Commit 5f3dd3f8927627d4a2adcbf852a07f21ba67c921

Authored by 熊润斐
2 parents 91bf6546 3ed95697

Merge branch 'bugfix' into player

* bugfix: (53 commits)
  成就 参数错误
  3星解锁 cg
  增加神器标签
  初始化冒险重置时间
  被动新
  扣层数
  被动 取消
  引导用到的剧情的奖励可以直接领
  调整顺序
  签到成就
  充值返利邮件内容优化
  奖励关卡活动未开启导致Bug
  每周循环任务bug
  运营需要
  屏蔽字 优化
  优化
  充值返利邮件档位排序
  伤害错误
  反的判断
  返利邮件拼接充值档位
  ...
robot/robot.lua
... ... @@ -34,6 +34,9 @@ local ignoreListener = {
34 34 ["Role.changeUpdate"] = true,
35 35 ["Role.loadRunes"] = true,
36 36 ["Hero.loadInfos"] = true,
  37 + ["Store.updateproperty"] = true,
  38 + ["Sys.maintainNotice"] = true,
  39 + ["Hero.drawHeroExtraRewardNtf"] = true,
37 40 ["Sys.innerErrorMsg"] = function(data)
38 41 local msg = MsgPack.unpack(data)
39 42 log("innerErrorMsg: " .. msg.id)
... ... @@ -123,11 +126,6 @@ local function startUnit(unit)
123 126 unitTest.new(client):startTest()
124 127 end
125 128  
126   -local function handle_timeout10000()
127   - rpcServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "get", pm1 = 1, pm2 = 500}))
128   - rpcServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "get", pm1 = 2, pm2 = 500}))
129   - skynet.timeout(10000, handle_timeout6000)
130   -end
131 129  
132 130 -- 登录成功开始任务
133 131 function CMD.task()
... ... @@ -155,6 +153,9 @@ end
155 153  
156 154 -- 退出
157 155 function CMD.exit()
  156 + sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "gmmsg", pm1 = "123"}))
  157 + skynet.sleep(50)
  158 + skynet.ret(skynet.pack())
158 159 skynet.exit()
159 160 end
160 161  
... ...
robot/start.lua
... ... @@ -19,9 +19,9 @@ function MSG.open( ... )
19 19 end
20 20  
21 21 function MSG.close(fd)
22   - if fd2serv[fd] then
23   - skynet.send(fd2serv[fd].agent, "lua", "exit")
24   -
  22 + if fd2serv[fd] and not fd2serv[fd].closing then
  23 + fd2serv[fd].closing = true
  24 + skynet.call(fd2serv[fd].agent, "lua", "exit")
25 25 log(string_format("logout %s", fd2serv[fd].id))
26 26  
27 27 id2fd[fd2serv[fd].id] = nil
... ... @@ -94,8 +94,8 @@ local function add_robot()
94 94  
95 95 -- 定时下线
96 96 skynet.timeout(math.randomInt(config.online_time[1], config.online_time[2]) * 100, function()
97   - socketdriver.close(fd)
98 97 MSG.close(fd)
  98 + socketdriver.close(fd)
99 99 end)
100 100 end
101 101  
... ...
robot/unitTest/hero.lua
... ... @@ -26,7 +26,7 @@ end
26 26  
27 27 function _M:drawHero()
28 28 sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "get", pm1 = 3, pm2 = 400}))
29   - requestServer(actionCodes.Hero_drawHeroRpc, MsgPack.pack({pool = 1, type = 1}))
  29 + requestServer(actionCodes.Hero_drawHeroRpc, MsgPack.pack({pool = 2, type = 1}))
30 30 end
31 31  
32 32 function _M:drawHero10()
... ...
src/GlobalVar.lua
... ... @@ -68,6 +68,7 @@ ItemType = {
68 68 AdvItem = 14, -- 冒险道具
69 69 FuncOpen = 15, -- 管理功能开放
70 70 SpeedBox = 16, -- 加速箱子
  71 + SelectItemBox = 17, -- 自选箱子
71 72 }
72 73  
73 74 --在这个里面的会记录的是功能开放 对应类型open 而不是 ID
... ... @@ -274,10 +275,8 @@ CardType = {
274 275 PrivilegeCard = 3, --特权卡
275 276 GrowFund = 4, --成长助力
276 277 BattleCard = 5, --赛季卡
277   - BattlePassCard_1 = 6, -- 探索指令1
278   - BattlePassCard_2 = 7, -- 探索指令2
279   - BattlePassCard_3 = 8, -- 探索指令3
280   - BattlePassCard_4 = 9, -- 探索指令4
  278 + PaySignCard = 6, -- 付费签到卡
  279 + BattlePassCard = 7, -- 探索指令
281 280 }
282 281  
283 282 HeroQuality = {
... ... @@ -294,8 +293,6 @@ MailId = {
294 293 SuperMonthCardEx = 204,
295 294 BattleCardAward = 210,
296 295  
297   - PaySignAward = 222,
298   -
299 296 ActSellFood = 231,
300 297 ActDrawCard = 232,
301 298 ActAdvDraw = 233,
... ... @@ -304,6 +301,9 @@ MailId = {
304 301 ActDrawCardReward = 222,
305 302 ActAdvDrawReward = 223,
306 303 ActOpenBoxReward = 224,
  304 +
  305 + PaySignAward = 241,
  306 + PayBackAward = 242,
307 307 }
308 308  
309 309 TriggerEventType = {
... ...
src/ProtocolCode.lua
... ... @@ -46,6 +46,7 @@ actionCodes = {
46 46 Role_goldBuyRpc = 131,
47 47 Role_getDownloadCvRewardRpc = 132,
48 48 Role_updateFeedbackInfoRpc = 133,
  49 + Role_useSelectItemRpc = 134, -- 使用多选一礼包
49 50  
50 51 Adv_startAdvRpc = 151,
51 52 Adv_startHangRpc = 152,
... ... @@ -92,6 +93,7 @@ actionCodes = {
92 93 Hero_repayHeroRpc = 221,
93 94 Hero_unlockPoolRpc = 222,
94 95 Hero_changeCrown = 223,
  96 + Hero_drawHeroExtraRewardNtf = 224,
95 97  
96 98 Hang_startRpc = 251,
97 99 Hang_checkRpc = 252,
... ...
src/actions/ActivityAction.lua
... ... @@ -70,6 +70,7 @@ function _M.sudokuRpc(agent, data)
70 70 activity_type = 0, -- 活动类型,见活动类型枚举表
71 71 activity_reward = reward or {}, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
72 72 })
  73 + role:mylog("act_action", {desc = "sudoku", int1 = id, int2 = phase})
73 74  
74 75 SendPacket(actionCodes.Activity_sudokuRpc, MsgPack.pack({task = role:packReward(task, tchange), reward = role:packReward(reward, rchange), rId = rId}))
75 76 return true
... ... @@ -137,6 +138,7 @@ function _M.signRpc(agent, data)
137 138  
138 139 local reward, change = role:award(monthData[curDay].item, {log = {desc = "sign", int1 = yearMonth, int2 = curDay}})
139 140 role:changeUpdates({{type = "sign", field = curDay, value = yearMonth}})
  141 + role:checkTaskEnter("SignIn")
140 142  
141 143 SendPacket(actionCodes.Activity_signRpc, MsgPack.pack(role:packReward(reward, change)))
142 144 return true
... ...
src/actions/AdvAction.lua
... ... @@ -174,6 +174,7 @@ function _M.startAdvRpc( agent, data )
174 174 role:checkTaskEnter("AdvStart", {id = chapterId})
175 175 role:checkTaskEnter("AdvStartSelf", {id = chapterId})
176 176 role:getAdvData():popBackEvents() -- 清一下事件
  177 + role:getAdvData():mylog({desc = "start", int1 = supportIdx})
177 178  
178 179 SendPacket(actionCodes.Adv_startAdvRpc, '')
179 180 return true
... ... @@ -254,6 +255,7 @@ function _M.startHangRpc(agent, data)
254 255  
255 256 role:changeAdvCount(adv_idle_energy)
256 257 role:checkTaskEnter("AdvStart", {id = chapterId})
  258 + role:mylog("adv_action", {desc = "startHang", int1 = chapterId})
257 259  
258 260 SendPacket(actionCodes.Adv_startHangRpc, '')
259 261 return true
... ... @@ -293,6 +295,8 @@ function _M.quickHangRpc(agent, data)
293 295 info.time = 0
294 296 role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
295 297  
  298 + role:mylog("adv_action", {desc = "advQuickHang", int1 = chapterId})
  299 +
296 300 SendPacket(actionCodes.Adv_quickHangRpc, '')
297 301 return true
298 302 end
... ... @@ -374,6 +378,8 @@ function _M.endHangRpc(agent, data)
374 378  
375 379 role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
376 380  
  381 + role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0})
  382 +
377 383 SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull}))
378 384 return true
379 385 end
... ... @@ -403,6 +409,7 @@ function _M.buyAdvCountRpc(agent , data)
403 409 role:changeAdvCount(-count * globalCsv.adv_daily_buy_num)
404 410 role.dailyData:updateProperty({field = "advBC", delta = count})
405 411 end
  412 + role:mylog("adv_action", {desc = "buyAdvCount", short1 = isEl and 1 or 0, int1 = count})
406 413  
407 414 SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
408 415 return true
... ... @@ -427,6 +434,8 @@ function _M.finishTaskRpc(agent, data)
427 434 if not status then return end
428 435 role:checkTaskEnter("AdvOverTask", {id = taskId})
429 436  
  437 + adv:mylog({desc = "finishTask", int1 = taskId})
  438 +
430 439 SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change)))
431 440 return true
432 441 end
... ... @@ -448,6 +457,8 @@ function _M.clickBlockRpc(agent, data)
448 457  
449 458 if adv:isWaitChooseArtifact() then return returnFail() end
450 459  
  460 + adv:mylog({desc = "clickBlock", int1 = msg.roomId, int2 = msg.blockId})
  461 +
451 462 local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg)
452 463 if not status then return returnFail(errorCode) end
453 464  
... ... @@ -483,8 +494,8 @@ function _M.useItemRpc(agent, data)
483 494 if itemId == 5020 then
484 495 role:finishGuide(53)
485 496 end
486   -
487 497 adv:checkAchievement(adv.AchievType.UseItem, count, itemId)
  498 + adv:mylog({desc = "useItem", int1 = itemId, int2 = count})
488 499  
489 500 for i = 1, count do
490 501 adv:doActive(itemData.effect, target) -- target
... ... @@ -520,6 +531,7 @@ function _M.usePotionRpc(agent, data)
520 531 local adv = role:getAdvData()
521 532 if adv:isWaitChooseArtifact() then return end
522 533  
  534 + adv:mylog({desc = "usePotion", int1 = potionId})
523 535  
524 536 local status = adv:doActive(potionData.effect, target) -- target
525 537 if not status then return end
... ... @@ -619,6 +631,7 @@ function _M.exitAdvRpc(agent, data)
619 631 role:saveGuide(57,1,true)
620 632 end
621 633 local adv = role:getAdvData()
  634 + adv:mylog({desc = "exit"})
622 635 local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
623 636 SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
624 637 return true
... ... @@ -689,7 +702,7 @@ function _M.endBattleRpc(agent, data)
689 702 role:saveGuide(61,1,true)
690 703 end
691 704 end
692   -
  705 + adv:mylog({desc = "endBattle"})
693 706 local status = adv:clickBlock(roomId, blockId, {player = player, bySkill = bySkill})
694 707  
695 708 if not status then return end
... ... @@ -772,7 +785,9 @@ function _M.wheelSurfRpc(agent, data)
772 785 end
773 786 role:award(reward, {log = {desc = "advWheelSurf", int1 = ptype}})
774 787 role:finishGuide(58)
  788 +
775 789 role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
  790 + role:mylog("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count})
776 791  
777 792 SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
778 793 return true
... ... @@ -801,6 +816,7 @@ function _M.repayWheelSurfRpc(agent, data)
801 816 local gift = drawData["pool3"]:randWeight(true)
802 817 local reward, change = {[gift[1]] = gift[2]}
803 818 reward, change = role:award(reward, {log = {desc = "advRepayWheelSurf", int1 = ptype}})
  819 + role:mylog("adv_action", {desc = "advRepayWheelSurf", int1 = ptype})
804 820  
805 821 SendPacket(actionCodes.Adv_repayWheelSurfRpc, MsgPack.pack(role:packReward(reward, change)))
806 822 return true
... ... @@ -824,6 +840,8 @@ function _M.finishAchievRpc(agent, data)
824 840 if not status then return end
825 841 adv:updateAchievement()
826 842 role:finishGuide(57)
  843 + role:mylog("adv_action", {desc = "finishAchiev", short1 = ctype, int1 = chapterId, int2 = taskId})
  844 +
827 845 SendPacket(actionCodes.Adv_finishAchievRpc, MsgPack.pack(role:packReward(reward, change)))
828 846 return true
829 847 end
... ... @@ -879,6 +897,7 @@ function _M.refreshSupportRpc(agent, data)
879 897 end
880 898  
881 899 role:advRandomSupportEffect()
  900 + role:mylog("adv_action", {desc = "advSupRe", short1 = cr < al and 0 or 1})
882 901  
883 902 SendPacket(actionCodes.Adv_refreshSupportRpc, '')
884 903 return true
... ...
src/actions/CarAction.lua
... ... @@ -47,6 +47,8 @@ function _M.makePotionRpc( agent, data )
47 47 carriage_cook_amount = count, -- 制作总量
48 48 carriage_cook_cost = cost, -- 制作消耗道具,json格式记录,{'itemid1':10,'itemid2':5,…………..}
49 49 })
  50 + role:mylog("role_action", {desc = "makePotion", int1 = potionId, int2 = count})
  51 +
50 52 SendPacket(actionCodes.Car_makePotionRpc, MsgPack.pack({potionBag = potionBag}))
51 53 return true
52 54 end
... ... @@ -105,7 +107,7 @@ function _M.equipUpRpc( agent, data )
105 107 equip_upgrade_cost = costCount, -- 升级操作消耗装备数量
106 108 equip_upgrade_current = cost, -- 升级消耗的货币类型
107 109 })
108   -
  110 + role:mylog("role_action", {desc = "equipUp", int1 = id, int2 = count})
109 111 SendPacket(actionCodes.Car_equipUpRpc, '')
110 112 return true
111 113 end
... ... @@ -145,7 +147,7 @@ function _M.runeUpRpc( agent, data )
145 147 hero:updateProperty({field = "battleV", value = hero:getBattleValue()})
146 148 end
147 149 end
148   - ownRune:log({desc = "runeUp", int1 = level + 1})
  150 + ownRune:mylog({desc = "runeUp", int1 = level + 1})
149 151  
150 152 SendPacket(actionCodes.Car_runeUpRpc, '')
151 153 return true
... ... @@ -179,7 +181,8 @@ function _M.saleEquipRpc(agent, data )
179 181 end
180 182 role:checkTaskEnter("SaleEquip", {count = allCount})
181 183 reward, change = role:award(reward, {log = {desc = "saleEquip"}})
182   -
  184 + role:mylog("role_action", {desc = "saleEquip", int1 = allCount})
  185 +
183 186 SendPacket(actionCodes.Car_saleEquipRpc, MsgPack.pack(role:packReward(reward, change)))
184 187 return true
185 188 end
... ...
src/actions/DinerAction.lua
... ... @@ -106,6 +106,8 @@ function _M.addSellRpc( agent, data )
106 106 end
107 107 role:finishGuide(28)
108 108  
  109 + role:mylog("diner_action", {desc = "addSell", int1 = dish, int2 = count})
  110 +
109 111 role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
110 112 SendPacket(actionCodes.Diner_addSellRpc, "")
111 113 return true
... ... @@ -161,6 +163,7 @@ function _M.removeSellRpc( agent, data )
161 163 restaurant_sale_coin = reward[ItemId.DinerCoin] or 0, -- 售卖获得美食币
162 164 restaurant_sale_gear = reward[ItemId.Gold] or 0, -- 售卖获得齿轮
163 165 })
  166 + role:mylog("diner_action", {desc = "removeSell", int1 = dish})
164 167  
165 168 role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
166 169 SendPacket(actionCodes.Diner_removeSellRpc, MsgPack.pack({reward = reward, change = change}))
... ... @@ -230,7 +233,7 @@ function _M.getSellRewardRpc( agent, data )
230 233 role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
231 234 end
232 235  
233   -
  236 + role:mylog("diner_action", {desc = "sell"})
234 237  
235 238 SendPacket(actionCodes.Diner_getSellRewardRpc, MsgPack.pack({reward = reward, change = change}))
236 239 return true
... ... @@ -319,6 +322,8 @@ function _M.expediteSellRpc( agent, data )
319 322 end
320 323 role:checkTaskEnter("FoodSellQuick")
321 324  
  325 + role:mylog("diner_action", {desc = "sellQ"})
  326 +
322 327 SendPacket(actionCodes.Diner_expediteSellRpc, MsgPack.pack({reward = reward, change = change, popular = popular}))
323 328 return true
324 329 end
... ... @@ -365,6 +370,7 @@ function _M.levelUpRpc( agent, data )
365 370 restaurant_up_effectbef = curLevel, --升级前加成
366 371 restaurant_up_effect = curLevel + 1, --升级后加成
367 372 })
  373 + role:mylog("diner_action", {desc = "buildUp", int1 = index, int2 = curLevel + 1})
368 374  
369 375 SendPacket(actionCodes.Diner_levelUpRpc, '')
370 376 return true
... ... @@ -454,6 +460,8 @@ function _M.talentUpRpc( agent, data )
454 460 carriage_logistics_gear = cost[ItemId.Gold] or 0, -- 后勤室升级花费齿轮数量
455 461 carriage_logistics_coin = cost[ItemId.DinerCoin] or 0, -- 后勤室升级花费美食币数量
456 462 })
  463 + role:mylog("diner_action", {desc = "talentUp", int1 = dish, int2 = dishLevel + 1})
  464 +
457 465 SendPacket(actionCodes.Diner_talentUpRpc, '')
458 466 return true
459 467 end
... ... @@ -487,6 +495,7 @@ function _M.skillUpRpc( agent, data )
487 495  
488 496 role:costItems(cost, {log = {desc = "dinerSkillUp", int1 = skill, int2 = skillLevel + 1}})
489 497 role.dinerData:updateProperty({field = "skillTree", value = skillTree:setv(skill, skillLevel + 1)})
  498 + role:mylog("diner_action", {desc = "skillUp", int1 = skill, int2 = skillLevel + 1})
490 499  
491 500 SendPacket(actionCodes.Diner_skillUpRpc, '')
492 501 return true
... ... @@ -514,6 +523,8 @@ function _M.lockTaskRpc( agent, data )
514 523 end
515 524 role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
516 525  
  526 + role:mylog("diner_action", {desc = "lockTask", int1 = order.id})
  527 +
517 528 SendPacket(actionCodes.Diner_lockTaskRpc, MsgPack.pack({lock = order.lock}))
518 529 return true
519 530 end
... ... @@ -550,7 +561,8 @@ function _M.updateTaskRpc( agent, data )
550 561 orders[index].status = 1
551 562 orders[index].lock = 1
552 563  
553   - role:checkTaskEnter("GetOderTask", {rarity = taskSet.rarity})
  564 + role:checkTaskEnter("GetOderTask", {rarity = taskData.rarity})
  565 + role:mylog("diner_action", {desc = "getTask", int1 = order.id})
554 566 elseif cmd == 1 then
555 567 if order.status ~= 1 then
556 568 return 31
... ... @@ -558,6 +570,8 @@ function _M.updateTaskRpc( agent, data )
558 570 orders[index].status = 0
559 571 orders[index].lock = 0
560 572  
  573 + role:mylog("diner_action", {desc = "deleteTask", int1 = order.id})
  574 +
561 575 elseif cmd == 2 then
562 576 if order.status ~= 1 then
563 577 return 32
... ... @@ -565,10 +579,11 @@ function _M.updateTaskRpc( agent, data )
565 579 if order.n < taskData.value then
566 580 return 6
567 581 end
  582 + role:mylog("diner_action", {desc = "finishTask", int1 = order.id})
568 583  
569 584 reward, change = role:award(taskData.reward, {log = {desc = "dinerFinishTask", int1 = order.id}})
570 585 table.remove(orders,index)
571   - role:checkTaskEnter("OverOderTask", {rarity = taskSet.rarity})
  586 + role:checkTaskEnter("OverOderTask", {rarity = taskData.rarity})
572 587 else
573 588 return 33
574 589 end
... ... @@ -577,8 +592,8 @@ function _M.updateTaskRpc( agent, data )
577 592 role:log("restaurant_order", {
578 593 restaurant_order_id = order.id, -- 订单任务ID
579 594 restaurant_order_status = cmd, -- 订单任务状态,接受:0, 拒绝:1, 完成:2
580   - restaurant_order_rwd = reward, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
581   - restaurant_order_lv = taskSet.rarity, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3
  595 + restaurant_order_rwd = reward or {}, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
  596 + restaurant_order_lv = taskData.rarity, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3
582 597 })
583 598  
584 599 role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
... ... @@ -656,6 +671,8 @@ function _M.refreshTaskRpc( agent, data )
656 671 end
657 672  
658 673 role:finishGuide(41)
  674 + role:mylog("diner_action", {desc = "reTask"})
  675 +
659 676 role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
660 677  
661 678 SendPacket(actionCodes.Diner_refreshTaskRpc, '')
... ... @@ -696,6 +713,8 @@ function _M.addWantFoodRpc(agent , data)
696 713 end
697 714  
698 715 role:finishGuide(36)
  716 + role:mylog("diner_action", {desc = "wantFood"})
  717 +
699 718 role.dinerData:updateProperty({field = "gfood", value = gfood})
700 719  
701 720 SendPacket(actionCodes.Diner_addWantFoodRpc, '')
... ... @@ -742,6 +761,7 @@ function _M.getGreenhouseRpc( agent, data )
742 761 local reward, change = role:award(reward, {log = {desc = "greenHourse", int1 = level}})
743 762 role:checkTaskEnter("FoodMGet")
744 763  
  764 + role:mylog("diner_action", {desc = "greenHourse"})
745 765  
746 766 SendPacket(actionCodes.Diner_getGreenhouseRpc, MsgPack.pack({reward = reward, change = change}))
747 767 return true
... ... @@ -880,6 +900,8 @@ function _M.entrustRpc(agent , data)
880 900 role.dinerData:updateProperty({field = "entrust", value = entrust})
881 901  
882 902 role:finishGuide(26)
  903 + role:mylog("diner_action", {desc = "entrus", short1 = ctype, int1 = entrustId})
  904 + role:checkTaskEnter("VillageApply", {})
883 905  
884 906 SendPacket(actionCodes.Diner_entrustRpc, MsgPack.pack({reward = reward, change = change}))
885 907 return true
... ... @@ -916,6 +938,7 @@ function _M.collectRpc(agent , data)
916 938 restaurant_collect_rwd = reward, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
917 939 restaurant_collect_plan = count, -- 收集进度,即解锁顾客,数字表示
918 940 })
  941 + role:mylog("diner_action", {desc = "collect", int1 = id})
919 942  
920 943 SendPacket(actionCodes.Diner_collectRpc, MsgPack.pack({reward = reward, change = change}))
921 944 return true
... ... @@ -945,6 +968,8 @@ function _M.comboRewardRpc(agent , data)
945 968  
946 969 role.dinerData:updateProperty({field = "comboStatus", value = comboStatus}) -- 解锁了
947 970  
  971 + role:mylog("diner_action", {desc = "combo", int1 = id})
  972 +
948 973 SendPacket(actionCodes.Diner_comboRewardRpc, MsgPack.pack({reward = reward, change = change}))
949 974 return true
950 975 end
... ...
src/actions/EmailAction.lua
... ... @@ -53,6 +53,7 @@ function _M.listRpc(agent, data)
53 53 content = email.content,
54 54 attachments = email.attachments
55 55 })
  56 + role:mylog("mail_action", {desc = "get_global", key1 = email.title, key2 = email.attachments})
56 57 end
57 58 end
58 59 end
... ... @@ -98,6 +99,7 @@ function _M.drawAllAttachRpc(agent, data)
98 99 for key, v in pairs(attachments:toNumMap()) do
99 100 reward[key] = (reward[key] or 0) + v
100 101 end
  102 + role:mylog("mail_action", {desc = "draw_attach", int1 = email:getProperty("emailId"), key1 = email:getProperty("title"), key2 = attachments})
101 103 end
102 104 end
103 105 reward, change = role:award(reward, {log = {desc = "draw_attach"}})
... ... @@ -123,7 +125,7 @@ function _M.drawAttachRpc(agent, data)
123 125 email:setProperty("status", 2)
124 126 email:log(role, 2)
125 127 SendPacket(actionCodes.Email_drawAttachRpc, MsgPack.pack({reward = reward, change = change}))
126   -
  128 + role:mylog("mail_action", {desc = "draw_attach", int1 = id, key1 = email:getProperty("title"), key2 = attachments})
127 129 return true
128 130 end
129 131  
... ... @@ -140,6 +142,7 @@ function _M.checkRpc(agent, data)
140 142  
141 143 email:setProperty("status", 1)
142 144 email:log(role, 1)
  145 + role:mylog("mail_action", {desc = "check_mail", int1 = id})
143 146  
144 147 SendPacket(actionCodes.Email_checkRpc, '')
145 148 return true
... ... @@ -175,6 +178,9 @@ function _M.delRpc(agent, data)
175 178 end
176 179 end
177 180 end)
  181 + for delId, _ in ipairs(result) do
  182 + role:mylog("mail_action", {desc = "del_mail", int1 = delId})
  183 + end
178 184 SendPacket(actionCodes.Email_delRpc, MsgPack.pack({result = result}))
179 185 return true
180 186 end
... ...
src/actions/FriendAction.lua
... ... @@ -111,6 +111,7 @@ function _M.searchRpc(agent, data)
111 111 }))
112 112 end
113 113  
  114 + role:mylog("role_action", {desc = "searchFriend"})
114 115 SendPacket(actionCodes.Friend_searchRpc, MsgPack.pack({searchList = searchList}))
115 116 return true
116 117 end
... ... @@ -177,6 +178,8 @@ function _M.applyRpc(agent, data)
177 178 myInfo.online = true
178 179 myInfo.hadApply = true
179 180  
  181 + role:mylog("role_action", {desc = "addFriend", int1 = 1})
  182 +
180 183 rpcRole(objectId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newApply = 1, info = {myInfo}})) -- 通知对方
181 184 end
182 185  
... ... @@ -283,6 +286,8 @@ function _M.handleApplyRpc(agent, data)
283 286 friend_roleid = objectId, -- 好友账户下的角色id
284 287 friend_cnt = curCount + 1, -- 操作后好友数量
285 288 })
  289 + role:mylog("role_action", {desc = "addFriend", int1 = 1})
  290 +
286 291 end
287 292  
288 293 elseif cmd == 0 then -- 不同意
... ... @@ -347,6 +352,8 @@ function _M.handleApplyRpc(agent, data)
347 352 rpcRole(objectId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newFriend = 1, info = {myInfo}})) -- 通知对方
348 353 end
349 354 if next(needAdd) then
  355 + role:mylog("role_action", {desc = "addFriend", int1 = #needAdd})
  356 +
350 357 SendPacket(actionCodes.Friend_updateProperty, MsgPack.pack({newFriend = 1, info = needAddInfo}))
351 358 else
352 359 result = 1
... ... @@ -553,6 +560,8 @@ function _M.pointRpc(agent, data)
553 560 role.dailyData:updateProperty({field = "giveFP", value = giveP})
554 561 role:checkTaskEnter("GiveFriendP", {count = 1})
555 562 rpcRole(objId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newPoint = 1, roleId = roleId}))
  563 +
  564 + role:mylog("role_action", {desc = "giveFPoint", int1 = 1})
556 565 end
557 566 elseif cmd == 2 then -- 领取
558 567 local objId = msg.roleId
... ... @@ -572,6 +581,7 @@ function _M.pointRpc(agent, data)
572 581 role.dailyData:updateProperty({field = "getFP", value = getP})
573 582 role:checkTaskEnter("GetFriendP", {count = 1})
574 583  
  584 + role:mylog("role_action", {desc = "getFPoint", int1 = 1})
575 585 end
576 586 elseif cmd == 3 then -- 一键赠送领取
577 587 -- 赠送
... ... @@ -593,6 +603,8 @@ function _M.pointRpc(agent, data)
593 603 role.dailyData:updateProperty({field = "giveFP", value = giveP})
594 604 role:checkTaskEnter("GiveFriendP", {count = change})
595 605  
  606 + role:mylog("role_action", {desc = "giveFPoint", int1 = change})
  607 +
596 608 else
597 609 result = 1
598 610 end
... ... @@ -617,6 +629,7 @@ function _M.pointRpc(agent, data)
617 629 reward = role:award({[ItemId.FriendPoint] = getCount}, {log = {desc = "friendPoint"}})
618 630 role.dailyData:updateProperty({field = "getFP", value = getP})
619 631 role:checkTaskEnter("GetFriendP", {count = getCount})
  632 + role:mylog("role_action", {desc = "getFPoint", int1 = getCount})
620 633 else
621 634 result = (result or 0) + 2
622 635 end
... ...
src/actions/GmAction.lua
... ... @@ -27,6 +27,7 @@ function _M.ignoreout(role, pms)
27 27 else -- 解除
28 28 role:updateProperty({field = "ignoreMt", value = 0})
29 29 end
  30 + role:mylog("gm_action", {desc = "ignoreout", key1 = pms.sender})
30 31 return "指令生效"
31 32 end
32 33  
... ... @@ -46,11 +47,17 @@ function _M.ban(role, pms)
46 47 end)
47 48 end
48 49 end
  50 +
  51 + role:mylog("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender})
  52 +
49 53 return isBan and "解封杀成功" or "封杀成功"
50 54 end
51 55  
52 56 function _M.unban(role, pms)
53 57 role:setBan(0, 0)
  58 +
  59 + role:mylog("gm_action", {desc = "unban", key1 = pms.sender})
  60 +
54 61 return "解封杀成功"
55 62 end
56 63  
... ... @@ -63,6 +70,8 @@ function _M.gmmsg(role, pms)
63 70 skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd)
64 71 end)
65 72 end
  73 + role:mylog("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender})
  74 +
66 75 return "指令成功"
67 76 end
68 77  
... ... @@ -73,6 +82,8 @@ function _M.silent(role, pms)
73 82 return "解禁言成功"
74 83 end
75 84 role:updateProperty({field = "silent", value = specTime({hour = 0}, skynet.timex()) + pm1 * 86400})
  85 +
  86 + role:mylog("gm_action", {desc = "silent", int1 = pms.pm1, key1 = pms.sender})
76 87 return "禁言成功"
77 88 end
78 89  
... ... @@ -90,6 +101,8 @@ function _M.hero(role, pms)
90 101 if not role:addHero({type = heroType, log = {desc = "gm"}}) then
91 102 return "失败"
92 103 end
  104 +
  105 + role:mylog("gm_action", {desc = "hero", int1 = heroType, key1 = pms.sender})
93 106 return "成功"
94 107 end
95 108  
... ... @@ -122,6 +135,8 @@ function _M.herol(role, pms)
122 135 hero:updateProperty({field = "level", delta = addLevel})
123 136 role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
124 137  
  138 + role:mylog("gm_action", {desc = "herol", int1 = heroType, int2 = addLevel, key1 = pms.sender})
  139 +
125 140 return "成功"
126 141 end
127 142  
... ... @@ -133,6 +148,8 @@ function _M.herola(role, pms)
133 148 _M.herol(role, {pm1 = hero:getProperty("type"), pm2 = addLevel})
134 149 end
135 150  
  151 + role:mylog("gm_action", {desc = "herola", int1 = addLevel, key1 = pms.sender})
  152 +
136 153 return "成功"
137 154 end
138 155  
... ... @@ -143,6 +160,7 @@ function _M.equip(role, pms)
143 160 local level = tonum(pms.pm2)
144 161 local count = tonum(pms.pm3)
145 162 role:addEquip(typ, level, count, {log = {desc = "gm"}})
  163 + role:mylog("gm_action", {desc = "equip", int1 = typ, int2 = level, long1 = count, key1 = pms.sender})
146 164 return "成功"
147 165 end
148 166  
... ... @@ -151,6 +169,7 @@ function _M.rune(role, pms)
151 169 local typ = tonum(pms.pm1)
152 170 local id = tonum(pms.pm2)
153 171 local result = role:addRune({type = typ,id = id, log = {desc = "gm"}})
  172 + role:mylog("gm_action", {desc = "rune", int1 = typ, int2 = id, key1 = pms.sender})
154 173  
155 174 return result
156 175 end
... ... @@ -171,6 +190,8 @@ function _M.fb(role, pms) -- 直接通关
171 190 role:hangFinish(carbonId)
172 191 addPre(carbonId)
173 192  
  193 + role:mylog("gm_action", {desc = "fb", int1 = carbonId, key1 = pms.sender})
  194 +
174 195 role:checkTaskEnter("HangPass", {id = carbonId})
175 196 return "成功"
176 197 end
... ... @@ -191,6 +212,8 @@ function _M.fbc(role, pms) -- 直接通关
191 212 end
192 213 role:updateProperty({field = "hangPass", value = {}})
193 214 addPre(carbonId)
  215 +
  216 + role:mylog("gm_action", {desc = "fbc", int1 = carbonId, key1 = pms.sender})
194 217  
195 218 return "成功"
196 219 end
... ... @@ -224,6 +247,8 @@ function _M.exp(role, pms)
224 247 exp = math.floor(math.max(exp, 0))
225 248 role:addPlayExp(exp, {log = {desc = "gm"}})
226 249  
  250 + role:mylog("gm_action", {desc = "exp", int1 = exp, key1 = pms.sender})
  251 +
227 252 return "成功"
228 253 end
229 254  
... ... @@ -280,6 +305,7 @@ function _M.get(role, pms)
280 305 end
281 306 local count = tonum(pms.pm2, 1)
282 307 role:award({[itemId] = count}, {log = {desc = "gm"}})
  308 + role:mylog("gm_action", {desc = "get", int1 = itemId, int2 = count, key1 = pms.sender})
283 309 end
284 310 return "成功"
285 311 end
... ... @@ -303,6 +329,9 @@ function _M.advc(role, pms)
303 329 advAFWear = {},
304 330 }, notNotify)
305 331 role.advData = nil
  332 +
  333 + role:mylog("gm_action", {desc = "advc", key1 = pms.sender})
  334 +
306 335 return "成功"
307 336 end
308 337  
... ... @@ -311,6 +340,8 @@ function _M.advf(role, pms)
311 340 role:updateProperty({field = "advC", value = 0})
312 341 role.dailyData:updateProperty({field = "advElC", value = 0})
313 342  
  343 + role:mylog("gm_action", {desc = "advf", key1 = pms.sender})
  344 +
314 345 return "成功"
315 346 end
316 347  
... ... @@ -330,6 +361,7 @@ function _M.adv(role, pms)
330 361 advPass[chapterId] = layer
331 362 role:updateProperty({field = "advPass", value = advPass})
332 363 end
  364 + role:mylog("gm_action", {desc = "adv", int1 = chapterId, int2 = layer, key1 = pms.sender})
333 365  
334 366 return "成功"
335 367 end
... ... @@ -356,6 +388,7 @@ function _M.advt(role, pms)
356 388 isEnter = true,
357 389 debugMapId = mapId,
358 390 })
  391 + role:mylog("gm_action", {desc = "advt", int1 = chapterId, int2 = layer, key1 = pms.sender})
359 392 return "成功"
360 393 end
361 394  
... ... @@ -364,6 +397,8 @@ function _M.advl(role, pms)
364 397 local exp = tonum(pms.pm1)
365 398 role:addAdvLvExp(math.max(0, exp))
366 399  
  400 + role:mylog("gm_action", {desc = "advl", int1 = exp, key1 = pms.sender})
  401 +
367 402 return "成功"
368 403 end
369 404  
... ... @@ -377,6 +412,7 @@ function _M.advcl(role, pms)
377 412 end
378 413 advData.battle.player:addExp(exp)
379 414 advData:saveDB()
  415 + role:mylog("gm_action", {desc = "advcl", int1 = exp, key1 = pms.sender})
380 416  
381 417 return "成功"
382 418 end
... ... @@ -386,6 +422,7 @@ function _M.idlec(role, pms)
386 422 role:updateProperty({field = "hangTeam", value = {}})
387 423 role:updateProperty({field = "hangInfo", value = {}})
388 424 role:updateProperty({field = "hangBag", value = {}})
  425 + role:mylog("gm_action", {desc = "idlec", key1 = pms.sender})
389 426  
390 427 role.advData = nil
391 428 return "成功"
... ... @@ -410,6 +447,8 @@ function _M.advit(role, pms)
410 447 local itemId = tonum(pms.pm1)
411 448 local count = tonum(pms.pm2)
412 449 reward[itemId] = count
  450 +
  451 + role:mylog("gm_action", {desc = "advit", int1 = itemId, int2 = count, key1 = pms.sender})
413 452 end
414 453  
415 454  
... ... @@ -425,6 +464,8 @@ function _M.tower(role, pms)
425 464 if not csvdb["tower_battleCsv"][level] then return "不存在" end
426 465 role:updateProperty({field = "towerInfo", value = {c = globalCsv.tower_count_limit, l = level}})
427 466  
  467 + role:mylog("gm_action", {desc = "tower", int1 = level, key1 = pms.sender})
  468 +
428 469 return "成功"
429 470 end
430 471  
... ... @@ -443,21 +484,42 @@ function _M.email(role, pms)
443 484 rewardPms = id ~= 0 and reward or nil,
444 485 })
445 486  
  487 + role:mylog("gm_action", {desc = "email", int1 = id, key1 = pms.sender})
  488 +
446 489 return "成功"
447 490 end
448 491  
449   -table.insert(helpDes, {"清除引导", "cguide", "0全/1强/2弱"})
450   -function _M.cguide(role, pms)
451   - local id = tonum(pms.pm1, 0)
452   - if id == 0 then
453   - role:updateProperties({
454   - newerGuide = "1=1",
455   - funcGuide = "",
456   - }, notNotify)
457   - elseif id == 1 then
458   - role:updateProperty({field = "newerGuide", value = "1=1"})
459   - elseif id == 2 then
460   - role:updateProperty({field = "funcGuide", value = ""})
  492 +table.insert(helpDes, {"引导", "guide", "skip/reset"})
  493 +function _M.guide(role, pms)
  494 + local cmd = pms.pm1 or "un"
  495 + if cmd == "SKIP" then
  496 + role:updateProperty({field = "newerGuide", value = "9999=1"})
  497 + local str = ""
  498 + for _, set in pairs(csvdb["guide_mainCsv"]) do
  499 + str = str:setv(set[1].major * 1000,1)
  500 + for _,data in ipairs(set) do
  501 + if data["break"] ~= 0 then
  502 + str = str:setv(data.major * 1000 + data.minor,1)
  503 + end
  504 + end
  505 + end
  506 + role:updateProperty({field = "funcGuide", value = str})
  507 + role:mylog("gm_action", {desc = "sguide", key1 = pms.sender})
  508 +
  509 + elseif cmd == "RESET" then
  510 + local id = tonum(pms.pm2, 0)
  511 + if id == 0 then
  512 + role:updateProperties({
  513 + newerGuide = "1=1",
  514 + funcGuide = "",
  515 + }, notNotify)
  516 + elseif id == 1 then
  517 + role:updateProperty({field = "newerGuide", value = "1=1"})
  518 + elseif id == 2 then
  519 + role:updateProperty({field = "funcGuide", value = ""})
  520 + end
  521 + role:mylog("gm_action", {desc = "cguide", int1 = id, key1 = pms.sender})
  522 +
461 523 end
462 524  
463 525 return "成功"
... ... @@ -472,7 +534,7 @@ function _M.test(role, pms)
472 534 local id = tonum(pms.pm1, 0)
473 535 --local hero = require ("actions.HeroAction")
474 536 --hero.unlockPoolRpc({role = role}, MsgPack.pack({type = id}))
475   - role.storeData:onBattleCardReset()
  537 + print(role:getPaybackReward(0, 10000))
476 538 return "成功"
477 539 end
478 540  
... ... @@ -481,4 +543,21 @@ function _M.ayncPurchase(role, params)
481 543 return role:handlePurchase(params) or ""
482 544 end
483 545  
  546 +function _M.cz(role, pms)
  547 + local id = tonum(pms.pm1)
  548 + local csvData = csvdb["shop_rechargeCsv"][id]
  549 + if not csvData then
  550 + return "充值id错误, 查看shop_recharge.csv"
  551 + end
  552 + role:recharge({
  553 + id = id,
  554 + transactionId = "GM",
  555 + order = "GM",
  556 + pay_time = skynet.timex(),
  557 + })
  558 + role:mylog("gm_action", {desc = "recharge", int1 = id, key1 = pms.sender})
  559 + return "指令成功"
  560 +end
  561 +
  562 +
484 563 return _M
485 564 \ No newline at end of file
... ...
src/actions/HangAction.lua
... ... @@ -166,7 +166,7 @@ function _M.startRpc( agent, data )
166 166 elseif carbonId == 10220 then
167 167 role:saveGuide(22,1)
168 168 end
169   -
  169 + role:mylog("hang_action", {desc = "startHang", int1 = carbonId})
170 170 SendPacket(actionCodes.Hang_startRpc, '')
171 171 return true
172 172 end
... ... @@ -258,9 +258,10 @@ function _M.endBattleRpc(agent, data)
258 258 role:finishGuide(5)
259 259 elseif carbonId == 10102 then
260 260 role:finishGuide(8)
  261 + role:saveGuide(9, 2)
261 262 elseif carbonId == 10103 then
262 263 role:finishGuide(9)
263   - elseif carbonId == 10220 then
  264 + elseif carbonId == 20101 then
264 265 role:finishGuide(22)
265 266 end
266 267 for _, guideData in pairs(csvdb["guide_unlockCsv"]) do
... ... @@ -270,8 +271,14 @@ function _M.endBattleRpc(agent, data)
270 271 end
271 272 end
272 273 end
273   - if hangInfo.carbonId < carbonId then
274   - hangInfo.carbonId = carbonId
  274 + local nextCarbonId = role:getNextCarbonId(carbonId)
  275 + -- 设置挂机关卡
  276 + if isWin and hangInfo.carbonId < nextCarbonId then
  277 + hangInfo.carbonId = nextCarbonId
  278 + local cfg = csvdb["idle_battleCsv"][nextCarbonId]
  279 + if cfg then
  280 + hangInfo.bossTime = skynet.timex() + cfg.idle_time
  281 + end
275 282 end
276 283 role:updateProperty({field = "hangInfo", value = hangInfo})
277 284  
... ... @@ -282,6 +289,9 @@ function _M.endBattleRpc(agent, data)
282 289 reward = reward,
283 290 })
284 291  
  292 + local team = role:getProperty("pvpTC")
  293 + role:mylog("hang_action", {desc = "hangBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = carbonId, int2 = role:getProperty("hangTBV"), cint1 = role:getHerosCamp(team.heros)})
  294 +
285 295 SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({
286 296 starNum = msg.starNum,
287 297 reward = reward,
... ... @@ -324,6 +334,7 @@ function _M.roleFormatRpc(agent , data)
324 334 hangTeam.leader = msg.leader
325 335 hangTeam.supports = supports
326 336 role:saveHangTeam(hangTeam)
  337 + role:saveGuide(5,8)
327 338 SendPacket(actionCodes.Hang_roleFormatRpc, '')
328 339 return true
329 340 end
... ... @@ -401,10 +412,9 @@ function _M.quickRpc(agent , data)
401 412 end
402 413  
403 414 local doubleCoef = role.activity:isOpen("DoubleDrop") and 2 or 1
404   -
405 415 -- 特权卡获取加速获得额外道具
406 416 local coef = role.storeData:getProduceItemSpeedCoef()
407   - if coef > 1 then
  417 + if coef > 1 or doubleCoef > 1 then
408 418 for k, cnt in pairs(reward) do
409 419 reward[k] = math.floor(cnt * coef * doubleCoef)
410 420 end
... ... @@ -471,10 +481,17 @@ function _M.buyBonusCountRpc(agent, data)
471 481 local btype = msg.type
472 482  
473 483 if not TimeReset["DailyBattle" .. btype] then return end
  484 + local open, actId = role.activity:isOpen("BonusDouble")
  485 + local actData = csvdb["activity_ctrlCsv"][actId]
  486 +
  487 + local coef = 1
  488 + if open and actData then
  489 + coef= tonumber(actData.condition2)
  490 + end
474 491  
475 492 local bonusC = role.dailyData:getProperty("bonusC")
476 493 bonusC[btype] = bonusC[btype] or {c = 0, b = 0}
477   - local lastCount = globalCsv.bonus_daily_buy_count - bonusC[btype]["b"]
  494 + local lastCount = globalCsv.bonus_daily_buy_count * coef - bonusC[btype]["b"]
478 495 if math.illegalNum(count, 1, lastCount) then return 1 end
479 496  
480 497 if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}) then return 2 end
... ... @@ -494,20 +511,32 @@ function _M.startBonusBattleRpc(agent, data)
494 511 local msg = MsgPack.unpack(data)
495 512 local id = msg.id
496 513  
497   - if not role:isFuncUnlock(FuncUnlock.BonusBattle) then return end
  514 + local open, actId = role.activity:isOpen("BonusDouble")
  515 +
  516 + if not role:isFuncUnlock(FuncUnlock.BonusBattle) then return 1 end
498 517  
499 518 local bonusData = csvdb["bonus_battleCsv"][id]
500 519  
501   - if not role:isTimeResetOpen(TimeReset["DailyBattle" .. bonusData.type]) then return end
  520 + if not open then
  521 + if not role:isTimeResetOpen(TimeReset["DailyBattle" .. bonusData.type]) then return 2 end
  522 + end
502 523  
503   - if not bonusData then return 1 end
504   - if not role:checkHangPass(bonusData.unlock) then return 2 end
  524 + if not bonusData then return 3 end
  525 + if not role:checkHangPass(bonusData.unlock) then return 4 end
505 526  
506   - if not next(role:getProperty("bTeam")) then return 3 end
  527 + if not next(role:getProperty("bTeam")) then return 5 end
507 528  
508 529 local bonusC = role.dailyData:getProperty("bonusC")
509 530 bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
510   - if globalCsv.bonus_daily_count - bonusC[bonusData.type]["c"] <= 0 then return 4 end
  531 +
  532 + local actData = csvdb["activity_ctrlCsv"][actId]
  533 +
  534 + local coef = 1
  535 + if open and actData then
  536 + coef = tonumber(actData.condition2)
  537 + end
  538 +
  539 + if globalCsv.bonus_daily_count * coef - bonusC[bonusData.type]["c"] <= 0 then return 7 end
511 540  
512 541  
513 542 role.__bonusBattleCache = {
... ... @@ -525,6 +554,13 @@ function _M.endBonusBattleRpc(agent, data)
525 554 local key = msg.key
526 555 local starNum = msg.starNum
527 556 if not role.__bonusBattleCache then return 1 end
  557 + local open, actId = role.activity:isOpen("BonusDouble")
  558 + local actData = csvdb["activity_ctrlCsv"][actId]
  559 +
  560 + local coef = 1
  561 + if open and actData then
  562 + coef = tonumber(actData.condition2)
  563 + end
528 564  
529 565 if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then
530 566 SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
... ... @@ -537,7 +573,7 @@ function _M.endBonusBattleRpc(agent, data)
537 573 -- 胜利扣除次数
538 574 local bonusC = role.dailyData:getProperty("bonusC")
539 575 bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
540   - if globalCsv.bonus_daily_count - bonusC[bonusData.type]["c"] <= 0 then return 3 end
  576 + if globalCsv.bonus_daily_count * coef - bonusC[bonusData.type]["c"] <= 0 then return 3 end
541 577 bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + 1
542 578 role.dailyData:updateProperty({field = "bonusC", value = bonusC})
543 579  
... ... @@ -546,6 +582,9 @@ function _M.endBonusBattleRpc(agent, data)
546 582 if chance[1] ~= 0 then
547 583 reward[chance[1]] = (reward[chance[1]] or 0) + chance[2]
548 584 end
  585 + for k, v in pairs(reward) do
  586 + reward[k] = v * (coef > 1 and actData.condition or 1)
  587 + end
549 588 reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}})
550 589 role:checkTaskEnter("BonusPass", {id = id})
551 590 end
... ... @@ -556,6 +595,8 @@ function _M.endBonusBattleRpc(agent, data)
556 595 info = msg.info,
557 596 reward = reward,
558 597 })
  598 + role:mylog("hang_action", {desc = "bonusBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = id})
  599 +
559 600 SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({
560 601 starNum = starNum,
561 602 reward = reward,
... ... @@ -578,6 +619,7 @@ function _M.hangGiftRpc(agent, data)
578 619 local reward, change = role:award(carbonData.item_clear_special, {log = {desc = "hangGift", int1 = id}})
579 620  
580 621 role:changeUpdates({{type = "hangGift", field = id, value = 1}})
  622 + role:mylog("hang_action", {desc = "hangGift", int1 = id})
581 623  
582 624 SendPacket(actionCodes.Hang_hangGiftRpc, MsgPack.pack({reward = reward, change = change}))
583 625 return true
... ...
src/actions/HeroAction.lua
... ... @@ -57,6 +57,7 @@ function _M.levelUpRpc( agent, data )
57 57 if hero:getProperty("type") == 103 then
58 58 role:finishGuide(7)
59 59 end
  60 + hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")})
60 61  
61 62 role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
62 63 SendPacket(actionCodes.Hero_levelUpRpc, '')
... ... @@ -84,6 +85,7 @@ function _M.breakRpc( agent, data )
84 85 hero_break_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
85 86 hero_break_level = hero:getMaxLevel(), -- 英雄突破后等级上限
86 87 })
  88 + hero:mylog({desc = "break", int1 = hero:getProperty("breakL")})
87 89  
88 90 SendPacket(actionCodes.Hero_breakRpc, '')
89 91 return true
... ... @@ -107,18 +109,21 @@ function _M.wakeRpc(agent, data)
107 109 role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
108 110  
109 111 local oldAttr = hero:getTotalAttrs()
  112 + local oldBattleV = hero:getProperty("battleV")
110 113 hero:updateProperty({field = "wakeL", delta = 1})
111 114  
112 115 local curLevel = hero:getProperty("wakeL")
113 116 role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
114   - if curLevel == 4 then -- 解锁cg
  117 + if curLevel == 3 then -- 解锁cg
115 118 role:checkTaskEnter("WakeCG", {heroType = typ})
116 119 end
  120 + hero:mylog({desc = "wake", int1 = hero:getProperty("wakeL")})
117 121  
118 122 role:log("hero_rise", {
119 123 hero_id = typ, --英雄ID
120 124 hero_rise_cost = cost, --英雄觉醒消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
121 125 hero_rise_score = hero:getProperty("battleV"), --英雄觉醒后评分提升
  126 + hero_rise_scoreget = hero:getProperty("battleV") - oldBattleV, --英雄觉醒后评分提升
122 127 hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
123 128 })
124 129  
... ... @@ -195,10 +200,12 @@ function _M.talentRpc(agent, data)
195 200  
196 201 role:log("hero_talent", {
197 202 hero_id = hero:getProperty("type"), --英雄ID
  203 + hero_talent_id = index, --天赋ID
198 204 hero_talent_cost = cost, -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
199 205 hero_talent_levelbef = oldSkillLv, -- 英雄技能升级前等级
200 206 hero_talent_level = hero:getSkillLevel(1), -- 英雄技能升级后等级
201 207 })
  208 + hero:mylog({desc = "talent", int1 = index, int2 = talent:getv(index, 0)})
202 209  
203 210 SendPacket(actionCodes.Hero_talentRpc, '')
204 211 return true
... ... @@ -577,14 +584,16 @@ function _M.referRunesRpc(agent, data)
577 584 local attrChange = getChangeAttrJson(oldAttr, hero:getTotalAttrs())
578 585 for runeId, typ in pairs(wear) do
579 586 local ownRune = role.runeBag[runeId]
580   - role:log("hero_jewel", {
581   - hero_id = hero:getProperty("type"), -- 英雄ID
582   - hero_jewel_id = ownRune:getProperty("id"), -- 铭文ID
583   - hero_jewel_part = typ, -- 铭文装备部位
584   - hero_jewel_score = hero:getProperty("battleV"), -- 铭文装备后的英雄分值
585   - hero_jewel_scorebefore = oldBattleV, -- 铭文装备前的英雄分值
586   - hero_jewel_result = attrChange, -- 铭文装备后效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
587   - })
  587 + if ownRune then
  588 + role:log("hero_jewel", {
  589 + hero_id = hero:getProperty("type"), -- 英雄ID
  590 + hero_jewel_id = ownRune:getProperty("id"), -- 铭文ID
  591 + hero_jewel_part = typ, -- 铭文装备部位
  592 + hero_jewel_score = hero:getProperty("battleV"), -- 铭文装备后的英雄分值
  593 + hero_jewel_scorebefore = oldBattleV, -- 铭文装备前的英雄分值
  594 + hero_jewel_result = attrChange, -- 铭文装备后效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  595 + })
  596 + end
588 597 end
589 598  
590 599 SendPacket(actionCodes.Hero_referRunesRpc, "")
... ... @@ -691,6 +700,7 @@ function _M.getResetRewardRpc(agent, data)
691 700 equip = "",
692 701 rune = "",
693 702 })
  703 + hero:mylog({desc = "resetHero"})
694 704  
695 705 for itemId, count in pairs(reward) do
696 706 reward[itemId] = math.floor(count * globalCsv.unit_back_discount)
... ... @@ -711,7 +721,7 @@ function _M.drawHeroRpc(agent, data)
711 721 local role = agent.role
712 722 local msg = MsgPack.unpack(data)
713 723  
714   - if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
  724 + if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end
715 725 local btype = msg.pool -- 1 2 3 卡池类型
716 726 local subType = msg.subType or 1-- 定向卡池需要传 子类型
717 727 local drawType = msg.type -- 1 单抽 2 十连
... ... @@ -720,10 +730,10 @@ function _M.drawHeroRpc(agent, data)
720 730 end
721 731  
722 732 local buildTypeData = csvdb["build_typeCsv"][btype]
723   - if not buildTypeData then return 1 end
  733 + if not buildTypeData then return 2 end
724 734  
725 735 local drawCount = {1, 10} -- 抽取次数
726   - if not drawCount[drawType] then return 2 end
  736 + if not drawCount[drawType] then return 3 end
727 737  
728 738 local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype]
729 739 local floorHeroCount = role:getProperty("floorHero")[btype] or 0
... ... @@ -747,20 +757,20 @@ function _M.drawHeroRpc(agent, data)
747 757 end
748 758 end
749 759 if lastCount > 0 then -- 钱不够
750   - return 3
  760 + return 4
751 761 end
752 762  
753 763 -- 抽取的池子
754 764 local poolMap = buildTypeData["pool"]:toNumMap()
755 765 local poolId = poolMap[subType]
756   - if not poolId then return end
  766 + if not poolId then return 5 end
757 767  
758 768 --判断定向卡池是否开启
759 769 if btype == 1 then
760 770 if not role:isTimeResetOpen(TimeReset["DrawType" .. subType]) then
761 771 local unlockPool = role.dailyData:getProperty("unlockPool")
762 772 if not unlockPool[subType] then
763   - return 1
  773 + return 6
764 774 end
765 775 end
766 776 end
... ... @@ -772,12 +782,12 @@ function _M.drawHeroRpc(agent, data)
772 782 end
773 783  
774 784 local unitPool = csvdb["build_unitCsv"][poolId]
775   - if not unitPool then return 4 end
  785 + if not unitPool then return 7 end
776 786  
777 787 -- 开始抽
778 788 local resultPool = {}
779 789 local function fillDrawPool(isFloorBack)
780   - local condition = {"rare", "camp"}
  790 + local condition = {"rare"}
781 791 local values = {}
782 792  
783 793  
... ... @@ -830,6 +840,7 @@ function _M.drawHeroRpc(agent, data)
830 840  
831 841 local ssrCount = 0
832 842 local reward = {}
  843 + local logReward = {}
833 844 for i = 1, drawCount[drawType] do
834 845 floorHeroCount = floorHeroCount + 1
835 846 local isFloorBack = draw_floor_back_counts and floorHeroCount >= draw_floor_back_counts
... ... @@ -837,7 +848,7 @@ function _M.drawHeroRpc(agent, data)
837 848 fillDrawPool(isFloorBack)
838 849 if not next(resultPool) then
839 850 skynet.error("random pool error, poolId:" .. poolId)
840   - return
  851 + return 8
841 852 end
842 853  
843 854 local itemId = math.randWeight(resultPool, 1)
... ... @@ -860,9 +871,11 @@ function _M.drawHeroRpc(agent, data)
860 871 local heroData = csvdb["unitCsv"][fragId]
861 872 local count = globalCsv.draw_unit_tofragment[heroData.rare]
862 873 role:award({[fragId] = count}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
  874 + logReward[fragId] = (logReward[fragId] or 0) + count
863 875 table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1})
864 876 else
865 877 role:award({[itemId] = 1}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
  878 + logReward[itemId] = (logReward[itemId] or 0) + 1
866 879 table.insert(reward, {id = itemId, count = 1})
867 880 end
868 881 end
... ... @@ -873,27 +886,50 @@ function _M.drawHeroRpc(agent, data)
873 886 role:setProperty("floorHero", floorHero)
874 887 end
875 888  
876   - if btype == 1 or btype == 2 then
877   - local repayHero = role:getProperty("repayHero") or 0
878   - repayHero = repayHero + drawCount[drawType]
879   - role:updateProperty({field = "repayHero", value = repayHero})
880   - end
881   -
882 889 role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]})
883 890 if ssrCount > 0 then
884 891 role:checkTaskEnter("DrawSSR", {count = ssrCount})
885 892 end
886 893 role:finishGuide(11)
887   -
  894 +
888 895 role:log("gacha", {
889 896 gacha_id = poolId, -- 卡池ID
890 897 gacha_type = btype, -- 卡池类型
891 898 gacha_up = 0, -- 卡池UP角色
892 899 gacha_times = drawCount[drawType], -- 抽卡次数
893   - gacha_reward = reward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
  900 + gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
894 901 currency = cost, -- 购买道具消耗的货币
  902 + gacha_cnt = floorHeroCount,
895 903 })
896 904 SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
  905 +
  906 + if btype == 1 or btype == 2 then
  907 + -- 达到一定次数,给响应奖励
  908 + local oldVal = role:getProperty("repayHero") or 0
  909 + local newVal = oldVal + drawCount[drawType]
  910 + local drawCardReward, val = role:getDrawCardExtraReward(oldVal, newVal)
  911 + -- 空字符穿代表直接给英雄 走以前repayHeroRpc
  912 + if drawCardReward == "" then
  913 + local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
  914 +
  915 + local r,change = {}
  916 + local itemData = csvdb["itemCsv"][id]
  917 + --if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
  918 + -- local fragId = itemData.id - ItemStartId.Hero
  919 + -- local heroData = csvdb["unitCsv"][fragId]
  920 + -- local count = globalCsv.draw_unit_tofragment[heroData.rare]
  921 + -- r, change = role:award({[fragId] = count}, {log = {desc = "drawHeroExtraReward"}})
  922 + -- --r = {id = fragId, count = count, from = id, fcount = 1}
  923 + --else
  924 + r, change = role:award({[id] = 1}, {log = {desc = "drawHeroExtraReward"}})
  925 + --end
  926 + SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
  927 + elseif drawCardReward and drawCardReward ~= "" then
  928 + role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
  929 + SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack({reward = drawCardReward:toNumMap()}))
  930 + end
  931 + role:updateProperty({field = "repayHero", value = val})
  932 + end
897 933 return true
898 934 end
899 935  
... ... @@ -922,6 +958,7 @@ function _M.repayHeroRpc(agent, data)
922 958 role:award({[id] = 1}, {log = {desc = "heroRepay"}})
923 959 reward = {id = id, count = 1}
924 960 end
  961 + role:mylog("hero_action", {desc = "heroRepay", int1=result})
925 962 SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
926 963 return true
927 964 end
... ... @@ -953,7 +990,7 @@ function _M.unlockPoolRpc(agent, data)
953 990 role.dailyData:updateProperty({field="unlockPool", value = unlockPool})
954 991 role.dailyData:updateProperty({field="curPool", value = type})
955 992  
956   - --role:log("hero_action", {desc = "unlockPool", int1=type})
  993 + role:mylog("hero_action", {desc = "unlockPool", int1=type})
957 994 SendPacket(actionCodes.Hero_unlockPoolRpc, MsgPack.pack({}))
958 995 return true
959 996 end
... ...
src/actions/PvpAction.lua
... ... @@ -296,6 +296,9 @@ function _M.startBattleRpc(agent, data)
296 296 _pvpStartBattleCacheC = {idx = idx, key = key, revenge = revenge}
297 297  
298 298 role:checkTaskEnter("PvpBattle")
  299 +
  300 +
  301 + role:mylog("pvp_action", {desc = "startBattle", short1 = 1, int1 = revenge and 1 or 0})
299 302 end
300 303  
301 304 SendPacket(actionCodes.Pvp_startBattleRpc, MsgPack.pack({matchInfo = matchInfo, key = key, result = result, wait = wait}))
... ... @@ -393,6 +396,7 @@ function _M.endBattleRpc(agent, data)
393 396 reward = reward,
394 397 rank = myRank,
395 398 })
  399 + role:mylog("pvp_action", {desc = "battleEnd", short1 = 1, int1 = isWin and 1 or 0, int2 = revenge and 1 or 0})
396 400  
397 401 _pvpBattleInfoCacheC = {} --重新发阵容了 没毛病
398 402 _pvpRecordInfoCacheC = {} -- 记录刷新了
... ... @@ -525,6 +529,8 @@ function _M.startBattleHRpc(agent, data)
525 529  
526 530 role:checkTaskEnter("PvpBattle")
527 531  
  532 + role:mylog("pvp_action", {desc = "startBattle", short1 = 2, int1 = revenge and 1 or 0})
  533 +
528 534 end
529 535  
530 536 SendPacket(actionCodes.Pvp_startBattleHRpc, MsgPack.pack({
... ... @@ -707,7 +713,8 @@ function _M.endBattleHRpc(agent, data)
707 713 if isWin then
708 714 role:checkTaskEnter("PvpWin", {score = myScore})
709 715 end
710   -
  716 + role:mylog("pvp_action", {desc = "battleEnd", short1 = 2, int1 = isWin and 1 or 0, int2 = revenge and 1 or 0})
  717 +
711 718 SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({
712 719 reward = reward,
713 720 change = change,
... ... @@ -855,6 +862,7 @@ function _M.highDivisionGiftRpc(agent, data)
855 862 })
856 863  
857 864 local reward, change = role:award(newReward, {log = {desc = "pvpDivisionH"}})
  865 + role:mylog("pvp_action", {desc = "pvpDivisionH"})
858 866  
859 867 SendPacket(actionCodes.Pvp_highDivisionGiftRpc, MsgPack.pack(role:packReward(reward, change)))
860 868 return true
... ... @@ -889,6 +897,8 @@ function _M.shopBuyRpc(agent, data)
889 897 end
890 898 local reward, change = role:award(gift, {log = {desc = "pvpShop", int1 = id, int2 = count}})
891 899  
  900 + role:mylog("pvp_action", {desc = "pvpShop", int1 = id, int2 = count})
  901 +
892 902 SendPacket(actionCodes.Pvp_shopBuyRpc, MsgPack.pack(role:packReward(reward, change)))
893 903 return true
894 904 end
... ... @@ -980,6 +990,7 @@ function _M.crossBetRpc(agent, data)
980 990 local result, code = role:setCrossServerPvpBet(msg.idx)
981 991 if not result then return 10 + code end
982 992  
  993 + role:mylog("pvp_action", {desc = "crossBet"})
983 994 SendPacket(actionCodes.Pvp_crossBetRpc, MsgPack.pack(result))
984 995 return true
985 996 end
... ...
src/actions/RoleAction.lua
... ... @@ -160,6 +160,7 @@ function _M.loginRpc( agent, data )
160 160 local resetMode = role:updateTimeReset(now)
161 161 if not resetMode or not resetMode["CrossDay"] then -- 没有跨天
162 162 role.activity:checkActivityStatus(now, false, false)
  163 + role:log("onLogin")
163 164 end
164 165  
165 166 redisproxy:zadd(FRIEND_RECOMMEND, now, roleId)
... ... @@ -173,7 +174,7 @@ function _M.loginRpc( agent, data )
173 174 response.role = role:data()
174 175 response.result = "SUCCESS"
175 176 response.serverTime = now
176   - response.openTime = getServerOpenTs()
  177 + --response.openTime = getServerOpenTs()
177 178  
178 179 local modules = {}
179 180  
... ... @@ -291,8 +292,10 @@ function _M.loginRpc( agent, data )
291 292 role:savePvpHTeam()
292 293  
293 294 local hangPass = role:getProperty("hangPass")
294   - role:log("onLogin")
295   -
  295 + role:mylog("login", {key1 = agent.ip:toArray(false, ":")[1], int1 = hangPass[1] or 0})
  296 + if msg.newdevice then
  297 + role:mylog("newdevice", {key1 = agent.ip:toArray(false, ":")[1]})
  298 + end
296 299 return true
297 300 end
298 301  
... ... @@ -359,7 +362,10 @@ function _M.createRpc(agent, data)
359 362 newRole:log("onCreateAccount")
360 363 end
361 364 newRole:log("onCreateRole")
362   -
  365 + newRole:mylog("create", {key1 = agent.ip:toArray(false, ":")[1]})
  366 + if msg.newdevice then
  367 + newRole:mylog("newdevice", {key1 = agent.ip:toArray(false, ":")[1]})
  368 + end
363 369  
364 370 SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
365 371 return true
... ... @@ -549,17 +555,17 @@ function _M.openTimeBoxRpc(agent, data)
549 555 local quick = msg.quick
550 556 if not boxL[slot] then return end
551 557 local costKey = 0
552   - local costTime = skynet.timex() - boxL[slot].time
553 558 if boxL[slot].time > skynet.timex() then -- 没开完
554 559 if not quick then return end
555 560 local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
556   - local costKey = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]
  561 + costKey = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]
557 562 if not role:checkItemEnough({[ItemId.BoxKey] = costKey}) then return end
558 563 role:costItems({[ItemId.BoxKey] = costKey}, {log = {desc = "openTimeBox"}})
559 564 end
560 565 local boxId = boxL[slot].id
561 566 local itemData = csvdb["itemCsv"][boxId]
562 567 local randomData = csvdb["item_randomCsv"][itemData.id]
  568 + local costTime = skynet.timex() - (boxL[slot].time - randomData.openTime)
563 569 -- 随机奖励
564 570 reward = {}
565 571 for i = 1, 10 do
... ... @@ -584,7 +590,7 @@ function _M.openTimeBoxRpc(agent, data)
584 590  
585 591 boxL[slot] = nil
586 592 reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = boxId}})
587   - role:checkTaskEnter("OpenBox", {id = boxId, count=1})
  593 + role:checkTaskEnter("OpenBox", {id = boxId, count=1, quality=itemData.quality})
588 594  
589 595 role:log("carriage_dismantle", {
590 596 item_id = boxId, -- 道具id
... ... @@ -673,7 +679,7 @@ function _M.storyBookRewardRpc(agent, data)
673 679 if status == -1 then return end
674 680  
675 681 if not status or status ~= 1 then
676   - if storyBookData.unlockType == 1 and role:getProperty("hangInfo").carbonId == tonumber(storyBookData.unlockData) then -- 挂机剧情正在挂机也可以领奖
  682 + if storyBookData.unlockType == 1 and (role:getProperty("hangInfo").carbonId == tonumber(storyBookData.unlockData) or storyId == 1 or storyId == 2) then -- 挂机剧情正在挂机也可以领奖
677 683 else
678 684 return
679 685 end
... ... @@ -684,11 +690,11 @@ function _M.storyBookRewardRpc(agent, data)
684 690 role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
685 691 local reward, change = role:award(storyBookData.gift, {log = {desc = "storybookReward", int1 = storyId}})
686 692  
687   - role:log("carriage_decals", {
  693 + role:log("carriage_video", {
688 694 carriage_video_type = storyBookData.type, --放映室类型,剧情CG:0, 角色CG:1, 主线剧情:2, 角色剧情:3, 活动剧情:4, 图鉴:5
689 695 carriage_video_id = storyId, --放映室片段ID
690   - carriage_video_coinid = reward[ItemId.Gold] and ItemId.Gold or 0, --放映奖励货币类型,无奖励则填写0
691   - carriage_video_coinnum = reward[ItemId.Gold] or 0, --放映奖励货币数量,无奖励则填写0
  696 + carriage_video_coinid = reward[ItemId.Diamond] and ItemId.Diamond or 0, --放映奖励货币类型,无奖励则填写0
  697 + carriage_video_coinnum = reward[ItemId.Diamond] or 0, --放映奖励货币数量,无奖励则填写0
692 698 carriage_video_item = reward, --放映奖励其他物品数量,json格式记录,{'itemid1':10,'itemid2':5,…………..},无奖励则填写0
693 699 })
694 700  
... ... @@ -977,7 +983,7 @@ function _M.chatRpc(agent, data)
977 983 role:log("communication", {
978 984 publish_type = cmd, --发言类型,1,世界 2私聊
979 985 publish_status = 0, --发送状态,发送成功:0,发送失败:1,被屏蔽:2,其他:3
980   - publish_receive_roleid = msg.roleId, --接收者角色ID
  986 + publish_receive_roleid = msg.roleId or 0, --接收者角色ID
981 987 publish_text = content, --发言内容
982 988 })
983 989 SendPacket(actionCodes.Role_chatRpc, MsgPack.pack({result = result, waitTime = waitTime}))
... ... @@ -1007,7 +1013,7 @@ function _M.changeSettingRpc(agent, data)
1007 1013 local setting = role:getProperty("setting")
1008 1014 setting[id] = status
1009 1015 role:updateProperty({field = "setting", value = setting})
1010   -
  1016 + role:mylog("role_action", {desc = "changeSetting", int1 = id, int2 = status})
1011 1017 SendPacket(actionCodes.Role_changeSettingRpc, '')
1012 1018 return true
1013 1019 end
... ... @@ -1045,6 +1051,7 @@ function _M.drawCodeRpc(agent, data)
1045 1051 gift_name = "", -- 礼包名称
1046 1052 gift_reason = 0, -- 礼包发放原因,见发放原因枚举表
1047 1053 })
  1054 + role:mylog("role_action", {desc = "drawCode", int1 = giftId, key1 = code})
1048 1055 SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({
1049 1056 result = ret,
1050 1057 reward = reward,
... ... @@ -1119,6 +1126,7 @@ function _M.guideRpc(agent, data)
1119 1126 if msg.funcType then
1120 1127 funcGuide = funcGuide:setv(msg.funcType, 1)
1121 1128 role:log("onGuidePoint", {guild_type = 2, guild_id = msg.funcType, guild_point = 0, guild_pass = 0})
  1129 + role:mylog("guide", {desc = "guide_weak", int1 = msg.funcType})
1122 1130 end
1123 1131 role:updateProperty({field = "funcGuide", value = funcGuide})
1124 1132 elseif cmdType == 3 then
... ... @@ -1128,6 +1136,7 @@ function _M.guideRpc(agent, data)
1128 1136 funcGuide = funcGuide:setv(msg.funcType, 1)
1129 1137 role:updateProperty({field = "funcGuide", value = funcGuide})
1130 1138 role:log("onGuidePoint", {guild_type = 1, guild_id = msg.funcType, guild_point = 0, guild_pass = 0})
  1139 + role:mylog("guide", {desc = "guide_sys", int1 = msg.funcType})
1131 1140 end
1132 1141 elseif cmdType == 4 then
1133 1142 -- 弹出一个tips(进入功能界面也许要自动弹说明,value要区分1、2)
... ... @@ -1135,6 +1144,7 @@ function _M.guideRpc(agent, data)
1135 1144 local value = msg.value or 1
1136 1145 for _, funcIdx in pairs(msg.funcType:toArray(true,"=")) do
1137 1146 role:log("onGuidePoint", {guild_type = 3, guild_id = funcIdx, guild_point = 0, guild_pass = 0})
  1147 + role:mylog("guide", {desc = "guide_tips", int1 = funcIdx})
1138 1148 funcGuide = funcGuide:setv(funcIdx, value)
1139 1149 end
1140 1150 role:updateProperty({field = "funcGuide", value = funcGuide})
... ... @@ -1207,4 +1217,30 @@ function _M.updateFeedbackInfoRpc(agent, data)
1207 1217 return true
1208 1218 end
1209 1219  
  1220 +function _M.useSelectItemRpc(agent, data)
  1221 + local role = agent.role
  1222 + local msg = MsgPack.unpack(data)
  1223 + local itemId = msg.itemId
  1224 + local subId = msg.subId
  1225 + local count = msg.count
  1226 + if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
  1227 + local itemData = csvdb["itemCsv"][itemId]
  1228 + if itemData.type ~= ItemType.SelectItemBox then return end
  1229 + local itemMap = itemData.use_effect:toNumMap()
  1230 + local reward, change = {}
  1231 + for k, v in pairs(itemMap) do
  1232 + if k == subId then
  1233 + reward[k] = v * count
  1234 + break
  1235 + end
  1236 + end
  1237 +
  1238 + if next(reward) then
  1239 + reward, change = role:award(reward, {log = {desc = "openItem", int1 = itemId, int2 = count}})
  1240 + role:costItems({[itemId] = count}, {log = {desc = "openItem"}})
  1241 + end
  1242 + SendPacket(actionCodes.Role_useSelectItemRpc, MsgPack.pack(role:packReward(reward, change)))
  1243 + return true
  1244 +end
  1245 +
1210 1246 return _M
1211 1247 \ No newline at end of file
... ...
src/actions/StoreAction.lua
... ... @@ -177,7 +177,7 @@ function _M.purchaseOrderResult(agent, data)
177 177 item_level = 1, -- 购买的道具等级
178 178 order_cost = dataSet.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee'
179 179 order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范
180   - order_type = self.getProperty("rmbC") > 0 and 0 or 1, -- 订单类型,首充记录为1,否则为0
  180 + order_type = role:getProperty("rmbC") > 0 and 0 or 1, -- 订单类型,首充记录为1,否则为0
181 181 order_id = msg.platformOrder, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no'
182 182 })
183 183  
... ... @@ -205,7 +205,7 @@ function _M.shopBuyRpc(agent , data)
205 205 if not dataSet then return end
206 206  
207 207 if dataSet.unlock ~= "" then
208   - if not role:checkHangPass(tonumber(config.unlock)) then
  208 + if not role:checkHangPass(tonumber(dataSet.unlock)) then
209 209 skynet.error(string.format("shopBuyRpc,user do not finish hang pass, user_id:%d", role:getProperty("id")))
210 210 return 1
211 211 end
... ... @@ -260,6 +260,7 @@ function _M.shopBuyRpc(agent , data)
260 260 shop_purchase_current = costCount or 0, -- 购买道具消耗的货币数量
261 261 shop_id = dataSet.shop, -- 商店ID
262 262 })
  263 + role:mylog("role_action", {desc = desc, int1 = id, int2 = count})
263 264 SendPacket(actionCodes.Store_shopBuyRpc, MsgPack.pack({reward = reward}))
264 265 return true
265 266 end
... ... @@ -384,14 +385,14 @@ function _M.getExploreCommandRewardRpc(agent, data)
384 385 local id = msg.id -- 探索id
385 386 local subId = msg.subId -- 领取的阶段id
386 387  
387   - local tab_name = "reward_battlepass_" .. id .. "Csv"
388   - local config = csvdb[tab_name][id]
  388 + local tab_name = "reward_levelpass" .. id .. "Csv"
  389 + local config = csvdb[tab_name][subId]
389 390 if not config then return end
390 391  
391   - local bpInfo = role.storeData:getProperty("bpInfo") or {}
  392 + local bpInfo = role.storeData:getProperty("bpInfo") or {}
392 393 local info = bpInfo[id] or {}
393 394 local flag = info["flag"] or 0
394   - if flag == 0 then return 1 end
  395 + --if flag == 0 then return 1 end
395 396  
396 397 local freeRecord = info["fr"] or ""
397 398 local buyRecord = info["br"] or ""
... ... @@ -408,7 +409,7 @@ function _M.getExploreCommandRewardRpc(agent, data)
408 409 return 3
409 410 end
410 411  
411   - if not role:checkHangPass(config.carbonId) then
  412 + if not role:checkHangPass(config.level) then
412 413 return 4
413 414 end
414 415  
... ... @@ -416,7 +417,7 @@ function _M.getExploreCommandRewardRpc(agent, data)
416 417 if freeFlag == "0" then
417 418 gift = config.giftFree
418 419  
419   - freeRecord = string.setbit(freeRecord, id)
  420 + freeRecord = string.setbit(freeRecord, subId)
420 421 info["fr"] = freeRecord
421 422 end
422 423  
... ... @@ -426,11 +427,12 @@ function _M.getExploreCommandRewardRpc(agent, data)
426 427 end
427 428 gift = gift .. config.giftLimit
428 429  
429   - buyRecord = string.setbit(buyRecord, id)
  430 + buyRecord = string.setbit(buyRecord, subId)
430 431 info["br"] = buyRecord
431 432 end
432 433  
433   - role.storeData:updateProperty({field = "bpInfo", value = info})
  434 + bpInfo[id] = info
  435 + role.storeData:updateProperty({field = "bpInfo", value = bpInfo})
434 436  
435 437 local reward, _ = role:award(gift, {log = {desc = "exploreCommand", int1 = id, int2 = subId}})
436 438  
... ...
src/actions/TowerAction.lua
... ... @@ -75,7 +75,7 @@ function _M.startBattleRpc(agent, data)
75 75  
76 76 role:updateProperty({field = "towerInfo", value = towerInfo})
77 77 role:checkTaskEnter("TowerBattle", {level = towerInfo.l})
78   -
  78 + role:mylog("tower_action", {desc = "startBattle", int1 = id})
79 79 SendPacket(actionCodes.Tower_startBattleRpc, '')
80 80 return true
81 81 end
... ... @@ -128,6 +128,7 @@ function _M.endBattleRpc(agent, data)
128 128 reward = reward,
129 129 rank = rank,
130 130 })
  131 + role:mylog("tower_action", {desc = "endBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = id})
131 132  
132 133 SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({reward = reward, change = change}))
133 134 return true
... ... @@ -151,7 +152,7 @@ function _M.bugCountRpc(agent, data)
151 152 towerInfo.c = curCount
152 153 towerInfo.t = nextTime
153 154 role:updateProperty({field = "towerInfo", value = towerInfo})
154   -
  155 + role:mylog("tower_action", {desc = "bugCount"})
155 156 SendPacket(actionCodes.Tower_bugCountRpc, '')
156 157 return true
157 158 end
... ...
src/adv/Adv.lua
... ... @@ -24,6 +24,17 @@ function Adv:ctor(owner)
24 24 self:initByInfo(self.owner:getProperty("advInfo"))
25 25 end
26 26  
  27 +function Adv:mylog(contents)
  28 + contents = contents or {}
  29 + if contents["cint1"] or contents["cint2"] or contents["cint3"] then
  30 + print("advLog error log have cint1 or cint2 or cint3 ", debug.traceback())
  31 + end
  32 + contents["cint1"] = self.chapterId
  33 + contents["cint2"] = self.level
  34 +
  35 + self.owner:mylog("adv_action", contents)
  36 +end
  37 +
27 38 --初始化adv 信息
28 39 function Adv:initByInfo(advInfo)
29 40 if not next(advInfo) then return end --还没有 开始新地图
... ... @@ -498,18 +509,18 @@ function Adv:awardArtifact(id, params)
498 509 self:checkAchievement(Adv.AchievType.GetMWeapon, 1, id)
499 510  
500 511  
501   - -- if params.log then
502   - -- local log = clone(params.log)
503   - -- if log["cint1"] or log["cint2"] or log["cint3"] then
504   - -- print("awardArtifact error log have cint1 or cint2 or cint3 ", debug.traceback())
505   - -- end
506   - -- log["cint1"] = self.chapterId
507   - -- log["cint2"] = self.level
508   - -- log["cint3"] = id
509   - -- self.owner:log("in_artifact", log)
510   - -- else
511   - -- print("awardArtifact no log ", debug.traceback())
512   - -- end
  512 + if params.log then
  513 + local log = clone(params.log)
  514 + if log["cint1"] or log["cint2"] or log["cint3"] then
  515 + print("awardArtifact error log have cint1 or cint2 or cint3 ", debug.traceback())
  516 + end
  517 + log["cint1"] = self.chapterId
  518 + log["cint2"] = self.level
  519 + log["cint3"] = id
  520 + self.owner:mylog("in_artifact", log)
  521 + else
  522 + print("awardArtifact no log ", debug.traceback())
  523 + end
513 524 if not params.isChoose then
514 525 self:pushBackEvent(AdvBackEventType.Artifact, {id = id})
515 526 end
... ... @@ -598,6 +609,7 @@ function Adv:wearArtifact(slot, id)
598 609 else
599 610 id = nil
600 611 end
  612 + self:mylog({desc = "wearArtifact", int1 = id})
601 613  
602 614 self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}})
603 615 return true
... ... @@ -656,6 +668,9 @@ function Adv:artifactLevelUp(id, level)
656 668 end
657 669 if newLv == advAFGet[id] then return end
658 670  
  671 + self:mylog({desc = "artifactLevelUp", int1 = id, int2 = level})
  672 +
  673 +
659 674 local status = 0
660 675 if curWear[id] then -- 穿着呢
661 676 local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
... ... @@ -700,6 +715,8 @@ function Adv:chooseArtifact(index)
700 715 if not self.waitArtifact or not self.waitArtifact[index] then return end
701 716 self:award({[self.waitArtifact[index]] = 1}, {log = {desc = "chooseArtifact"}, isChoose = true})
702 717  
  718 + self:mylog({desc = "chooseArtifact", int1 = self.waitArtifact[index]})
  719 +
703 720 self.waitArtifact = nil
704 721  
705 722 -- 支援效果继续选择
... ... @@ -796,6 +813,8 @@ function Adv:over(success, rewardRatio, overType)
796 813 end
797 814 self:clearAdvUnlockCache()
798 815  
  816 + self:mylog({desc = "over", short1 = success and 1 or 0, int1 = overType})
  817 +
799 818 local chapterId = self.chapterId
800 819 self:clear()
801 820 self.owner:checkTaskEnter("AdvScore", {score = score})
... ... @@ -899,23 +918,26 @@ function Adv:award(gift, params)
899 918 items = items:setv(itemId, nums)
900 919 end
901 920  
902   - -- if params.log then
903   - -- local log = clone(params.log)
904   - -- if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then
905   - -- print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback())
906   - -- end
907   - -- log["cint1"] = itemId
908   - -- log["cint2"] = math.abs(count)
909   - -- log["cint3"] = self.chapterId
910   - -- log["long1"] = self.level
911   - -- if count >= 0 then
912   - -- self.owner:log("in_adv", log)
913   - -- else
914   - -- self.owner:log("out_adv", log)
915   - -- end
916   - -- else
917   - -- print("addAdvItem no log ", debug.traceback())
918   - -- end
  921 + if itemId == 16 and not self.owner:checkOverGuide(51,4) then
  922 + self.owner:saveGuide(51,4)
  923 + end
  924 + if params.log then
  925 + local log = clone(params.log)
  926 + if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then
  927 + print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback())
  928 + end
  929 + log["cint1"] = itemId
  930 + log["cint2"] = math.abs(count)
  931 + log["cint3"] = self.chapterId
  932 + log["long1"] = self.level
  933 + if count >= 0 then
  934 + self.owner:mylog("in_adv", log)
  935 + else
  936 + self.owner:mylog("out_adv", log)
  937 + end
  938 + else
  939 + print("addAdvItem no log ", debug.traceback())
  940 + end
919 941 end
920 942 end
921 943 if items ~= oldItems then
... ... @@ -1009,6 +1031,7 @@ local function clickOut(self, room, block, params, isExit)
1009 1031 isRelay = true,
1010 1032 })
1011 1033 else
  1034 + self:mylog({desc = "pass"})
1012 1035 self:initByChapter({
1013 1036 chapterId = self.chapterId,
1014 1037 level = self.level + 1,
... ...
src/adv/AdvBuff.lua
... ... @@ -434,6 +434,9 @@ function Buff:initNew(release, data)
434 434 if self.buffData.effectTime > 0 then
435 435 self.count = self.buffData.effectTime
436 436 end
  437 + if self.buffData.mapLock == 1 then
  438 + self.mapId = self.owner.battle.adv:getCurMap().mapId
  439 + end
437 440 end
438 441  
439 442 function Buff:createAfter()
... ... @@ -456,6 +459,9 @@ function Buff:initByDB(data)
456 459 if data.count then
457 460 self.count = data.count
458 461 end
  462 + if data.mapId then
  463 + self.mapId = data.mapId
  464 + end
459 465 self.layer = data.layer or 1
460 466 if self._initDB then
461 467 self:_initDB(data)
... ... @@ -464,7 +470,7 @@ end
464 470  
465 471  
466 472 function Buff:afterRound()
467   - if self.isDel or self.owner.isDead then return end
  473 + if self.owner.isDead or self:isHide() then return end
468 474  
469 475 -- keepTerm 检查
470 476 if not self:checkKeep() then
... ... @@ -533,7 +539,7 @@ function Buff:checkKeep()
533 539 end
534 540 checkFunc[5] = function(_, buffId)
535 541 local buff = self.owner:getBuffById(buffId)
536   - if buff and not buff.isDel then
  542 + if buff then
537 543 return true
538 544 end
539 545 return false
... ... @@ -574,6 +580,18 @@ function Buff:effect()
574 580 return self:_effectValue()
575 581 end
576 582 end
  583 +
  584 +-- 在当前阶段不可用 小透明 < 不会回合遍历 不会查找遍历 可以删除遍历 可以下层遍历 >
  585 +function Buff:isHide()
  586 + if self.isDel then
  587 + return true
  588 + end
  589 + if self.buffData.mapLock == 1 and self.mapId and self.owner.battle.adv:getCurMap().mapId ~= self.mapId then
  590 + return true
  591 + end
  592 + return false
  593 +end
  594 +
577 595 --删除buff 时调用
578 596 function Buff:endBuff()
579 597 if self._endBuff then
... ... @@ -678,6 +696,9 @@ function Buff:getDB()
678 696 if self.count ~= -1 then
679 697 db.count = self.count
680 698 end
  699 + if self.mapId then
  700 + db.mapId = self.mapId
  701 + end
681 702 db.layer = self.layer
682 703 if self.buffData.keepTerm:toArray(true, "=")[1] == 1 then
683 704 db.releId = self.releaseId
... ...
src/adv/AdvMap.lua
... ... @@ -553,7 +553,11 @@ createMap = function(self, mapId, isEnter, isNewRelay)
553 553 if randomCommon() == false then
554 554 return false
555 555 end
556   - table.insert(monsterEvents, event)
  556 + local curData = csvdb["event_monsterCsv"][event.id]
  557 + if curData.noKey and curData.noKey == 1 then
  558 + else
  559 + table.insert(monsterEvents, event)
  560 + end
557 561 end
558 562  
559 563 --选择点
... ...
src/adv/AdvPassive.lua
... ... @@ -119,6 +119,7 @@ Passive.AFTER_ROUND = 27 --经过 x回合时
119 119 Passive.GET_BUFF = 28 --获得指定buff
120 120 Passive.OPEN_BLOCK = 29 --翻开格子
121 121 Passive.OPEN_MONSTER = 30 --翻开怪物
  122 +Passive.PLAYER_BUFF = 31 --玩家获得buff
122 123  
123 124  
124 125 -- 不同的开启条件
... ... @@ -180,6 +181,7 @@ PassiveCondFactory[Passive.GET_BUFF] = function(_Passive)
180 181 end
181 182 end
182 183 end
  184 +PassiveCondFactory[Passive.PLAYER_BUFF] = PassiveCondFactory[Passive.GET_BUFF]
183 185  
184 186  
185 187 PassiveCondFactory[Passive.BORN_ONCE] = function(_Passive)
... ... @@ -265,6 +267,9 @@ function Passive:ctor(owner, data)
265 267 self.round = data.round or 0 --触发剩余回合数
266 268 self.count = data.count or self.passiveData.count --触发剩余次数
267 269 self.delay = data.delay or self.passiveData.delayRound --触发延迟回合数
  270 + if self.passiveData.mapLock == 1 and not self.mapId then
  271 + self.mapId = self.owner.battle.adv:getCurMap().mapId
  272 + end
268 273  
269 274 self.effects = self.passiveData.effect:toTableArray(true)
270 275 self.filters = {}
... ... @@ -301,7 +306,8 @@ function Passive:canEffect(effType, effValue)
301 306 end
302 307 --禁用被动技
303 308 local count = self.owner:getDisablePassiveCount()
304   - if count and (count == 0 or self.owner:getPassiveIdx(self) <= count) then
  309 + local idx = self.owner:getPassiveIdx(self)
  310 + if count and idx and (count == 0 or idx <= count) then
305 311 return
306 312 end
307 313 return true
... ... @@ -331,7 +337,7 @@ function Passive:effect(triggerPms)
331 337 end
332 338  
333 339 function Passive:afterRound()
334   - if self.isDel or self.owner.isDead or self.owner.lock then return end
  340 + if self.isDel or self.owner.isDead or self.owner.lock or self:isHide() then return end
335 341 if self.round > 0 then --回合触发的
336 342 self.round = self.round - 1
337 343 end
... ... @@ -349,9 +355,20 @@ function Passive:afterLayer()
349 355 end
350 356 end
351 357  
  358 +-- 在当前阶段不可用 小透明 < 不会回合遍历 不会查找遍历 可以删除遍历 可以下层遍历 >
  359 +function Passive:isHide()
  360 + if self.isDel then
  361 + return true
  362 + end
  363 + if self.passiveData.mapLock == 1 and self.mapId and self.owner.battle.adv:getCurMap().mapId ~= self.mapId then
  364 + return true
  365 + end
  366 + return false
  367 +end
  368 +
352 369 -- 可以触发
353 370 function Passive:canTrigger( )
354   - return self.count > 0 and self.delay <= 0
  371 + return self.count > 0 and self.delay <= 0 and not self:isHide()
355 372 end
356 373  
357 374 function Passive:trigger(condType, params) --触发检查
... ... @@ -393,6 +410,9 @@ function Passive:getDB()
393 410 db.round = self.round
394 411 db.count = self.count
395 412 db.delay = self.delay
  413 + if self.mapId then
  414 + db.mapId = self.mapId
  415 + end
396 416 return db
397 417 end
398 418  
... ...
src/adv/AdvPlayer.lua
... ... @@ -115,16 +115,19 @@ end
115 115 function BaseObject:getPassiveIdx(passive)
116 116 for idx, passive_ in ipairs(self.passives) do
117 117 if passive_ == passive then
118   - return idx
  118 + if passive.passiveData.dispel ~= 1 then
  119 + return idx
  120 + end
  121 + return
119 122 end
120 123 end
121   - return 999
  124 + return
122 125 end
123 126  
124 127 function BaseObject:getDisablePassiveCount()
125 128 local count
126 129 for _, buff in ipairs(self.buffs) do
127   - if not buff.isDel and buff:getType() == Buff.DISABLE_BUFF then
  130 + if not buff:isHide() and buff:getType() == Buff.DISABLE_BUFF then
128 131 if buff:effect() == 0 then
129 132 return 0
130 133 end
... ... @@ -138,7 +141,7 @@ function BaseObject:addBuff(buffId, releaser)
138 141 local buffData = csvdb["adv_map_buffCsv"][buffId]
139 142 if not buffData then return end
140 143 for _, buff in ipairs(self.buffs) do
141   - if not buff.isDel and (buff:getType() == Buff.CLEAR_BUFF or buff:getType() == Buff.IMMNUE_BUFF) then
  144 + if not buff:isHide() and (buff:getType() == Buff.CLEAR_BUFF or buff:getType() == Buff.IMMNUE_BUFF) then
142 145 if buff:canEffect(buffId) then
143 146 buff:effect()
144 147 return
... ... @@ -166,7 +169,7 @@ end
166 169  
167 170 function BaseObject:getBuffById(bId)
168 171 for idx, buff in ipairs(self.buffs) do
169   - if buff.id == bId then
  172 + if buff.id == bId and not buff:isHide() then
170 173 return buff
171 174 end
172 175 end
... ... @@ -196,7 +199,7 @@ end
196 199  
197 200 function BaseObject:hadBuff(bType)
198 201 for _, buff in ipairs(self.buffs) do
199   - if not buff.isDel and buff:getType() == bType then
  202 + if not buff:isHide() and buff:getType() == bType then
200 203 return buff
201 204 end
202 205 end
... ... @@ -204,7 +207,7 @@ end
204 207  
205 208 function BaseObject:hadBuffById(bId)
206 209 for _, buff in ipairs(self.buffs) do
207   - if not buff.isDel and buff.id == bId then
  210 + if not buff:isHide() and buff.id == bId then
208 211 return buff
209 212 end
210 213 end
... ... @@ -218,7 +221,7 @@ end
218 221 function BaseObject:getCommonBuffEffect(bType, otherCond)
219 222 local effect, count = {[0] = 0, [1] = 0}, 0
220 223 for _, buff in ipairs(self.buffs) do
221   - if not buff.isDel and buff:getType() == bType then
  224 + if not buff:isHide() and buff:getType() == bType then
222 225 local cType, value, cond = buff:effect()
223 226 if cType and (not otherCond or otherCond == cond) then
224 227 effect[cType] = effect[cType] + value
... ... @@ -233,7 +236,7 @@ end
233 236 function BaseObject:getBackHurtBuff()
234 237 local effect = {[0] = 0, [1] = 0}
235 238 for _, buff in ipairs(self.buffs) do
236   - if not buff.isDel and buff:getType() == Buff.BACK_HURT then
  239 + if not buff:isHide() and buff:getType() == Buff.BACK_HURT then
237 240 local cType, value = buff:effect() -- aType 0 全部 1 普通攻击
238 241 if cType then
239 242 effect[cType] = effect[cType] + value
... ... @@ -268,7 +271,7 @@ function BaseObject:getBuffEffectChange(classify)
268 271 end
269 272 local effect = 0
270 273 for _, buff in ipairs(self.buffs) do
271   - if not buff.isDel and buff:getType() == Buff.Buff_EFFECT_CHANGE then
  274 + if not buff:isHide() and buff:getType() == Buff.Buff_EFFECT_CHANGE then
272 275 local cType, value = buff:effect()
273 276 if cType and had[cType] then
274 277 effect = effect + value
... ... @@ -286,7 +289,7 @@ function BaseObject:getAttrBuffChange(attr)
286 289 }
287 290 local effect, count = {[0] = 0, [1] = 0}, 0
288 291 for _, buff in ipairs(self.buffs) do
289   - if not buff.isDel and AttrBuff[buff:getType()] then
  292 + if not buff:isHide() and AttrBuff[buff:getType()] then
290 293 local cType, value, attrName = buff:effect()
291 294 if cType and attr == attrName then
292 295 effect[cType] = effect[cType] + value
... ... @@ -310,7 +313,7 @@ end
310 313 function BaseObject:reSetHpMax()
311 314 self.hpMax = self._hpMax
312 315 for _, buff in ipairs(self.buffs) do
313   - if not buff.isDel and buff:getType() == Buff.HP_MAX_CHANGE then
  316 + if not buff:isHide() and buff:getType() == Buff.HP_MAX_CHANGE then
314 317 local cv = buff:effect()
315 318 if cv then
316 319 self.hpMax = self.hpMax + cv
... ... @@ -332,7 +335,7 @@ end
332 335 --计算自己伤害减免后的值
333 336 function BaseObject:getInjuredValue(value)
334 337 local injuredChange = self:getInjuredChange()
335   - return math.max(0, (value - self.def + injuredChange[0]) * (1 + injuredChange[1]))
  338 + return math.max(0, (value + injuredChange[0]) * (1 + injuredChange[1]))
336 339 end
337 340  
338 341 --最终伤害 = [ (敌方攻击 - 己方防御) * (1+伤害增加百分比-伤害减少百分比)*(1+受伤增加百分比-受伤减少百分比)+(伤害增加固定值-伤害增加固定值+受伤增加固定值-受伤增加固定值)]*(1+侍宠百分比)-侍宠固定值
... ... @@ -348,10 +351,11 @@ function BaseObject:hurt(value, releaser, params)
348 351 end
349 352 end
350 353  
351   - if params.hurtType ~= 5 and params.hurtType ~= 6 then
352   - if not params.hurtType or params.hurtType ~= 4 then
353   - value = self:getInjuredValue(value) --减伤计算
  354 + if params.hurtType ~= 5 then
  355 + if params.hurtType ~= 6 and params.hurtType ~= 4 then
  356 + value = math.max(0, value - self.def)
354 357 end
  358 + value = self:getInjuredValue(value) --减伤计算
355 359 if value == 0 then return end
356 360  
357 361 -- 舍身和恃宠
... ... @@ -664,8 +668,11 @@ end
664 668 --战斗结束了扣战斗buff次数
665 669 function Player:effectBattleBuff()
666 670 for _, buff in ipairs(self.buffs) do
667   - if not buff.isDel and (buff:getType() == Buff.BATTLE_BUFF or buff:getType() == Buff.BATTLE_PASSIVE) then
  671 + if not buff:isHide() and (buff:getType() == Buff.BATTLE_BUFF or buff:getType() == Buff.BATTLE_PASSIVE) then
668 672 buff:effect()
  673 + if not buff.buffData.classify:sismember(7, " ") then -- 神器buff 不会清除
  674 + buff:uncover()
  675 + end
669 676 end
670 677 end
671 678 end
... ... @@ -691,6 +698,7 @@ function Player:addBuff(buffId, releaser)
691 698 self.battle.player:attrChangeCondBuffCheck(2, buffId)
692 699 self.battle.adv:checkAchievement(self.battle.adv.AchievType.GetBuff, 1, buffId)
693 700 self.battle.adv:pushBackEvent(AdvBackEventType.Buff, {buffId = buffId})
  701 + self.battle:triggerPassive(Passive.PLAYER_BUFF, {buffId = buffId})
694 702 end
695 703 return status
696 704 end
... ... @@ -698,7 +706,7 @@ end
698 706 function Player:attrChangeCondBuffCheck(etype, cond)
699 707 local effect = {}
700 708 for _, buff in ipairs(self.buffs) do
701   - if not buff.isDel and (buff:getType() == Buff.ATTR_CHANGE_COND) then
  709 + if not buff:isHide() and (buff:getType() == Buff.ATTR_CHANGE_COND) then
702 710 local _et, _attr, _co = buff:getEffectBy()
703 711 if etype == _et and (not _co or _co == cond) then
704 712 effect[_attr] = 1
... ...
src/adv/AdvTask.lua
... ... @@ -132,10 +132,21 @@ function AdvTask.bind(Adv)
132 132 end
133 133 local advEventOpenStatus = self.owner:advEventOpenStatus()
134 134 local pool = {}
135   - for id, data in pairs(csvdb["event_questCsv"]) do
136   - if data.levelchapter == chapterId and (data.unlockType == 0 or (advEventOpenStatus[etype] or {})[data.unlockType]) then
137   - if AdvCommon.checkIsIn(level, data.leveltype, data.levellimit) then
138   - pool[id] = {showup = data.showup}
  135 +
  136 + local mapData = self:getCurMap():getMapInfoCsv()
  137 + for _, id in ipairs(mapData.quest:toArray(true, "=")) do
  138 + local data = csvdb["event_questCsv"][taskId]
  139 + if data then
  140 + pool[id] = {showup = data.showup}
  141 + end
  142 + end
  143 +
  144 + if not next(pool) then
  145 + for id, data in pairs(csvdb["event_questCsv"]) do
  146 + if data.levelchapter == chapterId and (data.unlockType == 0 or (advEventOpenStatus[etype] or {})[data.unlockType]) then
  147 + if AdvCommon.checkIsIn(level, data.leveltype, data.levellimit) then
  148 + pool[id] = {showup = data.showup}
  149 + end
139 150 end
140 151 end
141 152 end
... ... @@ -365,6 +376,7 @@ function AdvTask.bind(Adv)
365 376 else
366 377 if (status or -1) >= data.value1 then
367 378 status = -1
  379 + self.owner:mylog("adv_action", {desc = "finishAchiev", short1 = 1, int1 = self.chapterId, int2 = taskId})
368 380 end
369 381 if status and status ~= oldStatus then
370 382 insertChange(self, self.chapterId, taskId, status)
... ...
src/agent.lua
... ... @@ -285,6 +285,7 @@ function CMD.close()
285 285 local role = agentInfo.role
286 286 if not role then return end
287 287 role:log("onLogout", {logtime = skynet.timex()-role:getProperty("ltime")})
  288 + role:mylog("logout", {int1 = skynet.timex()-role:getProperty("ltime")})
288 289 role:onOfflineEvent()
289 290 end
290 291  
... ...
1   -Subproject commit 15cca1cea5a190b9ed014890efdf3343dd28c2b8
  1 +Subproject commit 9bb26cfdb11f81dbfe6abbc468b44ca9f814deb2
... ...
src/models/Activity.lua
1 1 local Activity = class("Activity", require("shared.ModelBase"))
2 2 local string_format = string.format
3 3  
  4 +-- activity_ctr showType
4 5 Activity.ActivityType = {
5   - Sign = 1, -- 签到
  6 + SsrUpPoolChange = 1, -- 特定英雄活动,切卡池
6 7 DoubleDrop = 2, -- 双倍掉落
7   - FoodSell = 3, --贩卖周 料理
8   - DrawHero = 4, --抽卡周 招募
9   - AdvDraw = 5, --拾荒抽周 资助
10   - OpenBox = 6, --拆解周 时钟箱
11   - PaySignIn = 7, --付费签到
12   -
13   - SsrUpPoolChange = 10, -- 特定英雄活动,切卡池
  8 + Sign = 4, -- 签到
  9 + ChangeCG = 5, -- 客户端使用,切换抽卡界面
  10 + PaySignIn = 6, --付费签到
  11 + ExploreCommand = 7, -- 探索指令
  12 + PayBack = 8, --返利
  13 +
  14 + BonusDouble = 9, -- 奖励关卡翻倍
  15 + CalendaTask = 10, -- 日历任务
  16 +
  17 + FoodSell = 11, --贩卖周 料理
  18 + DrawHero = 12, --抽卡周 招募
  19 + AdvDraw = 13, --拾荒抽周 资助
  20 + OpenBox = 14, --拆解周 时钟箱
14 21 }
15 22  
16 23  
... ... @@ -32,24 +39,27 @@ end
32 39 Activity.schema = {
33 40 actime = {"table", {}}, -- 最近检查某项活动的开始时间 {id = time}
34 41 round = {"table", {}}, -- 记录活动到了第几轮 {id = roundnum}
35   - act1 = {"table", {}}, -- {0 = day, 1= -1, 2 = -1} == 签到活动
36   - act3 = {"table", {}}, -- {0 = 抽卡次数, 1=1, 2=1} 抽卡周活动 1表示领取过该档位的奖励
37   - act4 = {"table", {}}, -- {0 = 贩卖数量, 1=1, 2=1} 贩卖周活动 1表示领取过该档位的奖励
38   - act5 = {"table", {}}, -- {0 = 拆解数量, 1=1, 2=1} 拆解周活动 1表示领取过该档位的奖励
39   - act6 = {"table", {}}, -- {0 = 拾荒消耗远古金币数量, 1=1, 2=1} 拾荒周活动 1表示领取过该档位的奖励
40   - act7 = {"table", {}}, -- {1 = 1, 2 = 1} == 付费签到活动
  42 + act4 = {"table", {}}, -- {0 = day, 1= -1, 2 = -1} == 签到活动
  43 + act6 = {"table", {}}, -- {1 = 1, 2 = 1} == 付费签到活动
  44 + act8 = {"number", 0}, -- 充值返利
  45 +
  46 + act11 = {"table", {}}, -- {0 = 贩卖数量, 1=1, 2=1} 贩卖周活动 1表示领取过该档位的奖励
  47 + act12 = {"table", {}}, -- {0 = 抽卡次数, 1=1, 2=1} 抽卡周活动 1表示领取过该档位的奖励
  48 + act13 = {"table", {}}, -- {0 = 拾荒消耗远古金币数量, 1=1, 2=1} 拾荒周活动 1表示领取过该档位的奖励
  49 + act14 = {"table", {}}, -- {0 = 拆解数量, 1=1, 2=1} 拆解周活动 1表示领取过该档位的奖励
41 50 }
42 51  
43 52 function Activity:data()
44 53 return {
45 54 actime = self:getProperty("actime"),
46 55 round = self:getProperty("round"),
47   - act1 = self:getProperty("act1"),
48   - act3 = self:getProperty("act3"),
49 56 act4 = self:getProperty("act4"),
50   - act5 = self:getProperty("act5"),
51 57 act6 = self:getProperty("act6"),
52   - act7 = self:getProperty("act7"),
  58 + act8 = self:getProperty("act8"),
  59 + act11 = self:getProperty("act11"),
  60 + act12 = self:getProperty("act12"),
  61 + act13 = self:getProperty("act13"),
  62 + act14 = self:getProperty("act14"),
53 63 }
54 64 end
55 65  
... ... @@ -74,10 +84,9 @@ function Activity:updateProperty(params)
74 84 return false
75 85 end
76 86  
77   -
78   -function Activity:isOpenRaw(activityType, now)
79   - activityType = checkActivityType(activityType)
80   - local actData = csvdb["activity_ctrlCsv"][activityType]
  87 +function Activity:isOpenRaw(activityId, now)
  88 + activityId = checkActivityType(activityId)
  89 + local actData = csvdb["activity_ctrlCsv"][activityId]
81 90 if not actData then return end
82 91  
83 92 if actData.time == "" then -- 关闭
... ... @@ -86,7 +95,7 @@ function Activity:isOpenRaw(activityType, now)
86 95  
87 96 local st = 0
88 97 local et = 0
89   - local now = skynet.timex()
  98 + --local now = skynet.timex()
90 99  
91 100 if actData.ttype == 0 then -- 时间开放
92 101 local openTimes = actData.time:toArray(false, "=")
... ... @@ -115,7 +124,17 @@ end
115 124 -- 缓存开放
116 125 function Activity:isOpen(activityType)
117 126 activityType = checkActivityType(activityType)
118   - return self._isOpen[activityType]
  127 + --return self._isOpen[activityType]
  128 + local open = false
  129 + for id, data in pairs(csvdb["activity_ctrlCsv"]) do
  130 + if data.showType == activityType then
  131 + open = self._isOpen[data.id]
  132 + if open then
  133 + return true, data.id
  134 + end
  135 + end
  136 + end
  137 + return false
119 138 end
120 139  
121 140 function Activity:getActData(actType)
... ... @@ -134,22 +153,22 @@ function Activity:checkActivityStatus(now, isCrossDay, notify)
134 153 self._isOpen = {}
135 154 local actime = self:getProperty("actime")
136 155 local change = false
137   - for actType, actData in pairs(csvdb["activity_ctrlCsv"]) do
138   - local isOpen, startTime = self:isOpenRaw(actType, now)
139   - self._isOpen[actType] = isOpen
  156 + for actId, actData in pairs(csvdb["activity_ctrlCsv"]) do
  157 + local isOpen, startTime = self:isOpenRaw(actId, now)
  158 + self._isOpen[actId] = isOpen
140 159  
141 160 if isOpen then
142   - if actime[actType] and actime[actType] == startTime then -- 还是之前的状态 开放中
  161 + if actime[actId] and actime[actId] == startTime then -- 还是之前的状态 开放中
143 162 else -- 重置
144   - actime[actType] = startTime
145   - self:closeActivity(actType, notify, true)
146   - self:initActivity(actType, isCrossDay, notify)
  163 + actime[actId] = startTime
  164 + self:closeActivity(actId, notify, true)
  165 + self:initActivity(actId, isCrossDay, notify)
147 166 change = true
148 167 end
149 168 else
150   - if actime[actType] then
151   - self:closeActivity(actType, notify)
152   - actime[actType] = nil
  169 + if actime[actId] then
  170 + self:closeActivity(actId, notify)
  171 + actime[actId] = nil
153 172 change = true
154 173 end
155 174 end
... ... @@ -199,10 +218,15 @@ function Activity:checkWeeklyAct(actType, notify, count, pool)
199 218 local info = actInfoMap[actType]
200 219 if not info then return end
201 220  
  221 + local open, actId = self:isOpen(actType)
  222 + if not open then
  223 + return
  224 + end
  225 +
202 226 local curData = self:getActData(actType)
203 227 local roundData = self:getProperty("round")
204 228 local curRound = roundData[actType] or 0
205   - local ctrlData = csvdb["activity_ctrlCsv"][actType]
  229 + local ctrlData = csvdb["activity_ctrlCsv"][actId]
206 230 if not ctrlData then return end
207 231 if curRound >= ctrlData.condition then
208 232 return
... ... @@ -260,7 +284,6 @@ activityFunc[Activity.ActivityType.DrawHero] = {
260 284 -- ["close"] = function(self, actType, notify)
261 285 -- end,
262 286 ["crossDay"] = function(self, actType, notify)
263   - print("cross day draw card")
264 287 self.owner:sendMail(MailId.ActDrawCard)
265 288 end,
266 289 }
... ... @@ -278,7 +301,6 @@ activityFunc[Activity.ActivityType.FoodSell] = {
278 301 -- ["close"] = function(self, actType, notify)
279 302 -- end,
280 303 ["crossDay"] = function(self, actType, notify)
281   - print("cross day sell food")
282 304 self.owner:sendMail(MailId.ActSellFood)
283 305 end,
284 306 }
... ... @@ -313,7 +335,6 @@ activityFunc[Activity.ActivityType.OpenBox] = {
313 335 -- ["close"] = function(self, actType, notify)
314 336 -- end,
315 337 ["crossDay"] = function(self, actType, notify)
316   - print("cross day open box")
317 338 self.owner:sendMail(MailId.ActOpenBox)
318 339 end,
319 340 }
... ... @@ -327,13 +348,38 @@ activityFunc[Activity.ActivityType.PaySignIn] = {
327 348 -- end,
328 349 }
329 350  
330   -function Activity:initActivity(actType, isCrossDay, notify)
  351 +-- 充值反馈
  352 +activityFunc[Activity.ActivityType.PayBack] = {
  353 + ["check"] = function(self, actType, notify, twd) -- 检查
  354 + local oldVal = self:getActData(actType) or 0
  355 + local newVal = oldVal + twd
  356 + local gift, checkPoint = self.owner:getPaybackReward(oldVal, newVal)
  357 + if gift ~= "" then
  358 + local strCp = table.concat(checkPoint ,"、")
  359 + self.owner:sendMail(MailId.PayBackAward, nil, gift, {newVal, strCp})
  360 + end
  361 + self:updateActData(actType, newVal, not notify)
  362 + end,
  363 + ["init"] = function(self, actType, isCrossDay, notify)
  364 + self:updateActData(actType, {}, not notify)
  365 + end,
  366 + -- ["close"] = function(self, actType, notify)
  367 + -- end,
  368 +}
  369 +
  370 +function Activity:initActivity(actId, isCrossDay, notify)
  371 + local actData = csvdb["activity_ctrlCsv"][actId]
  372 + if not actData then return end
  373 + local actType = actData.showType
331 374 if activityFunc[actType] and activityFunc[actType]['close'] then
332 375 activityFunc[actType]["init"](self, actType, isCrossDay, notify)
333 376 end
334 377 end
335 378  
336   -function Activity:closeActivity(actType, notify, notUpdateAct)
  379 +function Activity:closeActivity(actId, notify, notUpdateAct)
  380 + local actData = csvdb["activity_ctrlCsv"][actId]
  381 + if not actData then return end
  382 + local actType = actData.showType
337 383 if activityFunc[actType] and activityFunc[actType]['close'] then
338 384 activityFunc[actType]["close"](self, actType, notify)
339 385 end
... ... @@ -343,8 +389,10 @@ function Activity:closeActivity(actType, notify, notUpdateAct)
343 389 end
344 390  
345 391 function Activity:refreshDailyData(notify)
346   - for actType, status in pairs(self._isOpen) do
347   - if status then
  392 + for actId, status in pairs(self._isOpen) do
  393 + local actData = csvdb["activity_ctrlCsv"][actId]
  394 + if status and actData then
  395 + local actType = actData.showType
348 396 if activityFunc[actType] and activityFunc[actType]['crossDay'] then
349 397 activityFunc[actType]["crossDay"](self, actType, notify)
350 398 end
... ... @@ -380,10 +428,12 @@ end
380 428  
381 429 -- 获取活动卡池id
382 430 function Activity:getActivityPool(mainType, subType)
383   - if not self:isOpen(Activity.ActivityType.SsrUpPoolChange) then
  431 + local open, actId = self:isOpen(Activity.ActivityType.SsrUpPoolChange)
  432 + if not open then
  433 + --if not self:isOpen(Activity.ActivityType.SsrUpPoolChange) then
384 434 return 0
385 435 end
386   - local actData = csvdb["activity_ctrlCsv"][Activity.ActivityType.SsrUpPoolChange]
  436 + local actData = csvdb["activity_ctrlCsv"][actId]
387 437 if not actData then return 0 end
388 438  
389 439 local poolMap = actData.condition2:toMap(true, "=")
... ... @@ -407,9 +457,9 @@ function Activity:getPaySignReward()
407 457  
408 458 local diffDay = diffFromOpen() + 1
409 459  
410   - local curData = self.activity:getActData("PaySignIn")
  460 + local curData = self:getActData("PaySignIn")
411 461 local reward, change = {}
412   - for day, csvData in ipairs(csvdb["pay_signInCsv"]) do
  462 + for day, csvData in pairs(csvdb["pay_signInCsv"]) do
413 463 if day <= diffDay then
414 464 if not curData[day] then
415 465 curData[day] = 1
... ...
src/models/Email.lua
... ... @@ -49,7 +49,7 @@ function Email:data()
49 49 if emailData then
50 50 -- 如果内容是直接插入到数据库
51 51 if content == "" and emailData.body ~= "" then
52   - content = io.readfile("src/" .. emailData.body)
  52 + content = io.readfile("src/" .. emailData.body) or ""
53 53 content = content:format(table.unpack(contentPms))
54 54 end
55 55  
... ...
src/models/HeroPlugin.lua
... ... @@ -3,7 +3,7 @@ local HeroPlugin = {}
3 3  
4 4 function HeroPlugin.bind(Hero)
5 5  
6   - function Hero:log(contents)
  6 + function Hero:mylog(contents)
7 7 contents = contents or {}
8 8 if contents["cint1"] or contents["cint2"] or contents["cint3"] then
9 9 print("heroLog error log have cint1 or cint2 or cint3 ", debug.traceback())
... ... @@ -11,7 +11,7 @@ function HeroPlugin.bind(Hero)
11 11 contents["cint1"] = self:getProperty("id")
12 12 contents["cint2"] = self:getProperty("type")
13 13  
14   - self.owner:log("hero_action", contents)
  14 + self.owner:mylog("hero_action", contents)
15 15 end
16 16  
17 17 function Hero:getMaxLevel()
... ...
src/models/Role.lua
... ... @@ -29,6 +29,13 @@ function Role:ctor( properties )
29 29 self.activity = nil
30 30 self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter) -- 无尽模式记录的赛季对应章节
31 31 self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime")) -- 无尽模式关闭时间戳
  32 + if self.advOverTime == 0 then
  33 + local now = skynet.timex()
  34 + if math.floor(now / (3600 * 24 * 7)) % 2 == 1 then
  35 + self.advOverTime = 3600 * 24 * 7
  36 + end
  37 + self.advOverTime = self.advOverTime + specMonday(now) + 3600 * 24 * 6
  38 + end
32 39 self.sendMailFlag = false --发送邮件标识
33 40 end
34 41  
... ... @@ -149,6 +156,7 @@ Role.schema = {
149 156 battlePoint = {"number", 0}, -- 赛季卡使用的活跃点
150 157  
151 158 rmbC = {"number", 0}, -- 人民币重置额
  159 + twdC = {"number", 0}, -- 台币总充值金额
152 160  
153 161 emailSync = {"number", 0}, -- 已经同步到的邮件Id
154 162  
... ... @@ -373,6 +381,7 @@ function Role:data()
373 381 battlePoint = self:getProperty("battlePoint"),
374 382  
375 383 rmbC = self:getProperty("rmbC"),
  384 + twdC = self:getProperty("twdC"),
376 385 repayHero = self:getProperty("repayHero"),
377 386 newerDraw = self:getProperty("newerDraw"),
378 387 floorHero = self:getProperty("floorHero"),
... ... @@ -384,7 +393,8 @@ function Role:data()
384 393 chatline = self:getProperty("chatline"),
385 394  
386 395 downCvR = self:getProperty("downCvR"), -- 下载cv扩展包奖励
387   - feedback = self:getProperty("feedback")
  396 + feedback = self:getProperty("feedback"),
  397 + ctime = self:getProperty("ctime"),
388 398 }
389 399 end
390 400  
... ...
src/models/RoleLog.lua
1   -local server_id = (skynet.getenv("serverType") or "localtest") .. "_" .. skynet.getenv("servId")
  1 +local serverId = skynet.getenv("servId")
  2 +local server_id = (skynet.getenv("serverType") or "localtest") .. "_" .. serverId
2 3  
3 4 --[[
4 5 100 购买/兑换行为
... ... @@ -40,6 +41,7 @@ local ItemReason = {
40 41 towerCount = 126, -- 电波塔次数
41 42 freeGift = 127, -- 免费礼包
42 43 exploreCommand = 128, -- 探索指令
  44 + drawHeroExtraReward = 129, -- 抽卡阶段奖励
43 45  
44 46  
45 47 advHang = 301, -- 拾荒挂机
... ... @@ -60,6 +62,7 @@ local ItemReason = {
60 62 finishTask = 403, -- 任务
61 63 taskActive = 404, -- 完成活跃任务
62 64 advMainTask = 405, -- 拾荒主线
  65 + chatline = 406, --查看chatline
63 66  
64 67 finishAchive = 601, -- 完成成就
65 68 advAchiev = 602, -- 拾荒成就
... ... @@ -90,7 +93,8 @@ local ItemReason = {
90 93 dinerBuildUp = 1108, -- 建筑升级
91 94 removeSell = 1109, -- 移除售卖
92 95 dinerSell = 1110, -- 餐饮售卖
93   -
  96 + dinerShop = 1111, -- 餐厅商店
  97 + dinerSellQ = 1112, -- 餐厅快速
94 98 -- 英雄
95 99 heroLevelUp = 1201, -- 英雄升级
96 100 heroBreak = 1202, -- 英雄突破
... ... @@ -102,6 +106,13 @@ local ItemReason = {
102 106 unlockPool = 1208, -- 解锁英雄定向抽卡池
103 107 downloadCv = 1209, -- 下载 cv包奖励
104 108 refer = 1210, -- 穿戴
  109 +
  110 + -- pvp
  111 + pvpCHead = 1301, -- pvp 跨服竞技场头像
  112 +
  113 + --adv
  114 + chooseEvent = 1351, -- 冒险选择
  115 + clickTrader = 1352, -- 冒险商店
105 116 }
106 117  
107 118  
... ... @@ -197,10 +208,9 @@ local MethodType = {
197 208 mission_strength = true, -- 消耗的体力或次数
198 209 mission_score = true, -- 本局分数,PVP玩法记录为对战后积分,无得分的填0
199 210 mission_cleartype = true, -- 1正常通关;2代理拾荒
200   - mission_rank = true, -- 对战后排名,适用于PVP玩法和电波塔,其他玩法留空
  211 + mission_rank = "auto", -- 对战后排名,适用于PVP玩法和电波塔,其他玩法留空
201 212 misson_monsterkill = "json", -- 击杀怪物ID和数量,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
202 213 misson_teamskill = "json", -- 编队支援技能和技能等级情况,json格式记录,{"teamskill1":1,"teamskill2":2,………..}
203   - misson_teambond = "json", -- 编队羁绊和羁绊等级,json格式记录,{"bondid1":1,"bondid2":2,………..}
204 214 },
205 215 residence_reward = { --玩家挂机或排名奖励
206 216 mission_threadid = true, --大关卡ID
... ... @@ -214,6 +224,7 @@ local MethodType = {
214 224 hero_id = true, --英雄ID
215 225 hero_rise_cost = "json", --英雄觉醒消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
216 226 hero_rise_score = true, --英雄觉醒后评分提升
  227 + hero_rise_scoreget = true, -- 提升的评分
217 228 hero_rise_result = "json", --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
218 229 },
219 230 hero_upgrade = { --英雄升级
... ... @@ -235,6 +246,7 @@ local MethodType = {
235 246 hero_talent_cost = "json", -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
236 247 hero_talent_levelbef = true, -- 英雄技能升级前等级
237 248 hero_talent_level = true, -- 英雄技能升级后等级
  249 + hero_talent_id = true, -- 天赋id
238 250 },
239 251 hero_jewel = { --英雄铭文
240 252 hero_id = true, -- 英雄ID
... ... @@ -266,6 +278,7 @@ local MethodType = {
266 278 gacha_times = true, -- 抽卡次数
267 279 gacha_reward = "json", -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
268 280 currency = "json", -- 消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
  281 + gacha_cnt = true, -- 保底计数
269 282 },
270 283 equip_wear = { --装备穿戴与卸载
271 284 hero_id = true, --英雄ID
... ... @@ -283,7 +296,7 @@ local MethodType = {
283 296 equip_upgrade_amount = true, -- 升级获取的装备数量
284 297 equip_upgrade_usedid = true, -- 升级消耗的装备ID
285 298 equip_upgrade_cost = true, -- 升级操作消耗装备数量
286   - equip_upgrade_current = true, -- 升级操作消耗货币数量
  299 + equip_upgrade_current = "json", -- 升级操作消耗货币数量
287 300 },
288 301 carriage_dismantle = { --物资拆解
289 302 item_id = true, -- 道具id
... ... @@ -354,7 +367,6 @@ local MethodType = {
354 367 --]]
355 368 friend_opt = { --好友操作
356 369 friend_opt_type = true, -- 好友操作类型,见枚举表中 好友操作类型枚举表
357   - friend_accountid = true, -- 好友账户id
358 370 friend_roleid = true, -- 好友账户下的角色id
359 371 friend_cnt = true, -- 操作后好友数量
360 372 },
... ... @@ -463,6 +475,178 @@ local function getBaseLog(self)
463 475 end
464 476  
465 477  
  478 +-- logType
  479 +local LogType = {
  480 + create = "common",
  481 + login = "common",
  482 + logout = "common",
  483 + guide = "common",
  484 +
  485 + in_item = "common",
  486 + out_item = "common",
  487 + in_diamond = "common",
  488 + out_diamond = "common",
  489 + in_hero = "common",
  490 + out_hero = "common",
  491 + in_equip = "common",
  492 + out_equip = "common",
  493 + in_rune = "common",
  494 + out_rune = "common",
  495 + player_exp = "common",
  496 + func_open = "common",
  497 + in_adv = "common",
  498 + out_adv = "common",
  499 + in_artifact = "common",
  500 +
  501 + mail_action = "common",
  502 + role_action = "common",
  503 + hang_action = "common",
  504 + hero_action = "common",
  505 + adv_action = "common",
  506 + rune_action = "common",
  507 + pvp_action = "common",
  508 + diner_action = "common",
  509 + tower_action = "common",
  510 + gm_action = "common",
  511 + act_action = "common",
  512 +}
  513 +
  514 +-- 如要修改 要提前修改 _template mapping -- 对应 mapping 为 gamelog-*
  515 +local Mapping = {
  516 + -- 预留一些数据格式 担心integer 范围不够用 将 通用的int* 全部换为long
  517 + common = {
  518 + desc = "keyword",--索引的短字符串
  519 + ucode = "keyword",--关联日志对应ucode
  520 + key1 = "keyword", --可索引的短字符串
  521 + key2 = "keyword", --可索引的短字符串
  522 + -- 几乎不用的长文本
  523 + text1 = "text", --长字符串不索引的类型
  524 + -- 五个不同类型的数字 基本上满足数量要求 尽量从低到高用
  525 + short1 = "short",
  526 + int1 = "long",
  527 + int2 = "long",
  528 + long1 = "long",
  529 + float1 = "float",
  530 +
  531 + -- 底层使用的 一些参数
  532 + cint1 = "long",
  533 + cint2 = "long",
  534 + cint3 = "long",
  535 + }
  536 +}
  537 +
  538 +-- 所有的日志都包括的部分 role 里面的信息 -- mapping 信息在 gamelog-role
  539 +local commonRoleField = {
  540 + name = "keyword",
  541 + id = "integer",
  542 + uid = "keyword",
  543 + sid = "short",
  544 + device = "keyword",
  545 + ctime = "integer",
  546 + ltime = "integer",
  547 + level = "short",
  548 + rmbC = "integer",
  549 +}
  550 +
  551 +local function checkType(logType, field, value, ctype)
  552 + local typecheckfunc = {
  553 + keyword = function()
  554 + --长度不超过256
  555 + if type(value) ~= "string" then
  556 + value = tostring(value)
  557 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [keyword], value : %s", logType, field, value))
  558 + else
  559 + if #value > 256 then
  560 + printError(string.format("LOG ERROR: logType [%s] field [%s] [keyword] type to long. value : %s", logType, field, value))
  561 + end
  562 + end
  563 + return value
  564 + end,
  565 + text = function()
  566 + if type(value) ~= "string" then
  567 + value = tostring(value)
  568 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [text], value : %s", logType, field, value))
  569 + end
  570 + return value
  571 + end,
  572 + integer = function()
  573 + if type(value) ~= "number" then
  574 + value = tonumber(value)
  575 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [integer], value : %s", logType, field, value))
  576 + end
  577 + if value then
  578 + if math.type(value) ~= "integer" then
  579 + local oldValue = value
  580 + value = math.floor(value)
  581 + if value ~= oldValue then
  582 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [integer], is float, value : %s", logType, field, value))
  583 + end
  584 + end
  585 + if -2147483648 > value or value > 2147483647 then
  586 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [integer], too big, value : %s", logType, field, value))
  587 + value = nil
  588 + end
  589 + end
  590 + return value
  591 + end,
  592 + short = function()
  593 + if type(value) ~= "number" then
  594 + value = tonumber(value)
  595 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [short], value : %s", logType, field, value))
  596 + end
  597 + if value then
  598 + if math.type(value) ~= "integer" then
  599 + local oldValue = value
  600 + value = math.floor(value)
  601 + if value ~= oldValue then
  602 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [short], is float, value : %s", logType, field, value))
  603 + end
  604 + end
  605 +
  606 + if -32768 > value or value > 32768 then
  607 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [short], too big, value : %s", logType, field, value))
  608 + value = nil
  609 + end
  610 + end
  611 + return value
  612 + end,
  613 + long = function()
  614 + if type(value) ~= "number" then
  615 + value = tonumber(value)
  616 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [long], value : %s", logType, field, value))
  617 + end
  618 + if value then
  619 + if math.type(value) ~= "integer" then
  620 + local oldValue = value
  621 + value = math.floor(value)
  622 + if type(value) ~= "integer" then
  623 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [long], too big, value : %s", logType, field, value))
  624 + value = nil
  625 + elseif value ~= oldValue then
  626 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [long], is float, value : %s", logType, field, value))
  627 + end
  628 + end
  629 + end
  630 + return value
  631 + end,
  632 + float = function()
  633 + if type(value) ~= "number" then
  634 + value = tonumber(value)
  635 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [float], value : %s", logType, field, value))
  636 + end
  637 + return value
  638 + end,
  639 + }
  640 +
  641 + if typecheckfunc[ctype] then
  642 + return typecheckfunc[ctype]()
  643 + else
  644 + printError(string.format("LOG ERROR: logType [%s] field [%s] have a new type [%s] need add check.", logType, field, ctype))
  645 + return nil
  646 + end
  647 +end
  648 +
  649 +
466 650  
467 651 local RoleLog = {}
468 652 function RoleLog.bind(Role)
... ... @@ -490,14 +674,15 @@ function RoleLog.bind(Role)
490 674 for field, tag in pairs(schema) do
491 675 if not contents[field] then
492 676 if tag == "ucode" then
493   - contents[field] = self:getActionUcode()
  677 + doc[field] = self:getActionUcode()
  678 + elseif tag == "auto" then
494 679 else
495 680 printError(string.format("LOG ERROR: logType [%s] lose field [%s].", logType, field))
496 681 end
497 682 end
498 683 end
499 684 if not logd then return end
500   - pcall(skynet.send, logd, "lua", "log", doc)
  685 + pcall(skynet.send, logd, "lua", "log", doc, "bi")
501 686 end
502 687  
503 688 function Role:logItems(itemId, before, after, log)
... ... @@ -522,12 +707,44 @@ function RoleLog.bind(Role)
522 707 action_type = after - before > 0 and 1 or 0, -- 变化类型(玩家获取:1,玩家消耗:0)
523 708 item_before = before, -- 道具变化前的数量
524 709 item_after = after, -- 道具变化后的数量
525   - item_reason = reasonType, -- 道具流动一级原因,如抽卡、装备强化、副本掉落,可参考道具动作类型枚举表
  710 + item_reason = reasonType or 0, -- 道具流动一级原因,如抽卡、装备强化、副本掉落,可参考道具动作类型枚举表
526 711 item_subreason = subreason, -- 道具流动二级原因,抽卡:卡池ID,装备强化:装备ID,副本掉落:副本ID
527 712 item_other = other, -- 其他(可包含阶数,强化等级,随机属性)
528 713 })
529 714 end
530 715  
  716 + function Role:mylog(logType, contents)
  717 + contents = contents or {}
  718 + local _logType = LogType[logType]
  719 + if not _logType then
  720 + printError(string.format("LOG ERROR: new logType [%s] need Add Maping.", logType))
  721 + return
  722 + end
  723 + local doc = {}
  724 + for field, ctype in pairs(commonRoleField) do
  725 + if contents[field] then
  726 + printError(string.format("LOG ERROR: logType [%s] had field [%s] overwrite default.", logType, field))
  727 + end
  728 + doc[field] = checkType("commonRoleField", field, self:getProperty(field), ctype)
  729 + end
  730 +
  731 + local mapping = Mapping[_logType]
  732 + if mapping["ucode"] and not contents["ucode"] then
  733 + contents["ucode"] = self:getActionUcode()
  734 + end
  735 + for field, value in pairs(contents) do
  736 + local ftype = mapping[field]
  737 + if ftype then
  738 + doc[field] = checkType(logType, field, value, ftype)
  739 + else
  740 + printError(string.format("LOG ERROR: logType [%s] have new field [%s] no type in mapping.", logType, field))
  741 + end
  742 + end
  743 + doc["@type"] = logType
  744 + if not logd then return end
  745 + pcall(skynet.send, logd, "lua", "log", doc, "log")
  746 + end
  747 +
531 748  
532 749 function Role:startActionUcode()
533 750 if not self._uniqueCount then
... ... @@ -548,5 +765,6 @@ function RoleLog.bind(Role)
548 765 end
549 766  
550 767  
  768 +
551 769 end
552 770 return RoleLog
553 771 \ No newline at end of file
... ...
src/models/RolePlugin.lua
... ... @@ -51,6 +51,7 @@ function RolePlugin.bind(Role)
51 51 end
52 52  
53 53 local function _award(self, itemId, count, params)
  54 + local count = math.floor(count)
54 55 local pms = clone(params)
55 56 local itemData = csvdb["itemCsv"][itemId]
56 57 if not itemData then -- 加一层保护
... ... @@ -202,7 +203,7 @@ function RolePlugin.bind(Role)
202 203 function Role:changeHead(id, notNotify)
203 204 self:updateProperty({field = "headId" ,value = id, notNotify = notNotify})
204 205 self:changeCrossServerPvpSelfInfo("headId")
205   - self:log("role_action", {desc = "changeHead", int1 = id})
  206 + self:mylog("role_action", {desc = "changeHead", int1 = id})
206 207 end
207 208  
208 209 function Role:addPlayExp(addExp, params)
... ... @@ -229,13 +230,28 @@ function RolePlugin.bind(Role)
229 230 self:log("setLevel", {
230 231 level_before = oldLevel,
231 232 level_changemain = log.desc,
232   - level_changedetail = log.sub or "",
  233 + level_changedetail = log.int1 or 0,
233 234 level_reward = {},
234 235 })
235 236 else
236 237 print("addPlayExp no log ", debug.traceback())
237 238 end
  239 + end
  240 +
  241 + if params.log then
  242 + local log = clone(params.log)
  243 + if log["cint1"] or log["cint2"] then
  244 + print("addPlayExp error log have cint1 or cint2 or cint3", debug.traceback())
  245 + end
238 246  
  247 +
  248 + log["cint1"] = addExp
  249 + log["cint2"] = newExp
  250 + log["cint3"] = level
  251 +
  252 + self:mylog("player_exp", log)
  253 + else
  254 + print("addPlayExp no log ", debug.traceback())
239 255 end
240 256  
241 257 self:updateProperties({level = level, exp = newExp})
... ... @@ -244,6 +260,7 @@ function RolePlugin.bind(Role)
244 260  
245 261 function Role:addItem(params)
246 262 params = params or {}
  263 + params.count = math.floor(params.count or 0)
247 264 if params.itemId == ItemId.Diamond then
248 265 self:gainDiamond(params)
249 266 return
... ... @@ -259,6 +276,21 @@ function RolePlugin.bind(Role)
259 276 end
260 277  
261 278 self:logItems(params.itemId, origin, nums, params.log)
  279 + if params.log then
  280 + local log = clone(params.log)
  281 + if log["cint1"] or log["cint2"] then
  282 + print("addItem error log have cint1 or cint2 ", debug.traceback())
  283 + end
  284 + log["cint1"] = params.itemId
  285 + log["cint2"] = math.abs(params.count)
  286 + if params.count <= 0 then
  287 + self:mylog("out_item", log)
  288 + else
  289 + self:mylog("in_item", log)
  290 + end
  291 + else
  292 + print("addItem no log ", debug.traceback())
  293 + end
262 294  
263 295 self:setProperty("items", items)
264 296 if not params.notNotify then
... ... @@ -269,7 +301,7 @@ function RolePlugin.bind(Role)
269 301 function Role:checkItemEnough(itemCountT)
270 302 local less = {}
271 303 if not next(itemCountT) then
272   - return false, less
  304 + return true, less
273 305 end
274 306 for itemId, count in pairs(itemCountT) do
275 307 if count <= 0 then
... ... @@ -329,11 +361,22 @@ function RolePlugin.bind(Role)
329 361 end
330 362  
331 363 self:logItems(ItemId.Diamond, origin, count, params.log)
  364 + if params.log then
  365 + local log = clone(params.log)
  366 + if log["cint1"] or log["cint2"] or log["cint3"] then
  367 + print("costDiamond error log have cint1 or cint2 or cint3 ", debug.traceback())
  368 + end
  369 + log["cint1"] = origin
  370 + log["cint2"] = count
  371 + self:mylog("in_diamond", log)
  372 + else
  373 + print("gainDiamond no log ", debug.traceback())
  374 + end
  375 +
332 376 self:notifyUpdateProperty("diamond", self:getAllDiamond())
333 377 return true
334 378 end
335 379  
336   -
337 380 function Role:costDiamond(params)
338 381 if not params or type(params) ~= "table" then return false end
339 382 local count = tonum(params.count)
... ... @@ -368,6 +411,17 @@ function RolePlugin.bind(Role)
368 411  
369 412  
370 413 self:logItems(ItemId.Diamond, origin, count, params.log)
  414 + if params.log then
  415 + local log = clone(params.log)
  416 + if log["cint1"] or log["cint2"] or log["cint3"] then
  417 + print("costDiamond error log have cint1 or cint2 or cint3 ", debug.traceback())
  418 + end
  419 + log["cint1"] = origin
  420 + log["cint2"] = count
  421 + self:mylog("out_diamond", log)
  422 + else
  423 + print("costDiamond no log ", debug.traceback())
  424 + end
371 425  
372 426 self:notifyUpdateProperty("diamond", self:getAllDiamond())
373 427 return true
... ... @@ -390,7 +444,9 @@ function RolePlugin.bind(Role)
390 444 type= heroType,
391 445 wakeL = globalCsv.unit_wake_initLevel[unitData.rare],
392 446 }
393   -
  447 + if heroInfo.wakeL == 3 then
  448 + self:checkTaskEnter("WakeCG", {heroType = heroType})
  449 + end
394 450 local newHero = require("models.Hero").new(heroInfo)
395 451 newHero:create()
396 452 newHero.owner = self
... ... @@ -406,6 +462,17 @@ function RolePlugin.bind(Role)
406 462  
407 463 self:logItems(heroType + ItemStartId.Hero, 0, 1, params.log)
408 464  
  465 + if params.log then
  466 + local log = clone(params.log)
  467 + if log["cint1"] or log["cint2"] or log["cint3"] then
  468 + print("addHero error log have cint1 or cint2 or cint3 ", debug.traceback())
  469 + end
  470 + log["cint1"] = heroId
  471 + log["cint2"] = heroType
  472 + self:mylog("in_hero", log)
  473 + else
  474 + print("addHero no log ", debug.traceback())
  475 + end
409 476 return true, newHero
410 477 end
411 478  
... ... @@ -516,6 +583,22 @@ function RolePlugin.bind(Role)
516 583 self:setProperty("equips", equips)
517 584  
518 585 self:logItems(equipCsv.id, oldCount, curCount, pms.log)
  586 + if pms.log then
  587 + local log = clone(pms.log)
  588 + if log["cint1"] or log["cint2"] or log["cint3"] then
  589 + print("addEquip error log have cint1 or cint2 or cint3 ", debug.traceback())
  590 + end
  591 + log["cint1"] = equipType
  592 + log["cint2"] = equipLv
  593 + log["cint3"] = math.abs(count)
  594 + if count < 0 then
  595 + self:mylog("out_equip", log)
  596 + else
  597 + self:mylog("in_equip", log)
  598 + end
  599 + else
  600 + print("addEquip no log ", debug.traceback())
  601 + end
519 602  
520 603 if not pms.notNotify then
521 604 self:changeUpdates({{type = "equips", field = {equipType, equipLv}, value = curCount, isOnlyToC = true}}) -- 通知客户端
... ... @@ -576,6 +659,20 @@ function RolePlugin.bind(Role)
576 659 self:checkTaskEnter("AddRune", {id = params.id, type = params.type, rarity = data.rarity}, params.notNotify)
577 660  
578 661 self:logItems(params.id, 0, 1, params.log)
  662 + if params.log then
  663 + local log = clone(params.log)
  664 + if log["cint1"] or log["cint2"] or log["cint3"] then
  665 + print("addRune error log have cint1 or cint2 or cint3 ", debug.traceback())
  666 + end
  667 +
  668 + log["cint1"] = runeUid
  669 + log["cint2"] = params.type
  670 + log["cint3"] = params.id
  671 +
  672 + self:mylog("in_rune", log)
  673 + else
  674 + print("addRune no log ", debug.traceback())
  675 + end
579 676  
580 677 return 0, newRune
581 678 else
... ... @@ -592,6 +689,20 @@ function RolePlugin.bind(Role)
592 689 if rune and rune:getProperty("refer") == 0 then
593 690  
594 691 self:logItems(rune:getProperty("id"), 1, 0, params.log)
  692 + if params.log then
  693 + local log = clone(params.log)
  694 + if log["cint1"] or log["cint2"] or log["cint3"] then
  695 + print("delRunes error log have cint1 or cint2 or cint3 ", debug.traceback())
  696 + end
  697 +
  698 + log["cint1"] = runeId
  699 + log["cint2"] = rune:getProperty("type")
  700 + log["cint3"] = rune:getProperty("id")
  701 +
  702 + self:mylog("out_rune", log)
  703 + else
  704 + print("delRunes no log ", debug.traceback())
  705 + end
595 706  
596 707 self.runeBag[runeId] = nil
597 708 table.insert(bDel, runeId)
... ... @@ -652,7 +763,7 @@ function RolePlugin.bind(Role)
652 763 end
653 764 if heartWarning < 50 and heartWarning % 5 == 0 then
654 765 self:sendGmMsg("server_accountBanned_warning")
655   - self:log("role_action",{desc = "heartWarning", int1 = heartWarning})
  766 + self:mylog("role_action",{desc = "heartWarning", int1 = heartWarning})
656 767 end
657 768 end
658 769  
... ... @@ -665,11 +776,11 @@ function RolePlugin.bind(Role)
665 776 self:setProperty("banType", 0)
666 777 self:setProperty("heartWarning", 0)
667 778  
668   - self:log("role_action", {desc = "ban_rm"})
  779 + self:mylog("role_action", {desc = "ban_rm"})
669 780 else
670 781 self:setProperty("banTime", now + 86400 * time)
671 782 self:setProperty("banType", banType)
672   - self:log("role_action", {desc = "ban", int1 = time, int2 = banType})
  783 + self:mylog("role_action", {desc = "ban", int1 = time, int2 = banType})
673 784 end
674 785 end
675 786  
... ... @@ -838,6 +949,19 @@ function RolePlugin.bind(Role)
838 949 count = count or 1
839 950  
840 951 self:logItems(func, 0, count, params.log)
  952 + if params.log then
  953 + local log = clone(params.log)
  954 + if log["cint1"] or log["cint2"] or log["cint3"] then
  955 + print("funcOpen error log have cint1 or cint2 or cint3 ", debug.traceback())
  956 + end
  957 +
  958 + log["cint1"] = func
  959 + log["cint2"] = count
  960 +
  961 + self:mylog("func_open", log)
  962 + else
  963 + print("funcOpen no log ", debug.traceback())
  964 + end
841 965  
842 966 if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then
843 967 local unlockData = csvdb["unlockCsv"][func]
... ... @@ -1393,7 +1517,10 @@ function RolePlugin.bind(Role)
1393 1517  
1394 1518 local order_type = self:getProperty("rmbC") > 0 and 0 or 1
1395 1519 local status, reward = self:recharge({
1396   - id = rechargeId
  1520 + id = rechargeId,
  1521 + transactionId = params.transactionId,
  1522 + pay_time = params.pay_time,
  1523 + order = partnerOrderStr,
1397 1524 })
1398 1525 orderObject:setProperty("finishTime", skynet.time())
1399 1526 orderObject:setProperty("status", "finish")
... ... @@ -1413,7 +1540,7 @@ function RolePlugin.bind(Role)
1413 1540 item_number = 1, -- 购买的道具数量
1414 1541 item_level = 1, -- 购买的道具等级
1415 1542 order_cost = rechargeData.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee'
1416   - order_currency = "TWD", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范
  1543 + order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范
1417 1544 order_type = order_type, -- 订单类型,首充记录为1,否则为0
1418 1545 order_id = params.transactionId, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no'
1419 1546 })
... ... @@ -1451,12 +1578,9 @@ function RolePlugin.bind(Role)
1451 1578 self:gainDiamond({count = diamondCount, isRecharge = true, log = {desc = "recharge", int1 = id}})
1452 1579 elseif rechargeData.shop == 2 then --通行证商店
1453 1580 reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}})
1454   - self.storeData:onBuyCard(rechargeData.type, rechargeData.time)
  1581 + self.storeData:onBuyCard(rechargeData.type, rechargeData.time, rechargeData.id)
1455 1582 elseif rechargeData.shop == 3 then -- 礼包商店
1456 1583 reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}})
1457   - elseif rechargeData.shop == 4 then -- 付费签到
1458   - reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}})
1459   - self.storeData:onBuyPaySignCard(rechargeData.time)
1460 1584 else
1461 1585 skynet.error("invalid recharge shop type " .. id)
1462 1586 return 3
... ... @@ -1466,9 +1590,14 @@ function RolePlugin.bind(Role)
1466 1590 reward[ItemId.Diamond] = (reward[ItemId.Diamond] or 0) + diamondCount
1467 1591 end
1468 1592  
  1593 + self:checkTaskEnter("Pay", {rmb = rechargeData.rmb, twd = rechargeData.twd})
  1594 +
1469 1595 -- 累充
1470 1596 local rmb = rechargeData.rmb
1471 1597 self:updateProperty({field = "rmbC", delta = rmb})
  1598 + self:updateProperty({field = "twdC", delta = rechargeData.twd})
  1599 +
  1600 + self:mylog("role_action", {desc = "recharge", int1 = id, int2 = rmb, key1 = params.transactionId, key2 = params.order, long1 = tonum(params.pay_time, 0)})
1472 1601  
1473 1602 return nil, reward
1474 1603 end
... ... @@ -1516,6 +1645,7 @@ function RolePlugin.bind(Role)
1516 1645 end
1517 1646 self:updateProperty({field = "funcGuide", value = funcGuide})
1518 1647 self:log("onGuidePoint", {guild_type = 0, guild_id = master, guild_point = slave, guild_pass = 0})
  1648 + self:mylog("guide", {desc = "guide_new",int1 = master*1000+slave})
1519 1649  
1520 1650 newerGuide = string.format("%d=%d",master,slave)
1521 1651 self:updateProperty({field = "newerGuide", value = newerGuide})
... ... @@ -1535,6 +1665,84 @@ function RolePlugin.bind(Role)
1535 1665 self:updateProperty({field = "newerGuide", value = "9999=1"})
1536 1666 end
1537 1667 end
  1668 +
  1669 + -- 抽卡阶段奖励
  1670 + function Role:getDrawCardExtraReward(oldVal, newVal)
  1671 + local reward = nil
  1672 + local maxCount = 0
  1673 + for k, v in pairs(csvdb["build_extraRewardCsv"]) do
  1674 + if oldVal < k and newVal >= k then
  1675 + reward = v["reward"] or ""
  1676 + end
  1677 + maxCount = k > maxCount and k or maxCount
  1678 + end
  1679 +
  1680 + return reward, (newVal >= maxCount and newVal - maxCount or newVal)
  1681 + end
  1682 +
  1683 + -- 获取下一个挂机关卡id
  1684 + function Role:getNextCarbonId(curId)
  1685 + local diff = math.floor(curId / 10000)
  1686 + local chapterId = math.floor((curId / 100) % 100)
  1687 + local subId = curId % 100
  1688 + local nextId = curId + 1
  1689 + local function makeCarbonId(diff, chapterId, subId)
  1690 + return diff * 10000 + chapterId * 100 + subId
  1691 + end
  1692 + if not csvdb["idle_battleCsv"][nextId] then
  1693 + nextId = makeCarbonId(diff, chapterId + 1, 1)
  1694 + if not csvdb["idle_battleCsv"][nextId] then
  1695 + nextId = makeCarbonId(diff + 1, 1, 1)
  1696 + if not csvdb["idle_battleCsv"][nextId] then
  1697 + nextId = 0
  1698 + end
  1699 + end
  1700 + end
  1701 +
  1702 + return nextId
  1703 + end
  1704 +
  1705 + -- 根据累计充值金额计算奖励档位
  1706 + function Role:getPaybackReward(oldVal, newVal)
  1707 + local maxVal, diff, extraReward = 0, 0, ""
  1708 + local gift = ""
  1709 + local checkPoint = {}
  1710 + for k, v in pairs(csvdb["rebateCsv"]) do
  1711 + if k > maxVal then
  1712 + maxVal = k
  1713 + end
  1714 + if v.isLoop > diff then
  1715 + diff = v.isLoop
  1716 + extraReward = v.reward
  1717 + end
  1718 + if oldVal < k and newVal > k then
  1719 + gift = gift .. v.reward .. " "
  1720 +
  1721 + table.insert(checkPoint, k)
  1722 + end
  1723 + end
  1724 + if newVal > maxVal then
  1725 + local cnt = 0
  1726 + local oldCheckPoint = 0
  1727 + if oldVal < maxVal then
  1728 + cnt = math.floor((newVal - maxVal) / diff)
  1729 + oldCheckPoint = maxVal
  1730 + else
  1731 + cnt = math.floor((newVal - maxVal) / diff) - math.floor((oldVal - maxVal) / diff)
  1732 + oldCheckPoint = maxVal + math.floor((oldVal - maxVal) / diff) * diff
  1733 + end
  1734 + for i = 1, cnt do
  1735 + gift = gift .. extraReward .. " "
  1736 +
  1737 + table.insert(checkPoint, oldCheckPoint + i * diff)
  1738 + end
  1739 + end
  1740 + table.sort(checkPoint, function(a, b)
  1741 + return a < b
  1742 + end)
  1743 + return gift, checkPoint
  1744 + end
  1745 +
1538 1746 end
1539 1747  
1540 1748 return RolePlugin
1541 1749 \ No newline at end of file
... ...
src/models/RoleTask.lua
... ... @@ -12,6 +12,9 @@ local TaskType = {
12 12 WakeCG = 7, -- 觉醒到解锁CG - heroType
13 13 HeroTalent = 8, -- 天赋升级 - heroType alv
14 14 DrawSSR = 9, -- 抽到SSR - count
  15 + HeroLvlCollect = 10, -- 英雄等级收集进度
  16 + HeroQualityCollect = 11, -- 英雄品质收集进度
  17 + HeroStarCollect = 12, -- 英雄星级收集进度
15 18  
16 19 --装备相关
17 20 AddEquip = 101, -- 获得装备 - equipId rarity
... ... @@ -44,6 +47,7 @@ local TaskType = {
44 47 AdvStartSelf = 409, -- 手动冒险 - id
45 48 AdvScore = 410, -- 冒险分数 - score
46 49 AdvDraw = 411, -- 冒险资助 - count ptype
  50 + AdvHang = 412, -- 代理拾荒次数
47 51  
48 52 --爬塔相关
49 53 TowerPass = 501, -- 爬塔通关 - level
... ... @@ -60,6 +64,7 @@ local TaskType = {
60 64 DinerPopular = 608, -- 人气值 - count
61 65 DinerLevelUp = 609, -- 餐厅升级 - level type
62 66 DinerTalentUp = 610, -- 天赋升级 - type level
  67 + VillageApply = 611, -- 餐厅委托个数
63 68  
64 69 -- 车厢相关
65 70 PotionMake = 701, -- 营养剂制作 - id count
... ... @@ -77,7 +82,13 @@ local TaskType = {
77 82 GetFriendP = 803, -- 获得友情点 - count
78 83  
79 84 -- 角色相关
80   - RoleLevelUp = 901, -- 角色升级 - curlevel
  85 + RoleLevelUp = 851, -- 角色升级 - curlevel
  86 + RuneQualityCollect = 852, -- 铭文品质收集进度
  87 +
  88 + -- 其他相关
  89 + SignIn = 901, -- 签到
  90 + Pay = 902, -- 充值
  91 + ShopAll = 903, -- 在任意商店购买
81 92  
82 93 --功能未实现 todo
83 94 AdvShop = 1002, -- 冒险商城
... ... @@ -87,8 +98,6 @@ local TaskType = {
87 98 BindPhone = 1008, -- 绑定手机
88 99 WeChat = 1009, -- 关注微信
89 100 WeBlog = 1010, -- 关注微博
90   - SignIn = 1011, -- 签到
91   - ShopAll = 1013, -- 在任意商店购买
92 101 }
93 102  
94 103 local function f(field, func)
... ... @@ -216,6 +225,7 @@ local ActivityListener = {
216 225 [TaskType.FoodSell] = {{Activity.ActivityType.FoodSell, f("count")}},
217 226 [TaskType.AdvDraw] = {{Activity.ActivityType.AdvDraw, f("count")}},
218 227 [TaskType.OpenBox] = {{Activity.ActivityType.OpenBox, f("count")}},
  228 + [TaskType.Pay] = {{Activity.ActivityType.PayBack, f("twd")}},
219 229 }
220 230 }
221 231  
... ... @@ -228,6 +238,32 @@ local StoreListener = {
228 238 }
229 239 }
230 240  
  241 +local CalendaTaskListener = {
  242 + func = "checkCalendaTask",
  243 + listen = {
  244 + [TaskType.DrawHero] = {{1, 1, f("count")}},
  245 + [TaskType.BonusPass]= {{2, 1}},
  246 + [TaskType.AdvPass]= {{3, 1}},
  247 + [TaskType.DinerLevelUp]= {{4, 2, f("level")}},
  248 + [TaskType.HeroLvlCollect]= {{5, 3}}, -- x名y级英雄
  249 + [TaskType.AdvHang]= {{6, 1}}, ----
  250 + [TaskType.HeroQualityCollect]= {{7, 3}},
  251 + [TaskType.OverOderTask]= {{8, 1}},
  252 + [TaskType.VillageApply]= {{9, 1}},
  253 + [TaskType.PvpWin]= {{10, 2, f("score")}},
  254 + [TaskType.DinerPopular]= {{11, 2, f("count")}},
  255 + [TaskType.RoleLevelUp]= {{12, 2, f("level")}},
  256 + [TaskType.TowerPass]= {{13, 2, f("level")}},
  257 + [TaskType.HeroTalent]= {{14, 1}},
  258 + [TaskType.HangPass]= {{15, 2, f("id")}},
  259 + [TaskType.HeroStarCollect]= {{16, 3}},
  260 + [TaskType.FoodSell]= {{17, 1, f("count")}},
  261 + [TaskType.HangGet]= {{18, 3, f("reward")}},
  262 + [TaskType.RuneQualityCollect]= {{19, 3, f("id")}},
  263 + [TaskType.OpenBox]= {{20, 3, f("count"), f("quality")}},
  264 + }
  265 +}
  266 +
231 267  
232 268 local TaskListeners = {
233 269 StoryListener,
... ... @@ -550,6 +586,33 @@ function RoleTask.bind(Role)
550 586 self.storeData:OnTriggerLimitTimePack(triggerType, param)
551 587 end
552 588  
  589 + function Role:checkCalendaTask(notNotify, mainType, subType, param1, param2)
  590 + local open, actId = self.activity:isOpen("CalendaTask")
  591 + local actData = csvdb["activity_ctrlCsv"][actId]
  592 + if not actData then return end
  593 + if not open then return end
  594 +
  595 + local change = false
  596 + local calTask = self:getProperty("calTask") or {}
  597 + param1 = param1 or 1
  598 +
  599 + local cid = actData.condition
  600 + for k, taskList in pairs(csvdb["activity_taskCsv"]) do
  601 + if k == cid then
  602 + for id, cfg in pairs(taskList) do
  603 + if cfg.type == mainType then
  604 + if subType == 1 then -- 增加数值
  605 + calTask[id] = (calTask[id] or 0) + param1
  606 + elseif subType == 2 then -- 直接赋值
  607 + calTask[id] = param1
  608 + elseif subType == 3 then -- 自定义类型
  609 + end
  610 + end
  611 + end
  612 + end
  613 + end
  614 + end
  615 +
553 616 end
554 617  
555 618 return RoleTask
556 619 \ No newline at end of file
... ...
src/models/RoleTimeReset.lua
... ... @@ -20,6 +20,7 @@ ResetFunc[&quot;CrossDay&quot;] = function(self, notify, response, now)
20 20  
21 21 response.dTask = {}
22 22 response.advSup = self:getProperty("advSup")
  23 + self:log("onLogin")
23 24 end
24 25  
25 26 ResetFunc["CrossWeek"] = function(self, notify, response)
... ... @@ -34,7 +35,6 @@ end
34 35 ResetFunc["CrossMonth"] = function(self, notify, response)
35 36 local ltime = self:getProperty("ltime")
36 37 if isCrossMonth(ltime, skynet.timex()) then
37   - print("cross month")
38 38 self.storeData:resetStoreReored(3) --商店跨月重置 time_reset表关联id
39 39 end
40 40 end
... ...
src/models/Rune.lua
... ... @@ -26,16 +26,16 @@ function Rune:notifyUpdateProperty(field, newValue, oldValue)
26 26 self:notifyUpdateProperties(datas)
27 27 end
28 28  
29   -function Rune:log(contents)
30   - -- contents = contents or {}
31   - -- if contents["cint1"] or contents["cint2"] or contents["cint3"] then
32   - -- print("heroLog error log have cint1 or cint2 or cint3 ", debug.traceback())
33   - -- end
34   - -- contents["cint1"] = self:getProperty("uid")
35   - -- contents["cint2"] = self:getProperty("type")
36   - -- contents["cint3"] = self:getProperty("id")
  29 +function Rune:mylog(contents)
  30 + contents = contents or {}
  31 + if contents["cint1"] or contents["cint2"] or contents["cint3"] then
  32 + print("heroLog error log have cint1 or cint2 or cint3 ", debug.traceback())
  33 + end
  34 + contents["cint1"] = self:getProperty("uid")
  35 + contents["cint2"] = self:getProperty("type")
  36 + contents["cint3"] = self:getProperty("id")
37 37  
38   - -- self.owner:log("rune_action", contents)
  38 + self.owner:mylog("rune_action", contents)
39 39 end
40 40  
41 41 function Rune:notifyUpdateProperties(params)
... ...
src/models/Store.lua
... ... @@ -163,7 +163,7 @@ function Store:getGearExchangeCoef()
163 163 end
164 164  
165 165 -- 购买通行证
166   -function Store:onBuyCard(type, duration)
  166 +function Store:onBuyCard(type, duration, id)
167 167 local timeNow = skynet.timex()
168 168 if type == CardType.NormalMonthCard then
169 169 if self:isMonthCardExpire() then
... ... @@ -189,9 +189,10 @@ function Store:onBuyCard(type, duration)
189 189 self:updateProperty({field = "growFund", value = 1})
190 190 elseif type == CardType.BattleCard then
191 191 self:updateProperty({field = "battleCard", value = 1})
192   - elseif type == CardType.BattlePassCard_1 or type == CardType.BattlePassCard_2 or
193   - type == CardType.BattlePassCard_3 or type == CardType.BattlePassCard_4 then
194   - local index = type - CardType.BattlePassCard_1 + 1
  192 + elseif type == CardType.PaySignCard then
  193 + self:onBuyPaySignCard(duration)
  194 + elseif type == CardType.BattlePassCard then
  195 + local index = id - 400 -- 401:初级 402:中级 403:高级 404:终极
195 196 local bpInfo = self:getProperty("bpInfo") or {}
196 197 local info = bpInfo[index] or {}
197 198 info["flag"] = 1
... ... @@ -365,6 +366,7 @@ function Store:onBuyPaySignCard(dur)
365 366 return
366 367 end
367 368 actGoodsFlag[goodsIndex] = 1
  369 + self:updateProperty({field = "actGoodsFlag", value = actGoodsFlag})
368 370 -- 发钱
369 371 local change
370 372 local reward, curData = self.owner.activity:getPaySignReward()
... ... @@ -375,13 +377,11 @@ function Store:onBuyPaySignCard(dur)
375 377  
376 378 self.owner:log("activity", {
377 379 activity_id = 0, -- 活动ID(或活动指定任务的ID)
378   - activity_type = self.onwer.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
  380 + activity_type = self.owner.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
379 381 activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
380 382 })
381 383  
382 384 SendPacket(actionCodes.Activity_actPaySignRewardNtf, MsgPack.pack(self.owner:packReward(reward, change)))
383   -
384   - self.owner:updateProperty({field = "actGoodsFlag", value = actGoodsFlag})
385 385 end
386 386  
387 387 function Store:checkPaySignReward()
... ...
src/services/agent_ctrl.lua
... ... @@ -128,7 +128,7 @@ function _M:check_agent_status()
128 128 next_log_time = now + 60
129 129 local count = table_nums(self.u2f)
130 130 datacenter.set("onlineCount", count)
131   - -- pcall(skynet.send, logd, "lua", "log", "online", {count = count}, "online")
  131 + pcall(skynet.send, logd, "lua", "log", {["@type"] = "online", count = count}, "log")
132 132 end
133 133 end
134 134  
... ...
src/services/chated.lua
... ... @@ -5,6 +5,8 @@ local crab = require &quot;crab.c&quot;
5 5 local table_insert = table.insert
6 6 local table_unpack = table.unpack
7 7 local mode, id, dict = ...
  8 +local hideCode = utf8.codepoint("*")
  9 +
8 10  
9 11 local function toutf8(name)
10 12 local t = {}
... ... @@ -14,6 +16,16 @@ local function toutf8(name)
14 16 return t
15 17 end
16 18  
  19 +local function fix(a, b)
  20 + for i, v in pairs(a) do
  21 + if b[i] == hideCode then
  22 + a[i] = hideCode
  23 + end
  24 + end
  25 + return utf8.char(table_unpack(a))
  26 +end
  27 +
  28 +
17 29 if mode == "sub" then
18 30 local CMD = {}
19 31 dict = tonumber(dict)
... ... @@ -23,8 +35,9 @@ if mode == &quot;sub&quot; then
23 35 return false
24 36 end
25 37 local utftb = toutf8(name)
26   - if crab.filter(dict, utftb) then
27   - return false, utf8.char(table_unpack(utftb))
  38 + local utftbU = toutf8(string.upper(name))
  39 + if crab.filter(dict, utftbU) then
  40 + return false, fix(utftb, utftbU)
28 41 end
29 42 return true
30 43 end
... ... @@ -45,7 +58,7 @@ else
45 58  
46 59 local words = {}
47 60 for _, data in ipairs(forbidNames) do
48   - local ok, utftb = pcall(toutf8, data.name)
  61 + local ok, utftb = pcall(toutf8, string.upper(data.name))
49 62 if ok then table.insert(words, utftb) end
50 63 end
51 64 local d = crab.open(words)
... ...
src/services/errorlog.lua 0 → 100644
... ... @@ -0,0 +1,145 @@
  1 +
  2 +local skynet = require "skynet"
  3 +local socketdriver = require "skynet.socketdriver"
  4 +local serverId = tonumber(skynet.getenv("servId"))
  5 +
  6 +require "shared.init"
  7 +require "skynet.manager"
  8 +
  9 +local table_insert = table.insert
  10 +local pairs = pairs
  11 +local ipairs = ipairs
  12 +local string_format = string.format
  13 +
  14 +local logHandle = {
  15 + log = {
  16 + host = "127.0.0.1",
  17 + port = 13003,
  18 + handle = function(doc, address, msg)
  19 + -- 注入字段
  20 + local now = skynet.timex()
  21 + doc["time"] = now
  22 + doc["timestamp"] = now
  23 + doc["instance_id"] = serverId
  24 + doc["game_name"] = "wasteland"
  25 + doc["env"] = "cb"
  26 + doc["app_name"] = "gs"
  27 + doc["app_id"] = "game.wasteland.gs"
  28 + --FATAL、ERROR、WARN、INFO、DEBUG
  29 + doc["level"] = "ERROR"
  30 + doc["log"] = msg
  31 + doc["address"] = string_format(":%08x", address)
  32 + end
  33 + },
  34 +}
  35 +
  36 +local connect_relation = {}
  37 +local function getConInfo(fd)
  38 + return logHandle[connect_relation[fd] or ""]
  39 +end
  40 +
  41 +
  42 +
  43 +local socket_message = {}
  44 +-- read skynet_socket.h for these macro
  45 +-- SKYNET_SOCKET_TYPE_DATA = 1
  46 +socket_message[1] = function(id, size, data)
  47 + skynet.error(string.format("LOG SOCKET: data: ", skynet.tostring(data, size)))
  48 + socketdriver.drop(data, size)
  49 +end
  50 +
  51 +-- SKYNET_SOCKET_TYPE_CONNECT = 2
  52 +socket_message[2] = function(id, _ , addr)
  53 + local cur = getConInfo(id)
  54 + skynet.error("LOG SOCKET: connect: ", addr)
  55 + cur.connected = true
  56 + cur.connecting = false
  57 +end
  58 +
  59 +-- SKYNET_SOCKET_TYPE_CLOSE = 3
  60 +socket_message[3] = function(id)
  61 + skynet.error("LOG SOCKET: closed")
  62 + local cur = getConInfo(id)
  63 + if not cur then return end
  64 + cur.connected = false
  65 + cur.connecting = false
  66 + connect_relation[id] = nil
  67 +end
  68 +
  69 +-- SKYNET_SOCKET_TYPE_ERROR = 5
  70 +socket_message[5] = function(id, _, err)
  71 + skynet.error("LOG SOCKET: error: ", err)
  72 + local cur = getConInfo(id)
  73 + if not cur then return end
  74 + cur.connected = false
  75 + cur.connecting = false
  76 + connect_relation[id] = nil
  77 +end
  78 +
  79 +
  80 +
  81 +local function open()
  82 + for logTo, data in pairs(logHandle) do
  83 + if not data.connecting and not data.connected then
  84 + data.connecting = true
  85 + data.fd = socketdriver.connect(data.host, data.port)
  86 + connect_relation[data.fd] = logTo
  87 + end
  88 + end
  89 +end
  90 +
  91 +local function log(address, msg, logTo)
  92 + logTo = logTo or "log"
  93 + -- print(string.format(":%08x(%.2f): %s", address, skynet.time(), msg))
  94 + local cur = logHandle[logTo]
  95 + if not cur then
  96 + print("error log to ", logTo)
  97 + end
  98 + local doc = {}
  99 + if cur.handle then
  100 + cur.handle(doc, address, msg)
  101 + end
  102 + if cur.connected and cur.fd then
  103 + socketdriver.send(cur.fd, json.encode(doc) .. "\n")
  104 + else
  105 + -- 断线会丢失一部分日志
  106 + if not cur.connecting then
  107 + open() -- 连一下
  108 + end
  109 + end
  110 +end
  111 +
  112 +
  113 +skynet.register_protocol {
  114 + name = "socket",
  115 + id = skynet.PTYPE_SOCKET, -- PTYPE_SOCKET = 6
  116 + unpack = socketdriver.unpack,
  117 + dispatch = function (_, _, t, ...)
  118 + if socket_message[t] then
  119 + socket_message[t](...)
  120 + end
  121 + end
  122 +}
  123 +
  124 +-- register protocol text before skynet.start would be better.
  125 +skynet.register_protocol {
  126 + name = "text",
  127 + id = skynet.PTYPE_TEXT,
  128 + unpack = skynet.tostring,
  129 + dispatch = function(_, address, msg)
  130 + log(address, msg)
  131 + end
  132 +}
  133 +
  134 +skynet.register_protocol {
  135 + name = "SYSTEM",
  136 + id = skynet.PTYPE_SYSTEM,
  137 + unpack = function(...) return ... end,
  138 + dispatch = function()
  139 + -- reopen signal
  140 + print("SIGHUP")
  141 + end
  142 +}
  143 +
  144 +open()
  145 +skynet.start(function()end)
... ...
src/services/logd.lua
... ... @@ -13,8 +13,37 @@ local pairs = pairs
13 13 local ipairs = ipairs
14 14 local string_format = string.format
15 15  
  16 +local logId = 0
16 17 local CMD, cs = {}
17   -local log_fd, connecting = nil , false
  18 +
  19 +local logHandle = {
  20 + bi = {
  21 + host = "127.0.0.1",
  22 + port = 13001,
  23 + },
  24 + log = {
  25 + host = "127.0.0.1",
  26 + port = 13002,
  27 + handle = function(doc)
  28 + -- 注入字段
  29 + local now = skynet.timex()
  30 + doc["time"] = now
  31 + doc["timestamp"] = now
  32 + doc["server"] = serverId
  33 + doc["game_name"] = "wasteland"
  34 + doc["env"] = "cb"
  35 + doc["game_name_type"] = "guaji"
  36 + doc["log_id"] = "wastelandC" .. logId .. "S" .. serverId .. "T" .. now
  37 + logId = (logId + 1) % 10000000
  38 + end
  39 + },
  40 +}
  41 +
  42 +local connect_relation = {}
  43 +local function getConInfo(fd)
  44 + return logHandle[connect_relation[fd] or ""]
  45 +end
  46 +
18 47  
19 48  
20 49 local socket_message = {}
... ... @@ -27,20 +56,30 @@ end
27 56  
28 57 -- SKYNET_SOCKET_TYPE_CONNECT = 2
29 58 socket_message[2] = function(id, _ , addr)
  59 + local cur = getConInfo(id)
30 60 skynet.error("LOG SOCKET: connect: ", addr)
31   - connecting = false
  61 + cur.connected = true
  62 + cur.connecting = false
32 63 end
33 64  
34 65 -- SKYNET_SOCKET_TYPE_CLOSE = 3
35 66 socket_message[3] = function(id)
36 67 skynet.error("LOG SOCKET: closed")
37   - connecting = false
  68 + local cur = getConInfo(id)
  69 + if not cur then return end
  70 + cur.connected = false
  71 + cur.connecting = false
  72 + connect_relation[id] = nil
38 73 end
39 74  
40 75 -- SKYNET_SOCKET_TYPE_ERROR = 5
41 76 socket_message[5] = function(id, _, err)
42 77 skynet.error("LOG SOCKET: error: ", err)
43   - connecting = false
  78 + local cur = getConInfo(id)
  79 + if not cur then return end
  80 + cur.connected = false
  81 + cur.connecting = false
  82 + connect_relation[id] = nil
44 83 end
45 84  
46 85  
... ... @@ -55,18 +94,33 @@ skynet.register_protocol {
55 94 end
56 95 }
57 96  
58   -function CMD.log(doc)
59   - if not socketdriver.send(log_fd, json.encode(doc) .. "\n") then
60   - if not connecting then
61   - CMD.open() -- 连一下试试
62   - socketdriver.send(log_fd, json.encode(doc) .. "\n")
  97 +function CMD.log(doc, logTo)
  98 + logTo = logTo or "log"
  99 + local cur = logHandle[logTo]
  100 + if not cur then
  101 + print("error log to ", logTo)
  102 + end
  103 + if cur.handle then
  104 + cur.handle(doc)
  105 + end
  106 + if cur.connected and cur.fd then
  107 + socketdriver.send(cur.fd, json.encode(doc) .. "\n")
  108 + else
  109 + -- 断线会丢失一部分日志
  110 + if not cur.connecting then
  111 + CMD.open() -- 连一下
63 112 end
64 113 end
65 114 end
66 115  
67 116 function CMD.open()
68   - log_fd = socketdriver.connect("127.0.0.1", 13001)
69   - connecting = true
  117 + for logTo, data in pairs(logHandle) do
  118 + if not data.connecting and not data.connected then
  119 + data.connecting = true
  120 + data.fd = socketdriver.connect(data.host, data.port)
  121 + connect_relation[data.fd] = logTo
  122 + end
  123 + end
70 124 end
71 125  
72 126 local function __init__()
... ... @@ -75,8 +129,8 @@ local function __init__()
75 129 if command == "open" then
76 130 skynet.ret(skynet.pack(f(...)))
77 131 else
78   - local logType, doc, index_suffix = ...
79   - cs(function() f(logType, doc, index_suffix) end)
  132 + local doc, logTo = ...
  133 + cs(function() f(doc, logTo) end)
80 134 end
81 135 end)
82 136 cs = queue()
... ...
src/services/named.lua
... ... @@ -5,6 +5,8 @@ local crab = require &quot;crab.c&quot;
5 5 local table_insert = table.insert
6 6 local table_unpack = table.unpack
7 7 local mode, id, dict = ...
  8 +local hideCode = utf8.codepoint("*")
  9 +
8 10  
9 11 local function toutf8(name)
10 12 local t = {}
... ... @@ -14,6 +16,16 @@ local function toutf8(name)
14 16 return t
15 17 end
16 18  
  19 +local function fix(a, b)
  20 + for i, v in pairs(a) do
  21 + if b[i] == hideCode then
  22 + a[i] = hideCode
  23 + end
  24 + end
  25 + return utf8.char(table_unpack(a))
  26 +end
  27 +
  28 +
17 29 if mode == "sub" then
18 30 local CMD = {}
19 31 dict = tonumber(dict)
... ... @@ -23,8 +35,9 @@ if mode == &quot;sub&quot; then
23 35 return false
24 36 end
25 37 local utftb = toutf8(name)
26   - if crab.filter(dict, utftb) then
27   - return false, utf8.char(table_unpack(utftb))
  38 + local utftbU = toutf8(string.upper(name))
  39 + if crab.filter(dict, utftbU) then
  40 + return false, fix(utftb, utftbU)
28 41 end
29 42 return true
30 43 end
... ... @@ -45,7 +58,7 @@ else
45 58  
46 59 local words = {}
47 60 for _, data in ipairs(forbidNames) do
48   - local ok, utftb = pcall(toutf8, data.name)
  61 + local ok, utftb = pcall(toutf8, string.upper(data.name))
49 62 if ok then table.insert(words, utftb) end
50 63 end
51 64 local d = crab.open(words)
... ...
src/services/redisd.lua
... ... @@ -24,5 +24,8 @@ skynet.start(function()
24 24 skynet.ret(skynet.pack(db[string.lower(cmd)](db, ...)))
25 25 end
26 26 end)
  27 + skynet.info_func(function()
  28 + skynet.ret(skynet.pack(skynet.call(skynet.self(), "debug", "STAT")))
  29 + end)
27 30 skynet.register ".redis"
28 31 end)
29 32 \ No newline at end of file
... ...
src/utils/CommonFunc.lua
... ... @@ -155,7 +155,7 @@ function diffFromOpen()
155 155 hour = RESET_TIME,
156 156 }
157 157 if now < openTime then
158   - return 0
  158 + return -1
159 159 end
160 160  
161 161 return math.floor((now - openTime) / DAY_SEC)
... ... @@ -219,7 +219,7 @@ function specMonday(now)
219 219 local wday = (tm.wday + 6) % 7
220 220 if wday == 0 then wday = 7 end
221 221  
222   - local time = os.time({year = tm.year, month = tm.month, day = tm.day})
  222 + local time = os.time({year = tm.year, month = tm.month, day = tm.day, hour = RESET_TIME})
223 223 return time - (wday - 1) * 86400
224 224 end
225 225  
... ...