Hero.lua
2.71 KB
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local Hero = class("Hero", require("shared.ModelBase"))
local HeroPlugin = import(".HeroPlugin")
HeroPlugin.bind(Hero)
Hero.schema = {
id = {"number"},
type = {"number", 0},
level = {"number", 1}, -- 等级
breakL = {"number", 0}, -- 突破等级
wakeL = {"number", 1}, -- 觉醒等级
skillL = {"string", ""}, -- 技能等级 1=1 2=1 3=1
talent = {"string", ""}, -- 0=阶段 1=1 2=1 3=1 4=1 四个天赋当前阶段的等级 阶段默认为1 等级默认为0
battleV = {"number", 0}, -- 保存战斗力
loveExp = {"number", 0}, --好感度经验
loveL = {"number", 0}, --好感度等级
skin = {"number", 0}, --皮肤 0 、 1、 2、 3
equip = {"string",""}, --装备 type=level
rune = {"string",""}, --零件 type=id
}
function Hero:ctor( properties )
Hero.super.ctor(self, properties)
end
function Hero:notifyUpdateProperty(field, newValue, oldValue)
local datas = {
id = self:getProperty("id"),
datas = {
{
key = field,
newValue = newValue,
oldValue = oldValue,
}
}
}
self:notifyUpdateProperties(datas)
end
function Hero:notifyUpdateProperties(params)
local updateData = {
id = self:getProperty("id"),
datas = params
}
SendPacket(actionCodes.Hero_updateProperty, MsgPack.pack(updateData))
end
function Hero:updateProperty(params)
if not params.field or (not params.delta and not params.value) then
return
end
if params.delta then
self:incrProperty(params.field, params.delta)
elseif params.value then
self:setProperty(params.field, params.value)
end
local datas = {}
table.insert(datas, {key = params.field, newValue = self:getProperty(params.field)})
local check = {level = true, breakL = true, wakeL = true, talent = true, loveL = true, skin = true, equip = true, rune = true}
if check[params.field] then
local orginValue = self:getProperty("battleV")
local curValue = self:saveBattleValue()
if orginValue ~= curValue then
table.insert(datas, { key = "battleV", newValue = curValue })
end
end
self:notifyUpdateProperties(datas)
end
function Hero:data()
return {
id = self:getProperty("id"),
type = self:getProperty("type"),
level = self:getProperty("level"),
breakL = self:getProperty("breakL"),
wakeL = self:getProperty("wakeL"),
skillL = self:getProperty("skillL"),
talent = self:getProperty("talent"),
battleV = self:getProperty("battleV"),
loveExp = self:getProperty("loveExp"),
loveL = self:getProperty("loveL"),
skin = self:getProperty("skin"),
equip = self:getProperty("equip"),
rune = self:getProperty("rune"),
}
end
function Hero:getStampId()
local typs = {
[1]=50,
[2]=51,
[3]=52,
}
return typs[csvdb["unitCsv"][self:getProperty("type")].camp]
end
return Hero