Commit 252524fcd172800e2a2f409d26fa1c8e640e5219

Authored by zhouhaihai
2 parents 7dba3b17 f49ec714

Merge branch 'develop' into tr/publish

* develop:
  日志bug
  修改每日礼包检测开启bug
  log缺失 ucode
  nokey
  修改引导, 抽卡阶段奖励修改
  gm增加跳过引导的命令 guide skip
  自己的日志
  自动挂机下一关
  去除日志
  拾荒引导拾取探险点后服务器设置当前引导步骤,而不是客户端指定
  付费签到,抽卡阶段奖励,探索指令
  自选箱子协议
  保底日志
src/GlobalVar.lua
... ... @@ -68,6 +68,7 @@ ItemType = {
68 68 AdvItem = 14, -- 冒险道具
69 69 FuncOpen = 15, -- 管理功能开放
70 70 SpeedBox = 16, -- 加速箱子
  71 + SelectItemBox = 17, -- 自选箱子
71 72 }
72 73  
73 74 --在这个里面的会记录的是功能开放 对应类型open 而不是 ID
... ... @@ -274,10 +275,8 @@ CardType = {
274 275 PrivilegeCard = 3, --特权卡
275 276 GrowFund = 4, --成长助力
276 277 BattleCard = 5, --赛季卡
277   - BattlePassCard_1 = 6, -- 探索指令1
278   - BattlePassCard_2 = 7, -- 探索指令2
279   - BattlePassCard_3 = 8, -- 探索指令3
280   - BattlePassCard_4 = 9, -- 探索指令4
  278 + PaySignCard = 6, -- 付费签到卡
  279 + BattlePassCard = 7, -- 探索指令
281 280 }
282 281  
283 282 HeroQuality = {
... ...
src/ProtocolCode.lua
... ... @@ -46,6 +46,7 @@ actionCodes = {
46 46 Role_goldBuyRpc = 131,
47 47 Role_getDownloadCvRewardRpc = 132,
48 48 Role_updateFeedbackInfoRpc = 133,
  49 + Role_useSelectItemRpc = 134, -- 使用多选一礼包
49 50  
50 51 Adv_startAdvRpc = 151,
51 52 Adv_startHangRpc = 152,
... ... @@ -92,6 +93,7 @@ actionCodes = {
92 93 Hero_repayHeroRpc = 221,
93 94 Hero_unlockPoolRpc = 222,
94 95 Hero_changeCrown = 223,
  96 + Hero_drawHeroExtraRewardNtf = 224,
95 97  
96 98 Hang_startRpc = 251,
97 99 Hang_checkRpc = 252,
... ...
src/actions/ActivityAction.lua
... ... @@ -70,6 +70,7 @@ function _M.sudokuRpc(agent, data)
70 70 activity_type = 0, -- 活动类型,见活动类型枚举表
71 71 activity_reward = reward or {}, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
72 72 })
  73 + role:mylog("act_action", {desc = "sudoku", int1 = id, int2 = phase})
73 74  
74 75 SendPacket(actionCodes.Activity_sudokuRpc, MsgPack.pack({task = role:packReward(task, tchange), reward = role:packReward(reward, rchange), rId = rId}))
75 76 return true
... ...
src/actions/AdvAction.lua
... ... @@ -174,6 +174,7 @@ function _M.startAdvRpc( agent, data )
174 174 role:checkTaskEnter("AdvStart", {id = chapterId})
175 175 role:checkTaskEnter("AdvStartSelf", {id = chapterId})
176 176 role:getAdvData():popBackEvents() -- 清一下事件
  177 + role:getAdvData():mylog({desc = "start", int1 = supportIdx})
177 178  
178 179 SendPacket(actionCodes.Adv_startAdvRpc, '')
179 180 return true
... ... @@ -254,6 +255,7 @@ function _M.startHangRpc(agent, data)
254 255  
255 256 role:changeAdvCount(adv_idle_energy)
256 257 role:checkTaskEnter("AdvStart", {id = chapterId})
  258 + role:mylog("adv_action", {desc = "startHang", int1 = chapterId})
257 259  
258 260 SendPacket(actionCodes.Adv_startHangRpc, '')
259 261 return true
... ... @@ -293,6 +295,8 @@ function _M.quickHangRpc(agent, data)
293 295 info.time = 0
294 296 role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
295 297  
  298 + role:mylog("adv_action", {desc = "advQuickHang", int1 = chapterId})
  299 +
296 300 SendPacket(actionCodes.Adv_quickHangRpc, '')
297 301 return true
298 302 end
... ... @@ -374,6 +378,8 @@ function _M.endHangRpc(agent, data)
374 378  
375 379 role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
376 380  
  381 + role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0})
  382 +
377 383 SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull}))
378 384 return true
379 385 end
... ... @@ -403,6 +409,7 @@ function _M.buyAdvCountRpc(agent , data)
403 409 role:changeAdvCount(-count * globalCsv.adv_daily_buy_num)
404 410 role.dailyData:updateProperty({field = "advBC", delta = count})
405 411 end
  412 + role:mylog("adv_action", {desc = "buyAdvCount", short1 = isEl and 1 or 0, int1 = count})
406 413  
407 414 SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
408 415 return true
... ... @@ -427,6 +434,8 @@ function _M.finishTaskRpc(agent, data)
427 434 if not status then return end
428 435 role:checkTaskEnter("AdvOverTask", {id = taskId})
429 436  
  437 + adv:mylog({desc = "finishTask", int1 = taskId})
  438 +
430 439 SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change)))
431 440 return true
432 441 end
... ... @@ -448,6 +457,8 @@ function _M.clickBlockRpc(agent, data)
448 457  
449 458 if adv:isWaitChooseArtifact() then return returnFail() end
450 459  
  460 + adv:mylog({desc = "clickBlock", int1 = msg.roomId, int2 = msg.blockId})
  461 +
451 462 local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg)
452 463 if not status then return returnFail(errorCode) end
453 464  
... ... @@ -483,8 +494,8 @@ function _M.useItemRpc(agent, data)
483 494 if itemId == 5020 then
484 495 role:finishGuide(53)
485 496 end
486   -
487 497 adv:checkAchievement(adv.AchievType.UseItem, count, itemId)
  498 + adv:mylog({desc = "useItem", int1 = itemId, int2 = count})
488 499  
489 500 for i = 1, count do
490 501 adv:doActive(itemData.effect, target) -- target
... ... @@ -520,6 +531,7 @@ function _M.usePotionRpc(agent, data)
520 531 local adv = role:getAdvData()
521 532 if adv:isWaitChooseArtifact() then return end
522 533  
  534 + adv:mylog({desc = "usePotion", int1 = potionId})
523 535  
524 536 local status = adv:doActive(potionData.effect, target) -- target
525 537 if not status then return end
... ... @@ -619,6 +631,7 @@ function _M.exitAdvRpc(agent, data)
619 631 role:saveGuide(57,1,true)
620 632 end
621 633 local adv = role:getAdvData()
  634 + adv:mylog({desc = "exit"})
622 635 local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
623 636 SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
624 637 return true
... ... @@ -689,7 +702,7 @@ function _M.endBattleRpc(agent, data)
689 702 role:saveGuide(61,1,true)
690 703 end
691 704 end
692   -
  705 + adv:mylog({desc = "endBattle"})
693 706 local status = adv:clickBlock(roomId, blockId, {player = player, bySkill = bySkill})
694 707  
695 708 if not status then return end
... ... @@ -772,7 +785,9 @@ function _M.wheelSurfRpc(agent, data)
772 785 end
773 786 role:award(reward, {log = {desc = "advWheelSurf", int1 = ptype}})
774 787 role:finishGuide(58)
  788 +
775 789 role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
  790 + role:mylog("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count})
776 791  
777 792 SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
778 793 return true
... ... @@ -801,6 +816,7 @@ function _M.repayWheelSurfRpc(agent, data)
801 816 local gift = drawData["pool3"]:randWeight(true)
802 817 local reward, change = {[gift[1]] = gift[2]}
803 818 reward, change = role:award(reward, {log = {desc = "advRepayWheelSurf", int1 = ptype}})
  819 + role:mylog("adv_action", {desc = "advRepayWheelSurf", int1 = ptype})
804 820  
805 821 SendPacket(actionCodes.Adv_repayWheelSurfRpc, MsgPack.pack(role:packReward(reward, change)))
806 822 return true
... ... @@ -824,6 +840,8 @@ function _M.finishAchievRpc(agent, data)
824 840 if not status then return end
825 841 adv:updateAchievement()
826 842 role:finishGuide(57)
  843 + role:mylog("adv_action", {desc = "finishAchiev", short1 = ctype, int1 = chapterId, int2 = taskId})
  844 +
827 845 SendPacket(actionCodes.Adv_finishAchievRpc, MsgPack.pack(role:packReward(reward, change)))
828 846 return true
829 847 end
... ... @@ -879,6 +897,7 @@ function _M.refreshSupportRpc(agent, data)
879 897 end
880 898  
881 899 role:advRandomSupportEffect()
  900 + role:mylog("adv_action", {desc = "advSupRe", short1 = cr < al and 0 or 1})
882 901  
883 902 SendPacket(actionCodes.Adv_refreshSupportRpc, '')
884 903 return true
... ...
src/actions/CarAction.lua
... ... @@ -47,6 +47,8 @@ function _M.makePotionRpc( agent, data )
47 47 carriage_cook_amount = count, -- 制作总量
48 48 carriage_cook_cost = cost, -- 制作消耗道具,json格式记录,{'itemid1':10,'itemid2':5,…………..}
49 49 })
  50 + role:mylog("role_action", {desc = "makePotion", int1 = potionId, int2 = count})
  51 +
50 52 SendPacket(actionCodes.Car_makePotionRpc, MsgPack.pack({potionBag = potionBag}))
51 53 return true
52 54 end
... ... @@ -105,7 +107,7 @@ function _M.equipUpRpc( agent, data )
105 107 equip_upgrade_cost = costCount, -- 升级操作消耗装备数量
106 108 equip_upgrade_current = cost, -- 升级消耗的货币类型
107 109 })
108   -
  110 + role:mylog("role_action", {desc = "equipUp", int1 = id, int2 = count})
109 111 SendPacket(actionCodes.Car_equipUpRpc, '')
110 112 return true
111 113 end
... ... @@ -145,7 +147,7 @@ function _M.runeUpRpc( agent, data )
145 147 hero:updateProperty({field = "battleV", value = hero:getBattleValue()})
146 148 end
147 149 end
148   - ownRune:log({desc = "runeUp", int1 = level + 1})
  150 + ownRune:mylog({desc = "runeUp", int1 = level + 1})
149 151  
150 152 SendPacket(actionCodes.Car_runeUpRpc, '')
151 153 return true
... ... @@ -179,7 +181,8 @@ function _M.saleEquipRpc(agent, data )
179 181 end
180 182 role:checkTaskEnter("SaleEquip", {count = allCount})
181 183 reward, change = role:award(reward, {log = {desc = "saleEquip"}})
182   -
  184 + role:mylog("role_action", {desc = "saleEquip", int1 = allCount})
  185 +
183 186 SendPacket(actionCodes.Car_saleEquipRpc, MsgPack.pack(role:packReward(reward, change)))
184 187 return true
185 188 end
... ...
src/actions/DinerAction.lua
... ... @@ -106,6 +106,8 @@ function _M.addSellRpc( agent, data )
106 106 end
107 107 role:finishGuide(28)
108 108  
  109 + role:mylog("diner_action", {desc = "addSell", int1 = dish, int2 = count})
  110 +
109 111 role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
110 112 SendPacket(actionCodes.Diner_addSellRpc, "")
111 113 return true
... ... @@ -161,6 +163,7 @@ function _M.removeSellRpc( agent, data )
161 163 restaurant_sale_coin = reward[ItemId.DinerCoin] or 0, -- 售卖获得美食币
162 164 restaurant_sale_gear = reward[ItemId.Gold] or 0, -- 售卖获得齿轮
163 165 })
  166 + role:mylog("diner_action", {desc = "removeSell", int1 = dish})
164 167  
165 168 role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
166 169 SendPacket(actionCodes.Diner_removeSellRpc, MsgPack.pack({reward = reward, change = change}))
... ... @@ -230,7 +233,7 @@ function _M.getSellRewardRpc( agent, data )
230 233 role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
231 234 end
232 235  
233   -
  236 + role:mylog("diner_action", {desc = "sell"})
234 237  
235 238 SendPacket(actionCodes.Diner_getSellRewardRpc, MsgPack.pack({reward = reward, change = change}))
236 239 return true
... ... @@ -319,6 +322,8 @@ function _M.expediteSellRpc( agent, data )
319 322 end
320 323 role:checkTaskEnter("FoodSellQuick")
321 324  
  325 + role:mylog("diner_action", {desc = "sellQ"})
  326 +
322 327 SendPacket(actionCodes.Diner_expediteSellRpc, MsgPack.pack({reward = reward, change = change, popular = popular}))
323 328 return true
324 329 end
... ... @@ -365,6 +370,7 @@ function _M.levelUpRpc( agent, data )
365 370 restaurant_up_effectbef = curLevel, --升级前加成
366 371 restaurant_up_effect = curLevel + 1, --升级后加成
367 372 })
  373 + role:mylog("diner_action", {desc = "buildUp", int1 = index, int2 = curLevel + 1})
368 374  
369 375 SendPacket(actionCodes.Diner_levelUpRpc, '')
370 376 return true
... ... @@ -454,6 +460,8 @@ function _M.talentUpRpc( agent, data )
454 460 carriage_logistics_gear = cost[ItemId.Gold] or 0, -- 后勤室升级花费齿轮数量
455 461 carriage_logistics_coin = cost[ItemId.DinerCoin] or 0, -- 后勤室升级花费美食币数量
456 462 })
  463 + role:mylog("diner_action", {desc = "talentUp", int1 = dish, int2 = dishLevel + 1})
  464 +
457 465 SendPacket(actionCodes.Diner_talentUpRpc, '')
458 466 return true
459 467 end
... ... @@ -487,6 +495,7 @@ function _M.skillUpRpc( agent, data )
487 495  
488 496 role:costItems(cost, {log = {desc = "dinerSkillUp", int1 = skill, int2 = skillLevel + 1}})
489 497 role.dinerData:updateProperty({field = "skillTree", value = skillTree:setv(skill, skillLevel + 1)})
  498 + role:mylog("diner_action", {desc = "skillUp", int1 = skill, int2 = skillLevel + 1})
490 499  
491 500 SendPacket(actionCodes.Diner_skillUpRpc, '')
492 501 return true
... ... @@ -514,6 +523,8 @@ function _M.lockTaskRpc( agent, data )
514 523 end
515 524 role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
516 525  
  526 + role:mylog("diner_action", {desc = "lockTask", int1 = order.id})
  527 +
517 528 SendPacket(actionCodes.Diner_lockTaskRpc, MsgPack.pack({lock = order.lock}))
518 529 return true
519 530 end
... ... @@ -550,7 +561,8 @@ function _M.updateTaskRpc( agent, data )
550 561 orders[index].status = 1
551 562 orders[index].lock = 1
552 563  
553   - role:checkTaskEnter("GetOderTask", {rarity = taskSet.rarity})
  564 + role:checkTaskEnter("GetOderTask", {rarity = taskData.rarity})
  565 + role:mylog("diner_action", {desc = "getTask", int1 = order.id})
554 566 elseif cmd == 1 then
555 567 if order.status ~= 1 then
556 568 return 31
... ... @@ -558,6 +570,8 @@ function _M.updateTaskRpc( agent, data )
558 570 orders[index].status = 0
559 571 orders[index].lock = 0
560 572  
  573 + role:mylog("diner_action", {desc = "deleteTask", int1 = order.id})
  574 +
561 575 elseif cmd == 2 then
562 576 if order.status ~= 1 then
563 577 return 32
... ... @@ -565,10 +579,11 @@ function _M.updateTaskRpc( agent, data )
565 579 if order.n < taskData.value then
566 580 return 6
567 581 end
  582 + role:mylog("diner_action", {desc = "finishTask", int1 = order.id})
568 583  
569 584 reward, change = role:award(taskData.reward, {log = {desc = "dinerFinishTask", int1 = order.id}})
570 585 table.remove(orders,index)
571   - role:checkTaskEnter("OverOderTask", {rarity = taskSet.rarity})
  586 + role:checkTaskEnter("OverOderTask", {rarity = taskData.rarity})
572 587 else
573 588 return 33
574 589 end
... ... @@ -577,8 +592,8 @@ function _M.updateTaskRpc( agent, data )
577 592 role:log("restaurant_order", {
578 593 restaurant_order_id = order.id, -- 订单任务ID
579 594 restaurant_order_status = cmd, -- 订单任务状态,接受:0, 拒绝:1, 完成:2
580   - restaurant_order_rwd = reward, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
581   - restaurant_order_lv = taskSet.rarity, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3
  595 + restaurant_order_rwd = reward or {}, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
  596 + restaurant_order_lv = taskData.rarity, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3
582 597 })
583 598  
584 599 role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
... ... @@ -656,6 +671,8 @@ function _M.refreshTaskRpc( agent, data )
656 671 end
657 672  
658 673 role:finishGuide(41)
  674 + role:mylog("diner_action", {desc = "reTask"})
  675 +
659 676 role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
660 677  
661 678 SendPacket(actionCodes.Diner_refreshTaskRpc, '')
... ... @@ -696,6 +713,8 @@ function _M.addWantFoodRpc(agent , data)
696 713 end
697 714  
698 715 role:finishGuide(36)
  716 + role:mylog("diner_action", {desc = "wantFood"})
  717 +
699 718 role.dinerData:updateProperty({field = "gfood", value = gfood})
700 719  
701 720 SendPacket(actionCodes.Diner_addWantFoodRpc, '')
... ... @@ -742,6 +761,7 @@ function _M.getGreenhouseRpc( agent, data )
742 761 local reward, change = role:award(reward, {log = {desc = "greenHourse", int1 = level}})
743 762 role:checkTaskEnter("FoodMGet")
744 763  
  764 + role:mylog("diner_action", {desc = "greenHourse"})
745 765  
746 766 SendPacket(actionCodes.Diner_getGreenhouseRpc, MsgPack.pack({reward = reward, change = change}))
747 767 return true
... ... @@ -880,6 +900,7 @@ function _M.entrustRpc(agent , data)
880 900 role.dinerData:updateProperty({field = "entrust", value = entrust})
881 901  
882 902 role:finishGuide(26)
  903 + role:mylog("diner_action", {desc = "entrus", short1 = ctype, int1 = entrustId})
883 904  
884 905 SendPacket(actionCodes.Diner_entrustRpc, MsgPack.pack({reward = reward, change = change}))
885 906 return true
... ... @@ -916,6 +937,7 @@ function _M.collectRpc(agent , data)
916 937 restaurant_collect_rwd = reward, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
917 938 restaurant_collect_plan = count, -- 收集进度,即解锁顾客,数字表示
918 939 })
  940 + role:mylog("diner_action", {desc = "collect", int1 = id})
919 941  
920 942 SendPacket(actionCodes.Diner_collectRpc, MsgPack.pack({reward = reward, change = change}))
921 943 return true
... ... @@ -945,6 +967,8 @@ function _M.comboRewardRpc(agent , data)
945 967  
946 968 role.dinerData:updateProperty({field = "comboStatus", value = comboStatus}) -- 解锁了
947 969  
  970 + role:mylog("diner_action", {desc = "combo", int1 = id})
  971 +
948 972 SendPacket(actionCodes.Diner_comboRewardRpc, MsgPack.pack({reward = reward, change = change}))
949 973 return true
950 974 end
... ...
src/actions/EmailAction.lua
... ... @@ -53,6 +53,7 @@ function _M.listRpc(agent, data)
53 53 content = email.content,
54 54 attachments = email.attachments
55 55 })
  56 + role:mylog("mail_action", {desc = "get_global", key1 = email.title, key2 = email.attachments})
56 57 end
57 58 end
58 59 end
... ... @@ -98,6 +99,7 @@ function _M.drawAllAttachRpc(agent, data)
98 99 for key, v in pairs(attachments:toNumMap()) do
99 100 reward[key] = (reward[key] or 0) + v
100 101 end
  102 + role:mylog("mail_action", {desc = "draw_attach", int1 = email:getProperty("emailId"), key1 = email:getProperty("title"), key2 = attachments})
101 103 end
102 104 end
103 105 reward, change = role:award(reward, {log = {desc = "draw_attach"}})
... ... @@ -123,7 +125,7 @@ function _M.drawAttachRpc(agent, data)
123 125 email:setProperty("status", 2)
124 126 email:log(role, 2)
125 127 SendPacket(actionCodes.Email_drawAttachRpc, MsgPack.pack({reward = reward, change = change}))
126   -
  128 + role:mylog("mail_action", {desc = "draw_attach", int1 = id, key1 = email:getProperty("title"), key2 = attachments})
127 129 return true
128 130 end
129 131  
... ... @@ -140,6 +142,7 @@ function _M.checkRpc(agent, data)
140 142  
141 143 email:setProperty("status", 1)
142 144 email:log(role, 1)
  145 + role:mylog("mail_action", {desc = "check_mail", int1 = id})
143 146  
144 147 SendPacket(actionCodes.Email_checkRpc, '')
145 148 return true
... ... @@ -175,6 +178,9 @@ function _M.delRpc(agent, data)
175 178 end
176 179 end
177 180 end)
  181 + for delId, _ in ipairs(result) do
  182 + role:mylog("mail_action", {desc = "del_mail", int1 = delId})
  183 + end
178 184 SendPacket(actionCodes.Email_delRpc, MsgPack.pack({result = result}))
179 185 return true
180 186 end
... ...
src/actions/FriendAction.lua
... ... @@ -111,6 +111,7 @@ function _M.searchRpc(agent, data)
111 111 }))
112 112 end
113 113  
  114 + role:mylog("role_action", {desc = "searchFriend"})
114 115 SendPacket(actionCodes.Friend_searchRpc, MsgPack.pack({searchList = searchList}))
115 116 return true
116 117 end
... ... @@ -177,6 +178,8 @@ function _M.applyRpc(agent, data)
177 178 myInfo.online = true
178 179 myInfo.hadApply = true
179 180  
  181 + role:mylog("role_action", {desc = "addFriend", int1 = 1})
  182 +
180 183 rpcRole(objectId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newApply = 1, info = {myInfo}})) -- 通知对方
181 184 end
182 185  
... ... @@ -283,6 +286,8 @@ function _M.handleApplyRpc(agent, data)
283 286 friend_roleid = objectId, -- 好友账户下的角色id
284 287 friend_cnt = curCount + 1, -- 操作后好友数量
285 288 })
  289 + role:mylog("role_action", {desc = "addFriend", int1 = 1})
  290 +
286 291 end
287 292  
288 293 elseif cmd == 0 then -- 不同意
... ... @@ -347,6 +352,8 @@ function _M.handleApplyRpc(agent, data)
347 352 rpcRole(objectId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newFriend = 1, info = {myInfo}})) -- 通知对方
348 353 end
349 354 if next(needAdd) then
  355 + role:mylog("role_action", {desc = "addFriend", int1 = #needAdd})
  356 +
350 357 SendPacket(actionCodes.Friend_updateProperty, MsgPack.pack({newFriend = 1, info = needAddInfo}))
351 358 else
352 359 result = 1
... ... @@ -553,6 +560,8 @@ function _M.pointRpc(agent, data)
553 560 role.dailyData:updateProperty({field = "giveFP", value = giveP})
554 561 role:checkTaskEnter("GiveFriendP", {count = 1})
555 562 rpcRole(objId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newPoint = 1, roleId = roleId}))
  563 +
  564 + role:mylog("role_action", {desc = "giveFPoint", int1 = 1})
556 565 end
557 566 elseif cmd == 2 then -- 领取
558 567 local objId = msg.roleId
... ... @@ -572,6 +581,7 @@ function _M.pointRpc(agent, data)
572 581 role.dailyData:updateProperty({field = "getFP", value = getP})
573 582 role:checkTaskEnter("GetFriendP", {count = 1})
574 583  
  584 + role:mylog("role_action", {desc = "getFPoint", int1 = 1})
575 585 end
576 586 elseif cmd == 3 then -- 一键赠送领取
577 587 -- 赠送
... ... @@ -593,6 +603,8 @@ function _M.pointRpc(agent, data)
593 603 role.dailyData:updateProperty({field = "giveFP", value = giveP})
594 604 role:checkTaskEnter("GiveFriendP", {count = change})
595 605  
  606 + role:mylog("role_action", {desc = "giveFPoint", int1 = change})
  607 +
596 608 else
597 609 result = 1
598 610 end
... ... @@ -617,6 +629,7 @@ function _M.pointRpc(agent, data)
617 629 reward = role:award({[ItemId.FriendPoint] = getCount}, {log = {desc = "friendPoint"}})
618 630 role.dailyData:updateProperty({field = "getFP", value = getP})
619 631 role:checkTaskEnter("GetFriendP", {count = getCount})
  632 + role:mylog("role_action", {desc = "getFPoint", int1 = getCount})
620 633 else
621 634 result = (result or 0) + 2
622 635 end
... ...
src/actions/GmAction.lua
... ... @@ -446,18 +446,33 @@ function _M.email(role, pms)
446 446 return "成功"
447 447 end
448 448  
449   -table.insert(helpDes, {"清除引导", "cguide", "0全/1强/2弱"})
450   -function _M.cguide(role, pms)
451   - local id = tonum(pms.pm1, 0)
452   - if id == 0 then
453   - role:updateProperties({
454   - newerGuide = "1=1",
455   - funcGuide = "",
456   - }, notNotify)
457   - elseif id == 1 then
458   - role:updateProperty({field = "newerGuide", value = "1=1"})
459   - elseif id == 2 then
460   - role:updateProperty({field = "funcGuide", value = ""})
  449 +table.insert(helpDes, {"引导", "guide", "skip/reset"})
  450 +function _M.guide(role, pms)
  451 + local cmd = pms.pm1 or "un"
  452 + if cmd == "SKIP" then
  453 + role:updateProperty({field = "newerGuide", value = "9999=1"})
  454 + local str = ""
  455 + for _, set in pairs(csvdb["guide_mainCsv"]) do
  456 + str = str:setv(set[1].major * 1000,1)
  457 + for _,data in ipairs(set) do
  458 + if data["break"] ~= 0 then
  459 + str = str:setv(data.major * 1000 + data.minor,1)
  460 + end
  461 + end
  462 + end
  463 + role:updateProperty({field = "funcGuide", value = str})
  464 + elseif cmd == "RESET" then
  465 + local id = tonum(pms.pm2, 0)
  466 + if id == 0 then
  467 + role:updateProperties({
  468 + newerGuide = "1=1",
  469 + funcGuide = "",
  470 + }, notNotify)
  471 + elseif id == 1 then
  472 + role:updateProperty({field = "newerGuide", value = "1=1"})
  473 + elseif id == 2 then
  474 + role:updateProperty({field = "funcGuide", value = ""})
  475 + end
461 476 end
462 477  
463 478 return "成功"
... ... @@ -472,7 +487,7 @@ function _M.test(role, pms)
472 487 local id = tonum(pms.pm1, 0)
473 488 --local hero = require ("actions.HeroAction")
474 489 --hero.unlockPoolRpc({role = role}, MsgPack.pack({type = id}))
475   - role.storeData:onBattleCardReset()
  490 + print(role:getNextCarbonId(id))
476 491 return "成功"
477 492 end
478 493  
... ...
src/actions/HangAction.lua
... ... @@ -258,6 +258,7 @@ function _M.endBattleRpc(agent, data)
258 258 role:finishGuide(5)
259 259 elseif carbonId == 10102 then
260 260 role:finishGuide(8)
  261 + role:saveGuide(9, 2)
261 262 elseif carbonId == 10103 then
262 263 role:finishGuide(9)
263 264 elseif carbonId == 10220 then
... ... @@ -270,8 +271,15 @@ function _M.endBattleRpc(agent, data)
270 271 end
271 272 end
272 273 end
273   - if hangInfo.carbonId < carbonId then
274   - hangInfo.carbonId = carbonId
  274 + local nextCarbonId = role:getNextCarbonId(carbonId)
  275 + -- 设置挂机关卡
  276 + if isWin and hangInfo.carbonId < nextCarbonId then
  277 + hangInfo.carbonId = nextCarbonId
  278 + local cfg = csvdb["idle_battleCsv"][nextCarbonId]
  279 + if cfg then
  280 + hangInfo.bossTime = skynet.timex() + cfg.idle_time
  281 + print(hangInfo.bossTime)
  282 + end
275 283 end
276 284 role:updateProperty({field = "hangInfo", value = hangInfo})
277 285  
... ...
src/actions/HeroAction.lua
... ... @@ -57,6 +57,7 @@ function _M.levelUpRpc( agent, data )
57 57 if hero:getProperty("type") == 103 then
58 58 role:finishGuide(7)
59 59 end
  60 + hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")})
60 61  
61 62 role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
62 63 SendPacket(actionCodes.Hero_levelUpRpc, '')
... ... @@ -84,6 +85,7 @@ function _M.breakRpc( agent, data )
84 85 hero_break_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
85 86 hero_break_level = hero:getMaxLevel(), -- 英雄突破后等级上限
86 87 })
  88 + hero:mylog({desc = "break", int1 = hero:getProperty("breakL")})
87 89  
88 90 SendPacket(actionCodes.Hero_breakRpc, '')
89 91 return true
... ... @@ -107,6 +109,7 @@ function _M.wakeRpc(agent, data)
107 109 role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
108 110  
109 111 local oldAttr = hero:getTotalAttrs()
  112 + local oldBattleV = hero:getProperty("battleV")
110 113 hero:updateProperty({field = "wakeL", delta = 1})
111 114  
112 115 local curLevel = hero:getProperty("wakeL")
... ... @@ -114,11 +117,13 @@ function _M.wakeRpc(agent, data)
114 117 if curLevel == 4 then -- 解锁cg
115 118 role:checkTaskEnter("WakeCG", {heroType = typ})
116 119 end
  120 + hero:mylog({desc = "wake", int1 = hero:getProperty("wakeL")})
117 121  
118 122 role:log("hero_rise", {
119 123 hero_id = typ, --英雄ID
120 124 hero_rise_cost = cost, --英雄觉醒消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
121 125 hero_rise_score = hero:getProperty("battleV"), --英雄觉醒后评分提升
  126 + hero_rise_scoreget = hero:getProperty("battleV") - oldBattleV, --英雄觉醒后评分提升
122 127 hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
123 128 })
124 129  
... ... @@ -195,10 +200,12 @@ function _M.talentRpc(agent, data)
195 200  
196 201 role:log("hero_talent", {
197 202 hero_id = hero:getProperty("type"), --英雄ID
  203 + hero_talent_id = index, --天赋ID
198 204 hero_talent_cost = cost, -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
199 205 hero_talent_levelbef = oldSkillLv, -- 英雄技能升级前等级
200 206 hero_talent_level = hero:getSkillLevel(1), -- 英雄技能升级后等级
201 207 })
  208 + hero:mylog({desc = "talent", int1 = index, int2 = talent:getv(index, 0)})
202 209  
203 210 SendPacket(actionCodes.Hero_talentRpc, '')
204 211 return true
... ... @@ -577,14 +584,16 @@ function _M.referRunesRpc(agent, data)
577 584 local attrChange = getChangeAttrJson(oldAttr, hero:getTotalAttrs())
578 585 for runeId, typ in pairs(wear) do
579 586 local ownRune = role.runeBag[runeId]
580   - role:log("hero_jewel", {
581   - hero_id = hero:getProperty("type"), -- 英雄ID
582   - hero_jewel_id = ownRune:getProperty("id"), -- 铭文ID
583   - hero_jewel_part = typ, -- 铭文装备部位
584   - hero_jewel_score = hero:getProperty("battleV"), -- 铭文装备后的英雄分值
585   - hero_jewel_scorebefore = oldBattleV, -- 铭文装备前的英雄分值
586   - hero_jewel_result = attrChange, -- 铭文装备后效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
587   - })
  587 + if ownRune then
  588 + role:log("hero_jewel", {
  589 + hero_id = hero:getProperty("type"), -- 英雄ID
  590 + hero_jewel_id = ownRune:getProperty("id"), -- 铭文ID
  591 + hero_jewel_part = typ, -- 铭文装备部位
  592 + hero_jewel_score = hero:getProperty("battleV"), -- 铭文装备后的英雄分值
  593 + hero_jewel_scorebefore = oldBattleV, -- 铭文装备前的英雄分值
  594 + hero_jewel_result = attrChange, -- 铭文装备后效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  595 + })
  596 + end
588 597 end
589 598  
590 599 SendPacket(actionCodes.Hero_referRunesRpc, "")
... ... @@ -691,6 +700,7 @@ function _M.getResetRewardRpc(agent, data)
691 700 equip = "",
692 701 rune = "",
693 702 })
  703 + hero:mylog({desc = "resetHero"})
694 704  
695 705 for itemId, count in pairs(reward) do
696 706 reward[itemId] = math.floor(count * globalCsv.unit_back_discount)
... ... @@ -830,6 +840,7 @@ function _M.drawHeroRpc(agent, data)
830 840  
831 841 local ssrCount = 0
832 842 local reward = {}
  843 + local logReward = {}
833 844 for i = 1, drawCount[drawType] do
834 845 floorHeroCount = floorHeroCount + 1
835 846 local isFloorBack = draw_floor_back_counts and floorHeroCount >= draw_floor_back_counts
... ... @@ -860,9 +871,11 @@ function _M.drawHeroRpc(agent, data)
860 871 local heroData = csvdb["unitCsv"][fragId]
861 872 local count = globalCsv.draw_unit_tofragment[heroData.rare]
862 873 role:award({[fragId] = count}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
  874 + logReward[fragId] = (logReward[fragId] or 0) + count
863 875 table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1})
864 876 else
865 877 role:award({[itemId] = 1}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
  878 + logReward[itemId] = (logReward[itemId] or 0) + 1
866 879 table.insert(reward, {id = itemId, count = 1})
867 880 end
868 881 end
... ... @@ -873,27 +886,50 @@ function _M.drawHeroRpc(agent, data)
873 886 role:setProperty("floorHero", floorHero)
874 887 end
875 888  
876   - if btype == 1 or btype == 2 then
877   - local repayHero = role:getProperty("repayHero") or 0
878   - repayHero = repayHero + drawCount[drawType]
879   - role:updateProperty({field = "repayHero", value = repayHero})
880   - end
881   -
882 889 role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]})
883 890 if ssrCount > 0 then
884 891 role:checkTaskEnter("DrawSSR", {count = ssrCount})
885 892 end
886 893 role:finishGuide(11)
887   -
  894 +
888 895 role:log("gacha", {
889 896 gacha_id = poolId, -- 卡池ID
890 897 gacha_type = btype, -- 卡池类型
891 898 gacha_up = 0, -- 卡池UP角色
892 899 gacha_times = drawCount[drawType], -- 抽卡次数
893   - gacha_reward = reward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
  900 + gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
894 901 currency = cost, -- 购买道具消耗的货币
  902 + gacha_cnt = floorHeroCount,
895 903 })
896 904 SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
  905 +
  906 + if btype == 1 or btype == 2 then
  907 + -- 达到一定次数,给响应奖励
  908 + local oldVal = role:getProperty("repayHero") or 0
  909 + local newVal = oldVal + drawCount[drawType]
  910 + local drawCardReward, val = role:getDrawCardExtraReward(oldVal, newVal)
  911 + -- 空字符穿代表直接给英雄 走以前repayHeroRpc
  912 + if drawCardReward == "" then
  913 + local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
  914 +
  915 + local r,change = {}
  916 + local itemData = csvdb["itemCsv"][id]
  917 + --if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
  918 + -- local fragId = itemData.id - ItemStartId.Hero
  919 + -- local heroData = csvdb["unitCsv"][fragId]
  920 + -- local count = globalCsv.draw_unit_tofragment[heroData.rare]
  921 + -- r, change = role:award({[fragId] = count}, {log = {desc = "drawHeroExtraReward"}})
  922 + -- --r = {id = fragId, count = count, from = id, fcount = 1}
  923 + --else
  924 + r, change = role:award({[id] = 1}, {log = {desc = "drawHeroExtraReward"}})
  925 + --end
  926 + SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
  927 + elseif drawCardReward and drawCardReward ~= "" then
  928 + role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
  929 + SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack({reward = drawCardReward:toNumMap()}))
  930 + end
  931 + role:updateProperty({field = "repayHero", value = val})
  932 + end
897 933 return true
898 934 end
899 935  
... ... @@ -922,6 +958,7 @@ function _M.repayHeroRpc(agent, data)
922 958 role:award({[id] = 1}, {log = {desc = "heroRepay"}})
923 959 reward = {id = id, count = 1}
924 960 end
  961 + role:mylog("hero_action", {desc = "heroRepay", int1=result})
925 962 SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
926 963 return true
927 964 end
... ... @@ -953,7 +990,7 @@ function _M.unlockPoolRpc(agent, data)
953 990 role.dailyData:updateProperty({field="unlockPool", value = unlockPool})
954 991 role.dailyData:updateProperty({field="curPool", value = type})
955 992  
956   - --role:log("hero_action", {desc = "unlockPool", int1=type})
  993 + role:mylog("hero_action", {desc = "unlockPool", int1=type})
957 994 SendPacket(actionCodes.Hero_unlockPoolRpc, MsgPack.pack({}))
958 995 return true
959 996 end
... ...
src/actions/PvpAction.lua
... ... @@ -296,6 +296,9 @@ function _M.startBattleRpc(agent, data)
296 296 _pvpStartBattleCacheC = {idx = idx, key = key, revenge = revenge}
297 297  
298 298 role:checkTaskEnter("PvpBattle")
  299 +
  300 +
  301 + role:mylog("pvp_action", {desc = "startBattle", short1 = 1, int1 = revenge and 1 or 0})
299 302 end
300 303  
301 304 SendPacket(actionCodes.Pvp_startBattleRpc, MsgPack.pack({matchInfo = matchInfo, key = key, result = result, wait = wait}))
... ... @@ -393,6 +396,7 @@ function _M.endBattleRpc(agent, data)
393 396 reward = reward,
394 397 rank = myRank,
395 398 })
  399 + role:mylog("pvp_action", {desc = "battleEnd", short1 = 1, int1 = isWin and 1 or 0, int2 = revenge and 1 or 0})
396 400  
397 401 _pvpBattleInfoCacheC = {} --重新发阵容了 没毛病
398 402 _pvpRecordInfoCacheC = {} -- 记录刷新了
... ... @@ -525,6 +529,8 @@ function _M.startBattleHRpc(agent, data)
525 529  
526 530 role:checkTaskEnter("PvpBattle")
527 531  
  532 + role:mylog("pvp_action", {desc = "startBattle", short1 = 2, int1 = revenge and 1 or 0})
  533 +
528 534 end
529 535  
530 536 SendPacket(actionCodes.Pvp_startBattleHRpc, MsgPack.pack({
... ... @@ -707,7 +713,8 @@ function _M.endBattleHRpc(agent, data)
707 713 if isWin then
708 714 role:checkTaskEnter("PvpWin", {score = myScore})
709 715 end
710   -
  716 + role:mylog("pvp_action", {desc = "battleEnd", short1 = 2, int1 = isWin and 1 or 0, int2 = revenge and 1 or 0})
  717 +
711 718 SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({
712 719 reward = reward,
713 720 change = change,
... ... @@ -855,6 +862,7 @@ function _M.highDivisionGiftRpc(agent, data)
855 862 })
856 863  
857 864 local reward, change = role:award(newReward, {log = {desc = "pvpDivisionH"}})
  865 + role:mylog("pvp_action", {desc = "pvpDivisionH"})
858 866  
859 867 SendPacket(actionCodes.Pvp_highDivisionGiftRpc, MsgPack.pack(role:packReward(reward, change)))
860 868 return true
... ... @@ -889,6 +897,8 @@ function _M.shopBuyRpc(agent, data)
889 897 end
890 898 local reward, change = role:award(gift, {log = {desc = "pvpShop", int1 = id, int2 = count}})
891 899  
  900 + role:mylog("pvp_action", {desc = "pvpShop", int1 = id, int2 = count})
  901 +
892 902 SendPacket(actionCodes.Pvp_shopBuyRpc, MsgPack.pack(role:packReward(reward, change)))
893 903 return true
894 904 end
... ... @@ -980,6 +990,7 @@ function _M.crossBetRpc(agent, data)
980 990 local result, code = role:setCrossServerPvpBet(msg.idx)
981 991 if not result then return 10 + code end
982 992  
  993 + role:mylog("pvp_action", {desc = "crossBet"})
983 994 SendPacket(actionCodes.Pvp_crossBetRpc, MsgPack.pack(result))
984 995 return true
985 996 end
... ...
src/actions/RoleAction.lua
... ... @@ -173,7 +173,7 @@ function _M.loginRpc( agent, data )
173 173 response.role = role:data()
174 174 response.result = "SUCCESS"
175 175 response.serverTime = now
176   - response.openTime = getServerOpenTs()
  176 + --response.openTime = getServerOpenTs()
177 177  
178 178 local modules = {}
179 179  
... ... @@ -549,7 +549,6 @@ function _M.openTimeBoxRpc(agent, data)
549 549 local quick = msg.quick
550 550 if not boxL[slot] then return end
551 551 local costKey = 0
552   - local costTime = skynet.timex() - boxL[slot].time
553 552 if boxL[slot].time > skynet.timex() then -- 没开完
554 553 if not quick then return end
555 554 local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
... ... @@ -560,6 +559,7 @@ function _M.openTimeBoxRpc(agent, data)
560 559 local boxId = boxL[slot].id
561 560 local itemData = csvdb["itemCsv"][boxId]
562 561 local randomData = csvdb["item_randomCsv"][itemData.id]
  562 + local costTime = skynet.timex() - (boxL[slot].time - randomData.openTime)
563 563 -- 随机奖励
564 564 reward = {}
565 565 for i = 1, 10 do
... ... @@ -684,7 +684,7 @@ function _M.storyBookRewardRpc(agent, data)
684 684 role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
685 685 local reward, change = role:award(storyBookData.gift, {log = {desc = "storybookReward", int1 = storyId}})
686 686  
687   - role:log("carriage_decals", {
  687 + role:log("carriage_video", {
688 688 carriage_video_type = storyBookData.type, --放映室类型,剧情CG:0, 角色CG:1, 主线剧情:2, 角色剧情:3, 活动剧情:4, 图鉴:5
689 689 carriage_video_id = storyId, --放映室片段ID
690 690 carriage_video_coinid = reward[ItemId.Gold] and ItemId.Gold or 0, --放映奖励货币类型,无奖励则填写0
... ... @@ -1207,4 +1207,31 @@ function _M.updateFeedbackInfoRpc(agent, data)
1207 1207 return true
1208 1208 end
1209 1209  
  1210 +function _M.useSelectItemRpc(agent, data)
  1211 + local role = agent.role
  1212 + local msg = MsgPack.unpack(data)
  1213 + local itemId = msg.itemId
  1214 + local index = msg.index
  1215 + local count = msg.count
  1216 + if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
  1217 + local itemData = csvdb["itemCsv"][itemId]
  1218 + if itemData.type ~= ItemType.SelectItemBox then return end
  1219 + local itemMap = itemData.use_effect:toNumMap()
  1220 + local i = 1
  1221 + local reward, change = {}
  1222 + for k, v in pairs(itemMap) do
  1223 + if i == index then
  1224 + reward[k] = v * count
  1225 + break
  1226 + end
  1227 + i = i + 1
  1228 + end
  1229 +
  1230 + if next(reward) then
  1231 + reward, change = role:award(reward, {log = {desc = "openItem", int1 = itemId, int2 = count}})
  1232 + role:costItems({[itemId] = count}, {log = {desc = "openItem"}})
  1233 + end
  1234 + SendPacket(actionCodes.Role_useSelectItemRpc, MsgPack.pack(role:packReward(reward, change)))
  1235 +end
  1236 +
1210 1237 return _M
1211 1238 \ No newline at end of file
... ...
src/actions/StoreAction.lua
... ... @@ -178,7 +178,7 @@ function _M.purchaseOrderResult(agent, data)
178 178 item_level = 1, -- 购买的道具等级
179 179 order_cost = dataSet.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee'
180 180 order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范
181   - order_type = self.getProperty("rmbC") > 0 and 0 or 1, -- 订单类型,首充记录为1,否则为0
  181 + order_type = role:getProperty("rmbC") > 0 and 0 or 1, -- 订单类型,首充记录为1,否则为0
182 182 order_id = msg.platformOrder, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no'
183 183 })
184 184  
... ... @@ -206,7 +206,7 @@ function _M.shopBuyRpc(agent , data)
206 206 if not dataSet then return end
207 207  
208 208 if dataSet.unlock ~= "" then
209   - if not role:checkHangPass(tonumber(config.unlock)) then
  209 + if not role:checkHangPass(tonumber(dataSet.unlock)) then
210 210 skynet.error(string.format("shopBuyRpc,user do not finish hang pass, user_id:%d", role:getProperty("id")))
211 211 return 1
212 212 end
... ... @@ -261,6 +261,7 @@ function _M.shopBuyRpc(agent , data)
261 261 shop_purchase_current = costCount or 0, -- 购买道具消耗的货币数量
262 262 shop_id = dataSet.shop, -- 商店ID
263 263 })
  264 + role:mylog("role_action", {desc = desc, int1 = id, int2 = count})
264 265 SendPacket(actionCodes.Store_shopBuyRpc, MsgPack.pack({reward = reward}))
265 266 return true
266 267 end
... ... @@ -385,7 +386,7 @@ function _M.getExploreCommandRewardRpc(agent, data)
385 386 local id = msg.id -- 探索id
386 387 local subId = msg.subId -- 领取的阶段id
387 388  
388   - local tab_name = "reward_battlepass_" .. id .. "Csv"
  389 + local tab_name = "reward_levelpass" .. id .. "Csv"
389 390 local config = csvdb[tab_name][id]
390 391 if not config then return end
391 392  
... ... @@ -409,7 +410,7 @@ function _M.getExploreCommandRewardRpc(agent, data)
409 410 return 3
410 411 end
411 412  
412   - if not role:checkHangPass(config.carbonId) then
  413 + if not role:checkHangPass(config.level) then
413 414 return 4
414 415 end
415 416  
... ...
src/actions/TowerAction.lua
... ... @@ -75,7 +75,7 @@ function _M.startBattleRpc(agent, data)
75 75  
76 76 role:updateProperty({field = "towerInfo", value = towerInfo})
77 77 role:checkTaskEnter("TowerBattle", {level = towerInfo.l})
78   -
  78 + role:mylog("tower_action", {desc = "startBattle", int1 = id})
79 79 SendPacket(actionCodes.Tower_startBattleRpc, '')
80 80 return true
81 81 end
... ... @@ -128,6 +128,7 @@ function _M.endBattleRpc(agent, data)
128 128 reward = reward,
129 129 rank = rank,
130 130 })
  131 + role:mylog("tower_action", {desc = "endBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = id})
131 132  
132 133 SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({reward = reward, change = change}))
133 134 return true
... ... @@ -151,7 +152,7 @@ function _M.bugCountRpc(agent, data)
151 152 towerInfo.c = curCount
152 153 towerInfo.t = nextTime
153 154 role:updateProperty({field = "towerInfo", value = towerInfo})
154   -
  155 + role:mylog("tower_action", {desc = "bugCount"})
155 156 SendPacket(actionCodes.Tower_bugCountRpc, '')
156 157 return true
157 158 end
... ...
src/adv/Adv.lua
... ... @@ -24,6 +24,17 @@ function Adv:ctor(owner)
24 24 self:initByInfo(self.owner:getProperty("advInfo"))
25 25 end
26 26  
  27 +function Adv:mylog(contents)
  28 + contents = contents or {}
  29 + if contents["cint1"] or contents["cint2"] or contents["cint3"] then
  30 + print("advLog error log have cint1 or cint2 or cint3 ", debug.traceback())
  31 + end
  32 + contents["cint1"] = self.chapterId
  33 + contents["cint2"] = self.level
  34 +
  35 + self.owner:mylog("adv_action", contents)
  36 +end
  37 +
27 38 --初始化adv 信息
28 39 function Adv:initByInfo(advInfo)
29 40 if not next(advInfo) then return end --还没有 开始新地图
... ... @@ -498,18 +509,18 @@ function Adv:awardArtifact(id, params)
498 509 self:checkAchievement(Adv.AchievType.GetMWeapon, 1, id)
499 510  
500 511  
501   - -- if params.log then
502   - -- local log = clone(params.log)
503   - -- if log["cint1"] or log["cint2"] or log["cint3"] then
504   - -- print("awardArtifact error log have cint1 or cint2 or cint3 ", debug.traceback())
505   - -- end
506   - -- log["cint1"] = self.chapterId
507   - -- log["cint2"] = self.level
508   - -- log["cint3"] = id
509   - -- self.owner:log("in_artifact", log)
510   - -- else
511   - -- print("awardArtifact no log ", debug.traceback())
512   - -- end
  512 + if params.log then
  513 + local log = clone(params.log)
  514 + if log["cint1"] or log["cint2"] or log["cint3"] then
  515 + print("awardArtifact error log have cint1 or cint2 or cint3 ", debug.traceback())
  516 + end
  517 + log["cint1"] = self.chapterId
  518 + log["cint2"] = self.level
  519 + log["cint3"] = id
  520 + self.owner:mylog("in_artifact", log)
  521 + else
  522 + print("awardArtifact no log ", debug.traceback())
  523 + end
513 524 if not params.isChoose then
514 525 self:pushBackEvent(AdvBackEventType.Artifact, {id = id})
515 526 end
... ... @@ -598,6 +609,7 @@ function Adv:wearArtifact(slot, id)
598 609 else
599 610 id = nil
600 611 end
  612 + self:mylog({desc = "wearArtifact", int1 = id})
601 613  
602 614 self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}})
603 615 return true
... ... @@ -656,6 +668,9 @@ function Adv:artifactLevelUp(id, level)
656 668 end
657 669 if newLv == advAFGet[id] then return end
658 670  
  671 + self:mylog({desc = "artifactLevelUp", int1 = id, int2 = level})
  672 +
  673 +
659 674 local status = 0
660 675 if curWear[id] then -- 穿着呢
661 676 local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
... ... @@ -700,6 +715,8 @@ function Adv:chooseArtifact(index)
700 715 if not self.waitArtifact or not self.waitArtifact[index] then return end
701 716 self:award({[self.waitArtifact[index]] = 1}, {log = {desc = "chooseArtifact"}, isChoose = true})
702 717  
  718 + self:mylog({desc = "chooseArtifact", int1 = self.waitArtifact[index]})
  719 +
703 720 self.waitArtifact = nil
704 721  
705 722 -- 支援效果继续选择
... ... @@ -796,6 +813,8 @@ function Adv:over(success, rewardRatio, overType)
796 813 end
797 814 self:clearAdvUnlockCache()
798 815  
  816 + self:mylog({desc = "over", short1 = success and 1 or 0, int1 = overType})
  817 +
799 818 local chapterId = self.chapterId
800 819 self:clear()
801 820 self.owner:checkTaskEnter("AdvScore", {score = score})
... ... @@ -899,23 +918,26 @@ function Adv:award(gift, params)
899 918 items = items:setv(itemId, nums)
900 919 end
901 920  
902   - -- if params.log then
903   - -- local log = clone(params.log)
904   - -- if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then
905   - -- print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback())
906   - -- end
907   - -- log["cint1"] = itemId
908   - -- log["cint2"] = math.abs(count)
909   - -- log["cint3"] = self.chapterId
910   - -- log["long1"] = self.level
911   - -- if count >= 0 then
912   - -- self.owner:log("in_adv", log)
913   - -- else
914   - -- self.owner:log("out_adv", log)
915   - -- end
916   - -- else
917   - -- print("addAdvItem no log ", debug.traceback())
918   - -- end
  921 + if itemId == 16 and not self.owner:checkOverGuide(51,4) then
  922 + self.owner:saveGuide(51,4)
  923 + end
  924 + if params.log then
  925 + local log = clone(params.log)
  926 + if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then
  927 + print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback())
  928 + end
  929 + log["cint1"] = itemId
  930 + log["cint2"] = math.abs(count)
  931 + log["cint3"] = self.chapterId
  932 + log["long1"] = self.level
  933 + if count >= 0 then
  934 + self.owner:mylog("in_adv", log)
  935 + else
  936 + self.owner:mylog("out_adv", log)
  937 + end
  938 + else
  939 + print("addAdvItem no log ", debug.traceback())
  940 + end
919 941 end
920 942 end
921 943 if items ~= oldItems then
... ... @@ -1009,6 +1031,7 @@ local function clickOut(self, room, block, params, isExit)
1009 1031 isRelay = true,
1010 1032 })
1011 1033 else
  1034 + self:mylog({desc = "pass"})
1012 1035 self:initByChapter({
1013 1036 chapterId = self.chapterId,
1014 1037 level = self.level + 1,
... ...
src/adv/AdvMap.lua
... ... @@ -553,7 +553,11 @@ createMap = function(self, mapId, isEnter, isNewRelay)
553 553 if randomCommon() == false then
554 554 return false
555 555 end
556   - table.insert(monsterEvents, event)
  556 + local curData = csvdb["event_monsterCsv"][event.id]
  557 + if curData.noKey and curData.noKey == 1 then
  558 + else
  559 + table.insert(monsterEvents, event)
  560 + end
557 561 end
558 562  
559 563 --选择点
... ...
src/adv/AdvTask.lua
... ... @@ -376,6 +376,7 @@ function AdvTask.bind(Adv)
376 376 else
377 377 if (status or -1) >= data.value1 then
378 378 status = -1
  379 + self.owner:mylog("adv_action", {desc = "finishAchiev", short1 = 1, int1 = self.chapterId, int2 = taskId})
379 380 end
380 381 if status and status ~= oldStatus then
381 382 insertChange(self, self.chapterId, taskId, status)
... ...
src/agent.lua
... ... @@ -285,6 +285,7 @@ function CMD.close()
285 285 local role = agentInfo.role
286 286 if not role then return end
287 287 role:log("onLogout", {logtime = skynet.timex()-role:getProperty("ltime")})
  288 + role:mylog("logout", {int1 = skynet.timex()-role:getProperty("ltime")})
288 289 role:onOfflineEvent()
289 290 end
290 291  
... ...
1   -Subproject commit 15cca1cea5a190b9ed014890efdf3343dd28c2b8
  1 +Subproject commit 2cd316b4df0f855713b9457114a97714df4d55f1
... ...
src/models/Activity.lua
... ... @@ -260,7 +260,6 @@ activityFunc[Activity.ActivityType.DrawHero] = {
260 260 -- ["close"] = function(self, actType, notify)
261 261 -- end,
262 262 ["crossDay"] = function(self, actType, notify)
263   - print("cross day draw card")
264 263 self.owner:sendMail(MailId.ActDrawCard)
265 264 end,
266 265 }
... ... @@ -278,7 +277,6 @@ activityFunc[Activity.ActivityType.FoodSell] = {
278 277 -- ["close"] = function(self, actType, notify)
279 278 -- end,
280 279 ["crossDay"] = function(self, actType, notify)
281   - print("cross day sell food")
282 280 self.owner:sendMail(MailId.ActSellFood)
283 281 end,
284 282 }
... ... @@ -313,7 +311,6 @@ activityFunc[Activity.ActivityType.OpenBox] = {
313 311 -- ["close"] = function(self, actType, notify)
314 312 -- end,
315 313 ["crossDay"] = function(self, actType, notify)
316   - print("cross day open box")
317 314 self.owner:sendMail(MailId.ActOpenBox)
318 315 end,
319 316 }
... ... @@ -407,9 +404,9 @@ function Activity:getPaySignReward()
407 404  
408 405 local diffDay = diffFromOpen() + 1
409 406  
410   - local curData = self.activity:getActData("PaySignIn")
  407 + local curData = self:getActData("PaySignIn")
411 408 local reward, change = {}
412   - for day, csvData in ipairs(csvdb["pay_signInCsv"]) do
  409 + for day, csvData in pairs(csvdb["pay_signInCsv"]) do
413 410 if day <= diffDay then
414 411 if not curData[day] then
415 412 curData[day] = 1
... ...
src/models/HeroPlugin.lua
... ... @@ -3,7 +3,7 @@ local HeroPlugin = {}
3 3  
4 4 function HeroPlugin.bind(Hero)
5 5  
6   - function Hero:log(contents)
  6 + function Hero:mylog(contents)
7 7 contents = contents or {}
8 8 if contents["cint1"] or contents["cint2"] or contents["cint3"] then
9 9 print("heroLog error log have cint1 or cint2 or cint3 ", debug.traceback())
... ... @@ -11,7 +11,7 @@ function HeroPlugin.bind(Hero)
11 11 contents["cint1"] = self:getProperty("id")
12 12 contents["cint2"] = self:getProperty("type")
13 13  
14   - self.owner:log("hero_action", contents)
  14 + self.owner:mylog("hero_action", contents)
15 15 end
16 16  
17 17 function Hero:getMaxLevel()
... ...
src/models/RoleLog.lua
1   -local server_id = (skynet.getenv("serverType") or "localtest") .. "_" .. skynet.getenv("servId")
  1 +local serverId = skynet.getenv("servId")
  2 +local server_id = (skynet.getenv("serverType") or "localtest") .. "_" .. serverId
2 3  
3 4 --[[
4 5 100 购买/兑换行为
... ... @@ -40,6 +41,7 @@ local ItemReason = {
40 41 towerCount = 126, -- 电波塔次数
41 42 freeGift = 127, -- 免费礼包
42 43 exploreCommand = 128, -- 探索指令
  44 + drawHeroExtraReward = 129, -- 抽卡阶段奖励
43 45  
44 46  
45 47 advHang = 301, -- 拾荒挂机
... ... @@ -197,10 +199,9 @@ local MethodType = {
197 199 mission_strength = true, -- 消耗的体力或次数
198 200 mission_score = true, -- 本局分数,PVP玩法记录为对战后积分,无得分的填0
199 201 mission_cleartype = true, -- 1正常通关;2代理拾荒
200   - mission_rank = true, -- 对战后排名,适用于PVP玩法和电波塔,其他玩法留空
  202 + mission_rank = "auto", -- 对战后排名,适用于PVP玩法和电波塔,其他玩法留空
201 203 misson_monsterkill = "json", -- 击杀怪物ID和数量,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
202 204 misson_teamskill = "json", -- 编队支援技能和技能等级情况,json格式记录,{"teamskill1":1,"teamskill2":2,………..}
203   - misson_teambond = "json", -- 编队羁绊和羁绊等级,json格式记录,{"bondid1":1,"bondid2":2,………..}
204 205 },
205 206 residence_reward = { --玩家挂机或排名奖励
206 207 mission_threadid = true, --大关卡ID
... ... @@ -214,6 +215,7 @@ local MethodType = {
214 215 hero_id = true, --英雄ID
215 216 hero_rise_cost = "json", --英雄觉醒消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
216 217 hero_rise_score = true, --英雄觉醒后评分提升
  218 + hero_rise_scoreget = true, -- 提升的评分
217 219 hero_rise_result = "json", --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
218 220 },
219 221 hero_upgrade = { --英雄升级
... ... @@ -235,6 +237,7 @@ local MethodType = {
235 237 hero_talent_cost = "json", -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
236 238 hero_talent_levelbef = true, -- 英雄技能升级前等级
237 239 hero_talent_level = true, -- 英雄技能升级后等级
  240 + hero_talent_id = true, -- 天赋id
238 241 },
239 242 hero_jewel = { --英雄铭文
240 243 hero_id = true, -- 英雄ID
... ... @@ -266,6 +269,7 @@ local MethodType = {
266 269 gacha_times = true, -- 抽卡次数
267 270 gacha_reward = "json", -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
268 271 currency = "json", -- 消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
  272 + gacha_cnt = true, -- 保底计数
269 273 },
270 274 equip_wear = { --装备穿戴与卸载
271 275 hero_id = true, --英雄ID
... ... @@ -283,7 +287,7 @@ local MethodType = {
283 287 equip_upgrade_amount = true, -- 升级获取的装备数量
284 288 equip_upgrade_usedid = true, -- 升级消耗的装备ID
285 289 equip_upgrade_cost = true, -- 升级操作消耗装备数量
286   - equip_upgrade_current = true, -- 升级操作消耗货币数量
  290 + equip_upgrade_current = "json", -- 升级操作消耗货币数量
287 291 },
288 292 carriage_dismantle = { --物资拆解
289 293 item_id = true, -- 道具id
... ... @@ -463,6 +467,178 @@ local function getBaseLog(self)
463 467 end
464 468  
465 469  
  470 +-- logType
  471 +local LogType = {
  472 + create = "common",
  473 + login = "common",
  474 + logout = "common",
  475 + guide = "common",
  476 +
  477 + in_item = "common",
  478 + out_item = "common",
  479 + in_diamond = "common",
  480 + out_diamond = "common",
  481 + in_hero = "common",
  482 + out_hero = "common",
  483 + in_equip = "common",
  484 + out_equip = "common",
  485 + in_rune = "common",
  486 + out_rune = "common",
  487 + player_exp = "common",
  488 + func_open = "common",
  489 + in_adv = "common",
  490 + out_adv = "common",
  491 + in_artifact = "common",
  492 +
  493 + mail_action = "common",
  494 + role_action = "common",
  495 + hang_action = "common",
  496 + hero_action = "common",
  497 + adv_action = "common",
  498 + rune_action = "common",
  499 + pvp_action = "common",
  500 + diner_action = "common",
  501 + tower_action = "common",
  502 + gm_action = "common",
  503 + act_action = "common",
  504 +}
  505 +
  506 +-- 如要修改 要提前修改 _template mapping -- 对应 mapping 为 gamelog-*
  507 +local Mapping = {
  508 + -- 预留一些数据格式 担心integer 范围不够用 将 通用的int* 全部换为long
  509 + common = {
  510 + desc = "keyword",--索引的短字符串
  511 + ucode = "keyword",--关联日志对应ucode
  512 + key1 = "keyword", --可索引的短字符串
  513 + key2 = "keyword", --可索引的短字符串
  514 + -- 几乎不用的长文本
  515 + text1 = "text", --长字符串不索引的类型
  516 + -- 五个不同类型的数字 基本上满足数量要求 尽量从低到高用
  517 + short1 = "short",
  518 + int1 = "long",
  519 + int2 = "long",
  520 + long1 = "long",
  521 + float1 = "float",
  522 +
  523 + -- 底层使用的 一些参数
  524 + cint1 = "long",
  525 + cint2 = "long",
  526 + cint3 = "long",
  527 + }
  528 +}
  529 +
  530 +-- 所有的日志都包括的部分 role 里面的信息 -- mapping 信息在 gamelog-role
  531 +local commonRoleField = {
  532 + name = "keyword",
  533 + id = "integer",
  534 + uid = "keyword",
  535 + sid = "short",
  536 + device = "keyword",
  537 + ctime = "integer",
  538 + ltime = "integer",
  539 + level = "short",
  540 + rmbC = "integer",
  541 +}
  542 +
  543 +local function checkType(logType, field, value, ctype)
  544 + local typecheckfunc = {
  545 + keyword = function()
  546 + --长度不超过256
  547 + if type(value) ~= "string" then
  548 + value = tostring(value)
  549 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [keyword], value : %s", logType, field, value))
  550 + else
  551 + if #value > 256 then
  552 + printError(string.format("LOG ERROR: logType [%s] field [%s] [keyword] type to long. value : %s", logType, field, value))
  553 + end
  554 + end
  555 + return value
  556 + end,
  557 + text = function()
  558 + if type(value) ~= "string" then
  559 + value = tostring(value)
  560 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [text], value : %s", logType, field, value))
  561 + end
  562 + return value
  563 + end,
  564 + integer = function()
  565 + if type(value) ~= "number" then
  566 + value = tonumber(value)
  567 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [integer], value : %s", logType, field, value))
  568 + end
  569 + if value then
  570 + if math.type(value) ~= "integer" then
  571 + local oldValue = value
  572 + value = math.floor(value)
  573 + if value ~= oldValue then
  574 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [integer], is float, value : %s", logType, field, value))
  575 + end
  576 + end
  577 + if -2147483648 > value or value > 2147483647 then
  578 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [integer], too big, value : %s", logType, field, value))
  579 + value = nil
  580 + end
  581 + end
  582 + return value
  583 + end,
  584 + short = function()
  585 + if type(value) ~= "number" then
  586 + value = tonumber(value)
  587 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [short], value : %s", logType, field, value))
  588 + end
  589 + if value then
  590 + if math.type(value) ~= "integer" then
  591 + local oldValue = value
  592 + value = math.floor(value)
  593 + if value ~= oldValue then
  594 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [short], is float, value : %s", logType, field, value))
  595 + end
  596 + end
  597 +
  598 + if -32768 > value or value > 32768 then
  599 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [short], too big, value : %s", logType, field, value))
  600 + value = nil
  601 + end
  602 + end
  603 + return value
  604 + end,
  605 + long = function()
  606 + if type(value) ~= "number" then
  607 + value = tonumber(value)
  608 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [long], value : %s", logType, field, value))
  609 + end
  610 + if value then
  611 + if math.type(value) ~= "integer" then
  612 + local oldValue = value
  613 + value = math.floor(value)
  614 + if type(value) ~= "integer" then
  615 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [long], too big, value : %s", logType, field, value))
  616 + value = nil
  617 + elseif value ~= oldValue then
  618 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [long], is float, value : %s", logType, field, value))
  619 + end
  620 + end
  621 + end
  622 + return value
  623 + end,
  624 + float = function()
  625 + if type(value) ~= "number" then
  626 + value = tonumber(value)
  627 + printError(string.format("LOG ERROR: logType [%s] field [%s] isn't [float], value : %s", logType, field, value))
  628 + end
  629 + return value
  630 + end,
  631 + }
  632 +
  633 + if typecheckfunc[ctype] then
  634 + return typecheckfunc[ctype]()
  635 + else
  636 + printError(string.format("LOG ERROR: logType [%s] field [%s] have a new type [%s] need add check.", logType, field, ctype))
  637 + return nil
  638 + end
  639 +end
  640 +
  641 +
466 642  
467 643 local RoleLog = {}
468 644 function RoleLog.bind(Role)
... ... @@ -490,14 +666,15 @@ function RoleLog.bind(Role)
490 666 for field, tag in pairs(schema) do
491 667 if not contents[field] then
492 668 if tag == "ucode" then
493   - contents[field] = self:getActionUcode()
  669 + doc[field] = self:getActionUcode()
  670 + elseif tag == "auto" then
494 671 else
495 672 printError(string.format("LOG ERROR: logType [%s] lose field [%s].", logType, field))
496 673 end
497 674 end
498 675 end
499 676 if not logd then return end
500   - pcall(skynet.send, logd, "lua", "log", doc)
  677 + pcall(skynet.send, logd, "lua", "log", doc, "bi")
501 678 end
502 679  
503 680 function Role:logItems(itemId, before, after, log)
... ... @@ -528,6 +705,38 @@ function RoleLog.bind(Role)
528 705 })
529 706 end
530 707  
  708 + function Role:mylog(logType, contents)
  709 + contents = contents or {}
  710 + local _logType = LogType[logType]
  711 + if not _logType then
  712 + printError(string.format("LOG ERROR: new logType [%s] need Add Maping.", logType))
  713 + return
  714 + end
  715 + local doc = {}
  716 + for field, ctype in pairs(commonRoleField) do
  717 + if contents[field] then
  718 + printError(string.format("LOG ERROR: logType [%s] had field [%s] overwrite default.", logType, field))
  719 + end
  720 + doc[field] = checkType("commonRoleField", field, self:getProperty(field), ctype)
  721 + end
  722 +
  723 + local mapping = Mapping[_logType]
  724 + if mapping["ucode"] and not contents["ucode"] then
  725 + contents["ucode"] = self:getActionUcode()
  726 + end
  727 + for field, value in pairs(contents) do
  728 + local ftype = mapping[field]
  729 + if ftype then
  730 + doc[field] = checkType(logType, field, value, ftype)
  731 + else
  732 + printError(string.format("LOG ERROR: logType [%s] have new field [%s] no type in mapping.", logType, field))
  733 + end
  734 + end
  735 + doc["@type"] = logType
  736 + if not logd then return end
  737 + pcall(skynet.send, logd, "lua", "log", doc, "log")
  738 + end
  739 +
531 740  
532 741 function Role:startActionUcode()
533 742 if not self._uniqueCount then
... ... @@ -548,5 +757,6 @@ function RoleLog.bind(Role)
548 757 end
549 758  
550 759  
  760 +
551 761 end
552 762 return RoleLog
553 763 \ No newline at end of file
... ...
src/models/RolePlugin.lua
... ... @@ -229,13 +229,28 @@ function RolePlugin.bind(Role)
229 229 self:log("setLevel", {
230 230 level_before = oldLevel,
231 231 level_changemain = log.desc,
232   - level_changedetail = log.sub or "",
  232 + level_changedetail = log.int1 or 0,
233 233 level_reward = {},
234 234 })
235 235 else
236 236 print("addPlayExp no log ", debug.traceback())
237 237 end
  238 + end
  239 +
  240 + if params.log then
  241 + local log = params.log
  242 + if log["cint1"] or log["cint2"] then
  243 + print("addPlayExp error log have cint1 or cint2 or cint3", debug.traceback())
  244 + end
238 245  
  246 +
  247 + log["cint1"] = addExp
  248 + log["cint2"] = newExp
  249 + log["cint3"] = level
  250 +
  251 + self:mylog("player_exp", log)
  252 + else
  253 + print("addPlayExp no log ", debug.traceback())
239 254 end
240 255  
241 256 self:updateProperties({level = level, exp = newExp})
... ... @@ -259,6 +274,21 @@ function RolePlugin.bind(Role)
259 274 end
260 275  
261 276 self:logItems(params.itemId, origin, nums, params.log)
  277 + if params.log then
  278 + local log = params.log
  279 + if log["cint1"] or log["cint2"] then
  280 + print("addItem error log have cint1 or cint2 ", debug.traceback())
  281 + end
  282 + log["cint1"] = params.itemId
  283 + log["cint2"] = math.abs(params.count)
  284 + if params.count <= 0 then
  285 + self:mylog("out_item", log)
  286 + else
  287 + self:mylog("in_item", log)
  288 + end
  289 + else
  290 + print("addItem no log ", debug.traceback())
  291 + end
262 292  
263 293 self:setProperty("items", items)
264 294 if not params.notNotify then
... ... @@ -329,11 +359,22 @@ function RolePlugin.bind(Role)
329 359 end
330 360  
331 361 self:logItems(ItemId.Diamond, origin, count, params.log)
  362 + if params.log then
  363 + local log = params.log
  364 + if log["cint1"] or log["cint2"] or log["cint3"] then
  365 + print("costDiamond error log have cint1 or cint2 or cint3 ", debug.traceback())
  366 + end
  367 + log["cint1"] = origin
  368 + log["cint2"] = count
  369 + self:mylog("in_diamond", log)
  370 + else
  371 + print("gainDiamond no log ", debug.traceback())
  372 + end
  373 +
332 374 self:notifyUpdateProperty("diamond", self:getAllDiamond())
333 375 return true
334 376 end
335 377  
336   -
337 378 function Role:costDiamond(params)
338 379 if not params or type(params) ~= "table" then return false end
339 380 local count = tonum(params.count)
... ... @@ -368,6 +409,17 @@ function RolePlugin.bind(Role)
368 409  
369 410  
370 411 self:logItems(ItemId.Diamond, origin, count, params.log)
  412 + if params.log then
  413 + local log = params.log
  414 + if log["cint1"] or log["cint2"] or log["cint3"] then
  415 + print("costDiamond error log have cint1 or cint2 or cint3 ", debug.traceback())
  416 + end
  417 + log["cint1"] = origin
  418 + log["cint2"] = count
  419 + self:mylog("out_diamond", log)
  420 + else
  421 + print("costDiamond no log ", debug.traceback())
  422 + end
371 423  
372 424 self:notifyUpdateProperty("diamond", self:getAllDiamond())
373 425 return true
... ... @@ -406,6 +458,17 @@ function RolePlugin.bind(Role)
406 458  
407 459 self:logItems(heroType + ItemStartId.Hero, 0, 1, params.log)
408 460  
  461 + if params.log then
  462 + local log = params.log
  463 + if log["cint1"] or log["cint2"] or log["cint3"] then
  464 + print("addHero error log have cint1 or cint2 or cint3 ", debug.traceback())
  465 + end
  466 + log["cint1"] = heroId
  467 + log["cint2"] = heroType
  468 + self:mylog("in_hero", log)
  469 + else
  470 + print("addHero no log ", debug.traceback())
  471 + end
409 472 return true, newHero
410 473 end
411 474  
... ... @@ -516,6 +579,22 @@ function RolePlugin.bind(Role)
516 579 self:setProperty("equips", equips)
517 580  
518 581 self:logItems(equipCsv.id, oldCount, curCount, pms.log)
  582 + if pms.log then
  583 + local log = pms.log
  584 + if log["cint1"] or log["cint2"] or log["cint3"] then
  585 + print("addEquip error log have cint1 or cint2 or cint3 ", debug.traceback())
  586 + end
  587 + log["cint1"] = equipType
  588 + log["cint2"] = equipLv
  589 + log["cint3"] = math.abs(count)
  590 + if count < 0 then
  591 + self:mylog("out_equip", log)
  592 + else
  593 + self:mylog("in_equip", log)
  594 + end
  595 + else
  596 + print("addEquip no log ", debug.traceback())
  597 + end
519 598  
520 599 if not pms.notNotify then
521 600 self:changeUpdates({{type = "equips", field = {equipType, equipLv}, value = curCount, isOnlyToC = true}}) -- 通知客户端
... ... @@ -576,6 +655,20 @@ function RolePlugin.bind(Role)
576 655 self:checkTaskEnter("AddRune", {id = params.id, type = params.type, rarity = data.rarity}, params.notNotify)
577 656  
578 657 self:logItems(params.id, 0, 1, params.log)
  658 + if params.log then
  659 + local log = params.log
  660 + if log["cint1"] or log["cint2"] or log["cint3"] then
  661 + print("addRune error log have cint1 or cint2 or cint3 ", debug.traceback())
  662 + end
  663 +
  664 + log["cint1"] = runeUid
  665 + log["cint2"] = params.type
  666 + log["cint3"] = params.id
  667 +
  668 + self:mylog("in_rune", log)
  669 + else
  670 + print("addRune no log ", debug.traceback())
  671 + end
579 672  
580 673 return 0, newRune
581 674 else
... ... @@ -592,6 +685,20 @@ function RolePlugin.bind(Role)
592 685 if rune and rune:getProperty("refer") == 0 then
593 686  
594 687 self:logItems(rune:getProperty("id"), 1, 0, params.log)
  688 + if params.log then
  689 + local log = params.log
  690 + if log["cint1"] or log["cint2"] or log["cint3"] then
  691 + print("delRunes error log have cint1 or cint2 or cint3 ", debug.traceback())
  692 + end
  693 +
  694 + log["cint1"] = runeId
  695 + log["cint2"] = rune:getProperty("type")
  696 + log["cint3"] = rune:getProperty("id")
  697 +
  698 + self:mylog("out_rune", log)
  699 + else
  700 + print("delRunes no log ", debug.traceback())
  701 + end
595 702  
596 703 self.runeBag[runeId] = nil
597 704 table.insert(bDel, runeId)
... ... @@ -838,6 +945,19 @@ function RolePlugin.bind(Role)
838 945 count = count or 1
839 946  
840 947 self:logItems(func, 0, count, params.log)
  948 + if params.log then
  949 + local log = params.log
  950 + if log["cint1"] or log["cint2"] or log["cint3"] then
  951 + print("funcOpen error log have cint1 or cint2 or cint3 ", debug.traceback())
  952 + end
  953 +
  954 + log["cint1"] = func
  955 + log["cint2"] = count
  956 +
  957 + self:mylog("func_open", log)
  958 + else
  959 + print("funcOpen no log ", debug.traceback())
  960 + end
841 961  
842 962 if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then
843 963 local unlockData = csvdb["unlockCsv"][func]
... ... @@ -1393,7 +1513,10 @@ function RolePlugin.bind(Role)
1393 1513  
1394 1514 local order_type = self:getProperty("rmbC") > 0 and 0 or 1
1395 1515 local status, reward = self:recharge({
1396   - id = rechargeId
  1516 + id = rechargeId,
  1517 + transactionId = params.transactionId,
  1518 + pay_time = params.pay_time,
  1519 + order = partnerOrderStr,
1397 1520 })
1398 1521 orderObject:setProperty("finishTime", skynet.time())
1399 1522 orderObject:setProperty("status", "finish")
... ... @@ -1451,12 +1574,9 @@ function RolePlugin.bind(Role)
1451 1574 self:gainDiamond({count = diamondCount, isRecharge = true, log = {desc = "recharge", int1 = id}})
1452 1575 elseif rechargeData.shop == 2 then --通行证商店
1453 1576 reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}})
1454   - self.storeData:onBuyCard(rechargeData.type, rechargeData.time)
  1577 + self.storeData:onBuyCard(rechargeData.type, rechargeData.time, rechargeData.id)
1455 1578 elseif rechargeData.shop == 3 then -- 礼包商店
1456 1579 reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}})
1457   - elseif rechargeData.shop == 4 then -- 付费签到
1458   - reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}})
1459   - self.storeData:onBuyPaySignCard(rechargeData.time)
1460 1580 else
1461 1581 skynet.error("invalid recharge shop type " .. id)
1462 1582 return 3
... ... @@ -1469,6 +1589,8 @@ function RolePlugin.bind(Role)
1469 1589 -- 累充
1470 1590 local rmb = rechargeData.rmb
1471 1591 self:updateProperty({field = "rmbC", delta = rmb})
  1592 +
  1593 + self:mylog("role_action", {desc = "recharge", int1 = id, int2 = rmb, key1 = params.transactionId, key2 = params.order, long1 = params.pay_time})
1472 1594  
1473 1595 return nil, reward
1474 1596 end
... ... @@ -1516,6 +1638,7 @@ function RolePlugin.bind(Role)
1516 1638 end
1517 1639 self:updateProperty({field = "funcGuide", value = funcGuide})
1518 1640 self:log("onGuidePoint", {guild_type = 0, guild_id = master, guild_point = slave, guild_pass = 0})
  1641 + self:mylog("guide", {desc = "guide_new",int1 = master*1000+slave})
1519 1642  
1520 1643 newerGuide = string.format("%d=%d",master,slave)
1521 1644 self:updateProperty({field = "newerGuide", value = newerGuide})
... ... @@ -1535,6 +1658,43 @@ function RolePlugin.bind(Role)
1535 1658 self:updateProperty({field = "newerGuide", value = "9999=1"})
1536 1659 end
1537 1660 end
  1661 +
  1662 + -- 抽卡阶段奖励
  1663 + function Role:getDrawCardExtraReward(oldVal, newVal)
  1664 + local reward = nil
  1665 + local maxCount = 0
  1666 + for k, v in pairs(csvdb["build_extraRewardCsv"]) do
  1667 + if oldVal < k and newVal >= k then
  1668 + reward = v["reward"] or ""
  1669 + end
  1670 + maxCount = k > maxCount and k or maxCount
  1671 + end
  1672 +
  1673 + return reward, (newVal >= maxCount and newVal - maxCount or newVal)
  1674 + end
  1675 +
  1676 + -- 获取下一个挂机关卡id
  1677 + function Role:getNextCarbonId(curId)
  1678 + local diff = math.floor(curId / 10000)
  1679 + local chapterId = math.floor((curId / 100) % 100)
  1680 + local subId = curId % 100
  1681 + local nextId = curId + 1
  1682 + local function makeCarbonId(diff, chapterId, subId)
  1683 + return diff * 10000 + chapterId * 100 + subId
  1684 + end
  1685 + if not csvdb["idle_battleCsv"][nextId] then
  1686 + nextId = makeCarbonId(diff, chapterId + 1, 1)
  1687 + if not csvdb["idle_battleCsv"][nextId] then
  1688 + nextId = makeCarbonId(diff + 1, 1, 1)
  1689 + if not csvdb["idle_battleCsv"][nextId] then
  1690 + nextId = 0
  1691 + end
  1692 + end
  1693 + end
  1694 +
  1695 + return nextId
  1696 + end
  1697 +
1538 1698 end
1539 1699  
1540 1700 return RolePlugin
1541 1701 \ No newline at end of file
... ...
src/models/RoleTimeReset.lua
... ... @@ -34,7 +34,6 @@ end
34 34 ResetFunc["CrossMonth"] = function(self, notify, response)
35 35 local ltime = self:getProperty("ltime")
36 36 if isCrossMonth(ltime, skynet.timex()) then
37   - print("cross month")
38 37 self.storeData:resetStoreReored(3) --商店跨月重置 time_reset表关联id
39 38 end
40 39 end
... ...
src/models/Rune.lua
... ... @@ -26,16 +26,16 @@ function Rune:notifyUpdateProperty(field, newValue, oldValue)
26 26 self:notifyUpdateProperties(datas)
27 27 end
28 28  
29   -function Rune:log(contents)
30   - -- contents = contents or {}
31   - -- if contents["cint1"] or contents["cint2"] or contents["cint3"] then
32   - -- print("heroLog error log have cint1 or cint2 or cint3 ", debug.traceback())
33   - -- end
34   - -- contents["cint1"] = self:getProperty("uid")
35   - -- contents["cint2"] = self:getProperty("type")
36   - -- contents["cint3"] = self:getProperty("id")
  29 +function Rune:mylog(contents)
  30 + contents = contents or {}
  31 + if contents["cint1"] or contents["cint2"] or contents["cint3"] then
  32 + print("heroLog error log have cint1 or cint2 or cint3 ", debug.traceback())
  33 + end
  34 + contents["cint1"] = self:getProperty("uid")
  35 + contents["cint2"] = self:getProperty("type")
  36 + contents["cint3"] = self:getProperty("id")
37 37  
38   - -- self.owner:log("rune_action", contents)
  38 + self.owner:mylog("rune_action", contents)
39 39 end
40 40  
41 41 function Rune:notifyUpdateProperties(params)
... ...
src/models/Store.lua
... ... @@ -163,7 +163,7 @@ function Store:getGearExchangeCoef()
163 163 end
164 164  
165 165 -- 购买通行证
166   -function Store:onBuyCard(type, duration)
  166 +function Store:onBuyCard(type, duration, id)
167 167 local timeNow = skynet.timex()
168 168 if type == CardType.NormalMonthCard then
169 169 if self:isMonthCardExpire() then
... ... @@ -189,9 +189,10 @@ function Store:onBuyCard(type, duration)
189 189 self:updateProperty({field = "growFund", value = 1})
190 190 elseif type == CardType.BattleCard then
191 191 self:updateProperty({field = "battleCard", value = 1})
192   - elseif type == CardType.BattlePassCard_1 or type == CardType.BattlePassCard_2 or
193   - type == CardType.BattlePassCard_3 or type == CardType.BattlePassCard_4 then
194   - local index = type - CardType.BattlePassCard_1 + 1
  192 + elseif type == CardType.PaySignCard then
  193 + self:onBuyPaySignCard(duration)
  194 + elseif type == CardType.BattlePassCard then
  195 + local index = id - 400 -- 401:初级 402:中级 403:高级 404:终极
195 196 local bpInfo = self:getProperty("bpInfo") or {}
196 197 local info = bpInfo[index] or {}
197 198 info["flag"] = 1
... ... @@ -365,6 +366,7 @@ function Store:onBuyPaySignCard(dur)
365 366 return
366 367 end
367 368 actGoodsFlag[goodsIndex] = 1
  369 + self:updateProperty({field = "actGoodsFlag", value = actGoodsFlag})
368 370 -- 发钱
369 371 local change
370 372 local reward, curData = self.owner.activity:getPaySignReward()
... ... @@ -375,13 +377,11 @@ function Store:onBuyPaySignCard(dur)
375 377  
376 378 self.owner:log("activity", {
377 379 activity_id = 0, -- 活动ID(或活动指定任务的ID)
378   - activity_type = self.onwer.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
  380 + activity_type = self.owner.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
379 381 activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
380 382 })
381 383  
382 384 SendPacket(actionCodes.Activity_actPaySignRewardNtf, MsgPack.pack(self.owner:packReward(reward, change)))
383   -
384   - self.owner:updateProperty({field = "actGoodsFlag", value = actGoodsFlag})
385 385 end
386 386  
387 387 function Store:checkPaySignReward()
... ...
src/services/agent_ctrl.lua
... ... @@ -128,7 +128,7 @@ function _M:check_agent_status()
128 128 next_log_time = now + 60
129 129 local count = table_nums(self.u2f)
130 130 datacenter.set("onlineCount", count)
131   - -- pcall(skynet.send, logd, "lua", "log", "online", {count = count}, "online")
  131 + pcall(skynet.send, logd, "lua", "log", {["@type"] = "online", count = count}, "log")
132 132 end
133 133 end
134 134  
... ...
src/services/logd.lua
... ... @@ -13,8 +13,37 @@ local pairs = pairs
13 13 local ipairs = ipairs
14 14 local string_format = string.format
15 15  
  16 +local logId = 0
16 17 local CMD, cs = {}
17   -local log_fd, connecting = nil , false
  18 +
  19 +local logHandle = {
  20 + bi = {
  21 + host = "127.0.0.1",
  22 + port = 13001,
  23 + },
  24 + log = {
  25 + host = "127.0.0.1",
  26 + port = 13002,
  27 + handle = function(doc)
  28 + -- 注入字段
  29 + local now = skynet.timex()
  30 + doc["time"] = now
  31 + doc["timestamp"] = now
  32 + doc["server"] = serverId
  33 + doc["game_name"] = "wasteland"
  34 + doc["env"] = "cb"
  35 + doc["game_name_type"] = "guaji"
  36 + doc["log_id"] = "wastelandC" .. logId .. "S" .. serverId .. "T" .. now
  37 + logId = (logId + 1) % 10000000
  38 + end
  39 + },
  40 +}
  41 +
  42 +local connect_relation = {}
  43 +local function getConInfo(fd)
  44 + return logHandle[connect_relation[fd] or ""]
  45 +end
  46 +
18 47  
19 48  
20 49 local socket_message = {}
... ... @@ -27,20 +56,30 @@ end
27 56  
28 57 -- SKYNET_SOCKET_TYPE_CONNECT = 2
29 58 socket_message[2] = function(id, _ , addr)
  59 + local cur = getConInfo(id)
30 60 skynet.error("LOG SOCKET: connect: ", addr)
31   - connecting = false
  61 + cur.connected = true
  62 + cur.connecting = false
32 63 end
33 64  
34 65 -- SKYNET_SOCKET_TYPE_CLOSE = 3
35 66 socket_message[3] = function(id)
36 67 skynet.error("LOG SOCKET: closed")
37   - connecting = false
  68 + local cur = getConInfo(id)
  69 + if not cur then return end
  70 + cur.connected = false
  71 + cur.connecting = false
  72 + connect_relation[id] = nil
38 73 end
39 74  
40 75 -- SKYNET_SOCKET_TYPE_ERROR = 5
41 76 socket_message[5] = function(id, _, err)
42 77 skynet.error("LOG SOCKET: error: ", err)
43   - connecting = false
  78 + local cur = getConInfo(id)
  79 + if not cur then return end
  80 + cur.connected = false
  81 + cur.connecting = false
  82 + connect_relation[id] = nil
44 83 end
45 84  
46 85  
... ... @@ -55,18 +94,33 @@ skynet.register_protocol {
55 94 end
56 95 }
57 96  
58   -function CMD.log(doc)
59   - if not socketdriver.send(log_fd, json.encode(doc) .. "\n") then
60   - if not connecting then
61   - CMD.open() -- 连一下试试
62   - socketdriver.send(log_fd, json.encode(doc) .. "\n")
  97 +function CMD.log(doc, logTo)
  98 + logTo = logTo or "log"
  99 + local cur = logHandle[logTo]
  100 + if not cur then
  101 + print("error log to ", logTo)
  102 + end
  103 + if cur.handle then
  104 + cur.handle(doc)
  105 + end
  106 + if cur.connected and cur.fd then
  107 + socketdriver.send(cur.fd, json.encode(doc) .. "\n")
  108 + else
  109 + -- 断线会丢失一部分日志
  110 + if not cur.connecting then
  111 + CMD.open() -- 连一下
63 112 end
64 113 end
65 114 end
66 115  
67 116 function CMD.open()
68   - log_fd = socketdriver.connect("127.0.0.1", 13001)
69   - connecting = true
  117 + for logTo, data in pairs(logHandle) do
  118 + if not data.connecting and not data.connected then
  119 + data.connecting = true
  120 + data.fd = socketdriver.connect(data.host, data.port)
  121 + connect_relation[data.fd] = logTo
  122 + end
  123 + end
70 124 end
71 125  
72 126 local function __init__()
... ... @@ -75,8 +129,8 @@ local function __init__()
75 129 if command == "open" then
76 130 skynet.ret(skynet.pack(f(...)))
77 131 else
78   - local logType, doc, index_suffix = ...
79   - cs(function() f(logType, doc, index_suffix) end)
  132 + local doc, logTo = ...
  133 + cs(function() f(doc, logTo) end)
80 134 end
81 135 end)
82 136 cs = queue()
... ...