Commit 22b2987b4ed5c0dafd4064a2f9a4b04bb43a02be
merge code
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491 additions
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179 deletions
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src/GlobalVar.lua
src/actions/AdvAction.lua
... | ... | @@ -527,25 +527,8 @@ function _M.useItemRpc(agent, data) |
527 | 527 | adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}}) |
528 | 528 | adv:backUse({[itemId] = count}) |
529 | 529 | end |
530 | - | |
531 | - if itemId == 5020 then | |
532 | - role:finishGuide(53) | |
533 | - end | |
534 | - adv:checkAchievement(adv.AchievType.UseItem, count, itemId) | |
535 | - adv:mylog({desc = "useItem", int1 = itemId, int2 = count}) | |
536 | - | |
537 | - role:log("mission_pick_use", { | |
538 | - mission_threadid = adv.chapterId, -- 大地图ID | |
539 | - mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称 | |
540 | - mission_id = adv.level, -- 关卡ID | |
541 | - item_id = itemId, -- 道具ID | |
542 | - mission_pick_use_num = count, -- 道具使用量 | |
543 | - mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | |
544 | - }) | |
545 | - | |
546 | - for i = 1, count do | |
547 | - adv:doActive(itemData.effect, target) -- target | |
548 | - end | |
530 | + | |
531 | + adv:useItem(itemId, count, target) | |
549 | 532 | |
550 | 533 | adv:afterRound() |
551 | 534 | adv:saveDB() | ... | ... |
src/actions/GmAction.lua
... | ... | @@ -402,20 +402,20 @@ function _M.advl(role, pms) |
402 | 402 | return "成功" |
403 | 403 | end |
404 | 404 | |
405 | -table.insert(helpDes, {"冒险内等级增加", "advcl", "经验值"}) | |
406 | -function _M.advcl(role, pms) | |
407 | - local exp = tonum(pms.pm1) | |
408 | - local advData = role:getAdvData() | |
405 | +-- table.insert(helpDes, {"冒险内等级增加", "advcl", "经验值"}) | |
406 | +-- function _M.advcl(role, pms) | |
407 | +-- local exp = tonum(pms.pm1) | |
408 | +-- local advData = role:getAdvData() | |
409 | 409 | |
410 | - if not advData.chapterId then | |
411 | - return "先随便开启一关" | |
412 | - end | |
413 | - advData.battle.player:addExp(exp) | |
414 | - advData:saveDB() | |
415 | - role:mylog("gm_action", {desc = "advcl", int1 = exp, key1 = pms.sender}) | |
410 | +-- if not advData.chapterId then | |
411 | +-- return "先随便开启一关" | |
412 | +-- end | |
413 | +-- advData.battle.player:addExp(exp) | |
414 | +-- advData:saveDB() | |
415 | +-- role:mylog("gm_action", {desc = "advcl", int1 = exp, key1 = pms.sender}) | |
416 | 416 | |
417 | - return "成功" | |
418 | -end | |
417 | +-- return "成功" | |
418 | +-- end | |
419 | 419 | |
420 | 420 | table.insert(helpDes, {"挂机清除" , "idlec"}) |
421 | 421 | function _M.idlec(role, pms) | ... | ... |
src/adv/Adv.lua
... | ... | @@ -936,7 +936,7 @@ end |
936 | 936 | |
937 | 937 | -- log long1 字段被征用!!! |
938 | 938 | -- 在冒险中获得的物品都发放在冒险背包内 |
939 | -function Adv:award(gift, params) | |
939 | +function Adv:award(gift, params, backRewardParams) | |
940 | 940 | params = params or {} |
941 | 941 | local tgift = {} |
942 | 942 | if type(gift) == "string" then |
... | ... | @@ -948,6 +948,8 @@ function Adv:award(gift, params) |
948 | 948 | end |
949 | 949 | local items = self.owner:getProperty("advItems") |
950 | 950 | local oldItems = items |
951 | + | |
952 | + local autoUse = {} | |
951 | 953 | for itemId, count in pairs(tgift) do |
952 | 954 | if count > 0 then |
953 | 955 | local buffAdd = self.battle.player:getRewardChange(itemId) |
... | ... | @@ -956,41 +958,45 @@ function Adv:award(gift, params) |
956 | 958 | self:checkAchievement(Adv.AchievType.GetItem, count, itemId) |
957 | 959 | end |
958 | 960 | tgift[itemId] = count |
959 | - local origin = items:getv(itemId, 0) | |
960 | - local nums = origin + count | |
961 | - | |
962 | - if csvdb["adv_artifactCsv"][itemId] then -- 获得神器 | |
963 | - self:awardArtifact(itemId, params) | |
964 | - if not self.owner:checkOverGuide(55) then | |
965 | - self.owner:saveGuide(55,1,true) | |
966 | - end | |
961 | + if globalCsv.adv_auto_useItem[itemId] and count > 0 then | |
962 | + autoUse[itemId] = count | |
967 | 963 | else |
968 | - if nums <= 0 then | |
969 | - items = items:delk(itemId) | |
970 | - nums = 0 | |
964 | + local origin = items:getv(itemId, 0) | |
965 | + local nums = origin + count | |
966 | + | |
967 | + if csvdb["adv_artifactCsv"][itemId] then -- 获得神器 | |
968 | + self:awardArtifact(itemId, params) | |
969 | + if not self.owner:checkOverGuide(55) then | |
970 | + self.owner:saveGuide(55,1,true) | |
971 | + end | |
971 | 972 | else |
972 | - items = items:setv(itemId, nums) | |
973 | - end | |
973 | + if nums <= 0 then | |
974 | + items = items:delk(itemId) | |
975 | + nums = 0 | |
976 | + else | |
977 | + items = items:setv(itemId, nums) | |
978 | + end | |
974 | 979 | |
975 | - if itemId == 16 and not self.owner:checkOverGuide(51,4) then | |
976 | - self.owner:saveGuide(51,4) | |
977 | - end | |
978 | - if params.log then | |
979 | - local log = clone(params.log) | |
980 | - if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then | |
981 | - print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback()) | |
980 | + if itemId == 16 and not self.owner:checkOverGuide(51,4) then | |
981 | + self.owner:saveGuide(51,4) | |
982 | 982 | end |
983 | - log["cint1"] = itemId | |
984 | - log["cint2"] = math.abs(count) | |
985 | - log["cint3"] = self.chapterId | |
986 | - log["long1"] = self.level | |
987 | - if count >= 0 then | |
988 | - self.owner:mylog("in_adv", log) | |
983 | + if params.log then | |
984 | + local log = clone(params.log) | |
985 | + if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then | |
986 | + print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback()) | |
987 | + end | |
988 | + log["cint1"] = itemId | |
989 | + log["cint2"] = math.abs(count) | |
990 | + log["cint3"] = self.chapterId | |
991 | + log["long1"] = self.level | |
992 | + if count >= 0 then | |
993 | + self.owner:mylog("in_adv", log) | |
994 | + else | |
995 | + self.owner:mylog("out_adv", log) | |
996 | + end | |
989 | 997 | else |
990 | - self.owner:mylog("out_adv", log) | |
998 | + print("addAdvItem no log ", debug.traceback()) | |
991 | 999 | end |
992 | - else | |
993 | - print("addAdvItem no log ", debug.traceback()) | |
994 | 1000 | end |
995 | 1001 | end |
996 | 1002 | end |
... | ... | @@ -1001,10 +1007,48 @@ function Adv:award(gift, params) |
1001 | 1007 | if tgift[ItemId.OldCoin] then |
1002 | 1008 | self.battle.player:attrChangeCondBuffCheck(0) |
1003 | 1009 | end |
1010 | + | |
1011 | + if backRewardParams then | |
1012 | + self:backReward(tgift, backRewardParams) | |
1013 | + end | |
1014 | + | |
1015 | + if next(autoUse) then | |
1016 | + for itemId, count in pairs(autoUse) do | |
1017 | + self:useItem(itemId, count) | |
1018 | + end | |
1019 | + self:backUse(autoUse, 1) | |
1020 | + end | |
1004 | 1021 | return tgift |
1005 | 1022 | end |
1006 | 1023 | |
1007 | 1024 | |
1025 | +function Adv:useItem(itemId, count, target) | |
1026 | + local itemData = csvdb["adv_itemCsv"][itemId] | |
1027 | + if not itemData then return end | |
1028 | + | |
1029 | + if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end | |
1030 | + | |
1031 | + if itemId == 5020 then | |
1032 | + role:finishGuide(53) | |
1033 | + end | |
1034 | + | |
1035 | + self:checkAchievement(self.AchievType.UseItem, count, itemId) | |
1036 | + self:mylog({desc = "useItem", int1 = itemId, int2 = count}) | |
1037 | + | |
1038 | + self.owner:log("mission_pick_use", { | |
1039 | + mission_threadid = self.chapterId, -- 大地图ID | |
1040 | + mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称 | |
1041 | + mission_id = self.level, -- 关卡ID | |
1042 | + item_id = itemId, -- 道具ID | |
1043 | + mission_pick_use_num = count, -- 道具使用量 | |
1044 | + mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | |
1045 | + }) | |
1046 | + | |
1047 | + for i = 1, count do | |
1048 | + self:doActive(itemData.effect, target) -- target | |
1049 | + end | |
1050 | +end | |
1051 | + | |
1008 | 1052 | -- 消耗物品 优先冒险背包 --check 只是检查够不够 |
1009 | 1053 | function Adv:cost(item, params, check) |
1010 | 1054 | local items = self.owner:getProperty("advItems") |
... | ... | @@ -1071,7 +1115,7 @@ local function clickOut(self, room, block, params, isExit) |
1071 | 1115 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) |
1072 | 1116 | |
1073 | 1117 | if curFloorData then |
1074 | - self:backReward(self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}})) | |
1118 | + self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}, {}) | |
1075 | 1119 | end |
1076 | 1120 | local isHaveRelay = self:isHaveRelay(self.level) |
1077 | 1121 | |
... | ... | @@ -1255,7 +1299,7 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1255 | 1299 | skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id)) |
1256 | 1300 | end |
1257 | 1301 | end |
1258 | - self:backReward(self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}), {roomId = room.roomId, blockId = block.blockId}) | |
1302 | + self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId}) | |
1259 | 1303 | end, |
1260 | 1304 | [2] = function() --获得冒险buff |
1261 | 1305 | local layer = effect[3] or 1 |
... | ... | @@ -1419,14 +1463,12 @@ local function clickDrop(self, room, block, params) |
1419 | 1463 | if not self.battle or not self.battle.player then return end |
1420 | 1464 | self.battle.player:triggerPassive(Passive.CLICK_DROP) |
1421 | 1465 | |
1422 | - local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}}) | |
1423 | - -- local reward = self:award({[5801] = 1}) | |
1424 | - -- 获取绷带的引导 | |
1466 | + local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}}, {roomId = room.roomId, blockId = block.blockId}) | |
1467 | + | |
1425 | 1468 | if block.event.item[1] == 5020 and not self.owner:checkOverGuide(53,2) then |
1426 | 1469 | self.owner:saveGuide(53,2) |
1427 | 1470 | end |
1428 | 1471 | block:clear() |
1429 | - self:backReward(reward, {roomId = room.roomId, blockId = block.blockId}) | |
1430 | 1472 | return true |
1431 | 1473 | end |
1432 | 1474 | |
... | ... | @@ -1447,7 +1489,7 @@ local function clickTrader(self, room, block, params) |
1447 | 1489 | local costCount = math.ceil(goodsData.price * (block.event.shop[buyId][2] or 100) / 100) |
1448 | 1490 | if not self:cost({[goodsData.currency] = costCount}, {log = {desc = "clickTrader", int1 = block.event.id}}) then return false, 6 end --不够 |
1449 | 1491 | self:backCost({[goodsData.currency] = costCount}) |
1450 | - local reward = self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}}) | |
1492 | + self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}}, {}) | |
1451 | 1493 | if goodsData.restrict == 1 then |
1452 | 1494 | self.shopStatus[goodsData.goods] = (self.shopStatus[goodsData.goods] or 0) + 1 |
1453 | 1495 | elseif goodsData.restrict == 2 then |
... | ... | @@ -1459,7 +1501,6 @@ local function clickTrader(self, room, block, params) |
1459 | 1501 | buyCount = buyCount + 1 |
1460 | 1502 | self:checkTask(Adv.TaskType.Shop, 1, block.event.id) |
1461 | 1503 | self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id) |
1462 | - self:backReward(reward) | |
1463 | 1504 | |
1464 | 1505 | if (traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount) or #block.event.shop <= buyCount then |
1465 | 1506 | block:clear() |
... | ... | @@ -1501,7 +1542,7 @@ local function clickClick(self, room, block, params) |
1501 | 1542 | local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true) |
1502 | 1543 | reward[item[1]] = (reward[item[1]] or 0) + item[2] |
1503 | 1544 | end |
1504 | - self:backReward(self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}), {roomId = room.roomId, blockId = block.blockId}) | |
1545 | + self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}, {roomId = room.roomId, blockId = block.blockId}) | |
1505 | 1546 | end, |
1506 | 1547 | [3] = function() |
1507 | 1548 | for _, buffId in ipairs(clickData.effect:toArray(true, "=")) do |
... | ... | @@ -1842,23 +1883,31 @@ end |
1842 | 1883 | |
1843 | 1884 | -- 地图上物品变化 |
1844 | 1885 | function Adv:mapItemChange(ctype) |
1886 | + local blocks = {} | |
1887 | + for roomId, room in pairs(self:getCurMap().rooms) do | |
1888 | + for blockId, block in pairs(room.blocks) do | |
1889 | + table.insert(blocks, block) | |
1890 | + end | |
1891 | + end | |
1892 | + self:blockDropChange(ctype, blocks) | |
1893 | +end | |
1894 | + | |
1895 | +function Adv:blockDropChange(ctype, blocks) | |
1845 | 1896 | local clist = csvdb["transform_itemCsv"][ctype] |
1846 | 1897 | if clist then |
1847 | - for roomId, room in pairs(self:getCurMap().rooms) do | |
1848 | - for blockId, block in pairs(room.blocks) do | |
1849 | - if block:getEventType() == AdvEventType.Drop and block.event.item then | |
1850 | - local id = block.event.item[1] | |
1851 | - local count = block.event.item[2] | |
1852 | - local changeTo = nil | |
1853 | - if clist[id] then | |
1854 | - changeTo = {clist[id].toId, math.ceil(count * clist[id].num)} | |
1855 | - elseif clist[-1] then | |
1856 | - changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)} | |
1857 | - end | |
1858 | - if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then | |
1859 | - block.event.item = changeTo | |
1860 | - self:backBlockChange(roomId, blockId, ctype) | |
1861 | - end | |
1898 | + for _, block in ipairs(blocks) do | |
1899 | + if block:getEventType() == AdvEventType.Drop and block.event.item then | |
1900 | + local id = block.event.item[1] | |
1901 | + local count = block.event.item[2] | |
1902 | + local changeTo = nil | |
1903 | + if clist[id] then | |
1904 | + changeTo = {clist[id].toId, math.ceil(count * clist[id].num)} | |
1905 | + elseif clist[-1] then | |
1906 | + changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)} | |
1907 | + end | |
1908 | + if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then | |
1909 | + block.event.item = changeTo | |
1910 | + self:backBlockChange(block.room.roomId, block.blockId, ctype) | |
1862 | 1911 | end |
1863 | 1912 | end |
1864 | 1913 | end |
... | ... | @@ -1887,8 +1936,9 @@ function Adv:enemyDead(enemy, escape) |
1887 | 1936 | else |
1888 | 1937 | self:scoreChange(AdvScoreType.Kill, monsterData.advScore) |
1889 | 1938 | end |
1890 | - local changeV = self.battle.player:addExp(monsterData.exp) | |
1891 | - self:backDead(enemyId, changeV) | |
1939 | + -- local changeV = self.battle.player:addExp(monsterData.exp) | |
1940 | + -- self:backDead(enemyId, changeV) | |
1941 | + self:backDead(enemyId) | |
1892 | 1942 | |
1893 | 1943 | local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) |
1894 | 1944 | if toClick then |
... | ... | @@ -1989,10 +2039,13 @@ end |
1989 | 2039 | function Adv:pushBackEvent(btype, params) |
1990 | 2040 | table.insert(self.backEvents, {btype = btype, params = params}) |
1991 | 2041 | end |
1992 | - | |
2042 | +--[=[ | |
2043 | +tag | |
2044 | +1 自动拾取 | |
2045 | +--]=] | |
1993 | 2046 | function Adv:backReward(items, params) |
1994 | 2047 | params = params or {} |
1995 | - self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId}) | |
2048 | + self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId, tag = params.tag}) | |
1996 | 2049 | end |
1997 | 2050 | |
1998 | 2051 | -- if is player enemyId is nil |
... | ... | @@ -2009,8 +2062,8 @@ function Adv:backBlockChange(roomId, blockId, itemChangeType) |
2009 | 2062 | self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId, itemChangeType = itemChangeType}) |
2010 | 2063 | end |
2011 | 2064 | |
2012 | -function Adv:backDead(enemyId, exp) | |
2013 | - self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId, exp = exp}) | |
2065 | +function Adv:backDead(enemyId) | |
2066 | + self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId}) | |
2014 | 2067 | end |
2015 | 2068 | |
2016 | 2069 | function Adv:backTrap() |
... | ... | @@ -2033,8 +2086,12 @@ function Adv:backCost(items) |
2033 | 2086 | self:pushBackEvent(AdvBackEventType.Cost, {items = items}) |
2034 | 2087 | end |
2035 | 2088 | |
2036 | -function Adv:backUse(items) | |
2037 | - self:pushBackEvent(AdvBackEventType.Use, {items = items}) | |
2089 | +--[=[ | |
2090 | +tag | |
2091 | +1 自动使用 | |
2092 | +--]=] | |
2093 | +function Adv:backUse(items, tag) | |
2094 | + self:pushBackEvent(AdvBackEventType.Use, {items = items, tag = tag}) | |
2038 | 2095 | end |
2039 | 2096 | |
2040 | 2097 | ... | ... |
src/adv/AdvBattle.lua
... | ... | @@ -67,17 +67,17 @@ function Battle:initPlayer() |
67 | 67 | local advAddAttrs = self.adv.owner:getAdvLvAddAttrs() |
68 | 68 | |
69 | 69 | player = {} |
70 | - player.level = 1 | |
71 | - if self.adv.level ~= 1 then | |
72 | - local relayData = self.adv:isHaveRelay() | |
73 | - if relayData then | |
74 | - player.level = relayData.level | |
75 | - end | |
76 | - end | |
77 | - player.exp = 0 | |
70 | + -- player.level = 1 | |
71 | + -- if self.adv.level ~= 1 then | |
72 | + -- local relayData = self.adv:isHaveRelay() | |
73 | + -- if relayData then | |
74 | + -- player.level = relayData.level | |
75 | + -- end | |
76 | + -- end | |
77 | + -- player.exp = 0 | |
78 | 78 | player.sp = getAdvLvAttrUp(advAddAttrs, "sp", 100) |
79 | 79 | player.spMax = player.sp |
80 | - player.growth = {} | |
80 | + -- player.growth = {} | |
81 | 81 | player.passives = {} |
82 | 82 | |
83 | 83 | for slot, heroId in pairs(advTeam.heros) do |
... | ... | @@ -100,8 +100,8 @@ function Battle:initPlayer() |
100 | 100 | player[attrName] = (player[attrName] or 0) + hero[attrName] |
101 | 101 | end |
102 | 102 | player[attrName] = getAdvLvAttrUp(advAddAttrs, attrName, player[attrName]) * (globalCsv.adv_battle_attr_ratio[attrName] or 1) |
103 | - player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1) | |
104 | - player[attrName] = player[attrName] + player.growth[attrName] * (player.level - 1) | |
103 | + -- player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1) | |
104 | + -- player[attrName] = player[attrName] + player.growth[attrName] * (player.level - 1) | |
105 | 105 | end |
106 | 106 | |
107 | 107 | player.hpMax = player.hp or 0 | ... | ... |
src/adv/AdvBlock.lua
... | ... | @@ -48,6 +48,8 @@ function Block:updateEvent(event, isInit) |
48 | 48 | end |
49 | 49 | end |
50 | 50 | end |
51 | + local oldet = self:getEventType() | |
52 | + | |
51 | 53 | self.event = event |
52 | 54 | if not isInit and self.event then |
53 | 55 | -- 判断下类型是不是错的 |
... | ... | @@ -58,18 +60,49 @@ function Block:updateEvent(event, isInit) |
58 | 60 | end |
59 | 61 | self:randomEvent() |
60 | 62 | end |
63 | + self:quickDrop() | |
64 | + | |
65 | + if not isInit and self.isOpen then | |
66 | + local newet = self:getEventType() | |
67 | + if oldet ~= newet then | |
68 | + local em = {} | |
69 | + if oldet then | |
70 | + em[oldet] =1 | |
71 | + end | |
72 | + if newet then | |
73 | + em[oldet] =1 | |
74 | + end | |
75 | + | |
76 | + local player = self.room.map.adv.battle.player | |
77 | + player:attrChangeCondBuffCheck(4, em) | |
78 | + for _, monster in pairs(player:getTeam(2)) do | |
79 | + monster:attrChangeCondBuffCheck(4, em) | |
80 | + end | |
81 | + end | |
82 | + end | |
61 | 83 | end |
62 | 84 | |
63 | 85 | function Block:clear() |
64 | - if self:getEventType() == AdvEventType.Trap then | |
86 | + local et = self:getEventType() | |
87 | + if et == AdvEventType.Trap then | |
65 | 88 | self.trapId = self.event.id |
66 | - elseif self:getEventType() == AdvEventType.Build then | |
89 | + elseif et == AdvEventType.Build then | |
67 | 90 | local build = self.room.map.adv.battle:getBuild(self.room.roomId, self.blockId, self.room.map.mapIdx) |
68 | 91 | if build then |
69 | 92 | build.isDead = true |
70 | 93 | end |
71 | 94 | end |
72 | 95 | self.event = nil |
96 | + | |
97 | + | |
98 | + if et then | |
99 | + local em = {[et] = 1} | |
100 | + local player = self.room.map.adv.battle.player | |
101 | + player:attrChangeCondBuffCheck(4, em) | |
102 | + for _, monster in pairs(player:getTeam(2)) do | |
103 | + monster:attrChangeCondBuffCheck(4, em) | |
104 | + end | |
105 | + end | |
73 | 106 | end |
74 | 107 | |
75 | 108 | |
... | ... | @@ -90,8 +123,10 @@ function Block:randomEvent() |
90 | 123 | enemy:triggerPassive(Passive.BORN_ONCE) |
91 | 124 | |
92 | 125 | adv.battle.player:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) |
126 | + adv.battle.player:attrChangeCondBuffCheck(3, enemy:getClassify()) | |
93 | 127 | for _, monster in pairs(adv.battle.player:getTeam(2)) do |
94 | - adv.battle.player:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) | |
128 | + monster:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) | |
129 | + monster:attrChangeCondBuffCheck(3, enemy:getClassify()) | |
95 | 130 | end |
96 | 131 | end |
97 | 132 | randomFunc[AdvEventType.BOSS] = randomFunc[AdvEventType.Monster] |
... | ... | @@ -208,6 +243,13 @@ function Block:randomEvent() |
208 | 243 | e:addBuff(buffId) |
209 | 244 | end |
210 | 245 | end |
246 | + elseif data.target == 4 then | |
247 | + local enemys = self.room.map.adv:getCurMap():openBlocksIsMonsterByRoom(self.room.roomId) | |
248 | + for _, e in ipairs(enemys) do | |
249 | + for _, buffId in ipairs(buffs) do | |
250 | + e:addBuff(buffId) | |
251 | + end | |
252 | + end | |
211 | 253 | end |
212 | 254 | |
213 | 255 | if data.specialEff ~= "" then |
... | ... | @@ -263,10 +305,35 @@ function Block:open() |
263 | 305 | local adv = map.adv |
264 | 306 | self.isOpen = true |
265 | 307 | self:randomEvent() |
308 | + self:quickDrop() | |
309 | + | |
310 | + local et = self:getEventType() | |
311 | + if et then | |
312 | + local em = {[et] = 1} | |
313 | + local player = self.room.map.adv.battle.player | |
314 | + player:attrChangeCondBuffCheck(4, em) | |
315 | + for _, monster in pairs(player:getTeam(2)) do | |
316 | + monster:attrChangeCondBuffCheck(4, em) | |
317 | + end | |
318 | + end | |
266 | 319 | return true |
267 | 320 | end |
268 | 321 | |
322 | +function Block:quickDrop() | |
323 | + if self:getEventType() == AdvEventType.Drop and self.event.item then | |
324 | + local itemId, count = table.unpack(self.event.item) | |
325 | + if globalCsv.adv_auto_collect[itemId] then | |
326 | + self.room.map.adv:award({[itemId] = count}, {log = {desc = "clickDrop"}}, {roomId = self.room.roomId, blockId = self.blockId, tag = 1}) | |
327 | + self:clear() | |
328 | + end | |
329 | + end | |
330 | +end | |
331 | + | |
269 | 332 | function Block:getObstacle() |
333 | + if self:isMonster() then | |
334 | + local enemy = self.room.map.adv.battle:getEnemy(self.room.roomId, self.blockId) | |
335 | + return enemy:getObstacle() | |
336 | + end | |
270 | 337 | local data = self:getEventData() |
271 | 338 | if not data then return 0 end |
272 | 339 | return data.obstacle or 0 | ... | ... |
src/adv/AdvBuff.lua
... | ... | @@ -20,7 +20,7 @@ Buff.HP_CHANGE_NOW = 16 -- 生命变化(每回合生效,立刻生效) |
20 | 20 | Buff.BATTLE_BUFF = 17 -- 切换为战斗中的buff |
21 | 21 | Buff.CHANGE_DROP = 18 -- 转换掉落 |
22 | 22 | Buff.BATTLE_PASSIVE = 19 -- 切换为战斗中的被动技 |
23 | -Buff.EXP_ADD = 20 -- 增加exp(每回合) | |
23 | +-- Buff.EXP_ADD = 20 -- 增加exp(每回合) | |
24 | 24 | Buff.DONT_DEFEND = 21 -- 不看守地板 -- 怪周围点半可点击 |
25 | 25 | Buff.SHOW_DANGER = 22 -- 扫雷 展示地上怪物和陷阱数量的标记 |
26 | 26 | Buff.SHOW_MONSTER_POS = 23 -- 蓝臂章训练场 感知 |
... | ... | @@ -34,6 +34,8 @@ Buff.Buff_EFFECT_CHANGE = 30 -- 改变 buff 效果 |
34 | 34 | Buff.Buff_NO_PASSIVE_MONSTER = 31 -- 地图被动刷新不出来怪物 |
35 | 35 | Buff.SNEAK = 32 --潜行 |
36 | 36 | Buff.DROP_BUFF_BY_ENEMY = 33 -- 怪物掉落加成 -- 怪物使用 |
37 | +Buff.GET_PASSIVE = 34 -- 获得 passive -- 结束失效 | |
38 | +Buff.OBSTACLE_CHANGE = 35 -- 看守类型改变 -- 怪物使用 0 - 1 | |
37 | 39 | |
38 | 40 | |
39 | 41 | --角色一些属性的变化 |
... | ... | @@ -87,13 +89,24 @@ local function commonAttCond(_Buff, attrName) |
87 | 89 | if buff then |
88 | 90 | effectCount = buff.layer |
89 | 91 | end |
92 | + elseif self.buffData.effectValue4 == 3 then | |
93 | + local classify = tonumber(self.buffData.effectValue5) -- 怪标签 | |
94 | + local enemy = self.owner.battle.player:getTeam(2) | |
95 | + for _, one in pairs(enemy) do | |
96 | + if one.isClassify and one:isClassify(classify) then | |
97 | + effectCount = effectCount + 1 | |
98 | + end | |
99 | + end | |
100 | + elseif self.buffData.effectValue4 == 4 then | |
101 | + local eventType = tonumber(self.buffData.effectValue5) -- event 类型 | |
102 | + effectCount = #self.owner.battle.adv:getCurMap():getEventTypeAllMap(eventType) | |
90 | 103 | end |
91 | 104 | return self.buffData.effectValue2 * effectCount |
92 | 105 | end |
93 | 106 | |
94 | 107 | _Buff.getEffectBy = function(self) |
95 | 108 | local cond = nil |
96 | - if self.buffData.effectValue4 == 2 then | |
109 | + if self.buffData.effectValue4 == 2 or self.buffData.effectValue4 == 3 or self.buffData.effectValue4 == 4 then | |
97 | 110 | cond = tonumber(self.buffData.effectValue5) |
98 | 111 | end |
99 | 112 | return self.buffData.effectValue4, attrName, cond |
... | ... | @@ -302,16 +315,16 @@ local BuffFactory = { |
302 | 315 | end |
303 | 316 | end, |
304 | 317 | |
305 | - [Buff.EXP_ADD] = function(_Buff) | |
306 | - _Buff._afterRound = function(self) | |
307 | - local value = self:effect() | |
308 | - self.owner.battle.player:addExp(value) | |
309 | - end | |
310 | - _Buff._effectValue = function(self) | |
311 | - -- 经验值 | |
312 | - return self.buffData.effectValue1 * self.layer | |
313 | - end | |
314 | - end, | |
318 | + -- [Buff.EXP_ADD] = function(_Buff) | |
319 | + -- _Buff._afterRound = function(self) | |
320 | + -- local value = self:effect() | |
321 | + -- self.owner.battle.player:addExp(value) | |
322 | + -- end | |
323 | + -- _Buff._effectValue = function(self) | |
324 | + -- -- 经验值 | |
325 | + -- return self.buffData.effectValue1 * self.layer | |
326 | + -- end | |
327 | + -- end, | |
315 | 328 | |
316 | 329 | [Buff.DISABLE_BUFF] = function(_Buff) |
317 | 330 | _Buff._effectValue = function(self) |
... | ... | @@ -378,6 +391,14 @@ local BuffFactory = { |
378 | 391 | self.layer = self.buffData.effectValue1 |
379 | 392 | end |
380 | 393 | end, |
394 | + [Buff.GET_PASSIVE] = function( _Buff ) | |
395 | + _Buff._init = function(self) | |
396 | + self.owner:addPassive({id = self.buffData.effectValue1}) | |
397 | + end | |
398 | + _Buff._endBuff = function(self) | |
399 | + self.owner:delPassiveById(self.buffData.effectValue1) | |
400 | + end | |
401 | + end | |
381 | 402 | } |
382 | 403 | |
383 | 404 | -- 同样的返回 effectValue1, effectValue2 * self.layer 类型的buff | ... | ... |
src/adv/AdvMap.lua
... | ... | @@ -256,7 +256,7 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) |
256 | 256 | |
257 | 257 | if status then |
258 | 258 | if isPlayer then |
259 | - self.adv.battle:triggerPassive(Passive.OPEN_BLOCK) | |
259 | + self.adv.battle:triggerPassive(Passive.OPEN_BLOCK, {roomId = roomId, blockId = blockId}) | |
260 | 260 | self.adv.owner:checkTaskEnter("AdvOpenBlock") |
261 | 261 | |
262 | 262 | -- 潜行检查 |
... | ... | @@ -272,8 +272,8 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) |
272 | 272 | if not ignoreBack then |
273 | 273 | self.adv:backBlockChange(roomId, blockId) |
274 | 274 | end |
275 | - | |
276 | 275 | end |
276 | + return status | |
277 | 277 | end |
278 | 278 | |
279 | 279 | function Map:openBlocksBySize(roomId, blockId, size, isPlayer, ignoreBack) |
... | ... | @@ -292,6 +292,41 @@ function Map:openBlocksByRoom(roomId, isPlayer, ignoreBack) |
292 | 292 | end |
293 | 293 | end |
294 | 294 | |
295 | +function Map:openBlocksIsMonsterByRoom(roomId, count, isPlayer, ignoreBack) | |
296 | + local room = self.rooms[roomId] | |
297 | + if not room then return end | |
298 | + | |
299 | + local allBlock = {} | |
300 | + for blockId, block in pairs(room.blocks) do | |
301 | + if block:isMonster() and not block.isOpen then | |
302 | + table.insert(allBlock, blockId) | |
303 | + end | |
304 | + end | |
305 | + | |
306 | + local enemys = {} | |
307 | + local openBlock = function(blockId) | |
308 | + if self:openBlock(roomId, blockId, isPlayer, ignoreBack) then | |
309 | + local e = self.adv.battle:getEnemy(roomId, blockId) | |
310 | + if e then | |
311 | + table.insert(enemys, e) | |
312 | + end | |
313 | + end | |
314 | + end | |
315 | + | |
316 | + if not count or count == -1 or count >= len(allBlock) then | |
317 | + for _, blockId in ipairs(allBlock) do | |
318 | + openBlock(blockId) | |
319 | + end | |
320 | + else | |
321 | + for i = 1, count do | |
322 | + local idx = math.randomInt(1, len(allBlock)) | |
323 | + openBlock(allBlock[idx]) | |
324 | + table.remove(allBlock, idx) | |
325 | + end | |
326 | + end | |
327 | + return enemys | |
328 | +end | |
329 | + | |
295 | 330 | function Map:openAllBlocks(isPlayer, ignoreBack) |
296 | 331 | for roomId, room in pairs(self.rooms) do |
297 | 332 | self:openBlocksByRoom(room.roomId, isPlayer, ignoreBack) |
... | ... | @@ -309,6 +344,22 @@ function Map:getRBByPos(c, r) |
309 | 344 | end |
310 | 345 | end |
311 | 346 | |
347 | +function Map:getDistance(froomId, fblockId, troomId, tblockId) | |
348 | + local distance = -1 | |
349 | + local room1 = self.rooms[froomId] | |
350 | + local room2 = self.rooms[troomId] | |
351 | + if room1 and room2 then | |
352 | + local block1 = room1[fblockId] | |
353 | + local block2 = room2[tblockId] | |
354 | + if block1 and block2 then | |
355 | + local c1, r1 = room1:tranLtoG(block1.col, block1.row) | |
356 | + local c2, r2 = room2:tranLtoG(block2.col, block2.row) | |
357 | + distance = math.max(math.abs(c1 - c2), math.abs(r1 - r2)) | |
358 | + end | |
359 | + end | |
360 | + return distance | |
361 | +end | |
362 | + | |
312 | 363 | function Map:getAroundBlocks(room, block) |
313 | 364 | local blocks = {} |
314 | 365 | local range = {1, -1} |
... | ... | @@ -412,6 +463,18 @@ function Map:getEnemysBySize(roomId, blockId, size) |
412 | 463 | return enemys |
413 | 464 | end |
414 | 465 | |
466 | +function Map:getEventTypeAllMap(eventType) | |
467 | + local blocks = {} | |
468 | + if not eventType then return blocks end | |
469 | + for roomId, room in pairs(self.rooms) do | |
470 | + for blockId, block in pairs(room.blocks) do | |
471 | + if block.isOpen and block:getEventType() == eventType then | |
472 | + table.insert(blocks, block) | |
473 | + end | |
474 | + end | |
475 | + end | |
476 | + return blocks | |
477 | +end | |
415 | 478 | -----------------------------随机地图----------------------------- |
416 | 479 | |
417 | 480 | -- isEnter isNewRelay 区分中继层的类型 --是否是开始进入 是否是第一次进入 | ... | ... |
src/adv/AdvPassive.lua
... | ... | @@ -7,6 +7,8 @@ Filter.HP_LOW = 4 -- 血量<value% |
7 | 7 | Filter.BUFF_BY_TYPE = 5 -- 指定类型buff |
8 | 8 | Filter.BUFF_BY_ID = 6 -- 指定id的buff |
9 | 9 | Filter.CAMP = 7 -- 玩家是指定阵营 |
10 | +Filter.RANGE = 8 -- 筛选范围 (触发是地块) | |
11 | +Filter.CLASSIFY = 9 -- 标签 | |
10 | 12 | |
11 | 13 | local FilterFactory = {} |
12 | 14 | FilterFactory[Filter.HP_UP_WITH_EQUAL] = function (_Filter) |
... | ... | @@ -46,6 +48,21 @@ FilterFactory[Filter.CAMP] = function (_Filter) |
46 | 48 | end |
47 | 49 | end |
48 | 50 | |
51 | +FilterFactory[Filter.RANGE] = function (_Filter) | |
52 | + _Filter._execute = function (self, target, params) | |
53 | + if self.owner.blockId and self.owner.roomId and params.blockId and params.roomId then | |
54 | + local distance = self.owner.battle.adv:getCurMap():getDistance(self.owner.roomId, self.owner.blockId, params.roomId, params.blockId) | |
55 | + return distance ~= -1 and distance <= self.value | |
56 | + end | |
57 | + return false | |
58 | + end | |
59 | +end | |
60 | + | |
61 | +FilterFactory[Filter.CLASSIFY] = function (_Filter) | |
62 | + _Filter._execute = function (self, target) | |
63 | + return target.isClassify and target:isClassify(self.value) | |
64 | + end | |
65 | +end | |
49 | 66 | |
50 | 67 | function Filter:ctor(params) |
51 | 68 | self.owner = params.owner |
... | ... | @@ -79,7 +96,7 @@ function Filter:execute(params) |
79 | 96 | return |
80 | 97 | end |
81 | 98 | if self:_execute(target) then |
82 | - return self:_execute(target) | |
99 | + return self:_execute(target, params) | |
83 | 100 | end |
84 | 101 | end |
85 | 102 | |
... | ... | @@ -120,6 +137,7 @@ Passive.GET_BUFF = 28 --获得指定buff |
120 | 137 | Passive.OPEN_BLOCK = 29 --翻开格子 |
121 | 138 | Passive.OPEN_MONSTER = 30 --翻开怪物 |
122 | 139 | Passive.PLAYER_BUFF = 31 --玩家获得buff |
140 | + | |
123 | 141 | Passive.PLAYER_BUFF_CLASSIFY = 35 -- 获得指定标签的buff |
124 | 142 | |
125 | 143 | -- 不同的开启条件 |
... | ... | @@ -442,6 +460,7 @@ end |
442 | 460 | |
443 | 461 | --3=翻开自己所在格子 |
444 | 462 | function Passive:effect3(value) |
463 | + if not self.owner.roomId or not self.owner.blockId then return end | |
445 | 464 | if value == 0 then |
446 | 465 | self.owner.battle.adv:getCurMap():openBlock(self.owner.roomId, self.owner.blockId) |
447 | 466 | elseif value > 0 then |
... | ... | @@ -494,7 +513,7 @@ function Passive:effect8(dropId) |
494 | 513 | skynet.error(string.format("CSVDATA Error adv_map_passive %s effect 8 not id %s in event_drop", self.id, dropId)) |
495 | 514 | end |
496 | 515 | local item = dropData["range"]:randWeight(true) |
497 | - self.owner.battle.adv:backReward(self.owner.battle.adv:award({[item[1]] = item[2]}, {log = {desc = "passive", int1 = self.id}}), {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
516 | + self.owner.battle.adv:award({[item[1]] = item[2]}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
498 | 517 | |
499 | 518 | end |
500 | 519 | |
... | ... | @@ -509,7 +528,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max) |
509 | 528 | return |
510 | 529 | end |
511 | 530 | if not cond then return end |
512 | - self.owner.battle.adv:backReward(self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}), {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
531 | + self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
513 | 532 | end |
514 | 533 | |
515 | 534 | --10=战斗额外掉落次数 |
... | ... | @@ -561,5 +580,22 @@ function Passive:effect14(value, triggerPms, enemyId) |
561 | 580 | end |
562 | 581 | end |
563 | 582 | |
583 | +--15=翻开房间内的count 个怪 并且增加一个buff | |
584 | +function Passive:effect15(count, triggerPms, buffId) | |
585 | + local roomId = self.owner.roomId | |
586 | + if not roomId then return end | |
587 | + local enemys = self.owner.battle.adv:getCurMap():openBlocksIsMonsterByRoom(roomId, count) | |
588 | + for _, e in ipairs(enemys) do | |
589 | + e:addBuff(buffId) | |
590 | + end | |
591 | +end | |
592 | + | |
593 | +--16=转变 value 范围内的掉落物 为 id count | |
594 | +function Passive:effect16(value, triggerPms, changeType) | |
595 | + if not self.owner.roomId or not self.owner.blockId then return end | |
596 | + local blocks = self.owner.battle.adv:getCurMap():getBlocksBySize(self.owner.roomId, self.owner.blockId, value) | |
597 | + self.owner.battle.adv:blockDropChange(changeType, blocks) | |
598 | +end | |
599 | + | |
564 | 600 | |
565 | 601 | return Passive |
566 | 602 | \ No newline at end of file | ... | ... |
src/adv/AdvPlayer.lua
... | ... | @@ -90,6 +90,12 @@ end |
90 | 90 | function BaseObject:clear() |
91 | 91 | self.buffs = {} |
92 | 92 | self.passives = {} |
93 | + if self:is("Enemy") then | |
94 | + self.battle.player:attrChangeCondBuffCheck(3, self:getClassify()) | |
95 | + for _, monster in pairs(self.battle.player:getTeam(2)) do | |
96 | + monster:attrChangeCondBuffCheck(3, self:getClassify()) | |
97 | + end | |
98 | + end | |
93 | 99 | end |
94 | 100 | |
95 | 101 | function BaseObject:addPassive(params) |
... | ... | @@ -165,6 +171,7 @@ function BaseObject:addBuff(buffId, releaser) |
165 | 171 | end |
166 | 172 | self:triggerPassive(Passive.GET_BUFF, {trigger = releaser, buffId = buffId}) |
167 | 173 | self:triggerPassive(Passive.PLAYER_BUFF_CLASSIFY, {trigger = releaser, classify = buffData.classify}) |
174 | + self:attrChangeCondBuffCheck(2, buffId) | |
168 | 175 | return true |
169 | 176 | end |
170 | 177 | |
... | ... | @@ -417,7 +424,7 @@ function BaseObject:hurt(value, releaser, params) |
417 | 424 | if self.hp == 0 then |
418 | 425 | self:triggerPassive(Passive.SELF_DEAD) |
419 | 426 | for _, team in ipairs(self:getTeam(1, true)) do |
420 | - team:triggerPassive(Passive.TEAM_DEAD) | |
427 | + team:triggerPassive(Passive.TEAM_DEAD, {trigger = self}) | |
421 | 428 | end |
422 | 429 | |
423 | 430 | if (params.hurtType == 6 or params.hurtType == 2) and self ~= self.battle.player then |
... | ... | @@ -505,6 +512,50 @@ function BaseObject:getTeam(nType, noSelf, mapIdx, includeLock) |
505 | 512 | return team |
506 | 513 | end |
507 | 514 | |
515 | +function BaseObject:attrChangeCondBuffCheck(etype, cond) | |
516 | + local effect = {} | |
517 | + if etype == 3 then | |
518 | + if type(cond) ~= "string" then | |
519 | + return | |
520 | + end | |
521 | + local temp = cond:toArray(true, " ") | |
522 | + cond = {} | |
523 | + for _, one in pairs(temp) do | |
524 | + cond[one] = 1 | |
525 | + end | |
526 | + elseif etype == 4 then | |
527 | + if not cond then | |
528 | + cond = {} | |
529 | + end | |
530 | + if type(cond) == "number" then | |
531 | + cond = {[cond] = 1} | |
532 | + end | |
533 | + end | |
534 | + for _, buff in ipairs(self.buffs) do | |
535 | + if not buff:isHide() and (buff:getType() == Buff.ATTR_CHANGE_COND) then | |
536 | + local _et, _attr, _co = buff:getEffectBy() | |
537 | + if etype == _et then | |
538 | + if etype == 3 or etype == 4 then | |
539 | + if cond[_co] then | |
540 | + effect[_attr] = 1 | |
541 | + end | |
542 | + else | |
543 | + if (not _co or _co == cond) then | |
544 | + effect[_attr] = 1 | |
545 | + end | |
546 | + end | |
547 | + end | |
548 | + end | |
549 | + end | |
550 | + for attrName, _ in pairs(effect) do | |
551 | + if attrName == "hp" then | |
552 | + self:reSetHpMax() | |
553 | + else | |
554 | + self:reSetAttr(attrName) | |
555 | + end | |
556 | + end | |
557 | +end | |
558 | + | |
508 | 559 | function BaseObject:getDB() |
509 | 560 | local db = {} |
510 | 561 | db.hp = self.hp |
... | ... | @@ -557,6 +608,24 @@ function Enemy:isEnemy() |
557 | 608 | return true |
558 | 609 | end |
559 | 610 | |
611 | +function Enemy:getObstacle() | |
612 | + local obstacle = csvdb["event_monsterCsv"][self.monsterId].obstacle | |
613 | + if obstacle == 0 and self:hadBuff(Buff.OBSTACLE_CHANGE) then | |
614 | + obstacle = 1 | |
615 | + end | |
616 | + return obstacle | |
617 | +end | |
618 | + | |
619 | +function Enemy:isClassify(check) | |
620 | + local classify = self:getClassify() | |
621 | + return classify and classify:sismember(check, " ") | |
622 | +end | |
623 | + | |
624 | +function Enemy:getClassify() | |
625 | + return csvdb["event_monsterCsv"][self.monsterId].classify | |
626 | +end | |
627 | + | |
628 | + | |
560 | 629 | function Enemy:kill() |
561 | 630 | self:hurt(self.hp, self.battle.player, {hurtType = 5}) |
562 | 631 | end |
... | ... | @@ -569,44 +638,44 @@ end |
569 | 638 | |
570 | 639 | function Player:initData(data) |
571 | 640 | Player.super.initData(self, data) |
572 | - self.level = data.level or 1 --level 每增加1级 属性增长 growth * baseAttr | |
641 | + -- self.level = data.level or 1 --level 每增加1级 属性增长 growth * baseAttr | |
573 | 642 | self.growth = data.growth |
574 | - self.exp = data.exp or 0 | |
643 | + -- self.exp = data.exp or 0 | |
575 | 644 | self.sp = data.sp or 100 |
576 | 645 | self.spMax = data.spMax or 100 |
577 | 646 | self._spMax = data._spMax or 100 |
578 | 647 | end |
579 | 648 | |
580 | -function Player:addExp(value) | |
581 | - -- buff 经验加成 | |
582 | - local up = self:getCommonBuffEffect(Buff.EXP_UP) | |
583 | - value = math.ceil((value + up[0]) * (1 + up[1])) | |
584 | - | |
585 | - if value <= 0 then return end | |
586 | - local newExp = self.exp + value | |
587 | - local level = self.level | |
588 | - if level >= #csvdb["adv_levelCsv"] then return end | |
589 | - while true do | |
590 | - local curData = csvdb["adv_levelCsv"][level] | |
591 | - if newExp < curData.exp then break end | |
592 | - level = level + 1 | |
593 | - newExp = newExp - curData.exp | |
594 | - if level >= #csvdb["adv_levelCsv"] then break end | |
595 | - end | |
596 | - local delta = level - self.level | |
597 | - | |
598 | - self.battle.adv:pushBackEvent(AdvBackEventType.Exp, {delta = value}) | |
599 | - | |
600 | - if delta > 0 then | |
601 | - for attr, _ in pairs(AdvAttsEnum) do | |
602 | - self:addBaseAttr(attr, self.growth[attr] * delta, 0, true) | |
603 | - end | |
604 | - self.battle.adv:pushBackEvent(AdvBackEventType.Level, {level = level, delta = delta}) | |
605 | - end | |
606 | - self.level = level | |
607 | - self.exp = newExp | |
608 | - return value | |
609 | -end | |
649 | +-- function Player:addExp(value) | |
650 | +-- -- buff 经验加成 | |
651 | +-- local up = self:getCommonBuffEffect(Buff.EXP_UP) | |
652 | +-- value = math.ceil((value + up[0]) * (1 + up[1])) | |
653 | + | |
654 | +-- if value <= 0 then return end | |
655 | +-- local newExp = self.exp + value | |
656 | +-- local level = self.level | |
657 | +-- if level >= #csvdb["adv_levelCsv"] then return end | |
658 | +-- while true do | |
659 | +-- local curData = csvdb["adv_levelCsv"][level] | |
660 | +-- if newExp < curData.exp then break end | |
661 | +-- level = level + 1 | |
662 | +-- newExp = newExp - curData.exp | |
663 | +-- if level >= #csvdb["adv_levelCsv"] then break end | |
664 | +-- end | |
665 | +-- local delta = level - self.level | |
666 | + | |
667 | +-- self.battle.adv:pushBackEvent(AdvBackEventType.Exp, {delta = value}) | |
668 | + | |
669 | +-- if delta > 0 then | |
670 | +-- for attr, _ in pairs(AdvAttsEnum) do | |
671 | +-- self:addBaseAttr(attr, self.growth[attr] * delta, 0, true) | |
672 | +-- end | |
673 | +-- self.battle.adv:pushBackEvent(AdvBackEventType.Level, {level = level, delta = delta}) | |
674 | +-- end | |
675 | +-- self.level = level | |
676 | +-- self.exp = newExp | |
677 | +-- return value | |
678 | +-- end | |
610 | 679 | --vtype 0/1 值/% |
611 | 680 | function Player:addBaseAttr(attr, value, vtype, ignoreBack) |
612 | 681 | local attrName = attr |
... | ... | @@ -696,7 +765,6 @@ end |
696 | 765 | function Player:addBuff(buffId, releaser) |
697 | 766 | local status = Player.super.addBuff(self, buffId, releaser) |
698 | 767 | if status then |
699 | - self.battle.player:attrChangeCondBuffCheck(2, buffId) | |
700 | 768 | self.battle.adv:checkAchievement(self.battle.adv.AchievType.GetBuff, 1, buffId) |
701 | 769 | self.battle.adv:pushBackEvent(AdvBackEventType.Buff, {buffId = buffId}) |
702 | 770 | self.battle:triggerPassive(Passive.PLAYER_BUFF, {buffId = buffId}) |
... | ... | @@ -708,33 +776,14 @@ function Player:addBuff(buffId, releaser) |
708 | 776 | return status |
709 | 777 | end |
710 | 778 | |
711 | -function Player:attrChangeCondBuffCheck(etype, cond) | |
712 | - local effect = {} | |
713 | - for _, buff in ipairs(self.buffs) do | |
714 | - if not buff:isHide() and (buff:getType() == Buff.ATTR_CHANGE_COND) then | |
715 | - local _et, _attr, _co = buff:getEffectBy() | |
716 | - if etype == _et and (not _co or _co == cond) then | |
717 | - effect[_attr] = 1 | |
718 | - end | |
719 | - | |
720 | - end | |
721 | - end | |
722 | - for attrName, _ in pairs(effect) do | |
723 | - if attrName == "hp" then | |
724 | - self:reSetHpMax() | |
725 | - else | |
726 | - self:reSetAttr(attrName) | |
727 | - end | |
728 | - end | |
729 | -end | |
730 | - | |
731 | 779 | function Player:isPlayer() |
732 | 780 | return true |
733 | 781 | end |
734 | 782 | |
735 | 783 | function Player:getDB() |
736 | 784 | local db = Player.super.getDB(self) |
737 | - for _ , field in pairs({"level", "exp", "growth", "sp", "spMax"}) do | |
785 | + -- for _ , field in pairs({"level", "exp", "growth", "sp", "spMax"}) do | |
786 | + for _ , field in pairs({"level", "growth", "sp", "spMax"}) do | |
738 | 787 | db[field] = self[field] |
739 | 788 | end |
740 | 789 | db["_spMax"] = self._spMax | ... | ... |
src/models/HeroPlugin.lua
... | ... | @@ -247,6 +247,37 @@ function HeroPlugin.bind(Hero) |
247 | 247 | return level |
248 | 248 | end |
249 | 249 | |
250 | + -- 天赋获得的技能 | |
251 | + function Hero:getTalentSkill() | |
252 | + local TalentEnum = { | |
253 | + [1] = 1, -- 血量 | |
254 | + [2] = 2, -- 攻击 | |
255 | + [3] = 3, -- 物理防御 | |
256 | + [4] = 4, -- 命中 | |
257 | + [5] = 5, -- 闪避 | |
258 | + } | |
259 | + local talentCsv = csvdb["unit_talent_" .. self:getProperty("type") .. "Csv"] | |
260 | + local curLv = self:getProperty("talent"):getv(1,1) - 1 | |
261 | + local curRan = self:getProperty("talent"):getv(0,1) | |
262 | + local skills = {} | |
263 | + for ran, data in ipairs(talentCsv) do | |
264 | + if ran <= curRan then | |
265 | + for lv, value in ipairs(data) do | |
266 | + if ran < curRan or lv <= curLv then | |
267 | + if not TalentEnum[value.effect] then | |
268 | + skills[value.strength] = true | |
269 | + end | |
270 | + else | |
271 | + break | |
272 | + end | |
273 | + end | |
274 | + else | |
275 | + break | |
276 | + end | |
277 | + end | |
278 | + return skills | |
279 | + end | |
280 | + | |
250 | 281 | function Hero:getSkillData(idx) |
251 | 282 | local unitData = csvdb["unitCsv"][self:getProperty("type")] |
252 | 283 | if idx == 1 then | ... | ... |
src/models/RolePlugin.lua
... | ... | @@ -64,6 +64,9 @@ function RolePlugin.bind(Role) |
64 | 64 | [ItemId.PlayerExp] = function() |
65 | 65 | self:addPlayExp(count, pms) |
66 | 66 | end, |
67 | + [ItemId.AdvPower] = function() | |
68 | + self:changeAdvCount(-count) | |
69 | + end, | |
67 | 70 | } |
68 | 71 | |
69 | 72 | local itemTypeAward = { |
... | ... | @@ -1280,6 +1283,7 @@ function RolePlugin.bind(Role) |
1280 | 1283 | info.specialLevel = hero:getSkillLevel(1) |
1281 | 1284 | info.passiveLevel = hero:getSkillLevel(3) |
1282 | 1285 | info.runeSkill = hero:getRuneSkill(102) |
1286 | + info.talentSkills = hero:getTalentSkill() | |
1283 | 1287 | teamInfo.heros[slot] = info |
1284 | 1288 | end |
1285 | 1289 | for slot, id in pairs(team.supports or {}) do | ... | ... |