RolePlugin.lua 76 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623

local serverId = tonumber(skynet.getenv("servId"))
local RolePlugin = {}

function RolePlugin.bind(Role)

	function Role:loadAll()
		self:loadDaily()
		self:loadEquips()
		self:loadRunes()
		self:loadHeros()
		self:loadDiner()
		self:loadActivity()
		self:loadStoreInfo()
		self:loadSparks()
	end

	function Role:reloadWhenLogin()
	end

	function Role:SendPacket(...)
		SendPacket(...)
	end

	function Role:onOfflineEvent()
		-- 设置最新的登录时间
		self:setProperty("ltime", skynet.timex())
	end

	local function checkItemCount(self, itemId, count)
		local itemData = csvdb["itemCsv"][itemId]
		-- 种类 类型数量限制
		local page = globalCsv.store_type[itemData.type]
		local limit = self:getProperty("bagLimit")[page]
		if limit and self:getItemCount(itemId) == 0 then
			local curCount = 0
			local items = self:getProperty("items"):toNumMap()
			for id ,_ in pairs(items) do
				local tempData = csvdb["itemCsv"][id]
				if tempData then
					if globalCsv.store_type[tempData.type] == page then
						curCount = curCount + 1
						if curCount >= limit then
							count = 0
							break
						end
					end
				end
			end
		end
		return count
	end

	local function _award(self, itemId, count, params)
		local count = math.floor(count)
		local pms = clone(params)
		local itemData = csvdb["itemCsv"][itemId]
		if not itemData then  -- 加一层保护
			return 0, {}
		end
		local curType = itemData.type
		local change = {} -- 奖励被转化为了其他奖励 id = count

		local itemIdAward = {
			[ItemId.PlayerExp] = function()
				self:addPlayExp(count, pms)
			end,
			[ItemId.AdvPower] = function()
				self:changeAdvCount(-count)
			end,
		}

		local itemTypeAward = {
			[ItemType.Hero] = function()
				pms.type = itemId - ItemStartId.Hero
				local status = self:addHero(pms)
				local gcount = 1
				if not status then
					gcount = 0
				end
				if count - gcount > 0 then
					local heroData = csvdb["unitCsv"][pms.type]
					change[pms.type] = (change[pms.type] or 0) + (count - gcount) * globalCsv.draw_unit_tofragment[heroData.rare]
				end
				count = gcount
			end,
			[ItemType.EquipBase] = function()
				local typ = math.floor((itemId-7000)/100)
    			local lv = (itemId-7000)%100
				self:addEquip(typ, lv, count ,pms)
				local equipCsv = (csvdb["equipCsv"][typ] or {})[lv]
				self:checkTaskEnter("AddEquip", {equipId = itemId, rarity = equipCsv.rarity}, pms.notNotify)
			end,
			[ItemType.Rune] = function()
				local typ =  math.floor((itemId-10000)/1000)
				for _= 1, count do
					self:addRune({type = typ,id = itemId, notNotify = pms.notNotify, log = pms.log})
				end
			end,
			[ItemType.Spark] = function()
				for _= 1, count do
					self:addSpark({id = itemId, notNotify = pms.notNotify, log = pms.log})
				end
			end,
			[ItemType.AdvItem] = function()  --冒险道具不会进入 玩家仓库
				count = 0
			end,
			[ItemType.FuncOpen] = function()
				self:funcOpen(itemId, count, pms)
			end,
			[ItemType.HeroFCommon] = function()
				if itemData.use_type == 2 then
					local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
					for _i = 1, count do
						for i = 1, 10 do
							local num = randomData["num" .. i] 
							local gift = randomData["gift" .. i]
							if num and gift and num > 0 and gift ~= "" then
								local pool = {}
								for _, temp in ipairs(gift:toArray()) do
									table.insert(pool, temp:toArray(true, "="))
								end
								local needCount = math.min(#pool, num)
								for j = 1, needCount do
									local idx = math.randWeight(pool, 3)
									change[pool[idx][1]] = (change[pool[idx][1]] or 0) + pool[idx][2]
									table.remove(pool, idx)
								end
							end
						end
					end
					change[0] = nil
					count = 0
				else
					pms.itemId = itemId
					pms.count = count
					self:addItem(pms)
				end
			end,
			[ItemType.Potion] = function ()
				self:addPotion({id = itemId, count = count, notNotify = pms.notNotify, log = pms.log})
			end,
			[ItemType.BossTicket] = function ()
				local isOpen, actId = self.activity:isOpen("ChallengeLevel")
				if not isOpen then return end
				self.activity:getBattleTicket(actId)
				local actData = self.activity:getActData("ChallengeLevel")
				actData["ticket"] = (actData["ticket"] or 0) + count
				self.activity:updateActData("ChallengeLevel", actData)
			end,
		}

		if count > 0 then
			local itemCfg = csvdb["itemCsv"][itemId]
			local itemType = 0
			if itemCfg then
				itemType = itemCfg.type
			end
			self:checkTaskEnter("AddItem", {id = itemId, count = count, type = itemType})
		end
		-- 对数量筛查
		count = checkItemCount(self, itemId, count)
		if count ~= 0 then
			if itemIdAward[itemId] then
				itemIdAward[itemId]()
			elseif itemTypeAward[curType] then
				itemTypeAward[curType]()
			else
				pms.itemId = itemId
				pms.count = count
				self:addItem(pms)
			end
		end

		return count, change --  count 实际发放的奖励个数 change 物品实际奖励与当前id 不符 就发生转换 而不实际发奖
	end


	-- 发奖功能入口  award string id=count or {[id] = count}
	function Role:award(gift, params)
		params = params or {}
		local tgift = {}
		if type(gift) == "string" then
			for _, one in pairs(gift:toTableArray(true)) do
				tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
			end
		else
			tgift = gift
		end
		local reward, allChange = {}, {}

		for itemId, rcount in pairs(tgift) do
			local count, change = _award(self, itemId, rcount, params)
			if count > 0 then
				reward[itemId] = (reward[itemId] or 0) + count
			end
			if next(change) then
				local cr, _ = self:award(change, params) -- 内部转换忽略 防止死循环
				if next(cr) then
					for _id, _ct in pairs(cr) do
						reward[_id] = (reward[_id] or 0) + _ct
					end
					table.insert(allChange, {form = {[itemId] = rcount - count}, to = cr})
				end
			end
		end
		if not next(allChange) then allChange = nil end
		return reward, allChange --实际获得的奖励 和 最高级奖励转化过程
	end


	function Role:packReward(reward, change)
		if not reward then return nil end
		return {reward = reward, change = change}
	end

	function Role:awardExpireItem(expireTime, gift, params)
		if expireTime <= skynet.timex() then
			return 
		end
		local reward = self:award(gift, params)
		local expireItem = self:getProperty("expireItem")
		for itemId, _ in pairs(reward) do
			expireItem[itemId] = expireTime
		end
		self:setProperty("expireItem", expireItem)
	end

	function Role:checkExpireItem(notNotify)
		local expireItem = self:getProperty("expireItem")
		local now = skynet.timex()
		for itemId, expireTime in pairs(expireItem) do
			if expireTime <= now then
				expireItem[itemId] = nil
				local itemCount = self:getItemCount(itemId)
				if itemCount > 0 then
					-- 过期物品删掉
					self:addItem({itemId = itemId, count = -itemCount, log = {desc = "expire"}, notNotify = notNotify}) --过期

					local itemData = csvdb["itemCsv"][itemId]
					if itemData then
						if itemData.type == ItemType.Head then
							-- 检查头像是不是在穿戴
							if self:getProperty("headId") == itemId then
								self:changeHead(globalCsv.defaultHead, notNotify)

								local headData = csvdb["player_iconCsv"][itemId]
								-- pvp 跨服竞技场奖励
								if headData and headData.path == 2 then
									redisproxy:insertEmail({roleId = self:getProperty("id"), emailId = 19})
								end
							end
						end
					end
				end
			end
		end
		self:setProperty("expireItem", expireItem)
	end

	function Role:changeHead(id, notNotify)
		self:updateProperty({field = "headId" ,value = id, notNotify = notNotify})
		self:changeCrossServerPvpSelfInfo("headId")
		self:mylog("role_action", {desc = "changeHead", int1 = id})
	end

	function Role:addPlayExp(addExp, params)
		local level = self:getProperty("level")
		local oldLevel = level
		if not csvdb["player_expCsv"][level + 1] then
			return
		end

		local exp = self:getProperty("exp")
		local newExp = exp + addExp
		while newExp >= csvdb["player_expCsv"][level].exp do
			if csvdb["player_expCsv"][level + 1] then -- 有下一级
				newExp = newExp - csvdb["player_expCsv"][level].exp
				level = level + 1
				self:checkTaskEnter("RoleLevelUp", {level = level})
			else
				newExp = csvdb["player_expCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
			end
		end
		if level > oldLevel then
			if params.log then
				local log = params.log
				self:log("setLevel", {
					level_before = oldLevel, 
					level_changemain = log.desc,
					level_changedetail = log.int1 or 0,
					level_reward = {},
				})
			else
				print("addPlayExp no log ", debug.traceback())
			end
		end

		if params.log then
			local log = clone(params.log)
			if log["cint1"] or log["cint2"] then
				print("addPlayExp error log have cint1 or cint2  or cint3", debug.traceback())
			end
			

			log["cint1"] = addExp
			log["cint2"] = newExp
			log["cint3"] = level

			self:mylog("player_exp", log)
		else
			print("addPlayExp no log ", debug.traceback())
		end

		self:updateProperties({level = level, exp = newExp}, params.notNotify)
		self:changeCrossServerPvpSelfInfo("level")
	end

	function Role:addPotion(params)
		local pId = globalCsv.adv_item_potion[params.id]
		local potionBag = self:getProperty("potionBag")
		local origin = potionBag[pId] or 0
		local nums = origin + params.count
		potionBag[pId] = nums

		self:logItems(params.id, origin, nums, params.log)
		if params.log then
			local log = clone(params.log)
			if log["cint1"] or log["cint2"] then
				print("addItem error log have cint1 or cint2  ", debug.traceback())
			end
			log["cint1"] = params.id
			log["cint2"] = math.abs(params.count)
			if params.count <= 0 then
				self:mylog("out_item", log)
			else
				self:mylog("in_item", log)
			end
		else
			print("addItem no log ", debug.traceback())
		end

		self:updateProperty({field = "potionBag", value = potionBag})
		if not params.notNotify then
			SendPacket(actionCodes.Role_updateItems, MsgPack.pack({[params.id] = params.count}))
		end
	end

	function Role:addItem(params)
		params = params or {}
		params.count = math.floor(params.count or 0)
		if params.itemId ==  ItemId.Diamond then
			self:gainDiamond(params)
			return
		end
		local items = self:getProperty("items")
		local origin = items:getv(params.itemId, 0)
		local nums = origin+params.count
		if nums <= 0 then
			items = items:delk(params.itemId)
			nums = 0
		else
			items = items:incrv(params.itemId, params.count)
		end

		self:logItems(params.itemId, origin, nums, params.log)
		if params.log then
			local log = clone(params.log)
			if log["cint1"] or log["cint2"] then
				print("addItem error log have cint1 or cint2  ", debug.traceback())
			end
			log["cint1"] = params.itemId
			log["cint2"] = math.abs(params.count)
			if params.count <= 0 then
				self:mylog("out_item", log)
			else
				self:mylog("in_item", log)
			end
		else
			print("addItem no log ", debug.traceback())
		end

		self:setProperty("items", items)
		if not params.notNotify then
			SendPacket(actionCodes.Role_updateItems, MsgPack.pack({[params.itemId] = nums}))
		end
	end

	function Role:checkItemEnough(itemCountT)
		local less = {}
		if not next(itemCountT) then
			return true, less
		end
		for itemId, count in pairs(itemCountT) do
			if count <= 0 then
				-- 判断物品数量值不应该小于等于0
				less[itemId] = 0
			else
				local last = self:getItemCount(itemId) - count
				if last < 0 then
					less[itemId] = -last
				end
			end
		end
		return (not next(less)), less -- 是否足够,,缺什么缺多少
	end

	function Role:costItems(itemCountT, params)
		local pms = clone(params or {})
		if itemCountT[ItemId.Diamond] then  --优先扣除钻石
			pms.count = itemCountT[ItemId.Diamond]
			if not self:costDiamond(pms) then
				return
			end
		end
		for itemId, count in pairs(itemCountT) do
			if itemId ~= ItemId.Diamond then
				pms.itemId = itemId
				pms.count = - count
				self:addItem(pms)
				self:itemDeltaEvent(pms)
			end
		end
		return true
	end

	function Role:itemDeltaEvent(pms)
		self:eventBoxL(pms)
	end

	-- 拆解室的生产线启动
	function Role:eventBoxL(pms)
		local limit = globalCsv.box_key_max[pms.itemId]
		if not limit then return end

		local update = false
		local boxL = self:getProperty("boxL") or {}
		for slot, data in pairs(boxL) do
			if data.time == 0 and data.id == pms.itemId and self:getItemCount(pms.itemId) < limit then
				update = true
				data.time = skynet.timex()
			end
		end

		if update then
			self:updateProperty({field = "boxL", value = boxL, notNotify = pms.notNotify})
		end
	end

	function Role:getItemCount(itemId)
		if itemId == ItemId.Diamond then
			return self:getAllDiamond()
		end
		return self:getProperty("items"):getv(itemId, 0)
	end

	function Role:getAllDiamond()
		return self:getProperty("diamond") + self:getProperty("reDiamond")
	end

	function Role:gainDiamond(params)
		if not params or type(params) ~= "table" then return false end
		local count = tonum(params.count)
		if isnan(count) then
			return false
		end
		local origind = self:getProperty("diamond")
		local originr = self:getProperty("reDiamond")
		local origin = origind + originr
		if params.isRecharge then
			self:incrProperty("reDiamond", count)
		else
			self:incrProperty("diamond", count)
		end

		self:logItems(ItemId.Diamond, origin, count, params.log)
		if params.log then
			local log = clone(params.log)
			if log["cint1"] or log["cint2"] or log["cint3"] then
				print("costDiamond error log have cint1 or cint2 or cint3 ", debug.traceback())
			end
			log["cint1"] = origin
			log["cint2"] = count
			self:mylog("in_diamond", log)
		else
			print("gainDiamond no log ", debug.traceback())
		end

		self:notifyUpdateProperty("diamond", self:getAllDiamond())
		return true
	end

	function Role:costDiamond(params)
		if not params or type(params) ~= "table" then return false end
		local count = tonum(params.count)
		if isnan(count) then
			return false
		end
		if count <= 0 then
			return false
		end
		local origind = self:getProperty("diamond")
		local originr = self:getProperty("reDiamond")
		local origin = origind + originr

		if origin < 0 then
			return false
		end
		if origin < count then
			return false
		end
		local last = count
		local costFirst = {"diamond", "reDiamond"}
		if params.isRecharge then
			costFirst = {"reDiamond", "diamond"}
		end
		last  = math.max(last - self:getProperty(costFirst[1]), 0)
		if last < count then
			self:incrProperty(costFirst[1], last - count)
		end
		if last > 0 then
			self:incrProperty(costFirst[2], -last)
		end


		self:logItems(ItemId.Diamond, origin, count, params.log)
		if params.log then
			local log = clone(params.log)
			if log["cint1"] or log["cint2"] or log["cint3"] then
				print("costDiamond error log have cint1 or cint2 or cint3 ", debug.traceback())
			end
			log["cint1"] = origin
			log["cint2"] = count
			self:mylog("out_diamond", log)
		else
			print("costDiamond no log ", debug.traceback())
		end

		self:notifyUpdateProperty("diamond", self:getAllDiamond())

		self:checkTaskEnter("CostDiamond", {count = count})
		return true
	end

	function Role:addHero(params)
		local roleId = self:getProperty("id")
		local heroType = params.type
		if self:isHaveHero(heroType) then return end
		local unitData = csvdb["unitCsv"][heroType] 
		if not unitData then return false end

		local heroId = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "hero", 1))

		redisproxy:sadd(string.format(R_HEROS, roleId), heroId)

		local heroInfo = {
			key = string.format(R_HERO, roleId, heroId),
			id 	= heroId,
			type= heroType,
			wakeL = globalCsv.unit_wake_initLevel[unitData.rare],
		}
		if heroInfo.wakeL == 3 then
			self:checkTaskEnter("WakeCG", {heroType = heroType})
		end
		local newHero = require("models.Hero").new(heroInfo)
		newHero:create()
		newHero.owner = self
		newHero:saveBattleValue()
		self.heros[heroId] = newHero
		local ssrCount = 0
		if unitData.rare == HeroQuality.SSR then
			ssrCount = self:getSSRHeroCount()
		end
		self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job, ssrCount = ssrCount}, params.notNotify)
		self:checkTaskEnter("HeroQualityCollect", {})
		if not params.notNotify then
			local heroResponse = {}
			table.insert(heroResponse, newHero:data())
			local bin = MsgPack.pack(heroResponse)
			SendPacket(actionCodes.Hero_loadInfos, bin)
		end

		self:logItems(heroType + ItemStartId.Hero, 0, 1, params.log)

		if params.log then
			local log = clone(params.log)
			if log["cint1"] or log["cint2"] or log["cint3"] then
				print("addHero error log have cint1 or cint2 or cint3 ", debug.traceback())
			end
			log["cint1"] = heroId
			log["cint2"] = heroType
			self:mylog("in_hero", log)
		else
			print("addHero no log ", debug.traceback())
		end
		return true, newHero
	end

	function Role:isHaveHero(heroType)
		if not csvdb["unitCsv"][heroType] then return false end
		for _, hero in pairs(self.heros) do
			if hero:getProperty("type") == heroType then
				return hero
			end
		end
	end

	function Role:getSSRHeroCount()
		local count = 0
		for _, hero in pairs(self.heros) do
			if hero:getRare() == HeroQuality.SSR then
				count = count + 1
			end
		end
		return count
	end


	function Role:loadHeros()
		local roleId = self:getProperty("id")
		local heroIds = redisproxy:smembers(string.format(R_HEROS, roleId))
		local redret = redisproxy:pipelining(function (red)
			for _, heroId in ipairs(heroIds) do
				red:hgetall(string.format(R_HERO, roleId, heroId))
			end
		end)
		for index, heroId in ipairs(heroIds) do
			local hero = require("models.Hero").new({key = string.format(R_HERO, roleId, heroId)})
			if hero:load(table.array2Table(redret[index])) then
				hero.owner = self
				self.heros[tonumber(heroId)] = hero
			end
		end
	end

	function Role:loadDaily()
		local roleId = self:getProperty("id")
		local dataKey = string.format(R_DAILY, roleId)
		self.dailyData = require("models.Daily").new({key = dataKey})
		self.dailyData.owner = self
		if not redisproxy:exists(dataKey) then
			self.dailyData:create()
		else
			self.dailyData:load()
		end
	end

	function Role:loadActivity()
		local roleId = self:getProperty("id")
		local dataKey = string.format(R_ACTIVITY, roleId)
		self.activity = require("models.Activity").new({key = dataKey})
		self.activity.owner = self
		if not redisproxy:exists(dataKey) then
			self.activity:create()
		else
			self.activity:load()
		end
	end

	function Role:loadDiner()
		local roleId = self:getProperty("id")
		local dataKey = string.format(R_DINER, roleId)
		self.dinerData = require("models.Diner").new({key = dataKey})
		self.dinerData.owner = self
		if not redisproxy:exists(dataKey) then
			self.dinerData:create()
		else
			self.dinerData:load()
		end
	end


	function Role:loadEquips()
		-- 放role 里面了
	end

	function Role:loadStoreInfo()
		local roleId = self:getProperty("id")
		local dataKey = string.format(R_STORE, roleId)
		self.storeData = require("models.Store").new({key = dataKey})
		self.storeData.owner = self
		if not redisproxy:exists(dataKey) then
			self.storeData:create()
		else
			self.storeData:load()
		end
	end

	function Role:addEquip(equipType, equipLv, count, pms)
		pms = pms or {}
		if count ~= count then return end
		local equipCsv = (csvdb["equipCsv"][equipType] or {})[equipLv]
		if not equipCsv then return end
		local equips = self:getProperty("equips")
		local curTypeEquips = equips[equipType] or {}
		local oldCount = curTypeEquips[equipLv] or 0
		local curCount = oldCount + count

		-- 是否足够上层判断
		if curCount < 0 then
			curCount = 0
			curTypeEquips[equipLv] = nil
		else
			curTypeEquips[equipLv] = curCount
		end

		if next(curTypeEquips) then
			equips[equipType] = curTypeEquips
		else
			equips[equipType] = nil
		end

		self:setProperty("equips", equips)

		self:logItems(equipCsv.id, oldCount, curCount, pms.log)
		if pms.log then
			local log = clone(pms.log)
			if log["cint1"] or log["cint2"] or log["cint3"] then
				print("addEquip error log have cint1 or cint2 or cint3 ", debug.traceback())
			end
			log["cint1"] = equipType
			log["cint2"] = equipLv
			log["cint3"] = math.abs(count)
			if count < 0 then
				self:mylog("out_equip", log)
			else
				self:mylog("in_equip", log)
			end
		else
			print("addEquip no log ", debug.traceback())
		end

		if not pms.notNotify then
			self:changeUpdates({{type = "equips", field = {equipType, equipLv}, value = curCount, isOnlyToC = true}}) -- 通知客户端
		end
	end

	function Role:getEquipCount(typ,lv)
		return (self:getProperty("equips")[typ] or {})[lv] or 0
	end

	function Role:loadRunes()
		local roleId = self:getProperty("id")
		local runeIds = redisproxy:smembers(string.format(R_RUNEIDS, roleId))
		local redret = redisproxy:pipelining(function (red)
			for _, runeId in ipairs(runeIds) do
				red:hgetall(string.format(R_RUNE, roleId, runeId))
			end
		end)
		for index, runeId in ipairs(runeIds) do
			local rune = require("models.Rune").new({key = string.format(R_RUNE, roleId, runeId)})
			if rune:load(table.array2Table(redret[index])) then
				rune.owner = self
				self.runeBag[tonumber(runeId)] = rune
			end
		end
	end

	function Role:loadSparks()
		local roleId = self:getProperty("id")
		local sparkIds = redisproxy:smembers(string.format(R_SPARKIDS, roleId))
		local redret = redisproxy:pipelining(function (red)
			for _, sparkId in ipairs(sparkIds) do
				red:hgetall(string.format(R_SPARK, roleId, sparkId))
			end
		end)
		for index, sparkId in ipairs(sparkIds) do
			local spark = require("models.Spark").new({key = string.format(R_SPARK, roleId, sparkId)})
			if spark:load(table.array2Table(redret[index])) then
				spark.owner = self
				self.sparkBag[tonumber(sparkId)] = spark
			end
		end
	end

	-- 0 为操作成功
	function Role:addRune(params)
		if params.type and params.id then
			local set  = csvdb["runeCsv"][params.type]
			if not set then return 2 end
			local data = set[params.id]
			if not data then return 3 end

			local roleId = self:getProperty("id")
			local runeUid = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "rune", 1))

			redisproxy:sadd(string.format(R_RUNEIDS, roleId), runeUid)

			local heroInfo = {
				key = string.format(R_RUNE, roleId, runeUid),
				uid = runeUid,
				type = params.type,
				id = params.id,
			}

			local newRune = require("models.Rune").new(heroInfo)
			newRune:create()
			newRune:generateAttrs()
			newRune.owner = self
			self.runeBag[runeUid] = newRune
			if not params.notNotify then
				local response = {}
				table.insert(response, newRune:data())
				SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
			end
			self:checkTaskEnter("AddRune", {id = params.id, type = params.type, rarity = data.rarity}, params.notNotify)

			self:logItems(params.id, 0, 1, params.log)
			if params.log then
				local log = clone(params.log)
				if log["cint1"] or log["cint2"] or log["cint3"] then
					print("addRune error log have cint1 or cint2 or cint3 ", debug.traceback())
				end

				log["cint1"] = runeUid
				log["cint2"] = params.type
				log["cint3"] = params.id

				self:mylog("in_rune", log)
			else
				print("addRune no log ", debug.traceback())
			end

			return 0, newRune
		else
			return 1
		end
	end

	-- 0 为操作成功
	function Role:addSpark(params)
		if params.id then
			local set  = csvdb["sparkCsv"][params.id]
			if not set then return 2 end
			local data = set[0]
			if not data then return 3 end

			local roleId = self:getProperty("id")
			local sparkUid = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "spark", 1))

			redisproxy:sadd(string.format(R_SPARKIDS, roleId), sparkUid)

			local sparkInfo = {
				key = string.format(R_SPARK, roleId, sparkUid),
				id = sparkUid,
				cfg_id = params.id,
			}

			local newSpark = require("models.Spark").new(sparkInfo)
			newSpark:create()
			newSpark:addAttr(data.attr:toNumMap())
			newSpark.owner = self
			self.sparkBag[sparkUid] = newSpark
			if not params.notNotify then
				local response = {}
				table.insert(response, newSpark:data())
				SendPacket(actionCodes.Role_loadSparks, MsgPack.pack(response))
			end
			--self:checkTaskEnter("AddRune", {id = params.id, type = params.type, rarity = data.rarity}, params.notNotify)

			self:logItems(params.id, 0, 1, params.log)
			if params.log then
				local log = clone(params.log)
				if log["cint1"] or log["cint2"] or log["cint3"] then
					print("addRune error log have cint1 or cint2 or cint3 ", debug.traceback())
				end

				log["cint1"] = sparkUid
				log["cint2"] = params.cfg_id

				self:mylog("in_spark", log)
			else
				print("addSpark no log ", debug.traceback())
			end

			return 0, newSpark
		else
			return 1
		end
	end

	function Role:delSparks(sparkIds, params) -- 批量删除 {id, }
		params = params or {}
		local roleId = self:getProperty('id')
		local bDel = {}
		for _, sparkId in pairs(sparkIds) do
			local spark = self.sparkBag[sparkId]
			if spark then

				self:logItems(spark:getProperty("id"), 1, 0, params.log)
				if params.log then
					local log = clone(params.log)
					if log["cint1"] or log["cint2"] then
						print("delSpark error log have cint1 or cint2 ", debug.traceback())
					end

					log["cint1"] = sparkId
					log["cint2"] = spark:getProperty("cfg_id")

					self:mylog("out_spark", log)
				else
					print("delSparks no log ", debug.traceback())
				end

				self.sparkBag[sparkId] = nil
				table.insert(bDel, sparkId)
			end
		end

		redisproxy:pipelining(function (red)
			for _, sparkId in pairs(bDel) do
				red:del(string.format(R_SPARK, roleId, sparkId))
				red:srem(string.format(R_SPARKIDS, roleId), sparkId)
			end
		end)
		local response = {}
		for _, sparkId in pairs(bDel) do
			table.insert(response, {id = sparkId, bDel = true})
		end

		SendPacket(actionCodes.Role_loadSparks, MsgPack.pack(response))
	end

	function Role:delRunes(runeIds, params) -- 批量删除 {id, }
		params = params or {}
		local roleId = self:getProperty('id')
		local bDel = {}
		for _, runeId in pairs(runeIds) do
			local rune = self.runeBag[runeId]
			if rune and rune:getProperty("refer") == 0 then

				self:logItems(rune:getProperty("id"), 1, 0, params.log)
				if params.log then
					local log = clone(params.log)
					if log["cint1"] or log["cint2"] or log["cint3"] then
						print("delRunes error log have cint1 or cint2 or cint3 ", debug.traceback())
					end

					log["cint1"] = runeId
					log["cint2"] = rune:getProperty("type")
					log["cint3"] = rune:getProperty("id")

					self:mylog("out_rune", log)
				else
					print("delRunes no log ", debug.traceback())
				end

				self.runeBag[runeId] = nil
				table.insert(bDel, runeId)
			end
		end

		redisproxy:pipelining(function (red)
			for _, runeId in pairs(bDel) do
				red:del(string.format(R_RUNE, roleId, runeId))
				red:srem(string.format(R_RUNEIDS, roleId), runeId)
			end
		end)
		local response = {}
		for _, runeId in pairs(bDel) do
			table.insert(response, {uid = runeId, bDel = true})
		end
		SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
	end

	function Role:getRuneByType(typ)
		local runeSet = {}
		for _,v in pairs(self.runeBag) do
			if v.type == typ then
				table.insert(runeSet,v)
			end
		end
		return runeSet
	end

	function Role:getAdvData(notNotify)
		if not self.advData then
			self.advData = require("adv.Adv").new(self)
			local status, err = pcall(function()
				self.advData:initByInfo()
			end)
			if not status then
				self.advData:forceOver(notNotify, true)
				skynet.error("getAdvData error adv initByInfo " .. err)
			end
		end
		return self.advData
	end

	function Role:getHeroMaxField(field, hType)
		local max = 0
		for _, hero in pairs(self.heros) do
			if not hType or hero:getProperty("type") == hType then
				if hero:getProperty(field) > max then
					max = hero:getProperty(field)
				end
			end
		end
		return max
	end

	function Role:warningHeartTooQuick()
		-- 加速器检测
		local heartWarning = self:getProperty("heartWarning")
		heartWarning = heartWarning + 1
		self:setProperty("heartWarning", heartWarning)
		if heartWarning == 50 then
			self:setBan(30, 1) --封禁 30天
			return
		end
		if heartWarning < 50 and heartWarning % 5 == 0 then
			self:sendGmMsg("server_accountBanned_warning")
			self:mylog("role_action",{desc = "heartWarning", int1 = heartWarning})
		end
	end

	function Role:setBan(time, banType)
		time = time or 0
		banType = banType or 0
		local now = skynet.timex()
		if time <= 0 then
			self:setProperty("banTime", 0)
			self:setProperty("banType", 0)
			self:setProperty("heartWarning", 0)
			self:mylog("role_action", {desc = "ban_rm"})
		else
			self:sendGmMsg(globalCsv.ban_tips[banType] or globalCsv.ban_tips[0])
			self:setProperty("banTime", math.ceil(now + 86400 * time))
			self:setProperty("banType", banType)
			self:resetRank()
			self:mylog("role_action", {desc = "ban", int1 = math.ceil(time), int2 = banType})
		end
	end

	-- 清掉所有排行榜
	function Role:resetRank()
		local roleId = self:getProperty("id")
		redisproxy:pipelining(function (red)
			red:zrem(RANK_TOWER, roleId)
			for _, rk in pairs(RANK_ADV) do
				red:zrem(rk, roleId)
			end
			for _, rk in pairs(RANK_DINER) do
				red:zrem(rk, roleId)
			end
			for _, rk in pairs(RANK_PVP_COMMON_KEY) do
				red:zrem(rk, roleId)
			end
			for _, rk in pairs(RANK_PVP_HIGHT_KEY) do
				red:zrem(rk, roleId)
			end
			for _, ct in pairs(RANK_TYPE) do
				red:zrem(RANK_COMMON .. ct, roleId)
			end
		end)
	end

	function Role:sendGmMsg(text, isNotKey)
		SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey}))
		
		local agent = datacenter.get("agent", self:getProperty("id"))
		if agent then
			skynet.timeout(50, function ()
				skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd)
			end)
		end
	end

	-- function Role:getHeroActiveRelationData(heros)
	-- 	local relations = {} 
	-- 	for _, id in pairs(heros or {}) do
	-- 		local hero = self.heros[id]
	-- 		if hero then
	-- 			local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
	-- 			relations[camp] = (relations[camp] or 0) + 1
	-- 		end
	-- 	end
	-- 	local curData = csvdb["unit_relationCsv"][0]
	-- 	if not next(relations) then return curData end
		
	-- 	for _, data in ipairs(csvdb["unit_relationCsv"]) do
	-- 		local had = {}
	-- 		local isDone = true
	-- 		for _, count in pairs(data.relation:toArray(true, "=")) do
	-- 			local find = false
	-- 			for camp, _count in pairs(relations) do
	-- 				if count == _count and not had[camp] then
	-- 					had[camp] = true
	-- 					find = true
	-- 					break
	-- 				end
	-- 			end
	-- 			if not find then
	-- 				isDone = false
	-- 				break
	-- 			end
	-- 		end
	-- 		if isDone then
	-- 			curData = data
	-- 		end
	-- 	end
	-- 	return curData
	-- end

	-- function Role:getHeroActiveRelation(heros)
	-- 	local data = self:getHeroActiveRelationData(heros)
	-- 	local result = {}
	-- 	for attr, value in pairs(data.effect:toNumMap()) do
	-- 		result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value
	-- 	end
	-- 	return result
	-- end

	function Role:getHerosCamp(heros)
		local had = {}
		for _, id in pairs(heros or {}) do
			local hero = self.heros[id]
			if hero then
				local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
				had[camp] = (had[camp] or 0) + 1
			end
		end
		local curCamp = 0
		for camp , count in pairs(had) do
			if count >= 3 then
				curCamp = camp
				break
			end
		end
		return curCamp
	end

	-- function Role:getRealBattleValue(heros, activeRelation) -- 获取队伍战斗力  羁绊加成
	function Role:getRealBattleValue(heros) -- 获取队伍战斗力  羁绊加成
		heros = heros or {}
		-- local activeRelation = activeRelation or self:getHeroActiveRelation(heros)
		local battleValue = 0
		for _, id in pairs(heros) do
			local hero = self.heros[id]
			if hero then
				-- battleValue = battleValue + hero:getBattleValue(activeRelation)
				battleValue = battleValue + hero:getBattleValue()
			end
		end
		return battleValue
	end

	function Role:getAdvHangLimit()
		return globalCsv.adv_daily_cross_count + self:getFuncLv(FuncOpenType.AdvCount)
	end

	function Role:checkAdvCount(need)
		local oldCount = self:getProperty("advC")
		local oldTime = self:getProperty("advCT")
		local newCount = oldCount
		if oldCount > 0 then
			local add = math.max(math.floor((skynet.timex() - oldTime) / (globalCsv.adv_daily_regain_min * 60)), 0)
			newCount = math.max(oldCount - add, 0)
		end

		return newCount + need <= self:getAdvHangLimit()
	end

	--忽略上限
	function Role:changeAdvCount(change)
		if change == 0 then return end
		local count = self:getProperty("advC")
		local ctime = self:getProperty("advCT")
		if ctime == 0 then
			ctime = skynet.timex()
		end
		local add = math.max(math.floor((skynet.timex() - ctime) / (globalCsv.adv_daily_regain_min * 60)), 0)
		local nextTime = ctime + add * (globalCsv.adv_daily_regain_min * 60)
		if count > 0 then
			count = math.max(count - add, 0)
		end
		self:updateProperties({
			advC = count + change,
			advCT = nextTime,
		})
	end

	function Role:getAdvElLimit()
		return globalCsv.adv_endless_daily_cross_count + self:getFuncLv(FuncOpenType.AdvCountEL)
	end

	-- 走 guide_unlock 表的 被动解锁
	function Role:isFuncUnlock(func)
		if not func then return true end -- 没有就是解锁了
		local data = csvdb["guide_unlockCsv"][func]
		if not data then return true end  -- 没有就是解锁了

		if self:checkHangPass(data.carbonId) then 
			return true
		else
			return false
		end 
	end

	-- 走 unlock 表的主动解锁
	function Role:isFuncOpen(func)
		return self:getProperty("funcOpen")[func] == 1
	end

	function Role:getFuncLv(func)
		return self:getProperty("funcLv")[func] or 1
	end

	-- 参数有level 则是检查是否可以升级
	function Role:isArtifactOpen(id, isEndless, level)
		local isCheckLevel = not not level 
		level = level or 1
		local curData = (csvdb["adv_artifactCsv"][id] or {})[level]
		if not curData then return false end

		if curData.unlock == 1 then -- 获得解锁
			return self:getProperty("advAFOpen")[id] and true or false
		elseif curData.unlock == 2 then  -- 特殊神器 不可解锁
			return isCheckLevel
		elseif curData.unlock == 3 then
			return isEndless
		end
		return true
	end

	function Role:funcOpen(func, count, params)
		params = params or {}
		
		count = count or 1

		self:logItems(func, 0, count, params.log)
		if params.log then
			local log = clone(params.log)
			if log["cint1"] or log["cint2"] or log["cint3"] then
				print("funcOpen error log have cint1 or cint2 or cint3 ", debug.traceback())
			end

			log["cint1"] = func
			log["cint2"] = count

			self:mylog("func_open", log)
		else
			print("funcOpen no log ", debug.traceback())
		end

		if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then
			local unlockData = csvdb["unlockCsv"][func]
			self:log("function_open", {function_id = func})
			if unlockData.type == 4 then -- 解锁神器
				if self:getProperty("advAFOpen")[unlockData.value1] ~= 1 then
					self:changeUpdates({{type = "advAFOpen", field = unlockData.value1, value = 1}})
				end
			elseif TypeIsFunc[unlockData.type] then
				if unlockData.value1 == 0 or unlockData.value1 == 1 then
					if self:getProperty("funcOpen")[unlockData.type] ~= 1 then
						self:changeUpdates({{type = "funcOpen", field = unlockData.type, value = 1}})
					end
				else
					local oldV = self:getFuncLv(unlockData.type)
					local newLv = math.min(oldV + count, unlockData.value2)
					if oldV ~= newLv then
						self:changeUpdates({{type = "funcLv", field = unlockData.type, value = newLv}})
					end
				end
			else
				if self:getProperty("funcOpen")[func] ~= 1 then
					self:changeUpdates({{type = "funcOpen", field = func, value = 1}})
				end
			end
		end
	end

	function Role:advChapterIsOpen(chapterId)
		local chapterData = csvdb["adv_chapterCsv"][chapterId]
		if chapterData.prepose ~= 0 and not self:checkHangPass(chapterData.prepose) then return false end
		return true
	end

	function Role:advEventOpenStatus()
		local openStatus = {}
		for func , data in pairs(csvdb["unlockCsv"]) do
			if data.type == 5  then
				openStatus[data.value1] = openStatus[data.value1] or {}
				openStatus[data.value1][data.value2] = self:isFuncOpen(func)
			end
		end
		return openStatus
	end

	-- 赛季检查
	function Role:advEndlessSeasonCheck(notNotify)
		--  重置一下冒险
		local nowSeason = tonum(redisproxy:hget("adv_season", "idx"))
		if self:getProperty("advElS") ~= nowSeason then
			-- 胡博文让注释掉 衰减 从0开始
			-- local ml = self:getProperty("advElM")
			-- local nl = math.max(0, ml - (math.floor(ml / 50) + 2) * 10)
			-- self:setProperty("advElM", math.floor(nl / 10) * 10)

			-- 正在无尽冒险清掉
			local adv = self:getAdvData()
			if adv:isRunning() and adv:isEndless() then
				adv:forceOver()
			end

			-- 路过的中继层重置掉
			local advRelay = self:getProperty("advRelay")
			advRelay[-1] = nil
			-- 清掉冒险手册
			self:updateProperties({
				advEAchiev = {},
				advElM = 0,
				advElS = nowSeason,
				advRelay = advRelay,
			}, notNotify)


			-- 重新设定冒险章节和冒险结束时间
			self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter)
			self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime"))
			if not notNotify then
				SendPacket(actionCodes.Role_updateProperties, MsgPack.pack({
					advElChapter = self.advElChapter,
					advOverTime = self.advOverTime,
				}))
			end
		end
	end

	-- 结算上期海港贸易季
	function Role:checkSeaportTrade()
		local openTime0 = tonum(redisproxy:hget("autoincrement_set", "seaportTime0") or 0)
		local openTime1 = tonum(redisproxy:hget("autoincrement_set", "seaportTime1") or 0)
		local openTime2 = tonum(redisproxy:hget("autoincrement_set", "seaportTime2") or 0)
		local seaport = self:getProperty("seaport") or {}
		local oldTime = seaport.time or 0
		local update = false

		local function getReward(reset)
			-- 全服捐赠奖励
			local donate = seaport.donate or {}
			if not reset and (not donate[1] or not donate[2]) then
				local result = self:getSeaportServerProgress()
				for idx, set in ipairs(csvdb["seaport_purchaseCsv"]) do
					local done = true
					for id, data in ipairs(set) do
						if donate[idx] or not result[idx] or not result[idx][id] or result[idx][id] < data.need_num then
							done = false
							break
						end
					end
					if done then
						update = true
						redisproxy:insertEmail({
							roleId = self:getProperty("id"),
							emailId = idx == 1 and 361 or 362,
							attachments = set[1].phase_award,
						})
						-- self:award(set[1].phase_award, {log = {desc = "seaportReward", int1 = set[1].phase, int2 = set[1].id}})
						donate[idx] = 1
					end
				end
				seaport.donate = donate
			end

			-- 委托任务的奖励
			local collect = seaport.collect or {}
			if next(collect) then
				local function getHeroCoef(hero, condition)
				    -- 基础概率
				    local rareMap = {[HeroQuality.N] = 10, [HeroQuality.R] = 10, [HeroQuality.SR] = 15, [HeroQuality.SSR] = 20}
				    local rare = hero:getRare()
				    local result = 0
				    for _, it in ipairs(condition:toTableArray(true)) do
				        local type = it[1]
				        local value = it[2]
				        local add = it[3]
				        if type == 1 then   -- 种族加成
				            if hero:getCamp() == value then
				                result = result + add
				            end
				        elseif type == 2 then   -- 定位加成
				            if hero:getPosition() == value then
				                result = result + add
				            end
				        end
				    end

				    return result + (rareMap[rare] or 0)
				end

				local carbonCsv = csvdb["idle_battleCsv"]
				local expCarbonId = self:getProperty("hangInfo").expCarbonId
				local taskCsv = csvdb["seaport_taskCsv"]
				local endTime = openTime0 + 86400 * 2
				local reward = {}

				for slot, set in pairs(taskCsv) do
					if collect[slot] then
						update = true
						local level = collect[slot].level
						local data = set[level]
						local teams = collect[slot].team
						local time = collect[slot].time
						if time + data.time <= endTime then
							if not carbonCsv[expCarbonId] then break end

							local totalCoef = 0
						    for _, heroId in ipairs(teams:toArray(true,"=")) do
						        local hero = self.heros[heroId]
						        if hero then
						            totalCoef = totalCoef + getHeroCoef(hero, data.success)
						            hero:addHeroFaith(data.trust)
						        end
					    	end

							local bigSuccess = false
						    local result = math.randomInt(0, 100)
						    if result < totalCoef then
						        bigSuccess = true
						    end

							local money = math.ceil(carbonCsv[expCarbonId].money / 5 * data.time * data.money_clear)
							local exp = math.ceil(carbonCsv[expCarbonId].exp / 5 * data.time * data.exp_clear)
							local itemReward = data.item_clear_special:toNumMap()
							itemReward[ItemId.Gold] = (itemReward[ItemId.Gold] or 0) + money
					    	itemReward[ItemId.Exp] = (itemReward[ItemId.Exp] or 0) + exp
					    
							if bigSuccess then
						        for key, value in pairs(itemReward) do
						            itemReward[key] = math.ceil(1.5 * value)
						        end
						    end

						    for itemId, value in pairs(itemReward) do
						    	reward[itemId] = (reward[itemId] or 0) + value
						    end
							-- self:award(itemReward, {log = {desc = "seaportTask", int1 = slot, int2 = level}})
						end
					end
				end

				if next(reward) then
					local rewardStr = ""
					for itemId, value in pairs(reward) do
						if rewardStr ~= "" then
							rewardStr = rewardStr .. " "
						end
						rewardStr = rewardStr .. string.format("%s=%s",itemId,value)
					end
					redisproxy:insertEmail({
						roleId = self:getProperty("id"),
						emailId = 363,
						attachments = rewardStr,
					})
				end
			end
			seaport.collect = {}

			if update or reset then
				if reset then
					seaport = {
						time = openTime0,
						shop = {},
						collect = {},
						donate = {}
					}
				end
				self:updateProperty({field = "seaport", value = seaport})
			end
		end
		
		if oldTime == openTime0 then
			if openTime1 == 1 or openTime2 == 1 then
				return
			end
			getReward()
		else
			getReward(true)
		end
	end

	-- 检查回归者
	function Role:checkReturner()
		local returner = self:getProperty("returner") or {}
		if next(returner) then return end

		local now = specTime({hour = 4})
		returner.time = now

		self:updateProperty({field = "returner", value = returner})
	end

	function Role:getSeaportServerProgress()
		local result = {}

		local dataCsv = csvdb["seaport_purchaseCsv"]
		local rediskey = {SEAPORT_TRADE_TASK_1,SEAPORT_TRADE_TASK_2}
		for idx, set in ipairs(dataCsv) do
			local temp = {}
			temp = redisproxy:pipelining(function (red)
				for id, data in ipairs(set) do
					red:hget(rediskey[idx], id)
				end
			end)
			result[idx] = {}
			for i,v in pairs(temp) do
				if v then
					result[idx][i] = tonumber(v)
				end
			end
		end
		return result
	end

	-- 获得激活的冒险效果
	function Role:getAdvActiveSupportEffect()
		local effect = {}
		local advEAchiev = self:getProperty("advEAchiev")
		for id, status in pairs(advEAchiev[self.advElChapter] or {}) do
			if status == -1 then
				local achvData = csvdb["adv_achievementCsv"][id]
				if achvData and achvData.support ~= 0 then
					effect[achvData.support] = 1
				end
			end
		end
		return effect
	end

	--获取冒险支援效果免费刷新次数
	function Role:getAdvSupportFreeCount()
		local count = 1  --默认每天有1次
		local openEffects = self:getAdvActiveSupportEffect()
		for aId, _ in pairs(openEffects) do
			local curData = csvdb["adv_supportCsv"][aId]
			if curData.type == 2 then
				for _, effect in ipairs(curData.effect:toArray()) do
					local cur = effect:toArray(true, "=")
					if cur[1] == 8 then
						count = count + cur[2]
					end
				end
			end
		end
		return count
	end

	-- 冒险随机新的支援效果 
	function Role:advRandomSupportEffect(notNotify)
		local pool = {}
		local openEffects = self:getAdvActiveSupportEffect()
		for id, data in pairs(csvdb["adv_supportCsv"]) do
			if data.type == 0 then
				if openEffects[id] then
					table.insert(pool, data)
				end
			elseif data.type == 1 then
				table.insert(pool, data)
			end
		end

		local advSup = {}
		for i = 1, math.min(3, #pool) do
			local idx = math.randWeight(pool, "showup")
			table.insert(advSup, pool[idx].id)
			table.remove(pool, idx)
		end
		self:updateProperty({field = "advSup", value = advSup, notNotify = notNotify})
	end

	
	function Role:getCurDinerRankKey()
		local round = self:getTimeResetRound(TimeReset.DinerRank)
		local idx = 1
		if round % 2 == 1 then
			idx = 2 
		end
		return RANK_DINER[idx]
	end

	local StdTowerRankTime = toUnixtime("2019010100")
	local TowerRankInfo = {
		[1] = {rank = RANK_TOWER, rankInfo = RANK_TOWER_INFO},
		[2] = {rank = RANK_TOWER1, rankInfo = RANK_TOWER1_INFO},
		[3] = {rank = RANK_TOWER2, rankInfo = RANK_TOWER2_INFO},
		[4] = {rank = RANK_TOWER3, rankInfo = RANK_TOWER3_INFO},
	}
	function Role:setTowerRank(level,tType)
		tType = tType or 1
		local now = skynet.timex()
		local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算  365 * 27 < 10000  可以维持 27 年
		local ct = 10000 - ct  -- 越早的排名越靠前

		
		local info = TowerRankInfo[tType]
		local towerTeam = self:getTowerTeamFormat(tostring(tType))
		local battleV = self:getTeamBattleValue(towerTeam.heros)
		local score = (level * 10000 + ct) * 10000000 + battleV

		local curInfo = {
			name = self:getProperty("name"),
			headId = self:getProperty("headId"),
			lv = self:getProperty("level"),
			batteV = battleV,
			level = level,
			format = self:getTeamHerosInfo(towerTeam).heros,
		}
		local roleId = self:getProperty("id")
		redisproxy:pipelining(function (red)
			red:zadd(info.rank, score, roleId)	--更新分数
			red:hset(info.rankInfo, roleId,  MsgPack.pack(curInfo))
		end)
	end

	function Role:getTowerRank(tType)
		tType = tType or 1
		local info = TowerRankInfo[tType]
		local list = {}
		local ids = redisproxy:zrevrange(info.rank, 0 , 99)
		local redret = {}
		if ids and next(ids) then
			redret = redisproxy:pipelining(function (red)
				for i = 1, #ids do
					local roleId = ids[i]
					table.insert(list, {roleId = tonumber(roleId)})
					red:hget(info.rankInfo, roleId)
				end
			end)
		end
		for i = 1, #redret do
			local player = MsgPack.unpack(redret[i])
			player.format = nil
			list[i].player = player
		end
		local rank = redisproxy:ZREVRANK(info.rank, self:getProperty("id"))
		if not rank then
			rank = -1
		else
			rank = rank + 1
		end
		return {list = list, rank = rank}
	end

	function Role:getTowerRankOneInfo(roleId,tType)
		tType = tType or 1
		local info = TowerRankInfo[tType]
		local data = redisproxy:hget(info.rankInfo, roleId)
		if data then
			local player = MsgPack.unpack(data)
			return player.format
		end
	end

	function Role:addAdvLvExp(exp)
		local advL = self:getProperty("advL")
		local level = advL[1]
		local oldLevel = level
		local newExp = (advL[2] or 0) + exp

		if not csvdb["adv_level_fundCsv"][level + 1] then
			return
		end

		while newExp >= csvdb["adv_level_fundCsv"][level].exp do
			--if csvdb["adv_level_fundCsv"][level + 1] and self:advChapterIsOpen(100 + csvdb["adv_level_fundCsv"][level + 1].chapter) then -- 有下一级
			if csvdb["adv_level_fundCsv"][level + 1] then -- 有下一级
				newExp = newExp - csvdb["adv_level_fundCsv"][level].exp
				level = level + 1
			else
				newExp = csvdb["adv_level_fundCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
			end
		end

		if level > advL[1] then
			self:checkTaskEnter("AdvLevel", {level = level})
		end
		advL[1] = level
		advL[2] = newExp
		self:updateProperty({field = "advL", value = advL})
		return oldLevel, level
	end

	function Role:getAdvWheelSurfLv(ptype)
		local level = 1
		for i = 0, self:getProperty("advL")[1] do
			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
			for _, one in ipairs(effects) do
				local effect = one:toArray(true, "=")
				if effect[1] == 2 and ptype == effect[2] then
					level = effect[3]
				end
			end
		end
		return level
	end

	function Role:fixAdvScoreChange(score)
		local change = 0
		for i = 0, self:getProperty("advL")[1] do
			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
			for _, one in ipairs(effects) do
				local effect = one:toArray(true, "=")
				if effect[1] == 3 then
					change = change + effect[2]
				end
			end
		end
		return math.floor(score * (1 + change / 100))
	end

	function Role:getAdvLvAddAttrs()
		-- 1=冒险队属性;1=点数/百分比=属性枚举=参数;属性枚举(1=生命上限/2=魔法上限/3=攻击/4=防御);点数/百分比(0=点数/1=百分比)
		local attrs = {}
		for i = 0, self:getProperty("advL")[1] do
			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
			for _, one in ipairs(effects) do
				local effect = one:toArray(true, "=")
				if effect[1] == 1 then
					attrs[effect[2]] = (attrs[effect[2]] or 0) + effect[3]
				end
			end
		end
		return attrs
	end

	function Role:getTeamBattleInfo(team)
		local teamInfo = {heros = {}, supports = {}}
		-- local activeRelation = self:getHeroActiveRelation(team.heros)

		for slot, id in pairs(team.heros or {}) do
			local info = {}
			local hero = self.heros[id]
			if not hero then
				print("error heroid " .. id)
			end
			-- local attrs = hero:getTotalAttrs({activeRelation = activeRelation})
			local attrs = hero:getTotalAttrs()
			for k, v in pairs(AttsEnumEx) do
				info[v] = (attrs[v] or 0)
			end
			info.type = hero:getProperty("type")
			info.level = hero:getProperty("level")
			info.wakeL = hero:getProperty("wakeL")
			info.blockLevel = hero:getSkillLevel(4)
			info.specialLevel = hero:getSkillLevel(1)
			info.passiveLevel = hero:getSkillLevel(3)
			info.runeSkill = hero:getRuneSkill(102)
			info.talentSkills = hero:getTalentSkill()
			teamInfo.heros[slot] = info
		end
		for slot, id in pairs(team.supports or {}) do
			teamInfo.supports[slot] = {id, self.dinerData:getProperty("dishTree"):getv(id, 0)}
		end
		teamInfo.tactics = globalCsv.tactics_skill_passive_cell[team.tactics] and team.tactics or nil
		return teamInfo
	end

	function Role:getTeamHerosInfo(team)
		local format = {}
		local heros = {}
		for slot, heroId in pairs(team.heros or {}) do
			local hero = self.heros[heroId]
			heros[slot] = {
				type = hero:getProperty("type"),
				level = hero:getProperty("level"),
				wakeL = hero:getProperty("wakeL"),
			}
		end
		format.heros = heros
		format.supports = team.supports or {}
		format.tactics = team.tactics or nil
		return format
	end

	function Role:getTeamBattleValue(heros)
		-- local battleV = 0
		-- for _, heroId in pairs(heros or {}) do
		-- 	local hero = self.heros[heroId]
		-- 	battleV = battleV + hero:getProperty("battleV")
		-- end
		-- return battleV
		return self:getRealBattleValue(heros)
	end

	function Role:updateHangTeamInfo()
		local team = self:getTeamFormatByType(TeamSystemType.Hang)
		if not team then return end

		self:setProperties({
			hangTS = self:getTeamHerosInfo(team),
			hangTB = self:getTeamBattleInfo(team),
			hangTBV = self:getTeamBattleValue(team.heros),
		})
	end

	-- 设置pve阵容
	function Role:getTeamFormat(index)
		local teams = self:getProperty("hangTeams") or {}
		local team = teams[index] or {}
		return team
	end

	function Role:getTeamFormatByType(type)
		local teamIndex = self:getProperty("teamIndex") or {}
		local index = teamIndex[type]
		if not index then return {} end

		return self:getTeamFormat(index)
	end

	function Role:setTeamFormat(index, team)
		local teams = self:getProperty("hangTeams") or {}
		teams[index] = team
		self:updateProperty({field = "hangTeams", value = teams, notNotify = false})
	end

	-- 设置拾荒编队阵容
	function Role:getAdvTeamFormat(index)
		local teams = self:getProperty("advTeams") or {}
		local team = teams[index] or {}
		return team
	end

	function Role:setAdvTeamFormat(index, team)
		local teams = self:getProperty("advTeams") or {}
		teams[index] = team
		self:updateProperty({field = "advTeams", value = teams, notNotify = false})
	end


	function Role:savePvpCTeam(team)
		if not team then
			team = self:getProperty("pvpTC")
		else
			self:updateProperty({field = "pvpTC", value = team})
		end
		self:setProperties({
			pvpTSC = self:getTeamHerosInfo(team),
			pvpTBC = self:getTeamBattleInfo(team),
			pvpTBVC = self:getTeamBattleValue(team.heros),
		})
	end

	function Role:savePvpHTeam(team)
		if not team then
			team = self:getProperty("pvpTH")
		else
			self:updateProperty({field = "pvpTH", value = team})
		end

		local pvpTSH, pvpTBH, pvpTBVH = {}, {}, {}
		for i = 1, 3 do
			if team[i] then
				pvpTSH[i] = self:getTeamHerosInfo(team[i])
				pvpTBH[i] = self:getTeamBattleInfo(team[i])
				pvpTBVH[i] = self:getTeamBattleValue(team[i].heros)
			end
		end

		self:setProperties({
			pvpTSH = pvpTSH,
			pvpTBH = pvpTBH,
			pvpTBVH = pvpTBVH,
		})
	end

	-- 设置电波塔阵容
	function Role:getTowerTeamFormat(teamIdx)
		local teams = self:getProperty("towerTeams") or {}
		local team = teams[tostring(teamIdx)] or {}
		return team
	end

	function Role:setTowerTeamFormat(teamIdx, team)
		local teams = self:getProperty("towerTeams") or {}
		teams[tostring(teamIdx)] = team
		self:updateProperty({field = "towerTeams", value = teams, notNotify = false})
	end

	-- update
	function Role:onRecoverTimer(now)
		self:updateTimeReset(now, true)
		self:checkNewEvent(now)
	end

	local function breath(sec, name)
		local last_breath = 0
		return function (now, role)
			if name == "email" and role.sendMailFlag then
				last_breath = now + sec
				role.sendMailFlag = false
				return true
			end
			if now >= last_breath then
				last_breath = now + sec
				return true
			end
			return false
		end
	end
	local breathes = {
		["email"] = breath(120, "email"), -- email
		["pvphg"] = breath(300, "pvphg"), -- 高级竞技场 奖励满的红点
	}
	function Role:checkNewEvent(now)
		if now - self:getProperty("ltime") < 5 then
			return
		end

		local checks = {}
		-- 检查全局邮件 -- 增加邮件红点
		checks["email"] = function()
			local mid = self:getProperty("sid")
			local result = redisproxy:hmget("autoincrement_set", "email", "emailTimestamp")
			local globalEmail = tonum(result[1])
			local timestamp = tonum(result[2])
			local emailSync = self:getProperty("emailSync")
			if globalEmail > emailSync and timestamp > self:getProperty("ctime") then
				local emailSync = math.max(emailSync + 1, globalEmail - EMAIL_LIMIT + 1)
				local redret = redisproxy:pipelining(function (red)
					for id = emailSync, globalEmail do
						red:hgetall(string.format("globalEmail:%s", id))		
					end
				end)
				for _, data in ipairs(redret) do
					local email = tarr2tab(data)
					-- 0 需要判斷創角時間小於郵件創建時間 1 只需要在時間段內登陸即可領取
					local delayType = tonum(email.delayType)
					local flag = false
					if delayType == 1 then
						flag = skynet.timex() > tonum(email.createtime)
					else
						flag = tonum(email.createtime) > self:getProperty("ctime")
					end
					if flag and ( not email.mid or tonum(email.mid) == mid )
						and ( not email.endtime or tonum(email.endtime) > now )then
						return true
					end
				end
			end

			local roleId = self:getProperty("id")
			local email_rds = string.format(R_EMAIL, roleId)

			local emailIds = redisproxy:lrange(email_rds, 0, EMAIL_LIMIT - 1) or {}
			local redret = redisproxy:pipelining(function (red)
				for _, id in ipairs(emailIds) do
					red:hget(string.format(R_EMAIL_ITEM, roleId, id), "status")
				end
			end)

			self.SendMailFlag = false
			for index, id in ipairs(emailIds) do
				if tonumber(redret[index]) == 0 then
					return true
				end
			end
		end

		checks["pvphg"] = function()
			if not self:isTimeResetOpen(TimeReset.PvpHight) then return end

			local pvpHGTime = self:getProperty("pvpHGTime")
			if pvpHGTime == 0 then return end
			local division = self:getPvpHDivision()
			local divisionData = csvdb["pvp_group_divisionCsv"][division]

			local newTime, newReward = self:calculatePvpHGift(division)
			if table.pack(next(newReward))[2] >= divisionData.limit then
				return true
			end
		end
		
		local events = {}
		for name, breath in pairs(breathes) do
			if breath(now, self) and checks[name] then
				local status = checks[name]()
				if status then
					if status == true then
						events[name] = 1
					else
						events[name] = status
					end
				end
			end
		end

		if next(events) then
			SendPacket(actionCodes.Role_notifyNewEvent, MsgPack.pack({events = events}))
		end
	end

	function Role:checkHangPass(carbonId)
		local hangPass = self:getProperty("hangPass")
		local diff = math.floor(carbonId / 10000)
		return (hangPass[diff] or 0) >= carbonId
	end

	function Role:hangFinish(carbonId)
		local hangPass = self:getProperty("hangPass")
		local diff = math.floor(carbonId / 10000)
		if (hangPass[diff] or 0) < carbonId then
			hangPass[diff] = carbonId
			self:updateProperty({field = "hangPass", value = hangPass})
		end
	end

	function Role:getAdvRankKey()
		local round = self:getProperty("advElS")
		local idx = 1
		if round % 2 == 1 then
			idx = 2 
		end
		return RANK_ADV[idx]
	end

	-- 消除指定tag 红点
	function Role:clearRedPTag(tag)
		local redp = self:getProperty("redp")
		redp[tag] = nil
		self:updateProperty({field = "redp", value = redp})
	end

	-- 网页支付获取订单号
	function Role:getPurchaseOrderByPlatform(params)
		local checkPlatform = {
			["mycard"] = "mycard_product_id",
		}
		local pidField = checkPlatform[params.payMode or ""]
		if not pidField or not params.product_id or params.product_id == "" then
			return "no product"
		end

		for k , v in pairs(csvdb["shop_rechargeCsv"]) do
			if not v[pidField] then return "no product" end
			if v[pidField] == params.product_id then
				if v.twd * 100 ~= tonumber(params.money) then
					return "error money"
				end
				-- 发现需要的id
				local partnerOrderId = self:getPurchaseOrder(k, params.transactionId, params.choose)
				if partnerOrderId == "" then
					return "no product"
				end
				return json.encode({order = partnerOrderId})
			end
		end
	end

	-- 获取充值订单号
	function Role:getPurchaseOrder(rechargeId, transactionId, choose)
		local roleId = self:getProperty("id")
		local rechargeData = csvdb["shop_rechargeCsv"][rechargeId]
		if not rechargeData then
			skynet.error("recharge id not exist", rechargeId)
			return ""
		end
		local limit = rechargeData.limit
	    local rechargeRecord = self.storeData:getProperty("payR") or {}
	    if limit ~= 0 and limit <= (rechargeRecord[rechargeId] or 0) then
	        return ""
		end
		-- 检查礼包自选奖励合法
		if choose and choose ~= "" then
			if rechargeData.itemgift == "" then return "" end
			local slot = rechargeData.itemdirect or 0
			local set = choose:toTableArray(true)
			if slot ~= #set then return "" end
			local pass = {}
			local groups = rechargeData.itemgift:toTableArray(true)
			for idx, item in ipairs(set) do
				for _, group in ipairs(groups) do
					if group[2] == item[1] and group[3] == item[2] and idx == group[1] then
						pass[group[1]] = 1
						break
					end
				end
			end
			if #pass ~= slot then return "" end
		end
		--判断是否是活动商品
		if rechargeData.activity_id ~= 0 then
			local actCfg = csvdb["activity_ctrlCsv"][rechargeData.activity_id]
			if not actCfg then return "" end
			if not self.activity:isOpenById(rechargeData.activity_id, "ActShopGoods") then return "" end
		end

	    local orderId = redisproxy:hget(string.format(R_ORDERS, roleId), rechargeId)
	    if orderId then
	    	local orderObject = require("models.Order").new({ key = string.format(R_ORDER, roleId, orderId) })
			if orderObject:load() and orderObject:getProperty("rechargeId") == rechargeId and math.abs(skynet.timex() - orderObject:getProperty("createTime")) < 5 * 60 then
				return string.format("%d_%d_%d", serverId, roleId, orderId)
			end
	    end

		orderId = redisproxy:hincrby("autoincrement_set", "order", 1)
		local partnerOrderId = string.format("%d_%d_%d", serverId, roleId, orderId)
		local orderKey = string.format(R_ORDER, roleId, orderId)
		redisproxy:del(orderKey) -- 删掉可能有了
		local order = require("models.Order").new({ 
			key = orderKey, 
			order = partnerOrderId, 
			rechargeId = rechargeId, 
			createTime = skynet.timex(),
			transactionId = transactionId,
			choose = choose or "",
		})
		order:create()
		-- 正在进行中的订单 缓存
		redisproxy:hset(string.format(R_ORDERS, roleId), rechargeId, orderId)
		return partnerOrderId
	end

	-- 更新订单信息
	--[[

	status

	success
	fail
	finsh
	unknow

	--]]
	function Role:updatePurchaseOrder(partnerOrderStr, platformOrder, status)
		if not partnerOrderStr then return false end
		local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)")

		local roleId = self:getProperty("id")
		local orderObject = require("models.Order").new({ key = string.format(R_ORDER, roleId, orderId) })
		if not orderObject:load() then
			return false
		end

		local rechargeId = orderObject:getProperty("rechargeId")
		local dataSet = csvdb["shop_rechargeCsv"][rechargeId]

		if orderObject:getProperty("finishTime") > 0 then
			skynet.error(string.format("[recharge] is a finish order cpOrder: %s, platformOrder : %s, hadPlatformOrder: %s, id: %s, overTime : %s", 
				partnerOrderStr, platformOrder, orderObject:getProperty("transactionId"), rechargeId, orderObject:getProperty("finishTime")
			))
			return false, "finsh"
		end
		
		if platformOrder then
			orderObject:setProperty("transactionId", platformOrder)
		end
		orderObject:setProperty("status", status)

		-- 开始下单
		if status == "success" then
		elseif status == "fail" then
			-- redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId)
		elseif status == "finsh" then
			--skynet.error(string.format("updatePurchaseOrder user_id:%d,orderId:%s", self:getProperty("id"), partnerOrderStr))
			orderObject:setProperty("finishTime", skynet.time())
			redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId)
		end

		if status ~= "unknow" then
			self:log("setOrder", {
				order_status = ({success = 100, finsh = 200, fail = 300})[status] or 1000, -- "订单状态:100 - 开始下单(玩家还未开始付费行为记录)200 - 支付完成并发货(SDK通知可以发货时记录),300 - 订单被取消,1000 - 其他"
				item_id = rechargeId, -- 道具id
				item_type = dataSet.type, -- 购买的道具类型,具体见"onItems"方法中道具类型枚举表
				item_name = dataSet.title, -- 购买的道具名
				item_number = 1, -- 购买的道具数量
				item_level = 1, -- 购买的道具等级
				order_cost = dataSet.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee'
				order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范
				order_type = self:getProperty("rmbC") > 0 and 0 or 1, -- 订单类型,首充记录为1,否则为0
				order_id = platformOrder, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no'
			})
		end

		return true, rechargeId, orderObject:getProperty("choose")
	end

	-- 充值 --
	--[[
	request.order = data.out_trade_no
	request.amount = data.money
	request.game_money = data.game_money
	request.product_id = data.product_id
	request.pay_time = data.pay_time
	request.transactionId = data.order_no
	request.extension_info = data.extension_info
	request.is_mycard = 1
	]]
	function Role:handlePurchase(params)
		local roleId = self:getProperty("id")
		local partnerOrderStr = params.order

		local status, back, choose = self:updatePurchaseOrder(partnerOrderStr, params.transactionId, "finsh")
		if not status then
			if back == "finsh" then
				-- 订单已经处理
				SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ result = "handled" }))
			end
			return
		end
		local rechargeId = back
		local rechargeData = csvdb["shop_rechargeCsv"][rechargeId]
		if (params.is_mycard and rechargeData.twd * 100 ~= tonumber(params.amount)) or (not params.is_mycard and rechargeData.rmb * 100 ~= tonumber(params.amount)) then
			skynet.error(string.format("[recharge] fake order: %s, roleId: %d, order: %s,  rmb %s, get %s", 
				params.transactionId, roleId, partnerOrderStr, rechargeData.rmb, params.amount
			))
			return
		end

		local status, reward = self:recharge({ 
			id = rechargeId,
			transactionId = params.transactionId,
			pay_time = params.pay_time,
			order = partnerOrderStr,
			choose = choose,
		})

		if not status then
			if params.extension_info == "mycard_web" then
				self:sendMail(MailId.MyCardBuy, nil, nil, {rechargeId})
			end
			SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ order = partnerOrderStr,
				result = "success", reward = reward}))
		end

		return rechargeId
	end


	function Role:recharge(params)
		local id = tonumber(params.id)
		local rechargeData = csvdb["shop_rechargeCsv"][id]
		if not rechargeData then
			skynet.error("[recharge] recharge id not exist", id)
			return 1
		end

		if not self.storeData:checkRechargeRecord(rechargeData.limit, id) then
			return 2
		end

		local diamondCount = 0
		local reward = {}
		if rechargeData.shop == 1 then -- 钻石
			local rechargeF = self:getProperty("rechargeF")
			diamondCount = rechargeData.diamond + rechargeData.diamondExtra
			if not rechargeF[id] then
				diamondCount = diamondCount + rechargeData.diamondFirst
				rechargeF[id] = 1
				self:updateProperty({field = "rechargeF", value = rechargeF})
			end
			self:gainDiamond({count = diamondCount, isRecharge = true, log = {desc = "recharge", int1 = id}})
		elseif rechargeData.shop == 2 then  --通行证商店
			reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}})
			self.storeData:onBuyCard(rechargeData.type, rechargeData.time, rechargeData.id, rechargeData.activity_id)
		elseif rechargeData.shop == 3 then  -- 礼包商店
			reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}})
		else
			skynet.error("[recharge] invalid recharge shop type " .. id)
			return 3
		end

		-- 自选奖励部分
		if params.choose and params.choose ~= "" then
			local tReward, tChange = self:award(params.choose, {log = {desc = "recharge", int1 = id}})
			for itemId, value in pairs(tReward) do
				reward[itemId] = (reward[itemId] or 0) + value
			end
			for itemId, value in pairs(tChange or {}) do
				reward[itemId] = (reward[itemId] or 0) + value
			end
		end

		if diamondCount > 0 then
			reward[ItemId.Diamond] = (reward[ItemId.Diamond] or 0) + diamondCount
		end

		self:checkTaskEnter("Pay", {rmb = rechargeData.rmb, twd = rechargeData.twd})

		-- 累充
		local rmb = rechargeData.rmb
		self:updateProperty({field = "rmbC", delta = rmb})
		self:updateProperty({field = "twdC", delta = rechargeData.twd})

		self:mylog("role_action", {desc = "recharge", int1 = id, int2 = rmb, key1 = params.transactionId, key2 = params.order, long1 = tonum(params.pay_time, 0)})

		return nil, reward
	end

	--直接给玩家发送邮件,立即推送小红点
	function Role:sendMail(mailId, createTime, reward, contentPms)
		local tgift = {}
		if type(reward) == "string" then
			for _, one in pairs(reward:toTableArray(true)) do
				tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
			end
		else
			tgift = reward or {}
		end
		local gift = ""
		for k, v in pairs(tgift) do
			gift = gift .. k.."="..v.." "
		end
		redisproxy:insertEmail({roleId = self:getProperty("id"), emailId = mailId, createtime = createTime, attachments = gift, contentPms = contentPms})
		self.sendMailFlag = true
	end

	-- 是否需要进行引导
	function Role:checkOverGuide(guideId,slave)
		local funcGuide = self:getProperty("funcGuide")
		if funcGuide:getv(guideId * 1000 + (slave or 0), 0) > 0 then
			return true
		end
		return false
	end

	-- 保存引导步骤
	function Role:saveGuide(master,slave,force)
		local newerGuide = self:getProperty("newerGuide")
		local guide = newerGuide:toArray(true,"=")
		local sMaster, sSlave = guide[1], guide[2]

		if not force and master < sMaster then return end
		if not force and master <= sMaster and slave < sSlave then return end

		local funcGuide = self:getProperty("funcGuide")
		funcGuide = funcGuide:setv(master * 1000 + slave, 1)
		if funcGuide:getv(master * 1000,0) == 0 then
			funcGuide = funcGuide:setv(master * 1000, 1)
		end
		self:updateProperty({field = "funcGuide", value = funcGuide})
		self:log("onGuidePoint", {guild_type = 0, guild_id = master, guild_point = slave, guild_pass = 0})
		self:mylog("guide", {desc = "guide_new",int1 = master*1000+slave})

		newerGuide = string.format("%d=%d",master,slave)
		self:updateProperty({field = "newerGuide", value = newerGuide})
	end

	-- 引导大步骤结束
	function Role:finishGuide(master)
		local newerGuide = self:getProperty("newerGuide")
		local guide = newerGuide:toArray(true,"=")
		if guide[1] > master then return end
		
		local guideCsv = csvdb["guide_mainCsv"]
		local lastStep = guideCsv[master][#guideCsv[master]]
		if guideCsv[master + 1] then
			self:updateProperty({field = "newerGuide", value = string.format("%d=%d",master + 1,1)})
		else
			self:updateProperty({field = "newerGuide", value = "9999=1"})
		end
	end

	-- 抽卡阶段奖励
	function Role:getDrawCardExtraReward(feedbackId, oldVal, newVal)
		local reward = nil
		local maxCount = 0
		for k, v in pairs(csvdb["build_extraRewardCsv"][feedbackId]) do
			if oldVal < k and newVal >= k then
				reward = v["reward"] or ""
			end
			maxCount = k > maxCount and k or maxCount
		end

		return reward, (newVal >= maxCount and newVal - maxCount or newVal)
	end

	-- 获取下一个挂机关卡id
	function Role:getNextCarbonId(curId)
		local diff = math.floor(curId / 10000)
		local chapterId = math.floor((curId / 100) % 100)
		local subId = curId % 100
		local nextId = curId + 1
		local function makeCarbonId(diff, chapterId, subId)
			return diff * 10000 + chapterId * 100 + subId
		end
		if not csvdb["idle_battleCsv"][nextId] then
			nextId = makeCarbonId(diff, chapterId + 1, 1)
			if not csvdb["idle_battleCsv"][nextId] then
				nextId = makeCarbonId(diff + 1, 1, 1)
				if not csvdb["idle_battleCsv"][nextId] then
					nextId = 0
				end
			end
		end

		return nextId
	end

	-- 根据累计充值金额计算奖励档位
	function Role:getPaybackReward(oldVal, newVal)
		local maxVal, diff, extraReward = 0, 0, ""
		local gift = ""
		local checkPoint = {}
		for k, v in pairs(csvdb["rebateCsv"]) do
			if k > maxVal then
				maxVal = k
			end
			if v.isLoop > diff then
				diff = v.isLoop
				extraReward = v.reward
			end
			if oldVal < k and newVal > k then
				gift = gift .. v.reward .. " "

				table.insert(checkPoint, k)
			end
		end
		if newVal > maxVal then
			local cnt = 0
			local oldCheckPoint = 0
			if oldVal < maxVal then
				cnt = math.floor((newVal - maxVal) / diff)
				oldCheckPoint = maxVal
			else
				cnt = math.floor((newVal - maxVal) / diff) - math.floor((oldVal - maxVal) / diff)
				oldCheckPoint = maxVal + math.floor((oldVal - maxVal) / diff) * diff
			end
			for i = 1, cnt do
				gift = gift .. extraReward .. " "

				table.insert(checkPoint, oldCheckPoint + i * diff)
			end
		end
		table.sort(checkPoint, function(a, b)
			return a < b
		end)
		return gift, checkPoint
	end
	--[[
	"hang" : "挂机资源满",
	"box" : "箱子拆解完毕",
	"food" : "食物出售完毕",
	"adv" : "代理拾荒完毕",
	--]]
	function Role:pushMsg(params)
		if not self._pushToken or self._pushToken == "" then return end
		if params.time <= 0 then
			self:pushCancel(params)
			return
		end
		local content = string.format("push:%d:%s:%s:%s", self:getProperty("id"), params.type, params.slot or 1, self._pushToken)
		notifyClient({content = content, time = math.floor(params.time)})
	end

	function Role:pushCancel(params)
		if not self._pushToken or self._pushToken == "" then return end
		local content = string.format("push:%d:%s:%s:%s", self:getProperty("id"), params.type, params.slot or 1, self._pushToken)
		deleteNotify({content = content})
	end

	function Role:pushCancelAll(ptype)
		if not self._pushToken or self._pushToken == "" then return end
		local pattern = string.format("push:%d:*", self:getProperty("id"))
		if ptype then
			pattern = string.format("push:%d:%s:*", self:getProperty("id"), ptype)
		end
		deleteNotify({pattern = pattern})
	end

	local CommonRankTime = toUnixtime("2019010100")
	local CommonCoef1 = 10000
	local CommonCoef2 = 10000
	function Role:updateRankCommon(rankType, rankVal, reserve)
		if not rankType then return end
		reserve = reserve or 0
		local now = skynet.timex()
		local ct = math.ceil((now - CommonRankTime) / 86400) --按天计算  365 * 27 < 10000  可以维持 27 年
		ct = 10000 - ct  -- 越早的排名越靠前
		local score = (rankVal * CommonCoef1 + ct) * CommonCoef2 + reserve

		local roleId = self:getProperty("id")
		redisproxy:pipelining(function (red)
			red:zadd(RANK_COMMON..rankType, score, roleId)	--更新分数
		end)
	end

	function Role:getRankInfoCommon(rankType)
		if not rankType then return end
		local list = {}
		local rankKey = RANK_COMMON .. rankType
		local ids = redisproxy:zrevrange(rankKey, 0 , 99, "WITHSCORES")
		for i = 1, #ids, 2 do
			local roleId = tonumber(ids[i])
			local rankVal = tonumber(ids[i + 1])
			rankVal = math.floor(math.floor(rankVal / CommonCoef2) / CommonCoef1)
			table.insert(list, {roleId = roleId, player = rankVal})
		end

		for _, v in ipairs(list) do
			local _, curInfo = rpcRole(v.roleId, "friendSInfo")
			curInfo.ltime = nil
			curInfo.rankVal = v.player
			v.player = curInfo
		end

		local rank = redisproxy:ZREVRANK(rankKey, self:getProperty("id"))
		if not rank then
			rank = -1
		else
			rank = rank + 1
		end
		return {list = list, rank = rank}
	end

	function Role:addHeroFaith(heroId, exp)
		local hero = self.heros[heroId]
		if not hero then
			return
		end

		hero:addHeroFaith(exp)
		return hero:getProperty("faith")
	end

	function Role:getTowerBnousActive(update)
		if not update and self.towerBnousActive then
			return self.towerBnousActive
		end
		local towerInfo = self:getProperty("towerInfo")
		local towerLevel = {towerInfo.l or 1, towerInfo.l1 or 10001, towerInfo.l2 or 20001, towerInfo.l3 or 30001}
		local towerBnous = self:getProperty("towerBnous")
		local bnousCsv = csvdb["tower_battle_additionCsv"]
		self.towerBnousActive = {}

		for towerIdx, Set in pairs(towerBnous) do
			for id, _ in pairs(Set) do
				local data = bnousCsv[towerIdx][id]
				if data then
					local effects = data.effect:toTableArraySec()
					for _, effect in pairs(effects) do
						local pm1, pm2, pm3, pm4 = tonumber(effect[1]), tonumber(effect[2]), tonumber(effect[3]), tonumber(effect[4])
						if not self.towerBnousActive[pm1] then
							self.towerBnousActive[pm1] = {}
						end
						if pm1 == SystemBnousType.TowerBuff then
							if not self.towerBnousActive[pm1][pm2] then
								self.towerBnousActive[pm1][pm2] = {}
							end
							table.insert(self.towerBnousActive[pm1][pm2],pm3)
						elseif pm1 == SystemBnousType.Adv then
							if not self.towerBnousActive[pm1][pm4] then
								self.towerBnousActive[pm1][pm4] = {}
							end
							self.towerBnousActive[pm1][pm4][pm2] = (self.towerBnousActive[pm1][pm4][pm2] or 0) + pm3
						elseif pm1 == SystemBnousType.HangTime then
							if type(self.towerBnousActive[pm1]) == "table" then
								self.towerBnousActive[pm1] = 0
							end
							self.towerBnousActive[pm1] = self.towerBnousActive[pm1] + pm2
						else
							self.towerBnousActive[pm1][pm2] = (self.towerBnousActive[pm1][pm2] or 0) + pm3
						end
					end
				end
			end
		end

		return self.towerBnousActive
	end

	function Role:getDeltaValue(result, value)
		if not result then return 0 end
		local delta = 0
		if result[1] and value then
			delta = math.floor(value * result[1] / 100)
		end
		if result[0] then
			delta = delta + result[0]
		end
		return delta
	end

	function Role:getBnousBattleBuff()
		local towerBnous = self:getTowerBnousActive()
		return towerBnous[SystemBnousType.TowerBuff]
	end

	function Role:getBnousCrusade(value)
		local towerBnous = self:getTowerBnousActive()
		return self:getDeltaValue(towerBnous[SystemBnousType.CrusadeTask], value)
	end

	function Role:getBnousDiner(type, value)
		local towerBnous = self:getTowerBnousActive()
		type = type or 1
		local result
		if type == 1 then
			result = towerBnous[SystemBnousType.DinerGet]
		elseif type == 2 then
			result = towerBnous[SystemBnousType.DinerLimit]
		elseif type == 3 then
			result = towerBnous[SystemBnousType.DinerSell]
		elseif type == 4 then
			result = towerBnous[SystemBnousType.DinerPrice]
		end
		return self:getDeltaValue(result, value)
	end

	function Role:getBnousAdv()
		local towerBnous = self:getTowerBnousActive()
		return towerBnous[SystemBnousType.Adv] or {}
	end

	function Role:getBnousHangTime()
		local towerBnous = self:getTowerBnousActive()
		return towerBnous[SystemBnousType.HangTime] or 0
	end

	function Role:getBnousPvpTicket()
		local towerBnous = self:getTowerBnousActive()
		return towerBnous[SystemBnousType.PvpTicket] or {}
	end

	function Role:getBnousSweep()
		local towerBnous = self:getTowerBnousActive()
		return towerBnous[SystemBnousType.SweepReward] or {}
	end

end

return RolePlugin