AdvTask.lua
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local AdvTask = {}
local advTaskChange = {}
function AdvTask.bind(Adv)
Adv.TaskType = {
Arrive = 1, --到达N层
Kill = 2, --消灭指定怪物N个
Item = 3, --获得指定道具N个
Choose = 4, --完成指定抉择点N次
Shop = 5, --和指定商人交易N次
Build = 6, --和指定建筑交互N次
KillAll = 7, --消灭本层所有怪物
}
-- 检查任务状态 在新领取任务的时候回进行检查
local function checkTaskStatus(self, taskData, status, count, cond)
count = count or 0
if status == -1 or not taskData then
return
end
local function checkCondValue()
if taskData.value2 ~= "" then
local conds = taskData.value2:toArray(true, "=")
for _, one in pairs(conds) do
if one == cond then
return true
end
end
end
return true
end
local checkTaskFunc = {}
checkTaskFunc[Adv.TaskType.Arrive] = function()
if self.level > status then
if self.level >= taskData.value1 then
return -1
else
return self.level
end
end
end
checkTaskFunc[Adv.TaskType.KillAll] = function()
if #self.battle.player:getTeam(2, nil, nil, true) == 0 then
return -1
end
end
if checkTaskFunc[taskData.condition] then
status = checkTaskFunc[taskData.condition]()
else
if count == 0 or not checkCondValue() then return end --没有变化
status = status + count
if status >= taskData.value1 then
status = -1
end
end
return status
end
function Adv:initLayerTask()
self.advTask = {}
advTaskChange.t = true
advTaskChange.m = true
if not next(self.advMTask) then
self.advMTask = {
id = 1,
status = 0,
lock = 1,
}
end
self.advMTask.id = self.advMTask.id or 1
local mainTaskData = csvdb["adv_questCsv"][self.advMTask.id]
if mainTaskData and self.advMTask.lock then
if self.chapterId == mainTaskData.chapter and self.level >= mainTaskData.level then --到达指定关卡解锁当前任务
self.advMTask.lock = nil
self.advMTask.status = 0
local ts = checkTaskStatus(self, mainTaskData, self.advMTask.status, 0)
if ts then
self.advMTask.status = ts
end
end
end
end
function Adv:checkTask(taskType, count, cond)
local chapter = self.chapterId
for taskId, status in pairs(self.advTask) do
local taskData = csvdb["event_questCsv"][taskId]
if taskData and taskData.levelchapter == chapter and taskType == taskData.condition then
local ts = checkTaskStatus(self, taskData, status, count, cond)
if ts then
self.advTask[taskId] = ts
advTaskChange.t = true
end
end
end
local mainTaskData = csvdb["adv_questCsv"][self.advMTask.id]
if not self.advMTask.lock and mainTaskData and mainTaskData.chapter == chapter and taskType == mainTaskData.condition then
local ts = checkTaskStatus(self, mainTaskData, self.advMTask.status, count, cond)
if ts then
self.advMTask.status = ts
advTaskChange.m = true
end
end
end
-- 点击任务地块领取任务
function Adv:addTask(taskId)
local taskData = csvdb["event_questCsv"][taskId]
if taskData then
self.advTask[taskId] = 0
local ts = checkTaskStatus(self, taskData, self.advTask[taskId], 0)
if ts then
self.advTask[taskId] = ts
end
advTaskChange.t = true
return true
end
end
--完成层任务
function Adv:finishTask(taskId)
local ok, reward
if self.advTask[taskId] and self.advTask[taskId] == -1 then
local taskData = csvdb["event_questCsv"][taskId]
if not taskData then return end
if taskData.reward == 1 then
reward = self.owner:award(taskData.rewardValue)
end
self.advTask[taskId] = nil
ok = true
advTaskChange.t = true
end
return ok, reward
end
-- 完成主线任务
function Adv:finishMTask()
local ok, reward
if self.advMTask.status == -1 then --已完成带领取
local mainTaskData = csvdb["adv_questCsv"][self.advMTask.id]
if not mainTaskData then return end
if mainTaskData.reward == 1 then
reward = self.owner:award(mainTaskData.rewardValue)
end
self.advMTask.id = self.advMTask.id + 1
self.advMTask.status = 0
local nextTaskData = csvdb["adv_questCsv"][self.advMTask.id]
if not nextTaskData or self.chapterId ~= nextTaskData.chapter or self.level < nextTaskData.level then
self.advMTask.lock = true
else
local ts = checkTaskStatus(self, nextTaskData, self.advMTask.status, 0)
if ts then
self.advMTask.status = ts
end
end
ok = true
advTaskChange.m = true
end
return ok, reward
end
function Adv:updateTask(notNotify)
local properties = {}
if advTaskChange.t then
properties.advTask = self.advTask
end
if advTaskChange.m then
properties.advMTask = self.advMTask
end
if next(properties) then
self.owner:updateProperties(properties, notNotify)
end
advTaskChange = {}
end
------ 冒险成就 ------------
Adv.AchievType = {
StartBattle = 1, --累计挑战N次
OverWin = 2, --通关N次M层
TaskLayer = 3, --完成每层任务N次
UseItem = 4, --使用道具N次
GetItem = 5, --获得道具N个
GetMWeapon = 6, --获得神器N个 -todo
Build = 7, --完成建筑N个
Choose = 8, --完成事件N个
Shop = 9, --完成商店N次
LinkChoose = 10, --完成连锁事件N次
Trap = 11, --触发陷阱N次
Kill = 12, --消灭怪物N个
EnterILayer = 13, --进入夹层N次
KillByBuff = 14, --使用BUFF消灭敌人N个
}
local advAchievChange = {}
local function insertChange(chapterId, taskId, value)
table.insert(advAchievChange, {type = "advAchiev", field = {chapterId, taskId}, value = value})
end
function Adv:checkAchievement(taskType, count, cond)
local advAchiev = self.owner:getProperty("advAchiev")[self.chapterId] or {}
for taskId , data in pairs(csvdb["adv_achievementCsv"][self.chapterId] or {}) do
local oldStatus = advAchiev[taskId] or 0
if oldStatus ~= -1 and data.type == taskType then
local status
local checkTaskFunc = {}
-- checkTaskFunc[Adv.AchievType.] = function()
-- end
if checkTaskFunc[taskType] then
status = checkTaskFunc[taskType]()
else
if count ~= 0 and (data.value2 == 0 or data.value2 == cond) then
status = oldStatus + count
end
end
if (status or -1) >= data.value1 then
status = -1
end
if status ~= oldStatus then
insertChange(self.chapterId, taskId, status)
if status == -1 then
local ptcount = (self.owner:getProperty("advAchiev")[self.chapterId] or {})[-1] or 0
ptcount = ptcount + data.pt
insertChange(self.chapterId, -1, ptcount)
end
end
end
end
end
-- --说不用领取 注释掉
-- function Adv:finishAchievement(chapterId, taskId)
-- local achievData = (csvdb["adv_achievementCsv"][chapterId] or {})[taskId]
-- local status = (self.owner:getProperty("advAchiev")[chapterId] or {})[taskId] or -1
-- if status >= achievData.value1 then
-- insertChange(chapterId, taskId, -1)
-- local count = (self.owner:getProperty("advAchiev")[chapterId] or {})[-1] or 0
-- count = count + achievData.pt
-- insertChange(chapterId, -1, count)
-- return true
-- end
-- end
function Adv:getAchievementReward(chapterId, taskId)
local count = (self.owner:getProperty("advAchiev")[chapterId] or {})[-1] or 0
local achievData = (csvdb["adv_achievement_rewardCsv"][chapterId] or {})[taskId]
local status = ((self.owner:getProperty("advAchiev")[chapterId] or {})["pts"] or {})[taskId] or 0
if status == -1 or count < achievData.pt then return end
local reward = self.owner:award(achievData.reward)
insertChange(chapterId, taskId, -1)
return true, reward
end
function Adv:updateAchievement(notNotify)
if not next(advAchievChange) then return end
self.owner:changeUpdates(advAchievChange, notNotify)
end
end
return AdvTask