Commit 74f2395ec0e444bd6ae43b01d4f1b2d6bf7d2521

Authored by liuzujun
2 parents a6dc627f b5481708

Merge branch 'develop' of 120.26.43.151:wasteland/server into develop

src/actions/DinerAction.lua
@@ -139,7 +139,11 @@ function _M.removeSellRpc( agent, data ) @@ -139,7 +139,11 @@ function _M.removeSellRpc( agent, data )
139 return 5 139 return 5
140 end 140 end
141 141
142 - local temp = role.dinerData:updateSell(slot) 142 + local temp = role.dinerData:updateSell(slot) or {
  143 + deltaCount = 0,
  144 + deltaTime = 0,
  145 + lastCount = 0,
  146 + }
143 local reward, change = {} 147 local reward, change = {}
144 local cost = dishData.material:toNumMap() 148 local cost = dishData.material:toNumMap()
145 for k, n in pairs(cost) do 149 for k, n in pairs(cost) do
@@ -171,7 +175,11 @@ function _M.getSellRewardRpc( agent, data ) @@ -171,7 +175,11 @@ function _M.getSellRewardRpc( agent, data )
171 175
172 local deltaTimes = {} 176 local deltaTimes = {}
173 for slot, _ in pairs(sells) do 177 for slot, _ in pairs(sells) do
174 - local temp = role.dinerData:updateSell(slot) 178 + local temp = role.dinerData:updateSell(slot) or {
  179 + deltaCount = 0,
  180 + deltaTime = 0,
  181 + lastCount = 0,
  182 + }
175 deltaTimes[slot] = temp.deltaTime 183 deltaTimes[slot] = temp.deltaTime
176 end 184 end
177 sells = json.decode(role.dinerData:getProperty("sells")) 185 sells = json.decode(role.dinerData:getProperty("sells"))
src/actions/HeroAction.lua
@@ -855,14 +855,17 @@ function _M.drawHeroRpc(agent, data) @@ -855,14 +855,17 @@ function _M.drawHeroRpc(agent, data)
855 floorHeroCount = 0 855 floorHeroCount = 0
856 end 856 end
857 857
  858 + local logReward = {}
858 if role:isHaveHero(itemData.id - ItemStartId.Hero) then 859 if role:isHaveHero(itemData.id - ItemStartId.Hero) then
859 local fragId = itemData.id - ItemStartId.Hero 860 local fragId = itemData.id - ItemStartId.Hero
860 local heroData = csvdb["unitCsv"][fragId] 861 local heroData = csvdb["unitCsv"][fragId]
861 local count = globalCsv.draw_unit_tofragment[heroData.rare] 862 local count = globalCsv.draw_unit_tofragment[heroData.rare]
862 role:award({[fragId] = count}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}}) 863 role:award({[fragId] = count}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
  864 + logReward[fragId] = (logReward[fragId] or 0) + count
863 table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1}) 865 table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1})
864 else 866 else
865 role:award({[itemId] = 1}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}}) 867 role:award({[itemId] = 1}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
  868 + logReward[itemId] = (logReward[itemId] or 0) + 1
866 table.insert(reward, {id = itemId, count = 1}) 869 table.insert(reward, {id = itemId, count = 1})
867 end 870 end
868 end 871 end
@@ -884,14 +887,15 @@ function _M.drawHeroRpc(agent, data) @@ -884,14 +887,15 @@ function _M.drawHeroRpc(agent, data)
884 role:checkTaskEnter("DrawSSR", {count = ssrCount}) 887 role:checkTaskEnter("DrawSSR", {count = ssrCount})
885 end 888 end
886 role:finishGuide(11) 889 role:finishGuide(11)
887 - 890 +
888 role:log("gacha", { 891 role:log("gacha", {
889 gacha_id = poolId, -- 卡池ID 892 gacha_id = poolId, -- 卡池ID
890 gacha_type = btype, -- 卡池类型 893 gacha_type = btype, -- 卡池类型
891 gacha_up = 0, -- 卡池UP角色 894 gacha_up = 0, -- 卡池UP角色
892 gacha_times = drawCount[drawType], -- 抽卡次数 895 gacha_times = drawCount[drawType], -- 抽卡次数
893 - gacha_reward = reward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} 896 + gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
894 currency = cost, -- 购买道具消耗的货币 897 currency = cost, -- 购买道具消耗的货币
  898 + gacha_cnt = floorHeroCount,
895 }) 899 })
896 SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组 900 SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
897 return true 901 return true
@@ -790,8 +790,8 @@ function Adv:over(success, rewardRatio, overType) @@ -790,8 +790,8 @@ function Adv:over(success, rewardRatio, overType)
790 end) 790 end)
791 end 791 end
792 -- 通关的时候要把引导步骤设定到成就引导 792 -- 通关的时候要把引导步骤设定到成就引导
793 - if not role:checkOverGuide(57) then  
794 - role:saveGuide(57,1,true) 793 + if not self.owner:checkOverGuide(57) then
  794 + self.owner:saveGuide(57,1,true)
795 end 795 end
796 end 796 end
797 self:clearAdvUnlockCache() 797 self:clearAdvUnlockCache()
src/adv/AdvTask.lua
@@ -132,10 +132,21 @@ function AdvTask.bind(Adv) @@ -132,10 +132,21 @@ function AdvTask.bind(Adv)
132 end 132 end
133 local advEventOpenStatus = self.owner:advEventOpenStatus() 133 local advEventOpenStatus = self.owner:advEventOpenStatus()
134 local pool = {} 134 local pool = {}
135 - for id, data in pairs(csvdb["event_questCsv"]) do  
136 - if data.levelchapter == chapterId and (data.unlockType == 0 or (advEventOpenStatus[etype] or {})[data.unlockType]) then  
137 - if AdvCommon.checkIsIn(level, data.leveltype, data.levellimit) then  
138 - pool[id] = {showup = data.showup} 135 +
  136 + local mapData = self:getCurMap():getMapInfoCsv()
  137 + for _, id in ipairs(mapData.quest:toArray(true, "=")) do
  138 + local data = csvdb["event_questCsv"][taskId]
  139 + if data then
  140 + pool[id] = {showup = data.showup}
  141 + end
  142 + end
  143 +
  144 + if not next(pool) then
  145 + for id, data in pairs(csvdb["event_questCsv"]) do
  146 + if data.levelchapter == chapterId and (data.unlockType == 0 or (advEventOpenStatus[etype] or {})[data.unlockType]) then
  147 + if AdvCommon.checkIsIn(level, data.leveltype, data.levellimit) then
  148 + pool[id] = {showup = data.showup}
  149 + end
139 end 150 end
140 end 151 end
141 end 152 end
src/models/Activity.lua
@@ -395,7 +395,7 @@ end @@ -395,7 +395,7 @@ end
395 395
396 -- 付费签到可领奖励 396 -- 付费签到可领奖励
397 function Activity:getPaySignReward() 397 function Activity:getPaySignReward()
398 - local actGoodsFlag = self.storeData:getProperty("actGoodsFlag") 398 + local actGoodsFlag = self.owner.storeData:getProperty("actGoodsFlag")
399 local index = GetActGoodsIndex("paySignIn") 399 local index = GetActGoodsIndex("paySignIn")
400 local flag = actGoodsFlag[index] or 0 400 local flag = actGoodsFlag[index] or 0
401 if flag == 0 then return {} end 401 if flag == 0 then return {} end
src/models/RoleBattle.lua
@@ -80,7 +80,7 @@ function Role:checkBattle(battleType, params) @@ -80,7 +80,7 @@ function Role:checkBattle(battleType, params)
80 for slot , one in pairs(self:getTeamBattleInfo(bTeam).supports) do 80 for slot , one in pairs(self:getTeamBattleInfo(bTeam).supports) do
81 teamskill[one[1]] = one[2] 81 teamskill[one[1]] = one[2]
82 end 82 end
83 - local carbonData = csvdb["tower_battleCsv"][params.id] 83 + local carbonData = csvdb["bonus_battleCsv"][params.id]
84 local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] 84 local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"]
85 for slot, one in pairs(monsterData[1]) do 85 for slot, one in pairs(monsterData[1]) do
86 enemylist[#enemylist + 1] = one["unitType"] 86 enemylist[#enemylist + 1] = one["unitType"]
@@ -97,7 +97,7 @@ function Role:checkBattle(battleType, params) @@ -97,7 +97,7 @@ function Role:checkBattle(battleType, params)
97 if params.robotId then 97 if params.robotId then
98 local carbonData = csvdb["pvp_robotCsv"][params.robotId] 98 local carbonData = csvdb["pvp_robotCsv"][params.robotId]
99 local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] 99 local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"]
100 - for slot, one in pairs(monsterData[1]) do 100 + for slot, one in pairs(monsterData) do
101 enemylist[#enemylist + 1] = one["unitType"] 101 enemylist[#enemylist + 1] = one["unitType"]
102 end 102 end
103 else 103 else
@@ -127,7 +127,7 @@ function Role:checkBattle(battleType, params) @@ -127,7 +127,7 @@ function Role:checkBattle(battleType, params)
127 for idx = 1, 3 do 127 for idx = 1, 3 do
128 enemylist[idx] = enemylist[idx] or {} 128 enemylist[idx] = enemylist[idx] or {}
129 local monsterData = csvdb[carbonData["monster" .. idx]:match("/([^/]*)$") .. "Csv"] 129 local monsterData = csvdb[carbonData["monster" .. idx]:match("/([^/]*)$") .. "Csv"]
130 - for slot, one in pairs(monsterData[1]) do 130 + for slot, one in pairs(monsterData) do
131 enemylist[idx][#enemylist + 1] = one["unitType"] 131 enemylist[idx][#enemylist + 1] = one["unitType"]
132 end 132 end
133 end 133 end
src/models/RoleLog.lua
@@ -266,6 +266,7 @@ local MethodType = { @@ -266,6 +266,7 @@ local MethodType = {
266 gacha_times = true, -- 抽卡次数 266 gacha_times = true, -- 抽卡次数
267 gacha_reward = "json", -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} 267 gacha_reward = "json", -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
268 currency = "json", -- 消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} 268 currency = "json", -- 消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
  269 + gacha_cnt = true, -- 保底计数
269 }, 270 },
270 equip_wear = { --装备穿戴与卸载 271 equip_wear = { --装备穿戴与卸载
271 hero_id = true, --英雄ID 272 hero_id = true, --英雄ID