FriendAction.lua
19.8 KB
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local ipairs = ipairs
local table = table
local math = math
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local string_format = string.format
local tonumber = tonumber
local table_insert = table.insert
local table_unpack = table.unpack
local table_find = table.find
local table_nums = table.nums
local math_random = math.randomInt
local _M = {}
local function formatArray(tb)
tb = tb or {}
local t = {}
for _, objectId in ipairs(tb) do
t[tonumber(objectId)] = 1
end
return t
end
local function checkFriendLimit(roleId)
roleId = tonumber(roleId)
local count = redisproxy:hlen(FRIEND_KEY:format(roleId))
return count < globalCsv.friendListLimit
end
local function addAndCheckApplyLimit(roleId, objId)
roleId = tonumber(roleId)
local dbKey = FRIEND_APPLY_KEY:format(roleId)
local redret = redisproxy:pipelining(function (red)
red:zadd(dbKey, skynet.timex(), objId)
red:zremrangebyrank(dbKey, 0, -(globalCsv.friendApplyLimit + 1))
end)
end
local function checkBlackLimit(roleId)
roleId = tonumber(roleId)
local count = redisproxy:scard(FRIEND_BLACK_KEY:format(roleId))
return count < globalCsv.friendListLimit
end
local function getRoleInfo(roleId)
local online, info = rpcRole(roleId, "friendSInfo")
return online, info
end
local function getRoleAllInfo(roleId)
local online, info = rpcRole(roleId, "friendInfo")
return online, info
end
local function table_merge(tab1, tab2, filter)
tab1 = tab1 or {}
tab2 = tab2 or {}
filter = filter or {}
for k_, v_ in pairs(tab2) do
if not filter[k_] then
tab1[k_] = v_
end
end
return tab1
end
function _M.searchRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local key = msg.key
if not key then return end
local objIds = {}
local tempId = tonumber(key)
if tempId then
if redisproxy:exists(string_format("role:%d", tempId)) then
objIds[tempId] = 1
end
end
local tempId = redisproxy:get(string_format("user:%s", string.upper(key)))
if tempId then
objIds[tonumber(tempId)] = 1
end
objIds[roleId] = nil --不能有自己
local searchList = {}
for objId, _ in pairs(objIds) do
local online, info = getRoleInfo(objId)
local redret = redisproxy:pipelining(function (red)
red:hexists(FRIEND_KEY:format(roleId), objId)
red:zscore(FRIEND_APPLY_KEY:format(objId), roleId)
red:sismember(FRIEND_BLACK_KEY:format(roleId), objId)
end)
local isFriend = redret[1] == 1 and 1 or nil
local hadApply = redret[2] and 1 or nil
local inBlack = redret[3] == 1 and 1 or nil
table.insert(searchList, table_merge({
roleId = objId,
online = online,
isFriend = isFriend,
hadApply = hadApply,
inBlack = inBlack,
}, info, {
}))
end
role:mylog("role_action", {desc = "searchFriend"})
SendPacket(actionCodes.Friend_searchRpc, MsgPack.pack({searchList = searchList}))
return true
end
function _M.applyRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local objectId = msg.roleId
if objectId == roleId then
return
end
local result = nil
local redret = redisproxy:pipelining(function (red)
red:exists(string_format("role:%d", objectId))
red:hexists(FRIEND_KEY:format(roleId), objectId)
red:zscore(FRIEND_APPLY_KEY:format(objectId), roleId)
red:sismember(FRIEND_BLACK_KEY:format(objectId), roleId)
red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
red:hlen(FRIEND_KEY:format(roleId))
red:hlen(FRIEND_KEY:format(objectId))
end)
-- 玩家id不存在
if not result and redret[1] ~= 1 then
result = 1
end
-- 已经有这个好友
if not result and redret[2] == 1 then
result = 2
end
-- 已经申请
if not result and redret[3] then
result = 3
end
-- 对方把你拉黑
if not result and redret[4] == 1 then
result = 4
end
-- 你把对方拉黑了
if not result and redret[5] == 1 then
result = 5
end
-- 自己好友已经满
if not result and redret[6] >= globalCsv.friendListLimit then
result = 6
end
-- 对方的好友已满
if not result and redret[7] >= globalCsv.friendListLimit then
result = 7
end
if not result then
addAndCheckApplyLimit(objectId, roleId)
local myInfo = role:friendSInfo()
myInfo.roleId = roleId
myInfo.online = true
myInfo.hadApply = true
role:mylog("role_action", {desc = "addFriend", int1 = 1})
rpcRole(objectId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newApply = 1, info = {myInfo}})) -- 通知对方
end
SendPacket(actionCodes.Friend_applyRpc, MsgPack.pack({result = result}))
return true
end
function _M.applyListRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local applyList = {}
local friends = redisproxy:zrange(FRIEND_APPLY_KEY:format(roleId), 0, -1)
for _ , id in pairs(friends) do
id = tonumber(id)
local online, info = getRoleInfo(id)
table.insert(applyList, table_merge({
roleId = id, online = online
}, info, {
}))
end
SendPacket(actionCodes.Friend_applyListRpc, MsgPack.pack({list = applyList}))
return true
end
local function checkHandleApply(roleId, objectId, needAddNew)
needAddNew = needAddNew or 0
local redret = redisproxy:pipelining(function (red)
red:hlen(FRIEND_KEY:format(roleId))
red:hlen(FRIEND_KEY:format(objectId))
red:sismember(FRIEND_BLACK_KEY:format(objectId), roleId)
red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
end)
--自己好友满了
if (redret[1] + needAddNew) >= globalCsv.friendListLimit then
return 1
end
-- 对方好友满了
if redret[2] >= globalCsv.friendListLimit then
return 2
end
-- 对方把你拉黑
if redret[3] == 1 then
return 3
end
-- 你把对方拉黑了
if redret[4] == 1 then
return 4
end
return nil, redret[1]
end
function _M.handleApplyRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local cmd = msg.cmd
local newTag = MsgPack.pack({ skynet.timex(), 1})
local result = nil
if cmd == 1 then --同意
local objectId = msg.roleId
if not redisproxy:zscore(FRIEND_APPLY_KEY:format(roleId), objectId) then
return
end
local curCount
result, curCount = checkHandleApply(roleId, objectId)
if not result then
redisproxy:pipelining(function (red)
red:ZREM(FRIEND_APPLY_KEY:format(roleId), objectId)
red:ZREM(FRIEND_APPLY_KEY:format(objectId), roleId)
red:hsetnx(FRIEND_KEY:format(roleId), objectId, newTag)
red:hsetnx(FRIEND_KEY:format(objectId), roleId, newTag)--告知对放有新好友
end)
local myInfo = role:friendSInfo()
myInfo.online = true
myInfo.roleId = roleId
myInfo.isFriend = 1
local redret = redisproxy:pipelining(function (red)
red:sismember(FRIEND_POINT:format(objectId), roleId)
red:sismember(FRIEND_POINT:format(roleId), objectId)
end)
myInfo.pGet = redret[1] == 1 and 1 or nil
rpcRole(objectId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newFriend = 1, info = {myInfo}})) -- 通知对方
local online , otherInfo = getRoleInfo(objectId)
otherInfo.roleId = objectId
otherInfo.online = online
otherInfo.isFriend = true
otherInfo.pGet = redret[2] == 1 and 1 or nil
SendPacket(actionCodes.Friend_updateProperty, MsgPack.pack({newFriend = 1, info = {otherInfo}}))
role:log("friend_opt", {
friend_opt_type = 100, -- 好友操作类型,见枚举表中 好友操作类型枚举表
friend_roleid = objectId, -- 好友账户下的角色id
friend_cnt = curCount + 1, -- 操作后好友数量
})
role:mylog("role_action", {desc = "addFriend", int1 = 1})
end
elseif cmd == 0 then -- 不同意
local objectId = msg.roleId
if not redisproxy:zscore(FRIEND_APPLY_KEY:format(roleId), objectId) then
return
end
redisproxy:ZREM(FRIEND_APPLY_KEY:format(roleId), objectId)
elseif cmd == 2 then -- 一键拒绝
redisproxy:del(FRIEND_APPLY_KEY:format(roleId))
elseif cmd == 3 then -- 一键同意
local redret = redisproxy:pipelining(function(red)
red:zrange(FRIEND_APPLY_KEY:format(roleId), 0, -1)
red:SMEMBERS(FRIEND_POINT:format(roleId))
end)
local allIds = redret[1]
local fpoint = formatArray(redret[2])
local needAdd = {}
local needAddMy = {}
local needAddInfo = {}
for _, objId in ipairs(allIds) do
objId = tonumber(objId)
local cr, curCount = checkHandleApply(roleId, objId, #needAdd)
if not cr then
table.insert(needAdd, objId)
table.insert(needAddMy, objId)
table.insert(needAddMy, newTag)
local online, otherInfo = getRoleInfo(objId)
otherInfo.online = true
otherInfo.roleId = objId
otherInfo.isFriend = true
otherInfo.pGet = fpoint[objId] and 1 or nil
table.insert(needAddInfo, otherInfo)
role:log("friend_opt", {
friend_opt_type = 100, -- 好友操作类型,见枚举表中 好友操作类型枚举表
friend_roleid = objId, -- 好友账户下的角色id
friend_cnt = curCount + 1, -- 操作后好友数量
})
end
end
redisproxy:pipelining(function (red)
if next(needAdd) then
red:ZREM(FRIEND_APPLY_KEY:format(roleId), table_unpack(needAdd))
for _, objectId in pairs(needAdd) do
red:ZREM(FRIEND_APPLY_KEY:format(objectId), roleId)
red:hsetnx(FRIEND_KEY:format(objectId), roleId, newTag)--告知对放有新好友
end
end
if next(needAddMy) then
red:HMSET(FRIEND_KEY:format(roleId), table_unpack(needAddMy))
end
end)
local myInfo = role:friendSInfo()
myInfo.roleId = roleId
myInfo.online = true
myInfo.isFriend = 1
local giveFP = role.dailyData:getProperty("giveFP")
for _, objectId in pairs(needAdd) do
myInfo.pGet = giveFP[objectId]
rpcRole(objectId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newFriend = 1, info = {myInfo}})) -- 通知对方
end
if next(needAdd) then
role:mylog("role_action", {desc = "addFriend", int1 = #needAdd})
SendPacket(actionCodes.Friend_updateProperty, MsgPack.pack({newFriend = 1, info = needAddInfo}))
else
result = 1
end
else --不存在
return
end
SendPacket(actionCodes.Friend_handleApplyRpc, MsgPack.pack({result = result}))
return true
end
function _M.listRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local friendList = {}
local redret = redisproxy:pipelining(function (red)
red:hgetall(FRIEND_KEY:format(roleId))
red:SMEMBERS(FRIEND_POINT:format(roleId))
end)
local friends = redret[1]
local fpoint = formatArray(redret[2])
local hadGet = role.dailyData:getProperty("getFP")
local hadGive = role.dailyData:getProperty("giveFP")
local clearRed = {}
for i = 1, #friends, 2 do
local id = friends[i]
local data = friends[i + 1]
local friendInfo = MsgPack.unpack(data)
id = tonumber(id)
local online, info = getRoleInfo(id)
local roleInfo = {
roleId = id,
online = online,
addTime = friendInfo[1],
isNew = friendInfo[2],
pGive = hadGive[id],
pGet = hadGet[id] and -1 or (fpoint[id] and 1 or nil)
}
roleInfo = table_merge(roleInfo, info, {})
friendList[#friendList + 1] = roleInfo
if friendInfo[2] then
friendInfo[2] = nil --清除新好友标记
clearRed[#clearRed + 1] = id
clearRed[#clearRed + 1] = MsgPack.pack(friendInfo)
end
end
if next(clearRed) then
redisproxy:hmset(FRIEND_KEY:format(roleId), table_unpack(clearRed)) --清除新好友标记
role:checkTaskEnter("AddFriend", {count = #friendList})
end
SendPacket(actionCodes.Friend_listRpc, MsgPack.pack({list = friendList}))
return true
end
function _M.deleteRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local objectId = msg.roleId
if not redisproxy:exists(string_format("role:%d", objectId)) then
return
end
-- 是否在好友列表中
if redisproxy:hexists(FRIEND_KEY:format(roleId), objectId) then
redisproxy:pipelining(function (red)
red:hdel(FRIEND_KEY:format(roleId), objectId)
red:hdel(FRIEND_KEY:format(objectId), roleId)
red:ZREM(FRIEND_APPLY_KEY:format(roleId), objectId)
red:ZREM(FRIEND_APPLY_KEY:format(objectId), roleId)
end)
end
rpcRole(objectId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({deleteFriend = 1, roleId = roleId}))
role:log("friend_opt", {
friend_opt_type = 200, -- 好友操作类型,见枚举表中 好友操作类型枚举表
friend_roleid = objectId, -- 好友账户下的角色id
friend_cnt = 0, -- 操作后好友数量
})
SendPacket(actionCodes.Friend_deleteRpc, MsgPack.pack(""))
return true
end
function _M.blockRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local cmd = msg.cmd
local objectId = msg.roleId
if not redisproxy:exists(string_format("role:%d", objectId)) then
return
end
local result = nil
if cmd == 1 then
-- 黑名单满了
if not result and not checkBlackLimit(roleId) then
result = 1
end
-- 删除好友
if not result then
redisproxy:pipelining(function (red)
red:hdel(FRIEND_KEY:format(roleId), objectId)
red:hdel(FRIEND_KEY:format(objectId), roleId)
red:ZREM(FRIEND_APPLY_KEY:format(roleId), objectId)
red:ZREM(FRIEND_APPLY_KEY:format(objectId), roleId)
red:sadd(FRIEND_BLACK_KEY:format(roleId), objectId)
end)
rpcRole(objectId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({deleteFriend = 1, roleId = roleId}))
role:log("friend_opt", {
friend_opt_type = 300, -- 好友操作类型,见枚举表中 好友操作类型枚举表
friend_roleid = objectId, -- 好友账户下的角色id
friend_cnt = 0, -- 操作后好友数量
})
end
elseif cmd == 2 then
redisproxy:SREM(FRIEND_BLACK_KEY:format(roleId), objectId)
else
return
end
SendPacket(actionCodes.Friend_blockRpc, MsgPack.pack({result = result}))
return true
end
function _M.blockListRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local blockList = {}
local friends = redisproxy:SMEMBERS(FRIEND_BLACK_KEY:format(roleId))
for _ , id in pairs(friends) do
id = tonumber(id)
local online, info = getRoleInfo(id)
table.insert(blockList, table_merge({
roleId = id, online = online
}, info, {
}))
end
SendPacket(actionCodes.Friend_blockListRpc, MsgPack.pack({list = blockList}))
return true
end
function _M.infoRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local objectId = msg.roleId
if not redisproxy:exists(string_format("role:%d", objectId)) then
return
end
local online, info = getRoleAllInfo(objectId)
local redret = redisproxy:pipelining(function (red)
red:hexists(FRIEND_KEY:format(roleId), objectId)
red:zscore(FRIEND_APPLY_KEY:format(objectId), roleId)
red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
end)
local isFriend = redret[1] == 1 and 1 or nil
local hadApply = redret[2] == 1 and 1 or nil
local inBlack = redret[3] == 1 and 1 or nil
local objInfo = table_merge({
roleId = objectId,
online = online,
isFriend = isFriend,
hadApply = hadApply,
inBlack = inBlack,
}, info, {
})
SendPacket(actionCodes.Friend_infoRpc, MsgPack.pack({info = objInfo}))
return true
end
function _M.pointRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local cmd = msg.cmd
local result = nil
local reward = {}
if cmd == 1 then -- 赠送
local objId = msg.roleId
local giveP = role.dailyData:getProperty("giveFP")
if not result and giveP[objId] then
result = 1
end
if not result and not redisproxy:hexists(FRIEND_KEY:format(roleId), objId) then
result = 2
end
if not result then
redisproxy:sadd(FRIEND_POINT:format(objId), roleId)
giveP[objId] = 1
role.dailyData:updateProperty({field = "giveFP", value = giveP})
role:checkTaskEnter("GiveFriendP", {count = 1})
rpcRole(objId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newPoint = 1, roleId = roleId}))
role:mylog("role_action", {desc = "giveFPoint", int1 = 1})
end
elseif cmd == 2 then -- 领取
local objId = msg.roleId
local getP = role.dailyData:getProperty("getFP")
if not result and table.numbers(getP) >= globalCsv.friendPointLimit then
result = 1
end
if not result and getP[objId] then
result = 2
end
if not redisproxy:sismember(FRIEND_POINT:format(roleId), objId) then
result = 3
end
if not result then
getP[objId] = 1
reward = role:award({[ItemId.FriendPoint] = 1}, {log = {desc = "friendPoint"}})
role.dailyData:updateProperty({field = "getFP", value = getP})
role:checkTaskEnter("GetFriendP", {count = 1})
role:mylog("role_action", {desc = "getFPoint", int1 = 1})
end
elseif cmd == 3 then -- 一键赠送领取
-- 赠送
local giveP = role.dailyData:getProperty("giveFP")
local friends = redisproxy:hgetall(FRIEND_KEY:format(roleId))
local change = 0
redisproxy:pipelining(function(red)
for i = 1, #friends , 2 do
local objId = tonumber(friends[i])
if not giveP[objId] then
giveP[objId] = 1
change = change + 1
red:sadd(FRIEND_POINT:format(objId), roleId)
rpcRole(objId, "SendPacket", actionCodes.Friend_updateProperty, MsgPack.pack({newPoint = 1, roleId = roleId}))
end
end
end)
if change > 0 then
role.dailyData:updateProperty({field = "giveFP", value = giveP})
role:checkTaskEnter("GiveFriendP", {count = change})
role:mylog("role_action", {desc = "giveFPoint", int1 = change})
else
result = 1
end
--领取
local getP = role.dailyData:getProperty("getFP")
local curCount = table.numbers(getP)
local getCount = 0
if curCount < globalCsv.friendPointLimit then
for _, objId in pairs(redisproxy:SMEMBERS(FRIEND_POINT:format(roleId))) do
local objId = tonumber(objId)
if not getP[objId] then
getCount = getCount + 1
curCount = curCount + 1
getP[objId] = 1
if curCount >= globalCsv.friendPointLimit then
break
end
end
end
if getCount > 0 then
reward = role:award({[ItemId.FriendPoint] = getCount}, {log = {desc = "friendPoint"}})
role.dailyData:updateProperty({field = "getFP", value = getP})
role:checkTaskEnter("GetFriendP", {count = getCount})
role:mylog("role_action", {desc = "getFPoint", int1 = getCount})
else
result = (result or 0) + 2
end
end
else
return
end
SendPacket(actionCodes.Friend_pointRpc, MsgPack.pack({result = result, reward = reward}))
return true
end
function _M.randomRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local redret = redisproxy:pipelining(function (red)
red:hgetall(FRIEND_KEY:format(roleId))
red:zrevrange(FRIEND_RECOMMEND, 0, globalCsv.friendRecommendLimit + globalCsv.friendListLimit + 10) --扩充10个
red:SMEMBERS(FRIEND_BLACK_KEY:format(roleId))
end)
local friends = {}
for i = 1, #redret[1], 2 do
friends[tonumber(redret[1][i])] = redret[1][i + 1]
end
local newList = redret[2]
local hadBlack = formatArray(redret[3])
local needRoleIds = {}
for _, newId in pairs(newList) do
local numNewId = tonumber(newId)
if numNewId ~= roleId and not friends[numNewId] and not hadBlack[numNewId] then
table.insert(needRoleIds, numNewId)
end
end
local randomRoles = {}
local redret = redisproxy:pipelining(function (red)
for _, objId in ipairs(needRoleIds) do
red:zscore(FRIEND_APPLY_KEY:format(objId), roleId)
end
end)
for idx, objId in ipairs(needRoleIds) do
if not redret[idx] then
local online, info = getRoleInfo(objId)
table.insert(randomRoles, table_merge({
roleId = objId,
online = online,
hadApply = hadApply,
inBlack = inBlack,
}, info, {
}))
if #randomRoles >= globalCsv.friendRecommendLimit then break end
end
end
SendPacket(actionCodes.Friend_randomRpc, MsgPack.pack({list = randomRoles}))
return true
end
function _M.battleInfoRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local objId = msg.roleId
local online, matchInfo = rpcRole(objId, "friendBattleInfo")
SendPacket(actionCodes.Friend_battleInfoRpc, MsgPack.pack({matchInfo = matchInfo}))
return true
end
return _M