RoleTask.lua
16 KB
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-- 增加 checkTaskEnter 内的参数 记得增加注释
local TaskType = {
-- hero 相关
DrawHero = 1, -- 招募 - pool count
AddHero = 2, -- 增加角色 - heroType wakeL camp job
LoveBreak = 3, -- 好感度进阶 - heroType loveL
Wake = 4, -- 觉醒 - heroType wakeL
HeroLevelUp = 5, -- 角色升级 - level
DecoFrag = 6, -- 碎片分解 - count
WakeCG = 7, -- 觉醒到解锁CG - heroType
HeroTalent = 8, -- 天赋升级 - heroType alv
DrawSSR = 9, -- 抽到SSR - count
--装备相关
AddEquip = 101, -- 获得装备 - equipId rarity
SaleEquip = 102, -- 出售装备 - count
EquipUp = 103, -- 装备强化 - count
-- 符文(零件)相关
RuneUp = 201, -- 符文强化
DecoRune = 202, -- 分解符文 - count
AddRune = 203, -- 分解符文 - id type rarity
-- 挂机相关
HangPass = 301, -- 挂机通关 - id
HangGet = 302, -- 挂机收货
HangQuick = 303, -- 快速挂机
HangBattle = 304, -- 挂机战斗 - id
HangGetGold = 305, -- 挂机获得齿轮 - count
BonusPass = 306, -- 奖励副本通关 - id
-- 冒险相关
AdvPass = 401, -- 冒险通过关 - id level score
AdvStart = 402, -- 冒险开始(包括挂机) - id
AdvBattleWin = 403, -- 冒险内战斗胜利 - id
AdvAllPass = 404, -- 冒险章节通关 - id
AdvLevel = 405, -- 探险者协会升级 - level
AdvOverTask = 406, -- 完成任务 - id
AdvOpenBlock = 407, -- 打开地块 - id
AdvUsePotion = 408, -- 使用营养剂
AdvStartSelf = 409, -- 手动冒险 - id
AdvScore = 410, -- 冒险分数 - score
AdvDraw = 411, -- 冒险资助 - count ptype
--爬塔相关
TowerPass = 501, -- 爬塔通关 - level
TowerBattle = 502, -- 爬塔战斗 - level
-- 餐厅相关
FoodMGet = 601, -- 食材获取
MakeFood = 602, -- 制作料理 - id count
GetOderTask = 603, -- 接受餐厅订单 - rarity
OverOderTask = 604, -- 完成特别订单 - rarity
FoodSell = 605, -- 料理贩卖 - count
FoodSellQuick = 606, -- 料理快速贩卖
FoodSellGold = 607, -- 贩卖获得齿轮 - count
DinerPopular = 608, -- 人气值 - count
DinerLevelUp = 609, -- 餐厅升级 - level type
DinerTalentUp = 610, -- 天赋升级 - type level
-- 车厢相关
PotionMake = 701, -- 营养剂制作 - id count
OpenBox = 702, -- 拆解时间箱 - id
SupportSkill = 703, -- 后勤支援技升级 - id level
-- pvp相关
PvpWin = 751, -- pvp胜利 - score
PvpBattle = 752, -- pvp挑战
--好友相关
GiveFriendP = 801, -- 赠送友情点 - count
AddFriend = 802, -- 加入一个好友 - count
GetFriendP = 803, -- 获得友情点 - count
--功能未实现 todo
AdvShop = 1002, -- 冒险商城
UnionBoss = 1004, -- 工会boss
UnionBattle = 1005, -- 工会战
AddUnion = 1006, -- 加入一个公会
BindPhone = 1008, -- 绑定手机
WeChat = 1009, -- 关注微信
WeBlog = 1010, -- 关注微博
SignIn = 1011, -- 签到
ShopAll = 1013, -- 在任意商店购买
}
local function f(field, func)
return {type = "field", value = field, func = func}
end
-- 剧情任务监听
local StoryListener = {
func = "checkStoryStatus",
listen = {
[TaskType.HangPass] = {{1, f("id")}},
[TaskType.AdvPass] = {{4, f("id")}},
[TaskType.LoveBreak] = {{2, f("heroType")}},
[TaskType.Wake] = {{3, f("heroType"), f("wakeL")}},
[TaskType.AddHero] = {{3, f("heroType"), f("wakeL")}},
}
}
-- 通用任务监听
local CommonListener = {
func = "checkCommonTasks",
listen = {
[TaskType.HangGet] = {{1}},
[TaskType.HangQuick] = {{2}},
[TaskType.HangBattle] = {{3}},
[TaskType.DrawHero] = {{4, f("count"), f("pool")}},
[TaskType.TowerBattle] = {{5}},
[TaskType.PvpBattle] = {{6}},
[TaskType.PvpWin] = {{7}},
[TaskType.AdvStart] = {{8}},
[TaskType.AdvBattleWin] = {{9}},
[TaskType.AdvShop] = {{10}},
[TaskType.GetOderTask] = {{11}},
[TaskType.OverOderTask] = {{12}},
[TaskType.MakeFood] = {{13, f("count")}},
[TaskType.FoodSell] = {{14, f("count")}},
[TaskType.FoodSellQuick] = {{15}},
[TaskType.FoodMGet] = {{16}},
[TaskType.HeroLevelUp] = {{17}},
[TaskType.Wake] = {{18}},
[TaskType.EquipUp] = {{19, f("count")}},
[TaskType.GiveFriendP] = {{20, f("count")}},
[TaskType.UnionBoss] = {{21}},
[TaskType.GetFriendP] = {{22, f("count")}},
[TaskType.BonusPass] = {{23}},
[TaskType.AdvStartSelf] = {{24}},
[TaskType.ShopAll] = {{25}},
[TaskType.RuneUp] = {{26}},
[TaskType.OpenBox] = {{27, 1, f("id")}},
[TaskType.AdvDraw] = {{28, f("count"), f("ptype")}},
[TaskType.PotionMake] = {{29, f("count"), f("id")}},
}
}
-- 成就监听
local AchievListener = {
func = "checkAchievTask",
listen = {
[TaskType.HangPass] = {{1, f("id")}},
[TaskType.UnionBattle] = {{2}},
[TaskType.PvpWin] = {{3}, {4, f("score")}},
[TaskType.AdvAllPass] = {{5, f("id")}},
[TaskType.AdvLevel] = {{6, f("level")}},
[TaskType.AdvScore] = {{7, f("score")}},
[TaskType.AdvBattleWin] = {{8}},
[TaskType.AdvOverTask] = {{9}},
[TaskType.AdvOpenBlock] = {{10}},
[TaskType.AdvUsePotion] = {{11}},
[TaskType.AdvStart] = {{12}},
[TaskType.FoodSell] = {{13, f("count")}},
[TaskType.OverOderTask] = {{14}},
[TaskType.FoodSellGold] = {{15, f("count")}},
[TaskType.DinerPopular] = {{16, f("count")}},
[TaskType.TowerPass] = {{17, f("level")}},
[TaskType.OpenBox] = {{18}},
[TaskType.DinerLevelUp] = {{19, f("level"), f("type")}},
[TaskType.DinerTalentUp] = {{20, 1, f("type")}},
[TaskType.HangGetGold] = {{21, f("count")}},
[TaskType.HeroLevelUp] = {{22, f("level")}},
[TaskType.Wake] = {{23, f("wakeL")}},
[TaskType.WakeCG] = {{24}},
[TaskType.HeroTalent] = {{25, f("alv")}},
[TaskType.AddHero] = {{26, f("heroType")}, {27}},
[TaskType.DrawSSR] = {{28, f("count")}},
[TaskType.DrawHero] = {{29, f("count"), f("pool")}},
[TaskType.AddEquip] = {{30, f("rarity")}, {34, 1, f("rarity")}},
[TaskType.AddRune] = {{31, f("rarity")}, {35, 1, f("rarity")}},
[TaskType.EquipUp] = {{32, f("count")}},
[TaskType.RuneUp] = {{33}},
[TaskType.AddUnion] = {{36}},
[TaskType.AddFriend] = {{37, f("count")}},
[TaskType.BindPhone] = {{38, 1}},
[TaskType.WeChat] = {{38, 2}},
[TaskType.WeBlog] = {{38, 3}},
[TaskType.SignIn] = {{39}},
}
}
local SudokuListerer = {
func = "checkSudokuTask",
listen = {
[TaskType.HangPass] = {{1, 1, f("id")}},
[TaskType.DrawHero] = {{4, f("count")}},
[TaskType.HeroLevelUp] = {{5, f("level")}},
[TaskType.Wake] = {{6, f("wakeL")}},
[TaskType.AddFriend] = {{7, f("count")}},
[TaskType.GetFriendP] = {{8, f("count")}},
[TaskType.AdvStart] = {{9, 1}},
[TaskType.AdvDraw] = {{10, f("count")}},
[TaskType.DinerLevelUp] = {{11, f("level"), f("type")}},
[TaskType.FoodSell] = {{12, f("count")}},
[TaskType.OpenBox] = {{13, 1}},
[TaskType.TowerPass] = {{14, f("level")}},
[TaskType.PvpWin] = {{15, 1}},
[TaskType.DinerTalentUp] = {{16, f("level"), f("type")}},
[TaskType.RuneUp] = {{17, 1}},
}
}
local TaskListeners = {
StoryListener,
CommonListener,
AchievListener,
SudokuListerer,
}
local RoleTask = {}
function RoleTask.bind(Role)
-- 任务相关入口
function Role:checkTaskEnter(taskType, params, notNotify)
params = params or {}
if type(taskType) == "string" then
taskType = TaskType[taskType]
end
for _, listener in ipairs(TaskListeners) do
if listener and listener.listen and listener.listen[taskType] and listener["func"] then
for _, vs in ipairs(listener.listen[taskType]) do
local pms = {}
for __, v in ipairs(vs) do
if type(v) == "table" and v.type then
if v.type == "field" then
local value = params[v.value]
if v.func then
value = v.func(value)
end
table.insert(pms, value)
else
table.insert(pms, v)
end
else
table.insert(pms, v)
end
end
self[listener["func"]](self, notNotify, table.unpack(pms))
end
end
end
end
--剧情相关----begin-------------
local function checkStoryStatusByHang(role, data, status, cond1) -- cond1 carbonId
if tonumber(data.unlockData) ~= cond1 then return end
status.s = 1
return true
end
local function checkStoryStatusByLove(role, data, status, cond1) -- cond1 heroType
-- if data.sort ~= cond1 then return end
-- local curL = role:getProperty("loveStatus"):getv(cond1, 0)
-- if curL < tonumber(data.unlockData) then return end
-- status.s = 1
-- return true
end
local function checkStoryStatusByMultStar(role, data, status, cond1, cond2) -- cond1 heroType, cond2 wakeL
local heroType = cond1
local need = data.unlockData:toArray(true, "=")
local had = false
for _, v in pairs(need) do
if v == heroType then
had = true
break
end
end
if not had then return end
if cond2 > (status["s" .. heroType] or 0) then
status["s" .. heroType] = cond2
end
local starC = 0
for _, v in pairs(need) do
starC = starC + (status["s" .. v] or 0)
end
if starC >= tonumber(data.unlockData2) then
table.clear(status)
status.s = 1
end
return true
end
local function checkStoryStatusByAdv(role, data, status, cond1) -- cond1 advId
if tonumber(data.unlockData) ~= cond1 then return end
status.s = 1
return true
end
local checkstoryStatusFunc = {
[1] = checkStoryStatusByHang,
[2] = checkStoryStatusByLove,
[3] = checkStoryStatusByMultStar,
[4] = checkStoryStatusByAdv,
}
function Role:checkStoryStatus(notNotify, stype, cond1, cond2, cond3)
local storyBookStatus = self:getProperty("storyB")
local change = {}
for id, data in pairs(csvdb["story_bookCsv"]) do
if stype == data.unlockType and checkstoryStatusFunc[stype] then
local curStatus = storyBookStatus[id] or {}
if not curStatus.s then -- 存在状态就是已经完成
local isChange = checkstoryStatusFunc[stype](self, data, curStatus, cond1, cond2, cond3)
if isChange then
storyBookStatus[id] = curStatus
table.insert(change, {type = "storyB", field = id, value = curStatus, isOnlyToC = true})
end
end
end
end
if next(change) then
self:setProperty("storyB", storyBookStatus) -- 统一写入数据库
if not notNotify then
self:changeUpdates(change)
end
end
end
--剧情相关----end-------------
function Role:checkCommonTasks(notNotify, stype, count, cond1, cond2)
count = count or 1
self:checkLoopTask(notNotify, stype, count, cond1, cond2)
end
function Role:checkLoopTask(notNotify, stype, count, cond1, cond2)
local tasks = {self:getProperty("dTask")["t"] or {}, self:getProperty("wTask")["t"] or {}}
local isChange = {false, false}
for key, status in ipairs(tasks) do
local taskDatas = csvdb["task_loopCsv"][key]
for taskId, data in pairs(taskDatas) do
if status[taskId] ~= -1 and data.type == stype and (data.condition2 == 0 or data.condition2 == cond1) then
status[taskId] = (status[taskId] or 0) + count
isChange[key] = 1
end
end
end
local change = {}
if isChange[1] then
table.insert(change, {type = "dTask", field = "t", value = tasks[1]})
end
if isChange[2] then
table.insert(change, {type = "wTask", field = "t", value = tasks[2]})
end
if next(change) then
self:changeUpdates(change, notNotify)
end
end
function Role:checkAchievTask(notNotify, stype, v1, v2)
local change = {}
local achiveStatus = self:getProperty("achiveT")
local IsFindMax = {
[4] = true,
[6] = true,
[7] = true,
[16] = true,
[17] = true,
[19] = true,
[22] = true,
[23] = true,
[25] = true,
[37] = true,
}
for tId , achiveData in pairs(csvdb["achievement_typeCsv"]) do
local curStatus = achiveStatus[tId] or 0
if achiveData.type == stype then
if achiveData.type == 1 then --取出难度
v2 = math.floor(v1 / 10000)
end
if achiveData.type == 26 then
local campS = {}
local jobS = {}
for _, hero in pairs(self.heros) do
local unitData = csvdb["unitCsv"][hero:getProperty("type")]
campS[unitData.camp] = (campS[unitData.camp] or 0) + 1
jobS[unitData.job] = (jobS[unitData.job] or 0) + 1
end
local nStatus = 0
if achiveData.condition2 == 1 then
for k , v in pairs(campS) do
nStatus = math.max(nStatus, v)
end
elseif achiveData.condition2 == 2 then
for k , v in pairs(jobS) do
nStatus = math.max(nStatus, v)
end
end
if nStatus > curStatus then
table.insert(change, {type = "achiveT", field = tId, value = nStatus})
end
elseif achiveData.type == 30 then --装备套装
if achiveData.condition2 == 0 or achiveData.condition2 == v1 then
local suitS = {}
for equipType, equips in pairs(self:getProperty("equips")) do
for lv, c in pairs(equips) do
local equipData = csvdb["equipCsv"][equipType][lv]
if achiveData.condition2 == 0 or achiveData.condition2 == equipData.rarity then
if equipData.suit ~= "" then
suitS[equipData.suit] = suitS[equipData.suit] or {}
suitS[equipData.suit][equipType] = 1
end
end
end
end
local nStatus = 0
for k , v in pairs(suitS) do
local n = 0
for _, __ in pairs(v) do
n = n + 1
end
nStatus = math.max(nStatus, n)
end
if nStatus > curStatus then
table.insert(change, {type = "achiveT", field = tId, value = nStatus})
end
end
elseif achiveData.type == 31 then -- 符文套装
if achiveData.condition2 == 0 or achiveData.condition2 == v1 then
local suitS = {}
for _, rune in pairs(self.runeBag) do
local runeData = csvdb["runeCsv"][rune:getProperty("type")][rune:getProperty("id")]
if achiveData.condition2 == 0 or achiveData.condition2 == runeData.rarity then
if runeData.suit ~= "" then
suitS[runeData.suit] = suitS[runeData.suit] or {}
suitS[runeData.suit][runeData.type] = 1
end
end
end
local nStatus = 0
for k , v in pairs(suitS) do
local n = 0
for _, __ in pairs(v) do
n = n + 1
end
nStatus = math.max(nStatus, n)
end
if nStatus > curStatus then
table.insert(change, {type = "achiveT", field = tId, value = nStatus})
end
end
elseif IsFindMax[achiveData.type] then -- 最大值
if achiveData.condition2 == 0 or achiveData.condition2 == v2 then
if (v1 or 0) > curStatus then
table.insert(change, {type = "achiveT", field = tId, value = v1})
end
end
else --通用增加
if achiveData.condition2 == 0 or achiveData.condition2 == v2 then
table.insert(change, {type = "achiveT", field = tId, value = curStatus + (v1 or 1)})
end
end
end
end
if next(change) then
self:changeUpdates(change, notNotify)
end
end
-- 九宫格任务
function Role:checkSudokuTask(notNotify, stype, count, cond)
local change = false
local sudoku = self:getProperty("sudoku")
local curPhase = sudoku[-1] or 1
if curPhase == -1 then return end
local IsFindMax = {
[5] = true,
[6] = true,
[7] = true,
[11] = true,
[14] = true,
[16] = true,
}
sudoku.task = sudoku.task or {}
local hangPass = self:getProperty("hangPass")
for pause, guide_sudokuData in pairs(csvdb["guide_sudokuCsv"]) do
if pause >= curPhase then
sudoku.task[pause] = sudoku.task[pause] or {}
for id , sudikuData in pairs(guide_sudokuData) do
local curStatus = sudoku.task[pause][id] or 0
if curStatus ~= -1 and sudikuData.type == stype and (sudikuData.unlock == 0 or hangPass[sudikuData.unlock]) then
if IsFindMax[sudikuData.type] then -- 最大值
if sudikuData.con2 == 0 or sudikuData.con2 == cond then
if (count or 0) > curStatus then
change = true
sudoku.task[pause][id] = count
end
end
else --通用增加
if sudikuData.con2 == 0 or sudikuData.con2 == cond then
change = true
sudoku.task[pause][id] = curStatus + (count or 1)
end
end
end
end
end
end
if change then
self:updateProperty({field = "sudoku", value = sudoku, notNotify = notNotify})
end
end
end
return RoleTask