Commit 1afacce8764d2957ff5782319ba1c82e7019888c
Merge branch 'develop' into qa
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311 additions
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src/ProtocolCode.lua
@@ -90,6 +90,7 @@ actionCodes = { | @@ -90,6 +90,7 @@ actionCodes = { | ||
90 | Hero_drawHeroRpc = 220, | 90 | Hero_drawHeroRpc = 220, |
91 | Hero_repayHeroRpc = 221, | 91 | Hero_repayHeroRpc = 221, |
92 | Hero_unlockPoolRpc = 222, | 92 | Hero_unlockPoolRpc = 222, |
93 | + Hero_changeCrown = 223, | ||
93 | 94 | ||
94 | Hang_startRpc = 251, | 95 | Hang_startRpc = 251, |
95 | Hang_checkRpc = 252, | 96 | Hang_checkRpc = 252, |
src/actions/AdvAction.lua
@@ -550,8 +550,6 @@ function _M.chooseArtifactRpc(agent, data) | @@ -550,8 +550,6 @@ function _M.chooseArtifactRpc(agent, data) | ||
550 | local status = adv:chooseArtifact(msg.idx) | 550 | local status = adv:chooseArtifact(msg.idx) |
551 | if not status then return 4 end | 551 | if not status then return 4 end |
552 | adv:saveDB() | 552 | adv:saveDB() |
553 | - | ||
554 | - role:finishGuide(54) | ||
555 | 553 | ||
556 | SendPacket(actionCodes.Adv_chooseArtifactRpc, '') | 554 | SendPacket(actionCodes.Adv_chooseArtifactRpc, '') |
557 | return true | 555 | return true |
src/actions/HangAction.lua
@@ -209,6 +209,7 @@ function _M.endBattleRpc(agent, data) | @@ -209,6 +209,7 @@ function _M.endBattleRpc(agent, data) | ||
209 | return true | 209 | return true |
210 | end | 210 | end |
211 | local carbonId = msg.carbonId | 211 | local carbonId = msg.carbonId |
212 | + local isWin = msg.starNum and msg.starNum > 0 | ||
212 | local carbonData = csvdb["idle_battleCsv"][carbonId] | 213 | local carbonData = csvdb["idle_battleCsv"][carbonId] |
213 | if not carbonData then | 214 | if not carbonData then |
214 | return 2 | 215 | return 2 |
@@ -222,8 +223,9 @@ function _M.endBattleRpc(agent, data) | @@ -222,8 +223,9 @@ function _M.endBattleRpc(agent, data) | ||
222 | if role:checkHangPass(carbonId) then | 223 | if role:checkHangPass(carbonId) then |
223 | return 4 | 224 | return 4 |
224 | end | 225 | end |
226 | + | ||
225 | local reward, change | 227 | local reward, change |
226 | - if msg.starNum and msg.starNum > 0 then --win | 228 | + if isWin then --win |
227 | role:hangFinish(carbonId) | 229 | role:hangFinish(carbonId) |
228 | if carbonData.main ~= 1 then | 230 | if carbonData.main ~= 1 then |
229 | hangInfo.bossTime = nil | 231 | hangInfo.bossTime = nil |
@@ -239,30 +241,35 @@ function _M.endBattleRpc(agent, data) | @@ -239,30 +241,35 @@ function _M.endBattleRpc(agent, data) | ||
239 | reward, change = role:award(reward, {log = {desc = "hangBattle", int1 = carbonId}}) | 241 | reward, change = role:award(reward, {log = {desc = "hangBattle", int1 = carbonId}}) |
240 | 242 | ||
241 | role:checkTaskEnter("HangPass", {id = carbonId}) | 243 | role:checkTaskEnter("HangPass", {id = carbonId}) |
244 | + | ||
245 | + -- 引导 | ||
246 | + if carbonId == 10101 then | ||
247 | + role:finishGuide(5) | ||
248 | + elseif carbonId == 10102 then | ||
249 | + role:finishGuide(8) | ||
250 | + elseif carbonId == 10103 then | ||
251 | + role:finishGuide(9) | ||
252 | + elseif carbonId == 10220 then | ||
253 | + role:finishGuide(22) | ||
254 | + end | ||
255 | + for _, guideData in pairs(csvdb["guide_unlockCsv"]) do | ||
256 | + if guideData.type == 3 and guideData.carbonId == carbonId then | ||
257 | + role:saveGuide(guideData.guideId,1,true) | ||
258 | + break | ||
259 | + end | ||
260 | + end | ||
242 | end | 261 | end |
243 | if hangInfo.carbonId < carbonId then | 262 | if hangInfo.carbonId < carbonId then |
244 | hangInfo.carbonId = carbonId | 263 | hangInfo.carbonId = carbonId |
245 | end | 264 | end |
246 | role:updateProperty({field = "hangInfo", value = hangInfo}) | 265 | role:updateProperty({field = "hangInfo", value = hangInfo}) |
247 | 266 | ||
248 | - local team = role:getProperty("pvpTC") | ||
249 | - | ||
250 | - -- 引导 | ||
251 | - if carbonId == 10101 then | ||
252 | - role:finishGuide(5) | ||
253 | - elseif carbonId == 10102 then | ||
254 | - role:finishGuide(8) | ||
255 | - elseif carbonId == 10103 then | ||
256 | - role:finishGuide(9) | ||
257 | - elseif carbonId == 10220 then | ||
258 | - role:finishGuide(22) | ||
259 | - end | ||
260 | - for _, guideData in pairs(csvdb["guide_unlockCsv"]) do | ||
261 | - if guideData.type == 3 and guideData.carbonId == carbonId then | ||
262 | - role:saveGuide(guideData.guideId,1,true) | ||
263 | - break | ||
264 | - end | ||
265 | - end | 267 | + role:checkBattle("hang", { |
268 | + id = carbonId, | ||
269 | + isWin = isWin, | ||
270 | + info = msg.info, | ||
271 | + reward = reward, | ||
272 | + }) | ||
266 | 273 | ||
267 | SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({ | 274 | SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({ |
268 | starNum = msg.starNum, | 275 | starNum = msg.starNum, |
@@ -329,6 +336,17 @@ function _M.getRewardRpc(agent , data) | @@ -329,6 +336,17 @@ function _M.getRewardRpc(agent , data) | ||
329 | if reward[ItemId.Gold] then | 336 | if reward[ItemId.Gold] then |
330 | role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]}) | 337 | role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]}) |
331 | end | 338 | end |
339 | + | ||
340 | + role:log("residence_reward", { | ||
341 | + mission_threadid = math.floor(hangInfo.carbonId / 10000), --大关卡ID | ||
342 | + mission_id = hangInfo.carbonId, --关卡ID | ||
343 | + mission_type = 100, --关卡类型,见关卡类型枚举表 | ||
344 | + residence_reward_type = 0, --领取奖励方式,快速(超前领取)记录为1,正常领取记录为0 | ||
345 | + residence_time = 0, --挂机或排名时长 | ||
346 | + residence_reward = reward, --获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} | ||
347 | + }) | ||
348 | + | ||
349 | + | ||
332 | SendPacket(actionCodes.Hang_getRewardRpc, MsgPack.pack({ | 350 | SendPacket(actionCodes.Hang_getRewardRpc, MsgPack.pack({ |
333 | reward = reward, | 351 | reward = reward, |
334 | change = change | 352 | change = change |
@@ -336,65 +354,6 @@ function _M.getRewardRpc(agent , data) | @@ -336,65 +354,6 @@ function _M.getRewardRpc(agent , data) | ||
336 | return true | 354 | return true |
337 | end | 355 | end |
338 | 356 | ||
339 | --- function _M.getRewardItemRpc(agent , data) | ||
340 | --- local role = agent.role | ||
341 | --- checkReward(role) | ||
342 | --- local items = role:getProperty("hangBag") | ||
343 | --- if not next(items) then return end | ||
344 | - | ||
345 | --- local notNeed = {[ItemId.Gold] = 1, [ItemId.Exp] = 1, [ItemId.PlayerExp] = 1} | ||
346 | --- local reward = {} | ||
347 | --- for itemId , count in pairs(items) do | ||
348 | --- if not notNeed[itemId] then | ||
349 | --- reward[itemId] = count | ||
350 | --- items[itemId] = nil | ||
351 | --- end | ||
352 | --- end | ||
353 | --- if not next(reward) then return end | ||
354 | --- local reward = role:award(reward) | ||
355 | - | ||
356 | --- local hangInfo = role:getProperty("hangInfo") | ||
357 | --- local nowTime = skynet.timex() | ||
358 | --- hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max | ||
359 | --- hangInfo.itemTime = nowTime | ||
360 | --- role:updateProperty({field = "hangBag", value = items}) | ||
361 | --- role:updateProperty({field = "hangInfo", value = hangInfo}) | ||
362 | - | ||
363 | --- SendPacket(actionCodes.Hang_getRewardItemRpc, MsgPack.pack({ | ||
364 | --- reward = reward | ||
365 | --- })) | ||
366 | --- return true | ||
367 | --- end | ||
368 | - | ||
369 | --- function _M.getRewardCoinRpc(agent , data) | ||
370 | --- local role = agent.role | ||
371 | --- checkReward(role) | ||
372 | --- local items = role:getProperty("hangBag") | ||
373 | --- if not next(items) then return end | ||
374 | - | ||
375 | --- local need = {[ItemId.Gold] = 1, [ItemId.Exp] = 1, [ItemId.PlayerExp] = 1} | ||
376 | --- local reward = {} | ||
377 | --- for itemId , count in pairs(items) do | ||
378 | --- if need[itemId] then | ||
379 | --- reward[itemId] = count | ||
380 | --- items[itemId] = nil | ||
381 | --- end | ||
382 | --- end | ||
383 | --- local reward = role:award(reward) | ||
384 | - | ||
385 | --- local hangInfo = role:getProperty("hangInfo") | ||
386 | --- local nowTime = skynet.timex() | ||
387 | --- hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max | ||
388 | --- hangInfo.coinTime = nowTime | ||
389 | --- role:updateProperty({field = "hangBag", value = items}) | ||
390 | --- role:updateProperty({field = "hangInfo", value = hangInfo}) | ||
391 | - | ||
392 | --- SendPacket(actionCodes.Hang_getRewardCoinRpc, MsgPack.pack({ | ||
393 | --- reward = reward | ||
394 | --- })) | ||
395 | --- return true | ||
396 | --- end | ||
397 | - | ||
398 | function _M.quickRpc(agent , data) | 357 | function _M.quickRpc(agent , data) |
399 | local role = agent.role | 358 | local role = agent.role |
400 | 359 | ||
@@ -446,6 +405,15 @@ function _M.quickRpc(agent , data) | @@ -446,6 +405,15 @@ function _M.quickRpc(agent , data) | ||
446 | role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]}) | 405 | role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]}) |
447 | end | 406 | end |
448 | role:checkTaskEnter("HangQuick") | 407 | role:checkTaskEnter("HangQuick") |
408 | + | ||
409 | + role:log("residence_reward", { | ||
410 | + mission_threadid = math.floor(hangInfo.carbonId / 10000), --大关卡ID | ||
411 | + mission_id = hangInfo.carbonId, --关卡ID | ||
412 | + mission_type = 100, --关卡类型,见关卡类型枚举表 | ||
413 | + residence_reward_type = 1, --领取奖励方式,快速(超前领取)记录为1,正常领取记录为0 | ||
414 | + residence_time = time, --挂机或排名时长 | ||
415 | + residence_reward = reward, --获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} | ||
416 | + }) | ||
449 | SendPacket(actionCodes.Hang_quickRpc, MsgPack.pack({ | 417 | SendPacket(actionCodes.Hang_quickRpc, MsgPack.pack({ |
450 | reward = reward, | 418 | reward = reward, |
451 | change = change | 419 | change = change |
@@ -571,6 +539,12 @@ function _M.endBonusBattleRpc(agent, data) | @@ -571,6 +539,12 @@ function _M.endBonusBattleRpc(agent, data) | ||
571 | role:checkTaskEnter("BonusPass", {id = id}) | 539 | role:checkTaskEnter("BonusPass", {id = id}) |
572 | end | 540 | end |
573 | 541 | ||
542 | + role:checkBattle("bonus", { | ||
543 | + id = id, | ||
544 | + isWin = starNum and starNum > 0, | ||
545 | + info = msg.info, | ||
546 | + reward = reward, | ||
547 | + }) | ||
574 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({ | 548 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({ |
575 | starNum = starNum, | 549 | starNum = starNum, |
576 | reward = reward, | 550 | reward = reward, |
src/actions/HeroAction.lua
@@ -453,7 +453,7 @@ function _M.referEquipsRpc(agent, data) | @@ -453,7 +453,7 @@ function _M.referEquipsRpc(agent, data) | ||
453 | local hero = role.heros[msg.id] | 453 | local hero = role.heros[msg.id] |
454 | if not hero then return 10 end | 454 | if not hero then return 10 end |
455 | local equips = msg.equips | 455 | local equips = msg.equips |
456 | - local isAuto = msg.isAuth | 456 | + local isAuto = msg.isAuto |
457 | if not equips or not next(equips) then return 11 end | 457 | if not equips or not next(equips) then return 11 end |
458 | 458 | ||
459 | for typ = 1, 4 do -- 4件装备 | 459 | for typ = 1, 4 do -- 4件装备 |
@@ -788,8 +788,11 @@ function _M.drawHeroRpc(agent, data) | @@ -788,8 +788,11 @@ function _M.drawHeroRpc(agent, data) | ||
788 | local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero] | 788 | local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero] |
789 | if not heroData then break end | 789 | if not heroData then break end |
790 | local ok = true | 790 | local ok = true |
791 | - for idx, field in ipairs(condition) do | ||
792 | - if heroData[field] ~= values[idx] then ok = false break end | 791 | + -- 保底是全随机,不用比较类型 |
792 | + if not isFloorBack then | ||
793 | + for idx, field in ipairs(condition) do | ||
794 | + if heroData[field] ~= values[idx] then ok = false break end | ||
795 | + end | ||
793 | end | 796 | end |
794 | if not ok then break end | 797 | if not ok then break end |
795 | if oneData[pool_str] > 0 then | 798 | if oneData[pool_str] > 0 then |
@@ -804,7 +807,7 @@ function _M.drawHeroRpc(agent, data) | @@ -804,7 +807,7 @@ function _M.drawHeroRpc(agent, data) | ||
804 | role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}}) | 807 | role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}}) |
805 | 808 | ||
806 | local guideHero | 809 | local guideHero |
807 | - if role:checkOverGuide(11) and not role:checkOverGuide(12) then | 810 | + if role:getProperty("newerGuide") == "11=1" then |
808 | guideHero = 613 | 811 | guideHero = 613 |
809 | end | 812 | end |
810 | 813 | ||
@@ -938,19 +941,18 @@ function _M.unlockPoolRpc(agent, data) | @@ -938,19 +941,18 @@ function _M.unlockPoolRpc(agent, data) | ||
938 | return true | 941 | return true |
939 | end | 942 | end |
940 | 943 | ||
941 | -function _M.changeCrownRpc(agnet, data) | 944 | +function _M.changeCrown(agnet, data) |
942 | local role = agent.role | 945 | local role = agent.role |
943 | local msg = MsgPack.unpack(data) | 946 | local msg = MsgPack.unpack(data) |
944 | 947 | ||
945 | local heroType = msg.heroType | 948 | local heroType = msg.heroType |
946 | 949 | ||
947 | - if not role:isHaveHero(heroType) then return end | 950 | + if not role:isHaveHero(heroType) then return true end |
948 | role:setProperty("crown", heroType) | 951 | role:setProperty("crown", heroType) |
949 | 952 | ||
950 | role:log("hero_show", { | 953 | role:log("hero_show", { |
951 | hero_id = heroType, | 954 | hero_id = heroType, |
952 | }) | 955 | }) |
953 | - SendPacket(actionCodes.Hero_changeCrownRpc, "") | ||
954 | return true | 956 | return true |
955 | end | 957 | end |
956 | 958 |
src/actions/PvpAction.lua
@@ -335,11 +335,6 @@ function _M.endBattleRpc(agent, data) | @@ -335,11 +335,6 @@ function _M.endBattleRpc(agent, data) | ||
335 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) | 335 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) |
336 | local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreCommon(match.t == 1 and match.id or -1, isWin) | 336 | local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreCommon(match.t == 1 and match.id or -1, isWin) |
337 | 337 | ||
338 | - _pvpBattleInfoCacheC = {} --重新发阵容了 没毛病 | ||
339 | - _pvpRecordInfoCacheC = {} -- 记录刷新了 | ||
340 | - _pvpRecordBattleInfoCacheC = {} -- 取新纪录的时候搞 | ||
341 | - _pvpStartBattleCacheC = nil | ||
342 | - | ||
343 | -- 请求上传录像 | 338 | -- 请求上传录像 |
344 | local params = { | 339 | local params = { |
345 | ["roleid"] = roleId, | 340 | ["roleid"] = roleId, |
@@ -388,7 +383,22 @@ function _M.endBattleRpc(agent, data) | @@ -388,7 +383,22 @@ function _M.endBattleRpc(agent, data) | ||
388 | if isWin then | 383 | if isWin then |
389 | role:checkTaskEnter("PvpWin", {score = myScore}) | 384 | role:checkTaskEnter("PvpWin", {score = myScore}) |
390 | end | 385 | end |
386 | + | ||
387 | + role:checkBattle("pvpc", { | ||
388 | + isWin = isWin, | ||
389 | + info = msg.info, | ||
390 | + robotId = match.t == 2 and match.id or nil, | ||
391 | + enemy = match.t == 1 and _pvpBattleInfoCacheC[match.id] or nil, | ||
392 | + score = myScore, | ||
393 | + reward = reward, | ||
394 | + rank = myRank, | ||
395 | + }) | ||
391 | 396 | ||
397 | + _pvpBattleInfoCacheC = {} --重新发阵容了 没毛病 | ||
398 | + _pvpRecordInfoCacheC = {} -- 记录刷新了 | ||
399 | + _pvpRecordBattleInfoCacheC = {} -- 取新纪录的时候搞 | ||
400 | + _pvpStartBattleCacheC = nil | ||
401 | + | ||
392 | SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({ | 402 | SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({ |
393 | reward = reward, | 403 | reward = reward, |
394 | change = change, | 404 | change = change, |
@@ -676,6 +686,17 @@ function _M.endBattleHRpc(agent, data) | @@ -676,6 +686,17 @@ function _M.endBattleHRpc(agent, data) | ||
676 | end | 686 | end |
677 | end) | 687 | end) |
678 | 688 | ||
689 | + role:checkBattle("pvph", { | ||
690 | + isWin = isWin, | ||
691 | + info = msg.info, | ||
692 | + robotId = match.t == 2 and match.id or nil, | ||
693 | + enemy = match.t == 1 and (revenge and _pvpRecordBattleInfoCacheH[match.id] or _pvpBattleInfoCacheH[match.id]) or nil, | ||
694 | + score = myScore, | ||
695 | + reward = reward, | ||
696 | + rank = myRank, | ||
697 | + }) | ||
698 | + | ||
699 | + | ||
679 | _pvpBattleInfoCacheH = {} --重新发阵容了 没毛病 | 700 | _pvpBattleInfoCacheH = {} --重新发阵容了 没毛病 |
680 | _pvpRecordInfoCacheH = {} -- 记录刷新了 | 701 | _pvpRecordInfoCacheH = {} -- 记录刷新了 |
681 | _pvpRecordBattleInfoCacheH = {} -- 取新纪录的时候搞 | 702 | _pvpRecordBattleInfoCacheH = {} -- 取新纪录的时候搞 |
@@ -686,7 +707,7 @@ function _M.endBattleHRpc(agent, data) | @@ -686,7 +707,7 @@ function _M.endBattleHRpc(agent, data) | ||
686 | if isWin then | 707 | if isWin then |
687 | role:checkTaskEnter("PvpWin", {score = myScore}) | 708 | role:checkTaskEnter("PvpWin", {score = myScore}) |
688 | end | 709 | end |
689 | - | 710 | + |
690 | SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({ | 711 | SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({ |
691 | reward = reward, | 712 | reward = reward, |
692 | change = change, | 713 | change = change, |
src/actions/TowerAction.lua
@@ -114,6 +114,21 @@ function _M.endBattleRpc(agent, data) | @@ -114,6 +114,21 @@ function _M.endBattleRpc(agent, data) | ||
114 | towerInfo.k = nil | 114 | towerInfo.k = nil |
115 | role:updateProperty({field = "towerInfo", value = towerInfo}) | 115 | role:updateProperty({field = "towerInfo", value = towerInfo}) |
116 | 116 | ||
117 | + | ||
118 | + local rank = redisproxy:ZREVRANK(RANK_TOWER, role:getProperty("id")) | ||
119 | + if not rank then | ||
120 | + rank = -1 | ||
121 | + else | ||
122 | + rank = rank + 1 | ||
123 | + end | ||
124 | + role:checkBattle("tower", { | ||
125 | + id = id, | ||
126 | + isWin = msg.starNum and msg.starNum > 0, | ||
127 | + info = msg.info, | ||
128 | + reward = reward, | ||
129 | + rank = rank, | ||
130 | + }) | ||
131 | + | ||
117 | SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({reward = reward, change = change})) | 132 | SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({reward = reward, change = change})) |
118 | return true | 133 | return true |
119 | end | 134 | end |
src/adv/Adv.lua
@@ -884,6 +884,9 @@ function Adv:award(gift, params) | @@ -884,6 +884,9 @@ function Adv:award(gift, params) | ||
884 | 884 | ||
885 | if csvdb["adv_artifactCsv"][itemId] then -- 获得神器 | 885 | if csvdb["adv_artifactCsv"][itemId] then -- 获得神器 |
886 | self:awardArtifact(itemId, params) | 886 | self:awardArtifact(itemId, params) |
887 | + if not self.owner:checkOverGuide(55) then | ||
888 | + self.owner:saveGuide(55,1,true) | ||
889 | + end | ||
887 | else | 890 | else |
888 | if nums <= 0 then | 891 | if nums <= 0 then |
889 | items = items:delk(itemId) | 892 | items = items:delk(itemId) |
src/adv/AdvPassive.lua
@@ -521,5 +521,17 @@ function Passive:effect13(eventType, triggerPms, eventId, count) | @@ -521,5 +521,17 @@ function Passive:effect13(eventType, triggerPms, eventId, count) | ||
521 | end | 521 | end |
522 | end | 522 | end |
523 | 523 | ||
524 | +--14=给所有场上怪物增加buff 《 限定 怪 id》 除了自己 | ||
525 | +function Passive:effect14(value, triggerPms, enemyId) | ||
526 | + local aims = self.owner.battle.player:getTeam(2) | ||
527 | + for k , aim in pairs(aims) do | ||
528 | + if aim ~= self.owner then | ||
529 | + if not enemyId or enemyId == 0 or aim.monsterId == enemyId then | ||
530 | + aim:addBuff(value, self.owner) | ||
531 | + end | ||
532 | + end | ||
533 | + end | ||
534 | +end | ||
535 | + | ||
524 | 536 | ||
525 | return Passive | 537 | return Passive |
526 | \ No newline at end of file | 538 | \ No newline at end of file |
src/models/Role.lua
@@ -7,6 +7,7 @@ local RoleTask = import(".RoleTask") --角色任务 | @@ -7,6 +7,7 @@ local RoleTask = import(".RoleTask") --角色任务 | ||
7 | local RoleChangeStruct = import(".RoleChangeStruct") --角色数据额结构更改 | 7 | local RoleChangeStruct = import(".RoleChangeStruct") --角色数据额结构更改 |
8 | local RolePvp = import(".RolePvp") -- pvp | 8 | local RolePvp = import(".RolePvp") -- pvp |
9 | local RoleCross = import(".RoleCross") -- 跨服务请求相关 | 9 | local RoleCross = import(".RoleCross") -- 跨服务请求相关 |
10 | +local RoleBattle = import(".RoleBattle") -- 跨服务请求相关 | ||
10 | 11 | ||
11 | RoleLog.bind(Role) | 12 | RoleLog.bind(Role) |
12 | RolePlugin.bind(Role) | 13 | RolePlugin.bind(Role) |
@@ -15,6 +16,7 @@ RoleTask.bind(Role) | @@ -15,6 +16,7 @@ RoleTask.bind(Role) | ||
15 | RoleChangeStruct.bind(Role) | 16 | RoleChangeStruct.bind(Role) |
16 | RolePvp.bind(Role) | 17 | RolePvp.bind(Role) |
17 | RoleCross.bind(Role) | 18 | RoleCross.bind(Role) |
19 | +RoleBattle.bind(Role) | ||
18 | 20 | ||
19 | function Role:ctor( properties ) | 21 | function Role:ctor( properties ) |
20 | Role.super.ctor(self, properties) | 22 | Role.super.ctor(self, properties) |
@@ -0,0 +1,182 @@ | @@ -0,0 +1,182 @@ | ||
1 | +local RoleBattle = {} | ||
2 | + | ||
3 | +--[[ | ||
4 | + 100 剧情关卡类 | ||
5 | + 200 非剧情类普通关卡 | ||
6 | + 300 每日任务类、日常本类 | ||
7 | + 400 资源获取类关卡 | ||
8 | + 500 PVP关卡 | ||
9 | + 1000 活动期间限定类关卡 | ||
10 | + 2000 其他 | ||
11 | +]] | ||
12 | + | ||
13 | +local BattleType = { | ||
14 | + hang = 100, | ||
15 | + tower = 200, | ||
16 | + bonus = 300, | ||
17 | + pvpc = 500, | ||
18 | + pvph = 501, | ||
19 | +} | ||
20 | + | ||
21 | +RoleBattle.bind = function (Role) | ||
22 | + | ||
23 | + | ||
24 | +-- TODO 检查战斗是否作弊 | ||
25 | +local function checkBattleCheat() | ||
26 | + | ||
27 | +end | ||
28 | + | ||
29 | + | ||
30 | + | ||
31 | +function Role:checkBattle(battleType, params) | ||
32 | + local clientInfo = params.info or {} | ||
33 | + | ||
34 | + if not BattleType[battleType] then | ||
35 | + print(string.format("NO find battleType: %s", battleType)) | ||
36 | + return | ||
37 | + end | ||
38 | + | ||
39 | + local selflist = {} | ||
40 | + local heroscore = 0 | ||
41 | + local teamskill = {} | ||
42 | + local enemylist = {} | ||
43 | + | ||
44 | + local fixData = { | ||
45 | + hang = function() | ||
46 | + for slot, hero in pairs(self:getProperty("hangTS")) do | ||
47 | + selflist[slot] = hero.type | ||
48 | + end | ||
49 | + heroscore = self:getProperty("hangTBV") | ||
50 | + for slot , one in pairs(self:getProperty("hangTB").supports) do | ||
51 | + teamskill[one[1]] = one[2] | ||
52 | + end | ||
53 | + local carbonData = csvdb["idle_battleCsv"][params.id] | ||
54 | + local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | ||
55 | + for slot, one in pairs(monsterData[1]) do | ||
56 | + enemylist[#enemylist + 1] = one["unitType"] | ||
57 | + end | ||
58 | + end, | ||
59 | + tower = function() | ||
60 | + local towerF = self:getProperty("towerF") | ||
61 | + for slot, hero in pairs(self:getTeamHerosInfo(towerF.heros)) do | ||
62 | + selflist[slot] = hero.type | ||
63 | + end | ||
64 | + heroscore = self:getTeamBattleValue(towerF.heros) | ||
65 | + for slot , one in pairs(self:getTeamBattleInfo(towerF).supports) do | ||
66 | + teamskill[one[1]] = one[2] | ||
67 | + end | ||
68 | + local carbonData = csvdb["tower_battleCsv"][params.id] | ||
69 | + local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | ||
70 | + for slot, one in pairs(monsterData[1]) do | ||
71 | + enemylist[#enemylist + 1] = one["unitType"] | ||
72 | + end | ||
73 | + end, | ||
74 | + bonus = function() | ||
75 | + local bTeam = self:getProperty("bTeam") | ||
76 | + for slot, hero in pairs(self:getTeamHerosInfo(bTeam.heros)) do | ||
77 | + selflist[slot] = hero.type | ||
78 | + end | ||
79 | + heroscore = self:getTeamBattleValue(bTeam.heros) | ||
80 | + for slot , one in pairs(self:getTeamBattleInfo(bTeam).supports) do | ||
81 | + teamskill[one[1]] = one[2] | ||
82 | + end | ||
83 | + local carbonData = csvdb["tower_battleCsv"][params.id] | ||
84 | + local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | ||
85 | + for slot, one in pairs(monsterData[1]) do | ||
86 | + enemylist[#enemylist + 1] = one["unitType"] | ||
87 | + end | ||
88 | + end, | ||
89 | + pvpc = function() | ||
90 | + for slot, hero in pairs(self:getProperty("pvpTSC")) do | ||
91 | + selflist[slot] = hero.type | ||
92 | + end | ||
93 | + heroscore = self:getProperty("pvpTBVC") | ||
94 | + for slot , one in pairs(self:getProperty("pvpTBC").supports) do | ||
95 | + teamskill[one[1]] = one[2] | ||
96 | + end | ||
97 | + if params.robotId then | ||
98 | + local carbonData = csvdb["pvp_robotCsv"][params.robotId] | ||
99 | + local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | ||
100 | + for slot, one in pairs(monsterData[1]) do | ||
101 | + enemylist[#enemylist + 1] = one["unitType"] | ||
102 | + end | ||
103 | + else | ||
104 | + for slot, one in pairs((params.enemy or {})["heros"] or {}) do | ||
105 | + enemylist[slot] = one["type"] | ||
106 | + end | ||
107 | + end | ||
108 | + end, | ||
109 | + pvph = function() | ||
110 | + for idx, team in pairs(self:getProperty("pvpTSH")) do | ||
111 | + selflist[idx] = selflist[idx] or {} | ||
112 | + for slot, hero in pairs(team) do | ||
113 | + selflist[idx][slot] = hero.type | ||
114 | + end | ||
115 | + end | ||
116 | + for _, one in pairs(self:getProperty("pvpTBVH")) do | ||
117 | + heroscore = heroscore + one | ||
118 | + end | ||
119 | + for idx, team in pairs(self:getProperty("pvpTBH")) do | ||
120 | + for slot , one in pairs(team.supports) do | ||
121 | + teamskill[one[1]] = one[2] | ||
122 | + end | ||
123 | + end | ||
124 | + | ||
125 | + if params.robotId then | ||
126 | + local carbonData = csvdb["pvp_robot_groupCsv"][params.robotId] | ||
127 | + for idx = 1, 3 do | ||
128 | + enemylist[idx] = enemylist[idx] or {} | ||
129 | + local monsterData = csvdb[carbonData["monster" .. idx]:match("/([^/]*)$") .. "Csv"] | ||
130 | + for slot, one in pairs(monsterData[1]) do | ||
131 | + enemylist[idx][#enemylist + 1] = one["unitType"] | ||
132 | + end | ||
133 | + end | ||
134 | + else | ||
135 | + for idx, team in pairs(params.enemy or {}) do | ||
136 | + enemylist[idx] = enemylist[idx] or {} | ||
137 | + for slot, one in pairs(team["heros"] or {}) do | ||
138 | + enemylist[idx][slot] = one["type"] | ||
139 | + end | ||
140 | + end | ||
141 | + end | ||
142 | + end | ||
143 | + } | ||
144 | + | ||
145 | + if fixData[battleType] then | ||
146 | + fixData[battleType]() | ||
147 | + end | ||
148 | + | ||
149 | + -- robotId = match.t == 2 and match.id or nil, | ||
150 | + -- enemy = match.t == 1 and (revenge and _pvpRecordBattleInfoCacheH[match.id] or _pvpBattleInfoCacheH[match.id]) or nil, | ||
151 | + -- score = myScore, | ||
152 | + -- reward = reward, | ||
153 | + self:log("mission", { | ||
154 | + mission_threadid = battleType == "hang" and math.floor((params.id % 100) / 100) or 0, -- 大关卡ID | ||
155 | + mission_id = params.id or 0, -- 关卡ID | ||
156 | + mission_type = BattleType[battleType], -- 关卡类型,见关卡类型枚举表 | ||
157 | + mission_herolist = selflist, -- 英雄ID,排序以玩家出战设置为准,PVP多个队伍则记录多个列表。示例:[[1,2,3],[456]] | ||
158 | + mission_heroscore = heroscore, -- 编队总评分 | ||
159 | + mission_enemylist = enemylist, -- 地方英雄ID,排序以玩家出战设置为准,PVP多个队伍则记录多个列表。示例:[[1,2,3],[456]] | ||
160 | + mission_damage = clientInfo.damage or {}, -- 英雄输出值。示例:{'heroid1':1000,'heroid2':2000,………..} | ||
161 | + mission_ultskill = clientInfo.ultskill or {}, -- 大招使用情况。示例:{'heroid1':1000,'heroid2':2000,………..} | ||
162 | + mission_reward = params.reward or {}, -- 获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} | ||
163 | + mission_starttime = clientInfo.start or 0, -- 战斗开始时间,格式 unixtime 秒级 | ||
164 | + mission_roundtime = clientInfo.atime or 0, -- 对局时长(秒) | ||
165 | + mission_result = params.isWin and 1 or 2, -- 战斗结果(0-无效,1-胜利,2-失败) | ||
166 | + mission_star = 0, -- 战斗完成星数,无星级的话填写0 | ||
167 | + mission_restriction = 0, -- 周期内参与限制(0表示没有上限) | ||
168 | + mission_difficulty = 0, -- 关卡困难度,无难度区分的话填写0 | ||
169 | + mission_strength = 1, -- 消耗的体力或次数 | ||
170 | + mission_score = params.score or 0, -- 本局分数,PVP玩法记录为对战后积分,无得分的填0 | ||
171 | + mission_cleartype = 1, -- 1正常通关;2代理拾荒 | ||
172 | + mission_rank = params.rank, -- 对战后排名,适用于PVP玩法和电波塔,其他玩法留空 | ||
173 | + misson_monsterkill = clientInfo.kill or {}, -- 击杀怪物ID和数量,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} | ||
174 | + misson_teamskill = teamskill, -- 编队支援技能和技能等级情况,json格式记录,{"teamskill1":1,"teamskill2":2,………..} | ||
175 | + }) | ||
176 | +end | ||
177 | + | ||
178 | + | ||
179 | + | ||
180 | + | ||
181 | + | ||
182 | +end | ||
0 | \ No newline at end of file | 183 | \ No newline at end of file |
src/models/RoleLog.lua
@@ -172,16 +172,16 @@ local MethodType = { | @@ -172,16 +172,16 @@ local MethodType = { | ||
172 | item_subreason = true, -- 道具流动二级原因,抽卡:卡池ID,装备强化:装备ID,副本掉落:副本ID | 172 | item_subreason = true, -- 道具流动二级原因,抽卡:卡池ID,装备强化:装备ID,副本掉落:副本ID |
173 | item_other = true, -- 其他(可包含阶数,强化等级,随机属性) | 173 | item_other = true, -- 其他(可包含阶数,强化等级,随机属性) |
174 | }, | 174 | }, |
175 | - mission = { --玩家副本完成情况 --TODO | 175 | + mission = { --玩家副本完成情况 |
176 | mission_threadid = true, -- 大关卡ID | 176 | mission_threadid = true, -- 大关卡ID |
177 | mission_id = true, -- 关卡ID | 177 | mission_id = true, -- 关卡ID |
178 | mission_type = true, -- 关卡类型,见关卡类型枚举表 | 178 | mission_type = true, -- 关卡类型,见关卡类型枚举表 |
179 | mission_sequenceid = "ucode", -- 本次对战ID,用于关联一次动作产生多条不同类型的日志 | 179 | mission_sequenceid = "ucode", -- 本次对战ID,用于关联一次动作产生多条不同类型的日志 |
180 | - mission_herolist = true, -- 英雄ID,排序以玩家出战设置为准,PVP多个队伍则记录多个列表。示例:[[1,2,3],[456]] | 180 | + mission_herolist = "json", -- 英雄ID,排序以玩家出战设置为准,PVP多个队伍则记录多个列表。示例:[[1,2,3],[456]] |
181 | mission_heroscore = true, -- 编队总评分 | 181 | mission_heroscore = true, -- 编队总评分 |
182 | - mission_enemylist = true, -- 地方英雄ID,排序以玩家出战设置为准,PVP多个队伍则记录多个列表。示例:[[1,2,3],[456]] | ||
183 | - mission_damage = true, -- 英雄输出值。示例:{'heroid1':1000,'heroid2':2000,………..} | ||
184 | - mission_ultskill = true, -- 大招使用情况。示例:{'heroid1':1000,'heroid2':2000,………..} | 182 | + mission_enemylist = "json", -- 地方英雄ID,排序以玩家出战设置为准,PVP多个队伍则记录多个列表。示例:[[1,2,3],[456]] |
183 | + mission_damage = "json", -- 英雄输出值。示例:{'heroid1':1000,'heroid2':2000,………..} | ||
184 | + mission_ultskill = "json", -- 大招使用情况。示例:{'heroid1':1000,'heroid2':2000,………..} | ||
185 | mission_reward = "json", -- 获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} | 185 | mission_reward = "json", -- 获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} |
186 | mission_starttime = true, -- 战斗开始时间,格式 unixtime 秒级 | 186 | mission_starttime = true, -- 战斗开始时间,格式 unixtime 秒级 |
187 | mission_roundtime = true, -- 对局时长(秒) | 187 | mission_roundtime = true, -- 对局时长(秒) |
@@ -197,7 +197,7 @@ local MethodType = { | @@ -197,7 +197,7 @@ local MethodType = { | ||
197 | misson_teamskill = "json", -- 编队支援技能和技能等级情况,json格式记录,{"teamskill1":1,"teamskill2":2,………..} | 197 | misson_teamskill = "json", -- 编队支援技能和技能等级情况,json格式记录,{"teamskill1":1,"teamskill2":2,………..} |
198 | misson_teambond = "json", -- 编队羁绊和羁绊等级,json格式记录,{"bondid1":1,"bondid2":2,………..} | 198 | misson_teambond = "json", -- 编队羁绊和羁绊等级,json格式记录,{"bondid1":1,"bondid2":2,………..} |
199 | }, | 199 | }, |
200 | - residence_reward = { --玩家挂机或排名奖励 --TODO | 200 | + residence_reward = { --玩家挂机或排名奖励 |
201 | mission_threadid = true, --大关卡ID | 201 | mission_threadid = true, --大关卡ID |
202 | mission_id = true, --关卡ID | 202 | mission_id = true, --关卡ID |
203 | mission_type = true, --关卡类型,见关卡类型枚举表 | 203 | mission_type = true, --关卡类型,见关卡类型枚举表 |
@@ -523,6 +523,7 @@ function RoleLog.bind(Role) | @@ -523,6 +523,7 @@ function RoleLog.bind(Role) | ||
523 | }) | 523 | }) |
524 | end | 524 | end |
525 | 525 | ||
526 | + | ||
526 | function Role:startActionUcode() | 527 | function Role:startActionUcode() |
527 | if not self._uniqueCount then | 528 | if not self._uniqueCount then |
528 | self._uniqueCount = 0 | 529 | self._uniqueCount = 0 |