Commit 3666c3fa658a170d97d3662a20b4844434524809

Authored by zhouhaihai
2 parents 1791bbc5 b021e351

Merge branch 'tr/bugfix' into tr/publish/release

* tr/bugfix:
  计算英雄战斗力,天赋,信赖
  错误的
  多队挂机 电台任务英雄也不能重用
  冒险次数
  取消特权卡餐厅加速获得额外道具功能

# Conflicts:
#	src/csvdata
src/actions/AdvAction.lua
@@ -57,6 +57,15 @@ local function checkFormat(role, format, checkAdvTeam) @@ -57,6 +57,15 @@ local function checkFormat(role, format, checkAdvTeam)
57 end 57 end
58 end 58 end
59 59
  60 + -- 多队挂机 电台任务英雄也不能重用
  61 + local radioTask = role:getProperty("radioTask")
  62 + for id, taskInfo in pairs(radioTask) do
  63 + local heros = taskInfo["heros"] or {}
  64 + for _, heroId in ipairs(heros) do
  65 + hadHero[heroId] = true
  66 + end
  67 + end
  68 +
60 if not format.leader then return end 69 if not format.leader then return end
61 if format.leader2 == format.leader then return end 70 if format.leader2 == format.leader then return end
62 local hadLeader = false 71 local hadLeader = false
@@ -102,6 +111,8 @@ function _M.startAdvRpc( agent, data ) @@ -102,6 +111,8 @@ function _M.startAdvRpc( agent, data )
102 111
103 local advPass = role:getProperty("advPass") 112 local advPass = role:getProperty("advPass")
104 113
  114 + if not checkFormat(role) then return 7 end
  115 +
105 if AdvCommon.isEndless(chapterId) then -- 无尽模式判断 116 if AdvCommon.isEndless(chapterId) then -- 无尽模式判断
106 117
107 if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节 118 if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节
@@ -118,37 +129,23 @@ function _M.startAdvRpc( agent, data ) @@ -118,37 +129,23 @@ function _M.startAdvRpc( agent, data )
118 if not relayData then return 14 end -- 不是中继层 129 if not relayData then return 14 end -- 不是中继层
119 if advElM < relayData.unlockfloor then return 15 end --未解锁 130 if advElM < relayData.unlockfloor then return 15 end --未解锁
120 end 131 end
  132 +
  133 + role.dailyData:updateProperty({field = "advElC", delta = 1})
121 else -- 普通模式判断 134 else -- 普通模式判断
122 - if not role:checkAdvCount(chapterData.limitlevel) then return 2 end -- 是否有体力  
123 if layer >= chapterData.limitlevel then return 4 end 135 if layer >= chapterData.limitlevel then return 4 end
124 - -- 关卡开放判断  
125 - if not role:advChapterIsOpen(chapterId) then return 5 end  
126 136
  137 + local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true)
  138 + if not relayData then return 6 end -- 不是中继层
127 if layer ~= 1 then 139 if layer ~= 1 then
128 - local relayData = role:getAdvData():isHaveRelay(layer, chapterId)  
129 - if not relayData then return 6 end -- 不是中继层  
130 if (advPass[chapterId] or 0) < relayData.floor then return 21 end 140 if (advPass[chapterId] or 0) < relayData.floor then return 21 end
131 end 141 end
132 - end  
133 -  
134 - if not checkFormat(role) then return 7 end  
135 -  
136 - --local advTeam = role:getProperty("advTeam")  
137 - --table.clear(advTeam) 142 + if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力
  143 + -- 关卡开放判断
  144 + if not role:advChapterIsOpen(chapterId) then return 5 end
138 145
139 - --advTeam.heros = {}  
140 - --for slot, heroId in pairs(format.heros) do  
141 - -- advTeam.heros[slot] = heroId  
142 - --end  
143 - --advTeam.leader = format.leader  
144 - --advTeam.leader2 = format.leader2  
145 - --role:updateProperty({field = "advTeam", value = advTeam})  
146 - if AdvCommon.isEndless(chapterId) then  
147 - role.dailyData:updateProperty({field = "advElC", delta = 1})  
148 - else  
149 - role:changeAdvCount(chapterData.limitlevel) 146 + role:changeAdvCount(relayData.supply)
150 end 147 end
151 - 148 +
152 local support = {} -- 支援效果 149 local support = {} -- 支援效果
153 if AdvCommon.isEndless(chapterId) then 150 if AdvCommon.isEndless(chapterId) then
154 -- 选择的支援效果 151 -- 选择的支援效果
@@ -168,6 +165,7 @@ function _M.startAdvRpc( agent, data ) @@ -168,6 +165,7 @@ function _M.startAdvRpc( agent, data )
168 end 165 end
169 end 166 end
170 end 167 end
  168 +
171 role:getAdvData():initByChapter({ 169 role:getAdvData():initByChapter({
172 chapterId = chapterId, 170 chapterId = chapterId,
173 level = layer, 171 level = layer,
@@ -175,6 +173,7 @@ function _M.startAdvRpc( agent, data ) @@ -175,6 +173,7 @@ function _M.startAdvRpc( agent, data )
175 isEnter = true, 173 isEnter = true,
176 support = support, 174 support = support,
177 }) 175 })
  176 +
178 role:checkTaskEnter("AdvStart", {id = chapterId}) 177 role:checkTaskEnter("AdvStart", {id = chapterId})
179 role:checkTaskEnter("AdvStartSelf", {id = chapterId}) 178 role:checkTaskEnter("AdvStartSelf", {id = chapterId})
180 role:getAdvData():popBackEvents() -- 清一下事件 179 role:getAdvData():popBackEvents() -- 清一下事件
@@ -236,7 +235,8 @@ function _M.startHangRpc(agent, data) @@ -236,7 +235,8 @@ function _M.startHangRpc(agent, data)
236 + 0.226 * player["hit"] 235 + 0.226 * player["hit"]
237 + 0.26 * player["miss"] 236 + 0.26 * player["miss"]
238 237
239 - if battleV < campSiteData.idleValue then return 9 end -- 战斗力是否满足 238 + --print(math.ceil(battleV), campSiteData.idleValue)
  239 + if math.ceil(battleV) < campSiteData.idleValue then return 9 end -- 战斗力是否满足
240 240
241 local info = {} 241 local info = {}
242 info.format = {} 242 info.format = {}
src/actions/DinerAction.lua
@@ -305,7 +305,7 @@ function _M.expediteSellRpc( agent, data ) @@ -305,7 +305,7 @@ function _M.expediteSellRpc( agent, data )
305 local gift = reward:toNumMap() 305 local gift = reward:toNumMap()
306 306
307 -- 特权卡获取加速获得额外道具 307 -- 特权卡获取加速获得额外道具
308 - local coef = role.storeData:getProduceItemSpeedCoef() 308 + local coef = 1 --role.storeData:getProduceItemSpeedCoef()
309 for k, v in pairs(gift) do 309 for k, v in pairs(gift) do
310 if coef > 1 then 310 if coef > 1 then
311 v = math.floor(v * coef) 311 v = math.floor(v * coef)
@@ -61,10 +61,10 @@ function Adv:initByInfo(advInfo) @@ -61,10 +61,10 @@ function Adv:initByInfo(advInfo)
61 self:initBattle(advInfo) 61 self:initBattle(advInfo)
62 end 62 end
63 -- 找出level 是否存在中继层 63 -- 找出level 是否存在中继层
64 -function Adv:isHaveRelay(level, chapterId) 64 +function Adv:isHaveRelay(level, chapterId, force)
65 level = level or self.level 65 level = level or self.level
66 chapterId = chapterId or self.chapterId 66 chapterId = chapterId or self.chapterId
67 - if level == 1 then return end 67 + if level == 1 and not force then return end
68 68
69 local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId] 69 local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
70 for _, campsite in ipairs(campsiteCsv) do 70 for _, campsite in ipairs(campsiteCsv) do
src/models/HeroPlugin.lua
@@ -53,22 +53,25 @@ function HeroPlugin.bind(Hero) @@ -53,22 +53,25 @@ function HeroPlugin.bind(Hero)
53 local talentAttrS = {} 53 local talentAttrS = {}
54 54
55 -- 四个基础属性 55 -- 四个基础属性
56 - local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)]  
57 - local curTalentLvl = 0  
58 - if not curData then -- 已经满阶段了  
59 - local cfgName = "unit_talent_"..heroCfgId.."Csv"  
60 - curData = csvdb[cfgName][#csvdb[cfgName]]  
61 - else  
62 - curTalentLvl = talent:getv(1, 1)  
63 - end  
64 - for lvl, cfg in pairs(curData) do  
65 - if lvl < curTalentLvl or curTalentLvl == 0 then  
66 - if cfg.effect ~= 99 then  
67 - local curVal = talentAttrS[cfg.effect] or 0  
68 - if curVal < cfg.strength then  
69 - talentAttrS[cfg.effect] = cfg.strength 56 + local cfgName = "unit_talent_"..heroCfgId.."Csv"
  57 + local curRank = talent:getv(0, 1)
  58 + local curLv = talent:getv(1,1) - 1
  59 + for i, value in ipairs(csvdb[cfgName]) do
  60 + if i <= curRank then
  61 + for lv, cfg in ipairs(value) do
  62 + if i < curRank or lv <= curLv then
  63 + if cfg.effect ~= 99 then
  64 + if not talentAttrS[cfg.effect] then
  65 + talentAttrS[AttsEnumEx[cfg.effect]] = 0
  66 + end
  67 + talentAttrS[AttsEnumEx[cfg.effect]] = cfg.strength
  68 + end
  69 + else
  70 + break
70 end 71 end
71 end 72 end
  73 + else
  74 + break
72 end 75 end
73 end 76 end
74 77
@@ -85,7 +88,7 @@ function HeroPlugin.bind(Hero) @@ -85,7 +88,7 @@ function HeroPlugin.bind(Hero)
85 for lvl = 1, #faithConfig do 88 for lvl = 1, #faithConfig do
86 if faith >= faithConfig[lvl].exp then 89 if faith >= faithConfig[lvl].exp then
87 local add = faithConfig[lvl]["position_"..unitData.position]:toArray(true, "=") 90 local add = faithConfig[lvl]["position_"..unitData.position]:toArray(true, "=")
88 - faithAttr[add[1]] = (faithAttr[add[1]] or 0) + add[2] 91 + faithAttr[AttsEnumEx[add[1]]] = (faithAttr[AttsEnumEx[add[1]]] or 0) + add[2]
89 end 92 end
90 end 93 end
91 for _, attrName in pairs(AttsEnumEx) do 94 for _, attrName in pairs(AttsEnumEx) do