Commit 862d69a600c0083d801fa016d256affb0dba8c74
Merge branch 'bugfix' into tr/ob
* bugfix: (37 commits) 活动卡池保底出指定英雄 拆解术式充能的时候领取道具,获得个数计算错误 新手卡池限制30抽 给保底抽配置加默认值10 cb 返利 重写拆解室功能 拆解室功能重写 去除globald中发放活动排行奖励 世界Boss 增加行动点 物资危机bug 物资危机 冒险bug 宝藏怪活动 世界boss翻牌奖励 活动卡池保底单独记录 充值 天赋升级写日志报错 活动剧情解锁 充值重复 bug 下一关提前 ... # Conflicts: # src/csvdata
Showing
31 changed files
with
736 additions
and
242 deletions
Show diff stats
robot/robot.lua
robot/robot_config.lua
| ... | ... | @@ -18,21 +18,21 @@ return { |
| 18 | 18 | online = 100, -- 稳定状态在线人数 |
| 19 | 19 | inpre = 10, -- 稳定前每秒进入人数 -- 必须小于online数 |
| 20 | 20 | max = 200, -- 最大玩家数 必须大于 online 数 |
| 21 | - online_time = {10, 60}, -- 在线时间控制 秒 | |
| 21 | + online_time = {10 * 60, 20 * 60}, -- 在线时间控制 秒 | |
| 22 | 22 | |
| 23 | 23 | uname_prefix = "robothehe", --机器名称前缀 |
| 24 | 24 | |
| 25 | 25 | |
| 26 | 26 | -- 机器上线后的行为 |
| 27 | 27 | units = { |
| 28 | - chat = {weight = 1}, -- 聊天 | |
| 29 | - item = {weight = 1}, -- 物品操作 | |
| 30 | - hero = {weight = 1}, -- 英雄 | |
| 31 | - hang = {weight = 1}, -- 挂机战斗 | |
| 32 | - tower = {weight = 1}, -- 爬塔 | |
| 33 | - car = {weight = 1}, -- 爬塔 | |
| 34 | - pvp = {weight = 1}, -- pvp | |
| 35 | - email = {weight = 1}, -- 邮件 | |
| 36 | - adv = {weight = 1}, -- 冒险 | |
| 28 | + chat = {weight = 100}, -- 聊天 | |
| 29 | + item = {weight = 100}, -- 物品操作 | |
| 30 | + hero = {weight = 500}, -- 英雄 | |
| 31 | + hang = {weight = 1000}, -- 挂机战斗 | |
| 32 | + tower = {weight = 500}, -- 爬塔 | |
| 33 | + car = {weight = 100}, -- 爬塔 | |
| 34 | + pvp = {weight = 500}, -- pvp | |
| 35 | + email = {weight = 100}, -- 邮件 | |
| 36 | + adv = {weight = 200}, -- 冒险 | |
| 37 | 37 | } |
| 38 | 38 | } | ... | ... |
robot/start.lua
| ... | ... | @@ -25,7 +25,6 @@ end |
| 25 | 25 | function MSG.close(fd) |
| 26 | 26 | if fd2serv[fd] and not fd2serv[fd].closing then |
| 27 | 27 | fd2serv[fd].closing = true |
| 28 | - print(fd2serv[fd].agent) | |
| 29 | 28 | skynet.call(fd2serv[fd].agent, "lua", "exit") |
| 30 | 29 | pcall(skynet.send, poold, "lua", "feed") |
| 31 | 30 | |
| ... | ... | @@ -131,6 +130,9 @@ local function start(pooldp, pooldObj, onlineCountp, startIdp, endIdp, inprep) |
| 131 | 130 | |
| 132 | 131 | for i = 1, onlineCount, inpre do |
| 133 | 132 | for j = 1, inpre do |
| 133 | + if i + j - 1 > onlineCount then | |
| 134 | + break | |
| 135 | + end | |
| 134 | 136 | add_robot() |
| 135 | 137 | end |
| 136 | 138 | skynet.sleep(100) | ... | ... |
src/GlobalVar.lua
| ... | ... | @@ -134,8 +134,8 @@ ItemId = { |
| 134 | 134 | RuneFragment = 24, |
| 135 | 135 | HeroFC = {700, 701, 702, 703}, --通用角色碎片 |
| 136 | 136 | AdvKey = 80, -- 冒险钥匙 |
| 137 | - BoxKey = 60, -- 拆解工具 | |
| 138 | 137 | AdvPower = 4701, -- 拾荒体力 |
| 138 | + CrisisScore = 8010, -- 积分 | |
| 139 | 139 | } |
| 140 | 140 | |
| 141 | 141 | TimeReset = { |
| ... | ... | @@ -292,6 +292,10 @@ CardType = { |
| 292 | 292 | BattlePassCard = 7, -- 探索指令 |
| 293 | 293 | } |
| 294 | 294 | |
| 295 | +ShopPackType = { | |
| 296 | + ActShopPack = 5, -- 活动礼包 | |
| 297 | +} | |
| 298 | + | |
| 295 | 299 | HeroQuality = { |
| 296 | 300 | N = 1, |
| 297 | 301 | R = 2, |
| ... | ... | @@ -318,6 +322,7 @@ MailId = { |
| 318 | 322 | |
| 319 | 323 | PaySignAward = 241, |
| 320 | 324 | PayBackAward = 242, |
| 325 | + CBBackAward = 243, | |
| 321 | 326 | } |
| 322 | 327 | |
| 323 | 328 | TriggerEventType = { | ... | ... |
src/ProtocolCode.lua
| ... | ... | @@ -227,6 +227,8 @@ actionCodes = { |
| 227 | 227 | Activity_endBattleRpc = 661, |
| 228 | 228 | Activity_battleRankRpc = 662, |
| 229 | 229 | Activity_battleMilestoneRpc = 663, |
| 230 | + Activity_bossRewardRpc = 664, | |
| 231 | + Activity_crisisMilestoneRpc = 665, | |
| 230 | 232 | |
| 231 | 233 | Radio_startQuestRpc = 700, |
| 232 | 234 | Radio_finishQuestRpc = 701, | ... | ... |
src/RedisKeys.lua
src/actions/ActivityAction.lua
| ... | ... | @@ -268,7 +268,8 @@ function _M.exchangeRpc(agent, data) |
| 268 | 268 | local msg = MsgPack.unpack(data) |
| 269 | 269 | local actid = msg.actid |
| 270 | 270 | local id = msg.id |
| 271 | - if not role.activity:isOpenById(actid) then return 1 end | |
| 271 | + local count = msg.count | |
| 272 | + if not role.activity:isOpenById(actid, "Exchange") then return 1 end | |
| 272 | 273 | |
| 273 | 274 | local exchangeCfg = csvdb["activity_exchangeCsv"][actid] |
| 274 | 275 | if not exchangeCfg then return 2 end |
| ... | ... | @@ -278,18 +279,26 @@ function _M.exchangeRpc(agent, data) |
| 278 | 279 | local curCount = exchangeData[id] or 0 |
| 279 | 280 | local actCfg = exchangeCfg[id] |
| 280 | 281 | local limitArr = actCfg.limit:toArray(true, "=") |
| 281 | - if curCount >= limitArr[2] then return 4 end | |
| 282 | + if curCount + count > limitArr[2] then return 4 end | |
| 282 | 283 | |
| 283 | 284 | local costs = actCfg.goods:toNumMap() |
| 285 | + for k,v in pairs(costs) do | |
| 286 | + costs[k] = v * count | |
| 287 | + end | |
| 284 | 288 | if not role:checkItemEnough(costs) then return 5 end |
| 285 | 289 | role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}}) |
| 286 | 290 | |
| 287 | - curCount = curCount + 1 | |
| 291 | + curCount = curCount + count | |
| 288 | 292 | exchangeData[id] = curCount |
| 289 | 293 | curData[actid] = exchangeData |
| 290 | 294 | role.activity:updateActData("Exchange", curData) |
| 291 | 295 | |
| 292 | - local reward, change = role:award(actCfg.award, {log = {desc = "actExchange", int1 = actid, int2 = id}}) | |
| 296 | + local award = actCfg.award:toNumMap() | |
| 297 | + for k,v in pairs(award) do | |
| 298 | + award[k] = v * count | |
| 299 | + end | |
| 300 | + | |
| 301 | + local reward, change = role:award(award, {log = {desc = "actExchange", int1 = actid, int2 = id}}) | |
| 293 | 302 | |
| 294 | 303 | |
| 295 | 304 | SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change))) |
| ... | ... | @@ -304,7 +313,7 @@ function _M.gachakonRpc(agent, data) |
| 304 | 313 | |
| 305 | 314 | if count > 10 then return end |
| 306 | 315 | |
| 307 | - if not role.activity:isOpenById(actid) then return 1 end | |
| 316 | + if not role.activity:isOpenById(actid, "Gachakon") then return 1 end | |
| 308 | 317 | |
| 309 | 318 | local actCtrlData = csvdb["activity_ctrlCsv"][actid] |
| 310 | 319 | if not actCtrlData then return 2 end |
| ... | ... | @@ -316,6 +325,7 @@ function _M.gachakonRpc(agent, data) |
| 316 | 325 | local gachakonInfo = role.activity:getActData("Gachakon") or {} |
| 317 | 326 | local award = {} |
| 318 | 327 | local remain = 0 |
| 328 | + local showAward = {} | |
| 319 | 329 | for i = 1, count do |
| 320 | 330 | local tmpCfg = clone(actCfg) |
| 321 | 331 | remain = 0 |
| ... | ... | @@ -335,6 +345,7 @@ function _M.gachakonRpc(agent, data) |
| 335 | 345 | if not id then return 4 end |
| 336 | 346 | gachakonInfo[id] = (gachakonInfo[id] or 0) + 1 |
| 337 | 347 | local curAward = tmpCfg[id].award:toNumMap() |
| 348 | + table.insert(showAward, curAward) | |
| 338 | 349 | for k, v in pairs(curAward) do |
| 339 | 350 | award[k] = (award[k] or 0) + v |
| 340 | 351 | end |
| ... | ... | @@ -355,7 +366,7 @@ function _M.gachakonRpc(agent, data) |
| 355 | 366 | end |
| 356 | 367 | role.activity:updateActData("Gachakon", gachakonInfo) |
| 357 | 368 | |
| 358 | - SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(role:packReward(reward, change))) | |
| 369 | + SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(showAward)) | |
| 359 | 370 | return true |
| 360 | 371 | end |
| 361 | 372 | |
| ... | ... | @@ -363,7 +374,7 @@ function _M.hangDropRpc(agent, data) |
| 363 | 374 | local role = agent.role |
| 364 | 375 | local msg = MsgPack.unpack(data) |
| 365 | 376 | local actid = msg.actid |
| 366 | - if not role.activity:isOpenById(actid) then return 1 end | |
| 377 | + if not role.activity:isOpenById(actid, "HangDrop") then return 1 end | |
| 367 | 378 | |
| 368 | 379 | local actCfg = csvdb["activity_putCsv"][actid] |
| 369 | 380 | if not actCfg then return 2 end |
| ... | ... | @@ -380,7 +391,7 @@ function _M.hangDropRpc(agent, data) |
| 380 | 391 | if type == 1 then |
| 381 | 392 | local actId = arr[2] |
| 382 | 393 | local carbonId = arr[3] |
| 383 | - if not role.activity:isOpenById(actid) then return 3 end | |
| 394 | + if not role.activity:isOpenById(actId, "ChallengeLevel") then return 3 end | |
| 384 | 395 | local clInfo = role.activity:getActData("ChallengeLevel") or {} |
| 385 | 396 | if not clInfo[carbonId] then |
| 386 | 397 | break |
| ... | ... | @@ -437,7 +448,7 @@ function _M.startBattleRpc(agent, data) |
| 437 | 448 | local actid = msg.actid |
| 438 | 449 | local id = msg.id |
| 439 | 450 | local count = msg.count |
| 440 | - if not role.activity:isOpenById(actid) then return 1 end | |
| 451 | + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end | |
| 441 | 452 | |
| 442 | 453 | local actCfg = csvdb["activity_battleCsv"][actid] |
| 443 | 454 | if not actCfg then return 2 end |
| ... | ... | @@ -461,9 +472,10 @@ function _M.startBattleRpc(agent, data) |
| 461 | 472 | -- check cost |
| 462 | 473 | local changeFlag = false |
| 463 | 474 | local ticket = actData["ticket"] |
| 475 | + local num = 0 -- cost num | |
| 464 | 476 | if battleCfg.type ~= "" then |
| 465 | 477 | role.activity:getBattleTicket(actid) |
| 466 | - local num = battleCfg.type:toArray(true, "=")[3] | |
| 478 | + num = battleCfg.type:toArray(true, "=")[3] | |
| 467 | 479 | if count and count > 0 then |
| 468 | 480 | if battleCfg.rank == 0 then |
| 469 | 481 | return 7 |
| ... | ... | @@ -479,9 +491,10 @@ function _M.startBattleRpc(agent, data) |
| 479 | 491 | if ticket < num then |
| 480 | 492 | return 6 |
| 481 | 493 | end |
| 482 | - actData["ticket"] = ticket - num | |
| 483 | 494 | changeFlag = true |
| 484 | 495 | end |
| 496 | + -- 解锁活动剧情 | |
| 497 | + role:checkStoryStatus(false, 5, id) | |
| 485 | 498 | |
| 486 | 499 | if not count then |
| 487 | 500 | role.__actBattleCache = { |
| ... | ... | @@ -513,6 +526,7 @@ function _M.startBattleRpc(agent, data) |
| 513 | 526 | SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change))) |
| 514 | 527 | |
| 515 | 528 | bi["sum"] = bi["sum"] + bi["top"] |
| 529 | + actData["ticket"] = ticket - num | |
| 516 | 530 | actData[id] = bi |
| 517 | 531 | changeFlag = true |
| 518 | 532 | |
| ... | ... | @@ -540,7 +554,7 @@ function _M.endBattleRpc(agent, data) |
| 540 | 554 | local isWin = msg.isWin |
| 541 | 555 | local heros = msg.heros |
| 542 | 556 | local support = msg.support |
| 543 | - if not role.activity:isOpenById(actid) then return 1 end | |
| 557 | + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end | |
| 544 | 558 | |
| 545 | 559 | if not role.__actBattleCache then return 2 end |
| 546 | 560 | |
| ... | ... | @@ -556,6 +570,14 @@ function _M.endBattleRpc(agent, data) |
| 556 | 570 | |
| 557 | 571 | local actData = role.activity:getActData("ChallengeLevel") or {} |
| 558 | 572 | |
| 573 | + -- 总输出 | |
| 574 | + local dmg = 0 | |
| 575 | + for k, v in pairs(msg.info.damage) do | |
| 576 | + if k % 100 == 2 then | |
| 577 | + dmg = dmg + v | |
| 578 | + end | |
| 579 | + end | |
| 580 | + | |
| 559 | 581 | local reward, change = {}, nil |
| 560 | 582 | |
| 561 | 583 | local battleInfo = actData[id] or {} |
| ... | ... | @@ -611,6 +633,10 @@ function _M.endBattleRpc(agent, data) |
| 611 | 633 | check[7] = function(_, cond) |
| 612 | 634 | return msg.info.atime and msg.info.atime <= cond |
| 613 | 635 | end |
| 636 | + -- 8 总输出值 msg.info.atime | |
| 637 | + check[8] = function(_, cond) | |
| 638 | + return dmg >= cond | |
| 639 | + end | |
| 614 | 640 | curStar = 0 |
| 615 | 641 | local sweepConds = battleCfg.sweep_condition:toTableArray(true) |
| 616 | 642 | for i, cond in ipairs(sweepConds) do |
| ... | ... | @@ -618,8 +644,11 @@ function _M.endBattleRpc(agent, data) |
| 618 | 644 | curStar = curStar + (1 << (i - 1)) |
| 619 | 645 | end |
| 620 | 646 | end |
| 621 | - else | |
| 622 | - curStar = 0 | |
| 647 | + else | |
| 648 | + curStar = 0 | |
| 649 | + if battleCfg.rank ~= 0 then | |
| 650 | + curStar = 1 | |
| 651 | + end | |
| 623 | 652 | end |
| 624 | 653 | local oldStarNum = getStarCount(battleCfg, battleInfo["star"] or 0) |
| 625 | 654 | local newStarNum = getStarCount(battleCfg, curStar) |
| ... | ... | @@ -628,13 +657,12 @@ function _M.endBattleRpc(agent, data) |
| 628 | 657 | end |
| 629 | 658 | |
| 630 | 659 | if battleCfg.rank ~= 0 then |
| 660 | + -- 消耗门票 | |
| 661 | + role.activity:getBattleTicket(actid) | |
| 662 | + local num = battleCfg.type:toArray(true, "=")[3] | |
| 663 | + actData["ticket"] = math.max(actData["ticket"] - num, 0) | |
| 664 | + | |
| 631 | 665 | -- 更新排行榜 最高伤害 |
| 632 | - local dmg = 0 | |
| 633 | - for k, v in pairs(msg.info.damage) do | |
| 634 | - if k % 100 == 2 then | |
| 635 | - dmg = dmg + v | |
| 636 | - end | |
| 637 | - end | |
| 638 | 666 | battleInfo["top"] = math.max(battleInfo["top"] or 0, dmg) |
| 639 | 667 | battleInfo["sum"] = (battleInfo["sum"] or 0) + dmg |
| 640 | 668 | local rankVal = 0 |
| ... | ... | @@ -650,10 +678,10 @@ function _M.endBattleRpc(agent, data) |
| 650 | 678 | actData[id] = battleInfo |
| 651 | 679 | role.activity:updateActData("ChallengeLevel", actData) |
| 652 | 680 | |
| 653 | - if oldStarNum == 0 or battleCfg.rank ~= 0 then | |
| 681 | + if (oldStarNum == 0 and newStarNum > 0) or battleCfg.rank ~= 0 then | |
| 654 | 682 | reward = battleCfg.item_clear:toNumMap() |
| 655 | 683 | end |
| 656 | - if (oldStarNum < 3 and newStarNum == 3) or battleCfg.rank ~= 0 then | |
| 684 | + if (oldStarNum < 3 and newStarNum == 3) or (battleCfg.rank ~= 0 and newStarNum == 3) then | |
| 657 | 685 | local aw = battleCfg.perfect_reward:toNumMap() |
| 658 | 686 | for k, v in pairs(aw) do |
| 659 | 687 | reward[k] = (reward[k] or 0) + v |
| ... | ... | @@ -670,6 +698,15 @@ function _M.endBattleRpc(agent, data) |
| 670 | 698 | supports = support, |
| 671 | 699 | }) |
| 672 | 700 | |
| 701 | + -- 解锁活动剧情 | |
| 702 | + if newStarNum >= 3 then | |
| 703 | + role:checkStoryStatus(false, 5, id) | |
| 704 | + end | |
| 705 | + | |
| 706 | + if battleCfg.worldBoss_award ~= 0 and msg.point then | |
| 707 | + battleInfo["bossP"] = (battleInfo["bossP"] or 0) + msg.point | |
| 708 | + end | |
| 709 | + | |
| 673 | 710 | reward, change = role:award(reward, {log = {desc = "actBattle", int1 = actid, int2 = newStarNum}}) |
| 674 | 711 | |
| 675 | 712 | SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({ |
| ... | ... | @@ -684,10 +721,15 @@ function _M.battleRankRpc(agent, data) |
| 684 | 721 | local role = agent.role |
| 685 | 722 | local msg = MsgPack.unpack(data) |
| 686 | 723 | local actid = msg.actid |
| 687 | - if not role.activity:isOpenById(actid) then return 1 end | |
| 688 | - | |
| 689 | - local rankInfo = role:getRankInfoCommon(RANK_TYPE.ActBattleBoss) | |
| 690 | - | |
| 724 | + local cfg = csvdb["activity_ctrlCsv"][actid] | |
| 725 | + if not cfg then return 1 end | |
| 726 | + if not role.activity:isOpen(cfg.showType) then return 2 end | |
| 727 | + local actTypeToRank = { | |
| 728 | + [role.activity.ActivityType.ChallengeLevel] = RANK_TYPE.ActBattleBoss, | |
| 729 | + [role.activity.ActivityType.Crisis] = RANK_TYPE.ActCrisis, | |
| 730 | + } | |
| 731 | + if not actTypeToRank[cfg.showType] then return end | |
| 732 | + local rankInfo = role:getRankInfoCommon(actTypeToRank[cfg.showType]) | |
| 691 | 733 | SendPacket(actionCodes.Activity_battleRankRpc, MsgPack.pack(rankInfo)) |
| 692 | 734 | return true |
| 693 | 735 | end |
| ... | ... | @@ -699,7 +741,7 @@ function _M.battleMilestoneRpc(agent, data) |
| 699 | 741 | local id = msg.id |
| 700 | 742 | local index = msg.index |
| 701 | 743 | |
| 702 | - if not role.activity:isOpenById(actid) then return 1 end | |
| 744 | + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end | |
| 703 | 745 | |
| 704 | 746 | local actCfg = csvdb["activity_mileageCsv"][actid] |
| 705 | 747 | if not actCfg then return 3 end |
| ... | ... | @@ -732,4 +774,88 @@ function _M.battleMilestoneRpc(agent, data) |
| 732 | 774 | return true |
| 733 | 775 | end |
| 734 | 776 | |
| 777 | +function _M.crisisMilestoneRpc(agent, data) | |
| 778 | + local role = agent.role | |
| 779 | + local msg = MsgPack.unpack(data) | |
| 780 | + local actid = msg.actid | |
| 781 | + local id = msg.id | |
| 782 | + if not role.activity:isOpenById(actid, "Crisis") then return 1 end | |
| 783 | + local actCfg = csvdb["activity_mileageCsv"][actid] | |
| 784 | + if not actCfg then return 3 end | |
| 785 | + | |
| 786 | + local curCsv = actCfg[id] | |
| 787 | + if not curCsv then return 4 end | |
| 788 | + | |
| 789 | + if role:getItemCount(ItemId.CrisisScore) < curCsv.condition then | |
| 790 | + return 5 | |
| 791 | + end | |
| 792 | + | |
| 793 | + local actData = role.activity:getActData("Crisis") or {} | |
| 794 | + actData.score = actData.score or {} | |
| 795 | + if actData.score[id] then | |
| 796 | + return 6 | |
| 797 | + end | |
| 798 | + actData.score[id] = -1 | |
| 799 | + role.activity:updateActData("Crisis", actData) | |
| 800 | + | |
| 801 | + local reward, change = role:award(curCsv.reward, {log = {desc = "actMilecrisis", int1 = actid}}) | |
| 802 | + SendPacket(actionCodes.Activity_crisisMilestoneRpc, MsgPack.pack(role:packReward(reward, change))) | |
| 803 | + return true | |
| 804 | +end | |
| 805 | + | |
| 806 | + | |
| 807 | +function _M.bossRewardRpc(agent, data) | |
| 808 | + local role = agent.role | |
| 809 | + local msg = MsgPack.unpack(data) | |
| 810 | + local actid = msg.actid | |
| 811 | + local id = msg.id | |
| 812 | + local index = msg.index | |
| 813 | + | |
| 814 | + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end | |
| 815 | + | |
| 816 | + local actCfg = csvdb["activity_battleCsv"][actid] | |
| 817 | + if not actCfg then return 2 end | |
| 818 | + | |
| 819 | + local battleCfg = actCfg[id] | |
| 820 | + if not battleCfg then return 3 end | |
| 821 | + | |
| 822 | + if battleCfg.worldBoss_award == 0 then return 4 end | |
| 823 | + | |
| 824 | + actCfg = csvdb["activity_wordboss_awardCsv"][battleCfg.worldBoss_award] | |
| 825 | + if not actCfg then return 5 end | |
| 826 | + local awardCfg = actCfg[index] | |
| 827 | + if not awardCfg then return 6 end | |
| 828 | + | |
| 829 | + local preList = awardCfg.condition1:toArray(true, "=") | |
| 830 | + | |
| 831 | + local actData = role.activity:getActData("ChallengeLevel") or {} | |
| 832 | + local battleInfo = actData[id] or {} | |
| 833 | + local bossPoint = battleInfo["bossP"] or 0 | |
| 834 | + if bossPoint < 1 then return 7 end | |
| 835 | + | |
| 836 | + local bossRecord = battleInfo["bossR"] or "" | |
| 837 | + local ok = false | |
| 838 | + if #preList == 0 then | |
| 839 | + ok = true | |
| 840 | + else | |
| 841 | + for _, i in ipairs(preList) do | |
| 842 | + local flag = string.char(string.getbit(bossRecord, i)) | |
| 843 | + if flag == "1" then | |
| 844 | + ok = true | |
| 845 | + break | |
| 846 | + end | |
| 847 | + end | |
| 848 | + end | |
| 849 | + if not ok then return 8 end | |
| 850 | + | |
| 851 | + battleInfo["bossR"] = string.setbit(bossRecord, index) | |
| 852 | + actData[id] = battleInfo | |
| 853 | + role.activity:updateActData("ChallengeLevel", actData) | |
| 854 | + | |
| 855 | + local award = awardCfg.reward:toNumMap() | |
| 856 | + local reward, change = role:award(award, {log = {desc = "worldBossReward", int1 = actid, int2 = index}}) | |
| 857 | + SendPacket(actionCodes.Activity_bossRewardRpc, MsgPack.pack(role:packReward(reward, change))) | |
| 858 | + return true | |
| 859 | +end | |
| 860 | + | |
| 735 | 861 | return _M |
| 736 | 862 | \ No newline at end of file | ... | ... |
src/actions/DinerAction.lua
| ... | ... | @@ -598,6 +598,7 @@ function _M.updateTaskRpc( agent, data ) |
| 598 | 598 | restaurant_order_status = cmd, -- 订单任务状态,接受:0, 拒绝:1, 完成:2 |
| 599 | 599 | restaurant_order_rwd = reward or {}, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….} |
| 600 | 600 | restaurant_order_lv = taskData.rarity, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3 |
| 601 | + restaurant_order_type = 1, -- 订单任务类型,0:特殊顾客,1:特别订单 | |
| 601 | 602 | }) |
| 602 | 603 | |
| 603 | 604 | role.dinerData:updateProperty({field = "order", value = json.encode(orders)}) |
| ... | ... | @@ -896,6 +897,14 @@ function _M.entrustRpc(agent , data) |
| 896 | 897 | |
| 897 | 898 | reward, change = role:award(curData.reward, {log = {desc = "dinerEntrus", int1 = entrustId}}) |
| 898 | 899 | table.remove(entrust, 1) |
| 900 | + | |
| 901 | + role:log("restaurant_order", { | |
| 902 | + restaurant_order_id = entrustId, -- 订单任务ID | |
| 903 | + restaurant_order_status = 2, -- 订单任务状态,接受:0, 拒绝:1, 完成:2 | |
| 904 | + restaurant_order_rwd = reward or {}, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….} | |
| 905 | + restaurant_order_lv = curData.type, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3 | |
| 906 | + restaurant_order_type = 0, -- 订单任务类型,0:特殊顾客,1:特别订单 | |
| 907 | + }) | |
| 899 | 908 | elseif ctype == 2 then -- 放弃 |
| 900 | 909 | table.remove(entrust, 1) |
| 901 | 910 | else | ... | ... |
src/actions/GmAction.lua
| ... | ... | @@ -529,6 +529,16 @@ function _M.guide(role, pms) |
| 529 | 529 | return "成功" |
| 530 | 530 | end |
| 531 | 531 | |
| 532 | +table.insert(helpDes, {"挑战关卡次数", "actbattle"}) | |
| 533 | +function _M.actbattle(role, pms) | |
| 534 | + if not role.activity:isOpen("ChallengeLevel") then return end | |
| 535 | + local actData = role.activity:getActData("ChallengeLevel") | |
| 536 | + actData["ticket"] = 100 | |
| 537 | + role.activity:updateActData("ChallengeLevel", actData) | |
| 538 | + | |
| 539 | + return "成功" | |
| 540 | +end | |
| 541 | + | |
| 532 | 542 | function _M.helpRpc(agent, data) |
| 533 | 543 | SendPacket(actionCodes.Gm_helpRpc, MsgPack.pack({help = helpDes})) |
| 534 | 544 | return true | ... | ... |
src/actions/HangAction.lua
| ... | ... | @@ -498,46 +498,49 @@ function _M.buyBonusCountRpc(agent, data) |
| 498 | 498 | return true |
| 499 | 499 | end |
| 500 | 500 | |
| 501 | -local function bonusWinReward(role, bonusData, bwin, count) | |
| 501 | +local function bonusWinReward(role, bonusData, rewardType, count) | |
| 502 | 502 | count = count or 1 |
| 503 | - local open, actId = role.activity:isOpen("BonusDouble") | |
| 504 | - local actData = csvdb["activity_ctrlCsv"][actId] | |
| 505 | - local extraCnt = role.storeData:getBonusExtraFightCount() | |
| 506 | - | |
| 507 | - local coef = 1 | |
| 508 | - if open and actData then | |
| 509 | - coef = tonumber(actData.condition2) | |
| 510 | - end | |
| 511 | - local bonusC = role.dailyData:getProperty("bonusC") | |
| 512 | - bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} | |
| 513 | - if globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"] < count then return false, 1 end | |
| 514 | - bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count | |
| 515 | - role.dailyData:updateProperty({field = "bonusC", value = bonusC}) | |
| 516 | 503 | |
| 517 | - local reward, change | |
| 518 | - reward = bonusData.reward:toNumMap() | |
| 519 | - for itemId, c in pairs(reward) do | |
| 520 | - reward[itemId] = c * count | |
| 521 | - end | |
| 522 | - for i = 1, count do | |
| 523 | - local chance = bonusData.chance:randWeight(true) | |
| 524 | - if chance[1] ~= 0 then | |
| 525 | - reward[chance[1]] = (reward[chance[1]] or 0) + chance[2] | |
| 504 | + local reward, change = {} | |
| 505 | + if rewardType == 1 or rewardType == 4 then | |
| 506 | + for k, v in pairs(bonusData.clear_reward:toNumMap()) do | |
| 507 | + reward[k] = (reward[k] or 0) + v | |
| 526 | 508 | end |
| 527 | 509 | end |
| 528 | 510 | |
| 529 | - for k, v in pairs(reward) do | |
| 530 | - reward[k] = v * (coef > 1 and actData.condition or 1) | |
| 531 | - end | |
| 532 | - | |
| 533 | - if bwin then -- 满星 额外奖励 | |
| 511 | + if rewardType == 2 or rewardType == 4 then | |
| 534 | 512 | for k, v in pairs(bonusData.perfect_reward:toNumMap()) do |
| 535 | 513 | reward[k] = (reward[k] or 0) + v |
| 536 | 514 | end |
| 537 | 515 | end |
| 538 | - reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}}) | |
| 539 | - role:checkTaskEnter("BonusPass", {id = id, count = count}) | |
| 540 | - return true, reward, change | |
| 516 | + | |
| 517 | + if rewardType == 3 then | |
| 518 | + local open, actId = role.activity:isOpen("BonusDouble") | |
| 519 | + local actData | |
| 520 | + if open then | |
| 521 | + actData = csvdb["activity_ctrlCsv"][actId] | |
| 522 | + end | |
| 523 | + | |
| 524 | + reward = bonusData.reward:toNumMap() | |
| 525 | + for itemId, c in pairs(reward) do | |
| 526 | + reward[itemId] = c * count | |
| 527 | + end | |
| 528 | + for i = 1, count do | |
| 529 | + local chance = bonusData.chance:randWeight(true) | |
| 530 | + if chance[1] ~= 0 then | |
| 531 | + reward[chance[1]] = (reward[chance[1]] or 0) + chance[2] | |
| 532 | + end | |
| 533 | + end | |
| 534 | + if open and actData then | |
| 535 | + for k, v in pairs(reward) do | |
| 536 | + reward[k] = v * (actData.condition > 1 and actData.condition or 1) | |
| 537 | + end | |
| 538 | + end | |
| 539 | + end | |
| 540 | + | |
| 541 | + reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = bonusData.id}}) | |
| 542 | + role:checkTaskEnter("BonusPass", {id = bonusData.id, count = count}) | |
| 543 | + return reward, change | |
| 541 | 544 | end |
| 542 | 545 | |
| 543 | 546 | function _M.startBonusBattleRpc(agent, data) |
| ... | ... | @@ -559,23 +562,24 @@ function _M.startBonusBattleRpc(agent, data) |
| 559 | 562 | if not bonusData then return 3 end |
| 560 | 563 | if not role:checkHangPass(bonusData.unlock) then return 4 end |
| 561 | 564 | |
| 562 | - local bonusC = role.dailyData:getProperty("bonusC") | |
| 563 | - bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} | |
| 564 | - | |
| 565 | - local actData = csvdb["activity_ctrlCsv"][actId] | |
| 566 | - | |
| 567 | - local extraCnt = role.storeData:getBonusExtraFightCount() | |
| 568 | - local coef = 1 | |
| 569 | - if open and actData then | |
| 570 | - coef = tonumber(actData.condition2) | |
| 571 | - end | |
| 572 | - | |
| 573 | - if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end | |
| 574 | 565 | |
| 575 | 566 | local bonusStar = role:getProperty("bonusStar") |
| 576 | 567 | if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then |
| 577 | - local status, reward, change = bonusWinReward(role, bonusData, nil, count) | |
| 578 | - if not status then return 10 * (reward or 0) end | |
| 568 | + local bonusC = role.dailyData:getProperty("bonusC") | |
| 569 | + bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} | |
| 570 | + | |
| 571 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
| 572 | + local extraCnt = role.storeData:getBonusExtraFightCount() | |
| 573 | + local coef = 1 | |
| 574 | + if open and actData then | |
| 575 | + coef = tonumber(actData.condition2) | |
| 576 | + end | |
| 577 | + if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end | |
| 578 | + | |
| 579 | + bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count | |
| 580 | + role.dailyData:updateProperty({field = "bonusC", value = bonusC}) | |
| 581 | + | |
| 582 | + local reward, change = bonusWinReward(role, bonusData, 3, count) | |
| 579 | 583 | SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change})) |
| 580 | 584 | else |
| 581 | 585 | local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) |
| ... | ... | @@ -605,15 +609,16 @@ function _M.endBonusBattleRpc(agent, data) |
| 605 | 609 | end |
| 606 | 610 | local bonusData = csvdb["bonus_battleCsv"][id] |
| 607 | 611 | |
| 608 | - local reward, change | |
| 612 | + local reward, change = {} | |
| 609 | 613 | |
| 610 | 614 | local bonusStar = role:getProperty("bonusStar") |
| 615 | + local oldStar = bonusStar[id] or 0 | |
| 611 | 616 | local curStar = 0 |
| 612 | 617 | if starNum and starNum > 0 then |
| 613 | 618 | -- 胜利扣除次数 |
| 614 | 619 | |
| 615 | 620 | local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) |
| 616 | - local herosInfo = role:getTeamHerosInfo(bTeam.heros) | |
| 621 | + local herosInfo = role:getTeamHerosInfo(bTeam).heros | |
| 617 | 622 | |
| 618 | 623 | local check = {} |
| 619 | 624 | -- 1 通关 |
| ... | ... | @@ -671,12 +676,23 @@ function _M.endBonusBattleRpc(agent, data) |
| 671 | 676 | end |
| 672 | 677 | end |
| 673 | 678 | local status |
| 674 | - status, reward, change = bonusWinReward(role, bonusData, curStar >= (1 << #sweepConds) - 1) | |
| 675 | - if not status then return 10 + (reward or 0) end | |
| 679 | + local rewardType = 0 | |
| 680 | + if curStar >= (1 << #sweepConds) - 1 then -- 满星 | |
| 681 | + rewardType = 2 | |
| 682 | + if oldStar == 0 then --通关 | |
| 683 | + rewardType = 4 | |
| 684 | + end | |
| 685 | + elseif oldStar == 0 then --通关 | |
| 686 | + rewardType = 1 | |
| 687 | + end | |
| 688 | + | |
| 689 | + if rewardType ~= 0 then | |
| 690 | + reward, change = bonusWinReward(role, bonusData, rewardType) | |
| 691 | + end | |
| 676 | 692 | else |
| 677 | - curStar = 0 | |
| 693 | + curStar = oldStar | |
| 678 | 694 | end |
| 679 | - if curStar ~= bonusStar[id] then | |
| 695 | + if curStar ~= oldStar then | |
| 680 | 696 | bonusStar[id] = curStar |
| 681 | 697 | role:updateProperty({field = "bonusStar", value = bonusStar}) |
| 682 | 698 | end | ... | ... |
src/actions/HeroAction.lua
| ... | ... | @@ -146,7 +146,9 @@ function _M.talentRpc(agent, data) |
| 146 | 146 | local talent = hero:getProperty("talent") |
| 147 | 147 | local heroCfgId = hero:getProperty("type") |
| 148 | 148 | local curStage = talent:getv(0, 1) |
| 149 | + local oldStage = curStage | |
| 149 | 150 | local curLevel = talent:getv(1, 1) |
| 151 | + local oldLevel = curLevel | |
| 150 | 152 | local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage] |
| 151 | 153 | if not curData then return 1 end |
| 152 | 154 | local oldSkillLv = hero:getSkillLevel(1) |
| ... | ... | @@ -174,13 +176,16 @@ function _M.talentRpc(agent, data) |
| 174 | 176 | |
| 175 | 177 | hero:updateProperty({field = "talent", value = talent}) |
| 176 | 178 | |
| 179 | + | |
| 177 | 180 | role:log("hero_talent", { |
| 178 | 181 | hero_id = hero:getProperty("type"), --英雄ID |
| 179 | - hero_talent_id = curStage, --天赋ID | |
| 180 | - hero_talent_cost = cost, -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} | |
| 181 | - hero_talent_levelbef = oldSkillLv, -- 英雄技能升级前等级 | |
| 182 | - hero_talent_level = hero:getSkillLevel(1), -- 英雄技能升级后等级 | |
| 182 | + hero_talent_stagebef = oldStage, --英雄精进升级前停留阶段 | |
| 183 | + hero_talent_stage = curStage, --英雄精进升级后停留阶段 | |
| 184 | + hero_talent_cost = cost, --英雄精进升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,….} | |
| 185 | + hero_talent_subid = curData[oldLevel].effect, --升级属性ID,生命、攻击、防御、命中、闪避分别对应(0,1,2,3,4) | |
| 186 | + hero_talent_sublevel = curData[oldLevel].level, --升级属性等级,如生命升级从1到2,则记录2 | |
| 183 | 187 | }) |
| 188 | + | |
| 184 | 189 | hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)}) |
| 185 | 190 | |
| 186 | 191 | SendPacket(actionCodes.Hero_talentRpc, '') |
| ... | ... | @@ -447,7 +452,6 @@ function _M.referEquipsRpc(agent, data) |
| 447 | 452 | end |
| 448 | 453 | end |
| 449 | 454 | |
| 450 | - local oldAttr = hero:getTotalAttrs() | |
| 451 | 455 | local oldBattleV = hero:getProperty("battleV") |
| 452 | 456 | local wear = {} |
| 453 | 457 | |
| ... | ... | @@ -477,16 +481,14 @@ function _M.referEquipsRpc(agent, data) |
| 477 | 481 | -- 更新角色 |
| 478 | 482 | hero:updateProperty({field = "equip", value = curEquip}) |
| 479 | 483 | |
| 480 | - local curAttr = hero:getTotalAttrs() | |
| 481 | - local attrChange = getChangeAttrJson(oldAttr, curAttr) | |
| 482 | 484 | for typ, data in pairs(wear) do |
| 483 | 485 | role:log("equip_wear", { |
| 484 | 486 | hero_id = hero:getProperty("type"), --英雄ID |
| 485 | 487 | equip_id = data.id, --装备ID |
| 486 | 488 | equip_wear_action = data.act, --装备操作类型:装备:0,卸载:1 |
| 487 | 489 | equip_wear_part = typ, --装备部位,记录部位ID |
| 488 | - equip_wear_result = curAttr, --装备操作后结果,记录属性变化,json格式记录,{“aa”:1234,"bb":4567} | |
| 489 | - equip_wear_change = attrChange, --装备操作变化值,记录属性变化,记录正负值,json格式记录,{“aa”:1234,"bb":-45} | |
| 490 | + equip_wear_scorebef = oldBattleV, --装备前英雄评分 | |
| 491 | + equip_wear_score = hero:getProperty("battleV"), --装备后英雄评分 | |
| 490 | 492 | equip_wear_mode = isAuto and 0 or 1, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1 |
| 491 | 493 | }) |
| 492 | 494 | end |
| ... | ... | @@ -712,6 +714,7 @@ end |
| 712 | 714 | function _M.drawHeroRpc(agent, data) |
| 713 | 715 | local role = agent.role |
| 714 | 716 | local msg = MsgPack.unpack(data) |
| 717 | + local actid = msg.actid | |
| 715 | 718 | |
| 716 | 719 | if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end |
| 717 | 720 | local btype = msg.pool -- 1 2 3 4 5 卡池类型 4新手卡池 5心愿卡池 |
| ... | ... | @@ -721,14 +724,38 @@ function _M.drawHeroRpc(agent, data) |
| 721 | 724 | subType = 1 |
| 722 | 725 | if btype == 4 and role:getProperty("newerDraw") >= 10 then |
| 723 | 726 | subType = 2 |
| 727 | + if(role:getProperty("newerDraw") >= 30) then | |
| 728 | + return 30 | |
| 729 | + end | |
| 724 | 730 | end |
| 725 | 731 | end |
| 726 | 732 | |
| 733 | + -- 另开活动卡池 | |
| 734 | + if actid then | |
| 735 | + if not role.activity:isOpenById(actid, "ActHeroPool") then return end | |
| 736 | + local cfg = csvdb["activity_ctrlCsv"][actid] | |
| 737 | + if not cfg then return end | |
| 738 | + | |
| 739 | + btype = cfg.condition | |
| 740 | + end | |
| 741 | + | |
| 727 | 742 | if btype == 1 then |
| 728 | 743 | -- 判断定向卡池活动开启 |
| 729 | 744 | if not role.activity:isOpen("RaceDraw") then |
| 730 | 745 | return |
| 731 | 746 | end |
| 747 | + elseif btype == 2 then | |
| 748 | + if role:getProperty("newerGuide") ~= "8=1" then | |
| 749 | + -- 判断普通卡池 | |
| 750 | + if role.activity:isOpen("WishHeroPool") then | |
| 751 | + return | |
| 752 | + end | |
| 753 | + end | |
| 754 | + elseif btype == 5 then | |
| 755 | + -- 判断心愿单卡池 | |
| 756 | + if not role.activity:isOpen("WishHeroPool") then | |
| 757 | + return | |
| 758 | + end | |
| 732 | 759 | end |
| 733 | 760 | |
| 734 | 761 | local buildTypeData = csvdb["build_typeCsv"][btype] |
| ... | ... | @@ -737,7 +764,7 @@ function _M.drawHeroRpc(agent, data) |
| 737 | 764 | local drawCount = {1, 10} -- 抽取次数 |
| 738 | 765 | if not drawCount[drawType] then return 3 end |
| 739 | 766 | |
| 740 | - local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype] | |
| 767 | + local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype] or 10 | |
| 741 | 768 | local floorHeroCount = role:getProperty("floorHero")[btype] or 0 |
| 742 | 769 | |
| 743 | 770 | -- 计算抽卡消耗品 |
| ... | ... | @@ -945,16 +972,21 @@ function _M.drawHeroRpc(agent, data) |
| 945 | 972 | gacha_up = 0, -- 卡池UP角色 |
| 946 | 973 | gacha_times = drawCount[drawType], -- 抽卡次数 |
| 947 | 974 | gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} |
| 948 | - currency = cost, -- 购买道具消耗的货币 | |
| 975 | + gacha_cost = cost, -- 购买道具消耗的货币 | |
| 949 | 976 | gacha_cnt = floorHeroCount, |
| 950 | 977 | }) |
| 951 | 978 | SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组 |
| 952 | 979 | |
| 953 | - if btype == 1 or btype == 2 then | |
| 980 | + local feedbackId = buildTypeData["can_feedback"] or 0 | |
| 981 | + if feedbackId ~= 0 then | |
| 954 | 982 | -- 达到一定次数,给响应奖励 |
| 955 | 983 | local oldVal = role:getProperty("repayHero") or 0 |
| 984 | + if actid then | |
| 985 | + local actData = role.activity:getActData("ActHeroPool") | |
| 986 | + oldVal = actData[btype] or 0 | |
| 987 | + end | |
| 956 | 988 | local newVal = oldVal + drawCount[drawType] |
| 957 | - local drawCardReward, val = role:getDrawCardExtraReward(oldVal, newVal) | |
| 989 | + local drawCardReward, val = role:getDrawCardExtraReward(feedbackId, oldVal, newVal) | |
| 958 | 990 | -- 空字符穿代表直接给英雄 走以前repayHeroRpc |
| 959 | 991 | if drawCardReward == "" then |
| 960 | 992 | local repayHeroMaxCount = role:getProperty("repayMaxC") or 0 |
| ... | ... | @@ -964,11 +996,11 @@ function _M.drawHeroRpc(agent, data) |
| 964 | 996 | local even = repayHeroMaxCount % 2 |
| 965 | 997 | local id = 0 |
| 966 | 998 | if even == 1 then |
| 967 | - id = math.randWeight(csvdb["build_giftCsv"], "pool_1") | |
| 999 | + id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId) | |
| 968 | 1000 | else |
| 969 | 1001 | local giftHeroSet = {} |
| 970 | 1002 | for gid, cfg in pairs(csvdb["build_giftCsv"]) do |
| 971 | - if cfg["pool_1"] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then | |
| 1003 | + if cfg["pool_"..feedbackId] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then | |
| 972 | 1004 | giftHeroSet[gid] = {1} |
| 973 | 1005 | end |
| 974 | 1006 | end |
| ... | ... | @@ -977,7 +1009,7 @@ function _M.drawHeroRpc(agent, data) |
| 977 | 1009 | end |
| 978 | 1010 | end |
| 979 | 1011 | if id == 0 then |
| 980 | - id = math.randWeight(csvdb["build_giftCsv"], "pool_1") | |
| 1012 | + id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId) | |
| 981 | 1013 | end |
| 982 | 1014 | |
| 983 | 1015 | local r,change = {} |
| ... | ... | @@ -997,7 +1029,13 @@ function _M.drawHeroRpc(agent, data) |
| 997 | 1029 | r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}}) |
| 998 | 1030 | SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change))) |
| 999 | 1031 | end |
| 1000 | - role:updateProperty({field = "repayHero", value = val}) | |
| 1032 | + if not actid then | |
| 1033 | + role:updateProperty({field = "repayHero", value = val}) | |
| 1034 | + else | |
| 1035 | + local actData = role.activity:getActData("ActHeroPool") | |
| 1036 | + actData[btype] = val | |
| 1037 | + role.activity:updateActData("ActHeroPool", actData) | |
| 1038 | + end | |
| 1001 | 1039 | end |
| 1002 | 1040 | return true |
| 1003 | 1041 | end | ... | ... |
src/actions/PvpAction.lua
| ... | ... | @@ -135,7 +135,7 @@ local function getMatchInfo(role, pvpList, battleCache, dbKey, infoFuncName, inf |
| 135 | 135 | if k == "battleInfo" then |
| 136 | 136 | battleCache[curInfo.roleId] = v |
| 137 | 137 | else |
| 138 | - if (k == "heros" or k == "battleV") and infoCache then | |
| 138 | + if (k == "team" or k == "battleV") and infoCache then | |
| 139 | 139 | infoCache[curInfo.roleId] = infoCache[curInfo.roleId] or {} |
| 140 | 140 | infoCache[curInfo.roleId][k] = v |
| 141 | 141 | end |
| ... | ... | @@ -705,12 +705,12 @@ function _M.endBattleHRpc(agent, data) |
| 705 | 705 | info.winId = info.isWin and roleId or match.id |
| 706 | 706 | info.isWin = nil |
| 707 | 707 | selfTeam[_idx] = { |
| 708 | - heros = role:getTeamHerosInfo(_pvpStartBattleCacheH.pvpTH[_idx].heros), | |
| 708 | + team = role:getTeamHerosInfo(_pvpStartBattleCacheH.pvpTH[_idx]), | |
| 709 | 709 | battleV = role:getTeamBattleValue(_pvpStartBattleCacheH.pvpTH[_idx].heros) |
| 710 | 710 | } |
| 711 | 711 | if match.t == 1 and _pvpStartBattleCacheH.enemyT then |
| 712 | 712 | enemyTeam[_idx] = { |
| 713 | - heros = _pvpStartBattleCacheH.enemyT["heros"][_idx], | |
| 713 | + team = _pvpStartBattleCacheH.enemyT["team"][_idx], | |
| 714 | 714 | battleV = _pvpStartBattleCacheH.enemyT["battleV"][_idx] |
| 715 | 715 | } |
| 716 | 716 | end | ... | ... |
src/actions/RadioAction.lua
| ... | ... | @@ -158,7 +158,27 @@ function _M.finishQuestRpc(agent, data) |
| 158 | 158 | msg["big"] = bigSuccess |
| 159 | 159 | msg["id"] = id |
| 160 | 160 | msg["heroFaith"] = heroFaithMap |
| 161 | - SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg)) | |
| 161 | + SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg)) | |
| 162 | + | |
| 163 | + | |
| 164 | + local herolist = {} | |
| 165 | + for _, heroId in ipairs(task.heros) do | |
| 166 | + local hero = role.heros[heroId] | |
| 167 | + if hero then | |
| 168 | + table.insert(herolist, hero:getProperty("type")) | |
| 169 | + end | |
| 170 | + end | |
| 171 | + | |
| 172 | + -- 讨伐行动 | |
| 173 | + role:log("punitive_action", { | |
| 174 | + mission_id = id, --关卡ID | |
| 175 | + mission_herolist = herolist, -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555] | |
| 176 | + mission_success_rate = totalCoef, -- 大成功几率 | |
| 177 | + mission_reward = r, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5} | |
| 178 | + mission_result = 1, -- 战斗结果(0-无效,1-胜利,2-失败) | |
| 179 | + mission_roundtime = config.time, -- 完成耗时(秒) | |
| 180 | + }) | |
| 181 | + | |
| 162 | 182 | return true |
| 163 | 183 | end |
| 164 | 184 | ... | ... |
src/actions/RoleAction.lua
| ... | ... | @@ -300,6 +300,7 @@ function _M.loginRpc( agent, data ) |
| 300 | 300 | if msg.newdevice then |
| 301 | 301 | role:mylog("newdevice", {key1 = agent.ip:toArray(false, ":")[1]}) |
| 302 | 302 | end |
| 303 | + | |
| 303 | 304 | return true |
| 304 | 305 | end |
| 305 | 306 | |
| ... | ... | @@ -372,6 +373,34 @@ function _M.createRpc(agent, data) |
| 372 | 373 | end |
| 373 | 374 | |
| 374 | 375 | SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response)) |
| 376 | + | |
| 377 | + -- cb付费返利 | |
| 378 | + skynet.timeout(0, function() | |
| 379 | + local cbbackd = cluster.query("center", "cbbackd") | |
| 380 | + local uid = newRole:getProperty("uid") | |
| 381 | + local start = uid:find("_") | |
| 382 | + if start then | |
| 383 | + uid = uid:sub(start + 1) | |
| 384 | + end | |
| 385 | + if cbbackd then | |
| 386 | + local status, back = pcall(cluster.call, "center", cbbackd, "getCbBack", {uid = uid, id = roleId}) | |
| 387 | + if status then | |
| 388 | + if back and next(back) then | |
| 389 | + local reward = "" | |
| 390 | + for itemId, count in pairs(back) do | |
| 391 | + reward = reward:setv(itemId, count) | |
| 392 | + end | |
| 393 | + redisproxy:insertEmail({roleId = roleId, emailId = MailId.CBBackAward, createtime = skynet.timex(), attachments = reward}) | |
| 394 | + newRole:mylog("cbback", {key1 = uid, int2 = roleId}) | |
| 395 | + end | |
| 396 | + else | |
| 397 | + skynet.error("[ERROR] cbbackd cant call center uid: " .. uid .. " roleId:" .. roleId) | |
| 398 | + end | |
| 399 | + else | |
| 400 | + skynet.error("[ERROR] cbbackd cant call center uid: " .. uid .. " roleId:" .. roleId) | |
| 401 | + end | |
| 402 | + end) | |
| 403 | + | |
| 375 | 404 | return true |
| 376 | 405 | end |
| 377 | 406 | |
| ... | ... | @@ -537,82 +566,131 @@ function _M.openTimeBoxRpc(agent, data) |
| 537 | 566 | local slot = msg.slot -- 位置 1 - 6 |
| 538 | 567 | |
| 539 | 568 | -- 特权卡时间箱额外栏位 |
| 540 | - local privExtraCnt = role.storeData:getTimeBoxSlotExtraCount() | |
| 541 | - if oper == 1 then | |
| 542 | - if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot) + privExtraCnt) then return end | |
| 543 | - end | |
| 569 | + -- local privExtraCnt = role.storeData:getTimeBoxSlotExtraCount() | |
| 570 | + -- if oper == 1 then | |
| 571 | + -- if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot) + privExtraCnt) then return end | |
| 572 | + -- end | |
| 544 | 573 | |
| 545 | 574 | local boxL = role:getProperty("boxL") |
| 546 | - local reward, change = {} | |
| 547 | - if oper == 1 then -- 打开 | |
| 575 | + local reward, change | |
| 576 | + if oper == 1 then -- 构建开始(包括切换构建的id) | |
| 548 | 577 | local itemId = msg.itemId |
| 549 | - if role:getItemCount(itemId) < 1 then return end | |
| 550 | 578 | local itemData = csvdb["itemCsv"][itemId] |
| 551 | - local randomData = csvdb["item_randomCsv"][itemId] | |
| 552 | - if not itemData or not randomData or randomData.openTime <= 0 then return end | |
| 553 | - | |
| 554 | - if boxL[slot] then return end | |
| 555 | - role:costItems({[itemId] = 1}, {log = {desc = "openTimeBox"}}) | |
| 556 | - boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime} | |
| 557 | - role:pushMsg({type = "box", slot = slot, time = randomData.openTime}) | |
| 558 | - elseif oper == 2 then -- 领取 | |
| 579 | + if not itemData then return 1 end | |
| 580 | + if not boxL[slot] then | |
| 581 | + boxL[slot] = {} | |
| 582 | + else | |
| 583 | + local oldId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time | |
| 584 | + local unitTime = globalCsv.box_key_time[oldId] * 60 | |
| 585 | + local doneCnt = math.floor((process + skynet.timex() - time) / unitTime) | |
| 586 | + if doneCnt > 0 then | |
| 587 | + reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}}) | |
| 588 | + end | |
| 589 | + end | |
| 590 | + local limit = globalCsv.box_key_max[itemId] or 5 | |
| 591 | + if role:getItemCount(itemId) >= limit then return 3 end | |
| 592 | + | |
| 593 | + boxL[slot] = {id = itemId, process = 0, time = skynet.timex()} | |
| 594 | + role:pushMsg({type = "box", slot = slot, time = skynet.timex() + globalCsv.box_productLine_time * 3600}) | |
| 595 | + elseif oper == 2 then -- 重置运行时间(可以使用加速) | |
| 559 | 596 | local quick = msg.quick |
| 560 | - if not boxL[slot] then return end | |
| 561 | - local costKey = 0 | |
| 562 | - if boxL[slot].time > skynet.timex() then -- 没开完 | |
| 563 | - if not quick then return end | |
| 597 | + if not boxL[slot] then return 4 end | |
| 598 | + | |
| 599 | + local itemId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time | |
| 600 | + local nowTime = skynet.timex() | |
| 601 | + local stopTime = nowTime | |
| 602 | + local itemData = csvdb["itemCsv"][itemId] | |
| 603 | + local unitTime = globalCsv.box_key_time[itemId] * 60 | |
| 604 | + if quick then | |
| 605 | + stopTime = time + globalCsv.box_productLine_time * 3600 | |
| 564 | 606 | local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=") |
| 565 | - costKey = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2] | |
| 566 | - if not role:checkItemEnough({[ItemId.BoxKey] = costKey}) then return end | |
| 567 | - role:costItems({[ItemId.BoxKey] = costKey}, {log = {desc = "openTimeBox"}}) | |
| 568 | - role:pushCancel({type = "box", slot = slot}) | |
| 607 | + local costKey = math.ceil((stopTime - nowTime) / (cost_pre[1] * 60)) * cost_pre[2] | |
| 608 | + if not role:checkItemEnough({[ItemId.Diamond] = costKey}) then return 5 end | |
| 609 | + role:costItems({[ItemId.Diamond] = costKey}, {log = {desc = "openTimeBox", int1 = slot}}) | |
| 610 | + else | |
| 611 | + stopTime = math.min(nowTime,time + globalCsv.box_productLine_time * 3600) | |
| 612 | + end | |
| 613 | + role:pushCancel({type = "box", slot = slot}) | |
| 614 | + | |
| 615 | + local doneCnt = math.floor((process + stopTime - time) / unitTime) | |
| 616 | + if doneCnt > 0 then | |
| 617 | + reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}}) | |
| 618 | + end | |
| 619 | + if role:getItemCount(itemId) >= globalCsv.box_key_max[itemId] then | |
| 620 | + nowTime = 0 | |
| 621 | + end | |
| 622 | + | |
| 623 | + boxL[slot] = {id = itemId, process = (process + stopTime - time) % unitTime, time = nowTime} | |
| 624 | + role:pushMsg({type = "box", slot = slot, time = nowTime + globalCsv.box_productLine_time * 3600}) | |
| 625 | + elseif oper == 3 then -- 开箱子 | |
| 626 | + local costId = msg.costId | |
| 627 | + local costs = (msg.costs or ""):toNumMap() | |
| 628 | + if not costId or not csvdb["itemCsv"][costId] or not next(costs) then return 6 end | |
| 629 | + | |
| 630 | + local costIdData = csvdb["itemCsv"][costId] | |
| 631 | + local count = 0 | |
| 632 | + for itemId, num in pairs(costs) do | |
| 633 | + local itemIdData = csvdb["itemCsv"][itemId] | |
| 634 | + if not itemIdData or not csvdb["item_randomCsv"][itemId] or costIdData.quality ~= itemIdData.quality then return 7 end | |
| 635 | + count = count + num | |
| 569 | 636 | end |
| 570 | - local boxId = boxL[slot].id | |
| 571 | - local itemData = csvdb["itemCsv"][boxId] | |
| 572 | - local randomData = csvdb["item_randomCsv"][itemData.id] | |
| 573 | - local costTime = skynet.timex() - (boxL[slot].time - randomData.openTime) | |
| 574 | - -- 随机奖励 | |
| 637 | + | |
| 638 | + if role:getItemCount(costId) < count then return 8 end | |
| 639 | + | |
| 640 | + role:costItems({[costId] = count}, {log = {desc = "openTimeBox"}}) | |
| 641 | + | |
| 575 | 642 | reward = {} |
| 576 | - for i = 1, 10 do | |
| 577 | - local num = randomData["num" .. i] | |
| 578 | - local gift = randomData["gift" .. i] | |
| 579 | - if num and gift and num > 0 and gift ~= "" then | |
| 580 | - local pool = {} | |
| 581 | - for _, temp in ipairs(gift:toArray()) do | |
| 582 | - local set = temp:toArray(true, "=") | |
| 583 | - table.insert(pool, set) | |
| 643 | + for itemId, value in pairs(costs) do | |
| 644 | + local tempReward = {} | |
| 645 | + local randomData = csvdb["item_randomCsv"][itemId] | |
| 646 | + local itemData = csvdb["itemCsv"][itemId] | |
| 647 | + role:costItems({[itemId] = value}, {log = {desc = "openTimeBox"}}) | |
| 648 | + for _ = 1, value do | |
| 649 | + for i = 1, 10 do | |
| 650 | + local num = randomData["num" .. i] | |
| 651 | + local gift = randomData["gift" .. i] | |
| 652 | + if num and gift and num > 0 and gift ~= "" then | |
| 653 | + local pool = {} | |
| 654 | + for _, temp in ipairs(gift:toArray()) do | |
| 655 | + local set = temp:toArray(true, "=") | |
| 656 | + table.insert(pool, set) | |
| 657 | + end | |
| 658 | + | |
| 659 | + local needCount = math.min(#pool, num) | |
| 660 | + for j = 1, needCount do | |
| 661 | + local idx = math.randWeight(pool, 3) | |
| 662 | + tempReward[pool[idx][1]] = (tempReward[pool[idx][1]] or 0) + pool[idx][2] | |
| 663 | + table.remove(pool, idx) | |
| 664 | + end | |
| 665 | + end | |
| 584 | 666 | end |
| 667 | + end | |
| 668 | + tempReward[0] = nil | |
| 669 | + role:checkTaskEnter("OpenBox", {id = itemId, count=value, quality=itemData.quality}) | |
| 670 | + role:log("carriage_dismantle", { | |
| 671 | + item_id = itemId, -- 道具id | |
| 672 | + item_type = itemData.type, -- 道具类型,具体见枚举表中道具类型枚举表 | |
| 673 | + item_level = 0, -- 道具等级 | |
| 674 | + item_number = 1, -- 道具变化数量的绝对值 | |
| 675 | + carriage_dismantle_type = 1, -- 拆解方式,时间到期:0,钥匙开启:1 | |
| 676 | + carriage_dismantle_time = 0, -- 拆解耗时,填写实际耗时 | |
| 677 | + carriage_dismantle_cost = value, -- 拆解花费钥匙数量,未使用填写0 | |
| 678 | + carriage_dismantle_rwd = tempReward, -- 拆解获得物资,json格式记录,{'itemid1':2,'itemid2':3,…………..} | |
| 679 | + }) | |
| 585 | 680 | |
| 586 | - local needCount = math.min(#pool, num) | |
| 587 | - for j = 1, needCount do | |
| 588 | - local idx = math.randWeight(pool, 3) | |
| 589 | - reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2] | |
| 590 | - table.remove(pool, idx) | |
| 591 | - end | |
| 681 | + for id, num in pairs(tempReward) do | |
| 682 | + reward[id] = (reward[id] or 0) + num | |
| 592 | 683 | end |
| 593 | 684 | end |
| 594 | - reward[0] = nil | |
| 595 | - | |
| 596 | - boxL[slot] = nil | |
| 597 | - reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = boxId}}) | |
| 598 | - role:checkTaskEnter("OpenBox", {id = boxId, count=1, quality=itemData.quality}) | |
| 599 | - | |
| 600 | - role:log("carriage_dismantle", { | |
| 601 | - item_id = boxId, -- 道具id | |
| 602 | - item_type = itemData.type, -- 道具类型,具体见枚举表中道具类型枚举表 | |
| 603 | - item_level = 0, -- 道具等级 | |
| 604 | - item_number = 1, -- 道具变化数量的绝对值 | |
| 605 | - carriage_dismantle_type = quick and 1 or 0, -- 拆解方式,时间到期:0,钥匙开启:1 | |
| 606 | - carriage_dismantle_time = costTime, -- 拆解耗时,填写实际耗时 | |
| 607 | - carriage_dismantle_cost = costKey, -- 拆解花费钥匙数量,未使用填写0 | |
| 608 | - carriage_dismantle_rwd = reward, -- 拆解获得物资,json格式记录,{'itemid1':2,'itemid2':3,…………..} | |
| 609 | - }) | |
| 685 | + reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId}}) | |
| 610 | 686 | else |
| 611 | 687 | return |
| 612 | 688 | end |
| 613 | 689 | |
| 614 | - role:setProperty("boxL") --刷新 | |
| 615 | - role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端 | |
| 690 | + role:setProperty("boxL",boxL) --刷新 | |
| 691 | + if slot then | |
| 692 | + role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端 | |
| 693 | + end | |
| 616 | 694 | SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack(role:packReward(reward, change))) |
| 617 | 695 | return true |
| 618 | 696 | end |
| ... | ... | @@ -724,11 +802,12 @@ function _M.unLockStoryBookRpc(agent, data) |
| 724 | 802 | local storyStatus = role:getProperty("storyB") |
| 725 | 803 | if storyStatus[storyId] and storyStatus[storyId].s then return end --不需要解锁 |
| 726 | 804 | |
| 727 | - local cost = storyBookData.lockItem:toNumMap() | |
| 728 | - if not cost or not next(cost) then return end | |
| 729 | - if not role:checkItemEnough(cost) then return end -- 消耗品不足 | |
| 730 | - | |
| 731 | - role:costItems(cost, {log = {desc = "unlockStory", int1 = storyId}}) | |
| 805 | + if storyBookData.lockItem ~= "free" then | |
| 806 | + local cost = storyBookData.lockItem:toNumMap() | |
| 807 | + if not cost or not next(cost) then return end | |
| 808 | + if not role:checkItemEnough(cost) then return end -- 消耗品不足 | |
| 809 | + role:costItems(cost, {log = {desc = "unlockStory", int1 = storyId}}) | |
| 810 | + end | |
| 732 | 811 | |
| 733 | 812 | -- 解锁 |
| 734 | 813 | storyStatus[storyId] = storyStatus[storyId] or {} |
| ... | ... | @@ -807,6 +886,12 @@ function _M.taskActiveRpc(agent, data) |
| 807 | 886 | { type = roleField[taskType], field = {"at", taskId}, value = -1 } |
| 808 | 887 | }) |
| 809 | 888 | |
| 889 | + role:log("task_reward", { | |
| 890 | + task_reward_id = taskId * 100 + taskType, --任务奖励ID | |
| 891 | + task_reward_type = 3, --任务奖励类型,见 任务奖励类型枚举表 | |
| 892 | + task_reward_detail = reward, --任务奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} | |
| 893 | + }) | |
| 894 | + | |
| 810 | 895 | SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack(role:packReward(reward, change))) |
| 811 | 896 | return true |
| 812 | 897 | end | ... | ... |
src/actions/StoreAction.lua
| ... | ... | @@ -14,6 +14,9 @@ function _M.rechargeRpc(agent , data) |
| 14 | 14 | |
| 15 | 15 | --创建订单号 |
| 16 | 16 | local partnerOrderId = role:getPurchaseOrder(id) |
| 17 | + if partnerOrderId == "" then | |
| 18 | + return 1 | |
| 19 | + end | |
| 17 | 20 | SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId })) |
| 18 | 21 | |
| 19 | 22 | -- 测试的 直接发奖励了 | ... | ... |
src/adv/Adv.lua
| ... | ... | @@ -149,25 +149,15 @@ function Adv:initByChapter(params) |
| 149 | 149 | self.maps = {} |
| 150 | 150 | self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) |
| 151 | 151 | |
| 152 | - self:initBattle(nil) | |
| 152 | + self:initBattle(nil, isToNext) | |
| 153 | 153 | |
| 154 | 154 | self:initLayerTask() |
| 155 | 155 | |
| 156 | - -- 支援效果生效一些 | |
| 157 | - self:activeSomeSupport() | |
| 156 | + | |
| 158 | 157 | |
| 159 | 158 | self:checkTask(Adv.TaskType.Arrive) |
| 160 | 159 | self:checkAdvUnlock(1, self.level) |
| 161 | 160 | |
| 162 | - if isToNext then | |
| 163 | - self.battle.player:afterLayer() -- 玩家的buff 清理一下 | |
| 164 | - end | |
| 165 | - | |
| 166 | - -- 不是中继层 加上 层 和 地图的buff和被动 | |
| 167 | - if not self.isRelay then | |
| 168 | - self.battle:initMapEffect() | |
| 169 | - end | |
| 170 | - | |
| 171 | 161 | -- 中继进入奖励 |
| 172 | 162 | if relayData and isEnter then |
| 173 | 163 | self:awardRelay(relayData, notNotify) |
| ... | ... | @@ -456,8 +446,20 @@ function Adv:clearAdvUnlockCache() |
| 456 | 446 | self.cacheUnlock = {} |
| 457 | 447 | end |
| 458 | 448 | |
| 459 | -function Adv:initBattle(info) | |
| 449 | +function Adv:initBattle(info, isToNext) | |
| 460 | 450 | self.battle = require("adv.AdvBattle").new(self) |
| 451 | + -- 支援效果生效一些 | |
| 452 | + self:activeSomeSupport() | |
| 453 | + | |
| 454 | + -- 不是中继层 加上 层 和 地图的buff和被动 | |
| 455 | + if not self.isRelay then | |
| 456 | + self.battle:initMapEffect() | |
| 457 | + end | |
| 458 | + | |
| 459 | + if isToNext then | |
| 460 | + self.battle.player:afterLayer() -- 玩家的buff 清理一下 | |
| 461 | + end | |
| 462 | + | |
| 461 | 463 | for _, passiveC in ipairs(self.cachePassiveEvent or {}) do |
| 462 | 464 | self.battle:triggerPassive(passiveC[1], passiveC[2]) |
| 463 | 465 | end |
| ... | ... | @@ -468,7 +470,7 @@ function Adv:initBattle(info) |
| 468 | 470 | map:initBattleAfter() |
| 469 | 471 | end |
| 470 | 472 | --下层 |
| 471 | - if not info and self.level ~= 1 then | |
| 473 | + if not info and isToNext then | |
| 472 | 474 | self.battle.player:attrChangeCondBuffCheck(1) |
| 473 | 475 | end |
| 474 | 476 | |
| ... | ... | @@ -820,7 +822,7 @@ function Adv:over(success, rewardRatio, overType) |
| 820 | 822 | lv = self.owner:getProperty("level"), |
| 821 | 823 | batteV = self.owner:getTeamBattleValue(team.heros), |
| 822 | 824 | chapter = self.chapterId, |
| 823 | - format = self.owner:getTeamHerosInfo(team.heros), | |
| 825 | + format = self.owner:getTeamHerosInfo(team).heros, | |
| 824 | 826 | } |
| 825 | 827 | redisproxy:pipelining(function (red) |
| 826 | 828 | red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数 |
| ... | ... | @@ -1094,10 +1096,10 @@ local function clickOut(self, room, block, params, isExit) |
| 1094 | 1096 | end |
| 1095 | 1097 | |
| 1096 | 1098 | if #self.mapStack > 1 then -- 处于夹层中 |
| 1099 | + self:backLayer(-1) | |
| 1097 | 1100 | local oldMapIdx = self:getCurMapIdx() |
| 1098 | 1101 | table.remove(self.mapStack) --退出夹层 |
| 1099 | 1102 | self.battle:iLayerChange(oldMapIdx) |
| 1100 | - self:backLayer(-1) | |
| 1101 | 1103 | else --处于底层 |
| 1102 | 1104 | |
| 1103 | 1105 | local advPass = self.owner:getProperty("advPass") |
| ... | ... | @@ -1129,8 +1131,8 @@ local function clickOut(self, room, block, params, isExit) |
| 1129 | 1131 | if curFloorData then |
| 1130 | 1132 | self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}, {}) |
| 1131 | 1133 | end |
| 1134 | + self:backNext() --下一关 | |
| 1132 | 1135 | local isHaveRelay = self:isHaveRelay(self.level) |
| 1133 | - | |
| 1134 | 1136 | if isHaveRelay and not self.isRelay then |
| 1135 | 1137 | self:initByChapter({ |
| 1136 | 1138 | chapterId = self.chapterId, |
| ... | ... | @@ -1148,7 +1150,6 @@ local function clickOut(self, room, block, params, isExit) |
| 1148 | 1150 | notNotify = true, |
| 1149 | 1151 | }) |
| 1150 | 1152 | end |
| 1151 | - self:backNext() --下一关 | |
| 1152 | 1153 | end |
| 1153 | 1154 | |
| 1154 | 1155 | end |
| ... | ... | @@ -1554,6 +1555,7 @@ local function clickBuild(self, room, block, params) |
| 1554 | 1555 | end |
| 1555 | 1556 | advMine[2].co = mineCo2 |
| 1556 | 1557 | self.owner:setProperty("advMine", advMine) |
| 1558 | + self.owner:checkTaskEnter("AdvMineLayer") | |
| 1557 | 1559 | end |
| 1558 | 1560 | |
| 1559 | 1561 | self:checkTask(Adv.TaskType.Build, 1, oldId) |
| ... | ... | @@ -1604,6 +1606,7 @@ end |
| 1604 | 1606 | |
| 1605 | 1607 | local function clickLayer(self, room, block, params) |
| 1606 | 1608 | local oldMapIdx = self:getCurMapIdx() |
| 1609 | + self:backLayer(1) | |
| 1607 | 1610 | if block.event.mapIdx then |
| 1608 | 1611 | table.insert(self.mapStack, block.event.mapIdx) --进入夹层 |
| 1609 | 1612 | else |
| ... | ... | @@ -1620,7 +1623,6 @@ local function clickLayer(self, room, block, params) |
| 1620 | 1623 | self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId) |
| 1621 | 1624 | end |
| 1622 | 1625 | self.battle:iLayerChange(oldMapIdx) |
| 1623 | - self:backLayer(1) | |
| 1624 | 1626 | return true |
| 1625 | 1627 | end |
| 1626 | 1628 | |
| ... | ... | @@ -2051,6 +2053,7 @@ function Adv:enemyDead(enemy, escape) |
| 2051 | 2053 | advMine[2].co = mineCo2 |
| 2052 | 2054 | advMine[2].ch = mineCh |
| 2053 | 2055 | self.owner:setProperty("advMine", advMine) |
| 2056 | + self.owner:checkTaskEnter("AdvMineKill") | |
| 2054 | 2057 | else |
| 2055 | 2058 | local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) |
| 2056 | 2059 | if toClick then | ... | ... |
src/adv/AdvBuff.lua
| ... | ... | @@ -35,7 +35,7 @@ Buff.Buff_NO_PASSIVE_MONSTER = 31 -- 地图被动刷新不出来怪物 |
| 35 | 35 | Buff.SNEAK = 32 --潜行 |
| 36 | 36 | Buff.DROP_BUFF_BY_ENEMY = 33 -- 怪物掉落加成 -- 怪物使用 |
| 37 | 37 | Buff.GET_PASSIVE = 34 -- 获得 passive -- 结束失效 |
| 38 | -Buff.OBSTACLE_CHANGE = 35 -- 看守类型改变 -- 怪物使用 0 - 1 | |
| 38 | +Buff.OBSTACLE_CHANGE = 35 -- 看守类型改变 -- 怪物使用 2 - 1 | |
| 39 | 39 | Buff.DISABLE_AURA = 36 -- 禁用光环 |
| 40 | 40 | Buff.GET_AURA = 37 -- 获得光环 |
| 41 | 41 | ... | ... |
src/adv/AdvPassive.lua
| ... | ... | @@ -9,6 +9,7 @@ Filter.BUFF_BY_ID = 6 -- 指定id的buff |
| 9 | 9 | Filter.CAMP = 7 -- 玩家是指定阵营 |
| 10 | 10 | Filter.RANGE = 8 -- 筛选范围 (触发是地块) |
| 11 | 11 | Filter.CLASSIFY = 9 -- 标签 |
| 12 | +Filter.NO_BUFF_BY_ID = 10 -- 没有指定id的buff | |
| 12 | 13 | |
| 13 | 14 | local FilterFactory = {} |
| 14 | 15 | FilterFactory[Filter.HP_UP_WITH_EQUAL] = function (_Filter) |
| ... | ... | @@ -47,7 +48,6 @@ FilterFactory[Filter.CAMP] = function (_Filter) |
| 47 | 48 | return role:getHerosCamp(role:getProperty("advTeam").heros) == self.value |
| 48 | 49 | end |
| 49 | 50 | end |
| 50 | - | |
| 51 | 51 | FilterFactory[Filter.RANGE] = function (_Filter) |
| 52 | 52 | _Filter._execute = function (self, target, params) |
| 53 | 53 | if params and self.owner.blockId and self.owner.roomId and params.blockId and params.roomId then |
| ... | ... | @@ -57,13 +57,18 @@ FilterFactory[Filter.RANGE] = function (_Filter) |
| 57 | 57 | return false |
| 58 | 58 | end |
| 59 | 59 | end |
| 60 | - | |
| 61 | 60 | FilterFactory[Filter.CLASSIFY] = function (_Filter) |
| 62 | 61 | _Filter._execute = function (self, target) |
| 63 | 62 | return target.isClassify and target:isClassify(self.value) |
| 64 | 63 | end |
| 65 | 64 | end |
| 66 | 65 | |
| 66 | +FilterFactory[Filter.NO_BUFF_BY_ID] = function (_Filter) | |
| 67 | + _Filter._execute = function (self, target) | |
| 68 | + return not target:hadBuffById(self.value) | |
| 69 | + end | |
| 70 | +end | |
| 71 | + | |
| 67 | 72 | function Filter:ctor(params) |
| 68 | 73 | self.owner = params.owner |
| 69 | 74 | self.skill = params.skill |
| ... | ... | @@ -87,6 +92,9 @@ function Filter:getTarget(params) |
| 87 | 92 | if self.oType == 2 and params.releaser then |
| 88 | 93 | target = params.releaser |
| 89 | 94 | end |
| 95 | + if self.oType == 3 then | |
| 96 | + target = self.owner.battle.player | |
| 97 | + end | |
| 90 | 98 | return target |
| 91 | 99 | end |
| 92 | 100 | ... | ... |
src/adv/AdvPlayer.lua
| ... | ... | @@ -662,7 +662,7 @@ end |
| 662 | 662 | |
| 663 | 663 | function Enemy:getObstacle() |
| 664 | 664 | local obstacle = csvdb["event_monsterCsv"][self.monsterId].obstacle |
| 665 | - if obstacle == 0 and self:hadBuff(Buff.OBSTACLE_CHANGE) then | |
| 665 | + if obstacle == 2 and self:hadBuff(Buff.OBSTACLE_CHANGE) then | |
| 666 | 666 | obstacle = 1 |
| 667 | 667 | end |
| 668 | 668 | return obstacle | ... | ... |
src/agent.lua
| ... | ... | @@ -15,6 +15,7 @@ redisproxy = require "shared.redisproxy" |
| 15 | 15 | datacenter = require "skynet.datacenter" |
| 16 | 16 | mcast_util = require "services/mcast_util" |
| 17 | 17 | csvdb = require "shared.csvdata" |
| 18 | +cluster = require "skynet.cluster" | |
| 18 | 19 | |
| 19 | 20 | local CMD = {} |
| 20 | 21 | local agentInfo = {} -- { client_fd, role, gate_serv, open_timer} | ... | ... |
src/main.lua
src/models/Activity.lua
| ... | ... | @@ -24,8 +24,13 @@ Activity.ActivityType = { |
| 24 | 24 | Exchange = 18, -- 兑换活动 |
| 25 | 25 | HangDrop = 19, -- 挂机掉落活动 |
| 26 | 26 | Gachakon = 20, -- 扭蛋活动 |
| 27 | -} | |
| 28 | 27 | |
| 28 | + WishHeroPool = 23, -- 心愿卡池 | |
| 29 | + ActHeroPool = 24, -- 活动卡池 | |
| 30 | + ActShopGoods = 25, -- 活动商品 | |
| 31 | + | |
| 32 | + Crisis = 26, -- 宝藏怪活动 | |
| 33 | +} | |
| 29 | 34 | |
| 30 | 35 | local function checkActivityType(activityType) |
| 31 | 36 | if type(activityType) == "string" then |
| ... | ... | @@ -41,6 +46,13 @@ function Activity:ctor(properties) |
| 41 | 46 | self._isOpen = {} |
| 42 | 47 | end |
| 43 | 48 | |
| 49 | +function Activity:getType(actType) | |
| 50 | + if type(actType) == "string" then | |
| 51 | + actType = Activity.ActivityType[actType] | |
| 52 | + end | |
| 53 | + return actType or 0 | |
| 54 | +end | |
| 55 | + | |
| 44 | 56 | |
| 45 | 57 | Activity.schema = { |
| 46 | 58 | actime = {"table", {}}, -- 最近检查某项活动的开始时间 {id = time} |
| ... | ... | @@ -58,6 +70,9 @@ Activity.schema = { |
| 58 | 70 | act18 = {"table", {}, true}, -- {id=兑换数量} |
| 59 | 71 | act19 = {"number", 0}, -- {挂机信息} |
| 60 | 72 | act20 = {"table", {}}, -- {id=扭蛋抽出数量} |
| 73 | + | |
| 74 | + act24 = {"table", {}, true}, -- 活动卡池 {id=repaynum} | |
| 75 | + act26 = {"table", {}}, -- {task = {id = count}, socre = {id = status}} | |
| 61 | 76 | } |
| 62 | 77 | |
| 63 | 78 | function Activity:data() |
| ... | ... | @@ -76,6 +91,7 @@ function Activity:data() |
| 76 | 91 | act18 = self:getProperty("act18"), |
| 77 | 92 | act19 = self:getProperty("act19"), |
| 78 | 93 | act20 = self:getProperty("act20"), |
| 94 | + act26 = self:getProperty("act26"), | |
| 79 | 95 | } |
| 80 | 96 | end |
| 81 | 97 | |
| ... | ... | @@ -153,7 +169,12 @@ function Activity:isOpen(activityType) |
| 153 | 169 | return false |
| 154 | 170 | end |
| 155 | 171 | |
| 156 | -function Activity:isOpenById(id) | |
| 172 | +function Activity:isOpenById(id, activityType) | |
| 173 | + activityType = checkActivityType(activityType) | |
| 174 | + local cfg = csvdb["activity_ctrlCsv"][id] | |
| 175 | + if not cfg then return false end | |
| 176 | + if activityType ~= 0 and cfg.showType ~= activityType then return false end | |
| 177 | + | |
| 157 | 178 | return self._isOpen[id] |
| 158 | 179 | end |
| 159 | 180 | |
| ... | ... | @@ -473,6 +494,19 @@ activityFunc[Activity.ActivityType.Gachakon] = { |
| 473 | 494 | end, |
| 474 | 495 | } |
| 475 | 496 | |
| 497 | +-- 活动卡池 | |
| 498 | +activityFunc[Activity.ActivityType.ActHeroPool] = { | |
| 499 | + ["init"] = function(self, actType, isCrossDay, notify, actId) | |
| 500 | + end, | |
| 501 | + ["close"] = function(self, actType, notify, actId) | |
| 502 | + local actData = self:getActData(actType) | |
| 503 | + local cfg = csvdb["activity_ctrlCsv"][actId] | |
| 504 | + if not cfg then return end | |
| 505 | + actData[cfg.condition] = nil | |
| 506 | + self:updateActData(actType, actData, not notify) | |
| 507 | + end, | |
| 508 | +} | |
| 509 | + | |
| 476 | 510 | -- 挂机掉落 |
| 477 | 511 | activityFunc[Activity.ActivityType.HangDrop] = { |
| 478 | 512 | ["init"] = function(self, actType, isCrossDay, notify, actId) |
| ... | ... | @@ -524,7 +558,9 @@ function Activity:closeActivity(actId, notify, notUpdateAct) |
| 524 | 558 | self:recycleActItem(actId) |
| 525 | 559 | end |
| 526 | 560 | if Activity.schema["act".. actType] then |
| 527 | - self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct) | |
| 561 | + if not Activity.schema["act" .. actType][3] then | |
| 562 | + self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct) | |
| 563 | + end | |
| 528 | 564 | end |
| 529 | 565 | end |
| 530 | 566 | |
| ... | ... | @@ -689,5 +725,59 @@ function Activity:getBattleTicket(actId) |
| 689 | 725 | end |
| 690 | 726 | end |
| 691 | 727 | |
| 728 | +activityFunc[Activity.ActivityType.ActShopGoods] = { | |
| 729 | + ["init"] = function(self, actType, isCrossDay, notify, actId) | |
| 730 | + end, | |
| 731 | + ["close"] = function(self, actType, notify) | |
| 732 | + local rechargeRecord = self.owner.storeData:getProperty("payR") | |
| 733 | + for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do | |
| 734 | + if cfg.shop == 3 and cfg.type == ShopPackType.ActShopPack then | |
| 735 | + rechargeRecord[id] = nil | |
| 736 | + end | |
| 737 | + end | |
| 738 | + self.owner.storeData:updateProperty({field="payR", value=rechargeRecord}) | |
| 739 | + end, | |
| 740 | +} | |
| 741 | + | |
| 742 | + | |
| 743 | + | |
| 744 | +activityFunc[Activity.ActivityType.Crisis] = { | |
| 745 | + ["check"] = function(self, actType, notify, atype, count) -- 检查 | |
| 746 | + count = count or 1 | |
| 747 | + local isOpen, actId = self:isOpen(actType) | |
| 748 | + local actData = self:getActData(actType) or {} | |
| 749 | + actData.task = actData.task or {} | |
| 750 | + local change = false | |
| 751 | + local actCsv = csvdb["activity_crisisCsv"][actId] | |
| 752 | + for id, actSet in pairs(actCsv) do | |
| 753 | + if actSet.type == atype then | |
| 754 | + local status = actData.task[id] or 0 | |
| 755 | + status = status + count | |
| 756 | + if status >= actSet.condition1 then | |
| 757 | + local reward | |
| 758 | + if actSet.loop == 1 then | |
| 759 | + local rcount = math.floor(status / actSet.condition1) | |
| 760 | + local reward = actSet.reward:toNumMap() | |
| 761 | + for itemId, itemC in pairs(reward) do | |
| 762 | + reward[itemId] = itemC * rcount | |
| 763 | + end | |
| 764 | + status = status % actSet.condition1 | |
| 765 | + else | |
| 766 | + reward = actSet.reward | |
| 767 | + status = -1 | |
| 768 | + end | |
| 769 | + self.owner:award(reward, {log = {desc = "activity_crisis"}, notNotify = not notify}) | |
| 770 | + end | |
| 771 | + actData.task[id] = status | |
| 772 | + change = true | |
| 773 | + end | |
| 774 | + end | |
| 775 | + if change then | |
| 776 | + -- 更新下排行榜 | |
| 777 | + self.owner:updateRankCommon(RANK_TYPE.ActCrisis, self.owner:getItemCount(ItemId.CrisisScore)) | |
| 778 | + self:updateActData(actType, actData) | |
| 779 | + end | |
| 780 | + end, | |
| 781 | +} | |
| 692 | 782 | |
| 693 | 783 | return Activity | ... | ... |
src/models/RoleBattle.lua
| ... | ... | @@ -44,7 +44,7 @@ function Role:checkBattle(battleType, params) |
| 44 | 44 | |
| 45 | 45 | local fixData = { |
| 46 | 46 | hang = function() |
| 47 | - for slot, hero in pairs(self:getProperty("hangTS")) do | |
| 47 | + for slot, hero in pairs(self:getProperty("hangTS").heros) do | |
| 48 | 48 | selflist[slot] = hero.type |
| 49 | 49 | end |
| 50 | 50 | heroscore = self:getProperty("hangTBV") |
| ... | ... | @@ -59,7 +59,7 @@ function Role:checkBattle(battleType, params) |
| 59 | 59 | end, |
| 60 | 60 | tower = function() |
| 61 | 61 | local towerF = self:getTeamFormatByType(TeamSystemType.Tower) |
| 62 | - for slot, hero in pairs(self:getTeamHerosInfo(towerF.heros)) do | |
| 62 | + for slot, hero in pairs(self:getTeamHerosInfo(towerF).heros) do | |
| 63 | 63 | selflist[slot] = hero.type |
| 64 | 64 | end |
| 65 | 65 | heroscore = self:getTeamBattleValue(towerF.heros) |
| ... | ... | @@ -74,7 +74,7 @@ function Role:checkBattle(battleType, params) |
| 74 | 74 | end, |
| 75 | 75 | bonus = function() |
| 76 | 76 | local bTeam = self:getTeamFormatByType(TeamSystemType.BonusBattle) |
| 77 | - for slot, hero in pairs(self:getTeamHerosInfo(bTeam.heros)) do | |
| 77 | + for slot, hero in pairs(self:getTeamHerosInfo(bTeam).heros) do | |
| 78 | 78 | selflist[slot] = hero.type |
| 79 | 79 | end |
| 80 | 80 | heroscore = self:getTeamBattleValue(bTeam.heros) |
| ... | ... | @@ -88,7 +88,7 @@ function Role:checkBattle(battleType, params) |
| 88 | 88 | end |
| 89 | 89 | end, |
| 90 | 90 | act_battle = function() |
| 91 | - for slot, hero in pairs(self:getTeamHerosInfo(params.heros)) do | |
| 91 | + for slot, hero in pairs(self:getTeamHerosInfo(params).heros) do | |
| 92 | 92 | selflist[slot] = hero.type |
| 93 | 93 | end |
| 94 | 94 | heroscore = self:getTeamBattleValue(params.heros) |
| ... | ... | @@ -102,7 +102,7 @@ function Role:checkBattle(battleType, params) |
| 102 | 102 | end |
| 103 | 103 | end, |
| 104 | 104 | pvpc = function() |
| 105 | - for slot, hero in pairs(self:getProperty("pvpTSC")) do | |
| 105 | + for slot, hero in pairs(self:getProperty("pvpTSC").heros) do | |
| 106 | 106 | selflist[slot] = hero.type |
| 107 | 107 | end |
| 108 | 108 | heroscore = self:getProperty("pvpTBVC") |
| ... | ... | @@ -124,7 +124,7 @@ function Role:checkBattle(battleType, params) |
| 124 | 124 | pvph = function() |
| 125 | 125 | for idx, team in pairs(self:getProperty("pvpTSH")) do |
| 126 | 126 | selflist[idx] = selflist[idx] or {} |
| 127 | - for slot, hero in pairs(team) do | |
| 127 | + for slot, hero in pairs(team.heros) do | |
| 128 | 128 | selflist[idx][slot] = hero.type |
| 129 | 129 | end |
| 130 | 130 | end | ... | ... |
src/models/RoleCross.lua
| ... | ... | @@ -19,8 +19,8 @@ RoleCross.bind = function (Role) |
| 19 | 19 | -- 好友详细队伍信息 |
| 20 | 20 | function Role:friendInfo() |
| 21 | 21 | local info = self:friendSInfo() |
| 22 | - local heros = self:getProperty("pvpTBVC") ~= 0 and self:getProperty("pvpTSC") or self:getProperty("hangTS") | |
| 23 | - info.heros = heros | |
| 22 | + local team = self:getProperty("pvpTBVC") ~= 0 and self:getProperty("pvpTSC") or self:getProperty("hangTS") | |
| 23 | + info.team = team | |
| 24 | 24 | return info |
| 25 | 25 | end |
| 26 | 26 | |
| ... | ... | @@ -36,7 +36,7 @@ RoleCross.bind = function (Role) |
| 36 | 36 | level = self:getProperty("level"), |
| 37 | 37 | headId = self:getProperty("headId"), |
| 38 | 38 | battleV = self:getProperty("pvpTBVC"), |
| 39 | - heros = self:getProperty("pvpTSC"), | |
| 39 | + team = self:getProperty("pvpTSC"), | |
| 40 | 40 | battleInfo = self:getProperty("pvpTBC") |
| 41 | 41 | } |
| 42 | 42 | return info |
| ... | ... | @@ -49,7 +49,7 @@ RoleCross.bind = function (Role) |
| 49 | 49 | level = self:getProperty("level"), |
| 50 | 50 | headId = self:getProperty("headId"), |
| 51 | 51 | battleV = self:getProperty("pvpTBVH"), |
| 52 | - heros = self:getProperty("pvpTSH"), | |
| 52 | + team = self:getProperty("pvpTSH"), | |
| 53 | 53 | battleInfo = self:getProperty("pvpTBH") |
| 54 | 54 | } |
| 55 | 55 | return info |
| ... | ... | @@ -281,7 +281,7 @@ function CMD.friendInfo(roleId) |
| 281 | 281 | headId = info.headId, |
| 282 | 282 | ltime = info.ltime, |
| 283 | 283 | battleV = info.pvpTBVC ~= 0 and info.pvpTBVC or info.hangTBV, |
| 284 | - heros = info.pvpTBVC ~= 0 and info.pvpTSC or info.hangTS | |
| 284 | + team = info.pvpTBVC ~= 0 and info.pvpTSC or info.hangTS | |
| 285 | 285 | } |
| 286 | 286 | end |
| 287 | 287 | |
| ... | ... | @@ -297,7 +297,7 @@ function CMD.pvpCInfo(roleId) |
| 297 | 297 | level = info.level, |
| 298 | 298 | headId = info.headId, |
| 299 | 299 | battleV = info.pvpTBVC, |
| 300 | - heros = info.pvpTSC, | |
| 300 | + team = info.pvpTSC, | |
| 301 | 301 | battleInfo = info.pvpTBC |
| 302 | 302 | } |
| 303 | 303 | end |
| ... | ... | @@ -309,7 +309,7 @@ function CMD.pvpHInfo(roleId) |
| 309 | 309 | level = info.level, |
| 310 | 310 | headId = info.headId, |
| 311 | 311 | battleV = info.pvpTBVH, |
| 312 | - heros = info.pvpTSH, | |
| 312 | + team = info.pvpTSH, | |
| 313 | 313 | battleInfo = info.pvpTBH |
| 314 | 314 | } |
| 315 | 315 | end | ... | ... |
src/models/RoleLog.lua
| ... | ... | @@ -50,6 +50,7 @@ local ItemReason = { |
| 50 | 50 | actHangDrop = 134, -- 掉落活动奖励 |
| 51 | 51 | actBattle = 135, -- 活动关卡 |
| 52 | 52 | actMilestone = 136, -- 活动关卡boss伤害里程碑 |
| 53 | + worldBossReward = 137, -- 世界boss翻牌奖励 | |
| 53 | 54 | |
| 54 | 55 | |
| 55 | 56 | advHang = 301, -- 拾荒挂机 |
| ... | ... | @@ -90,6 +91,7 @@ local ItemReason = { |
| 90 | 91 | actSign = 1007, -- 活动签到 |
| 91 | 92 | actPaySign = 1008, -- 活动付费签到 |
| 92 | 93 | calendaTask = 1009, -- 英雄帖 |
| 94 | + actMilecrisis = 1010, -- 物资危机 | |
| 93 | 95 | |
| 94 | 96 | -- 餐厅 |
| 95 | 97 | greenHourse = 1101, -- 食材获得 |
| ... | ... | @@ -252,13 +254,6 @@ local MethodType = { |
| 252 | 254 | hero_break_result = "json", -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..} |
| 253 | 255 | hero_break_level = true, -- 英雄突破后等级上限 |
| 254 | 256 | }, |
| 255 | - hero_talent = { --英雄天赋升级 | |
| 256 | - hero_id = true, -- 英雄ID | |
| 257 | - hero_talent_cost = "json", -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} | |
| 258 | - hero_talent_levelbef = true, -- 英雄技能升级前等级 | |
| 259 | - hero_talent_level = true, -- 英雄技能升级后等级 | |
| 260 | - hero_talent_id = true, -- 天赋id | |
| 261 | - }, | |
| 262 | 257 | hero_jewel = { --英雄铭文 |
| 263 | 258 | hero_id = true, -- 英雄ID |
| 264 | 259 | hero_jewel_sequence = "ucode", -- 铭文装备编号,用以关联一次装备时产生的多条日志 |
| ... | ... | @@ -288,7 +283,7 @@ local MethodType = { |
| 288 | 283 | gacha_up = true, -- 卡池UP角色 |
| 289 | 284 | gacha_times = true, -- 抽卡次数 |
| 290 | 285 | gacha_reward = "json", -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} |
| 291 | - currency = "json", -- 消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} | |
| 286 | + gacha_cost = "json", -- 消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} | |
| 292 | 287 | gacha_cnt = true, -- 保底计数 |
| 293 | 288 | }, |
| 294 | 289 | equip_wear = { --装备穿戴与卸载 |
| ... | ... | @@ -296,8 +291,8 @@ local MethodType = { |
| 296 | 291 | equip_id = true, --装备ID |
| 297 | 292 | equip_wear_action = true, --装备操作类型:装备:0,卸载:1 |
| 298 | 293 | equip_wear_part = true, --装备部位,记录部位ID |
| 299 | - equip_wear_result = "json", --装备操作后结果,记录属性变化,json格式记录,{“aa”:1234,"bb":4567} | |
| 300 | - equip_wear_change = "json", --装备操作变化值,记录属性变化,记录正负值,json格式记录,{“aa”:1234,"bb":-45} | |
| 294 | + equip_wear_scorebef = true, --装备前英雄评分 | |
| 295 | + equip_wear_score = true, --装备后英雄评分 | |
| 301 | 296 | equip_wear_mode = true, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1 |
| 302 | 297 | equip_wear_seqid = "ucode", --自动穿戴时记录的系列ID,用以关联一次性装备时候产生的多条记录 |
| 303 | 298 | }, |
| ... | ... | @@ -414,6 +409,7 @@ local MethodType = { |
| 414 | 409 | restaurant_order_status = true, -- 订单任务状态,接受:0, 拒绝:1, 完成:2 |
| 415 | 410 | restaurant_order_rwd = "json", -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….} |
| 416 | 411 | restaurant_order_lv = true, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3 |
| 412 | + restaurant_order_type = true, -- 订单任务类型,0:特殊顾客,1:特别订单 | |
| 417 | 413 | }, |
| 418 | 414 | restaurant_collect = { --餐厅顾客图谱 |
| 419 | 415 | restaurant_collect_id = true, -- 图谱收集ID |
| ... | ... | @@ -505,6 +501,27 @@ local MethodType = { |
| 505 | 501 | mission_pick_fund_beflv = true, -- 资助前资助等级 |
| 506 | 502 | mission_pick_fund_aftlv = true, -- 资助后资助等级 |
| 507 | 503 | }, |
| 504 | + function_open = { -- 功能开启日志 | |
| 505 | + function_id = true, --功能ID | |
| 506 | + }, | |
| 507 | + punitive_action = { -- 讨伐行动 --TODO | |
| 508 | + mission_id = true, --关卡ID | |
| 509 | + mission_herolist = true, -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555] | |
| 510 | + mission_success_rate = true, -- 大成功几率 | |
| 511 | + mission_reward = true, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5} | |
| 512 | + mission_result = true, -- 战斗结果(0-无效,1-胜利,2-失败) | |
| 513 | + mission_roundtime = true, -- 完成耗时(秒) | |
| 514 | + }, | |
| 515 | + hero_talent = { --英雄精进(原英雄天赋升级) TODO | |
| 516 | + hero_id = true, --英雄ID | |
| 517 | + hero_talent_stagebef = true, --英雄精进升级前停留阶段 | |
| 518 | + hero_talent_stage = true, --英雄精进升级后停留阶段 | |
| 519 | + hero_talent_cost = "json", --英雄精进升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,….} | |
| 520 | + hero_talent_subid = true, --升级属性ID,生命、攻击、防御、命中、闪避分别对应(0,1,2,3,4) | |
| 521 | + hero_talent_sublevel = true, --升级属性等级,如生命升级从1到2,则记录2 | |
| 522 | + }, | |
| 523 | + | |
| 524 | + | |
| 508 | 525 | } |
| 509 | 526 | |
| 510 | 527 | local function printError(info) |
| ... | ... | @@ -566,6 +583,7 @@ local LogType = { |
| 566 | 583 | logout = "common", |
| 567 | 584 | guide = "common", |
| 568 | 585 | newdevice = "common", |
| 586 | + cbback = "common", | |
| 569 | 587 | |
| 570 | 588 | in_item = "common", |
| 571 | 589 | out_item = "common", | ... | ... |
src/models/RolePlugin.lua
| ... | ... | @@ -362,10 +362,34 @@ function RolePlugin.bind(Role) |
| 362 | 362 | pms.itemId = itemId |
| 363 | 363 | pms.count = - count |
| 364 | 364 | self:addItem(pms) |
| 365 | + self:itemDeltaEvent(pms) | |
| 365 | 366 | end |
| 366 | 367 | return true |
| 367 | 368 | end |
| 368 | 369 | |
| 370 | + function Role:itemDeltaEvent(pms) | |
| 371 | + self:eventBoxL(pms) | |
| 372 | + end | |
| 373 | + | |
| 374 | + -- 拆解室的生产线启动 | |
| 375 | + function Role:eventBoxL(pms) | |
| 376 | + local limit = globalCsv.box_key_max[pms.itemId] | |
| 377 | + if not limit then return end | |
| 378 | + | |
| 379 | + local update = false | |
| 380 | + local boxL = self:getProperty("boxL") or {} | |
| 381 | + for slot, data in pairs(boxL) do | |
| 382 | + if data.time == 0 and data.id == pms.itemId and self:getItemCount(pms.itemId) < limit then | |
| 383 | + update = true | |
| 384 | + data.time = skynet.timex() | |
| 385 | + end | |
| 386 | + end | |
| 387 | + | |
| 388 | + if update then | |
| 389 | + self:updateProperty({field = "boxL", value = boxL}) | |
| 390 | + end | |
| 391 | + end | |
| 392 | + | |
| 369 | 393 | function Role:getItemCount(itemId) |
| 370 | 394 | if itemId == ItemId.Diamond then |
| 371 | 395 | return self:getAllDiamond() |
| ... | ... | @@ -1014,6 +1038,7 @@ function RolePlugin.bind(Role) |
| 1014 | 1038 | |
| 1015 | 1039 | if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then |
| 1016 | 1040 | local unlockData = csvdb["unlockCsv"][func] |
| 1041 | + self:log("function_open", {function_id = func}) | |
| 1017 | 1042 | if unlockData.type == 4 then -- 解锁神器 |
| 1018 | 1043 | if self:getProperty("advAFOpen")[unlockData.value1] ~= 1 then |
| 1019 | 1044 | self:changeUpdates({{type = "advAFOpen", field = unlockData.value1, value = 1}}) |
| ... | ... | @@ -1176,7 +1201,7 @@ function RolePlugin.bind(Role) |
| 1176 | 1201 | lv = self:getProperty("level"), |
| 1177 | 1202 | batteV = battleV, |
| 1178 | 1203 | level = level, |
| 1179 | - format = self:getTeamHerosInfo(towerTeam.heros), | |
| 1204 | + format = self:getTeamHerosInfo(towerTeam).heros, | |
| 1180 | 1205 | } |
| 1181 | 1206 | local roleId = self:getProperty("id") |
| 1182 | 1207 | redisproxy:pipelining(function (red) |
| ... | ... | @@ -1324,9 +1349,10 @@ function RolePlugin.bind(Role) |
| 1324 | 1349 | return teamInfo |
| 1325 | 1350 | end |
| 1326 | 1351 | |
| 1327 | - function Role:getTeamHerosInfo(heroIds) | |
| 1352 | + function Role:getTeamHerosInfo(team) | |
| 1353 | + local format = {} | |
| 1328 | 1354 | local heros = {} |
| 1329 | - for slot, heroId in pairs(heroIds or {}) do | |
| 1355 | + for slot, heroId in pairs(team.heros or {}) do | |
| 1330 | 1356 | local hero = self.heros[heroId] |
| 1331 | 1357 | heros[slot] = { |
| 1332 | 1358 | type = hero:getProperty("type"), |
| ... | ... | @@ -1334,7 +1360,10 @@ function RolePlugin.bind(Role) |
| 1334 | 1360 | wakeL = hero:getProperty("wakeL"), |
| 1335 | 1361 | } |
| 1336 | 1362 | end |
| 1337 | - return heros | |
| 1363 | + format.heros = heros | |
| 1364 | + format.supports = team.supports or {} | |
| 1365 | + format.tactics = team.tactics or {} | |
| 1366 | + return format | |
| 1338 | 1367 | end |
| 1339 | 1368 | |
| 1340 | 1369 | function Role:getTeamBattleValue(heros) |
| ... | ... | @@ -1352,7 +1381,7 @@ function RolePlugin.bind(Role) |
| 1352 | 1381 | if not team then return end |
| 1353 | 1382 | |
| 1354 | 1383 | self:setProperties({ |
| 1355 | - hangTS = self:getTeamHerosInfo(team.heros), | |
| 1384 | + hangTS = self:getTeamHerosInfo(team), | |
| 1356 | 1385 | hangTB = self:getTeamBattleInfo(team), |
| 1357 | 1386 | hangTBV = self:getTeamBattleValue(team.heros), |
| 1358 | 1387 | }) |
| ... | ... | @@ -1400,7 +1429,7 @@ function RolePlugin.bind(Role) |
| 1400 | 1429 | self:updateProperty({field = "pvpTC", value = team}) |
| 1401 | 1430 | end |
| 1402 | 1431 | self:setProperties({ |
| 1403 | - pvpTSC = self:getTeamHerosInfo(team.heros), | |
| 1432 | + pvpTSC = self:getTeamHerosInfo(team), | |
| 1404 | 1433 | pvpTBC = self:getTeamBattleInfo(team), |
| 1405 | 1434 | pvpTBVC = self:getTeamBattleValue(team.heros), |
| 1406 | 1435 | }) |
| ... | ... | @@ -1416,7 +1445,7 @@ function RolePlugin.bind(Role) |
| 1416 | 1445 | local pvpTSH, pvpTBH, pvpTBVH = {}, {}, {} |
| 1417 | 1446 | for i = 1, 3 do |
| 1418 | 1447 | if team[i] then |
| 1419 | - pvpTSH[i] = self:getTeamHerosInfo(team[i].heros) | |
| 1448 | + pvpTSH[i] = self:getTeamHerosInfo(team[i]) | |
| 1420 | 1449 | pvpTBH[i] = self:getTeamBattleInfo(team[i]) |
| 1421 | 1450 | pvpTBVH[i] = self:getTeamBattleValue(team[i].heros) |
| 1422 | 1451 | end |
| ... | ... | @@ -1575,10 +1604,17 @@ function RolePlugin.bind(Role) |
| 1575 | 1604 | return "" |
| 1576 | 1605 | end |
| 1577 | 1606 | local limit = rechargeData.limit |
| 1578 | - local rechargeRecord = self:getProperty("payR") or {} | |
| 1607 | + local rechargeRecord = self.storeData:getProperty("payR") or {} | |
| 1579 | 1608 | if limit ~= 0 and limit <= (rechargeRecord[rechargeId] or 0) then |
| 1580 | 1609 | return "" |
| 1581 | - end | |
| 1610 | + end | |
| 1611 | + | |
| 1612 | + --判断是否是活动商品 | |
| 1613 | + if rechargeData.activity_id ~= 0 then | |
| 1614 | + local actCfg = csvdb["activity_ctrlCsv"][rechargeData.activity_id] | |
| 1615 | + if not actCfg then return "" end | |
| 1616 | + if not self.activity:isOpenById(rechargeData.activity_id, "ActShopGoods") then return "" end | |
| 1617 | + end | |
| 1582 | 1618 | |
| 1583 | 1619 | local orderId = redisproxy:hget(string.format(R_ORDERS, roleId), rechargeId) |
| 1584 | 1620 | if orderId then |
| ... | ... | @@ -1596,6 +1632,7 @@ function RolePlugin.bind(Role) |
| 1596 | 1632 | key = orderKey, |
| 1597 | 1633 | order = partnerOrderId, |
| 1598 | 1634 | rechargeId = rechargeId, |
| 1635 | + createTime = skynet.timex(), | |
| 1599 | 1636 | }) |
| 1600 | 1637 | order:create() |
| 1601 | 1638 | -- 正在进行中的订单 缓存 |
| ... | ... | @@ -1639,7 +1676,7 @@ function RolePlugin.bind(Role) |
| 1639 | 1676 | -- 开始下单 |
| 1640 | 1677 | if status == "success" then |
| 1641 | 1678 | elseif status == "fail" then |
| 1642 | - redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId) | |
| 1679 | + -- redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId) | |
| 1643 | 1680 | elseif status == "finsh" then |
| 1644 | 1681 | orderObject:setProperty("finishTime", skynet.time()) |
| 1645 | 1682 | redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId) |
| ... | ... | @@ -1824,10 +1861,10 @@ function RolePlugin.bind(Role) |
| 1824 | 1861 | end |
| 1825 | 1862 | |
| 1826 | 1863 | -- 抽卡阶段奖励 |
| 1827 | - function Role:getDrawCardExtraReward(oldVal, newVal) | |
| 1864 | + function Role:getDrawCardExtraReward(feedbackId, oldVal, newVal) | |
| 1828 | 1865 | local reward = nil |
| 1829 | 1866 | local maxCount = 0 |
| 1830 | - for k, v in pairs(csvdb["build_extraRewardCsv"]) do | |
| 1867 | + for k, v in pairs(csvdb["build_extraRewardCsv"][feedbackId]) do | |
| 1831 | 1868 | if oldVal < k and newVal >= k then |
| 1832 | 1869 | reward = v["reward"] or "" |
| 1833 | 1870 | end | ... | ... |
src/models/RolePvp.lua
| ... | ... | @@ -233,7 +233,6 @@ function Role:refreshPvpMatch(score, rank, rankKey) |
| 233 | 233 | if low < 0 then |
| 234 | 234 | low = 0 |
| 235 | 235 | end |
| 236 | - print(low, heigh) | |
| 237 | 236 | local rangeIds = redisproxy:ZREVRANGE(dbKey, low, heigh) |
| 238 | 237 | local lastRangeIds = {} |
| 239 | 238 | for idx, one in ipairs(rangeIds) do | ... | ... |
src/models/RoleTask.lua
| ... | ... | @@ -48,6 +48,8 @@ local TaskType = { |
| 48 | 48 | AdvScore = 410, -- 冒险分数 - score |
| 49 | 49 | AdvDraw = 411, -- 冒险资助 - count ptype |
| 50 | 50 | AdvHang = 412, -- 代理拾荒次数 |
| 51 | + AdvMineKill = 413, -- 宝藏怪击杀 | |
| 52 | + AdvMineLayer = 414, -- 宝藏洞激活 | |
| 51 | 53 | |
| 52 | 54 | --爬塔相关 |
| 53 | 55 | TowerPass = 501, -- 爬塔通关 - level |
| ... | ... | @@ -218,6 +220,7 @@ local SudokuListener = { |
| 218 | 220 | } |
| 219 | 221 | |
| 220 | 222 | local Activity = require("models.Activity") |
| 223 | + | |
| 221 | 224 | local ActivityListener = { |
| 222 | 225 | func = "checkActivityTask", |
| 223 | 226 | listen = { |
| ... | ... | @@ -226,6 +229,8 @@ local ActivityListener = { |
| 226 | 229 | [TaskType.AdvDraw] = {{Activity.ActivityType.AdvDraw, f("count")}}, |
| 227 | 230 | [TaskType.OpenBox] = {{Activity.ActivityType.OpenBox, f("count")}}, |
| 228 | 231 | [TaskType.Pay] = {{Activity.ActivityType.PayBack, f("twd")}}, |
| 232 | + [TaskType.AdvMineKill] = {{Activity.ActivityType.Crisis, 1}}, | |
| 233 | + [TaskType.AdvMineLayer] = {{Activity.ActivityType.Crisis, 2}}, | |
| 229 | 234 | } |
| 230 | 235 | } |
| 231 | 236 | |
| ... | ... | @@ -266,7 +271,6 @@ local CalendaTaskListener = { |
| 266 | 271 | } |
| 267 | 272 | } |
| 268 | 273 | |
| 269 | - | |
| 270 | 274 | local TaskListeners = { |
| 271 | 275 | StoryListener, |
| 272 | 276 | CommonListener, |
| ... | ... | @@ -358,11 +362,22 @@ function RoleTask.bind(Role) |
| 358 | 362 | return true |
| 359 | 363 | end |
| 360 | 364 | |
| 365 | + local function checkStoryStatusByActBattle(role, data, status, cond1) -- cond1 carbonId | |
| 366 | + local actid = data.sort | |
| 367 | + if not role.activity:isOpenById(actid) then return end | |
| 368 | + if cond1 and tonumber(data.unlockData) == cond1 then | |
| 369 | + status.s = 1 | |
| 370 | + return true | |
| 371 | + end | |
| 372 | + return | |
| 373 | + end | |
| 374 | + | |
| 361 | 375 | local checkstoryStatusFunc = { |
| 362 | 376 | [1] = checkStoryStatusByHang, |
| 363 | 377 | [2] = checkStoryStatusByLove, |
| 364 | 378 | [3] = checkStoryStatusByMultStar, |
| 365 | 379 | [4] = checkStoryStatusByAdv, |
| 380 | + [5] = checkStoryStatusByActBattle, | |
| 366 | 381 | } |
| 367 | 382 | |
| 368 | 383 | function Role:checkStoryStatus(notNotify, stype, cond1, cond2, cond3) | ... | ... |
src/models/Store.lua
| ... | ... | @@ -298,6 +298,8 @@ function Store:resetStoreReored(resetId) |
| 298 | 298 | end |
| 299 | 299 | end |
| 300 | 300 | end |
| 301 | + else | |
| 302 | + payRecord[k] = nil | |
| 301 | 303 | end |
| 302 | 304 | end |
| 303 | 305 | self:updateProperty({field = "payR", value = payRecord}) |
| ... | ... | @@ -307,6 +309,8 @@ function Store:resetStoreReored(resetId) |
| 307 | 309 | if config.resetTime == resetId then |
| 308 | 310 | buyRecord[k] = nil |
| 309 | 311 | end |
| 312 | + else | |
| 313 | + buyRecord[k] = nil | |
| 310 | 314 | end |
| 311 | 315 | end |
| 312 | 316 | self:updateProperty({field = "buyR", value = buyRecord}) | ... | ... |
src/services/globald.lua