Commit 00178a019ea52729dbac502b789f1ee17b1af4dc
Merge branch 'bugfix' into tr/publish
* bugfix: 活动以类型标识,修改双倍活动bug 伤害计算 数据保护 数据保护
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src/actions/DinerAction.lua
| ... | ... | @@ -901,6 +901,7 @@ function _M.entrustRpc(agent , data) |
| 901 | 901 | |
| 902 | 902 | role:finishGuide(26) |
| 903 | 903 | role:mylog("diner_action", {desc = "entrus", short1 = ctype, int1 = entrustId}) |
| 904 | + role:checkTaskEnter("VillageApply", {}) | |
| 904 | 905 | |
| 905 | 906 | SendPacket(actionCodes.Diner_entrustRpc, MsgPack.pack({reward = reward, change = change})) |
| 906 | 907 | return true | ... | ... |
src/actions/HangAction.lua
| ... | ... | @@ -412,10 +412,9 @@ function _M.quickRpc(agent , data) |
| 412 | 412 | end |
| 413 | 413 | |
| 414 | 414 | local doubleCoef = role.activity:isOpen("DoubleDrop") and 2 or 1 |
| 415 | - | |
| 416 | 415 | -- 特权卡获取加速获得额外道具 |
| 417 | 416 | local coef = role.storeData:getProduceItemSpeedCoef() |
| 418 | - if coef > 1 then | |
| 417 | + if coef > 1 or doubleCoef > 1 then | |
| 419 | 418 | for k, cnt in pairs(reward) do |
| 420 | 419 | reward[k] = math.floor(cnt * coef * doubleCoef) |
| 421 | 420 | end |
| ... | ... | @@ -482,10 +481,15 @@ function _M.buyBonusCountRpc(agent, data) |
| 482 | 481 | local btype = msg.type |
| 483 | 482 | |
| 484 | 483 | if not TimeReset["DailyBattle" .. btype] then return end |
| 484 | + local open, actId = role.activity:isOpen("BonusDouble") | |
| 485 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
| 486 | + if not actData then return end | |
| 487 | + | |
| 488 | + local coef = open and tonumber(actData.condition2) or 1 | |
| 485 | 489 | |
| 486 | 490 | local bonusC = role.dailyData:getProperty("bonusC") |
| 487 | 491 | bonusC[btype] = bonusC[btype] or {c = 0, b = 0} |
| 488 | - local lastCount = globalCsv.bonus_daily_buy_count - bonusC[btype]["b"] | |
| 492 | + local lastCount = globalCsv.bonus_daily_buy_count * coef - bonusC[btype]["b"] | |
| 489 | 493 | if math.illegalNum(count, 1, lastCount) then return 1 end |
| 490 | 494 | |
| 491 | 495 | if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}) then return 2 end |
| ... | ... | @@ -505,20 +509,30 @@ function _M.startBonusBattleRpc(agent, data) |
| 505 | 509 | local msg = MsgPack.unpack(data) |
| 506 | 510 | local id = msg.id |
| 507 | 511 | |
| 508 | - if not role:isFuncUnlock(FuncUnlock.BonusBattle) then return end | |
| 512 | + local open, actId = role.activity:isOpen("BonusDouble") | |
| 513 | + | |
| 514 | + if not role:isFuncUnlock(FuncUnlock.BonusBattle) then return 1 end | |
| 509 | 515 | |
| 510 | 516 | local bonusData = csvdb["bonus_battleCsv"][id] |
| 511 | 517 | |
| 512 | - if not role:isTimeResetOpen(TimeReset["DailyBattle" .. bonusData.type]) then return end | |
| 518 | + if not open then | |
| 519 | + if not role:isTimeResetOpen(TimeReset["DailyBattle" .. bonusData.type]) then return 2 end | |
| 520 | + end | |
| 513 | 521 | |
| 514 | - if not bonusData then return 1 end | |
| 515 | - if not role:checkHangPass(bonusData.unlock) then return 2 end | |
| 522 | + if not bonusData then return 3 end | |
| 523 | + if not role:checkHangPass(bonusData.unlock) then return 4 end | |
| 516 | 524 | |
| 517 | - if not next(role:getProperty("bTeam")) then return 3 end | |
| 525 | + if not next(role:getProperty("bTeam")) then return 5 end | |
| 518 | 526 | |
| 519 | 527 | local bonusC = role.dailyData:getProperty("bonusC") |
| 520 | 528 | bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} |
| 521 | - if globalCsv.bonus_daily_count - bonusC[bonusData.type]["c"] <= 0 then return 4 end | |
| 529 | + | |
| 530 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
| 531 | + if not actData then return 6 end | |
| 532 | + | |
| 533 | + local coef = open and tonumber(actData.condition2) or 1 | |
| 534 | + | |
| 535 | + if globalCsv.bonus_daily_count * coef - bonusC[bonusData.type]["c"] <= 0 then return 7 end | |
| 522 | 536 | |
| 523 | 537 | |
| 524 | 538 | role.__bonusBattleCache = { |
| ... | ... | @@ -536,6 +550,11 @@ function _M.endBonusBattleRpc(agent, data) |
| 536 | 550 | local key = msg.key |
| 537 | 551 | local starNum = msg.starNum |
| 538 | 552 | if not role.__bonusBattleCache then return 1 end |
| 553 | + local open, actId = role.activity:isOpen("BonusDouble") | |
| 554 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
| 555 | + if not actData then return end | |
| 556 | + | |
| 557 | + local coef = open and tonumber(actData.condition2) or 1 | |
| 539 | 558 | |
| 540 | 559 | if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then |
| 541 | 560 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) |
| ... | ... | @@ -548,7 +567,7 @@ function _M.endBonusBattleRpc(agent, data) |
| 548 | 567 | -- 胜利扣除次数 |
| 549 | 568 | local bonusC = role.dailyData:getProperty("bonusC") |
| 550 | 569 | bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} |
| 551 | - if globalCsv.bonus_daily_count - bonusC[bonusData.type]["c"] <= 0 then return 3 end | |
| 570 | + if globalCsv.bonus_daily_count * coef - bonusC[bonusData.type]["c"] <= 0 then return 3 end | |
| 552 | 571 | bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + 1 |
| 553 | 572 | role.dailyData:updateProperty({field = "bonusC", value = bonusC}) |
| 554 | 573 | |
| ... | ... | @@ -557,6 +576,9 @@ function _M.endBonusBattleRpc(agent, data) |
| 557 | 576 | if chance[1] ~= 0 then |
| 558 | 577 | reward[chance[1]] = (reward[chance[1]] or 0) + chance[2] |
| 559 | 578 | end |
| 579 | + for k, v in pairs(reward) do | |
| 580 | + reward[k] = v * (coef > 1 and actData.condition or 1) | |
| 581 | + end | |
| 560 | 582 | reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}}) |
| 561 | 583 | role:checkTaskEnter("BonusPass", {id = id}) |
| 562 | 584 | end | ... | ... |
src/actions/HeroAction.lua
| ... | ... | @@ -721,7 +721,7 @@ function _M.drawHeroRpc(agent, data) |
| 721 | 721 | local role = agent.role |
| 722 | 722 | local msg = MsgPack.unpack(data) |
| 723 | 723 | |
| 724 | - if not role:isFuncUnlock(FuncUnlock.GetHero) then return end | |
| 724 | + if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end | |
| 725 | 725 | local btype = msg.pool -- 1 2 3 卡池类型 |
| 726 | 726 | local subType = msg.subType or 1-- 定向卡池需要传 子类型 |
| 727 | 727 | local drawType = msg.type -- 1 单抽 2 十连 |
| ... | ... | @@ -730,10 +730,10 @@ function _M.drawHeroRpc(agent, data) |
| 730 | 730 | end |
| 731 | 731 | |
| 732 | 732 | local buildTypeData = csvdb["build_typeCsv"][btype] |
| 733 | - if not buildTypeData then return 1 end | |
| 733 | + if not buildTypeData then return 2 end | |
| 734 | 734 | |
| 735 | 735 | local drawCount = {1, 10} -- 抽取次数 |
| 736 | - if not drawCount[drawType] then return 2 end | |
| 736 | + if not drawCount[drawType] then return 3 end | |
| 737 | 737 | |
| 738 | 738 | local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype] |
| 739 | 739 | local floorHeroCount = role:getProperty("floorHero")[btype] or 0 |
| ... | ... | @@ -757,20 +757,20 @@ function _M.drawHeroRpc(agent, data) |
| 757 | 757 | end |
| 758 | 758 | end |
| 759 | 759 | if lastCount > 0 then -- 钱不够 |
| 760 | - return 3 | |
| 760 | + return 4 | |
| 761 | 761 | end |
| 762 | 762 | |
| 763 | 763 | -- 抽取的池子 |
| 764 | 764 | local poolMap = buildTypeData["pool"]:toNumMap() |
| 765 | 765 | local poolId = poolMap[subType] |
| 766 | - if not poolId then return end | |
| 766 | + if not poolId then return 5 end | |
| 767 | 767 | |
| 768 | 768 | --判断定向卡池是否开启 |
| 769 | 769 | if btype == 1 then |
| 770 | 770 | if not role:isTimeResetOpen(TimeReset["DrawType" .. subType]) then |
| 771 | 771 | local unlockPool = role.dailyData:getProperty("unlockPool") |
| 772 | 772 | if not unlockPool[subType] then |
| 773 | - return 1 | |
| 773 | + return 6 | |
| 774 | 774 | end |
| 775 | 775 | end |
| 776 | 776 | end |
| ... | ... | @@ -782,12 +782,12 @@ function _M.drawHeroRpc(agent, data) |
| 782 | 782 | end |
| 783 | 783 | |
| 784 | 784 | local unitPool = csvdb["build_unitCsv"][poolId] |
| 785 | - if not unitPool then return 4 end | |
| 785 | + if not unitPool then return 7 end | |
| 786 | 786 | |
| 787 | 787 | -- 开始抽 |
| 788 | 788 | local resultPool = {} |
| 789 | 789 | local function fillDrawPool(isFloorBack) |
| 790 | - local condition = {"rare", "camp"} | |
| 790 | + local condition = {"rare"} | |
| 791 | 791 | local values = {} |
| 792 | 792 | |
| 793 | 793 | |
| ... | ... | @@ -848,7 +848,7 @@ function _M.drawHeroRpc(agent, data) |
| 848 | 848 | fillDrawPool(isFloorBack) |
| 849 | 849 | if not next(resultPool) then |
| 850 | 850 | skynet.error("random pool error, poolId:" .. poolId) |
| 851 | - return | |
| 851 | + return 8 | |
| 852 | 852 | end |
| 853 | 853 | |
| 854 | 854 | local itemId = math.randWeight(resultPool, 1) | ... | ... |
src/actions/RoleAction.lua
| ... | ... | @@ -590,7 +590,7 @@ function _M.openTimeBoxRpc(agent, data) |
| 590 | 590 | |
| 591 | 591 | boxL[slot] = nil |
| 592 | 592 | reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = boxId}}) |
| 593 | - role:checkTaskEnter("OpenBox", {id = boxId, count=1}) | |
| 593 | + role:checkTaskEnter("OpenBox", {id = boxId, count=1, quality=itemData.quality}) | |
| 594 | 594 | |
| 595 | 595 | role:log("carriage_dismantle", { |
| 596 | 596 | item_id = boxId, -- 道具id | ... | ... |
src/adv/AdvPlayer.lua
| ... | ... | @@ -332,7 +332,7 @@ end |
| 332 | 332 | --计算自己伤害减免后的值 |
| 333 | 333 | function BaseObject:getInjuredValue(value) |
| 334 | 334 | local injuredChange = self:getInjuredChange() |
| 335 | - return math.max(0, (value - self.def + injuredChange[0]) * (1 + injuredChange[1])) | |
| 335 | + return math.max(0, (value + injuredChange[0]) * (1 + injuredChange[1])) | |
| 336 | 336 | end |
| 337 | 337 | |
| 338 | 338 | --最终伤害 = [ (敌方攻击 - 己方防御) * (1+伤害增加百分比-伤害减少百分比)*(1+受伤增加百分比-受伤减少百分比)+(伤害增加固定值-伤害增加固定值+受伤增加固定值-受伤增加固定值)]*(1+侍宠百分比)-侍宠固定值 |
| ... | ... | @@ -348,10 +348,11 @@ function BaseObject:hurt(value, releaser, params) |
| 348 | 348 | end |
| 349 | 349 | end |
| 350 | 350 | |
| 351 | - if params.hurtType ~= 5 and params.hurtType ~= 6 then | |
| 352 | - if not params.hurtType or params.hurtType ~= 4 then | |
| 353 | - value = self:getInjuredValue(value) --减伤计算 | |
| 351 | + if params.hurtType ~= 5 then | |
| 352 | + if params.hurtType ~= 6 or params.hurtType ~= 4 then | |
| 353 | + value = math.max(0, value - self.def) | |
| 354 | 354 | end |
| 355 | + value = self:getInjuredValue(value) --减伤计算 | |
| 355 | 356 | if value == 0 then return end |
| 356 | 357 | |
| 357 | 358 | -- 舍身和恃宠 | ... | ... |
src/models/Activity.lua
| 1 | 1 | local Activity = class("Activity", require("shared.ModelBase")) |
| 2 | 2 | local string_format = string.format |
| 3 | 3 | |
| 4 | +-- activity_ctr showType | |
| 4 | 5 | Activity.ActivityType = { |
| 5 | - Sign = 1, -- 签到 | |
| 6 | + SsrUpPoolChange = 1, -- 特定英雄活动,切卡池 | |
| 6 | 7 | DoubleDrop = 2, -- 双倍掉落 |
| 7 | - FoodSell = 3, --贩卖周 料理 | |
| 8 | - DrawHero = 4, --抽卡周 招募 | |
| 9 | - AdvDraw = 5, --拾荒抽周 资助 | |
| 10 | - OpenBox = 6, --拆解周 时钟箱 | |
| 11 | - PaySignIn = 7, --付费签到 | |
| 12 | - PayBack = 9, --返利 | |
| 13 | - | |
| 14 | - SsrUpPoolChange = 10, -- 特定英雄活动,切卡池 | |
| 8 | + Sign = 4, -- 签到 | |
| 9 | + ChangeCG = 5, -- 客户端使用,切换抽卡界面 | |
| 10 | + PaySignIn = 6, --付费签到 | |
| 11 | + ExploreCommand = 7, -- 探索指令 | |
| 12 | + PayBack = 8, --返利 | |
| 13 | + | |
| 14 | + BonusDouble = 9, -- 奖励关卡翻倍 | |
| 15 | + CalendaTask = 10, -- 日历任务 | |
| 16 | + | |
| 17 | + FoodSell = 11, --贩卖周 料理 | |
| 18 | + DrawHero = 12, --抽卡周 招募 | |
| 19 | + AdvDraw = 13, --拾荒抽周 资助 | |
| 20 | + OpenBox = 14, --拆解周 时钟箱 | |
| 15 | 21 | } |
| 16 | 22 | |
| 17 | 23 | |
| ... | ... | @@ -33,26 +39,27 @@ end |
| 33 | 39 | Activity.schema = { |
| 34 | 40 | actime = {"table", {}}, -- 最近检查某项活动的开始时间 {id = time} |
| 35 | 41 | round = {"table", {}}, -- 记录活动到了第几轮 {id = roundnum} |
| 36 | - act1 = {"table", {}}, -- {0 = day, 1= -1, 2 = -1} == 签到活动 | |
| 37 | - act3 = {"table", {}}, -- {0 = 抽卡次数, 1=1, 2=1} 抽卡周活动 1表示领取过该档位的奖励 | |
| 38 | - act4 = {"table", {}}, -- {0 = 贩卖数量, 1=1, 2=1} 贩卖周活动 1表示领取过该档位的奖励 | |
| 39 | - act5 = {"table", {}}, -- {0 = 拆解数量, 1=1, 2=1} 拆解周活动 1表示领取过该档位的奖励 | |
| 40 | - act6 = {"table", {}}, -- {0 = 拾荒消耗远古金币数量, 1=1, 2=1} 拾荒周活动 1表示领取过该档位的奖励 | |
| 41 | - act7 = {"table", {}}, -- {1 = 1, 2 = 1} == 付费签到活动 | |
| 42 | - act9 = {"number", 0}, -- 充值返利 | |
| 42 | + act4 = {"table", {}}, -- {0 = day, 1= -1, 2 = -1} == 签到活动 | |
| 43 | + act6 = {"table", {}}, -- {1 = 1, 2 = 1} == 付费签到活动 | |
| 44 | + act8 = {"number", 0}, -- 充值返利 | |
| 45 | + | |
| 46 | + act11 = {"table", {}}, -- {0 = 贩卖数量, 1=1, 2=1} 贩卖周活动 1表示领取过该档位的奖励 | |
| 47 | + act12 = {"table", {}}, -- {0 = 抽卡次数, 1=1, 2=1} 抽卡周活动 1表示领取过该档位的奖励 | |
| 48 | + act13 = {"table", {}}, -- {0 = 拾荒消耗远古金币数量, 1=1, 2=1} 拾荒周活动 1表示领取过该档位的奖励 | |
| 49 | + act14 = {"table", {}}, -- {0 = 拆解数量, 1=1, 2=1} 拆解周活动 1表示领取过该档位的奖励 | |
| 43 | 50 | } |
| 44 | 51 | |
| 45 | 52 | function Activity:data() |
| 46 | 53 | return { |
| 47 | 54 | actime = self:getProperty("actime"), |
| 48 | 55 | round = self:getProperty("round"), |
| 49 | - act1 = self:getProperty("act1"), | |
| 50 | - act3 = self:getProperty("act3"), | |
| 51 | 56 | act4 = self:getProperty("act4"), |
| 52 | - act5 = self:getProperty("act5"), | |
| 53 | 57 | act6 = self:getProperty("act6"), |
| 54 | - act7 = self:getProperty("act7"), | |
| 55 | - act9 = self:getProperty("act9"), | |
| 58 | + act8 = self:getProperty("act8"), | |
| 59 | + act11 = self:getProperty("act11"), | |
| 60 | + act12 = self:getProperty("act12"), | |
| 61 | + act13 = self:getProperty("act13"), | |
| 62 | + act14 = self:getProperty("act14"), | |
| 56 | 63 | } |
| 57 | 64 | end |
| 58 | 65 | |
| ... | ... | @@ -77,10 +84,9 @@ function Activity:updateProperty(params) |
| 77 | 84 | return false |
| 78 | 85 | end |
| 79 | 86 | |
| 80 | - | |
| 81 | -function Activity:isOpenRaw(activityType, now) | |
| 82 | - activityType = checkActivityType(activityType) | |
| 83 | - local actData = csvdb["activity_ctrlCsv"][activityType] | |
| 87 | +function Activity:isOpenRaw(activityId, now) | |
| 88 | + activityId = checkActivityType(activityId) | |
| 89 | + local actData = csvdb["activity_ctrlCsv"][activityId] | |
| 84 | 90 | if not actData then return end |
| 85 | 91 | |
| 86 | 92 | if actData.time == "" then -- 关闭 |
| ... | ... | @@ -89,7 +95,7 @@ function Activity:isOpenRaw(activityType, now) |
| 89 | 95 | |
| 90 | 96 | local st = 0 |
| 91 | 97 | local et = 0 |
| 92 | - local now = skynet.timex() | |
| 98 | + --local now = skynet.timex() | |
| 93 | 99 | |
| 94 | 100 | if actData.ttype == 0 then -- 时间开放 |
| 95 | 101 | local openTimes = actData.time:toArray(false, "=") |
| ... | ... | @@ -118,7 +124,17 @@ end |
| 118 | 124 | -- 缓存开放 |
| 119 | 125 | function Activity:isOpen(activityType) |
| 120 | 126 | activityType = checkActivityType(activityType) |
| 121 | - return self._isOpen[activityType] | |
| 127 | + --return self._isOpen[activityType] | |
| 128 | + local open = false | |
| 129 | + for id, data in pairs(csvdb["activity_ctrlCsv"]) do | |
| 130 | + if data.showType == activityType then | |
| 131 | + open = self._isOpen[data.id] | |
| 132 | + if open then | |
| 133 | + return true, data.id | |
| 134 | + end | |
| 135 | + end | |
| 136 | + end | |
| 137 | + return false | |
| 122 | 138 | end |
| 123 | 139 | |
| 124 | 140 | function Activity:getActData(actType) |
| ... | ... | @@ -137,22 +153,22 @@ function Activity:checkActivityStatus(now, isCrossDay, notify) |
| 137 | 153 | self._isOpen = {} |
| 138 | 154 | local actime = self:getProperty("actime") |
| 139 | 155 | local change = false |
| 140 | - for actType, actData in pairs(csvdb["activity_ctrlCsv"]) do | |
| 141 | - local isOpen, startTime = self:isOpenRaw(actType, now) | |
| 142 | - self._isOpen[actType] = isOpen | |
| 156 | + for actId, actData in pairs(csvdb["activity_ctrlCsv"]) do | |
| 157 | + local isOpen, startTime = self:isOpenRaw(actId, now) | |
| 158 | + self._isOpen[actId] = isOpen | |
| 143 | 159 | |
| 144 | 160 | if isOpen then |
| 145 | - if actime[actType] and actime[actType] == startTime then -- 还是之前的状态 开放中 | |
| 161 | + if actime[actId] and actime[actId] == startTime then -- 还是之前的状态 开放中 | |
| 146 | 162 | else -- 重置 |
| 147 | - actime[actType] = startTime | |
| 148 | - self:closeActivity(actType, notify, true) | |
| 149 | - self:initActivity(actType, isCrossDay, notify) | |
| 163 | + actime[actId] = startTime | |
| 164 | + self:closeActivity(actId, notify, true) | |
| 165 | + self:initActivity(actId, isCrossDay, notify) | |
| 150 | 166 | change = true |
| 151 | 167 | end |
| 152 | 168 | else |
| 153 | - if actime[actType] then | |
| 154 | - self:closeActivity(actType, notify) | |
| 155 | - actime[actType] = nil | |
| 169 | + if actime[actId] then | |
| 170 | + self:closeActivity(actId, notify) | |
| 171 | + actime[actId] = nil | |
| 156 | 172 | change = true |
| 157 | 173 | end |
| 158 | 174 | end |
| ... | ... | @@ -345,13 +361,19 @@ activityFunc[Activity.ActivityType.PayBack] = { |
| 345 | 361 | -- end, |
| 346 | 362 | } |
| 347 | 363 | |
| 348 | -function Activity:initActivity(actType, isCrossDay, notify) | |
| 364 | +function Activity:initActivity(actId, isCrossDay, notify) | |
| 365 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
| 366 | + if not actData then return end | |
| 367 | + local actType = actData.showType | |
| 349 | 368 | if activityFunc[actType] and activityFunc[actType]['close'] then |
| 350 | 369 | activityFunc[actType]["init"](self, actType, isCrossDay, notify) |
| 351 | 370 | end |
| 352 | 371 | end |
| 353 | 372 | |
| 354 | -function Activity:closeActivity(actType, notify, notUpdateAct) | |
| 373 | +function Activity:closeActivity(actId, notify, notUpdateAct) | |
| 374 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
| 375 | + if not actData then return end | |
| 376 | + local actType = actData.showType | |
| 355 | 377 | if activityFunc[actType] and activityFunc[actType]['close'] then |
| 356 | 378 | activityFunc[actType]["close"](self, actType, notify) |
| 357 | 379 | end |
| ... | ... | @@ -361,8 +383,10 @@ function Activity:closeActivity(actType, notify, notUpdateAct) |
| 361 | 383 | end |
| 362 | 384 | |
| 363 | 385 | function Activity:refreshDailyData(notify) |
| 364 | - for actType, status in pairs(self._isOpen) do | |
| 365 | - if status then | |
| 386 | + for actId, status in pairs(self._isOpen) do | |
| 387 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
| 388 | + if status and actData then | |
| 389 | + local actType = actData.showType | |
| 366 | 390 | if activityFunc[actType] and activityFunc[actType]['crossDay'] then |
| 367 | 391 | activityFunc[actType]["crossDay"](self, actType, notify) |
| 368 | 392 | end |
| ... | ... | @@ -398,10 +422,12 @@ end |
| 398 | 422 | |
| 399 | 423 | -- 获取活动卡池id |
| 400 | 424 | function Activity:getActivityPool(mainType, subType) |
| 401 | - if not self:isOpen(Activity.ActivityType.SsrUpPoolChange) then | |
| 425 | + local open, actId = self:isOpen(Activity.ActivityType.SsrUpPoolChange) | |
| 426 | + if not open then | |
| 427 | + --if not self:isOpen(Activity.ActivityType.SsrUpPoolChange) then | |
| 402 | 428 | return 0 |
| 403 | 429 | end |
| 404 | - local actData = csvdb["activity_ctrlCsv"][Activity.ActivityType.SsrUpPoolChange] | |
| 430 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
| 405 | 431 | if not actData then return 0 end |
| 406 | 432 | |
| 407 | 433 | local poolMap = actData.condition2:toMap(true, "=") | ... | ... |
src/models/RolePlugin.lua
| ... | ... | @@ -51,6 +51,7 @@ function RolePlugin.bind(Role) |
| 51 | 51 | end |
| 52 | 52 | |
| 53 | 53 | local function _award(self, itemId, count, params) |
| 54 | + local count = math.floor(count) | |
| 54 | 55 | local pms = clone(params) |
| 55 | 56 | local itemData = csvdb["itemCsv"][itemId] |
| 56 | 57 | if not itemData then -- 加一层保护 |
| ... | ... | @@ -259,6 +260,7 @@ function RolePlugin.bind(Role) |
| 259 | 260 | |
| 260 | 261 | function Role:addItem(params) |
| 261 | 262 | params = params or {} |
| 263 | + params.count = math.floor(params.count or 0) | |
| 262 | 264 | if params.itemId == ItemId.Diamond then |
| 263 | 265 | self:gainDiamond(params) |
| 264 | 266 | return | ... | ... |
src/models/RoleTask.lua
| ... | ... | @@ -12,6 +12,9 @@ local TaskType = { |
| 12 | 12 | WakeCG = 7, -- 觉醒到解锁CG - heroType |
| 13 | 13 | HeroTalent = 8, -- 天赋升级 - heroType alv |
| 14 | 14 | DrawSSR = 9, -- 抽到SSR - count |
| 15 | + HeroLvlCollect = 10, -- 英雄等级收集进度 | |
| 16 | + HeroQualityCollect = 11, -- 英雄品质收集进度 | |
| 17 | + HeroStarCollect = 12, -- 英雄星级收集进度 | |
| 15 | 18 | |
| 16 | 19 | --装备相关 |
| 17 | 20 | AddEquip = 101, -- 获得装备 - equipId rarity |
| ... | ... | @@ -44,6 +47,7 @@ local TaskType = { |
| 44 | 47 | AdvStartSelf = 409, -- 手动冒险 - id |
| 45 | 48 | AdvScore = 410, -- 冒险分数 - score |
| 46 | 49 | AdvDraw = 411, -- 冒险资助 - count ptype |
| 50 | + AdvHang = 412, -- 代理拾荒次数 | |
| 47 | 51 | |
| 48 | 52 | --爬塔相关 |
| 49 | 53 | TowerPass = 501, -- 爬塔通关 - level |
| ... | ... | @@ -60,6 +64,7 @@ local TaskType = { |
| 60 | 64 | DinerPopular = 608, -- 人气值 - count |
| 61 | 65 | DinerLevelUp = 609, -- 餐厅升级 - level type |
| 62 | 66 | DinerTalentUp = 610, -- 天赋升级 - type level |
| 67 | + VillageApply = 611, -- 餐厅委托个数 | |
| 63 | 68 | |
| 64 | 69 | -- 车厢相关 |
| 65 | 70 | PotionMake = 701, -- 营养剂制作 - id count |
| ... | ... | @@ -78,6 +83,7 @@ local TaskType = { |
| 78 | 83 | |
| 79 | 84 | -- 角色相关 |
| 80 | 85 | RoleLevelUp = 901, -- 角色升级 - curlevel |
| 86 | + RuneQualityCollect = 902, -- 铭文品质收集进度 | |
| 81 | 87 | |
| 82 | 88 | --功能未实现 todo |
| 83 | 89 | AdvShop = 1002, -- 冒险商城 |
| ... | ... | @@ -230,6 +236,32 @@ local StoreListener = { |
| 230 | 236 | } |
| 231 | 237 | } |
| 232 | 238 | |
| 239 | +local CalendaTaskListener = { | |
| 240 | + func = "checkCalendaTask", | |
| 241 | + listen = { | |
| 242 | + [TaskType.DrawHero] = {{1, 1, f("count")}}, | |
| 243 | + [TaskType.BonusPass]= {{2, 1}}, | |
| 244 | + [TaskType.AdvPass]= {{3, 1}}, | |
| 245 | + [TaskType.DinerLevelUp]= {{4, 2, f("level")}}, | |
| 246 | + [TaskType.HeroLvlCollect]= {{5, 3}}, -- x名y级英雄 | |
| 247 | + [TaskType.AdvHang]= {{6, 1}}, ---- | |
| 248 | + [TaskType.HeroQualityCollect]= {{7, 3}}, | |
| 249 | + [TaskType.OverOderTask]= {{8, 1}}, | |
| 250 | + [TaskType.VillageApply]= {{9, 1}}, | |
| 251 | + [TaskType.PvpWin]= {{10, 2, f("score")}}, | |
| 252 | + [TaskType.DinerPopular]= {{11, 2, f("count")}}, | |
| 253 | + [TaskType.RoleLevelUp]= {{12, 2, f("level")}}, | |
| 254 | + [TaskType.TowerPass]= {{13, 2, f("level")}}, | |
| 255 | + [TaskType.HeroTalent]= {{14, 1}}, | |
| 256 | + [TaskType.HangPass]= {{15, 2, f("id")}}, | |
| 257 | + [TaskType.HeroStarCollect]= {{16, 3}}, | |
| 258 | + [TaskType.FoodSell]= {{17, 1, f("count")}}, | |
| 259 | + [TaskType.HangGet]= {{18, 3, f("reward")}}, | |
| 260 | + [TaskType.RuneQualityCollect]= {{19, 3, f("id")}}, | |
| 261 | + [TaskType.OpenBox]= {{20, 3, f("count"), f("quality")}}, | |
| 262 | + } | |
| 263 | +} | |
| 264 | + | |
| 233 | 265 | |
| 234 | 266 | local TaskListeners = { |
| 235 | 267 | StoryListener, |
| ... | ... | @@ -552,6 +584,33 @@ function RoleTask.bind(Role) |
| 552 | 584 | self.storeData:OnTriggerLimitTimePack(triggerType, param) |
| 553 | 585 | end |
| 554 | 586 | |
| 587 | + function Role:checkCalendaTask(notNotify, mainType, subType, param1, param2) | |
| 588 | + local open, actId = self.activity:isOpen("CalendaTask") | |
| 589 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
| 590 | + if not actData then return end | |
| 591 | + if not open then return end | |
| 592 | + | |
| 593 | + local change = false | |
| 594 | + local calTask = self:getProperty("calTask") or {} | |
| 595 | + param1 = param1 or 1 | |
| 596 | + | |
| 597 | + local cid = actData.condition | |
| 598 | + for k, taskList in pairs(csvdb["activity_taskCsv"]) do | |
| 599 | + if k == cid then | |
| 600 | + for id, cfg in pairs(taskList) do | |
| 601 | + if cfg.type == mainType then | |
| 602 | + if subType == 1 then -- 增加数值 | |
| 603 | + calTask[id] = (calTask[id] or 0) + param1 | |
| 604 | + elseif subType == 2 then -- 直接赋值 | |
| 605 | + calTask[id] = param1 | |
| 606 | + elseif subType == 3 then -- 自定义类型 | |
| 607 | + end | |
| 608 | + end | |
| 609 | + end | |
| 610 | + end | |
| 611 | + end | |
| 612 | + end | |
| 613 | + | |
| 555 | 614 | end |
| 556 | 615 | |
| 557 | 616 | return RoleTask |
| 558 | 617 | \ No newline at end of file | ... | ... |