Commit 862d69a600c0083d801fa016d256affb0dba8c74

Authored by zhouhaihai
2 parents d541ef92 c8c76cda

Merge branch 'bugfix' into tr/ob

* bugfix: (37 commits)
  活动卡池保底出指定英雄
  拆解术式充能的时候领取道具,获得个数计算错误
  新手卡池限制30抽
  给保底抽配置加默认值10
  cb 返利
  重写拆解室功能
  拆解室功能重写
  去除globald中发放活动排行奖励
  世界Boss 增加行动点
  物资危机bug
  物资危机
  冒险bug
  宝藏怪活动
  世界boss翻牌奖励 活动卡池保底单独记录
  充值
  天赋升级写日志报错
  活动剧情解锁
  充值重复
  bug
  下一关提前
  ...

# Conflicts:
#	src/csvdata
robot/robot.lua
... ... @@ -131,6 +131,8 @@ end
131 131 -- 登录成功开始任务
132 132 function CMD.task()
133 133 heartBeat()
  134 + -- 20 秒后开始执行任务 错开登录
  135 + skynet.sleep(math.randomInt(2000, 3000))
134 136 startUnit()
135 137 end
136 138  
... ...
robot/robot_config.lua
... ... @@ -18,21 +18,21 @@ return {
18 18 online = 100, -- 稳定状态在线人数
19 19 inpre = 10, -- 稳定前每秒进入人数 -- 必须小于online数
20 20 max = 200, -- 最大玩家数 必须大于 online 数
21   - online_time = {10, 60}, -- 在线时间控制 秒
  21 + online_time = {10 * 60, 20 * 60}, -- 在线时间控制 秒
22 22  
23 23 uname_prefix = "robothehe", --机器名称前缀
24 24  
25 25  
26 26 -- 机器上线后的行为
27 27 units = {
28   - chat = {weight = 1}, -- 聊天
29   - item = {weight = 1}, -- 物品操作
30   - hero = {weight = 1}, -- 英雄
31   - hang = {weight = 1}, -- 挂机战斗
32   - tower = {weight = 1}, -- 爬塔
33   - car = {weight = 1}, -- 爬塔
34   - pvp = {weight = 1}, -- pvp
35   - email = {weight = 1}, -- 邮件
36   - adv = {weight = 1}, -- 冒险
  28 + chat = {weight = 100}, -- 聊天
  29 + item = {weight = 100}, -- 物品操作
  30 + hero = {weight = 500}, -- 英雄
  31 + hang = {weight = 1000}, -- 挂机战斗
  32 + tower = {weight = 500}, -- 爬塔
  33 + car = {weight = 100}, -- 爬塔
  34 + pvp = {weight = 500}, -- pvp
  35 + email = {weight = 100}, -- 邮件
  36 + adv = {weight = 200}, -- 冒险
37 37 }
38 38 }
... ...
robot/start.lua
... ... @@ -25,7 +25,6 @@ end
25 25 function MSG.close(fd)
26 26 if fd2serv[fd] and not fd2serv[fd].closing then
27 27 fd2serv[fd].closing = true
28   - print(fd2serv[fd].agent)
29 28 skynet.call(fd2serv[fd].agent, "lua", "exit")
30 29 pcall(skynet.send, poold, "lua", "feed")
31 30  
... ... @@ -131,6 +130,9 @@ local function start(pooldp, pooldObj, onlineCountp, startIdp, endIdp, inprep)
131 130  
132 131 for i = 1, onlineCount, inpre do
133 132 for j = 1, inpre do
  133 + if i + j - 1 > onlineCount then
  134 + break
  135 + end
134 136 add_robot()
135 137 end
136 138 skynet.sleep(100)
... ...
src/GlobalVar.lua
... ... @@ -134,8 +134,8 @@ ItemId = {
134 134 RuneFragment = 24,
135 135 HeroFC = {700, 701, 702, 703}, --通用角色碎片
136 136 AdvKey = 80, -- 冒险钥匙
137   - BoxKey = 60, -- 拆解工具
138 137 AdvPower = 4701, -- 拾荒体力
  138 + CrisisScore = 8010, -- 积分
139 139 }
140 140  
141 141 TimeReset = {
... ... @@ -292,6 +292,10 @@ CardType = {
292 292 BattlePassCard = 7, -- 探索指令
293 293 }
294 294  
  295 +ShopPackType = {
  296 + ActShopPack = 5, -- 活动礼包
  297 +}
  298 +
295 299 HeroQuality = {
296 300 N = 1,
297 301 R = 2,
... ... @@ -318,6 +322,7 @@ MailId = {
318 322  
319 323 PaySignAward = 241,
320 324 PayBackAward = 242,
  325 + CBBackAward = 243,
321 326 }
322 327  
323 328 TriggerEventType = {
... ...
src/ProtocolCode.lua
... ... @@ -227,6 +227,8 @@ actionCodes = {
227 227 Activity_endBattleRpc = 661,
228 228 Activity_battleRankRpc = 662,
229 229 Activity_battleMilestoneRpc = 663,
  230 + Activity_bossRewardRpc = 664,
  231 + Activity_crisisMilestoneRpc = 665,
230 232  
231 233 Radio_startQuestRpc = 700,
232 234 Radio_finishQuestRpc = 701,
... ...
src/RedisKeys.lua
... ... @@ -19,6 +19,7 @@ R_ORDER = "order:%d:%d"
19 19 RANK_COMMON = "rank:common:"
20 20 RANK_TYPE = {
21 21 ActBattleBoss = "act_battle_boss",
  22 + ActCrisis = "crisis",
22 23 }
23 24  
24 25 -- rank
... ...
src/actions/ActivityAction.lua
... ... @@ -268,7 +268,8 @@ function _M.exchangeRpc(agent, data)
268 268 local msg = MsgPack.unpack(data)
269 269 local actid = msg.actid
270 270 local id = msg.id
271   - if not role.activity:isOpenById(actid) then return 1 end
  271 + local count = msg.count
  272 + if not role.activity:isOpenById(actid, "Exchange") then return 1 end
272 273  
273 274 local exchangeCfg = csvdb["activity_exchangeCsv"][actid]
274 275 if not exchangeCfg then return 2 end
... ... @@ -278,18 +279,26 @@ function _M.exchangeRpc(agent, data)
278 279 local curCount = exchangeData[id] or 0
279 280 local actCfg = exchangeCfg[id]
280 281 local limitArr = actCfg.limit:toArray(true, "=")
281   - if curCount >= limitArr[2] then return 4 end
  282 + if curCount + count > limitArr[2] then return 4 end
282 283  
283 284 local costs = actCfg.goods:toNumMap()
  285 + for k,v in pairs(costs) do
  286 + costs[k] = v * count
  287 + end
284 288 if not role:checkItemEnough(costs) then return 5 end
285 289 role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}})
286 290  
287   - curCount = curCount + 1
  291 + curCount = curCount + count
288 292 exchangeData[id] = curCount
289 293 curData[actid] = exchangeData
290 294 role.activity:updateActData("Exchange", curData)
291 295  
292   - local reward, change = role:award(actCfg.award, {log = {desc = "actExchange", int1 = actid, int2 = id}})
  296 + local award = actCfg.award:toNumMap()
  297 + for k,v in pairs(award) do
  298 + award[k] = v * count
  299 + end
  300 +
  301 + local reward, change = role:award(award, {log = {desc = "actExchange", int1 = actid, int2 = id}})
293 302  
294 303  
295 304 SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change)))
... ... @@ -304,7 +313,7 @@ function _M.gachakonRpc(agent, data)
304 313  
305 314 if count > 10 then return end
306 315  
307   - if not role.activity:isOpenById(actid) then return 1 end
  316 + if not role.activity:isOpenById(actid, "Gachakon") then return 1 end
308 317  
309 318 local actCtrlData = csvdb["activity_ctrlCsv"][actid]
310 319 if not actCtrlData then return 2 end
... ... @@ -316,6 +325,7 @@ function _M.gachakonRpc(agent, data)
316 325 local gachakonInfo = role.activity:getActData("Gachakon") or {}
317 326 local award = {}
318 327 local remain = 0
  328 + local showAward = {}
319 329 for i = 1, count do
320 330 local tmpCfg = clone(actCfg)
321 331 remain = 0
... ... @@ -335,6 +345,7 @@ function _M.gachakonRpc(agent, data)
335 345 if not id then return 4 end
336 346 gachakonInfo[id] = (gachakonInfo[id] or 0) + 1
337 347 local curAward = tmpCfg[id].award:toNumMap()
  348 + table.insert(showAward, curAward)
338 349 for k, v in pairs(curAward) do
339 350 award[k] = (award[k] or 0) + v
340 351 end
... ... @@ -355,7 +366,7 @@ function _M.gachakonRpc(agent, data)
355 366 end
356 367 role.activity:updateActData("Gachakon", gachakonInfo)
357 368  
358   - SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(role:packReward(reward, change)))
  369 + SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(showAward))
359 370 return true
360 371 end
361 372  
... ... @@ -363,7 +374,7 @@ function _M.hangDropRpc(agent, data)
363 374 local role = agent.role
364 375 local msg = MsgPack.unpack(data)
365 376 local actid = msg.actid
366   - if not role.activity:isOpenById(actid) then return 1 end
  377 + if not role.activity:isOpenById(actid, "HangDrop") then return 1 end
367 378  
368 379 local actCfg = csvdb["activity_putCsv"][actid]
369 380 if not actCfg then return 2 end
... ... @@ -380,7 +391,7 @@ function _M.hangDropRpc(agent, data)
380 391 if type == 1 then
381 392 local actId = arr[2]
382 393 local carbonId = arr[3]
383   - if not role.activity:isOpenById(actid) then return 3 end
  394 + if not role.activity:isOpenById(actId, "ChallengeLevel") then return 3 end
384 395 local clInfo = role.activity:getActData("ChallengeLevel") or {}
385 396 if not clInfo[carbonId] then
386 397 break
... ... @@ -437,7 +448,7 @@ function _M.startBattleRpc(agent, data)
437 448 local actid = msg.actid
438 449 local id = msg.id
439 450 local count = msg.count
440   - if not role.activity:isOpenById(actid) then return 1 end
  451 + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
441 452  
442 453 local actCfg = csvdb["activity_battleCsv"][actid]
443 454 if not actCfg then return 2 end
... ... @@ -461,9 +472,10 @@ function _M.startBattleRpc(agent, data)
461 472 -- check cost
462 473 local changeFlag = false
463 474 local ticket = actData["ticket"]
  475 + local num = 0 -- cost num
464 476 if battleCfg.type ~= "" then
465 477 role.activity:getBattleTicket(actid)
466   - local num = battleCfg.type:toArray(true, "=")[3]
  478 + num = battleCfg.type:toArray(true, "=")[3]
467 479 if count and count > 0 then
468 480 if battleCfg.rank == 0 then
469 481 return 7
... ... @@ -479,9 +491,10 @@ function _M.startBattleRpc(agent, data)
479 491 if ticket < num then
480 492 return 6
481 493 end
482   - actData["ticket"] = ticket - num
483 494 changeFlag = true
484 495 end
  496 + -- 解锁活动剧情
  497 + role:checkStoryStatus(false, 5, id)
485 498  
486 499 if not count then
487 500 role.__actBattleCache = {
... ... @@ -513,6 +526,7 @@ function _M.startBattleRpc(agent, data)
513 526 SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change)))
514 527  
515 528 bi["sum"] = bi["sum"] + bi["top"]
  529 + actData["ticket"] = ticket - num
516 530 actData[id] = bi
517 531 changeFlag = true
518 532  
... ... @@ -540,7 +554,7 @@ function _M.endBattleRpc(agent, data)
540 554 local isWin = msg.isWin
541 555 local heros = msg.heros
542 556 local support = msg.support
543   - if not role.activity:isOpenById(actid) then return 1 end
  557 + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
544 558  
545 559 if not role.__actBattleCache then return 2 end
546 560  
... ... @@ -556,6 +570,14 @@ function _M.endBattleRpc(agent, data)
556 570  
557 571 local actData = role.activity:getActData("ChallengeLevel") or {}
558 572  
  573 + -- 总输出
  574 + local dmg = 0
  575 + for k, v in pairs(msg.info.damage) do
  576 + if k % 100 == 2 then
  577 + dmg = dmg + v
  578 + end
  579 + end
  580 +
559 581 local reward, change = {}, nil
560 582  
561 583 local battleInfo = actData[id] or {}
... ... @@ -611,6 +633,10 @@ function _M.endBattleRpc(agent, data)
611 633 check[7] = function(_, cond)
612 634 return msg.info.atime and msg.info.atime <= cond
613 635 end
  636 + -- 8 总输出值 msg.info.atime
  637 + check[8] = function(_, cond)
  638 + return dmg >= cond
  639 + end
614 640 curStar = 0
615 641 local sweepConds = battleCfg.sweep_condition:toTableArray(true)
616 642 for i, cond in ipairs(sweepConds) do
... ... @@ -618,8 +644,11 @@ function _M.endBattleRpc(agent, data)
618 644 curStar = curStar + (1 << (i - 1))
619 645 end
620 646 end
621   - else
622   - curStar = 0
  647 + else
  648 + curStar = 0
  649 + if battleCfg.rank ~= 0 then
  650 + curStar = 1
  651 + end
623 652 end
624 653 local oldStarNum = getStarCount(battleCfg, battleInfo["star"] or 0)
625 654 local newStarNum = getStarCount(battleCfg, curStar)
... ... @@ -628,13 +657,12 @@ function _M.endBattleRpc(agent, data)
628 657 end
629 658  
630 659 if battleCfg.rank ~= 0 then
  660 + -- 消耗门票
  661 + role.activity:getBattleTicket(actid)
  662 + local num = battleCfg.type:toArray(true, "=")[3]
  663 + actData["ticket"] = math.max(actData["ticket"] - num, 0)
  664 +
631 665 -- 更新排行榜 最高伤害
632   - local dmg = 0
633   - for k, v in pairs(msg.info.damage) do
634   - if k % 100 == 2 then
635   - dmg = dmg + v
636   - end
637   - end
638 666 battleInfo["top"] = math.max(battleInfo["top"] or 0, dmg)
639 667 battleInfo["sum"] = (battleInfo["sum"] or 0) + dmg
640 668 local rankVal = 0
... ... @@ -650,10 +678,10 @@ function _M.endBattleRpc(agent, data)
650 678 actData[id] = battleInfo
651 679 role.activity:updateActData("ChallengeLevel", actData)
652 680  
653   - if oldStarNum == 0 or battleCfg.rank ~= 0 then
  681 + if (oldStarNum == 0 and newStarNum > 0) or battleCfg.rank ~= 0 then
654 682 reward = battleCfg.item_clear:toNumMap()
655 683 end
656   - if (oldStarNum < 3 and newStarNum == 3) or battleCfg.rank ~= 0 then
  684 + if (oldStarNum < 3 and newStarNum == 3) or (battleCfg.rank ~= 0 and newStarNum == 3) then
657 685 local aw = battleCfg.perfect_reward:toNumMap()
658 686 for k, v in pairs(aw) do
659 687 reward[k] = (reward[k] or 0) + v
... ... @@ -670,6 +698,15 @@ function _M.endBattleRpc(agent, data)
670 698 supports = support,
671 699 })
672 700  
  701 + -- 解锁活动剧情
  702 + if newStarNum >= 3 then
  703 + role:checkStoryStatus(false, 5, id)
  704 + end
  705 +
  706 + if battleCfg.worldBoss_award ~= 0 and msg.point then
  707 + battleInfo["bossP"] = (battleInfo["bossP"] or 0) + msg.point
  708 + end
  709 +
673 710 reward, change = role:award(reward, {log = {desc = "actBattle", int1 = actid, int2 = newStarNum}})
674 711  
675 712 SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({
... ... @@ -684,10 +721,15 @@ function _M.battleRankRpc(agent, data)
684 721 local role = agent.role
685 722 local msg = MsgPack.unpack(data)
686 723 local actid = msg.actid
687   - if not role.activity:isOpenById(actid) then return 1 end
688   -
689   - local rankInfo = role:getRankInfoCommon(RANK_TYPE.ActBattleBoss)
690   -
  724 + local cfg = csvdb["activity_ctrlCsv"][actid]
  725 + if not cfg then return 1 end
  726 + if not role.activity:isOpen(cfg.showType) then return 2 end
  727 + local actTypeToRank = {
  728 + [role.activity.ActivityType.ChallengeLevel] = RANK_TYPE.ActBattleBoss,
  729 + [role.activity.ActivityType.Crisis] = RANK_TYPE.ActCrisis,
  730 + }
  731 + if not actTypeToRank[cfg.showType] then return end
  732 + local rankInfo = role:getRankInfoCommon(actTypeToRank[cfg.showType])
691 733 SendPacket(actionCodes.Activity_battleRankRpc, MsgPack.pack(rankInfo))
692 734 return true
693 735 end
... ... @@ -699,7 +741,7 @@ function _M.battleMilestoneRpc(agent, data)
699 741 local id = msg.id
700 742 local index = msg.index
701 743  
702   - if not role.activity:isOpenById(actid) then return 1 end
  744 + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
703 745  
704 746 local actCfg = csvdb["activity_mileageCsv"][actid]
705 747 if not actCfg then return 3 end
... ... @@ -732,4 +774,88 @@ function _M.battleMilestoneRpc(agent, data)
732 774 return true
733 775 end
734 776  
  777 +function _M.crisisMilestoneRpc(agent, data)
  778 + local role = agent.role
  779 + local msg = MsgPack.unpack(data)
  780 + local actid = msg.actid
  781 + local id = msg.id
  782 + if not role.activity:isOpenById(actid, "Crisis") then return 1 end
  783 + local actCfg = csvdb["activity_mileageCsv"][actid]
  784 + if not actCfg then return 3 end
  785 +
  786 + local curCsv = actCfg[id]
  787 + if not curCsv then return 4 end
  788 +
  789 + if role:getItemCount(ItemId.CrisisScore) < curCsv.condition then
  790 + return 5
  791 + end
  792 +
  793 + local actData = role.activity:getActData("Crisis") or {}
  794 + actData.score = actData.score or {}
  795 + if actData.score[id] then
  796 + return 6
  797 + end
  798 + actData.score[id] = -1
  799 + role.activity:updateActData("Crisis", actData)
  800 +
  801 + local reward, change = role:award(curCsv.reward, {log = {desc = "actMilecrisis", int1 = actid}})
  802 + SendPacket(actionCodes.Activity_crisisMilestoneRpc, MsgPack.pack(role:packReward(reward, change)))
  803 + return true
  804 +end
  805 +
  806 +
  807 +function _M.bossRewardRpc(agent, data)
  808 + local role = agent.role
  809 + local msg = MsgPack.unpack(data)
  810 + local actid = msg.actid
  811 + local id = msg.id
  812 + local index = msg.index
  813 +
  814 + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
  815 +
  816 + local actCfg = csvdb["activity_battleCsv"][actid]
  817 + if not actCfg then return 2 end
  818 +
  819 + local battleCfg = actCfg[id]
  820 + if not battleCfg then return 3 end
  821 +
  822 + if battleCfg.worldBoss_award == 0 then return 4 end
  823 +
  824 + actCfg = csvdb["activity_wordboss_awardCsv"][battleCfg.worldBoss_award]
  825 + if not actCfg then return 5 end
  826 + local awardCfg = actCfg[index]
  827 + if not awardCfg then return 6 end
  828 +
  829 + local preList = awardCfg.condition1:toArray(true, "=")
  830 +
  831 + local actData = role.activity:getActData("ChallengeLevel") or {}
  832 + local battleInfo = actData[id] or {}
  833 + local bossPoint = battleInfo["bossP"] or 0
  834 + if bossPoint < 1 then return 7 end
  835 +
  836 + local bossRecord = battleInfo["bossR"] or ""
  837 + local ok = false
  838 + if #preList == 0 then
  839 + ok = true
  840 + else
  841 + for _, i in ipairs(preList) do
  842 + local flag = string.char(string.getbit(bossRecord, i))
  843 + if flag == "1" then
  844 + ok = true
  845 + break
  846 + end
  847 + end
  848 + end
  849 + if not ok then return 8 end
  850 +
  851 + battleInfo["bossR"] = string.setbit(bossRecord, index)
  852 + actData[id] = battleInfo
  853 + role.activity:updateActData("ChallengeLevel", actData)
  854 +
  855 + local award = awardCfg.reward:toNumMap()
  856 + local reward, change = role:award(award, {log = {desc = "worldBossReward", int1 = actid, int2 = index}})
  857 + SendPacket(actionCodes.Activity_bossRewardRpc, MsgPack.pack(role:packReward(reward, change)))
  858 + return true
  859 +end
  860 +
735 861 return _M
736 862 \ No newline at end of file
... ...
src/actions/DinerAction.lua
... ... @@ -598,6 +598,7 @@ function _M.updateTaskRpc( agent, data )
598 598 restaurant_order_status = cmd, -- 订单任务状态,接受:0, 拒绝:1, 完成:2
599 599 restaurant_order_rwd = reward or {}, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
600 600 restaurant_order_lv = taskData.rarity, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3
  601 + restaurant_order_type = 1, -- 订单任务类型,0:特殊顾客,1:特别订单
601 602 })
602 603  
603 604 role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
... ... @@ -896,6 +897,14 @@ function _M.entrustRpc(agent , data)
896 897  
897 898 reward, change = role:award(curData.reward, {log = {desc = "dinerEntrus", int1 = entrustId}})
898 899 table.remove(entrust, 1)
  900 +
  901 + role:log("restaurant_order", {
  902 + restaurant_order_id = entrustId, -- 订单任务ID
  903 + restaurant_order_status = 2, -- 订单任务状态,接受:0, 拒绝:1, 完成:2
  904 + restaurant_order_rwd = reward or {}, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
  905 + restaurant_order_lv = curData.type, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3
  906 + restaurant_order_type = 0, -- 订单任务类型,0:特殊顾客,1:特别订单
  907 + })
899 908 elseif ctype == 2 then -- 放弃
900 909 table.remove(entrust, 1)
901 910 else
... ...
src/actions/GmAction.lua
... ... @@ -529,6 +529,16 @@ function _M.guide(role, pms)
529 529 return "成功"
530 530 end
531 531  
  532 +table.insert(helpDes, {"挑战关卡次数", "actbattle"})
  533 +function _M.actbattle(role, pms)
  534 + if not role.activity:isOpen("ChallengeLevel") then return end
  535 + local actData = role.activity:getActData("ChallengeLevel")
  536 + actData["ticket"] = 100
  537 + role.activity:updateActData("ChallengeLevel", actData)
  538 +
  539 + return "成功"
  540 +end
  541 +
532 542 function _M.helpRpc(agent, data)
533 543 SendPacket(actionCodes.Gm_helpRpc, MsgPack.pack({help = helpDes}))
534 544 return true
... ...
src/actions/HangAction.lua
... ... @@ -498,46 +498,49 @@ function _M.buyBonusCountRpc(agent, data)
498 498 return true
499 499 end
500 500  
501   -local function bonusWinReward(role, bonusData, bwin, count)
  501 +local function bonusWinReward(role, bonusData, rewardType, count)
502 502 count = count or 1
503   - local open, actId = role.activity:isOpen("BonusDouble")
504   - local actData = csvdb["activity_ctrlCsv"][actId]
505   - local extraCnt = role.storeData:getBonusExtraFightCount()
506   -
507   - local coef = 1
508   - if open and actData then
509   - coef = tonumber(actData.condition2)
510   - end
511   - local bonusC = role.dailyData:getProperty("bonusC")
512   - bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
513   - if globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"] < count then return false, 1 end
514   - bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count
515   - role.dailyData:updateProperty({field = "bonusC", value = bonusC})
516 503  
517   - local reward, change
518   - reward = bonusData.reward:toNumMap()
519   - for itemId, c in pairs(reward) do
520   - reward[itemId] = c * count
521   - end
522   - for i = 1, count do
523   - local chance = bonusData.chance:randWeight(true)
524   - if chance[1] ~= 0 then
525   - reward[chance[1]] = (reward[chance[1]] or 0) + chance[2]
  504 + local reward, change = {}
  505 + if rewardType == 1 or rewardType == 4 then
  506 + for k, v in pairs(bonusData.clear_reward:toNumMap()) do
  507 + reward[k] = (reward[k] or 0) + v
526 508 end
527 509 end
528 510  
529   - for k, v in pairs(reward) do
530   - reward[k] = v * (coef > 1 and actData.condition or 1)
531   - end
532   -
533   - if bwin then -- 满星 额外奖励
  511 + if rewardType == 2 or rewardType == 4 then
534 512 for k, v in pairs(bonusData.perfect_reward:toNumMap()) do
535 513 reward[k] = (reward[k] or 0) + v
536 514 end
537 515 end
538   - reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}})
539   - role:checkTaskEnter("BonusPass", {id = id, count = count})
540   - return true, reward, change
  516 +
  517 + if rewardType == 3 then
  518 + local open, actId = role.activity:isOpen("BonusDouble")
  519 + local actData
  520 + if open then
  521 + actData = csvdb["activity_ctrlCsv"][actId]
  522 + end
  523 +
  524 + reward = bonusData.reward:toNumMap()
  525 + for itemId, c in pairs(reward) do
  526 + reward[itemId] = c * count
  527 + end
  528 + for i = 1, count do
  529 + local chance = bonusData.chance:randWeight(true)
  530 + if chance[1] ~= 0 then
  531 + reward[chance[1]] = (reward[chance[1]] or 0) + chance[2]
  532 + end
  533 + end
  534 + if open and actData then
  535 + for k, v in pairs(reward) do
  536 + reward[k] = v * (actData.condition > 1 and actData.condition or 1)
  537 + end
  538 + end
  539 + end
  540 +
  541 + reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = bonusData.id}})
  542 + role:checkTaskEnter("BonusPass", {id = bonusData.id, count = count})
  543 + return reward, change
541 544 end
542 545  
543 546 function _M.startBonusBattleRpc(agent, data)
... ... @@ -559,23 +562,24 @@ function _M.startBonusBattleRpc(agent, data)
559 562 if not bonusData then return 3 end
560 563 if not role:checkHangPass(bonusData.unlock) then return 4 end
561 564  
562   - local bonusC = role.dailyData:getProperty("bonusC")
563   - bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
564   -
565   - local actData = csvdb["activity_ctrlCsv"][actId]
566   -
567   - local extraCnt = role.storeData:getBonusExtraFightCount()
568   - local coef = 1
569   - if open and actData then
570   - coef = tonumber(actData.condition2)
571   - end
572   -
573   - if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end
574 565  
575 566 local bonusStar = role:getProperty("bonusStar")
576 567 if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then
577   - local status, reward, change = bonusWinReward(role, bonusData, nil, count)
578   - if not status then return 10 * (reward or 0) end
  568 + local bonusC = role.dailyData:getProperty("bonusC")
  569 + bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
  570 +
  571 + local actData = csvdb["activity_ctrlCsv"][actId]
  572 + local extraCnt = role.storeData:getBonusExtraFightCount()
  573 + local coef = 1
  574 + if open and actData then
  575 + coef = tonumber(actData.condition2)
  576 + end
  577 + if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end
  578 +
  579 + bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count
  580 + role.dailyData:updateProperty({field = "bonusC", value = bonusC})
  581 +
  582 + local reward, change = bonusWinReward(role, bonusData, 3, count)
579 583 SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change}))
580 584 else
581 585 local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle)
... ... @@ -605,15 +609,16 @@ function _M.endBonusBattleRpc(agent, data)
605 609 end
606 610 local bonusData = csvdb["bonus_battleCsv"][id]
607 611  
608   - local reward, change
  612 + local reward, change = {}
609 613  
610 614 local bonusStar = role:getProperty("bonusStar")
  615 + local oldStar = bonusStar[id] or 0
611 616 local curStar = 0
612 617 if starNum and starNum > 0 then
613 618 -- 胜利扣除次数
614 619  
615 620 local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle)
616   - local herosInfo = role:getTeamHerosInfo(bTeam.heros)
  621 + local herosInfo = role:getTeamHerosInfo(bTeam).heros
617 622  
618 623 local check = {}
619 624 -- 1 通关
... ... @@ -671,12 +676,23 @@ function _M.endBonusBattleRpc(agent, data)
671 676 end
672 677 end
673 678 local status
674   - status, reward, change = bonusWinReward(role, bonusData, curStar >= (1 << #sweepConds) - 1)
675   - if not status then return 10 + (reward or 0) end
  679 + local rewardType = 0
  680 + if curStar >= (1 << #sweepConds) - 1 then -- 满星
  681 + rewardType = 2
  682 + if oldStar == 0 then --通关
  683 + rewardType = 4
  684 + end
  685 + elseif oldStar == 0 then --通关
  686 + rewardType = 1
  687 + end
  688 +
  689 + if rewardType ~= 0 then
  690 + reward, change = bonusWinReward(role, bonusData, rewardType)
  691 + end
676 692 else
677   - curStar = 0
  693 + curStar = oldStar
678 694 end
679   - if curStar ~= bonusStar[id] then
  695 + if curStar ~= oldStar then
680 696 bonusStar[id] = curStar
681 697 role:updateProperty({field = "bonusStar", value = bonusStar})
682 698 end
... ...
src/actions/HeroAction.lua
... ... @@ -146,7 +146,9 @@ function _M.talentRpc(agent, data)
146 146 local talent = hero:getProperty("talent")
147 147 local heroCfgId = hero:getProperty("type")
148 148 local curStage = talent:getv(0, 1)
  149 + local oldStage = curStage
149 150 local curLevel = talent:getv(1, 1)
  151 + local oldLevel = curLevel
150 152 local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage]
151 153 if not curData then return 1 end
152 154 local oldSkillLv = hero:getSkillLevel(1)
... ... @@ -174,13 +176,16 @@ function _M.talentRpc(agent, data)
174 176  
175 177 hero:updateProperty({field = "talent", value = talent})
176 178  
  179 +
177 180 role:log("hero_talent", {
178 181 hero_id = hero:getProperty("type"), --英雄ID
179   - hero_talent_id = curStage, --天赋ID
180   - hero_talent_cost = cost, -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
181   - hero_talent_levelbef = oldSkillLv, -- 英雄技能升级前等级
182   - hero_talent_level = hero:getSkillLevel(1), -- 英雄技能升级后等级
  182 + hero_talent_stagebef = oldStage, --英雄精进升级前停留阶段
  183 + hero_talent_stage = curStage, --英雄精进升级后停留阶段
  184 + hero_talent_cost = cost, --英雄精进升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,….}
  185 + hero_talent_subid = curData[oldLevel].effect, --升级属性ID,生命、攻击、防御、命中、闪避分别对应(0,1,2,3,4)
  186 + hero_talent_sublevel = curData[oldLevel].level, --升级属性等级,如生命升级从1到2,则记录2
183 187 })
  188 +
184 189 hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)})
185 190  
186 191 SendPacket(actionCodes.Hero_talentRpc, '')
... ... @@ -447,7 +452,6 @@ function _M.referEquipsRpc(agent, data)
447 452 end
448 453 end
449 454  
450   - local oldAttr = hero:getTotalAttrs()
451 455 local oldBattleV = hero:getProperty("battleV")
452 456 local wear = {}
453 457  
... ... @@ -477,16 +481,14 @@ function _M.referEquipsRpc(agent, data)
477 481 -- 更新角色
478 482 hero:updateProperty({field = "equip", value = curEquip})
479 483  
480   - local curAttr = hero:getTotalAttrs()
481   - local attrChange = getChangeAttrJson(oldAttr, curAttr)
482 484 for typ, data in pairs(wear) do
483 485 role:log("equip_wear", {
484 486 hero_id = hero:getProperty("type"), --英雄ID
485 487 equip_id = data.id, --装备ID
486 488 equip_wear_action = data.act, --装备操作类型:装备:0,卸载:1
487 489 equip_wear_part = typ, --装备部位,记录部位ID
488   - equip_wear_result = curAttr, --装备操作后结果,记录属性变化,json格式记录,{“aa”:1234,"bb":4567}
489   - equip_wear_change = attrChange, --装备操作变化值,记录属性变化,记录正负值,json格式记录,{“aa”:1234,"bb":-45}
  490 + equip_wear_scorebef = oldBattleV, --装备前英雄评分
  491 + equip_wear_score = hero:getProperty("battleV"), --装备后英雄评分
490 492 equip_wear_mode = isAuto and 0 or 1, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1
491 493 })
492 494 end
... ... @@ -712,6 +714,7 @@ end
712 714 function _M.drawHeroRpc(agent, data)
713 715 local role = agent.role
714 716 local msg = MsgPack.unpack(data)
  717 + local actid = msg.actid
715 718  
716 719 if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end
717 720 local btype = msg.pool -- 1 2 3 4 5 卡池类型 4新手卡池 5心愿卡池
... ... @@ -721,14 +724,38 @@ function _M.drawHeroRpc(agent, data)
721 724 subType = 1
722 725 if btype == 4 and role:getProperty("newerDraw") >= 10 then
723 726 subType = 2
  727 + if(role:getProperty("newerDraw") >= 30) then
  728 + return 30
  729 + end
724 730 end
725 731 end
726 732  
  733 + -- 另开活动卡池
  734 + if actid then
  735 + if not role.activity:isOpenById(actid, "ActHeroPool") then return end
  736 + local cfg = csvdb["activity_ctrlCsv"][actid]
  737 + if not cfg then return end
  738 +
  739 + btype = cfg.condition
  740 + end
  741 +
727 742 if btype == 1 then
728 743 -- 判断定向卡池活动开启
729 744 if not role.activity:isOpen("RaceDraw") then
730 745 return
731 746 end
  747 + elseif btype == 2 then
  748 + if role:getProperty("newerGuide") ~= "8=1" then
  749 + -- 判断普通卡池
  750 + if role.activity:isOpen("WishHeroPool") then
  751 + return
  752 + end
  753 + end
  754 + elseif btype == 5 then
  755 + -- 判断心愿单卡池
  756 + if not role.activity:isOpen("WishHeroPool") then
  757 + return
  758 + end
732 759 end
733 760  
734 761 local buildTypeData = csvdb["build_typeCsv"][btype]
... ... @@ -737,7 +764,7 @@ function _M.drawHeroRpc(agent, data)
737 764 local drawCount = {1, 10} -- 抽取次数
738 765 if not drawCount[drawType] then return 3 end
739 766  
740   - local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype]
  767 + local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype] or 10
741 768 local floorHeroCount = role:getProperty("floorHero")[btype] or 0
742 769  
743 770 -- 计算抽卡消耗品
... ... @@ -945,16 +972,21 @@ function _M.drawHeroRpc(agent, data)
945 972 gacha_up = 0, -- 卡池UP角色
946 973 gacha_times = drawCount[drawType], -- 抽卡次数
947 974 gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
948   - currency = cost, -- 购买道具消耗的货币
  975 + gacha_cost = cost, -- 购买道具消耗的货币
949 976 gacha_cnt = floorHeroCount,
950 977 })
951 978 SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
952 979  
953   - if btype == 1 or btype == 2 then
  980 + local feedbackId = buildTypeData["can_feedback"] or 0
  981 + if feedbackId ~= 0 then
954 982 -- 达到一定次数,给响应奖励
955 983 local oldVal = role:getProperty("repayHero") or 0
  984 + if actid then
  985 + local actData = role.activity:getActData("ActHeroPool")
  986 + oldVal = actData[btype] or 0
  987 + end
956 988 local newVal = oldVal + drawCount[drawType]
957   - local drawCardReward, val = role:getDrawCardExtraReward(oldVal, newVal)
  989 + local drawCardReward, val = role:getDrawCardExtraReward(feedbackId, oldVal, newVal)
958 990 -- 空字符穿代表直接给英雄 走以前repayHeroRpc
959 991 if drawCardReward == "" then
960 992 local repayHeroMaxCount = role:getProperty("repayMaxC") or 0
... ... @@ -964,11 +996,11 @@ function _M.drawHeroRpc(agent, data)
964 996 local even = repayHeroMaxCount % 2
965 997 local id = 0
966 998 if even == 1 then
967   - id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
  999 + id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
968 1000 else
969 1001 local giftHeroSet = {}
970 1002 for gid, cfg in pairs(csvdb["build_giftCsv"]) do
971   - if cfg["pool_1"] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then
  1003 + if cfg["pool_"..feedbackId] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then
972 1004 giftHeroSet[gid] = {1}
973 1005 end
974 1006 end
... ... @@ -977,7 +1009,7 @@ function _M.drawHeroRpc(agent, data)
977 1009 end
978 1010 end
979 1011 if id == 0 then
980   - id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
  1012 + id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
981 1013 end
982 1014  
983 1015 local r,change = {}
... ... @@ -997,7 +1029,13 @@ function _M.drawHeroRpc(agent, data)
997 1029 r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
998 1030 SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
999 1031 end
1000   - role:updateProperty({field = "repayHero", value = val})
  1032 + if not actid then
  1033 + role:updateProperty({field = "repayHero", value = val})
  1034 + else
  1035 + local actData = role.activity:getActData("ActHeroPool")
  1036 + actData[btype] = val
  1037 + role.activity:updateActData("ActHeroPool", actData)
  1038 + end
1001 1039 end
1002 1040 return true
1003 1041 end
... ...
src/actions/PvpAction.lua
... ... @@ -135,7 +135,7 @@ local function getMatchInfo(role, pvpList, battleCache, dbKey, infoFuncName, inf
135 135 if k == "battleInfo" then
136 136 battleCache[curInfo.roleId] = v
137 137 else
138   - if (k == "heros" or k == "battleV") and infoCache then
  138 + if (k == "team" or k == "battleV") and infoCache then
139 139 infoCache[curInfo.roleId] = infoCache[curInfo.roleId] or {}
140 140 infoCache[curInfo.roleId][k] = v
141 141 end
... ... @@ -705,12 +705,12 @@ function _M.endBattleHRpc(agent, data)
705 705 info.winId = info.isWin and roleId or match.id
706 706 info.isWin = nil
707 707 selfTeam[_idx] = {
708   - heros = role:getTeamHerosInfo(_pvpStartBattleCacheH.pvpTH[_idx].heros),
  708 + team = role:getTeamHerosInfo(_pvpStartBattleCacheH.pvpTH[_idx]),
709 709 battleV = role:getTeamBattleValue(_pvpStartBattleCacheH.pvpTH[_idx].heros)
710 710 }
711 711 if match.t == 1 and _pvpStartBattleCacheH.enemyT then
712 712 enemyTeam[_idx] = {
713   - heros = _pvpStartBattleCacheH.enemyT["heros"][_idx],
  713 + team = _pvpStartBattleCacheH.enemyT["team"][_idx],
714 714 battleV = _pvpStartBattleCacheH.enemyT["battleV"][_idx]
715 715 }
716 716 end
... ...
src/actions/RadioAction.lua
... ... @@ -158,7 +158,27 @@ function _M.finishQuestRpc(agent, data)
158 158 msg["big"] = bigSuccess
159 159 msg["id"] = id
160 160 msg["heroFaith"] = heroFaithMap
161   - SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg))
  161 + SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg))
  162 +
  163 +
  164 + local herolist = {}
  165 + for _, heroId in ipairs(task.heros) do
  166 + local hero = role.heros[heroId]
  167 + if hero then
  168 + table.insert(herolist, hero:getProperty("type"))
  169 + end
  170 + end
  171 +
  172 + -- 讨伐行动
  173 + role:log("punitive_action", {
  174 + mission_id = id, --关卡ID
  175 + mission_herolist = herolist, -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555]
  176 + mission_success_rate = totalCoef, -- 大成功几率
  177 + mission_reward = r, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5}
  178 + mission_result = 1, -- 战斗结果(0-无效,1-胜利,2-失败)
  179 + mission_roundtime = config.time, -- 完成耗时(秒)
  180 + })
  181 +
162 182 return true
163 183 end
164 184  
... ...
src/actions/RoleAction.lua
... ... @@ -300,6 +300,7 @@ function _M.loginRpc( agent, data )
300 300 if msg.newdevice then
301 301 role:mylog("newdevice", {key1 = agent.ip:toArray(false, ":")[1]})
302 302 end
  303 +
303 304 return true
304 305 end
305 306  
... ... @@ -372,6 +373,34 @@ function _M.createRpc(agent, data)
372 373 end
373 374  
374 375 SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  376 +
  377 + -- cb付费返利
  378 + skynet.timeout(0, function()
  379 + local cbbackd = cluster.query("center", "cbbackd")
  380 + local uid = newRole:getProperty("uid")
  381 + local start = uid:find("_")
  382 + if start then
  383 + uid = uid:sub(start + 1)
  384 + end
  385 + if cbbackd then
  386 + local status, back = pcall(cluster.call, "center", cbbackd, "getCbBack", {uid = uid, id = roleId})
  387 + if status then
  388 + if back and next(back) then
  389 + local reward = ""
  390 + for itemId, count in pairs(back) do
  391 + reward = reward:setv(itemId, count)
  392 + end
  393 + redisproxy:insertEmail({roleId = roleId, emailId = MailId.CBBackAward, createtime = skynet.timex(), attachments = reward})
  394 + newRole:mylog("cbback", {key1 = uid, int2 = roleId})
  395 + end
  396 + else
  397 + skynet.error("[ERROR] cbbackd cant call center uid: " .. uid .. " roleId:" .. roleId)
  398 + end
  399 + else
  400 + skynet.error("[ERROR] cbbackd cant call center uid: " .. uid .. " roleId:" .. roleId)
  401 + end
  402 + end)
  403 +
375 404 return true
376 405 end
377 406  
... ... @@ -537,82 +566,131 @@ function _M.openTimeBoxRpc(agent, data)
537 566 local slot = msg.slot -- 位置 1 - 6
538 567  
539 568 -- 特权卡时间箱额外栏位
540   - local privExtraCnt = role.storeData:getTimeBoxSlotExtraCount()
541   - if oper == 1 then
542   - if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot) + privExtraCnt) then return end
543   - end
  569 + -- local privExtraCnt = role.storeData:getTimeBoxSlotExtraCount()
  570 + -- if oper == 1 then
  571 + -- if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot) + privExtraCnt) then return end
  572 + -- end
544 573  
545 574 local boxL = role:getProperty("boxL")
546   - local reward, change = {}
547   - if oper == 1 then -- 打开
  575 + local reward, change
  576 + if oper == 1 then -- 构建开始(包括切换构建的id)
548 577 local itemId = msg.itemId
549   - if role:getItemCount(itemId) < 1 then return end
550 578 local itemData = csvdb["itemCsv"][itemId]
551   - local randomData = csvdb["item_randomCsv"][itemId]
552   - if not itemData or not randomData or randomData.openTime <= 0 then return end
553   -
554   - if boxL[slot] then return end
555   - role:costItems({[itemId] = 1}, {log = {desc = "openTimeBox"}})
556   - boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime}
557   - role:pushMsg({type = "box", slot = slot, time = randomData.openTime})
558   - elseif oper == 2 then -- 领取
  579 + if not itemData then return 1 end
  580 + if not boxL[slot] then
  581 + boxL[slot] = {}
  582 + else
  583 + local oldId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time
  584 + local unitTime = globalCsv.box_key_time[oldId] * 60
  585 + local doneCnt = math.floor((process + skynet.timex() - time) / unitTime)
  586 + if doneCnt > 0 then
  587 + reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}})
  588 + end
  589 + end
  590 + local limit = globalCsv.box_key_max[itemId] or 5
  591 + if role:getItemCount(itemId) >= limit then return 3 end
  592 +
  593 + boxL[slot] = {id = itemId, process = 0, time = skynet.timex()}
  594 + role:pushMsg({type = "box", slot = slot, time = skynet.timex() + globalCsv.box_productLine_time * 3600})
  595 + elseif oper == 2 then -- 重置运行时间(可以使用加速)
559 596 local quick = msg.quick
560   - if not boxL[slot] then return end
561   - local costKey = 0
562   - if boxL[slot].time > skynet.timex() then -- 没开完
563   - if not quick then return end
  597 + if not boxL[slot] then return 4 end
  598 +
  599 + local itemId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time
  600 + local nowTime = skynet.timex()
  601 + local stopTime = nowTime
  602 + local itemData = csvdb["itemCsv"][itemId]
  603 + local unitTime = globalCsv.box_key_time[itemId] * 60
  604 + if quick then
  605 + stopTime = time + globalCsv.box_productLine_time * 3600
564 606 local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
565   - costKey = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]
566   - if not role:checkItemEnough({[ItemId.BoxKey] = costKey}) then return end
567   - role:costItems({[ItemId.BoxKey] = costKey}, {log = {desc = "openTimeBox"}})
568   - role:pushCancel({type = "box", slot = slot})
  607 + local costKey = math.ceil((stopTime - nowTime) / (cost_pre[1] * 60)) * cost_pre[2]
  608 + if not role:checkItemEnough({[ItemId.Diamond] = costKey}) then return 5 end
  609 + role:costItems({[ItemId.Diamond] = costKey}, {log = {desc = "openTimeBox", int1 = slot}})
  610 + else
  611 + stopTime = math.min(nowTime,time + globalCsv.box_productLine_time * 3600)
  612 + end
  613 + role:pushCancel({type = "box", slot = slot})
  614 +
  615 + local doneCnt = math.floor((process + stopTime - time) / unitTime)
  616 + if doneCnt > 0 then
  617 + reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}})
  618 + end
  619 + if role:getItemCount(itemId) >= globalCsv.box_key_max[itemId] then
  620 + nowTime = 0
  621 + end
  622 +
  623 + boxL[slot] = {id = itemId, process = (process + stopTime - time) % unitTime, time = nowTime}
  624 + role:pushMsg({type = "box", slot = slot, time = nowTime + globalCsv.box_productLine_time * 3600})
  625 + elseif oper == 3 then -- 开箱子
  626 + local costId = msg.costId
  627 + local costs = (msg.costs or ""):toNumMap()
  628 + if not costId or not csvdb["itemCsv"][costId] or not next(costs) then return 6 end
  629 +
  630 + local costIdData = csvdb["itemCsv"][costId]
  631 + local count = 0
  632 + for itemId, num in pairs(costs) do
  633 + local itemIdData = csvdb["itemCsv"][itemId]
  634 + if not itemIdData or not csvdb["item_randomCsv"][itemId] or costIdData.quality ~= itemIdData.quality then return 7 end
  635 + count = count + num
569 636 end
570   - local boxId = boxL[slot].id
571   - local itemData = csvdb["itemCsv"][boxId]
572   - local randomData = csvdb["item_randomCsv"][itemData.id]
573   - local costTime = skynet.timex() - (boxL[slot].time - randomData.openTime)
574   - -- 随机奖励
  637 +
  638 + if role:getItemCount(costId) < count then return 8 end
  639 +
  640 + role:costItems({[costId] = count}, {log = {desc = "openTimeBox"}})
  641 +
575 642 reward = {}
576   - for i = 1, 10 do
577   - local num = randomData["num" .. i]
578   - local gift = randomData["gift" .. i]
579   - if num and gift and num > 0 and gift ~= "" then
580   - local pool = {}
581   - for _, temp in ipairs(gift:toArray()) do
582   - local set = temp:toArray(true, "=")
583   - table.insert(pool, set)
  643 + for itemId, value in pairs(costs) do
  644 + local tempReward = {}
  645 + local randomData = csvdb["item_randomCsv"][itemId]
  646 + local itemData = csvdb["itemCsv"][itemId]
  647 + role:costItems({[itemId] = value}, {log = {desc = "openTimeBox"}})
  648 + for _ = 1, value do
  649 + for i = 1, 10 do
  650 + local num = randomData["num" .. i]
  651 + local gift = randomData["gift" .. i]
  652 + if num and gift and num > 0 and gift ~= "" then
  653 + local pool = {}
  654 + for _, temp in ipairs(gift:toArray()) do
  655 + local set = temp:toArray(true, "=")
  656 + table.insert(pool, set)
  657 + end
  658 +
  659 + local needCount = math.min(#pool, num)
  660 + for j = 1, needCount do
  661 + local idx = math.randWeight(pool, 3)
  662 + tempReward[pool[idx][1]] = (tempReward[pool[idx][1]] or 0) + pool[idx][2]
  663 + table.remove(pool, idx)
  664 + end
  665 + end
584 666 end
  667 + end
  668 + tempReward[0] = nil
  669 + role:checkTaskEnter("OpenBox", {id = itemId, count=value, quality=itemData.quality})
  670 + role:log("carriage_dismantle", {
  671 + item_id = itemId, -- 道具id
  672 + item_type = itemData.type, -- 道具类型,具体见枚举表中道具类型枚举表
  673 + item_level = 0, -- 道具等级
  674 + item_number = 1, -- 道具变化数量的绝对值
  675 + carriage_dismantle_type = 1, -- 拆解方式,时间到期:0,钥匙开启:1
  676 + carriage_dismantle_time = 0, -- 拆解耗时,填写实际耗时
  677 + carriage_dismantle_cost = value, -- 拆解花费钥匙数量,未使用填写0
  678 + carriage_dismantle_rwd = tempReward, -- 拆解获得物资,json格式记录,{'itemid1':2,'itemid2':3,…………..}
  679 + })
585 680  
586   - local needCount = math.min(#pool, num)
587   - for j = 1, needCount do
588   - local idx = math.randWeight(pool, 3)
589   - reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
590   - table.remove(pool, idx)
591   - end
  681 + for id, num in pairs(tempReward) do
  682 + reward[id] = (reward[id] or 0) + num
592 683 end
593 684 end
594   - reward[0] = nil
595   -
596   - boxL[slot] = nil
597   - reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = boxId}})
598   - role:checkTaskEnter("OpenBox", {id = boxId, count=1, quality=itemData.quality})
599   -
600   - role:log("carriage_dismantle", {
601   - item_id = boxId, -- 道具id
602   - item_type = itemData.type, -- 道具类型,具体见枚举表中道具类型枚举表
603   - item_level = 0, -- 道具等级
604   - item_number = 1, -- 道具变化数量的绝对值
605   - carriage_dismantle_type = quick and 1 or 0, -- 拆解方式,时间到期:0,钥匙开启:1
606   - carriage_dismantle_time = costTime, -- 拆解耗时,填写实际耗时
607   - carriage_dismantle_cost = costKey, -- 拆解花费钥匙数量,未使用填写0
608   - carriage_dismantle_rwd = reward, -- 拆解获得物资,json格式记录,{'itemid1':2,'itemid2':3,…………..}
609   - })
  685 + reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId}})
610 686 else
611 687 return
612 688 end
613 689  
614   - role:setProperty("boxL") --刷新
615   - role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端
  690 + role:setProperty("boxL",boxL) --刷新
  691 + if slot then
  692 + role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端
  693 + end
616 694 SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack(role:packReward(reward, change)))
617 695 return true
618 696 end
... ... @@ -724,11 +802,12 @@ function _M.unLockStoryBookRpc(agent, data)
724 802 local storyStatus = role:getProperty("storyB")
725 803 if storyStatus[storyId] and storyStatus[storyId].s then return end --不需要解锁
726 804  
727   - local cost = storyBookData.lockItem:toNumMap()
728   - if not cost or not next(cost) then return end
729   - if not role:checkItemEnough(cost) then return end -- 消耗品不足
730   -
731   - role:costItems(cost, {log = {desc = "unlockStory", int1 = storyId}})
  805 + if storyBookData.lockItem ~= "free" then
  806 + local cost = storyBookData.lockItem:toNumMap()
  807 + if not cost or not next(cost) then return end
  808 + if not role:checkItemEnough(cost) then return end -- 消耗品不足
  809 + role:costItems(cost, {log = {desc = "unlockStory", int1 = storyId}})
  810 + end
732 811  
733 812 -- 解锁
734 813 storyStatus[storyId] = storyStatus[storyId] or {}
... ... @@ -807,6 +886,12 @@ function _M.taskActiveRpc(agent, data)
807 886 { type = roleField[taskType], field = {"at", taskId}, value = -1 }
808 887 })
809 888  
  889 + role:log("task_reward", {
  890 + task_reward_id = taskId * 100 + taskType, --任务奖励ID
  891 + task_reward_type = 3, --任务奖励类型,见 任务奖励类型枚举表
  892 + task_reward_detail = reward, --任务奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  893 + })
  894 +
810 895 SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack(role:packReward(reward, change)))
811 896 return true
812 897 end
... ...
src/actions/StoreAction.lua
... ... @@ -14,6 +14,9 @@ function _M.rechargeRpc(agent , data)
14 14  
15 15 --创建订单号
16 16 local partnerOrderId = role:getPurchaseOrder(id)
  17 + if partnerOrderId == "" then
  18 + return 1
  19 + end
17 20 SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId }))
18 21  
19 22 -- 测试的 直接发奖励了
... ...
src/adv/Adv.lua
... ... @@ -149,25 +149,15 @@ function Adv:initByChapter(params)
149 149 self.maps = {}
150 150 self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay)
151 151  
152   - self:initBattle(nil)
  152 + self:initBattle(nil, isToNext)
153 153  
154 154 self:initLayerTask()
155 155  
156   - -- 支援效果生效一些
157   - self:activeSomeSupport()
  156 +
158 157  
159 158 self:checkTask(Adv.TaskType.Arrive)
160 159 self:checkAdvUnlock(1, self.level)
161 160  
162   - if isToNext then
163   - self.battle.player:afterLayer() -- 玩家的buff 清理一下
164   - end
165   -
166   - -- 不是中继层 加上 层 和 地图的buff和被动
167   - if not self.isRelay then
168   - self.battle:initMapEffect()
169   - end
170   -
171 161 -- 中继进入奖励
172 162 if relayData and isEnter then
173 163 self:awardRelay(relayData, notNotify)
... ... @@ -456,8 +446,20 @@ function Adv:clearAdvUnlockCache()
456 446 self.cacheUnlock = {}
457 447 end
458 448  
459   -function Adv:initBattle(info)
  449 +function Adv:initBattle(info, isToNext)
460 450 self.battle = require("adv.AdvBattle").new(self)
  451 + -- 支援效果生效一些
  452 + self:activeSomeSupport()
  453 +
  454 + -- 不是中继层 加上 层 和 地图的buff和被动
  455 + if not self.isRelay then
  456 + self.battle:initMapEffect()
  457 + end
  458 +
  459 + if isToNext then
  460 + self.battle.player:afterLayer() -- 玩家的buff 清理一下
  461 + end
  462 +
461 463 for _, passiveC in ipairs(self.cachePassiveEvent or {}) do
462 464 self.battle:triggerPassive(passiveC[1], passiveC[2])
463 465 end
... ... @@ -468,7 +470,7 @@ function Adv:initBattle(info)
468 470 map:initBattleAfter()
469 471 end
470 472 --下层
471   - if not info and self.level ~= 1 then
  473 + if not info and isToNext then
472 474 self.battle.player:attrChangeCondBuffCheck(1)
473 475 end
474 476  
... ... @@ -820,7 +822,7 @@ function Adv:over(success, rewardRatio, overType)
820 822 lv = self.owner:getProperty("level"),
821 823 batteV = self.owner:getTeamBattleValue(team.heros),
822 824 chapter = self.chapterId,
823   - format = self.owner:getTeamHerosInfo(team.heros),
  825 + format = self.owner:getTeamHerosInfo(team).heros,
824 826 }
825 827 redisproxy:pipelining(function (red)
826 828 red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数
... ... @@ -1094,10 +1096,10 @@ local function clickOut(self, room, block, params, isExit)
1094 1096 end
1095 1097  
1096 1098 if #self.mapStack > 1 then -- 处于夹层中
  1099 + self:backLayer(-1)
1097 1100 local oldMapIdx = self:getCurMapIdx()
1098 1101 table.remove(self.mapStack) --退出夹层
1099 1102 self.battle:iLayerChange(oldMapIdx)
1100   - self:backLayer(-1)
1101 1103 else --处于底层
1102 1104  
1103 1105 local advPass = self.owner:getProperty("advPass")
... ... @@ -1129,8 +1131,8 @@ local function clickOut(self, room, block, params, isExit)
1129 1131 if curFloorData then
1130 1132 self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}, {})
1131 1133 end
  1134 + self:backNext() --下一关
1132 1135 local isHaveRelay = self:isHaveRelay(self.level)
1133   -
1134 1136 if isHaveRelay and not self.isRelay then
1135 1137 self:initByChapter({
1136 1138 chapterId = self.chapterId,
... ... @@ -1148,7 +1150,6 @@ local function clickOut(self, room, block, params, isExit)
1148 1150 notNotify = true,
1149 1151 })
1150 1152 end
1151   - self:backNext() --下一关
1152 1153 end
1153 1154  
1154 1155 end
... ... @@ -1554,6 +1555,7 @@ local function clickBuild(self, room, block, params)
1554 1555 end
1555 1556 advMine[2].co = mineCo2
1556 1557 self.owner:setProperty("advMine", advMine)
  1558 + self.owner:checkTaskEnter("AdvMineLayer")
1557 1559 end
1558 1560  
1559 1561 self:checkTask(Adv.TaskType.Build, 1, oldId)
... ... @@ -1604,6 +1606,7 @@ end
1604 1606  
1605 1607 local function clickLayer(self, room, block, params)
1606 1608 local oldMapIdx = self:getCurMapIdx()
  1609 + self:backLayer(1)
1607 1610 if block.event.mapIdx then
1608 1611 table.insert(self.mapStack, block.event.mapIdx) --进入夹层
1609 1612 else
... ... @@ -1620,7 +1623,6 @@ local function clickLayer(self, room, block, params)
1620 1623 self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId)
1621 1624 end
1622 1625 self.battle:iLayerChange(oldMapIdx)
1623   - self:backLayer(1)
1624 1626 return true
1625 1627 end
1626 1628  
... ... @@ -2051,6 +2053,7 @@ function Adv:enemyDead(enemy, escape)
2051 2053 advMine[2].co = mineCo2
2052 2054 advMine[2].ch = mineCh
2053 2055 self.owner:setProperty("advMine", advMine)
  2056 + self.owner:checkTaskEnter("AdvMineKill")
2054 2057 else
2055 2058 local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK)
2056 2059 if toClick then
... ...
src/adv/AdvBuff.lua
... ... @@ -35,7 +35,7 @@ Buff.Buff_NO_PASSIVE_MONSTER = 31 -- 地图被动刷新不出来怪物
35 35 Buff.SNEAK = 32 --潜行
36 36 Buff.DROP_BUFF_BY_ENEMY = 33 -- 怪物掉落加成 -- 怪物使用
37 37 Buff.GET_PASSIVE = 34 -- 获得 passive -- 结束失效
38   -Buff.OBSTACLE_CHANGE = 35 -- 看守类型改变 -- 怪物使用 0 - 1
  38 +Buff.OBSTACLE_CHANGE = 35 -- 看守类型改变 -- 怪物使用 2 - 1
39 39 Buff.DISABLE_AURA = 36 -- 禁用光环
40 40 Buff.GET_AURA = 37 -- 获得光环
41 41  
... ...
src/adv/AdvPassive.lua
... ... @@ -9,6 +9,7 @@ Filter.BUFF_BY_ID = 6 -- 指定id的buff
9 9 Filter.CAMP = 7 -- 玩家是指定阵营
10 10 Filter.RANGE = 8 -- 筛选范围 (触发是地块)
11 11 Filter.CLASSIFY = 9 -- 标签
  12 +Filter.NO_BUFF_BY_ID = 10 -- 没有指定id的buff
12 13  
13 14 local FilterFactory = {}
14 15 FilterFactory[Filter.HP_UP_WITH_EQUAL] = function (_Filter)
... ... @@ -47,7 +48,6 @@ FilterFactory[Filter.CAMP] = function (_Filter)
47 48 return role:getHerosCamp(role:getProperty("advTeam").heros) == self.value
48 49 end
49 50 end
50   -
51 51 FilterFactory[Filter.RANGE] = function (_Filter)
52 52 _Filter._execute = function (self, target, params)
53 53 if params and self.owner.blockId and self.owner.roomId and params.blockId and params.roomId then
... ... @@ -57,13 +57,18 @@ FilterFactory[Filter.RANGE] = function (_Filter)
57 57 return false
58 58 end
59 59 end
60   -
61 60 FilterFactory[Filter.CLASSIFY] = function (_Filter)
62 61 _Filter._execute = function (self, target)
63 62 return target.isClassify and target:isClassify(self.value)
64 63 end
65 64 end
66 65  
  66 +FilterFactory[Filter.NO_BUFF_BY_ID] = function (_Filter)
  67 + _Filter._execute = function (self, target)
  68 + return not target:hadBuffById(self.value)
  69 + end
  70 +end
  71 +
67 72 function Filter:ctor(params)
68 73 self.owner = params.owner
69 74 self.skill = params.skill
... ... @@ -87,6 +92,9 @@ function Filter:getTarget(params)
87 92 if self.oType == 2 and params.releaser then
88 93 target = params.releaser
89 94 end
  95 + if self.oType == 3 then
  96 + target = self.owner.battle.player
  97 + end
90 98 return target
91 99 end
92 100  
... ...
src/adv/AdvPlayer.lua
... ... @@ -662,7 +662,7 @@ end
662 662  
663 663 function Enemy:getObstacle()
664 664 local obstacle = csvdb["event_monsterCsv"][self.monsterId].obstacle
665   - if obstacle == 0 and self:hadBuff(Buff.OBSTACLE_CHANGE) then
  665 + if obstacle == 2 and self:hadBuff(Buff.OBSTACLE_CHANGE) then
666 666 obstacle = 1
667 667 end
668 668 return obstacle
... ...
src/agent.lua
... ... @@ -15,6 +15,7 @@ redisproxy = require &quot;shared.redisproxy&quot;
15 15 datacenter = require "skynet.datacenter"
16 16 mcast_util = require "services/mcast_util"
17 17 csvdb = require "shared.csvdata"
  18 +cluster = require "skynet.cluster"
18 19  
19 20 local CMD = {}
20 21 local agentInfo = {} -- { client_fd, role, gate_serv, open_timer}
... ...
src/main.lua
... ... @@ -23,7 +23,7 @@ skynet.start(function()
23 23  
24 24 --启动log
25 25 if use_logd == 1 then
26   - for i = 1, work_count do
  26 + for i = 1, work_count * 2 do
27 27 local logd = skynet.newservice("services/logd", i)
28 28 skynet.call(logd, "lua", "open")
29 29 end
... ...
src/models/Activity.lua
... ... @@ -24,8 +24,13 @@ Activity.ActivityType = {
24 24 Exchange = 18, -- 兑换活动
25 25 HangDrop = 19, -- 挂机掉落活动
26 26 Gachakon = 20, -- 扭蛋活动
27   -}
28 27  
  28 + WishHeroPool = 23, -- 心愿卡池
  29 + ActHeroPool = 24, -- 活动卡池
  30 + ActShopGoods = 25, -- 活动商品
  31 +
  32 + Crisis = 26, -- 宝藏怪活动
  33 +}
29 34  
30 35 local function checkActivityType(activityType)
31 36 if type(activityType) == "string" then
... ... @@ -41,6 +46,13 @@ function Activity:ctor(properties)
41 46 self._isOpen = {}
42 47 end
43 48  
  49 +function Activity:getType(actType)
  50 + if type(actType) == "string" then
  51 + actType = Activity.ActivityType[actType]
  52 + end
  53 + return actType or 0
  54 +end
  55 +
44 56  
45 57 Activity.schema = {
46 58 actime = {"table", {}}, -- 最近检查某项活动的开始时间 {id = time}
... ... @@ -58,6 +70,9 @@ Activity.schema = {
58 70 act18 = {"table", {}, true}, -- {id=兑换数量}
59 71 act19 = {"number", 0}, -- {挂机信息}
60 72 act20 = {"table", {}}, -- {id=扭蛋抽出数量}
  73 +
  74 + act24 = {"table", {}, true}, -- 活动卡池 {id=repaynum}
  75 + act26 = {"table", {}}, -- {task = {id = count}, socre = {id = status}}
61 76 }
62 77  
63 78 function Activity:data()
... ... @@ -76,6 +91,7 @@ function Activity:data()
76 91 act18 = self:getProperty("act18"),
77 92 act19 = self:getProperty("act19"),
78 93 act20 = self:getProperty("act20"),
  94 + act26 = self:getProperty("act26"),
79 95 }
80 96 end
81 97  
... ... @@ -153,7 +169,12 @@ function Activity:isOpen(activityType)
153 169 return false
154 170 end
155 171  
156   -function Activity:isOpenById(id)
  172 +function Activity:isOpenById(id, activityType)
  173 + activityType = checkActivityType(activityType)
  174 + local cfg = csvdb["activity_ctrlCsv"][id]
  175 + if not cfg then return false end
  176 + if activityType ~= 0 and cfg.showType ~= activityType then return false end
  177 +
157 178 return self._isOpen[id]
158 179 end
159 180  
... ... @@ -473,6 +494,19 @@ activityFunc[Activity.ActivityType.Gachakon] = {
473 494 end,
474 495 }
475 496  
  497 +-- 活动卡池
  498 +activityFunc[Activity.ActivityType.ActHeroPool] = {
  499 + ["init"] = function(self, actType, isCrossDay, notify, actId)
  500 + end,
  501 + ["close"] = function(self, actType, notify, actId)
  502 + local actData = self:getActData(actType)
  503 + local cfg = csvdb["activity_ctrlCsv"][actId]
  504 + if not cfg then return end
  505 + actData[cfg.condition] = nil
  506 + self:updateActData(actType, actData, not notify)
  507 + end,
  508 +}
  509 +
476 510 -- 挂机掉落
477 511 activityFunc[Activity.ActivityType.HangDrop] = {
478 512 ["init"] = function(self, actType, isCrossDay, notify, actId)
... ... @@ -524,7 +558,9 @@ function Activity:closeActivity(actId, notify, notUpdateAct)
524 558 self:recycleActItem(actId)
525 559 end
526 560 if Activity.schema["act".. actType] then
527   - self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct)
  561 + if not Activity.schema["act" .. actType][3] then
  562 + self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct)
  563 + end
528 564 end
529 565 end
530 566  
... ... @@ -689,5 +725,59 @@ function Activity:getBattleTicket(actId)
689 725 end
690 726 end
691 727  
  728 +activityFunc[Activity.ActivityType.ActShopGoods] = {
  729 + ["init"] = function(self, actType, isCrossDay, notify, actId)
  730 + end,
  731 + ["close"] = function(self, actType, notify)
  732 + local rechargeRecord = self.owner.storeData:getProperty("payR")
  733 + for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do
  734 + if cfg.shop == 3 and cfg.type == ShopPackType.ActShopPack then
  735 + rechargeRecord[id] = nil
  736 + end
  737 + end
  738 + self.owner.storeData:updateProperty({field="payR", value=rechargeRecord})
  739 + end,
  740 +}
  741 +
  742 +
  743 +
  744 +activityFunc[Activity.ActivityType.Crisis] = {
  745 + ["check"] = function(self, actType, notify, atype, count) -- 检查
  746 + count = count or 1
  747 + local isOpen, actId = self:isOpen(actType)
  748 + local actData = self:getActData(actType) or {}
  749 + actData.task = actData.task or {}
  750 + local change = false
  751 + local actCsv = csvdb["activity_crisisCsv"][actId]
  752 + for id, actSet in pairs(actCsv) do
  753 + if actSet.type == atype then
  754 + local status = actData.task[id] or 0
  755 + status = status + count
  756 + if status >= actSet.condition1 then
  757 + local reward
  758 + if actSet.loop == 1 then
  759 + local rcount = math.floor(status / actSet.condition1)
  760 + local reward = actSet.reward:toNumMap()
  761 + for itemId, itemC in pairs(reward) do
  762 + reward[itemId] = itemC * rcount
  763 + end
  764 + status = status % actSet.condition1
  765 + else
  766 + reward = actSet.reward
  767 + status = -1
  768 + end
  769 + self.owner:award(reward, {log = {desc = "activity_crisis"}, notNotify = not notify})
  770 + end
  771 + actData.task[id] = status
  772 + change = true
  773 + end
  774 + end
  775 + if change then
  776 + -- 更新下排行榜
  777 + self.owner:updateRankCommon(RANK_TYPE.ActCrisis, self.owner:getItemCount(ItemId.CrisisScore))
  778 + self:updateActData(actType, actData)
  779 + end
  780 + end,
  781 +}
692 782  
693 783 return Activity
... ...
src/models/RoleBattle.lua
... ... @@ -44,7 +44,7 @@ function Role:checkBattle(battleType, params)
44 44  
45 45 local fixData = {
46 46 hang = function()
47   - for slot, hero in pairs(self:getProperty("hangTS")) do
  47 + for slot, hero in pairs(self:getProperty("hangTS").heros) do
48 48 selflist[slot] = hero.type
49 49 end
50 50 heroscore = self:getProperty("hangTBV")
... ... @@ -59,7 +59,7 @@ function Role:checkBattle(battleType, params)
59 59 end,
60 60 tower = function()
61 61 local towerF = self:getTeamFormatByType(TeamSystemType.Tower)
62   - for slot, hero in pairs(self:getTeamHerosInfo(towerF.heros)) do
  62 + for slot, hero in pairs(self:getTeamHerosInfo(towerF).heros) do
63 63 selflist[slot] = hero.type
64 64 end
65 65 heroscore = self:getTeamBattleValue(towerF.heros)
... ... @@ -74,7 +74,7 @@ function Role:checkBattle(battleType, params)
74 74 end,
75 75 bonus = function()
76 76 local bTeam = self:getTeamFormatByType(TeamSystemType.BonusBattle)
77   - for slot, hero in pairs(self:getTeamHerosInfo(bTeam.heros)) do
  77 + for slot, hero in pairs(self:getTeamHerosInfo(bTeam).heros) do
78 78 selflist[slot] = hero.type
79 79 end
80 80 heroscore = self:getTeamBattleValue(bTeam.heros)
... ... @@ -88,7 +88,7 @@ function Role:checkBattle(battleType, params)
88 88 end
89 89 end,
90 90 act_battle = function()
91   - for slot, hero in pairs(self:getTeamHerosInfo(params.heros)) do
  91 + for slot, hero in pairs(self:getTeamHerosInfo(params).heros) do
92 92 selflist[slot] = hero.type
93 93 end
94 94 heroscore = self:getTeamBattleValue(params.heros)
... ... @@ -102,7 +102,7 @@ function Role:checkBattle(battleType, params)
102 102 end
103 103 end,
104 104 pvpc = function()
105   - for slot, hero in pairs(self:getProperty("pvpTSC")) do
  105 + for slot, hero in pairs(self:getProperty("pvpTSC").heros) do
106 106 selflist[slot] = hero.type
107 107 end
108 108 heroscore = self:getProperty("pvpTBVC")
... ... @@ -124,7 +124,7 @@ function Role:checkBattle(battleType, params)
124 124 pvph = function()
125 125 for idx, team in pairs(self:getProperty("pvpTSH")) do
126 126 selflist[idx] = selflist[idx] or {}
127   - for slot, hero in pairs(team) do
  127 + for slot, hero in pairs(team.heros) do
128 128 selflist[idx][slot] = hero.type
129 129 end
130 130 end
... ...
src/models/RoleCross.lua
... ... @@ -19,8 +19,8 @@ RoleCross.bind = function (Role)
19 19 -- 好友详细队伍信息
20 20 function Role:friendInfo()
21 21 local info = self:friendSInfo()
22   - local heros = self:getProperty("pvpTBVC") ~= 0 and self:getProperty("pvpTSC") or self:getProperty("hangTS")
23   - info.heros = heros
  22 + local team = self:getProperty("pvpTBVC") ~= 0 and self:getProperty("pvpTSC") or self:getProperty("hangTS")
  23 + info.team = team
24 24 return info
25 25 end
26 26  
... ... @@ -36,7 +36,7 @@ RoleCross.bind = function (Role)
36 36 level = self:getProperty("level"),
37 37 headId = self:getProperty("headId"),
38 38 battleV = self:getProperty("pvpTBVC"),
39   - heros = self:getProperty("pvpTSC"),
  39 + team = self:getProperty("pvpTSC"),
40 40 battleInfo = self:getProperty("pvpTBC")
41 41 }
42 42 return info
... ... @@ -49,7 +49,7 @@ RoleCross.bind = function (Role)
49 49 level = self:getProperty("level"),
50 50 headId = self:getProperty("headId"),
51 51 battleV = self:getProperty("pvpTBVH"),
52   - heros = self:getProperty("pvpTSH"),
  52 + team = self:getProperty("pvpTSH"),
53 53 battleInfo = self:getProperty("pvpTBH")
54 54 }
55 55 return info
... ... @@ -281,7 +281,7 @@ function CMD.friendInfo(roleId)
281 281 headId = info.headId,
282 282 ltime = info.ltime,
283 283 battleV = info.pvpTBVC ~= 0 and info.pvpTBVC or info.hangTBV,
284   - heros = info.pvpTBVC ~= 0 and info.pvpTSC or info.hangTS
  284 + team = info.pvpTBVC ~= 0 and info.pvpTSC or info.hangTS
285 285 }
286 286 end
287 287  
... ... @@ -297,7 +297,7 @@ function CMD.pvpCInfo(roleId)
297 297 level = info.level,
298 298 headId = info.headId,
299 299 battleV = info.pvpTBVC,
300   - heros = info.pvpTSC,
  300 + team = info.pvpTSC,
301 301 battleInfo = info.pvpTBC
302 302 }
303 303 end
... ... @@ -309,7 +309,7 @@ function CMD.pvpHInfo(roleId)
309 309 level = info.level,
310 310 headId = info.headId,
311 311 battleV = info.pvpTBVH,
312   - heros = info.pvpTSH,
  312 + team = info.pvpTSH,
313 313 battleInfo = info.pvpTBH
314 314 }
315 315 end
... ...
src/models/RoleLog.lua
... ... @@ -50,6 +50,7 @@ local ItemReason = {
50 50 actHangDrop = 134, -- 掉落活动奖励
51 51 actBattle = 135, -- 活动关卡
52 52 actMilestone = 136, -- 活动关卡boss伤害里程碑
  53 + worldBossReward = 137, -- 世界boss翻牌奖励
53 54  
54 55  
55 56 advHang = 301, -- 拾荒挂机
... ... @@ -90,6 +91,7 @@ local ItemReason = {
90 91 actSign = 1007, -- 活动签到
91 92 actPaySign = 1008, -- 活动付费签到
92 93 calendaTask = 1009, -- 英雄帖
  94 + actMilecrisis = 1010, -- 物资危机
93 95  
94 96 -- 餐厅
95 97 greenHourse = 1101, -- 食材获得
... ... @@ -252,13 +254,6 @@ local MethodType = {
252 254 hero_break_result = "json", -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
253 255 hero_break_level = true, -- 英雄突破后等级上限
254 256 },
255   - hero_talent = { --英雄天赋升级
256   - hero_id = true, -- 英雄ID
257   - hero_talent_cost = "json", -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
258   - hero_talent_levelbef = true, -- 英雄技能升级前等级
259   - hero_talent_level = true, -- 英雄技能升级后等级
260   - hero_talent_id = true, -- 天赋id
261   - },
262 257 hero_jewel = { --英雄铭文
263 258 hero_id = true, -- 英雄ID
264 259 hero_jewel_sequence = "ucode", -- 铭文装备编号,用以关联一次装备时产生的多条日志
... ... @@ -288,7 +283,7 @@ local MethodType = {
288 283 gacha_up = true, -- 卡池UP角色
289 284 gacha_times = true, -- 抽卡次数
290 285 gacha_reward = "json", -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
291   - currency = "json", -- 消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
  286 + gacha_cost = "json", -- 消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
292 287 gacha_cnt = true, -- 保底计数
293 288 },
294 289 equip_wear = { --装备穿戴与卸载
... ... @@ -296,8 +291,8 @@ local MethodType = {
296 291 equip_id = true, --装备ID
297 292 equip_wear_action = true, --装备操作类型:装备:0,卸载:1
298 293 equip_wear_part = true, --装备部位,记录部位ID
299   - equip_wear_result = "json", --装备操作后结果,记录属性变化,json格式记录,{“aa”:1234,"bb":4567}
300   - equip_wear_change = "json", --装备操作变化值,记录属性变化,记录正负值,json格式记录,{“aa”:1234,"bb":-45}
  294 + equip_wear_scorebef = true, --装备前英雄评分
  295 + equip_wear_score = true, --装备后英雄评分
301 296 equip_wear_mode = true, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1
302 297 equip_wear_seqid = "ucode", --自动穿戴时记录的系列ID,用以关联一次性装备时候产生的多条记录
303 298 },
... ... @@ -414,6 +409,7 @@ local MethodType = {
414 409 restaurant_order_status = true, -- 订单任务状态,接受:0, 拒绝:1, 完成:2
415 410 restaurant_order_rwd = "json", -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
416 411 restaurant_order_lv = true, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3
  412 + restaurant_order_type = true, -- 订单任务类型,0:特殊顾客,1:特别订单
417 413 },
418 414 restaurant_collect = { --餐厅顾客图谱
419 415 restaurant_collect_id = true, -- 图谱收集ID
... ... @@ -505,6 +501,27 @@ local MethodType = {
505 501 mission_pick_fund_beflv = true, -- 资助前资助等级
506 502 mission_pick_fund_aftlv = true, -- 资助后资助等级
507 503 },
  504 + function_open = { -- 功能开启日志
  505 + function_id = true, --功能ID
  506 + },
  507 + punitive_action = { -- 讨伐行动 --TODO
  508 + mission_id = true, --关卡ID
  509 + mission_herolist = true, -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555]
  510 + mission_success_rate = true, -- 大成功几率
  511 + mission_reward = true, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5}
  512 + mission_result = true, -- 战斗结果(0-无效,1-胜利,2-失败)
  513 + mission_roundtime = true, -- 完成耗时(秒)
  514 + },
  515 + hero_talent = { --英雄精进(原英雄天赋升级) TODO
  516 + hero_id = true, --英雄ID
  517 + hero_talent_stagebef = true, --英雄精进升级前停留阶段
  518 + hero_talent_stage = true, --英雄精进升级后停留阶段
  519 + hero_talent_cost = "json", --英雄精进升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,….}
  520 + hero_talent_subid = true, --升级属性ID,生命、攻击、防御、命中、闪避分别对应(0,1,2,3,4)
  521 + hero_talent_sublevel = true, --升级属性等级,如生命升级从1到2,则记录2
  522 + },
  523 +
  524 +
508 525 }
509 526  
510 527 local function printError(info)
... ... @@ -566,6 +583,7 @@ local LogType = {
566 583 logout = "common",
567 584 guide = "common",
568 585 newdevice = "common",
  586 + cbback = "common",
569 587  
570 588 in_item = "common",
571 589 out_item = "common",
... ...
src/models/RolePlugin.lua
... ... @@ -362,10 +362,34 @@ function RolePlugin.bind(Role)
362 362 pms.itemId = itemId
363 363 pms.count = - count
364 364 self:addItem(pms)
  365 + self:itemDeltaEvent(pms)
365 366 end
366 367 return true
367 368 end
368 369  
  370 + function Role:itemDeltaEvent(pms)
  371 + self:eventBoxL(pms)
  372 + end
  373 +
  374 + -- 拆解室的生产线启动
  375 + function Role:eventBoxL(pms)
  376 + local limit = globalCsv.box_key_max[pms.itemId]
  377 + if not limit then return end
  378 +
  379 + local update = false
  380 + local boxL = self:getProperty("boxL") or {}
  381 + for slot, data in pairs(boxL) do
  382 + if data.time == 0 and data.id == pms.itemId and self:getItemCount(pms.itemId) < limit then
  383 + update = true
  384 + data.time = skynet.timex()
  385 + end
  386 + end
  387 +
  388 + if update then
  389 + self:updateProperty({field = "boxL", value = boxL})
  390 + end
  391 + end
  392 +
369 393 function Role:getItemCount(itemId)
370 394 if itemId == ItemId.Diamond then
371 395 return self:getAllDiamond()
... ... @@ -1014,6 +1038,7 @@ function RolePlugin.bind(Role)
1014 1038  
1015 1039 if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then
1016 1040 local unlockData = csvdb["unlockCsv"][func]
  1041 + self:log("function_open", {function_id = func})
1017 1042 if unlockData.type == 4 then -- 解锁神器
1018 1043 if self:getProperty("advAFOpen")[unlockData.value1] ~= 1 then
1019 1044 self:changeUpdates({{type = "advAFOpen", field = unlockData.value1, value = 1}})
... ... @@ -1176,7 +1201,7 @@ function RolePlugin.bind(Role)
1176 1201 lv = self:getProperty("level"),
1177 1202 batteV = battleV,
1178 1203 level = level,
1179   - format = self:getTeamHerosInfo(towerTeam.heros),
  1204 + format = self:getTeamHerosInfo(towerTeam).heros,
1180 1205 }
1181 1206 local roleId = self:getProperty("id")
1182 1207 redisproxy:pipelining(function (red)
... ... @@ -1324,9 +1349,10 @@ function RolePlugin.bind(Role)
1324 1349 return teamInfo
1325 1350 end
1326 1351  
1327   - function Role:getTeamHerosInfo(heroIds)
  1352 + function Role:getTeamHerosInfo(team)
  1353 + local format = {}
1328 1354 local heros = {}
1329   - for slot, heroId in pairs(heroIds or {}) do
  1355 + for slot, heroId in pairs(team.heros or {}) do
1330 1356 local hero = self.heros[heroId]
1331 1357 heros[slot] = {
1332 1358 type = hero:getProperty("type"),
... ... @@ -1334,7 +1360,10 @@ function RolePlugin.bind(Role)
1334 1360 wakeL = hero:getProperty("wakeL"),
1335 1361 }
1336 1362 end
1337   - return heros
  1363 + format.heros = heros
  1364 + format.supports = team.supports or {}
  1365 + format.tactics = team.tactics or {}
  1366 + return format
1338 1367 end
1339 1368  
1340 1369 function Role:getTeamBattleValue(heros)
... ... @@ -1352,7 +1381,7 @@ function RolePlugin.bind(Role)
1352 1381 if not team then return end
1353 1382  
1354 1383 self:setProperties({
1355   - hangTS = self:getTeamHerosInfo(team.heros),
  1384 + hangTS = self:getTeamHerosInfo(team),
1356 1385 hangTB = self:getTeamBattleInfo(team),
1357 1386 hangTBV = self:getTeamBattleValue(team.heros),
1358 1387 })
... ... @@ -1400,7 +1429,7 @@ function RolePlugin.bind(Role)
1400 1429 self:updateProperty({field = "pvpTC", value = team})
1401 1430 end
1402 1431 self:setProperties({
1403   - pvpTSC = self:getTeamHerosInfo(team.heros),
  1432 + pvpTSC = self:getTeamHerosInfo(team),
1404 1433 pvpTBC = self:getTeamBattleInfo(team),
1405 1434 pvpTBVC = self:getTeamBattleValue(team.heros),
1406 1435 })
... ... @@ -1416,7 +1445,7 @@ function RolePlugin.bind(Role)
1416 1445 local pvpTSH, pvpTBH, pvpTBVH = {}, {}, {}
1417 1446 for i = 1, 3 do
1418 1447 if team[i] then
1419   - pvpTSH[i] = self:getTeamHerosInfo(team[i].heros)
  1448 + pvpTSH[i] = self:getTeamHerosInfo(team[i])
1420 1449 pvpTBH[i] = self:getTeamBattleInfo(team[i])
1421 1450 pvpTBVH[i] = self:getTeamBattleValue(team[i].heros)
1422 1451 end
... ... @@ -1575,10 +1604,17 @@ function RolePlugin.bind(Role)
1575 1604 return ""
1576 1605 end
1577 1606 local limit = rechargeData.limit
1578   - local rechargeRecord = self:getProperty("payR") or {}
  1607 + local rechargeRecord = self.storeData:getProperty("payR") or {}
1579 1608 if limit ~= 0 and limit <= (rechargeRecord[rechargeId] or 0) then
1580 1609 return ""
1581   - end
  1610 + end
  1611 +
  1612 + --判断是否是活动商品
  1613 + if rechargeData.activity_id ~= 0 then
  1614 + local actCfg = csvdb["activity_ctrlCsv"][rechargeData.activity_id]
  1615 + if not actCfg then return "" end
  1616 + if not self.activity:isOpenById(rechargeData.activity_id, "ActShopGoods") then return "" end
  1617 + end
1582 1618  
1583 1619 local orderId = redisproxy:hget(string.format(R_ORDERS, roleId), rechargeId)
1584 1620 if orderId then
... ... @@ -1596,6 +1632,7 @@ function RolePlugin.bind(Role)
1596 1632 key = orderKey,
1597 1633 order = partnerOrderId,
1598 1634 rechargeId = rechargeId,
  1635 + createTime = skynet.timex(),
1599 1636 })
1600 1637 order:create()
1601 1638 -- 正在进行中的订单 缓存
... ... @@ -1639,7 +1676,7 @@ function RolePlugin.bind(Role)
1639 1676 -- 开始下单
1640 1677 if status == "success" then
1641 1678 elseif status == "fail" then
1642   - redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId)
  1679 + -- redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId)
1643 1680 elseif status == "finsh" then
1644 1681 orderObject:setProperty("finishTime", skynet.time())
1645 1682 redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId)
... ... @@ -1824,10 +1861,10 @@ function RolePlugin.bind(Role)
1824 1861 end
1825 1862  
1826 1863 -- 抽卡阶段奖励
1827   - function Role:getDrawCardExtraReward(oldVal, newVal)
  1864 + function Role:getDrawCardExtraReward(feedbackId, oldVal, newVal)
1828 1865 local reward = nil
1829 1866 local maxCount = 0
1830   - for k, v in pairs(csvdb["build_extraRewardCsv"]) do
  1867 + for k, v in pairs(csvdb["build_extraRewardCsv"][feedbackId]) do
1831 1868 if oldVal < k and newVal >= k then
1832 1869 reward = v["reward"] or ""
1833 1870 end
... ...
src/models/RolePvp.lua
... ... @@ -233,7 +233,6 @@ function Role:refreshPvpMatch(score, rank, rankKey)
233 233 if low < 0 then
234 234 low = 0
235 235 end
236   - print(low, heigh)
237 236 local rangeIds = redisproxy:ZREVRANGE(dbKey, low, heigh)
238 237 local lastRangeIds = {}
239 238 for idx, one in ipairs(rangeIds) do
... ...
src/models/RoleTask.lua
... ... @@ -48,6 +48,8 @@ local TaskType = {
48 48 AdvScore = 410, -- 冒险分数 - score
49 49 AdvDraw = 411, -- 冒险资助 - count ptype
50 50 AdvHang = 412, -- 代理拾荒次数
  51 + AdvMineKill = 413, -- 宝藏怪击杀
  52 + AdvMineLayer = 414, -- 宝藏洞激活
51 53  
52 54 --爬塔相关
53 55 TowerPass = 501, -- 爬塔通关 - level
... ... @@ -218,6 +220,7 @@ local SudokuListener = {
218 220 }
219 221  
220 222 local Activity = require("models.Activity")
  223 +
221 224 local ActivityListener = {
222 225 func = "checkActivityTask",
223 226 listen = {
... ... @@ -226,6 +229,8 @@ local ActivityListener = {
226 229 [TaskType.AdvDraw] = {{Activity.ActivityType.AdvDraw, f("count")}},
227 230 [TaskType.OpenBox] = {{Activity.ActivityType.OpenBox, f("count")}},
228 231 [TaskType.Pay] = {{Activity.ActivityType.PayBack, f("twd")}},
  232 + [TaskType.AdvMineKill] = {{Activity.ActivityType.Crisis, 1}},
  233 + [TaskType.AdvMineLayer] = {{Activity.ActivityType.Crisis, 2}},
229 234 }
230 235 }
231 236  
... ... @@ -266,7 +271,6 @@ local CalendaTaskListener = {
266 271 }
267 272 }
268 273  
269   -
270 274 local TaskListeners = {
271 275 StoryListener,
272 276 CommonListener,
... ... @@ -358,11 +362,22 @@ function RoleTask.bind(Role)
358 362 return true
359 363 end
360 364  
  365 + local function checkStoryStatusByActBattle(role, data, status, cond1) -- cond1 carbonId
  366 + local actid = data.sort
  367 + if not role.activity:isOpenById(actid) then return end
  368 + if cond1 and tonumber(data.unlockData) == cond1 then
  369 + status.s = 1
  370 + return true
  371 + end
  372 + return
  373 + end
  374 +
361 375 local checkstoryStatusFunc = {
362 376 [1] = checkStoryStatusByHang,
363 377 [2] = checkStoryStatusByLove,
364 378 [3] = checkStoryStatusByMultStar,
365 379 [4] = checkStoryStatusByAdv,
  380 + [5] = checkStoryStatusByActBattle,
366 381 }
367 382  
368 383 function Role:checkStoryStatus(notNotify, stype, cond1, cond2, cond3)
... ...
src/models/Store.lua
... ... @@ -298,6 +298,8 @@ function Store:resetStoreReored(resetId)
298 298 end
299 299 end
300 300 end
  301 + else
  302 + payRecord[k] = nil
301 303 end
302 304 end
303 305 self:updateProperty({field = "payR", value = payRecord})
... ... @@ -307,6 +309,8 @@ function Store:resetStoreReored(resetId)
307 309 if config.resetTime == resetId then
308 310 buyRecord[k] = nil
309 311 end
  312 + else
  313 + buyRecord[k] = nil
310 314 end
311 315 end
312 316 self:updateProperty({field = "buyR", value = buyRecord})
... ...
src/services/globald.lua
... ... @@ -175,7 +175,7 @@ end
175 175  
176 176 function CMD.start()
177 177 check_mail_queue()
178   - check_battle_act_close()
  178 + --check_battle_act_close()
179 179 end
180 180  
181 181 local function __init__()
... ...
src/shared/logproxy.lua
1 1  
2 2 local skynet = require "skynet"
3   -local logd_count = tonumber(skynet.getenv("thread"))
  3 +local logd_count = tonumber(skynet.getenv("thread")) * 2
4 4 local use_logd = tonumber(skynet.getenv("logd"))
5 5  
6 6  
... ...