DinerAction.lua
3.7 KB
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local ipairs = ipairs
local table = table
local math = math
local redisproxy = redisproxy
local MsgPack = MsgPack
local _M = {}
function _M.addSellRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local slot = msg.slot
if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
return
end
slot = tostring(slot)
local dish = msg.dish
local dishSet = csvdb["diner_dishCsv"][dish]
if not dishSet then
return
end
local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
if dishLevel == 0 then
return
end
local dishData = dishSet[dishLevel]
if not dishData then
return
end
local calSell = role.dinerData:updateSell(slot, true) or {
deltaCount = 0,
deltaTime = 0,
lastCount = 0,
}
local count = msg.count
local maxDishCount = role.dinerData:getMaxDishs()
if math.illegalNum(count + calSell.lastCount, 1, maxDishCount) then
return
end
local cost = dishData.material:toNumMap()
for _, n in pairs(cost) do
n = n * count
end
if not role:checkItemEnough(cost) then
return
end
role:costItems(cost)
role.dinerData:updateSell(slot)
local sells = json.decode(role.dinerData:getProperty("sells"))
if not sells[slot] then
sells[slot] = {
dish = dish,
level = dishLevel,
reward = "",
count = 0,
}
end
local sell = sells[slot]
sell.count = sell.count + count
sell.time = skynet.timex() - calSell.deltaTime
sell.hot = role.dinerData:getProperty("hot"):getv(sell.dish, 0)
role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
SendPacket(actionCodes.Diner_addSellRpc, "")
return true
end
function _M.getSellRewardRpc( agent, data )
end
function _M.levelUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local index = msg.index
local buildingSet = csvdb["diner_buildingCsv"][index]
if not buildingSet then
return
end
local buildL = role.dinerData:getProperty("buildL")
local curLevel = buildL:getv(index, 1)
if curLevel >= #buildingSet then
return
end
local buildingData = buildingSet[curLevel]
if not buildingData then
return
end
if buildingData.upLimit ~= "" then
local id, level = buildingData.upLimit:math("(%d+)=(%d+)")
if buildL:getv(tonumber(id), 1) < tonumber(level) then
return
end
end
local cost = buildingData.starCost:toNumMap()
if not role:checkItemEnough(cost) then
return
end
role:costItems(cost)
role.dinerData:updateProperty({field = "level", value = buildL:setv(index, curLevel + 1)})
SendPacket(actionCodes.Diner_levelUpRpc, '')
return true
end
function _M.talentUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local dish = msg.dish
local dishSet = csvdb["diner_dishCsv"][dish]
if not dishSet then
return
end
local dishTree = role.dinerData:getProperty("dishTree")
local dishLevel = dishTree:getv(dish, 0)
local cost = {}
local treePoint = {}
if dishLevel == 0 then
local dishData = dishSet[1]
if dishData.unlock_tree > 0 then
if dishTree:getv(dishData.unlock_tree, 0) == 0 then
return
end
end
if dishData.unlock_carbon > 0 then
local hangPass = role:getProperty("hangPass")
if not hangPass[dishData.unlock_carbon] then
return
end
end
cost = globalCsv.diner_sell_dish_talent_unlock:toNumMap()
else
if dishLevel >= #dishSet then
return
end
local dishData = dishSet[dishLevel]
cost = dishData.tree_material:toNumMap()
treePoint = dishData.tree_point:toNumMap()
end
if not role:checkItemEnough(cost) then
return
end
role:costItems(cost)
role.dinerData:updateProperty({field = "dishTree", value = dishTree:setv(dish, dishLevel + 1)})
if next(treePoint) then
role:award(treePoint)
end
SendPacket(actionCodes.Diner_talentUpRpc, '')
return true
end
return _M