tower.lua
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local MsgPack = MsgPack
local skynet = require "skynet"
local TIME_WAIT = 10
local _M = class("hang", require("unitTest.unitTest"))
function _M:start()
sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "fb", pm1 = 10606}))
self:task()
end
local taskMap = {
towerBattle = {100},
towerRank = {3},
}
function _M:task()
local curTask = math.randWeight(taskMap, 1)
self[curTask](self)
skynet.timeout(TIME_WAIT * 100, handler(self, self.task))
end
function _M:towerBattle()
sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "tower", pm1 = 1}))
requestServer(actionCodes.Tower_startBattleRpc, MsgPack.pack({id = 1}), function(data)
requestServer(actionCodes.Tower_endBattleRpc, MsgPack.pack({key = self.client.role.towerInfo.k, id = 1, passTime = 100, starNum = 1}))
end)
end
function _M:towerRank()
requestServer(actionCodes.Tower_rankRpc, MsgPack.pack({id = 1}))
end
return _M