Commit 8342ad3885540af27f0dff497947e1012c4a9383

Authored by zhouhaihai
2 parents 876d9fbd b021e351

Merge branch 'tr/bugfix' into tr/publish/preview

* tr/bugfix:
  计算英雄战斗力,天赋,信赖
  错误的
src/actions/AdvAction.lua
... ... @@ -134,7 +134,7 @@ function _M.startAdvRpc( agent, data )
134 134 else -- 普通模式判断
135 135 if layer >= chapterData.limitlevel then return 4 end
136 136  
137   - local relayData = role:getAdvData():isHaveRelay(layer, chapterId)
  137 + local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true)
138 138 if not relayData then return 6 end -- 不是中继层
139 139 if layer ~= 1 then
140 140 if (advPass[chapterId] or 0) < relayData.floor then return 21 end
... ... @@ -235,7 +235,8 @@ function _M.startHangRpc(agent, data)
235 235 + 0.226 * player["hit"]
236 236 + 0.26 * player["miss"]
237 237  
238   - if battleV < campSiteData.idleValue then return 9 end -- 战斗力是否满足
  238 + --print(math.ceil(battleV), campSiteData.idleValue)
  239 + if math.ceil(battleV) < campSiteData.idleValue then return 9 end -- 战斗力是否满足
239 240  
240 241 local info = {}
241 242 info.format = {}
... ...
src/adv/Adv.lua
... ... @@ -61,10 +61,10 @@ function Adv:initByInfo(advInfo)
61 61 self:initBattle(advInfo)
62 62 end
63 63 -- 找出level 是否存在中继层
64   -function Adv:isHaveRelay(level, chapterId)
  64 +function Adv:isHaveRelay(level, chapterId, force)
65 65 level = level or self.level
66 66 chapterId = chapterId or self.chapterId
67   - if level == 1 then return end
  67 + if level == 1 and not force then return end
68 68  
69 69 local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
70 70 for _, campsite in ipairs(campsiteCsv) do
... ...
1   -Subproject commit 7320a5f8d782d63b7ad6fc6e310e3f7425c280a1
  1 +Subproject commit 516f9d34ccb5dfc9a5fd40c251f3229e5a4651e6
... ...
src/models/HeroPlugin.lua
... ... @@ -53,22 +53,25 @@ function HeroPlugin.bind(Hero)
53 53 local talentAttrS = {}
54 54  
55 55 -- 四个基础属性
56   - local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)]
57   - local curTalentLvl = 0
58   - if not curData then -- 已经满阶段了
59   - local cfgName = "unit_talent_"..heroCfgId.."Csv"
60   - curData = csvdb[cfgName][#csvdb[cfgName]]
61   - else
62   - curTalentLvl = talent:getv(1, 1)
63   - end
64   - for lvl, cfg in pairs(curData) do
65   - if lvl < curTalentLvl or curTalentLvl == 0 then
66   - if cfg.effect ~= 99 then
67   - local curVal = talentAttrS[cfg.effect] or 0
68   - if curVal < cfg.strength then
69   - talentAttrS[cfg.effect] = cfg.strength
  56 + local cfgName = "unit_talent_"..heroCfgId.."Csv"
  57 + local curRank = talent:getv(0, 1)
  58 + local curLv = talent:getv(1,1) - 1
  59 + for i, value in ipairs(csvdb[cfgName]) do
  60 + if i <= curRank then
  61 + for lv, cfg in ipairs(value) do
  62 + if i < curRank or lv <= curLv then
  63 + if cfg.effect ~= 99 then
  64 + if not talentAttrS[cfg.effect] then
  65 + talentAttrS[AttsEnumEx[cfg.effect]] = 0
  66 + end
  67 + talentAttrS[AttsEnumEx[cfg.effect]] = cfg.strength
  68 + end
  69 + else
  70 + break
70 71 end
71 72 end
  73 + else
  74 + break
72 75 end
73 76 end
74 77  
... ... @@ -85,7 +88,7 @@ function HeroPlugin.bind(Hero)
85 88 for lvl = 1, #faithConfig do
86 89 if faith >= faithConfig[lvl].exp then
87 90 local add = faithConfig[lvl]["position_"..unitData.position]:toArray(true, "=")
88   - faithAttr[add[1]] = (faithAttr[add[1]] or 0) + add[2]
  91 + faithAttr[AttsEnumEx[add[1]]] = (faithAttr[AttsEnumEx[add[1]]] or 0) + add[2]
89 92 end
90 93 end
91 94 for _, attrName in pairs(AttsEnumEx) do
... ...