RoleTask.lua 29.6 KB
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-- 增加  checkTaskEnter 内的参数 记得增加注释
local TaskType = {
	-- hero 相关
	DrawHero = 1,				-- 招募				- pool  count
	AddHero = 2,				-- 增加角色			- heroType	wakeL	camp	job
	LoveBreak = 3,				-- 好感度进阶			- heroType	loveL
	Wake = 4,					-- 觉醒				- heroType	wakeL
	HeroLevelUp = 5, 			-- 角色升级			- level
	DecoFrag = 6,				-- 碎片分解			- count
	WakeCG = 7,					-- 觉醒到解锁CG		- heroType
	HeroTalent = 8,				-- 天赋升级			- heroType	alv
	DrawSSR = 9,				-- 抽到SSR			- count
	HeroLvlCollect = 10,		-- 英雄等级收集进度
	HeroQualityCollect = 11,	-- 英雄品质收集进度
	HeroStarCollect = 12,		-- 英雄星级收集进度
	DrawHeroNotFriend = 13,		-- 非友情招募		-- count
	DrawHeroLimitPack = 14,		-- 抽卡限时礼貌		-- count

	--装备相关
	AddEquip = 101,				-- 获得装备			- equipId	rarity
	SaleEquip = 102,			-- 出售装备			- count
	EquipUp = 103,				-- 装备强化			- count

	-- 符文(零件)相关
	RuneUp = 201, 				-- 符文强化			
	DecoRune = 202,	 			-- 分解符文			- count
	AddRune = 203,	 			-- 分解符文			- id 	type 	rarity
	

	-- 挂机相关
	HangPass = 301,				-- 挂机通关			- id
	HangGet = 302,				-- 挂机收货
	HangQuick = 303, 			-- 快速挂机
	HangBattle = 304,			-- 挂机战斗			- id
	HangGetGold = 305,			-- 挂机获得齿轮		- count
	BonusPass = 306,			-- 奖励副本通关		- id count
	BonusQuick = 307, 			-- 奖励关卡扫荡		-- id count

	-- 冒险相关
	AdvPass = 401,				-- 冒险通过关			- id 	level 	score
	AdvStart = 402,				-- 冒险开始(包括挂机)	- id
	AdvBattleWin = 403,			-- 冒险内战斗胜利		- id
	AdvAllPass = 404,			-- 冒险章节通关		- id
	AdvLevel = 405,				-- 探险者协会升级		- level
	AdvOverTask = 406,			-- 完成任务			- id
	AdvOpenBlock = 407,			-- 打开地块			- id
	AdvUsePotion = 408,			-- 使用营养剂			
	AdvStartSelf = 409,			-- 手动冒险			- id	
	AdvScore = 410, 			-- 冒险分数			- score		
	AdvDraw = 411, 				-- 冒险资助			- count		ptype
	AdvHang	= 412,				-- 代理拾荒次数
	AdvMineKill = 413,			-- 宝藏怪击杀
	AdvMineLayer = 414,			-- 宝藏洞激活
	AdvKillBoss	= 415,			-- 拾荒击杀boss
	AdvHangHeroCnt	= 416,		-- 拾荒人数
	AdvCostPower = 417,			-- 消耗体力
	AdvPassFirst = 418,			-- 冒险首次通关			- id
	AdvUseItem = 419,			-- 使用道具				- itemId 	count
	AdvBuild = 420,				-- 建筑交互				- buildId
	AdvKill = 421,				-- 拾荒击败敌人
	AdvHangTime = 422,			-- 代理拾荒时间 		- count
	
	--爬塔相关
	TowerPass = 501,			-- 爬塔通关			- level
	TowerBattle = 502,			-- 爬塔战斗			- level

	-- 餐厅相关
	FoodMGet = 601,				-- 食材获取
	MakeFood = 602,				-- 制作料理			- id	count
	GetOderTask = 603,			-- 接受餐厅订单		- rarity
	OverOderTask = 604,			-- 完成特别订单		- rarity
	FoodSell = 605, 			-- 料理贩卖			- count
	FoodSellQuick = 606, 		-- 料理快速贩卖	
	FoodSellGold = 607, 		-- 贩卖获得齿轮		- count	
	DinerPopular = 608,			-- 人气值			- count
	DinerLevelUp = 609,			-- 餐厅升级			- level type
	DinerTalentUp = 610,		-- 天赋升级			- type level
	VillageApply = 611,			-- 餐厅委托个数

	-- 车厢相关
	PotionMake = 701, 			-- 营养剂制作			- id	count
	OpenBox = 702,				-- 拆解时间箱			- id
	SupportSkill = 703, 		-- 后勤支援技升级		- id   level
	

	-- pvp相关
	PvpWin = 751,				-- pvp胜利			- score
	PvpBattle = 752,			-- pvp挑战

	--好友相关
	GiveFriendP = 801,			-- 赠送友情点			- count
	AddFriend = 802,			-- 加入一个好友		- count
	GetFriendP = 803,			-- 获得友情点 		- count

	-- 角色相关 
	RoleLevelUp = 851,			-- 角色升级			- curlevel
	RuneQualityCollect	= 852,	-- 铭文品质收集进度

	-- 其他相关
	SignIn = 901,				-- 签到
	Pay	= 902,					-- 充值
	ShopAll = 903,				-- 在任意商店购买 	
	DailyTask = 904,			-- 完成每日活跃任务
	RadioTaskStart = 905,		-- 电台任务开始			
	FinishSpeTask = 906,		-- 指定任务完成			
	AddItem = 907,				-- 获得道具
	Login = 908,				-- 登入
	CostDiamond = 909,			-- 消耗钻石
	WeekTask = 910,				-- 完成每周活跃任务
	ActBattlePass = 911,		-- 活动关卡通关		-- chapterId
	Appoint = 912, 				-- 触发限时礼包,指定id
	Rename = 913,				-- 重命名

	--功能未实现 todo
	AdvShop = 1002,				-- 冒险商城
	UnionBoss = 1004,			-- 工会boss
	UnionBattle = 1005,			-- 工会战
	AddUnion = 1006,			-- 加入一个公会
	BindPhone = 1008,			-- 绑定手机
	WeChat = 1009,				-- 关注微信
	WeBlog = 1010,				-- 关注微博
}

local function f(field, func)
	return {type = "field", value = field, func = func}
end

-- 剧情任务监听
local StoryListener = {
	func = "checkStoryStatus",
	listen = {
		[TaskType.HangPass] = {{1, f("id")}},
		[TaskType.AdvPass] = {{4, f("id")}},
		[TaskType.LoveBreak] = {{2, f("heroType")}},
		[TaskType.Wake] = {{3, f("heroType"), f("wakeL")}},
		[TaskType.AddHero] = {{3, f("heroType"), f("wakeL")}},
	}
}

-- 通用任务监听
local CommonListener = {
	func = "checkCommonTasks",
	listen = {
		[TaskType.HangGet] = {{1}},
		[TaskType.HangQuick] = {{2}},
		[TaskType.HangBattle] = {{3}},
		[TaskType.DrawHero] = {{4, f("count"), f("pool")}},
		[TaskType.TowerBattle] = {{5}},
		[TaskType.PvpBattle] = {{6}},
		[TaskType.PvpWin] = {{7}},
		[TaskType.AdvStart] = {{8}},
		[TaskType.AdvBattleWin] = {{9}},
		[TaskType.AdvShop] = {{10}},
		[TaskType.GetOderTask] = {{11}},
		[TaskType.OverOderTask] = {{12}},
		[TaskType.MakeFood] = {{13, f("count")}},
		[TaskType.FoodSell] = {{14, f("count")}},
		[TaskType.FoodSellQuick] = {{15}},
		[TaskType.FoodMGet] = {{16}},
		[TaskType.HeroLevelUp] = {{17}},
		[TaskType.Wake] = {{18}},
		[TaskType.EquipUp] = {{19, f("count")}},
		[TaskType.GiveFriendP] = {{20, f("count")}},
		[TaskType.UnionBoss] = {{21}},
		[TaskType.GetFriendP] = {{22, f("count")}},
		[TaskType.BonusPass] = {{23, f("count")}},
		[TaskType.AdvStartSelf] = {{24}},
		[TaskType.ShopAll] = {{25, f("count")}},
		[TaskType.RuneUp] = {{26}},
		[TaskType.OpenBox] = {{27, f("count"), f("id")}},
		[TaskType.AdvDraw] = {{28, f("count"), f("ptype")}},
		[TaskType.PotionMake] = {{29, f("count"), f("id")}},
	}
}

-- 成就监听
local AchievListener = {
	func = "checkAchievTask",
	listen = {
		[TaskType.HangPass] = {{1, f("id")}},
		[TaskType.UnionBattle] = {{2}},
		[TaskType.PvpWin] = {{3}, {4, f("score")}},
		[TaskType.AdvAllPass] = {{5, 1, f("id")}},
		[TaskType.AdvLevel] = {{6, f("level")}},
		[TaskType.AdvScore] = {{7, f("score")}},
		[TaskType.AdvBattleWin] = {{8}},
		[TaskType.AdvOverTask] = {{9}},
		[TaskType.AdvOpenBlock] = {{10}},
		[TaskType.AdvUsePotion] = {{11}},
		[TaskType.AdvStart] = {{12}},
		[TaskType.FoodSell] = {{13, f("count")}},
		[TaskType.OverOderTask] = {{14}},
		[TaskType.FoodSellGold] = {{15, f("count")}},
		[TaskType.DinerPopular] = {{16, f("count")}},
		[TaskType.TowerPass] = {{17, f("level"), f("type")}},
		[TaskType.OpenBox] = {{18, f("count")}},
		[TaskType.DinerLevelUp] = {{19, f("level"), f("type")}},
		[TaskType.DinerTalentUp] = {{20, 1, f("type")}},
		[TaskType.HangGetGold] = {{21, f("count")}},
		[TaskType.HeroLevelUp] = {{22, f("level")}},
		[TaskType.Wake] = {{23, f("wakeL")}},
		[TaskType.WakeCG] = {{24}},
		[TaskType.HeroTalent] = {{25, f("alv")}},
		[TaskType.AddHero] = {{26, f("heroType")}, {27}},
		[TaskType.DrawSSR] = {{28, f("count")}},
		[TaskType.DrawHero] = {{29, f("count"), f("pool")}},
		[TaskType.AddEquip] = {{30, f("rarity")}, {34, 1, f("rarity")}},
		[TaskType.AddRune] = {{31, f("rarity")}, {35, 1, f("rarity")}},
		[TaskType.EquipUp] = {{32, f("count")}},
		[TaskType.RuneUp] = {{33}},
		[TaskType.AddUnion] = {{36}},
		[TaskType.AddFriend] = {{37, f("count")}},
		[TaskType.BindPhone] = {{38, 1}},
		[TaskType.WeChat] = {{38, 2}},
		[TaskType.WeBlog] = {{38, 3}},
		[TaskType.SignIn] = {{39}},
	}
}

local SudokuListener = {
	func = "checkSudokuTask",
	listen = {
		[TaskType.HangPass] = {{1, 1, f("id")}},
		[TaskType.DrawHero] = {{4, f("count")}},
		[TaskType.HeroLevelUp] = {{5, f("level")}},
		[TaskType.Wake] = {{6, f("wakeL")}},
		[TaskType.AddFriend] = {{7, f("count")}},
		[TaskType.GetFriendP] = {{8, f("count")}},
		[TaskType.AdvStart] = {{9, 1}},
		[TaskType.AdvDraw] = {{10, f("count")}},
		[TaskType.DinerLevelUp] = {{11, f("level"), f("type")}},
		[TaskType.FoodSell] = {{12, f("count")}},
		[TaskType.OpenBox] = {{13, f("count")}},
		[TaskType.TowerPass] = {{14, f("level")}},
		[TaskType.PvpWin] = {{15, 1}},
		[TaskType.DinerTalentUp] = {{16, f("level"), f("type")}},
		[TaskType.RuneUp] = {{17, 1}},
		[TaskType.Rename] = {{20, 1}},
	}
}

local Activity = require("models.Activity")

local ActivityListener = {
	func = "checkActivityTask",
	listen = {
		[TaskType.DrawHero] = {{Activity.ActivityType.DrawHero, f("count"), f("pool")}},
		[TaskType.FoodSell] = {{Activity.ActivityType.FoodSell, f("count")}},
		[TaskType.AdvDraw] = {{Activity.ActivityType.AdvDraw, f("count")}},
		[TaskType.OpenBox] = {{Activity.ActivityType.OpenBox, f("count")}},
		[TaskType.Pay] = {{Activity.ActivityType.PayBack, f("twd")}},
		[TaskType.AdvMineKill] = {{Activity.ActivityType.Crisis, 1}},
		[TaskType.AdvMineLayer] = {{Activity.ActivityType.Crisis, 2}},
		[TaskType.AdvCostPower] = {{Activity.ActivityType.Crisis, 3, f("count")}},
		[TaskType.DailyTask] = {{Activity.ActivityType.CommonSignIn, f("pre"), f("cur")}},
		[TaskType.AddItem] = {{Activity.ActivityType.BattleCommand, f("id"), f("count")}},
		[TaskType.AdvHangTime] = {{Activity.ActivityType.Crisis, 4, f("count")}},
		[TaskType.AdvKillBoss] = {{Activity.ActivityType.Crisis, 5}},
	}
}

local StoreListener = {
	func = "checkStoreTask",
	listen = {
		[TaskType.HangPass] = {{TriggerEventType.HangPass, f("id")}},
		[TaskType.RoleLevelUp] = {{TriggerEventType.LevelUp, f("level")}},
		[TaskType.TowerPass] = {{TriggerEventType.TowerPass, f("level")}},
		[TaskType.AdvPassFirst] = {{TriggerEventType.AdvPass, f("id")}},
		[TaskType.AddHero] = {{TriggerEventType.AddNewHero, f("heroType")}, {TriggerEventType.SSRCount, f("ssrCount")}},
		[TaskType.DrawHeroLimitPack] = {{TriggerEventType.DrawHeroCnt, f("count")}},
		[TaskType.Appoint] = {{TriggerEventType.Appoint, f("id")}},
	}
}

local CalendaTaskListener = {
	func = "checkCalendaTask",
	listen = {
		[TaskType.DrawHero] = {{1, 1, f("count")}},
		[TaskType.BonusPass]= {{2, 1, f("count")}},
		[TaskType.AdvStart]= {{3, 1}},
		[TaskType.DinerLevelUp]= {{4, 2, f("level")}},
		[TaskType.HeroLvlCollect]= {{5, 3}},		-- x名y级英雄
		[TaskType.AdvHang]= {{6, 3, f("actid")}},			----
		[TaskType.HeroQualityCollect]= {{7, 3}},
		[TaskType.OverOderTask]= {{8, 1}},
		[TaskType.VillageApply]= {{9, 1}},
		[TaskType.PvpWin]= {{10, 2, f("score")}},
		[TaskType.DinerPopular]= {{11, 2, f("count")}},
		[TaskType.RoleLevelUp]= {{12, 2, f("level")}},
		[TaskType.TowerPass]= {{13, 3, f("level"), f("type")}},
		[TaskType.HeroTalent]= {{14, 1}},
		[TaskType.HangPass]= {{15, 3}},
		[TaskType.HeroStarCollect]= {{16, 3}},
		[TaskType.FoodSell]= {{17, 1, f("count")}},
		[TaskType.HangGet]= {{18, 3, f("reward")}},
		[TaskType.RuneQualityCollect]= {{19, 3}},
		[TaskType.OpenBox]= {{20, 3, f("count"), f("quality")}},
		[TaskType.RadioTaskStart] = {{21, 1}, {22, 3, f("heroCnt")}},
		[TaskType.BonusQuick] = {{23, 1, f("count")}},
		[TaskType.AdvHangHeroCnt] = {{24, 3, f("count")}},
		[TaskType.AdvKillBoss] = {{25, 1}},
		[TaskType.AdvMineKill] = {{26, 1}},
		[TaskType.PvpBattle] = {{27, 1}},
		[TaskType.FinishSpeTask] = {{28, 3, f("taskId"), f("actId")}},
		[TaskType.Login] = {{29, 1}},
		[TaskType.DailyTask] = {{30, 2, f("cur")}},
		[TaskType.WeekTask] = {{31, 2, f("cur")}},
		[TaskType.MakeFood] = {{32, 1, f("count")}},
		[TaskType.AddItem] = {{33, 3, f("type"), f("count")}, {42, 3, f("id"), f("count")}},
		[TaskType.CostDiamond] = {{34, 1, f("count")}},
		[TaskType.DrawHeroNotFriend] = {{35, 1, f("count")}},
		[TaskType.AdvCostPower] = {{36, 1, f("count")}},

		[TaskType.AdvUseItem] = {{37, 3, f("itemId"), f("count")}},
		[TaskType.AdvBuild] = {{38, 3, f("buildId")}},
		[TaskType.AdvKill] = {{39, 1, f("chapterId")}},
		[TaskType.ActBattlePass] = {{40, 3, f("chapterId")}},
		[TaskType.AdvPass] = {{41, 3, f("id")}},
	}
}

local BattleCommandTaskListener = {
	func = "checkBattleCommandTask",
	listen = CalendaTaskListener["listen"]
}

local NewUserTaskListener = {
	func = "checkNewUserTask",
	listen = CalendaTaskListener["listen"]
}

local ReturnerTask = {
	func = "checkReturnerTask",
	listen = CalendaTaskListener["listen"]
}

local TaskListeners = {
	StoryListener,
	CommonListener,
	AchievListener,
	SudokuListener,
	ActivityListener,
	StoreListener,
	CalendaTaskListener,
	BattleCommandTaskListener,
	ReturnerTask,
	NewUserTaskListener,
}

local RoleTask = {}

function RoleTask.bind(Role)

	-- 任务相关入口
	function Role:checkTaskEnter(taskType, params, notNotify)
		params = params or {}
		if type(taskType) == "string" then
			taskType = TaskType[taskType]
		end
		for _, listener in ipairs(TaskListeners) do
			if listener and listener.listen and listener.listen[taskType] and listener["func"] then
				for _, vs in ipairs(listener.listen[taskType]) do
					local pms = {}
					for __, v in ipairs(vs) do
						if type(v) == "table" and v.type then
							if v.type == "field" then
								local value = params[v.value]
								if v.func then
									value = v.func(value)
								end
								table.insert(pms, value)
							else
								table.insert(pms, v)
							end
						else
							table.insert(pms, v)
						end
					end
					self[listener["func"]](self, notNotify, table.unpack(pms))
				end
			end
		end
	end

	--剧情相关----begin-------------
	local function checkStoryStatusByHang(role, data, status, cond1) -- cond1 carbonId
		if tonumber(data.unlockData) ~= cond1 then return end
		status.s = 1
		return true
	end

	local function checkStoryStatusByLove(role, data, status, cond1)  -- cond1 heroType
		-- if  data.sort ~= cond1 then return end
		-- local curL = role:getProperty("loveStatus"):getv(cond1, 0)
		-- if curL < tonumber(data.unlockData) then return end
		-- status.s = 1
		-- return true
	end

	local function checkStoryStatusByMultStar(role, data, status, cond1, cond2) -- cond1 heroType, cond2 wakeL
		local heroType = cond1
		local need = data.unlockData:toArray(true, "=")
		local had = false
		for _, v in pairs(need) do
			if v == heroType then
				had = true
				break
			end
		end
		if not had then return end
		if cond2 > (status["s" .. heroType] or 0) then
			status["s" .. heroType] = cond2
		end
		local starC = 0
		for _, v in pairs(need) do
			starC = starC + (status["s" .. v] or 0)
		end
		if starC >= tonumber(data.unlockData2) then
			table.clear(status)
			status.s = 1
		end
		return true
	end

	local function checkStoryStatusByAdv(role, data, status, cond1) -- cond1 advId
		if tonumber(data.unlockData) ~= cond1 then return end
		status.s = 1
		return true
	end

	local function checkStoryStatusByActBattle(role, data, status, cond1)	-- cond1 carbonId
		local actid = data.sort
		if not role.activity:isOpenById(actid) then return end
		if cond1 and tonumber(data.unlockData) == cond1 then
			status.s = 1
			return true
		end
		return
	end

	local checkstoryStatusFunc = {
		[1] = checkStoryStatusByHang,
		[2] = checkStoryStatusByLove,
		[3] = checkStoryStatusByMultStar,
		[4] = checkStoryStatusByAdv,
		[5] = checkStoryStatusByActBattle,
	}

	function Role:checkStoryStatus(notNotify, stype, cond1, cond2, cond3)
		local storyBookStatus = self:getProperty("storyB")
		local change = {}
		for id, data in pairs(csvdb["story_bookCsv"]) do
			if stype == data.unlockType and checkstoryStatusFunc[stype] then
				local curStatus = storyBookStatus[id] or {}
				if not curStatus.s then  -- 存在状态就是已经完成
					local isChange = checkstoryStatusFunc[stype](self, data, curStatus, cond1, cond2, cond3)
					if isChange then
						storyBookStatus[id] = curStatus
						table.insert(change, {type = "storyB", field = id, value = curStatus, isOnlyToC = true})
					end
				end
			end
		end
		if next(change) then
			self:setProperty("storyB", storyBookStatus)  -- 统一写入数据库
			if not notNotify then
				self:changeUpdates(change)
			end
		end
	end

	--剧情相关----end-------------

	function Role:checkCommonTasks(notNotify, stype, count, cond1, cond2)
		count = count or 1
		self:checkLoopTask(notNotify, stype, count, cond1, cond2)
	end

	function Role:checkLoopTask(notNotify, stype, count, cond1, cond2)
		local tasks = {self:getProperty("dTask")["t"] or {}, self:getProperty("wTask")["t"] or {}}
		local isChange = {false, false}
		for key, status in ipairs(tasks) do
			local taskDatas = csvdb["task_loopCsv"][key]
			for taskId, data in pairs(taskDatas) do
				if status[taskId] ~= -1 and data.type == stype and (data.condition2 == 0 or data.condition2 == cond1) then
					status[taskId] = (status[taskId] or 0) + count
					isChange[key] = 1
                    self:mylog("role_action", {desc = "onTask", int1 = taskId, int2 = status[taskId], short1 = key, cint1 = data.condition1})
				end
			end
		end
		local change = {}
		if isChange[1] then
			table.insert(change, {type = "dTask", field = "t", value = tasks[1]})
		end
		if isChange[2] then
			table.insert(change, {type = "wTask", field = "t", value = tasks[2]})
		end
		if next(change) then
			self:changeUpdates(change, notNotify)
		end
	end

	function Role:checkAchievTask(notNotify, stype, v1, v2)
		local change = {}
		local achiveStatus = self:getProperty("achiveT")

		local IsFindMax = {
			[1] = true,
			[4] = true,
			[6] = true,
			[7] = true,
			[16] = true,
			[17] = true,
			[19] = true,
			[22] = true,
			[23] = true,
			[25] = true,
			[37] = true,
		}

		for tId , achiveData in pairs(csvdb["achievement_typeCsv"]) do
			local curStatus = achiveStatus[tId] or 0
			if achiveData.type == stype then
				if achiveData.type == 1 then --取出难度
					v2 = math.floor(v1 / 10000)
				end

				if achiveData.type == 26 then
					local campS = {}
					local jobS = {}
					for _, hero in pairs(self.heros) do
						local unitData = csvdb["unitCsv"][hero:getProperty("type")]
						campS[unitData.camp] = (campS[unitData.camp] or 0) + 1
						jobS[unitData.job] = (jobS[unitData.job] or 0) + 1
					end
					local nStatus = 0
					if achiveData.condition2 == 1 then
						for k , v in pairs(campS) do
							nStatus = math.max(nStatus, v)
						end
					elseif achiveData.condition2 == 2 then
						for k , v in pairs(jobS) do
							nStatus = math.max(nStatus, v)
						end
					end
					if nStatus > curStatus then
						table.insert(change, {type = "achiveT", field = tId, value = nStatus})
					end
				elseif achiveData.type == 30 then --装备套装
					if achiveData.condition2 == 0 or achiveData.condition2 == v1 then
						local suitS = {}
						for equipType, equips in pairs(self:getProperty("equips")) do
							for lv, c in pairs(equips) do
								local equipData = csvdb["equipCsv"][equipType][lv]
								if achiveData.condition2 == 0 or achiveData.condition2 == equipData.rarity then
									if equipData.suit ~= "" then
										suitS[equipData.suit] = suitS[equipData.suit] or {}
										suitS[equipData.suit][equipType] = 1
									end
								end
							end
						end
						local nStatus = 0
						for k , v in pairs(suitS) do
							local n = 0
							for _, __ in pairs(v) do
								n = n + 1
							end
							nStatus = math.max(nStatus, n)
						end
						if nStatus > curStatus then
							table.insert(change, {type = "achiveT", field = tId, value = nStatus})
						end
					end
				elseif achiveData.type == 31 then -- 符文套装
					if achiveData.condition2 == 0 or achiveData.condition2 == v1 then
						local suitS = {}
						for _, rune in pairs(self.runeBag) do
							local runeData = csvdb["runeCsv"][rune:getProperty("type")][rune:getProperty("id")]
							if achiveData.condition2 == 0 or achiveData.condition2 == runeData.rarity then
								if runeData.suit ~= "" then
									suitS[runeData.suit] = suitS[runeData.suit] or {}
									suitS[runeData.suit][runeData.type] = 1
								end
							end
						end
						local nStatus = 0
						for k , v in pairs(suitS) do
							local n = 0
							for _, __ in pairs(v) do
								n = n + 1
							end
							nStatus = math.max(nStatus, n)
						end
						if nStatus > curStatus then
							table.insert(change, {type = "achiveT", field = tId, value = nStatus})
						end
					end
				elseif IsFindMax[achiveData.type] then -- 最大值
					if achiveData.condition2 == 0 or achiveData.condition2 == v2 then
						if (v1 or 0) > curStatus then
							table.insert(change, {type = "achiveT", field = tId, value = v1})
						end
					end
				else --通用增加
					if achiveData.condition2 == 0 or achiveData.condition2 == v2 then 
						table.insert(change, {type = "achiveT", field = tId, value = curStatus + (v1 or 1)})
					end
				end
			end
		end
		if next(change) then
            for _, info in ipairs(change) do
                self:mylog("role_action", {desc = "onTask", int1 = info.field, int2 = info.value, short1 = 3, cint1 = 0})
            end
			self:changeUpdates(change, notNotify)
		end
	end

	-- 九宫格任务 
	function Role:checkSudokuTask(notNotify, stype, count, cond)
		local change = false
		local sudoku = self:getProperty("sudoku")

		local curPhase = sudoku[-1] or 1
		if curPhase == -1 then return end

		local IsFindMax = {
			[5] = true,
			[6] = true,
			[7] = true,
			[11] = true,
			[14] = true,
			[16] = true,
		}

		sudoku.task = sudoku.task or {}
		for pause, guide_sudokuData in pairs(csvdb["guide_sudokuCsv"]) do
			if pause >= curPhase then
				sudoku.task[pause] = sudoku.task[pause] or {}
				for id , sudikuData in pairs(guide_sudokuData) do
					local curStatus = sudoku.task[pause][id] or 0

					if curStatus ~= -1 and sudikuData.type == stype then 
						if IsFindMax[sudikuData.type] then -- 最大值
							if sudikuData.con2 == 0 or sudikuData.con2 == cond then
								if (count or 0) > curStatus then
									change = true
									sudoku.task[pause][id] = count
								end
							end
						else --通用增加
							if sudikuData.con2 == 0 or sudikuData.con2 == cond then 
								change = true
								sudoku.task[pause][id] = curStatus + (count or 1)
							end
						end
					end
				end
			end
		end

		if change then
			self:updateProperty({field = "sudoku", value = sudoku, notNotify = notNotify})
		end
	end

	function Role:checkActivityTask(notNotify, activityType, ...)
		if not self.activity then return end
		self.activity:checkActivity(notNotify, activityType, ...)
	end

	function Role:checkStoreTask(notNotify, triggerType, param)
		if not self.storeData then return end
		self.storeData:OnTriggerLimitTimePack(triggerType, param)
	end

	function Role:checkActTask(notNotify, keyName, actData, mainType, subType, param1, param2)
		local calTask = self:getProperty(keyName) or {}
		param1 = param1 or 1

		local cid = actData.condition
		for k, taskList in pairs(csvdb["activity_taskCsv"]) do
			if k == cid then
				for id, cfg in pairs(taskList) do
					if cfg.type == mainType then
						if subType == 1 then	-- 增加数值
							calTask[id] = (calTask[id] or 0) + param1
						elseif subType == 2 then	-- 直接赋值
							calTask[id] = param1
						elseif subType == 3 then	-- 自定义类型
							if cfg.type == 7 then	-- 英雄品质收集进度
								local count = 0
								for _, hero in pairs(self.heros) do
									local unitData = csvdb["unitCsv"][hero:getProperty("type")]
									if unitData then
										if cfg.condition2 == unitData.rare then
											count = count + 1
										end
									end
								end
								if (calTask[id] or 0) < count then
									calTask[id] = count
								end
							elseif cfg.type == 5 then	-- 英雄等级收集进度
								local count = 0
								for _, hero in pairs(self.heros) do
									if cfg.condition2 <= hero:getProperty("level") then
										count = count + 1
									end
								end
								if (calTask[id] or 0) < count then
									calTask[id] = count
								end
							elseif cfg.type == 16 then	-- 英雄星级收集进度
								local count = 0
								for _, hero in pairs(self.heros) do
									if cfg.condition2 <= hero:getProperty("wakeL") then
										count = count + 1
									end
								end
								if (calTask[id] or 0) < count then
									calTask[id] = count
								end
							elseif cfg.type == 18 then	-- 挂机累计收获id,y个
								for rid, v in pairs(param1) do
									if cfg.condition2 == rid then
										calTask[id] = (calTask[id] or 0) + v
									end
								end
							elseif cfg.type == 19 then	-- x名英雄装备y品质以上符文套装
								local count = 0
								for _, hero in pairs(self.heros) do
									local rcount = 0
									for _,uid in pairs(hero:getRunes()) do
										if uid > 0 then
											local runeData = self.runeBag[uid]
											if runeData then 
												local csvData = csvdb["runeCsv"][runeData:getProperty("type")][runeData:getProperty("id")]

												if csvData and cfg.condition2 <= csvData.rarity then
													rcount = rcount + 1
												end
											end
										end
									end
									if rcount == 6 then
										count = count + 1
									end
								end
								calTask[id] = count
							elseif cfg.type == 20 then	-- 开启x品质时钟箱子
								if cfg.condition2 <= (param2 or 0) then
									calTask[id] = (calTask[id] or 0) + param1
								end
							elseif cfg.type == 15 then -- 通关关卡
								if (calTask[id] or 0) == 0 then
                                    if self:checkHangPass(cfg.condition2) then
										calTask[id] = 1
                                    end
									--local hangPass = self:getProperty("hangPass")
									--local diff = math.floor(cfg.condition2 / 10000)
									--if (hangPass[diff] or 0) >= cfg.condition2 then
									--	calTask[id] = 1
									--end
								end
							elseif cfg.type == 22 then	-- 电台任务出勤人数
								calTask[id] = (calTask[id] or 0) + (param1 or 0)
							elseif cfg.type == 24 then	-- 代理拾荒出勤人数
								calTask[id] = (calTask[id] or 0) + (param1 or 0)
							elseif cfg.type == 28 then	-- 完成指定任务
								--print(actId,param2, cfg.condition2, param1)
								if actData.id == param2 and cfg.condition2 == param1 then
									calTask[id] = (calTask[id] or 0) + 1
								end
							elseif cfg.type == 33 then	-- 获得指定类型道具多少个
								if cfg.condition2 == param1 then
									calTask[id] = (calTask[id] or 0) + (param2 or 0)
								end
							elseif cfg.type == 42 then	-- 获得指定id道具多少个
								if cfg.condition2 == param1 then
									calTask[id] = (calTask[id] or 0) + (param2 or 0)
								end
							elseif cfg.type == 6 then  -- 代理拾荒次数
								if cfg.condition2 == 0 or (cfg.condition2 == 1 and param1) then
									calTask[id] = (calTask[id] or 0) + 1
								end
							elseif cfg.type == 37 then -- 拾荒使用道具
								if cfg.condition2 == param1 then
									calTask[id] = (calTask[id] or 0) + (param2 or 0)
								end	
							elseif cfg.type == 38 then	-- 和指定建筑交互
								local condArr = cfg.condition3:toArray(true, "=")
								for i = 0, #condArr do
									if condArr[i] == param1 then
										calTask[id] = (calTask[id] or 0) + 1
										break
									end
								end
							elseif cfg.type == 39 then	-- 拾荒特定章节消灭敌人
								local condArr = cfg.condition3:toArray(true, "=")
								for i = 0, #condArr do
									if condArr[i] == param1 then
										calTask[id] = (calTask[id] or 0) + 1
										break
									end
								end
							elseif cfg.type == 40 then	-- 指定活动关卡通关
								if cfg.condition2 == param1 then
									calTask[id] = (calTask[id] or 0) + 1
								end
							elseif cfg.type == 41 then	-- 通关拾荒指定关卡
								if cfg.condition2 == param1 then
									calTask[id] = (calTask[id] or 0) + 1
								end
							elseif cfg.type == 13 then	-- 挑战电波塔主塔
								if cfg.condition2 <= param1 and param2 == 1 then
									calTask[id] = (calTask[id] or 0) + 1
								end
							end
						end
					end
				end
			end
		end
		self:updateProperty({field = keyName, value = calTask, notNotify = notNotify})
	end

	function Role:checkCalendaTask(notNotify, mainType, subType, param1, param2)
		--print("check calenda task", mainType, subType, param1, param2)
		local actEnum = "CalendaTask"
		local keyName = "calTask"
		if not self.activity then return end
		local open, actId = self.activity:isOpen(actEnum)
		local actData = csvdb["activity_ctrlCsv"][actId]
		if not actData then return end
		if not open then return end

		self:checkActTask(notNotify, keyName, actData, mainType, subType, param1, param2)
	end

	function Role:checkBattleCommandTask(notNotify, mainType, subType, param1, param2)
		--print("check battle command task", mainType, subType, param1, param2)
		local actEnum = "BattleCommandTask"
		local keyName = "bcTask"
		if not self.activity then return end
		local open, actId = self.activity:isOpen(actEnum)
		local actData = csvdb["activity_ctrlCsv"][actId]
		if not actData then return end
		if not open then return end

		self:checkActTask(notNotify, keyName, actData, mainType, subType, param1, param2)
	end

	function Role:checkNewUserTask(notNotify, mainType, subType, param1, param2)
		--print("check new user task", mainType, subType, param1, param2)
		local actEnum = "NewUserTask"
		local keyName = "nbTask"
		if not self.activity then return end
		local open, actId = self.activity:isOpen(actEnum)
		local actData = csvdb["activity_ctrlCsv"][actId]
		if not actData then return end
		if not open then return end

		self:checkActTask(notNotify, keyName, actData, mainType, subType, param1, param2)
	end

	function Role:checkReturnerTask(notNotify, mainType, subType, param1, param2)
		-- print("check returner task", mainType, subType, param1, param2)
		local returner = self:getProperty("returner") or {}
		if not returner.time then return end
		local actData = csvdb["activity_ctrlCsv"][76]
		local keyName = "returner"
		self:checkActTask(notNotify, keyName, actData, mainType, subType, param1, param2)
	end

end

return RoleTask