackPvpScore(score)
@@ -34,7 +39,7 @@ function Role:changePvpScore(rankKey, changeScoreCallback, matchId) @@ -34,7 +39,7 @@ function Role:changePvpScore(rankKey, changeScoreCallback, matchId)
34 end) 39 end)
35 local myScore = self:unpackPvpScore(redret[1]) 40 local myScore = self:unpackPvpScore(redret[1])
36 local oldMyRank = tonumber(redret[2] or -2) + 1 41 local oldMyRank = tonumber(redret[2] or -2) + 1
37 - local matchScore = PVP_RANK_ROBOT_SCORE 42 + local matchScore = PVP_RANK_BASE_SCORE
38 if isPlayer then 43 if isPlayer then
39 matchScore = self:unpackPvpScore(redret[3]) 44 matchScore = self:unpackPvpScore(redret[3])
40 end 45 end
@@ -68,7 +73,7 @@ function Role:changePvpScoreCommon(matchId, isWin) @@ -68,7 +73,7 @@ function Role:changePvpScoreCommon(matchId, isWin)
68 if isWin then 73 if isWin then
69 local scoreChange = math.ceil(60 / (1 + 10 ^ ((myScore - matchScore) / 400))) 74 local scoreChange = math.ceil(60 / (1 + 10 ^ ((myScore - matchScore) / 400)))
70 myScore = myScore + scoreChange 75 myScore = myScore + scoreChange
71 - matchScore = matchScore - scoreChange 76 + matchScore = matchScore - math.ceil(scoreChange / 3) -- 防守方失败时,扣分减为原来的1/3
72 else 77 else
73 local scoreChange = math.ceil(60 / (1 + 10 ^ ((matchScore - myScore) / 400))) 78 local scoreChange = math.ceil(60 / (1 + 10 ^ ((matchScore - myScore) / 400)))
74 myScore = myScore - scoreChange 79 myScore = myScore - scoreChange
@@ -78,7 +83,7 @@ function Role:changePvpScoreCommon(matchId, isWin) @@ -78,7 +83,7 @@ function Role:changePvpScoreCommon(matchId, isWin)
78 end 83 end
79 84
80 local result = self:changePvpScore(RANK_PVP_COMMON, changeScoreCallback, matchId) 85 local result = self:changePvpScore(RANK_PVP_COMMON, changeScoreCallback, matchId)
81 - self:refreshPvpMatchC(result[1]) 86 + self:refreshPvpMatchC(result[1], result[5])
82 return table.unpack(result) 87 return table.unpack(result)
83 end 88 end
84 89
@@ -134,7 +139,7 @@ function Role:changePvpScoreHigh(matchId, isWin) @@ -134,7 +139,7 @@ function Role:changePvpScoreHigh(matchId, isWin)
134 if isWin then 139 if isWin then
135 local scoreChange = math.ceil(50 / (1 + 10 ^ ((myScore - matchScore) / 1000))) 140 local scoreChange = math.ceil(50 / (1 + 10 ^ ((myScore - matchScore) / 1000)))
136 myScore = myScore + scoreChange 141 myScore = myScore + scoreChange
137 - matchScore = matchScore - scoreChange 142 + matchScore = matchScore - math.ceil(scoreChange / 3) -- 防守方失败时,扣分减为原来的1/3
138 else 143 else
139 local scoreChange = math.ceil(50 / (1 + 10 ^ ((matchScore - myScore) / 1000))) 144 local scoreChange = math.ceil(50 / (1 + 10 ^ ((matchScore - myScore) / 1000)))
140 myScore = myScore - scoreChange 145 myScore = myScore - scoreChange
@@ -162,85 +167,50 @@ function Role:changePvpScoreHigh(matchId, isWin) @@ -162,85 +167,50 @@ function Role:changePvpScoreHigh(matchId, isWin)
162 }) 167 })
163 end 168 end
164 169
165 - self:refreshPvpMatchH(result[1]) 170 + self:refreshPvpMatchH(result[1], result[5])
166 return table.unpack(result) 171 return table.unpack(result)
167 end 172 end
168 173
169 -function Role:refreshPvpMatch(score, rankKey) 174 +function Role:isInPvpRank(rankKey)
  175 + local Fields = {
  176 + [RANK_PVP_COMMON] = "pvpMC",
  177 + [RANK_PVP_HIGHT] = "pvpMH",
  178 + }
  179 + local dbKey = self:getPvpDBKey(rankKey)
  180 + local roleId = self:getProperty("id")
  181 + if redisproxy:zscore(dbKey, roleId) then
  182 + return true
  183 + end
  184 + return false
  185 +end
170 186
  187 +-- 新的匹配规则
  188 +function Role:refreshPvpMatch(score, rank, rankKey)
171 local Fields = { 189 local Fields = {
172 [RANK_PVP_COMMON] = "pvpMC", 190 [RANK_PVP_COMMON] = "pvpMC",
173 [RANK_PVP_HIGHT] = "pvpMH", 191 [RANK_PVP_HIGHT] = "pvpMH",
174 } 192 }
175 local RobotCsvs = { 193 local RobotCsvs = {
176 [RANK_PVP_COMMON] = "pvp_robotCsv", 194 [RANK_PVP_COMMON] = "pvp_robotCsv",
177 - [RANK_PVP_HIGHT] = "pvp_robotCsv", 195 + [RANK_PVP_HIGHT] = "pvp_robot_groupCsv",
178 } 196 }
  197 +
179 local mField = Fields[rankKey] 198 local mField = Fields[rankKey]
180 local robotCsv = RobotCsvs[rankKey] 199 local robotCsv = RobotCsvs[rankKey]
181 - local dbKey = self:getPvpDBKey(rankKey)  
182 200
  201 + local dbKey = self:getPvpDBKey(rankKey)
183 local roleId = self:getProperty("id") 202 local roleId = self:getProperty("id")
184 - score = score or self:unpackPvpScore(redisproxy:zscore(dbKey, roleId))  
185 -  
186 - local function getPlayers(levels) 203 + if not score and not rank then
187 local redret = redisproxy:pipelining(function(red) 204 local redret = redisproxy:pipelining(function(red)
188 - for _, level in ipairs(levels) do  
189 - local low, high = table.unpack(level)  
190 - red:zadd(dbKey, low * PVP_RANK_TIME_SORT_PLACE, "std_temp1")  
191 - red:zadd(dbKey, high * PVP_RANK_TIME_SORT_PLACE + PVP_RANK_TIME_SORT_PLACE - 1, "std_temp2")  
192 - red:ZREVRANK(dbKey, "std_temp1")  
193 - red:ZREVRANK(dbKey, "std_temp2")  
194 - end  
195 - red:zrem(dbKey, "std_temp1", "std_temp2") 205 + red:zscore(dbKey, roleId)
  206 + red:zrevrank(dbKey, roleId)
196 end) 207 end)
197 -  
198 - local PreGetCount = 7  
199 - local redret = redisproxy:pipelining(function(red)  
200 - for idx, level in ipairs(levels) do  
201 - local rank1 = tonumber(redret[(idx - 1) * 4 + 3])  
202 - local rank2 = tonumber(redret[(idx - 1) * 4 + 4])  
203 - if rank1 - rank2 > PreGetCount then  
204 - rank2 = math.randomInt(rank2, rank1 - PreGetCount + 1)  
205 - rank1 = rank2 + PreGetCount - 1  
206 - end  
207 - red:ZREVRANGE(dbKey, rank2, rank1)  
208 - end  
209 - end)  
210 - return redret  
211 - end  
212 -  
213 - local findIdx = #globalCsv.pvp_division  
214 - for idx, limit in ipairs(globalCsv.pvp_division) do  
215 - if score < limit then  
216 - findIdx = idx - 1  
217 - break  
218 - end 208 + score = self:unpackPvpScore(redret[1])
  209 + rank = tonumber(redret[2] or -2) + 1
219 end 210 end
220 - local levels = {  
221 - {}, {}, {}  
222 - }  
223 - if globalCsv.pvp_division[findIdx + 1] then  
224 - levels[1] = {globalCsv.pvp_division[findIdx + 1], (globalCsv.pvp_division[findIdx + 2] or 100000000) - 1}  
225 - end  
226 - levels[2] = {globalCsv.pvp_division[findIdx], (globalCsv.pvp_division[findIdx + 1] or 100000000) - 1}  
227 - if globalCsv.pvp_division[findIdx - 1] then  
228 - levels[3] = {globalCsv.pvp_division[findIdx - 1], globalCsv.pvp_division[findIdx] - 1}  
229 - end  
230 - local redirect = {}  
231 - for i = #levels , 1, -1 do  
232 - if not next(levels[i]) then  
233 - table.remove(levels, i)  
234 - redirect[i] = -1  
235 - for _, v in pairs(redirect) do  
236 - redirect[_] = v - 1  
237 - end  
238 - else  
239 - redirect[i] = i  
240 - end  
241 - end  
242 -  
243 - local result = getPlayers(levels) 211 + score = score or self:unpackPvpScore(redisproxy:zscore(dbKey, roleId))
  212 + rank = rank or tonumber(redisproxy:zrevrank(dbKey, roleId) or -2) + 1
  213 +
244 local match = self:getProperty(mField) 214 local match = self:getProperty(mField)
245 local hadPlayer = {[roleId] = 1} 215 local hadPlayer = {[roleId] = 1}
246 local hadRobot = {} 216 local hadRobot = {}
@@ -252,97 +222,261 @@ function Role:refreshPvpMatch(score, rankKey) @@ -252,97 +222,261 @@ function Role:refreshPvpMatch(score, rankKey)
252 end 222 end
253 end 223 end
254 224
255 - for _, temp in pairs(result) do  
256 - for i = #temp, 1, -1 do  
257 - local id = tonumber(temp[i])  
258 - if hadPlayer[id] then  
259 - table.remove(temp, i)  
260 - else  
261 - temp[i] = id  
262 - hadPlayer[id] = 1  
263 - end 225 + local tempMatch = {}
  226 + local needRobot = 0
  227 + -- -1 没有上榜
  228 + if rank == -1 then
  229 + needRobot = NEED_MATCH
  230 + else
  231 + local need = PRE_RANGE_COUNT * NEED_MATCH
  232 + local low, heigh = math.floor(rank - need / 2 - 1), math.floor(rank + need / 2 - 1)
  233 + if low < 0 then
  234 + low = 0
264 end 235 end
265 - end  
266 - -- 增加第几个  
267 - local function getPlayer(idx)  
268 - for i = idx, 3 do  
269 - if redirect[i] ~= -1 then  
270 - local curR = result[redirect[i]] or {}  
271 - if next(curR) then  
272 - local curIdx = math.randomInt(1, #curR)  
273 - local objId = curR[curIdx]  
274 - table.remove(curR, curIdx)  
275 - return objId  
276 - end 236 + print(low, heigh)
  237 + local rangeIds = redisproxy:ZREVRANGE(dbKey, low, heigh)
  238 + local lastRangeIds = {}
  239 + for idx, one in ipairs(rangeIds) do
  240 + local cid = tonumber(one)
  241 + if not hadPlayer[cid] then
  242 + lastRangeIds[#lastRangeIds + 1] = cid
277 end 243 end
278 end 244 end
279 - end  
280 -  
281 - local tempMatch = {}  
282 - local curCount = 0  
283 - for i = 1, 3 do  
284 - local objId = getPlayer(i)  
285 - if objId then  
286 - tempMatch[i] = {t = 1, id = objId}  
287 - curCount = curCount + 1 245 + if score < PVP_GET_ROBOT_SCORE then
  246 + needRobot = 1
288 end 247 end
289 - end  
290 -  
291 - -- 正常的玩家不够了 低一档继续  
292 - if curCount < 3 then  
293 - local level = nil  
294 - if globalCsv.pvp_division[findIdx - 2] then  
295 - level = {globalCsv.pvp_division[findIdx - 2], globalCsv.pvp_division[findIdx - 1] - 1} 248 + local len = #lastRangeIds
  249 + if len < NEED_MATCH then
  250 + needRobot = NEED_MATCH - len
296 end 251 end
297 - if level then  
298 - local result = getPlayers({level})[1] or {}  
299 - for i = #result, 1, -1 do  
300 - local id = tonumber(result[i])  
301 - if hadPlayer[id] then  
302 - table.remove(result, i)  
303 - else  
304 - result[i] = id  
305 - hadPlayer[id] = 1  
306 - end 252 + local needPlayer = NEED_MATCH - needRobot
  253 + if needPlayer > 0 then
  254 + local pre = math.floor(len / needPlayer)
  255 + for i = 1, needPlayer do
  256 + local idx = math.randomInt((i - 1) * pre + 1, i * pre)
  257 + tempMatch[#tempMatch + 1] = {t = 1, id = lastRangeIds[idx]}
307 end 258 end
  259 + end
308 260
309 - if next(result) then  
310 - for i = curCount + 1, 3 do  
311 - local curIdx = math.randomInt(1, #result)  
312 - local objId = result[curIdx]  
313 - table.remove(result, curIdx)  
314 - tempMatch[i] = {t = 1, id = objId}  
315 - curCount = curCount + 1  
316 - if not next(result) then  
317 - break  
318 - end  
319 - end 261 + end
  262 + if needRobot > 0 then
  263 + local RobotPoolCount = 20
  264 + local max = #csvdb[robotCsv]
  265 + local min = 1
  266 + local mid
  267 + while min <= max do
  268 + mid = math.floor((min + max) / 2)
  269 + local tempPt = csvdb[robotCsv][mid].pt
  270 + if score == tempPt then
  271 + break
  272 + elseif score > tempPt then
  273 + min = mid + 1
  274 + elseif score < tempPt then
  275 + max = mid - 1
320 end 276 end
321 end 277 end
322 - end  
323 -  
324 - -- 增加机器人  
325 - if curCount < 3 then  
326 - for i = curCount + 1, 3 do  
327 - while true do  
328 - local id = math.randomInt(1, #csvdb[robotCsv])  
329 - if not hadRobot[id] then  
330 - hadRobot[id] = 1  
331 - tempMatch[i] = {t = 2, id = id}  
332 - break  
333 - end 278 + assert(mid, "pvp no robot " .. robotCsv)
  279 + local low = mid - RobotPoolCount / 2
  280 + local heigh = mid + RobotPoolCount / 2
  281 + if low < 1 then
  282 + heigh = heigh + (1 - low)
  283 + low = 1
  284 + end
  285 + if heigh > #csvdb[robotCsv] then
  286 + heigh = #csvdb[robotCsv]
  287 + end
  288 + local pools = {}
  289 + for i = low, heigh do
  290 + if not hadRobot[i] then
  291 + pools[#pools + 1] = i
334 end 292 end
335 end 293 end
  294 + local pre = math.floor(#pools / needRobot)
  295 + for i = 1, needRobot do
  296 + local idx = math.randomInt((i - 1) * pre + 1, i * pre)
  297 + tempMatch[#tempMatch + 1] = {t = 2, id = pools[idx]}
  298 + end
336 end 299 end
337 self:setProperty(mField, tempMatch) 300 self:setProperty(mField, tempMatch)
338 end 301 end
339 302
340 -function Role:refreshPvpMatchC(score)  
341 - self:refreshPvpMatch(score, RANK_PVP_COMMON) 303 +-- function Role:refreshPvpMatch(score, rank, rankKey)
  304 +
  305 +-- local Fields = {
  306 +-- [RANK_PVP_COMMON] = "pvpMC",
  307 +-- [RANK_PVP_HIGHT] = "pvpMH",
  308 +-- }
  309 +-- local RobotCsvs = {
  310 +-- [RANK_PVP_COMMON] = "pvp_robotCsv",
  311 +-- [RANK_PVP_HIGHT] = "pvp_robotCsv",
  312 +-- }
  313 +-- local mField = Fields[rankKey]
  314 +-- local robotCsv = RobotCsvs[rankKey]
  315 +-- local dbKey = self:getPvpDBKey(rankKey)
  316 +
  317 +-- local roleId = self:getProperty("id")
  318 +-- score = score or self:unpackPvpScore(redisproxy:zscore(dbKey, roleId))
  319 +
  320 +-- local function getPlayers(levels)
  321 +-- local redret = redisproxy:pipelining(function(red)
  322 +-- for _, level in ipairs(levels) do
  323 +-- local low, high = table.unpack(level)
  324 +-- red:zadd(dbKey, low * PVP_RANK_TIME_SORT_PLACE, "std_temp1")
  325 +-- red:zadd(dbKey, high * PVP_RANK_TIME_SORT_PLACE + PVP_RANK_TIME_SORT_PLACE - 1, "std_temp2")
  326 +-- red:ZREVRANK(dbKey, "std_temp1")
  327 +-- red:ZREVRANK(dbKey, "std_temp2")
  328 +-- end
  329 +-- red:zrem(dbKey, "std_temp1", "std_temp2")
  330 +-- end)
  331 +
  332 +-- local PreGetCount = 7
  333 +-- local redret = redisproxy:pipelining(function(red)
  334 +-- for idx, level in ipairs(levels) do
  335 +-- local rank1 = tonumber(redret[(idx - 1) * 4 + 3])
  336 +-- local rank2 = tonumber(redret[(idx - 1) * 4 + 4])
  337 +-- if rank1 - rank2 > PreGetCount then
  338 +-- rank2 = math.randomInt(rank2, rank1 - PreGetCount + 1)
  339 +-- rank1 = rank2 + PreGetCount - 1
  340 +-- end
  341 +-- red:ZREVRANGE(dbKey, rank2, rank1)
  342 +-- end
  343 +-- end)
  344 +-- return redret
  345 +-- end
  346 +
  347 +-- local findIdx = #globalCsv.pvp_division
  348 +-- for idx, limit in ipairs(globalCsv.pvp_division) do
  349 +-- if score < limit then
  350 +-- findIdx = idx - 1
  351 +-- break
  352 +-- end
  353 +-- end
  354 +-- local levels = {
  355 +-- {}, {}, {}
  356 +-- }
  357 +-- if globalCsv.pvp_division[findIdx + 1] then
  358 +-- levels[1] = {globalCsv.pvp_division[findIdx + 1], (globalCsv.pvp_division[findIdx + 2] or 100000000) - 1}
  359 +-- end
  360 +-- levels[2] = {globalCsv.pvp_division[findIdx], (globalCsv.pvp_division[findIdx + 1] or 100000000) - 1}
  361 +-- if globalCsv.pvp_division[findIdx - 1] then
  362 +-- levels[3] = {globalCsv.pvp_division[findIdx - 1], globalCsv.pvp_division[findIdx] - 1}
  363 +-- end
  364 +-- local redirect = {}
  365 +-- for i = #levels , 1, -1 do
  366 +-- if not next(levels[i]) then
  367 +-- table.remove(levels, i)
  368 +-- redirect[i] = -1
  369 +-- for _, v in pairs(redirect) do
  370 +-- redirect[_] = v - 1
  371 +-- end
  372 +-- else
  373 +-- redirect[i] = i
  374 +-- end
  375 +-- end
  376 +
  377 +-- local result = getPlayers(levels)
  378 +-- local match = self:getProperty(mField)
  379 +-- local hadPlayer = {[roleId] = 1}
  380 +-- local hadRobot = {}
  381 +-- for _, one in pairs(match) do
  382 +-- if one.t == 1 then
  383 +-- hadPlayer[one.id] = 1
  384 +-- elseif one.t == 2 then
  385 +-- hadRobot[one.id] = 1
  386 +-- end
  387 +-- end
  388 +
  389 +-- for _, temp in pairs(result) do
  390 +-- for i = #temp, 1, -1 do
  391 +-- local id = tonumber(temp[i])
  392 +-- if hadPlayer[id] then
  393 +-- table.remove(temp, i)
  394 +-- else
  395 +-- temp[i] = id
  396 +-- hadPlayer[id] = 1
  397 +-- end
  398 +-- end
  399 +-- end
  400 +-- -- 增加第几个
  401 +-- local function getPlayer(idx)
  402 +-- for i = idx, 3 do
  403 +-- if redirect[i] ~= -1 then
  404 +-- local curR = result[redirect[i]] or {}
  405 +-- if next(curR) then
  406 +-- local curIdx = math.randomInt(1, #curR)
  407 +-- local objId = curR[curIdx]
  408 +-- table.remove(curR, curIdx)
  409 +-- return objId
  410 +-- end
  411 +-- end
  412 +-- end
  413 +-- end
  414 +
  415 +-- local tempMatch = {}
  416 +-- local curCount = 0
  417 +-- for i = 1, 3 do
  418 +-- local objId = getPlayer(i)
  419 +-- if objId then
  420 +-- tempMatch[i] = {t = 1, id = objId}
  421 +-- curCount = curCount + 1
  422 +-- end
  423 +-- end
  424 +
  425 +-- -- 正常的玩家不够了 低一档继续
  426 +-- if curCount < 3 then
  427 +-- local level = nil
  428 +-- if globalCsv.pvp_division[findIdx - 2] then
  429 +-- level = {globalCsv.pvp_division[findIdx - 2], globalCsv.pvp_division[findIdx - 1] - 1}
  430 +-- end
  431 +-- if level then
  432 +-- local result = getPlayers({level})[1] or {}
  433 +-- for i = #result, 1, -1 do
  434 +-- local id = tonumber(result[i])
  435 +-- if hadPlayer[id] then
  436 +-- table.remove(result, i)
  437 +-- else
  438 +-- result[i] = id
  439 +-- hadPlayer[id] = 1
  440 +-- end
  441 +-- end
  442 +
  443 +-- if next(result) then
  444 +-- for i = curCount + 1, 3 do
  445 +-- local curIdx = math.randomInt(1, #result)
  446 +-- local objId = result[curIdx]
  447 +-- table.remove(result, curIdx)
  448 +-- tempMatch[i] = {t = 1, id = objId}
  449 +-- curCount = curCount + 1
  450 +-- if not next(result) then
  451 +-- break
  452 +-- end
  453 +-- end
  454 +-- end
  455 +-- end
  456 +-- end
  457 +
  458 +-- -- 增加机器人
  459 +-- if curCount < 3 then
  460 +-- for i = curCount + 1, 3 do
  461 +-- while true do
  462 +-- local id = math.randomInt(1, #csvdb[robotCsv])
  463 +-- if not hadRobot[id] then
  464 +-- hadRobot[id] = 1
  465 +-- tempMatch[i] = {t = 2, id = id}
  466 +-- break
  467 +-- end
  468 +-- end
  469 +-- end
  470 +-- end
  471 +-- self:setProperty(mField, tempMatch)
  472 +-- end
  473 +
  474 +function Role:refreshPvpMatchC(score, rank)
  475 + self:refreshPvpMatch(score, rank, RANK_PVP_COMMON)
342 end 476 end
343 477
344 -function Role:refreshPvpMatchH(score)  
345 - self:refreshPvpMatch(score, RANK_PVP_HIGHT) 478 +function Role:refreshPvpMatchH(score, rank)
  479 + self:refreshPvpMatch(score, rank, RANK_PVP_HIGHT)
346 end 480 end
347 481
348 function Role:getPvpDBKey(ptype) 482 function Role:getPvpDBKey(ptype)
src/models/RoleTask.lua
@@ -33,7 +33,7 @@ local TaskType = { @@ -33,7 +33,7 @@ local TaskType = {
33 HangQuick = 303, -- 快速挂机 33 HangQuick = 303, -- 快速挂机
34 HangBattle = 304, -- 挂机战斗 - id 34 HangBattle = 304, -- 挂机战斗 - id
35 HangGetGold = 305, -- 挂机获得齿轮 - count 35 HangGetGold = 305, -- 挂机获得齿轮 - count
36 - BonusPass = 306, -- 奖励副本通关 - id 36 + BonusPass = 306, -- 奖励副本通关 - id count
37 37
38 -- 冒险相关 38 -- 冒险相关
39 AdvPass = 401, -- 冒险通过关 - id level score 39 AdvPass = 401, -- 冒险通过关 - id level score
@@ -142,7 +142,7 @@ local CommonListener = { @@ -142,7 +142,7 @@ local CommonListener = {
142 [TaskType.GiveFriendP] = {{20, f("count")}}, 142 [TaskType.GiveFriendP] = {{20, f("count")}},
143 [TaskType.UnionBoss] = {{21}}, 143 [TaskType.UnionBoss] = {{21}},
144 [TaskType.GetFriendP] = {{22, f("count")}}, 144 [TaskType.GetFriendP] = {{22, f("count")}},
145 - [TaskType.BonusPass] = {{23}}, 145 + [TaskType.BonusPass] = {{23, f("count")}},
146 [TaskType.AdvStartSelf] = {{24}}, 146 [TaskType.AdvStartSelf] = {{24}},
147 [TaskType.ShopAll] = {{25, f("count")}}, 147 [TaskType.ShopAll] = {{25, f("count")}},
148 [TaskType.RuneUp] = {{26}}, 148 [TaskType.RuneUp] = {{26}},
@@ -235,6 +235,8 @@ local StoreListener = { @@ -235,6 +235,8 @@ local StoreListener = {
235 [TaskType.HangPass] = {{TriggerEventType.HangPass, f("id")}}, 235 [TaskType.HangPass] = {{TriggerEventType.HangPass, f("id")}},
236 [TaskType.RoleLevelUp] = {{TriggerEventType.LevelUp, f("level")}}, 236 [TaskType.RoleLevelUp] = {{TriggerEventType.LevelUp, f("level")}},
237 [TaskType.TowerPass] = {{TriggerEventType.TowerPass, f("level")}}, 237 [TaskType.TowerPass] = {{TriggerEventType.TowerPass, f("level")}},
  238 + [TaskType.AdvPass] = {{TriggerEventType.AdvPass, f("id")}},
  239 + [TaskType.AddHero] = {{TriggerEventType.AddNewHero, f("heroType")}, {TriggerEventType.SSRCount, f("ssrCount")}},
238 } 240 }
239 } 241 }
240 242
@@ -242,8 +244,8 @@ local CalendaTaskListener = { @@ -242,8 +244,8 @@ local CalendaTaskListener = {
242 func = "checkCalendaTask", 244 func = "checkCalendaTask",
243 listen = { 245 listen = {
244 [TaskType.DrawHero] = {{1, 1, f("count")}}, 246 [TaskType.DrawHero] = {{1, 1, f("count")}},
245 - [TaskType.BonusPass]= {{2, 1}},  
246 - [TaskType.AdvPass]= {{3, 1}}, 247 + [TaskType.BonusPass]= {{2, 1, f("count")}},
  248 + [TaskType.AdvStart]= {{3, 1}},
247 [TaskType.DinerLevelUp]= {{4, 2, f("level")}}, 249 [TaskType.DinerLevelUp]= {{4, 2, f("level")}},
248 [TaskType.HeroLvlCollect]= {{5, 3}}, -- x名y级英雄 250 [TaskType.HeroLvlCollect]= {{5, 3}}, -- x名y级英雄
249 [TaskType.AdvHang]= {{6, 1}}, ---- 251 [TaskType.AdvHang]= {{6, 1}}, ----
@@ -255,11 +257,11 @@ local CalendaTaskListener = { @@ -255,11 +257,11 @@ local CalendaTaskListener = {
255 [TaskType.RoleLevelUp]= {{12, 2, f("level")}}, 257 [TaskType.RoleLevelUp]= {{12, 2, f("level")}},
256 [TaskType.TowerPass]= {{13, 2, f("level")}}, 258 [TaskType.TowerPass]= {{13, 2, f("level")}},
257 [TaskType.HeroTalent]= {{14, 1}}, 259 [TaskType.HeroTalent]= {{14, 1}},
258 - [TaskType.HangPass]= {{15, 2, f("id")}}, 260 + [TaskType.HangPass]= {{15, 3}},
259 [TaskType.HeroStarCollect]= {{16, 3}}, 261 [TaskType.HeroStarCollect]= {{16, 3}},
260 [TaskType.FoodSell]= {{17, 1, f("count")}}, 262 [TaskType.FoodSell]= {{17, 1, f("count")}},
261 [TaskType.HangGet]= {{18, 3, f("reward")}}, 263 [TaskType.HangGet]= {{18, 3, f("reward")}},
262 - [TaskType.RuneQualityCollect]= {{19, 3, f("id")}}, 264 + [TaskType.RuneQualityCollect]= {{19, 3}},
263 [TaskType.OpenBox]= {{20, 3, f("count"), f("quality")}}, 265 [TaskType.OpenBox]= {{20, 3, f("count"), f("quality")}},
264 } 266 }
265 } 267 }
@@ -272,6 +274,7 @@ local TaskListeners = { @@ -272,6 +274,7 @@ local TaskListeners = {
272 SudokuListener, 274 SudokuListener,
273 ActivityListener, 275 ActivityListener,
274 StoreListener, 276 StoreListener,
  277 + CalendaTaskListener,
275 } 278 }
276 279
277 local RoleTask = {} 280 local RoleTask = {}
@@ -579,14 +582,18 @@ function RoleTask.bind(Role) @@ -579,14 +582,18 @@ function RoleTask.bind(Role)
579 end 582 end
580 583
581 function Role:checkActivityTask(notNotify, activityType, ...) 584 function Role:checkActivityTask(notNotify, activityType, ...)
  585 + if not self.activity then return end
582 self.activity:checkActivity(notNotify, activityType, ...) 586 self.activity:checkActivity(notNotify, activityType, ...)
583 end 587 end
584 588
585 function Role:checkStoreTask(notNotify, triggerType, param) 589 function Role:checkStoreTask(notNotify, triggerType, param)
  590 + if not self.storeData then return end
586 self.storeData:OnTriggerLimitTimePack(triggerType, param) 591 self.storeData:OnTriggerLimitTimePack(triggerType, param)
587 end 592 end
588 593
589 function Role:checkCalendaTask(notNotify, mainType, subType, param1, param2) 594 function Role:checkCalendaTask(notNotify, mainType, subType, param1, param2)
  595 + --print("check calenda taskl", mainType, subType, param1, param2)
  596 + if not self.activity then return end
590 local open, actId = self.activity:isOpen("CalendaTask") 597 local open, actId = self.activity:isOpen("CalendaTask")
591 local actData = csvdb["activity_ctrlCsv"][actId] 598 local actData = csvdb["activity_ctrlCsv"][actId]
592 if not actData then return end 599 if not actData then return end
@@ -606,11 +613,86 @@ function RoleTask.bind(Role) @@ -606,11 +613,86 @@ function RoleTask.bind(Role)
606 elseif subType == 2 then -- 直接赋值 613 elseif subType == 2 then -- 直接赋值
607 calTask[id] = param1 614 calTask[id] = param1
608 elseif subType == 3 then -- 自定义类型 615 elseif subType == 3 then -- 自定义类型
  616 + if cfg.type == 7 then -- 英雄品质收集进度
  617 + local count = 0
  618 + for _, hero in pairs(self.heros) do
  619 + local unitData = csvdb["unitCsv"][hero:getProperty("type")]
  620 + if unitData then
  621 + if cfg.condition2 <= unitData.rare then
  622 + count = count + 1
  623 + end
  624 + end
  625 + end
  626 + if (calTask[id] or 0) < count then
  627 + calTask[id] = count
  628 + end
  629 + elseif cfg.type == 5 then -- 英雄等级收集进度
  630 + local count = 0
  631 + for _, hero in pairs(self.heros) do
  632 + if cfg.condition2 <= hero:getProperty("level") then
  633 + count = count + 1
  634 + end
  635 + end
  636 + if (calTask[id] or 0) < count then
  637 + calTask[id] = count
  638 + end
  639 + elseif cfg.type == 16 then -- 英雄星级收集进度
  640 + local count = 0
  641 + for _, hero in pairs(self.heros) do
  642 + if cfg.condition2 <= hero:getProperty("wakeL") then
  643 + count = count + 1
  644 + end
  645 + end
  646 + if (calTask[id] or 0) < count then
  647 + calTask[id] = count
  648 + end
  649 + elseif cfg.type == 18 then -- 挂机累计收获id,y个
  650 + for rid, v in pairs(param1) do
  651 + if cfg.condition2 == rid then
  652 + calTask[id] = (calTask[id] or 0) + v
  653 + end
  654 + end
  655 + elseif cfg.type == 19 then -- x名英雄装备y品质以上符文套装
  656 + local count = 0
  657 + for _, hero in pairs(self.heros) do
  658 + local rcount = 0
  659 + for _,uid in pairs(hero:getRunes()) do
  660 + if uid > 0 then
  661 + local runeData = self.runeBag[uid]
  662 + if runeData then
  663 + local csvData = csvdb["runeCsv"][runeData:getProperty("type")][runeData:getProperty("id")]
  664 +
  665 + if csvData and cfg.condition2 <= csvData.rarity then
  666 + rcount = rcount + 1
  667 + end
  668 + end
  669 + end
  670 + end
  671 + if rcount == 6 then
  672 + count = count + 1
  673 + end
  674 + end
  675 + calTask[id] = count
  676 + elseif cfg.type == 20 then -- 开启x品质时钟箱子
  677 + if cfg.condition2 <= (param2 or 0) then
  678 + calTask[id] = (calTask[id] or 0) + param2
  679 + end
  680 + elseif cfg.type == 15 then -- 通关关卡
  681 + if (calTask[id] or 0) == 0 then
  682 + local hangPass = self:getProperty("hangPass")
  683 + local diff = math.floor(cfg.condition2 / 10000)
  684 + if (hangPass[diff] or 0) >= cfg.condition1 then
  685 + calTask[id] = 1
  686 + end
  687 + end
  688 + end
609 end 689 end
610 end 690 end
611 end 691 end
612 end 692 end
613 end 693 end
  694 + self:updateProperty({field = "calTask", value = calTask, notNotify = notNotify})
  695 + --dump(calTask)
614 end 696 end
615 697
616 end 698 end
src/models/RoleTimeReset.lua
@@ -17,6 +17,11 @@ ResetFunc[&quot;CrossDay&quot;] = function(self, notify, response, now) @@ -17,6 +17,11 @@ ResetFunc[&quot;CrossDay&quot;] = function(self, notify, response, now)
17 self:advRandomSupportEffect(not notify) 17 self:advRandomSupportEffect(not notify)
18 18
19 self:checkExpireItem(not notify) 19 self:checkExpireItem(not notify)
  20 + local advMine = self:getProperty("advMine")
  21 + if advMine[1] then
  22 + advMine[1].co = nil
  23 + end
  24 + self:setProperty("advMine", advMine)
20 25
21 response.dTask = {} 26 response.dTask = {}
22 response.advSup = self:getProperty("advSup") 27 response.advSup = self:getProperty("advSup")
@@ -24,10 +29,16 @@ ResetFunc[&quot;CrossDay&quot;] = function(self, notify, response, now) @@ -24,10 +29,16 @@ ResetFunc[&quot;CrossDay&quot;] = function(self, notify, response, now)
24 end 29 end
25 30
26 ResetFunc["CrossWeek"] = function(self, notify, response) 31 ResetFunc["CrossWeek"] = function(self, notify, response)
  32 + local advMine = self:getProperty("advMine")
  33 + if advMine[2] then
  34 + advMine[2].co = nil
  35 + end
27 self:setProperties({ 36 self:setProperties({
28 wTask = {}, 37 wTask = {},
29 dinerS = {}, 38 dinerS = {},
  39 + advMine = advMine,
30 }) 40 })
  41 +
31 response.wTask = {} 42 response.wTask = {}
32 response.dinerS = {} 43 response.dinerS = {}
33 end 44 end
@@ -90,7 +101,7 @@ function Role:updateTimeReset(now, notify) @@ -90,7 +101,7 @@ function Role:updateTimeReset(now, notify)
90 self:setProperties({timeReset = timeReset, ltime = now}) 101 self:setProperties({timeReset = timeReset, ltime = now})
91 102
92 response.timeReset = timeReset 103 response.timeReset = timeReset
93 - response.ltime = ltime 104 + response.ltime = now
94 105
95 if notify then 106 if notify then
96 self:notifyUpdateProperties(response) 107 self:notifyUpdateProperties(response)
src/models/Store.lua
@@ -23,16 +23,18 @@ Store.schema = { @@ -23,16 +23,18 @@ Store.schema = {
23 battleFR = {"string", ""}, -- 免费赛季卡领取记录 23 battleFR = {"string", ""}, -- 免费赛季卡领取记录
24 battleLR = {"string", ""}, -- 付费赛季卡领取记录 24 battleLR = {"string", ""}, -- 付费赛季卡领取记录
25 25
26 - limitTPack = {"table", {}}, -- 限时礼包 {id=expire_ts} 26 + limitTPack = {"table", {}}, -- 限时礼包 {id={expire_ts, trigger_type}}
27 privCardEx = {"number", 0}, -- 特权卡过期时间戳 27 privCardEx = {"number", 0}, -- 特权卡过期时间戳
28 getMailT1 = {"number",0}, -- 上次发送月卡福利邮件的时间 28 getMailT1 = {"number",0}, -- 上次发送月卡福利邮件的时间
29 getMailT2 = {"number",0}, -- 上次发送超级月卡福利邮件的时间 29 getMailT2 = {"number",0}, -- 上次发送超级月卡福利邮件的时间
30 - packTrigger = {"table", {}}, -- 礼包触发记录 {关卡难度1={id, 通关关卡数,升级数,爬塔层数}, ...} 30 + --packTrigger = {"table", {}}, -- 礼包触发记录 {关卡难度1={id, 通关关卡数,升级数,爬塔层数}, ...}
31 31
32 -- 活动商品购买记录 32 -- 活动商品购买记录
33 actGoodsFlag = {"table", {}}, -- ActGoodsType 1购买,0未购买 33 actGoodsFlag = {"table", {}}, -- ActGoodsType 1购买,0未购买
34 34
35 bpInfo = {"table", {}}, -- battle pass 探索指令 1={flag=0 为1表示买了,br=""付费领取记录, fr=""免费领取记录},2,3,4 35 bpInfo = {"table", {}}, -- battle pass 探索指令 1={flag=0 为1表示买了,br=""付费领取记录, fr=""免费领取记录},2,3,4
  36 +
  37 + totalRR = {"string", ""}, -- 累计充值奖励领取记录
36 } 38 }
37 39
38 function Store:updateProperty(params) 40 function Store:updateProperty(params)
@@ -57,7 +59,7 @@ end @@ -57,7 +59,7 @@ end
57 function Store:onCrossDay() 59 function Store:onCrossDay()
58 self:sendMonthCardEmail() 60 self:sendMonthCardEmail()
59 self:deleteExpireLimitGoods() 61 self:deleteExpireLimitGoods()
60 - self:checkPaySignReward() 62 + --self:checkPaySignReward()
61 end 63 end
62 64
63 -- 删除过期商品 65 -- 删除过期商品
@@ -65,10 +67,11 @@ function Store:deleteExpireLimitGoods() @@ -65,10 +67,11 @@ function Store:deleteExpireLimitGoods()
65 local timeNow = skynet.timex() 67 local timeNow = skynet.timex()
66 local limitGoodsList = self:getProperty("limitTPack") 68 local limitGoodsList = self:getProperty("limitTPack")
67 for k, v in pairs(limitGoodsList) do 69 for k, v in pairs(limitGoodsList) do
68 - if timeNow > v then 70 + if timeNow > v[1] then
69 limitGoodsList[k] = nil 71 limitGoodsList[k] = nil
70 end 72 end
71 end 73 end
  74 + self:updateProperty({field = "limitTPack", value = limitGoodsList, notNotify = true})
72 end 75 end
73 76
74 -- 发送月卡邮件 77 -- 发送月卡邮件
@@ -162,6 +165,26 @@ function Store:getGearExchangeCoef() @@ -162,6 +165,26 @@ function Store:getGearExchangeCoef()
162 return 1 + coef 165 return 1 + coef
163 end 166 end
164 167
  168 +-- 奖励关卡 特权卡额外数量
  169 +function Store:getBonusExtraFightCount()
  170 + if self:isPrivCardExpire() then
  171 + return 0
  172 + end
  173 +
  174 + local cnt = globalCsv.bonus_extra_fight_count or 1
  175 + return cnt
  176 +end
  177 +
  178 +-- 挂机道具掉落系数 特权卡挂机掉落系数
  179 +function Store:getHangDropCoef()
  180 + if self:isPrivCardExpire() then
  181 + return 1, 1
  182 + end
  183 +
  184 + return (1 + globalCsv.hang_drop_exp_coef) or 1, (1 + globalCsv.hang_drop_item_coef) or 1
  185 +end
  186 +
  187 +
165 -- 购买通行证 188 -- 购买通行证
166 function Store:onBuyCard(type, duration, id) 189 function Store:onBuyCard(type, duration, id)
167 local timeNow = skynet.timex() 190 local timeNow = skynet.timex()
@@ -203,9 +226,9 @@ end @@ -203,9 +226,9 @@ end
203 226
204 --检测购买是否超过限制数量 227 --检测购买是否超过限制数量
205 function Store:checkRechargeRecord(limit, id) 228 function Store:checkRechargeRecord(limit, id)
206 - local rechargeRecord = self:getProperty("payR") 229 + local rechargeRecord = self:getProperty("payR") or {}
207 if limit ~= 0 and limit <= (rechargeRecord[id] or 0) then 230 if limit ~= 0 and limit <= (rechargeRecord[id] or 0) then
208 - skynet.error(string.format("recharge id:%d count over limit, user id:%d", id, self.owner:getProperty("id"))) 231 + skynet.error(string.format("[recharge] recharge id:%d count over limit, user id:%d", id, self.owner:getProperty("id")))
209 return false 232 return false
210 end 233 end
211 rechargeRecord[id] = (rechargeRecord[id] or 0) + 1 234 rechargeRecord[id] = (rechargeRecord[id] or 0) + 1
@@ -292,96 +315,103 @@ end @@ -292,96 +315,103 @@ end
292 --触发限时礼包 315 --触发限时礼包
293 function Store:OnTriggerLimitTimePack(eventType, param) 316 function Store:OnTriggerLimitTimePack(eventType, param)
294 local limitPack = self:getProperty("limitTPack") 317 local limitPack = self:getProperty("limitTPack")
295 - local payRecord = self:getProperty("payR") 318 + --local payRecord = self:getProperty("payR")
296 local timeNow = skynet.timex() 319 local timeNow = skynet.timex()
297 - local find = false 320 + --local find = false
298 -- 有未过期的限时礼包不再推送 321 -- 有未过期的限时礼包不再推送
299 - for k, v in pairs(limitPack) do  
300 - if v > timeNow and not payRecord[k] then  
301 - find = true  
302 - break  
303 - end  
304 - end  
305 - if find == true then  
306 - return  
307 - end  
308 - limitPack = {}  
309 - local hangPass = self.owner:getProperty("hangPass")  
310 - local triggerRecord = self:getProperty("packTrigger")  
311 - local result = {}  
312 - local maxDiff = 0 322 + --for k, v in pairs(limitPack) do
  323 + -- if v > timeNow and not payRecord[k] then
  324 + -- find = true
  325 + -- break
  326 + -- end
  327 + --end
  328 + --if find == true then
  329 + -- return
  330 + --end
  331 + --local hangPass = self.owner:getProperty("hangPass")
  332 + --local triggerRecord = self:getProperty("packTrigger")
  333 + --local result = {}
  334 + --local maxDiff = 0
313 -- 取满足限时礼包关卡要求的对应数据 335 -- 取满足限时礼包关卡要求的对应数据
314 - for diff, maxCarbonId in pairs(hangPass) do  
315 - for id, cfg in pairs(csvdb["shop_packCsv"]) do  
316 - local range = cfg.showRange:toArray(true, "=")  
317 - local beginRange = range[1] or 0  
318 - local endRange = range[2] or 0  
319 - if maxCarbonId > beginRange and maxCarbonId <= endRange and cfg.type == eventType then  
320 - result[diff] = cfg  
321 - maxDiff = math.max(maxDiff, diff)  
322 - break  
323 - end  
324 - end  
325 - end  
326 - local shopGoodsId = 0  
327 - for diff, cfg in pairs(result) do  
328 - if diff == maxDiff then  
329 - local record = triggerRecord[diff] or {}  
330 - if (record[0] or 0) ~= cfg.id and next(record) then  
331 - record = {}  
332 - end  
333 - record[0] = cfg.id  
334 - record[eventType] = (record[eventType] or 0) + 1  
335 - if record[eventType] > 0 and record[eventType] % 10 == 0 then  
336 - local pool = cfg.packId:toArray(true, "=")  
337 - local idx = math.random(1, #pool)  
338 - shopGoodsId = pool[idx]  
339 - end  
340 - triggerRecord[diff] = record 336 + --for diff, maxCarbonId in pairs(hangPass) do
  337 + -- for id, cfg in pairs(csvdb["shop_packCsv"]) do
  338 + -- local range = cfg.showRange:toArray(true, "=")
  339 + -- local beginRange = range[1] or 0
  340 + -- local endRange = range[2] or 0
  341 + -- if maxCarbonId > beginRange and maxCarbonId <= endRange and cfg.type == eventType then
  342 + -- result[diff] = cfg
  343 + -- maxDiff = math.max(maxDiff, diff)
  344 + -- break
  345 + -- end
  346 + -- end
  347 + --end
  348 + local config = nil
  349 + for id, cfg in pairs(csvdb["shop_packCsv"]) do
  350 + if cfg.type == eventType and cfg.condition == param then
  351 + config = cfg
341 end 352 end
342 end 353 end
343 - if shopGoodsId ~= 0 then  
344 - local rechargeCfg = csvdb["shop_rechargeCsv"][shopGoodsId] 354 + if config ~= nil then
  355 + local rechargeCfg = csvdb["shop_rechargeCsv"][config.packId]
345 if rechargeCfg then 356 if rechargeCfg then
346 - limitPack[rechargeCfg.id] = timeNow + rechargeCfg.time 357 + limitPack[rechargeCfg.id] = {timeNow + rechargeCfg.time, config.id}
  358 + self.owner:log("push_gift", {
  359 + gift_id = rechargeCfg.id, --礼包ID
  360 + gift_name = rechargeCfg.title, --礼包名称
  361 + })
347 self:updateProperty({field = "limitTPack", value = limitPack}) 362 self:updateProperty({field = "limitTPack", value = limitPack})
348 end 363 end
349 end 364 end
350 - if next(result) then  
351 - self:updateProperty({field = "packTrigger", value = triggerRecord})  
352 - end 365 + --if next(result) then
  366 + -- self:updateProperty({field = "packTrigger", value = triggerRecord})
  367 + --end
353 end 368 end
354 369
355 function GetActGoodsIndex(goodsType) 370 function GetActGoodsIndex(goodsType)
356 return ActGoodsType[goodsType] or 0 371 return ActGoodsType[goodsType] or 0
357 end 372 end
358 373
359 --- 购买付费签到 按开服时间算奖励  
360 -function Store:onBuyPaySignCard(dur)  
361 - local curTs = skynet.timex() 374 +function Store:SetActGoodsFlag(goodsType, flag)
362 local actGoodsFlag = self:getProperty("actGoodsFlag") or {} 375 local actGoodsFlag = self:getProperty("actGoodsFlag") or {}
363 - local goodsIndex = GetActGoodsIndex("paySignIn") 376 + local goodsIndex = GetActGoodsIndex(goodsType)
364 if goodsIndex == 0 then 377 if goodsIndex == 0 then
365 print("get act goods index fail :paySignIn") 378 print("get act goods index fail :paySignIn")
366 return 379 return
367 end 380 end
368 - actGoodsFlag[goodsIndex] = 1 381 + actGoodsFlag[goodsIndex] = flag
369 self:updateProperty({field = "actGoodsFlag", value = actGoodsFlag}) 382 self:updateProperty({field = "actGoodsFlag", value = actGoodsFlag})
370 - -- 发钱  
371 - local change  
372 - local reward, curData = self.owner.activity:getPaySignReward()  
373 - if next(reward) then  
374 - self.owner.activity:updateActData("PaySignIn", curData)  
375 - reward, change = self.owner:award(reward, {log = {desc = "actPaySign"}})  
376 - end  
377 -  
378 - self.owner:log("activity", {  
379 - activity_id = 0, -- 活动ID(或活动指定任务的ID)  
380 - activity_type = self.owner.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表  
381 - activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}  
382 - }) 383 +end
383 384
384 - SendPacket(actionCodes.Activity_actPaySignRewardNtf, MsgPack.pack(self.owner:packReward(reward, change))) 385 +-- 购买付费签到 按开服时间算奖励
  386 +function Store:onBuyPaySignCard(dur)
  387 + local curTs = skynet.timex()
  388 + curTs = getServerOpenTs()
  389 +
  390 + self:SetActGoodsFlag("paySignIn", curTs)
  391 +
  392 + --local actGoodsFlag = self:getProperty("actGoodsFlag") or {}
  393 + --local goodsIndex = GetActGoodsIndex("paySignIn")
  394 + --if goodsIndex == 0 then
  395 + -- print("get act goods index fail :paySignIn")
  396 + -- return
  397 + --end
  398 + --actGoodsFlag[goodsIndex] = 1
  399 + --self:updateProperty({field = "actGoodsFlag", value = actGoodsFlag})
  400 + -- 发钱
  401 + --local change
  402 + --local reward, curData = self.owner.activity:getPaySignReward()
  403 + --if next(reward) then
  404 + -- self.owner.activity:updateActData("PaySignIn", curData)
  405 + -- reward, change = self.owner:award(reward, {log = {desc = "actPaySign"}})
  406 + --end
  407 +
  408 + --self.owner:log("activity", {
  409 + -- activity_id = 0, -- 活动ID(或活动指定任务的ID)
  410 + -- activity_type = self.owner.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
  411 + -- activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  412 + --})
  413 +
  414 + --SendPacket(actionCodes.Activity_actPaySignRewardNtf, MsgPack.pack(self.owner:packReward(reward, change)))
385 end 415 end
386 416
387 function Store:checkPaySignReward() 417 function Store:checkPaySignReward()
@@ -392,7 +422,35 @@ function Store:checkPaySignReward() @@ -392,7 +422,35 @@ function Store:checkPaySignReward()
392 end 422 end
393 end 423 end
394 424
  425 +-- 临时用 登录触发限时礼包 时间点以后
  426 +function Store:OnTriggerLimitTimePackAfterTs(eventType, param)
  427 + local limitPack = self:getProperty("limitTPack")
  428 + local timeNow = skynet.timex()
  429 + local config = nil
  430 + for id, cfg in pairs(csvdb["shop_packCsv"]) do
  431 + local ts = toUnixtime(""..cfg.condition)
  432 + if cfg.type == eventType and ts < param then
  433 + config = cfg
  434 +
  435 + if config ~= nil then
  436 + local rechargeCfg = csvdb["shop_rechargeCsv"][config.packId]
  437 + if rechargeCfg then
  438 + if not limitPack[rechargeCfg.id] then
  439 + limitPack[rechargeCfg.id] = {timeNow + rechargeCfg.time, config.id}
  440 + self.owner:log("push_gift", {
  441 + gift_id = rechargeCfg.id, --礼包ID
  442 + gift_name = rechargeCfg.title, --礼包名称
  443 + })
  444 + self:updateProperty({field = "limitTPack", value = limitPack, notNotify = false})
  445 + end
  446 + end
  447 + end
  448 + end
  449 + end
  450 +end
  451 +
395 function Store:data() 452 function Store:data()
  453 + self:OnTriggerLimitTimePackAfterTs(TriggerEventType.AfterTs, skynet.timex())
396 return { 454 return {
397 buyR = self:getProperty("buyR"), 455 buyR = self:getProperty("buyR"),
398 payR = self:getProperty("payR"), 456 payR = self:getProperty("payR"),
@@ -405,9 +463,10 @@ function Store:data() @@ -405,9 +463,10 @@ function Store:data()
405 battleLR = self:getProperty("battleLR"), 463 battleLR = self:getProperty("battleLR"),
406 limitTPack = self:getProperty("limitTPack"), 464 limitTPack = self:getProperty("limitTPack"),
407 privCardEx = self:getProperty("privCardEx"), 465 privCardEx = self:getProperty("privCardEx"),
408 - packTrigger = self:getProperty("packTrigger"), 466 + --packTrigger = self:getProperty("packTrigger"),
409 actGoodsFlag = self:getProperty("actGoodsFlag"), 467 actGoodsFlag = self:getProperty("actGoodsFlag"),
410 bpInfo = self:getProperty("bpInfo"), 468 bpInfo = self:getProperty("bpInfo"),
  469 + totalRR = self:getProperty("totalRR"),
411 } 470 }
412 end 471 end
413 472
src/services/agent_ctrl.lua
@@ -5,6 +5,7 @@ local netpack = require &quot;skynet.netpack&quot; @@ -5,6 +5,7 @@ local netpack = require &quot;skynet.netpack&quot;
5 local xxtea = require "xxtea" 5 local xxtea = require "xxtea"
6 local deque = require "deque" 6 local deque = require "deque"
7 local datacenter = require "skynet.datacenter" 7 local datacenter = require "skynet.datacenter"
  8 +local agent_queued = require "services.agent_queued"
8 9
9 local pcall = pcall 10 local pcall = pcall
10 local string_format = string.format 11 local string_format = string.format
@@ -58,10 +59,15 @@ function _M:exit_agent(fd) @@ -58,10 +59,15 @@ function _M:exit_agent(fd)
58 local agent = get_a(pack) 59 local agent = get_a(pack)
59 60
60 pcall(skynet.send, agent, "lua", "exit") 61 pcall(skynet.send, agent, "lua", "exit")
61 - pcall(skynet.send, poold, "lua", "feed")  
62 62
63 self.f2u[fd] = nil 63 self.f2u[fd] = nil
64 self.u2f[uid] = nil 64 self.u2f[uid] = nil
  65 + local nuid, nfd = agent_queued.pop()
  66 + if not nuid then
  67 + pcall(skynet.send, poold, "lua", "feed")
  68 + else
  69 + self:query_agent(nfd, nuid, true)
  70 + end
65 end 71 end
66 72
67 -- @desc: 客户端连入 73 -- @desc: 客户端连入
@@ -73,7 +79,11 @@ end @@ -73,7 +79,11 @@ end
73 function _M:socket_close(fd) 79 function _M:socket_close(fd)
74 self.f2i[fd] = nil 80 self.f2i[fd] = nil
75 local uid = self.f2u[fd] 81 local uid = self.f2u[fd]
76 - if not uid then return end 82 + if not uid then
  83 + -- 排队中?
  84 + agent_queued.socket_close(fd)
  85 + return
  86 + end
77 self.f2e[fd] = skynet.timex() + AGENT_EXPIRE_TIME 87 self.f2e[fd] = skynet.timex() + AGENT_EXPIRE_TIME
78 88
79 if not self.u2f[uid] then 89 if not self.u2f[uid] then
@@ -89,7 +99,11 @@ end @@ -89,7 +99,11 @@ end
89 function _M:socket_error(fd) 99 function _M:socket_error(fd)
90 self.f2i[fd] = nil 100 self.f2i[fd] = nil
91 local uid = self.f2u[fd] 101 local uid = self.f2u[fd]
92 - if not uid then return end 102 + if not uid then
  103 + -- 排队中?
  104 + agent_queued.socket_close(fd)
  105 + return
  106 + end
93 107
94 if not self.u2f[uid] then 108 if not self.u2f[uid] then
95 self.f2u[fd] = nil 109 self.f2u[fd] = nil
@@ -114,6 +128,7 @@ local next_log_time = 0 @@ -114,6 +128,7 @@ local next_log_time = 0
114 local CHECK_AGENT_STATUS_INTERVAL = 100 -- 检查agent状态的定时间隔 128 local CHECK_AGENT_STATUS_INTERVAL = 100 -- 检查agent状态的定时间隔
115 -- @desc: 检查agent状态,若过期,则让agent退出;并定时打日志统计在线人数 129 -- @desc: 检查agent状态,若过期,则让agent退出;并定时打日志统计在线人数
116 function _M:check_agent_status() 130 function _M:check_agent_status()
  131 + agent_queued.handle_timeout()
117 local now = skynet.timex() 132 local now = skynet.timex()
118 if now >= next_check_time then 133 if now >= next_check_time then
119 next_check_time = now + CHECK_AGENT_STATUS_INTERVAL 134 next_check_time = now + CHECK_AGENT_STATUS_INTERVAL
@@ -151,7 +166,7 @@ local function query_agent_response(fd, response) @@ -151,7 +166,7 @@ local function query_agent_response(fd, response)
151 end 166 end
152 167
153 -- @desc: 玩家登陆第一个包,queryLogin,watchdog为客户端分配一个agent,并告诉gate分配成功,之后的消息直接走agent 168 -- @desc: 玩家登陆第一个包,queryLogin,watchdog为客户端分配一个agent,并告诉gate分配成功,之后的消息直接走agent
154 -function _M:query_agent(fd, uid) 169 +function _M:query_agent(fd, uid, isQueue)
155 local pack = self.u2f[uid] 170 local pack = self.u2f[uid]
156 if pack then 171 if pack then
157 local f = get_f(pack) 172 local f = get_f(pack)
@@ -159,7 +174,6 @@ function _M:query_agent(fd, uid) @@ -159,7 +174,6 @@ function _M:query_agent(fd, uid)
159 skynet.error(string.format("%s same fd %d", uid, fd)) 174 skynet.error(string.format("%s same fd %d", uid, fd))
160 return 175 return
161 end 176 end
162 -  
163 -- self.f2u[f] 肯定存在;self.f2e[f]不存在,则说明在线,则需要踢下线 177 -- self.f2u[f] 肯定存在;self.f2e[f]不存在,则说明在线,则需要踢下线
164 if not self.f2e[f] then 178 if not self.f2e[f] then
165 local head = string.pack("H", actionCodes.Sys_maintainNotice) 179 local head = string.pack("H", actionCodes.Sys_maintainNotice)
@@ -182,12 +196,29 @@ function _M:query_agent(fd, uid) @@ -182,12 +196,29 @@ function _M:query_agent(fd, uid)
182 self.f2u[f] = nil 196 self.f2u[f] = nil
183 self.u2f[uid] = set_pack(fd, agent) 197 self.u2f[uid] = set_pack(fd, agent)
184 else 198 else
185 - -- 该uid未存储,则说明至少超过10分钟未登陆,由agent池服务pop出一个agent  
186 - local agent = self.factory:pop()  
187 - if not agent then  
188 - -- 服务器满  
189 - query_agent_response(fd, {ret = "RET_SERVER_FULL"})  
190 - return 199 + local agent
  200 + if isQueue then
  201 + agent = self.factory:pop()
  202 + if agent then
  203 + pcall(skynet.send, poold, "lua", "feed")
  204 + else
  205 + agent = skynet.newservice("agent")
  206 + end
  207 + else
  208 + -- 该uid未存储,则说明至少超过10分钟未登陆,由agent池服务pop出一个agent
  209 + if agent_queued.count() > 0 then
  210 + -- 服务器满 开始排队
  211 + local rank = agent_queued.push(uid, fd)
  212 + query_agent_response(fd, {ret = "RET_SERVER_FULL", rank = rank})
  213 + return
  214 + end
  215 +
  216 + agent = self.factory:pop()
  217 + if not agent then
  218 + local rank = agent_queued.push(uid, fd)
  219 + query_agent_response(fd, {ret = "RET_SERVER_FULL", rank = rank})
  220 + return
  221 + end
191 end 222 end
192 223
193 local ok = pcall(skynet.call, agent, "lua", "start", gate_serv, fd, self.f2i[fd], hotfixList) 224 local ok = pcall(skynet.call, agent, "lua", "start", gate_serv, fd, self.f2i[fd], hotfixList)
src/services/agent_queued.lua 0 → 100644
@@ -0,0 +1,154 @@ @@ -0,0 +1,154 @@
  1 +-- 排队系统
  2 +
  3 +require "ProtocolCode"
  4 +require "shared.init"
  5 +require "utils.init"
  6 +require "GlobalVar"
  7 +require "RedisKeys"
  8 +require "skynet.manager"
  9 +
  10 +local queue = require "skynet.queue"
  11 +local netpack = require "skynet.netpack"
  12 +local socket = require "skynet.socket"
  13 +local xxtea = require "xxtea"
  14 +
  15 +skynet = require "skynet"
  16 +
  17 +local MAX_COUNT = tonumber(skynet.getenv("max_queue"))
  18 +-- 心跳定时间隔
  19 +local HEART_TIMER_INTERVAL = 30
  20 +local HEART_TIMEOUT_COUNT_MAX = 3
  21 +
  22 +local CMD = {}
  23 +local f2u = {}
  24 +local u2i = {} -- {idx, fd, {lastHeart, timeOutCount, nextCheck}}
  25 +local idx2u = {}
  26 +local curIdx = 0 -- 下一个即将进入游戏的玩家索引
  27 +local nextIdx = 0 -- 新加的位置
  28 +
  29 +
  30 +local function getRank(uid)
  31 + local info = u2i[uid]
  32 + if not info then return -1 end
  33 + return (info[1] + MAX_COUNT - curIdx) % MAX_COUNT + 1
  34 +end
  35 +
  36 +
  37 +function SendPacket(actionCode, bin, client_fd)
  38 + if #bin > 0 then bin = xxtea.encrypt(bin, XXTEA_KEY) end
  39 + local head = string.pack("H", actionCode)
  40 + return socket.write(client_fd, netpack.pack(head .. bin))
  41 +end
  42 +
  43 +local function checkQueue(fd)
  44 + if not f2u[fd] then return end
  45 + local info = u2i[f2u[fd]]
  46 + if info then
  47 + info[3][1] = skynet.timex()
  48 + end
  49 + local rank = getRank(f2u[fd])
  50 + SendPacket(actionCodes.Sys_checkQueue, MsgPack.pack({rank = rank}), fd)
  51 +end
  52 +
  53 +
  54 +skynet.register_protocol {
  55 + name = "client",
  56 + id = skynet.PTYPE_CLIENT,
  57 + unpack = function (msg, sz)
  58 + local data = skynet.tostring(msg, sz)
  59 + local cmd = string.unpack("H", string.sub(data, 1, 2))
  60 + return cmd, string.sub(data, 3)
  61 + end,
  62 + dispatch = function(session, address, cmd, data)
  63 + skynet.ignoreret()
  64 + if cmd == actionCodes.Sys_checkQueue then
  65 + checkQueue(session)
  66 + end
  67 + end
  68 +}
  69 +
  70 +function CMD.push(uid, fd)
  71 + uid = tostring(uid)
  72 + if u2i[uid] then -- 存在]
  73 + local oldfd = u2i[uid][2]
  74 + if oldfd and oldfd ~= fd then
  75 + -- 踢掉老的
  76 + SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({body = "server_accountOccupied", iskey = true}), oldfd)
  77 + skynet.timeout(10, function ()
  78 + skynet.call(gate_serv, "lua", "kick", oldfd)
  79 + end)
  80 + f2u[oldfd] = nil
  81 + end
  82 + u2i[uid][2] = fd
  83 + f2u[fd] = uid
  84 + u2i[uid][3] = {skynet.timex(), 0, skynet.timex() + HEART_TIMER_INTERVAL}
  85 + else -- 新排队的用户
  86 + if nextIdx == curIdx and next(idx2u) then -- 满了
  87 + return
  88 + end
  89 + u2i[uid] = {nextIdx, fd, {skynet.timex(), 0, skynet.timex() + HEART_TIMER_INTERVAL}}
  90 + f2u[fd] = uid
  91 + idx2u[nextIdx] = uid
  92 + nextIdx = (nextIdx + 1) % MAX_COUNT
  93 + end
  94 + skynet.call(gate_serv, "lua", "forward", fd, 0, skynet.self())
  95 +
  96 + return getRank(uid)
  97 +end
  98 +
  99 +function CMD.pop()
  100 + while true do
  101 + local uid = idx2u[curIdx]
  102 + if not uid then return end -- 空的
  103 + local info = u2i[uid]
  104 + if not info then
  105 + idx2u[curIdx] = nil
  106 + else
  107 + if info[2] then
  108 + -- 找到合适的了
  109 + u2i[uid] = nil
  110 + idx2u[curIdx] = nil
  111 + f2u[info[2]] = nil
  112 +
  113 + curIdx = (curIdx + 1) % MAX_COUNT
  114 + return uid, info[2]
  115 + else
  116 + idx2u[curIdx] = nil
  117 + u2i[uid] = nil
  118 + end
  119 + end
  120 + curIdx = (curIdx + 1) % MAX_COUNT
  121 + end
  122 +end
  123 +
  124 +
  125 +-- 下线了
  126 +function CMD.socket_close(fd)
  127 + local uid = f2u[fd]
  128 + if not uid then return end
  129 + f2u[fd] = nil
  130 + local info = u2i[uid]
  131 + info[2] = nil
  132 +end
  133 +
  134 +function CMD.handle_timeout()
  135 + local now = skynet.timex()
  136 + for uid, info in pairs(u2i) do
  137 + if info[2] and info[3] and now >= info[3][3] then --存在fd 检查心跳
  138 + if info[3][1] - now > HEART_TIMER_INTERVAL or now - info[3][1] > HEART_TIMER_INTERVAL then
  139 + info[3][2] = info[3][2] + 1
  140 + info[3][3] = now + HEART_TIMER_INTERVAL
  141 + if info[3][2] >= HEART_TIMEOUT_COUNT_MAX then
  142 + skynet.error("timeout! then queued will closed", info[2], uid)
  143 + skynet.call(gate_serv, "lua", "kick", info[2])
  144 + end
  145 + end
  146 + end
  147 + end
  148 +end
  149 +
  150 +function CMD.count()
  151 + return (nextIdx + MAX_COUNT - curIdx) % MAX_COUNT
  152 +end
  153 +
  154 +return CMD
src/services/agent_util.lua
@@ -17,15 +17,32 @@ local HEART_TIMEOUT_COUNT_MAX = 20 @@ -17,15 +17,32 @@ local HEART_TIMEOUT_COUNT_MAX = 20
17 local HEART_QUICK_COUNT_MAX = 5 17 local HEART_QUICK_COUNT_MAX = 5
18 -- 心跳定时间隔 18 -- 心跳定时间隔
19 local HEART_TIMER_INTERVAL = 5 19 local HEART_TIMER_INTERVAL = 5
  20 +-- 忽略心跳的等待时间
  21 +local WAIT_IGNORE_HEART = 300
  22 +
  23 +--开始忽略心跳的时间
  24 +local ignoreHeartTime = nil
20 25
21 local function check_heart_beat(agent, now) 26 local function check_heart_beat(agent, now)
22 -- 充值等操作不检查心跳 27 -- 充值等操作不检查心跳
23 local role = agent.role 28 local role = agent.role
24 - if role.ignoreHeartbeat then 29 + if not role or role.ignoreHeartbeat then
25 lastHeartCheckTime = now - HEART_TIMER_INTERVAL 30 lastHeartCheckTime = now - HEART_TIMER_INTERVAL
26 heartTimeoutCount = 0 31 heartTimeoutCount = 0
  32 +
  33 + if not ignoreHeartTime then
  34 + ignoreHeartTime = now
  35 + end
  36 +
  37 + if now - ignoreHeartTime >= WAIT_IGNORE_HEART then -- 等待太久了 踢掉
  38 + skynet.error("timeout! then agent will shut down by self with ignoreHeartbeat or no login", agent.client_fd)
  39 + skynet.call(agent.gate_serv, "lua", "kick", agent.client_fd)
  40 + ignoreHeartTime = nil
  41 + end
27 return 42 return
28 end 43 end
  44 + ignoreHeartTime = nil
  45 +
29 if lastHeartCheckTime - now > HEART_TIMER_INTERVAL or 46 if lastHeartCheckTime - now > HEART_TIMER_INTERVAL or
30 now - lastHeartCheckTime > HEART_TIMER_INTERVAL then 47 now - lastHeartCheckTime > HEART_TIMER_INTERVAL then
31 heartTimeoutCount = heartTimeoutCount + 1 48 heartTimeoutCount = heartTimeoutCount + 1
@@ -46,6 +63,7 @@ function _M:update(agent) @@ -46,6 +63,7 @@ function _M:update(agent)
46 pcall(check_heart_beat, agent, now) 63 pcall(check_heart_beat, agent, now)
47 nextCheckTime = now + HEART_TIMER_INTERVAL 64 nextCheckTime = now + HEART_TIMER_INTERVAL
48 end 65 end
  66 + if not role then return end
49 pcall(role.onRecoverTimer, role, now) 67 pcall(role.onRecoverTimer, role, now)
50 end 68 end
51 69
@@ -73,6 +91,7 @@ end @@ -73,6 +91,7 @@ end
73 function _M:reset() 91 function _M:reset()
74 heartTimeoutCount = 0 92 heartTimeoutCount = 0
75 heartQuickCount = 0 93 heartQuickCount = 0
  94 + ignoreHeartTime = nil
76 lastHeartCheckTime = skynet.timex() 95 lastHeartCheckTime = skynet.timex()
77 end 96 end
78 97
src/services/poold.lua
@@ -7,14 +7,15 @@ local deque = require &quot;deque&quot; @@ -7,14 +7,15 @@ local deque = require &quot;deque&quot;
7 local CMD = {} 7 local CMD = {}
8 local factory 8 local factory
9 9
  10 +local PRE_FEED_COUNT = 5
10 local dead = 0 11 local dead = 0
11 -- agent死亡,通知poold补充,当累计到5个agent时,马上生成5个agent放入poold中 12 -- agent死亡,通知poold补充,当累计到5个agent时,马上生成5个agent放入poold中
12 -- 当然这里也可以写得更复杂,参考redis落地规则 13 -- 当然这里也可以写得更复杂,参考redis落地规则
13 function CMD.feed() 14 function CMD.feed()
14 dead = dead + 1 15 dead = dead + 1
15 - if dead == 5 then 16 + if dead == PRE_FEED_COUNT then
16 dead = 0 17 dead = 0
17 - for i=1, 5 do 18 + for i=1, PRE_FEED_COUNT do
18 factory:push(skynet.newservice("agent")) 19 factory:push(skynet.newservice("agent"))
19 end 20 end
20 end 21 end
src/utils/CommonFunc.lua
@@ -161,6 +161,18 @@ function diffFromOpen() @@ -161,6 +161,18 @@ function diffFromOpen()
161 return math.floor((now - openTime) / DAY_SEC) 161 return math.floor((now - openTime) / DAY_SEC)
162 end 162 end
163 163
  164 +function diffFromTs(ts)
  165 + local now = skynet.timex()
  166 + local tm = os.date("*t", ts)
  167 +
  168 + local time = os.time({year = tm.year, month = tm.month, day = tm.day, hour = RESET_TIME})
  169 + if now < time then
  170 + return 0
  171 + end
  172 +
  173 + return math.floor((now - time) / DAY_SEC)
  174 +end
  175 +
164 function getServerOpenTs() 176 function getServerOpenTs()
165 local openTime = os.time{ 177 local openTime = os.time{
166 year = tonum(SERV_OPEN:sub(1,4)), 178 year = tonum(SERV_OPEN:sub(1,4)),
@@ -298,7 +310,7 @@ function notifyClient(params) @@ -298,7 +310,7 @@ function notifyClient(params)
298 params.key = "zhaolugame20170831" 310 params.key = "zhaolugame20170831"
299 311
300 local status, body = httpc.get(skynet.getenv("codeurl"), 312 local status, body = httpc.get(skynet.getenv("codeurl"),
301 - "/mipush/notify_user?" .. httpGetFormatData(params), {}, {}) 313 + "/push/notify_user?" .. httpGetFormatData(params), {}, {})
302 if tonumber(status) ~= 200 then 314 if tonumber(status) ~= 200 then
303 skynet.error(status, body) 315 skynet.error(status, body)
304 return 316 return
@@ -313,7 +325,7 @@ function deleteNotify(params) @@ -313,7 +325,7 @@ function deleteNotify(params)
313 params.key = "zhaolugame20170831" 325 params.key = "zhaolugame20170831"
314 326
315 local status, body = httpc.get(skynet.getenv("codeurl"), 327 local status, body = httpc.get(skynet.getenv("codeurl"),
316 - "/mipush/delete_notify?" .. httpGetFormatData(params), {}, {}) 328 + "/push/delete_notify?" .. httpGetFormatData(params), {}, {})
317 if tonumber(status) ~= 200 then 329 if tonumber(status) ~= 200 then
318 skynet.error(status, body) 330 skynet.error(status, body)
319 return 331 return
src/utils/StringUtil.lua
@@ -347,4 +347,20 @@ function string.toMap(str, tonum, sep) @@ -347,4 +347,20 @@ function string.toMap(str, tonum, sep)
347 end 347 end
348 end 348 end
349 return tab 349 return tab
  350 +end
  351 +
  352 +--[[
  353 +from: 1=2=3=4
  354 +to: {1,2,3,4}
  355 +]]
  356 +function string.toMap(str, tonum, sep)
  357 + local str_vec = string.split(str, " ")
  358 + local tab = {}
  359 + for _, v in pairs(str_vec) do
  360 + local vec = string.split(v, sep)
  361 + if #vec == 2 then
  362 + tab[vec[1]] = tonum and tonumber(vec[2]) or vec[2]
  363 + end
  364 + end
  365 + return tab
350 end 366 end
351 \ No newline at end of file 367 \ No newline at end of file