Commit 43cc5f51fa654a8a29e951ca5f6ca9737b80bbbf
1 parent
bd4316d2
调整 equip 数据结构
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13 changed files
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363 additions
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25 deletions
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.luacheckrc
src/ProtocolCode.lua
@@ -23,6 +23,8 @@ actionCodes = { | @@ -23,6 +23,8 @@ actionCodes = { | ||
23 | Role_pipelining = 109, | 23 | Role_pipelining = 109, |
24 | Role_saleItemRpc = 110, | 24 | Role_saleItemRpc = 110, |
25 | Role_openItemRpc = 111, | 25 | Role_openItemRpc = 111, |
26 | + Role_updateEquip = 112, | ||
27 | + Role_updateRune = 113, | ||
26 | 28 | ||
27 | Adv_startAdvRpc = 151, | 29 | Adv_startAdvRpc = 151, |
28 | Adv_roleFormatRpc = 152, | 30 | Adv_roleFormatRpc = 152, |
@@ -46,6 +48,8 @@ actionCodes = { | @@ -46,6 +48,8 @@ actionCodes = { | ||
46 | Hero_loveTaskRpc = 213, | 48 | Hero_loveTaskRpc = 213, |
47 | Hero_changeSkinRpc = 214, | 49 | Hero_changeSkinRpc = 214, |
48 | Hero_createHeroRpc = 215, | 50 | Hero_createHeroRpc = 215, |
51 | + Hero_referEquipsRpc = 216, | ||
52 | + Hero_referRunesRpc = 217, | ||
49 | 53 | ||
50 | Hang_startRpc = 251, | 54 | Hang_startRpc = 251, |
51 | Hang_checkRpc = 252, | 55 | Hang_checkRpc = 252, |
src/RedisKeys.lua
@@ -4,6 +4,10 @@ R_HEROS = "role:%d:heroIds" | @@ -4,6 +4,10 @@ R_HEROS = "role:%d:heroIds" | ||
4 | R_HERO = "hero:%d:%d" | 4 | R_HERO = "hero:%d:%d" |
5 | R_DAILY = "role:%d:daily" | 5 | R_DAILY = "role:%d:daily" |
6 | R_DINER = "role:%d:diner" -- 餐厅 | 6 | R_DINER = "role:%d:diner" -- 餐厅 |
7 | +R_EQUIP_ROOT = "role:%d:equip*" -- 装备根目录 | ||
8 | +R_EQUIP = "role:%d:equip:%d:%d" -- 装备type:level | ||
9 | +R_RUNE_ROOT = "role:%d:rune*" -- 符文根目录 | ||
10 | +R_RUNE = "role:%d:rune:%d" -- 符文零件id:level | ||
7 | 11 | ||
8 | -- -- role | 12 | -- -- role |
9 | -- R_FARM_KEY = "role:%d:farm" | 13 | -- R_FARM_KEY = "role:%d:farm" |
src/actions/CarAction.lua
@@ -64,8 +64,14 @@ function _M.equipUpRpc( agent, data ) | @@ -64,8 +64,14 @@ function _M.equipUpRpc( agent, data ) | ||
64 | local nextEquip = dataSet[nextLv] | 64 | local nextEquip = dataSet[nextLv] |
65 | if not nextEquip then return 23 end | 65 | if not nextEquip then return 23 end |
66 | 66 | ||
67 | - local own = role:getItemCount(id) | ||
68 | - if own < count then | 67 | + local ownSet = role.equipBag[typ] |
68 | + if not ownSet then return 31 end | ||
69 | + local ownData = ownSet[lv] | ||
70 | + if not ownData then return 32 end | ||
71 | + | ||
72 | + local own = role:getEquipCount(typ,lv) | ||
73 | + local costCount = equipData.merge*count | ||
74 | + if own < costCount then | ||
69 | return 3 | 75 | return 3 |
70 | end | 76 | end |
71 | 77 | ||
@@ -77,14 +83,9 @@ function _M.equipUpRpc( agent, data ) | @@ -77,14 +83,9 @@ function _M.equipUpRpc( agent, data ) | ||
77 | return 4 | 83 | return 4 |
78 | end | 84 | end |
79 | 85 | ||
80 | - local merge = {[id]=equipData.merge*count} | ||
81 | - if not role:checkItemEnough(merge) then | ||
82 | - return 5 | ||
83 | - end | ||
84 | - | ||
85 | role:costItems(cost) | 86 | role:costItems(cost) |
86 | - role:costItems(merge) | ||
87 | - role:addItem({itemId = nextEquip.id,count = count}) | 87 | + role:addEquip({type=typ,level=lv,count=-costCount}) |
88 | + role:addEquip({type=typ,level=nextLv,count=count}) | ||
88 | SendPacket(actionCodes.Car_equipUpRpc, '') | 89 | SendPacket(actionCodes.Car_equipUpRpc, '') |
89 | return true | 90 | return true |
90 | end | 91 | end |
src/actions/GmAction.lua
@@ -22,6 +22,14 @@ function _M.hero(role, pms) | @@ -22,6 +22,14 @@ function _M.hero(role, pms) | ||
22 | return "成功" | 22 | return "成功" |
23 | end | 23 | end |
24 | 24 | ||
25 | +function _M.equip(role, pms) | ||
26 | + local typ = tonum(pms.pm1) | ||
27 | + local level = tonum(pms.pm2) | ||
28 | + local count = tonum(pms.pm3) | ||
29 | + role:addEquip({type = typ,level = level,count = count}) | ||
30 | + return "成功" | ||
31 | +end | ||
32 | + | ||
25 | function _M.get(role, pms) | 33 | function _M.get(role, pms) |
26 | local itemId = tonum(pms.pm1) | 34 | local itemId = tonum(pms.pm1) |
27 | if not csvdb["itemCsv"][itemId] then | 35 | if not csvdb["itemCsv"][itemId] then |
src/actions/HeroAction.lua
@@ -451,4 +451,53 @@ function _M.createHeroRpc(agent, data) | @@ -451,4 +451,53 @@ function _M.createHeroRpc(agent, data) | ||
451 | return true | 451 | return true |
452 | end | 452 | end |
453 | 453 | ||
454 | +-- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换 | ||
455 | +function _M.referEquips(agent, data) | ||
456 | + local role = agent.role | ||
457 | + local msg = MsgPack.unpack(data) | ||
458 | + local hero = role.heros[msg.id] | ||
459 | + if not hero then return 10 end | ||
460 | + local equips = msg.equips | ||
461 | + if not equips or not next(equips) then return 11 end | ||
462 | + | ||
463 | + for typ,level in pairs(equips) do | ||
464 | + local ownLv = hero:getProperty("equip"):getv(typ,0) | ||
465 | + if level == 0 then | ||
466 | + if ownLv == 0 then return 2 end | ||
467 | + else | ||
468 | + if role:getEquipCount(typ,level) < 1 then return 3 end | ||
469 | + end | ||
470 | + local equipSet = csvdb["equipCsv"][typ] | ||
471 | + if not equipSet then return 4 end | ||
472 | + local equipData = equipSet[level] | ||
473 | + if not equipData then return 5 end | ||
474 | + end | ||
475 | + | ||
476 | + for typ,level in pairs(equips) do | ||
477 | + local ownLv = hero:getProperty("equip"):getv(typ,0) | ||
478 | + if level == 0 then | ||
479 | + role:addEquip({{type=typ,level=ownLv,count=1}}) | ||
480 | + else | ||
481 | + role:addEquip({{type=typ,level=level,count=-1}}) | ||
482 | + if ownLv ~= 0 then | ||
483 | + role:addEquip({type=typ,level=ownLv,count=1}) | ||
484 | + end | ||
485 | + end | ||
486 | + hero:updateProperty({field = "equip", value = hero:getProperty("equip"):setv(typ, level)}) | ||
487 | + end | ||
488 | + SendPacket(actionCodes.Hero_referEquipsRpc, "") | ||
489 | + return true | ||
490 | +end | ||
491 | + | ||
492 | +-- typ 位置,id等级对应唯一符文,id为0时为移除,不为0时无则装备,有则替换 | ||
493 | +function _M.referRunes(agent, data) | ||
494 | + local role = agent.role | ||
495 | + local msg = MsgPack.unpack(data) | ||
496 | + local hero = role.heros[msg.id] | ||
497 | + if not hero then return 10 end | ||
498 | + local runes = msg.runes | ||
499 | + if not runes or not next(runes) then return 11 end | ||
500 | + return true | ||
501 | +end | ||
502 | + | ||
454 | return _M | 503 | return _M |
455 | \ No newline at end of file | 504 | \ No newline at end of file |
src/actions/RoleAction.lua
@@ -97,7 +97,7 @@ function _M.loginRpc( agent, data ) | @@ -97,7 +97,7 @@ function _M.loginRpc( agent, data ) | ||
97 | else | 97 | else |
98 | role:reloadWhenLogin() | 98 | role:reloadWhenLogin() |
99 | end | 99 | end |
100 | - | 100 | + |
101 | if not msg.isGMlogin then | 101 | if not msg.isGMlogin then |
102 | local banTime = role:getProperty("banTime") | 102 | local banTime = role:getProperty("banTime") |
103 | if banTime > now then | 103 | if banTime > now then |
@@ -120,7 +120,7 @@ function _M.loginRpc( agent, data ) | @@ -120,7 +120,7 @@ function _M.loginRpc( agent, data ) | ||
120 | -- 跨天登陆事件 | 120 | -- 跨天登陆事件 |
121 | role:onCrossDay(now) | 121 | role:onCrossDay(now) |
122 | role:setProperty("ltime", now) | 122 | role:setProperty("ltime", now) |
123 | - | 123 | + |
124 | 124 | ||
125 | for _, name in ipairs({"dailyData", "dinerData"}) do | 125 | for _, name in ipairs({"dailyData", "dinerData"}) do |
126 | response[name] = role[name]:data() | 126 | response[name] = role[name]:data() |
@@ -149,10 +149,26 @@ function _M.loginRpc( agent, data ) | @@ -149,10 +149,26 @@ function _M.loginRpc( agent, data ) | ||
149 | end | 149 | end |
150 | end | 150 | end |
151 | 151 | ||
152 | - response.wave = 1 + heroWave | 152 | + response.wave = 3 + heroWave |
153 | 153 | ||
154 | SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response)) | 154 | SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response)) |
155 | 155 | ||
156 | + local equipResp = {equipBag = {}} | ||
157 | + for _,set in pairs(role.equipBag) do | ||
158 | + for _,equip in pairs(set) do | ||
159 | + local data = equip:data() | ||
160 | + if not equipResp.equipBag[data.type] then equipResp.equipBag[data.type] = {} end | ||
161 | + equipResp.equipBag[data.type][data.level] = data | ||
162 | + end | ||
163 | + end | ||
164 | + SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(equipResp)) | ||
165 | + | ||
166 | + local runeResp = {runeBag = {}} | ||
167 | + for _,rune in pairs(role.runeBag) do | ||
168 | + table_insert(runeResp.runeBag, rune:data()) | ||
169 | + end | ||
170 | + SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResp)) | ||
171 | + | ||
156 | local heroIndex = 1 | 172 | local heroIndex = 1 |
157 | for index = 2, 1 + heroWave do | 173 | for index = 2, 1 + heroWave do |
158 | local heroResponse = {heros = {}} | 174 | local heroResponse = {heros = {}} |
@@ -177,7 +193,7 @@ function _M.loginRpc( agent, data ) | @@ -177,7 +193,7 @@ function _M.loginRpc( agent, data ) | ||
177 | gate_serv = agent.gate_serv, | 193 | gate_serv = agent.gate_serv, |
178 | }) | 194 | }) |
179 | agent.role = role | 195 | agent.role = role |
180 | - | 196 | + |
181 | start_agent_timer() | 197 | start_agent_timer() |
182 | -- 注册全服广播 | 198 | -- 注册全服广播 |
183 | local channel = math.randomInt(1, 1) | 199 | local channel = math.randomInt(1, 1) |
@@ -293,7 +309,7 @@ function _M.openItemRpc(agent, data) | @@ -293,7 +309,7 @@ function _M.openItemRpc(agent, data) | ||
293 | end | 309 | end |
294 | role:costItems({[itemId] = count}) | 310 | role:costItems({[itemId] = count}) |
295 | reward = role:award(reward) | 311 | reward = role:award(reward) |
296 | - | 312 | + |
297 | SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack({reward = reward})) | 313 | SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack({reward = reward})) |
298 | return true | 314 | return true |
299 | end | 315 | end |
@@ -0,0 +1,34 @@ | @@ -0,0 +1,34 @@ | ||
1 | +local Equip = class("Equip", require("shared.ModelBase")) | ||
2 | + | ||
3 | +Equip.schema = { | ||
4 | + type = {"number"}, -- 类型 | ||
5 | + level = {"number"}, -- 等级 | ||
6 | + count = {"number", 0}, -- 数量 | ||
7 | + refer = {"number", 0}, -- 已装备英雄数 | ||
8 | +} | ||
9 | + | ||
10 | +function Equip:ctor( properties ) | ||
11 | + Equip.super.ctor(self, properties) | ||
12 | +end | ||
13 | + | ||
14 | +function Equip:updateProperty(params) | ||
15 | + if not params.field or (not params.delta and not params.value) then | ||
16 | + return | ||
17 | + end | ||
18 | + if params.delta then | ||
19 | + self:incrProperty(params.field, params.delta) | ||
20 | + elseif params.value then | ||
21 | + self:setProperty(params.field, params.value) | ||
22 | + end | ||
23 | + SendPacket(actionCodes.Role_updateEquip, MsgPack.pack(self:data())) | ||
24 | +end | ||
25 | + | ||
26 | +function Equip:data() | ||
27 | + return { | ||
28 | + type = self:getProperty("type"), | ||
29 | + level = self:getProperty("level"), | ||
30 | + count = self:getProperty("count"), | ||
31 | + } | ||
32 | +end | ||
33 | + | ||
34 | +return Equip | ||
0 | \ No newline at end of file | 35 | \ No newline at end of file |
src/models/Hero.lua
@@ -15,11 +15,12 @@ Hero.schema = { | @@ -15,11 +15,12 @@ Hero.schema = { | ||
15 | loveExp = {"number", 0}, --好感度经验 | 15 | loveExp = {"number", 0}, --好感度经验 |
16 | loveL = {"number", 0}, --好感度等级 | 16 | loveL = {"number", 0}, --好感度等级 |
17 | skin = {"number", 0}, --皮肤 0 、 1、 2、 3 | 17 | skin = {"number", 0}, --皮肤 0 、 1、 2、 3 |
18 | - equip = {"string",""}, --装备 type=level | 18 | + equip = {"string","1=0 2=0 3=0 4=0"}, --装备 type=level |
19 | } | 19 | } |
20 | 20 | ||
21 | function Hero:ctor( properties ) | 21 | function Hero:ctor( properties ) |
22 | Hero.super.ctor(self, properties) | 22 | Hero.super.ctor(self, properties) |
23 | + self.runes = {} --符文-零件自增 id | ||
23 | end | 24 | end |
24 | 25 | ||
25 | function Hero:notifyUpdateProperty(field, newValue, oldValue) | 26 | function Hero:notifyUpdateProperty(field, newValue, oldValue) |
src/models/Role.lua
@@ -13,6 +13,8 @@ function Role:ctor( properties ) | @@ -13,6 +13,8 @@ function Role:ctor( properties ) | ||
13 | Role.super.ctor(self, properties) | 13 | Role.super.ctor(self, properties) |
14 | self.ignoreHeartbeat = false | 14 | self.ignoreHeartbeat = false |
15 | self.heros = {} | 15 | self.heros = {} |
16 | + self.equipBag = {} | ||
17 | + self.runeBag = {} | ||
16 | self.advData = nil | 18 | self.advData = nil |
17 | end | 19 | end |
18 | 20 |
src/models/RolePlugin.lua
@@ -10,6 +10,8 @@ function RolePlugin.bind(Role) | @@ -10,6 +10,8 @@ function RolePlugin.bind(Role) | ||
10 | 10 | ||
11 | function Role:loadAll() | 11 | function Role:loadAll() |
12 | self:loadDaily() | 12 | self:loadDaily() |
13 | + self:loadEquips() | ||
14 | + self:loadRunes() | ||
13 | self:loadHeros() | 15 | self:loadHeros() |
14 | self:loadDiner() | 16 | self:loadDiner() |
15 | end | 17 | end |
@@ -33,7 +35,7 @@ function RolePlugin.bind(Role) | @@ -33,7 +35,7 @@ function RolePlugin.bind(Role) | ||
33 | end | 35 | end |
34 | end | 36 | end |
35 | function Role:onOfflineEvent() | 37 | function Role:onOfflineEvent() |
36 | - | 38 | + |
37 | end | 39 | end |
38 | 40 | ||
39 | local function checkItemCount(self, itemId, count) | 41 | local function checkItemCount(self, itemId, count) |
@@ -44,11 +46,10 @@ function RolePlugin.bind(Role) | @@ -44,11 +46,10 @@ function RolePlugin.bind(Role) | ||
44 | if limit and self:getItemCount(itemId) == 0 then | 46 | if limit and self:getItemCount(itemId) == 0 then |
45 | local curCount = 0 | 47 | local curCount = 0 |
46 | local items = self:getProperty("items"):toNumMap() | 48 | local items = self:getProperty("items"):toNumMap() |
47 | - for _itemId, _count in pairs(items) do | ||
48 | - local _itemData = csvdb["itemCsv"][itemId] | ||
49 | - if globalCsv.store_type[_itemData.type] == page then | 49 | + for _,_ in pairs(items) do |
50 | + if globalCsv.store_type[itemData.type] == page then | ||
50 | curCount = curCount + 1 | 51 | curCount = curCount + 1 |
51 | - if curCount >= limit then | 52 | + if curCount >= limit then |
52 | count = 0 | 53 | count = 0 |
53 | break | 54 | break |
54 | end | 55 | end |
@@ -135,7 +136,7 @@ function RolePlugin.bind(Role) | @@ -135,7 +136,7 @@ function RolePlugin.bind(Role) | ||
135 | if not csvdb["player_expCsv"][level + 1] then | 136 | if not csvdb["player_expCsv"][level + 1] then |
136 | return | 137 | return |
137 | end | 138 | end |
138 | - | 139 | + |
139 | local exp = self:getProperty("exp") | 140 | local exp = self:getProperty("exp") |
140 | local newExp = exp + addExp | 141 | local newExp = exp + addExp |
141 | while newExp >= csvdb["player_expCsv"][level].exp do | 142 | while newExp >= csvdb["player_expCsv"][level].exp do |
@@ -207,7 +208,7 @@ function RolePlugin.bind(Role) | @@ -207,7 +208,7 @@ function RolePlugin.bind(Role) | ||
207 | end | 208 | end |
208 | 209 | ||
209 | function Role:getItemCount(itemId) | 210 | function Role:getItemCount(itemId) |
210 | - if itemId == ItemId.Diamond then | 211 | + if itemId == ItemId.Diamond then |
211 | return self:getAllDiamond() | 212 | return self:getAllDiamond() |
212 | end | 213 | end |
213 | return self:getProperty("items"):getv(itemId, 0) | 214 | return self:getProperty("items"):getv(itemId, 0) |
@@ -283,7 +284,7 @@ function RolePlugin.bind(Role) | @@ -283,7 +284,7 @@ function RolePlugin.bind(Role) | ||
283 | id = heroId, | 284 | id = heroId, |
284 | type= heroType, | 285 | type= heroType, |
285 | } | 286 | } |
286 | - | 287 | + |
287 | local newHero = require("models.Hero").new(heroInfo) | 288 | local newHero = require("models.Hero").new(heroInfo) |
288 | newHero:create() | 289 | newHero:create() |
289 | newHero.owner = self | 290 | newHero.owner = self |
@@ -352,8 +353,170 @@ function RolePlugin.bind(Role) | @@ -352,8 +353,170 @@ function RolePlugin.bind(Role) | ||
352 | end | 353 | end |
353 | end | 354 | end |
354 | 355 | ||
356 | + function Role:loadEquips() | ||
357 | + local roleId = self:getProperty("id") | ||
358 | + self.equipBag = {} | ||
359 | + local keys = redisproxy:keys(string.format(R_EQUIP_ROOT, roleId)) | ||
360 | + if keys and next(keys) then | ||
361 | + for _,v in pairs(keys) do | ||
362 | + local equip = require("models.Equip").new({key = v}) | ||
363 | + equip:load() | ||
364 | + local typ,lv = equip:getProperty("type"),equip:getProperty("level") | ||
365 | + equip.owner = self | ||
366 | + if not self.equipBag[typ] then self.equipBag[typ] = {} end | ||
367 | + self.equipBag[typ][lv] = equip | ||
368 | + end | ||
369 | + end | ||
370 | + end | ||
371 | + | ||
372 | + function Role:addEquip(params) | ||
373 | + if params.type and params.level and params.count then | ||
374 | + local equipType = params.type | ||
375 | + local equipLv = params.level | ||
376 | + local count = params.count | ||
377 | + -- isRefer为true时count>0为卸载操作,<0为装备操作 | ||
378 | + local isRefer = params.isRefer or false | ||
379 | + local equip = nil | ||
380 | + local equipSet = self.equipBag[equipType] | ||
381 | + if equipSet then | ||
382 | + equip = self.equipBag[equipType][equipLv] | ||
383 | + else | ||
384 | + self.equipBag[equipType] = {} | ||
385 | + end | ||
386 | + | ||
387 | + if equip then | ||
388 | + local originCount = equip:getProperty("count") | ||
389 | + if isRefer and count < 0 then | ||
390 | + if count < 0 then | ||
391 | + if count+originCount<0 then | ||
392 | + return | ||
393 | + end | ||
394 | + else | ||
395 | + if equip:getProperty("refer")-count<0 then | ||
396 | + return | ||
397 | + end | ||
398 | + end | ||
399 | + end | ||
400 | + count = originCount+count | ||
401 | + else | ||
402 | + if isRefer then return end | ||
403 | + local roleId = self:getProperty("id") | ||
404 | + local data = { | ||
405 | + key = string.format(R_EQUIP,roleId,equipType,equipLv), | ||
406 | + type = equipType, | ||
407 | + level = equipLv, | ||
408 | + } | ||
409 | + equip = require("models.Equip").new(data) | ||
410 | + equip.owner = self | ||
411 | + equip:create() | ||
412 | + end | ||
413 | + equip:updateProperty({field = "count", value = math.min(count,0)}) | ||
414 | + if isRefer then | ||
415 | + equip:updateProperty({field = "refer", value = math.min(equip:getProperty("refer")+count,0)}) | ||
416 | + end | ||
417 | + self.equipBag[equipType][equipLv] = equip | ||
418 | + end | ||
419 | + end | ||
420 | + | ||
421 | + function Role:getEquipCount(typ,lv) | ||
422 | + local equipSet = self.equipBag[typ] | ||
423 | + if equipSet then | ||
424 | + local equip = equipSet[lv] | ||
425 | + if equip then | ||
426 | + return equip:getProperty("count") | ||
427 | + else | ||
428 | + return 0 | ||
429 | + end | ||
430 | + else | ||
431 | + return 0 | ||
432 | + end | ||
433 | + end | ||
434 | + | ||
435 | + function Role:loadRunes() | ||
436 | + -- local roleId = self:getProperty("id") | ||
437 | + -- self.runeBag = {} | ||
438 | + -- local keys = redisproxy:keys(string.format(R_EQUIP_ROOT, roleId)) | ||
439 | + -- if keys and next(keys) then | ||
440 | + -- for _,v in pairs(keys) do | ||
441 | + -- local rune = require("models.Rune").new({key = v}) | ||
442 | + -- rune.owner = self | ||
443 | + -- self.runeBag[rune.id][rune.level] = rune | ||
444 | + -- end | ||
445 | + -- end | ||
446 | + end | ||
447 | + | ||
448 | + function Role:addHero(params) | ||
449 | + local roleId = self:getProperty("id") | ||
450 | + local heroId = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "hero", 1)) | ||
451 | + local heroType = params.type | ||
452 | + | ||
453 | + redisproxy:sadd(string.format(R_HEROS, roleId), heroId) | ||
454 | + | ||
455 | + local heroInfo = { | ||
456 | + key = string.format(R_HERO, roleId, heroId), | ||
457 | + id = heroId, | ||
458 | + type= heroType, | ||
459 | + } | ||
460 | + | ||
461 | + local newHero = require("models.Hero").new(heroInfo) | ||
462 | + newHero:create() | ||
463 | + newHero.owner = self | ||
464 | + newHero:saveBattleValue() | ||
465 | + self.heros[heroId] = newHero | ||
466 | + | ||
467 | + if not params.notNotify then | ||
468 | + local heroResponse = {} | ||
469 | + table.insert(heroResponse, newHero:data()) | ||
470 | + local bin = MsgPack.pack(heroResponse) | ||
471 | + SendPacket(actionCodes.Hero_loadInfos, bin) | ||
472 | + end | ||
473 | + end | ||
474 | + | ||
475 | + function Role:addRune(params) | ||
476 | + local roleId = self:getProperty("id") | ||
477 | + local runeId = params.id | ||
478 | + local runeLv = params.level | ||
479 | + local count = params.count | ||
480 | + local rune = nil | ||
481 | + local runeSet = self.runeBag[runeId] | ||
482 | + if runeSet then | ||
483 | + rune = self.runeBag[runeId][runeLv] | ||
484 | + else | ||
485 | + self.runeBag[runeId] = {} | ||
486 | + end | ||
487 | + | ||
488 | + if rune then | ||
489 | + count = rune:getProperty("count")+count | ||
490 | + else | ||
491 | + local data = { | ||
492 | + key = string.format(R_RUNE,roleId,runeId,runeLv), | ||
493 | + id = runeId, | ||
494 | + level = runeLv, | ||
495 | + } | ||
496 | + rune = require("models.Rune").new(data) | ||
497 | + rune.owner = self | ||
498 | + rune:create() | ||
499 | + end | ||
500 | + rune:updateProperty({field = "count", value = math.min(count,0)}) | ||
501 | + self.runeBag[runeId][runeLv] = rune | ||
502 | + end | ||
503 | + | ||
504 | + function Role:getRuneCount(id,lv) | ||
505 | + local runeSet = self.runeBag[id] | ||
506 | + if runeSet then | ||
507 | + local rune = runeSet[lv] | ||
508 | + if rune then | ||
509 | + return rune:getProperty("count") | ||
510 | + else | ||
511 | + return 0 | ||
512 | + end | ||
513 | + else | ||
514 | + return 0 | ||
515 | + end | ||
516 | + end | ||
517 | + | ||
355 | function Role:getAdvData() | 518 | function Role:getAdvData() |
356 | - if not self.advData then | 519 | + if not self.advData then |
357 | self.advData = require("adv.Adv").new(self) | 520 | self.advData = require("adv.Adv").new(self) |
358 | self.advData:initByInfo() | 521 | self.advData:initByInfo() |
359 | end | 522 | end |
@@ -0,0 +1,52 @@ | @@ -0,0 +1,52 @@ | ||
1 | +local Rune = class("Rune", require("shared.ModelBase")) | ||
2 | +Rune.schema = { | ||
3 | + id = {"number"}, | ||
4 | + level = {"number", 0}, -- 等级 | ||
5 | + count = {"number", 0}, -- 数量 | ||
6 | + refer = {"number", 0}, -- 已装备英雄id | ||
7 | +} | ||
8 | + | ||
9 | +function Rune:ctor( properties ) | ||
10 | + Rune.super.ctor(self, properties) | ||
11 | +end | ||
12 | + | ||
13 | +function Rune:notifyUpdateProperty(field, newValue, oldValue) | ||
14 | + local datas = { | ||
15 | + key = field, | ||
16 | + newValue = newValue, | ||
17 | + oldValue = oldValue, | ||
18 | + } | ||
19 | + self:notifyUpdateProperties(datas) | ||
20 | +end | ||
21 | + | ||
22 | +function Rune:notifyUpdateProperties(params) | ||
23 | + local updateData = { | ||
24 | + id = self:getProperty("id"), | ||
25 | + datas = params | ||
26 | + } | ||
27 | + SendPacket(actionCodes.Role_updateRune, MsgPack.pack(updateData)) | ||
28 | +end | ||
29 | + | ||
30 | +function Rune:updateProperty(params) | ||
31 | + if not params.field or (not params.delta and not params.value) then | ||
32 | + return | ||
33 | + end | ||
34 | + if params.delta then | ||
35 | + self:incrProperty(params.field, params.delta) | ||
36 | + elseif params.value then | ||
37 | + self:setProperty(params.field, params.value) | ||
38 | + end | ||
39 | + local datas = {} | ||
40 | + table.insert(datas, {key = params.field, newValue = self:getProperty(params.field)}) | ||
41 | + self:notifyUpdateProperties(datas) | ||
42 | +end | ||
43 | + | ||
44 | +function Rune:data() | ||
45 | + return { | ||
46 | + id = self:getProperty("id"), | ||
47 | + level = self:getProperty("level"), | ||
48 | + count = self:getProperty("count"), | ||
49 | + } | ||
50 | +end | ||
51 | + | ||
52 | +return Rune | ||
0 | \ No newline at end of file | 53 | \ No newline at end of file |