Daily.lua
9.31 KB
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-- 日常数据
local Daily = class("Daily", require("shared.ModelBaseMysql"))
oneDay = 60*60*24
function Daily:ctor(properties)
Daily.super.ctor(self, properties)
end
Daily.schema = {
id = {"number", 0, "pri"}, -- 角色id
commentHero = {"string", "", "blob"}, -- 单日评论食灵记录 type=1
hangQC = {"number", 0}, -- 挂机快速次数
dinerQC = {"number", 0}, -- 贩卖加速次数
advElC = {"number", 0}, -- 无尽次数(消耗体力)
advBC = {"number", 0}, -- 冒险次数购买次数(冒险体力购买次数)
advElBC = {"number", 0}, -- 无尽次数购买次数(冒险体力购买次数)
advWs = {"table", {}}, -- 冒险队工坊
bonusC = {"table", {}}, -- 奖励副本 次数 {[type] = {c = 0, b = 0}}
giveFP = {"table", {}}, -- 给谁送过心心
getFP = {"table", {}}, -- 领过谁的心心
pvpFree = {"number", 0}, -- pvp使用免费次数
pvpFreeH = {"number", 0}, -- 高级pvp使用免费次数
dailySDC = {"table", {}}, -- daily shop diamond count {[id] = count} -- 每日商城购买次数统计
dailySDD = {"table", {}}, -- daily shop diamond disount {[id] = 1} -- 每日商城折扣统计
advSupRe = {"number", 0}, -- 冒险支援效果刷新次数
goldBuyT = {"number", 0}, -- 金币购买次数
unlockPool = {"table", {}}, -- 解锁的属性卡池
curPool = {"number", 0}, -- 属性卡池当前索引
drawHeroCnt = {"number", 0}, -- 每日抽卡次数
treasureList = {"table", {}}, --挂机图鉴
}
function Daily:updateProperty(params)
local type, default = table.unpack(self.schema[params.field])
if params.delta then
self:incrProperty(params.field, params.delta)
if not params.notNotify then
self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field))
end
return true
end
if params.value then
self:setProperty(params.field, params.value)
if not params.notNotify then
self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field))
end
return true
end
return false
end
function Daily:refreshDailyData(notify)
redisproxy:del(FRIEND_POINT:format(self.owner:getProperty("id")))
local dataMap = {}
for field, schema in pairs(self.schema) do
if field == "advElC" then
if self:getProperty(field) > 0 then
dataMap[field] = 0
end
elseif field == "treasureList" then
dataMap[field] = self:getTreasrueList()
elseif field ~= "key" then
local typ, def = table.unpack(schema)
dataMap[field] = def
end
end
-- 每日折扣搞一下
local dailySDD = {}
local sddPool = {}
for id, data in pairs(csvdb["shop_normalCsv"]) do
if data.shop == 1 and data.disount ~= 0 then
table.insert(sddPool, id)
end
end
for i = 1, math.min(#sddPool, globalCsv.shop_diamond_disount_count) do
local idx = math.randomInt(1, #sddPool)
dailySDD[sddPool[idx]] = 1
table.remove(sddPool, idx)
end
dataMap["dailySDD"] = dailySDD
self:setProperties(dataMap)
if notify then
self.owner:notifyUpdateProperties(self:data())
end
end
--解锁
function Daily:checkUnlock(treaval)
local role = self.owner
local treasureC = treaval.unlock:toArray(true, "=")
local show = false
if treasureC[1] == 1 then --通关关卡
if not self.owner:checkHangPass(treasureC[2]) then show = true end
elseif treasureC[1] == 2 then --通关拾荒章节=x层
local chapterId = treasureC[2]
local layer = 1
local advCsv = csvdb["adv_chapterCsv"][chapterId]
if not advCsv then return false end --不存在的章节
if math.floor(chapterId / 100) ~= 2 then
layer = math.min(layer, advCsv.limitlevel)
end
local advPass = role:getProperty("advPass")
if (advPass[chapterId] or 0) < layer then
show = false
else
show = true
end
elseif treasureC[1] == 3 then --拥有指定id的角色时
local hero = role:getHeroByID(treasureC[2])
if hero then show = true end
else
show = true
end
return show
end
--CD
function Daily:checkTreasureExpired(treasureAttr, treasureList)
local curInfo = treasureList[treasureAttr.id]
if curInfo then
-- check finish
if curInfo["expire_time"] then
if curInfo.cool_time > 1 then
if skynet.timex() > curInfo["expire_time"] then --已过期
treasureList[treasureAttr.id] = nil
elseif skynet.timex() > curInfo["expire_time"] - curInfo.cool_time * oneDay then --未冷却
curInfo = nil
end
else
if skynet.timex() > curInfo["expire_time"] then
treasureList[treasureAttr.id] = nil
end
end
end
else
curInfo = clone(treasureAttr)
end
return curInfo
end
--资源
function Daily:checkTreasureBase(treasureList, treasureBase, removeId)
local tmptreasure = {}
for k, val in pairs(treasureList) do
if removeId and val.id == removeId then
table.remove(treasureList, k)
else
if treasureBase >= val.treasure_value then
treasureBase = treasureBase - val.treasure_value
tmptreasure[val.id] = val
end
end
end
return tmptreasure
end
--权重
function Daily:checkTreasureWeight(treasureList, tmptreasure, treasureBase)
local removeId
while next(tmptreasure) do
local tmp = self:checkTreasureBase(tmptreasure, treasureBase, removeId)
print(treasureBase)
local id = math.randWeight(tmp, "weight") --宝藏id
if not id then
break
end
local treasure = tmp[id]
if treasureBase >= treasure.treasure_value then
--扣除资源值
treasureBase = treasureBase - treasure.treasure_value
else
break
end
local chapterId = math.randWeight(csvdb["idle_battleCsv"], "treasure_weight") --关卡id
if not chapterId then
break
end
treasure.chapter_id = chapterId
treasureList[id] = treasure
removeId = id
end
end
--chapterId
function Daily:checkTreasureChapterId(curInfo, treasureList, chapterId)
local treasure = nil
if not curInfo then
print("curInfo is nil")
return treasure
end
if chapterId == curInfo.chapter_id then --开始挖宝关卡ID=挂机关卡ID
if not curInfo["expire_time"] then
if curInfo.cool_time > 1 then
curInfo["expire_time"] = skynet.timex() + curInfo.working_time + curInfo.cool_time * oneDay
else
curInfo["expire_time"] = skynet.timex() + curInfo.working_time
end
else
if skynet.timex() > curInfo["expire_time"] then --已过期
treasure = table.remove(treasureList, curInfo.id)
elseif skynet.timex() > curInfo["expire_time"] - curInfo.cool_time * oneDay then --未冷却
treasure = curInfo
end
end
else
if curInfo["expire_time"] then
if skynet.timex() > curInfo["expire_time"] then --已过期
treasure = table.remove(treasureList, curInfo.id)
elseif skynet.timex() > curInfo["expire_time"] - curInfo.cool_time * oneDay then --未冷却
treasure = curInfo
else
curInfo["expire_time"] = nil
end
end
end
return treasure
end
function Daily:buyTreasure(treasureList)
local boughtTreasurer = {}
local treasureBase = globalCsv.idle_treasure_base
for id, val in pairs(treasureList) do
treasureBase = treasureBase - val.treasure_value
if treasureBase < 0 then
treasureBase = treasureBase + val.treasure_value
print("资源余额不足")
return
else
boughtTreasurer[id] = val
end
end
self:updateProperty({field = "treasureBase", value = treasureBase})
return boughtTreasurer
end
--重置宝藏图鉴
function Daily:resetTreasureList()
self:updateProperty({field = "treasureList", value = {}})
end
--宝藏图鉴
function Daily:getTreasrueList()
print("宝藏图鉴...")
local tmpcsv = csvdb["idle_treasureCsv"]
local treasureList = self:getProperty("treasureList") --挖宝列表 过期删除 领取奖励删除 跨天更新
local tmptreasure = {}
local treasureBase = globalCsv.idle_treasure_base
for id, val in pairs(tmpcsv) do
if self:checkUnlock(val) == true then
local treasure = self:checkTreasureExpired(val, treasureList)
if treasure then
table.insert(tmptreasure, treasure)
end
end
end
table.sort(tmptreasure, function (a,b) return a.treasure_value > b.treasure_value end)
self:checkTreasureWeight(treasureList, tmptreasure, treasureBase)
self:updateProperty({field = "treasureList", value = treasureList})
return treasureList
end
--检索挖宝列表
function Daily:checkTreasureList(chapterId)
print("检索挖宝列表")
local treasureList = self:getProperty("treasureList")
local tmptreasure = {}
for id, val in pairs(treasureList) do
local treasure = self:checkTreasureChapterId(val, treasureList, chapterId)
if treasure ~= nil then
tmptreasure[id] = treasure
end
end
if next(tmptreasure) == nil then
print("宝藏列表为空")
return nil
end
local boughtTreasurer = self:buyTreasure(tmptreasure)
self:updateProperty({field = "treasureList", value = treasureList})
return boughtTreasurer
end
function Daily:data()
return {
hangQC = self:getProperty("hangQC"),
dinerQC = self:getProperty("dinerQC"),
advBC = self:getProperty("advBC"),
advElC = self:getProperty("advElC"),
advElBC = self:getProperty("advElBC"),
advWs = self:getProperty("advWs"),
bonusC = self:getProperty("bonusC"),
giveFP = self:getProperty("giveFP"),
getFP = self:getProperty("getFP"),
pvpFree = self:getProperty("pvpFree"),
pvpFreeH = self:getProperty("pvpFreeH"),
dailySDC = self:getProperty("dailySDC"),
dailySDD = self:getProperty("dailySDD"),
advSupRe = self:getProperty("advSupRe"),
goldBuyT = self:getProperty("goldBuyT"),
unlockPool = self:getProperty("unlockPool"),
curPool = self:getProperty("curPool"),
treasureList = self:getProperty("treasureList"),
}
end
return Daily