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50fddc3f7abe55754fa9800e44e7dc77dab97b0d
Authored by
zhouhaihai
2020-02-18 21:10:00 +0800
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26aeaf48
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src/adv/AdvBattle.lua
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src/adv/AdvBattle.lua
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@@ -107,6 +107,7 @@ end
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function Battle:initMapEnemys(mapIdx)
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self.enemys[mapIdx] = {}
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+ self.builds[mapIdx] = {}
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local map = self.adv.maps[mapIdx]
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if map then
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for _, room in pairs(map.rooms) do
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