FriendAction.lua 19.8 KB
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local ipairs = ipairs
local table = table
local math = math
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local string_format = string.format
local tonumber = tonumber
local table_insert = table.insert
local table_unpack = table.unpack
local table_find = table.find
local table_nums = table.nums
local math_random = math.randomInt

local _M = {}

local function formatArray(tb)
	tb = tb or {}
	local t = {}
	for _, objectId in ipairs(tb) do
		t[tonumber(objectId)] = 1
	end
	return t
end

local function checkFriendLimit(roleId)
	roleId = tonumber(roleId)
	local count = redisproxy:hlen(FRIEND_KEY:format(roleId))
	return count < globalCsv.friendListLimit
end


local function addAndCheckApplyLimit(roleId, objId)
	roleId = tonumber(roleId)
	local dbKey = FRIEND_APPLY_KEY:format(roleId)
	local redret = redisproxy:pipelining(function (red)
		red:zadd(dbKey, skynet.timex(), objId)
		red:zremrangebyrank(dbKey, 0, -(globalCsv.friendApplyLimit + 1))
	end)
end

local function checkBlackLimit(roleId)
	roleId = tonumber(roleId)
	local count = redisproxy:scard(FRIEND_BLACK_KEY:format(roleId))
	return count < globalCsv.friendListLimit
end

local function getRoleInfo(roleId)
	local online, info = rpcRole(roleId, "friendSInfo")
	return online, info
end

local function getRoleAllInfo(roleId)
	local online, info = rpcRole(roleId, "friendInfo")
	return online, info
end

local function table_merge(tab1, tab2, filter)
	tab1 = tab1 or {}
	tab2 = tab2 or {}
	filter = filter or {}
	for k_, v_ in pairs(tab2) do
		if not filter[k_] then
			tab1[k_] = v_
		end
	end
	return tab1
end

function _M.searchRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)
	local key = msg.key

	if not key then return end

	local objIds = {}
	local tempId = tonumber(key)
	if tempId then
		if redisproxy:exists(string_format("role:%d", tempId)) then
			objIds[tempId] = 1
		end
	end
	local tempId = redisproxy:get(string_format("user:%s", string.upper(key)))
	if tempId then
		objIds[tonumber(tempId)] = 1
	end
	objIds[roleId] = nil --不能有自己

	local searchList = {}
	for objId, _ in pairs(objIds) do
		local online, info = getRoleInfo(objId)
		local redret = redisproxy:pipelining(function (red)
			red:hexists(FRIEND_KEY:format(roleId), objId)
			red:zscore(FRIEND_APPLY_KEY:format(objId), roleId)
			red:sismember(FRIEND_BLACK_KEY:format(roleId), objId)
		end)
		local isFriend = redret[1] == 1 and 1 or nil
		local hadApply = redret[2] and 1 or nil
		local inBlack = redret[3] == 1 and 1 or nil

		table.insert(searchList, table_merge({
			roleId = objId, 
			online = online, 
			isFriend = isFriend, 
			hadApply = hadApply,
			inBlack = inBlack,
		}, info, {

		}))
	end

	role:mylog("role_action", {desc = "searchFriend"})
	SendPacket(actionCodes.Friend_searchRpc, MsgPack.pack({searchList = searchList}))
	return true
end


function _M.applyRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")

	local msg = MsgPack.unpack(data)
	local objectId = msg.roleId

	if objectId == roleId then
		return
	end

	local result = nil
	local redret = redisproxy:pipelining(function (red)
		red:exists(string_format("role:%d", objectId))
		red:hexists(FRIEND_KEY:format(roleId), objectId)
		red:zscore(FRIEND_APPLY_KEY:format(objectId), roleId)
		red:sismember(FRIEND_BLACK_KEY:format(objectId), roleId)
		red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
		red:hlen(FRIEND_KEY:format(roleId))
		red:hlen(FRIEND_KEY:format(objectId))
	end)

	-- 玩家id不存在
	if not result and redret[1] ~= 1 then
		result = 1	
	end

	-- 已经有这个好友
	if not result and redret[2] == 1 then
		result = 2
	end
	-- 已经申请
	if not result and redret[3] then
		result = 3
	end
	-- 对方把你拉黑
	if not result and redret[4] == 1 then
		result = 4
	end

	-- 你把对方拉黑了
	if not result and redret[5] == 1 then
		result = 5
	end

	-- 自己好友已经满
	if not result and redret[6] >= globalCsv.friendListLimit then
		result = 6
	end
	-- 对方的好友已满
	if not result and redret[7] >= globalCsv.friendListLimit then
		result = 7
	end

	if not result then
		addAndCheckApplyLimit(objectId, roleId)
		local myInfo = role:friendSInfo()
		myInfo.roleId = roleId
		myInfo.online = true
		myInfo.hadApply = true

		role:mylog("role_action", {desc = "addFriend", int1 = 1})

		rpcRole(objectId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newApply = 1, info = {myInfo}})) 	-- 通知对方
	end

	

	SendPacket(actionCodes.Friend_applyRpc, MsgPack.pack({result = result}))
	return true
end

function _M.applyListRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")

	local applyList = {}

	local friends = redisproxy:zrange(FRIEND_APPLY_KEY:format(roleId), 0, -1)
	for _ , id in pairs(friends) do
		id = tonumber(id)
		local online, info = getRoleInfo(id)
		table.insert(applyList, table_merge({
			roleId = id, online = online
		}, info, {

		}))
	end
	SendPacket(actionCodes.Friend_applyListRpc, MsgPack.pack({list = applyList}))
	return true
end

local function checkHandleApply(roleId, objectId, needAddNew) 
	needAddNew = needAddNew or 0
	local redret = redisproxy:pipelining(function (red)
		red:hlen(FRIEND_KEY:format(roleId))
		red:hlen(FRIEND_KEY:format(objectId))
		red:sismember(FRIEND_BLACK_KEY:format(objectId), roleId)
		red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
	end)

	--自己好友满了
	if (redret[1] + needAddNew) >= globalCsv.friendListLimit then
		return 1
	end
	-- 对方好友满了
	if redret[2] >= globalCsv.friendListLimit then
		return 2
	end
	-- 对方把你拉黑
	if redret[3] == 1 then
		return 3
	end
	-- 你把对方拉黑了
	if redret[4] == 1 then
		return 4
	end

	return nil, redret[1]
end

function _M.handleApplyRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")

	local msg = MsgPack.unpack(data)
	local cmd = msg.cmd

	local newTag = MsgPack.pack({ skynet.timex(), 1})
	local result = nil
	if cmd == 1 then	--同意

		local objectId = msg.roleId

		if not redisproxy:zscore(FRIEND_APPLY_KEY:format(roleId), objectId) then
			return
		end
		local curCount
		result, curCount = checkHandleApply(roleId, objectId)

		if not result then
			redisproxy:pipelining(function (red)
				red:ZREM(FRIEND_APPLY_KEY:format(roleId), objectId)
				red:ZREM(FRIEND_APPLY_KEY:format(objectId), roleId)
				red:hsetnx(FRIEND_KEY:format(roleId), objectId, newTag)
				red:hsetnx(FRIEND_KEY:format(objectId), roleId, newTag)--告知对放有新好友
			end)
			local myInfo = role:friendSInfo()
			myInfo.online = true
			myInfo.roleId = roleId
			myInfo.isFriend = 1
			local redret = redisproxy:pipelining(function (red)
				red:sismember(FRIEND_POINT:format(objectId), roleId)
				red:sismember(FRIEND_POINT:format(roleId), objectId)
			end)
			myInfo.pGet = redret[1] == 1 and 1 or nil
			rpcRole(objectId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newFriend = 1, info = {myInfo}}))	-- 通知对方
			local online , otherInfo = getRoleInfo(objectId)
			otherInfo.roleId = objectId
			otherInfo.online = online
			otherInfo.isFriend = true
			otherInfo.pGet = redret[2] == 1 and 1 or nil
			SendPacket(actionCodes.Friend_updateProperty, MsgPack.pack({newFriend = 1, info = {otherInfo}}))

			role:log("friend_opt", {
				friend_opt_type = 100, -- 好友操作类型,见枚举表中 好友操作类型枚举表
				friend_roleid = objectId, -- 好友账户下的角色id
				friend_cnt = curCount + 1, -- 操作后好友数量
			})
			role:mylog("role_action", {desc = "addFriend", int1 = 1})

		end

	elseif cmd == 0 then	-- 不同意
		local objectId = msg.roleId
		if not redisproxy:zscore(FRIEND_APPLY_KEY:format(roleId), objectId) then
			return
		end
		redisproxy:ZREM(FRIEND_APPLY_KEY:format(roleId), objectId)
	elseif cmd == 2 then    -- 一键拒绝
		redisproxy:del(FRIEND_APPLY_KEY:format(roleId))
	elseif cmd == 3 then    -- 一键同意
		local redret = redisproxy:pipelining(function(red)
			red:zrange(FRIEND_APPLY_KEY:format(roleId), 0, -1)
			red:SMEMBERS(FRIEND_POINT:format(roleId))
		end)
		local allIds = redret[1]
		local fpoint = formatArray(redret[2])
		local needAdd = {}
		local needAddMy = {}
		local needAddInfo = {}
		for _, objId in ipairs(allIds) do
			objId = tonumber(objId)
			local cr, curCount = checkHandleApply(roleId, objId, #needAdd)
			if not cr then 
				table.insert(needAdd, objId)
				table.insert(needAddMy, objId)
				table.insert(needAddMy, newTag)
				local online, otherInfo = getRoleInfo(objId)
				otherInfo.online = true
				otherInfo.roleId = objId
				otherInfo.isFriend = true
				otherInfo.pGet = fpoint[objId] and 1 or nil
				table.insert(needAddInfo, otherInfo)

				role:log("friend_opt", {
					friend_opt_type = 100, -- 好友操作类型,见枚举表中 好友操作类型枚举表
					friend_roleid = objId, -- 好友账户下的角色id
					friend_cnt = curCount + 1, -- 操作后好友数量
				})
			end
		end

		redisproxy:pipelining(function (red)
			if next(needAdd) then
				red:ZREM(FRIEND_APPLY_KEY:format(roleId), table_unpack(needAdd))
				for _, objectId in pairs(needAdd) do
					red:ZREM(FRIEND_APPLY_KEY:format(objectId), roleId)
					red:hsetnx(FRIEND_KEY:format(objectId), roleId, newTag)--告知对放有新好友
				end
			end
			if next(needAddMy) then
				red:HMSET(FRIEND_KEY:format(roleId), table_unpack(needAddMy))
			end
		end)
		local myInfo = role:friendSInfo()
		myInfo.roleId = roleId
		myInfo.online = true
		myInfo.isFriend = 1
		local giveFP = role.dailyData:getProperty("giveFP")
		for _, objectId in pairs(needAdd) do
			myInfo.pGet = giveFP[objectId]
			rpcRole(objectId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newFriend = 1, info = {myInfo}}))	-- 通知对方
		end
		if next(needAdd) then
			role:mylog("role_action", {desc = "addFriend", int1 = #needAdd})

			SendPacket(actionCodes.Friend_updateProperty, MsgPack.pack({newFriend = 1, info = needAddInfo}))
		else
			result = 1
		end
		
	else 	--不存在
		return
	end

	SendPacket(actionCodes.Friend_handleApplyRpc, MsgPack.pack({result = result}))
	return true
end

function _M.listRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")

	local friendList = {}
	local redret = redisproxy:pipelining(function (red)
		red:hgetall(FRIEND_KEY:format(roleId))
		red:SMEMBERS(FRIEND_POINT:format(roleId))
	end)

	local friends = redret[1]
	local fpoint = formatArray(redret[2])
	local hadGet = role.dailyData:getProperty("getFP")
	local hadGive = role.dailyData:getProperty("giveFP")

	local clearRed = {}
	for i = 1, #friends, 2 do
		local id = friends[i]
		local data = friends[i + 1]
		local friendInfo = MsgPack.unpack(data)
		id = tonumber(id)
		local online, info = getRoleInfo(id)
		local roleInfo = {
			roleId = id, 
			online = online, 
			addTime = friendInfo[1], 
			isNew = friendInfo[2],
			pGive = hadGive[id],
			pGet = hadGet[id] and -1 or (fpoint[id] and 1 or nil)
		}
		roleInfo = table_merge(roleInfo, info, {})

		friendList[#friendList + 1] = roleInfo

		if friendInfo[2] then
			friendInfo[2] = nil	--清除新好友标记
			clearRed[#clearRed + 1] = id
			clearRed[#clearRed + 1] = MsgPack.pack(friendInfo)
		end
	end
	if next(clearRed) then
		redisproxy:hmset(FRIEND_KEY:format(roleId), table_unpack(clearRed))	--清除新好友标记
		role:checkTaskEnter("AddFriend", {count = #friendList})
	end

	SendPacket(actionCodes.Friend_listRpc, MsgPack.pack({list = friendList}))
	return true
end

function _M.deleteRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)
	local objectId = msg.roleId
	if not redisproxy:exists(string_format("role:%d", objectId)) then
		return
	end
	-- 是否在好友列表中
	if redisproxy:hexists(FRIEND_KEY:format(roleId), objectId) then
		redisproxy:pipelining(function (red)
			red:hdel(FRIEND_KEY:format(roleId), objectId)
			red:hdel(FRIEND_KEY:format(objectId), roleId)
			red:ZREM(FRIEND_APPLY_KEY:format(roleId), objectId)
			red:ZREM(FRIEND_APPLY_KEY:format(objectId), roleId)
		end)
	end
	rpcRole(objectId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({deleteFriend = 1, roleId = roleId}))

	role:log("friend_opt", {
		friend_opt_type = 200, -- 好友操作类型,见枚举表中 好友操作类型枚举表
		friend_roleid = objectId, -- 好友账户下的角色id
		friend_cnt = 0, -- 操作后好友数量
	})
	SendPacket(actionCodes.Friend_deleteRpc, MsgPack.pack(""))
	return true
end

function _M.blockRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)
	local cmd = msg.cmd
	local objectId = msg.roleId
	if not redisproxy:exists(string_format("role:%d", objectId)) then
		return
	end

	local result = nil
	if cmd == 1 then
		-- 黑名单满了
		if not result and not checkBlackLimit(roleId) then 
			result = 1
		end
		-- 删除好友
		if not result then
			redisproxy:pipelining(function (red)
				red:hdel(FRIEND_KEY:format(roleId), objectId)
				red:hdel(FRIEND_KEY:format(objectId), roleId)
				red:ZREM(FRIEND_APPLY_KEY:format(roleId), objectId)
				red:ZREM(FRIEND_APPLY_KEY:format(objectId), roleId)
				red:sadd(FRIEND_BLACK_KEY:format(roleId), objectId)
			end)
			rpcRole(objectId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({deleteFriend = 1, roleId = roleId}))
			role:log("friend_opt", {
				friend_opt_type = 300, -- 好友操作类型,见枚举表中 好友操作类型枚举表
				friend_roleid = objectId, -- 好友账户下的角色id
				friend_cnt = 0, -- 操作后好友数量
			})
		end
	elseif cmd == 2 then
		redisproxy:SREM(FRIEND_BLACK_KEY:format(roleId), objectId)
	else
		return
	end
	SendPacket(actionCodes.Friend_blockRpc, MsgPack.pack({result = result}))
	return true
end

function _M.blockListRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")

	local blockList = {}

	local friends = redisproxy:SMEMBERS(FRIEND_BLACK_KEY:format(roleId))
	for _ , id in pairs(friends) do
		id = tonumber(id)
		local online, info = getRoleInfo(id)
		table.insert(blockList, table_merge({
			roleId = id, online = online
		}, info, {

		}))
	end

	SendPacket(actionCodes.Friend_blockListRpc, MsgPack.pack({list = blockList}))
	return true
end

function _M.infoRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)
	local objectId = msg.roleId
	if not redisproxy:exists(string_format("role:%d", objectId)) then
		return
	end

	local online, info = getRoleAllInfo(objectId)
	local redret = redisproxy:pipelining(function (red)
		red:hexists(FRIEND_KEY:format(roleId), objectId)
		red:zscore(FRIEND_APPLY_KEY:format(objectId), roleId)
		red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
	end)
	local isFriend = redret[1] == 1 and 1 or nil
	local hadApply = redret[2] == 1 and 1 or nil
	local inBlack = redret[3] == 1 and 1 or nil

	local objInfo = table_merge({
		roleId = objectId, 
		online = online, 
		isFriend = isFriend, 
		hadApply = hadApply,
		inBlack = inBlack,
	}, info, {

	})
	SendPacket(actionCodes.Friend_infoRpc, MsgPack.pack({info = objInfo}))
	return true
end

function _M.pointRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)
	local cmd = msg.cmd
	local result = nil
	local reward = {}
	if cmd == 1 then  -- 赠送
		local objId = msg.roleId
		local giveP = role.dailyData:getProperty("giveFP")
		if not result and giveP[objId] then 
			result = 1
		end
		if not result and not redisproxy:hexists(FRIEND_KEY:format(roleId), objId) then
			result = 2
		end
		if not result then
			redisproxy:sadd(FRIEND_POINT:format(objId), roleId)
			giveP[objId] = 1
			role.dailyData:updateProperty({field = "giveFP", value = giveP})
			role:checkTaskEnter("GiveFriendP", {count = 1})
			rpcRole(objId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newPoint = 1, roleId = roleId}))

			role:mylog("role_action", {desc = "giveFPoint", int1 = 1})
		end
	elseif cmd == 2 then -- 领取
		local objId = msg.roleId
		local getP = role.dailyData:getProperty("getFP")
		if not result and table.numbers(getP) >= globalCsv.friendPointLimit then
			result = 1
		end
		if not result and getP[objId] then
			result = 2
		end
		if not redisproxy:sismember(FRIEND_POINT:format(roleId), objId) then
			result = 3
		end
		if not result then
			getP[objId] = 1
			reward = role:award({[ItemId.FriendPoint] = 1}, {log = {desc = "friendPoint"}})
			role.dailyData:updateProperty({field = "getFP", value = getP})
			role:checkTaskEnter("GetFriendP", {count = 1})

			role:mylog("role_action", {desc = "getFPoint", int1 = 1})
		end
	elseif cmd == 3 then -- 一键赠送领取
		-- 赠送
		local giveP = role.dailyData:getProperty("giveFP")
		local friends = redisproxy:hgetall(FRIEND_KEY:format(roleId))
		local change = 0
		redisproxy:pipelining(function(red)
			for i = 1, #friends , 2 do
				local objId = tonumber(friends[i])
				if not giveP[objId] then
					giveP[objId] = 1
					change = change + 1
					red:sadd(FRIEND_POINT:format(objId), roleId)
					rpcRole(objId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newPoint = 1, roleId = roleId}))
				end
			end
		end)
		if change > 0 then
			role.dailyData:updateProperty({field = "giveFP", value = giveP})
			role:checkTaskEnter("GiveFriendP", {count = change})

			role:mylog("role_action", {desc = "giveFPoint", int1 = change})

		else
			result = 1
		end
		
		--领取
		local getP = role.dailyData:getProperty("getFP")
		local curCount = table.numbers(getP)
		local getCount = 0
		if curCount < globalCsv.friendPointLimit then
			for _, objId in pairs(redisproxy:SMEMBERS(FRIEND_POINT:format(roleId))) do
				local objId = tonumber(objId)
				if not getP[objId] then
					getCount = getCount + 1
					curCount = curCount + 1
					getP[objId] = 1
					if curCount >= globalCsv.friendPointLimit then
						break
					end
				end
			end
			if getCount > 0 then
				reward = role:award({[ItemId.FriendPoint] = getCount}, {log = {desc = "friendPoint"}})
				role.dailyData:updateProperty({field = "getFP", value = getP})
				role:checkTaskEnter("GetFriendP", {count = getCount})
				role:mylog("role_action", {desc = "getFPoint", int1 = getCount})
			else
				result = (result or 0) + 2
			end
		end
	else
		return
	end
	SendPacket(actionCodes.Friend_pointRpc, MsgPack.pack({result = result, reward = reward}))
	return true
end
function _M.randomRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")

	local redret = redisproxy:pipelining(function (red)
		red:hgetall(FRIEND_KEY:format(roleId))
		red:zrevrange(FRIEND_RECOMMEND, 0, globalCsv.friendRecommendLimit + globalCsv.friendListLimit + 10) --扩充10个
		red:SMEMBERS(FRIEND_BLACK_KEY:format(roleId))
	end)
	local friends = {}
	for i = 1, #redret[1], 2 do
		friends[tonumber(redret[1][i])] = redret[1][i + 1]
	end

	local newList = redret[2]
	local hadBlack = formatArray(redret[3])

	local needRoleIds = {}
	for _, newId in pairs(newList) do
		local numNewId = tonumber(newId)
		if numNewId ~= roleId and not friends[numNewId] and not hadBlack[numNewId] then
			table.insert(needRoleIds, numNewId)
		end
	end

	local randomRoles = {}
	local redret = redisproxy:pipelining(function (red)
		for _, objId in ipairs(needRoleIds) do
			red:zscore(FRIEND_APPLY_KEY:format(objId), roleId)
		end
	end)
	for idx, objId in ipairs(needRoleIds) do
		if not redret[idx] then
			local online, info = getRoleInfo(objId)
			table.insert(randomRoles, table_merge({
				roleId = objId, 
				online = online,  
				hadApply = hadApply,
				inBlack = inBlack,
			}, info, {

			}))
			if #randomRoles >= globalCsv.friendRecommendLimit then break end
		end
	end

	SendPacket(actionCodes.Friend_randomRpc, MsgPack.pack({list = randomRoles}))
	return true
end

function _M.battleInfoRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)
	local objId = msg.roleId
	local online, matchInfo = rpcRole(objId, "friendBattleInfo")
	SendPacket(actionCodes.Friend_battleInfoRpc, MsgPack.pack({matchInfo = matchInfo}))
	return true
end


return _M