Commit 8e1a3c42a83ac43c83572fbfcb9a2a51a7d7a411
Merge branch 'develop' into player
# Conflicts: # config/develop.lua # config/nodenames.lua
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config/develop.lua
| @@ -6,7 +6,7 @@ codeurl = "127.0.0.1:9090" | @@ -6,7 +6,7 @@ codeurl = "127.0.0.1:9090" | ||
| 6 | servId = 1 | 6 | servId = 1 |
| 7 | 7 | ||
| 8 | max_client = 300 | 8 | max_client = 300 |
| 9 | - | 9 | +max_queue = 64 |
| 10 | server_port = 20001 | 10 | server_port = 20001 |
| 11 | debug_port = 10001 | 11 | debug_port = 10001 |
| 12 | httpweb_port = 11001 | 12 | httpweb_port = 11001 |
| @@ -15,4 +15,4 @@ redis_host = "127.0.0.1" | @@ -15,4 +15,4 @@ redis_host = "127.0.0.1" | ||
| 15 | redis_port = 6001 | 15 | redis_port = 6001 |
| 16 | redis_db = 0 | 16 | redis_db = 0 |
| 17 | redis_auth = "zhaolu6001" | 17 | redis_auth = "zhaolu6001" |
| 18 | -daemon = "./skynet.pid" | ||
| 19 | \ No newline at end of file | 18 | \ No newline at end of file |
| 19 | +daemon = "./skynet.pid" |
src/GlobalVar.lua
| 1 | XXTEA_KEY = "699D448D6D24f7F941E9F6E99F823E18" | 1 | XXTEA_KEY = "699D448D6D24f7F941E9F6E99F823E18" |
| 2 | -RESET_TIME = 0 | 2 | +RESET_TIME = 4 |
| 3 | 3 | ||
| 4 | -START_RESET_TIME_BASE = 1584316800 -- 0时区 | 4 | +START_RESET_TIME_BASE = 1584316800 + RESET_TIME * 3600 -- 0时区 |
| 5 | DAY_SEC = 86400 | 5 | DAY_SEC = 86400 |
| 6 | TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", START_RESET_TIME_BASE))) / 3600) -- 本地时区 | 6 | TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", START_RESET_TIME_BASE))) / 3600) -- 本地时区 |
| 7 | 7 | ||
| @@ -69,6 +69,7 @@ ItemType = { | @@ -69,6 +69,7 @@ ItemType = { | ||
| 69 | FuncOpen = 15, -- 管理功能开放 | 69 | FuncOpen = 15, -- 管理功能开放 |
| 70 | SpeedBox = 16, -- 加速箱子 | 70 | SpeedBox = 16, -- 加速箱子 |
| 71 | SelectItemBox = 17, -- 自选箱子 | 71 | SelectItemBox = 17, -- 自选箱子 |
| 72 | + CommonPaster = 18, -- 万能贴纸 | ||
| 72 | } | 73 | } |
| 73 | 74 | ||
| 74 | --在这个里面的会记录的是功能开放 对应类型open 而不是 ID | 75 | --在这个里面的会记录的是功能开放 对应类型open 而不是 ID |
| @@ -125,6 +126,7 @@ ItemId = { | @@ -125,6 +126,7 @@ ItemId = { | ||
| 125 | HeroFC = {700, 701, 702, 703}, --通用角色碎片 | 126 | HeroFC = {700, 701, 702, 703}, --通用角色碎片 |
| 126 | AdvKey = 80, -- 冒险钥匙 | 127 | AdvKey = 80, -- 冒险钥匙 |
| 127 | BoxKey = 60, -- 拆解工具 | 128 | BoxKey = 60, -- 拆解工具 |
| 129 | + AdvPower = 4701, -- 拾荒体力 | ||
| 128 | } | 130 | } |
| 129 | 131 | ||
| 130 | TimeReset = { | 132 | TimeReset = { |
| @@ -211,6 +213,8 @@ AdvBackEventType = { | @@ -211,6 +213,8 @@ AdvBackEventType = { | ||
| 211 | Artifact = 24, --获得神器 | 213 | Artifact = 24, --获得神器 |
| 212 | Level = 25, -- 升级 | 214 | Level = 25, -- 升级 |
| 213 | LinkChooseOver = 26, -- 连锁事件结束 | 215 | LinkChooseOver = 26, -- 连锁事件结束 |
| 216 | + BuffEffect = 27, -- buff 效果 | ||
| 217 | + PassiveEffect = 28, -- 被动 效果 | ||
| 214 | } | 218 | } |
| 215 | 219 | ||
| 216 | AdvScoreType = { | 220 | AdvScoreType = { |
| @@ -256,7 +260,7 @@ SettingStatus = { | @@ -256,7 +260,7 @@ SettingStatus = { | ||
| 256 | }, | 260 | }, |
| 257 | } | 261 | } |
| 258 | 262 | ||
| 259 | -EMAIL_LIMIT = 20 --邮件最大数量 | 263 | +EMAIL_LIMIT = 50 --邮件最大数量 |
| 260 | 264 | ||
| 261 | RedPointTags = { | 265 | RedPointTags = { |
| 262 | PvpCR = 1, | 266 | PvpCR = 1, |
| @@ -301,19 +305,33 @@ MailId = { | @@ -301,19 +305,33 @@ MailId = { | ||
| 301 | ActDrawCardReward = 222, | 305 | ActDrawCardReward = 222, |
| 302 | ActAdvDrawReward = 223, | 306 | ActAdvDrawReward = 223, |
| 303 | ActOpenBoxReward = 224, | 307 | ActOpenBoxReward = 224, |
| 308 | + ActItemRecycle = 225, | ||
| 304 | 309 | ||
| 305 | PaySignAward = 241, | 310 | PaySignAward = 241, |
| 306 | PayBackAward = 242, | 311 | PayBackAward = 242, |
| 307 | } | 312 | } |
| 308 | 313 | ||
| 309 | TriggerEventType = { | 314 | TriggerEventType = { |
| 310 | - HangPass = 1, | ||
| 311 | - LevelUp = 2, | 315 | + HangPass = 1, |
| 316 | + AdvPass = 2, | ||
| 312 | TowerPass = 3, | 317 | TowerPass = 3, |
| 318 | + LevelUp = 4, | ||
| 319 | + AddNewHero = 5, | ||
| 320 | + SSRCount = 6, | ||
| 321 | + AfterTs = 7, -- 某时间以后 | ||
| 313 | } | 322 | } |
| 314 | 323 | ||
| 315 | DrawCardType = { | 324 | DrawCardType = { |
| 316 | SpecifyDraw = 1, | 325 | SpecifyDraw = 1, |
| 317 | NormalDraw = 2, | 326 | NormalDraw = 2, |
| 318 | FriendDraw = 3 | 327 | FriendDraw = 3 |
| 328 | +} | ||
| 329 | + | ||
| 330 | +-- 阵容系统类型 | ||
| 331 | +TeamSystemType = { | ||
| 332 | + Hang = 1, | ||
| 333 | + BonusBattle = 2, | ||
| 334 | + Tower = 3, | ||
| 335 | + Dinner = 4, | ||
| 336 | + FriendBattle = 5, | ||
| 319 | } | 337 | } |
| 320 | \ No newline at end of file | 338 | \ No newline at end of file |
src/ProtocolCode.lua
| @@ -7,6 +7,7 @@ actionCodes = { | @@ -7,6 +7,7 @@ actionCodes = { | ||
| 7 | Sys_commonNotice = 5, | 7 | Sys_commonNotice = 5, |
| 8 | Sys_maintainNotice = 6, | 8 | Sys_maintainNotice = 6, |
| 9 | Sys_customNotice = 7, | 9 | Sys_customNotice = 7, |
| 10 | + Sys_checkQueue = 8, | ||
| 10 | 11 | ||
| 11 | Gm_clientRequest = 20, | 12 | Gm_clientRequest = 20, |
| 12 | Gm_receiveResponse = 21, | 13 | Gm_receiveResponse = 21, |
| @@ -47,6 +48,9 @@ actionCodes = { | @@ -47,6 +48,9 @@ actionCodes = { | ||
| 47 | Role_getDownloadCvRewardRpc = 132, | 48 | Role_getDownloadCvRewardRpc = 132, |
| 48 | Role_updateFeedbackInfoRpc = 133, | 49 | Role_updateFeedbackInfoRpc = 133, |
| 49 | Role_useSelectItemRpc = 134, -- 使用多选一礼包 | 50 | Role_useSelectItemRpc = 134, -- 使用多选一礼包 |
| 51 | + Role_broadGetSSR = 135, -- 全服广播 获得ssr英雄 | ||
| 52 | + Role_renameTeamRpc = 136, -- 编队改名 | ||
| 53 | + Role_accuseRpc = 137, -- 举报 | ||
| 50 | 54 | ||
| 51 | Adv_startAdvRpc = 151, | 55 | Adv_startAdvRpc = 151, |
| 52 | Adv_startHangRpc = 152, | 56 | Adv_startHangRpc = 152, |
| @@ -69,6 +73,8 @@ actionCodes = { | @@ -69,6 +73,8 @@ actionCodes = { | ||
| 69 | Adv_rankRpc = 169, | 73 | Adv_rankRpc = 169, |
| 70 | Adv_quickHangRpc = 170, | 74 | Adv_quickHangRpc = 170, |
| 71 | Adv_refreshSupportRpc = 171, | 75 | Adv_refreshSupportRpc = 171, |
| 76 | + Adv_selectTeamRpc = 172, | ||
| 77 | + Adv_roleFormatRpc = 173, | ||
| 72 | 78 | ||
| 73 | Hero_loadInfos = 201, | 79 | Hero_loadInfos = 201, |
| 74 | Hero_updateProperty = 202, | 80 | Hero_updateProperty = 202, |
| @@ -94,6 +100,8 @@ actionCodes = { | @@ -94,6 +100,8 @@ actionCodes = { | ||
| 94 | Hero_unlockPoolRpc = 222, | 100 | Hero_unlockPoolRpc = 222, |
| 95 | Hero_changeCrown = 223, | 101 | Hero_changeCrown = 223, |
| 96 | Hero_drawHeroExtraRewardNtf = 224, | 102 | Hero_drawHeroExtraRewardNtf = 224, |
| 103 | + Hero_itemComposeRpc = 225, | ||
| 104 | + Hero_setWishPoolRpc = 226, | ||
| 97 | 105 | ||
| 98 | Hang_startRpc = 251, | 106 | Hang_startRpc = 251, |
| 99 | Hang_checkRpc = 252, | 107 | Hang_checkRpc = 252, |
| @@ -109,6 +117,7 @@ actionCodes = { | @@ -109,6 +117,7 @@ actionCodes = { | ||
| 109 | Hang_hangGiftRpc = 262, | 117 | Hang_hangGiftRpc = 262, |
| 110 | Hang_bagFieldRpc = 263, | 118 | Hang_bagFieldRpc = 263, |
| 111 | Hang_chatLineRpc = 264, | 119 | Hang_chatLineRpc = 264, |
| 120 | + Hang_selectTeamRpc = 265, | ||
| 112 | 121 | ||
| 113 | Diner_updateProperty = 300, | 122 | Diner_updateProperty = 300, |
| 114 | Diner_addSellRpc = 301, | 123 | Diner_addSellRpc = 301, |
| @@ -195,6 +204,7 @@ actionCodes = { | @@ -195,6 +204,7 @@ actionCodes = { | ||
| 195 | Store_getGrowFundRewardRpc = 561, --成长助力奖励 | 204 | Store_getGrowFundRewardRpc = 561, --成长助力奖励 |
| 196 | Store_getBattlePassRewardRpc = 562, --赛季卡奖励 | 205 | Store_getBattlePassRewardRpc = 562, --赛季卡奖励 |
| 197 | Store_getExploreCommandRewardRpc = 563, --探索指令 | 206 | Store_getExploreCommandRewardRpc = 563, --探索指令 |
| 207 | + Store_getTotalRechargeAwardRpc = 564, -- 累计充值 | ||
| 198 | 208 | ||
| 199 | 209 | ||
| 200 | Email_listRpc = 600, | 210 | Email_listRpc = 600, |
| @@ -208,6 +218,15 @@ actionCodes = { | @@ -208,6 +218,15 @@ actionCodes = { | ||
| 208 | Activity_sudokuRewardRpc = 652, | 218 | Activity_sudokuRewardRpc = 652, |
| 209 | Activity_actSignRpc = 653, | 219 | Activity_actSignRpc = 653, |
| 210 | Activity_actPaySignRewardNtf = 654, | 220 | Activity_actPaySignRewardNtf = 654, |
| 221 | + Activity_actCalendaTaskRpc = 655, | ||
| 222 | + Activity_actPaySignRpc = 656, | ||
| 223 | + Activity_exchangeRpc = 657, | ||
| 224 | + Activity_gachakonRpc = 658, | ||
| 225 | + Activity_hangDropRpc = 659, | ||
| 226 | + | ||
| 227 | + Radio_startQuestRpc = 700, | ||
| 228 | + Radio_finishQuestRpc = 701, | ||
| 229 | + Radio_cancelQuestRpc = 702, | ||
| 211 | } | 230 | } |
| 212 | 231 | ||
| 213 | rpcResponseBegin = 10000 | 232 | rpcResponseBegin = 10000 |
src/RedisKeys.lua
| @@ -12,6 +12,8 @@ R_RUNE = "role:%d:rune:%d" -- 符文详细信息 | @@ -12,6 +12,8 @@ R_RUNE = "role:%d:rune:%d" -- 符文详细信息 | ||
| 12 | R_EMAIL = "role:%d:emailIds" --邮件列表 | 12 | R_EMAIL = "role:%d:emailIds" --邮件列表 |
| 13 | R_EMAIL_ITEM = "email:%d:%d" --邮件 | 13 | R_EMAIL_ITEM = "email:%d:%d" --邮件 |
| 14 | R_STORE = "role:%d:store" -- 商店 | 14 | R_STORE = "role:%d:store" -- 商店 |
| 15 | +R_ORDERS = "role:%d:orders" -- 订单 | ||
| 16 | +R_ORDER = "order:%d:%d" | ||
| 15 | 17 | ||
| 16 | 18 | ||
| 17 | -- rank | 19 | -- rank |
src/actions/ActivityAction.lua
| @@ -183,19 +183,22 @@ end | @@ -183,19 +183,22 @@ end | ||
| 183 | function _M.actPaySignRpc(agent, data) | 183 | function _M.actPaySignRpc(agent, data) |
| 184 | local role = agent.role | 184 | local role = agent.role |
| 185 | local msg = MsgPack.unpack(data) | 185 | local msg = MsgPack.unpack(data) |
| 186 | + local dayIndex = msg.day | ||
| 186 | local actGoodsFlag = role.storeData:getProperty("actGoodsFlag") | 187 | local actGoodsFlag = role.storeData:getProperty("actGoodsFlag") |
| 187 | local index = GetActGoodsIndex("paySignIn") | 188 | local index = GetActGoodsIndex("paySignIn") |
| 188 | - local flag = actGoodsFlag[index] or 0 | ||
| 189 | - if flag == 0 then return 1 end | 189 | + local ts = actGoodsFlag[index] or 0 |
| 190 | + if ts == 0 then return 1 end | ||
| 190 | 191 | ||
| 191 | - if not role.activity:isOpen("PaySignIn") then return 2 end | 192 | + local open, actId = role.activity:isOpen("PaySignIn") |
| 193 | + if not open then return 2 end | ||
| 192 | 194 | ||
| 193 | - local diffDay = diffFromOpen() + 1 | 195 | + local diffDay = diffFromTs(ts) + 1 |
| 194 | 196 | ||
| 195 | local curData = role.activity:getActData("PaySignIn") | 197 | local curData = role.activity:getActData("PaySignIn") |
| 198 | + if not curData then return 3 end | ||
| 196 | local reward, change = {} | 199 | local reward, change = {} |
| 197 | for day, csvData in ipairs(csvdb["pay_signInCsv"]) do | 200 | for day, csvData in ipairs(csvdb["pay_signInCsv"]) do |
| 198 | - if day <= diffDay then | 201 | + if day <= diffDay and day == dayIndex then |
| 199 | if not curData[day] then | 202 | if not curData[day] then |
| 200 | curData[day] = 1 | 203 | curData[day] = 1 |
| 201 | -- 奖励 | 204 | -- 奖励 |
| @@ -203,8 +206,8 @@ function _M.actPaySignRpc(agent, data) | @@ -203,8 +206,8 @@ function _M.actPaySignRpc(agent, data) | ||
| 203 | reward[itemId] = (reward[itemId] or 0) + count | 206 | reward[itemId] = (reward[itemId] or 0) + count |
| 204 | end | 207 | end |
| 205 | end | 208 | end |
| 206 | - else | ||
| 207 | - break | 209 | + --else |
| 210 | + -- break | ||
| 208 | end | 211 | end |
| 209 | end | 212 | end |
| 210 | if next(reward) then | 213 | if next(reward) then |
| @@ -213,7 +216,7 @@ function _M.actPaySignRpc(agent, data) | @@ -213,7 +216,7 @@ function _M.actPaySignRpc(agent, data) | ||
| 213 | end | 216 | end |
| 214 | 217 | ||
| 215 | role:log("activity", { | 218 | role:log("activity", { |
| 216 | - activity_id = curData[0], -- 活动ID(或活动指定任务的ID) | 219 | + activity_id = actId, -- 活动ID(或活动指定任务的ID) |
| 217 | activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表 | 220 | activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表 |
| 218 | activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} | 221 | activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} |
| 219 | }) | 222 | }) |
| @@ -222,4 +225,194 @@ function _M.actPaySignRpc(agent, data) | @@ -222,4 +225,194 @@ function _M.actPaySignRpc(agent, data) | ||
| 222 | return true | 225 | return true |
| 223 | end | 226 | end |
| 224 | 227 | ||
| 228 | +function _M.actCalendaTaskRpc(agent, data) | ||
| 229 | + local role = agent.role | ||
| 230 | + local msg = MsgPack.unpack(data) | ||
| 231 | + local taskId = msg.id | ||
| 232 | + local calTask = role:getProperty("calTask") or {} | ||
| 233 | + local record = calTask["r"] or {} | ||
| 234 | + local flag = record[taskId] or 0 | ||
| 235 | + if flag == 1 then return 1 end | ||
| 236 | + local open, actId = role.activity:isOpen("CalendaTask") | ||
| 237 | + local actData = csvdb["activity_ctrlCsv"][actId] | ||
| 238 | + if not open then return 2 end | ||
| 239 | + if not actData then return 3 end | ||
| 240 | + | ||
| 241 | + local taskList = csvdb["activity_taskCsv"][actData.condition] | ||
| 242 | + if not taskList then return 4 end | ||
| 243 | + local taskCfg = taskList[taskId] | ||
| 244 | + if not taskCfg then return 5 end | ||
| 245 | + if taskCfg.key ~= actData.condition then return 6 end | ||
| 246 | + | ||
| 247 | + if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end | ||
| 248 | + | ||
| 249 | + record[taskId] = 1 | ||
| 250 | + calTask["r"] = record | ||
| 251 | + | ||
| 252 | + role:updateProperty({field = "calTask", value = calTask}) | ||
| 253 | + | ||
| 254 | + local reward, change = role:award(taskCfg.reward, {log = {desc = "calendaTask"}}) | ||
| 255 | + | ||
| 256 | + role:log("activity", { | ||
| 257 | + activity_id = taskId, -- 活动ID(或活动指定任务的ID) | ||
| 258 | + activity_type = role.activity.ActivityType.CalendaTask, -- 活动类型,见活动类型枚举表 | ||
| 259 | + activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} | ||
| 260 | + }) | ||
| 261 | + | ||
| 262 | + SendPacket(actionCodes.Activity_actCalendaTaskRpc, MsgPack.pack(role:packReward(reward, change))) | ||
| 263 | + return true | ||
| 264 | +end | ||
| 265 | + | ||
| 266 | +function _M.exchangeRpc(agent, data) | ||
| 267 | + local role = agent.role | ||
| 268 | + local msg = MsgPack.unpack(data) | ||
| 269 | + local actid = msg.actid | ||
| 270 | + local id = msg.id | ||
| 271 | + if not role.activity:isOpenById(actid) then return 1 end | ||
| 272 | + | ||
| 273 | + local exchangeCfg = csvdb["activity_exchangeCsv"][actid] | ||
| 274 | + if not exchangeCfg then return 2 end | ||
| 275 | + if not exchangeCfg[id] then return 3 end | ||
| 276 | + local curData = role.activity:getActData("Exchange") or {} | ||
| 277 | + local exchangeData = curData[actid] or {} | ||
| 278 | + local curCount = exchangeData[id] or 0 | ||
| 279 | + local actCfg = exchangeCfg[id] | ||
| 280 | + local limitArr = actCfg.limit:toArray(true, "=") | ||
| 281 | + if curCount >= limitArr[2] then return 4 end | ||
| 282 | + | ||
| 283 | + local costs = actCfg.goods:toNumMap() | ||
| 284 | + if not role:checkItemEnough(costs) then return 5 end | ||
| 285 | + role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}}) | ||
| 286 | + | ||
| 287 | + curCount = curCount + 1 | ||
| 288 | + exchangeData[id] = curCount | ||
| 289 | + curData[actid] = exchangeData | ||
| 290 | + role.activity:updateActData("Exchange", curData) | ||
| 291 | + | ||
| 292 | + local reward, change = role:award(actCfg.award, {log = {desc = "actExchange", int1 = actid, int2 = id}}) | ||
| 293 | + | ||
| 294 | + | ||
| 295 | + SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change))) | ||
| 296 | + return true | ||
| 297 | +end | ||
| 298 | + | ||
| 299 | +function _M.gachakonRpc(agent, data) | ||
| 300 | + local role = agent.role | ||
| 301 | + local msg = MsgPack.unpack(data) | ||
| 302 | + local actid = msg.actid | ||
| 303 | + local count = msg.count | ||
| 304 | + | ||
| 305 | + if count > 10 then return end | ||
| 306 | + | ||
| 307 | + if not role.activity:isOpenById(actid) then return 1 end | ||
| 308 | + | ||
| 309 | + local actCtrlData = csvdb["activity_ctrlCsv"][actid] | ||
| 310 | + if not actCtrlData then return 2 end | ||
| 311 | + local cost = actCtrlData.condition2:toNumMap() | ||
| 312 | + | ||
| 313 | + local actCfg = csvdb["activity_capsuleToysCsv"][actid] | ||
| 314 | + if not actCfg then return 3 end | ||
| 315 | + | ||
| 316 | + local gachakonInfo = role.activity:getActData("Gachakon") or {} | ||
| 317 | + local award = {} | ||
| 318 | + local remain = 0 | ||
| 319 | + for i = 1, count do | ||
| 320 | + local tmpCfg = clone(actCfg) | ||
| 321 | + remain = 0 | ||
| 322 | + print("-----------------, ", i) | ||
| 323 | + for id, cfg in pairs(tmpCfg) do | ||
| 324 | + local num = gachakonInfo[id] or 0 | ||
| 325 | + num = cfg.amount >= num and cfg.amount - num or 0 | ||
| 326 | + cfg.weight = cfg.weight * num | ||
| 327 | + if cfg.weight > 0 then | ||
| 328 | + remain = remain + num | ||
| 329 | + end | ||
| 330 | + print("num ".. num, id, cfg.weight, cfg.amount) | ||
| 331 | + end | ||
| 332 | + if remain == 0 then | ||
| 333 | + break | ||
| 334 | + end | ||
| 335 | + local id = math.randWeight(tmpCfg, "weight") | ||
| 336 | + if not id then return 4 end | ||
| 337 | + gachakonInfo[id] = (gachakonInfo[id] or 0) + 1 | ||
| 338 | + local curAward = tmpCfg[id].award:toNumMap() | ||
| 339 | + for k, v in pairs(curAward) do | ||
| 340 | + award[k] = (award[k] or 0) + v | ||
| 341 | + end | ||
| 342 | + end | ||
| 343 | + | ||
| 344 | + for k, v in pairs(cost) do | ||
| 345 | + cost[k] = v * count | ||
| 346 | + end | ||
| 347 | + | ||
| 348 | + if not role:checkItemEnough(cost) then return 5 end | ||
| 349 | + | ||
| 350 | + role:costItems(cost, {log = {desc = "actGachakon", int1 = actid, int2 = count}}) | ||
| 351 | + | ||
| 352 | + local reward, change = role:award(award, {log = {desc = "actGachakon", int1 = actid, int2 = count}}) | ||
| 353 | + if remain <= count then | ||
| 354 | + gachakonInfo = {} | ||
| 355 | + print("hahaha") | ||
| 356 | + end | ||
| 357 | + role.activity:updateActData("Gachakon", gachakonInfo) | ||
| 358 | + | ||
| 359 | + SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(role:packReward(reward, change))) | ||
| 360 | + return true | ||
| 361 | +end | ||
| 362 | + | ||
| 363 | +function _M.hangDropRpc(agent, data) | ||
| 364 | + local role = agent.role | ||
| 365 | + local msg = MsgPack.unpack(data) | ||
| 366 | + local actid = msg.actid | ||
| 367 | + if not role.activity:isOpenById(actid) then return 1 end | ||
| 368 | + | ||
| 369 | + local actCfg = csvdb["activity_putCsv"][actid] | ||
| 370 | + if not actCfg then return 2 end | ||
| 371 | + | ||
| 372 | + local award, period = "", 0 | ||
| 373 | + for i = 1, #actCfg do | ||
| 374 | + local cfg = actCfg[i] | ||
| 375 | + if not cfg then | ||
| 376 | + break | ||
| 377 | + end | ||
| 378 | + if cfg.condition ~= "" then | ||
| 379 | + local arr = cfg.condition:toArray(true, "=") | ||
| 380 | + local type = arr[1] | ||
| 381 | + if type == 1 then | ||
| 382 | + local actId = arr[2] | ||
| 383 | + local carbonId = arr[3] | ||
| 384 | + if not role.activity:isOpenById(actid) then return 3 end | ||
| 385 | + local clInfo = role.activity:getActData("ChallengeLevel") or {} | ||
| 386 | + if not clInfo[carbonId] then | ||
| 387 | + break | ||
| 388 | + end | ||
| 389 | + end | ||
| 390 | + end | ||
| 391 | + award = cfg.reward | ||
| 392 | + period = cfg.period * 60 | ||
| 393 | + end | ||
| 394 | + local actData = role.activity:getActData("HangDrop") or 0 | ||
| 395 | + local timeNow = skynet.timex() | ||
| 396 | + if period == 0 or award == "" then | ||
| 397 | + return 4 | ||
| 398 | + end | ||
| 399 | + local num = math.floor((timeNow - actData)/ period) | ||
| 400 | + num = num > 8 and 8 or num | ||
| 401 | + if num == 0 then | ||
| 402 | + return 5 | ||
| 403 | + end | ||
| 404 | + local reward, change = {}, nil | ||
| 405 | + for id, value in pairs(award:toNumMap()) do | ||
| 406 | + reward[id] = value * num | ||
| 407 | + end | ||
| 408 | + | ||
| 409 | + reward, change = role:award(reward, {log = {desc = "actHangDrop", int1 = actid, int2 = num}}) | ||
| 410 | + | ||
| 411 | + role.activity:updateActData("HangDrop", timeNow) | ||
| 412 | + | ||
| 413 | + SendPacket(actionCodes.Activity_hangDropRpc, MsgPack.pack(role:packReward(reward, change))) | ||
| 414 | + | ||
| 415 | + return true | ||
| 416 | +end | ||
| 417 | + | ||
| 225 | return _M | 418 | return _M |
| 226 | \ No newline at end of file | 419 | \ No newline at end of file |
src/actions/AdvAction.lua
| @@ -47,6 +47,10 @@ local function checkFormat(role, format, checkAdvTeam) | @@ -47,6 +47,10 @@ local function checkFormat(role, format, checkAdvTeam) | ||
| 47 | end | 47 | end |
| 48 | end | 48 | end |
| 49 | 49 | ||
| 50 | + if not format then | ||
| 51 | + format = role:getProperty("advTeam") | ||
| 52 | + end | ||
| 53 | + | ||
| 50 | if checkAdvTeam then | 54 | if checkAdvTeam then |
| 51 | for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do | 55 | for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do |
| 52 | hadHero[heroId] = true | 56 | hadHero[heroId] = true |
| @@ -83,7 +87,7 @@ function _M.startAdvRpc( agent, data ) | @@ -83,7 +87,7 @@ function _M.startAdvRpc( agent, data ) | ||
| 83 | local msg = MsgPack.unpack(data) | 87 | local msg = MsgPack.unpack(data) |
| 84 | local chapterId = msg.chapterId --关卡id | 88 | local chapterId = msg.chapterId --关卡id |
| 85 | local layer = msg.layer or 1 --选择层数 | 89 | local layer = msg.layer or 1 --选择层数 |
| 86 | - local format = msg.format --编队 | 90 | + --local format = msg.format --编队 |
| 87 | local supportIdx = msg.supportIdx --选择的支援效果 | 91 | local supportIdx = msg.supportIdx --选择的支援效果 |
| 88 | if not role:isFuncUnlock(FuncUnlock.Adv) then return end | 92 | if not role:isFuncUnlock(FuncUnlock.Adv) then return end |
| 89 | 93 | ||
| @@ -127,18 +131,18 @@ function _M.startAdvRpc( agent, data ) | @@ -127,18 +131,18 @@ function _M.startAdvRpc( agent, data ) | ||
| 127 | end | 131 | end |
| 128 | end | 132 | end |
| 129 | 133 | ||
| 130 | - if not checkFormat(role, format) then return 7 end | ||
| 131 | - | ||
| 132 | - local advTeam = role:getProperty("advTeam") | ||
| 133 | - table.clear(advTeam) | ||
| 134 | - | ||
| 135 | - advTeam.heros = {} | ||
| 136 | - for slot, heroId in pairs(format.heros) do | ||
| 137 | - advTeam.heros[slot] = heroId | ||
| 138 | - end | ||
| 139 | - advTeam.leader = format.leader | ||
| 140 | - advTeam.leader2 = format.leader2 | ||
| 141 | - role:updateProperty({field = "advTeam", value = advTeam}) | 134 | + if not checkFormat(role) then return 7 end |
| 135 | + | ||
| 136 | + --local advTeam = role:getProperty("advTeam") | ||
| 137 | + --table.clear(advTeam) | ||
| 138 | + | ||
| 139 | + --advTeam.heros = {} | ||
| 140 | + --for slot, heroId in pairs(format.heros) do | ||
| 141 | + -- advTeam.heros[slot] = heroId | ||
| 142 | + --end | ||
| 143 | + --advTeam.leader = format.leader | ||
| 144 | + --advTeam.leader2 = format.leader2 | ||
| 145 | + --role:updateProperty({field = "advTeam", value = advTeam}) | ||
| 142 | if AdvCommon.isEndless(chapterId) then | 146 | if AdvCommon.isEndless(chapterId) then |
| 143 | role.dailyData:updateProperty({field = "advElC", delta = 1}) | 147 | role.dailyData:updateProperty({field = "advElC", delta = 1}) |
| 144 | else | 148 | else |
| @@ -243,14 +247,15 @@ function _M.startHangRpc(agent, data) | @@ -243,14 +247,15 @@ function _M.startHangRpc(agent, data) | ||
| 243 | info.format.heros[slot] = heroId | 247 | info.format.heros[slot] = heroId |
| 244 | end | 248 | end |
| 245 | info.time = skynet.timex() + adv_idle_time --挂机时间 | 249 | info.time = skynet.timex() + adv_idle_time --挂机时间 |
| 250 | + info.duration = adv_idle_time | ||
| 246 | info.campId = campId | 251 | info.campId = campId |
| 247 | info.index = index | 252 | info.index = index |
| 248 | 253 | ||
| 249 | -- 没有在战斗 用team来挂机了 把team清掉 | 254 | -- 没有在战斗 用team来挂机了 把team清掉 |
| 250 | - if not role:getAdvData():isRunning() then | ||
| 251 | - role:updateProperty({field = "advTeam", value = {}}) | ||
| 252 | - end | ||
| 253 | - | 255 | + --if not role:getAdvData():isRunning() then |
| 256 | + -- role:updateProperty({field = "advTeam", value = {}}) | ||
| 257 | + --end | ||
| 258 | + role:pushMsg({type = "adv", slot = chapterId, time = adv_idle_time}) | ||
| 254 | role:changeUpdates({{type = "advHang", field = chapterId, value = info}}) | 259 | role:changeUpdates({{type = "advHang", field = chapterId, value = info}}) |
| 255 | 260 | ||
| 256 | role:changeAdvCount(adv_idle_energy) | 261 | role:changeAdvCount(adv_idle_energy) |
| @@ -261,6 +266,16 @@ function _M.startHangRpc(agent, data) | @@ -261,6 +266,16 @@ function _M.startHangRpc(agent, data) | ||
| 261 | return true | 266 | return true |
| 262 | end | 267 | end |
| 263 | 268 | ||
| 269 | +local function addHeroFaith(role, heroId, exp) | ||
| 270 | + local hero = role.heros[heroId] | ||
| 271 | + if not hero then | ||
| 272 | + return | ||
| 273 | + end | ||
| 274 | + | ||
| 275 | + hero:addHeroFaith(exp) | ||
| 276 | + return hero:getProperty("faith") | ||
| 277 | +end | ||
| 278 | + | ||
| 264 | function _M.quickHangRpc(agent, data) | 279 | function _M.quickHangRpc(agent, data) |
| 265 | local role = agent.role | 280 | local role = agent.role |
| 266 | local msg = MsgPack.unpack(data) | 281 | local msg = MsgPack.unpack(data) |
| @@ -295,6 +310,7 @@ function _M.quickHangRpc(agent, data) | @@ -295,6 +310,7 @@ function _M.quickHangRpc(agent, data) | ||
| 295 | info.time = 0 | 310 | info.time = 0 |
| 296 | role:changeUpdates({{type = "advHang", field = chapterId, value = info}}) | 311 | role:changeUpdates({{type = "advHang", field = chapterId, value = info}}) |
| 297 | 312 | ||
| 313 | + role:pushCancel({type = "adv", slot = chapterId}) | ||
| 298 | role:mylog("adv_action", {desc = "advQuickHang", int1 = chapterId}) | 314 | role:mylog("adv_action", {desc = "advQuickHang", int1 = chapterId}) |
| 299 | 315 | ||
| 300 | SendPacket(actionCodes.Adv_quickHangRpc, '') | 316 | SendPacket(actionCodes.Adv_quickHangRpc, '') |
| @@ -327,7 +343,7 @@ function _M.endHangRpc(agent, data) | @@ -327,7 +343,7 @@ function _M.endHangRpc(agent, data) | ||
| 327 | end | 343 | end |
| 328 | adv_idle_time = adv_idle_time * 60 | 344 | adv_idle_time = adv_idle_time * 60 |
| 329 | 345 | ||
| 330 | - local reward, isFull, change | 346 | + local reward, isFull, change, heroFaithMap |
| 331 | if skynet.timex() >= info.time then | 347 | if skynet.timex() >= info.time then |
| 332 | -- 最新需求加成取消 | 348 | -- 最新需求加成取消 |
| 333 | --[[ | 349 | --[[ |
| @@ -356,6 +372,14 @@ function _M.endHangRpc(agent, data) | @@ -356,6 +372,14 @@ function _M.endHangRpc(agent, data) | ||
| 356 | 372 | ||
| 357 | if not maxCampsite then return end | 373 | if not maxCampsite then return end |
| 358 | ]] | 374 | ]] |
| 375 | + -- 增加英雄信赖 | ||
| 376 | + local exp = info.duration / 60 | ||
| 377 | + heroFaithMap = {} | ||
| 378 | + for _, heroId in pairs(info.format.heros) do | ||
| 379 | + local curFaith = addHeroFaith(role, heroId, exp) | ||
| 380 | + heroFaithMap[heroId] = curFaith | ||
| 381 | + end | ||
| 382 | + | ||
| 359 | local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2 | 383 | local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2 |
| 360 | 384 | ||
| 361 | local idleReward = totalReward:toNumMap() | 385 | local idleReward = totalReward:toNumMap() |
| @@ -371,6 +395,7 @@ function _M.endHangRpc(agent, data) | @@ -371,6 +395,7 @@ function _M.endHangRpc(agent, data) | ||
| 371 | -- else | 395 | -- else |
| 372 | -- role:updateProperty({field = "advC", delta = -chapterData.limitlevel}) | 396 | -- role:updateProperty({field = "advC", delta = -chapterData.limitlevel}) |
| 373 | -- end | 397 | -- end |
| 398 | + role:pushCancel({type = "adv", slot = chapterId}) | ||
| 374 | else | 399 | else |
| 375 | return | 400 | return |
| 376 | end | 401 | end |
| @@ -380,7 +405,9 @@ function _M.endHangRpc(agent, data) | @@ -380,7 +405,9 @@ function _M.endHangRpc(agent, data) | ||
| 380 | 405 | ||
| 381 | role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0}) | 406 | role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0}) |
| 382 | 407 | ||
| 383 | - SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull})) | 408 | + role:checkTaskEnter("AdvHang", {}) |
| 409 | + | ||
| 410 | + SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull, heroFaith = heroFaithMap})) | ||
| 384 | return true | 411 | return true |
| 385 | end | 412 | end |
| 386 | 413 | ||
| @@ -435,6 +462,16 @@ function _M.finishTaskRpc(agent, data) | @@ -435,6 +462,16 @@ function _M.finishTaskRpc(agent, data) | ||
| 435 | role:checkTaskEnter("AdvOverTask", {id = taskId}) | 462 | role:checkTaskEnter("AdvOverTask", {id = taskId}) |
| 436 | 463 | ||
| 437 | adv:mylog({desc = "finishTask", int1 = taskId}) | 464 | adv:mylog({desc = "finishTask", int1 = taskId}) |
| 465 | + | ||
| 466 | + role:log("mission_pick_achiev", { | ||
| 467 | + mission_threadid = adv.chapterId, -- 大地图ID | ||
| 468 | + mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称 | ||
| 469 | + mission_id = adv.level, -- 关卡ID | ||
| 470 | + mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | ||
| 471 | + mission_pick_achiev_id = taskId, -- 任务ID | ||
| 472 | + mission_pick_achiev_reward = reward, -- 任务奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}] | ||
| 473 | + }) | ||
| 474 | + | ||
| 438 | 475 | ||
| 439 | SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change))) | 476 | SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change))) |
| 440 | return true | 477 | return true |
| @@ -490,16 +527,8 @@ function _M.useItemRpc(agent, data) | @@ -490,16 +527,8 @@ function _M.useItemRpc(agent, data) | ||
| 490 | adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}}) | 527 | adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}}) |
| 491 | adv:backUse({[itemId] = count}) | 528 | adv:backUse({[itemId] = count}) |
| 492 | end | 529 | end |
| 493 | - | ||
| 494 | - if itemId == 5020 then | ||
| 495 | - role:finishGuide(53) | ||
| 496 | - end | ||
| 497 | - adv:checkAchievement(adv.AchievType.UseItem, count, itemId) | ||
| 498 | - adv:mylog({desc = "useItem", int1 = itemId, int2 = count}) | ||
| 499 | - | ||
| 500 | - for i = 1, count do | ||
| 501 | - adv:doActive(itemData.effect, target) -- target | ||
| 502 | - end | 530 | + |
| 531 | + adv:useItem(itemId, count, target) | ||
| 503 | 532 | ||
| 504 | adv:afterRound() | 533 | adv:afterRound() |
| 505 | adv:saveDB() | 534 | adv:saveDB() |
| @@ -583,6 +612,7 @@ function _M.wearArtifactRpc(agent, data) | @@ -583,6 +612,7 @@ function _M.wearArtifactRpc(agent, data) | ||
| 583 | 612 | ||
| 584 | local status = adv:wearArtifact(slot, id) | 613 | local status = adv:wearArtifact(slot, id) |
| 585 | if not status then return 3 end | 614 | if not status then return 3 end |
| 615 | + | ||
| 586 | adv:saveDB() | 616 | adv:saveDB() |
| 587 | 617 | ||
| 588 | role:finishGuide(55) | 618 | role:finishGuide(55) |
| @@ -608,7 +638,20 @@ function _M.upArtifactRpc(agent, data) | @@ -608,7 +638,20 @@ function _M.upArtifactRpc(agent, data) | ||
| 608 | if not adv:cost(cost, {}, true) then return 4 end | 638 | if not adv:cost(cost, {}, true) then return 4 end |
| 609 | 639 | ||
| 610 | local status = adv:artifactLevelUp(id) | 640 | local status = adv:artifactLevelUp(id) |
| 611 | - if not status then return 5 end | 641 | + if not status then |
| 642 | + return 5 | ||
| 643 | + else | ||
| 644 | + role:log("mission_pick_reform", { | ||
| 645 | + mission_threadid = adv.chapterId, -- 大地图ID | ||
| 646 | + mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称 | ||
| 647 | + mission_id = adv.level, -- 关卡ID | ||
| 648 | + mission_pick_equip_id = id, -- 神器ID | ||
| 649 | + mission_pick_reform_beflv = curLevel, -- 神器原等级 | ||
| 650 | + mission_pick_reform_aftlv = curLevel + 1, -- 神器现等级 | ||
| 651 | + mission_pick_reform_cost = cost[ItemId.AdvPoint], -- 消耗探险点数 | ||
| 652 | + mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | ||
| 653 | + }) | ||
| 654 | + end | ||
| 612 | adv:cost(cost, {log = {desc = "upArtifact", int1 = id}}) | 655 | adv:cost(cost, {log = {desc = "upArtifact", int1 = id}}) |
| 613 | adv:backCost(cost) | 656 | adv:backCost(cost) |
| 614 | if status == 1 then -- 现在穿着呢。更新下 | 657 | if status == 1 then -- 现在穿着呢。更新下 |
| @@ -703,7 +746,7 @@ function _M.endBattleRpc(agent, data) | @@ -703,7 +746,7 @@ function _M.endBattleRpc(agent, data) | ||
| 703 | end | 746 | end |
| 704 | end | 747 | end |
| 705 | adv:mylog({desc = "endBattle"}) | 748 | adv:mylog({desc = "endBattle"}) |
| 706 | - local status = adv:clickBlock(roomId, blockId, {player = player, bySkill = bySkill}) | 749 | + local status = adv:clickBlock(roomId, blockId, {player = player, enemy = msg.enemy, bySkill = bySkill}) |
| 707 | 750 | ||
| 708 | if not status then return end | 751 | if not status then return end |
| 709 | SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()})) | 752 | SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()})) |
| @@ -770,7 +813,7 @@ function _M.wheelSurfRpc(agent, data) | @@ -770,7 +813,7 @@ function _M.wheelSurfRpc(agent, data) | ||
| 770 | 813 | ||
| 771 | if not role:checkItemEnough(costs) then return 5 end | 814 | if not role:checkItemEnough(costs) then return 5 end |
| 772 | role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}}) | 815 | role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}}) |
| 773 | - role:addAdvLvExp(costs[ItemId.OldCoin] or 0) | 816 | + local oldLv, lv = role:addAdvLvExp(costs[ItemId.OldCoin] or 0) |
| 774 | local advDrawB = role:getProperty("advDrawB") | 817 | local advDrawB = role:getProperty("advDrawB") |
| 775 | advDrawB[ptype] = (advDrawB[ptype] or 0) + count | 818 | advDrawB[ptype] = (advDrawB[ptype] or 0) + count |
| 776 | role:updateProperty({field = "advDrawB", value = advDrawB}) | 819 | role:updateProperty({field = "advDrawB", value = advDrawB}) |
| @@ -789,6 +832,16 @@ function _M.wheelSurfRpc(agent, data) | @@ -789,6 +832,16 @@ function _M.wheelSurfRpc(agent, data) | ||
| 789 | role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype}) | 832 | role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype}) |
| 790 | role:mylog("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count}) | 833 | role:mylog("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count}) |
| 791 | 834 | ||
| 835 | + role:log("mission_pick_fund", { | ||
| 836 | + item_id = ItemId.OldCoin, -- 资助花费道具ID | ||
| 837 | + mission_pick_fund_amount = costs[ItemId.OldCoin], -- 资助花费道具数量 | ||
| 838 | + mission_pick_fund_cnt = count, -- 资助花费道具次数,1或者10 | ||
| 839 | + mission_pick_fund_reward = reward, -- 资助获得奖励,[{"id":100,"num":10},{"id":101,"num":20},{"id":102,"num":30}] | ||
| 840 | + mission_pick_fund_stagereward = {}, -- 资助阶段奖励 | ||
| 841 | + mission_pick_fund_beflv = oldLv, -- 资助前资助等级 | ||
| 842 | + mission_pick_fund_aftlv = lv, -- 资助后资助等级 | ||
| 843 | + }) | ||
| 844 | + | ||
| 792 | SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward})) | 845 | SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward})) |
| 793 | return true | 846 | return true |
| 794 | end | 847 | end |
| @@ -903,4 +956,61 @@ function _M.refreshSupportRpc(agent, data) | @@ -903,4 +956,61 @@ function _M.refreshSupportRpc(agent, data) | ||
| 903 | return true | 956 | return true |
| 904 | end | 957 | end |
| 905 | 958 | ||
| 959 | +function _M.roleFormatRpc(agent , data) | ||
| 960 | + local role = agent.role | ||
| 961 | + local msg = MsgPack.unpack(data) | ||
| 962 | + local index = msg.index -- 阵容索引 | ||
| 963 | + local title = msg.title -- 阵容名称 | ||
| 964 | + local team = {} | ||
| 965 | + for slot, heroId in pairs(msg.heros) do | ||
| 966 | + if not role.heros[heroId] then | ||
| 967 | + return 1 | ||
| 968 | + end | ||
| 969 | + end | ||
| 970 | + | ||
| 971 | + if index > 10 then | ||
| 972 | + return 2 | ||
| 973 | + end | ||
| 974 | + | ||
| 975 | + team.heros = {} | ||
| 976 | + for slot, heroId in pairs(msg.heros) do | ||
| 977 | + team.heros[slot] = heroId | ||
| 978 | + end | ||
| 979 | + team.leader = msg.leader | ||
| 980 | + team.leader2 = msg.leader2 | ||
| 981 | + team.title = title | ||
| 982 | + role:setAdvTeamFormat(index, team) | ||
| 983 | + | ||
| 984 | + local advTeam = role:getProperty("advTeam") | ||
| 985 | + local curIndex = advTeam.index | ||
| 986 | + if curIndex == index then | ||
| 987 | + table.clear(advTeam) | ||
| 988 | + | ||
| 989 | + advTeam.heros = {} | ||
| 990 | + for slot, heroId in pairs(msg.heros) do | ||
| 991 | + advTeam.heros[slot] = heroId | ||
| 992 | + end | ||
| 993 | + advTeam.leader = msg.leader | ||
| 994 | + advTeam.leader2 = msg.leader2 | ||
| 995 | + advTeam.index = index | ||
| 996 | + role:updateProperty({field = "advTeam", value = advTeam}) | ||
| 997 | + end | ||
| 998 | + | ||
| 999 | + SendPacket(actionCodes.Adv_roleFormatRpc, '') | ||
| 1000 | + return true | ||
| 1001 | +end | ||
| 1002 | + | ||
| 1003 | +function _M.selectTeamRpc(agent, data) | ||
| 1004 | + local role = agent.role | ||
| 1005 | + local msg = MsgPack.unpack(data) | ||
| 1006 | + local index = msg.index -- 阵容索引 | ||
| 1007 | + local team = role:getAdvTeamFormat(index) | ||
| 1008 | + if not next(team) then return end | ||
| 1009 | + team["index"] = index | ||
| 1010 | + role:updateProperty({field = "advTeam", value = team}) | ||
| 1011 | + | ||
| 1012 | + SendPacket(actionCodes.Adv_selectTeamRpc, '') | ||
| 1013 | + return true | ||
| 1014 | +end | ||
| 1015 | + | ||
| 906 | return _M | 1016 | return _M |
| 907 | \ No newline at end of file | 1017 | \ No newline at end of file |
src/actions/DinerAction.lua
| @@ -75,6 +75,9 @@ function _M.addSellRpc( agent, data ) | @@ -75,6 +75,9 @@ function _M.addSellRpc( agent, data ) | ||
| 75 | sells[slot].count = count | 75 | sells[slot].count = count |
| 76 | sells[slot].time = skynet.timex() - calSell.deltaTime | 76 | sells[slot].time = skynet.timex() - calSell.deltaTime |
| 77 | 77 | ||
| 78 | + local needTime = sells[slot].count * dishData.sell_time + sells[slot].time - skynet.timex() | ||
| 79 | + role:pushMsg({type = "food", slot = slot, time = needTime}) | ||
| 80 | + | ||
| 78 | -- 检查解锁的顾客 | 81 | -- 检查解锁的顾客 |
| 79 | local had = {} | 82 | local had = {} |
| 80 | for _, sell in pairs(sells) do | 83 | for _, sell in pairs(sells) do |
| @@ -155,6 +158,7 @@ function _M.removeSellRpc( agent, data ) | @@ -155,6 +158,7 @@ function _M.removeSellRpc( agent, data ) | ||
| 155 | reward, change = role:award(reward, {log = {desc = "removeSell"}}) | 158 | reward, change = role:award(reward, {log = {desc = "removeSell"}}) |
| 156 | sells[slot].count = 0 | 159 | sells[slot].count = 0 |
| 157 | 160 | ||
| 161 | + role:pushCancel({type = "food", slot = slot}) | ||
| 158 | role:log("restaurant_sale", { | 162 | role:log("restaurant_sale", { |
| 159 | item_id = dish, -- 售卖物品ID | 163 | item_id = dish, -- 售卖物品ID |
| 160 | restaurant_sale_seat = slot, -- 售卖物品所在位置 | 164 | restaurant_sale_seat = slot, -- 售卖物品所在位置 |
| @@ -605,10 +609,10 @@ function _M.refreshTaskRpc( agent, data ) | @@ -605,10 +609,10 @@ function _M.refreshTaskRpc( agent, data ) | ||
| 605 | local role = agent.role | 609 | local role = agent.role |
| 606 | local msg = MsgPack.unpack(data) | 610 | local msg = MsgPack.unpack(data) |
| 607 | 611 | ||
| 608 | - local cost = {[ItemId.Diamond] = 40} | ||
| 609 | - if not role:checkItemEnough(cost) then | ||
| 610 | - return 1 | ||
| 611 | - end | 612 | + --local cost = {[ItemId.Diamond] = 40} |
| 613 | + --if not role:checkItemEnough(cost) then | ||
| 614 | + -- return 1 | ||
| 615 | + --end | ||
| 612 | 616 | ||
| 613 | local orders = json.decode(role.dinerData:getProperty("order")) | 617 | local orders = json.decode(role.dinerData:getProperty("order")) |
| 614 | 618 |
src/actions/EmailAction.lua
| @@ -121,7 +121,7 @@ function _M.drawAttachRpc(agent, data) | @@ -121,7 +121,7 @@ function _M.drawAttachRpc(agent, data) | ||
| 121 | local attachments = getEmailAttachments(email) | 121 | local attachments = getEmailAttachments(email) |
| 122 | if attachments == "" then return end | 122 | if attachments == "" then return end |
| 123 | 123 | ||
| 124 | - local reward, change = role:award(attachments, {log = {desc = "draw_attach", int1 = emailId}}) | 124 | + local reward, change = role:award(attachments, {log = {desc = "draw_attach", int1 = id}}) |
| 125 | email:setProperty("status", 2) | 125 | email:setProperty("status", 2) |
| 126 | email:log(role, 2) | 126 | email:log(role, 2) |
| 127 | SendPacket(actionCodes.Email_drawAttachRpc, MsgPack.pack({reward = reward, change = change})) | 127 | SendPacket(actionCodes.Email_drawAttachRpc, MsgPack.pack({reward = reward, change = change})) |
src/actions/GmAction.lua
| @@ -402,24 +402,23 @@ function _M.advl(role, pms) | @@ -402,24 +402,23 @@ function _M.advl(role, pms) | ||
| 402 | return "成功" | 402 | return "成功" |
| 403 | end | 403 | end |
| 404 | 404 | ||
| 405 | -table.insert(helpDes, {"冒险内等级增加", "advcl", "经验值"}) | ||
| 406 | -function _M.advcl(role, pms) | ||
| 407 | - local exp = tonum(pms.pm1) | ||
| 408 | - local advData = role:getAdvData() | 405 | +-- table.insert(helpDes, {"冒险内等级增加", "advcl", "经验值"}) |
| 406 | +-- function _M.advcl(role, pms) | ||
| 407 | +-- local exp = tonum(pms.pm1) | ||
| 408 | +-- local advData = role:getAdvData() | ||
| 409 | 409 | ||
| 410 | - if not advData.chapterId then | ||
| 411 | - return "先随便开启一关" | ||
| 412 | - end | ||
| 413 | - advData.battle.player:addExp(exp) | ||
| 414 | - advData:saveDB() | ||
| 415 | - role:mylog("gm_action", {desc = "advcl", int1 = exp, key1 = pms.sender}) | 410 | +-- if not advData.chapterId then |
| 411 | +-- return "先随便开启一关" | ||
| 412 | +-- end | ||
| 413 | +-- advData.battle.player:addExp(exp) | ||
| 414 | +-- advData:saveDB() | ||
| 415 | +-- role:mylog("gm_action", {desc = "advcl", int1 = exp, key1 = pms.sender}) | ||
| 416 | 416 | ||
| 417 | - return "成功" | ||
| 418 | -end | 417 | +-- return "成功" |
| 418 | +-- end | ||
| 419 | 419 | ||
| 420 | table.insert(helpDes, {"挂机清除" , "idlec"}) | 420 | table.insert(helpDes, {"挂机清除" , "idlec"}) |
| 421 | function _M.idlec(role, pms) | 421 | function _M.idlec(role, pms) |
| 422 | - role:updateProperty({field = "hangTeam", value = {}}) | ||
| 423 | role:updateProperty({field = "hangInfo", value = {}}) | 422 | role:updateProperty({field = "hangInfo", value = {}}) |
| 424 | role:updateProperty({field = "hangBag", value = {}}) | 423 | role:updateProperty({field = "hangBag", value = {}}) |
| 425 | role:mylog("gm_action", {desc = "idlec", key1 = pms.sender}) | 424 | role:mylog("gm_action", {desc = "idlec", key1 = pms.sender}) |
| @@ -534,7 +533,8 @@ function _M.test(role, pms) | @@ -534,7 +533,8 @@ function _M.test(role, pms) | ||
| 534 | local id = tonum(pms.pm1, 0) | 533 | local id = tonum(pms.pm1, 0) |
| 535 | --local hero = require ("actions.HeroAction") | 534 | --local hero = require ("actions.HeroAction") |
| 536 | --hero.unlockPoolRpc({role = role}, MsgPack.pack({type = id})) | 535 | --hero.unlockPoolRpc({role = role}, MsgPack.pack({type = id})) |
| 537 | - print(role:getPaybackReward(0, 10000)) | 536 | + |
| 537 | + --role:sendMail(13, nil, "1=2", {111}) | ||
| 538 | return "成功" | 538 | return "成功" |
| 539 | end | 539 | end |
| 540 | 540 |
src/actions/HangAction.lua
| @@ -22,9 +22,12 @@ local function checkReward(role) | @@ -22,9 +22,12 @@ local function checkReward(role) | ||
| 22 | return false | 22 | return false |
| 23 | end | 23 | end |
| 24 | local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId] | 24 | local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId] |
| 25 | + local expCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId] | ||
| 25 | local nowCoinTime = math.min(skynet.timex(), hangInfo.endCoinTime or 0) | 26 | local nowCoinTime = math.min(skynet.timex(), hangInfo.endCoinTime or 0) |
| 26 | local nowItemTime = math.min(skynet.timex(), hangInfo.endItemTime or 0) | 27 | local nowItemTime = math.min(skynet.timex(), hangInfo.endItemTime or 0) |
| 27 | 28 | ||
| 29 | + local expCoef, itemCoef = role.storeData:getHangDropCoef() | ||
| 30 | + | ||
| 28 | -- 此次挂机,其中翻倍时长占多少 | 31 | -- 此次挂机,其中翻倍时长占多少 |
| 29 | local doubleTime = role.activity:getActHangDoubleTime(hangInfo.coinTime, nowCoinTime) | 32 | local doubleTime = role.activity:getActHangDoubleTime(hangInfo.coinTime, nowCoinTime) |
| 30 | local normalTime = nowCoinTime - hangInfo.coinTime - doubleTime | 33 | local normalTime = nowCoinTime - hangInfo.coinTime - doubleTime |
| @@ -38,10 +41,10 @@ local function checkReward(role) | @@ -38,10 +41,10 @@ local function checkReward(role) | ||
| 38 | hangInfo.itemTime = nowItemTime | 41 | hangInfo.itemTime = nowItemTime |
| 39 | 42 | ||
| 40 | local items = role:getProperty("hangBag") | 43 | local items = role:getProperty("hangBag") |
| 41 | - coinCount = coinCount + coinDoubleCount | ||
| 42 | - items[ItemId.Gold] = math.floor((items[ItemId.Gold] or 0) + coinCount * carbonData.money) | ||
| 43 | - items[ItemId.Exp] = math.floor((items[ItemId.Exp] or 0) + coinCount * carbonData.exp) | ||
| 44 | - items[ItemId.PlayerExp] = math.floor((items[ItemId.PlayerExp] or 0) + coinCount * carbonData.playerExp) | 44 | + coinCount = (coinCount + coinDoubleCount) * expCoef |
| 45 | + items[ItemId.Gold] = math.floor((items[ItemId.Gold] or 0) + coinCount * expCarbonData.money) | ||
| 46 | + items[ItemId.Exp] = math.floor((items[ItemId.Exp] or 0) + coinCount * expCarbonData.exp) | ||
| 47 | + items[ItemId.PlayerExp] = math.floor((items[ItemId.PlayerExp] or 0) + coinCount * expCarbonData.playerExp) | ||
| 45 | 48 | ||
| 46 | local pool = {} | 49 | local pool = {} |
| 47 | for _, temp in pairs(carbonData.item:toArray()) do | 50 | for _, temp in pairs(carbonData.item:toArray()) do |
| @@ -58,7 +61,8 @@ local function checkReward(role) | @@ -58,7 +61,8 @@ local function checkReward(role) | ||
| 58 | 61 | ||
| 59 | -- 特权卡挂机额外栏位 | 62 | -- 特权卡挂机额外栏位 |
| 60 | local privExtraCnt = role.storeData:getHangSlotExtraCount() | 63 | local privExtraCnt = role.storeData:getHangSlotExtraCount() |
| 61 | - local selfFC = role:getProperty("hangBagLimit") + privExtraCnt | 64 | + --local selfFC = role:getProperty("hangBagLimit") + privExtraCnt |
| 65 | + local selfFC = 50 | ||
| 62 | local selfIC = selfFC * globalCsv.idle_field_limit | 66 | local selfIC = selfFC * globalCsv.idle_field_limit |
| 63 | 67 | ||
| 64 | local function randomItem() | 68 | local function randomItem() |
| @@ -73,6 +77,7 @@ local function checkReward(role) | @@ -73,6 +77,7 @@ local function checkReward(role) | ||
| 73 | if cur[1] == ItemId.BreakCost and doubleTime > 0 then | 77 | if cur[1] == ItemId.BreakCost and doubleTime > 0 then |
| 74 | cur[2] = cur[2] * 2 | 78 | cur[2] = cur[2] * 2 |
| 75 | end | 79 | end |
| 80 | + cur[2] = cur[2] * itemCoef | ||
| 76 | if (items[cur[1]] and math.ceil((items[cur[1]] + cur[2]) / globalCsv.idle_field_limit) > math.ceil(items[cur[1]] / globalCsv.idle_field_limit)) | 81 | if (items[cur[1]] and math.ceil((items[cur[1]] + cur[2]) / globalCsv.idle_field_limit) > math.ceil(items[cur[1]] / globalCsv.idle_field_limit)) |
| 77 | or not items[cur[1]] then --要占用新栏位的情况 | 82 | or not items[cur[1]] then --要占用新栏位的情况 |
| 78 | local addFC | 83 | local addFC |
| @@ -139,6 +144,7 @@ function _M.startRpc( agent, data ) | @@ -139,6 +144,7 @@ function _M.startRpc( agent, data ) | ||
| 139 | local hangInfo = role:getProperty("hangInfo") | 144 | local hangInfo = role:getProperty("hangInfo") |
| 140 | local isNew = not hangInfo.carbonId | 145 | local isNew = not hangInfo.carbonId |
| 141 | hangInfo.carbonId = carbonId | 146 | hangInfo.carbonId = carbonId |
| 147 | + hangInfo.expCarbonId = isNew and carbonId or hangInfo.expCarbonId | ||
| 142 | local nowTime = skynet.timex() | 148 | local nowTime = skynet.timex() |
| 143 | if isNew then | 149 | if isNew then |
| 144 | hangInfo.coinTime = nowTime | 150 | hangInfo.coinTime = nowTime |
| @@ -149,23 +155,16 @@ function _M.startRpc( agent, data ) | @@ -149,23 +155,16 @@ function _M.startRpc( agent, data ) | ||
| 149 | hangInfo.coinTime = math.min(nowTime, hangInfo.endCoinTime) | 155 | hangInfo.coinTime = math.min(nowTime, hangInfo.endCoinTime) |
| 150 | hangInfo.itemTime = math.min(nowTime, hangInfo.endItemTime) | 156 | hangInfo.itemTime = math.min(nowTime, hangInfo.endItemTime) |
| 151 | end | 157 | end |
| 158 | + | ||
| 159 | + role:pushMsg({type = "hang", time = math.min(hangInfo.endCoinTime - nowTime, hangInfo.endItemTime - nowTime)}) | ||
| 152 | if not role:checkHangPass(carbonId) then | 160 | if not role:checkHangPass(carbonId) then |
| 153 | hangInfo.bossTime = nowTime + carbonData.idle_time | 161 | hangInfo.bossTime = nowTime + carbonData.idle_time |
| 154 | else | 162 | else |
| 155 | hangInfo.bossTime = nil | 163 | hangInfo.bossTime = nil |
| 156 | end | 164 | end |
| 165 | + | ||
| 157 | role:updateProperty({field = "hangInfo", value = hangInfo}) | 166 | role:updateProperty({field = "hangInfo", value = hangInfo}) |
| 158 | 167 | ||
| 159 | - -- 指定当前引导的步骤 | ||
| 160 | - if carbonId == 10101 then | ||
| 161 | - role:saveGuide(5,11) | ||
| 162 | - elseif carbonId == 10102 then | ||
| 163 | - role:saveGuide(8,2) | ||
| 164 | - elseif carbonId == 10103 then | ||
| 165 | - role:saveGuide(9,2) | ||
| 166 | - elseif carbonId == 10220 then | ||
| 167 | - role:saveGuide(22,1) | ||
| 168 | - end | ||
| 169 | role:mylog("hang_action", {desc = "startHang", int1 = carbonId}) | 168 | role:mylog("hang_action", {desc = "startHang", int1 = carbonId}) |
| 170 | SendPacket(actionCodes.Hang_startRpc, '') | 169 | SendPacket(actionCodes.Hang_startRpc, '') |
| 171 | return true | 170 | return true |
| @@ -193,12 +192,12 @@ function _M.startBattleRpc(agent, data) | @@ -193,12 +192,12 @@ function _M.startBattleRpc(agent, data) | ||
| 193 | return 1 | 192 | return 1 |
| 194 | end | 193 | end |
| 195 | 194 | ||
| 196 | - local hangInfo = role:getProperty("hangInfo") | ||
| 197 | - if curData.main ~= 1 then | ||
| 198 | - if carbonId ~= hangInfo.carbonId then | ||
| 199 | - return 2 | ||
| 200 | - end | ||
| 201 | - end | 195 | + --local hangInfo = role:getProperty("hangInfo") or {} |
| 196 | + --if curData.main ~= 1 then | ||
| 197 | + -- if carbonId ~= hangInfo.carbonId then | ||
| 198 | + -- return 2 | ||
| 199 | + -- end | ||
| 200 | + --end | ||
| 202 | 201 | ||
| 203 | if role:checkHangPass(carbonId) then | 202 | if role:checkHangPass(carbonId) then |
| 204 | return 3 | 203 | return 3 |
| @@ -214,7 +213,7 @@ end | @@ -214,7 +213,7 @@ end | ||
| 214 | function _M.endBattleRpc(agent, data) | 213 | function _M.endBattleRpc(agent, data) |
| 215 | local role = agent.role | 214 | local role = agent.role |
| 216 | local msg = MsgPack.unpack(data) | 215 | local msg = MsgPack.unpack(data) |
| 217 | - local hangInfo = role:getProperty("hangInfo") | 216 | + local hangInfo = role:getProperty("hangInfo") or {} |
| 218 | if not msg.key or msg.key ~= _BattleKey then | 217 | if not msg.key or msg.key ~= _BattleKey then |
| 219 | SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1})) | 218 | SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1})) |
| 220 | return true | 219 | return true |
| @@ -225,11 +224,12 @@ function _M.endBattleRpc(agent, data) | @@ -225,11 +224,12 @@ function _M.endBattleRpc(agent, data) | ||
| 225 | if not carbonData then | 224 | if not carbonData then |
| 226 | return 2 | 225 | return 2 |
| 227 | end | 226 | end |
| 228 | - if carbonData.main ~= 1 then | ||
| 229 | - if carbonId ~= hangInfo.carbonId then | ||
| 230 | - return 3 | ||
| 231 | - end | ||
| 232 | - end | 227 | + |
| 228 | + --if carbonData.main ~= 1 then | ||
| 229 | + -- if carbonId ~= hangInfo.carbonId then | ||
| 230 | + -- return 3 | ||
| 231 | + -- end | ||
| 232 | + --end | ||
| 233 | 233 | ||
| 234 | if role:checkHangPass(carbonId) then | 234 | if role:checkHangPass(carbonId) then |
| 235 | return 4 | 235 | return 4 |
| @@ -255,12 +255,7 @@ function _M.endBattleRpc(agent, data) | @@ -255,12 +255,7 @@ function _M.endBattleRpc(agent, data) | ||
| 255 | 255 | ||
| 256 | -- 引导 | 256 | -- 引导 |
| 257 | if carbonId == 10101 then | 257 | if carbonId == 10101 then |
| 258 | - role:finishGuide(5) | ||
| 259 | - elseif carbonId == 10102 then | ||
| 260 | - role:finishGuide(8) | ||
| 261 | - role:saveGuide(9, 2) | ||
| 262 | - elseif carbonId == 10103 then | ||
| 263 | - role:finishGuide(9) | 258 | + role:finishGuide(6) |
| 264 | elseif carbonId == 20101 then | 259 | elseif carbonId == 20101 then |
| 265 | role:finishGuide(22) | 260 | role:finishGuide(22) |
| 266 | end | 261 | end |
| @@ -273,12 +268,20 @@ function _M.endBattleRpc(agent, data) | @@ -273,12 +268,20 @@ function _M.endBattleRpc(agent, data) | ||
| 273 | end | 268 | end |
| 274 | local nextCarbonId = role:getNextCarbonId(carbonId) | 269 | local nextCarbonId = role:getNextCarbonId(carbonId) |
| 275 | -- 设置挂机关卡 | 270 | -- 设置挂机关卡 |
| 276 | - if isWin and hangInfo.carbonId < nextCarbonId then | ||
| 277 | - hangInfo.carbonId = nextCarbonId | ||
| 278 | - local cfg = csvdb["idle_battleCsv"][nextCarbonId] | ||
| 279 | - if cfg then | ||
| 280 | - hangInfo.bossTime = skynet.timex() + cfg.idle_time | 271 | + if isWin then --and (hangInfo.carbonId or 0) < nextCarbonId then |
| 272 | + if not hangInfo.expCarbonId then | ||
| 273 | + hangInfo.expCarbonId = carbonId | ||
| 274 | + else | ||
| 275 | + local oldCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId] | ||
| 276 | + local newCarbonData = csvdb["idle_battleCsv"][carbonId] | ||
| 277 | + if oldCarbonData.money < newCarbonData.money then | ||
| 278 | + hangInfo.expCarbonId = carbonId | ||
| 279 | + end | ||
| 281 | end | 280 | end |
| 281 | + --local cfg = csvdb["idle_battleCsv"][nextCarbonId] | ||
| 282 | + --if cfg then | ||
| 283 | + -- hangInfo.bossTime = skynet.timex() + cfg.idle_time | ||
| 284 | + --end | ||
| 282 | end | 285 | end |
| 283 | role:updateProperty({field = "hangInfo", value = hangInfo}) | 286 | role:updateProperty({field = "hangInfo", value = hangInfo}) |
| 284 | 287 | ||
| @@ -310,7 +313,10 @@ end | @@ -310,7 +313,10 @@ end | ||
| 310 | function _M.roleFormatRpc(agent , data) | 313 | function _M.roleFormatRpc(agent , data) |
| 311 | local role = agent.role | 314 | local role = agent.role |
| 312 | local msg = MsgPack.unpack(data) | 315 | local msg = MsgPack.unpack(data) |
| 313 | - local hangTeam = role:getProperty("hangTeam") | 316 | + local index = msg.index -- 阵容索引 |
| 317 | + local title = msg.title -- 阵容名称 | ||
| 318 | + local tactics = msg.tactics -- 战术 | ||
| 319 | + local team = {} | ||
| 314 | for slot, heroId in pairs(msg.heros) do | 320 | for slot, heroId in pairs(msg.heros) do |
| 315 | if not role.heros[heroId] then | 321 | if not role.heros[heroId] then |
| 316 | return 1 | 322 | return 1 |
| @@ -326,15 +332,27 @@ function _M.roleFormatRpc(agent , data) | @@ -326,15 +332,27 @@ function _M.roleFormatRpc(agent , data) | ||
| 326 | end | 332 | end |
| 327 | if not checkLeader(msg.heros, msg.leader) then return 4 end | 333 | if not checkLeader(msg.heros, msg.leader) then return 4 end |
| 328 | 334 | ||
| 329 | - table.clear(hangTeam) | ||
| 330 | - hangTeam.heros = {} | 335 | + if index > 10 then |
| 336 | + return 5 | ||
| 337 | + end | ||
| 338 | + | ||
| 339 | + if #title > 100 then | ||
| 340 | + return 6 | ||
| 341 | + end | ||
| 342 | + | ||
| 343 | + team.heros = {} | ||
| 331 | for slot, heroId in pairs(msg.heros) do | 344 | for slot, heroId in pairs(msg.heros) do |
| 332 | - hangTeam.heros[slot] = heroId | 345 | + team.heros[slot] = heroId |
| 333 | end | 346 | end |
| 334 | - hangTeam.leader = msg.leader | ||
| 335 | - hangTeam.supports = supports | ||
| 336 | - role:saveHangTeam(hangTeam) | ||
| 337 | - role:saveGuide(5,8) | 347 | + team.leader = msg.leader |
| 348 | + team.supports = supports | ||
| 349 | + team.title = title | ||
| 350 | + if msg.tactics and globalCsv.tactics_skill_passive_cell[msg.tactics] then | ||
| 351 | + team.tactics = msg.tactics | ||
| 352 | + end | ||
| 353 | + | ||
| 354 | + role:setTeamFormat(index, team) | ||
| 355 | + | ||
| 338 | SendPacket(actionCodes.Hang_roleFormatRpc, '') | 356 | SendPacket(actionCodes.Hang_roleFormatRpc, '') |
| 339 | return true | 357 | return true |
| 340 | end | 358 | end |
| @@ -354,7 +372,9 @@ function _M.getRewardRpc(agent , data) | @@ -354,7 +372,9 @@ function _M.getRewardRpc(agent , data) | ||
| 354 | hangInfo.itemTime = nowTime | 372 | hangInfo.itemTime = nowTime |
| 355 | role:updateProperty({field = "hangBag", value = items}) | 373 | role:updateProperty({field = "hangBag", value = items}) |
| 356 | role:updateProperty({field = "hangInfo", value = hangInfo}) | 374 | role:updateProperty({field = "hangInfo", value = hangInfo}) |
| 357 | - role:checkTaskEnter("HangGet") | 375 | + role:pushMsg({type = "hang", time = globalCsv.idle_producetime_max}) |
| 376 | + | ||
| 377 | + role:checkTaskEnter("HangGet", {reward = reward}) | ||
| 358 | if reward[ItemId.Gold] then | 378 | if reward[ItemId.Gold] then |
| 359 | role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]}) | 379 | role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]}) |
| 360 | end | 380 | end |
| @@ -382,6 +402,7 @@ function _M.quickRpc(agent , data) | @@ -382,6 +402,7 @@ function _M.quickRpc(agent , data) | ||
| 382 | local hangInfo = role:getProperty("hangInfo") | 402 | local hangInfo = role:getProperty("hangInfo") |
| 383 | if not hangInfo.carbonId then return end | 403 | if not hangInfo.carbonId then return end |
| 384 | local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId] | 404 | local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId] |
| 405 | + local expCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId] | ||
| 385 | 406 | ||
| 386 | local curCount = role.dailyData:getProperty("hangQC") + 1 | 407 | local curCount = role.dailyData:getProperty("hangQC") + 1 |
| 387 | local costs = globalCsv.idle_quickproduce_cost:toArray(true, "=") | 408 | local costs = globalCsv.idle_quickproduce_cost:toArray(true, "=") |
| @@ -398,9 +419,9 @@ function _M.quickRpc(agent , data) | @@ -398,9 +419,9 @@ function _M.quickRpc(agent , data) | ||
| 398 | 419 | ||
| 399 | local coinCount = math.floor(time / globalCsv.idle_money_produce_cd) | 420 | local coinCount = math.floor(time / globalCsv.idle_money_produce_cd) |
| 400 | local itemCount = math.floor(time / globalCsv.idle_item_produce_cd) | 421 | local itemCount = math.floor(time / globalCsv.idle_item_produce_cd) |
| 401 | - reward[ItemId.Gold] = math.floor((reward[ItemId.Gold] or 0) + coinCount * carbonData.money) | ||
| 402 | - reward[ItemId.Exp] = math.floor((reward[ItemId.Exp] or 0) + coinCount * carbonData.exp) | ||
| 403 | - reward[ItemId.PlayerExp] = math.floor((reward[ItemId.PlayerExp] or 0) + coinCount * carbonData.playerExp) | 422 | + reward[ItemId.Gold] = math.floor((reward[ItemId.Gold] or 0) + coinCount * expCarbonData.money) |
| 423 | + reward[ItemId.Exp] = math.floor((reward[ItemId.Exp] or 0) + coinCount * expCarbonData.exp) | ||
| 424 | + reward[ItemId.PlayerExp] = math.floor((reward[ItemId.PlayerExp] or 0) + coinCount * expCarbonData.playerExp) | ||
| 404 | 425 | ||
| 405 | local pool = {} | 426 | local pool = {} |
| 406 | for _, temp in pairs(carbonData.item:toArray()) do | 427 | for _, temp in pairs(carbonData.item:toArray()) do |
| @@ -442,36 +463,6 @@ function _M.quickRpc(agent , data) | @@ -442,36 +463,6 @@ function _M.quickRpc(agent , data) | ||
| 442 | return true | 463 | return true |
| 443 | end | 464 | end |
| 444 | 465 | ||
| 445 | -function _M.bonusFormatRpc(agent , data) | ||
| 446 | - local role = agent.role | ||
| 447 | - local msg = MsgPack.unpack(data) | ||
| 448 | - local bTeam = role:getProperty("bTeam") | ||
| 449 | - for slot, heroId in pairs(msg.heros) do | ||
| 450 | - if not role.heros[heroId] then | ||
| 451 | - return | ||
| 452 | - end | ||
| 453 | - end | ||
| 454 | - local supports = {} | ||
| 455 | - for slot, support in pairs(msg.supports) do | ||
| 456 | - if slot ~= 1 and slot ~= 2 then return end | ||
| 457 | - local level = role.dinerData:getProperty("dishTree"):getv(support, 0) | ||
| 458 | - if level <= 0 then return end | ||
| 459 | - supports[slot] = support | ||
| 460 | - end | ||
| 461 | - if not checkLeader(msg.heros, msg.leader) then return end | ||
| 462 | - | ||
| 463 | - table.clear(bTeam) | ||
| 464 | - bTeam.heros = {} | ||
| 465 | - for slot, heroId in pairs(msg.heros) do | ||
| 466 | - bTeam.heros[slot] = heroId | ||
| 467 | - end | ||
| 468 | - bTeam.leader = msg.leader | ||
| 469 | - bTeam.supports = supports | ||
| 470 | - | ||
| 471 | - role:updateProperty({field = "bTeam", value = bTeam}) | ||
| 472 | - SendPacket(actionCodes.Hang_bonusFormatRpc, '') | ||
| 473 | - return true | ||
| 474 | -end | ||
| 475 | 466 | ||
| 476 | function _M.buyBonusCountRpc(agent, data) | 467 | function _M.buyBonusCountRpc(agent, data) |
| 477 | local role = agent.role | 468 | local role = agent.role |
| @@ -490,8 +481,9 @@ function _M.buyBonusCountRpc(agent, data) | @@ -490,8 +481,9 @@ function _M.buyBonusCountRpc(agent, data) | ||
| 490 | end | 481 | end |
| 491 | 482 | ||
| 492 | local bonusC = role.dailyData:getProperty("bonusC") | 483 | local bonusC = role.dailyData:getProperty("bonusC") |
| 484 | + local extraCnt = role.storeData:getBonusExtraFightCount() | ||
| 493 | bonusC[btype] = bonusC[btype] or {c = 0, b = 0} | 485 | bonusC[btype] = bonusC[btype] or {c = 0, b = 0} |
| 494 | - local lastCount = globalCsv.bonus_daily_buy_count * coef - bonusC[btype]["b"] | 486 | + local lastCount = globalCsv.bonus_daily_buy_count * coef + extraCnt - bonusC[btype]["b"] |
| 495 | if math.illegalNum(count, 1, lastCount) then return 1 end | 487 | if math.illegalNum(count, 1, lastCount) then return 1 end |
| 496 | 488 | ||
| 497 | if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}) then return 2 end | 489 | if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}) then return 2 end |
| @@ -506,10 +498,53 @@ function _M.buyBonusCountRpc(agent, data) | @@ -506,10 +498,53 @@ function _M.buyBonusCountRpc(agent, data) | ||
| 506 | return true | 498 | return true |
| 507 | end | 499 | end |
| 508 | 500 | ||
| 501 | +local function bonusWinReward(role, bonusData, bwin, count) | ||
| 502 | + count = count or 1 | ||
| 503 | + local open, actId = role.activity:isOpen("BonusDouble") | ||
| 504 | + local actData = csvdb["activity_ctrlCsv"][actId] | ||
| 505 | + local extraCnt = role.storeData:getBonusExtraFightCount() | ||
| 506 | + | ||
| 507 | + local coef = 1 | ||
| 508 | + if open and actData then | ||
| 509 | + coef = tonumber(actData.condition2) | ||
| 510 | + end | ||
| 511 | + local bonusC = role.dailyData:getProperty("bonusC") | ||
| 512 | + bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} | ||
| 513 | + if globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"] < count then return false, 1 end | ||
| 514 | + bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count | ||
| 515 | + role.dailyData:updateProperty({field = "bonusC", value = bonusC}) | ||
| 516 | + | ||
| 517 | + local reward, change | ||
| 518 | + reward = bonusData.reward:toNumMap() | ||
| 519 | + for itemId, c in pairs(reward) do | ||
| 520 | + reward[itemId] = c * count | ||
| 521 | + end | ||
| 522 | + for i = 1, count do | ||
| 523 | + local chance = bonusData.chance:randWeight(true) | ||
| 524 | + if chance[1] ~= 0 then | ||
| 525 | + reward[chance[1]] = (reward[chance[1]] or 0) + chance[2] | ||
| 526 | + end | ||
| 527 | + end | ||
| 528 | + | ||
| 529 | + for k, v in pairs(reward) do | ||
| 530 | + reward[k] = v * (coef > 1 and actData.condition or 1) | ||
| 531 | + end | ||
| 532 | + | ||
| 533 | + if bwin then -- 满星 额外奖励 | ||
| 534 | + for k, v in pairs(bonusData.perfect_reward:toNumMap()) do | ||
| 535 | + reward[k] = (reward[k] or 0) + v | ||
| 536 | + end | ||
| 537 | + end | ||
| 538 | + reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}}) | ||
| 539 | + role:checkTaskEnter("BonusPass", {id = id, count = count}) | ||
| 540 | + return true, reward, change | ||
| 541 | +end | ||
| 542 | + | ||
| 509 | function _M.startBonusBattleRpc(agent, data) | 543 | function _M.startBonusBattleRpc(agent, data) |
| 510 | local role = agent.role | 544 | local role = agent.role |
| 511 | local msg = MsgPack.unpack(data) | 545 | local msg = MsgPack.unpack(data) |
| 512 | local id = msg.id | 546 | local id = msg.id |
| 547 | + local count = msg.count or 1 | ||
| 513 | 548 | ||
| 514 | local open, actId = role.activity:isOpen("BonusDouble") | 549 | local open, actId = role.activity:isOpen("BonusDouble") |
| 515 | 550 | ||
| @@ -524,26 +559,34 @@ function _M.startBonusBattleRpc(agent, data) | @@ -524,26 +559,34 @@ function _M.startBonusBattleRpc(agent, data) | ||
| 524 | if not bonusData then return 3 end | 559 | if not bonusData then return 3 end |
| 525 | if not role:checkHangPass(bonusData.unlock) then return 4 end | 560 | if not role:checkHangPass(bonusData.unlock) then return 4 end |
| 526 | 561 | ||
| 527 | - if not next(role:getProperty("bTeam")) then return 5 end | ||
| 528 | - | ||
| 529 | local bonusC = role.dailyData:getProperty("bonusC") | 562 | local bonusC = role.dailyData:getProperty("bonusC") |
| 530 | bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} | 563 | bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} |
| 531 | 564 | ||
| 532 | local actData = csvdb["activity_ctrlCsv"][actId] | 565 | local actData = csvdb["activity_ctrlCsv"][actId] |
| 533 | 566 | ||
| 567 | + local extraCnt = role.storeData:getBonusExtraFightCount() | ||
| 534 | local coef = 1 | 568 | local coef = 1 |
| 535 | if open and actData then | 569 | if open and actData then |
| 536 | coef = tonumber(actData.condition2) | 570 | coef = tonumber(actData.condition2) |
| 537 | end | 571 | end |
| 572 | + | ||
| 573 | + if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end | ||
| 538 | 574 | ||
| 539 | - if globalCsv.bonus_daily_count * coef - bonusC[bonusData.type]["c"] <= 0 then return 7 end | ||
| 540 | - | 575 | + local bonusStar = role:getProperty("bonusStar") |
| 576 | + if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then | ||
| 577 | + local status, reward, change = bonusWinReward(role, bonusData, nil, count) | ||
| 578 | + if not status then return 10 * (reward or 0) end | ||
| 579 | + SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change})) | ||
| 580 | + else | ||
| 581 | + local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) | ||
| 582 | + if not next(bTeam) then return 5 end | ||
| 583 | + role.__bonusBattleCache = { | ||
| 584 | + key = tostring(math.random()), | ||
| 585 | + id = id, | ||
| 586 | + } | ||
| 587 | + SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key})) | ||
| 588 | + end | ||
| 541 | 589 | ||
| 542 | - role.__bonusBattleCache = { | ||
| 543 | - key = tostring(math.random()), | ||
| 544 | - id = id, | ||
| 545 | - } | ||
| 546 | - SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key})) | ||
| 547 | return true | 590 | return true |
| 548 | end | 591 | end |
| 549 | 592 | ||
| @@ -554,13 +597,7 @@ function _M.endBonusBattleRpc(agent, data) | @@ -554,13 +597,7 @@ function _M.endBonusBattleRpc(agent, data) | ||
| 554 | local key = msg.key | 597 | local key = msg.key |
| 555 | local starNum = msg.starNum | 598 | local starNum = msg.starNum |
| 556 | if not role.__bonusBattleCache then return 1 end | 599 | if not role.__bonusBattleCache then return 1 end |
| 557 | - local open, actId = role.activity:isOpen("BonusDouble") | ||
| 558 | - local actData = csvdb["activity_ctrlCsv"][actId] | ||
| 559 | - | ||
| 560 | - local coef = 1 | ||
| 561 | - if open and actData then | ||
| 562 | - coef = tonumber(actData.condition2) | ||
| 563 | - end | 600 | + |
| 564 | 601 | ||
| 565 | if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then | 602 | if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then |
| 566 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) | 603 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) |
| @@ -569,24 +606,79 @@ function _M.endBonusBattleRpc(agent, data) | @@ -569,24 +606,79 @@ function _M.endBonusBattleRpc(agent, data) | ||
| 569 | local bonusData = csvdb["bonus_battleCsv"][id] | 606 | local bonusData = csvdb["bonus_battleCsv"][id] |
| 570 | 607 | ||
| 571 | local reward, change | 608 | local reward, change |
| 609 | + | ||
| 610 | + local bonusStar = role:getProperty("bonusStar") | ||
| 611 | + local curStar = 0 | ||
| 572 | if starNum and starNum > 0 then | 612 | if starNum and starNum > 0 then |
| 573 | -- 胜利扣除次数 | 613 | -- 胜利扣除次数 |
| 574 | - local bonusC = role.dailyData:getProperty("bonusC") | ||
| 575 | - bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} | ||
| 576 | - if globalCsv.bonus_daily_count * coef - bonusC[bonusData.type]["c"] <= 0 then return 3 end | ||
| 577 | - bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + 1 | ||
| 578 | - role.dailyData:updateProperty({field = "bonusC", value = bonusC}) | ||
| 579 | - | ||
| 580 | - reward = bonusData.reward:toNumMap() | ||
| 581 | - local chance = bonusData.chance:randWeight(true) | ||
| 582 | - if chance[1] ~= 0 then | ||
| 583 | - reward[chance[1]] = (reward[chance[1]] or 0) + chance[2] | 614 | + |
| 615 | + local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) | ||
| 616 | + local herosInfo = role:getTeamHerosInfo(bTeam.heros) | ||
| 617 | + | ||
| 618 | + local check = {} | ||
| 619 | + -- 1 通关 | ||
| 620 | + check[1] = function(_) | ||
| 621 | + return true | ||
| 622 | + end | ||
| 623 | + -- 2 阵亡人数 <= N | ||
| 624 | + check[2] = function(_, cond) | ||
| 625 | + return msg.info.dead and msg.info.dead <= cond | ||
| 626 | + end | ||
| 627 | + -- 3 全员存活 | ||
| 628 | + check[3] = function(_) | ||
| 629 | + return msg.info.dead and msg.info.dead == 0 | ||
| 630 | + end | ||
| 631 | + -- 4 指定种族 >= N | ||
| 632 | + check[4] = function(_, cond) | ||
| 633 | + local count = 0 | ||
| 634 | + for _, one in pairs(herosInfo) do | ||
| 635 | + local heroData = csv["unitCsv"][one.type] | ||
| 636 | + if heroData.camp == cond then | ||
| 637 | + count = count + 1 | ||
| 638 | + end | ||
| 639 | + end | ||
| 640 | + return count >= cond | ||
| 641 | + end | ||
| 642 | + -- 5 指定职业 >= N | ||
| 643 | + check[5] = function(_, cond) | ||
| 644 | + local count = 0 | ||
| 645 | + for _, one in pairs(herosInfo) do | ||
| 646 | + local heroData = csv["unitCsv"][one.type] | ||
| 647 | + if heroData.job == cond then | ||
| 648 | + count = count + 1 | ||
| 649 | + end | ||
| 650 | + end | ||
| 651 | + return count >= cond | ||
| 652 | + end | ||
| 653 | + -- 6 含有指定角色 | ||
| 654 | + check[6] = function(_, cond) | ||
| 655 | + for _, one in pairs(herosInfo) do | ||
| 656 | + if one.type == cond then | ||
| 657 | + return true | ||
| 658 | + end | ||
| 659 | + end | ||
| 660 | + return false | ||
| 584 | end | 661 | end |
| 585 | - for k, v in pairs(reward) do | ||
| 586 | - reward[k] = v * (coef > 1 and actData.condition or 1) | 662 | + -- 7 通关耗时 <= X 秒 msg.info.atime |
| 663 | + check[7] = function(_, cond) | ||
| 664 | + return msg.info.atime and msg.info.atime <= cond | ||
| 587 | end | 665 | end |
| 588 | - reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}}) | ||
| 589 | - role:checkTaskEnter("BonusPass", {id = id}) | 666 | + curStar = 0 |
| 667 | + local sweepConds = bonusData.sweep_condition:toTableArray(true) | ||
| 668 | + for i, cond in ipairs(sweepConds) do | ||
| 669 | + if check[cond[1]] and check[cond[1]](table.unpack(cond)) then | ||
| 670 | + curStar = curStar + (1 << (i - 1)) | ||
| 671 | + end | ||
| 672 | + end | ||
| 673 | + local status | ||
| 674 | + status, reward, change = bonusWinReward(role, bonusData, curStar >= (1 << #sweepConds) - 1) | ||
| 675 | + if not status then return 10 + (reward or 0) end | ||
| 676 | + else | ||
| 677 | + curStar = 0 | ||
| 678 | + end | ||
| 679 | + if curStar ~= bonusStar[id] then | ||
| 680 | + bonusStar[id] = curStar | ||
| 681 | + role:updateProperty({field = "bonusStar", value = bonusStar}) | ||
| 590 | end | 682 | end |
| 591 | 683 | ||
| 592 | role:checkBattle("bonus", { | 684 | role:checkBattle("bonus", { |
| @@ -665,4 +757,29 @@ function _M.chatLineRpc(agent, data) | @@ -665,4 +757,29 @@ function _M.chatLineRpc(agent, data) | ||
| 665 | return true | 757 | return true |
| 666 | end | 758 | end |
| 667 | 759 | ||
| 668 | -return _M | ||
| 669 | \ No newline at end of file | 760 | \ No newline at end of file |
| 761 | +function _M.selectTeamRpc(agent, data) | ||
| 762 | + local role = agent.role | ||
| 763 | + local msg = MsgPack.unpack(data) | ||
| 764 | + local index = msg.index -- 阵容索引 | ||
| 765 | + local type = msg.type -- 系统类型 | ||
| 766 | + | ||
| 767 | + if index > 10 then | ||
| 768 | + return 1 | ||
| 769 | + end | ||
| 770 | + local team = role:getTeamFormat(index) | ||
| 771 | + if not next(team) then return 2 end | ||
| 772 | + | ||
| 773 | + local teamIndex = role:getProperty("teamIndex") or {} | ||
| 774 | + teamIndex[type] = index | ||
| 775 | + role:updateProperty({field = "teamIndex", value = teamIndex}) | ||
| 776 | + | ||
| 777 | + if type == TeamSystemType.Hang then | ||
| 778 | + role:finishGuide(5) | ||
| 779 | + role:updateHangTeamInfo() | ||
| 780 | + end | ||
| 781 | + | ||
| 782 | + SendPacket(actionCodes.Hang_selectTeamRpc, '') | ||
| 783 | + return true | ||
| 784 | +end | ||
| 785 | + | ||
| 786 | +return _M |
src/actions/HeroAction.lua
| @@ -54,12 +54,11 @@ function _M.levelUpRpc( agent, data ) | @@ -54,12 +54,11 @@ function _M.levelUpRpc( agent, data ) | ||
| 54 | hero_upgrade_scoreget = hero:getProperty("battleV") - oldBattleV, -- 通过英雄升级提升的评分 | 54 | hero_upgrade_scoreget = hero:getProperty("battleV") - oldBattleV, -- 通过英雄升级提升的评分 |
| 55 | }) | 55 | }) |
| 56 | 56 | ||
| 57 | - if hero:getProperty("type") == 103 then | ||
| 58 | - role:finishGuide(7) | ||
| 59 | - end | ||
| 60 | hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")}) | 57 | hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")}) |
| 61 | 58 | ||
| 62 | role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")}) | 59 | role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")}) |
| 60 | + | ||
| 61 | + role:checkTaskEnter("HeroLvlCollect", {}) | ||
| 63 | SendPacket(actionCodes.Hero_levelUpRpc, '') | 62 | SendPacket(actionCodes.Hero_levelUpRpc, '') |
| 64 | return true | 63 | return true |
| 65 | end | 64 | end |
| @@ -127,7 +126,13 @@ function _M.wakeRpc(agent, data) | @@ -127,7 +126,13 @@ function _M.wakeRpc(agent, data) | ||
| 127 | hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..} | 126 | hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..} |
| 128 | }) | 127 | }) |
| 129 | 128 | ||
| 129 | + if hero:getProperty("type") == 204 then | ||
| 130 | + role:finishGuide(7) | ||
| 131 | + end | ||
| 132 | + | ||
| 130 | SendPacket(actionCodes.Hero_wakeRpc, '') | 133 | SendPacket(actionCodes.Hero_wakeRpc, '') |
| 134 | + | ||
| 135 | + role:checkTaskEnter("HeroStarCollect", {}) | ||
| 131 | return true | 136 | return true |
| 132 | end | 137 | end |
| 133 | 138 | ||
| @@ -138,74 +143,45 @@ function _M.talentRpc(agent, data) | @@ -138,74 +143,45 @@ function _M.talentRpc(agent, data) | ||
| 138 | local hero = role.heros[msg.id] | 143 | local hero = role.heros[msg.id] |
| 139 | if not hero then return 1 end | 144 | if not hero then return 1 end |
| 140 | 145 | ||
| 141 | - local index = msg.index -- 第几个天赋 | ||
| 142 | - local need = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1} | ||
| 143 | - if not need[index] then return 2 end | ||
| 144 | - | ||
| 145 | local talent = hero:getProperty("talent") | 146 | local talent = hero:getProperty("talent") |
| 147 | + local heroCfgId = hero:getProperty("type") | ||
| 146 | local curStage = talent:getv(0, 1) | 148 | local curStage = talent:getv(0, 1) |
| 147 | - local curData = csvdb["unit_talentCsv"][curStage] | ||
| 148 | - if not curData then return 4 end | 149 | + local curLevel = talent:getv(1, 1) |
| 150 | + local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage] | ||
| 151 | + if not curData then return 1 end | ||
| 149 | local oldSkillLv = hero:getSkillLevel(1) | 152 | local oldSkillLv = hero:getSkillLevel(1) |
| 150 | 153 | ||
| 151 | 154 | ||
| 152 | local cost = {} | 155 | local cost = {} |
| 153 | - if index == 0 then | ||
| 154 | - --是否进阶 | ||
| 155 | - local max = true | ||
| 156 | - for i = 1, 4 do | ||
| 157 | - if talent:getv(i, 0) < #curData then | ||
| 158 | - max = false | ||
| 159 | - break | ||
| 160 | - end | ||
| 161 | - end | ||
| 162 | - if max then | ||
| 163 | - talent = talent:setv(0, curStage + 1) | ||
| 164 | - for i = 1, 4 do | ||
| 165 | - talent = talent:setv(i, 0) | ||
| 166 | - end | ||
| 167 | - else | ||
| 168 | - return 12 | ||
| 169 | - end | 156 | + if curLevel == #curData then |
| 157 | + talent = talent:setv(0, curStage + 1) | ||
| 158 | + talent = talent:setv(1, 1) | ||
| 170 | else | 159 | else |
| 171 | - | ||
| 172 | - local level = talent:getv(index, 0) | ||
| 173 | - if level >= #curData then return 5 end | 160 | + if curLevel > #curData then return 2 end |
| 174 | 161 | ||
| 175 | - local talentData = curData[level] | ||
| 176 | - if not talentData then return end | 162 | + local talentData = curData[curLevel] |
| 163 | + if not talentData then return 3 end | ||
| 177 | 164 | ||
| 178 | - if talentData.lvRequire > hero:getProperty("level") then return 6 end | 165 | + if talentData.lvRequire > hero:getProperty("level") then return 4 end |
| 179 | 166 | ||
| 180 | cost = talentData.money:toNumMap() | 167 | cost = talentData.money:toNumMap() |
| 181 | - local cost2 = talentData.cost:toNumMap() | ||
| 182 | - for k,v in pairs(cost2) do | ||
| 183 | - cost[globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp][k]] = v | ||
| 184 | - end | ||
| 185 | - if not role:checkItemEnough(cost) then return 6 end | 168 | + if not role:checkItemEnough(cost) then return 5 end |
| 186 | role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}}) | 169 | role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}}) |
| 187 | - talent = talent:incrv(index, 1) | ||
| 188 | - | ||
| 189 | - | ||
| 190 | - local aheadLevel = 0 | ||
| 191 | - for i = 1, talent:getv(0, 1) - 1 do | ||
| 192 | - aheadLevel = aheadLevel + #csvdb["unit_talentCsv"][i] | ||
| 193 | - end | ||
| 194 | - aheadLevel = aheadLevel + talent:getv(index, 0) | ||
| 195 | - | ||
| 196 | - role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = aheadLevel}) | 170 | + talent = talent:setv(1, curLevel + 1) |
| 197 | end | 171 | end |
| 172 | + curStage = talent:getv(0, 1) | ||
| 173 | + role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = curStage}) | ||
| 198 | 174 | ||
| 199 | hero:updateProperty({field = "talent", value = talent}) | 175 | hero:updateProperty({field = "talent", value = talent}) |
| 200 | 176 | ||
| 201 | role:log("hero_talent", { | 177 | role:log("hero_talent", { |
| 202 | hero_id = hero:getProperty("type"), --英雄ID | 178 | hero_id = hero:getProperty("type"), --英雄ID |
| 203 | - hero_talent_id = index, --天赋ID | 179 | + hero_talent_id = curStage, --天赋ID |
| 204 | hero_talent_cost = cost, -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} | 180 | hero_talent_cost = cost, -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} |
| 205 | hero_talent_levelbef = oldSkillLv, -- 英雄技能升级前等级 | 181 | hero_talent_levelbef = oldSkillLv, -- 英雄技能升级前等级 |
| 206 | hero_talent_level = hero:getSkillLevel(1), -- 英雄技能升级后等级 | 182 | hero_talent_level = hero:getSkillLevel(1), -- 英雄技能升级后等级 |
| 207 | }) | 183 | }) |
| 208 | - hero:mylog({desc = "talent", int1 = index, int2 = talent:getv(index, 0)}) | 184 | + hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)}) |
| 209 | 185 | ||
| 210 | SendPacket(actionCodes.Hero_talentRpc, '') | 186 | SendPacket(actionCodes.Hero_talentRpc, '') |
| 211 | return true | 187 | return true |
| @@ -595,6 +571,8 @@ function _M.referRunesRpc(agent, data) | @@ -595,6 +571,8 @@ function _M.referRunesRpc(agent, data) | ||
| 595 | }) | 571 | }) |
| 596 | end | 572 | end |
| 597 | end | 573 | end |
| 574 | + | ||
| 575 | + role:checkTaskEnter("RuneQualityCollect", {}) | ||
| 598 | 576 | ||
| 599 | SendPacket(actionCodes.Hero_referRunesRpc, "") | 577 | SendPacket(actionCodes.Hero_referRunesRpc, "") |
| 600 | return true | 578 | return true |
| @@ -607,16 +585,16 @@ function _M.createHeroRandomRpc(agent, data) | @@ -607,16 +585,16 @@ function _M.createHeroRandomRpc(agent, data) | ||
| 607 | local itemData = csvdb["itemCsv"][itemId] | 585 | local itemData = csvdb["itemCsv"][itemId] |
| 608 | if not itemData or itemData.type ~= ItemType.HeroFCommon then return end | 586 | if not itemData or itemData.type ~= ItemType.HeroFCommon then return end |
| 609 | local cost = globalCsv.unit_fragment_cost[itemData.quality] | 587 | local cost = globalCsv.unit_fragment_cost[itemData.quality] |
| 610 | - if not cost or role:getItemCount(itemId) < cost then return end | 588 | + if not cost or role:getItemCount(itemId) < cost then return 1 end |
| 611 | 589 | ||
| 612 | local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)] | 590 | local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)] |
| 613 | - if not randomData then return end | 591 | + if not randomData then return 2 end |
| 614 | 592 | ||
| 615 | local temp = randomData.gift1:randWeight(true) | 593 | local temp = randomData.gift1:randWeight(true) |
| 616 | - if not temp or not next(temp) then return end | 594 | + if not temp or not next(temp) then return 3 end |
| 617 | 595 | ||
| 618 | role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}}) | 596 | role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}}) |
| 619 | - local reward, change = role:award({[temp[1] + ItemStartId.Hero] = 1}, {log = {desc = "createHeroRandom"}}) | 597 | + local reward, change = role:award({[temp[1]] = 1}, {log = {desc = "createHeroRandom"}}) |
| 620 | 598 | ||
| 621 | 599 | ||
| 622 | SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack(role:packReward(reward, change))) | 600 | SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack(role:packReward(reward, change))) |
| @@ -633,9 +611,37 @@ function _M.getResetRewardRpc(agent, data) | @@ -633,9 +611,37 @@ function _M.getResetRewardRpc(agent, data) | ||
| 633 | local level = hero:getProperty("level") | 611 | local level = hero:getProperty("level") |
| 634 | local breakL = hero:getProperty("breakL") | 612 | local breakL = hero:getProperty("breakL") |
| 635 | local talent = hero:getProperty("talent") | 613 | local talent = hero:getProperty("talent") |
| 614 | + local heroCfgId = hero:getProperty("type") | ||
| 636 | 615 | ||
| 616 | + local tmpLevel = level | ||
| 637 | if level <= 1 and talent == "" then return end | 617 | if level <= 1 and talent == "" then return end |
| 638 | 618 | ||
| 619 | + local pay = true | ||
| 620 | + if level <= 60 then | ||
| 621 | + pay = false | ||
| 622 | + end | ||
| 623 | + | ||
| 624 | + if pay then | ||
| 625 | + local costArr = globalCsv.unit_heroBack_cost:toArray(true, "=") | ||
| 626 | + local itemCount = role:getItemCount(costArr[1]) | ||
| 627 | + local totalCost = {} | ||
| 628 | + if itemCount >= costArr[2] then | ||
| 629 | + totalCost[costArr[1]] = costArr[2] | ||
| 630 | + else | ||
| 631 | + local diamond = (costArr[2] - itemCount) * costArr[3] | ||
| 632 | + if role:getItemCount(ItemId.Diamond) < diamond then | ||
| 633 | + return 1 | ||
| 634 | + end | ||
| 635 | + totalCost[costArr[1]] = itemCount | ||
| 636 | + totalCost[ItemId.Diamond] = diamond | ||
| 637 | + end | ||
| 638 | + | ||
| 639 | + --if pay and not role:costDiamond({count = globalCsv.unit_heroBack_cost or 200, log = {desc = "resetHero", int1 = msg.id}}) then | ||
| 640 | + -- return 1 | ||
| 641 | + --end | ||
| 642 | + role:costItems(totalCost, {log = {desc = "resetHero", int1 = msg.id}}) | ||
| 643 | + end | ||
| 644 | + | ||
| 639 | local reward = {} | 645 | local reward = {} |
| 640 | while level > 1 do | 646 | while level > 1 do |
| 641 | local curData = csvdb["unit_expCsv"][level - 1] | 647 | local curData = csvdb["unit_expCsv"][level - 1] |
| @@ -652,32 +658,18 @@ function _M.getResetRewardRpc(agent, data) | @@ -652,32 +658,18 @@ function _M.getResetRewardRpc(agent, data) | ||
| 652 | end | 658 | end |
| 653 | 659 | ||
| 654 | local stage = talent:getv(0, 1) | 660 | local stage = talent:getv(0, 1) |
| 655 | - local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)} | 661 | + local curTalentLvl = talent:getv(1, 1) |
| 662 | + --local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)} | ||
| 656 | 663 | ||
| 657 | - local talentCostIds = globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp] | ||
| 658 | while stage > 0 do | 664 | while stage > 0 do |
| 659 | - local curData = csvdb["unit_talentCsv"][stage] | ||
| 660 | - for level = math.max(table.unpack(tlevel)), 1, -1 do | ||
| 661 | - local add = 0 | ||
| 662 | - for i = 1, 4 do | ||
| 663 | - if tlevel[i] == level then | ||
| 664 | - add = add + 1 | ||
| 665 | - tlevel[i] = tlevel[i] - 1 | ||
| 666 | - end | ||
| 667 | - end | ||
| 668 | - local talentData = curData[level - 1] | 665 | + local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage] |
| 666 | + for lvl = 1, curTalentLvl - 1 do | ||
| 667 | + local talentData = curData[lvl] | ||
| 669 | for itemId, count in pairs(talentData.money:toNumMap()) do | 668 | for itemId, count in pairs(talentData.money:toNumMap()) do |
| 670 | - reward[itemId] = (reward[itemId] or 0) + count * add | ||
| 671 | - end | ||
| 672 | - for idx , count in pairs(talentData.cost:toNumMap()) do | ||
| 673 | - reward[talentCostIds[idx]] = (reward[talentCostIds[idx]] or 0) + count * add | 669 | + reward[itemId] = (reward[itemId] or 0) + count |
| 674 | end | 670 | end |
| 675 | end | 671 | end |
| 676 | stage = stage - 1 | 672 | stage = stage - 1 |
| 677 | - curData = csvdb["unit_talentCsv"][stage] | ||
| 678 | - if curData then | ||
| 679 | - tlevel = {#curData, #curData, #curData, #curData} | ||
| 680 | - end | ||
| 681 | end | 673 | end |
| 682 | 674 | ||
| 683 | local equip = hero:getProperty("equip") | 675 | local equip = hero:getProperty("equip") |
| @@ -701,9 +693,11 @@ function _M.getResetRewardRpc(agent, data) | @@ -701,9 +693,11 @@ function _M.getResetRewardRpc(agent, data) | ||
| 701 | rune = "", | 693 | rune = "", |
| 702 | }) | 694 | }) |
| 703 | hero:mylog({desc = "resetHero"}) | 695 | hero:mylog({desc = "resetHero"}) |
| 704 | - | 696 | + |
| 697 | + --local coef = globalCsv.unit_back_discount | ||
| 698 | + --coef = (pay or tmpLevel <= 60) and 1 or coef | ||
| 705 | for itemId, count in pairs(reward) do | 699 | for itemId, count in pairs(reward) do |
| 706 | - reward[itemId] = math.floor(count * globalCsv.unit_back_discount) | 700 | + reward[itemId] = count |
| 707 | end | 701 | end |
| 708 | local change | 702 | local change |
| 709 | reward, change = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}}) | 703 | reward, change = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}}) |
| @@ -722,11 +716,21 @@ function _M.drawHeroRpc(agent, data) | @@ -722,11 +716,21 @@ function _M.drawHeroRpc(agent, data) | ||
| 722 | local msg = MsgPack.unpack(data) | 716 | local msg = MsgPack.unpack(data) |
| 723 | 717 | ||
| 724 | if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end | 718 | if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end |
| 725 | - local btype = msg.pool -- 1 2 3 卡池类型 | 719 | + local btype = msg.pool -- 1 2 3 4 5 卡池类型 4新手卡池 5心愿卡池 |
| 726 | local subType = msg.subType or 1-- 定向卡池需要传 子类型 | 720 | local subType = msg.subType or 1-- 定向卡池需要传 子类型 |
| 727 | local drawType = msg.type -- 1 单抽 2 十连 | 721 | local drawType = msg.type -- 1 单抽 2 十连 |
| 728 | if btype ~= 1 then | 722 | if btype ~= 1 then |
| 729 | subType = 1 | 723 | subType = 1 |
| 724 | + if btype == 4 and role:getProperty("newerDraw") >= 10 then | ||
| 725 | + subType = 2 | ||
| 726 | + end | ||
| 727 | + end | ||
| 728 | + | ||
| 729 | + if btype == 1 then | ||
| 730 | + -- 判断定向卡池活动开启 | ||
| 731 | + if not role.activity:isOpen("RaceDraw") then | ||
| 732 | + return | ||
| 733 | + end | ||
| 730 | end | 734 | end |
| 731 | 735 | ||
| 732 | local buildTypeData = csvdb["build_typeCsv"][btype] | 736 | local buildTypeData = csvdb["build_typeCsv"][btype] |
| @@ -740,23 +744,32 @@ function _M.drawHeroRpc(agent, data) | @@ -740,23 +744,32 @@ function _M.drawHeroRpc(agent, data) | ||
| 740 | 744 | ||
| 741 | -- 计算抽卡消耗品 | 745 | -- 计算抽卡消耗品 |
| 742 | local cost = {} | 746 | local cost = {} |
| 743 | - local lastCount = drawCount[drawType] | ||
| 744 | - for _, costType in ipairs({"draw_card", "draw_coin"}) do | 747 | + if buildTypeData["draw_coin_1"] == "" then |
| 748 | + return 11 | ||
| 749 | + end | ||
| 750 | + local diamondCost = buildTypeData["draw_coin_1"]:toArray(true, "=") | ||
| 751 | + | ||
| 752 | + local isEnough = true | ||
| 753 | + for _, costType in ipairs({"draw_card_"}) do | ||
| 754 | + costType = costType..drawCount[drawType] | ||
| 745 | if buildTypeData[costType] ~= "" then | 755 | if buildTypeData[costType] ~= "" then |
| 746 | local curCost = buildTypeData[costType]:toArray(true, "=") | 756 | local curCost = buildTypeData[costType]:toArray(true, "=") |
| 747 | local hadCount = role:getItemCount(curCost[1]) | 757 | local hadCount = role:getItemCount(curCost[1]) |
| 748 | - local curCount = math.floor(hadCount / curCost[2]) | ||
| 749 | - if curCount >= lastCount then | ||
| 750 | - cost[curCost[1]] = curCost[2] * lastCount | ||
| 751 | - lastCount = 0 | 758 | + if hadCount >= curCost[2] then |
| 759 | + cost[curCost[1]] = curCost[2] | ||
| 752 | break | 760 | break |
| 753 | - elseif curCount > 0 then | ||
| 754 | - cost[curCost[1]] = curCost[2] * curCount | ||
| 755 | - lastCount = lastCount - curCount | 761 | + else |
| 762 | + cost[curCost[1]] = hadCount | ||
| 763 | + diamondCost[2] = (curCost[2] - hadCount) * diamondCost[2] | ||
| 764 | + if not role:checkItemEnough({[diamondCost[1]]=diamondCost[2]}) then | ||
| 765 | + isEnough = false | ||
| 766 | + break | ||
| 767 | + end | ||
| 768 | + cost[diamondCost[1]] = diamondCost[2] | ||
| 756 | end | 769 | end |
| 757 | end | 770 | end |
| 758 | end | 771 | end |
| 759 | - if lastCount > 0 then -- 钱不够 | 772 | + if isEnough == false then -- 钱不够 |
| 760 | return 4 | 773 | return 4 |
| 761 | end | 774 | end |
| 762 | 775 | ||
| @@ -806,26 +819,47 @@ function _M.drawHeroRpc(agent, data) | @@ -806,26 +819,47 @@ function _M.drawHeroRpc(agent, data) | ||
| 806 | end | 819 | end |
| 807 | end | 820 | end |
| 808 | 821 | ||
| 809 | - for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do | ||
| 810 | - local pool_str = "pool_" .. poolId | ||
| 811 | - if oneData[pool_str] and oneData[pool_str] ~= "" then | ||
| 812 | - local itemData = csvdb["itemCsv"][itemId] | ||
| 813 | - while itemData do | ||
| 814 | - if itemData.type ~= ItemType.Hero then break end | ||
| 815 | - local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero] | ||
| 816 | - if not heroData then break end | ||
| 817 | - local ok = true | ||
| 818 | - -- 保底是全随机,不用比较类型 | ||
| 819 | - if not isFloorBack then | ||
| 820 | - for idx, field in ipairs(condition) do | ||
| 821 | - if heroData[field] ~= values[idx] then ok = false break end | 822 | + local weight = 0 |
| 823 | + local up_pool = nil | ||
| 824 | + local rand_v = math.randomInt(1, 100) | ||
| 825 | + if values[1] == HeroQuality.SR then | ||
| 826 | + weight = unitPool["up_sr_weight"] | ||
| 827 | + up_pool = unitPool["up_sr_id"] | ||
| 828 | + elseif values[1] == HeroQuality.SSR then | ||
| 829 | + weight = unitPool["up_ssr_weight"] | ||
| 830 | + up_pool = unitPool["up_ssr_id"] | ||
| 831 | + end | ||
| 832 | + --print(poolId, rand_v, weight, up_pool, values[1]) | ||
| 833 | + if rand_v < weight and up_pool then | ||
| 834 | + up_pool = up_pool:toArray(true, "=") | ||
| 835 | + if btype == 5 then -- 爱心卡池,使用玩家设置的备选池子 | ||
| 836 | + up_pool = role:getProperty("wishPool") | ||
| 837 | + end | ||
| 838 | + for k, v in ipairs(up_pool) do | ||
| 839 | + resultPool[v] = {1} | ||
| 840 | + end | ||
| 841 | + else | ||
| 842 | + for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do | ||
| 843 | + local pool_str = "pool_" .. poolId | ||
| 844 | + if oneData[pool_str] and oneData[pool_str] ~= "" then | ||
| 845 | + local itemData = csvdb["itemCsv"][itemId] | ||
| 846 | + while itemData do | ||
| 847 | + if itemData.type ~= ItemType.Hero then break end | ||
| 848 | + local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero] | ||
| 849 | + if not heroData then break end | ||
| 850 | + local ok = true | ||
| 851 | + -- 保底是全随机,不用比较类型 | ||
| 852 | + if not isFloorBack then | ||
| 853 | + for idx, field in ipairs(condition) do | ||
| 854 | + if heroData[field] ~= values[idx] then ok = false break end | ||
| 855 | + end | ||
| 822 | end | 856 | end |
| 857 | + if not ok then break end | ||
| 858 | + if oneData[pool_str] > 0 then | ||
| 859 | + resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率 | ||
| 860 | + end | ||
| 861 | + break | ||
| 823 | end | 862 | end |
| 824 | - if not ok then break end | ||
| 825 | - if oneData[pool_str] > 0 then | ||
| 826 | - resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率 | ||
| 827 | - end | ||
| 828 | - break | ||
| 829 | end | 863 | end |
| 830 | end | 864 | end |
| 831 | end | 865 | end |
| @@ -833,9 +867,9 @@ function _M.drawHeroRpc(agent, data) | @@ -833,9 +867,9 @@ function _M.drawHeroRpc(agent, data) | ||
| 833 | 867 | ||
| 834 | role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}}) | 868 | role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}}) |
| 835 | 869 | ||
| 836 | - local guideHero | ||
| 837 | - if role:getProperty("newerGuide") == "11=1" then | ||
| 838 | - guideHero = 613 | 870 | + local guideHero = nil |
| 871 | + if role:getProperty("newerGuide") == "8=1" then | ||
| 872 | + guideHero = globalCsv.newdraw_hero_item_id or 503 | ||
| 839 | end | 873 | end |
| 840 | 874 | ||
| 841 | local ssrCount = 0 | 875 | local ssrCount = 0 |
| @@ -854,16 +888,26 @@ function _M.drawHeroRpc(agent, data) | @@ -854,16 +888,26 @@ function _M.drawHeroRpc(agent, data) | ||
| 854 | local itemId = math.randWeight(resultPool, 1) | 888 | local itemId = math.randWeight(resultPool, 1) |
| 855 | if guideHero then | 889 | if guideHero then |
| 856 | itemId = guideHero | 890 | itemId = guideHero |
| 857 | - guideHero = nil | ||
| 858 | end | 891 | end |
| 859 | 892 | ||
| 860 | local itemData = csvdb["itemCsv"][itemId] | 893 | local itemData = csvdb["itemCsv"][itemId] |
| 861 | if itemData.quality == HeroQuality.SSR then | 894 | if itemData.quality == HeroQuality.SSR then |
| 862 | ssrCount = ssrCount + 1 | 895 | ssrCount = ssrCount + 1 |
| 896 | + if not guideHero then | ||
| 897 | + -- 广播获得ssr英雄 | ||
| 898 | + local ntf = {heroId = itemData.id - ItemStartId.Hero, nick = role:getProperty("name")} | ||
| 899 | + mcast_util.pub_world(actionCodes.Role_broadGetSSR, MsgPack.pack(ntf)) | ||
| 900 | + end | ||
| 863 | end | 901 | end |
| 864 | 902 | ||
| 865 | - if itemData.quality >= HeroQuality.SR then | ||
| 866 | - floorHeroCount = 0 | 903 | + if btype == 4 and role:getProperty("newerDraw") == 0 then -- 新手卡池 |
| 904 | + if itemData.quality == HeroQuality.SSR then | ||
| 905 | + floorHeroCount = 0 | ||
| 906 | + end | ||
| 907 | + else | ||
| 908 | + if itemData.quality >= HeroQuality.SR then | ||
| 909 | + floorHeroCount = 0 | ||
| 910 | + end | ||
| 867 | end | 911 | end |
| 868 | 912 | ||
| 869 | if role:isHaveHero(itemData.id - ItemStartId.Hero) then | 913 | if role:isHaveHero(itemData.id - ItemStartId.Hero) then |
| @@ -886,11 +930,16 @@ function _M.drawHeroRpc(agent, data) | @@ -886,11 +930,16 @@ function _M.drawHeroRpc(agent, data) | ||
| 886 | role:setProperty("floorHero", floorHero) | 930 | role:setProperty("floorHero", floorHero) |
| 887 | end | 931 | end |
| 888 | 932 | ||
| 933 | + if btype == 4 then | ||
| 934 | + local newCount = role:getProperty("newerDraw") | ||
| 935 | + role:updateProperty({field="newerDraw", value = newCount + drawCount[drawType]}) | ||
| 936 | + end | ||
| 937 | + | ||
| 889 | role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]}) | 938 | role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]}) |
| 890 | if ssrCount > 0 then | 939 | if ssrCount > 0 then |
| 891 | role:checkTaskEnter("DrawSSR", {count = ssrCount}) | 940 | role:checkTaskEnter("DrawSSR", {count = ssrCount}) |
| 892 | end | 941 | end |
| 893 | - role:finishGuide(11) | 942 | + role:finishGuide(8) |
| 894 | 943 | ||
| 895 | role:log("gacha", { | 944 | role:log("gacha", { |
| 896 | gacha_id = poolId, -- 卡池ID | 945 | gacha_id = poolId, -- 卡池ID |
| @@ -910,7 +959,28 @@ function _M.drawHeroRpc(agent, data) | @@ -910,7 +959,28 @@ function _M.drawHeroRpc(agent, data) | ||
| 910 | local drawCardReward, val = role:getDrawCardExtraReward(oldVal, newVal) | 959 | local drawCardReward, val = role:getDrawCardExtraReward(oldVal, newVal) |
| 911 | -- 空字符穿代表直接给英雄 走以前repayHeroRpc | 960 | -- 空字符穿代表直接给英雄 走以前repayHeroRpc |
| 912 | if drawCardReward == "" then | 961 | if drawCardReward == "" then |
| 913 | - local id = math.randWeight(csvdb["build_giftCsv"], "pool_1") | 962 | + local repayHeroMaxCount = role:getProperty("repayMaxC") or 0 |
| 963 | + repayHeroMaxCount = repayHeroMaxCount + 1 | ||
| 964 | + | ||
| 965 | + role:updateProperty({field = "repayMaxC", value = repayHeroMaxCount}) | ||
| 966 | + local even = repayHeroMaxCount % 2 | ||
| 967 | + local id = 0 | ||
| 968 | + if even == 1 then | ||
| 969 | + id = math.randWeight(csvdb["build_giftCsv"], "pool_1") | ||
| 970 | + else | ||
| 971 | + local giftHeroSet = {} | ||
| 972 | + for gid, cfg in pairs(csvdb["build_giftCsv"]) do | ||
| 973 | + if cfg["pool_1"] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then | ||
| 974 | + giftHeroSet[gid] = {1} | ||
| 975 | + end | ||
| 976 | + end | ||
| 977 | + if next(giftHeroSet) then | ||
| 978 | + id = math.randWeight(giftHeroSet, 1) | ||
| 979 | + end | ||
| 980 | + end | ||
| 981 | + if id == 0 then | ||
| 982 | + id = math.randWeight(csvdb["build_giftCsv"], "pool_1") | ||
| 983 | + end | ||
| 914 | 984 | ||
| 915 | local r,change = {} | 985 | local r,change = {} |
| 916 | local itemData = csvdb["itemCsv"][id] | 986 | local itemData = csvdb["itemCsv"][id] |
| @@ -925,8 +995,9 @@ function _M.drawHeroRpc(agent, data) | @@ -925,8 +995,9 @@ function _M.drawHeroRpc(agent, data) | ||
| 925 | --end | 995 | --end |
| 926 | SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change))) | 996 | SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change))) |
| 927 | elseif drawCardReward and drawCardReward ~= "" then | 997 | elseif drawCardReward and drawCardReward ~= "" then |
| 928 | - role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}}) | ||
| 929 | - SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack({reward = drawCardReward:toNumMap()})) | 998 | + local r,change = {} |
| 999 | + r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}}) | ||
| 1000 | + SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change))) | ||
| 930 | end | 1001 | end |
| 931 | role:updateProperty({field = "repayHero", value = val}) | 1002 | role:updateProperty({field = "repayHero", value = val}) |
| 932 | end | 1003 | end |
| @@ -1010,4 +1081,51 @@ function _M.changeCrown(agent, data) | @@ -1010,4 +1081,51 @@ function _M.changeCrown(agent, data) | ||
| 1010 | return true | 1081 | return true |
| 1011 | end | 1082 | end |
| 1012 | 1083 | ||
| 1013 | -return _M | ||
| 1014 | \ No newline at end of file | 1084 | \ No newline at end of file |
| 1085 | +function _M.itemComposeRpc(agent, data) | ||
| 1086 | + local role = agent.role | ||
| 1087 | + local msg = MsgPack.unpack(data) | ||
| 1088 | + | ||
| 1089 | + local itemId = msg.id | ||
| 1090 | + local count = msg.count | ||
| 1091 | + if not csvdb["itemCsv"][itemId] then return 1 end | ||
| 1092 | + local config = csvdb["item_processCsv"][itemId] | ||
| 1093 | + if not config then return 2 end | ||
| 1094 | + | ||
| 1095 | + local cost = config.cost:toNumMap() | ||
| 1096 | + if not role:checkItemEnough(cost) then return 2 end | ||
| 1097 | + role:costItems(cost, {log = {desc = "itemCompose", int1 = itemId, int2 = count}}) | ||
| 1098 | + role:award({[itemId] = count}, {log = {desc = "itemCompose"}}) | ||
| 1099 | + | ||
| 1100 | + SendPacket(actionCodes.Hero_itemComposeRpc, "") | ||
| 1101 | + return true | ||
| 1102 | +end | ||
| 1103 | + | ||
| 1104 | +function _M.setWishPoolRpc(agent, data) | ||
| 1105 | + local role = agent.role | ||
| 1106 | + local msg = MsgPack.unpack(data) | ||
| 1107 | + | ||
| 1108 | + local heros = msg.heros | ||
| 1109 | + if #heros > 3 then return 1 end | ||
| 1110 | + | ||
| 1111 | + for _, heroId in pairs(heros) do | ||
| 1112 | + local cfg = csvdb["build_poolCsv"][heroId] | ||
| 1113 | + if not cfg then return 2 end | ||
| 1114 | + | ||
| 1115 | + local buildTypeData = csvdb["build_typeCsv"][5] | ||
| 1116 | + if not buildTypeData then return 3 end | ||
| 1117 | + local poolMap = buildTypeData["pool"]:toNumMap() | ||
| 1118 | + local poolId = poolMap[1] | ||
| 1119 | + if not poolId then return 4 end | ||
| 1120 | + | ||
| 1121 | + if cfg["pool_"..poolId] == 0 then | ||
| 1122 | + return 5 | ||
| 1123 | + end | ||
| 1124 | + end | ||
| 1125 | + | ||
| 1126 | + role:updateProperty({field="wishPool", value = heros}) | ||
| 1127 | + | ||
| 1128 | + SendPacket(actionCodes.Hero_setWishPoolRpc, "") | ||
| 1129 | + return true | ||
| 1130 | +end | ||
| 1131 | + | ||
| 1132 | +return _M |
src/actions/PvpAction.lua
| @@ -23,6 +23,7 @@ local _revengeRecord = {} -- 复仇对单人1分钟间隔 | @@ -23,6 +23,7 @@ local _revengeRecord = {} -- 复仇对单人1分钟间隔 | ||
| 23 | local RevengeWaitTime = 60 | 23 | local RevengeWaitTime = 60 |
| 24 | 24 | ||
| 25 | function _M.formatCommonRpc(agent , data) | 25 | function _M.formatCommonRpc(agent , data) |
| 26 | + if true then return end | ||
| 26 | local role = agent.role | 27 | local role = agent.role |
| 27 | local roleId = role:getProperty("id") | 28 | local roleId = role:getProperty("id") |
| 28 | local msg = MsgPack.unpack(data) | 29 | local msg = MsgPack.unpack(data) |
| @@ -50,6 +51,9 @@ function _M.formatCommonRpc(agent , data) | @@ -50,6 +51,9 @@ function _M.formatCommonRpc(agent , data) | ||
| 50 | end | 51 | end |
| 51 | pvpTC.leader = msg.leader | 52 | pvpTC.leader = msg.leader |
| 52 | pvpTC.supports = supports | 53 | pvpTC.supports = supports |
| 54 | + if msg.tactics and globalCsv.tactics_skill_passive_cell[msg.tactics] then | ||
| 55 | + pvpTC.tactics = msg.tactics | ||
| 56 | + end | ||
| 53 | 57 | ||
| 54 | role:savePvpCTeam(pvpTC) | 58 | role:savePvpCTeam(pvpTC) |
| 55 | SendPacket(actionCodes.Pvp_formatCommonRpc, '') | 59 | SendPacket(actionCodes.Pvp_formatCommonRpc, '') |
| @@ -60,7 +64,8 @@ function _M.formatHighRpc(agent , data) | @@ -60,7 +64,8 @@ function _M.formatHighRpc(agent , data) | ||
| 60 | local role = agent.role | 64 | local role = agent.role |
| 61 | local roleId = role:getProperty("id") | 65 | local roleId = role:getProperty("id") |
| 62 | local msg = MsgPack.unpack(data) | 66 | local msg = MsgPack.unpack(data) |
| 63 | - | 67 | + |
| 68 | + if not role:isCrossServerPvpPlayer() then return end | ||
| 64 | local pvpTH = {} | 69 | local pvpTH = {} |
| 65 | local had = {} -- 上阵的角色 | 70 | local had = {} -- 上阵的角色 |
| 66 | local supportHad = {} | 71 | local supportHad = {} |
| @@ -92,6 +97,9 @@ function _M.formatHighRpc(agent , data) | @@ -92,6 +97,9 @@ function _M.formatHighRpc(agent , data) | ||
| 92 | curTeam.heros = team.heros | 97 | curTeam.heros = team.heros |
| 93 | curTeam.leader = team.leader | 98 | curTeam.leader = team.leader |
| 94 | curTeam.supports = supports | 99 | curTeam.supports = supports |
| 100 | + if team.tactics and globalCsv.tactics_skill_passive_cell[team.tactics] then | ||
| 101 | + curTeam.tactics = team.tactics | ||
| 102 | + end | ||
| 95 | 103 | ||
| 96 | table.insert(pvpTH, curTeam) | 104 | table.insert(pvpTH, curTeam) |
| 97 | end | 105 | end |
| @@ -163,7 +171,7 @@ function _M.infoRpc(agent, data) | @@ -163,7 +171,7 @@ function _M.infoRpc(agent, data) | ||
| 163 | 171 | ||
| 164 | local pvpMC = role:getProperty("pvpMC") | 172 | local pvpMC = role:getProperty("pvpMC") |
| 165 | if not next(pvpMC) then --没有分配过对手 | 173 | if not next(pvpMC) then --没有分配过对手 |
| 166 | - role:refreshPvpMatchC(score) | 174 | + role:refreshPvpMatchC(score, -1) |
| 167 | pvpMC = role:getProperty("pvpMC") | 175 | pvpMC = role:getProperty("pvpMC") |
| 168 | end | 176 | end |
| 169 | if not next(pvpMC) then return end | 177 | if not next(pvpMC) then return end |
| @@ -183,7 +191,7 @@ function _M.infoRpc(agent, data) | @@ -183,7 +191,7 @@ function _M.infoRpc(agent, data) | ||
| 183 | 191 | ||
| 184 | local pvpMH = role:getProperty("pvpMH") | 192 | local pvpMH = role:getProperty("pvpMH") |
| 185 | if not next(pvpMH) then --没有分配过对手 | 193 | if not next(pvpMH) then --没有分配过对手 |
| 186 | - role:refreshPvpMatchH(score) | 194 | + role:refreshPvpMatchH(score, -1) |
| 187 | pvpMH = role:getProperty("pvpMH") | 195 | pvpMH = role:getProperty("pvpMH") |
| 188 | end | 196 | end |
| 189 | if not next(pvpMH) then return end | 197 | if not next(pvpMH) then return end |
| @@ -249,8 +257,38 @@ function _M.startBattleRpc(agent, data) | @@ -249,8 +257,38 @@ function _M.startBattleRpc(agent, data) | ||
| 249 | local idx = msg.idx | 257 | local idx = msg.idx |
| 250 | local revenge = msg.revenge | 258 | local revenge = msg.revenge |
| 251 | 259 | ||
| 252 | - local pvpTC = role:getProperty("pvpTC") | ||
| 253 | - if not pvpTC.heros or not next(pvpTC.heros) then return 1 end | 260 | + -- local pvpTC = role:getProperty("pvpTC") |
| 261 | + -- if not pvpTC.heros or not next(pvpTC.heros) then return 1 end | ||
| 262 | + | ||
| 263 | + local team = msg.team | ||
| 264 | + if not team then return end | ||
| 265 | + | ||
| 266 | + for slot, heroId in pairs(team.heros or {}) do | ||
| 267 | + if not role.heros[heroId] then | ||
| 268 | + return | ||
| 269 | + end | ||
| 270 | + end | ||
| 271 | + if not team.heros or not next(team.heros) then | ||
| 272 | + return | ||
| 273 | + end | ||
| 274 | + local supports = {} | ||
| 275 | + for slot, support in pairs(team.supports) do | ||
| 276 | + if slot ~= 1 and slot ~= 2 then return end | ||
| 277 | + local level = role.dinerData:getProperty("dishTree"):getv(support, 0) | ||
| 278 | + if level <= 0 then return end | ||
| 279 | + supports[slot] = support | ||
| 280 | + end | ||
| 281 | + | ||
| 282 | + local pvpTC = {} | ||
| 283 | + pvpTC.heros = {} | ||
| 284 | + for slot, heroId in pairs(team.heros) do | ||
| 285 | + pvpTC.heros[slot] = heroId | ||
| 286 | + end | ||
| 287 | + pvpTC.leader = team.leader | ||
| 288 | + pvpTC.supports = supports | ||
| 289 | + if team.tactics and globalCsv.tactics_skill_passive_cell[team.tactics] then | ||
| 290 | + pvpTC.tactics = team.tactics | ||
| 291 | + end | ||
| 254 | 292 | ||
| 255 | local matchInfo, result, key, wait | 293 | local matchInfo, result, key, wait |
| 256 | 294 | ||
| @@ -293,7 +331,7 @@ function _M.startBattleRpc(agent, data) | @@ -293,7 +331,7 @@ function _M.startBattleRpc(agent, data) | ||
| 293 | end | 331 | end |
| 294 | 332 | ||
| 295 | key = tostring(math.random()) | 333 | key = tostring(math.random()) |
| 296 | - _pvpStartBattleCacheC = {idx = idx, key = key, revenge = revenge} | 334 | + _pvpStartBattleCacheC = {idx = idx, key = key, revenge = revenge, pvpTC = pvpTC} |
| 297 | 335 | ||
| 298 | role:checkTaskEnter("PvpBattle") | 336 | role:checkTaskEnter("PvpBattle") |
| 299 | 337 | ||
| @@ -336,7 +374,15 @@ function _M.endBattleRpc(agent, data) | @@ -336,7 +374,15 @@ function _M.endBattleRpc(agent, data) | ||
| 336 | 374 | ||
| 337 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true) | 375 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true) |
| 338 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) | 376 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) |
| 339 | - local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreCommon(match.t == 1 and match.id or -1, isWin) | 377 | + local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1 |
| 378 | + -- 失败了没再排行榜 不计入 | ||
| 379 | + if isWin or (not isWin and role:isInPvpRank(RANK_PVP_COMMON)) then | ||
| 380 | + myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank= role:changePvpScoreCommon(match.t == 1 and match.id or -1, isWin) | ||
| 381 | + end | ||
| 382 | + if isWin then | ||
| 383 | + -- 记录编队 | ||
| 384 | + role:savePvpCTeam(_pvpStartBattleCacheC.pvpTC) | ||
| 385 | + end | ||
| 340 | 386 | ||
| 341 | -- 请求上传录像 | 387 | -- 请求上传录像 |
| 342 | local params = { | 388 | local params = { |
| @@ -427,8 +473,8 @@ function _M.startBattleHRpc(agent, data) | @@ -427,8 +473,8 @@ function _M.startBattleHRpc(agent, data) | ||
| 427 | local revenge = msg.revenge | 473 | local revenge = msg.revenge |
| 428 | if not role:isTimeResetOpen(TimeReset.PvpHight) then return end | 474 | if not role:isTimeResetOpen(TimeReset.PvpHight) then return end |
| 429 | 475 | ||
| 430 | - local pvpTH = role:getProperty("pvpTH") | ||
| 431 | - if not next(pvpTH) then return 1 end | 476 | + -- local pvpTH = role:getProperty("pvpTH") |
| 477 | + -- if not next(pvpTH) then return 1 end | ||
| 432 | 478 | ||
| 433 | -- 检查并记录玩家队伍 | 479 | -- 检查并记录玩家队伍 |
| 434 | local pvpTH = {} | 480 | local pvpTH = {} |
| @@ -462,6 +508,9 @@ function _M.startBattleHRpc(agent, data) | @@ -462,6 +508,9 @@ function _M.startBattleHRpc(agent, data) | ||
| 462 | curTeam.heros = team.heros | 508 | curTeam.heros = team.heros |
| 463 | curTeam.leader = team.leader | 509 | curTeam.leader = team.leader |
| 464 | curTeam.supports = supports | 510 | curTeam.supports = supports |
| 511 | + if team.tactics and globalCsv.tactics_skill_passive_cell[team.tactics] then | ||
| 512 | + curTeam.tactics = team.tactics | ||
| 513 | + end | ||
| 465 | 514 | ||
| 466 | table.insert(pvpTH, curTeam) | 515 | table.insert(pvpTH, curTeam) |
| 467 | end | 516 | end |
| @@ -634,9 +683,18 @@ function _M.endBattleHRpc(agent, data) | @@ -634,9 +683,18 @@ function _M.endBattleHRpc(agent, data) | ||
| 634 | -- 战斗结束了发奖 | 683 | -- 战斗结束了发奖 |
| 635 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpgroupBonus, true) | 684 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpgroupBonus, true) |
| 636 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleH"}}) | 685 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleH"}}) |
| 637 | - local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, 0, 0 | ||
| 638 | - if role:isTimeResetOpen(TimeReset.PvpHight) then | ||
| 639 | - myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreHigh(match.t == 1 and match.id or -1, isWin) | 686 | + |
| 687 | + | ||
| 688 | + local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1 | ||
| 689 | + -- 失败了没再排行榜 不计入 | ||
| 690 | + if role:isTimeResetOpen(TimeReset.PvpHight) then | ||
| 691 | + if isWin or (not isWin and role:isInPvpRank(RANK_PVP_HIGHT)) then | ||
| 692 | + myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreHigh(match.t == 1 and match.id or -1, isWin) | ||
| 693 | + end | ||
| 694 | + -- 记录编队 | ||
| 695 | + if isWin then | ||
| 696 | + role:savePvpHTeam(_pvpStartBattleCacheH.pvpTH) | ||
| 697 | + end | ||
| 640 | end | 698 | end |
| 641 | 699 | ||
| 642 | -- 加入战斗记录 | 700 | -- 加入战斗记录 |
| @@ -725,6 +783,7 @@ function _M.endBattleHRpc(agent, data) | @@ -725,6 +783,7 @@ function _M.endBattleHRpc(agent, data) | ||
| 725 | myRank = myRank, | 783 | myRank = myRank, |
| 726 | oldMyRank = oldMyRank, | 784 | oldMyRank = oldMyRank, |
| 727 | video = video, | 785 | video = video, |
| 786 | + headers = headers, | ||
| 728 | isWin = isWin, | 787 | isWin = isWin, |
| 729 | })) | 788 | })) |
| 730 | return true | 789 | return true |
| @@ -0,0 +1,181 @@ | @@ -0,0 +1,181 @@ | ||
| 1 | +local _M = {} | ||
| 2 | + | ||
| 3 | +-- 获取英雄大成功率 | ||
| 4 | +local function getHeroCoef(hero, condition) | ||
| 5 | + -- 基础概率 | ||
| 6 | + local rareMap = {[HeroQuality.N] = 10, [HeroQuality.R] = 10, [HeroQuality.SR] = 15, [HeroQuality.SSR] = 20} | ||
| 7 | + local rare = hero:getRare() | ||
| 8 | + local result = 0 | ||
| 9 | + for _, it in ipairs(condition:toTableArray(true)) do | ||
| 10 | + local type = it[1] | ||
| 11 | + local value = it[2] | ||
| 12 | + local add = it[3] | ||
| 13 | + if type == 1 then -- 种族加成 | ||
| 14 | + if hero:getCamp() == value then | ||
| 15 | + result = result + add | ||
| 16 | + end | ||
| 17 | + elseif type == 2 then -- 定位加成 | ||
| 18 | + if hero:getPosition() == value then | ||
| 19 | + result = result + add | ||
| 20 | + end | ||
| 21 | + end | ||
| 22 | + end | ||
| 23 | + | ||
| 24 | + return result + (rareMap[rare] or 0) | ||
| 25 | +end | ||
| 26 | + | ||
| 27 | +local function getQuestMax(role) | ||
| 28 | + local count = 0 | ||
| 29 | + for _, carbonId in ipairs(globalCsv.crusade_team_unlock or {}) do | ||
| 30 | + if role:checkHangPass(carbonId) then | ||
| 31 | + count = count + 1 | ||
| 32 | + end | ||
| 33 | + end | ||
| 34 | + | ||
| 35 | + return count + (globalCsv.cursade_team_count_initial or 0) | ||
| 36 | +end | ||
| 37 | + | ||
| 38 | +function _M.startQuestRpc(agent, data) | ||
| 39 | + local role = agent.role | ||
| 40 | + local msg = MsgPack.unpack(data) | ||
| 41 | + local id = msg.id | ||
| 42 | + local heros = msg.heros | ||
| 43 | + local result = {} | ||
| 44 | + local radioTask = role:getProperty("radioTask") | ||
| 45 | + if table.numbers(radioTask) >= getQuestMax(role) then | ||
| 46 | + return 1 | ||
| 47 | + end | ||
| 48 | + -- check id | ||
| 49 | + local config = csvdb["crusadeCsv"][id] | ||
| 50 | + if not config then return 2 end | ||
| 51 | + if not role:checkHangPass(config.unlock) then return 3 end | ||
| 52 | + if radioTask[id] then return 4 end | ||
| 53 | + -- check hero | ||
| 54 | + --1=指定等级=人数 | ||
| 55 | + --2=指定稀有度=人数 | ||
| 56 | + --3=人数 | ||
| 57 | + local needHeroCnt = 0 | ||
| 58 | + local lvlMap = {} | ||
| 59 | + local rareMap = {} | ||
| 60 | + for _, it in ipairs(config.condition:toTableArray(true)) do | ||
| 61 | + local type = it[1] | ||
| 62 | + if type == 1 then | ||
| 63 | + lvlMap[1] = it[2] | ||
| 64 | + lvlMap[2] = it[3] | ||
| 65 | + elseif type == 2 then | ||
| 66 | + rareMap[1] = it[2] | ||
| 67 | + rareMap[2] = it[3] | ||
| 68 | + elseif type == 3 then | ||
| 69 | + needHeroCnt = it[2] | ||
| 70 | + end | ||
| 71 | + end | ||
| 72 | + for _, heroId in ipairs(heros) do | ||
| 73 | + local hero = role.heros[heroId] | ||
| 74 | + if hero then | ||
| 75 | + needHeroCnt = needHeroCnt - 1 | ||
| 76 | + if next(lvlMap) then | ||
| 77 | + if hero:getProperty("level") >= lvlMap[1] then | ||
| 78 | + lvlMap[2] = lvlMap[2] - 1 | ||
| 79 | + if lvlMap[2] <= 0 then | ||
| 80 | + lvlMap = {} | ||
| 81 | + end | ||
| 82 | + end | ||
| 83 | + end | ||
| 84 | + if next(rareMap) then | ||
| 85 | + if hero:getRare() >= rareMap[1] then | ||
| 86 | + rareMap[2] = rareMap[2] - 1 | ||
| 87 | + end | ||
| 88 | + if rareMap[2] <= 0 then | ||
| 89 | + rareMap = {} | ||
| 90 | + end | ||
| 91 | + end | ||
| 92 | + end | ||
| 93 | + end | ||
| 94 | + if needHeroCnt > 0 or next(rareMap) or next(lvlMap) then | ||
| 95 | + return 5 | ||
| 96 | + end | ||
| 97 | + -- start quest, set finish time | ||
| 98 | + local taskData = {} | ||
| 99 | + taskData["time"] = skynet.timex() + config.time | ||
| 100 | + taskData["heros"] = heros | ||
| 101 | + radioTask[id] = taskData | ||
| 102 | + role:updateProperty({field="radioTask", value=radioTask, notNotify=true}) | ||
| 103 | + | ||
| 104 | + SendPacket(actionCodes.Radio_startQuestRpc, MsgPack.pack({id=id, task=taskData})) | ||
| 105 | + return true | ||
| 106 | +end | ||
| 107 | + | ||
| 108 | +function _M.finishQuestRpc(agent, data) | ||
| 109 | + local role = agent.role | ||
| 110 | + local msg = MsgPack.unpack(data) | ||
| 111 | + local id = msg.id | ||
| 112 | + -- check finish time | ||
| 113 | + local radioTask = role:getProperty("radioTask") | ||
| 114 | + local task = radioTask[id] | ||
| 115 | + if not task then return 1 end | ||
| 116 | + if skynet.timex() < task.time then return 2 end | ||
| 117 | + -- check id | ||
| 118 | + local config = csvdb["crusadeCsv"][id] | ||
| 119 | + if not config then return 3 end | ||
| 120 | + local carbonData = csvdb["idle_battleCsv"][config.unlock] | ||
| 121 | + if not carbonData then return 4 end | ||
| 122 | + -- get heros | ||
| 123 | + local totalCoef = 0 | ||
| 124 | + local exp = config.time / 60 | ||
| 125 | + local heroFaithMap = {} | ||
| 126 | + for _, heroId in ipairs(task.heros) do | ||
| 127 | + local hero = role.heros[heroId] | ||
| 128 | + if hero then | ||
| 129 | + totalCoef = totalCoef + getHeroCoef(hero, config.success) | ||
| 130 | + -- 增加英雄信赖 | ||
| 131 | + hero:addHeroFaith(exp) | ||
| 132 | + heroFaithMap[heroId] = hero:getProperty("faith") | ||
| 133 | + end | ||
| 134 | + end | ||
| 135 | + -- send award | ||
| 136 | + local bigSuccess = false | ||
| 137 | + local result = math.randomInt(0, 100) | ||
| 138 | + if result < totalCoef then | ||
| 139 | + bigSuccess = true | ||
| 140 | + end | ||
| 141 | + local money = math.ceil(carbonData.money / 5) * config.time * config.money_clear | ||
| 142 | + local exp = math.ceil(carbonData.exp / 5) * config.time * config.exp_clear | ||
| 143 | + local itemReward = config.item_clear_special:toNumMap() | ||
| 144 | + itemReward[ItemId.Gold] = (itemReward[ItemId.Gold] or 0) + money | ||
| 145 | + itemReward[ItemId.Exp] = (itemReward[ItemId.Exp] or 0) + exp | ||
| 146 | + if bigSuccess then | ||
| 147 | + for key, value in pairs(itemReward) do | ||
| 148 | + itemReward[key] = math.ceil(1.5 * value) | ||
| 149 | + end | ||
| 150 | + end | ||
| 151 | + | ||
| 152 | + local r, change = role:award(itemReward, {log = {desc = "radioQuest", int1 = id}}) | ||
| 153 | + | ||
| 154 | + radioTask[id] = nil | ||
| 155 | + role:updateProperty({field="radioTask", value=radioTask, notNotify = true}) | ||
| 156 | + | ||
| 157 | + local msg = role:packReward(r, change) | ||
| 158 | + msg["big"] = bigSuccess | ||
| 159 | + msg["id"] = id | ||
| 160 | + msg["heroFaith"] = heroFaithMap | ||
| 161 | + SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg)) | ||
| 162 | + return true | ||
| 163 | +end | ||
| 164 | + | ||
| 165 | +function _M.cancelQuestRpc(agent, data) | ||
| 166 | + local role = agent.role | ||
| 167 | + local msg = MsgPack.unpack(data) | ||
| 168 | + local id = msg.id | ||
| 169 | + -- check finish time | ||
| 170 | + local radioTask = role:getProperty("radioTask") | ||
| 171 | + local task = radioTask[id] | ||
| 172 | + if not task then return 1 end | ||
| 173 | + if skynet.timex() > task.time then return 2 end | ||
| 174 | + radioTask[id] = nil | ||
| 175 | + role:updateProperty({field="radioTask", value=radioTask, notNotify = true}) | ||
| 176 | + | ||
| 177 | + SendPacket(actionCodes.Radio_cancelQuestRpc, MsgPack.pack({id = id})) | ||
| 178 | + return true | ||
| 179 | +end | ||
| 180 | + | ||
| 181 | +return _M | ||
| 0 | \ No newline at end of file | 182 | \ No newline at end of file |
src/actions/RoleAction.lua
| @@ -121,6 +121,9 @@ function _M.loginRpc( agent, data ) | @@ -121,6 +121,9 @@ function _M.loginRpc( agent, data ) | ||
| 121 | role:setProperty("device", device) | 121 | role:setProperty("device", device) |
| 122 | end | 122 | end |
| 123 | end | 123 | end |
| 124 | + if msg.token then | ||
| 125 | + role._pushToken = msg.token | ||
| 126 | + end | ||
| 124 | 127 | ||
| 125 | if not msg.isGMlogin then | 128 | if not msg.isGMlogin then |
| 126 | local banTime = role:getProperty("banTime") | 129 | local banTime = role:getProperty("banTime") |
| @@ -261,7 +264,8 @@ function _M.loginRpc( agent, data ) | @@ -261,7 +264,8 @@ function _M.loginRpc( agent, data ) | ||
| 261 | 264 | ||
| 262 | -- 发下缓存的世界消息 | 265 | -- 发下缓存的世界消息 |
| 263 | local worldChatResponse = {worldChats = {}} | 266 | local worldChatResponse = {worldChats = {}} |
| 264 | - local ok, msgs = pcall(skynet.call, '.globald', "lua", "getWorldMsg", role._channelIdx) | 267 | + -- local ok, msgs = pcall(skynet.call, '.globald', "lua", "getWorldMsg", role._channelIdx) |
| 268 | + local ok, msgs = true, {} | ||
| 265 | if not ok then | 269 | if not ok then |
| 266 | msgs = {} | 270 | msgs = {} |
| 267 | end | 271 | end |
| @@ -287,7 +291,7 @@ function _M.loginRpc( agent, data ) | @@ -287,7 +291,7 @@ function _M.loginRpc( agent, data ) | ||
| 287 | 291 | ||
| 288 | 292 | ||
| 289 | -- 玩家登陆做的一些操作 | 293 | -- 玩家登陆做的一些操作 |
| 290 | - role:saveHangTeam() | 294 | + role:updateHangTeamInfo() |
| 291 | role:savePvpCTeam() | 295 | role:savePvpCTeam() |
| 292 | role:savePvpHTeam() | 296 | role:savePvpHTeam() |
| 293 | 297 | ||
| @@ -550,7 +554,7 @@ function _M.openTimeBoxRpc(agent, data) | @@ -550,7 +554,7 @@ function _M.openTimeBoxRpc(agent, data) | ||
| 550 | if boxL[slot] then return end | 554 | if boxL[slot] then return end |
| 551 | role:costItems({[itemId] = 1}, {log = {desc = "openTimeBox"}}) | 555 | role:costItems({[itemId] = 1}, {log = {desc = "openTimeBox"}}) |
| 552 | boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime} | 556 | boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime} |
| 553 | - | 557 | + role:pushMsg({type = "box", slot = slot, time = randomData.openTime}) |
| 554 | elseif oper == 2 then -- 领取 | 558 | elseif oper == 2 then -- 领取 |
| 555 | local quick = msg.quick | 559 | local quick = msg.quick |
| 556 | if not boxL[slot] then return end | 560 | if not boxL[slot] then return end |
| @@ -561,6 +565,7 @@ function _M.openTimeBoxRpc(agent, data) | @@ -561,6 +565,7 @@ function _M.openTimeBoxRpc(agent, data) | ||
| 561 | costKey = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2] | 565 | costKey = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2] |
| 562 | if not role:checkItemEnough({[ItemId.BoxKey] = costKey}) then return end | 566 | if not role:checkItemEnough({[ItemId.BoxKey] = costKey}) then return end |
| 563 | role:costItems({[ItemId.BoxKey] = costKey}, {log = {desc = "openTimeBox"}}) | 567 | role:costItems({[ItemId.BoxKey] = costKey}, {log = {desc = "openTimeBox"}}) |
| 568 | + role:pushCancel({type = "box", slot = slot}) | ||
| 564 | end | 569 | end |
| 565 | local boxId = boxL[slot].id | 570 | local boxId = boxL[slot].id |
| 566 | local itemData = csvdb["itemCsv"][boxId] | 571 | local itemData = csvdb["itemCsv"][boxId] |
| @@ -615,52 +620,57 @@ end | @@ -615,52 +620,57 @@ end | ||
| 615 | function _M.openSpeedUpBoxRpc(agent, data) | 620 | function _M.openSpeedUpBoxRpc(agent, data) |
| 616 | local role = agent.role | 621 | local role = agent.role |
| 617 | local msg = MsgPack.unpack(data) | 622 | local msg = MsgPack.unpack(data) |
| 618 | - | ||
| 619 | - local id = msg.id | ||
| 620 | - local count = msg.count | ||
| 621 | - local itemData = csvdb["itemCsv"][id] | ||
| 622 | - if not itemData or itemData.type ~= ItemType.SpeedBox then return end | ||
| 623 | - | ||
| 624 | - if math.illegalNum(count, 1, role:getItemCount(id)) then return end | ||
| 625 | - local useType, hour = table.unpack(itemData.use_effect:toArray(true, "=")) | ||
| 626 | - local time = hour * 60 * 60 | 623 | + local itemInfo = msg.itemInfo |
| 627 | 624 | ||
| 628 | local reward = {} | 625 | local reward = {} |
| 629 | - if useType == 1 then -- 挂机齿轮 | ||
| 630 | - local hangInfo = role:getProperty("hangInfo") | ||
| 631 | - if not hangInfo.carbonId then | ||
| 632 | - return | ||
| 633 | - end | ||
| 634 | - local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId] | ||
| 635 | - reward[ItemId.Gold] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.money * count | ||
| 636 | - elseif useType == 2 then -- 挂机经验 | ||
| 637 | - local hangInfo = role:getProperty("hangInfo") | ||
| 638 | - if not hangInfo.carbonId then | ||
| 639 | - return | ||
| 640 | - end | ||
| 641 | - local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId] | ||
| 642 | - reward[ItemId.Exp] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.exp * count | ||
| 643 | - elseif useType == 3 then -- 食材商人收入 | ||
| 644 | - local buildType = 6 | ||
| 645 | - local level = role.dinerData:getProperty("buildL"):getv(buildType, 1) | ||
| 646 | - local buildingData = csvdb["diner_buildingCsv"][buildType][level] | ||
| 647 | - if not buildingData then | ||
| 648 | - return 1 | ||
| 649 | - end | ||
| 650 | - local gfood = role.dinerData:getProperty("gfood") | ||
| 651 | - if not next(gfood) then return end | ||
| 652 | - for k , v in pairs(gfood) do | ||
| 653 | - local itemId = v.id | ||
| 654 | - local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100 | ||
| 655 | - reward[itemId] = math.floor(time / speed) * count | 626 | + for i = 1, #itemInfo do |
| 627 | + local pair = itemInfo[i] | ||
| 628 | + local id = pair[1] | ||
| 629 | + local count = pair[2] | ||
| 630 | + local itemData = csvdb["itemCsv"][id] | ||
| 631 | + if not itemData or itemData.type ~= ItemType.SpeedBox then return end | ||
| 632 | + | ||
| 633 | + if math.illegalNum(count, 1, role:getItemCount(id)) then return 1 end | ||
| 634 | + local useType, hour = table.unpack(itemData.use_effect:toArray(true, "=")) | ||
| 635 | + local time = hour * 60 * 60 | ||
| 636 | + | ||
| 637 | + if useType == 1 then -- 挂机齿轮 | ||
| 638 | + local hangInfo = role:getProperty("hangInfo") | ||
| 639 | + if not hangInfo.expCarbonId then | ||
| 640 | + return 2 | ||
| 641 | + end | ||
| 642 | + local carbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId] | ||
| 643 | + reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.money * count | ||
| 644 | + elseif useType == 2 then -- 挂机经验 | ||
| 645 | + local hangInfo = role:getProperty("hangInfo") | ||
| 646 | + if not hangInfo.expCarbonId then | ||
| 647 | + return 3 | ||
| 648 | + end | ||
| 649 | + local carbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId] | ||
| 650 | + reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.exp * count | ||
| 651 | + elseif useType == 3 then -- 食材商人收入 | ||
| 652 | + local buildType = 6 | ||
| 653 | + local level = role.dinerData:getProperty("buildL"):getv(buildType, 1) | ||
| 654 | + local buildingData = csvdb["diner_buildingCsv"][buildType][level] | ||
| 655 | + if not buildingData then | ||
| 656 | + return 4 | ||
| 657 | + end | ||
| 658 | + local gfood = role.dinerData:getProperty("gfood") | ||
| 659 | + if not next(gfood) then return 5 end | ||
| 660 | + for k , v in pairs(gfood) do | ||
| 661 | + local itemId = v.id | ||
| 662 | + local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100 | ||
| 663 | + reward[itemId] = (reward[itemId] or 0) + math.floor((time / speed) * count) | ||
| 664 | + end | ||
| 665 | + else | ||
| 666 | + return 6 | ||
| 656 | end | 667 | end |
| 657 | - else | ||
| 658 | - return | 668 | + |
| 669 | + role:costItems({[id] = count}, {log = {desc = "speedUpBox"}}) | ||
| 659 | end | 670 | end |
| 660 | 671 | ||
| 661 | - role:costItems({[id] = count}, {log = {desc = "speedUpBox"}}) | ||
| 662 | local change | 672 | local change |
| 663 | - reward, change = role:award(reward, {log = {desc = "speedUpBox"}, int1 = id, int2 = count}) | 673 | + reward, change = role:award(reward, {log = {desc = "speedUpBox"}}) |
| 664 | 674 | ||
| 665 | SendPacket(actionCodes.Role_openSpeedUpBoxRpc, MsgPack.pack(role:packReward(reward, change))) | 675 | SendPacket(actionCodes.Role_openSpeedUpBoxRpc, MsgPack.pack(role:packReward(reward, change))) |
| 666 | return true | 676 | return true |
| @@ -671,17 +681,18 @@ function _M.storyBookRewardRpc(agent, data) | @@ -671,17 +681,18 @@ function _M.storyBookRewardRpc(agent, data) | ||
| 671 | local msg = MsgPack.unpack(data) | 681 | local msg = MsgPack.unpack(data) |
| 672 | local storyId = msg.id | 682 | local storyId = msg.id |
| 673 | local storyBookData = csvdb["story_bookCsv"][storyId] | 683 | local storyBookData = csvdb["story_bookCsv"][storyId] |
| 674 | - if not storyBookData then return end | 684 | + if not storyBookData then return 1 end |
| 675 | local storyStatus = role:getProperty("storyB") | 685 | local storyStatus = role:getProperty("storyB") |
| 676 | 686 | ||
| 677 | local status = (storyStatus[storyId] or {}).s | 687 | local status = (storyStatus[storyId] or {}).s |
| 678 | 688 | ||
| 679 | - if status == -1 then return end | 689 | + if status == -1 then return 2 end |
| 680 | 690 | ||
| 681 | if not status or status ~= 1 then | 691 | if not status or status ~= 1 then |
| 682 | - if storyBookData.unlockType == 1 and (role:getProperty("hangInfo").carbonId == tonumber(storyBookData.unlockData) or storyId == 1 or storyId == 2) then -- 挂机剧情正在挂机也可以领奖 | 692 | + --if storyBookData.unlockType == 1 and (role:getProperty("hangInfo").carbonId == tonumber(storyBookData.unlockData) or storyId == 1 or storyId == 2) then -- 挂机剧情正在挂机也可以领奖 |
| 693 | + if storyBookData.unlockType == 1 then -- 挂机剧情正在挂机也可以领奖 | ||
| 683 | else | 694 | else |
| 684 | - return | 695 | + return 3 |
| 685 | end | 696 | end |
| 686 | end | 697 | end |
| 687 | -- 获取奖励 | 698 | -- 获取奖励 |
| @@ -936,7 +947,7 @@ function _M.chatRpc(agent, data) | @@ -936,7 +947,7 @@ function _M.chatRpc(agent, data) | ||
| 936 | end | 947 | end |
| 937 | end | 948 | end |
| 938 | mcast_util.pub_world(actionCodes.Role_chat, MsgPack.pack(response)) | 949 | mcast_util.pub_world(actionCodes.Role_chat, MsgPack.pack(response)) |
| 939 | - pcall(skynet.send, '.globald', "lua", "sendWorldMsg", role._channelIdx, response) | 950 | + -- pcall(skynet.send, '.globald', "lua", "sendWorldMsg", role._channelIdx, response) |
| 940 | role:mylog("role_action", {desc = "chatWorld", text1 = content}) | 951 | role:mylog("role_action", {desc = "chatWorld", text1 = content}) |
| 941 | end, | 952 | end, |
| 942 | -- 私聊 | 953 | -- 私聊 |
| @@ -1226,7 +1237,7 @@ function _M.useSelectItemRpc(agent, data) | @@ -1226,7 +1237,7 @@ function _M.useSelectItemRpc(agent, data) | ||
| 1226 | local count = msg.count | 1237 | local count = msg.count |
| 1227 | if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end | 1238 | if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end |
| 1228 | local itemData = csvdb["itemCsv"][itemId] | 1239 | local itemData = csvdb["itemCsv"][itemId] |
| 1229 | - if itemData.type ~= ItemType.SelectItemBox then return end | 1240 | + if not (itemData.type == ItemType.SelectItemBox or itemData.type == ItemType.CommonPaster) then return end |
| 1230 | local itemMap = itemData.use_effect:toNumMap() | 1241 | local itemMap = itemData.use_effect:toNumMap() |
| 1231 | local reward, change = {} | 1242 | local reward, change = {} |
| 1232 | for k, v in pairs(itemMap) do | 1243 | for k, v in pairs(itemMap) do |
| @@ -1244,4 +1255,40 @@ function _M.useSelectItemRpc(agent, data) | @@ -1244,4 +1255,40 @@ function _M.useSelectItemRpc(agent, data) | ||
| 1244 | return true | 1255 | return true |
| 1245 | end | 1256 | end |
| 1246 | 1257 | ||
| 1258 | +function _M.renameTeamRpc(agent, data) | ||
| 1259 | + local role = agent.role | ||
| 1260 | + local msg = MsgPack.unpack(data) | ||
| 1261 | + local title = msg.title | ||
| 1262 | + local index = msg.index | ||
| 1263 | + local ispve = msg.ispve | ||
| 1264 | + if ispve then | ||
| 1265 | + local teams = role:getProperty("hangTeams") | ||
| 1266 | + local team = role:getTeamFormat(index) | ||
| 1267 | + team.title = title | ||
| 1268 | + teams[index] = team | ||
| 1269 | + role:updateProperty({field = "hangTeams", value = teams, notNotify = false}) | ||
| 1270 | + else | ||
| 1271 | + local teams = role:getProperty("advTeams") | ||
| 1272 | + local team = role:getAdvTeamFormat(index) | ||
| 1273 | + team.title = title | ||
| 1274 | + teams[index] = team | ||
| 1275 | + role:updateProperty({field = "advTeams", value = teams, notNotify = false}) | ||
| 1276 | + end | ||
| 1277 | + | ||
| 1278 | + SendPacket(actionCodes.Role_renameTeamRpc, "") | ||
| 1279 | + return true | ||
| 1280 | +end | ||
| 1281 | + | ||
| 1282 | +function _M.accuseRpc(agent, data) | ||
| 1283 | + local role = agent.role | ||
| 1284 | + local msg = MsgPack.unpack(data) | ||
| 1285 | + local targetId = msg.targetId | ||
| 1286 | + local atype = msg.type | ||
| 1287 | + local note = msg.note | ||
| 1288 | + | ||
| 1289 | + role:mylog("role_action", {desc = "accuse", int1 = targetId, short1 = atype, text1 = note}) | ||
| 1290 | + SendPacket(actionCodes.Role_accuseRpc, "") | ||
| 1291 | + return true | ||
| 1292 | +end | ||
| 1293 | + | ||
| 1247 | return _M | 1294 | return _M |
| 1248 | \ No newline at end of file | 1295 | \ No newline at end of file |
src/actions/StoreAction.lua
| 1 | local _M = {} | 1 | local _M = {} |
| 2 | 2 | ||
| 3 | -local serverId = tonumber(skynet.getenv("servId")) | ||
| 4 | local md5 = require "md5" | 3 | local md5 = require "md5" |
| 5 | 4 | ||
| 6 | -local function makeOrder(roleId, rechargeId) | ||
| 7 | - local orderId = redisproxy:hincrby("autoincrement_set", "order", 1) | ||
| 8 | - local partnerOrderId = string.format("%d_%d_%d", serverId, roleId, orderId) | ||
| 9 | - local orderKey = string.format("order:%d:%d", roleId, orderId) | ||
| 10 | - redisproxy:del(orderKey) | ||
| 11 | - local order = require("models.Order").new({ | ||
| 12 | - key = orderKey, | ||
| 13 | - order = partnerOrderId, | ||
| 14 | - rechargeId = rechargeId, | ||
| 15 | - }) | ||
| 16 | - order:create() | ||
| 17 | - redisproxy:sadd(string.format("role:%d:orders", roleId), partnerOrderId) | ||
| 18 | - return partnerOrderId | ||
| 19 | -end | ||
| 20 | - | ||
| 21 | -- 入口在正式服关闭 -- mock 充值 | 5 | -- 入口在正式服关闭 -- mock 充值 |
| 22 | function _M.rechargeRpc(agent , data) | 6 | function _M.rechargeRpc(agent , data) |
| 23 | local role = agent.role | 7 | local role = agent.role |
| @@ -28,7 +12,7 @@ function _M.rechargeRpc(agent , data) | @@ -28,7 +12,7 @@ function _M.rechargeRpc(agent , data) | ||
| 28 | local roleId = role:getProperty("id") | 12 | local roleId = role:getProperty("id") |
| 29 | 13 | ||
| 30 | --创建订单号 | 14 | --创建订单号 |
| 31 | - local partnerOrderId = makeOrder(roleId, id) | 15 | + local partnerOrderId = role:getPurchaseOrder(id) |
| 32 | SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId })) | 16 | SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId })) |
| 33 | 17 | ||
| 34 | if true then return end | 18 | if true then return end |
| @@ -77,7 +61,7 @@ function _M.googleRechargeRpc(agent, data) | @@ -77,7 +61,7 @@ function _M.googleRechargeRpc(agent, data) | ||
| 77 | 61 | ||
| 78 | role.ignoreHeartbeat = true | 62 | role.ignoreHeartbeat = true |
| 79 | --创建订单号 | 63 | --创建订单号 |
| 80 | - local partnerOrderId = makeOrder(roleId, id) | 64 | + local partnerOrderId = role:getPurchaseOrder(id) |
| 81 | -- 签名 | 65 | -- 签名 |
| 82 | local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075" | 66 | local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075" |
| 83 | local need = { | 67 | local need = { |
| @@ -104,7 +88,7 @@ function _M.myCardRechargeRpc(agent, data) | @@ -104,7 +88,7 @@ function _M.myCardRechargeRpc(agent, data) | ||
| 104 | 88 | ||
| 105 | role.ignoreHeartbeat = true | 89 | role.ignoreHeartbeat = true |
| 106 | --创建订单号 | 90 | --创建订单号 |
| 107 | - local partnerOrderId = makeOrder(roleId, id) | 91 | + local partnerOrderId = role:getPurchaseOrder(id) |
| 108 | -- 签名 | 92 | -- 签名 |
| 109 | local secret_key = "48759e07540f46d9af17ec82669b4272" | 93 | local secret_key = "48759e07540f46d9af17ec82669b4272" |
| 110 | local need = { | 94 | local need = { |
| @@ -130,7 +114,7 @@ function _M.iosRechargeRpc(agent, data) | @@ -130,7 +114,7 @@ function _M.iosRechargeRpc(agent, data) | ||
| 130 | 114 | ||
| 131 | role.ignoreHeartbeat = true | 115 | role.ignoreHeartbeat = true |
| 132 | --创建订单号 | 116 | --创建订单号 |
| 133 | - local partnerOrderId = makeOrder(roleId, id) | 117 | + local partnerOrderId = role:getPurchaseOrder(id) |
| 134 | -- 签名 | 118 | -- 签名 |
| 135 | local secret_key = "9647d2efe1074c73b9ac19af4337a70e" | 119 | local secret_key = "9647d2efe1074c73b9ac19af4337a70e" |
| 136 | local need = { | 120 | local need = { |
| @@ -154,43 +138,15 @@ function _M.purchaseOrderResult(agent, data) | @@ -154,43 +138,15 @@ function _M.purchaseOrderResult(agent, data) | ||
| 154 | 138 | ||
| 155 | role.ignoreHeartbeat = false | 139 | role.ignoreHeartbeat = false |
| 156 | 140 | ||
| 157 | - local partnerOrderStr = msg.order | ||
| 158 | - local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)") | ||
| 159 | - local orderObject = require("models.Order").new({ key = string.format("order:%d:%d", roleId, orderId) }) | ||
| 160 | - if not orderObject:load() then | ||
| 161 | - -- 订单不存在 | ||
| 162 | - skynet.error("cancelPurchaseRpc", string.format("order %s not exist", partnerOrderStr)) | ||
| 163 | - return true | ||
| 164 | - end | ||
| 165 | - | ||
| 166 | - if msg.status == "success" then | ||
| 167 | - orderObject:setProperty("transactionId", msg.platformOrder or "") | ||
| 168 | - local rechargeId = orderObject:getProperty("rechargeId") | ||
| 169 | - local dataSet = csvdb["shop_rechargeCsv"][rechargeId] | ||
| 170 | - | ||
| 171 | - role:log("setOrder", { | ||
| 172 | - order_status = 100, -- "订单状态:100 - 开始下单(玩家还未开始付费行为记录)200 - 支付完成并发货(SDK通知可以发货时记录),300 - 订单被取消,1000 - 其他" | ||
| 173 | - item_id = rechargeId, -- 道具id | ||
| 174 | - item_type = dataSet.type, -- 购买的道具类型,具体见"onItems"方法中道具类型枚举表 | ||
| 175 | - item_name = dataSet.title, -- 购买的道具名 | ||
| 176 | - item_number = 1, -- 购买的道具数量 | ||
| 177 | - item_level = 1, -- 购买的道具等级 | ||
| 178 | - order_cost = dataSet.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee' | ||
| 179 | - order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范 | ||
| 180 | - order_type = role:getProperty("rmbC") > 0 and 0 or 1, -- 订单类型,首充记录为1,否则为0 | ||
| 181 | - order_id = msg.platformOrder, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no' | ||
| 182 | - }) | ||
| 183 | - | ||
| 184 | - return true | ||
| 185 | - end | 141 | + local status = { |
| 142 | + fail = true, | ||
| 143 | + success = true | ||
| 144 | + } | ||
| 186 | 145 | ||
| 187 | - if orderObject:getProperty("finishTime") > 0 then | ||
| 188 | - return true | 146 | + local partnerOrderStr = msg.order |
| 147 | + if partnerOrderStr then | ||
| 148 | + role:updatePurchaseOrder(partnerOrderStr, msg.platformOrder, status[msg.status] and msg.status or "unknown") | ||
| 189 | end | 149 | end |
| 190 | - | ||
| 191 | - orderObject:setProperty("status", msg.status) | ||
| 192 | - | ||
| 193 | - redisproxy:srem(string.format("role:%d:orders", roleId), partnerOrderStr) | ||
| 194 | return true | 150 | return true |
| 195 | end | 151 | end |
| 196 | 152 | ||
| @@ -440,4 +396,30 @@ function _M.getExploreCommandRewardRpc(agent, data) | @@ -440,4 +396,30 @@ function _M.getExploreCommandRewardRpc(agent, data) | ||
| 440 | return true | 396 | return true |
| 441 | end | 397 | end |
| 442 | 398 | ||
| 399 | +-- 累充奖励 | ||
| 400 | +function _M.getTotalRechargeAwardRpc(agent, data) | ||
| 401 | + local role = agent.role | ||
| 402 | + local msg = MsgPack.unpack(data) | ||
| 403 | + local index = msg.index -- 领取的索引id | ||
| 404 | + local totalTwd = role:getProperty("twdC") | ||
| 405 | + local totalRechargeRecord = role.storeData:getProperty("totalRR") | ||
| 406 | + local flag = string.char(string.getbit(totalRechargeRecord, index)) | ||
| 407 | + if flag == "1" then return 1 end | ||
| 408 | + local cfg = csvdb["activity_payRebateCsv"][index] | ||
| 409 | + if not cfg then return 2 end | ||
| 410 | + if cfg.twd > totalTwd then return 3 end | ||
| 411 | + | ||
| 412 | + totalRechargeRecord = string.setbit(totalRechargeRecord, index) | ||
| 413 | + role.storeData:updateProperty({field = "totalRR", value = totalRechargeRecord}) | ||
| 414 | + local main = cfg.main_reward:toNumMap() | ||
| 415 | + local sub = cfg.sub_reward:toNumMap() | ||
| 416 | + for k, v in pairs(sub) do | ||
| 417 | + main[k] = (main[k] or 0) + v | ||
| 418 | + end | ||
| 419 | + | ||
| 420 | + local reward, change = role:award(main, {log = {desc = "totalRecharge", int1 = index}}) | ||
| 421 | + SendPacket(actionCodes.Store_getTotalRechargeAwardRpc, MsgPack.pack(role:packReward(reward, change))) | ||
| 422 | + return true | ||
| 423 | +end | ||
| 424 | + | ||
| 443 | return _M | 425 | return _M |
| 444 | \ No newline at end of file | 426 | \ No newline at end of file |
src/actions/TowerAction.lua
| @@ -8,36 +8,6 @@ local MsgPack = MsgPack | @@ -8,36 +8,6 @@ local MsgPack = MsgPack | ||
| 8 | local _M = {} | 8 | local _M = {} |
| 9 | 9 | ||
| 10 | 10 | ||
| 11 | -function _M.roleFormatRpc(agent , data) | ||
| 12 | - local role = agent.role | ||
| 13 | - local msg = MsgPack.unpack(data) | ||
| 14 | - local towerTeam = role:getProperty("towerF") | ||
| 15 | - for slot, heroId in pairs(msg.heros) do | ||
| 16 | - if not role.heros[heroId] then | ||
| 17 | - return | ||
| 18 | - end | ||
| 19 | - end | ||
| 20 | - local supports = {} | ||
| 21 | - for slot, support in pairs(msg.supports) do | ||
| 22 | - if slot ~= 1 and slot ~= 2 then return end | ||
| 23 | - local level = role.dinerData:getProperty("dishTree"):getv(support, 0) | ||
| 24 | - if level <= 0 then return end | ||
| 25 | - supports[slot] = support | ||
| 26 | - end | ||
| 27 | - table.clear(towerTeam) | ||
| 28 | - towerTeam.heros = {} | ||
| 29 | - for slot, heroId in pairs(msg.heros) do | ||
| 30 | - towerTeam.heros[slot] = heroId | ||
| 31 | - end | ||
| 32 | - towerTeam.leader = msg.leader | ||
| 33 | - towerTeam.supports = supports | ||
| 34 | - | ||
| 35 | - | ||
| 36 | - role:updateProperty({field = "towerF", value = towerTeam}) | ||
| 37 | - SendPacket(actionCodes.Tower_roleFormatRpc, '') | ||
| 38 | - return true | ||
| 39 | -end | ||
| 40 | - | ||
| 41 | 11 | ||
| 42 | local function getUpdateTime(lastCount, lastTime) | 12 | local function getUpdateTime(lastCount, lastTime) |
| 43 | local nextCount, nextTime = lastCount, skynet.timex() | 13 | local nextCount, nextTime = lastCount, skynet.timex() |
| @@ -62,7 +32,7 @@ function _M.startBattleRpc(agent, data) | @@ -62,7 +32,7 @@ function _M.startBattleRpc(agent, data) | ||
| 62 | 32 | ||
| 63 | if not csvdb["tower_battleCsv"][id] then return end | 33 | if not csvdb["tower_battleCsv"][id] then return end |
| 64 | local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) | 34 | local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) |
| 65 | - if curCount < 1 then return end -- 没有次数返回 | 35 | + --if curCount < 1 then return end -- 没有次数返回 |
| 66 | 36 | ||
| 67 | --搞起来 | 37 | --搞起来 |
| 68 | towerInfo.c = curCount - 1 | 38 | towerInfo.c = curCount - 1 |
| @@ -136,10 +106,15 @@ end | @@ -136,10 +106,15 @@ end | ||
| 136 | 106 | ||
| 137 | function _M.bugCountRpc(agent, data) | 107 | function _M.bugCountRpc(agent, data) |
| 138 | local role = agent.role | 108 | local role = agent.role |
| 109 | + local msg = MsgPack.unpack(data) | ||
| 110 | + local buyCount = msg.count | ||
| 139 | 111 | ||
| 140 | local towerInfo = role:getProperty("towerInfo") | 112 | local towerInfo = role:getProperty("towerInfo") |
| 141 | local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) | 113 | local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) |
| 142 | local needCount = globalCsv.tower_count_limit - curCount | 114 | local needCount = globalCsv.tower_count_limit - curCount |
| 115 | + if needCount > buyCount then | ||
| 116 | + needCount = buyCount | ||
| 117 | + end | ||
| 143 | if needCount > 0 then -- 补充 | 118 | if needCount > 0 then -- 补充 |
| 144 | local cost = globalCsv.tower_chance_item:toNumMap() | 119 | local cost = globalCsv.tower_chance_item:toNumMap() |
| 145 | for k , v in pairs(cost) do | 120 | for k , v in pairs(cost) do |
| @@ -147,7 +122,7 @@ function _M.bugCountRpc(agent, data) | @@ -147,7 +122,7 @@ function _M.bugCountRpc(agent, data) | ||
| 147 | end | 122 | end |
| 148 | if not role:checkItemEnough(cost) then return end | 123 | if not role:checkItemEnough(cost) then return end |
| 149 | role:costItems(cost, {log = {desc = "towerCount"}}) | 124 | role:costItems(cost, {log = {desc = "towerCount"}}) |
| 150 | - curCount = globalCsv.tower_count_limit | 125 | + curCount = curCount + needCount |
| 151 | end | 126 | end |
| 152 | towerInfo.c = curCount | 127 | towerInfo.c = curCount |
| 153 | towerInfo.t = nextTime | 128 | towerInfo.t = nextTime |
src/adv/Adv.lua
| @@ -51,13 +51,14 @@ function Adv:initByInfo(advInfo) | @@ -51,13 +51,14 @@ function Adv:initByInfo(advInfo) | ||
| 51 | self.cacheUnlock = advInfo.cacheUnlock or {} | 51 | self.cacheUnlock = advInfo.cacheUnlock or {} |
| 52 | self.shopStatus = advInfo.shopStatus or {} | 52 | self.shopStatus = advInfo.shopStatus or {} |
| 53 | self.support = advInfo.support or {} | 53 | self.support = advInfo.support or {} |
| 54 | + self.logid = advInfo.logid or "auto" | ||
| 54 | 55 | ||
| 55 | self.maps = {} | 56 | self.maps = {} |
| 56 | for id, map in ipairs(advInfo.maps or {}) do | 57 | for id, map in ipairs(advInfo.maps or {}) do |
| 57 | self.maps[id] = AdvMap.new(self, id, map) | 58 | self.maps[id] = AdvMap.new(self, id, map) |
| 58 | end | 59 | end |
| 59 | 60 | ||
| 60 | - self:initBattle() | 61 | + self:initBattle(advInfo) |
| 61 | end | 62 | end |
| 62 | -- 找出level 是否存在中继层 | 63 | -- 找出level 是否存在中继层 |
| 63 | function Adv:isHaveRelay(level, chapterId) | 64 | function Adv:isHaveRelay(level, chapterId) |
| @@ -101,7 +102,11 @@ function Adv:initByChapter(params) | @@ -101,7 +102,11 @@ function Adv:initByChapter(params) | ||
| 101 | self.cacheUnlock = self.cacheUnlock or {} | 102 | self.cacheUnlock = self.cacheUnlock or {} |
| 102 | self.shopStatus = self.shopStatus or {} | 103 | self.shopStatus = self.shopStatus or {} |
| 103 | self.support = self.support or {} | 104 | self.support = self.support or {} |
| 105 | + if self.battle then | ||
| 106 | + self.battle:overBattle() | ||
| 107 | + end | ||
| 104 | self.battle = nil -- 清掉 老的 battle | 108 | self.battle = nil -- 清掉 老的 battle |
| 109 | + self.logid = self.owner:getActionUcode() | ||
| 105 | 110 | ||
| 106 | if isEnter then -- 把 支援效果初始化为易用用的形式 | 111 | if isEnter then -- 把 支援效果初始化为易用用的形式 |
| 107 | self:initSupport(support or {}) | 112 | self:initSupport(support or {}) |
| @@ -144,7 +149,7 @@ function Adv:initByChapter(params) | @@ -144,7 +149,7 @@ function Adv:initByChapter(params) | ||
| 144 | self.maps = {} | 149 | self.maps = {} |
| 145 | self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) | 150 | self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) |
| 146 | 151 | ||
| 147 | - self:initBattle(true) | 152 | + self:initBattle(nil) |
| 148 | 153 | ||
| 149 | self:initLayerTask() | 154 | self:initLayerTask() |
| 150 | 155 | ||
| @@ -206,9 +211,10 @@ function Adv:saveDB(notNotify) | @@ -206,9 +211,10 @@ function Adv:saveDB(notNotify) | ||
| 206 | advInfo.cacheUnlock = self.cacheUnlock | 211 | advInfo.cacheUnlock = self.cacheUnlock |
| 207 | advInfo.shopStatus = self.shopStatus | 212 | advInfo.shopStatus = self.shopStatus |
| 208 | advInfo.support = self.support | 213 | advInfo.support = self.support |
| 214 | + advInfo.logid = self.logid | ||
| 209 | advInfo.maps = {} | 215 | advInfo.maps = {} |
| 210 | 216 | ||
| 211 | - self.battle:saveDB() | 217 | + self.battle:saveDB(advInfo) |
| 212 | 218 | ||
| 213 | for id , map in ipairs(self.maps) do | 219 | for id , map in ipairs(self.maps) do |
| 214 | advInfo.maps[id] = map:getDB() | 220 | advInfo.maps[id] = map:getDB() |
| @@ -450,7 +456,7 @@ function Adv:clearAdvUnlockCache() | @@ -450,7 +456,7 @@ function Adv:clearAdvUnlockCache() | ||
| 450 | self.cacheUnlock = {} | 456 | self.cacheUnlock = {} |
| 451 | end | 457 | end |
| 452 | 458 | ||
| 453 | -function Adv:initBattle(notDb) | 459 | +function Adv:initBattle(info) |
| 454 | self.battle = require("adv.AdvBattle").new(self) | 460 | self.battle = require("adv.AdvBattle").new(self) |
| 455 | for _, passiveC in ipairs(self.cachePassiveEvent or {}) do | 461 | for _, passiveC in ipairs(self.cachePassiveEvent or {}) do |
| 456 | self.battle:triggerPassive(passiveC[1], passiveC[2]) | 462 | self.battle:triggerPassive(passiveC[1], passiveC[2]) |
| @@ -462,9 +468,16 @@ function Adv:initBattle(notDb) | @@ -462,9 +468,16 @@ function Adv:initBattle(notDb) | ||
| 462 | map:initBattleAfter() | 468 | map:initBattleAfter() |
| 463 | end | 469 | end |
| 464 | --下层 | 470 | --下层 |
| 465 | - if notDb and self.level ~= 1 then | 471 | + if not info and self.level ~= 1 then |
| 466 | self.battle.player:attrChangeCondBuffCheck(1) | 472 | self.battle.player:attrChangeCondBuffCheck(1) |
| 467 | end | 473 | end |
| 474 | + | ||
| 475 | + -- 初始化 | ||
| 476 | + if not info then | ||
| 477 | + self.battle:newBattle() | ||
| 478 | + else | ||
| 479 | + self.battle:loadBattle(info) | ||
| 480 | + end | ||
| 468 | end | 481 | end |
| 469 | 482 | ||
| 470 | function Adv:triggerPassive(condType, params) | 483 | function Adv:triggerPassive(condType, params) |
| @@ -610,6 +623,15 @@ function Adv:wearArtifact(slot, id) | @@ -610,6 +623,15 @@ function Adv:wearArtifact(slot, id) | ||
| 610 | id = nil | 623 | id = nil |
| 611 | end | 624 | end |
| 612 | self:mylog({desc = "wearArtifact", int1 = id}) | 625 | self:mylog({desc = "wearArtifact", int1 = id}) |
| 626 | + self.owner:log("mission_pick_equip", { | ||
| 627 | + mission_threadid = self.chapterId, -- 大地图ID | ||
| 628 | + mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称 | ||
| 629 | + mission_id = self.level, -- 关卡ID | ||
| 630 | + mission_pick_equip_type = 1, --神器操作类型:1:装备,2:卸下 | ||
| 631 | + mission_pick_equip_id = id, --神器ID | ||
| 632 | + mission_pick_equip_lv = advAFGet[id], --神器等级 | ||
| 633 | + mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | ||
| 634 | + }) | ||
| 613 | 635 | ||
| 614 | self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}}) | 636 | self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}}) |
| 615 | return true | 637 | return true |
| @@ -670,7 +692,6 @@ function Adv:artifactLevelUp(id, level) | @@ -670,7 +692,6 @@ function Adv:artifactLevelUp(id, level) | ||
| 670 | 692 | ||
| 671 | self:mylog({desc = "artifactLevelUp", int1 = id, int2 = level}) | 693 | self:mylog({desc = "artifactLevelUp", int1 = id, int2 = level}) |
| 672 | 694 | ||
| 673 | - | ||
| 674 | local status = 0 | 695 | local status = 0 |
| 675 | if curWear[id] then -- 穿着呢 | 696 | if curWear[id] then -- 穿着呢 |
| 676 | local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]] | 697 | local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]] |
| @@ -815,6 +836,49 @@ function Adv:over(success, rewardRatio, overType) | @@ -815,6 +836,49 @@ function Adv:over(success, rewardRatio, overType) | ||
| 815 | 836 | ||
| 816 | self:mylog({desc = "over", short1 = success and 1 or 0, int1 = overType}) | 837 | self:mylog({desc = "over", short1 = success and 1 or 0, int1 = overType}) |
| 817 | 838 | ||
| 839 | + | ||
| 840 | + local team = self.owner:getProperty("advTeam") | ||
| 841 | + local player = {} | ||
| 842 | + local attrs = self.owner:getTeamBattleInfo(team).heros | ||
| 843 | + for attrName, _ in pairs(AdvAttsEnum) do | ||
| 844 | + for _, hero in pairs(attrs) do | ||
| 845 | + player[attrName] = (player[attrName] or 0) + hero[attrName] | ||
| 846 | + end | ||
| 847 | + player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1) | ||
| 848 | + end | ||
| 849 | + | ||
| 850 | + local battleV = 1 * player["hp"] | ||
| 851 | + + 2 * player["atk"] | ||
| 852 | + + 1.25 * player["def"] | ||
| 853 | + + 0.226 * player["hit"] | ||
| 854 | + + 0.26 * player["miss"] | ||
| 855 | + | ||
| 856 | + local heroList = {team.leader, team.leader2} | ||
| 857 | + for _, hid in pairs(team.heros) do | ||
| 858 | + if hid ~= team.leader and hid ~= team.leader2 then | ||
| 859 | + heroList[#heroList + 1] = hid | ||
| 860 | + end | ||
| 861 | + end | ||
| 862 | + | ||
| 863 | + self.owner:log("mission_pick", { | ||
| 864 | + mission_threadid = self.chapterId, -- 大地图ID | ||
| 865 | + mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称 | ||
| 866 | + mission_id = self.level, -- 关卡ID | ||
| 867 | + mission_herolist = heroList, -- 英雄ID列表,[111, 222, 333, 444, 555] 前两个为队长、副队长 | ||
| 868 | + mission_heroscore = battleV, -- 编队总评分 | ||
| 869 | + mission_teamlv = 0, -- 编队等级 | ||
| 870 | + mission_recscore = csvdb["adv_chapter_campsiteCsv"][self.chapterId][1].recommendValue, -- 关卡推荐评分 | ||
| 871 | + mission_floor_bef = 0, -- 进入前关卡层数 | ||
| 872 | + mission_floor_aft = self.level, -- 结束时关卡层数 | ||
| 873 | + mission_team_status = {HP = team.player.hp, SP = team.player.sp}, -- 队伍状态,{"HP":100, "SP":100, "curse":7} | ||
| 874 | + mission_result = success and 1 or (team.player.hp > 0 and 3 or 2), -- 战斗结果(0-无效,1-胜利,2-血量耗尽退出,3,主动退出) | ||
| 875 | + mission_reward = reward, -- 获得奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}] | ||
| 876 | + mission_integral_bef = 0, -- 进入前积分 | ||
| 877 | + mission_integral_aft = score, -- 完成后积分 | ||
| 878 | + mission_cleartype = 1, -- 1正常通关;2代理拾荒 | ||
| 879 | + mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | ||
| 880 | + }) | ||
| 881 | + | ||
| 818 | local chapterId = self.chapterId | 882 | local chapterId = self.chapterId |
| 819 | self:clear() | 883 | self:clear() |
| 820 | self.owner:checkTaskEnter("AdvScore", {score = score}) | 884 | self.owner:checkTaskEnter("AdvScore", {score = score}) |
| @@ -882,7 +946,7 @@ end | @@ -882,7 +946,7 @@ end | ||
| 882 | 946 | ||
| 883 | -- log long1 字段被征用!!! | 947 | -- log long1 字段被征用!!! |
| 884 | -- 在冒险中获得的物品都发放在冒险背包内 | 948 | -- 在冒险中获得的物品都发放在冒险背包内 |
| 885 | -function Adv:award(gift, params) | 949 | +function Adv:award(gift, params, backRewardParams) |
| 886 | params = params or {} | 950 | params = params or {} |
| 887 | local tgift = {} | 951 | local tgift = {} |
| 888 | if type(gift) == "string" then | 952 | if type(gift) == "string" then |
| @@ -894,6 +958,8 @@ function Adv:award(gift, params) | @@ -894,6 +958,8 @@ function Adv:award(gift, params) | ||
| 894 | end | 958 | end |
| 895 | local items = self.owner:getProperty("advItems") | 959 | local items = self.owner:getProperty("advItems") |
| 896 | local oldItems = items | 960 | local oldItems = items |
| 961 | + | ||
| 962 | + local autoUse = {} | ||
| 897 | for itemId, count in pairs(tgift) do | 963 | for itemId, count in pairs(tgift) do |
| 898 | if count > 0 then | 964 | if count > 0 then |
| 899 | local buffAdd = self.battle.player:getRewardChange(itemId) | 965 | local buffAdd = self.battle.player:getRewardChange(itemId) |
| @@ -902,41 +968,45 @@ function Adv:award(gift, params) | @@ -902,41 +968,45 @@ function Adv:award(gift, params) | ||
| 902 | self:checkAchievement(Adv.AchievType.GetItem, count, itemId) | 968 | self:checkAchievement(Adv.AchievType.GetItem, count, itemId) |
| 903 | end | 969 | end |
| 904 | tgift[itemId] = count | 970 | tgift[itemId] = count |
| 905 | - local origin = items:getv(itemId, 0) | ||
| 906 | - local nums = origin + count | ||
| 907 | - | ||
| 908 | - if csvdb["adv_artifactCsv"][itemId] then -- 获得神器 | ||
| 909 | - self:awardArtifact(itemId, params) | ||
| 910 | - if not self.owner:checkOverGuide(55) then | ||
| 911 | - self.owner:saveGuide(55,1,true) | ||
| 912 | - end | 971 | + if globalCsv.adv_auto_useItem[itemId] and count > 0 then |
| 972 | + autoUse[itemId] = count | ||
| 913 | else | 973 | else |
| 914 | - if nums <= 0 then | ||
| 915 | - items = items:delk(itemId) | ||
| 916 | - nums = 0 | 974 | + local origin = items:getv(itemId, 0) |
| 975 | + local nums = origin + count | ||
| 976 | + | ||
| 977 | + if csvdb["adv_artifactCsv"][itemId] then -- 获得神器 | ||
| 978 | + self:awardArtifact(itemId, params) | ||
| 979 | + if not self.owner:checkOverGuide(55) then | ||
| 980 | + self.owner:saveGuide(55,1,true) | ||
| 981 | + end | ||
| 917 | else | 982 | else |
| 918 | - items = items:setv(itemId, nums) | ||
| 919 | - end | 983 | + if nums <= 0 then |
| 984 | + items = items:delk(itemId) | ||
| 985 | + nums = 0 | ||
| 986 | + else | ||
| 987 | + items = items:setv(itemId, nums) | ||
| 988 | + end | ||
| 920 | 989 | ||
| 921 | - if itemId == 16 and not self.owner:checkOverGuide(51,4) then | ||
| 922 | - self.owner:saveGuide(51,4) | ||
| 923 | - end | ||
| 924 | - if params.log then | ||
| 925 | - local log = clone(params.log) | ||
| 926 | - if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then | ||
| 927 | - print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback()) | 990 | + if itemId == 16 and not self.owner:checkOverGuide(51,4) then |
| 991 | + self.owner:saveGuide(51,4) | ||
| 928 | end | 992 | end |
| 929 | - log["cint1"] = itemId | ||
| 930 | - log["cint2"] = math.abs(count) | ||
| 931 | - log["cint3"] = self.chapterId | ||
| 932 | - log["long1"] = self.level | ||
| 933 | - if count >= 0 then | ||
| 934 | - self.owner:mylog("in_adv", log) | 993 | + if params.log then |
| 994 | + local log = clone(params.log) | ||
| 995 | + if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then | ||
| 996 | + print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback()) | ||
| 997 | + end | ||
| 998 | + log["cint1"] = itemId | ||
| 999 | + log["cint2"] = math.abs(count) | ||
| 1000 | + log["cint3"] = self.chapterId | ||
| 1001 | + log["long1"] = self.level | ||
| 1002 | + if count >= 0 then | ||
| 1003 | + self.owner:mylog("in_adv", log) | ||
| 1004 | + else | ||
| 1005 | + self.owner:mylog("out_adv", log) | ||
| 1006 | + end | ||
| 935 | else | 1007 | else |
| 936 | - self.owner:mylog("out_adv", log) | 1008 | + print("addAdvItem no log ", debug.traceback()) |
| 937 | end | 1009 | end |
| 938 | - else | ||
| 939 | - print("addAdvItem no log ", debug.traceback()) | ||
| 940 | end | 1010 | end |
| 941 | end | 1011 | end |
| 942 | end | 1012 | end |
| @@ -947,10 +1017,48 @@ function Adv:award(gift, params) | @@ -947,10 +1017,48 @@ function Adv:award(gift, params) | ||
| 947 | if tgift[ItemId.OldCoin] then | 1017 | if tgift[ItemId.OldCoin] then |
| 948 | self.battle.player:attrChangeCondBuffCheck(0) | 1018 | self.battle.player:attrChangeCondBuffCheck(0) |
| 949 | end | 1019 | end |
| 1020 | + | ||
| 1021 | + if backRewardParams then | ||
| 1022 | + self:backReward(tgift, backRewardParams) | ||
| 1023 | + end | ||
| 1024 | + | ||
| 1025 | + if next(autoUse) then | ||
| 1026 | + for itemId, count in pairs(autoUse) do | ||
| 1027 | + self:useItem(itemId, count) | ||
| 1028 | + end | ||
| 1029 | + self:backUse(autoUse, 1) | ||
| 1030 | + end | ||
| 950 | return tgift | 1031 | return tgift |
| 951 | end | 1032 | end |
| 952 | 1033 | ||
| 953 | 1034 | ||
| 1035 | +function Adv:useItem(itemId, count, target) | ||
| 1036 | + local itemData = csvdb["adv_itemCsv"][itemId] | ||
| 1037 | + if not itemData then return end | ||
| 1038 | + | ||
| 1039 | + if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end | ||
| 1040 | + | ||
| 1041 | + if itemId == 5020 then | ||
| 1042 | + self.owner:finishGuide(53) | ||
| 1043 | + end | ||
| 1044 | + | ||
| 1045 | + self:checkAchievement(self.AchievType.UseItem, count, itemId) | ||
| 1046 | + self:mylog({desc = "useItem", int1 = itemId, int2 = count}) | ||
| 1047 | + | ||
| 1048 | + self.owner:log("mission_pick_use", { | ||
| 1049 | + mission_threadid = self.chapterId, -- 大地图ID | ||
| 1050 | + mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称 | ||
| 1051 | + mission_id = self.level, -- 关卡ID | ||
| 1052 | + item_id = itemId, -- 道具ID | ||
| 1053 | + mission_pick_use_num = count, -- 道具使用量 | ||
| 1054 | + mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | ||
| 1055 | + }) | ||
| 1056 | + | ||
| 1057 | + for i = 1, count do | ||
| 1058 | + self:doActive(itemData.effect, target) -- target | ||
| 1059 | + end | ||
| 1060 | +end | ||
| 1061 | + | ||
| 954 | -- 消耗物品 优先冒险背包 --check 只是检查够不够 | 1062 | -- 消耗物品 优先冒险背包 --check 只是检查够不够 |
| 955 | function Adv:cost(item, params, check) | 1063 | function Adv:cost(item, params, check) |
| 956 | local items = self.owner:getProperty("advItems") | 1064 | local items = self.owner:getProperty("advItems") |
| @@ -986,7 +1094,9 @@ local function clickOut(self, room, block, params, isExit) | @@ -986,7 +1094,9 @@ local function clickOut(self, room, block, params, isExit) | ||
| 986 | end | 1094 | end |
| 987 | 1095 | ||
| 988 | if #self.mapStack > 1 then -- 处于夹层中 | 1096 | if #self.mapStack > 1 then -- 处于夹层中 |
| 1097 | + local oldMapIdx = self:getCurMapIdx() | ||
| 989 | table.remove(self.mapStack) --退出夹层 | 1098 | table.remove(self.mapStack) --退出夹层 |
| 1099 | + self.battle:iLayerChange(oldMapIdx) | ||
| 990 | self:backLayer(-1) | 1100 | self:backLayer(-1) |
| 991 | else --处于底层 | 1101 | else --处于底层 |
| 992 | 1102 | ||
| @@ -1017,11 +1127,10 @@ local function clickOut(self, room, block, params, isExit) | @@ -1017,11 +1127,10 @@ local function clickOut(self, room, block, params, isExit) | ||
| 1017 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) | 1127 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) |
| 1018 | 1128 | ||
| 1019 | if curFloorData then | 1129 | if curFloorData then |
| 1020 | - self:backReward(self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}})) | 1130 | + self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}, {}) |
| 1021 | end | 1131 | end |
| 1022 | local isHaveRelay = self:isHaveRelay(self.level) | 1132 | local isHaveRelay = self:isHaveRelay(self.level) |
| 1023 | 1133 | ||
| 1024 | - self.owner:getProperty("advTeam").player = self.battle.player:getDB() -- 临时缓存住 battle 的player | ||
| 1025 | if isHaveRelay and not self.isRelay then | 1134 | if isHaveRelay and not self.isRelay then |
| 1026 | self:initByChapter({ | 1135 | self:initByChapter({ |
| 1027 | chapterId = self.chapterId, | 1136 | chapterId = self.chapterId, |
| @@ -1201,7 +1310,7 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | @@ -1201,7 +1310,7 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | ||
| 1201 | skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id)) | 1310 | skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id)) |
| 1202 | end | 1311 | end |
| 1203 | end | 1312 | end |
| 1204 | - self:backReward(self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}), {roomId = room.roomId, blockId = block.blockId}) | 1313 | + self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId}) |
| 1205 | end, | 1314 | end, |
| 1206 | [2] = function() --获得冒险buff | 1315 | [2] = function() --获得冒险buff |
| 1207 | local layer = effect[3] or 1 | 1316 | local layer = effect[3] or 1 |
| @@ -1279,19 +1388,31 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | @@ -1279,19 +1388,31 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | ||
| 1279 | [14] = function() -- 指定地块召唤 指定类型的id | 1388 | [14] = function() -- 指定地块召唤 指定类型的id |
| 1280 | local change = self:getCurMap():layEventToStage(effect[2], effect[3], effect[4], effect[5]) | 1389 | local change = self:getCurMap():layEventToStage(effect[2], effect[3], effect[4], effect[5]) |
| 1281 | for _, one in ipairs(change) do | 1390 | for _, one in ipairs(change) do |
| 1282 | - self:backBlockChange(one[1].roomId, one[2].blockId) | 1391 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then |
| 1392 | + clearBlock = false | ||
| 1393 | + else | ||
| 1394 | + self:backBlockChange(one[1].roomId, one[2].blockId) | ||
| 1395 | + end | ||
| 1283 | end | 1396 | end |
| 1284 | end, | 1397 | end, |
| 1285 | [15] = function() -- 移除指定事件 | 1398 | [15] = function() -- 移除指定事件 |
| 1286 | local change = self:getCurMap():clearEventById(effect[2], effect[3], effect[4]) | 1399 | local change = self:getCurMap():clearEventById(effect[2], effect[3], effect[4]) |
| 1287 | for _, one in ipairs(change) do | 1400 | for _, one in ipairs(change) do |
| 1288 | - self:backBlockChange(one[1].roomId, one[2].blockId) | 1401 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then |
| 1402 | + clearBlock = false | ||
| 1403 | + else | ||
| 1404 | + self:backBlockChange(one[1].roomId, one[2].blockId) | ||
| 1405 | + end | ||
| 1289 | end | 1406 | end |
| 1290 | end, | 1407 | end, |
| 1291 | [16] = function() -- 指定事件转移 | 1408 | [16] = function() -- 指定事件转移 |
| 1292 | local change = self:getCurMap():eventChangeToOther(effect[2], effect[3], effect[4], effect[5], effect[6]) | 1409 | local change = self:getCurMap():eventChangeToOther(effect[2], effect[3], effect[4], effect[5], effect[6]) |
| 1293 | for _, one in ipairs(change) do | 1410 | for _, one in ipairs(change) do |
| 1294 | - self:backBlockChange(one[1].roomId, one[2].blockId) | 1411 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then |
| 1412 | + clearBlock = false | ||
| 1413 | + else | ||
| 1414 | + self:backBlockChange(one[1].roomId, one[2].blockId) | ||
| 1415 | + end | ||
| 1295 | end | 1416 | end |
| 1296 | end, | 1417 | end, |
| 1297 | } | 1418 | } |
| @@ -1365,14 +1486,12 @@ local function clickDrop(self, room, block, params) | @@ -1365,14 +1486,12 @@ local function clickDrop(self, room, block, params) | ||
| 1365 | if not self.battle or not self.battle.player then return end | 1486 | if not self.battle or not self.battle.player then return end |
| 1366 | self.battle.player:triggerPassive(Passive.CLICK_DROP) | 1487 | self.battle.player:triggerPassive(Passive.CLICK_DROP) |
| 1367 | 1488 | ||
| 1368 | - local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}}) | ||
| 1369 | - -- local reward = self:award({[5801] = 1}) | ||
| 1370 | - -- 获取绷带的引导 | 1489 | + local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}}, {roomId = room.roomId, blockId = block.blockId}) |
| 1490 | + | ||
| 1371 | if block.event.item[1] == 5020 and not self.owner:checkOverGuide(53,2) then | 1491 | if block.event.item[1] == 5020 and not self.owner:checkOverGuide(53,2) then |
| 1372 | self.owner:saveGuide(53,2) | 1492 | self.owner:saveGuide(53,2) |
| 1373 | end | 1493 | end |
| 1374 | block:clear() | 1494 | block:clear() |
| 1375 | - self:backReward(reward, {roomId = room.roomId, blockId = block.blockId}) | ||
| 1376 | return true | 1495 | return true |
| 1377 | end | 1496 | end |
| 1378 | 1497 | ||
| @@ -1393,7 +1512,7 @@ local function clickTrader(self, room, block, params) | @@ -1393,7 +1512,7 @@ local function clickTrader(self, room, block, params) | ||
| 1393 | local costCount = math.ceil(goodsData.price * (block.event.shop[buyId][2] or 100) / 100) | 1512 | local costCount = math.ceil(goodsData.price * (block.event.shop[buyId][2] or 100) / 100) |
| 1394 | if not self:cost({[goodsData.currency] = costCount}, {log = {desc = "clickTrader", int1 = block.event.id}}) then return false, 6 end --不够 | 1513 | if not self:cost({[goodsData.currency] = costCount}, {log = {desc = "clickTrader", int1 = block.event.id}}) then return false, 6 end --不够 |
| 1395 | self:backCost({[goodsData.currency] = costCount}) | 1514 | self:backCost({[goodsData.currency] = costCount}) |
| 1396 | - local reward = self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}}) | 1515 | + self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}}, {}) |
| 1397 | if goodsData.restrict == 1 then | 1516 | if goodsData.restrict == 1 then |
| 1398 | self.shopStatus[goodsData.goods] = (self.shopStatus[goodsData.goods] or 0) + 1 | 1517 | self.shopStatus[goodsData.goods] = (self.shopStatus[goodsData.goods] or 0) + 1 |
| 1399 | elseif goodsData.restrict == 2 then | 1518 | elseif goodsData.restrict == 2 then |
| @@ -1405,7 +1524,6 @@ local function clickTrader(self, room, block, params) | @@ -1405,7 +1524,6 @@ local function clickTrader(self, room, block, params) | ||
| 1405 | buyCount = buyCount + 1 | 1524 | buyCount = buyCount + 1 |
| 1406 | self:checkTask(Adv.TaskType.Shop, 1, block.event.id) | 1525 | self:checkTask(Adv.TaskType.Shop, 1, block.event.id) |
| 1407 | self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id) | 1526 | self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id) |
| 1408 | - self:backReward(reward) | ||
| 1409 | 1527 | ||
| 1410 | if (traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount) or #block.event.shop <= buyCount then | 1528 | if (traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount) or #block.event.shop <= buyCount then |
| 1411 | block:clear() | 1529 | block:clear() |
| @@ -1420,6 +1538,24 @@ local function clickBuild(self, room, block, params) | @@ -1420,6 +1538,24 @@ local function clickBuild(self, room, block, params) | ||
| 1420 | local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "build") | 1538 | local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "build") |
| 1421 | if not status then return end | 1539 | if not status then return end |
| 1422 | 1540 | ||
| 1541 | + local isMine = false -- 是不是宝藏怪 | ||
| 1542 | + for _, mid in ipairs(globalCsv.adv_egg_treasureLayer_id) do | ||
| 1543 | + if mid == oldId then | ||
| 1544 | + isMine = true | ||
| 1545 | + break | ||
| 1546 | + end | ||
| 1547 | + end | ||
| 1548 | + if isMine then | ||
| 1549 | + local advMine = self.owner:getProperty("advMine") | ||
| 1550 | + advMine[2] = advMine[2] or {} | ||
| 1551 | + local mineCo2 = advMine[2].co or {} | ||
| 1552 | + if chooseData.limit ~= 0 then | ||
| 1553 | + mineCo2[oldId] = (mineCo2[oldId] or 0) + 1 | ||
| 1554 | + end | ||
| 1555 | + advMine[2].co = mineCo2 | ||
| 1556 | + self.owner:setProperty("advMine", advMine) | ||
| 1557 | + end | ||
| 1558 | + | ||
| 1423 | self:checkTask(Adv.TaskType.Build, 1, oldId) | 1559 | self:checkTask(Adv.TaskType.Build, 1, oldId) |
| 1424 | self:checkAchievement(Adv.AchievType.Build, 1, oldId) | 1560 | self:checkAchievement(Adv.AchievType.Build, 1, oldId) |
| 1425 | self:checkAchievement(Adv.AchievType.BuildBySelect, 1, oldId, choose) | 1561 | self:checkAchievement(Adv.AchievType.BuildBySelect, 1, oldId, choose) |
| @@ -1447,7 +1583,7 @@ local function clickClick(self, room, block, params) | @@ -1447,7 +1583,7 @@ local function clickClick(self, room, block, params) | ||
| 1447 | local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true) | 1583 | local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true) |
| 1448 | reward[item[1]] = (reward[item[1]] or 0) + item[2] | 1584 | reward[item[1]] = (reward[item[1]] or 0) + item[2] |
| 1449 | end | 1585 | end |
| 1450 | - self:backReward(self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}), {roomId = room.roomId, blockId = block.blockId}) | 1586 | + self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}, {roomId = room.roomId, blockId = block.blockId}) |
| 1451 | end, | 1587 | end, |
| 1452 | [3] = function() | 1588 | [3] = function() |
| 1453 | for _, buffId in ipairs(clickData.effect:toArray(true, "=")) do | 1589 | for _, buffId in ipairs(clickData.effect:toArray(true, "=")) do |
| @@ -1467,6 +1603,7 @@ local function clickClick(self, room, block, params) | @@ -1467,6 +1603,7 @@ local function clickClick(self, room, block, params) | ||
| 1467 | end | 1603 | end |
| 1468 | 1604 | ||
| 1469 | local function clickLayer(self, room, block, params) | 1605 | local function clickLayer(self, room, block, params) |
| 1606 | + local oldMapIdx = self:getCurMapIdx() | ||
| 1470 | if block.event.mapIdx then | 1607 | if block.event.mapIdx then |
| 1471 | table.insert(self.mapStack, block.event.mapIdx) --进入夹层 | 1608 | table.insert(self.mapStack, block.event.mapIdx) --进入夹层 |
| 1472 | else | 1609 | else |
| @@ -1482,6 +1619,7 @@ local function clickLayer(self, room, block, params) | @@ -1482,6 +1619,7 @@ local function clickLayer(self, room, block, params) | ||
| 1482 | self.maps[mapIdx]:initBattleAfter() | 1619 | self.maps[mapIdx]:initBattleAfter() |
| 1483 | self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId) | 1620 | self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId) |
| 1484 | end | 1621 | end |
| 1622 | + self.battle:iLayerChange(oldMapIdx) | ||
| 1485 | self:backLayer(1) | 1623 | self:backLayer(1) |
| 1486 | return true | 1624 | return true |
| 1487 | end | 1625 | end |
| @@ -1788,23 +1926,31 @@ end | @@ -1788,23 +1926,31 @@ end | ||
| 1788 | 1926 | ||
| 1789 | -- 地图上物品变化 | 1927 | -- 地图上物品变化 |
| 1790 | function Adv:mapItemChange(ctype) | 1928 | function Adv:mapItemChange(ctype) |
| 1929 | + local blocks = {} | ||
| 1930 | + for roomId, room in pairs(self:getCurMap().rooms) do | ||
| 1931 | + for blockId, block in pairs(room.blocks) do | ||
| 1932 | + table.insert(blocks, block) | ||
| 1933 | + end | ||
| 1934 | + end | ||
| 1935 | + self:blockDropChange(ctype, blocks) | ||
| 1936 | +end | ||
| 1937 | + | ||
| 1938 | +function Adv:blockDropChange(ctype, blocks) | ||
| 1791 | local clist = csvdb["transform_itemCsv"][ctype] | 1939 | local clist = csvdb["transform_itemCsv"][ctype] |
| 1792 | if clist then | 1940 | if clist then |
| 1793 | - for roomId, room in pairs(self:getCurMap().rooms) do | ||
| 1794 | - for blockId, block in pairs(room.blocks) do | ||
| 1795 | - if block:getEventType() == AdvEventType.Drop and block.event.item then | ||
| 1796 | - local id = block.event.item[1] | ||
| 1797 | - local count = block.event.item[2] | ||
| 1798 | - local changeTo = nil | ||
| 1799 | - if clist[id] then | ||
| 1800 | - changeTo = {clist[id].toId, math.ceil(count * clist[id].num)} | ||
| 1801 | - elseif clist[-1] then | ||
| 1802 | - changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)} | ||
| 1803 | - end | ||
| 1804 | - if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then | ||
| 1805 | - block.event.item = changeTo | ||
| 1806 | - self:backBlockChange(roomId, blockId, ctype) | ||
| 1807 | - end | 1941 | + for _, block in ipairs(blocks) do |
| 1942 | + if block:getEventType() == AdvEventType.Drop and block.event.item then | ||
| 1943 | + local id = block.event.item[1] | ||
| 1944 | + local count = block.event.item[2] | ||
| 1945 | + local changeTo = nil | ||
| 1946 | + if clist[id] then | ||
| 1947 | + changeTo = {clist[id].toId, math.ceil(count * clist[id].num)} | ||
| 1948 | + elseif clist[-1] then | ||
| 1949 | + changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)} | ||
| 1950 | + end | ||
| 1951 | + if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then | ||
| 1952 | + block.event.item = changeTo | ||
| 1953 | + self:backBlockChange(block.room.roomId, block.blockId, ctype) | ||
| 1808 | end | 1954 | end |
| 1809 | end | 1955 | end |
| 1810 | end | 1956 | end |
| @@ -1833,76 +1979,147 @@ function Adv:enemyDead(enemy, escape) | @@ -1833,76 +1979,147 @@ function Adv:enemyDead(enemy, escape) | ||
| 1833 | else | 1979 | else |
| 1834 | self:scoreChange(AdvScoreType.Kill, monsterData.advScore) | 1980 | self:scoreChange(AdvScoreType.Kill, monsterData.advScore) |
| 1835 | end | 1981 | end |
| 1836 | - local changeV = self.battle.player:addExp(monsterData.exp) | ||
| 1837 | - self:backDead(enemyId, changeV) | ||
| 1838 | - | ||
| 1839 | - local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) | ||
| 1840 | - if toClick then | ||
| 1841 | - toClick = toClick:effect() | 1982 | + -- local changeV = self.battle.player:addExp(monsterData.exp) |
| 1983 | + -- self:backDead(enemyId, changeV) | ||
| 1984 | + self:backDead(enemyId) | ||
| 1985 | + | ||
| 1986 | + local isMine = false -- 是不是宝藏怪 | ||
| 1987 | + for _, mid in ipairs(globalCsv.adv_egg_treasureMonster_id) do | ||
| 1988 | + if mid == enemyId then | ||
| 1989 | + isMine = true | ||
| 1990 | + break | ||
| 1991 | + end | ||
| 1842 | end | 1992 | end |
| 1843 | 1993 | ||
| 1844 | - local changItem = enemy:hadBuff(Buff.CHANGE_DROP) | ||
| 1845 | - if changItem then | ||
| 1846 | - changItem = table.pack(changItem:effect()) | ||
| 1847 | - end | 1994 | + if isMine then |
| 1995 | + local advMine = self.owner:getProperty("advMine") | ||
| 1996 | + advMine[1] = advMine[1] or {} | ||
| 1997 | + advMine[2] = advMine[2] or {} | ||
| 1998 | + local mineCo = advMine[1].co or {} | ||
| 1999 | + local mineCo2 = advMine[2].co or {} | ||
| 2000 | + local mineCh = advMine[2].ch or globalCsv.adv_egg_treasureLayer_showup | ||
| 2001 | + if monsterData.limit ~= 0 then | ||
| 2002 | + mineCo[enemyId] = (mineCo[enemyId] or 0) + 1 | ||
| 2003 | + end | ||
| 1848 | 2004 | ||
| 1849 | - local addMult = 0 | ||
| 1850 | - local dropBuff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数 | ||
| 1851 | - if dropBuff then | ||
| 1852 | - local team = enemy:getTeam(1, true) | ||
| 1853 | - addMult = addMult + 0.2 * #team | ||
| 1854 | - end | 2005 | + local had = false |
| 2006 | + if math.randomInt(1, 100) <= mineCh then -- 刷出来了 | ||
| 2007 | + local mpool = {} | ||
| 2008 | + for _, mid in ipairs(globalCsv.adv_egg_treasureLayer_id) do | ||
| 2009 | + local layer = csvdb["event_buildingCsv"][mid] | ||
| 2010 | + if (not mineCo2[mid] or layer.limit == 0 or mineCo2[mid] < layer.limit) and layer.showup > 0 then | ||
| 2011 | + mpool[mid] = {layer.showup} | ||
| 2012 | + end | ||
| 2013 | + end | ||
| 2014 | + if next(mpool) then | ||
| 2015 | + local cId = math.randWeight(mpool, 1) | ||
| 2016 | + block:updateEvent({ | ||
| 2017 | + etype = AdvEventType.Build, | ||
| 2018 | + id = cId | ||
| 2019 | + }) | ||
| 2020 | + had = true | ||
| 2021 | + end | ||
| 2022 | + end | ||
| 2023 | + if had then | ||
| 2024 | + mineCh = nil | ||
| 2025 | + else | ||
| 2026 | + block:clear() | ||
| 2027 | + mineCh = math.min(mineCh + globalCsv.adv_egg_treasureLayer_showup_add, 100) | ||
| 2028 | + end | ||
| 1855 | 2029 | ||
| 1856 | - local dropIds = monsterData.dropid:toArray(true, "=") | ||
| 1857 | - local drops = {} | ||
| 1858 | - local cCcount = 0 -- 需要改变为click 的个数 | ||
| 1859 | - for _, dropId in ipairs(dropIds) do | ||
| 1860 | - local dropData = csvdb["event_dropCsv"][dropId] | ||
| 1861 | - if dropData then | ||
| 1862 | - local cur = dropData["range"]:randWeight(true) | ||
| 1863 | - if cur and cur[1] ~= 0 then | ||
| 1864 | - if toClick then | ||
| 1865 | - cCcount = cCcount + 1 | ||
| 1866 | - else | ||
| 1867 | - local item = changItem and changItem or cur | ||
| 1868 | - item[2] = math.floor(item[2] * (1 + addMult)) | ||
| 1869 | - drops[#drops + 1] = item | 2030 | + local drops = {} |
| 2031 | + for _, dropId in ipairs(monsterData.dropid:toArray(true, "=")) do | ||
| 2032 | + local dropData = csvdb["event_dropCsv"][dropId] | ||
| 2033 | + if dropData then | ||
| 2034 | + local cur = dropData["range"]:randWeight(true) | ||
| 2035 | + if cur and cur[1] ~= 0 then | ||
| 2036 | + drops[#drops + 1] = cur | ||
| 1870 | end | 2037 | end |
| 1871 | end | 2038 | end |
| 1872 | end | 2039 | end |
| 1873 | - end | ||
| 1874 | - -- 这些奖励可能会有被动加成 | ||
| 1875 | - self.battle.player:triggerPassive(Passive.BATTLE_WIN, {drops = drops}) | 2040 | + local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops) |
| 2041 | + for _i, cblock in ipairs(blocks) do | ||
| 2042 | + cblock:updateEvent({ | ||
| 2043 | + etype = AdvEventType.Drop, | ||
| 2044 | + item = drops[_i] | ||
| 2045 | + }) | ||
| 2046 | + if cblock ~= block then | ||
| 2047 | + self:backBlockChange(cblock.room.roomId, cblock.blockId) | ||
| 2048 | + end | ||
| 2049 | + end | ||
| 2050 | + advMine[1].co = mineCo | ||
| 2051 | + advMine[2].co = mineCo2 | ||
| 2052 | + advMine[2].ch = mineCh | ||
| 2053 | + self.owner:setProperty("advMine", advMine) | ||
| 2054 | + else | ||
| 2055 | + local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) | ||
| 2056 | + if toClick then | ||
| 2057 | + toClick = toClick:effect() | ||
| 2058 | + end | ||
| 1876 | 2059 | ||
| 1877 | - -- 自身带的掉落是不会被改变的 也不会被加成 | ||
| 1878 | - if block.event.item and block.event.item[1] ~= 0 then | ||
| 1879 | - table.insert(drops, 1, block.event.item) | ||
| 1880 | - end | 2060 | + local changItem = enemy:hadBuff(Buff.CHANGE_DROP) |
| 2061 | + if changItem then | ||
| 2062 | + changItem = table.pack(changItem:effect()) | ||
| 2063 | + end | ||
| 1881 | 2064 | ||
| 1882 | - -- 清空当前的格子 | ||
| 1883 | - block:clear() | 2065 | + local addMult = 0 |
| 2066 | + local dropBuff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数 | ||
| 2067 | + if dropBuff then | ||
| 2068 | + local team = enemy:getTeam(1, true) | ||
| 2069 | + addMult = addMult + 0.2 * #team | ||
| 2070 | + end | ||
| 1884 | 2071 | ||
| 1885 | - -- 掉落走一波 | ||
| 1886 | - local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops) | ||
| 1887 | - for _i, cblock in ipairs(blocks) do | ||
| 1888 | - cblock:updateEvent({ | ||
| 1889 | - etype = AdvEventType.Drop, | ||
| 1890 | - item = drops[_i] | ||
| 1891 | - }) | ||
| 1892 | - if cblock ~= block then | ||
| 1893 | - self:backBlockChange(cblock.room.roomId, cblock.blockId) | 2072 | + local dropIds = monsterData.dropid:toArray(true, "=") |
| 2073 | + local drops = {} | ||
| 2074 | + local cCcount = 0 -- 需要改变为click 的个数 | ||
| 2075 | + for _, dropId in ipairs(dropIds) do | ||
| 2076 | + local dropData = csvdb["event_dropCsv"][dropId] | ||
| 2077 | + if dropData then | ||
| 2078 | + local cur = dropData["range"]:randWeight(true) | ||
| 2079 | + if cur and cur[1] ~= 0 then | ||
| 2080 | + if toClick then | ||
| 2081 | + cCcount = cCcount + 1 | ||
| 2082 | + else | ||
| 2083 | + local item = changItem and changItem or cur | ||
| 2084 | + item[2] = math.floor(item[2] * (1 + addMult)) | ||
| 2085 | + drops[#drops + 1] = item | ||
| 2086 | + end | ||
| 2087 | + end | ||
| 2088 | + end | ||
| 1894 | end | 2089 | end |
| 1895 | - end | 2090 | + -- 这些奖励可能会有被动加成 |
| 2091 | + self.battle.player:triggerPassive(Passive.BATTLE_WIN, {drops = drops}) | ||
| 1896 | 2092 | ||
| 1897 | - -- 转换的click走一波 | ||
| 1898 | - local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, cCcount) | ||
| 1899 | - for _i, cblock in ipairs(blocks) do | ||
| 1900 | - cblock:updateEvent({ | ||
| 1901 | - etype = AdvEventType.Click, | ||
| 1902 | - id = clickId | ||
| 1903 | - }) | ||
| 1904 | - if cblock ~= block then | ||
| 1905 | - self:backBlockChange(cblock.room.roomId, cblock.blockId) | 2093 | + -- 自身带的掉落是不会被改变的 也不会被加成 |
| 2094 | + if block.event.item and block.event.item[1] ~= 0 then | ||
| 2095 | + table.insert(drops, 1, block.event.item) | ||
| 2096 | + end | ||
| 2097 | + | ||
| 2098 | + -- 清空当前的格子 | ||
| 2099 | + block:clear() | ||
| 2100 | + | ||
| 2101 | + -- 掉落走一波 | ||
| 2102 | + local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops) | ||
| 2103 | + for _i, cblock in ipairs(blocks) do | ||
| 2104 | + cblock:updateEvent({ | ||
| 2105 | + etype = AdvEventType.Drop, | ||
| 2106 | + item = drops[_i] | ||
| 2107 | + }) | ||
| 2108 | + if cblock ~= block then | ||
| 2109 | + self:backBlockChange(cblock.room.roomId, cblock.blockId) | ||
| 2110 | + end | ||
| 2111 | + end | ||
| 2112 | + | ||
| 2113 | + -- 转换的click走一波 | ||
| 2114 | + local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, cCcount) | ||
| 2115 | + for _i, cblock in ipairs(blocks) do | ||
| 2116 | + cblock:updateEvent({ | ||
| 2117 | + etype = AdvEventType.Click, | ||
| 2118 | + id = clickId | ||
| 2119 | + }) | ||
| 2120 | + if cblock ~= block then | ||
| 2121 | + self:backBlockChange(cblock.room.roomId, cblock.blockId) | ||
| 2122 | + end | ||
| 1906 | end | 2123 | end |
| 1907 | end | 2124 | end |
| 1908 | 2125 | ||
| @@ -1935,10 +2152,13 @@ end | @@ -1935,10 +2152,13 @@ end | ||
| 1935 | function Adv:pushBackEvent(btype, params) | 2152 | function Adv:pushBackEvent(btype, params) |
| 1936 | table.insert(self.backEvents, {btype = btype, params = params}) | 2153 | table.insert(self.backEvents, {btype = btype, params = params}) |
| 1937 | end | 2154 | end |
| 1938 | - | 2155 | +--[=[ |
| 2156 | +tag | ||
| 2157 | +1 自动拾取 | ||
| 2158 | +--]=] | ||
| 1939 | function Adv:backReward(items, params) | 2159 | function Adv:backReward(items, params) |
| 1940 | params = params or {} | 2160 | params = params or {} |
| 1941 | - self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId}) | 2161 | + self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId, tag = params.tag}) |
| 1942 | end | 2162 | end |
| 1943 | 2163 | ||
| 1944 | -- if is player enemyId is nil | 2164 | -- if is player enemyId is nil |
| @@ -1955,8 +2175,8 @@ function Adv:backBlockChange(roomId, blockId, itemChangeType) | @@ -1955,8 +2175,8 @@ function Adv:backBlockChange(roomId, blockId, itemChangeType) | ||
| 1955 | self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId, itemChangeType = itemChangeType}) | 2175 | self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId, itemChangeType = itemChangeType}) |
| 1956 | end | 2176 | end |
| 1957 | 2177 | ||
| 1958 | -function Adv:backDead(enemyId, exp) | ||
| 1959 | - self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId, exp = exp}) | 2178 | +function Adv:backDead(enemyId) |
| 2179 | + self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId}) | ||
| 1960 | end | 2180 | end |
| 1961 | 2181 | ||
| 1962 | function Adv:backTrap() | 2182 | function Adv:backTrap() |
| @@ -1979,8 +2199,12 @@ function Adv:backCost(items) | @@ -1979,8 +2199,12 @@ function Adv:backCost(items) | ||
| 1979 | self:pushBackEvent(AdvBackEventType.Cost, {items = items}) | 2199 | self:pushBackEvent(AdvBackEventType.Cost, {items = items}) |
| 1980 | end | 2200 | end |
| 1981 | 2201 | ||
| 1982 | -function Adv:backUse(items) | ||
| 1983 | - self:pushBackEvent(AdvBackEventType.Use, {items = items}) | 2202 | +--[=[ |
| 2203 | +tag | ||
| 2204 | +1 自动使用 | ||
| 2205 | +--]=] | ||
| 2206 | +function Adv:backUse(items, tag) | ||
| 2207 | + self:pushBackEvent(AdvBackEventType.Use, {items = items, tag = tag}) | ||
| 1984 | end | 2208 | end |
| 1985 | 2209 | ||
| 1986 | 2210 | ||
| @@ -1990,21 +2214,11 @@ function Adv:scoreChange(scoreType, score) | @@ -1990,21 +2214,11 @@ function Adv:scoreChange(scoreType, score) | ||
| 1990 | end | 2214 | end |
| 1991 | 2215 | ||
| 1992 | function Adv:getScore() | 2216 | function Adv:getScore() |
| 1993 | - self.score[AdvScoreType.Level] = math.floor(self.score[AdvScoreType.Level] or 0) | ||
| 1994 | - self.score[AdvScoreType.Task] = math.floor(self.score[AdvScoreType.Task] or 0) | ||
| 1995 | - self.score[AdvScoreType.Kill] = math.floor(self.score[AdvScoreType.Kill] or 0) | ||
| 1996 | - self.score[AdvScoreType.KillBoss] = math.floor(self.score[AdvScoreType.KillBoss] or 0) | ||
| 1997 | - self.score[AdvScoreType.ItemBack] = math.floor(self.score[AdvScoreType.ItemBack] or 0) | ||
| 1998 | - self.score[AdvScoreType.Event] = math.floor(self.score[AdvScoreType.Event] or 0) | ||
| 1999 | - self.score[AdvScoreType.Story] = math.floor(self.score[AdvScoreType.Story] or 0) | ||
| 2000 | - | ||
| 2001 | - return self.score[AdvScoreType.Level] | ||
| 2002 | - + self.score[AdvScoreType.Task] | ||
| 2003 | - + self.score[AdvScoreType.Kill] | ||
| 2004 | - + self.score[AdvScoreType.KillBoss] | ||
| 2005 | - + self.score[AdvScoreType.ItemBack] | ||
| 2006 | - + self.score[AdvScoreType.Event] | ||
| 2007 | - + self.score[AdvScoreType.Story] | 2217 | + local allScore = 0 |
| 2218 | + for _, score in pairs(self.score) do | ||
| 2219 | + allScore = allScore + math.floor(score) | ||
| 2220 | + end | ||
| 2221 | + return allScore | ||
| 2008 | end | 2222 | end |
| 2009 | 2223 | ||
| 2010 | function Adv:popBackEvents() | 2224 | function Adv:popBackEvents() |
src/adv/AdvBattle.lua
| @@ -8,6 +8,7 @@ function Battle:ctor(adv) | @@ -8,6 +8,7 @@ function Battle:ctor(adv) | ||
| 8 | self.isNewPlayer = false | 8 | self.isNewPlayer = false |
| 9 | self.enemys = {} --怪 | 9 | self.enemys = {} --怪 |
| 10 | self.builds = {} -- 建筑 | 10 | self.builds = {} -- 建筑 |
| 11 | + self.auras = {} -- 光环 | ||
| 11 | self.cachePassiveEvent = {} | 12 | self.cachePassiveEvent = {} |
| 12 | self:initPlayer() | 13 | self:initPlayer() |
| 13 | self:initEnemys() | 14 | self:initEnemys() |
| @@ -67,16 +68,17 @@ function Battle:initPlayer() | @@ -67,16 +68,17 @@ function Battle:initPlayer() | ||
| 67 | local advAddAttrs = self.adv.owner:getAdvLvAddAttrs() | 68 | local advAddAttrs = self.adv.owner:getAdvLvAddAttrs() |
| 68 | 69 | ||
| 69 | player = {} | 70 | player = {} |
| 70 | - player.level = 1 | ||
| 71 | - if self.adv.level ~= 1 then | ||
| 72 | - local relayData = self.adv:isHaveRelay() | ||
| 73 | - if relayData then | ||
| 74 | - player.level = relayData.level | ||
| 75 | - end | ||
| 76 | - end | ||
| 77 | - player.exp = 0 | 71 | + -- player.level = 1 |
| 72 | + -- if self.adv.level ~= 1 then | ||
| 73 | + -- local relayData = self.adv:isHaveRelay() | ||
| 74 | + -- if relayData then | ||
| 75 | + -- player.level = relayData.level | ||
| 76 | + -- end | ||
| 77 | + -- end | ||
| 78 | + -- player.exp = 0 | ||
| 78 | player.sp = getAdvLvAttrUp(advAddAttrs, "sp", 100) | 79 | player.sp = getAdvLvAttrUp(advAddAttrs, "sp", 100) |
| 79 | - player.growth = {} | 80 | + player.spMax = player.sp |
| 81 | + -- player.growth = {} | ||
| 80 | player.passives = {} | 82 | player.passives = {} |
| 81 | 83 | ||
| 82 | for slot, heroId in pairs(advTeam.heros) do | 84 | for slot, heroId in pairs(advTeam.heros) do |
| @@ -99,8 +101,8 @@ function Battle:initPlayer() | @@ -99,8 +101,8 @@ function Battle:initPlayer() | ||
| 99 | player[attrName] = (player[attrName] or 0) + hero[attrName] | 101 | player[attrName] = (player[attrName] or 0) + hero[attrName] |
| 100 | end | 102 | end |
| 101 | player[attrName] = getAdvLvAttrUp(advAddAttrs, attrName, player[attrName]) * (globalCsv.adv_battle_attr_ratio[attrName] or 1) | 103 | player[attrName] = getAdvLvAttrUp(advAddAttrs, attrName, player[attrName]) * (globalCsv.adv_battle_attr_ratio[attrName] or 1) |
| 102 | - player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1) | ||
| 103 | - player[attrName] = player[attrName] + player.growth[attrName] * (player.level - 1) | 104 | + -- player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1) |
| 105 | + -- player[attrName] = player[attrName] + player.growth[attrName] * (player.level - 1) | ||
| 104 | end | 106 | end |
| 105 | 107 | ||
| 106 | player.hpMax = player.hp or 0 | 108 | player.hpMax = player.hp or 0 |
| @@ -197,8 +199,10 @@ function Battle:addEnemy(room, block, mapIdx, init) | @@ -197,8 +199,10 @@ function Battle:addEnemy(room, block, mapIdx, init) | ||
| 197 | end | 199 | end |
| 198 | 200 | ||
| 199 | for _, buff in ipairs(buffs) do | 201 | for _, buff in ipairs(buffs) do |
| 200 | - enemy:addBuff(buff) | 202 | + player:addBuff(buff) |
| 201 | end | 203 | end |
| 204 | + -- 新生成的怪 加上 已有的光环buff | ||
| 205 | + player:checkAuraBuff(self:checkDiffAuraBuff({}, self:getAurasByMap())) | ||
| 202 | end | 206 | end |
| 203 | end | 207 | end |
| 204 | return player | 208 | return player |
| @@ -312,8 +316,19 @@ function Battle:afterRound() | @@ -312,8 +316,19 @@ function Battle:afterRound() | ||
| 312 | build:afterRound("buffAfter") | 316 | build:afterRound("buffAfter") |
| 313 | end | 317 | end |
| 314 | 318 | ||
| 319 | + self.player:triggerPassive(Passive.AFTER_ROUND) | ||
| 320 | + | ||
| 321 | + self:checkAura() | ||
| 315 | 322 | ||
| 323 | + self:clearRound() | ||
| 324 | + | ||
| 325 | + if self.player.isDead then | ||
| 326 | + self.adv:over(false, nil, -2) | ||
| 327 | + end | ||
| 328 | +end | ||
| 316 | 329 | ||
| 330 | +function Battle:clearRound() | ||
| 331 | + local mapIdx = self.adv:getCurMapIdx() | ||
| 317 | self.player:clearRound() | 332 | self.player:clearRound() |
| 318 | for _, enemy in ipairs(self.enemys[mapIdx]) do | 333 | for _, enemy in ipairs(self.enemys[mapIdx]) do |
| 319 | enemy:clearRound() | 334 | enemy:clearRound() |
| @@ -343,12 +358,6 @@ function Battle:afterRound() | @@ -343,12 +358,6 @@ function Battle:afterRound() | ||
| 343 | build:clear() | 358 | build:clear() |
| 344 | end | 359 | end |
| 345 | end | 360 | end |
| 346 | - | ||
| 347 | - self.player:triggerPassive(Passive.AFTER_ROUND) | ||
| 348 | - | ||
| 349 | - if self.player.isDead then | ||
| 350 | - self.adv:over(false, nil, -2) | ||
| 351 | - end | ||
| 352 | end | 361 | end |
| 353 | 362 | ||
| 354 | 363 | ||
| @@ -357,18 +366,32 @@ function Battle:battleBegin(roomId, blockId, params) | @@ -357,18 +366,32 @@ function Battle:battleBegin(roomId, blockId, params) | ||
| 357 | if not enemy then return end | 366 | if not enemy then return end |
| 358 | local player = params.player | 367 | local player = params.player |
| 359 | if not player then return end | 368 | if not player then return end |
| 369 | + local penemy = params.enemy or {hp = 0} | ||
| 370 | + if player.hp ~= 0 then | ||
| 371 | + if penemy.hp <= 0 then | ||
| 372 | + enemy:kill() | ||
| 373 | + self.adv.owner:checkTaskEnter("AdvBattleWin", {id = self.adv.chapterId}) | ||
| 374 | + else | ||
| 375 | + -- 处理一下怪物 | ||
| 376 | + if penemy.hp > enemy.hp then | ||
| 377 | + enemy:recover(penemy.hp - enemy.hp) | ||
| 378 | + else | ||
| 379 | + enemy:hurt(math.max(0, math.ceil(enemy.hp - penemy.hp)), self.player, {hurtType = 5}) --战斗血量只会变少 | ||
| 380 | + end | ||
| 381 | + if penemy.escape and penemy.escape == 0 then | ||
| 382 | + enemy.isDead = 1 | ||
| 383 | + end | ||
| 384 | + end | ||
| 385 | + end | ||
| 360 | -- 玩家没死就是怪死了 | 386 | -- 玩家没死就是怪死了 |
| 361 | if player.hp > 0 then | 387 | if player.hp > 0 then |
| 362 | - enemy:kill() | ||
| 363 | self.player:effectBattleBuff() | 388 | self.player:effectBattleBuff() |
| 364 | - | ||
| 365 | - self.adv.owner:checkTaskEnter("AdvBattleWin", {id = self.adv.chapterId}) | ||
| 366 | if params.bySkill then | 389 | if params.bySkill then |
| 367 | self.player:triggerPassive(Passive.SKILL_KILL) | 390 | self.player:triggerPassive(Passive.SKILL_KILL) |
| 368 | end | 391 | end |
| 369 | end | 392 | end |
| 370 | if player.hp > self.player.hp then | 393 | if player.hp > self.player.hp then |
| 371 | - self.player:recover(player.hp - self.player.hp, player) | 394 | + self.player:recover(player.hp - self.player.hp) |
| 372 | else | 395 | else |
| 373 | self.player:hurt(math.max(0, math.ceil(self.player.hp - player.hp)), enemy, {hurtType = 5}) --战斗血量只会变少 | 396 | self.player:hurt(math.max(0, math.ceil(self.player.hp - player.hp)), enemy, {hurtType = 5}) --战斗血量只会变少 |
| 374 | end | 397 | end |
| @@ -423,7 +446,7 @@ function Battle:initMapEffect(ilayer) | @@ -423,7 +446,7 @@ function Battle:initMapEffect(ilayer) | ||
| 423 | end | 446 | end |
| 424 | 447 | ||
| 425 | for _, buff in ipairs(buffs[1] or {}) do | 448 | for _, buff in ipairs(buffs[1] or {}) do |
| 426 | - self.palyer:addBuff(buff) | 449 | + self.player:addBuff(buff) |
| 427 | end | 450 | end |
| 428 | 451 | ||
| 429 | for _, buff in ipairs(buffs[2] or {}) do | 452 | for _, buff in ipairs(buffs[2] or {}) do |
| @@ -434,8 +457,126 @@ function Battle:initMapEffect(ilayer) | @@ -434,8 +457,126 @@ function Battle:initMapEffect(ilayer) | ||
| 434 | end | 457 | end |
| 435 | 458 | ||
| 436 | 459 | ||
| 460 | +-- 夹层 进入退出 接口 清理玩家身上的老光环 添加新的光环 | ||
| 461 | +function Battle:iLayerChange(oldMapIdx) | ||
| 462 | + local auras = self:getActiveAuras() | ||
| 463 | + local playerBuffs = self:checkDiffAuraBuff(self:getAurasByMap(oldMapIdx), auras) | ||
| 464 | + local enemyBuffs = self:checkDiffAuraBuff(self:getAurasByMap(), auras) | ||
| 465 | + self.player:checkAuraBuff(playerBuffs) | ||
| 466 | + for _, enemy in ipairs(self.enemys[self.adv:getCurMapIdx()]) do | ||
| 467 | + enemy:checkAuraBuff(enemyBuffs) | ||
| 468 | + end | ||
| 469 | + self:setMapAuras(auras) | ||
| 470 | + self:clearRound() | ||
| 471 | +end | ||
| 472 | + | ||
| 473 | +-- 新的 关卡 关闭旧的战斗模块 清理 玩家身上的光环效果 | ||
| 474 | +function Battle:overBattle() | ||
| 475 | + local buffs = self:checkDiffAuraBuff(self:getAurasByMap(), {}) | ||
| 476 | + self.player:checkAuraBuff(buffs) | ||
| 477 | + self:clearRound() | ||
| 478 | + self.adv.owner:getProperty("advTeam").player = self.player:getDB() -- 临时缓存住 battle 的player | ||
| 479 | +end | ||
| 480 | + | ||
| 481 | +-- 初始化 新的 关卡 | ||
| 482 | +function Battle:newBattle() | ||
| 483 | + local auras = self:getActiveAuras() | ||
| 484 | + local buffs = self:checkDiffAuraBuff({}, auras) | ||
| 485 | + self.player:checkAuraBuff(buffs) | ||
| 486 | + for _, enemy in ipairs(self.enemys[self.adv:getCurMapIdx()]) do | ||
| 487 | + enemy:checkAuraBuff(buffs) | ||
| 488 | + end | ||
| 489 | + self:setMapAuras(auras) | ||
| 490 | +end | ||
| 491 | + | ||
| 492 | +function Battle:loadBattle(info) | ||
| 493 | + self.auras = info.auras or {} | ||
| 494 | +end | ||
| 495 | + | ||
| 496 | +-- 过了回合 检查光环 | ||
| 497 | +function Battle:checkAura() | ||
| 498 | + local auras = self:getActiveAuras() | ||
| 499 | + local buffs = self:checkDiffAuraBuff(self:getAurasByMap(), auras) | ||
| 500 | + self.player:checkAuraBuff(buffs) | ||
| 501 | + for _, enemy in pairs(self.player:getTeam(2)) do | ||
| 502 | + enemy:checkAuraBuff(buffs) | ||
| 503 | + end | ||
| 504 | + self:setMapAuras(auras) | ||
| 505 | +end | ||
| 506 | + | ||
| 507 | +-- 查找差异buff | ||
| 508 | +function Battle:checkDiffAuraBuff(oldAuras, newAuras) | ||
| 509 | + local auras = {} | ||
| 510 | + for aurasId , count in pairs(oldAuras) do | ||
| 511 | + auras[aurasId] = -count | ||
| 512 | + end | ||
| 513 | + for aurasId , count in pairs(newAuras) do | ||
| 514 | + auras[aurasId] = (auras[aurasId] or 0) + count | ||
| 515 | + end | ||
| 516 | + | ||
| 517 | + local buffs = {} | ||
| 518 | + for aurasId , count in pairs(auras) do | ||
| 519 | + local auraData = csvdb["adv_map_haloCsv"][aurasId] | ||
| 520 | + if auraData then | ||
| 521 | + for _, effect in ipairs(auraData.effect:toTableArray(true)) do | ||
| 522 | + temp = buffs | ||
| 523 | + for i = 1, #effect do | ||
| 524 | + temp[effect[i]] = temp[effect[i]] or {} | ||
| 525 | + temp = temp[effect[i]] | ||
| 526 | + end | ||
| 527 | + temp.count = (temp.count or 0) + count | ||
| 528 | + if newAuras[aurasId] then | ||
| 529 | + -- 加上 未消失标记 | ||
| 530 | + temp.exist = true | ||
| 531 | + end | ||
| 532 | + end | ||
| 533 | + end | ||
| 534 | + end | ||
| 535 | + return buffs | ||
| 536 | +end | ||
| 537 | + | ||
| 538 | +-- 获取所有生效的 光环 | ||
| 539 | +function Battle:getActiveAuras() | ||
| 540 | + local auras = {} | ||
| 541 | + for _, one in pairs(self.player:getAuras()) do | ||
| 542 | + auras[one] = (auras[one] or 0) + 1 | ||
| 543 | + end | ||
| 544 | + for _, enemy in pairs(self.player:getTeam(2)) do | ||
| 545 | + for _, one in pairs(enemy:getAuras()) do | ||
| 546 | + auras[one] = (auras[one] or 0) + 1 | ||
| 547 | + end | ||
| 548 | + end | ||
| 549 | + for _, build in pairs(self:getBuilds()) do | ||
| 550 | + for _, one in pairs(build:getAuras()) do | ||
| 551 | + auras[one] = (auras[one] or 0) + 1 | ||
| 552 | + end | ||
| 553 | + end | ||
| 554 | + return auras | ||
| 555 | +end | ||
| 556 | + | ||
| 557 | +function Battle:setMapAuras(auras) | ||
| 558 | + self.auras[self.adv:getCurMapIdx()] = auras | ||
| 559 | +end | ||
| 560 | + | ||
| 561 | +function Battle:getAurasByMap(mapIdx) | ||
| 562 | + mapIdx = mapIdx or self.adv:getCurMapIdx() | ||
| 563 | + local auras = self.auras[mapIdx] or {} | ||
| 564 | + return auras | ||
| 565 | +end | ||
| 566 | + | ||
| 567 | +function Battle:getBuilds() | ||
| 568 | + local team = {} | ||
| 569 | + for _, build in pairs(self.builds[self.adv:getCurMapIdx()]) do | ||
| 570 | + if not build.isDead and not build.lock then -- 已经翻开的 | ||
| 571 | + table.insert(team, build) | ||
| 572 | + end | ||
| 573 | + end | ||
| 574 | + return team | ||
| 575 | +end | ||
| 576 | + | ||
| 577 | + | ||
| 437 | --写入数据 | 578 | --写入数据 |
| 438 | -function Battle:saveDB() | 579 | +function Battle:saveDB(advInfo) |
| 439 | for idx, mapEnemys in pairs(self.enemys) do | 580 | for idx, mapEnemys in pairs(self.enemys) do |
| 440 | for _, enemy in ipairs(mapEnemys) do | 581 | for _, enemy in ipairs(mapEnemys) do |
| 441 | local block = self.adv:getBlock(enemy.roomId, enemy.blockId, idx) | 582 | local block = self.adv:getBlock(enemy.roomId, enemy.blockId, idx) |
| @@ -452,6 +593,7 @@ function Battle:saveDB() | @@ -452,6 +593,7 @@ function Battle:saveDB() | ||
| 452 | end | 593 | end |
| 453 | end | 594 | end |
| 454 | end | 595 | end |
| 596 | + advInfo.auras = self.auras | ||
| 455 | end | 597 | end |
| 456 | 598 | ||
| 457 | return Battle | 599 | return Battle |
| 458 | \ No newline at end of file | 600 | \ No newline at end of file |
src/adv/AdvBlock.lua
| @@ -48,6 +48,8 @@ function Block:updateEvent(event, isInit) | @@ -48,6 +48,8 @@ function Block:updateEvent(event, isInit) | ||
| 48 | end | 48 | end |
| 49 | end | 49 | end |
| 50 | end | 50 | end |
| 51 | + local oldet = self:getEventType() | ||
| 52 | + | ||
| 51 | self.event = event | 53 | self.event = event |
| 52 | if not isInit and self.event then | 54 | if not isInit and self.event then |
| 53 | -- 判断下类型是不是错的 | 55 | -- 判断下类型是不是错的 |
| @@ -58,18 +60,49 @@ function Block:updateEvent(event, isInit) | @@ -58,18 +60,49 @@ function Block:updateEvent(event, isInit) | ||
| 58 | end | 60 | end |
| 59 | self:randomEvent() | 61 | self:randomEvent() |
| 60 | end | 62 | end |
| 63 | + self:quickDrop() | ||
| 64 | + | ||
| 65 | + if not isInit and self.isOpen then | ||
| 66 | + local newet = self:getEventType() | ||
| 67 | + if oldet ~= newet then | ||
| 68 | + local em = {} | ||
| 69 | + if oldet then | ||
| 70 | + em[oldet] =1 | ||
| 71 | + end | ||
| 72 | + if newet then | ||
| 73 | + em[newet] =1 | ||
| 74 | + end | ||
| 75 | + | ||
| 76 | + local player = self.room.map.adv.battle.player | ||
| 77 | + player:attrChangeCondBuffCheck(4, em) | ||
| 78 | + for _, monster in pairs(player:getTeam(2)) do | ||
| 79 | + monster:attrChangeCondBuffCheck(4, em) | ||
| 80 | + end | ||
| 81 | + end | ||
| 82 | + end | ||
| 61 | end | 83 | end |
| 62 | 84 | ||
| 63 | function Block:clear() | 85 | function Block:clear() |
| 64 | - if self:getEventType() == AdvEventType.Trap then | 86 | + local et = self:getEventType() |
| 87 | + if et == AdvEventType.Trap then | ||
| 65 | self.trapId = self.event.id | 88 | self.trapId = self.event.id |
| 66 | - elseif self:getEventType() == AdvEventType.Build then | 89 | + elseif et == AdvEventType.Build then |
| 67 | local build = self.room.map.adv.battle:getBuild(self.room.roomId, self.blockId, self.room.map.mapIdx) | 90 | local build = self.room.map.adv.battle:getBuild(self.room.roomId, self.blockId, self.room.map.mapIdx) |
| 68 | if build then | 91 | if build then |
| 69 | build.isDead = true | 92 | build.isDead = true |
| 70 | end | 93 | end |
| 71 | end | 94 | end |
| 72 | self.event = nil | 95 | self.event = nil |
| 96 | + | ||
| 97 | + | ||
| 98 | + if et then | ||
| 99 | + local em = {[et] = 1} | ||
| 100 | + local player = self.room.map.adv.battle.player | ||
| 101 | + player:attrChangeCondBuffCheck(4, em) | ||
| 102 | + for _, monster in pairs(player:getTeam(2)) do | ||
| 103 | + monster:attrChangeCondBuffCheck(4, em) | ||
| 104 | + end | ||
| 105 | + end | ||
| 73 | end | 106 | end |
| 74 | 107 | ||
| 75 | 108 | ||
| @@ -90,8 +123,10 @@ function Block:randomEvent() | @@ -90,8 +123,10 @@ function Block:randomEvent() | ||
| 90 | enemy:triggerPassive(Passive.BORN_ONCE) | 123 | enemy:triggerPassive(Passive.BORN_ONCE) |
| 91 | 124 | ||
| 92 | adv.battle.player:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) | 125 | adv.battle.player:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) |
| 126 | + adv.battle.player:attrChangeCondBuffCheck(3, enemy:getClassify()) | ||
| 93 | for _, monster in pairs(adv.battle.player:getTeam(2)) do | 127 | for _, monster in pairs(adv.battle.player:getTeam(2)) do |
| 94 | - adv.battle.player:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) | 128 | + monster:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) |
| 129 | + monster:attrChangeCondBuffCheck(3, enemy:getClassify()) | ||
| 95 | end | 130 | end |
| 96 | end | 131 | end |
| 97 | randomFunc[AdvEventType.BOSS] = randomFunc[AdvEventType.Monster] | 132 | randomFunc[AdvEventType.BOSS] = randomFunc[AdvEventType.Monster] |
| @@ -208,6 +243,13 @@ function Block:randomEvent() | @@ -208,6 +243,13 @@ function Block:randomEvent() | ||
| 208 | e:addBuff(buffId) | 243 | e:addBuff(buffId) |
| 209 | end | 244 | end |
| 210 | end | 245 | end |
| 246 | + elseif data.target == 4 then | ||
| 247 | + local enemys = self.room.map.adv:getCurMap():openBlocksIsMonsterByRoom(self.room.roomId) | ||
| 248 | + for _, e in ipairs(enemys) do | ||
| 249 | + for _, buffId in ipairs(buffs) do | ||
| 250 | + e:addBuff(buffId) | ||
| 251 | + end | ||
| 252 | + end | ||
| 211 | end | 253 | end |
| 212 | 254 | ||
| 213 | if data.specialEff ~= "" then | 255 | if data.specialEff ~= "" then |
| @@ -263,10 +305,37 @@ function Block:open() | @@ -263,10 +305,37 @@ function Block:open() | ||
| 263 | local adv = map.adv | 305 | local adv = map.adv |
| 264 | self.isOpen = true | 306 | self.isOpen = true |
| 265 | self:randomEvent() | 307 | self:randomEvent() |
| 308 | + self:quickDrop() | ||
| 309 | + | ||
| 310 | + local et = self:getEventType() | ||
| 311 | + if et then | ||
| 312 | + local em = {[et] = 1} | ||
| 313 | + local player = self.room.map.adv.battle.player | ||
| 314 | + player:attrChangeCondBuffCheck(4, em) | ||
| 315 | + for _, monster in pairs(player:getTeam(2)) do | ||
| 316 | + monster:attrChangeCondBuffCheck(4, em) | ||
| 317 | + end | ||
| 318 | + end | ||
| 266 | return true | 319 | return true |
| 267 | end | 320 | end |
| 268 | 321 | ||
| 322 | +function Block:quickDrop() | ||
| 323 | + if self:getEventType() == AdvEventType.Drop and self.event.item then | ||
| 324 | + local itemId, count = table.unpack(self.event.item) | ||
| 325 | + if globalCsv.adv_auto_collect[itemId] then | ||
| 326 | + self.room.map.adv:award({[itemId] = count}, {log = {desc = "clickDrop"}}, {roomId = self.room.roomId, blockId = self.blockId, tag = 1}) | ||
| 327 | + self:clear() | ||
| 328 | + end | ||
| 329 | + end | ||
| 330 | +end | ||
| 331 | + | ||
| 269 | function Block:getObstacle() | 332 | function Block:getObstacle() |
| 333 | + if self:isMonster() then | ||
| 334 | + local enemy = self.room.map.adv.battle:getEnemy(self.room.roomId, self.blockId) | ||
| 335 | + if enemy then | ||
| 336 | + return enemy:getObstacle() | ||
| 337 | + end | ||
| 338 | + end | ||
| 270 | local data = self:getEventData() | 339 | local data = self:getEventData() |
| 271 | if not data then return 0 end | 340 | if not data then return 0 end |
| 272 | return data.obstacle or 0 | 341 | return data.obstacle or 0 |
src/adv/AdvBuff.lua
| @@ -20,7 +20,7 @@ Buff.HP_CHANGE_NOW = 16 -- 生命变化(每回合生效,立刻生效) | @@ -20,7 +20,7 @@ Buff.HP_CHANGE_NOW = 16 -- 生命变化(每回合生效,立刻生效) | ||
| 20 | Buff.BATTLE_BUFF = 17 -- 切换为战斗中的buff | 20 | Buff.BATTLE_BUFF = 17 -- 切换为战斗中的buff |
| 21 | Buff.CHANGE_DROP = 18 -- 转换掉落 | 21 | Buff.CHANGE_DROP = 18 -- 转换掉落 |
| 22 | Buff.BATTLE_PASSIVE = 19 -- 切换为战斗中的被动技 | 22 | Buff.BATTLE_PASSIVE = 19 -- 切换为战斗中的被动技 |
| 23 | -Buff.EXP_ADD = 20 -- 增加exp(每回合) | 23 | +-- Buff.EXP_ADD = 20 -- 增加exp(每回合) |
| 24 | Buff.DONT_DEFEND = 21 -- 不看守地板 -- 怪周围点半可点击 | 24 | Buff.DONT_DEFEND = 21 -- 不看守地板 -- 怪周围点半可点击 |
| 25 | Buff.SHOW_DANGER = 22 -- 扫雷 展示地上怪物和陷阱数量的标记 | 25 | Buff.SHOW_DANGER = 22 -- 扫雷 展示地上怪物和陷阱数量的标记 |
| 26 | Buff.SHOW_MONSTER_POS = 23 -- 蓝臂章训练场 感知 | 26 | Buff.SHOW_MONSTER_POS = 23 -- 蓝臂章训练场 感知 |
| @@ -34,6 +34,10 @@ Buff.Buff_EFFECT_CHANGE = 30 -- 改变 buff 效果 | @@ -34,6 +34,10 @@ Buff.Buff_EFFECT_CHANGE = 30 -- 改变 buff 效果 | ||
| 34 | Buff.Buff_NO_PASSIVE_MONSTER = 31 -- 地图被动刷新不出来怪物 | 34 | Buff.Buff_NO_PASSIVE_MONSTER = 31 -- 地图被动刷新不出来怪物 |
| 35 | Buff.SNEAK = 32 --潜行 | 35 | Buff.SNEAK = 32 --潜行 |
| 36 | Buff.DROP_BUFF_BY_ENEMY = 33 -- 怪物掉落加成 -- 怪物使用 | 36 | Buff.DROP_BUFF_BY_ENEMY = 33 -- 怪物掉落加成 -- 怪物使用 |
| 37 | +Buff.GET_PASSIVE = 34 -- 获得 passive -- 结束失效 | ||
| 38 | +Buff.OBSTACLE_CHANGE = 35 -- 看守类型改变 -- 怪物使用 0 - 1 | ||
| 39 | +Buff.DISABLE_AURA = 36 -- 禁用光环 | ||
| 40 | +Buff.GET_AURA = 37 -- 获得光环 | ||
| 37 | 41 | ||
| 38 | 42 | ||
| 39 | --角色一些属性的变化 | 43 | --角色一些属性的变化 |
| @@ -87,13 +91,24 @@ local function commonAttCond(_Buff, attrName) | @@ -87,13 +91,24 @@ local function commonAttCond(_Buff, attrName) | ||
| 87 | if buff then | 91 | if buff then |
| 88 | effectCount = buff.layer | 92 | effectCount = buff.layer |
| 89 | end | 93 | end |
| 94 | + elseif self.buffData.effectValue4 == 3 then | ||
| 95 | + local classify = tonumber(self.buffData.effectValue5) -- 怪标签 | ||
| 96 | + local enemy = self.owner.battle.player:getTeam(2) | ||
| 97 | + for _, one in pairs(enemy) do | ||
| 98 | + if one.isClassify and one:isClassify(classify) then | ||
| 99 | + effectCount = effectCount + 1 | ||
| 100 | + end | ||
| 101 | + end | ||
| 102 | + elseif self.buffData.effectValue4 == 4 then | ||
| 103 | + local eventType = tonumber(self.buffData.effectValue5) -- event 类型 | ||
| 104 | + effectCount = #self.owner.battle.adv:getCurMap():getEventTypeAllMap(eventType) | ||
| 90 | end | 105 | end |
| 91 | return self.buffData.effectValue2 * effectCount | 106 | return self.buffData.effectValue2 * effectCount |
| 92 | end | 107 | end |
| 93 | 108 | ||
| 94 | _Buff.getEffectBy = function(self) | 109 | _Buff.getEffectBy = function(self) |
| 95 | local cond = nil | 110 | local cond = nil |
| 96 | - if self.buffData.effectValue4 == 2 then | 111 | + if self.buffData.effectValue4 == 2 or self.buffData.effectValue4 == 3 or self.buffData.effectValue4 == 4 then |
| 97 | cond = tonumber(self.buffData.effectValue5) | 112 | cond = tonumber(self.buffData.effectValue5) |
| 98 | end | 113 | end |
| 99 | return self.buffData.effectValue4, attrName, cond | 114 | return self.buffData.effectValue4, attrName, cond |
| @@ -302,18 +317,30 @@ local BuffFactory = { | @@ -302,18 +317,30 @@ local BuffFactory = { | ||
| 302 | end | 317 | end |
| 303 | end, | 318 | end, |
| 304 | 319 | ||
| 305 | - [Buff.EXP_ADD] = function(_Buff) | ||
| 306 | - _Buff._afterRound = function(self) | ||
| 307 | - local value = self:effect() | ||
| 308 | - self.owner.battle.player:addExp(value) | 320 | + -- [Buff.EXP_ADD] = function(_Buff) |
| 321 | + -- _Buff._afterRound = function(self) | ||
| 322 | + -- local value = self:effect() | ||
| 323 | + -- self.owner.battle.player:addExp(value) | ||
| 324 | + -- end | ||
| 325 | + -- _Buff._effectValue = function(self) | ||
| 326 | + -- -- 经验值 | ||
| 327 | + -- return self.buffData.effectValue1 * self.layer | ||
| 328 | + -- end | ||
| 329 | + -- end, | ||
| 330 | + | ||
| 331 | + [Buff.DISABLE_BUFF] = function(_Buff) | ||
| 332 | + _Buff._effectValue = function(self) | ||
| 333 | + return self.buffData.effectValue1 | ||
| 309 | end | 334 | end |
| 335 | + end, | ||
| 336 | + | ||
| 337 | + [Buff.DISABLE_AURA] = function(_Buff) | ||
| 310 | _Buff._effectValue = function(self) | 338 | _Buff._effectValue = function(self) |
| 311 | - -- 经验值 | ||
| 312 | - return self.buffData.effectValue1 * self.layer | 339 | + return self.buffData.effectValue1 |
| 313 | end | 340 | end |
| 314 | end, | 341 | end, |
| 315 | 342 | ||
| 316 | - [Buff.DISABLE_BUFF] = function(_Buff) | 343 | + [Buff.GET_AURA] = function(_Buff) |
| 317 | _Buff._effectValue = function(self) | 344 | _Buff._effectValue = function(self) |
| 318 | return self.buffData.effectValue1 | 345 | return self.buffData.effectValue1 |
| 319 | end | 346 | end |
| @@ -378,6 +405,14 @@ local BuffFactory = { | @@ -378,6 +405,14 @@ local BuffFactory = { | ||
| 378 | self.layer = self.buffData.effectValue1 | 405 | self.layer = self.buffData.effectValue1 |
| 379 | end | 406 | end |
| 380 | end, | 407 | end, |
| 408 | + [Buff.GET_PASSIVE] = function( _Buff ) | ||
| 409 | + _Buff._init = function(self) | ||
| 410 | + self.owner:addPassive({id = self.buffData.effectValue1}) | ||
| 411 | + end | ||
| 412 | + _Buff._endBuff = function(self) | ||
| 413 | + self.owner:delPassiveById(self.buffData.effectValue1) | ||
| 414 | + end | ||
| 415 | + end | ||
| 381 | } | 416 | } |
| 382 | 417 | ||
| 383 | -- 同样的返回 effectValue1, effectValue2 * self.layer 类型的buff | 418 | -- 同样的返回 effectValue1, effectValue2 * self.layer 类型的buff |
| @@ -439,10 +474,22 @@ function Buff:initNew(release, data) | @@ -439,10 +474,22 @@ function Buff:initNew(release, data) | ||
| 439 | end | 474 | end |
| 440 | end | 475 | end |
| 441 | 476 | ||
| 442 | -function Buff:createAfter() | 477 | +function Buff:createAfter(layer) |
| 478 | + layer = layer or 1 | ||
| 479 | + local otype, maxLayer = self:getOverlay() | ||
| 480 | + if otype then | ||
| 481 | + self.layer = layer | ||
| 482 | + if maxLayer ~= 0 then | ||
| 483 | + self.layer = math.min(maxLayer, self.layer) | ||
| 484 | + end | ||
| 485 | + else | ||
| 486 | + self.layer = 1 | ||
| 487 | + end | ||
| 488 | + | ||
| 443 | if self._init then | 489 | if self._init then |
| 444 | self:_init() | 490 | self:_init() |
| 445 | end | 491 | end |
| 492 | + self:pushBackEffect(1) | ||
| 446 | end | 493 | end |
| 447 | 494 | ||
| 448 | function Buff:initByDB(data) | 495 | function Buff:initByDB(data) |
| @@ -574,8 +621,19 @@ function Buff:canEffect(...) | @@ -574,8 +621,19 @@ function Buff:canEffect(...) | ||
| 574 | return self:_canEffect(...) | 621 | return self:_canEffect(...) |
| 575 | end | 622 | end |
| 576 | 623 | ||
| 624 | +function Buff:pushBackEffect(etype) | ||
| 625 | + local shows = self.buffData.show:toTableArray(true) | ||
| 626 | + for _, one in ipairs(shows) do | ||
| 627 | + if one[1] == etype then | ||
| 628 | + self.owner.battle.adv:pushBackEvent(AdvBackEventType.BuffEffect, {etype = etype, id = self.id, blockId = self.owner.blockId, roomId = self.owner.roomId}) | ||
| 629 | + break | ||
| 630 | + end | ||
| 631 | + end | ||
| 632 | +end | ||
| 633 | + | ||
| 577 | function Buff:effect() | 634 | function Buff:effect() |
| 578 | self:decCount() | 635 | self:decCount() |
| 636 | + self:pushBackEffect(2) | ||
| 579 | if self._effectValue then | 637 | if self._effectValue then |
| 580 | return self:_effectValue() | 638 | return self:_effectValue() |
| 581 | end | 639 | end |
| @@ -623,12 +681,13 @@ function Buff:getOverlay() | @@ -623,12 +681,13 @@ function Buff:getOverlay() | ||
| 623 | end | 681 | end |
| 624 | 682 | ||
| 625 | -- 叠加 | 683 | -- 叠加 |
| 626 | -function Buff:overlay(releaser, data) | 684 | +function Buff:overlay(releaser, data, layer) |
| 627 | local otype, maxLayer = self:getOverlay() | 685 | local otype, maxLayer = self:getOverlay() |
| 628 | if self.isDel or not otype then -- 新获得的 (不可叠加相当于新获得的) | 686 | if self.isDel or not otype then -- 新获得的 (不可叠加相当于新获得的) |
| 629 | - self.isDel = false | ||
| 630 | self:endBuff() | 687 | self:endBuff() |
| 688 | + self.isDel = false | ||
| 631 | self:initNew(releaser, data) | 689 | self:initNew(releaser, data) |
| 690 | + self:createAfter(layer) | ||
| 632 | else | 691 | else |
| 633 | -- 重置回合 次数 | 692 | -- 重置回合 次数 |
| 634 | self.roundSpace = 0 | 693 | self.roundSpace = 0 |
| @@ -641,25 +700,45 @@ function Buff:overlay(releaser, data) | @@ -641,25 +700,45 @@ function Buff:overlay(releaser, data) | ||
| 641 | 700 | ||
| 642 | self.release = releaser or self.release | 701 | self.release = releaser or self.release |
| 643 | -- 叠加层数 | 702 | -- 叠加层数 |
| 644 | - self.layer = self.layer + 1 | 703 | + self.layer = self.layer + layer |
| 645 | if maxLayer ~= 0 then | 704 | if maxLayer ~= 0 then |
| 646 | self.layer = math.min(maxLayer, self.layer) | 705 | self.layer = math.min(maxLayer, self.layer) |
| 647 | end | 706 | end |
| 648 | if self._overlay then | 707 | if self._overlay then |
| 649 | self:_overlay() | 708 | self:_overlay() |
| 650 | end | 709 | end |
| 710 | + | ||
| 711 | + self:pushBackEffect(1) | ||
| 651 | end | 712 | end |
| 652 | end | 713 | end |
| 653 | 714 | ||
| 654 | -- 扣减层数 | 715 | -- 扣减层数 |
| 655 | -function Buff:uncover() | ||
| 656 | - if self.layer <= 1 then | 716 | +function Buff:uncover(layer, isAura) |
| 717 | + layer = layer or 1 | ||
| 718 | + local oldLayer = self.layer | ||
| 719 | + | ||
| 720 | + self.layer = self.layer - layer | ||
| 721 | + | ||
| 722 | + if self.layer <= 0 then | ||
| 657 | self.isDel = true | 723 | self.isDel = true |
| 658 | end | 724 | end |
| 659 | 725 | ||
| 660 | - self.layer = self.layer - 1 | ||
| 661 | - if self._uncover then | ||
| 662 | - self:_uncover() | 726 | + if isAura then |
| 727 | + if layer == -1 then | ||
| 728 | + self.layer = 0 | ||
| 729 | + self.isDel = true | ||
| 730 | + else | ||
| 731 | + self.layer = math.max(1, self.layer) | ||
| 732 | + self.isDel = false | ||
| 733 | + end | ||
| 734 | + end | ||
| 735 | + | ||
| 736 | + if self.isDel then return end | ||
| 737 | + | ||
| 738 | + if oldLayer ~= self.layer then | ||
| 739 | + if self._uncover then | ||
| 740 | + self:_uncover() | ||
| 741 | + end | ||
| 663 | end | 742 | end |
| 664 | end | 743 | end |
| 665 | 744 |
src/adv/AdvMap.lua
| @@ -13,12 +13,12 @@ local createMap, getEventLib | @@ -13,12 +13,12 @@ local createMap, getEventLib | ||
| 13 | function Map:ctor(adv, mapIdx, mapInfo, isEnter, isNewRelay) | 13 | function Map:ctor(adv, mapIdx, mapInfo, isEnter, isNewRelay) |
| 14 | self.adv = adv | 14 | self.adv = adv |
| 15 | local isNew = type(mapInfo) == "number" | 15 | local isNew = type(mapInfo) == "number" |
| 16 | + self.mapIdx = mapIdx | ||
| 16 | if isNew then -- mapInfo 传入 id | 17 | if isNew then -- mapInfo 传入 id |
| 17 | mapInfo = createMap(self, mapInfo, isEnter, isNewRelay) -- 生成地图 | 18 | mapInfo = createMap(self, mapInfo, isEnter, isNewRelay) -- 生成地图 |
| 18 | end | 19 | end |
| 19 | if not mapInfo then return end | 20 | if not mapInfo then return end |
| 20 | 21 | ||
| 21 | - self.mapIdx = mapIdx | ||
| 22 | self.mapId = mapInfo.mapId | 22 | self.mapId = mapInfo.mapId |
| 23 | self.isShow = mapInfo.isShow -- 是否全部展示 -- 客户端用 | 23 | self.isShow = mapInfo.isShow -- 是否全部展示 -- 客户端用 |
| 24 | self.rooms = {} | 24 | self.rooms = {} |
| @@ -256,9 +256,9 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) | @@ -256,9 +256,9 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) | ||
| 256 | 256 | ||
| 257 | if status then | 257 | if status then |
| 258 | if isPlayer then | 258 | if isPlayer then |
| 259 | - self.adv.battle:triggerPassive(Passive.OPEN_BLOCK) | 259 | + self.adv.battle:triggerPassive(Passive.OPEN_BLOCK, {roomId = roomId, blockId = blockId}) |
| 260 | self.adv.owner:checkTaskEnter("AdvOpenBlock") | 260 | self.adv.owner:checkTaskEnter("AdvOpenBlock") |
| 261 | - | 261 | + self.adv.battle.player:changeSp(1) -- 翻开格子 sp 加1 |
| 262 | -- 潜行检查 | 262 | -- 潜行检查 |
| 263 | local sneakBuff = self.adv.battle.player:hadBuff(Buff.SNEAK) | 263 | local sneakBuff = self.adv.battle.player:hadBuff(Buff.SNEAK) |
| 264 | if sneakBuff then | 264 | if sneakBuff then |
| @@ -272,8 +272,8 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) | @@ -272,8 +272,8 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) | ||
| 272 | if not ignoreBack then | 272 | if not ignoreBack then |
| 273 | self.adv:backBlockChange(roomId, blockId) | 273 | self.adv:backBlockChange(roomId, blockId) |
| 274 | end | 274 | end |
| 275 | - | ||
| 276 | end | 275 | end |
| 276 | + return status | ||
| 277 | end | 277 | end |
| 278 | 278 | ||
| 279 | function Map:openBlocksBySize(roomId, blockId, size, isPlayer, ignoreBack) | 279 | function Map:openBlocksBySize(roomId, blockId, size, isPlayer, ignoreBack) |
| @@ -292,6 +292,41 @@ function Map:openBlocksByRoom(roomId, isPlayer, ignoreBack) | @@ -292,6 +292,41 @@ function Map:openBlocksByRoom(roomId, isPlayer, ignoreBack) | ||
| 292 | end | 292 | end |
| 293 | end | 293 | end |
| 294 | 294 | ||
| 295 | +function Map:openBlocksIsMonsterByRoom(roomId, count, isPlayer, ignoreBack) | ||
| 296 | + local room = self.rooms[roomId] | ||
| 297 | + if not room then return end | ||
| 298 | + | ||
| 299 | + local allBlock = {} | ||
| 300 | + for blockId, block in pairs(room.blocks) do | ||
| 301 | + if block:isMonster() and not block.isOpen then | ||
| 302 | + table.insert(allBlock, blockId) | ||
| 303 | + end | ||
| 304 | + end | ||
| 305 | + | ||
| 306 | + local enemys = {} | ||
| 307 | + local openBlock = function(blockId) | ||
| 308 | + if self:openBlock(roomId, blockId, isPlayer, ignoreBack) then | ||
| 309 | + local e = self.adv.battle:getEnemy(roomId, blockId) | ||
| 310 | + if e then | ||
| 311 | + table.insert(enemys, e) | ||
| 312 | + end | ||
| 313 | + end | ||
| 314 | + end | ||
| 315 | + | ||
| 316 | + if not count or count == -1 or count >= #allBlock then | ||
| 317 | + for _, blockId in ipairs(allBlock) do | ||
| 318 | + openBlock(blockId) | ||
| 319 | + end | ||
| 320 | + else | ||
| 321 | + for i = 1, count do | ||
| 322 | + local idx = math.randomInt(1, #allBlock) | ||
| 323 | + openBlock(allBlock[idx]) | ||
| 324 | + table.remove(allBlock, idx) | ||
| 325 | + end | ||
| 326 | + end | ||
| 327 | + return enemys | ||
| 328 | +end | ||
| 329 | + | ||
| 295 | function Map:openAllBlocks(isPlayer, ignoreBack) | 330 | function Map:openAllBlocks(isPlayer, ignoreBack) |
| 296 | for roomId, room in pairs(self.rooms) do | 331 | for roomId, room in pairs(self.rooms) do |
| 297 | self:openBlocksByRoom(room.roomId, isPlayer, ignoreBack) | 332 | self:openBlocksByRoom(room.roomId, isPlayer, ignoreBack) |
| @@ -309,6 +344,22 @@ function Map:getRBByPos(c, r) | @@ -309,6 +344,22 @@ function Map:getRBByPos(c, r) | ||
| 309 | end | 344 | end |
| 310 | end | 345 | end |
| 311 | 346 | ||
| 347 | +function Map:getDistance(froomId, fblockId, troomId, tblockId) | ||
| 348 | + local distance = -1 | ||
| 349 | + local room1 = self.rooms[froomId] | ||
| 350 | + local room2 = self.rooms[troomId] | ||
| 351 | + if room1 and room2 then | ||
| 352 | + local block1 = room1.blocks[fblockId] | ||
| 353 | + local block2 = room2.blocks[tblockId] | ||
| 354 | + if block1 and block2 then | ||
| 355 | + local c1, r1 = room1:tranLtoG(block1.col, block1.row) | ||
| 356 | + local c2, r2 = room2:tranLtoG(block2.col, block2.row) | ||
| 357 | + distance = math.max(math.abs(c1 - c2), math.abs(r1 - r2)) | ||
| 358 | + end | ||
| 359 | + end | ||
| 360 | + return distance | ||
| 361 | +end | ||
| 362 | + | ||
| 312 | function Map:getAroundBlocks(room, block) | 363 | function Map:getAroundBlocks(room, block) |
| 313 | local blocks = {} | 364 | local blocks = {} |
| 314 | local range = {1, -1} | 365 | local range = {1, -1} |
| @@ -412,6 +463,18 @@ function Map:getEnemysBySize(roomId, blockId, size) | @@ -412,6 +463,18 @@ function Map:getEnemysBySize(roomId, blockId, size) | ||
| 412 | return enemys | 463 | return enemys |
| 413 | end | 464 | end |
| 414 | 465 | ||
| 466 | +function Map:getEventTypeAllMap(eventType) | ||
| 467 | + local blocks = {} | ||
| 468 | + if not eventType then return blocks end | ||
| 469 | + for roomId, room in pairs(self.rooms) do | ||
| 470 | + for blockId, block in pairs(room.blocks) do | ||
| 471 | + if block.isOpen and block:getEventType() == eventType then | ||
| 472 | + table.insert(blocks, block) | ||
| 473 | + end | ||
| 474 | + end | ||
| 475 | + end | ||
| 476 | + return blocks | ||
| 477 | +end | ||
| 415 | -----------------------------随机地图----------------------------- | 478 | -----------------------------随机地图----------------------------- |
| 416 | 479 | ||
| 417 | -- isEnter isNewRelay 区分中继层的类型 --是否是开始进入 是否是第一次进入 | 480 | -- isEnter isNewRelay 区分中继层的类型 --是否是开始进入 是否是第一次进入 |
| @@ -748,6 +811,48 @@ createMap = function(self, mapId, isEnter, isNewRelay) | @@ -748,6 +811,48 @@ createMap = function(self, mapId, isEnter, isNewRelay) | ||
| 748 | end | 811 | end |
| 749 | end | 812 | end |
| 750 | end | 813 | end |
| 814 | + -- 宝藏怪刷新 | ||
| 815 | + if self.mapIdx == 1 and not self.adv.isRelay and self.adv.chapterId ~= 100 then | ||
| 816 | + for idx = #(stagePool["global"][AdvCodeRandomStage] or {}), 1, -1 do | ||
| 817 | + local c = stagePool["global"][AdvCodeRandomStage][idx] -- {room = roomId, block = blockId} | ||
| 818 | + if mapInfo.rooms[c["room"]]["event"][c["block"]] then -- 存在 | ||
| 819 | + table.remove(stagePool["global"][AdvCodeRandomStage], idx) | ||
| 820 | + end | ||
| 821 | + end | ||
| 822 | + local ln = #(stagePool["global"][AdvCodeRandomStage] or {}) | ||
| 823 | + local advMine = self.adv.owner:getProperty("advMine") | ||
| 824 | + advMine[1] = advMine[1] or {} | ||
| 825 | + local mineCh = advMine[1].ch or globalCsv.adv_egg_treasureMonster_showup | ||
| 826 | + local mineCo = advMine[1].co or {} | ||
| 827 | + local had = false | ||
| 828 | + if ln > 0 then | ||
| 829 | + if math.randomInt(1, 100) <= mineCh then -- 刷出来了 | ||
| 830 | + local mpool = {} | ||
| 831 | + for _, mid in ipairs(globalCsv.adv_egg_treasureMonster_id) do | ||
| 832 | + local monster = csvdb["event_monsterCsv"][mid] | ||
| 833 | + if (not mineCo[mid] or monster.limit == 0 or mineCo[mid] < monster.limit) and monster.showup > 0 then | ||
| 834 | + mpool[mid] = {monster.showup} | ||
| 835 | + end | ||
| 836 | + end | ||
| 837 | + if next(mpool) then | ||
| 838 | + local idx = math.randomInt(1, ln) | ||
| 839 | + local cur = stagePool["global"][AdvCodeRandomStage][idx] | ||
| 840 | + giveEvent(cur["room"], cur["block"], AdvEventType.Monster, math.randWeight(mpool, 1)) | ||
| 841 | + table.remove(stagePool["global"][AdvCodeRandomStage], idx) | ||
| 842 | + ln = ln - 1 | ||
| 843 | + had = true | ||
| 844 | + end | ||
| 845 | + end | ||
| 846 | + end | ||
| 847 | + if had then | ||
| 848 | + mineCh = nil | ||
| 849 | + else | ||
| 850 | + mineCh = math.min(mineCh + globalCsv.adv_egg_treasureMonster_showup_add, 100) | ||
| 851 | + end | ||
| 852 | + advMine[1].ch = mineCh | ||
| 853 | + self.adv.owner:setProperty("advMine", advMine) | ||
| 854 | + end | ||
| 855 | + | ||
| 751 | 856 | ||
| 752 | if mapCsvData.clearType == 1 and not haveBoss then | 857 | if mapCsvData.clearType == 1 and not haveBoss then |
| 753 | if not next(monsterEvents) then | 858 | if not next(monsterEvents) then |
src/adv/AdvPassive.lua
| @@ -7,6 +7,8 @@ Filter.HP_LOW = 4 -- 血量<value% | @@ -7,6 +7,8 @@ Filter.HP_LOW = 4 -- 血量<value% | ||
| 7 | Filter.BUFF_BY_TYPE = 5 -- 指定类型buff | 7 | Filter.BUFF_BY_TYPE = 5 -- 指定类型buff |
| 8 | Filter.BUFF_BY_ID = 6 -- 指定id的buff | 8 | Filter.BUFF_BY_ID = 6 -- 指定id的buff |
| 9 | Filter.CAMP = 7 -- 玩家是指定阵营 | 9 | Filter.CAMP = 7 -- 玩家是指定阵营 |
| 10 | +Filter.RANGE = 8 -- 筛选范围 (触发是地块) | ||
| 11 | +Filter.CLASSIFY = 9 -- 标签 | ||
| 10 | 12 | ||
| 11 | local FilterFactory = {} | 13 | local FilterFactory = {} |
| 12 | FilterFactory[Filter.HP_UP_WITH_EQUAL] = function (_Filter) | 14 | FilterFactory[Filter.HP_UP_WITH_EQUAL] = function (_Filter) |
| @@ -46,6 +48,21 @@ FilterFactory[Filter.CAMP] = function (_Filter) | @@ -46,6 +48,21 @@ FilterFactory[Filter.CAMP] = function (_Filter) | ||
| 46 | end | 48 | end |
| 47 | end | 49 | end |
| 48 | 50 | ||
| 51 | +FilterFactory[Filter.RANGE] = function (_Filter) | ||
| 52 | + _Filter._execute = function (self, target, params) | ||
| 53 | + if params and self.owner.blockId and self.owner.roomId and params.blockId and params.roomId then | ||
| 54 | + local distance = self.owner.battle.adv:getCurMap():getDistance(self.owner.roomId, self.owner.blockId, params.roomId, params.blockId) | ||
| 55 | + return distance ~= -1 and distance <= self.value | ||
| 56 | + end | ||
| 57 | + return false | ||
| 58 | + end | ||
| 59 | +end | ||
| 60 | + | ||
| 61 | +FilterFactory[Filter.CLASSIFY] = function (_Filter) | ||
| 62 | + _Filter._execute = function (self, target) | ||
| 63 | + return target.isClassify and target:isClassify(self.value) | ||
| 64 | + end | ||
| 65 | +end | ||
| 49 | 66 | ||
| 50 | function Filter:ctor(params) | 67 | function Filter:ctor(params) |
| 51 | self.owner = params.owner | 68 | self.owner = params.owner |
| @@ -78,9 +95,8 @@ function Filter:execute(params) | @@ -78,9 +95,8 @@ function Filter:execute(params) | ||
| 78 | if not target then | 95 | if not target then |
| 79 | return | 96 | return |
| 80 | end | 97 | end |
| 81 | - if self:_execute(target) then | ||
| 82 | - return self:_execute(target) | ||
| 83 | - end | 98 | + |
| 99 | + return self:_execute(target, params) | ||
| 84 | end | 100 | end |
| 85 | 101 | ||
| 86 | -->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> | 102 | -->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |
| @@ -121,6 +137,7 @@ Passive.OPEN_BLOCK = 29 --翻开格子 | @@ -121,6 +137,7 @@ Passive.OPEN_BLOCK = 29 --翻开格子 | ||
| 121 | Passive.OPEN_MONSTER = 30 --翻开怪物 | 137 | Passive.OPEN_MONSTER = 30 --翻开怪物 |
| 122 | Passive.PLAYER_BUFF = 31 --玩家获得buff | 138 | Passive.PLAYER_BUFF = 31 --玩家获得buff |
| 123 | 139 | ||
| 140 | +Passive.PLAYER_BUFF_CLASSIFY = 35 -- 获得指定标签的buff | ||
| 124 | 141 | ||
| 125 | -- 不同的开启条件 | 142 | -- 不同的开启条件 |
| 126 | local PassiveCondFactory = {} | 143 | local PassiveCondFactory = {} |
| @@ -183,6 +200,14 @@ PassiveCondFactory[Passive.GET_BUFF] = function(_Passive) | @@ -183,6 +200,14 @@ PassiveCondFactory[Passive.GET_BUFF] = function(_Passive) | ||
| 183 | end | 200 | end |
| 184 | PassiveCondFactory[Passive.PLAYER_BUFF] = PassiveCondFactory[Passive.GET_BUFF] | 201 | PassiveCondFactory[Passive.PLAYER_BUFF] = PassiveCondFactory[Passive.GET_BUFF] |
| 185 | 202 | ||
| 203 | +PassiveCondFactory[Passive.PLAYER_BUFF_CLASSIFY] = function(_Passive) | ||
| 204 | + _Passive._trigger = function(self, params) | ||
| 205 | + if params.classify:sismember(self.passiveData.value, " ") then | ||
| 206 | + return true | ||
| 207 | + end | ||
| 208 | + end | ||
| 209 | +end | ||
| 210 | + | ||
| 186 | 211 | ||
| 187 | PassiveCondFactory[Passive.BORN_ONCE] = function(_Passive) | 212 | PassiveCondFactory[Passive.BORN_ONCE] = function(_Passive) |
| 188 | _Passive._afterRound = function(self) | 213 | _Passive._afterRound = function(self) |
| @@ -314,6 +339,7 @@ function Passive:canEffect(effType, effValue) | @@ -314,6 +339,7 @@ function Passive:canEffect(effType, effValue) | ||
| 314 | end | 339 | end |
| 315 | 340 | ||
| 316 | function Passive:effect(triggerPms) | 341 | function Passive:effect(triggerPms) |
| 342 | + local hadEffect = false | ||
| 317 | for _, effect in ipairs(self.effects) do | 343 | for _, effect in ipairs(self.effects) do |
| 318 | local effType = effect[1] | 344 | local effType = effect[1] |
| 319 | local effValue = effect[2] | 345 | local effValue = effect[2] |
| @@ -322,10 +348,13 @@ function Passive:effect(triggerPms) | @@ -322,10 +348,13 @@ function Passive:effect(triggerPms) | ||
| 322 | table.insert(otherPms, effect[i]) | 348 | table.insert(otherPms, effect[i]) |
| 323 | end | 349 | end |
| 324 | if self:canEffect(effType, effValue) then | 350 | if self:canEffect(effType, effValue) then |
| 351 | + hadEffect = true | ||
| 325 | self["effect" .. effType](self, effValue, triggerPms, table.unpack(otherPms)) | 352 | self["effect" .. effType](self, effValue, triggerPms, table.unpack(otherPms)) |
| 326 | end | 353 | end |
| 327 | end | 354 | end |
| 328 | - | 355 | + if hadEffect then |
| 356 | + self.owner.battle.adv:pushBackEvent(AdvBackEventType.PassiveEffect, {id = self.id, level = self.level, roomId = self.owner.roomId, blockId = self.owner.blockId}) | ||
| 357 | + end | ||
| 329 | if self.count > 0 then | 358 | if self.count > 0 then |
| 330 | self.count = self.count < 999 and self.count - 1 or self.count | 359 | self.count = self.count < 999 and self.count - 1 or self.count |
| 331 | self.round = self.passiveData.round | 360 | self.round = self.passiveData.round |
| @@ -434,6 +463,7 @@ end | @@ -434,6 +463,7 @@ end | ||
| 434 | 463 | ||
| 435 | --3=翻开自己所在格子 | 464 | --3=翻开自己所在格子 |
| 436 | function Passive:effect3(value) | 465 | function Passive:effect3(value) |
| 466 | + if not self.owner.roomId or not self.owner.blockId then return end | ||
| 437 | if value == 0 then | 467 | if value == 0 then |
| 438 | self.owner.battle.adv:getCurMap():openBlock(self.owner.roomId, self.owner.blockId) | 468 | self.owner.battle.adv:getCurMap():openBlock(self.owner.roomId, self.owner.blockId) |
| 439 | elseif value > 0 then | 469 | elseif value > 0 then |
| @@ -486,7 +516,7 @@ function Passive:effect8(dropId) | @@ -486,7 +516,7 @@ function Passive:effect8(dropId) | ||
| 486 | skynet.error(string.format("CSVDATA Error adv_map_passive %s effect 8 not id %s in event_drop", self.id, dropId)) | 516 | skynet.error(string.format("CSVDATA Error adv_map_passive %s effect 8 not id %s in event_drop", self.id, dropId)) |
| 487 | end | 517 | end |
| 488 | local item = dropData["range"]:randWeight(true) | 518 | local item = dropData["range"]:randWeight(true) |
| 489 | - self.owner.battle.adv:backReward(self.owner.battle.adv:award({[item[1]] = item[2]}, {log = {desc = "passive", int1 = self.id}}), {roomId = self.owner.roomId, blockId = self.owner.blockId}) | 519 | + self.owner.battle.adv:award({[item[1]] = item[2]}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) |
| 490 | 520 | ||
| 491 | end | 521 | end |
| 492 | 522 | ||
| @@ -501,7 +531,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max) | @@ -501,7 +531,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max) | ||
| 501 | return | 531 | return |
| 502 | end | 532 | end |
| 503 | if not cond then return end | 533 | if not cond then return end |
| 504 | - self.owner.battle.adv:backReward(self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}), {roomId = self.owner.roomId, blockId = self.owner.blockId}) | 534 | + self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) |
| 505 | end | 535 | end |
| 506 | 536 | ||
| 507 | --10=战斗额外掉落次数 | 537 | --10=战斗额外掉落次数 |
| @@ -553,5 +583,22 @@ function Passive:effect14(value, triggerPms, enemyId) | @@ -553,5 +583,22 @@ function Passive:effect14(value, triggerPms, enemyId) | ||
| 553 | end | 583 | end |
| 554 | end | 584 | end |
| 555 | 585 | ||
| 586 | +--15=翻开房间内的count 个怪 并且增加一个buff | ||
| 587 | +function Passive:effect15(count, triggerPms, buffId) | ||
| 588 | + local roomId = self.owner.roomId | ||
| 589 | + if not roomId then return end | ||
| 590 | + local enemys = self.owner.battle.adv:getCurMap():openBlocksIsMonsterByRoom(roomId, count) | ||
| 591 | + for _, e in ipairs(enemys) do | ||
| 592 | + e:addBuff(buffId) | ||
| 593 | + end | ||
| 594 | +end | ||
| 595 | + | ||
| 596 | +--16=转变 value 范围内的掉落物 为 id count | ||
| 597 | +function Passive:effect16(value, triggerPms, changeType) | ||
| 598 | + if not self.owner.roomId or not self.owner.blockId then return end | ||
| 599 | + local blocks = self.owner.battle.adv:getCurMap():getBlocksBySize(self.owner.roomId, self.owner.blockId, value) | ||
| 600 | + self.owner.battle.adv:blockDropChange(changeType, blocks) | ||
| 601 | +end | ||
| 602 | + | ||
| 556 | 603 | ||
| 557 | return Passive | 604 | return Passive |
| 558 | \ No newline at end of file | 605 | \ No newline at end of file |
src/adv/AdvPlayer.lua
| @@ -90,6 +90,12 @@ end | @@ -90,6 +90,12 @@ end | ||
| 90 | function BaseObject:clear() | 90 | function BaseObject:clear() |
| 91 | self.buffs = {} | 91 | self.buffs = {} |
| 92 | self.passives = {} | 92 | self.passives = {} |
| 93 | + if self:is("Enemy") then | ||
| 94 | + self.battle.player:attrChangeCondBuffCheck(3, self:getClassify()) | ||
| 95 | + for _, monster in pairs(self.battle.player:getTeam(2)) do | ||
| 96 | + monster:attrChangeCondBuffCheck(3, self:getClassify()) | ||
| 97 | + end | ||
| 98 | + end | ||
| 93 | end | 99 | end |
| 94 | 100 | ||
| 95 | function BaseObject:addPassive(params) | 101 | function BaseObject:addPassive(params) |
| @@ -137,7 +143,21 @@ function BaseObject:getDisablePassiveCount() | @@ -137,7 +143,21 @@ function BaseObject:getDisablePassiveCount() | ||
| 137 | return count | 143 | return count |
| 138 | end | 144 | end |
| 139 | 145 | ||
| 140 | -function BaseObject:addBuff(buffId, releaser) | 146 | +function BaseObject:getDisableAuraCount() |
| 147 | + local count = 0 | ||
| 148 | + for _, buff in ipairs(self.buffs) do | ||
| 149 | + if not buff:isHide() and buff:getType() == Buff.DISABLE_AURA then | ||
| 150 | + if buff:effect() == 0 then | ||
| 151 | + return 0 | ||
| 152 | + end | ||
| 153 | + count = (count or 0) + buff:effect() | ||
| 154 | + end | ||
| 155 | + end | ||
| 156 | + return count | ||
| 157 | +end | ||
| 158 | + | ||
| 159 | +function BaseObject:addBuff(buffId, releaser, layer) | ||
| 160 | + layer = layer or 1 | ||
| 141 | local buffData = csvdb["adv_map_buffCsv"][buffId] | 161 | local buffData = csvdb["adv_map_buffCsv"][buffId] |
| 142 | if not buffData then return end | 162 | if not buffData then return end |
| 143 | for _, buff in ipairs(self.buffs) do | 163 | for _, buff in ipairs(self.buffs) do |
| @@ -151,7 +171,7 @@ function BaseObject:addBuff(buffId, releaser) | @@ -151,7 +171,7 @@ function BaseObject:addBuff(buffId, releaser) | ||
| 151 | local oldBuff = self:getBuffById(buffId) | 171 | local oldBuff = self:getBuffById(buffId) |
| 152 | if oldBuff then | 172 | if oldBuff then |
| 153 | if not oldBuff:checkKeep() then return end | 173 | if not oldBuff:checkKeep() then return end |
| 154 | - oldBuff:overlay(releaser, {}) -- 叠加 | 174 | + oldBuff:overlay(releaser, {}, layer) -- 叠加 |
| 155 | else | 175 | else |
| 156 | -- 不能保持的buff 也加不上去 | 176 | -- 不能保持的buff 也加不上去 |
| 157 | if not Buff.checkKeep({ | 177 | if not Buff.checkKeep({ |
| @@ -161,9 +181,11 @@ function BaseObject:addBuff(buffId, releaser) | @@ -161,9 +181,11 @@ function BaseObject:addBuff(buffId, releaser) | ||
| 161 | }) then return end | 181 | }) then return end |
| 162 | local buff = Buff.create(self, releaser, {id = buffId}) | 182 | local buff = Buff.create(self, releaser, {id = buffId}) |
| 163 | table.insert(self.buffs, buff) | 183 | table.insert(self.buffs, buff) |
| 164 | - buff:createAfter() | 184 | + buff:createAfter(layer) |
| 165 | end | 185 | end |
| 166 | - self:triggerPassive(Passive.GET_BUFF, {buffId = buffId}) | 186 | + self:triggerPassive(Passive.GET_BUFF, {trigger = releaser, buffId = buffId}) |
| 187 | + self:triggerPassive(Passive.PLAYER_BUFF_CLASSIFY, {trigger = releaser, classify = buffData.classify}) | ||
| 188 | + self:attrChangeCondBuffCheck(2, buffId) | ||
| 167 | return true | 189 | return true |
| 168 | end | 190 | end |
| 169 | 191 | ||
| @@ -216,6 +238,44 @@ end | @@ -216,6 +238,44 @@ end | ||
| 216 | function BaseObject:reSetSpMax() | 238 | function BaseObject:reSetSpMax() |
| 217 | end | 239 | end |
| 218 | 240 | ||
| 241 | +function BaseObject:checkAuraBuff(buffs) | ||
| 242 | +end | ||
| 243 | + | ||
| 244 | +function BaseObject:getAuras() | ||
| 245 | + local disable = self:getDisableAuraCount() | ||
| 246 | + local auras = {} | ||
| 247 | + local function addAura(one) | ||
| 248 | + if disable > 0 then | ||
| 249 | + disable = disable - 1 | ||
| 250 | + else | ||
| 251 | + table.insert(auras, one) | ||
| 252 | + end | ||
| 253 | + end | ||
| 254 | + if self:is("Enemy") then | ||
| 255 | + local halo = csvdb["event_monsterCsv"][self.monsterId].halo | ||
| 256 | + if halo then | ||
| 257 | + for _, one in ipairs(halo:toArray(true, "=")) do | ||
| 258 | + addAura(one) | ||
| 259 | + end | ||
| 260 | + end | ||
| 261 | + elseif self:is("Build") then | ||
| 262 | + local halo = csvdb["event_buildingCsv"][self.id].halo | ||
| 263 | + if halo then | ||
| 264 | + for _, one in ipairs(halo:toArray(true, "=")) do | ||
| 265 | + addAura(one) | ||
| 266 | + end | ||
| 267 | + end | ||
| 268 | + end | ||
| 269 | + | ||
| 270 | + for _, buff in ipairs(self.buffs) do | ||
| 271 | + if not buff:isHide() and buff:getType() == Buff.GET_AURA then | ||
| 272 | + addAura(buff:effect()) | ||
| 273 | + end | ||
| 274 | + end | ||
| 275 | + | ||
| 276 | + return auras | ||
| 277 | +end | ||
| 278 | + | ||
| 219 | 279 | ||
| 220 | -- 通用的buff 效果汇总 -- 0 固定 1百分比 两种分类 | 280 | -- 通用的buff 效果汇总 -- 0 固定 1百分比 两种分类 |
| 221 | function BaseObject:getCommonBuffEffect(bType, otherCond) | 281 | function BaseObject:getCommonBuffEffect(bType, otherCond) |
| @@ -416,7 +476,7 @@ function BaseObject:hurt(value, releaser, params) | @@ -416,7 +476,7 @@ function BaseObject:hurt(value, releaser, params) | ||
| 416 | if self.hp == 0 then | 476 | if self.hp == 0 then |
| 417 | self:triggerPassive(Passive.SELF_DEAD) | 477 | self:triggerPassive(Passive.SELF_DEAD) |
| 418 | for _, team in ipairs(self:getTeam(1, true)) do | 478 | for _, team in ipairs(self:getTeam(1, true)) do |
| 419 | - team:triggerPassive(Passive.TEAM_DEAD) | 479 | + team:triggerPassive(Passive.TEAM_DEAD, {trigger = self}) |
| 420 | end | 480 | end |
| 421 | 481 | ||
| 422 | if (params.hurtType == 6 or params.hurtType == 2) and self ~= self.battle.player then | 482 | if (params.hurtType == 6 or params.hurtType == 2) and self ~= self.battle.player then |
| @@ -504,6 +564,50 @@ function BaseObject:getTeam(nType, noSelf, mapIdx, includeLock) | @@ -504,6 +564,50 @@ function BaseObject:getTeam(nType, noSelf, mapIdx, includeLock) | ||
| 504 | return team | 564 | return team |
| 505 | end | 565 | end |
| 506 | 566 | ||
| 567 | +function BaseObject:attrChangeCondBuffCheck(etype, cond) | ||
| 568 | + local effect = {} | ||
| 569 | + if etype == 3 then | ||
| 570 | + if type(cond) ~= "string" then | ||
| 571 | + return | ||
| 572 | + end | ||
| 573 | + local temp = cond:toArray(true, " ") | ||
| 574 | + cond = {} | ||
| 575 | + for _, one in pairs(temp) do | ||
| 576 | + cond[one] = 1 | ||
| 577 | + end | ||
| 578 | + elseif etype == 4 then | ||
| 579 | + if not cond then | ||
| 580 | + cond = {} | ||
| 581 | + end | ||
| 582 | + if type(cond) == "number" then | ||
| 583 | + cond = {[cond] = 1} | ||
| 584 | + end | ||
| 585 | + end | ||
| 586 | + for _, buff in ipairs(self.buffs) do | ||
| 587 | + if not buff:isHide() and (buff:getType() == Buff.ATTR_CHANGE_COND) then | ||
| 588 | + local _et, _attr, _co = buff:getEffectBy() | ||
| 589 | + if etype == _et then | ||
| 590 | + if etype == 3 or etype == 4 then | ||
| 591 | + if cond[_co] then | ||
| 592 | + effect[_attr] = 1 | ||
| 593 | + end | ||
| 594 | + else | ||
| 595 | + if (not _co or _co == cond) then | ||
| 596 | + effect[_attr] = 1 | ||
| 597 | + end | ||
| 598 | + end | ||
| 599 | + end | ||
| 600 | + end | ||
| 601 | + end | ||
| 602 | + for attrName, _ in pairs(effect) do | ||
| 603 | + if attrName == "hp" then | ||
| 604 | + self:reSetHpMax() | ||
| 605 | + else | ||
| 606 | + self:reSetAttr(attrName) | ||
| 607 | + end | ||
| 608 | + end | ||
| 609 | +end | ||
| 610 | + | ||
| 507 | function BaseObject:getDB() | 611 | function BaseObject:getDB() |
| 508 | local db = {} | 612 | local db = {} |
| 509 | db.hp = self.hp | 613 | db.hp = self.hp |
| @@ -556,6 +660,51 @@ function Enemy:isEnemy() | @@ -556,6 +660,51 @@ function Enemy:isEnemy() | ||
| 556 | return true | 660 | return true |
| 557 | end | 661 | end |
| 558 | 662 | ||
| 663 | +function Enemy:getObstacle() | ||
| 664 | + local obstacle = csvdb["event_monsterCsv"][self.monsterId].obstacle | ||
| 665 | + if obstacle == 0 and self:hadBuff(Buff.OBSTACLE_CHANGE) then | ||
| 666 | + obstacle = 1 | ||
| 667 | + end | ||
| 668 | + return obstacle | ||
| 669 | +end | ||
| 670 | + | ||
| 671 | +function Enemy:isClassify(check) | ||
| 672 | + local classify = self:getClassify() | ||
| 673 | + return classify and classify:sismember(check, " ") | ||
| 674 | +end | ||
| 675 | + | ||
| 676 | +function Enemy:getClassify() | ||
| 677 | + return csvdb["event_monsterCsv"][self.monsterId].classify | ||
| 678 | +end | ||
| 679 | + | ||
| 680 | +-- 0=所有 1=怪物 2=玩家 | ||
| 681 | +function Enemy:checkAuraBuff(buffs) | ||
| 682 | + local needBuffs = {} | ||
| 683 | + | ||
| 684 | + for buffId, info in pairs(buffs[0] or {}) do | ||
| 685 | + needBuffs[buffId] = needBuffs[buffId] or {} | ||
| 686 | + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count | ||
| 687 | + needBuffs[buffId].exist = info.exist | ||
| 688 | + end | ||
| 689 | + | ||
| 690 | + for buffId, info in pairs(buffs[1] or {}) do | ||
| 691 | + needBuffs[buffId] = needBuffs[buffId] or {} | ||
| 692 | + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count | ||
| 693 | + needBuffs[buffId].exist = info.exist | ||
| 694 | + end | ||
| 695 | + | ||
| 696 | + for buffId, info in pairs(needBuffs) do | ||
| 697 | + if info.count < 0 then | ||
| 698 | + local buff = self:getBuffById(buffId) | ||
| 699 | + if buff then | ||
| 700 | + buff:uncover(info.exist and -info.count or -1, true) | ||
| 701 | + end | ||
| 702 | + elseif info.count > 0 then | ||
| 703 | + self:addBuff(buffId, nil, info.count) | ||
| 704 | + end | ||
| 705 | + end | ||
| 706 | +end | ||
| 707 | + | ||
| 559 | function Enemy:kill() | 708 | function Enemy:kill() |
| 560 | self:hurt(self.hp, self.battle.player, {hurtType = 5}) | 709 | self:hurt(self.hp, self.battle.player, {hurtType = 5}) |
| 561 | end | 710 | end |
| @@ -568,44 +717,44 @@ end | @@ -568,44 +717,44 @@ end | ||
| 568 | 717 | ||
| 569 | function Player:initData(data) | 718 | function Player:initData(data) |
| 570 | Player.super.initData(self, data) | 719 | Player.super.initData(self, data) |
| 571 | - self.level = data.level or 1 --level 每增加1级 属性增长 growth * baseAttr | 720 | + -- self.level = data.level or 1 --level 每增加1级 属性增长 growth * baseAttr |
| 572 | self.growth = data.growth | 721 | self.growth = data.growth |
| 573 | - self.exp = data.exp or 0 | 722 | + -- self.exp = data.exp or 0 |
| 574 | self.sp = data.sp or 100 | 723 | self.sp = data.sp or 100 |
| 575 | self.spMax = data.spMax or 100 | 724 | self.spMax = data.spMax or 100 |
| 576 | self._spMax = data._spMax or 100 | 725 | self._spMax = data._spMax or 100 |
| 577 | end | 726 | end |
| 578 | 727 | ||
| 579 | -function Player:addExp(value) | ||
| 580 | - -- buff 经验加成 | ||
| 581 | - local up = self:getCommonBuffEffect(Buff.EXP_UP) | ||
| 582 | - value = math.ceil((value + up[0]) * (1 + up[1])) | ||
| 583 | - | ||
| 584 | - if value <= 0 then return end | ||
| 585 | - local newExp = self.exp + value | ||
| 586 | - local level = self.level | ||
| 587 | - if level >= #csvdb["adv_levelCsv"] then return end | ||
| 588 | - while true do | ||
| 589 | - local curData = csvdb["adv_levelCsv"][level] | ||
| 590 | - if newExp < curData.exp then break end | ||
| 591 | - level = level + 1 | ||
| 592 | - newExp = newExp - curData.exp | ||
| 593 | - if level >= #csvdb["adv_levelCsv"] then break end | ||
| 594 | - end | ||
| 595 | - local delta = level - self.level | ||
| 596 | - | ||
| 597 | - self.battle.adv:pushBackEvent(AdvBackEventType.Exp, {delta = value}) | ||
| 598 | - | ||
| 599 | - if delta > 0 then | ||
| 600 | - for attr, _ in pairs(AdvAttsEnum) do | ||
| 601 | - self:addBaseAttr(attr, self.growth[attr] * delta, 0, true) | ||
| 602 | - end | ||
| 603 | - self.battle.adv:pushBackEvent(AdvBackEventType.Level, {level = level, delta = delta}) | ||
| 604 | - end | ||
| 605 | - self.level = level | ||
| 606 | - self.exp = newExp | ||
| 607 | - return value | ||
| 608 | -end | 728 | +-- function Player:addExp(value) |
| 729 | +-- -- buff 经验加成 | ||
| 730 | +-- local up = self:getCommonBuffEffect(Buff.EXP_UP) | ||
| 731 | +-- value = math.ceil((value + up[0]) * (1 + up[1])) | ||
| 732 | + | ||
| 733 | +-- if value <= 0 then return end | ||
| 734 | +-- local newExp = self.exp + value | ||
| 735 | +-- local level = self.level | ||
| 736 | +-- if level >= #csvdb["adv_levelCsv"] then return end | ||
| 737 | +-- while true do | ||
| 738 | +-- local curData = csvdb["adv_levelCsv"][level] | ||
| 739 | +-- if newExp < curData.exp then break end | ||
| 740 | +-- level = level + 1 | ||
| 741 | +-- newExp = newExp - curData.exp | ||
| 742 | +-- if level >= #csvdb["adv_levelCsv"] then break end | ||
| 743 | +-- end | ||
| 744 | +-- local delta = level - self.level | ||
| 745 | + | ||
| 746 | +-- self.battle.adv:pushBackEvent(AdvBackEventType.Exp, {delta = value}) | ||
| 747 | + | ||
| 748 | +-- if delta > 0 then | ||
| 749 | +-- for attr, _ in pairs(AdvAttsEnum) do | ||
| 750 | +-- self:addBaseAttr(attr, self.growth[attr] * delta, 0, true) | ||
| 751 | +-- end | ||
| 752 | +-- self.battle.adv:pushBackEvent(AdvBackEventType.Level, {level = level, delta = delta}) | ||
| 753 | +-- end | ||
| 754 | +-- self.level = level | ||
| 755 | +-- self.exp = newExp | ||
| 756 | +-- return value | ||
| 757 | +-- end | ||
| 609 | --vtype 0/1 值/% | 758 | --vtype 0/1 值/% |
| 610 | function Player:addBaseAttr(attr, value, vtype, ignoreBack) | 759 | function Player:addBaseAttr(attr, value, vtype, ignoreBack) |
| 611 | local attrName = attr | 760 | local attrName = attr |
| @@ -670,7 +819,7 @@ function Player:effectBattleBuff() | @@ -670,7 +819,7 @@ function Player:effectBattleBuff() | ||
| 670 | for _, buff in ipairs(self.buffs) do | 819 | for _, buff in ipairs(self.buffs) do |
| 671 | if not buff:isHide() and (buff:getType() == Buff.BATTLE_BUFF or buff:getType() == Buff.BATTLE_PASSIVE) then | 820 | if not buff:isHide() and (buff:getType() == Buff.BATTLE_BUFF or buff:getType() == Buff.BATTLE_PASSIVE) then |
| 672 | buff:effect() | 821 | buff:effect() |
| 673 | - if not buff.buffData.classify:sismember(7, " ") then -- 神器buff 不会清除 | 822 | + if not buff.buffData.classify:sismember(7, " ") and not buff.buffData.classify:sismember(8, " ") then -- 神器buff 不会清除 队长技 |
| 674 | buff:uncover() | 823 | buff:uncover() |
| 675 | end | 824 | end |
| 676 | end | 825 | end |
| @@ -695,30 +844,36 @@ end | @@ -695,30 +844,36 @@ end | ||
| 695 | function Player:addBuff(buffId, releaser) | 844 | function Player:addBuff(buffId, releaser) |
| 696 | local status = Player.super.addBuff(self, buffId, releaser) | 845 | local status = Player.super.addBuff(self, buffId, releaser) |
| 697 | if status then | 846 | if status then |
| 698 | - self.battle.player:attrChangeCondBuffCheck(2, buffId) | ||
| 699 | self.battle.adv:checkAchievement(self.battle.adv.AchievType.GetBuff, 1, buffId) | 847 | self.battle.adv:checkAchievement(self.battle.adv.AchievType.GetBuff, 1, buffId) |
| 700 | self.battle.adv:pushBackEvent(AdvBackEventType.Buff, {buffId = buffId}) | 848 | self.battle.adv:pushBackEvent(AdvBackEventType.Buff, {buffId = buffId}) |
| 701 | self.battle:triggerPassive(Passive.PLAYER_BUFF, {buffId = buffId}) | 849 | self.battle:triggerPassive(Passive.PLAYER_BUFF, {buffId = buffId}) |
| 702 | end | 850 | end |
| 703 | return status | 851 | return status |
| 704 | end | 852 | end |
| 853 | +-- 0=所有 1=怪物 2=玩家 | ||
| 854 | +function Player:checkAuraBuff(buffs) | ||
| 855 | + local needBuffs = {} | ||
| 705 | 856 | ||
| 706 | -function Player:attrChangeCondBuffCheck(etype, cond) | ||
| 707 | - local effect = {} | ||
| 708 | - for _, buff in ipairs(self.buffs) do | ||
| 709 | - if not buff:isHide() and (buff:getType() == Buff.ATTR_CHANGE_COND) then | ||
| 710 | - local _et, _attr, _co = buff:getEffectBy() | ||
| 711 | - if etype == _et and (not _co or _co == cond) then | ||
| 712 | - effect[_attr] = 1 | ||
| 713 | - end | ||
| 714 | - | ||
| 715 | - end | 857 | + for buffId, info in pairs(buffs[0] or {}) do |
| 858 | + needBuffs[buffId] = needBuffs[buffId] or {} | ||
| 859 | + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count | ||
| 860 | + needBuffs[buffId].exist = info.exist | ||
| 716 | end | 861 | end |
| 717 | - for attrName, _ in pairs(effect) do | ||
| 718 | - if attrName == "hp" then | ||
| 719 | - self:reSetHpMax() | ||
| 720 | - else | ||
| 721 | - self:reSetAttr(attrName) | 862 | + |
| 863 | + for buffId, info in pairs(buffs[2] or {}) do | ||
| 864 | + needBuffs[buffId] = needBuffs[buffId] or {} | ||
| 865 | + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count | ||
| 866 | + needBuffs[buffId].exist = info.exist | ||
| 867 | + end | ||
| 868 | + | ||
| 869 | + for buffId, info in pairs(needBuffs) do | ||
| 870 | + if info.count < 0 then | ||
| 871 | + local buff = self:getBuffById(buffId) | ||
| 872 | + if buff then | ||
| 873 | + buff:uncover(info.exist and -info.count or -1, true) | ||
| 874 | + end | ||
| 875 | + elseif info.count > 0 then | ||
| 876 | + self:addBuff(buffId, nil, info.count) | ||
| 722 | end | 877 | end |
| 723 | end | 878 | end |
| 724 | end | 879 | end |
| @@ -729,7 +884,8 @@ end | @@ -729,7 +884,8 @@ end | ||
| 729 | 884 | ||
| 730 | function Player:getDB() | 885 | function Player:getDB() |
| 731 | local db = Player.super.getDB(self) | 886 | local db = Player.super.getDB(self) |
| 732 | - for _ , field in pairs({"level", "exp", "growth", "sp", "spMax"}) do | 887 | + -- for _ , field in pairs({"level", "exp", "growth", "sp", "spMax"}) do |
| 888 | + for _ , field in pairs({"level", "growth", "sp", "spMax"}) do | ||
| 733 | db[field] = self[field] | 889 | db[field] = self[field] |
| 734 | end | 890 | end |
| 735 | db["_spMax"] = self._spMax | 891 | db["_spMax"] = self._spMax |
src/agent.lua
| @@ -29,12 +29,6 @@ _codeSession = {} | @@ -29,12 +29,6 @@ _codeSession = {} | ||
| 29 | --- {{{ 定时器相关 | 29 | --- {{{ 定时器相关 |
| 30 | local function handle_timeout() | 30 | local function handle_timeout() |
| 31 | if not agentInfo.open_timer then return end | 31 | if not agentInfo.open_timer then return end |
| 32 | - | ||
| 33 | - if not agentInfo.role then | ||
| 34 | - skynet.timeout(100, handle_timeout) | ||
| 35 | - return | ||
| 36 | - end | ||
| 37 | - | ||
| 38 | agent_util:update(agentInfo) | 32 | agent_util:update(agentInfo) |
| 39 | skynet.timeout(100, handle_timeout) | 33 | skynet.timeout(100, handle_timeout) |
| 40 | end | 34 | end |
| @@ -274,6 +268,8 @@ function CMD.start(session, source, gate, fd, ip, hotfixs) | @@ -274,6 +268,8 @@ function CMD.start(session, source, gate, fd, ip, hotfixs) | ||
| 274 | end | 268 | end |
| 275 | end | 269 | end |
| 276 | 270 | ||
| 271 | + start_agent_timer() | ||
| 272 | + | ||
| 277 | -- 这里将消息伪装成 watchdog 发出,这样就由 A->B->C->B->A 变成 A->B->C->A | 273 | -- 这里将消息伪装成 watchdog 发出,这样就由 A->B->C->B->A 变成 A->B->C->A |
| 278 | skynet.redirect(gate, source, "lua", session, skynet.pack("forward", fd, 0, skynet.self())) | 274 | skynet.redirect(gate, source, "lua", session, skynet.pack("forward", fd, 0, skynet.self())) |
| 279 | end | 275 | end |
src/main.lua
| 1 | local skynet = require "skynet" | 1 | local skynet = require "skynet" |
| 2 | 2 | ||
| 3 | local max_client = tonumber(skynet.getenv("max_client")) | 3 | local max_client = tonumber(skynet.getenv("max_client")) |
| 4 | +local max_queue = tonumber(skynet.getenv("max_queue")) | ||
| 4 | 5 | ||
| 5 | skynet.start(function() | 6 | skynet.start(function() |
| 6 | print("Server start") | 7 | print("Server start") |
| @@ -12,7 +13,7 @@ skynet.start(function() | @@ -12,7 +13,7 @@ skynet.start(function() | ||
| 12 | 13 | ||
| 13 | skynet.call(watchdog, "lua", "start", { | 14 | skynet.call(watchdog, "lua", "start", { |
| 14 | port = tonumber(skynet.getenv("server_port")), | 15 | port = tonumber(skynet.getenv("server_port")), |
| 15 | - maxclient = max_client, | 16 | + maxclient = max_client + max_queue + 10, |
| 16 | httpd = httpd, | 17 | httpd = httpd, |
| 17 | 18 | ||
| 18 | redishost = skynet.getenv("redis_host"), | 19 | redishost = skynet.getenv("redis_host"), |
src/models/Activity.lua
| @@ -18,6 +18,12 @@ Activity.ActivityType = { | @@ -18,6 +18,12 @@ Activity.ActivityType = { | ||
| 18 | DrawHero = 12, --抽卡周 招募 | 18 | DrawHero = 12, --抽卡周 招募 |
| 19 | AdvDraw = 13, --拾荒抽周 资助 | 19 | AdvDraw = 13, --拾荒抽周 资助 |
| 20 | OpenBox = 14, --拆解周 时钟箱 | 20 | OpenBox = 14, --拆解周 时钟箱 |
| 21 | + RaceDraw = 16, -- 定向招募活动 | ||
| 22 | + | ||
| 23 | + ChallengeLevel = 17, -- 挑战关卡活动 | ||
| 24 | + Exchange = 18, -- 兑换活动 | ||
| 25 | + HangDrop = 19, -- 挂机掉落活动 | ||
| 26 | + Gachakon = 20, -- 扭蛋活动 | ||
| 21 | } | 27 | } |
| 22 | 28 | ||
| 23 | 29 | ||
| @@ -47,6 +53,11 @@ Activity.schema = { | @@ -47,6 +53,11 @@ Activity.schema = { | ||
| 47 | act12 = {"table", {}}, -- {0 = 抽卡次数, 1=1, 2=1} 抽卡周活动 1表示领取过该档位的奖励 | 53 | act12 = {"table", {}}, -- {0 = 抽卡次数, 1=1, 2=1} 抽卡周活动 1表示领取过该档位的奖励 |
| 48 | act13 = {"table", {}}, -- {0 = 拾荒消耗远古金币数量, 1=1, 2=1} 拾荒周活动 1表示领取过该档位的奖励 | 54 | act13 = {"table", {}}, -- {0 = 拾荒消耗远古金币数量, 1=1, 2=1} 拾荒周活动 1表示领取过该档位的奖励 |
| 49 | act14 = {"table", {}}, -- {0 = 拆解数量, 1=1, 2=1} 拆解周活动 1表示领取过该档位的奖励 | 55 | act14 = {"table", {}}, -- {0 = 拆解数量, 1=1, 2=1} 拆解周活动 1表示领取过该档位的奖励 |
| 56 | + | ||
| 57 | + act17 = {"table", {}}, -- {id=关卡星数, totalDmg=Boss总伤害} | ||
| 58 | + act18 = {"table", {}, true}, -- {id=兑换数量} | ||
| 59 | + act19 = {"number", 0}, -- {挂机信息} | ||
| 60 | + act20 = {"table", {}}, -- {id=扭蛋抽出数量} | ||
| 50 | } | 61 | } |
| 51 | 62 | ||
| 52 | function Activity:data() | 63 | function Activity:data() |
| @@ -60,6 +71,11 @@ function Activity:data() | @@ -60,6 +71,11 @@ function Activity:data() | ||
| 60 | act12 = self:getProperty("act12"), | 71 | act12 = self:getProperty("act12"), |
| 61 | act13 = self:getProperty("act13"), | 72 | act13 = self:getProperty("act13"), |
| 62 | act14 = self:getProperty("act14"), | 73 | act14 = self:getProperty("act14"), |
| 74 | + | ||
| 75 | + act17 = self:getProperty("act17"), | ||
| 76 | + act18 = self:getProperty("act18"), | ||
| 77 | + act19 = self:getProperty("act19"), | ||
| 78 | + act20 = self:getProperty("act20"), | ||
| 63 | } | 79 | } |
| 64 | end | 80 | end |
| 65 | 81 | ||
| @@ -137,6 +153,10 @@ function Activity:isOpen(activityType) | @@ -137,6 +153,10 @@ function Activity:isOpen(activityType) | ||
| 137 | return false | 153 | return false |
| 138 | end | 154 | end |
| 139 | 155 | ||
| 156 | +function Activity:isOpenById(id) | ||
| 157 | + return self._isOpen[id] | ||
| 158 | +end | ||
| 159 | + | ||
| 140 | function Activity:getActData(actType) | 160 | function Activity:getActData(actType) |
| 141 | actType = checkActivityType(actType) | 161 | actType = checkActivityType(actType) |
| 142 | return self:getProperty("act" .. actType) | 162 | return self:getProperty("act" .. actType) |
| @@ -344,8 +364,18 @@ activityFunc[Activity.ActivityType.PaySignIn] = { | @@ -344,8 +364,18 @@ activityFunc[Activity.ActivityType.PaySignIn] = { | ||
| 344 | ["init"] = function(self, actType, isCrossDay, notify) | 364 | ["init"] = function(self, actType, isCrossDay, notify) |
| 345 | self:updateActData(actType, {}, not notify) | 365 | self:updateActData(actType, {}, not notify) |
| 346 | end, | 366 | end, |
| 347 | - -- ["close"] = function(self, actType, notify) | ||
| 348 | - -- end, | 367 | + ["close"] = function(self, actType, notify) |
| 368 | + self.owner.storeData:SetActGoodsFlag("paySignIn", 0) | ||
| 369 | + | ||
| 370 | + local rechargeRecord = self.owner.storeData:getProperty("payR") | ||
| 371 | + for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do | ||
| 372 | + if cfg.shop == 2 and cfg.type == CardType.PaySignCard then | ||
| 373 | + rechargeRecord[id] = nil | ||
| 374 | + break | ||
| 375 | + end | ||
| 376 | + end | ||
| 377 | + self.owner.storeData:updateProperty({field="payR", value=rechargeRecord}) | ||
| 378 | + end, | ||
| 349 | } | 379 | } |
| 350 | 380 | ||
| 351 | -- 充值反馈 | 381 | -- 充值反馈 |
| @@ -367,12 +397,99 @@ activityFunc[Activity.ActivityType.PayBack] = { | @@ -367,12 +397,99 @@ activityFunc[Activity.ActivityType.PayBack] = { | ||
| 367 | -- end, | 397 | -- end, |
| 368 | } | 398 | } |
| 369 | 399 | ||
| 400 | +-- 英雄帖 | ||
| 401 | +activityFunc[Activity.ActivityType.CalendaTask] = { | ||
| 402 | + ["init"] = function(self, actType, isCrossDay, notify) | ||
| 403 | + local calTask = self.owner:getProperty("CalTask") | ||
| 404 | + calTask = {} | ||
| 405 | + local role = self.owner | ||
| 406 | + local buildL = role.dinerData:getProperty("buildL") | ||
| 407 | + local curLevel = buildL:getv(1, 1) | ||
| 408 | + role:checkTaskEnter("DinerLevelUp", {level = curLevel}) | ||
| 409 | + | ||
| 410 | + role:checkTaskEnter("HeroLvlCollect", {}) | ||
| 411 | + role:checkTaskEnter("HeroQualityCollect", {}) | ||
| 412 | + | ||
| 413 | + local curPopular = role.dinerData:getProperty("popular") | ||
| 414 | + role:checkTaskEnter("DinerPopular", {count = curPopular}) | ||
| 415 | + | ||
| 416 | + local rLevel = role:getProperty("level") | ||
| 417 | + role:checkTaskEnter("RoleLevelUp", {level = rLevel}) | ||
| 418 | + | ||
| 419 | + local towerInfo = role:getProperty("towerInfo") | ||
| 420 | + role:checkTaskEnter("TowerPass", {level = towerInfo.l}) | ||
| 421 | + --"PvpWin" | ||
| 422 | + role:checkTaskEnter("HangPass", {}) | ||
| 423 | + role:checkTaskEnter("HeroStarCollect", {}) | ||
| 424 | + role:checkTaskEnter("RuneQualityCollect", {}) | ||
| 425 | + | ||
| 426 | + end, | ||
| 427 | + -- ["close"] = function(self, actType, notify) | ||
| 428 | + -- end, | ||
| 429 | +} | ||
| 430 | + | ||
| 431 | +-- 兑换 | ||
| 432 | +activityFunc[Activity.ActivityType.Exchange] = { | ||
| 433 | + ["init"] = function(self, actType, isCrossDay, notify, actId) | ||
| 434 | + local actData = self:getActData(actType) or {} | ||
| 435 | + actData[actId] = {} | ||
| 436 | + self:updateActData(actType, actData, not notify) | ||
| 437 | + end, | ||
| 438 | + ["crossDay"] = function(self, actType, notify, actId) | ||
| 439 | + local actData = self:getActData(actType) or {} | ||
| 440 | + local lastTs = actData["ts"] or 0 | ||
| 441 | + local timeNow = skynet.timex() | ||
| 442 | + local cfg = csvdb["activity_ctrlCsv"][actId] | ||
| 443 | + if not cfg then return end | ||
| 444 | + local refreshTimes = cfg.condition2:toArray(false, "=") | ||
| 445 | + for i = 1, #refreshTimes do | ||
| 446 | + local rt = toUnixtime(refreshTimes[1]..string_format("%02x", RESET_TIME)) | ||
| 447 | + if timeNow >= rt and rt > lastTs then | ||
| 448 | + lastTs = rt | ||
| 449 | + actData = {} | ||
| 450 | + end | ||
| 451 | + end | ||
| 452 | + if next(actData) then | ||
| 453 | + actData["ts"] = lastTs | ||
| 454 | + self:updateActData(actType, actData, not notify) | ||
| 455 | + end | ||
| 456 | + end, | ||
| 457 | + ["close"] = function(self, actType, notify, actId) | ||
| 458 | + local actData = self:getActData(actType) or {} | ||
| 459 | + actData[actId] = nil | ||
| 460 | + self:updateActData(actType, actData, not notify) | ||
| 461 | + end, | ||
| 462 | +} | ||
| 463 | + | ||
| 464 | +-- 扭蛋机 | ||
| 465 | +activityFunc[Activity.ActivityType.Gachakon] = { | ||
| 466 | + ["init"] = function(self, actType, isCrossDay, notify, actId) | ||
| 467 | + self:updateActData(actType, {}, not notify) | ||
| 468 | + end, | ||
| 469 | + ["crossDay"] = function(self, actType, notify) | ||
| 470 | + self:updateActData(actType, {}, not notify) | ||
| 471 | + end, | ||
| 472 | +} | ||
| 473 | + | ||
| 474 | +-- 挂机掉落 | ||
| 475 | +activityFunc[Activity.ActivityType.HangDrop] = { | ||
| 476 | + ["init"] = function(self, actType, isCrossDay, notify, actId) | ||
| 477 | + local actime = self:getProperty("actime") | ||
| 478 | + local startTime = actime[actId] | ||
| 479 | + local actData = self:getActData(actType) or 0 | ||
| 480 | + local cfg = csvdb["activity_putCsv"][actId] | ||
| 481 | + if not cfg then return end | ||
| 482 | + actData = startTime | ||
| 483 | + self:updateActData(actType, actData, not notify) | ||
| 484 | + end | ||
| 485 | +} | ||
| 486 | + | ||
| 370 | function Activity:initActivity(actId, isCrossDay, notify) | 487 | function Activity:initActivity(actId, isCrossDay, notify) |
| 371 | local actData = csvdb["activity_ctrlCsv"][actId] | 488 | local actData = csvdb["activity_ctrlCsv"][actId] |
| 372 | if not actData then return end | 489 | if not actData then return end |
| 373 | local actType = actData.showType | 490 | local actType = actData.showType |
| 374 | if activityFunc[actType] and activityFunc[actType]['close'] then | 491 | if activityFunc[actType] and activityFunc[actType]['close'] then |
| 375 | - activityFunc[actType]["init"](self, actType, isCrossDay, notify) | 492 | + activityFunc[actType]["init"](self, actType, isCrossDay, notify, actId) |
| 376 | end | 493 | end |
| 377 | end | 494 | end |
| 378 | 495 | ||
| @@ -381,7 +498,8 @@ function Activity:closeActivity(actId, notify, notUpdateAct) | @@ -381,7 +498,8 @@ function Activity:closeActivity(actId, notify, notUpdateAct) | ||
| 381 | if not actData then return end | 498 | if not actData then return end |
| 382 | local actType = actData.showType | 499 | local actType = actData.showType |
| 383 | if activityFunc[actType] and activityFunc[actType]['close'] then | 500 | if activityFunc[actType] and activityFunc[actType]['close'] then |
| 384 | - activityFunc[actType]["close"](self, actType, notify) | 501 | + activityFunc[actType]["close"](self, actType, notify, actId) |
| 502 | + self:recycleActItem(actId) | ||
| 385 | end | 503 | end |
| 386 | if Activity.schema["act".. actType] then | 504 | if Activity.schema["act".. actType] then |
| 387 | self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct) | 505 | self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct) |
| @@ -394,7 +512,7 @@ function Activity:refreshDailyData(notify) | @@ -394,7 +512,7 @@ function Activity:refreshDailyData(notify) | ||
| 394 | if status and actData then | 512 | if status and actData then |
| 395 | local actType = actData.showType | 513 | local actType = actData.showType |
| 396 | if activityFunc[actType] and activityFunc[actType]['crossDay'] then | 514 | if activityFunc[actType] and activityFunc[actType]['crossDay'] then |
| 397 | - activityFunc[actType]["crossDay"](self, actType, notify) | 515 | + activityFunc[actType]["crossDay"](self, actType, notify, actId) |
| 398 | end | 516 | end |
| 399 | end | 517 | end |
| 400 | end | 518 | end |
| @@ -411,8 +529,8 @@ end | @@ -411,8 +529,8 @@ end | ||
| 411 | -- 获取此次挂机掉落翻倍时长 | 529 | -- 获取此次挂机掉落翻倍时长 |
| 412 | function Activity:getActHangDoubleTime(lastTs, nowTs) | 530 | function Activity:getActHangDoubleTime(lastTs, nowTs) |
| 413 | local type = "DoubleDrop" | 531 | local type = "DoubleDrop" |
| 414 | - local actId = checkActivityType(type) | ||
| 415 | - local isOpen = self:isOpen(type) | 532 | + --local actId = checkActivityType(type) |
| 533 | + local isOpen, actId = self:isOpen(type) | ||
| 416 | local openTs = self:getProperty("actime")[actId] or 0 | 534 | local openTs = self:getProperty("actime")[actId] or 0 |
| 417 | local timeNow = skynet.timex() | 535 | local timeNow = skynet.timex() |
| 418 | lastTs = math.max(lastTs, openTs) | 536 | lastTs = math.max(lastTs, openTs) |
| @@ -487,5 +605,33 @@ function Activity:getPaySignReward() | @@ -487,5 +605,33 @@ function Activity:getPaySignReward() | ||
| 487 | --SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change))) | 605 | --SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change))) |
| 488 | end | 606 | end |
| 489 | 607 | ||
| 608 | +-- 回收活动道具 | ||
| 609 | +function Activity:recycleActItem(actId) | ||
| 610 | + local role = self.owner | ||
| 611 | + local actCfg = csvdb["activity_ctrlCsv"][actId] | ||
| 612 | + if not actCfg then return end | ||
| 613 | + local gift = {} | ||
| 614 | + local costs = {} | ||
| 615 | + for _, arr in ipairs(actCfg.recycle:toTableArray(true)) do | ||
| 616 | + local fromId, toId, toNum = arr[1], arr[2], arr[3] | ||
| 617 | + local itemCount = role:getItemCount(fromId) | ||
| 618 | + if itemCount > 0 then | ||
| 619 | + costs[fromId] = (costs[fromId] or 0) + itemCount | ||
| 620 | + gift[toId] = toNum * itemCount | ||
| 621 | + end | ||
| 622 | + end | ||
| 623 | + if next(costs) then | ||
| 624 | + local itemStr = "" | ||
| 625 | + for k, v in pairs(costs) do | ||
| 626 | + if itemStr ~= "" then | ||
| 627 | + itemStr = itemStr .. " " | ||
| 628 | + end | ||
| 629 | + itemStr = itemStr .. k .. "=" .. v | ||
| 630 | + end | ||
| 631 | + role:costItems(costs, {log = {desc = "actRecycle"}}) | ||
| 632 | + role:sendMail(actCfg.recycle_email, nil, gift, {itemStr}) | ||
| 633 | + end | ||
| 634 | +end | ||
| 635 | + | ||
| 490 | 636 | ||
| 491 | return Activity | 637 | return Activity |
src/models/Diner.lua
| @@ -298,6 +298,9 @@ function Diner:expediteSell(slot) | @@ -298,6 +298,9 @@ function Diner:expediteSell(slot) | ||
| 298 | self:checkDinerTask(DinerTask.SellDishType, expediteCount, math.ceil(sell.dish / 100)) | 298 | self:checkDinerTask(DinerTask.SellDishType, expediteCount, math.ceil(sell.dish / 100)) |
| 299 | self:checkDinerTask(DinerTask.SellDishRare, expediteCount, dishData.rarity) | 299 | self:checkDinerTask(DinerTask.SellDishRare, expediteCount, dishData.rarity) |
| 300 | self.owner:checkTaskEnter("FoodSell", {count = expediteCount}) | 300 | self.owner:checkTaskEnter("FoodSell", {count = expediteCount}) |
| 301 | + | ||
| 302 | + local needTime = sells[slot].count * dishData.sell_time + sells[slot].time - skynet.timex() | ||
| 303 | + self.owner:pushMsg({type = "food", slot = slot, time = needTime}) | ||
| 301 | end | 304 | end |
| 302 | return { | 305 | return { |
| 303 | expediteCount = expediteCount, | 306 | expediteCount = expediteCount, |
src/models/Email.lua
| @@ -48,10 +48,10 @@ function Email:data() | @@ -48,10 +48,10 @@ function Email:data() | ||
| 48 | 48 | ||
| 49 | if emailData then | 49 | if emailData then |
| 50 | -- 如果内容是直接插入到数据库 | 50 | -- 如果内容是直接插入到数据库 |
| 51 | - if content == "" and emailData.body ~= "" then | ||
| 52 | - content = io.readfile("src/" .. emailData.body) or "" | ||
| 53 | - content = content:format(table.unpack(contentPms)) | ||
| 54 | - end | 51 | + --if content == "" and emailData.body ~= "" then |
| 52 | + -- content = io.readfile("src/" .. emailData.body) or "" | ||
| 53 | + -- content = content:format(table.unpack(contentPms)) | ||
| 54 | + --end | ||
| 55 | 55 | ||
| 56 | if title == "" and emailData.title ~= "" then | 56 | if title == "" and emailData.title ~= "" then |
| 57 | title = emailData.title | 57 | title = emailData.title |
| @@ -67,12 +67,14 @@ function Email:data() | @@ -67,12 +67,14 @@ function Email:data() | ||
| 67 | end | 67 | end |
| 68 | 68 | ||
| 69 | return { | 69 | return { |
| 70 | + cfgId = emailId, | ||
| 70 | id = self:getProperty("id"), | 71 | id = self:getProperty("id"), |
| 71 | status = self:getProperty("status"), | 72 | status = self:getProperty("status"), |
| 72 | createtime = self:getProperty("createtime"), | 73 | createtime = self:getProperty("createtime"), |
| 73 | title = title, | 74 | title = title, |
| 74 | stitle = stitle, | 75 | stitle = stitle, |
| 75 | content = content, | 76 | content = content, |
| 77 | + contentPms = contentPms, | ||
| 76 | attachments = attachments, | 78 | attachments = attachments, |
| 77 | } | 79 | } |
| 78 | end | 80 | end |
src/models/Hero.lua
| @@ -15,6 +15,7 @@ Hero.schema = { | @@ -15,6 +15,7 @@ Hero.schema = { | ||
| 15 | -- loveL = {"number", 0}, --好感度等级 | 15 | -- loveL = {"number", 0}, --好感度等级 |
| 16 | equip = {"string",""}, --装备 type=level | 16 | equip = {"string",""}, --装备 type=level |
| 17 | rune = {"string",""}, --零件 type=id | 17 | rune = {"string",""}, --零件 type=id |
| 18 | + faith = {"number", 0}, -- 信赖 | ||
| 18 | } | 19 | } |
| 19 | 20 | ||
| 20 | function Hero:ctor( properties ) | 21 | function Hero:ctor( properties ) |
| @@ -102,6 +103,7 @@ function Hero:data() | @@ -102,6 +103,7 @@ function Hero:data() | ||
| 102 | -- loveL = self:getProperty("loveL"), | 103 | -- loveL = self:getProperty("loveL"), |
| 103 | equip = self:getProperty("equip"), | 104 | equip = self:getProperty("equip"), |
| 104 | rune = self:getProperty("rune"), | 105 | rune = self:getProperty("rune"), |
| 106 | + faith = self:getProperty("faith") | ||
| 105 | } | 107 | } |
| 106 | end | 108 | end |
| 107 | 109 | ||
| @@ -109,4 +111,12 @@ function Hero:getCamp() | @@ -109,4 +111,12 @@ function Hero:getCamp() | ||
| 109 | return csvdb["unitCsv"][self:getProperty("type")].camp | 111 | return csvdb["unitCsv"][self:getProperty("type")].camp |
| 110 | end | 112 | end |
| 111 | 113 | ||
| 114 | +function Hero:getRare() | ||
| 115 | + return csvdb["unitCsv"][self:getProperty("type")].rare | ||
| 116 | +end | ||
| 117 | + | ||
| 118 | +function Hero:getPosition() | ||
| 119 | + return csvdb["unitCsv"][self:getProperty("type")].position | ||
| 120 | +end | ||
| 121 | + | ||
| 112 | return Hero | 122 | return Hero |
| 113 | \ No newline at end of file | 123 | \ No newline at end of file |
src/models/HeroPlugin.lua
| @@ -48,30 +48,29 @@ function HeroPlugin.bind(Hero) | @@ -48,30 +48,29 @@ function HeroPlugin.bind(Hero) | ||
| 48 | local breakL = params.breakL or self:getProperty("breakL") | 48 | local breakL = params.breakL or self:getProperty("breakL") |
| 49 | local wakeL = params.wakeL or self:getProperty("wakeL") | 49 | local wakeL = params.wakeL or self:getProperty("wakeL") |
| 50 | local talent = params.talent or self:getProperty("talent") | 50 | local talent = params.talent or self:getProperty("talent") |
| 51 | - | 51 | + local heroCfgId = self:getProperty("type") |
| 52 | --天赋 | 52 | --天赋 |
| 53 | local talentAttrS = {} | 53 | local talentAttrS = {} |
| 54 | 54 | ||
| 55 | -- 四个基础属性 | 55 | -- 四个基础属性 |
| 56 | local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)] | 56 | local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)] |
| 57 | + local curTalentLvl = 0 | ||
| 57 | if not curData then -- 已经满阶段了 | 58 | if not curData then -- 已经满阶段了 |
| 58 | - curData = csvdb["unit_talentCsv"][#csvdb["unit_talentCsv"]] | ||
| 59 | - local strength = curData[#curData].strength | ||
| 60 | - for i = 1, 4 do | ||
| 61 | - talentAttrS[TalentAttsEnumEx[i]] = (talentAttrS[TalentAttsEnumEx[i]] or 0) + strength | ||
| 62 | - end | 59 | + local cfgName = "unit_talent_"..heroCfgId.."Csv" |
| 60 | + curData = csvdb[cfgName][#csvdb[cfgName]] | ||
| 63 | else | 61 | else |
| 64 | - for i = 1, 4 do --4个天赋 | ||
| 65 | - talentAttrS[TalentAttsEnumEx[i]] = (talentAttrS[TalentAttsEnumEx[i]] or 0) + curData[talent:getv(i, 0)].strength | ||
| 66 | - end | 62 | + curTalentLvl = talent:getv(1, 1) |
| 67 | end | 63 | end |
| 68 | - --阶段属性 | ||
| 69 | - for i = 1, (talent:getv(0, 1) - 1) do | ||
| 70 | - local curData = csvdb["unit_talentCsv"][i] | ||
| 71 | - local effect = curData[#curData].effect:toArray(true, "=") | ||
| 72 | - talentAttrS[AttsEnumEx[effect[1]]] = (talentAttrS[AttsEnumEx[effect[1]]] or 0) + effect[2] | 64 | + for lvl, cfg in pairs(curData) do |
| 65 | + if lvl < curTalentLvl or curTalentLvl == 0 then | ||
| 66 | + if cfg.effect ~= 99 then | ||
| 67 | + local curVal = talentAttrS[cfg.effect] or 0 | ||
| 68 | + if curVal < cfg.strength then | ||
| 69 | + talentAttrS[cfg.effect] = cfg.strength | ||
| 70 | + end | ||
| 71 | + end | ||
| 72 | + end | ||
| 73 | end | 73 | end |
| 74 | - | ||
| 75 | 74 | ||
| 76 | for _, attrName in pairs(AttsEnumEx) do | 75 | for _, attrName in pairs(AttsEnumEx) do |
| 77 | if talentAttrS[attrName] then | 76 | if talentAttrS[attrName] then |
| @@ -79,6 +78,22 @@ function HeroPlugin.bind(Hero) | @@ -79,6 +78,22 @@ function HeroPlugin.bind(Hero) | ||
| 79 | end | 78 | end |
| 80 | end | 79 | end |
| 81 | 80 | ||
| 81 | + -- 信赖属性 | ||
| 82 | + local faithAttr = {} | ||
| 83 | + local faith = self:getProperty("faith") | ||
| 84 | + local faithConfig = csvdb["unit_trustCsv"] | ||
| 85 | + for lvl = 1, #faithConfig do | ||
| 86 | + if faith >= faithConfig[lvl].exp then | ||
| 87 | + local add = faithConfig[lvl]["position_"..unitData.position]:toArray(true, "=") | ||
| 88 | + faithAttr[add[1]] = (faithAttr[add[1]] or 0) + add[2] | ||
| 89 | + end | ||
| 90 | + end | ||
| 91 | + for _, attrName in pairs(AttsEnumEx) do | ||
| 92 | + if faithAttr[attrName] then | ||
| 93 | + faithAttr[attrName] = addAttr(unitData[attrName], faithAttr[attrName], 1, attrName) | ||
| 94 | + end | ||
| 95 | + end | ||
| 96 | + | ||
| 82 | local attrs = {} | 97 | local attrs = {} |
| 83 | for _, attName in pairs(AttsEnumEx) do | 98 | for _, attName in pairs(AttsEnumEx) do |
| 84 | attrs[attName] = unitData[attName] or 0 | 99 | attrs[attName] = unitData[attName] or 0 |
| @@ -90,7 +105,7 @@ function HeroPlugin.bind(Hero) | @@ -90,7 +105,7 @@ function HeroPlugin.bind(Hero) | ||
| 90 | for attr, value in pairs(attrs) do | 105 | for attr, value in pairs(attrs) do |
| 91 | attrs[attr] = attrs[attr] + addAttr(attrs[attr], lData[attr .. "Level"], 1, attr) | 106 | attrs[attr] = attrs[attr] + addAttr(attrs[attr], lData[attr .. "Level"], 1, attr) |
| 92 | attrs[attr] = attrs[attr] + addAttr(attrs[attr], blData[attr .. "Level"], 1, attr) | 107 | attrs[attr] = attrs[attr] + addAttr(attrs[attr], blData[attr .. "Level"], 1, attr) |
| 93 | - attrs[attr] = attrs[attr] + addAttr(attrs[attr], wData[attr .. "Level"], 1, attr) + (talentAttrS[attr] or 0) | 108 | + attrs[attr] = attrs[attr] + addAttr(attrs[attr], wData[attr .. "Level"], 1, attr) + (talentAttrS[attr] or 0) + (faithAttr[attr] or 0) |
| 94 | end | 109 | end |
| 95 | 110 | ||
| 96 | return attrs | 111 | return attrs |
| @@ -111,11 +126,11 @@ function HeroPlugin.bind(Hero) | @@ -111,11 +126,11 @@ function HeroPlugin.bind(Hero) | ||
| 111 | end | 126 | end |
| 112 | 127 | ||
| 113 | -- 羁绊加成 | 128 | -- 羁绊加成 |
| 114 | - if params.activeRelation then | ||
| 115 | - for k, attName in pairs(AttsEnumEx) do | ||
| 116 | - attrs[attName] = attrs[attName] + addAttr(attrs[attName], params.activeRelation[attName], 1, attName) | ||
| 117 | - end | ||
| 118 | - end | 129 | + -- if params.activeRelation then |
| 130 | + -- for k, attName in pairs(AttsEnumEx) do | ||
| 131 | + -- attrs[attName] = attrs[attName] + addAttr(attrs[attName], params.activeRelation[attName], 1, attName) | ||
| 132 | + -- end | ||
| 133 | + -- end | ||
| 119 | return attrs | 134 | return attrs |
| 120 | end | 135 | end |
| 121 | 136 | ||
| @@ -209,8 +224,10 @@ function HeroPlugin.bind(Hero) | @@ -209,8 +224,10 @@ function HeroPlugin.bind(Hero) | ||
| 209 | 224 | ||
| 210 | 225 | ||
| 211 | -- 战斗力(当前属性)= POWER[(生命 + 防御 * 7 + 闪避 * 4)*(攻击*4 + 命中 * 2)*(1 + 暴击几率/100 * 暴击伤害/100)* 攻击速度 / 60000 ,0.8 ] | 226 | -- 战斗力(当前属性)= POWER[(生命 + 防御 * 7 + 闪避 * 4)*(攻击*4 + 命中 * 2)*(1 + 暴击几率/100 * 暴击伤害/100)* 攻击速度 / 60000 ,0.8 ] |
| 212 | - function Hero:getBattleValue(activeRelation) -- isReal包括队伍加成 | ||
| 213 | - local attrs = self:getTotalAttrs({activeRelation = activeRelation}) | 227 | + -- function Hero:getBattleValue(activeRelation) -- isReal包括队伍加成 |
| 228 | + function Hero:getBattleValue() -- isReal包括队伍加成 | ||
| 229 | + -- local attrs = self:getTotalAttrs({activeRelation = activeRelation}) | ||
| 230 | + local attrs = self:getTotalAttrs() | ||
| 214 | local battleValue = ((attrs["hp"] + attrs["def"] * 7 + attrs["miss"] * 4) * (attrs["atk"] * 4 + attrs["hit"] * 2) * (1 + attrs["crit"]/100 * attrs["critHurt"]/100) * attrs["atkSpeed"] / 600000) ^ 0.8 | 231 | local battleValue = ((attrs["hp"] + attrs["def"] * 7 + attrs["miss"] * 4) * (attrs["atk"] * 4 + attrs["hit"] * 2) * (1 + attrs["crit"]/100 * attrs["critHurt"]/100) * attrs["atkSpeed"] / 600000) ^ 0.8 |
| 215 | return math.floor(battleValue) | 232 | return math.floor(battleValue) |
| 216 | end | 233 | end |
| @@ -237,6 +254,37 @@ function HeroPlugin.bind(Hero) | @@ -237,6 +254,37 @@ function HeroPlugin.bind(Hero) | ||
| 237 | return level | 254 | return level |
| 238 | end | 255 | end |
| 239 | 256 | ||
| 257 | + -- 天赋获得的技能 | ||
| 258 | + function Hero:getTalentSkill() | ||
| 259 | + local TalentEnum = { | ||
| 260 | + [1] = 1, -- 血量 | ||
| 261 | + [2] = 2, -- 攻击 | ||
| 262 | + [3] = 3, -- 物理防御 | ||
| 263 | + [4] = 4, -- 命中 | ||
| 264 | + [5] = 5, -- 闪避 | ||
| 265 | + } | ||
| 266 | + local talentCsv = csvdb["unit_talent_" .. self:getProperty("type") .. "Csv"] | ||
| 267 | + local curLv = self:getProperty("talent"):getv(1,1) - 1 | ||
| 268 | + local curRan = self:getProperty("talent"):getv(0,1) | ||
| 269 | + local skills = {} | ||
| 270 | + for ran, data in ipairs(talentCsv) do | ||
| 271 | + if ran <= curRan then | ||
| 272 | + for lv, value in ipairs(data) do | ||
| 273 | + if ran < curRan or lv <= curLv then | ||
| 274 | + if not TalentEnum[value.effect] then | ||
| 275 | + skills[value.strength] = true | ||
| 276 | + end | ||
| 277 | + else | ||
| 278 | + break | ||
| 279 | + end | ||
| 280 | + end | ||
| 281 | + else | ||
| 282 | + break | ||
| 283 | + end | ||
| 284 | + end | ||
| 285 | + return skills | ||
| 286 | + end | ||
| 287 | + | ||
| 240 | function Hero:getSkillData(idx) | 288 | function Hero:getSkillData(idx) |
| 241 | local unitData = csvdb["unitCsv"][self:getProperty("type")] | 289 | local unitData = csvdb["unitCsv"][self:getProperty("type")] |
| 242 | if idx == 1 then | 290 | if idx == 1 then |
| @@ -296,6 +344,27 @@ function HeroPlugin.bind(Hero) | @@ -296,6 +344,27 @@ function HeroPlugin.bind(Hero) | ||
| 296 | end | 344 | end |
| 297 | return | 345 | return |
| 298 | end | 346 | end |
| 347 | + | ||
| 348 | + -- 添加英雄信赖 | ||
| 349 | + function Hero:addHeroFaith(exp) | ||
| 350 | + local faith = self:getProperty("faith") | ||
| 351 | + local config = csvdb["unit_trustCsv"] | ||
| 352 | + local star = self:getProperty("wakeL") | ||
| 353 | + local tmpExp = faith + exp | ||
| 354 | + for lvl = 1, #config do | ||
| 355 | + if star < config[lvl].star then | ||
| 356 | + break | ||
| 357 | + end | ||
| 358 | + if tmpExp < config[lvl].exp then | ||
| 359 | + faith = tmpExp | ||
| 360 | + break | ||
| 361 | + else | ||
| 362 | + faith = config[lvl].exp | ||
| 363 | + end | ||
| 364 | + end | ||
| 365 | + self:setProperty("faith", faith) | ||
| 366 | + end | ||
| 367 | + | ||
| 299 | end | 368 | end |
| 300 | 369 | ||
| 301 | 370 |
src/models/Role.lua
| @@ -27,6 +27,7 @@ function Role:ctor( properties ) | @@ -27,6 +27,7 @@ function Role:ctor( properties ) | ||
| 27 | self.runeBag = {} | 27 | self.runeBag = {} |
| 28 | self.advData = nil | 28 | self.advData = nil |
| 29 | self.activity = nil | 29 | self.activity = nil |
| 30 | + self._pushToken = nil | ||
| 30 | self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter) -- 无尽模式记录的赛季对应章节 | 31 | self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter) -- 无尽模式记录的赛季对应章节 |
| 31 | self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime")) -- 无尽模式关闭时间戳 | 32 | self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime")) -- 无尽模式关闭时间戳 |
| 32 | if self.advOverTime == 0 then | 33 | if self.advOverTime == 0 then |
| @@ -98,11 +99,11 @@ Role.schema = { | @@ -98,11 +99,11 @@ Role.schema = { | ||
| 98 | advLimit = {"table", {}}, -- 冒险事件每次的limit | 99 | advLimit = {"table", {}}, -- 冒险事件每次的limit |
| 99 | advC = {"number", 0}, -- 冒险次数(消耗体力) | 100 | advC = {"number", 0}, -- 冒险次数(消耗体力) |
| 100 | advCT = {"number", 0}, -- 冒险次数 上次恢复时间 | 101 | advCT = {"number", 0}, -- 冒险次数 上次恢复时间 |
| 101 | - | 102 | + advMine = {"table", {}}, -- -- {1 = {ch = 0, co = {id = count}}, 2 = {ch = 0, co = {id = count}}} 宝藏怪刷出概率 1 宝藏怪 2 宝藏洞 ch 概率 co 不同id 次数记录 |
| 103 | + | ||
| 102 | --挂机相关 | 104 | --挂机相关 |
| 103 | hangPass = {"table", {}}, -- 挂机通过的最大关卡 | 105 | hangPass = {"table", {}}, -- 挂机通过的最大关卡 |
| 104 | hangGift = {"table", {}}, -- 挂机奖励 {id = 1} | 106 | hangGift = {"table", {}}, -- 挂机奖励 {id = 1} |
| 105 | - hangTeam = {"table", {}}, -- 挂机队伍 | ||
| 106 | hangTS = {"table", {}}, -- 挂机队伍他人可读的队伍信息 | 107 | hangTS = {"table", {}}, -- 挂机队伍他人可读的队伍信息 |
| 107 | hangTB = {"table", {}}, -- 挂机队伍他人可用的战斗信息mao | 108 | hangTB = {"table", {}}, -- 挂机队伍他人可用的战斗信息mao |
| 108 | hangTBV = {"number", 0}, -- 挂机队伍他人可用的战斗力 | 109 | hangTBV = {"number", 0}, -- 挂机队伍他人可用的战斗力 |
| @@ -110,7 +111,11 @@ Role.schema = { | @@ -110,7 +111,11 @@ Role.schema = { | ||
| 110 | hangInfo = {"table", {}}, -- 当前挂机信息 | 111 | hangInfo = {"table", {}}, -- 当前挂机信息 |
| 111 | hangBag = {"table", {}}, -- 背包 | 112 | hangBag = {"table", {}}, -- 背包 |
| 112 | hangBagLimit = {"number", globalCsv.idle_field_origin}, --背包上限 | 113 | hangBagLimit = {"number", globalCsv.idle_field_origin}, --背包上限 |
| 113 | - bTeam = {"table", {}}, -- 奖励副本队伍 | 114 | + hangTeams = {"table", {}}, -- pve自选编队 |
| 115 | + teamIndex = {"table", {}}, -- 各个系统使用的编队索引 type->index 见TeamSystemType | ||
| 116 | + advTeams = {"table", {}}, -- 拾荒自选编队 | ||
| 117 | + | ||
| 118 | + bonusStar = {"table", {}}, -- 奖励关卡 通关星星 {[id] = 1} 三个二进制位 表示三个星 从低到高 (1 << 0) (1 << 1) (1 << 2) 满星 (1 << 3) - 1 | ||
| 114 | 119 | ||
| 115 | --引导相关 | 120 | --引导相关 |
| 116 | newerGuide = {"string","1=1"}, -- 新手引导 master=slave | 121 | newerGuide = {"string","1=1"}, -- 新手引导 master=slave |
| @@ -141,7 +146,6 @@ Role.schema = { | @@ -141,7 +146,6 @@ Role.schema = { | ||
| 141 | boxL = {"table", {}}, -- boxList 正开启的箱子 -- {[1] = {id = 1010, gem = 101, time = 1313}} | 146 | boxL = {"table", {}}, -- boxList 正开启的箱子 -- {[1] = {id = 1010, gem = 101, time = 1313}} |
| 142 | 147 | ||
| 143 | towerInfo = {"table", {c = globalCsv.tower_count_limit, l = 1}}, -- 当天爬塔消耗的次数 -- {t = time, c = count, l = layer, k = battleKey} | 148 | towerInfo = {"table", {c = globalCsv.tower_count_limit, l = 1}}, -- 当天爬塔消耗的次数 -- {t = time, c = count, l = layer, k = battleKey} |
| 144 | - towerF = {"table", {}}, -- 爬塔阵容 | ||
| 145 | 149 | ||
| 146 | spTask = {"table", {}}, -- 特殊任务 -- {id = status} | 150 | spTask = {"table", {}}, -- 特殊任务 -- {id = status} |
| 147 | 151 | ||
| @@ -161,9 +165,11 @@ Role.schema = { | @@ -161,9 +165,11 @@ Role.schema = { | ||
| 161 | emailSync = {"number", 0}, -- 已经同步到的邮件Id | 165 | emailSync = {"number", 0}, -- 已经同步到的邮件Id |
| 162 | 166 | ||
| 163 | repayHero = {"number", 0}, -- 招募次数 (除去友情招募) | 167 | repayHero = {"number", 0}, -- 招募次数 (除去友情招募) |
| 168 | + repayMaxC = {"number", 0}, -- 招募保底英雄领取次数 100一次 | ||
| 164 | floorHero = {"table", {}}, -- 招募保底 -- {[poolId] = count} | 169 | floorHero = {"table", {}}, -- 招募保底 -- {[poolId] = count} |
| 165 | ssrUp = {"table", {}}, -- ssr up -- {[poolId] = count} | 170 | ssrUp = {"table", {}}, -- ssr up -- {[poolId] = count} |
| 166 | - newerDraw = {"table", {}}, -- 新手池子 {N, 1} 抽了多少次, 是否出了ssr | 171 | + newerDraw = {"number", 0}, -- 新手池子抽卡次数 |
| 172 | + wishPool = {"table", {}}, -- 心愿池子 | ||
| 167 | 173 | ||
| 168 | sudoku = {"table", {}}, -- 九宫格 {[-1] = 1, task = {[1] = {}, [2] = {}}}} -- [-1] 阶段 如果为 -1 关闭(都做完了), task 当前阶段任务进度, reward 连串奖励领取情况 | 174 | sudoku = {"table", {}}, -- 九宫格 {[-1] = 1, task = {[1] = {}, [2] = {}}}} -- [-1] 阶段 如果为 -1 关闭(都做完了), task 当前阶段任务进度, reward 连串奖励领取情况 |
| 169 | sign = {"table", {}}, -- 签到记录 {[1] = 20181029} | 175 | sign = {"table", {}}, -- 签到记录 {[1] = 20181029} |
| @@ -174,6 +180,9 @@ Role.schema = { | @@ -174,6 +180,9 @@ Role.schema = { | ||
| 174 | 180 | ||
| 175 | downCvR = {"number", 0}, -- 下载cv扩展包奖励 | 181 | downCvR = {"number", 0}, -- 下载cv扩展包奖励 |
| 176 | feedback = {"table", {}}, -- 反馈相关信息 {flag = false, count = 0} flag是否评论过,count 提示次数 | 182 | feedback = {"table", {}}, -- 反馈相关信息 {flag = false, count = 0} flag是否评论过,count 提示次数 |
| 183 | + | ||
| 184 | + calTask = {"table", {}}, -- 英雄令活动 日历任务活动 | ||
| 185 | + radioTask = {"table", {}}, -- 电台任务 {id = {time=end_ts,heros=heros}} 表crusadeCsv | ||
| 177 | } | 186 | } |
| 178 | 187 | ||
| 179 | 188 | ||
| @@ -349,11 +358,14 @@ function Role:data() | @@ -349,11 +358,14 @@ function Role:data() | ||
| 349 | 358 | ||
| 350 | hangPass = self:getProperty("hangPass"), | 359 | hangPass = self:getProperty("hangPass"), |
| 351 | hangGift = self:getProperty("hangGift"), | 360 | hangGift = self:getProperty("hangGift"), |
| 352 | - hangTeam = self:getProperty("hangTeam"), | ||
| 353 | hangInfo = self:getProperty("hangInfo"), | 361 | hangInfo = self:getProperty("hangInfo"), |
| 354 | hangBag = self:getProperty("hangBag"), | 362 | hangBag = self:getProperty("hangBag"), |
| 355 | hangBagLimit = self:getProperty("hangBagLimit"), | 363 | hangBagLimit = self:getProperty("hangBagLimit"), |
| 356 | - bTeam = self:getProperty("bTeam"), | 364 | + hangTeams = self:getProperty("hangTeams"), |
| 365 | + teamIndex = self:getProperty("teamIndex"), | ||
| 366 | + advTeams = self:getProperty("advTeams"), | ||
| 367 | + | ||
| 368 | + bonusStar = self:getProperty("bonusStar"), | ||
| 357 | 369 | ||
| 358 | newerGuide = self:getProperty("newerGuide"), | 370 | newerGuide = self:getProperty("newerGuide"), |
| 359 | funcGuide = self:getProperty("funcGuide"), | 371 | funcGuide = self:getProperty("funcGuide"), |
| @@ -369,7 +381,6 @@ function Role:data() | @@ -369,7 +381,6 @@ function Role:data() | ||
| 369 | equips = self:getProperty("equips"), | 381 | equips = self:getProperty("equips"), |
| 370 | boxL = self:getProperty("boxL"), | 382 | boxL = self:getProperty("boxL"), |
| 371 | towerInfo = self:getProperty("towerInfo"), | 383 | towerInfo = self:getProperty("towerInfo"), |
| 372 | - towerF = self:getProperty("towerF"), | ||
| 373 | spTask = self:getProperty("spTask"), | 384 | spTask = self:getProperty("spTask"), |
| 374 | dTask = self:getProperty("dTask"), | 385 | dTask = self:getProperty("dTask"), |
| 375 | wTask = self:getProperty("wTask"), | 386 | wTask = self:getProperty("wTask"), |
| @@ -385,6 +396,7 @@ function Role:data() | @@ -385,6 +396,7 @@ function Role:data() | ||
| 385 | repayHero = self:getProperty("repayHero"), | 396 | repayHero = self:getProperty("repayHero"), |
| 386 | newerDraw = self:getProperty("newerDraw"), | 397 | newerDraw = self:getProperty("newerDraw"), |
| 387 | floorHero = self:getProperty("floorHero"), | 398 | floorHero = self:getProperty("floorHero"), |
| 399 | + wishPool = self:getProperty("wishPool"), | ||
| 388 | 400 | ||
| 389 | sudoku = self:getProperty("sudoku"), | 401 | sudoku = self:getProperty("sudoku"), |
| 390 | sign = self:getProperty("sign"), | 402 | sign = self:getProperty("sign"), |
| @@ -395,6 +407,8 @@ function Role:data() | @@ -395,6 +407,8 @@ function Role:data() | ||
| 395 | downCvR = self:getProperty("downCvR"), -- 下载cv扩展包奖励 | 407 | downCvR = self:getProperty("downCvR"), -- 下载cv扩展包奖励 |
| 396 | feedback = self:getProperty("feedback"), | 408 | feedback = self:getProperty("feedback"), |
| 397 | ctime = self:getProperty("ctime"), | 409 | ctime = self:getProperty("ctime"), |
| 410 | + calTask = self:getProperty("calTask"), | ||
| 411 | + radioTask = self:getProperty("radioTask"), | ||
| 398 | } | 412 | } |
| 399 | end | 413 | end |
| 400 | 414 |
src/models/RoleBattle.lua
| @@ -57,7 +57,7 @@ function Role:checkBattle(battleType, params) | @@ -57,7 +57,7 @@ function Role:checkBattle(battleType, params) | ||
| 57 | end | 57 | end |
| 58 | end, | 58 | end, |
| 59 | tower = function() | 59 | tower = function() |
| 60 | - local towerF = self:getProperty("towerF") | 60 | + local towerF = self:getTeamFormatByType(TeamSystemType.Tower) |
| 61 | for slot, hero in pairs(self:getTeamHerosInfo(towerF.heros)) do | 61 | for slot, hero in pairs(self:getTeamHerosInfo(towerF.heros)) do |
| 62 | selflist[slot] = hero.type | 62 | selflist[slot] = hero.type |
| 63 | end | 63 | end |
| @@ -72,7 +72,7 @@ function Role:checkBattle(battleType, params) | @@ -72,7 +72,7 @@ function Role:checkBattle(battleType, params) | ||
| 72 | end | 72 | end |
| 73 | end, | 73 | end, |
| 74 | bonus = function() | 74 | bonus = function() |
| 75 | - local bTeam = self:getProperty("bTeam") | 75 | + local bTeam = self:getTeamFormatByType(TeamSystemType.BonusBattle) |
| 76 | for slot, hero in pairs(self:getTeamHerosInfo(bTeam.heros)) do | 76 | for slot, hero in pairs(self:getTeamHerosInfo(bTeam.heros)) do |
| 77 | selflist[slot] = hero.type | 77 | selflist[slot] = hero.type |
| 78 | end | 78 | end |
src/models/RoleCross.lua
| @@ -287,7 +287,7 @@ end | @@ -287,7 +287,7 @@ end | ||
| 287 | 287 | ||
| 288 | function CMD.friendBattleInfo(roleId) | 288 | function CMD.friendBattleInfo(roleId) |
| 289 | local info = CMD.getProperties(roleId, {"pvpTBC", "hangTB"}) | 289 | local info = CMD.getProperties(roleId, {"pvpTBC", "hangTB"}) |
| 290 | - return next(info.pvpTBC) and info.pvpTBC or info.hangTB | 290 | + return (next(info.pvpTBC) and next(info.pvpTBC.heros)) and info.pvpTBC or info.hangTB |
| 291 | end | 291 | end |
| 292 | 292 | ||
| 293 | function CMD.pvpCInfo(roleId) | 293 | function CMD.pvpCInfo(roleId) |
src/models/RoleLog.lua
| @@ -42,6 +42,11 @@ local ItemReason = { | @@ -42,6 +42,11 @@ local ItemReason = { | ||
| 42 | freeGift = 127, -- 免费礼包 | 42 | freeGift = 127, -- 免费礼包 |
| 43 | exploreCommand = 128, -- 探索指令 | 43 | exploreCommand = 128, -- 探索指令 |
| 44 | drawHeroExtraReward = 129, -- 抽卡阶段奖励 | 44 | drawHeroExtraReward = 129, -- 抽卡阶段奖励 |
| 45 | + actRecycle = 130, -- 活动道具回收 | ||
| 46 | + actExchange = 131, -- 兑换活动 | ||
| 47 | + actGachakon = 132, -- 扭蛋活动 | ||
| 48 | + totalRecharge = 133, -- 累计充值奖励 | ||
| 49 | + actHangDrop = 134, -- 掉落活动奖励 | ||
| 45 | 50 | ||
| 46 | 51 | ||
| 47 | advHang = 301, -- 拾荒挂机 | 52 | advHang = 301, -- 拾荒挂机 |
| @@ -81,6 +86,7 @@ local ItemReason = { | @@ -81,6 +86,7 @@ local ItemReason = { | ||
| 81 | birth = 1006, -- 出生奖励 | 86 | birth = 1006, -- 出生奖励 |
| 82 | actSign = 1007, -- 活动签到 | 87 | actSign = 1007, -- 活动签到 |
| 83 | actPaySign = 1008, -- 活动付费签到 | 88 | actPaySign = 1008, -- 活动付费签到 |
| 89 | + calendaTask = 1009, -- 英雄帖 | ||
| 84 | 90 | ||
| 85 | -- 餐厅 | 91 | -- 餐厅 |
| 86 | greenHourse = 1101, -- 食材获得 | 92 | greenHourse = 1101, -- 食材获得 |
| @@ -106,6 +112,8 @@ local ItemReason = { | @@ -106,6 +112,8 @@ local ItemReason = { | ||
| 106 | unlockPool = 1208, -- 解锁英雄定向抽卡池 | 112 | unlockPool = 1208, -- 解锁英雄定向抽卡池 |
| 107 | downloadCv = 1209, -- 下载 cv包奖励 | 113 | downloadCv = 1209, -- 下载 cv包奖励 |
| 108 | refer = 1210, -- 穿戴 | 114 | refer = 1210, -- 穿戴 |
| 115 | + itemCompose = 1211, -- 天赋道具合成 | ||
| 116 | + radioQuest = 1212, -- 电台任务奖励 | ||
| 109 | 117 | ||
| 110 | -- pvp | 118 | -- pvp |
| 111 | pvpCHead = 1301, -- pvp 跨服竞技场头像 | 119 | pvpCHead = 1301, -- pvp 跨服竞技场头像 |
| @@ -421,6 +429,79 @@ local MethodType = { | @@ -421,6 +429,79 @@ local MethodType = { | ||
| 421 | gift_name = true, -- 礼包名称 | 429 | gift_name = true, -- 礼包名称 |
| 422 | gift_reason = true, -- 礼包发放原因,见发放原因枚举表 | 430 | gift_reason = true, -- 礼包发放原因,见发放原因枚举表 |
| 423 | }, | 431 | }, |
| 432 | + | ||
| 433 | + push_gift = { -- 礼包推送 | ||
| 434 | + gift_id = true, --礼包ID | ||
| 435 | + gift_name = true, --礼包名称 | ||
| 436 | + }, | ||
| 437 | + | ||
| 438 | + mission_pick = { --拾荒玩法 | ||
| 439 | + mission_threadid = true, -- 大地图ID | ||
| 440 | + mission_threadname = true, -- 大地图名称 | ||
| 441 | + mission_id = true, -- 关卡ID | ||
| 442 | + mission_herolist = "json", -- 英雄ID列表,[111, 222, 333, 444, 555] 前两个为队长、副队长 | ||
| 443 | + mission_heroscore = true, -- 编队总评分 | ||
| 444 | + mission_teamlv = true, -- 编队等级 | ||
| 445 | + mission_recscore = true, -- 关卡推荐评分 | ||
| 446 | + mission_floor_bef = true, -- 进入前关卡层数 | ||
| 447 | + mission_floor_aft = true, -- 结束时关卡层数 | ||
| 448 | + mission_team_status = "json", -- 队伍状态,{"HP":100, "SP":100, "curse":7} | ||
| 449 | + mission_result = true, -- 战斗结果(0-无效,1-胜利,2-血量耗尽退出,3,主动退出) | ||
| 450 | + mission_reward = "json", -- 获得奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}] | ||
| 451 | + mission_integral_bef = true, -- 进入前积分 | ||
| 452 | + mission_integral_aft = true, -- 完成后积分 | ||
| 453 | + mission_cleartype = true, -- 1正常通关;2代理拾荒 | ||
| 454 | + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | ||
| 455 | + }, | ||
| 456 | + | ||
| 457 | + mission_pick_achiev = { --拾荒任务 | ||
| 458 | + mission_threadid = true, -- 大地图ID | ||
| 459 | + mission_threadname = true, -- 大地图名称 | ||
| 460 | + mission_id = true, -- 关卡ID | ||
| 461 | + mission_pick_achiev_id = true, -- 任务ID | ||
| 462 | + mission_pick_achiev_reward = "json", -- 任务奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}] | ||
| 463 | + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | ||
| 464 | + }, | ||
| 465 | + | ||
| 466 | + mission_pick_equip = { -- 拾荒神器装备 | ||
| 467 | + mission_threadid = true, --大地图ID | ||
| 468 | + mission_threadname = true, --大地图名称 | ||
| 469 | + mission_id = true, --关卡ID | ||
| 470 | + mission_pick_equip_type = true, --神器操作类型:1:装备,2:卸下 | ||
| 471 | + mission_pick_equip_id = true, --神器ID | ||
| 472 | + mission_pick_equip_lv = true, --神器等级 | ||
| 473 | + mission_sequenceid = true, --本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | ||
| 474 | + }, | ||
| 475 | + | ||
| 476 | + mission_pick_reform = { --拾荒神器升级 | ||
| 477 | + mission_threadid = true, -- 大地图ID | ||
| 478 | + mission_threadname = true, -- 大地图名称 | ||
| 479 | + mission_id = true, -- 关卡ID | ||
| 480 | + mission_pick_equip_id = true, -- 神器ID | ||
| 481 | + mission_pick_reform_beflv = true, -- 神器原等级 | ||
| 482 | + mission_pick_reform_aftlv = true, -- 神器现等级 | ||
| 483 | + mission_pick_reform_cost = true, -- 消耗探险点数 | ||
| 484 | + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | ||
| 485 | + }, | ||
| 486 | + | ||
| 487 | + mission_pick_use = { --拾荒任务道具使用 | ||
| 488 | + mission_threadid = true, -- 大地图ID | ||
| 489 | + mission_threadname = true, -- 大地图名称 | ||
| 490 | + mission_id = true, -- 关卡ID | ||
| 491 | + item_id = true, -- 道具ID | ||
| 492 | + mission_pick_use_num = true, -- 道具使用量 | ||
| 493 | + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | ||
| 494 | + }, | ||
| 495 | + | ||
| 496 | + mission_pick_fund = { --拾荒资助 | ||
| 497 | + item_id = true, -- 资助花费道具ID | ||
| 498 | + mission_pick_fund_amount = true, -- 资助花费道具数量 | ||
| 499 | + mission_pick_fund_cnt = true, -- 资助花费道具次数,1或者10 | ||
| 500 | + mission_pick_fund_reward = "json", -- 资助获得奖励,[{"id":100,"num":10},{"id":101,"num":20},{"id":102,"num":30}] | ||
| 501 | + mission_pick_fund_stagereward = "json", -- 资助阶段奖励 | ||
| 502 | + mission_pick_fund_beflv = true, -- 资助前资助等级 | ||
| 503 | + mission_pick_fund_aftlv = true, -- 资助后资助等级 | ||
| 504 | + }, | ||
| 424 | } | 505 | } |
| 425 | 506 | ||
| 426 | local function printError(info) | 507 | local function printError(info) |
src/models/RolePlugin.lua
| 1 | 1 | ||
| 2 | - | 2 | +local serverId = tonumber(skynet.getenv("servId")) |
| 3 | local RolePlugin = {} | 3 | local RolePlugin = {} |
| 4 | 4 | ||
| 5 | function RolePlugin.bind(Role) | 5 | function RolePlugin.bind(Role) |
| @@ -64,6 +64,9 @@ function RolePlugin.bind(Role) | @@ -64,6 +64,9 @@ function RolePlugin.bind(Role) | ||
| 64 | [ItemId.PlayerExp] = function() | 64 | [ItemId.PlayerExp] = function() |
| 65 | self:addPlayExp(count, pms) | 65 | self:addPlayExp(count, pms) |
| 66 | end, | 66 | end, |
| 67 | + [ItemId.AdvPower] = function() | ||
| 68 | + self:changeAdvCount(-count) | ||
| 69 | + end, | ||
| 67 | } | 70 | } |
| 68 | 71 | ||
| 69 | local itemTypeAward = { | 72 | local itemTypeAward = { |
| @@ -99,6 +102,35 @@ function RolePlugin.bind(Role) | @@ -99,6 +102,35 @@ function RolePlugin.bind(Role) | ||
| 99 | [ItemType.FuncOpen] = function() | 102 | [ItemType.FuncOpen] = function() |
| 100 | self:funcOpen(itemId, count, pms) | 103 | self:funcOpen(itemId, count, pms) |
| 101 | end, | 104 | end, |
| 105 | + [ItemType.HeroFCommon] = function() | ||
| 106 | + if itemData.use_type == 2 then | ||
| 107 | + local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)] | ||
| 108 | + for _i = 1, count do | ||
| 109 | + for i = 1, 10 do | ||
| 110 | + local num = randomData["num" .. i] | ||
| 111 | + local gift = randomData["gift" .. i] | ||
| 112 | + if num and gift and num > 0 and gift ~= "" then | ||
| 113 | + local pool = {} | ||
| 114 | + for _, temp in ipairs(gift:toArray()) do | ||
| 115 | + table.insert(pool, temp:toArray(true, "=")) | ||
| 116 | + end | ||
| 117 | + local needCount = math.min(#pool, num) | ||
| 118 | + for j = 1, needCount do | ||
| 119 | + local idx = math.randWeight(pool, 3) | ||
| 120 | + change[pool[idx][1]] = (change[pool[idx][1]] or 0) + pool[idx][2] | ||
| 121 | + table.remove(pool, idx) | ||
| 122 | + end | ||
| 123 | + end | ||
| 124 | + end | ||
| 125 | + end | ||
| 126 | + change[0] = nil | ||
| 127 | + count = 0 | ||
| 128 | + else | ||
| 129 | + pms.itemId = itemId | ||
| 130 | + pms.count = count | ||
| 131 | + self:addItem(pms) | ||
| 132 | + end | ||
| 133 | + end, | ||
| 102 | } | 134 | } |
| 103 | -- 对数量筛查 | 135 | -- 对数量筛查 |
| 104 | count = checkItemCount(self, itemId, count) | 136 | count = checkItemCount(self, itemId, count) |
| @@ -452,7 +484,12 @@ function RolePlugin.bind(Role) | @@ -452,7 +484,12 @@ function RolePlugin.bind(Role) | ||
| 452 | newHero.owner = self | 484 | newHero.owner = self |
| 453 | newHero:saveBattleValue() | 485 | newHero:saveBattleValue() |
| 454 | self.heros[heroId] = newHero | 486 | self.heros[heroId] = newHero |
| 455 | - self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job}, params.notNotify) | 487 | + local ssrCount = 0 |
| 488 | + if unitData.rare == HeroQuality.SSR then | ||
| 489 | + ssrCount = self:getSSRHeroCount() | ||
| 490 | + end | ||
| 491 | + self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job, ssrCount = ssrCount}, params.notNotify) | ||
| 492 | + self:checkTaskEnter("HeroQualityCollect", {}) | ||
| 456 | if not params.notNotify then | 493 | if not params.notNotify then |
| 457 | local heroResponse = {} | 494 | local heroResponse = {} |
| 458 | table.insert(heroResponse, newHero:data()) | 495 | table.insert(heroResponse, newHero:data()) |
| @@ -485,6 +522,16 @@ function RolePlugin.bind(Role) | @@ -485,6 +522,16 @@ function RolePlugin.bind(Role) | ||
| 485 | end | 522 | end |
| 486 | end | 523 | end |
| 487 | 524 | ||
| 525 | + function Role:getSSRHeroCount() | ||
| 526 | + local count = 0 | ||
| 527 | + for _, hero in pairs(self.heros) do | ||
| 528 | + if hero:getRare() == HeroQuality.SSR then | ||
| 529 | + count = count + 1 | ||
| 530 | + end | ||
| 531 | + end | ||
| 532 | + return count | ||
| 533 | + end | ||
| 534 | + | ||
| 488 | 535 | ||
| 489 | function Role:loadHeros() | 536 | function Role:loadHeros() |
| 490 | local roleId = self:getProperty("id") | 537 | local roleId = self:getProperty("id") |
| @@ -788,50 +835,50 @@ function RolePlugin.bind(Role) | @@ -788,50 +835,50 @@ function RolePlugin.bind(Role) | ||
| 788 | SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey})) | 835 | SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey})) |
| 789 | end | 836 | end |
| 790 | 837 | ||
| 791 | - function Role:getHeroActiveRelationData(heros) | ||
| 792 | - local relations = {} | ||
| 793 | - for _, id in pairs(heros or {}) do | ||
| 794 | - local hero = self.heros[id] | ||
| 795 | - if hero then | ||
| 796 | - local camp = csvdb["unitCsv"][hero:getProperty("type")].camp | ||
| 797 | - relations[camp] = (relations[camp] or 0) + 1 | ||
| 798 | - end | ||
| 799 | - end | ||
| 800 | - local curData = csvdb["unit_relationCsv"][0] | ||
| 801 | - if not next(relations) then return curData end | 838 | + -- function Role:getHeroActiveRelationData(heros) |
| 839 | + -- local relations = {} | ||
| 840 | + -- for _, id in pairs(heros or {}) do | ||
| 841 | + -- local hero = self.heros[id] | ||
| 842 | + -- if hero then | ||
| 843 | + -- local camp = csvdb["unitCsv"][hero:getProperty("type")].camp | ||
| 844 | + -- relations[camp] = (relations[camp] or 0) + 1 | ||
| 845 | + -- end | ||
| 846 | + -- end | ||
| 847 | + -- local curData = csvdb["unit_relationCsv"][0] | ||
| 848 | + -- if not next(relations) then return curData end | ||
| 802 | 849 | ||
| 803 | - for _, data in ipairs(csvdb["unit_relationCsv"]) do | ||
| 804 | - local had = {} | ||
| 805 | - local isDone = true | ||
| 806 | - for _, count in pairs(data.relation:toArray(true, "=")) do | ||
| 807 | - local find = false | ||
| 808 | - for camp, _count in pairs(relations) do | ||
| 809 | - if count == _count and not had[camp] then | ||
| 810 | - had[camp] = true | ||
| 811 | - find = true | ||
| 812 | - break | ||
| 813 | - end | ||
| 814 | - end | ||
| 815 | - if not find then | ||
| 816 | - isDone = false | ||
| 817 | - break | ||
| 818 | - end | ||
| 819 | - end | ||
| 820 | - if isDone then | ||
| 821 | - curData = data | ||
| 822 | - end | ||
| 823 | - end | ||
| 824 | - return curData | ||
| 825 | - end | ||
| 826 | - | ||
| 827 | - function Role:getHeroActiveRelation(heros) | ||
| 828 | - local data = self:getHeroActiveRelationData(heros) | ||
| 829 | - local result = {} | ||
| 830 | - for attr, value in pairs(data.effect:toNumMap()) do | ||
| 831 | - result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value | ||
| 832 | - end | ||
| 833 | - return result | ||
| 834 | - end | 850 | + -- for _, data in ipairs(csvdb["unit_relationCsv"]) do |
| 851 | + -- local had = {} | ||
| 852 | + -- local isDone = true | ||
| 853 | + -- for _, count in pairs(data.relation:toArray(true, "=")) do | ||
| 854 | + -- local find = false | ||
| 855 | + -- for camp, _count in pairs(relations) do | ||
| 856 | + -- if count == _count and not had[camp] then | ||
| 857 | + -- had[camp] = true | ||
| 858 | + -- find = true | ||
| 859 | + -- break | ||
| 860 | + -- end | ||
| 861 | + -- end | ||
| 862 | + -- if not find then | ||
| 863 | + -- isDone = false | ||
| 864 | + -- break | ||
| 865 | + -- end | ||
| 866 | + -- end | ||
| 867 | + -- if isDone then | ||
| 868 | + -- curData = data | ||
| 869 | + -- end | ||
| 870 | + -- end | ||
| 871 | + -- return curData | ||
| 872 | + -- end | ||
| 873 | + | ||
| 874 | + -- function Role:getHeroActiveRelation(heros) | ||
| 875 | + -- local data = self:getHeroActiveRelationData(heros) | ||
| 876 | + -- local result = {} | ||
| 877 | + -- for attr, value in pairs(data.effect:toNumMap()) do | ||
| 878 | + -- result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value | ||
| 879 | + -- end | ||
| 880 | + -- return result | ||
| 881 | + -- end | ||
| 835 | 882 | ||
| 836 | function Role:getHerosCamp(heros) | 883 | function Role:getHerosCamp(heros) |
| 837 | local had = {} | 884 | local had = {} |
| @@ -852,14 +899,16 @@ function RolePlugin.bind(Role) | @@ -852,14 +899,16 @@ function RolePlugin.bind(Role) | ||
| 852 | return curCamp | 899 | return curCamp |
| 853 | end | 900 | end |
| 854 | 901 | ||
| 855 | - function Role:getRealBattleValue(heros, activeRelation) -- 获取队伍战斗力 羁绊加成 | 902 | + -- function Role:getRealBattleValue(heros, activeRelation) -- 获取队伍战斗力 羁绊加成 |
| 903 | + function Role:getRealBattleValue(heros) -- 获取队伍战斗力 羁绊加成 | ||
| 856 | heros = heros or {} | 904 | heros = heros or {} |
| 857 | - local activeRelation = activeRelation or self:getHeroActiveRelation(heros) | 905 | + -- local activeRelation = activeRelation or self:getHeroActiveRelation(heros) |
| 858 | local battleValue = 0 | 906 | local battleValue = 0 |
| 859 | for _, id in pairs(heros) do | 907 | for _, id in pairs(heros) do |
| 860 | local hero = self.heros[id] | 908 | local hero = self.heros[id] |
| 861 | if hero then | 909 | if hero then |
| 862 | - battleValue = battleValue + hero:getBattleValue(activeRelation) | 910 | + -- battleValue = battleValue + hero:getBattleValue(activeRelation) |
| 911 | + battleValue = battleValue + hero:getBattleValue() | ||
| 863 | end | 912 | end |
| 864 | end | 913 | end |
| 865 | return battleValue | 914 | return battleValue |
| @@ -1117,7 +1166,7 @@ function RolePlugin.bind(Role) | @@ -1117,7 +1166,7 @@ function RolePlugin.bind(Role) | ||
| 1117 | local now = skynet.timex() | 1166 | local now = skynet.timex() |
| 1118 | local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算 365 * 27 < 10000 可以维持 27 年 | 1167 | local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算 365 * 27 < 10000 可以维持 27 年 |
| 1119 | local ct = 10000 - ct -- 越早的排名越靠前 | 1168 | local ct = 10000 - ct -- 越早的排名越靠前 |
| 1120 | - local towerTeam = self:getProperty("towerF") | 1169 | + local towerTeam = self:getTeamFormatByType(TeamSystemType.Tower) |
| 1121 | local battleV = self:getTeamBattleValue(towerTeam.heros) | 1170 | local battleV = self:getTeamBattleValue(towerTeam.heros) |
| 1122 | local score = (level * 10000 + ct) * 10000000 + battleV | 1171 | local score = (level * 10000 + ct) * 10000000 + battleV |
| 1123 | 1172 | ||
| @@ -1174,6 +1223,7 @@ function RolePlugin.bind(Role) | @@ -1174,6 +1223,7 @@ function RolePlugin.bind(Role) | ||
| 1174 | function Role:addAdvLvExp(exp) | 1223 | function Role:addAdvLvExp(exp) |
| 1175 | local advL = self:getProperty("advL") | 1224 | local advL = self:getProperty("advL") |
| 1176 | local level = advL[1] | 1225 | local level = advL[1] |
| 1226 | + local oldLevel = level | ||
| 1177 | local newExp = (advL[2] or 0) + exp | 1227 | local newExp = (advL[2] or 0) + exp |
| 1178 | 1228 | ||
| 1179 | if not csvdb["adv_level_fundCsv"][level + 1] then | 1229 | if not csvdb["adv_level_fundCsv"][level + 1] then |
| @@ -1181,7 +1231,8 @@ function RolePlugin.bind(Role) | @@ -1181,7 +1231,8 @@ function RolePlugin.bind(Role) | ||
| 1181 | end | 1231 | end |
| 1182 | 1232 | ||
| 1183 | while newExp >= csvdb["adv_level_fundCsv"][level].exp do | 1233 | while newExp >= csvdb["adv_level_fundCsv"][level].exp do |
| 1184 | - if csvdb["adv_level_fundCsv"][level + 1] and self:advChapterIsOpen(100 + csvdb["adv_level_fundCsv"][level + 1].chapter) then -- 有下一级 | 1234 | + --if csvdb["adv_level_fundCsv"][level + 1] and self:advChapterIsOpen(100 + csvdb["adv_level_fundCsv"][level + 1].chapter) then -- 有下一级 |
| 1235 | + if csvdb["adv_level_fundCsv"][level + 1] then -- 有下一级 | ||
| 1185 | newExp = newExp - csvdb["adv_level_fundCsv"][level].exp | 1236 | newExp = newExp - csvdb["adv_level_fundCsv"][level].exp |
| 1186 | level = level + 1 | 1237 | level = level + 1 |
| 1187 | else | 1238 | else |
| @@ -1195,6 +1246,7 @@ function RolePlugin.bind(Role) | @@ -1195,6 +1246,7 @@ function RolePlugin.bind(Role) | ||
| 1195 | advL[1] = level | 1246 | advL[1] = level |
| 1196 | advL[2] = newExp | 1247 | advL[2] = newExp |
| 1197 | self:updateProperty({field = "advL", value = advL}) | 1248 | self:updateProperty({field = "advL", value = advL}) |
| 1249 | + return oldLevel, level | ||
| 1198 | end | 1250 | end |
| 1199 | 1251 | ||
| 1200 | function Role:getAdvWheelSurfLv(ptype) | 1252 | function Role:getAdvWheelSurfLv(ptype) |
| @@ -1242,7 +1294,7 @@ function RolePlugin.bind(Role) | @@ -1242,7 +1294,7 @@ function RolePlugin.bind(Role) | ||
| 1242 | 1294 | ||
| 1243 | function Role:getTeamBattleInfo(team) | 1295 | function Role:getTeamBattleInfo(team) |
| 1244 | local teamInfo = {heros = {}, supports = {}} | 1296 | local teamInfo = {heros = {}, supports = {}} |
| 1245 | - local activeRelation = self:getHeroActiveRelation(team.heros) | 1297 | + -- local activeRelation = self:getHeroActiveRelation(team.heros) |
| 1246 | 1298 | ||
| 1247 | for slot, id in pairs(team.heros or {}) do | 1299 | for slot, id in pairs(team.heros or {}) do |
| 1248 | local info = {} | 1300 | local info = {} |
| @@ -1250,7 +1302,8 @@ function RolePlugin.bind(Role) | @@ -1250,7 +1302,8 @@ function RolePlugin.bind(Role) | ||
| 1250 | if not hero then | 1302 | if not hero then |
| 1251 | print("error heroid " .. id) | 1303 | print("error heroid " .. id) |
| 1252 | end | 1304 | end |
| 1253 | - local attrs = hero:getTotalAttrs({activeRelation = activeRelation}) | 1305 | + -- local attrs = hero:getTotalAttrs({activeRelation = activeRelation}) |
| 1306 | + local attrs = hero:getTotalAttrs() | ||
| 1254 | for k, v in pairs(AttsEnumEx) do | 1307 | for k, v in pairs(AttsEnumEx) do |
| 1255 | info[v] = (attrs[v] or 0) | 1308 | info[v] = (attrs[v] or 0) |
| 1256 | end | 1309 | end |
| @@ -1261,11 +1314,13 @@ function RolePlugin.bind(Role) | @@ -1261,11 +1314,13 @@ function RolePlugin.bind(Role) | ||
| 1261 | info.specialLevel = hero:getSkillLevel(1) | 1314 | info.specialLevel = hero:getSkillLevel(1) |
| 1262 | info.passiveLevel = hero:getSkillLevel(3) | 1315 | info.passiveLevel = hero:getSkillLevel(3) |
| 1263 | info.runeSkill = hero:getRuneSkill(102) | 1316 | info.runeSkill = hero:getRuneSkill(102) |
| 1317 | + info.talentSkills = hero:getTalentSkill() | ||
| 1264 | teamInfo.heros[slot] = info | 1318 | teamInfo.heros[slot] = info |
| 1265 | end | 1319 | end |
| 1266 | for slot, id in pairs(team.supports or {}) do | 1320 | for slot, id in pairs(team.supports or {}) do |
| 1267 | teamInfo.supports[slot] = {id, self.dinerData:getProperty("dishTree"):getv(id, 0)} | 1321 | teamInfo.supports[slot] = {id, self.dinerData:getProperty("dishTree"):getv(id, 0)} |
| 1268 | end | 1322 | end |
| 1323 | + teamInfo.tactics = globalCsv.tactics_skill_passive_cell[team.tactics] and team.tactics or nil | ||
| 1269 | return teamInfo | 1324 | return teamInfo |
| 1270 | end | 1325 | end |
| 1271 | 1326 | ||
| @@ -1292,13 +1347,10 @@ function RolePlugin.bind(Role) | @@ -1292,13 +1347,10 @@ function RolePlugin.bind(Role) | ||
| 1292 | return self:getRealBattleValue(heros) | 1347 | return self:getRealBattleValue(heros) |
| 1293 | end | 1348 | end |
| 1294 | 1349 | ||
| 1295 | - -- 不传参数 只修改保存的阵容信息 | ||
| 1296 | - function Role:saveHangTeam(team) | ||
| 1297 | - if not team then | ||
| 1298 | - team = self:getProperty("hangTeam") | ||
| 1299 | - else | ||
| 1300 | - self:updateProperty({field = "hangTeam", value = team}) | ||
| 1301 | - end | 1350 | + function Role:updateHangTeamInfo() |
| 1351 | + local team = self:getTeamFormatByType(TeamSystemType.Hang) | ||
| 1352 | + if not team then return end | ||
| 1353 | + | ||
| 1302 | self:setProperties({ | 1354 | self:setProperties({ |
| 1303 | hangTS = self:getTeamHerosInfo(team.heros), | 1355 | hangTS = self:getTeamHerosInfo(team.heros), |
| 1304 | hangTB = self:getTeamBattleInfo(team), | 1356 | hangTB = self:getTeamBattleInfo(team), |
| @@ -1306,6 +1358,41 @@ function RolePlugin.bind(Role) | @@ -1306,6 +1358,41 @@ function RolePlugin.bind(Role) | ||
| 1306 | }) | 1358 | }) |
| 1307 | end | 1359 | end |
| 1308 | 1360 | ||
| 1361 | + -- 设置pve阵容 | ||
| 1362 | + function Role:getTeamFormat(index) | ||
| 1363 | + local teams = self:getProperty("hangTeams") or {} | ||
| 1364 | + local team = teams[index] or {} | ||
| 1365 | + return team | ||
| 1366 | + end | ||
| 1367 | + | ||
| 1368 | + function Role:getTeamFormatByType(type) | ||
| 1369 | + local teamIndex = self:getProperty("teamIndex") or {} | ||
| 1370 | + local index = teamIndex[type] | ||
| 1371 | + if not index then return {} end | ||
| 1372 | + | ||
| 1373 | + return self:getTeamFormat(index) | ||
| 1374 | + end | ||
| 1375 | + | ||
| 1376 | + function Role:setTeamFormat(index, team) | ||
| 1377 | + local teams = self:getProperty("hangTeams") or {} | ||
| 1378 | + teams[index] = team | ||
| 1379 | + self:updateProperty({field = "hangTeams", value = teams, notNotify = false}) | ||
| 1380 | + end | ||
| 1381 | + | ||
| 1382 | + -- 设置拾荒编队阵容 | ||
| 1383 | + function Role:getAdvTeamFormat(index) | ||
| 1384 | + local teams = self:getProperty("advTeams") or {} | ||
| 1385 | + local team = teams[index] or {} | ||
| 1386 | + return team | ||
| 1387 | + end | ||
| 1388 | + | ||
| 1389 | + function Role:setAdvTeamFormat(index, team) | ||
| 1390 | + local teams = self:getProperty("advTeams") or {} | ||
| 1391 | + teams[index] = team | ||
| 1392 | + self:updateProperty({field = "advTeams", value = teams, notNotify = false}) | ||
| 1393 | + end | ||
| 1394 | + | ||
| 1395 | + | ||
| 1309 | function Role:savePvpCTeam(team) | 1396 | function Role:savePvpCTeam(team) |
| 1310 | if not team then | 1397 | if not team then |
| 1311 | team = self:getProperty("pvpTC") | 1398 | team = self:getProperty("pvpTC") |
| @@ -1479,6 +1566,102 @@ function RolePlugin.bind(Role) | @@ -1479,6 +1566,102 @@ function RolePlugin.bind(Role) | ||
| 1479 | self:updateProperty({field = "redp", value = redp}) | 1566 | self:updateProperty({field = "redp", value = redp}) |
| 1480 | end | 1567 | end |
| 1481 | 1568 | ||
| 1569 | + -- 获取充值订单号 | ||
| 1570 | + function Role:getPurchaseOrder(rechargeId) | ||
| 1571 | + local roleId = self:getProperty("id") | ||
| 1572 | + local rechargeData = csvdb["shop_rechargeCsv"][rechargeId] | ||
| 1573 | + if not rechargeData then | ||
| 1574 | + skynet.error("recharge id not exist", rechargeId) | ||
| 1575 | + return "" | ||
| 1576 | + end | ||
| 1577 | + local limit = rechargeData.limit | ||
| 1578 | + local rechargeRecord = self:getProperty("payR") or {} | ||
| 1579 | + if limit ~= 0 and limit <= (rechargeRecord[rechargeId] or 0) then | ||
| 1580 | + return "" | ||
| 1581 | + end | ||
| 1582 | + | ||
| 1583 | + local orderId = redisproxy:hget(string.format(R_ORDERS, roleId), rechargeId) | ||
| 1584 | + if orderId then | ||
| 1585 | + local orderObject = require("models.Order").new({ key = string.format(R_ORDER, roleId, orderId) }) | ||
| 1586 | + if orderObject:load() and orderObject:getProperty("rechargeId") == rechargeId and math.abs(skynet.timex() - orderObject:getProperty("createTime")) < 5 * 60 then | ||
| 1587 | + return string.format("%d_%d_%d", serverId, roleId, orderId) | ||
| 1588 | + end | ||
| 1589 | + end | ||
| 1590 | + | ||
| 1591 | + orderId = redisproxy:hincrby("autoincrement_set", "order", 1) | ||
| 1592 | + local partnerOrderId = string.format("%d_%d_%d", serverId, roleId, orderId) | ||
| 1593 | + local orderKey = string.format(R_ORDER, roleId, orderId) | ||
| 1594 | + redisproxy:del(orderKey) -- 删掉可能有了 | ||
| 1595 | + local order = require("models.Order").new({ | ||
| 1596 | + key = orderKey, | ||
| 1597 | + order = partnerOrderId, | ||
| 1598 | + rechargeId = rechargeId, | ||
| 1599 | + }) | ||
| 1600 | + order:create() | ||
| 1601 | + -- 正在进行中的订单 缓存 | ||
| 1602 | + redisproxy:hset(string.format(R_ORDERS, roleId), rechargeId, orderId) | ||
| 1603 | + return partnerOrderId | ||
| 1604 | + end | ||
| 1605 | + | ||
| 1606 | + -- 更新订单信息 | ||
| 1607 | + --[[ | ||
| 1608 | + | ||
| 1609 | + status | ||
| 1610 | + | ||
| 1611 | + success | ||
| 1612 | + fail | ||
| 1613 | + finsh | ||
| 1614 | + unknow | ||
| 1615 | + | ||
| 1616 | + --]] | ||
| 1617 | + function Role:updatePurchaseOrder(partnerOrderStr, platformOrder, status) | ||
| 1618 | + if not partnerOrderStr then return false end | ||
| 1619 | + local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)") | ||
| 1620 | + | ||
| 1621 | + local roleId = self:getProperty("id") | ||
| 1622 | + local orderObject = require("models.Order").new({ key = string.format(R_ORDER, roleId, orderId) }) | ||
| 1623 | + if not orderObject:load() then | ||
| 1624 | + return false | ||
| 1625 | + end | ||
| 1626 | + | ||
| 1627 | + local rechargeId = orderObject:getProperty("rechargeId") | ||
| 1628 | + local dataSet = csvdb["shop_rechargeCsv"][rechargeId] | ||
| 1629 | + | ||
| 1630 | + if orderObject:getProperty("finishTime") > 0 then | ||
| 1631 | + return false, "finsh" | ||
| 1632 | + end | ||
| 1633 | + | ||
| 1634 | + if platformOrder then | ||
| 1635 | + orderObject:setProperty("transactionId", platformOrder) | ||
| 1636 | + end | ||
| 1637 | + orderObject:setProperty("status", status) | ||
| 1638 | + | ||
| 1639 | + -- 开始下单 | ||
| 1640 | + if status == "success" then | ||
| 1641 | + elseif status == "fail" then | ||
| 1642 | + redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId) | ||
| 1643 | + elseif status == "finsh" then | ||
| 1644 | + orderObject:setProperty("finishTime", skynet.time()) | ||
| 1645 | + redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId) | ||
| 1646 | + end | ||
| 1647 | + | ||
| 1648 | + if status ~= "unknow" then | ||
| 1649 | + self:log("setOrder", { | ||
| 1650 | + order_status = ({success = 100, finsh = 200, fail = 300})[status] or 1000, -- "订单状态:100 - 开始下单(玩家还未开始付费行为记录)200 - 支付完成并发货(SDK通知可以发货时记录),300 - 订单被取消,1000 - 其他" | ||
| 1651 | + item_id = rechargeId, -- 道具id | ||
| 1652 | + item_type = dataSet.type, -- 购买的道具类型,具体见"onItems"方法中道具类型枚举表 | ||
| 1653 | + item_name = dataSet.title, -- 购买的道具名 | ||
| 1654 | + item_number = 1, -- 购买的道具数量 | ||
| 1655 | + item_level = 1, -- 购买的道具等级 | ||
| 1656 | + order_cost = dataSet.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee' | ||
| 1657 | + order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范 | ||
| 1658 | + order_type = self:getProperty("rmbC") > 0 and 0 or 1, -- 订单类型,首充记录为1,否则为0 | ||
| 1659 | + order_id = platformOrder, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no' | ||
| 1660 | + }) | ||
| 1661 | + end | ||
| 1662 | + | ||
| 1663 | + return true, rechargeId | ||
| 1664 | + end | ||
| 1482 | 1665 | ||
| 1483 | -- 充值 -- | 1666 | -- 充值 -- |
| 1484 | --[[ | 1667 | --[[ |
| @@ -1493,63 +1676,37 @@ function RolePlugin.bind(Role) | @@ -1493,63 +1676,37 @@ function RolePlugin.bind(Role) | ||
| 1493 | local roleId = self:getProperty("id") | 1676 | local roleId = self:getProperty("id") |
| 1494 | local partnerOrderStr = params.order | 1677 | local partnerOrderStr = params.order |
| 1495 | 1678 | ||
| 1496 | - local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)") | ||
| 1497 | - local orderObject = require("models.Order").new({ key = string.format("order:%d:%d", roleId, orderId) }) | ||
| 1498 | - if not orderObject:load() then | ||
| 1499 | - -- 订单不存在 | ||
| 1500 | - skynet.error("ayncPurchaseRpc", string.format("order %s not exist", partnerOrderStr)) | ||
| 1501 | - return | ||
| 1502 | - end | ||
| 1503 | 1679 | ||
| 1504 | - if orderObject:getProperty("finishTime") > 0 then | ||
| 1505 | - -- 订单已经处理 | ||
| 1506 | - SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ result = "handled" })) | 1680 | + local status, back = self:updatePurchaseOrder(partnerOrderStr, params.transactionId, "finsh") |
| 1681 | + if not status then | ||
| 1682 | + if back == "finsh" then | ||
| 1683 | + -- 订单已经处理 | ||
| 1684 | + SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ result = "handled" })) | ||
| 1685 | + end | ||
| 1507 | return | 1686 | return |
| 1508 | end | 1687 | end |
| 1509 | - local rechargeId = orderObject:getProperty("rechargeId") | 1688 | + local rechargeId = back |
| 1510 | local rechargeData = csvdb["shop_rechargeCsv"][rechargeId] | 1689 | local rechargeData = csvdb["shop_rechargeCsv"][rechargeId] |
| 1511 | if rechargeData.rmb ~= tonumber(params.amount) then | 1690 | if rechargeData.rmb ~= tonumber(params.amount) then |
| 1512 | - skynet.error(string.format("fake order: %s, roleId: %d, order: %s, rmb %s, get %s", | 1691 | + skynet.error(string.format("[recharge] fake order: %s, roleId: %d, order: %s, rmb %s, get %s", |
| 1513 | params.transactionId, roleId, partnerOrderStr, rechargeData.rmb, params.amount | 1692 | params.transactionId, roleId, partnerOrderStr, rechargeData.rmb, params.amount |
| 1514 | )) | 1693 | )) |
| 1515 | return | 1694 | return |
| 1516 | end | 1695 | end |
| 1517 | 1696 | ||
| 1518 | - local order_type = self:getProperty("rmbC") > 0 and 0 or 1 | ||
| 1519 | local status, reward = self:recharge({ | 1697 | local status, reward = self:recharge({ |
| 1520 | id = rechargeId, | 1698 | id = rechargeId, |
| 1521 | transactionId = params.transactionId, | 1699 | transactionId = params.transactionId, |
| 1522 | pay_time = params.pay_time, | 1700 | pay_time = params.pay_time, |
| 1523 | order = partnerOrderStr, | 1701 | order = partnerOrderStr, |
| 1524 | }) | 1702 | }) |
| 1525 | - orderObject:setProperty("finishTime", skynet.time()) | ||
| 1526 | - orderObject:setProperty("status", "finish") | ||
| 1527 | - | ||
| 1528 | - redisproxy:srem(string.format("role:%d:orders", roleId), partnerOrderStr) | ||
| 1529 | 1703 | ||
| 1530 | if not status then | 1704 | if not status then |
| 1531 | - status = 200 | ||
| 1532 | - else | ||
| 1533 | - status = 1000 + status | ||
| 1534 | - end | ||
| 1535 | - self:log("setOrder", { | ||
| 1536 | - order_status = status, -- "订单状态:100 - 开始下单(玩家还未开始付费行为记录)200 - 支付完成并发货(SDK通知可以发货时记录),300 - 订单被取消,1000 - 其他" | ||
| 1537 | - item_id = rechargeId, -- 道具id | ||
| 1538 | - item_type = rechargeData.type, -- 购买的道具类型,具体见"onItems"方法中道具类型枚举表 | ||
| 1539 | - item_name = rechargeData.title, -- 购买的道具名 | ||
| 1540 | - item_number = 1, -- 购买的道具数量 | ||
| 1541 | - item_level = 1, -- 购买的道具等级 | ||
| 1542 | - order_cost = rechargeData.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee' | ||
| 1543 | - order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范 | ||
| 1544 | - order_type = order_type, -- 订单类型,首充记录为1,否则为0 | ||
| 1545 | - order_id = params.transactionId, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no' | ||
| 1546 | - }) | ||
| 1547 | - if status ~= 200 then return end | ||
| 1548 | - | ||
| 1549 | - SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ order = partnerOrderStr, | ||
| 1550 | - result = "success", reward = reward})) | 1705 | + SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ order = partnerOrderStr, |
| 1706 | + result = "success", reward = reward})) | ||
| 1707 | + end | ||
| 1551 | 1708 | ||
| 1552 | - return orderObject:getProperty("rechargeId") | 1709 | + return rechargeId |
| 1553 | end | 1710 | end |
| 1554 | 1711 | ||
| 1555 | 1712 | ||
| @@ -1557,7 +1714,7 @@ function RolePlugin.bind(Role) | @@ -1557,7 +1714,7 @@ function RolePlugin.bind(Role) | ||
| 1557 | local id = tonumber(params.id) | 1714 | local id = tonumber(params.id) |
| 1558 | local rechargeData = csvdb["shop_rechargeCsv"][id] | 1715 | local rechargeData = csvdb["shop_rechargeCsv"][id] |
| 1559 | if not rechargeData then | 1716 | if not rechargeData then |
| 1560 | - skynet.error("recharge id not exist", id) | 1717 | + skynet.error("[recharge] recharge id not exist", id) |
| 1561 | return 1 | 1718 | return 1 |
| 1562 | end | 1719 | end |
| 1563 | 1720 | ||
| @@ -1582,7 +1739,7 @@ function RolePlugin.bind(Role) | @@ -1582,7 +1739,7 @@ function RolePlugin.bind(Role) | ||
| 1582 | elseif rechargeData.shop == 3 then -- 礼包商店 | 1739 | elseif rechargeData.shop == 3 then -- 礼包商店 |
| 1583 | reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}}) | 1740 | reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}}) |
| 1584 | else | 1741 | else |
| 1585 | - skynet.error("invalid recharge shop type " .. id) | 1742 | + skynet.error("[recharge] invalid recharge shop type " .. id) |
| 1586 | return 3 | 1743 | return 3 |
| 1587 | end | 1744 | end |
| 1588 | 1745 | ||
| @@ -1742,7 +1899,36 @@ function RolePlugin.bind(Role) | @@ -1742,7 +1899,36 @@ function RolePlugin.bind(Role) | ||
| 1742 | end) | 1899 | end) |
| 1743 | return gift, checkPoint | 1900 | return gift, checkPoint |
| 1744 | end | 1901 | end |
| 1902 | + --[[ | ||
| 1903 | + "hang" : "挂机资源满", | ||
| 1904 | + "box" : "箱子拆解完毕", | ||
| 1905 | + "food" : "食物出售完毕", | ||
| 1906 | + "adv" : "代理拾荒完毕", | ||
| 1907 | + --]] | ||
| 1908 | + function Role:pushMsg(params) | ||
| 1909 | + if not self._pushToken or self._pushToken == "" then return end | ||
| 1910 | + if params.time <= 0 then | ||
| 1911 | + self:pushCancel(params) | ||
| 1912 | + return | ||
| 1913 | + end | ||
| 1914 | + local content = string.format("push:%d:%s:%s:%s", self:getProperty("id"), params.type, params.slot or 1, self._pushToken) | ||
| 1915 | + notifyClient({content = content, time = math.floor(params.time)}) | ||
| 1916 | + end | ||
| 1917 | + | ||
| 1918 | + function Role:pushCancel(params) | ||
| 1919 | + if not self._pushToken or self._pushToken == "" then return end | ||
| 1920 | + local content = string.format("push:%d:%s:%s:%s", self:getProperty("id"), params.type, params.slot or 1, self._pushToken) | ||
| 1921 | + deleteNotify({content = content}) | ||
| 1922 | + end | ||
| 1745 | 1923 | ||
| 1924 | + function Role:pushCancelAll(ptype) | ||
| 1925 | + if not self._pushToken or self._pushToken == "" then return end | ||
| 1926 | + local pattern = string.format("push:%d:*", self:getProperty("id")) | ||
| 1927 | + if ptype then | ||
| 1928 | + pattern = string.format("push:%d:%s:*", self:getProperty("id"), ptype) | ||
| 1929 | + end | ||
| 1930 | + deleteNotify({pattern = pattern}) | ||
| 1931 | + end | ||
| 1746 | end | 1932 | end |
| 1747 | 1933 | ||
| 1748 | return RolePlugin | 1934 | return RolePlugin |
| 1749 | \ No newline at end of file | 1935 | \ No newline at end of file |
src/models/RolePvp.lua
| @@ -6,7 +6,12 @@ RolePvp.bind = function (Role) | @@ -6,7 +6,12 @@ RolePvp.bind = function (Role) | ||
| 6 | local PVP_RANK_TIME_SORT_STD = 1924876800 -- 2030-12-31 00:00:00 | 6 | local PVP_RANK_TIME_SORT_STD = 1924876800 -- 2030-12-31 00:00:00 |
| 7 | local PVP_RANK_TIME_SORT_PLACE = 1000000 -- 时间戳占据 6位数 | 7 | local PVP_RANK_TIME_SORT_PLACE = 1000000 -- 时间戳占据 6位数 |
| 8 | local PVP_RANK_TIME_SORT_PRECISION = 360 -- 时间精度 每6分钟忽略差异 | 8 | local PVP_RANK_TIME_SORT_PRECISION = 360 -- 时间精度 每6分钟忽略差异 |
| 9 | -local PVP_RANK_ROBOT_SCORE = globalCsv.pvp_base_score -- 机器人积分 | 9 | +local PVP_RANK_BASE_SCORE = globalCsv.pvp_base_score -- 初始积分 |
| 10 | + | ||
| 11 | +-- 匹配规则改为以排名来匹配 | ||
| 12 | +local PVP_GET_ROBOT_SCORE = 2400 -- 2400分以下低档位匹配机器人 | ||
| 13 | +local PRE_RANGE_COUNT = 20 -- 每个档位人数 | ||
| 14 | +local NEED_MATCH = 3 --匹配到多少人 | ||
| 10 | 15 | ||
| 11 | 16 | ||
| 12 | function Role:unpackPvpScore(score) | 17 | function Role:unpackPvpScore(score) |
| @@ -34,7 +39,7 @@ function Role:changePvpScore(rankKey, changeScoreCallback, matchId) | @@ -34,7 +39,7 @@ function Role:changePvpScore(rankKey, changeScoreCallback, matchId) | ||
| 34 | end) | 39 | end) |
| 35 | local myScore = self:unpackPvpScore(redret[1]) | 40 | local myScore = self:unpackPvpScore(redret[1]) |
| 36 | local oldMyRank = tonumber(redret[2] or -2) + 1 | 41 | local oldMyRank = tonumber(redret[2] or -2) + 1 |
| 37 | - local matchScore = PVP_RANK_ROBOT_SCORE | 42 | + local matchScore = PVP_RANK_BASE_SCORE |
| 38 | if isPlayer then | 43 | if isPlayer then |
| 39 | matchScore = self:unpackPvpScore(redret[3]) | 44 | matchScore = self:unpackPvpScore(redret[3]) |
| 40 | end | 45 | end |
| @@ -68,7 +73,7 @@ function Role:changePvpScoreCommon(matchId, isWin) | @@ -68,7 +73,7 @@ function Role:changePvpScoreCommon(matchId, isWin) | ||
| 68 | if isWin then | 73 | if isWin then |
| 69 | local scoreChange = math.ceil(60 / (1 + 10 ^ ((myScore - matchScore) / 400))) | 74 | local scoreChange = math.ceil(60 / (1 + 10 ^ ((myScore - matchScore) / 400))) |
| 70 | myScore = myScore + scoreChange | 75 | myScore = myScore + scoreChange |
| 71 | - matchScore = matchScore - scoreChange | 76 | + matchScore = matchScore - math.ceil(scoreChange / 3) -- 防守方失败时,扣分减为原来的1/3 |
| 72 | else | 77 | else |
| 73 | local scoreChange = math.ceil(60 / (1 + 10 ^ ((matchScore - myScore) / 400))) | 78 | local scoreChange = math.ceil(60 / (1 + 10 ^ ((matchScore - myScore) / 400))) |
| 74 | myScore = myScore - scoreChange | 79 | myScore = myScore - scoreChange |
| @@ -78,7 +83,7 @@ function Role:changePvpScoreCommon(matchId, isWin) | @@ -78,7 +83,7 @@ function Role:changePvpScoreCommon(matchId, isWin) | ||
| 78 | end | 83 | end |
| 79 | 84 | ||
| 80 | local result = self:changePvpScore(RANK_PVP_COMMON, changeScoreCallback, matchId) | 85 | local result = self:changePvpScore(RANK_PVP_COMMON, changeScoreCallback, matchId) |
| 81 | - self:refreshPvpMatchC(result[1]) | 86 | + self:refreshPvpMatchC(result[1], result[5]) |
| 82 | return table.unpack(result) | 87 | return table.unpack(result) |
| 83 | end | 88 | end |
| 84 | 89 | ||
| @@ -134,7 +139,7 @@ function Role:changePvpScoreHigh(matchId, isWin) | @@ -134,7 +139,7 @@ function Role:changePvpScoreHigh(matchId, isWin) | ||
| 134 | if isWin then | 139 | if isWin then |
| 135 | local scoreChange = math.ceil(50 / (1 + 10 ^ ((myScore - matchScore) / 1000))) | 140 | local scoreChange = math.ceil(50 / (1 + 10 ^ ((myScore - matchScore) / 1000))) |
| 136 | myScore = myScore + scoreChange | 141 | myScore = myScore + scoreChange |
| 137 | - matchScore = matchScore - scoreChange | 142 | + matchScore = matchScore - math.ceil(scoreChange / 3) -- 防守方失败时,扣分减为原来的1/3 |
| 138 | else | 143 | else |
| 139 | local scoreChange = math.ceil(50 / (1 + 10 ^ ((matchScore - myScore) / 1000))) | 144 | local scoreChange = math.ceil(50 / (1 + 10 ^ ((matchScore - myScore) / 1000))) |
| 140 | myScore = myScore - scoreChange | 145 | myScore = myScore - scoreChange |
| @@ -162,85 +167,50 @@ function Role:changePvpScoreHigh(matchId, isWin) | @@ -162,85 +167,50 @@ function Role:changePvpScoreHigh(matchId, isWin) | ||
| 162 | }) | 167 | }) |
| 163 | end | 168 | end |
| 164 | 169 | ||
| 165 | - self:refreshPvpMatchH(result[1]) | 170 | + self:refreshPvpMatchH(result[1], result[5]) |
| 166 | return table.unpack(result) | 171 | return table.unpack(result) |
| 167 | end | 172 | end |
| 168 | 173 | ||
| 169 | -function Role:refreshPvpMatch(score, rankKey) | 174 | +function Role:isInPvpRank(rankKey) |
| 175 | + local Fields = { | ||
| 176 | + [RANK_PVP_COMMON] = "pvpMC", | ||
| 177 | + [RANK_PVP_HIGHT] = "pvpMH", | ||
| 178 | + } | ||
| 179 | + local dbKey = self:getPvpDBKey(rankKey) | ||
| 180 | + local roleId = self:getProperty("id") | ||
| 181 | + if redisproxy:zscore(dbKey, roleId) then | ||
| 182 | + return true | ||
| 183 | + end | ||
| 184 | + return false | ||
| 185 | +end | ||
| 170 | 186 | ||
| 187 | +-- 新的匹配规则 | ||
| 188 | +function Role:refreshPvpMatch(score, rank, rankKey) | ||
| 171 | local Fields = { | 189 | local Fields = { |
| 172 | [RANK_PVP_COMMON] = "pvpMC", | 190 | [RANK_PVP_COMMON] = "pvpMC", |
| 173 | [RANK_PVP_HIGHT] = "pvpMH", | 191 | [RANK_PVP_HIGHT] = "pvpMH", |
| 174 | } | 192 | } |
| 175 | local RobotCsvs = { | 193 | local RobotCsvs = { |
| 176 | [RANK_PVP_COMMON] = "pvp_robotCsv", | 194 | [RANK_PVP_COMMON] = "pvp_robotCsv", |
| 177 | - [RANK_PVP_HIGHT] = "pvp_robotCsv", | 195 | + [RANK_PVP_HIGHT] = "pvp_robot_groupCsv", |
| 178 | } | 196 | } |
| 197 | + | ||
| 179 | local mField = Fields[rankKey] | 198 | local mField = Fields[rankKey] |
| 180 | local robotCsv = RobotCsvs[rankKey] | 199 | local robotCsv = RobotCsvs[rankKey] |
| 181 | - local dbKey = self:getPvpDBKey(rankKey) | ||
| 182 | 200 | ||
| 201 | + local dbKey = self:getPvpDBKey(rankKey) | ||
| 183 | local roleId = self:getProperty("id") | 202 | local roleId = self:getProperty("id") |
| 184 | - score = score or self:unpackPvpScore(redisproxy:zscore(dbKey, roleId)) | ||
| 185 | - | ||
| 186 | - local function getPlayers(levels) | 203 | + if not score and not rank then |
| 187 | local redret = redisproxy:pipelining(function(red) | 204 | local redret = redisproxy:pipelining(function(red) |
| 188 | - for _, level in ipairs(levels) do | ||
| 189 | - local low, high = table.unpack(level) | ||
| 190 | - red:zadd(dbKey, low * PVP_RANK_TIME_SORT_PLACE, "std_temp1") | ||
| 191 | - red:zadd(dbKey, high * PVP_RANK_TIME_SORT_PLACE + PVP_RANK_TIME_SORT_PLACE - 1, "std_temp2") | ||
| 192 | - red:ZREVRANK(dbKey, "std_temp1") | ||
| 193 | - red:ZREVRANK(dbKey, "std_temp2") | ||
| 194 | - end | ||
| 195 | - red:zrem(dbKey, "std_temp1", "std_temp2") | 205 | + red:zscore(dbKey, roleId) |
| 206 | + red:zrevrank(dbKey, roleId) | ||
| 196 | end) | 207 | end) |
| 197 | - | ||
| 198 | - local PreGetCount = 7 | ||
| 199 | - local redret = redisproxy:pipelining(function(red) | ||
| 200 | - for idx, level in ipairs(levels) do | ||
| 201 | - local rank1 = tonumber(redret[(idx - 1) * 4 + 3]) | ||
| 202 | - local rank2 = tonumber(redret[(idx - 1) * 4 + 4]) | ||
| 203 | - if rank1 - rank2 > PreGetCount then | ||
| 204 | - rank2 = math.randomInt(rank2, rank1 - PreGetCount + 1) | ||
| 205 | - rank1 = rank2 + PreGetCount - 1 | ||
| 206 | - end | ||
| 207 | - red:ZREVRANGE(dbKey, rank2, rank1) | ||
| 208 | - end | ||
| 209 | - end) | ||
| 210 | - return redret | ||
| 211 | - end | ||
| 212 | - | ||
| 213 | - local findIdx = #globalCsv.pvp_division | ||
| 214 | - for idx, limit in ipairs(globalCsv.pvp_division) do | ||
| 215 | - if score < limit then | ||
| 216 | - findIdx = idx - 1 | ||
| 217 | - break | ||
| 218 | - end | 208 | + score = self:unpackPvpScore(redret[1]) |
| 209 | + rank = tonumber(redret[2] or -2) + 1 | ||
| 219 | end | 210 | end |
| 220 | - local levels = { | ||
| 221 | - {}, {}, {} | ||
| 222 | - } | ||
| 223 | - if globalCsv.pvp_division[findIdx + 1] then | ||
| 224 | - levels[1] = {globalCsv.pvp_division[findIdx + 1], (globalCsv.pvp_division[findIdx + 2] or 100000000) - 1} | ||
| 225 | - end | ||
| 226 | - levels[2] = {globalCsv.pvp_division[findIdx], (globalCsv.pvp_division[findIdx + 1] or 100000000) - 1} | ||
| 227 | - if globalCsv.pvp_division[findIdx - 1] then | ||
| 228 | - levels[3] = {globalCsv.pvp_division[findIdx - 1], globalCsv.pvp_division[findIdx] - 1} | ||
| 229 | - end | ||
| 230 | - local redirect = {} | ||
| 231 | - for i = #levels , 1, -1 do | ||
| 232 | - if not next(levels[i]) then | ||
| 233 | - table.remove(levels, i) | ||
| 234 | - redirect[i] = -1 | ||
| 235 | - for _, v in pairs(redirect) do | ||
| 236 | - redirect[_] = v - 1 | ||
| 237 | - end | ||
| 238 | - else | ||
| 239 | - redirect[i] = i | ||
| 240 | - end | ||
| 241 | - end | ||
| 242 | - | ||
| 243 | - local result = getPlayers(levels) | 211 | + score = score or self:unpackPvpScore(redisproxy:zscore(dbKey, roleId)) |
| 212 | + rank = rank or tonumber(redisproxy:zrevrank(dbKey, roleId) or -2) + 1 | ||
| 213 | + | ||
| 244 | local match = self:getProperty(mField) | 214 | local match = self:getProperty(mField) |
| 245 | local hadPlayer = {[roleId] = 1} | 215 | local hadPlayer = {[roleId] = 1} |
| 246 | local hadRobot = {} | 216 | local hadRobot = {} |
| @@ -252,97 +222,261 @@ function Role:refreshPvpMatch(score, rankKey) | @@ -252,97 +222,261 @@ function Role:refreshPvpMatch(score, rankKey) | ||
| 252 | end | 222 | end |
| 253 | end | 223 | end |
| 254 | 224 | ||
| 255 | - for _, temp in pairs(result) do | ||
| 256 | - for i = #temp, 1, -1 do | ||
| 257 | - local id = tonumber(temp[i]) | ||
| 258 | - if hadPlayer[id] then | ||
| 259 | - table.remove(temp, i) | ||
| 260 | - else | ||
| 261 | - temp[i] = id | ||
| 262 | - hadPlayer[id] = 1 | ||
| 263 | - end | 225 | + local tempMatch = {} |
| 226 | + local needRobot = 0 | ||
| 227 | + -- -1 没有上榜 | ||
| 228 | + if rank == -1 then | ||
| 229 | + needRobot = NEED_MATCH | ||
| 230 | + else | ||
| 231 | + local need = PRE_RANGE_COUNT * NEED_MATCH | ||
| 232 | + local low, heigh = math.floor(rank - need / 2 - 1), math.floor(rank + need / 2 - 1) | ||
| 233 | + if low < 0 then | ||
| 234 | + low = 0 | ||
| 264 | end | 235 | end |
| 265 | - end | ||
| 266 | - -- 增加第几个 | ||
| 267 | - local function getPlayer(idx) | ||
| 268 | - for i = idx, 3 do | ||
| 269 | - if redirect[i] ~= -1 then | ||
| 270 | - local curR = result[redirect[i]] or {} | ||
| 271 | - if next(curR) then | ||
| 272 | - local curIdx = math.randomInt(1, #curR) | ||
| 273 | - local objId = curR[curIdx] | ||
| 274 | - table.remove(curR, curIdx) | ||
| 275 | - return objId | ||
| 276 | - end | 236 | + print(low, heigh) |
| 237 | + local rangeIds = redisproxy:ZREVRANGE(dbKey, low, heigh) | ||
| 238 | + local lastRangeIds = {} | ||
| 239 | + for idx, one in ipairs(rangeIds) do | ||
| 240 | + local cid = tonumber(one) | ||
| 241 | + if not hadPlayer[cid] then | ||
| 242 | + lastRangeIds[#lastRangeIds + 1] = cid | ||
| 277 | end | 243 | end |
| 278 | end | 244 | end |
| 279 | - end | ||
| 280 | - | ||
| 281 | - local tempMatch = {} | ||
| 282 | - local curCount = 0 | ||
| 283 | - for i = 1, 3 do | ||
| 284 | - local objId = getPlayer(i) | ||
| 285 | - if objId then | ||
| 286 | - tempMatch[i] = {t = 1, id = objId} | ||
| 287 | - curCount = curCount + 1 | 245 | + if score < PVP_GET_ROBOT_SCORE then |
| 246 | + needRobot = 1 | ||
| 288 | end | 247 | end |
| 289 | - end | ||
| 290 | - | ||
| 291 | - -- 正常的玩家不够了 低一档继续 | ||
| 292 | - if curCount < 3 then | ||
| 293 | - local level = nil | ||
| 294 | - if globalCsv.pvp_division[findIdx - 2] then | ||
| 295 | - level = {globalCsv.pvp_division[findIdx - 2], globalCsv.pvp_division[findIdx - 1] - 1} | 248 | + local len = #lastRangeIds |
| 249 | + if len < NEED_MATCH then | ||
| 250 | + needRobot = NEED_MATCH - len | ||
| 296 | end | 251 | end |
| 297 | - if level then | ||
| 298 | - local result = getPlayers({level})[1] or {} | ||
| 299 | - for i = #result, 1, -1 do | ||
| 300 | - local id = tonumber(result[i]) | ||
| 301 | - if hadPlayer[id] then | ||
| 302 | - table.remove(result, i) | ||
| 303 | - else | ||
| 304 | - result[i] = id | ||
| 305 | - hadPlayer[id] = 1 | ||
| 306 | - end | 252 | + local needPlayer = NEED_MATCH - needRobot |
| 253 | + if needPlayer > 0 then | ||
| 254 | + local pre = math.floor(len / needPlayer) | ||
| 255 | + for i = 1, needPlayer do | ||
| 256 | + local idx = math.randomInt((i - 1) * pre + 1, i * pre) | ||
| 257 | + tempMatch[#tempMatch + 1] = {t = 1, id = lastRangeIds[idx]} | ||
| 307 | end | 258 | end |
| 259 | + end | ||
| 308 | 260 | ||
| 309 | - if next(result) then | ||
| 310 | - for i = curCount + 1, 3 do | ||
| 311 | - local curIdx = math.randomInt(1, #result) | ||
| 312 | - local objId = result[curIdx] | ||
| 313 | - table.remove(result, curIdx) | ||
| 314 | - tempMatch[i] = {t = 1, id = objId} | ||
| 315 | - curCount = curCount + 1 | ||
| 316 | - if not next(result) then | ||
| 317 | - break | ||
| 318 | - end | ||
| 319 | - end | 261 | + end |
| 262 | + if needRobot > 0 then | ||
| 263 | + local RobotPoolCount = 20 | ||
| 264 | + local max = #csvdb[robotCsv] | ||
| 265 | + local min = 1 | ||
| 266 | + local mid | ||
| 267 | + while min <= max do | ||
| 268 | + mid = math.floor((min + max) / 2) | ||
| 269 | + local tempPt = csvdb[robotCsv][mid].pt | ||
| 270 | + if score == tempPt then | ||
| 271 | + break | ||
| 272 | + elseif score > tempPt then | ||
| 273 | + min = mid + 1 | ||
| 274 | + elseif score < tempPt then | ||
| 275 | + max = mid - 1 | ||
| 320 | end | 276 | end |
| 321 | end | 277 | end |
| 322 | - end | ||
| 323 | - | ||
| 324 | - -- 增加机器人 | ||
| 325 | - if curCount < 3 then | ||
| 326 | - for i = curCount + 1, 3 do | ||
| 327 | - while true do | ||
| 328 | - local id = math.randomInt(1, #csvdb[robotCsv]) | ||
| 329 | - if not hadRobot[id] then | ||
| 330 | - hadRobot[id] = 1 | ||
| 331 | - tempMatch[i] = {t = 2, id = id} | ||
| 332 | - break | ||
| 333 | - end | 278 | + assert(mid, "pvp no robot " .. robotCsv) |
| 279 | + local low = mid - RobotPoolCount / 2 | ||
| 280 | + local heigh = mid + RobotPoolCount / 2 | ||
| 281 | + if low < 1 then | ||
| 282 | + heigh = heigh + (1 - low) | ||
| 283 | + low = 1 | ||
| 284 | + end | ||
| 285 | + if heigh > #csvdb[robotCsv] then | ||
| 286 | + heigh = #csvdb[robotCsv] | ||
| 287 | + end | ||
| 288 | + local pools = {} | ||
| 289 | + for i = low, heigh do | ||
| 290 | + if not hadRobot[i] then | ||
| 291 | + pools[#pools + 1] = i | ||
| 334 | end | 292 | end |
| 335 | end | 293 | end |
| 294 | + local pre = math.floor(#pools / needRobot) | ||
| 295 | + for i = 1, needRobot do | ||
| 296 | + local idx = math.randomInt((i - 1) * pre + 1, i * pre) | ||
| 297 | + tempMatch[#tempMatch + 1] = {t = 2, id = pools[idx]} | ||
| 298 | + end | ||
| 336 | end | 299 | end |
| 337 | self:setProperty(mField, tempMatch) | 300 | self:setProperty(mField, tempMatch) |
| 338 | end | 301 | end |
| 339 | 302 | ||
| 340 | -function Role:refreshPvpMatchC(score) | ||
| 341 | - self:refreshPvpMatch(score, RANK_PVP_COMMON) | 303 | +-- function Role:refreshPvpMatch(score, rank, rankKey) |
| 304 | + | ||
| 305 | +-- local Fields = { | ||
| 306 | +-- [RANK_PVP_COMMON] = "pvpMC", | ||
| 307 | +-- [RANK_PVP_HIGHT] = "pvpMH", | ||
| 308 | +-- } | ||
| 309 | +-- local RobotCsvs = { | ||
| 310 | +-- [RANK_PVP_COMMON] = "pvp_robotCsv", | ||
| 311 | +-- [RANK_PVP_HIGHT] = "pvp_robotCsv", | ||
| 312 | +-- } | ||
| 313 | +-- local mField = Fields[rankKey] | ||
| 314 | +-- local robotCsv = RobotCsvs[rankKey] | ||
| 315 | +-- local dbKey = self:getPvpDBKey(rankKey) | ||
| 316 | + | ||
| 317 | +-- local roleId = self:getProperty("id") | ||
| 318 | +-- score = score or self:unpackPvpScore(redisproxy:zscore(dbKey, roleId)) | ||
| 319 | + | ||
| 320 | +-- local function getPlayers(levels) | ||
| 321 | +-- local redret = redisproxy:pipelining(function(red) | ||
| 322 | +-- for _, level in ipairs(levels) do | ||
| 323 | +-- local low, high = table.unpack(level) | ||
| 324 | +-- red:zadd(dbKey, low * PVP_RANK_TIME_SORT_PLACE, "std_temp1") | ||
| 325 | +-- red:zadd(dbKey, high * PVP_RANK_TIME_SORT_PLACE + PVP_RANK_TIME_SORT_PLACE - 1, "std_temp2") | ||
| 326 | +-- red:ZREVRANK(dbKey, "std_temp1") | ||
| 327 | +-- red:ZREVRANK(dbKey, "std_temp2") | ||
| 328 | +-- end | ||
| 329 | +-- red:zrem(dbKey, "std_temp1", "std_temp2") | ||
| 330 | +-- end) | ||
| 331 | + | ||
| 332 | +-- local PreGetCount = 7 | ||
| 333 | +-- local redret = redisproxy:pipelining(function(red) | ||
| 334 | +-- for idx, level in ipairs(levels) do | ||
| 335 | +-- local rank1 = tonumber(redret[(idx - 1) * 4 + 3]) | ||
| 336 | +-- local rank2 = tonumber(redret[(idx - 1) * 4 + 4]) | ||
| 337 | +-- if rank1 - rank2 > PreGetCount then | ||
| 338 | +-- rank2 = math.randomInt(rank2, rank1 - PreGetCount + 1) | ||
| 339 | +-- rank1 = rank2 + PreGetCount - 1 | ||
| 340 | +-- end | ||
| 341 | +-- red:ZREVRANGE(dbKey, rank2, rank1) | ||
| 342 | +-- end | ||
| 343 | +-- end) | ||
| 344 | +-- return redret | ||
| 345 | +-- end | ||
| 346 | + | ||
| 347 | +-- local findIdx = #globalCsv.pvp_division | ||
| 348 | +-- for idx, limit in ipairs(globalCsv.pvp_division) do | ||
| 349 | +-- if score < limit then | ||
| 350 | +-- findIdx = idx - 1 | ||
| 351 | +-- break | ||
| 352 | +-- end | ||
| 353 | +-- end | ||
| 354 | +-- local levels = { | ||
| 355 | +-- {}, {}, {} | ||
| 356 | +-- } | ||
| 357 | +-- if globalCsv.pvp_division[findIdx + 1] then | ||
| 358 | +-- levels[1] = {globalCsv.pvp_division[findIdx + 1], (globalCsv.pvp_division[findIdx + 2] or 100000000) - 1} | ||
| 359 | +-- end | ||
| 360 | +-- levels[2] = {globalCsv.pvp_division[findIdx], (globalCsv.pvp_division[findIdx + 1] or 100000000) - 1} | ||
| 361 | +-- if globalCsv.pvp_division[findIdx - 1] then | ||
| 362 | +-- levels[3] = {globalCsv.pvp_division[findIdx - 1], globalCsv.pvp_division[findIdx] - 1} | ||
| 363 | +-- end | ||
| 364 | +-- local redirect = {} | ||
| 365 | +-- for i = #levels , 1, -1 do | ||
| 366 | +-- if not next(levels[i]) then | ||
| 367 | +-- table.remove(levels, i) | ||
| 368 | +-- redirect[i] = -1 | ||
| 369 | +-- for _, v in pairs(redirect) do | ||
| 370 | +-- redirect[_] = v - 1 | ||
| 371 | +-- end | ||
| 372 | +-- else | ||
| 373 | +-- redirect[i] = i | ||
| 374 | +-- end | ||
| 375 | +-- end | ||
| 376 | + | ||
| 377 | +-- local result = getPlayers(levels) | ||
| 378 | +-- local match = self:getProperty(mField) | ||
| 379 | +-- local hadPlayer = {[roleId] = 1} | ||
| 380 | +-- local hadRobot = {} | ||
| 381 | +-- for _, one in pairs(match) do | ||
| 382 | +-- if one.t == 1 then | ||
| 383 | +-- hadPlayer[one.id] = 1 | ||
| 384 | +-- elseif one.t == 2 then | ||
| 385 | +-- hadRobot[one.id] = 1 | ||
| 386 | +-- end | ||
| 387 | +-- end | ||
| 388 | + | ||
| 389 | +-- for _, temp in pairs(result) do | ||
| 390 | +-- for i = #temp, 1, -1 do | ||
| 391 | +-- local id = tonumber(temp[i]) | ||
| 392 | +-- if hadPlayer[id] then | ||
| 393 | +-- table.remove(temp, i) | ||
| 394 | +-- else | ||
| 395 | +-- temp[i] = id | ||
| 396 | +-- hadPlayer[id] = 1 | ||
| 397 | +-- end | ||
| 398 | +-- end | ||
| 399 | +-- end | ||
| 400 | +-- -- 增加第几个 | ||
| 401 | +-- local function getPlayer(idx) | ||
| 402 | +-- for i = idx, 3 do | ||
| 403 | +-- if redirect[i] ~= -1 then | ||
| 404 | +-- local curR = result[redirect[i]] or {} | ||
| 405 | +-- if next(curR) then | ||
| 406 | +-- local curIdx = math.randomInt(1, #curR) | ||
| 407 | +-- local objId = curR[curIdx] | ||
| 408 | +-- table.remove(curR, curIdx) | ||
| 409 | +-- return objId | ||
| 410 | +-- end | ||
| 411 | +-- end | ||
| 412 | +-- end | ||
| 413 | +-- end | ||
| 414 | + | ||
| 415 | +-- local tempMatch = {} | ||
| 416 | +-- local curCount = 0 | ||
| 417 | +-- for i = 1, 3 do | ||
| 418 | +-- local objId = getPlayer(i) | ||
| 419 | +-- if objId then | ||
| 420 | +-- tempMatch[i] = {t = 1, id = objId} | ||
| 421 | +-- curCount = curCount + 1 | ||
| 422 | +-- end | ||
| 423 | +-- end | ||
| 424 | + | ||
| 425 | +-- -- 正常的玩家不够了 低一档继续 | ||
| 426 | +-- if curCount < 3 then | ||
| 427 | +-- local level = nil | ||
| 428 | +-- if globalCsv.pvp_division[findIdx - 2] then | ||
| 429 | +-- level = {globalCsv.pvp_division[findIdx - 2], globalCsv.pvp_division[findIdx - 1] - 1} | ||
| 430 | +-- end | ||
| 431 | +-- if level then | ||
| 432 | +-- local result = getPlayers({level})[1] or {} | ||
| 433 | +-- for i = #result, 1, -1 do | ||
| 434 | +-- local id = tonumber(result[i]) | ||
| 435 | +-- if hadPlayer[id] then | ||
| 436 | +-- table.remove(result, i) | ||
| 437 | +-- else | ||
| 438 | +-- result[i] = id | ||
| 439 | +-- hadPlayer[id] = 1 | ||
| 440 | +-- end | ||
| 441 | +-- end | ||
| 442 | + | ||
| 443 | +-- if next(result) then | ||
| 444 | +-- for i = curCount + 1, 3 do | ||
| 445 | +-- local curIdx = math.randomInt(1, #result) | ||
| 446 | +-- local objId = result[curIdx] | ||
| 447 | +-- table.remove(result, curIdx) | ||
| 448 | +-- tempMatch[i] = {t = 1, id = objId} | ||
| 449 | +-- curCount = curCount + 1 | ||
| 450 | +-- if not next(result) then | ||
| 451 | +-- break | ||
| 452 | +-- end | ||
| 453 | +-- end | ||
| 454 | +-- end | ||
| 455 | +-- end | ||
| 456 | +-- end | ||
| 457 | + | ||
| 458 | +-- -- 增加机器人 | ||
| 459 | +-- if curCount < 3 then | ||
| 460 | +-- for i = curCount + 1, 3 do | ||
| 461 | +-- while true do | ||
| 462 | +-- local id = math.randomInt(1, #csvdb[robotCsv]) | ||
| 463 | +-- if not hadRobot[id] then | ||
| 464 | +-- hadRobot[id] = 1 | ||
| 465 | +-- tempMatch[i] = {t = 2, id = id} | ||
| 466 | +-- break | ||
| 467 | +-- end | ||
| 468 | +-- end | ||
| 469 | +-- end | ||
| 470 | +-- end | ||
| 471 | +-- self:setProperty(mField, tempMatch) | ||
| 472 | +-- end | ||
| 473 | + | ||
| 474 | +function Role:refreshPvpMatchC(score, rank) | ||
| 475 | + self:refreshPvpMatch(score, rank, RANK_PVP_COMMON) | ||
| 342 | end | 476 | end |
| 343 | 477 | ||
| 344 | -function Role:refreshPvpMatchH(score) | ||
| 345 | - self:refreshPvpMatch(score, RANK_PVP_HIGHT) | 478 | +function Role:refreshPvpMatchH(score, rank) |
| 479 | + self:refreshPvpMatch(score, rank, RANK_PVP_HIGHT) | ||
| 346 | end | 480 | end |
| 347 | 481 | ||
| 348 | function Role:getPvpDBKey(ptype) | 482 | function Role:getPvpDBKey(ptype) |
src/models/RoleTask.lua
| @@ -33,7 +33,7 @@ local TaskType = { | @@ -33,7 +33,7 @@ local TaskType = { | ||
| 33 | HangQuick = 303, -- 快速挂机 | 33 | HangQuick = 303, -- 快速挂机 |
| 34 | HangBattle = 304, -- 挂机战斗 - id | 34 | HangBattle = 304, -- 挂机战斗 - id |
| 35 | HangGetGold = 305, -- 挂机获得齿轮 - count | 35 | HangGetGold = 305, -- 挂机获得齿轮 - count |
| 36 | - BonusPass = 306, -- 奖励副本通关 - id | 36 | + BonusPass = 306, -- 奖励副本通关 - id count |
| 37 | 37 | ||
| 38 | -- 冒险相关 | 38 | -- 冒险相关 |
| 39 | AdvPass = 401, -- 冒险通过关 - id level score | 39 | AdvPass = 401, -- 冒险通过关 - id level score |
| @@ -142,7 +142,7 @@ local CommonListener = { | @@ -142,7 +142,7 @@ local CommonListener = { | ||
| 142 | [TaskType.GiveFriendP] = {{20, f("count")}}, | 142 | [TaskType.GiveFriendP] = {{20, f("count")}}, |
| 143 | [TaskType.UnionBoss] = {{21}}, | 143 | [TaskType.UnionBoss] = {{21}}, |
| 144 | [TaskType.GetFriendP] = {{22, f("count")}}, | 144 | [TaskType.GetFriendP] = {{22, f("count")}}, |
| 145 | - [TaskType.BonusPass] = {{23}}, | 145 | + [TaskType.BonusPass] = {{23, f("count")}}, |
| 146 | [TaskType.AdvStartSelf] = {{24}}, | 146 | [TaskType.AdvStartSelf] = {{24}}, |
| 147 | [TaskType.ShopAll] = {{25, f("count")}}, | 147 | [TaskType.ShopAll] = {{25, f("count")}}, |
| 148 | [TaskType.RuneUp] = {{26}}, | 148 | [TaskType.RuneUp] = {{26}}, |
| @@ -235,6 +235,8 @@ local StoreListener = { | @@ -235,6 +235,8 @@ local StoreListener = { | ||
| 235 | [TaskType.HangPass] = {{TriggerEventType.HangPass, f("id")}}, | 235 | [TaskType.HangPass] = {{TriggerEventType.HangPass, f("id")}}, |
| 236 | [TaskType.RoleLevelUp] = {{TriggerEventType.LevelUp, f("level")}}, | 236 | [TaskType.RoleLevelUp] = {{TriggerEventType.LevelUp, f("level")}}, |
| 237 | [TaskType.TowerPass] = {{TriggerEventType.TowerPass, f("level")}}, | 237 | [TaskType.TowerPass] = {{TriggerEventType.TowerPass, f("level")}}, |
| 238 | + [TaskType.AdvPass] = {{TriggerEventType.AdvPass, f("id")}}, | ||
| 239 | + [TaskType.AddHero] = {{TriggerEventType.AddNewHero, f("heroType")}, {TriggerEventType.SSRCount, f("ssrCount")}}, | ||
| 238 | } | 240 | } |
| 239 | } | 241 | } |
| 240 | 242 | ||
| @@ -242,8 +244,8 @@ local CalendaTaskListener = { | @@ -242,8 +244,8 @@ local CalendaTaskListener = { | ||
| 242 | func = "checkCalendaTask", | 244 | func = "checkCalendaTask", |
| 243 | listen = { | 245 | listen = { |
| 244 | [TaskType.DrawHero] = {{1, 1, f("count")}}, | 246 | [TaskType.DrawHero] = {{1, 1, f("count")}}, |
| 245 | - [TaskType.BonusPass]= {{2, 1}}, | ||
| 246 | - [TaskType.AdvPass]= {{3, 1}}, | 247 | + [TaskType.BonusPass]= {{2, 1, f("count")}}, |
| 248 | + [TaskType.AdvStart]= {{3, 1}}, | ||
| 247 | [TaskType.DinerLevelUp]= {{4, 2, f("level")}}, | 249 | [TaskType.DinerLevelUp]= {{4, 2, f("level")}}, |
| 248 | [TaskType.HeroLvlCollect]= {{5, 3}}, -- x名y级英雄 | 250 | [TaskType.HeroLvlCollect]= {{5, 3}}, -- x名y级英雄 |
| 249 | [TaskType.AdvHang]= {{6, 1}}, ---- | 251 | [TaskType.AdvHang]= {{6, 1}}, ---- |
| @@ -255,11 +257,11 @@ local CalendaTaskListener = { | @@ -255,11 +257,11 @@ local CalendaTaskListener = { | ||
| 255 | [TaskType.RoleLevelUp]= {{12, 2, f("level")}}, | 257 | [TaskType.RoleLevelUp]= {{12, 2, f("level")}}, |
| 256 | [TaskType.TowerPass]= {{13, 2, f("level")}}, | 258 | [TaskType.TowerPass]= {{13, 2, f("level")}}, |
| 257 | [TaskType.HeroTalent]= {{14, 1}}, | 259 | [TaskType.HeroTalent]= {{14, 1}}, |
| 258 | - [TaskType.HangPass]= {{15, 2, f("id")}}, | 260 | + [TaskType.HangPass]= {{15, 3}}, |
| 259 | [TaskType.HeroStarCollect]= {{16, 3}}, | 261 | [TaskType.HeroStarCollect]= {{16, 3}}, |
| 260 | [TaskType.FoodSell]= {{17, 1, f("count")}}, | 262 | [TaskType.FoodSell]= {{17, 1, f("count")}}, |
| 261 | [TaskType.HangGet]= {{18, 3, f("reward")}}, | 263 | [TaskType.HangGet]= {{18, 3, f("reward")}}, |
| 262 | - [TaskType.RuneQualityCollect]= {{19, 3, f("id")}}, | 264 | + [TaskType.RuneQualityCollect]= {{19, 3}}, |
| 263 | [TaskType.OpenBox]= {{20, 3, f("count"), f("quality")}}, | 265 | [TaskType.OpenBox]= {{20, 3, f("count"), f("quality")}}, |
| 264 | } | 266 | } |
| 265 | } | 267 | } |
| @@ -272,6 +274,7 @@ local TaskListeners = { | @@ -272,6 +274,7 @@ local TaskListeners = { | ||
| 272 | SudokuListener, | 274 | SudokuListener, |
| 273 | ActivityListener, | 275 | ActivityListener, |
| 274 | StoreListener, | 276 | StoreListener, |
| 277 | + CalendaTaskListener, | ||
| 275 | } | 278 | } |
| 276 | 279 | ||
| 277 | local RoleTask = {} | 280 | local RoleTask = {} |
| @@ -579,14 +582,18 @@ function RoleTask.bind(Role) | @@ -579,14 +582,18 @@ function RoleTask.bind(Role) | ||
| 579 | end | 582 | end |
| 580 | 583 | ||
| 581 | function Role:checkActivityTask(notNotify, activityType, ...) | 584 | function Role:checkActivityTask(notNotify, activityType, ...) |
| 585 | + if not self.activity then return end | ||
| 582 | self.activity:checkActivity(notNotify, activityType, ...) | 586 | self.activity:checkActivity(notNotify, activityType, ...) |
| 583 | end | 587 | end |
| 584 | 588 | ||
| 585 | function Role:checkStoreTask(notNotify, triggerType, param) | 589 | function Role:checkStoreTask(notNotify, triggerType, param) |
| 590 | + if not self.storeData then return end | ||
| 586 | self.storeData:OnTriggerLimitTimePack(triggerType, param) | 591 | self.storeData:OnTriggerLimitTimePack(triggerType, param) |
| 587 | end | 592 | end |
| 588 | 593 | ||
| 589 | function Role:checkCalendaTask(notNotify, mainType, subType, param1, param2) | 594 | function Role:checkCalendaTask(notNotify, mainType, subType, param1, param2) |
| 595 | + --print("check calenda taskl", mainType, subType, param1, param2) | ||
| 596 | + if not self.activity then return end | ||
| 590 | local open, actId = self.activity:isOpen("CalendaTask") | 597 | local open, actId = self.activity:isOpen("CalendaTask") |
| 591 | local actData = csvdb["activity_ctrlCsv"][actId] | 598 | local actData = csvdb["activity_ctrlCsv"][actId] |
| 592 | if not actData then return end | 599 | if not actData then return end |
| @@ -606,11 +613,86 @@ function RoleTask.bind(Role) | @@ -606,11 +613,86 @@ function RoleTask.bind(Role) | ||
| 606 | elseif subType == 2 then -- 直接赋值 | 613 | elseif subType == 2 then -- 直接赋值 |
| 607 | calTask[id] = param1 | 614 | calTask[id] = param1 |
| 608 | elseif subType == 3 then -- 自定义类型 | 615 | elseif subType == 3 then -- 自定义类型 |
| 616 | + if cfg.type == 7 then -- 英雄品质收集进度 | ||
| 617 | + local count = 0 | ||
| 618 | + for _, hero in pairs(self.heros) do | ||
| 619 | + local unitData = csvdb["unitCsv"][hero:getProperty("type")] | ||
| 620 | + if unitData then | ||
| 621 | + if cfg.condition2 <= unitData.rare then | ||
| 622 | + count = count + 1 | ||
| 623 | + end | ||
| 624 | + end | ||
| 625 | + end | ||
| 626 | + if (calTask[id] or 0) < count then | ||
| 627 | + calTask[id] = count | ||
| 628 | + end | ||
| 629 | + elseif cfg.type == 5 then -- 英雄等级收集进度 | ||
| 630 | + local count = 0 | ||
| 631 | + for _, hero in pairs(self.heros) do | ||
| 632 | + if cfg.condition2 <= hero:getProperty("level") then | ||
| 633 | + count = count + 1 | ||
| 634 | + end | ||
| 635 | + end | ||
| 636 | + if (calTask[id] or 0) < count then | ||
| 637 | + calTask[id] = count | ||
| 638 | + end | ||
| 639 | + elseif cfg.type == 16 then -- 英雄星级收集进度 | ||
| 640 | + local count = 0 | ||
| 641 | + for _, hero in pairs(self.heros) do | ||
| 642 | + if cfg.condition2 <= hero:getProperty("wakeL") then | ||
| 643 | + count = count + 1 | ||
| 644 | + end | ||
| 645 | + end | ||
| 646 | + if (calTask[id] or 0) < count then | ||
| 647 | + calTask[id] = count | ||
| 648 | + end | ||
| 649 | + elseif cfg.type == 18 then -- 挂机累计收获id,y个 | ||
| 650 | + for rid, v in pairs(param1) do | ||
| 651 | + if cfg.condition2 == rid then | ||
| 652 | + calTask[id] = (calTask[id] or 0) + v | ||
| 653 | + end | ||
| 654 | + end | ||
| 655 | + elseif cfg.type == 19 then -- x名英雄装备y品质以上符文套装 | ||
| 656 | + local count = 0 | ||
| 657 | + for _, hero in pairs(self.heros) do | ||
| 658 | + local rcount = 0 | ||
| 659 | + for _,uid in pairs(hero:getRunes()) do | ||
| 660 | + if uid > 0 then | ||
| 661 | + local runeData = self.runeBag[uid] | ||
| 662 | + if runeData then | ||
| 663 | + local csvData = csvdb["runeCsv"][runeData:getProperty("type")][runeData:getProperty("id")] | ||
| 664 | + | ||
| 665 | + if csvData and cfg.condition2 <= csvData.rarity then | ||
| 666 | + rcount = rcount + 1 | ||
| 667 | + end | ||
| 668 | + end | ||
| 669 | + end | ||
| 670 | + end | ||
| 671 | + if rcount == 6 then | ||
| 672 | + count = count + 1 | ||
| 673 | + end | ||
| 674 | + end | ||
| 675 | + calTask[id] = count | ||
| 676 | + elseif cfg.type == 20 then -- 开启x品质时钟箱子 | ||
| 677 | + if cfg.condition2 <= (param2 or 0) then | ||
| 678 | + calTask[id] = (calTask[id] or 0) + param2 | ||
| 679 | + end | ||
| 680 | + elseif cfg.type == 15 then -- 通关关卡 | ||
| 681 | + if (calTask[id] or 0) == 0 then | ||
| 682 | + local hangPass = self:getProperty("hangPass") | ||
| 683 | + local diff = math.floor(cfg.condition2 / 10000) | ||
| 684 | + if (hangPass[diff] or 0) >= cfg.condition1 then | ||
| 685 | + calTask[id] = 1 | ||
| 686 | + end | ||
| 687 | + end | ||
| 688 | + end | ||
| 609 | end | 689 | end |
| 610 | end | 690 | end |
| 611 | end | 691 | end |
| 612 | end | 692 | end |
| 613 | end | 693 | end |
| 694 | + self:updateProperty({field = "calTask", value = calTask, notNotify = notNotify}) | ||
| 695 | + --dump(calTask) | ||
| 614 | end | 696 | end |
| 615 | 697 | ||
| 616 | end | 698 | end |
src/models/RoleTimeReset.lua
| @@ -17,6 +17,11 @@ ResetFunc["CrossDay"] = function(self, notify, response, now) | @@ -17,6 +17,11 @@ ResetFunc["CrossDay"] = function(self, notify, response, now) | ||
| 17 | self:advRandomSupportEffect(not notify) | 17 | self:advRandomSupportEffect(not notify) |
| 18 | 18 | ||
| 19 | self:checkExpireItem(not notify) | 19 | self:checkExpireItem(not notify) |
| 20 | + local advMine = self:getProperty("advMine") | ||
| 21 | + if advMine[1] then | ||
| 22 | + advMine[1].co = nil | ||
| 23 | + end | ||
| 24 | + self:setProperty("advMine", advMine) | ||
| 20 | 25 | ||
| 21 | response.dTask = {} | 26 | response.dTask = {} |
| 22 | response.advSup = self:getProperty("advSup") | 27 | response.advSup = self:getProperty("advSup") |
| @@ -24,10 +29,16 @@ ResetFunc["CrossDay"] = function(self, notify, response, now) | @@ -24,10 +29,16 @@ ResetFunc["CrossDay"] = function(self, notify, response, now) | ||
| 24 | end | 29 | end |
| 25 | 30 | ||
| 26 | ResetFunc["CrossWeek"] = function(self, notify, response) | 31 | ResetFunc["CrossWeek"] = function(self, notify, response) |
| 32 | + local advMine = self:getProperty("advMine") | ||
| 33 | + if advMine[2] then | ||
| 34 | + advMine[2].co = nil | ||
| 35 | + end | ||
| 27 | self:setProperties({ | 36 | self:setProperties({ |
| 28 | wTask = {}, | 37 | wTask = {}, |
| 29 | dinerS = {}, | 38 | dinerS = {}, |
| 39 | + advMine = advMine, | ||
| 30 | }) | 40 | }) |
| 41 | + | ||
| 31 | response.wTask = {} | 42 | response.wTask = {} |
| 32 | response.dinerS = {} | 43 | response.dinerS = {} |
| 33 | end | 44 | end |
| @@ -90,7 +101,7 @@ function Role:updateTimeReset(now, notify) | @@ -90,7 +101,7 @@ function Role:updateTimeReset(now, notify) | ||
| 90 | self:setProperties({timeReset = timeReset, ltime = now}) | 101 | self:setProperties({timeReset = timeReset, ltime = now}) |
| 91 | 102 | ||
| 92 | response.timeReset = timeReset | 103 | response.timeReset = timeReset |
| 93 | - response.ltime = ltime | 104 | + response.ltime = now |
| 94 | 105 | ||
| 95 | if notify then | 106 | if notify then |
| 96 | self:notifyUpdateProperties(response) | 107 | self:notifyUpdateProperties(response) |
src/models/Store.lua
| @@ -23,16 +23,18 @@ Store.schema = { | @@ -23,16 +23,18 @@ Store.schema = { | ||
| 23 | battleFR = {"string", ""}, -- 免费赛季卡领取记录 | 23 | battleFR = {"string", ""}, -- 免费赛季卡领取记录 |
| 24 | battleLR = {"string", ""}, -- 付费赛季卡领取记录 | 24 | battleLR = {"string", ""}, -- 付费赛季卡领取记录 |
| 25 | 25 | ||
| 26 | - limitTPack = {"table", {}}, -- 限时礼包 {id=expire_ts} | 26 | + limitTPack = {"table", {}}, -- 限时礼包 {id={expire_ts, trigger_type}} |
| 27 | privCardEx = {"number", 0}, -- 特权卡过期时间戳 | 27 | privCardEx = {"number", 0}, -- 特权卡过期时间戳 |
| 28 | getMailT1 = {"number",0}, -- 上次发送月卡福利邮件的时间 | 28 | getMailT1 = {"number",0}, -- 上次发送月卡福利邮件的时间 |
| 29 | getMailT2 = {"number",0}, -- 上次发送超级月卡福利邮件的时间 | 29 | getMailT2 = {"number",0}, -- 上次发送超级月卡福利邮件的时间 |
| 30 | - packTrigger = {"table", {}}, -- 礼包触发记录 {关卡难度1={id, 通关关卡数,升级数,爬塔层数}, ...} | 30 | + --packTrigger = {"table", {}}, -- 礼包触发记录 {关卡难度1={id, 通关关卡数,升级数,爬塔层数}, ...} |
| 31 | 31 | ||
| 32 | -- 活动商品购买记录 | 32 | -- 活动商品购买记录 |
| 33 | actGoodsFlag = {"table", {}}, -- ActGoodsType 1购买,0未购买 | 33 | actGoodsFlag = {"table", {}}, -- ActGoodsType 1购买,0未购买 |
| 34 | 34 | ||
| 35 | bpInfo = {"table", {}}, -- battle pass 探索指令 1={flag=0 为1表示买了,br=""付费领取记录, fr=""免费领取记录},2,3,4 | 35 | bpInfo = {"table", {}}, -- battle pass 探索指令 1={flag=0 为1表示买了,br=""付费领取记录, fr=""免费领取记录},2,3,4 |
| 36 | + | ||
| 37 | + totalRR = {"string", ""}, -- 累计充值奖励领取记录 | ||
| 36 | } | 38 | } |
| 37 | 39 | ||
| 38 | function Store:updateProperty(params) | 40 | function Store:updateProperty(params) |
| @@ -57,7 +59,7 @@ end | @@ -57,7 +59,7 @@ end | ||
| 57 | function Store:onCrossDay() | 59 | function Store:onCrossDay() |
| 58 | self:sendMonthCardEmail() | 60 | self:sendMonthCardEmail() |
| 59 | self:deleteExpireLimitGoods() | 61 | self:deleteExpireLimitGoods() |
| 60 | - self:checkPaySignReward() | 62 | + --self:checkPaySignReward() |
| 61 | end | 63 | end |
| 62 | 64 | ||
| 63 | -- 删除过期商品 | 65 | -- 删除过期商品 |
| @@ -65,10 +67,11 @@ function Store:deleteExpireLimitGoods() | @@ -65,10 +67,11 @@ function Store:deleteExpireLimitGoods() | ||
| 65 | local timeNow = skynet.timex() | 67 | local timeNow = skynet.timex() |
| 66 | local limitGoodsList = self:getProperty("limitTPack") | 68 | local limitGoodsList = self:getProperty("limitTPack") |
| 67 | for k, v in pairs(limitGoodsList) do | 69 | for k, v in pairs(limitGoodsList) do |
| 68 | - if timeNow > v then | 70 | + if timeNow > v[1] then |
| 69 | limitGoodsList[k] = nil | 71 | limitGoodsList[k] = nil |
| 70 | end | 72 | end |
| 71 | end | 73 | end |
| 74 | + self:updateProperty({field = "limitTPack", value = limitGoodsList, notNotify = true}) | ||
| 72 | end | 75 | end |
| 73 | 76 | ||
| 74 | -- 发送月卡邮件 | 77 | -- 发送月卡邮件 |
| @@ -162,6 +165,26 @@ function Store:getGearExchangeCoef() | @@ -162,6 +165,26 @@ function Store:getGearExchangeCoef() | ||
| 162 | return 1 + coef | 165 | return 1 + coef |
| 163 | end | 166 | end |
| 164 | 167 | ||
| 168 | +-- 奖励关卡 特权卡额外数量 | ||
| 169 | +function Store:getBonusExtraFightCount() | ||
| 170 | + if self:isPrivCardExpire() then | ||
| 171 | + return 0 | ||
| 172 | + end | ||
| 173 | + | ||
| 174 | + local cnt = globalCsv.bonus_extra_fight_count or 1 | ||
| 175 | + return cnt | ||
| 176 | +end | ||
| 177 | + | ||
| 178 | +-- 挂机道具掉落系数 特权卡挂机掉落系数 | ||
| 179 | +function Store:getHangDropCoef() | ||
| 180 | + if self:isPrivCardExpire() then | ||
| 181 | + return 1, 1 | ||
| 182 | + end | ||
| 183 | + | ||
| 184 | + return (1 + globalCsv.hang_drop_exp_coef) or 1, (1 + globalCsv.hang_drop_item_coef) or 1 | ||
| 185 | +end | ||
| 186 | + | ||
| 187 | + | ||
| 165 | -- 购买通行证 | 188 | -- 购买通行证 |
| 166 | function Store:onBuyCard(type, duration, id) | 189 | function Store:onBuyCard(type, duration, id) |
| 167 | local timeNow = skynet.timex() | 190 | local timeNow = skynet.timex() |
| @@ -203,9 +226,9 @@ end | @@ -203,9 +226,9 @@ end | ||
| 203 | 226 | ||
| 204 | --检测购买是否超过限制数量 | 227 | --检测购买是否超过限制数量 |
| 205 | function Store:checkRechargeRecord(limit, id) | 228 | function Store:checkRechargeRecord(limit, id) |
| 206 | - local rechargeRecord = self:getProperty("payR") | 229 | + local rechargeRecord = self:getProperty("payR") or {} |
| 207 | if limit ~= 0 and limit <= (rechargeRecord[id] or 0) then | 230 | if limit ~= 0 and limit <= (rechargeRecord[id] or 0) then |
| 208 | - skynet.error(string.format("recharge id:%d count over limit, user id:%d", id, self.owner:getProperty("id"))) | 231 | + skynet.error(string.format("[recharge] recharge id:%d count over limit, user id:%d", id, self.owner:getProperty("id"))) |
| 209 | return false | 232 | return false |
| 210 | end | 233 | end |
| 211 | rechargeRecord[id] = (rechargeRecord[id] or 0) + 1 | 234 | rechargeRecord[id] = (rechargeRecord[id] or 0) + 1 |
| @@ -292,96 +315,103 @@ end | @@ -292,96 +315,103 @@ end | ||
| 292 | --触发限时礼包 | 315 | --触发限时礼包 |
| 293 | function Store:OnTriggerLimitTimePack(eventType, param) | 316 | function Store:OnTriggerLimitTimePack(eventType, param) |
| 294 | local limitPack = self:getProperty("limitTPack") | 317 | local limitPack = self:getProperty("limitTPack") |
| 295 | - local payRecord = self:getProperty("payR") | 318 | + --local payRecord = self:getProperty("payR") |
| 296 | local timeNow = skynet.timex() | 319 | local timeNow = skynet.timex() |
| 297 | - local find = false | 320 | + --local find = false |
| 298 | -- 有未过期的限时礼包不再推送 | 321 | -- 有未过期的限时礼包不再推送 |
| 299 | - for k, v in pairs(limitPack) do | ||
| 300 | - if v > timeNow and not payRecord[k] then | ||
| 301 | - find = true | ||
| 302 | - break | ||
| 303 | - end | ||
| 304 | - end | ||
| 305 | - if find == true then | ||
| 306 | - return | ||
| 307 | - end | ||
| 308 | - limitPack = {} | ||
| 309 | - local hangPass = self.owner:getProperty("hangPass") | ||
| 310 | - local triggerRecord = self:getProperty("packTrigger") | ||
| 311 | - local result = {} | ||
| 312 | - local maxDiff = 0 | 322 | + --for k, v in pairs(limitPack) do |
| 323 | + -- if v > timeNow and not payRecord[k] then | ||
| 324 | + -- find = true | ||
| 325 | + -- break | ||
| 326 | + -- end | ||
| 327 | + --end | ||
| 328 | + --if find == true then | ||
| 329 | + -- return | ||
| 330 | + --end | ||
| 331 | + --local hangPass = self.owner:getProperty("hangPass") | ||
| 332 | + --local triggerRecord = self:getProperty("packTrigger") | ||
| 333 | + --local result = {} | ||
| 334 | + --local maxDiff = 0 | ||
| 313 | -- 取满足限时礼包关卡要求的对应数据 | 335 | -- 取满足限时礼包关卡要求的对应数据 |
| 314 | - for diff, maxCarbonId in pairs(hangPass) do | ||
| 315 | - for id, cfg in pairs(csvdb["shop_packCsv"]) do | ||
| 316 | - local range = cfg.showRange:toArray(true, "=") | ||
| 317 | - local beginRange = range[1] or 0 | ||
| 318 | - local endRange = range[2] or 0 | ||
| 319 | - if maxCarbonId > beginRange and maxCarbonId <= endRange and cfg.type == eventType then | ||
| 320 | - result[diff] = cfg | ||
| 321 | - maxDiff = math.max(maxDiff, diff) | ||
| 322 | - break | ||
| 323 | - end | ||
| 324 | - end | ||
| 325 | - end | ||
| 326 | - local shopGoodsId = 0 | ||
| 327 | - for diff, cfg in pairs(result) do | ||
| 328 | - if diff == maxDiff then | ||
| 329 | - local record = triggerRecord[diff] or {} | ||
| 330 | - if (record[0] or 0) ~= cfg.id and next(record) then | ||
| 331 | - record = {} | ||
| 332 | - end | ||
| 333 | - record[0] = cfg.id | ||
| 334 | - record[eventType] = (record[eventType] or 0) + 1 | ||
| 335 | - if record[eventType] > 0 and record[eventType] % 10 == 0 then | ||
| 336 | - local pool = cfg.packId:toArray(true, "=") | ||
| 337 | - local idx = math.random(1, #pool) | ||
| 338 | - shopGoodsId = pool[idx] | ||
| 339 | - end | ||
| 340 | - triggerRecord[diff] = record | 336 | + --for diff, maxCarbonId in pairs(hangPass) do |
| 337 | + -- for id, cfg in pairs(csvdb["shop_packCsv"]) do | ||
| 338 | + -- local range = cfg.showRange:toArray(true, "=") | ||
| 339 | + -- local beginRange = range[1] or 0 | ||
| 340 | + -- local endRange = range[2] or 0 | ||
| 341 | + -- if maxCarbonId > beginRange and maxCarbonId <= endRange and cfg.type == eventType then | ||
| 342 | + -- result[diff] = cfg | ||
| 343 | + -- maxDiff = math.max(maxDiff, diff) | ||
| 344 | + -- break | ||
| 345 | + -- end | ||
| 346 | + -- end | ||
| 347 | + --end | ||
| 348 | + local config = nil | ||
| 349 | + for id, cfg in pairs(csvdb["shop_packCsv"]) do | ||
| 350 | + if cfg.type == eventType and cfg.condition == param then | ||
| 351 | + config = cfg | ||
| 341 | end | 352 | end |
| 342 | end | 353 | end |
| 343 | - if shopGoodsId ~= 0 then | ||
| 344 | - local rechargeCfg = csvdb["shop_rechargeCsv"][shopGoodsId] | 354 | + if config ~= nil then |
| 355 | + local rechargeCfg = csvdb["shop_rechargeCsv"][config.packId] | ||
| 345 | if rechargeCfg then | 356 | if rechargeCfg then |
| 346 | - limitPack[rechargeCfg.id] = timeNow + rechargeCfg.time | 357 | + limitPack[rechargeCfg.id] = {timeNow + rechargeCfg.time, config.id} |
| 358 | + self.owner:log("push_gift", { | ||
| 359 | + gift_id = rechargeCfg.id, --礼包ID | ||
| 360 | + gift_name = rechargeCfg.title, --礼包名称 | ||
| 361 | + }) | ||
| 347 | self:updateProperty({field = "limitTPack", value = limitPack}) | 362 | self:updateProperty({field = "limitTPack", value = limitPack}) |
| 348 | end | 363 | end |
| 349 | end | 364 | end |
| 350 | - if next(result) then | ||
| 351 | - self:updateProperty({field = "packTrigger", value = triggerRecord}) | ||
| 352 | - end | 365 | + --if next(result) then |
| 366 | + -- self:updateProperty({field = "packTrigger", value = triggerRecord}) | ||
| 367 | + --end | ||
| 353 | end | 368 | end |
| 354 | 369 | ||
| 355 | function GetActGoodsIndex(goodsType) | 370 | function GetActGoodsIndex(goodsType) |
| 356 | return ActGoodsType[goodsType] or 0 | 371 | return ActGoodsType[goodsType] or 0 |
| 357 | end | 372 | end |
| 358 | 373 | ||
| 359 | --- 购买付费签到 按开服时间算奖励 | ||
| 360 | -function Store:onBuyPaySignCard(dur) | ||
| 361 | - local curTs = skynet.timex() | 374 | +function Store:SetActGoodsFlag(goodsType, flag) |
| 362 | local actGoodsFlag = self:getProperty("actGoodsFlag") or {} | 375 | local actGoodsFlag = self:getProperty("actGoodsFlag") or {} |
| 363 | - local goodsIndex = GetActGoodsIndex("paySignIn") | 376 | + local goodsIndex = GetActGoodsIndex(goodsType) |
| 364 | if goodsIndex == 0 then | 377 | if goodsIndex == 0 then |
| 365 | print("get act goods index fail :paySignIn") | 378 | print("get act goods index fail :paySignIn") |
| 366 | return | 379 | return |
| 367 | end | 380 | end |
| 368 | - actGoodsFlag[goodsIndex] = 1 | 381 | + actGoodsFlag[goodsIndex] = flag |
| 369 | self:updateProperty({field = "actGoodsFlag", value = actGoodsFlag}) | 382 | self:updateProperty({field = "actGoodsFlag", value = actGoodsFlag}) |
| 370 | - -- 发钱 | ||
| 371 | - local change | ||
| 372 | - local reward, curData = self.owner.activity:getPaySignReward() | ||
| 373 | - if next(reward) then | ||
| 374 | - self.owner.activity:updateActData("PaySignIn", curData) | ||
| 375 | - reward, change = self.owner:award(reward, {log = {desc = "actPaySign"}}) | ||
| 376 | - end | ||
| 377 | - | ||
| 378 | - self.owner:log("activity", { | ||
| 379 | - activity_id = 0, -- 活动ID(或活动指定任务的ID) | ||
| 380 | - activity_type = self.owner.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表 | ||
| 381 | - activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} | ||
| 382 | - }) | 383 | +end |
| 383 | 384 | ||
| 384 | - SendPacket(actionCodes.Activity_actPaySignRewardNtf, MsgPack.pack(self.owner:packReward(reward, change))) | 385 | +-- 购买付费签到 按开服时间算奖励 |
| 386 | +function Store:onBuyPaySignCard(dur) | ||
| 387 | + local curTs = skynet.timex() | ||
| 388 | + curTs = getServerOpenTs() | ||
| 389 | + | ||
| 390 | + self:SetActGoodsFlag("paySignIn", curTs) | ||
| 391 | + | ||
| 392 | + --local actGoodsFlag = self:getProperty("actGoodsFlag") or {} | ||
| 393 | + --local goodsIndex = GetActGoodsIndex("paySignIn") | ||
| 394 | + --if goodsIndex == 0 then | ||
| 395 | + -- print("get act goods index fail :paySignIn") | ||
| 396 | + -- return | ||
| 397 | + --end | ||
| 398 | + --actGoodsFlag[goodsIndex] = 1 | ||
| 399 | + --self:updateProperty({field = "actGoodsFlag", value = actGoodsFlag}) | ||
| 400 | + -- 发钱 | ||
| 401 | + --local change | ||
| 402 | + --local reward, curData = self.owner.activity:getPaySignReward() | ||
| 403 | + --if next(reward) then | ||
| 404 | + -- self.owner.activity:updateActData("PaySignIn", curData) | ||
| 405 | + -- reward, change = self.owner:award(reward, {log = {desc = "actPaySign"}}) | ||
| 406 | + --end | ||
| 407 | + | ||
| 408 | + --self.owner:log("activity", { | ||
| 409 | + -- activity_id = 0, -- 活动ID(或活动指定任务的ID) | ||
| 410 | + -- activity_type = self.owner.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表 | ||
| 411 | + -- activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} | ||
| 412 | + --}) | ||
| 413 | + | ||
| 414 | + --SendPacket(actionCodes.Activity_actPaySignRewardNtf, MsgPack.pack(self.owner:packReward(reward, change))) | ||
| 385 | end | 415 | end |
| 386 | 416 | ||
| 387 | function Store:checkPaySignReward() | 417 | function Store:checkPaySignReward() |
| @@ -392,7 +422,35 @@ function Store:checkPaySignReward() | @@ -392,7 +422,35 @@ function Store:checkPaySignReward() | ||
| 392 | end | 422 | end |
| 393 | end | 423 | end |
| 394 | 424 | ||
| 425 | +-- 临时用 登录触发限时礼包 时间点以后 | ||
| 426 | +function Store:OnTriggerLimitTimePackAfterTs(eventType, param) | ||
| 427 | + local limitPack = self:getProperty("limitTPack") | ||
| 428 | + local timeNow = skynet.timex() | ||
| 429 | + local config = nil | ||
| 430 | + for id, cfg in pairs(csvdb["shop_packCsv"]) do | ||
| 431 | + local ts = toUnixtime(""..cfg.condition) | ||
| 432 | + if cfg.type == eventType and ts < param then | ||
| 433 | + config = cfg | ||
| 434 | + | ||
| 435 | + if config ~= nil then | ||
| 436 | + local rechargeCfg = csvdb["shop_rechargeCsv"][config.packId] | ||
| 437 | + if rechargeCfg then | ||
| 438 | + if not limitPack[rechargeCfg.id] then | ||
| 439 | + limitPack[rechargeCfg.id] = {timeNow + rechargeCfg.time, config.id} | ||
| 440 | + self.owner:log("push_gift", { | ||
| 441 | + gift_id = rechargeCfg.id, --礼包ID | ||
| 442 | + gift_name = rechargeCfg.title, --礼包名称 | ||
| 443 | + }) | ||
| 444 | + self:updateProperty({field = "limitTPack", value = limitPack, notNotify = false}) | ||
| 445 | + end | ||
| 446 | + end | ||
| 447 | + end | ||
| 448 | + end | ||
| 449 | + end | ||
| 450 | +end | ||
| 451 | + | ||
| 395 | function Store:data() | 452 | function Store:data() |
| 453 | + self:OnTriggerLimitTimePackAfterTs(TriggerEventType.AfterTs, skynet.timex()) | ||
| 396 | return { | 454 | return { |
| 397 | buyR = self:getProperty("buyR"), | 455 | buyR = self:getProperty("buyR"), |
| 398 | payR = self:getProperty("payR"), | 456 | payR = self:getProperty("payR"), |
| @@ -405,9 +463,10 @@ function Store:data() | @@ -405,9 +463,10 @@ function Store:data() | ||
| 405 | battleLR = self:getProperty("battleLR"), | 463 | battleLR = self:getProperty("battleLR"), |
| 406 | limitTPack = self:getProperty("limitTPack"), | 464 | limitTPack = self:getProperty("limitTPack"), |
| 407 | privCardEx = self:getProperty("privCardEx"), | 465 | privCardEx = self:getProperty("privCardEx"), |
| 408 | - packTrigger = self:getProperty("packTrigger"), | 466 | + --packTrigger = self:getProperty("packTrigger"), |
| 409 | actGoodsFlag = self:getProperty("actGoodsFlag"), | 467 | actGoodsFlag = self:getProperty("actGoodsFlag"), |
| 410 | bpInfo = self:getProperty("bpInfo"), | 468 | bpInfo = self:getProperty("bpInfo"), |
| 469 | + totalRR = self:getProperty("totalRR"), | ||
| 411 | } | 470 | } |
| 412 | end | 471 | end |
| 413 | 472 |
src/services/agent_ctrl.lua
| @@ -5,6 +5,7 @@ local netpack = require "skynet.netpack" | @@ -5,6 +5,7 @@ local netpack = require "skynet.netpack" | ||
| 5 | local xxtea = require "xxtea" | 5 | local xxtea = require "xxtea" |
| 6 | local deque = require "deque" | 6 | local deque = require "deque" |
| 7 | local datacenter = require "skynet.datacenter" | 7 | local datacenter = require "skynet.datacenter" |
| 8 | +local agent_queued = require "services.agent_queued" | ||
| 8 | 9 | ||
| 9 | local pcall = pcall | 10 | local pcall = pcall |
| 10 | local string_format = string.format | 11 | local string_format = string.format |
| @@ -58,10 +59,15 @@ function _M:exit_agent(fd) | @@ -58,10 +59,15 @@ function _M:exit_agent(fd) | ||
| 58 | local agent = get_a(pack) | 59 | local agent = get_a(pack) |
| 59 | 60 | ||
| 60 | pcall(skynet.send, agent, "lua", "exit") | 61 | pcall(skynet.send, agent, "lua", "exit") |
| 61 | - pcall(skynet.send, poold, "lua", "feed") | ||
| 62 | 62 | ||
| 63 | self.f2u[fd] = nil | 63 | self.f2u[fd] = nil |
| 64 | self.u2f[uid] = nil | 64 | self.u2f[uid] = nil |
| 65 | + local nuid, nfd = agent_queued.pop() | ||
| 66 | + if not nuid then | ||
| 67 | + pcall(skynet.send, poold, "lua", "feed") | ||
| 68 | + else | ||
| 69 | + self:query_agent(nfd, nuid, true) | ||
| 70 | + end | ||
| 65 | end | 71 | end |
| 66 | 72 | ||
| 67 | -- @desc: 客户端连入 | 73 | -- @desc: 客户端连入 |
| @@ -73,7 +79,11 @@ end | @@ -73,7 +79,11 @@ end | ||
| 73 | function _M:socket_close(fd) | 79 | function _M:socket_close(fd) |
| 74 | self.f2i[fd] = nil | 80 | self.f2i[fd] = nil |
| 75 | local uid = self.f2u[fd] | 81 | local uid = self.f2u[fd] |
| 76 | - if not uid then return end | 82 | + if not uid then |
| 83 | + -- 排队中? | ||
| 84 | + agent_queued.socket_close(fd) | ||
| 85 | + return | ||
| 86 | + end | ||
| 77 | self.f2e[fd] = skynet.timex() + AGENT_EXPIRE_TIME | 87 | self.f2e[fd] = skynet.timex() + AGENT_EXPIRE_TIME |
| 78 | 88 | ||
| 79 | if not self.u2f[uid] then | 89 | if not self.u2f[uid] then |
| @@ -89,7 +99,11 @@ end | @@ -89,7 +99,11 @@ end | ||
| 89 | function _M:socket_error(fd) | 99 | function _M:socket_error(fd) |
| 90 | self.f2i[fd] = nil | 100 | self.f2i[fd] = nil |
| 91 | local uid = self.f2u[fd] | 101 | local uid = self.f2u[fd] |
| 92 | - if not uid then return end | 102 | + if not uid then |
| 103 | + -- 排队中? | ||
| 104 | + agent_queued.socket_close(fd) | ||
| 105 | + return | ||
| 106 | + end | ||
| 93 | 107 | ||
| 94 | if not self.u2f[uid] then | 108 | if not self.u2f[uid] then |
| 95 | self.f2u[fd] = nil | 109 | self.f2u[fd] = nil |
| @@ -114,6 +128,7 @@ local next_log_time = 0 | @@ -114,6 +128,7 @@ local next_log_time = 0 | ||
| 114 | local CHECK_AGENT_STATUS_INTERVAL = 100 -- 检查agent状态的定时间隔 | 128 | local CHECK_AGENT_STATUS_INTERVAL = 100 -- 检查agent状态的定时间隔 |
| 115 | -- @desc: 检查agent状态,若过期,则让agent退出;并定时打日志统计在线人数 | 129 | -- @desc: 检查agent状态,若过期,则让agent退出;并定时打日志统计在线人数 |
| 116 | function _M:check_agent_status() | 130 | function _M:check_agent_status() |
| 131 | + agent_queued.handle_timeout() | ||
| 117 | local now = skynet.timex() | 132 | local now = skynet.timex() |
| 118 | if now >= next_check_time then | 133 | if now >= next_check_time then |
| 119 | next_check_time = now + CHECK_AGENT_STATUS_INTERVAL | 134 | next_check_time = now + CHECK_AGENT_STATUS_INTERVAL |
| @@ -151,7 +166,7 @@ local function query_agent_response(fd, response) | @@ -151,7 +166,7 @@ local function query_agent_response(fd, response) | ||
| 151 | end | 166 | end |
| 152 | 167 | ||
| 153 | -- @desc: 玩家登陆第一个包,queryLogin,watchdog为客户端分配一个agent,并告诉gate分配成功,之后的消息直接走agent | 168 | -- @desc: 玩家登陆第一个包,queryLogin,watchdog为客户端分配一个agent,并告诉gate分配成功,之后的消息直接走agent |
| 154 | -function _M:query_agent(fd, uid) | 169 | +function _M:query_agent(fd, uid, isQueue) |
| 155 | local pack = self.u2f[uid] | 170 | local pack = self.u2f[uid] |
| 156 | if pack then | 171 | if pack then |
| 157 | local f = get_f(pack) | 172 | local f = get_f(pack) |
| @@ -159,7 +174,6 @@ function _M:query_agent(fd, uid) | @@ -159,7 +174,6 @@ function _M:query_agent(fd, uid) | ||
| 159 | skynet.error(string.format("%s same fd %d", uid, fd)) | 174 | skynet.error(string.format("%s same fd %d", uid, fd)) |
| 160 | return | 175 | return |
| 161 | end | 176 | end |
| 162 | - | ||
| 163 | -- self.f2u[f] 肯定存在;self.f2e[f]不存在,则说明在线,则需要踢下线 | 177 | -- self.f2u[f] 肯定存在;self.f2e[f]不存在,则说明在线,则需要踢下线 |
| 164 | if not self.f2e[f] then | 178 | if not self.f2e[f] then |
| 165 | local head = string.pack("H", actionCodes.Sys_maintainNotice) | 179 | local head = string.pack("H", actionCodes.Sys_maintainNotice) |
| @@ -182,12 +196,29 @@ function _M:query_agent(fd, uid) | @@ -182,12 +196,29 @@ function _M:query_agent(fd, uid) | ||
| 182 | self.f2u[f] = nil | 196 | self.f2u[f] = nil |
| 183 | self.u2f[uid] = set_pack(fd, agent) | 197 | self.u2f[uid] = set_pack(fd, agent) |
| 184 | else | 198 | else |
| 185 | - -- 该uid未存储,则说明至少超过10分钟未登陆,由agent池服务pop出一个agent | ||
| 186 | - local agent = self.factory:pop() | ||
| 187 | - if not agent then | ||
| 188 | - -- 服务器满 | ||
| 189 | - query_agent_response(fd, {ret = "RET_SERVER_FULL"}) | ||
| 190 | - return | 199 | + local agent |
| 200 | + if isQueue then | ||
| 201 | + agent = self.factory:pop() | ||
| 202 | + if agent then | ||
| 203 | + pcall(skynet.send, poold, "lua", "feed") | ||
| 204 | + else | ||
| 205 | + agent = skynet.newservice("agent") | ||
| 206 | + end | ||
| 207 | + else | ||
| 208 | + -- 该uid未存储,则说明至少超过10分钟未登陆,由agent池服务pop出一个agent | ||
| 209 | + if agent_queued.count() > 0 then | ||
| 210 | + -- 服务器满 开始排队 | ||
| 211 | + local rank = agent_queued.push(uid, fd) | ||
| 212 | + query_agent_response(fd, {ret = "RET_SERVER_FULL", rank = rank}) | ||
| 213 | + return | ||
| 214 | + end | ||
| 215 | + | ||
| 216 | + agent = self.factory:pop() | ||
| 217 | + if not agent then | ||
| 218 | + local rank = agent_queued.push(uid, fd) | ||
| 219 | + query_agent_response(fd, {ret = "RET_SERVER_FULL", rank = rank}) | ||
| 220 | + return | ||
| 221 | + end | ||
| 191 | end | 222 | end |
| 192 | 223 | ||
| 193 | local ok = pcall(skynet.call, agent, "lua", "start", gate_serv, fd, self.f2i[fd], hotfixList) | 224 | local ok = pcall(skynet.call, agent, "lua", "start", gate_serv, fd, self.f2i[fd], hotfixList) |
| @@ -0,0 +1,154 @@ | @@ -0,0 +1,154 @@ | ||
| 1 | +-- 排队系统 | ||
| 2 | + | ||
| 3 | +require "ProtocolCode" | ||
| 4 | +require "shared.init" | ||
| 5 | +require "utils.init" | ||
| 6 | +require "GlobalVar" | ||
| 7 | +require "RedisKeys" | ||
| 8 | +require "skynet.manager" | ||
| 9 | + | ||
| 10 | +local queue = require "skynet.queue" | ||
| 11 | +local netpack = require "skynet.netpack" | ||
| 12 | +local socket = require "skynet.socket" | ||
| 13 | +local xxtea = require "xxtea" | ||
| 14 | + | ||
| 15 | +skynet = require "skynet" | ||
| 16 | + | ||
| 17 | +local MAX_COUNT = tonumber(skynet.getenv("max_queue")) | ||
| 18 | +-- 心跳定时间隔 | ||
| 19 | +local HEART_TIMER_INTERVAL = 30 | ||
| 20 | +local HEART_TIMEOUT_COUNT_MAX = 3 | ||
| 21 | + | ||
| 22 | +local CMD = {} | ||
| 23 | +local f2u = {} | ||
| 24 | +local u2i = {} -- {idx, fd, {lastHeart, timeOutCount, nextCheck}} | ||
| 25 | +local idx2u = {} | ||
| 26 | +local curIdx = 0 -- 下一个即将进入游戏的玩家索引 | ||
| 27 | +local nextIdx = 0 -- 新加的位置 | ||
| 28 | + | ||
| 29 | + | ||
| 30 | +local function getRank(uid) | ||
| 31 | + local info = u2i[uid] | ||
| 32 | + if not info then return -1 end | ||
| 33 | + return (info[1] + MAX_COUNT - curIdx) % MAX_COUNT + 1 | ||
| 34 | +end | ||
| 35 | + | ||
| 36 | + | ||
| 37 | +function SendPacket(actionCode, bin, client_fd) | ||
| 38 | + if #bin > 0 then bin = xxtea.encrypt(bin, XXTEA_KEY) end | ||
| 39 | + local head = string.pack("H", actionCode) | ||
| 40 | + return socket.write(client_fd, netpack.pack(head .. bin)) | ||
| 41 | +end | ||
| 42 | + | ||
| 43 | +local function checkQueue(fd) | ||
| 44 | + if not f2u[fd] then return end | ||
| 45 | + local info = u2i[f2u[fd]] | ||
| 46 | + if info then | ||
| 47 | + info[3][1] = skynet.timex() | ||
| 48 | + end | ||
| 49 | + local rank = getRank(f2u[fd]) | ||
| 50 | + SendPacket(actionCodes.Sys_checkQueue, MsgPack.pack({rank = rank}), fd) | ||
| 51 | +end | ||
| 52 | + | ||
| 53 | + | ||
| 54 | +skynet.register_protocol { | ||
| 55 | + name = "client", | ||
| 56 | + id = skynet.PTYPE_CLIENT, | ||
| 57 | + unpack = function (msg, sz) | ||
| 58 | + local data = skynet.tostring(msg, sz) | ||
| 59 | + local cmd = string.unpack("H", string.sub(data, 1, 2)) | ||
| 60 | + return cmd, string.sub(data, 3) | ||
| 61 | + end, | ||
| 62 | + dispatch = function(session, address, cmd, data) | ||
| 63 | + skynet.ignoreret() | ||
| 64 | + if cmd == actionCodes.Sys_checkQueue then | ||
| 65 | + checkQueue(session) | ||
| 66 | + end | ||
| 67 | + end | ||
| 68 | +} | ||
| 69 | + | ||
| 70 | +function CMD.push(uid, fd) | ||
| 71 | + uid = tostring(uid) | ||
| 72 | + if u2i[uid] then -- 存在] | ||
| 73 | + local oldfd = u2i[uid][2] | ||
| 74 | + if oldfd and oldfd ~= fd then | ||
| 75 | + -- 踢掉老的 | ||
| 76 | + SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({body = "server_accountOccupied", iskey = true}), oldfd) | ||
| 77 | + skynet.timeout(10, function () | ||
| 78 | + skynet.call(gate_serv, "lua", "kick", oldfd) | ||
| 79 | + end) | ||
| 80 | + f2u[oldfd] = nil | ||
| 81 | + end | ||
| 82 | + u2i[uid][2] = fd | ||
| 83 | + f2u[fd] = uid | ||
| 84 | + u2i[uid][3] = {skynet.timex(), 0, skynet.timex() + HEART_TIMER_INTERVAL} | ||
| 85 | + else -- 新排队的用户 | ||
| 86 | + if nextIdx == curIdx and next(idx2u) then -- 满了 | ||
| 87 | + return | ||
| 88 | + end | ||
| 89 | + u2i[uid] = {nextIdx, fd, {skynet.timex(), 0, skynet.timex() + HEART_TIMER_INTERVAL}} | ||
| 90 | + f2u[fd] = uid | ||
| 91 | + idx2u[nextIdx] = uid | ||
| 92 | + nextIdx = (nextIdx + 1) % MAX_COUNT | ||
| 93 | + end | ||
| 94 | + skynet.call(gate_serv, "lua", "forward", fd, 0, skynet.self()) | ||
| 95 | + | ||
| 96 | + return getRank(uid) | ||
| 97 | +end | ||
| 98 | + | ||
| 99 | +function CMD.pop() | ||
| 100 | + while true do | ||
| 101 | + local uid = idx2u[curIdx] | ||
| 102 | + if not uid then return end -- 空的 | ||
| 103 | + local info = u2i[uid] | ||
| 104 | + if not info then | ||
| 105 | + idx2u[curIdx] = nil | ||
| 106 | + else | ||
| 107 | + if info[2] then | ||
| 108 | + -- 找到合适的了 | ||
| 109 | + u2i[uid] = nil | ||
| 110 | + idx2u[curIdx] = nil | ||
| 111 | + f2u[info[2]] = nil | ||
| 112 | + | ||
| 113 | + curIdx = (curIdx + 1) % MAX_COUNT | ||
| 114 | + return uid, info[2] | ||
| 115 | + else | ||
| 116 | + idx2u[curIdx] = nil | ||
| 117 | + u2i[uid] = nil | ||
| 118 | + end | ||
| 119 | + end | ||
| 120 | + curIdx = (curIdx + 1) % MAX_COUNT | ||
| 121 | + end | ||
| 122 | +end | ||
| 123 | + | ||
| 124 | + | ||
| 125 | +-- 下线了 | ||
| 126 | +function CMD.socket_close(fd) | ||
| 127 | + local uid = f2u[fd] | ||
| 128 | + if not uid then return end | ||
| 129 | + f2u[fd] = nil | ||
| 130 | + local info = u2i[uid] | ||
| 131 | + info[2] = nil | ||
| 132 | +end | ||
| 133 | + | ||
| 134 | +function CMD.handle_timeout() | ||
| 135 | + local now = skynet.timex() | ||
| 136 | + for uid, info in pairs(u2i) do | ||
| 137 | + if info[2] and info[3] and now >= info[3][3] then --存在fd 检查心跳 | ||
| 138 | + if info[3][1] - now > HEART_TIMER_INTERVAL or now - info[3][1] > HEART_TIMER_INTERVAL then | ||
| 139 | + info[3][2] = info[3][2] + 1 | ||
| 140 | + info[3][3] = now + HEART_TIMER_INTERVAL | ||
| 141 | + if info[3][2] >= HEART_TIMEOUT_COUNT_MAX then | ||
| 142 | + skynet.error("timeout! then queued will closed", info[2], uid) | ||
| 143 | + skynet.call(gate_serv, "lua", "kick", info[2]) | ||
| 144 | + end | ||
| 145 | + end | ||
| 146 | + end | ||
| 147 | + end | ||
| 148 | +end | ||
| 149 | + | ||
| 150 | +function CMD.count() | ||
| 151 | + return (nextIdx + MAX_COUNT - curIdx) % MAX_COUNT | ||
| 152 | +end | ||
| 153 | + | ||
| 154 | +return CMD |
src/services/agent_util.lua
| @@ -17,15 +17,32 @@ local HEART_TIMEOUT_COUNT_MAX = 20 | @@ -17,15 +17,32 @@ local HEART_TIMEOUT_COUNT_MAX = 20 | ||
| 17 | local HEART_QUICK_COUNT_MAX = 5 | 17 | local HEART_QUICK_COUNT_MAX = 5 |
| 18 | -- 心跳定时间隔 | 18 | -- 心跳定时间隔 |
| 19 | local HEART_TIMER_INTERVAL = 5 | 19 | local HEART_TIMER_INTERVAL = 5 |
| 20 | +-- 忽略心跳的等待时间 | ||
| 21 | +local WAIT_IGNORE_HEART = 300 | ||
| 22 | + | ||
| 23 | +--开始忽略心跳的时间 | ||
| 24 | +local ignoreHeartTime = nil | ||
| 20 | 25 | ||
| 21 | local function check_heart_beat(agent, now) | 26 | local function check_heart_beat(agent, now) |
| 22 | -- 充值等操作不检查心跳 | 27 | -- 充值等操作不检查心跳 |
| 23 | local role = agent.role | 28 | local role = agent.role |
| 24 | - if role.ignoreHeartbeat then | 29 | + if not role or role.ignoreHeartbeat then |
| 25 | lastHeartCheckTime = now - HEART_TIMER_INTERVAL | 30 | lastHeartCheckTime = now - HEART_TIMER_INTERVAL |
| 26 | heartTimeoutCount = 0 | 31 | heartTimeoutCount = 0 |
| 32 | + | ||
| 33 | + if not ignoreHeartTime then | ||
| 34 | + ignoreHeartTime = now | ||
| 35 | + end | ||
| 36 | + | ||
| 37 | + if now - ignoreHeartTime >= WAIT_IGNORE_HEART then -- 等待太久了 踢掉 | ||
| 38 | + skynet.error("timeout! then agent will shut down by self with ignoreHeartbeat or no login", agent.client_fd) | ||
| 39 | + skynet.call(agent.gate_serv, "lua", "kick", agent.client_fd) | ||
| 40 | + ignoreHeartTime = nil | ||
| 41 | + end | ||
| 27 | return | 42 | return |
| 28 | end | 43 | end |
| 44 | + ignoreHeartTime = nil | ||
| 45 | + | ||
| 29 | if lastHeartCheckTime - now > HEART_TIMER_INTERVAL or | 46 | if lastHeartCheckTime - now > HEART_TIMER_INTERVAL or |
| 30 | now - lastHeartCheckTime > HEART_TIMER_INTERVAL then | 47 | now - lastHeartCheckTime > HEART_TIMER_INTERVAL then |
| 31 | heartTimeoutCount = heartTimeoutCount + 1 | 48 | heartTimeoutCount = heartTimeoutCount + 1 |
| @@ -46,6 +63,7 @@ function _M:update(agent) | @@ -46,6 +63,7 @@ function _M:update(agent) | ||
| 46 | pcall(check_heart_beat, agent, now) | 63 | pcall(check_heart_beat, agent, now) |
| 47 | nextCheckTime = now + HEART_TIMER_INTERVAL | 64 | nextCheckTime = now + HEART_TIMER_INTERVAL |
| 48 | end | 65 | end |
| 66 | + if not role then return end | ||
| 49 | pcall(role.onRecoverTimer, role, now) | 67 | pcall(role.onRecoverTimer, role, now) |
| 50 | end | 68 | end |
| 51 | 69 | ||
| @@ -73,6 +91,7 @@ end | @@ -73,6 +91,7 @@ end | ||
| 73 | function _M:reset() | 91 | function _M:reset() |
| 74 | heartTimeoutCount = 0 | 92 | heartTimeoutCount = 0 |
| 75 | heartQuickCount = 0 | 93 | heartQuickCount = 0 |
| 94 | + ignoreHeartTime = nil | ||
| 76 | lastHeartCheckTime = skynet.timex() | 95 | lastHeartCheckTime = skynet.timex() |
| 77 | end | 96 | end |
| 78 | 97 |
src/services/poold.lua
| @@ -7,14 +7,15 @@ local deque = require "deque" | @@ -7,14 +7,15 @@ local deque = require "deque" | ||
| 7 | local CMD = {} | 7 | local CMD = {} |
| 8 | local factory | 8 | local factory |
| 9 | 9 | ||
| 10 | +local PRE_FEED_COUNT = 5 | ||
| 10 | local dead = 0 | 11 | local dead = 0 |
| 11 | -- agent死亡,通知poold补充,当累计到5个agent时,马上生成5个agent放入poold中 | 12 | -- agent死亡,通知poold补充,当累计到5个agent时,马上生成5个agent放入poold中 |
| 12 | -- 当然这里也可以写得更复杂,参考redis落地规则 | 13 | -- 当然这里也可以写得更复杂,参考redis落地规则 |
| 13 | function CMD.feed() | 14 | function CMD.feed() |
| 14 | dead = dead + 1 | 15 | dead = dead + 1 |
| 15 | - if dead == 5 then | 16 | + if dead == PRE_FEED_COUNT then |
| 16 | dead = 0 | 17 | dead = 0 |
| 17 | - for i=1, 5 do | 18 | + for i=1, PRE_FEED_COUNT do |
| 18 | factory:push(skynet.newservice("agent")) | 19 | factory:push(skynet.newservice("agent")) |
| 19 | end | 20 | end |
| 20 | end | 21 | end |
src/utils/CommonFunc.lua
| @@ -161,6 +161,18 @@ function diffFromOpen() | @@ -161,6 +161,18 @@ function diffFromOpen() | ||
| 161 | return math.floor((now - openTime) / DAY_SEC) | 161 | return math.floor((now - openTime) / DAY_SEC) |
| 162 | end | 162 | end |
| 163 | 163 | ||
| 164 | +function diffFromTs(ts) | ||
| 165 | + local now = skynet.timex() | ||
| 166 | + local tm = os.date("*t", ts) | ||
| 167 | + | ||
| 168 | + local time = os.time({year = tm.year, month = tm.month, day = tm.day, hour = RESET_TIME}) | ||
| 169 | + if now < time then | ||
| 170 | + return 0 | ||
| 171 | + end | ||
| 172 | + | ||
| 173 | + return math.floor((now - time) / DAY_SEC) | ||
| 174 | +end | ||
| 175 | + | ||
| 164 | function getServerOpenTs() | 176 | function getServerOpenTs() |
| 165 | local openTime = os.time{ | 177 | local openTime = os.time{ |
| 166 | year = tonum(SERV_OPEN:sub(1,4)), | 178 | year = tonum(SERV_OPEN:sub(1,4)), |
| @@ -298,7 +310,7 @@ function notifyClient(params) | @@ -298,7 +310,7 @@ function notifyClient(params) | ||
| 298 | params.key = "zhaolugame20170831" | 310 | params.key = "zhaolugame20170831" |
| 299 | 311 | ||
| 300 | local status, body = httpc.get(skynet.getenv("codeurl"), | 312 | local status, body = httpc.get(skynet.getenv("codeurl"), |
| 301 | - "/mipush/notify_user?" .. httpGetFormatData(params), {}, {}) | 313 | + "/push/notify_user?" .. httpGetFormatData(params), {}, {}) |
| 302 | if tonumber(status) ~= 200 then | 314 | if tonumber(status) ~= 200 then |
| 303 | skynet.error(status, body) | 315 | skynet.error(status, body) |
| 304 | return | 316 | return |
| @@ -313,7 +325,7 @@ function deleteNotify(params) | @@ -313,7 +325,7 @@ function deleteNotify(params) | ||
| 313 | params.key = "zhaolugame20170831" | 325 | params.key = "zhaolugame20170831" |
| 314 | 326 | ||
| 315 | local status, body = httpc.get(skynet.getenv("codeurl"), | 327 | local status, body = httpc.get(skynet.getenv("codeurl"), |
| 316 | - "/mipush/delete_notify?" .. httpGetFormatData(params), {}, {}) | 328 | + "/push/delete_notify?" .. httpGetFormatData(params), {}, {}) |
| 317 | if tonumber(status) ~= 200 then | 329 | if tonumber(status) ~= 200 then |
| 318 | skynet.error(status, body) | 330 | skynet.error(status, body) |
| 319 | return | 331 | return |
src/utils/StringUtil.lua
| @@ -347,4 +347,20 @@ function string.toMap(str, tonum, sep) | @@ -347,4 +347,20 @@ function string.toMap(str, tonum, sep) | ||
| 347 | end | 347 | end |
| 348 | end | 348 | end |
| 349 | return tab | 349 | return tab |
| 350 | +end | ||
| 351 | + | ||
| 352 | +--[[ | ||
| 353 | +from: 1=2=3=4 | ||
| 354 | +to: {1,2,3,4} | ||
| 355 | +]] | ||
| 356 | +function string.toMap(str, tonum, sep) | ||
| 357 | + local str_vec = string.split(str, " ") | ||
| 358 | + local tab = {} | ||
| 359 | + for _, v in pairs(str_vec) do | ||
| 360 | + local vec = string.split(v, sep) | ||
| 361 | + if #vec == 2 then | ||
| 362 | + tab[vec[1]] = tonum and tonumber(vec[2]) or vec[2] | ||
| 363 | + end | ||
| 364 | + end | ||
| 365 | + return tab | ||
| 350 | end | 366 | end |
| 351 | \ No newline at end of file | 367 | \ No newline at end of file |