Store.lua
30.3 KB
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-- 商店数据
local Store = class("Store", require("shared.ModelBaseMysql"))
function Store:ctor(properties)
Store.super.ctor(self, properties)
end
function Store:onLoad()
local monEx = self:getProperty("monthCardEx")
local monId = self:getProperty("monthCardId")
local flag = false
if monEx > 0 and monId == 0 then
self:updateProperty({field = "monthCardId", value = 101})
self:updateProperty({field = "getMailT1", value = 0})
flag = true
end
end
ActGoodsType = {
paySignIn = 1, -- 付费签到
}
Store.schema = {
id = {"number", 0, "pri"}, -- 角色id
buyR = {"table", {}}, -- 购买商品记录 {id=count}
payR = {"table", {}}, -- 充值记录 {id=count}
growFund = {"number", 0}, -- 成长基金
growFundR = {"string", ""}, -- 成长基金领取记录
monthCardEx = {"number", 0}, -- 期数
monthCardId = {"number", 0}, -- 月卡id
firstMonthCard = {"number", 0}, -- 首次订阅月卡
monthCardReceive = {"number", 0}, -- 月卡奖励领取记录 当天 0-未领取, 1-已经领取
smonthCards = {"table", {}}, --特刊信息 {[id]={["buyCount"]=0, ["periods"]=0}} buyCount: 购买次数,periods: 剩余期数,
smonthCardReceive = {"number", 0}, -- 特刊奖励领取记录 当天 0-未领取, 1-已经领取
firstSMonthCard = {"table", {}}, -- 首次订阅当期特刊
battleCard = {"number", 0}, -- 赛季卡
battleFR = {"string", ""}, -- 免费赛季卡领取记录
battleLR = {"string", ""}, -- 付费赛季卡领取记录
limitTPack = {"table", {}}, -- 限时礼包 {id={expire_ts, trigger_type}}
privCardEx = {"number", 0}, -- 特权卡过期时间戳
getMailT1 = {"number",0}, -- 上次发送月卡福利邮件的时间
getMailT2 = {"number",0}, -- 上次发送超级月卡福利邮件的时间
--packTrigger = {"table", {}}, -- 礼包触发记录 {关卡难度1={id, 通关关卡数,升级数,爬塔层数}, ...}
-- 活动商品购买记录
actGoodsFlag = {"table", {}}, -- ActGoodsType 1购买,0未购买
bpInfo = {"table", {}}, -- battle pass 探索指令 1={flag=0 为1表示买了,br=""付费领取记录, fr=""免费领取记录},2,3,4
totalRR = {"string", ""}, -- 累计充值奖励领取记录
dailyShop = {"table", {}},
weekShop = {"table", {}},
dayLimitInfo = {"table", {}}, -- {[id]={count=0, trigger=0}}
}
function Store:updateProperty(params)
params = params or {}
if not self.schema[params.field] then
return
end
local oldValue = self:getProperty(params.field)
if params.value then
self:setProperty(params.field, params.value)
elseif params.delta then
self:incrProperty(params.field, params.delta)
else
return
end
local newValue = self:getProperty(params.field)
if not params.notNotify then
self:notifyUpdateProperty(params.field, newValue, oldValue)
end
end
function Store:onCrossDay()
--self:sendMonthCardEmail()
self:deleteExpireLimitGoods()
--self:checkPaySignReward()
self:resetDayLimitPackTriggerCount()
--刷新商店
self:flushDailyShop()
--重置月卡、特刊奖励领取记录
self:updateProperty({field = "monthCardReceive", value = 0})
self:updateProperty({field = "smonthCardReceive", value = 0})
end
function Store:refreshWeekData(notify)
self:flushWeekShop()
end
local function getSMonthCardPeriods(self, id)
local smonthCards = self:getProperty("smonthCards") or {}
local smonthCard = smonthCards[id] or {}
return smonthCard["periods"] or 0
end
local function getCardItemDailyReward(self, id)
local cur_ex = getSMonthCardPeriods(self, id)
if cur_ex == 0 then return nil, nil end
cur_ex = cur_ex - 1
local card = csvdb["shop_cardCsv"][id] or {}
local reward, change = self.owner:award(card["itemDaily"], {log = {desc = "smonthCardReward", int1 = id, int2 = cur_ex}})
local smonthCards = self:getProperty("smonthCards") or {}
local smonthCard = smonthCards[id] or {}
smonthCard["periods"] = cur_ex
self:updateProperty({field = "smonthCards", value = smonthCards})
return reward, change, cur_ex
end
local function getCardItemFirstReward(self, id)
local card = csvdb["shop_cardCsv"][id] or {}
local reward, _ = self.owner:award(card["itemFirst"], {isRecharge = true, log = {desc = "recharge", int1 = id}})
return reward
end
-- 删除过期商品
function Store:deleteExpireLimitGoods()
local timeNow = skynet.timex()
local limitGoodsList = self:getProperty("limitTPack")
for k, v in pairs(limitGoodsList) do
if timeNow > v[1] then
limitGoodsList[k] = nil
end
end
self:updateProperty({field = "limitTPack", value = limitGoodsList, notNotify = true})
end
-- 每日充值循环限时礼包的触发次数
function Store:resetDayLimitPackTriggerCount()
local dayLimitInfo = self:getProperty("dayLimitInfo")
for k, v in pairs(dayLimitInfo) do
v['trigger'] = nil
end
self:updateProperty({field = "dayLimitInfo", value = dayLimitInfo, notNotify = true})
end
-- 发送月卡邮件
function Store:sendMonthCardEmail()
local timeNow = skynet.timex()
local tabs = {{ex="monthCardEx", t="getMailT1", id= self:getProperty("monthCardId")},
{ex="smonthCardEx", t="getMailT2", id=self:getProperty("smonthCardId")}}
for _, v in ipairs(tabs) do
local ex = self:getProperty(v.ex)
local ts = self:getProperty(v.t) or 0
local cfg = csvdb["shop_cardCsv"][v.id] or {}
local mailId = cfg.email
local alertId = cfg.email_2
local alertTs = dayLater(ex) - DAY_SEC
if ex > timeNow then
local cnt = 0
if ts == 0 then
cnt = 1
else
local diff = math.floor((dayLater(timeNow) - dayLater(ts))/DAY_SEC)
diff = diff < 0 and 0 or diff
diff = diff > 31 and 31 or diff
cnt = diff
end
for i = cnt - 1, 0, -1 do
local createTs = timeNow - i * DAY_SEC
self.owner:sendMail(mailId, createTs)
-- 过期头一天发提醒邮件
if dayLater(createTs) == alertTs then
self.owner:sendMail(alertId, createTs)
end
end
if cnt > 0 then
self:updateProperty({field=v.t, value=timeNow})
end
end
end
end
function Store:isMonthCardExpire()
return self:getProperty("monthCardEx") == 0
end
function Store:isSuperMonthCardExpire(id)
return false
end
function Store:isPrivCardExpire()
local timeNow = skynet.timex()
local ts = self:getProperty("privCardEx")
return ts < timeNow
end
-- 挂机栏位 特权卡额外个数
function Store:getHangSlotExtraCount()
if self:isPrivCardExpire() then
return 0
end
return globalCsv.shop_priv_card_hang_slot_cnt or 4
end
-- 探索加速/餐厅加速 特权卡系数
function Store:getProduceItemSpeedCoef()
if self:isPrivCardExpire() then
return 1
end
local coef = (globalCsv.shop_priv_card_produce_coef or 25)/ 100
return 1 + coef
end
-- 拆解室栏位 特权卡额外个数
function Store:getTimeBoxSlotExtraCount()
if self:isPrivCardExpire() then
return 0
end
return globalCsv.shop_priv_time_box_slot_cnt or 3
end
-- 齿轮兑换 特权卡系数
function Store:getGearExchangeCoef()
if self:isPrivCardExpire() then
return 1
end
local coef = (globalCsv.shop_priv_exchange_gear_coef or 50)/ 100
return 1 + coef
end
-- 奖励关卡 特权卡额外数量
function Store:getBonusExtraFightCount()
if self:isPrivCardExpire() then
return 0
end
local cnt = globalCsv.bonus_extra_fight_count or 1
return cnt
end
-- 挂机道具掉落系数 特权卡挂机掉落系数
function Store:getHangDropCoef()
if self:isPrivCardExpire() then
return 1, 1
end
return (1 + globalCsv.hang_drop_exp_coef) or 1, (1 + globalCsv.hang_drop_item_coef) or 1
end
function Store:getCurMonthCardLvl(isSuper)
local id = 0
if isSuper then
id = self:getProperty("smonthCardId") or 0
else
id = self:getProperty("monthCardId") or 0
end
local cfg = csvdb["shop_cardCsv"][id]
if not cfg then return 0 end
return cfg.level or 0
end
--获取月卡每日奖励
function Store:getMonthCardDailyReward(id)
if not id then return nil end
if self:isMonthCardExpire() or self:getProperty("monthCardReceive") == 1 then return nil, nil end
local before_ex = self:getProperty("monthCardEx")
self:updateProperty({field = "monthCardEx", delta = -1})
local cur_ex = self:getProperty("monthCardEx")
local actCfg = csvdb["shop_cardCsv"][id] or {}
local award = actCfg.itemDaily:toNumMap()
local reward, change = self.owner:award(award, {log = {desc = "monthCardReward", int1 = id, int2 = cur_ex}})
--今日月卡奖励已经领取
self:updateProperty({field = "monthCardReceive", value = 1})
self.owner:log("month_card", {
item_type = CardType.NormalMonthCard,
item_id = id, --月卡id
before_ex = before_ex, --未领取奖励前的期
cur_ex = cur_ex, --剩余期数
reward_time = skynet.timex(), --奖励时间
month_reward_detail = reward,
})
return reward, change
end
--获取特刊每日奖励
function Store:getSMonthCardDailyReward(id)
if not id then return nil end
local before_ex = getSMonthCardPeriods(self, id)
local reward, change, cur_ex= getCardItemDailyReward(self, id)
--今日特刊奖励已经领取
self:updateProperty({field = "smonthCardReceive", value = 1})
self.owner:log("month_card", {
item_type = CardType.SuperMonthCard,
item_id = id, --月卡id
before_ex = before_ex, --未领取奖励前的期
cur_ex = cur_ex, --剩余期数
reward_time = skynet.timex(), --奖励时间
month_reward_detail = reward,
})
return reward, change
end
function Store:firstBuyMonthCard(id)
if self:getProperty("firstMonthCard") == 0 then
self:updateProperty({field = "firstMonthCard", value = 1})
local card = csvdb["shop_cardCsv"][id] or {}
return self.owner:award(card["itemOnce"], {log = {desc = "firstMonthCardReward", int1 = id}})
end
return nil
end
function Store:firstBuySMonthCard(id)
local firstSMonthCard = self:getProperty("firstSMonthCard") or {}
if not firstSMonthCard[id] or firstSMonthCard[id] == 0 then
firstSMonthCard[id] = 1
self:updateProperty({field = "firstSMonthCard", value = firstSMonthCard})
local card = csvdb["shop_cardCsv"][id] or {}
return self.owner:award(card["itemOnce"], {log = {desc = "firstSMonthCardReward", int1 = id}})
end
return nil
end
function Store:isSMonthCardExpired(id)
return getSMonthCardPeriods(self, id) == 0
end
function Store:buySMonthCardLimit(buylimit)
if not buylimit or buylimit == "" then return true end
local smonthCards = self:getProperty("smonthCards") or {}
for k, v in pairs(buylimit:toNumMap() or {}) do
if k == 1 then
if v == 101 then
if self:isMonthCardExpire() then
return false
end
else
if not smonthCards[v] then
return false
end
end
elseif k == 2 then
if not smonthCards[v] then
skynet.error("没有购买增刊条件里的特刊, %d", v)
return false
end
if not self:isSMonthCardExpired(v) then
skynet.error("上期特刊奖励没领完") --策划yc+hbw 没领完上期特刊,新一期特刊不展示,不允许购买
return false
end
end
end
return true
end
function Store:buySMonthCard(id)
local smonthCards = self:getProperty("smonthCards") or {}
local card = csvdb["shop_cardCsv"][id]
if not card then return false end
if not self:buySMonthCardLimit(card["buyLimit"]) then
skynet.error("不满足购买条件")
return false
end
local BuyMonthCard = {}
BuyMonthCard["renewal"]= function()
--续刊
local smonthCard = smonthCards[id] or {}
if next(smonthCard) then
smonthCard["buyCount"] = (smonthCard["buyCount"] or 0) + 1
local periods = (smonthCard["periods"] or 0) + (card["amount"] or 30)
smonthCard["periods"] = periods
self:updateProperty({field = "smonthCards", value = smonthCards})
return true
end
end
BuyMonthCard["order"] = function()
--增刊
smonthCards[id] = {["periods"] = (card["amount"] or 30), ["buyCount"] = 1}
self:updateProperty({field= "smonthCards", value = smonthCards})
return true
end
if self:isSMonthCardExpired(id) then
local smonthCard = smonthCards[id] or {}
if next(smonthCard) then
return BuyMonthCard["renewal"]()
else
return BuyMonthCard["order"]()
end
else
return BuyMonthCard["renewal"]()
end
end
-- 购买通行证
function Store:onBuyCard(type, duration, id, actid)
local timeNow = skynet.timex()
if type == CardType.NormalMonthCard then
if self:isMonthCardExpire() then
self:updateProperty({field = "monthCardId", value = id})
end
self:updateProperty({field = "monthCardEx", value = self:getProperty("monthCardEx") + 30})
local reward = {}
local tmpreward, _ = self:firstBuyMonthCard(id) --初回特典 仅首次购买月卡
if tmpreward then table.rewardMerge(reward, tmpreward) end
tmpreward = getCardItemFirstReward(self, id) --订阅奖励
if next(tmpreward) then table.rewardMerge(reward, tmpreward) end
return reward
elseif type == CardType.SuperMonthCard then
if self:buySMonthCard(id) then
local reward = getCardItemFirstReward(self, id) or {}
local tmpreward, _ = self:firstBuySMonthCard(id)
if tmpreward then table.rewardMerge(reward, tmpreward) end
return reward
end
skynet.error("特刊购买失败:"..id)
return nil
elseif type == CardType.NormalMonthCardLevelUp then
if self:isMonthCardExpire() then
skynet.error(string.format("month card expired, can not level up,%d,%d",self.owner:getProperty("id"), id))
else
local cfg = csvdb["shop_cardCsv"][id]
if not cfg then return end
local dif = cfg.level - self:getCurMonthCardLvl(false)
if dif > 1 and dif < 0 then
return
end
self:updateProperty({field = "monthCardId", value = id})
self:updateProperty({field = "monthCardEx", value = self:getProperty("monthCardEx") + duration})
end
self:sendMonthCardEmail()
elseif type == CardType.SuperMonthCardLevelUp then
if self:isSuperMonthCardExpire() then
skynet.error(string.format("super month card expired, can not level up,%d,%d",self.owner:getProperty("id"), id))
else
local cfg = csvdb["shop_cardCsv"][id]
if not cfg then return end
local dif = cfg.level - self:getCurMonthCardLvl(true)
if dif > 1 and dif < 0 then
return
end
self:updateProperty({field = "smonthCardId", value = id})
self:updateProperty({field = "smonthCardEx", value = self:getProperty("smonthCardEx") + duration})
end
self:sendMonthCardEmail()
elseif type == CardType.PrivilegeCard then
if self:isPrivCardExpire() then
self:updateProperty({field = "privCardEx", value = timeNow + duration})
else
self:updateProperty({field = "privCardEx", value = self:getProperty("privCardEx") + duration})
end
elseif type == CardType.GrowFund then
self:updateProperty({field = "growFund", value = 1})
elseif type == CardType.BattleCard then
self:updateProperty({field = "battleCard", value = 1})
elseif type == CardType.PaySignCard then
self:onBuyPaySignCard(duration)
elseif type == CardType.BattlePassCard then
local index = id - 400 -- 401:初级 402:中级 403:高级 404:终极
local bpInfo = self:getProperty("bpInfo") or {}
local info = bpInfo[index] or {}
info["flag"] = 1
bpInfo[index] = info
self:updateProperty({field = "bpInfo", value = bpInfo})
return {}
elseif type == CardType.ActBattleCommandCard then
if not self.owner.activity:isOpenById(actid, "ActShopGoods") then
skynet.error("not open, actid: " .. (actid or 0) .. "; id: " .. (id or 0) .. "; roleId: " .. self.owner:getProperty("id"))
return nil
end
local actCfg = csvdb["activity_ctrlCsv"][actid]
if not actCfg then
skynet.error("actCfg is nil, actid: " .. (actid or 0) .. "; id: " .. (id or 0) .. "; roleId: " .. self.owner:getProperty("id"))
return nil
end
local actData = self.owner.activity:getActData("BattleCommand") or {}
actData["unlock"] = 1
if actCfg.condition ~= 0 then
actData["lvl"] = (actData["lvl"] or 0) + actCfg.condition
self.owner:mylog("act_action", {desc="buyBcLvl", int1=actCfg.condition, int2=actData["lvl"]})
end
self.owner:mylog("act_action", {desc="buyBc", int1=id, int2=actData["lvl"] or 0})
self.owner.activity:updateActData("BattleCommand", actData)
local rechargeData = csvdb["shop_rechargeCsv"][id]
if rechargeData then
return self.owner:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}})
end
end
return nil, nil
end
--检测购买是否超过限制数量
function Store:checkRechargeRecord(limit, id)
local rechargeRecord = self:getProperty("payR") or {}
if limit ~= 0 and limit <= (rechargeRecord[id] or 0) then
skynet.error(string.format("[recharge] recharge id:%d count over limit, user id:%d", id, self.owner:getProperty("id")))
return false
end
rechargeRecord[id] = (rechargeRecord[id] or 0) + 1
self:updateProperty({field = "payR", value = rechargeRecord})
return true
end
function Store:notifyUpdateProperty(field, newValue, oldValue)
local datas = {
key = field,
newValue = newValue,
oldValue = oldValue,
}
SendPacket(actionCodes.Store_updateproperty, MsgPack.pack(datas))
end
-- 赛季卡重置 需要把未能领取的奖励通过邮件发送
function Store:onBattleCardReset()
local gift = {}
local function concatGift(data)
for key, v in pairs(data:toNumMap()) do
gift[key] = (gift[key] or 0) + v
end
end
local battleCardFlag = self:getProperty("battleCard")
local battleCardFreeRecord = self:getProperty("battleFR")
local battleCardLimitRecord = self:getProperty("battleLR")
local battlePoint = self.owner:getProperty("battlePoint")
for id, config in pairs(csvdb["reward_battlepassCsv"]) do
if config then
local freeFlag = string.char(string.getbit(battleCardFreeRecord, id))
local limitFlag = string.char(string.getbit(battleCardLimitRecord, id))
if battlePoint < config.point then
break
end
if freeFlag == "0" then
concatGift(config.giftFree)
end
if limitFlag == "0" and battleCardFlag == 1 then
concatGift(config.giftLimit)
end
end
end
self.owner:sendMail(MailId.BattleCardAward, nil, gift)
-- 计算剩余奖励
self:updateProperty({field = "battleCard", value=0})
self:updateProperty({field = "battleFR", value=""})
self:updateProperty({field = "battleLR", value=""})
self.owner:updateProperty({field = "battlePoint", value=0})
end
-- 重置购买记录
function Store:resetStoreReored(resetId)
local payRecord = self:getProperty("payR") or {}
local buyRecord = self:getProperty("buyR") or {}
for k, v in pairs(payRecord) do
local config = csvdb["shop_rechargeCsv"][k]
if config then
if config.resetTime == resetId then
payRecord[k] = nil
--通行证商店
if config.shop == 2 then
if config.type == CardType.BattleCard then
self:onBattleCardReset()
end
end
end
else
payRecord[k] = nil
end
end
self:updateProperty({field = "payR", value = payRecord})
for k, v in pairs(buyRecord) do
local config = csvdb["shop_normalCsv"][k]
if config then
if config.resetTime == resetId then
buyRecord[k] = nil
end
else
buyRecord[k] = nil
end
end
self:updateProperty({field = "buyR", value = buyRecord})
end
--触发限时礼包
function Store:OnTriggerLimitTimePack(eventType, param)
local limitPack = self:getProperty("limitTPack")
--local payRecord = self:getProperty("payR")
local timeNow = skynet.timex()
local config = nil
for id, cfg in pairs(csvdb["shop_packCsv"]) do
if cfg.type == eventType and (cfg.condition == param or cfg.isLoop ~= 0) then
config = cfg
break
end
end
if not config then return end
-- 每日循环弹窗
local typeMap = {[TriggerEventType.DrawHero] = 1, [TriggerEventType.FoodSell] = 1, [TriggerEventType.RuneUp] = 1, [TriggerEventType.CostDiamond] = 1, [TriggerEventType.HeroTalent] = 1}
if typeMap[eventType] then
local dayInfo = self:getProperty("dayLimitInfo")
local info = dayInfo[eventType] or {}
local count = (info["count"] or 0) + param
local triggerCount = info["trigger"] or 0
local flag = nil
if count >= config.condition then
if triggerCount < config.triggerLimit then
info["trigger"] = triggerCount + 1
info["count"] = 0
flag = true
else
info["count"] = config.condition - 1
end
else
info["count"] = count
end
dayInfo[eventType] = info
self:updateProperty({field = "dayLimitInfo", value = dayInfo})
if not flag then
return
end
end
local rechargeCfg = csvdb["shop_rechargeCsv"][config.packId]
if rechargeCfg then
limitPack[rechargeCfg.id] = {timeNow + rechargeCfg.time, config.id}
self.owner:log("push_gift", {
gift_id = rechargeCfg.id, --礼包ID
gift_name = rechargeCfg.descId, --礼包名称
})
if config.isLoop ~= 0 then
local payR = self:getProperty("payR")
if payR[rechargeCfg.id] then
payR[rechargeCfg.id] = nil
self:updateProperty({field = "payR", value = payR})
end
end
-- 每日抽卡限时礼包 触发重置
--if eventType == TriggerEventType.DrawHeroCnt then
-- local payR = self:getProperty("buyR")
-- if payR[rechargeCfg.id] then
-- payR[rechargeCfg.id] = nil
-- self:updateProperty({field = "buyR", value = payR})
-- end
--end
self:updateProperty({field = "limitTPack", value = limitPack})
end
--if next(result) then
-- self:updateProperty({field = "packTrigger", value = triggerRecord})
--end
end
function GetActGoodsIndex(goodsType)
return ActGoodsType[goodsType] or 0
end
function Store:SetActGoodsFlag(goodsType, flag)
local actGoodsFlag = self:getProperty("actGoodsFlag") or {}
local goodsIndex = GetActGoodsIndex(goodsType)
if goodsIndex == 0 then
print("get act goods index fail :paySignIn")
return
end
actGoodsFlag[goodsIndex] = flag
self:updateProperty({field = "actGoodsFlag", value = actGoodsFlag})
end
-- 购买付费签到 按开服时间算奖励
function Store:onBuyPaySignCard(dur)
local curTs = skynet.timex()
curTs = getServerOpenTs()
self:SetActGoodsFlag("paySignIn", curTs)
local actData = self.owner.activity:getActData("PaySignIn")
actData[0] = 1
self.owner.activity:updateActData("PaySignIn", actData)
--local actGoodsFlag = self:getProperty("actGoodsFlag") or {}
--local goodsIndex = GetActGoodsIndex("paySignIn")
--if goodsIndex == 0 then
-- print("get act goods index fail :paySignIn")
-- return
--end
--actGoodsFlag[goodsIndex] = 1
--self:updateProperty({field = "actGoodsFlag", value = actGoodsFlag})
-- 发钱
--local change
--local reward, curData = self.owner.activity:getPaySignReward()
--if next(reward) then
-- self.owner.activity:updateActData("PaySignIn", curData)
-- reward, change = self.owner:award(reward, {log = {desc = "actPaySign"}})
--end
--self.owner:log("activity", {
-- activity_id = 0, -- 活动ID(或活动指定任务的ID)
-- activity_type = self.owner.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
-- activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
--})
--SendPacket(actionCodes.Activity_actPaySignRewardNtf, MsgPack.pack(self.owner:packReward(reward, change)))
end
function Store:checkPaySignReward()
local reward, curData = self.owner.activity:getPaySignReward()
if next(reward) then
self.owner.activity:updateActData("PaySignIn", curData)
self.owner:sendMail(MailId.PaySignAward, nil, reward)
end
end
-- 临时用 登录触发限时礼包 时间点以后
function Store:OnTriggerLimitTimePackAfterTs(eventType, param)
local limitPack = self:getProperty("limitTPack")
local timeNow = skynet.timex()
local config = nil
for id, cfg in pairs(csvdb["shop_packCsv"]) do
local ts = toUnixtime(""..cfg.condition)
if cfg.type == eventType and ts < param then
config = cfg
if config ~= nil then
local rechargeCfg = csvdb["shop_rechargeCsv"][config.packId]
if rechargeCfg then
if not limitPack[rechargeCfg.id] then
limitPack[rechargeCfg.id] = {timeNow + rechargeCfg.time, config.id}
self.owner:log("push_gift", {
gift_id = rechargeCfg.id, --礼包ID
gift_name = rechargeCfg.title, --礼包名称
})
self:updateProperty({field = "limitTPack", value = limitPack, notNotify = false})
end
end
end
end
end
end
local function checkShopFinish(shop, shopPool)
local tmpShop = shopPool[shop.id] or {}
if next(tmpShop) then
if tmpShop.expire_ts then
if skynet.timex() > tmpShop.expire_ts then
shopPool[shop.id] = nil
return true
else
return false
end
else
tmpShop.expire_ts = skynet.timex() + tmpShop.cool_time * DAY_SEC
return false
end
else
return true
end
end
--随机日/周商店随机两个商品
-- 1. 让缓存里的商品进入冷却时间
-- 2. 删除缓存里的已经冷却好的商品
-- 3. 随机两件商品放入缓存中
function Store:flushDailyShop()
local dailyShop = self:getProperty("dailyShop") or {}
local tmpDailyShop = {}
for id, data in pairs(csvdb["shop_normalCsv"]) do
if data.shop == 1 and data.shopType == 3 then
if data.resetTime == 1 and checkShopFinish(data, dailyShop) then
tmpDailyShop[id] = {["id"] = data.id, ["weight"] = 100, ["cool_time"] = data.cool_time}
end
end
end
--随机两件商品放入缓存 跨天刷新
if next(tmpDailyShop) then
local id = math.randWeight(tmpDailyShop)
if id then
dailyShop[id] = tmpDailyShop[id]
tmpDailyShop[id] = nil
end
id = math.randWeight(tmpDailyShop)
if id then
dailyShop[id] = tmpDailyShop[id]
tmpDailyShop[id] = nil
end
end
self:updateProperty({field="dailyShop", value= dailyShop})
end
function Store:flushWeekShop()
local weekShop = self:getProperty("weekShop") or {}
local tmpWeekShop = {}
for id, data in pairs(csvdb["shop_normalCsv"]) do
if data.shop == 1 and data.shopType == 3 then
if data.resetTime == 2 and checkShopFinish(data, weekShop)then
tmpWeekShop[id] = {["id"] = data.id, ["weight"] = 100, ["cool_time"] = data.cool_time}
end
end
end
--随机两件商品放入缓存 跨周刷新
if next(tmpWeekShop) then
local id = math.randWeight(tmpWeekShop)
if id then
weekShop[id] = tmpWeekShop[id]
tmpWeekShop[id] = nil
end
id = math.randWeight(tmpWeekShop)
if id then
weekShop[id] = tmpWeekShop[id]
tmpWeekShop[id] = nil
end
end
self:updateProperty({field="weekShop", value= weekShop})
end
function Store:data()
self:OnTriggerLimitTimePackAfterTs(TriggerEventType.AfterTs, skynet.timex())
return {
buyR = self:getProperty("buyR"),
payR = self:getProperty("payR"),
growFund = self:getProperty("growFund"),
growFundR = self:getProperty("growFundR"),
monthCardEx = self:getProperty("monthCardEx"),
battleCard = self:getProperty("battleCard"),
battleFR = self:getProperty("battleFR"),
battleLR = self:getProperty("battleLR"),
limitTPack = self:getProperty("limitTPack"),
privCardEx = self:getProperty("privCardEx"),
--packTrigger = self:getProperty("packTrigger"),
actGoodsFlag = self:getProperty("actGoodsFlag"),
bpInfo = self:getProperty("bpInfo"),
totalRR = self:getProperty("totalRR"),
monthCardId = self:getProperty("monthCardId"),
firstMonthCard = self:getProperty("firstMonthCard"),
firstSMonthCard = self:getProperty("firstSMonthCard"),
monthCardReceive = self:getProperty("monthCardReceive"),
smonthCards = self:getProperty("smonthCards"),
smonthCardReceive = self:getProperty("smonthCardReceive"),
dailyShop = self:getProperty("dailyShop"),
weekShop = self:getProperty("weekShop"),
}
end
return Store