Commit 3ee9494b7ccaa7a88b96e041a73d93814bc208ad
Merge branch 'cn/develop' into cn/publish/preview
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56 deletions
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config/develop.lua
src/ProtocolCode.lua
src/actions/CarAction.lua
... | ... | @@ -220,6 +220,16 @@ function _M.saleRuneRpc(agent, data ) |
220 | 220 | for k ,v in pairs(one) do |
221 | 221 | reward[k] = (reward[k] or 0) + v |
222 | 222 | end |
223 | + | |
224 | + --分解铭文返还强化所需铭文碎片的60% | |
225 | + local level = rune:getProperty("level") | |
226 | + for i = 1, level do | |
227 | + local lvData = csvdb["rune_buildCsv"][i] | |
228 | + local cost = lvData.cost:toNumMap() | |
229 | + for k, v in pairs(cost) do | |
230 | + reward[k] = (reward[k] or 0) + v*0.6 | |
231 | + end | |
232 | + end | |
223 | 233 | end |
224 | 234 | |
225 | 235 | role:delRunes(backs, {log = {desc = "saleRune"}}) | ... | ... |
src/actions/HangAction.lua
... | ... | @@ -127,12 +127,12 @@ local function checkReward(role, isTreasure, carbonId) |
127 | 127 | |
128 | 128 | --挂机得到的宝藏加入到挂机奖励 |
129 | 129 | if isTreasure or false == true then |
130 | - local treasureList= role.dailyData:checkTreasureList(hangInfo.carbonId) or {} | |
130 | + local treasureList= role.dailyData:checkTreasureList(carbonId or hangInfo.carbonId) or {} | |
131 | 131 | if next(treasureList) ~= nil then |
132 | 132 | for id, val in pairs(treasureList) do |
133 | 133 | local award = val.award:toNumMap() |
134 | 134 | for k,v in pairs(award) do |
135 | - items[k] = (award[k] or 0) + v | |
135 | + items[k] = (items[k] or 0) + v | |
136 | 136 | end |
137 | 137 | end |
138 | 138 | end |
... | ... | @@ -513,6 +513,17 @@ function _M.quickRpc(agent , data) |
513 | 513 | end |
514 | 514 | end |
515 | 515 | |
516 | + --宝藏加速 | |
517 | + local treasureList= role.dailyData:quickTreasureList(hangInfo.carbonId, time) or {} | |
518 | + if next(treasureList) then | |
519 | + for id, val in pairs(treasureList) do | |
520 | + local award = val.award:toNumMap() | |
521 | + for k,v in pairs(award) do | |
522 | + reward[k] = (reward[k] or 0) + v | |
523 | + end | |
524 | + end | |
525 | + end | |
526 | + | |
516 | 527 | local change |
517 | 528 | reward, change = role:award(reward, {log = {desc = "quickHang", int1 = hangInfo.carbonId}}) |
518 | 529 | if reward[ItemId.Gold] then | ... | ... |
src/actions/HeroAction.lua
... | ... | @@ -865,6 +865,11 @@ function _M.drawHeroRpc(agent, data) |
865 | 865 | |
866 | 866 | local unitPool = csvdb["build_unitCsv"][poolId] |
867 | 867 | if not unitPool then return 7 end |
868 | + -- ssr硬性保底 | |
869 | + local isSSRup = false | |
870 | + if unitPool["rare_"..HeroQuality.SSR] or 0 > 0 then | |
871 | + isSSRup = true | |
872 | + end | |
868 | 873 | |
869 | 874 | -- 开始抽 |
870 | 875 | local resultPool = {} |
... | ... | @@ -872,21 +877,38 @@ function _M.drawHeroRpc(agent, data) |
872 | 877 | local condition = {"rare"} |
873 | 878 | local values = {} |
874 | 879 | |
880 | + -- check ssr up | |
881 | + if isSSRup then | |
882 | + local ssrUpMap = role:getProperty("ssrUp") or {} | |
883 | + local ssrFloorCnt = ssrUpMap[poolId] or 0 | |
884 | + if ssrFloorCnt >= (globalCsv.draw_ssr_guarantee or 40) - 1 then | |
885 | + values[1] = HeroQuality.SSR | |
886 | + ssrUpMap[poolId] = 0 | |
887 | + else | |
888 | + for idx, field in ipairs(condition) do | |
889 | + if not values[idx] then | |
890 | + local lpool = {} | |
891 | + local curIdx = 1 | |
892 | + while unitPool[field .. "_" .. curIdx] do | |
893 | + lpool[curIdx] = {unitPool[field .. "_" .. curIdx]} | |
894 | + curIdx = curIdx + 1 | |
895 | + end | |
896 | + | |
897 | + if next(lpool) then | |
898 | + values[idx] = math.randWeight(lpool, 1) | |
899 | + end | |
900 | + end | |
901 | + end | |
902 | + if values[1] == HeroQuality.SSR then | |
903 | + ssrUpMap[poolId] = 0 | |
904 | + else | |
905 | + ssrUpMap[poolId] = ssrFloorCnt + 1 | |
906 | + end | |
907 | + end | |
908 | + role:updateProperty({field="ssrUp", value = ssrUpMap, notNotify = true}) | |
909 | + end | |
875 | 910 | |
876 | - for idx, field in ipairs(condition) do | |
877 | - if not values[idx] then | |
878 | - local lpool = {} | |
879 | - local curIdx = 1 | |
880 | - while unitPool[field .. "_" .. curIdx] do | |
881 | - lpool[curIdx] = {unitPool[field .. "_" .. curIdx]} | |
882 | - curIdx = curIdx + 1 | |
883 | - end | |
884 | 911 | |
885 | - if next(lpool) then | |
886 | - values[idx] = math.randWeight(lpool, 1) | |
887 | - end | |
888 | - end | |
889 | - end | |
890 | 912 | |
891 | 913 | local weight = 0 |
892 | 914 | local up_pool = nil |
... | ... | @@ -1291,7 +1313,11 @@ function _M.changeSparkRpc(agent, data) |
1291 | 1313 | end |
1292 | 1314 | end |
1293 | 1315 | |
1294 | - SendPacket(actionCodes.Hero_changeSparkRpc, MsgPack.pack({reward = reward})) | |
1316 | + local change = {} | |
1317 | + if next(reward) then | |
1318 | + reward, change = role:award(reward, {log = {desc = "changeSpark"}}) | |
1319 | + end | |
1320 | + SendPacket(actionCodes.Hero_changeSparkRpc, MsgPack.pack(role:packReward(reward, change))) | |
1295 | 1321 | return true |
1296 | 1322 | end |
1297 | 1323 | ... | ... |
src/actions/PvpAction.lua
... | ... | @@ -243,6 +243,12 @@ function _M.buyCountRpc(agent, data) |
243 | 243 | |
244 | 244 | local cost = {[ItemId.Jade] = globalCsv.pvp_buy_cost * count} |
245 | 245 | if not role:checkItemEnough(cost) then return 2 end |
246 | + | |
247 | + --限制每天购买次数 | |
248 | + local pvpBought = role.dailyData:getProperty("pvpBought") | |
249 | + if count + pvpBought > globalCsv["pvp_buy_max"] then return 3 end | |
250 | + role.dailyData:updateProperty({field = "pvpBought", value = count + pvpBought}) | |
251 | + | |
246 | 252 | role:costItems(cost, {log = {desc = "buyPvpKey"}}) |
247 | 253 | role:award({[ItemId.PvpKey] = count}, {log = {desc = "buyPvpKey"}}) |
248 | 254 | ... | ... |
src/actions/RoleAction.lua
... | ... | @@ -1332,11 +1332,17 @@ function _M.guideRpc(agent, data) |
1332 | 1332 | local funcGuide = role:getProperty("funcGuide") |
1333 | 1333 | if cmdType == 1 then |
1334 | 1334 | -- 新手引导 |
1335 | - local master = msg.master or -1 | |
1336 | - local slave = msg.slave or -1 | |
1337 | - if master < 0 or slave < 0 then return end | |
1338 | - | |
1339 | - role:saveGuide(master, slave) | |
1335 | + if msg.masters then | |
1336 | + for _, master in pairs(msg.masters) do | |
1337 | + role:saveGuide(master,1,true) | |
1338 | + end | |
1339 | + else | |
1340 | + local master = msg.master or -1 | |
1341 | + local slave = msg.slave or -1 | |
1342 | + if master < 0 or slave < 0 then return end | |
1343 | + role:saveGuide(master, slave) | |
1344 | + end | |
1345 | + | |
1340 | 1346 | elseif cmdType == 2 then |
1341 | 1347 | -- 系统引导(玩家可选择是否进行) |
1342 | 1348 | if not msg.skip then return end |
... | ... | @@ -1562,4 +1568,19 @@ function _M.getTimeGiftRpc(agent, data) |
1562 | 1568 | return true |
1563 | 1569 | end |
1564 | 1570 | |
1571 | +function _M.runeBuyRpc(agent, data) | |
1572 | + local role = agent.role | |
1573 | + local msg = MsgPack.unpack(data) | |
1574 | + local count = msg.count | |
1575 | + | |
1576 | + local glodCount = globalCsv.rune_exchange * count | |
1577 | + if not role:checkItemEnough({[ItemId.Gold] = glodCount}) then return end | |
1578 | + role:costItems({[ItemId.Gold] = glodCount}, {log = {desc = "glodConvertRune", int1 = count, int2 = glodCount}}) | |
1579 | + local reward, change = {} | |
1580 | + reward[ItemId.RuneFragment] = count | |
1581 | + reward, change = role:award(reward, {log = {desc = "glodConvertRune"}}) | |
1582 | + SendPacket(actionCodes.Role_runeBuyRpc, MsgPack.pack(role:packReward(reward, change))) | |
1583 | + return true | |
1584 | +end | |
1585 | + | |
1565 | 1586 | return _M |
1566 | 1587 | \ No newline at end of file | ... | ... |
src/actions/TowerAction.lua
... | ... | @@ -115,7 +115,7 @@ function _M.endBattleRpc(agent, data) |
115 | 115 | curLevel = curLevel + 1 |
116 | 116 | reward, change = role:award(rewardStr, {log = {desc = "towerBattle", int1 = id}}) |
117 | 117 | if towerType == 0 then |
118 | - role:checkTaskEnter("TowerPass", {level = towerInfo.l}) | |
118 | + role:checkTaskEnter("TowerPass", {level = towerInfo.l, type = towerType + 1}) | |
119 | 119 | end |
120 | 120 | end |
121 | 121 | ... | ... |
src/models/Daily.lua
... | ... | @@ -21,7 +21,8 @@ Daily.schema = { |
21 | 21 | giveFP = {"table", {}}, -- 给谁送过心心 |
22 | 22 | getFP = {"table", {}}, -- 领过谁的心心 |
23 | 23 | pvpFree = {"number", 0}, -- pvp使用免费次数 |
24 | - pvpFreeH = {"number", 0}, -- 高级pvp使用免费次数 | |
24 | + pvpFreeH = {"number", 0}, -- 高级pvp使用免费次 | |
25 | + pvpBought = {"number", 0}, -- 门票购买次数 | |
25 | 26 | |
26 | 27 | dailySDC = {"table", {}}, -- daily shop diamond count {[id] = count} -- 每日商城购买次数统计 |
27 | 28 | dailySDD = {"table", {}}, -- daily shop diamond disount {[id] = 1} -- 每日商城折扣统计 |
... | ... | @@ -67,8 +68,12 @@ function Daily:refreshDailyData(notify) |
67 | 68 | end |
68 | 69 | elseif field == "id" then |
69 | 70 | -- skip |
71 | + elseif field == "treasureBase" then | |
72 | + dataMap[field] = globalCsv.idle_treasure_base | |
70 | 73 | elseif field == "treasureList" then |
71 | 74 | dataMap[field] = self:getTreasrueList() |
75 | + elseif field == "pvpBought" then | |
76 | + dataMap[field] = 0 | |
72 | 77 | elseif field ~= "key" then |
73 | 78 | local typ, def = table.unpack(schema) |
74 | 79 | dataMap[field] = def |
... | ... | @@ -100,21 +105,9 @@ function Daily:checkUnlock(treaval) |
100 | 105 | local treasureC = treaval.unlock:toArray(true, "=") |
101 | 106 | local show = false |
102 | 107 | if treasureC[1] == 1 then --通关关卡 |
103 | - if self.owner:checkHangPass(treasureC[2]) then show = true end | |
108 | + show = self.owner:checkHangPass(treasureC[2]) | |
104 | 109 | elseif treasureC[1] == 2 then --通关拾荒章节=x层 |
105 | - local chapterId = treasureC[2] | |
106 | - local layer = 1 | |
107 | - local advCsv = csvdb["adv_chapterCsv"][chapterId] | |
108 | - if not advCsv then return false end --不存在的章节 | |
109 | - if math.floor(chapterId / 100) ~= 2 then | |
110 | - layer = math.min(layer, advCsv.limitlevel) | |
111 | - end | |
112 | - local advPass = role:getProperty("advPass") | |
113 | - if (advPass[chapterId] or 0) < layer then | |
114 | - show = false | |
115 | - else | |
116 | - show = true | |
117 | - end | |
110 | + show = role:checkAdvChapterPass(treasureC[2]) | |
118 | 111 | elseif treasureC[1] == 3 then --拥有指定id的角色时 |
119 | 112 | local hero = role:getHeroByID(treasureC[2]) |
120 | 113 | if hero then show = true end |
... | ... | @@ -247,9 +240,9 @@ function Daily:checkTreasureChapterId(curInfo, treasureList, chapterId) |
247 | 240 | local treasure = nil |
248 | 241 | |
249 | 242 | if not curInfo then |
250 | - print("curInfo is nil") | |
251 | 243 | return treasure |
252 | 244 | end |
245 | + local treasureBase = self:getProperty("treasureBase") | |
253 | 246 | |
254 | 247 | --开始挖宝关卡ID=挂机关卡ID |
255 | 248 | if chapterId == curInfo.chapter_id then |
... | ... | @@ -261,8 +254,12 @@ function Daily:checkTreasureChapterId(curInfo, treasureList, chapterId) |
261 | 254 | if curInfo.cool_time > 1 then |
262 | 255 | --宝藏冷却时间 |
263 | 256 | if not curInfo["expire_time"] then |
264 | - treasure = treasureList[curInfo.id] | |
265 | - curInfo["expire_time"] = skynet.timex() + curInfo.cool_time * oneDay | |
257 | + if treasureBase >= curInfo["treasure_value"] then | |
258 | + treasureBase = treasureBase - curInfo["treasure_value"] | |
259 | + | |
260 | + treasure = treasureList[curInfo.id] | |
261 | + curInfo["expire_time"] = skynet.timex() + curInfo.cool_time * oneDay | |
262 | + end | |
266 | 263 | else |
267 | 264 | --已经领取宝藏 检索宝藏冷却时间 |
268 | 265 | if skynet.timex() >= curInfo["expire_time"] then |
... | ... | @@ -270,8 +267,12 @@ function Daily:checkTreasureChapterId(curInfo, treasureList, chapterId) |
270 | 267 | end |
271 | 268 | end |
272 | 269 | else |
273 | - treasure = treasureList[curInfo.id] | |
274 | - treasureList[curInfo.id] = nil | |
270 | + if treasureBase >= curInfo["treasure_value"] then | |
271 | + treasureBase = treasureBase - curInfo["treasure_value"] | |
272 | + | |
273 | + treasure = treasureList[curInfo.id] | |
274 | + treasureList[curInfo.id] = nil | |
275 | + end | |
275 | 276 | end |
276 | 277 | end |
277 | 278 | end |
... | ... | @@ -282,8 +283,13 @@ function Daily:checkTreasureChapterId(curInfo, treasureList, chapterId) |
282 | 283 | if curInfo.cool_time > 1 then |
283 | 284 | --宝藏冷却时间 |
284 | 285 | if not curInfo["expire_time"] then |
285 | - treasure = treasureList[curInfo.id] | |
286 | - curInfo["expire_time"] = skynet.timex() + curInfo.cool_time * oneDay | |
286 | + if treasureBase >= curInfo["treasure_value"] then | |
287 | + treasureBase = treasureBase - curInfo["treasure_value"] | |
288 | + | |
289 | + treasure = treasureList[curInfo.id] | |
290 | + curInfo["expire_time"] = skynet.timex() + curInfo.cool_time * oneDay | |
291 | + end | |
292 | + | |
287 | 293 | else |
288 | 294 | --已经领取宝藏 检索宝藏冷却时间 |
289 | 295 | if skynet.timex() >= curInfo["expire_time"] then |
... | ... | @@ -291,8 +297,12 @@ function Daily:checkTreasureChapterId(curInfo, treasureList, chapterId) |
291 | 297 | end |
292 | 298 | end |
293 | 299 | else |
294 | - treasure = treasureList[curInfo.id] | |
295 | - treasureList[curInfo.id] = nil | |
300 | + if treasureBase >= curInfo["treasure_value"] then | |
301 | + treasureBase = treasureBase - curInfo["treasure_value"] | |
302 | + | |
303 | + treasure = treasureList[curInfo.id] | |
304 | + treasureList[curInfo.id] = nil | |
305 | + end | |
296 | 306 | end |
297 | 307 | else |
298 | 308 | curInfo["end_time"] = nil |
... | ... | @@ -306,12 +316,9 @@ function Daily:buyTreasure(treasureList) |
306 | 316 | local boughtTreasurer = {} |
307 | 317 | local treasureBase = self:getProperty("treasureBase") |
308 | 318 | for id, val in pairs(treasureList) do |
309 | - treasureBase = treasureBase - val.treasure_value | |
310 | - if treasureBase < 0 then | |
311 | - treasureBase = treasureBase + val.treasure_value | |
312 | - return | |
313 | - else | |
319 | + if treasureBase >= val.treasure_value then | |
314 | 320 | boughtTreasurer[id] = val |
321 | + treasureBase = treasureBase - val.treasure_value | |
315 | 322 | end |
316 | 323 | end |
317 | 324 | self:updateProperty({field = "treasureBase", value = treasureBase}) |
... | ... | @@ -366,6 +373,20 @@ function Daily:checkTreasureList(chapterId) |
366 | 373 | return boughtTreasurer |
367 | 374 | end |
368 | 375 | |
376 | +--宝藏加速 | |
377 | +function Daily:quickTreasureList(chapterId, time) | |
378 | + local treasureList = self:getProperty("treasureList") or {} | |
379 | + if next(treasureList) then | |
380 | + for id, val in pairs(treasureList) do | |
381 | + if val["end_time"] and val["chapter_id"] and chapterId == val["chapter_id"] then | |
382 | + val["end_time"] = val["end_time"] - time | |
383 | + end | |
384 | + end | |
385 | + end | |
386 | + self:updateProperty({field = "treasureList", value = treasureList}) | |
387 | + return self:checkTreasureList(chapterId) | |
388 | +end | |
389 | + | |
369 | 390 | function Daily:data() |
370 | 391 | return { |
371 | 392 | hangQC = self:getProperty("hangQC"), |
... | ... | @@ -379,12 +400,14 @@ function Daily:data() |
379 | 400 | getFP = self:getProperty("getFP"), |
380 | 401 | pvpFree = self:getProperty("pvpFree"), |
381 | 402 | pvpFreeH = self:getProperty("pvpFreeH"), |
403 | + pvpBought = self:getProperty("pvpBought"), | |
382 | 404 | dailySDC = self:getProperty("dailySDC"), |
383 | 405 | dailySDD = self:getProperty("dailySDD"), |
384 | 406 | advSupRe = self:getProperty("advSupRe"), |
385 | 407 | goldBuyT = self:getProperty("goldBuyT"), |
386 | 408 | unlockPool = self:getProperty("unlockPool"), |
387 | 409 | curPool = self:getProperty("curPool"), |
410 | + treasureBase = self:getProperty("treasureBase"), | |
388 | 411 | treasureList = self:getProperty("treasureList"), |
389 | 412 | } |
390 | 413 | end | ... | ... |
src/models/RoleLog.lua
... | ... | @@ -4,7 +4,7 @@ local logproxy = require "shared.logproxy" |
4 | 4 | |
5 | 5 | --[[ |
6 | 6 | 100 购买/兑换行为 |
7 | - 200 交易行为(与其他玩家) | |
7 | + 200 交易行为(与其他玩家) | |
8 | 8 | 300 通过关卡产出或消耗 |
9 | 9 | 400 通过任务产出或消耗 |
10 | 10 | 500 通过公会产出或消耗 |
... | ... | @@ -62,6 +62,7 @@ local ItemReason = { |
62 | 62 | convert = 146, -- 钻石兑换其他物品 |
63 | 63 | giftTime = 147, -- 创角后的时间礼包 |
64 | 64 | activityCrisis = 148, -- 物资危机奖励 |
65 | + glodConvertRune = 149, -- 金币兑换铭文 | |
65 | 66 | |
66 | 67 | advHang = 301, -- 拾荒挂机 |
67 | 68 | hangBattle = 302, -- 挂机战斗 | ... | ... |
src/models/RolePlugin.lua
... | ... | @@ -1304,10 +1304,20 @@ function RolePlugin.bind(Role) |
1304 | 1304 | |
1305 | 1305 | function Role:advChapterIsOpen(chapterId) |
1306 | 1306 | local chapterData = csvdb["adv_chapterCsv"][chapterId] |
1307 | - if chapterData.prepose ~= 0 and not self:checkHangPass(chapterData.prepose) then return false end | |
1307 | + if chapterData.prepose == "" then return true end | |
1308 | + local prepose = chapterData.prepose:toArray(true,"=") | |
1309 | + if prepose[1] == 1 then | |
1310 | + if chapterData.prepose ~= 0 and not self:checkHangPass(prepose[2]) then return false end | |
1311 | + elseif prepose[1] == 2 then | |
1312 | + return self:checkAdvChapterPass(prepose[2]) | |
1313 | + elseif prepose[1] == 3 then | |
1314 | + return self:checkOverGuide(prepose[2]) | |
1315 | + end | |
1308 | 1316 | return true |
1309 | 1317 | end |
1310 | 1318 | |
1319 | + | |
1320 | + | |
1311 | 1321 | function Role:advEventOpenStatus() |
1312 | 1322 | local openStatus = {} |
1313 | 1323 | for func , data in pairs(csvdb["unlockCsv"]) do |
... | ... | @@ -2038,6 +2048,13 @@ function RolePlugin.bind(Role) |
2038 | 2048 | return (hangPass[diff] or 0) >= carbonId |
2039 | 2049 | end |
2040 | 2050 | |
2051 | + function Role:checkAdvChapterPass(chapterId) | |
2052 | + local chapterData = csvdb["adv_chapterCsv"][chapterId] | |
2053 | + local advPass = self:getProperty("advPass") or {} | |
2054 | + local pass = advPass[chapterId] or 0 | |
2055 | + return pass >= chapterData.limitlevel | |
2056 | + end | |
2057 | + | |
2041 | 2058 | function Role:hangFinish(carbonId) |
2042 | 2059 | local hangPass = self:getProperty("hangPass") |
2043 | 2060 | local diff = math.floor(carbonId / 10000) | ... | ... |
src/models/RoleTask.lua
... | ... | @@ -194,7 +194,7 @@ local AchievListener = { |
194 | 194 | [TaskType.OverOderTask] = {{14}}, |
195 | 195 | [TaskType.FoodSellGold] = {{15, f("count")}}, |
196 | 196 | [TaskType.DinerPopular] = {{16, f("count")}}, |
197 | - [TaskType.TowerPass] = {{17, f("level")}}, | |
197 | + [TaskType.TowerPass] = {{17, f("level"), f("type")}}, | |
198 | 198 | [TaskType.OpenBox] = {{18, f("count")}}, |
199 | 199 | [TaskType.DinerLevelUp] = {{19, f("level"), f("type")}}, |
200 | 200 | [TaskType.DinerTalentUp] = {{20, 1, f("type")}}, |
... | ... | @@ -289,7 +289,7 @@ local CalendaTaskListener = { |
289 | 289 | [TaskType.PvpWin]= {{10, 2, f("score")}}, |
290 | 290 | [TaskType.DinerPopular]= {{11, 2, f("count")}}, |
291 | 291 | [TaskType.RoleLevelUp]= {{12, 2, f("level")}}, |
292 | - [TaskType.TowerPass]= {{13, 2, f("level")}}, | |
292 | + [TaskType.TowerPass]= {{13, 3, f("level"), f("type")}}, | |
293 | 293 | [TaskType.HeroTalent]= {{14, 1}}, |
294 | 294 | [TaskType.HangPass]= {{15, 3}}, |
295 | 295 | [TaskType.HeroStarCollect]= {{16, 3}}, |
... | ... | @@ -809,6 +809,10 @@ function RoleTask.bind(Role) |
809 | 809 | if cfg.condition2 == param1 then |
810 | 810 | calTask[id] = (calTask[id] or 0) + 1 |
811 | 811 | end |
812 | + elseif cfg.type == 13 then -- 挑战电波塔主塔 | |
813 | + if cfg.condition2 == param1 and param2 == 1 then | |
814 | + calTask[id] = (calTask[id] or 0) + 1 | |
815 | + end | |
812 | 816 | end |
813 | 817 | end |
814 | 818 | end | ... | ... |
src/shared/ModelBaseMysql.lua
... | ... | @@ -485,6 +485,8 @@ function ModelBaseMysql:updateFields(fields) |
485 | 485 | if next(value) then |
486 | 486 | local result = mysqlproxy:quote_sql_str(MsgPack.pack(value)) |
487 | 487 | params[field] = result |
488 | + else | |
489 | + params[field] = mysqlproxy:quote_sql_str(MsgPack.pack({})) | |
488 | 490 | end |
489 | 491 | elseif self.class.schema[field][1] == "string" then |
490 | 492 | local result = mysqlproxy:quote_sql_str(value) | ... | ... |