Commit 2c04fed96aedf40e6a9d1003f0faa0438bcfa7f9

Authored by zhouhaihai
1 parent d27a2b20

修改减伤公式

Showing 1 changed file with 1 additions and 1 deletions   Show diff stats
src/adv/AdvPlayer.lua
... ... @@ -328,7 +328,7 @@ end
328 328 --计算自己伤害减免后的值
329 329 function BaseObject:getInjuredValue(value)
330 330 local injuredChange = self:getInjuredChange()
331   - return math.max(0, (value + injuredChange[0]) * (1 + injuredChange[1]) - self.def)
  331 + return math.max(0, (value - self.def + injuredChange[0]) * (1 + injuredChange[1]))
332 332 end
333 333  
334 334 --最终伤害 = [ (敌方攻击 - 己方防御) * (1+伤害增加百分比-伤害减少百分比)*(1+受伤增加百分比-受伤减少百分比)+(伤害增加固定值-伤害增加固定值+受伤增加固定值-受伤增加固定值)]*(1+侍宠百分比)-侍宠固定值
... ...