Commit 3e5be8ebc20ee3c8aaa305bdeaafbbe9d6d8fc18

Authored by saicom
2 parents c5825110 93b010f5

Merge branch 'develop' of 120.26.43.151:wasteland/server into develop

Showing 2 changed files with 25 additions and 17 deletions   Show diff stats
src/actions/HeroAction.lua
... ... @@ -846,8 +846,8 @@ function _M.drawHeroRpc(agent, data)
846 846 local isNewerSSR = btype == 4 and (newerHadSSR == 0 and newerDrawCount >= globalCsv.draw_newer[1]) or false
847 847  
848 848 local ssrUp = 0
849   - if draw_ssr_up_count_rate then
850   - ssrUp = math.min(math.floor(ssrUpCount / draw_ssr_up_count_rate[1]) * draw_ssr_up_count_rate[2], draw_ssr_up_count_rate[3]) / 100
  849 + if draw_ssr_up_count_rate and ssrUpCount > draw_ssr_up_count_rate[1] then
  850 + ssrUp = math.min((ssrUpCount - draw_ssr_up_count_rate[1]) * draw_ssr_up_count_rate[2], draw_ssr_up_count_rate[3]) / 100
851 851 end
852 852 while not next(resultPool) do
853 853 if isNewerSSR then
... ... @@ -892,13 +892,13 @@ function _M.drawHeroRpc(agent, data)
892 892  
893 893 if draw_floor_back_counts then
894 894 local floorHero = role:getProperty("floorHero")
895   - floorHero[pool] = floorHeroCount
  895 + floorHero[btype] = floorHeroCount
896 896 role:setProperty("floorHero", floorHero)
897 897 end
898 898  
899 899 if draw_ssr_up_count_rate then
900 900 local ssrUp = role:getProperty("ssrUp")
901   - ssrUp[pool] = ssrUpCount
  901 + ssrUp[btype] = ssrUpCount
902 902 role:setProperty("ssrUp", ssrUp)
903 903 end
904 904  
... ...
src/models/RolePlugin.lua
... ... @@ -68,9 +68,16 @@ function RolePlugin.bind(Role)
68 68 local itemTypeAward = {
69 69 [ItemType.Hero] = function()
70 70 pms.type = itemId - ItemStartId.Hero
71   - for _= 1, count do
72   - self:addHero(pms)
  71 + local status = self:addHero(pms)
  72 + local gcount = 1
  73 + if not status then
  74 + gcount = 0
  75 + end
  76 + if count - gcount > 0 then
  77 + local heroData = csvdb["unitCsv"][pms.type]
  78 + change[pms.type] = (change[pms.type] or 0) + (count - gcount) * globalCsv.draw_unit_tofragment[heroData.rare]
73 79 end
  80 + count = gcount
74 81 end,
75 82 [ItemType.EquipBase] = function()
76 83 local typ = math.floor((itemId-7000)/100)
... ... @@ -106,7 +113,7 @@ function RolePlugin.bind(Role)
106 113 end
107 114 end
108 115  
109   - return count, change -- count 刷新实际发放的奖励个数 change 物品实际奖励与当前id 不符 就发生转换 而不实际发奖
  116 + return count, change -- count 实际发放的奖励个数 change 物品实际奖励与当前id 不符 就发生转换 而不实际发奖
110 117 end
111 118  
112 119  
... ... @@ -123,17 +130,18 @@ function RolePlugin.bind(Role)
123 130 end
124 131 local reward, allChange = {}, {}
125 132  
126   - for itemId, count in pairs(tgift) do
127   - local count, change = _award(self, itemId, count, params)
  133 + for itemId, rcount in pairs(tgift) do
  134 + local count, change = _award(self, itemId, rcount, params)
  135 + if count > 0 then
  136 + reward[itemId] = (reward[itemId] or 0) + count
  137 + end
128 138 if next(change) then
129   - local cr, cc = self:award(change, params) -- 内部转换忽略
130   - for _id, _ct in pairs(cr) do
131   - reward[_id] = (reward[_id] or 0) + _ct
132   - end
133   - table.insert(allChange, {form = {[itemId] = count}, to = cr})
134   - else
135   - if count > 0 then
136   - reward[itemId] = (reward[itemId] or 0) + count
  139 + local cr, _ = self:award(change, params) -- 内部转换忽略 防止死循环
  140 + if next(cr) then
  141 + for _id, _ct in pairs(cr) do
  142 + reward[_id] = (reward[_id] or 0) + _ct
  143 + end
  144 + table.insert(allChange, {form = {[itemId] = rcount - count}, to = cr})
137 145 end
138 146 end
139 147 end
... ...