Commit 7cbae6f35f2a78ae537e157c2f2b31e04f92623e

Authored by zhangqijia
1 parent 9ad83c89

fix: Role:costItem增加返回值, 调用该函数的地方加上逻辑判断。

src/actions/ActivityAction.lua
... ... @@ -419,7 +419,7 @@ function _M.exchangeRpc(agent, data)
419 419 costs[k] = v * count
420 420 end
421 421 if not role:checkItemEnough(costs) then return 5 end
422   - role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}})
  422 + if not role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}}) then return 6 end
423 423  
424 424 curCount = curCount + count
425 425 exchangeData[id] = curCount
... ... @@ -490,7 +490,7 @@ function _M.gachakonRpc(agent, data)
490 490  
491 491 if not role:checkItemEnough(cost) then return 5 end
492 492  
493   - role:costItems(cost, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
  493 + if not role:costItems(cost, {log = {desc = "actGachakon", int1 = actid, int2 = count}}) then return 6 end
494 494  
495 495 local reward, change = role:award(award, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
496 496 --print("-----------", remain, count)
... ... @@ -1220,7 +1220,7 @@ function _M.friendHelpRpc(agent, data)
1220 1220 local cost = {[itemId1] = rewardData.condition1, [itemId2] = rewardData.condition2}
1221 1221  
1222 1222 if not role:checkItemEnough(cost) then return 7 end
1223   - role:costItems(cost, {log = {desc = "actFriendHelp", int1 = actid, int2 = level}})
  1223 + if not role:costItems(cost, {log = {desc = "actFriendHelp", int1 = actid, int2 = level}}) then return 8 end
1224 1224  
1225 1225 if rewardData.reward ~= "" then
1226 1226 result = 1
... ... @@ -1385,7 +1385,7 @@ function _M.buyBattleCommandLvlRpc(agent, data)
1385 1385 if cost == 0 then return 5 end
1386 1386  
1387 1387 if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return 6 end
1388   - role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "actBuyBpLevel", int1 = curLvl}})
  1388 + if not role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "actBuyBpLevel", int1 = curLvl}}) then return 7 end
1389 1389 actData["lvl"] = nextLvl
1390 1390 role.activity:updateActData("BattleCommand", actData)
1391 1391 role:mylog("act_action", {desc="buyBcLvl", int1=count, int2=nextLvl})
... ... @@ -1533,7 +1533,7 @@ function _M.buyBattleTicketRpc(agent, data)
1533 1533 end
1534 1534 local cost = globalCsv.activity_scrofa_tickets[curCount + 1]
1535 1535 if not role:checkItemEnough({[ItemId.Jade] = cost}) then return 3 end
1536   - role:costItems({[ItemId.Jade] = cost}, {log = {desc = "buyActivityBattleTicket", int1 = actid, int2 = count, long1 = curCount}})
  1536 + if not role:costItems({[ItemId.Jade] = cost}, {log = {desc = "buyActivityBattleTicket", int1 = actid, int2 = count, long1 = curCount}}) then return 4 end
1537 1537 actData["ticket"] = (actData["ticket"] or 0) + 1
1538 1538 actData["buyC"] = curCount + count
1539 1539  
... ... @@ -1946,7 +1946,7 @@ function _M.buyWorldBossBattleTicketRpc(agent, data)
1946 1946 end
1947 1947 local cost = globalCsv.activity_scrofa_tickets[curCount + 1]
1948 1948 if not role:checkItemEnough({[ItemId.Jade] = cost}) then return 3 end
1949   - role:costItems({[ItemId.Jade] = cost}, {log = {desc = "buyRegularWorldBossTicket", int1 = actid, int2 = count, long1 = curCount}})
  1949 + if not role:costItems({[ItemId.Jade] = cost}, {log = {desc = "buyRegularWorldBossTicket", int1 = actid, int2 = count, long1 = curCount}}) then return 4 end
1950 1950 actData["ticket"] = (actData["ticket"] or 0) + 1
1951 1951 actData["buyC"] = curCount + count
1952 1952  
... ...
src/actions/AdvAction.lua
... ... @@ -383,7 +383,7 @@ function _M.quickHangRpc(agent, data)
383 383 local cost = math.ceil((info.time - skynet.timex()) / 3600 * globalCsv.adv_idle_quicken)
384 384  
385 385 if not role:checkItemEnough({[ItemId.Jade] = cost}) then return end
386   - role:costItems({[ItemId.Jade] = cost}, {log = {desc = "advQuickHang", int1 = chapterId}})
  386 + if not role:costItems({[ItemId.Jade] = cost}, {log = {desc = "advQuickHang", int1 = chapterId}}) then return end
387 387 info.time = 0
388 388 role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
389 389  
... ... @@ -519,7 +519,7 @@ function _M.buyAdvCountRpc(agent , data)
519 519  
520 520  
521 521 if not role:checkItemEnough(cost) then return end
522   - role:costItems(cost, {log = {desc = "buyAdvCount", int1 = isEl and 1 or 0, int2 = count}})
  522 + if not role:costItems(cost, {log = {desc = "buyAdvCount", int1 = isEl and 1 or 0, int2 = count}}) then return end
523 523 if isEl then
524 524 role.dailyData:updateProperty({field = "advElC", delta = -count})
525 525 role.dailyData:updateProperty({field = "advElBC", delta = count})
... ... @@ -904,7 +904,7 @@ function _M.wheelSurfRpc(agent, data)
904 904 if role:checkRuneFully(tmpcount) then return 6 end
905 905  
906 906 if not role:checkItemEnough(costs) then return 5 end
907   - role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}})
  907 + if not role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}}) then return 6 end
908 908 local oldLv, lv = role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
909 909 local advDrawB = role:getProperty("advDrawB")
910 910 advDrawB[ptype] = (advDrawB[ptype] or 0) + count
... ... @@ -1038,7 +1038,7 @@ function _M.refreshSupportRpc(agent, data)
1038 1038 role.dailyData:updateProperty({field = "advSupRe", delta = 1})
1039 1039 else -- 付费
1040 1040 if not role:checkItemEnough({[ItemId.Jade] = globalCsv.adv_support_refresh_cost}) then return end
1041   - role:costItems({[ItemId.Jade] = globalCsv.adv_support_refresh_cost}, {log = {desc = "advReSupport"}})
  1041 + if not role:costItems({[ItemId.Jade] = globalCsv.adv_support_refresh_cost}, {log = {desc = "advReSupport"}}) then return end
1042 1042 end
1043 1043  
1044 1044 role:advRandomSupportEffect()
... ...
src/actions/CapsuleAction.lua
... ... @@ -123,7 +123,7 @@ function _M.drawRpc(agent, data)
123 123 cost[token[1]] = drawsNum * token[2]
124 124  
125 125 if not role:checkItemEnough(cost) then return 2 end
126   - role:costItems(cost, {log = {desc = "CapsuleCoinCost", int1 = token[1], int2 = cost[token[1]]}})
  126 + if not role:costItems(cost, {log = {desc = "CapsuleCoinCost", int1 = token[1], int2 = cost[token[1]]}}) then return 6 end
127 127  
128 128 --开始抽奖
129 129 if typ == 1 then
... ... @@ -185,7 +185,7 @@ function _M.convertCapsuleRpc(agent, data)
185 185 end
186 186 cost[convert[1]] = convert[2] * count
187 187 if not role:checkItemEnough(cost) then return 1 end
188   - role:costItems(cost, {log = {desc = "CapsuleConvert", int1 = convert[1], int2 = cost[convert[1]]}})
  188 + if not role:costItems(cost, {log = {desc = "CapsuleConvert", int1 = convert[1], int2 = cost[convert[1]]}}) then return 2 end
189 189  
190 190  
191 191 local reward, change = role:award({[coin]= count}, {log = {desc = "CapsuleConvert"}})
... ...
src/actions/CarAction.lua
... ... @@ -48,7 +48,7 @@ function _M.makePotionRpc( agent, data )
48 48 if not role:checkItemEnough(cost) then
49 49 return 4
50 50 end
51   - role:costItems(cost, {log = {desc = "makePotion", int1 = potionId, int2 = count}})
  51 + if not role:costItems(cost, {log = {desc = "makePotion", int1 = potionId, int2 = count}}) then return 5 end
52 52 local own = potionBag[potionId] or 0
53 53 potionBag[potionId] = own + count
54 54 role:updateProperty({field = "potionBag", value = potionBag})
... ... @@ -108,7 +108,7 @@ function _M.equipUpRpc( agent, data )
108 108 return 4
109 109 end
110 110  
111   - role:costItems(cost, {log = {desc = "equipUp", int1 = id, int2 = count}})
  111 + if not role:costItems(cost, {log = {desc = "equipUp", int1 = id, int2 = count}}) then return 5 end
112 112 role:addEquip(typ, lv, -costCount, {log = {desc = "equipUp"}})
113 113 role:addEquip(typ, nextLv ,count, {log = {desc = "equipUp"}})
114 114 role:checkTaskEnter("EquipUp", {count = count})
... ... @@ -151,7 +151,7 @@ function _M.runeUpRpc( agent, data )
151 151 return 7
152 152 end
153 153  
154   - role:costItems(cost, {log = {desc = "runeUp", int1 = uid, int2 = level}})
  154 + if not role:costItems(cost, {log = {desc = "runeUp", int1 = uid, int2 = level}}) then return 8 end
155 155 ownRune:updateProperty({field = "level",value = level+1})
156 156 role:checkTaskEnter("RuneUp")
157 157  
... ... @@ -269,7 +269,7 @@ function _M.sparkQualityUpRpc( agent, data )
269 269 return 7
270 270 end
271 271  
272   - role:costItems(cost, {log = {desc = "sparkQualityUp", int1 = uid, int2 = level}})
  272 + if not role:costItems(cost, {log = {desc = "sparkQualityUp", int1 = uid, int2 = level}})then return 8 end
273 273  
274 274 local newSet = csvdb["sparkCsv"][sparkData.star_up]
275 275 if not newSet then return 8 end
... ... @@ -315,7 +315,7 @@ function _M.sparkLvlUpRpc( agent, data )
315 315 addLvl = 2
316 316 end
317 317  
318   - role:costItems(cost, {log = {desc = "sparkLvlUp", int1 = uid, int2 = level}})
  318 + if not role:costItems(cost, {log = {desc = "sparkLvlUp", int1 = uid, int2 = level}}) then return 8 end
319 319 local attrs = {}
320 320 for i = 1, addLvl do
321 321 local cfg = sparkSet[level + i]
... ...
src/actions/DinerAction.lua
... ... @@ -54,7 +54,7 @@ function _M.addSellRpc( agent, data )
54 54 return 6
55 55 end
56 56  
57   - role:costItems(cost, {log = {desc = "addSell"}})
  57 + if not role:costItems(cost, {log = {desc = "addSell"}}) then return 7 end
58 58 role.dinerData:updateSell(slot)
59 59  
60 60 role:checkTaskEnter("MakeFood", {id = dish, count = count})
... ... @@ -275,7 +275,7 @@ function _M.expediteSellRpc( agent, data )
275 275 if not role:checkItemEnough(cost) then
276 276 return 2
277 277 end
278   - role:costItems(cost, {log = {desc = "dinerSellQ"}})
  278 + if not role:costItems(cost, {log = {desc = "dinerSellQ"}}) then return 3 end
279 279 end
280 280  
281 281 local dirty = false
... ... @@ -385,7 +385,7 @@ function _M.levelUpRpc( agent, data )
385 385 return
386 386 end
387 387  
388   - role:costItems(cost, {log = {desc = "dinerBuildUp", int1 = index}})
  388 + if not role:costItems(cost, {log = {desc = "dinerBuildUp", int1 = index}}) then return end
389 389 role.dinerData:updateProperty({field = "buildL", value = buildL:setv(index, curLevel + 1)})
390 390 role:checkTaskEnter("DinerLevelUp", {type = index, level = curLevel + 1})
391 391  
... ... @@ -471,7 +471,7 @@ function _M.talentUpRpc( agent, data )
471 471 -- if next(role:getProperty("advTeam")) then return 8 end
472 472 -- end
473 473  
474   - role:costItems(cost, {log = {desc = "talentUp", int1 = dish, int2 = dishLevel + 1}})
  474 + if not role:costItems(cost, {log = {desc = "talentUp", int1 = dish, int2 = dishLevel + 1}}) then return 8 end
475 475 role.dinerData:updateProperty({field = "dishTree", value = dishTree:setv(dish, dishLevel + 1)})
476 476 -- local treePoint = talentData.tree_point:toNumMap()
477 477 -- if next(treePoint) then
... ... @@ -520,7 +520,7 @@ function _M.skillUpRpc( agent, data )
520 520 return
521 521 end
522 522  
523   - role:costItems(cost, {log = {desc = "dinerSkillUp", int1 = skill, int2 = skillLevel + 1}})
  523 + if not role:costItems(cost, {log = {desc = "dinerSkillUp", int1 = skill, int2 = skillLevel + 1}}) then return end
524 524 role.dinerData:updateProperty({field = "skillTree", value = skillTree:setv(skill, skillLevel + 1)})
525 525 role:mylog("diner_action", {desc = "skillUp", int1 = skill, int2 = skillLevel + 1})
526 526  
... ... @@ -683,7 +683,7 @@ function _M.refreshTaskRpc( agent, data )
683 683 end
684 684 if not role:checkItemEnough(cost) then return end
685 685  
686   - role:costItems(cost, {log = {desc = "dinerReTask"}})
  686 + if not role:costItems(cost, {log = {desc = "dinerReTask"}}) then return 4 end
687 687  
688 688  
689 689 for idx, order in ipairs(orders) do
... ... @@ -939,7 +939,7 @@ function _M.entrustRpc(agent , data)
939 939 if curData.type == 1 then
940 940 local cost = curData.condition:toNumMap()
941 941 if not role:checkItemEnough(cost) then return end
942   - role:costItems(cost, {log = {desc = "dinerEntrus", int1 = entrustId}})
  942 + if not role:costItems(cost, {log = {desc = "dinerEntrus", int1 = entrustId}}) then return end
943 943 elseif curData.type == 2 then
944 944 -- todo 数据校验
945 945 else
... ...
src/actions/HangAction.lua
... ... @@ -481,7 +481,7 @@ function _M.quickRpc(agent , data)
481 481 local costCount = table.findMinKeyByIndex(globalCsv.idle_quickproduce_cost, curCount * change, change)
482 482  
483 483 if not role:checkItemEnough({[ItemId.Jade] = costCount}) then return 2 end
484   - role:costItems({[ItemId.Jade] = costCount}, {log = {desc = "quickHang", int1 = hangInfo.carbonId}})
  484 + if not role:costItems({[ItemId.Jade] = costCount}, {log = {desc = "quickHang", int1 = hangInfo.carbonId}}) then return 3 end
485 485  
486 486 role.dailyData:updateProperty({field = "hangQC", value = curCount})
487 487  
... ... @@ -579,7 +579,7 @@ function _M.buyBonusCountRpc(agent, data)
579 579  
580 580 if not role:checkItemEnough({[ItemId.Jade] = cost}) then return 2 end
581 581  
582   - role:costItems({[ItemId.Jade] = cost}, {log = {desc = "buyBonusCount", int1 = btype, int2 = count}})
  582 + if not role:costItems({[ItemId.Jade] = cost}, {log = {desc = "buyBonusCount", int1 = btype, int2 = count}}) then return 3 end
583 583 bonusC["b"] = costCount
584 584 bonusC["c"] = (bonusC["c"] or 0) - count
585 585  
... ... @@ -910,7 +910,7 @@ function _M.startWorkBattleRpc(agent, data)
910 910 role:updateProperty({field = "workBattle", value = workBattle})
911 911 end
912 912 if needCount > 0 then
913   - role:costItems({[ticketId] = needCount}, {log = {desc = "workBattle", int1 = id}})
  913 + if not role:costItems({[ticketId] = needCount}, {log = {desc = "workBattle", int1 = id}}) then return 12 end
914 914 end
915 915 redisproxy:hincrby(WORK_BATTLE_COUNT, role:getTimeResetRound(TimeReset["WorkBattle" .. bonusData.type]) * 10 + bonusData.type, count * bonusData.target_add)
916 916 local reward, change = workWinReward(role, bonusData, 3, count, true)
... ... @@ -1041,7 +1041,7 @@ function _M.endWorkBattleRpc(agent, data)
1041 1041 role:updateProperty({field = "workBattle", value = workBattle})
1042 1042 end
1043 1043 if needCount > 0 then
1044   - role:costItems({[ticketId] = needCount}, {log = {desc = "workBattle", int1 = id}})
  1044 + if not role:costItems({[ticketId] = needCount}, {log = {desc = "workBattle", int1 = id}}) then return 2 end
1045 1045 end
1046 1046 redisproxy:hincrby(WORK_BATTLE_COUNT, role:getTimeResetRound(TimeReset["WorkBattle" .. bonusData.type]) * 10 + bonusData.type, bonusData.target_add)
1047 1047 reward, change = workWinReward(role, bonusData, rewardType)
... ... @@ -1101,7 +1101,7 @@ function _M.bagFieldRpc(agent, data)
1101 1101 return 2
1102 1102 end
1103 1103 role:updateProperty({field = "hangBagLimit", value = curBL + 1})
1104   - role:costItems({[ItemId.Jade] = costD}, {log = {desc = "bagField"}})
  1104 + if not role:costItems({[ItemId.Jade] = costD}, {log = {desc = "bagField"}}) then return 3 end
1105 1105 SendPacket(actionCodes.Hang_bagFieldRpc, '')
1106 1106 return true
1107 1107 end
... ...
src/actions/HeroAction.lua
... ... @@ -51,7 +51,7 @@ function _M.levelUpRpc( agent, data )
51 51 local accountLevel = role:getAccountLevel()
52 52 if level >= accountLevel then return 4 end
53 53  
54   - role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
  54 + if not role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}}) then return 5 end
55 55  
56 56 local oldAttr = hero:getTotalAttrs()
57 57 local oldBattleV = hero:getProperty("battleV")
... ... @@ -95,7 +95,7 @@ function _M.breakRpc( agent, data )
95 95 -- if not role:checkHangPass(pass) then return 4 end
96 96 --end
97 97  
98   - role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
  98 + if not role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}}) then return 5 end
99 99 local oldAttr = hero:getTotalAttrs()
100 100 hero:updateProperty({field = "breakL", delta = 1})
101 101  
... ... @@ -145,7 +145,7 @@ function _M.wakeRpc(agent, data)
145 145 end
146 146  
147 147  
148   - role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
  148 + if not role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}}) then return 8 end
149 149  
150 150 local oldAttr = hero:getTotalAttrs()
151 151 local oldBattleV = hero:getProperty("battleV")
... ... @@ -215,7 +215,7 @@ function _M.talentRpc(agent, data)
215 215  
216 216 cost = talentData.money:toNumMap()
217 217 if not role:checkItemEnough(cost) then return 5 end
218   - role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
  218 + if not role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}}) then return 6 end
219 219 talent = talent:setv(1, curLevel + 1)
220 220 end
221 221 curStage = talent:getv(0, 1)
... ... @@ -474,7 +474,7 @@ function _M.createHeroRpc(agent, data)
474 474 if hero:getProperty("type") == heroType then return end
475 475 end
476 476  
477   - role:costItems({[heroType] = cost}, {log = {desc = "createHero"}})
  477 + if not role:costItems({[heroType] = cost}, {log = {desc = "createHero"}}) then return end
478 478 role:award({[heroType + ItemStartId.Hero] = 1}, {log = {desc = "createHero"}})
479 479  
480 480 SendPacket(actionCodes.Hero_createHeroRpc, "")
... ... @@ -642,7 +642,7 @@ function _M.createHeroRandomRpc(agent, data)
642 642 local temp = randomData.gift1:randWeight(true)
643 643 if not temp or not next(temp) then return 3 end
644 644  
645   - role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
  645 + if not role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}}) then return 4 end
646 646 local reward, change = role:award({[temp[1]] = 1}, {log = {desc = "createHeroRandom"}})
647 647  
648 648  
... ... @@ -688,7 +688,7 @@ function _M.getResetRewardRpc(agent, data)
688 688 --if pay and not role:costDiamond({count = globalCsv.unit_heroBack_cost or 200, log = {desc = "resetHero", int1 = msg.id}}) then
689 689 -- return 1
690 690 --end
691   - role:costItems(totalCost, {log = {desc = "resetHero", int1 = msg.id}})
  691 + if not role:costItems(totalCost, {log = {desc = "resetHero", int1 = msg.id}}) then return 2 end
692 692 end
693 693  
694 694 local reward = {}
... ... @@ -999,7 +999,7 @@ function _M.drawHeroRpc(agent, data)
999 999 end
1000 1000 end
1001 1001  
1002   - role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
  1002 + if not role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}}) then return 7 end
1003 1003  
1004 1004 local guideHero = nil
1005 1005 if role:getProperty("newerGuide") == "8=1" then
... ... @@ -1303,7 +1303,7 @@ function _M.itemComposeRpc(agent, data)
1303 1303 cost[k] = v * count
1304 1304 end
1305 1305 if not role:checkItemEnough(cost) then return 2 end
1306   - role:costItems(cost, {log = {desc = "itemCompose", int1 = itemId, int2 = count}})
  1306 + if not role:costItems(cost, {log = {desc = "itemCompose", int1 = itemId, int2 = count}}) then return 3 end
1307 1307 role:award({[itemId] = count}, {log = {desc = "itemCompose"}})
1308 1308  
1309 1309 SendPacket(actionCodes.Hero_itemComposeRpc, "")
... ... @@ -1428,7 +1428,7 @@ function _M.stickersConvertRpc(agent, data)
1428 1428  
1429 1429 local cost = {[itemId] = 1}
1430 1430 if not role:checkItemEnough(cost) then return 4 end
1431   - role:costItems({[heroType] = cost}, {log = {desc = "heroStickers"}})
  1431 + if not role:costItems({[heroType] = cost}, {log = {desc = "heroStickers"}}) then return 5 end
1432 1432 local reward, change = role:award({[heroType] = 1}, {log = {desc = "heroStickers"}})
1433 1433  
1434 1434 SendPacket(actionCodes.Hero_stickersConvertRpc, MsgPack.pack(role:packReward(reward, change)))
... ...
src/actions/PvpAction.lua
... ... @@ -249,7 +249,7 @@ function _M.buyCountRpc(agent, data)
249 249 if count + pvpBought > globalCsv["pvp_buy_max"] then return 3 end
250 250 role.dailyData:updateProperty({field = "pvpBought", value = count + pvpBought})
251 251  
252   - role:costItems(cost, {log = {desc = "buyPvpKey"}})
  252 + if not role:costItems(cost, {log = {desc = "buyPvpKey"}}) then return 4 end
253 253 role:award({[ItemId.PvpKey] = count}, {log = {desc = "buyPvpKey"}})
254 254  
255 255 SendPacket(actionCodes.Pvp_buyCountRpc, '')
... ... @@ -331,7 +331,7 @@ function _M.startBattleRpc(agent, data)
331 331 if pvpFree >= globalCsv.pvp_battle_free_count then
332 332 local cost = {[ItemId.PvpKey] = 1}
333 333 if not role:checkItemEnough(cost) then return 5 end
334   - role:costItems(cost, {log = {desc = "startPvp", int1 = 1}})
  334 + if not role:costItems(cost, {log = {desc = "startPvp", int1 = 1}}) then return 6 end
335 335 else
336 336 role.dailyData:updateProperty({field = "pvpFree", delta = 1})
337 337 end
... ... @@ -380,7 +380,7 @@ function _M.endBattleRpc(agent, data)
380 380 if pvpFree >= globalCsv.pvp_battle_free_count then
381 381 local cost = {[ItemId.PvpKey] = 1}
382 382 if not role:checkItemEnough(cost) then return 5 end
383   - role:costItems(cost, {log = {desc = "startPvp", int1 = 1}})
  383 + if not role:costItems(cost, {log = {desc = "startPvp", int1 = 1}}) then return 6 end
384 384 else
385 385 role.dailyData:updateProperty({field = "pvpFree", delta = 1})
386 386 end
... ... @@ -583,7 +583,7 @@ function _M.startBattleHRpc(agent, data)
583 583 if pvpFreeH >= globalCsv.pvp_battle_free_count_high then
584 584 local cost = {[ItemId.PvpKey] = globalCsv.pvp_battle_high_cost}
585 585 if not role:checkItemEnough(cost) then return 5 end
586   - role:costItems(cost, {log = {desc = "startPvp", int1 = 2}})
  586 + if not role:costItems(cost, {log = {desc = "startPvp", int1 = 2}}) then return 6 end
587 587 else
588 588 role.dailyData:updateProperty({field = "pvpFreeH", delta = 1})
589 589 end
... ... @@ -734,7 +734,7 @@ function _M.endBattleHRpc(agent, data)
734 734 if pvpFreeH >= globalCsv.pvp_battle_free_count_high then
735 735 local cost = {[ItemId.PvpKey] = globalCsv.pvp_battle_high_cost}
736 736 if not role:checkItemEnough(cost) then return 5 end
737   - role:costItems(cost, {log = {desc = "startPvp", int1 = 2}})
  737 + if not role:costItems(cost, {log = {desc = "startPvp", int1 = 2}}) then return 6 end
738 738 else
739 739 role.dailyData:updateProperty({field = "pvpFreeH", delta = 1})
740 740 end
... ... @@ -1007,7 +1007,7 @@ function _M.shopBuyRpc(agent, data)
1007 1007  
1008 1008 if not role:checkItemEnough({[ItemId.PvpCoin] = csvData.cost * count}) then return end
1009 1009  
1010   - role:costItems({[ItemId.PvpCoin] = csvData.cost * count}, {log = {desc = "pvpShop", int1 = id, int2 = count}})
  1010 + if not role:costItems({[ItemId.PvpCoin] = csvData.cost * count}, {log = {desc = "pvpShop", int1 = id, int2 = count}}) then return end
1011 1011 if csvData.limit > 0 then
1012 1012 role:changeUpdates({{type = "pvpShop", field = id, value = (pvpShop[id] or 0) + count}})
1013 1013 end
... ...
src/actions/RadioAction.lua
... ... @@ -254,7 +254,7 @@ function _M.cancelQuestRpc(agent, data)
254 254 if remainT > 0 then
255 255 local cost = math.ceil(remainT / 3600) * globalCsv.crusade_quicken
256 256 if not role:checkItemEnough({[ItemId.Jade] = cost}) then return 6 end
257   - role:costItems({[ItemId.Jade] = cost}, {log = {desc = "radioQuest", int1 = id}})
  257 + if not role:costItems({[ItemId.Jade] = cost}, {log = {desc = "radioQuest", int1 = id}}) then return 7 end
258 258 local reward = getCrusadeReward(role, id)
259 259 if type(reward) == "number" then
260 260 return reward
... ...
src/actions/RoleAction.lua
... ... @@ -656,7 +656,7 @@ function _M.saleItemRpc(agent, data)
656 656 })
657 657 end
658 658  
659   - role:costItems(backs, {log = {desc = "saleItem"}})
  659 + if not role:costItems(backs, {log = {desc = "saleItem"}}) then return 4 end
660 660 local reward, change = role:award(reward, {log = {desc = "saleItem"}})
661 661 role:checkTaskEnter("DecoFrag", {count = fragCount})
662 662  
... ... @@ -696,7 +696,7 @@ function _M.openItemRpc(agent, data)
696 696 end
697 697 reward[0] = nil
698 698  
699   - role:costItems({[itemId] = count}, {log = {desc = "openItem"}})
  699 + if not role:costItems({[itemId] = count}, {log = {desc = "openItem"}}) then return 4 end
700 700 local change
701 701 reward, change = role:award(reward, {log = {desc = "openItem", int1 = itemId, int2 = count}})
702 702  
... ... @@ -753,7 +753,7 @@ function _M.openTimeBoxRpc(agent, data)
753 753 local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
754 754 local costKey = math.ceil(quick / (cost_pre[1] * 60)) * cost_pre[2]
755 755 if not role:checkItemEnough({[ItemId.Jade] = costKey}) then return 5 end
756   - role:costItems({[ItemId.Jade] = costKey}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}})
  756 + if not role:costItems({[ItemId.Jade] = costKey}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}}) then return 6 end
757 757 else
758 758 stopTime = math.min(nowTime,time + globalCsv.box_productLine_time * 3600 + role:getBnousDismantlingMaximum())
759 759 end
... ... @@ -771,8 +771,8 @@ function _M.openTimeBoxRpc(agent, data)
771 771 boxL[slot] = {id = itemId, process = (process + stopTime - time) % unitTime, time = nowTime}
772 772 role:pushMsg({type = "box", slot = slot, time = nowTime + globalCsv.box_productLine_time * 3600 + role:getBnousDismantlingMaximum()})
773 773 elseif oper == 3 then -- 开箱子
774   - local costId = msg.costId
775   - local costs = (msg.costs or ""):toNumMap()
  774 + local costId = msg.costId --钥匙id
  775 + local costs = (msg.costs or ""):toNumMap() --箱子s
776 776 if not costId or not csvdb["itemCsv"][costId] or not next(costs) then return 6 end
777 777  
778 778 local costIdData = csvdb["itemCsv"][costId]
... ... @@ -794,14 +794,14 @@ function _M.openTimeBoxRpc(agent, data)
794 794 if role:getItemCount(costId) < count then return 8 end
795 795 if not role:checkItemEnough(costs) then return 9 end
796 796  
797   - role:costItems({[costId] = count}, {log = {desc = "openTimeBox"}})
  797 + if not role:costItems({[costId] = count}, {log = {desc = "openTimeBox"}}) then return 10 end
798 798  
799 799 reward = {}
800 800 for itemId, value in pairs(costs) do
801 801 local tempReward = {}
802 802 local randomData = csvdb["item_randomCsv"][itemId]
803 803 local itemData = csvdb["itemCsv"][itemId]
804   - role:costItems({[itemId] = value}, {log = {desc = "openTimeBox"}})
  804 + if not role:costItems({[itemId] = value}, {log = {desc = "openTimeBox"}}) then return 11 end
805 805 for _ = 1, value do
806 806 for i = 1, 10 do
807 807 local num = randomData["num" .. tostring(i)]
... ... @@ -898,7 +898,7 @@ function _M.openSpeedUpBoxRpc(agent, data)
898 898 return 6
899 899 end
900 900  
901   - role:costItems({[id] = count}, {log = {desc = "speedUpBox"}})
  901 + if not role:costItems({[id] = count}, {log = {desc = "speedUpBox"}}) then return 7 end
902 902 end
903 903  
904 904 local doubleCoef = role.activity:isOpen("DoubleDrop") and 2 or 1
... ... @@ -974,7 +974,7 @@ function _M.unLockStoryBookRpc(agent, data)
974 974 local cost = storyBookData.lockItem:toNumMap()
975 975 if not cost or not next(cost) then return end
976 976 if not role:checkItemEnough(cost) then return end -- 消耗品不足
977   - role:costItems(cost, {log = {desc = "unlockStory", int1 = storyId}})
  977 + if not role:costItems(cost, {log = {desc = "unlockStory", int1 = storyId}}) then return end
978 978 end
979 979  
980 980 -- 解锁
... ... @@ -1555,7 +1555,7 @@ function _M.goldBuyRpc(agent, data)
1555 1555 end
1556 1556  
1557 1557 role.dailyData:updateProperty({field = "goldBuyT", value = curT + 1})
1558   - role:costItems({[ItemId.Jade] = costD}, {log = {desc = "goldBuy"}})
  1558 + if not role:costItems({[ItemId.Jade] = costD}, {log = {desc = "goldBuy"}}) then return 4 end
1559 1559 local reward, change = role:award({[ItemId.Gold] = math.floor(goldC)}, {log = {desc = "goldBuy"}})
1560 1560 SendPacket(actionCodes.Role_goldBuyRpc, MsgPack.pack(role:packReward(reward, change)))
1561 1561 return true
... ... @@ -1590,7 +1590,7 @@ function _M.diamondConvertRpc(agent, data)
1590 1590 role:checkWorldChangePoints({[ItemWorldLine.CostJade]= quan * globalCsv.recruit_cost})
1591 1591 elseif remain == old then
1592 1592 else
1593   - role:costItems({[ItemId.Jade] = old - remain}, {log = {desc = "convert", short1=oper}})
  1593 + if not role:costItems({[ItemId.Jade] = old - remain}, {log = {desc = "convert", short1=oper}}) then return 3 end
1594 1594 role:checkWorldChangePoints({[ItemWorldLine.CostJade]= quan * globalCsv.recruit_cost - (old - remain)})
1595 1595 end
1596 1596  
... ... @@ -1650,7 +1650,7 @@ function _M.useSelectItemRpc(agent, data)
1650 1650  
1651 1651 if next(reward) then
1652 1652 reward, change = role:award(reward, {log = {desc = "openItem", int1 = itemId, int2 = count}})
1653   - role:costItems({[itemId] = count}, {log = {desc = "openItem"}})
  1653 + if not role:costItems({[itemId] = count}, {log = {desc = "openItem"}}) then return end
1654 1654 end
1655 1655 SendPacket(actionCodes.Role_useSelectItemRpc, MsgPack.pack(role:packReward(reward, change)))
1656 1656 return true
... ... @@ -1721,7 +1721,7 @@ function _M.runeBuyRpc(agent, data)
1721 1721  
1722 1722 local glodCount = globalCsv.rune_exchange * count
1723 1723 if not role:checkItemEnough({[ItemId.Gold] = glodCount}) then return end
1724   - role:costItems({[ItemId.Gold] = glodCount}, {log = {desc = "glodConvertRune", int1 = count, int2 = glodCount}})
  1724 + if not role:costItems({[ItemId.Gold] = glodCount}, {log = {desc = "glodConvertRune", int1 = count, int2 = glodCount}}) then return end
1725 1725 local reward, change = {}
1726 1726 reward[ItemId.RuneFragment] = count
1727 1727 reward, change = role:award(reward, {log = {desc = "glodConvertRune"}})
... ... @@ -1795,7 +1795,7 @@ function _M.itemConvertSpecialRpc(agent, data)
1795 1795 end
1796 1796 end
1797 1797  
1798   - role:costItems({[itemId] = 1}, {log = {desc = "itemConvertSpecial", int1 = itemId, int2 = itemData.type}})
  1798 + if not role:costItems({[itemId] = 1}, {log = {desc = "itemConvertSpecial", int1 = itemId, int2 = itemData.type}}) then return 7 end
1799 1799  
1800 1800 SendPacket(actionCodes.Role_itemConvertSpecialRpc, MsgPack.pack(role:packReward(reward)))
1801 1801 return true
... ... @@ -1875,7 +1875,7 @@ function _M.itemConvertDevilTicketRpc(agent, data)
1875 1875  
1876 1876 local cost = {[itemId] = createCost[1] * count}
1877 1877 if not role:checkItemEnough(cost) then return 4 end
1878   - role:costItems({cost}, {log = {desc = "itemConvertDevilTicket"}})
  1878 + if not role:costItems({cost}, {log = {desc = "itemConvertDevilTicket"}}) then return 5 end
1879 1879 local reward, change = role:award({[createCost[2]] = count}, {log = {desc = "itemConvertDevilTicket", int1 = itemId, int2 = cost[itemId]}})
1880 1880  
1881 1881 SendPacket(actionCodes.Role_itemConvertDevilTicketRpc, MsgPack.pack(role:packReward(reward, change)))
... ...
src/actions/SeaportAction.lua
... ... @@ -65,7 +65,7 @@ function _M.donateRpc(agent, data)
65 65 role:updateProperty({field = "seaport", value = seaport})
66 66 end
67 67  
68   - role:costItems({[itemId] = itemCount}, {log = {desc = "seaportDonate", int1 = phase, int2 = id}})
  68 + if not role:costItems({[itemId] = itemCount}, {log = {desc = "seaportDonate", int1 = phase, int2 = id}}) then return 5 end
69 69 local reward, change = role:award(rewards, {log = {desc = "seaportDonate", int1 = ddata.phase, int2 = ddata.id}})
70 70  
71 71 role:mylog("role_action", {desc = "seaportDonate", int1 = itemId, int2 = itemCount})
... ... @@ -205,7 +205,7 @@ function _M.taskRpc(agent, data)
205 205 if quick and remainT > 0 then
206 206 local cost = math.ceil(remainT / 3600) * globalCsv.seaport_task_quick
207 207 if not role:checkItemEnough({[ItemId.Jade] = cost}) then return 8 end
208   - role:costItems({[ItemId.Jade] = cost}, {log = {desc = "seaportTask", int1 = taskId, int2 = level}})
  208 + if not role:costItems({[ItemId.Jade] = cost}, {log = {desc = "seaportTask", int1 = taskId, int2 = level}}) then return 9 end
209 209 end
210 210  
211 211 local carbonCsv = csvdb["idle_battleCsv"]
... ... @@ -286,7 +286,7 @@ function _M.shopRpc(agent, data)
286 286  
287 287 if role:getItemCount(sdata.icon) < sdata.cost * count then return 3 end
288 288  
289   - role:costItems({[sdata.icon] = sdata.cost * count}, {log = {desc = "seaportShop", int1 = id, int2 = count}})
  289 + if not role:costItems({[sdata.icon] = sdata.cost * count}, {log = {desc = "seaportShop", int1 = id, int2 = count}}) then return 4 end
290 290  
291 291 local itemReward = sdata.gift:toNumMap()
292 292 for itemId, value in pairs(itemReward) do
... ...
src/actions/StoreAction.lua
... ... @@ -413,7 +413,7 @@ function _M.shopBuyRpc(agent , data)
413 413 role.storeData:updateProperty({field = "buyR", value = buyRecord})
414 414 limitStr = string.format("%s/%s", buyRecord[id], dataSet.limit)
415 415 end
416   - role:costItems(cost, {log = {desc = desc, int1 = id, int2 = count, long1= dataSet.shop}})
  416 + if not role:costItems(cost, {log = {desc = desc, int1 = id, int2 = count, long1= dataSet.shop}}) then return 5 end
417 417  
418 418 local gift = {}
419 419 for _id, _count in pairs(dataSet.gift:toNumMap()) do
... ...
src/actions/TowerAction.lua
... ... @@ -177,7 +177,7 @@ function _M.bugCountRpc(agent, data)
177 177 cost[k] = v * needCount
178 178 end
179 179 if not role:checkItemEnough(cost) then return end
180   - role:costItems(cost, {log = {desc = "towerCount"}})
  180 + if not role:costItems(cost, {log = {desc = "towerCount"}}) then return end
181 181 curCount = curCount + needCount
182 182 end
183 183 towerInfo.c = curCount
... ...
src/adv/Adv.lua
... ... @@ -1179,7 +1179,7 @@ function Adv:cost(item, params, check)
1179 1179  
1180 1180 self:award(advCost, params)
1181 1181 if next(less) then
1182   - self.owner:costItems(less, params)
  1182 + if not self.owner:costItems(less, params) then return false end
1183 1183 end
1184 1184 return true
1185 1185 end
... ...
src/models/Activity.lua
... ... @@ -1031,7 +1031,7 @@ function Activity:recycleActItem(actId)
1031 1031 end
1032 1032 itemStr = itemStr .. k .. "=" .. v
1033 1033 end
1034   - role:costItems(costs, {log = {desc = "actRecycle"}})
  1034 + if not role:costItems(costs, {log = {desc = "actRecycle"}}) then return end
1035 1035 role:sendMail(actCfg.recycle_email, nil, gift, {itemStr})
1036 1036 end
1037 1037 end
... ...
src/models/HeroPlugin.lua
... ... @@ -435,7 +435,7 @@ function HeroPlugin.bind(Hero)
435 435 local cost = unit_starTalent_reset:toNumMap()
436 436 if not self.owner:checkItemEnough(cost) then return false end
437 437  
438   - self.owner:costItems(cost, {log = {desc = "heroGenius", int1 = self:getProperty("id"), int2 = self:getProperty("type")}})
  438 + if not self.owner:costItems(cost, {log = {desc = "heroGenius", int1 = self:getProperty("id"), int2 = self:getProperty("type")}}) then return false end
439 439 return true
440 440 end
441 441  
... ...
src/models/RolePlugin.lua
... ... @@ -443,6 +443,10 @@ function RolePlugin.bind(Role)
443 443  
444 444 function Role:costItems(itemCountT, params)
445 445 local pms = clone(params or {})
  446 + for _, v in pairs(itemCountT) do
  447 + if v <= 0 then return false end
  448 + end
  449 +
446 450 if itemCountT[ItemId.Diamond] then --优先扣除钻石
447 451 pms.count = itemCountT[ItemId.Diamond]
448 452 if not self:costDiamond(pms) then
... ...
src/models/RolePvp.lua
... ... @@ -633,7 +633,7 @@ function Role:setCrossServerPvpBet(idx)
633 633 local ok, result = pcall(skynet.call, pvpd, "lua", "setBet", idx, self:getProperty("id"), costNum)
634 634 if ok then
635 635 if result then
636   - self:costItems(cost, {log = {desc = "crossPvpBet", int1 = day}})
  636 + if not self:costItems(cost, {log = {desc = "crossPvpBet", int1 = day}}) then return false, 7 end
637 637 pvpBet[day] = {idx, cost[ItemId.Gold]}
638 638 self:setProperty("pvpBet", pvpBet)
639 639 end
... ...