Commit 823ab846e1bca1661fca623de40ae4aaca0d9a35

Authored by zhouhaihai
1 parent 60fff866

多余的代码

Showing 1 changed file with 0 additions and 45 deletions   Show diff stats
src/actions/AdvAction.lua
@@ -179,51 +179,6 @@ function _M.startAdvRpc( agent, data ) @@ -179,51 +179,6 @@ function _M.startAdvRpc( agent, data )
179 SendPacket(actionCodes.Adv_startAdvRpc, '') 179 SendPacket(actionCodes.Adv_startAdvRpc, '')
180 return true 180 return true
181 end 181 end
182 -function Role:getAdvTeamAttrs(team)  
183 - local activeRelation = self:getHeroActiveRelation(team.heros)  
184 -  
185 - local player = {hp = 0, atk = 0, def = 0, hit = 0, miss = 0,  
186 - growth = {hp = 0, atk = 0, def = 0, hit = 0, miss = 0}}  
187 -  
188 - for slot, id in pairs(team.heros or {}) do  
189 - local info = {}  
190 - local hero = self.heros[id]  
191 - if not hero then  
192 - Logger.log("error heroid " .. id)  
193 - end  
194 - local attrs = hero:getTotalAttrs({activeRelation = activeRelation})  
195 -  
196 - for attrName, _ in pairs(AdvAttsEnum) do  
197 - player[attrName] = (player[attrName] or 0) + (attrs[attrName] or 0)  
198 - end  
199 - end  
200 - for attrName, _ in pairs(AdvAttsEnum) do  
201 - player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)  
202 - player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1)  
203 - end  
204 -  
205 - return player  
206 -end  
207 -  
208 ----战斗力=1*生命+2*攻击+1.25*防御+0.226*命中+0.26*闪避  
209 -function Role:getAdvTeamBattleV(attrs)  
210 - local attrs = role:getTeamBattleInfo(advTeam).heros  
211 -  
212 -  
213 - for attrName, _ in pairs(AdvAttsEnum) do  
214 - for _, hero in pairs(attrs) do  
215 - player[attrName] = (player[attrName] or 0) + hero[attrName]  
216 - end  
217 - player[attrName] = getAdvLvAttrUp(advAddAttrs, attrName, player[attrName]) * (globalCsv.adv_battle_attr_ratio[attrName] or 1)  
218 - player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1)  
219 - player[attrName] = player[attrName] + player.growth[attrName] * (player.level - 1)  
220 - end  
221 - return 1 * attrs[AttsEnum.hp]  
222 - + 2 * attrs[AttsEnum.atk]  
223 - + 1.25 * attrs[AttsEnum.def]  
224 - + 0.226 * attrs[AttsEnum.hit]  
225 - + 0.26 * attrs[AttsEnum.miss]  
226 -end  
227 182
228 function _M.startHangRpc(agent, data) 183 function _M.startHangRpc(agent, data)
229 local role = agent.role 184 local role = agent.role