Commit 1b8336a6c5634c886f759da4665f7112fcd7c1e0
1 parent
8d8bf91a
skill逻辑与player分开
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src/adv/AdvPlayer.lua
1 | -- 角色 | 1 | -- 角色 |
2 | local Buff = require "adv.AdvBuff" | 2 | local Buff = require "adv.AdvBuff" |
3 | +local Skill = require "adv.AdvSkill" | ||
3 | local Passive = require "adv.AdvPassive" | 4 | local Passive = require "adv.AdvPassive" |
4 | 5 | ||
5 | local BaseObject = class("BaseObject") | 6 | local BaseObject = class("BaseObject") |
@@ -319,89 +320,12 @@ end | @@ -319,89 +320,12 @@ end | ||
319 | 320 | ||
320 | function BaseObject:releaseSkill(skillId, skillLevel, target) | 321 | function BaseObject:releaseSkill(skillId, skillLevel, target) |
321 | if self:hadBuff(Buff.CANT_SKILL) then return end -- 针对 怪物 | 322 | if self:hadBuff(Buff.CANT_SKILL) then return end -- 针对 怪物 |
322 | - skillLevel = skillLevel or 1 | ||
323 | - local skillData = csvdb["adv_skillCsv"][skillId][skillLevel or 1] | ||
324 | - local targetChoose = skillData.target:toArray(true, "=") | ||
325 | - local targetNum = skillData.targetNum:toArray(true, "=") | ||
326 | - --确定目标 | ||
327 | - local targets = {} | ||
328 | - if targetChoose[1] == 0 then --选定一个 | ||
329 | - assert(target, "error " .. self.class.__cname .. " releaseSkill id: " .. skillId .." targetChoose==0 but no target") | ||
330 | - table.insert(targets, target) | ||
331 | - elseif targetChoose[1] == 1 then --全部 | ||
332 | - if not targetChoose[2] or targetChoose[2] == 0 then | ||
333 | - targets = self:getTeam(0) | ||
334 | - else --指定 monsterId | ||
335 | - local team = self:getTeam(0) | ||
336 | - for _, one in pairs(team) do | ||
337 | - if one.monsterId and one.monsterId == targetChoose[2] then | ||
338 | - table.insert(targets, one) | ||
339 | - end | ||
340 | - end | ||
341 | - end | ||
342 | - elseif targetChoose[1] == 2 then -- 我方 | ||
343 | - if targetChoose[2] == 1 then | ||
344 | - table.insert(targets, self) | ||
345 | - elseif targetChoose[2] == 2 then | ||
346 | - targets = self:getTeam(1, true) | ||
347 | - elseif targetChoose[2] == 3 then | ||
348 | - targets = self:getTeam(1) | ||
349 | - end | ||
350 | - elseif targetChoose[1] == 3 then -- 敌方 | ||
351 | - targets = self:getTeam(2) | ||
352 | - end | ||
353 | - | ||
354 | - if targetChoose[1] ~= 0 then -- 不是指定一个的进行 排序 和 数量筛选 | ||
355 | - local tempT = targets | ||
356 | - local targets = {} | ||
357 | - local function randNum(isSort) | ||
358 | - if #tempT <= targetNum[2] then | ||
359 | - targets = tempT | ||
360 | - return | ||
361 | - end | ||
362 | - if isSort then | ||
363 | - for i = 1, targetNum[2] do | ||
364 | - table.insert(targets, tempT[i]) | ||
365 | - end | ||
366 | - else | ||
367 | - for i = 1, targetNum[2] do | ||
368 | - local idx = math.randomInt(1, #tempT) | ||
369 | - table.insert(targets, tempT[idx]) | ||
370 | - table.remove(tempT, idx) | ||
371 | - end | ||
372 | - end | ||
373 | - end | ||
374 | - if targetNum[1] == 0 then --任意排序 | ||
375 | - randNum(false) | ||
376 | - elseif targetNum[1] == 1 then --血量从低到高 | ||
377 | - table.sort(tempT, function(o1, o2) | ||
378 | - return o1.hp < o2.hp | ||
379 | - end) | ||
380 | - randNum(true) | ||
381 | - elseif targetNum[1] == 2 then --血量从高到低 | ||
382 | - table.sort(tempT, function(o1, o2) | ||
383 | - return o1.hp > o2.hp | ||
384 | - end) | ||
385 | - randNum(true) | ||
386 | - else | ||
387 | - targets = tempT --all | ||
388 | - end | ||
389 | - end | 323 | + local skill = Skill.new(self, {id = skillId, level = skillLevel, target = target}) |
390 | --返回客户端 | 324 | --返回客户端 |
391 | - for _, target in ipairs(targets) do | 325 | + for _, target in ipairs(skill:getTargets()) do |
392 | self.battle.adv:backSkill(self.id, skillId, target.id) | 326 | self.battle.adv:backSkill(self.id, skillId, target.id) |
393 | end | 327 | end |
394 | - -- 增加buff | ||
395 | - for _, buffId in ipairs(skillData.selfbuff:toArray(true, "=")) do | ||
396 | - self:addBuff(buffId, self) | ||
397 | - end | ||
398 | - | ||
399 | - for _, buffId in ipairs(skillData.targetbuff:toArray(true, "=")) do | ||
400 | - for _, target_ in ipairs(targets) do | ||
401 | - target_:addBuff(buffId, self) | ||
402 | - end | ||
403 | - end | ||
404 | - | 328 | + skill:doEffect() |
405 | for _, team in ipairs(self:getTeam(2)) do | 329 | for _, team in ipairs(self:getTeam(2)) do |
406 | team:triggerPassive(Passive.TARGET_SKILL) | 330 | team:triggerPassive(Passive.TARGET_SKILL) |
407 | end | 331 | end |
@@ -0,0 +1,110 @@ | @@ -0,0 +1,110 @@ | ||
1 | +local Skill = class("Skill") | ||
2 | + | ||
3 | +function Skill:ctor(owner, data) | ||
4 | + self.owner = owner | ||
5 | + self.id = data.id | ||
6 | + self.level = data.level or 1 | ||
7 | + self.defaultTarget = data.target | ||
8 | + | ||
9 | + self.skillData = csvdb["adv_skillCsv"][self.id][self.level] | ||
10 | + self.targets = self:initTargets() | ||
11 | +end | ||
12 | + | ||
13 | +function Skill:initTargets() | ||
14 | + local sideFilter = self.skillData.target:toArray(true, "=") | ||
15 | + local sType, aType = sideFilter[1], sideFilter[2] | ||
16 | + local targets = self:filterBySide(sType, aType) | ||
17 | + if sType ~= 0 then | ||
18 | + targets = self:filterByNum(targets) | ||
19 | + end | ||
20 | + return targets | ||
21 | +end | ||
22 | + | ||
23 | +function Skill:filterBySide(sideType, aimType) | ||
24 | + local targets = {} | ||
25 | + local targetChoose = self.skillData.target:toArray(true, "=") | ||
26 | + --确定目标 | ||
27 | + if sideType == 0 then --选定一个 | ||
28 | + assert(self.defaultTarget, "error " .. self.class.__cname .. " releaseSkill id: " .. self.id .." targetChoose==0 but no target") | ||
29 | + table.insert(targets, self.defaultTarget) | ||
30 | + elseif sideType == 1 then --全部 | ||
31 | + if not aimType or aimType == 0 then | ||
32 | + targets = self.owner:getTeam(0) | ||
33 | + else --指定 monsterId | ||
34 | + local team = self.owner:getTeam(0) | ||
35 | + for _, one in pairs(team) do | ||
36 | + if one.monsterId and one.monsterId == aimType then | ||
37 | + table.insert(targets, one) | ||
38 | + end | ||
39 | + end | ||
40 | + end | ||
41 | + elseif sideType == 2 then -- 我方 | ||
42 | + if aimType == 1 then | ||
43 | + table.insert(targets, self) | ||
44 | + elseif aimType == 2 then | ||
45 | + targets = self.owner:getTeam(1, true) | ||
46 | + elseif aimType == 3 then | ||
47 | + targets = self.owner:getTeam(1) | ||
48 | + end | ||
49 | + elseif sideType == 3 then -- 敌方 | ||
50 | + targets = self.owner:getTeam(2) | ||
51 | + end | ||
52 | + return targets | ||
53 | +end | ||
54 | + | ||
55 | +function Skill:filterByNum(targets) | ||
56 | + local targetNum = self.skillData.targetNum:toArray(true, "=") | ||
57 | + -- 不是指定一个的进行 排序 和 数量筛选 | ||
58 | + local tempT = targets | ||
59 | + local newTargets = {} | ||
60 | + local function randNum(isSort) | ||
61 | + if #tempT <= targetNum[2] then | ||
62 | + newTargets = tempT | ||
63 | + return | ||
64 | + end | ||
65 | + if isSort then | ||
66 | + for i = 1, targetNum[2] do | ||
67 | + table.insert(newTargets, tempT[i]) | ||
68 | + end | ||
69 | + else | ||
70 | + for i = 1, targetNum[2] do | ||
71 | + local idx = math.randomInt(1, #tempT) | ||
72 | + table.insert(newTargets, tempT[idx]) | ||
73 | + table.remove(tempT, idx) | ||
74 | + end | ||
75 | + end | ||
76 | + end | ||
77 | + if targetNum[1] == 0 then --任意排序 | ||
78 | + randNum(false) | ||
79 | + elseif targetNum[1] == 1 then --血量从低到高 | ||
80 | + table.sort(tempT, function(o1, o2) | ||
81 | + return o1.hp < o2.hp | ||
82 | + end) | ||
83 | + randNum(true) | ||
84 | + elseif targetNum[1] == 2 then --血量从高到低 | ||
85 | + table.sort(tempT, function(o1, o2) | ||
86 | + return o1.hp > o2.hp | ||
87 | + end) | ||
88 | + randNum(true) | ||
89 | + else | ||
90 | + newTargets = tempT --all | ||
91 | + end | ||
92 | + return newTargets | ||
93 | +end | ||
94 | + | ||
95 | +function Skill:doEffect() | ||
96 | + for _, buffId in ipairs(self.skillData.selfbuff:toArray(true, "=")) do | ||
97 | + self.owner:addBuff(buffId, self.owner) | ||
98 | + end | ||
99 | + for _, buffId in ipairs(self.skillData.targetbuff:toArray(true, "=")) do | ||
100 | + for _, target_ in ipairs(self.targets) do | ||
101 | + target_:addBuff(buffId, self.owner) | ||
102 | + end | ||
103 | + end | ||
104 | +end | ||
105 | + | ||
106 | +function Skill:getTargets() | ||
107 | + return self.targets | ||
108 | +end | ||
109 | + | ||
110 | +return Skill | ||
0 | \ No newline at end of file | 111 | \ No newline at end of file |