StoreAction.lua
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local _M = {}
local md5 = require "md5"
-- 入口在正式服关闭 -- mock 充值
function _M.rechargeRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id)
SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId }))
-- 测试的 直接发奖励了
skynet.timeout(10, function ()
role:handlePurchase({
order = partnerOrderId,
amount = dataSet.rmb,
game_money = dataSet.diamond,
product_id = dataSet.productId,
pay_time = skynet.timex(),
transactionId = "onlyTest",
})
end)
return true
end
local function table_keys( t )
local keys = {}
for k, _ in pairs( t ) do
keys[#keys + 1] = k
end
return keys
end
local function signPms(params, secret_key)
local keys = table_keys(params)
table.sort(keys)
local urlCode = ""
for index, key in ipairs(keys) do
urlCode = urlCode .. params[key]
end
return md5.sumhexa(urlCode .. secret_key):lower()
end
-- bili android 充值 入口
function _M.biliAndroidRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id)
-- 签名
local secret_key = "8920e9dcf0cb4ebca87393ce48021ead"
local need = {
out_trade_no = partnerOrderId,
money = dataSet.rmb * 100,
game_money = dataSet.diamond,
notify_url = msg.notifyUrl
}
local sign = signPms(need, secret_key)
SendPacket(actionCodes.Store_biliAndroidRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
-- 享游sdk充值
function _M.biliCpsRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id)
-- 签名
local secret_key = "d69365fe15144af990065443749f0f1b"
local need = {
out_trade_no = partnerOrderId,
money = dataSet.rmb * 100,
game_money = dataSet.diamond,
notify_url = msg.notifyUrl
}
local sign = signPms(need, secret_key)
SendPacket(actionCodes.Store_biliCpsRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
-- 享游sdk充值
function _M.biliUoRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id)
-- 签名
local secret_key = "4243b5fb44b64175a20a53dcfb1346eb"
local need = {
out_trade_no = partnerOrderId,
money = dataSet.rmb * 100,
game_money = dataSet.diamond,
notify_url = msg.notifyUrl
}
local sign = signPms(need, secret_key)
SendPacket(actionCodes.Store_biliUoRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
-- google 充值 入口
function _M.googleRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id)
-- 签名
-- local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075"
local secret_key = "8920e9dcf0cb4ebca87393ce48021ead"
local need = {
out_trade_no = partnerOrderId,
money = dataSet.rmb * 100,
game_money = dataSet.diamond,
-- product_id = dataSet.productId,
notify_url = msg.notifyUrl
}
local sign = signPms(need, secret_key)
SendPacket(actionCodes.Store_googleRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
-- mycard 充值 入口
function _M.myCardRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id)
-- 签名
local secret_key = "48759e07540f46d9af17ec82669b4272"
local need = {
out_trade_no = partnerOrderId,
money = dataSet.rmb * 100,
game_money = dataSet.diamond,
notify_url = msg.notifyUrl
}
local sign = signPms(need, secret_key)
SendPacket(actionCodes.Store_myCardRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
-- bili ios 充值 入口
function _M.iosRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id)
-- 签名
local secret_key = "1916d62251dd4a8aa5e452121eefc9a1"
local need = {
out_trade_no = partnerOrderId,
money = dataSet.rmb * 100,
game_money = dataSet.diamond,
-- product_id = dataSet.iap_product_id,
notify_url = msg.notifyUrl
}
local sign = signPms(need, secret_key)
SendPacket(actionCodes.Store_iosRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
function _M.purchaseOrderResult(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
role.ignoreHeartbeat = false
local status = {
fail = true,
success = true
}
local partnerOrderStr = msg.order
if partnerOrderStr then
role:updatePurchaseOrder(partnerOrderStr, msg.platformOrder, status[msg.status] and msg.status or "unknown")
end
return true
end
function _M.shopBuyRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local count = msg.count or 1
local dataSet = csvdb["shop_normalCsv"][id]
if not dataSet then return end
if dataSet.unlock ~= "" then
if not role:checkHangPass(tonumber(dataSet.unlock)) then
skynet.error(string.format("shopBuyRpc,user do not finish hang pass, user_id:%d", role:getProperty("id")))
return 1
end
end
local buyRecord = role.storeData:getProperty("buyR")
if math.illegalNum(count, 1, (dataSet.limit == 0 and math.huge or dataSet.limit - (buyRecord[id] or 0))) then
skynet.error(string.format("shop buy over limit, user_id:%d, goods_id:%d", role:getProperty("id"), id))
return 1
end
local cost = {[dataSet.icon] = dataSet.cost * count}
local desc = "unknown"
if dataSet.shop == 1 then -- 普通商店
desc = "dailyShop"
local dailySDD = role.dailyData:getProperty("dailySDD")
if dailySDD[id] then -- 折扣
cost = math.ceil(dataSet.cost * (1 - dataSet.disount / 100))
end
elseif dataSet.shop == 2 then -- 美食商店
desc = "dinerShop"
elseif dataSet.shop == 3 then -- 竞技场商店
desc = "pvpShop"
end
if not role:checkItemEnough(cost) then return end
if dataSet.limit ~= 0 then
buyRecord[id] = (buyRecord[id] or 0) + count
role.storeData:updateProperty({field = "buyR", value = buyRecord})
end
role:costItems(cost, {log = {desc = desc, int1 = id, int2 = count}})
local gift = {}
for _id, _count in pairs(dataSet.gift:toNumMap()) do
gift[_id] = _count * count
end
local reward = role:award(gift, {log = {desc = desc, int1 = id, int2 = count}})
if dataSet.shop == 1 then
role:checkTaskEnter("ShopAll", {count = count})
end
local costId, costCount = next(cost)
role:log("shop_purchase", {
item_id = id, -- 道具id
item_type = 0, -- 道具类型,具体见枚举表中道具类型枚举表
item_level = 0, -- 道具等级
item_cnt = count, -- 购买数量技术
currency_type = costId or 0, -- 购买道具消耗的货币类型,记录货币ID
shop_purchase_current = costCount or 0, -- 购买道具消耗的货币数量
shop_id = dataSet.shop, -- 商店ID
})
role:mylog("role_action", {desc = desc, int1 = id, int2 = count})
SendPacket(actionCodes.Store_shopBuyRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.getFreeChestRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local config = csvdb["shop_rechargeCsv"][id]
if not config then return end
local rechargeRecord = role.storeData:getProperty("payR")
local getCount = (rechargeRecord[id] or 0)
if getCount >= config.limit then
return 1
end
local reward, _ = role:award(config.itemFirst, {log = {desc = "freeGift", int1 = id}})
rechargeRecord[id] = getCount + 1
role.storeData:updateProperty({field = "payR", value = rechargeRecord})
SendPacket(actionCodes.Store_getFreeChestRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.getGrowFundRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local config = csvdb["reward_newbeeCsv"][id]
if not config then return end
local growFundFlag = role.storeData:getProperty("growFund")
local growFundRecord = role.storeData:getProperty("growFundR")
if growFundFlag == 0 then
skynet.error("user do not buy grow fund")
return 1
end
if not role:checkHangPass(config.condition) then
skynet.error(string.format("user do not finish hang pass, user_id:%d", role:getProperty("id")))
return 1
end
local b = string.getbit(growFundRecord, id)
if string.char(b) == "1" then
return 1
end
growFundRecord = string.setbit(growFundRecord, id)
role.storeData:updateProperty({field = "growFundR", value = growFundRecord})
local gift = config.giftFree .. " " .. config.giftLimit
local reward, _ = role:award(gift, {log = {desc = "grownFund", int1 = id}})
SendPacket(actionCodes.Store_getGrowFundRewardRpc, MsgPack.pack({reward = reward}))
return true
end
-- 赛季卡
function _M.getBattlePassRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local config = csvdb["reward_battlepassCsv"][id]
if not config then return end
local timeNow = skynet.timex()
local battleCardFlag = role.storeData:getProperty("battleCard")
local battleCardFreeRecord = role.storeData:getProperty("battleFR")
local battleCardLimitRecord = role.storeData:getProperty("battleLR")
local freeFlag = string.char(string.getbit(battleCardFreeRecord, id))
local limitFlag = string.char(string.getbit(battleCardLimitRecord, id))
if freeFlag == "1" and limitFlag == "1" then
skynet.error("user already get battle pass reward")
return 1
end
if battleCardFlag == 1 and limitFlag == "1" then
return 1
end
if role:getProperty("battlePoint") < config.point then
skynet.error(string.format("user do not have enough battle point, user_id:%d", role:getProperty("id")))
return 1
end
local gift = ""
if freeFlag == "0" then
gift = config.giftFree
battleCardFreeRecord = string.setbit(battleCardFreeRecord, id)
role.storeData:updateProperty({field = "battleFR", value = battleCardFreeRecord})
end
if battleCardFlag == 1 and limitFlag == "0" then
if gift ~= "" then
gift = gift .. " "
end
gift = gift .. config.giftLimit
battleCardLimitRecord = string.setbit(battleCardLimitRecord, id)
role.storeData:updateProperty({field = "battleLR", value = battleCardLimitRecord})
end
local reward, _ = role:award(gift, {log = {desc = "battleCard", int1 = id}})
SendPacket(actionCodes.Store_getBattlePassRewardRpc, MsgPack.pack({reward = reward}))
return true
end
-- 探索指令奖励
function _M.getExploreCommandRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id -- 探索id
local subId = msg.subId -- 领取的阶段id
local tab_name = "reward_levelpass" .. id .. "Csv"
local config = csvdb[tab_name][subId]
if not config then return end
local bpInfo = role.storeData:getProperty("bpInfo") or {}
local info = bpInfo[id] or {}
local flag = info["flag"] or 0
--if flag == 0 then return 1 end
local freeRecord = info["fr"] or ""
local buyRecord = info["br"] or ""
local freeFlag = string.char(string.getbit(freeRecord, subId))
local limitFlag = string.char(string.getbit(buyRecord, subId))
if freeFlag == "1" and limitFlag == "1" then
skynet.error("user already get explore command reward")
return 2
end
if flag == 1 and limitFlag == "1" then
return 3
end
if not role:checkHangPass(config.level) then
return 4
end
local gift = ""
if freeFlag == "0" then
gift = config.giftFree
freeRecord = string.setbit(freeRecord, subId)
info["fr"] = freeRecord
end
if flag == 1 and limitFlag == "0" then
if gift ~= "" then
gift = gift .. " "
end
gift = gift .. config.giftLimit
buyRecord = string.setbit(buyRecord, subId)
info["br"] = buyRecord
end
bpInfo[id] = info
role.storeData:updateProperty({field = "bpInfo", value = bpInfo})
local reward, _ = role:award(gift, {log = {desc = "exploreCommand", int1 = id, int2 = subId}})
SendPacket(actionCodes.Store_getExploreCommandRewardRpc, MsgPack.pack({reward = reward}))
return true
end
return _M