Hero.lua
2.54 KB
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local Hero = class("Hero", require("shared.ModelBase"))
local HeroPlugin = import(".HeroPlugin")
HeroPlugin.bind(Hero)
Hero.schema = {
key = { "string" },
id = {"number"},
type = {"number", 0},
level = {"number", 1}, -- 等级
breakL = {"number", 0}, -- 突破等级
wakeL = {"number", 0}, -- 觉醒等级
skillL = {"string", ""}, -- 技能等级 1=0 2=0 3=0
talent = {"string", ""}, -- 0=阶段 1=1 2=1 3=1 4=1 四个天赋当前阶段的等级 阶段默认为1 等级默认为0
battleV = {"number", 0}, -- 保存战斗力
}
Hero.fields = {
id = true,
type = true,
level = true,
breakL = true,
wakeL = true,
skillL = true,
talent = true,
battleV = true,
}
function Hero:ctor( properties )
Hero.super.ctor(self, properties)
end
function Hero:notifyUpdateProperty(field, newValue, oldValue)
local updateData = {
id = self:getProperty("id"),
datas = {
{
key = field,
newValue = newValue,
oldValue = oldValue or "",
},
}
}
SendPacket(actionCodes.Hero_updateProperty, MsgPack.pack(updateData))
end
function Hero:notifyUpdateProperties(params)
local updateData = {
id = self:getProperty("id"),
datas = params
}
SendPacket(actionCodes.Hero_updateProperty, MsgPack.pack(updateData))
end
function Hero:updateProperty(params)
if not params.field or (not params.delta and not params.value) then
return
end
if params.delta then
self:incrProperty(params.field, params.delta)
elseif params.value then
self:setProperty(params.field, params.value)
end
local datas = {}
table.insert(datas, {key = params.field, newValue = self:getProperty(params.field)})
local check = {level = true, breakL = true, wakeL = true, talent = true}
if check[params.field] then
local orginValue = self:getProperty("battleV")
local curValue = self:saveBattleValue()
if orginValue ~= curValue then
table.insert(datas, { key = "battleV", newValue = curValue })
end
end
self:notifyUpdateProperties(datas)
end
function Hero:data()
return {
id = self:getProperty("id"),
type = self:getProperty("type"),
level = self:getProperty("level"),
breakL = self:getProperty("breakL"),
wakeL = self:getProperty("wakeL"),
skillL = self:getProperty("skillL"),
talent = self:getProperty("talent"),
battleV = self:getProperty("battleV"),
}
end
return Hero