RoleTimeReset.lua
4.33 KB
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local RoleTimeReset = {}
RoleTimeReset.bind = function (Role)
-- 重置内容 对应 GlobalVar TimeReset
local ResetFunc = {}
ResetFunc["CrossDay"] = function(self, notify, response, now)
self:setProperty("dTask", {})
self.activity:checkActivityStatus(now, true, notify)
self.dailyData:refreshDailyData(notify)
self.dinerData:refreshDailyData(notify)
self.activity:refreshDailyData(notify)
self.storeData:onCrossDay()
self:incrProperty("lday", 1)
self:advRandomSupportEffect(not notify)
self:checkExpireItem(not notify)
local advMine = self:getProperty("advMine")
if advMine[1] then
advMine[1].co = nil
end
self:setProperty("advMine", advMine)
local ltime = self:getProperty("ltime")
if isCrossMonth(ltime, now) then
self.storeData:resetStoreReored(3) --商店跨月重置 time_reset表关联id
end
-- 检查回归者
if ltime ~= 0 and (now - ltime) >= 86400 * globalCsv.returner_time then
self:checkReturner()
end
response.dTask = {}
response.advSup = self:getProperty("advSup")
self:log("onLogin")
end
ResetFunc["CrossWeek"] = function(self, notify, response)
local advMine = self:getProperty("advMine")
if advMine[2] then
advMine[2].co = nil
end
self:setProperties({
wTask = {},
dinerS = {},
advMine = advMine,
})
response.wTask = {}
response.dinerS = {}
self.activity:refreshWeekData(notify)
-- 跨周送一些道具
local BnousReward = self:getBnousPvpTicket()
if next(BnousReward) then
local reward, change = self:award(BnousReward, {log = {desc = "towerBnous"}})
end
end
ResetFunc["DinerRank"] = function(self, notify, response)
self.dinerData:rankResetData(notify)
end
ResetFunc["PvpShop"] = function(self, notify, response)
self:setProperty("pvpShop", {})
response.pvpShop = {}
end
ResetFunc["PvpCross"] = function(self, notify, response)
self:setProperty("pvpBet", {})
end
function Role:updateTimeReset(now, notify)
local timeReset = self:getProperty("timeReset")
local passTime = now - START_RESET_TIME
local needResetId = {}
for resetId, resetData in pairs(csvdb["time_resetCsv"]) do
if resetData.interval > 0 then
local curRound = math.floor((passTime - resetData.start) / resetData.interval)
if not timeReset[resetId] or curRound ~= timeReset[resetId] then
needResetId[resetId] = curRound
end
end
end
if not next(needResetId) then return end
local resetMode = {}
local response = {}
for idx = 1, #TimeResetArray do
local funcName = TimeResetArray[idx]
local resetId = TimeReset[funcName]
if resetId then
if needResetId[resetId] and ResetFunc[funcName] then
ResetFunc[funcName](self, notify, response, now)
resetMode[funcName] = true
end
end
end
for resetId, round in pairs(needResetId) do
self.storeData:resetStoreReored(resetId)
timeReset[resetId] = round
end
self:setProperties({timeReset = timeReset, ltime = now})
response.timeReset = timeReset
response.ltime = now
if notify then
self:notifyUpdateProperties(response)
end
return resetMode
end
-- 持续时间取 min(interval, duration) duration 填 0 默认使用 interval 作为持续时间
local function getTimeResetDuration(rtype)
local resetData = csvdb["time_resetCsv"][rtype]
if not resetData then return 0 end
return resetData.duration == 0 and resetData.interval or math.min(resetData.interval, resetData.duration)
end
--检查功能是否是在开放期
function Role:isTimeResetOpen(rtype)
local resetData = csvdb["time_resetCsv"][rtype]
if not resetData or getTimeResetDuration(rtype) >= resetData.interval then
return true
end
return self:getTimeResetEndTime(rtype) > skynet.timex()
end
-- 当前轮次 开始时间
function Role:getTimeResetStartTime(rtype)
local timeReset = self:getProperty("timeReset")
if not timeReset[rtype] then return 0 end
local resetData = csvdb["time_resetCsv"][rtype]
if not resetData then return 0 end
return START_RESET_TIME + timeReset[rtype] * resetData.interval + resetData.start
end
-- 当前轮次 结束时间
function Role:getTimeResetEndTime(rtype)
return self:getTimeResetStartTime(rtype) + getTimeResetDuration(rtype)
end
function Role:getTimeResetRound(rtype)
local timeReset = self:getProperty("timeReset")
return timeReset[rtype] or 0
end
function Role:getTimeResetDataStart(rtype)
local resetData = csvdb["time_resetCsv"][rtype]
if not resetData then return 0 end
return resetData.start
end
end
return RoleTimeReset