StoreAction.lua 19.4 KB
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local _M = {}

local md5 = require "md5"
local httpc = require("http.httpc")

-- 入口在正式服关闭  -- mock 充值
function _M.rechargeRpc(agent , data)
	if true then return end
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local choose = msg.choose or ""
	local dataSet = csvdb["shop_rechargeCsv"][id]
	if not dataSet then return end
	local roleId = role:getProperty("id")
	
	--创建订单号
	local partnerOrderId = role:getPurchaseOrder(id,nil,choose)
	if partnerOrderId == "" then
		return 1
	end
	SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId }))

	-- 测试的 直接发奖励了
	skynet.timeout(10, function ()
		role:handlePurchase({
			order = partnerOrderId,
			amount = dataSet.rmb * 100 / globalCsv.QArecharge,
			game_money = dataSet.diamond,
			product_id = dataSet.productId,
			pay_time = skynet.timex(),
			transactionId = "onlyTest",
		})
	end)
	
	return true
end

local function table_keys( t )
    local keys = {}
    for k, _ in pairs( t ) do
        keys[#keys + 1] = k
    end
    return keys
end

local function signPms(params, secret_key)
    local keys = table_keys(params)
    table.sort(keys)
    local urlCode = ""
    for index, key in ipairs(keys) do
		urlCode = urlCode .. params[key]
	end
	return md5.sumhexa(urlCode .. secret_key):lower()
end

local function signDyhPms(params, secret_key)
    local keys = table_keys(params)
    table.sort(keys)
    local str2Sign = ""
    for index, key in ipairs(keys) do
        if str2Sign ~= "" then
            str2Sign = str2Sign .. '&'
        end
        str2Sign = str2Sign .. string.format("%s=%s", key, params[key])
    end
	return md5.sumhexa(str2Sign .. secret_key):lower()
end

-- bili android 充值 入口
function _M.biliAndroidRechargeRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local dataSet = csvdb["shop_rechargeCsv"][id]
	if not dataSet then return end
	local roleId = role:getProperty("id")

	role.ignoreHeartbeat = true
	--创建订单号
	local partnerOrderId = role:getPurchaseOrder(id)
	-- 签名
	local secret_key = "8920e9dcf0cb4ebca87393ce48021ead"
	local need = {
		out_trade_no = partnerOrderId,
		money = dataSet.rmb * 100,
		game_money = dataSet.diamond,
		notify_url = msg.notifyUrl
	}
	local sign = signPms(need, secret_key)

	SendPacket(actionCodes.Store_biliAndroidRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
	return true
end

-- 享游sdk充值
function _M.biliCpsRechargeRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local dataSet = csvdb["shop_rechargeCsv"][id]
	if not dataSet then return end
	local roleId = role:getProperty("id")

	role.ignoreHeartbeat = true
	--创建订单号
	local partnerOrderId = role:getPurchaseOrder(id)
	-- 签名
	local secret_key = "d69365fe15144af990065443749f0f1b"
	local need = {
		out_trade_no = partnerOrderId,
		money = dataSet.rmb * 100,
		game_money = dataSet.diamond,
		notify_url = msg.notifyUrl
	}
	local sign = signPms(need, secret_key)

	SendPacket(actionCodes.Store_biliCpsRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
	return true
end

-- 享游sdk充值
function _M.biliUoRechargeRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local dataSet = csvdb["shop_rechargeCsv"][id]
	if not dataSet then return end
	local roleId = role:getProperty("id")

	role.ignoreHeartbeat = true
	--创建订单号
	local partnerOrderId = role:getPurchaseOrder(id)
	-- 签名
	local secret_key = "4243b5fb44b64175a20a53dcfb1346eb"
	local need = {
		out_trade_no = partnerOrderId,
		money = dataSet.rmb * 100,
		game_money = dataSet.diamond,
		notify_url = msg.notifyUrl
	}
	local sign = signPms(need, secret_key)

	SendPacket(actionCodes.Store_biliUoRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
	return true
end

-- 云游戏sdk充值
function _M.biliCloudRechargeRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local dataSet = csvdb["shop_rechargeCsv"][id]
	if not dataSet then return end
	local roleId = role:getProperty("id")

	role.ignoreHeartbeat = true
	--创建订单号
	local partnerOrderId = role:getPurchaseOrder(id)
	-- 签名
	local secret_key = "c97a19c2c00143d6b0f0da2bc52208e7"
	local need = {
		out_trade_no = partnerOrderId,
		money = dataSet.rmb * 100,
		game_money = dataSet.diamond,
		notify_url = msg.notifyUrl
	}
	local sign = signPms(need, secret_key)

	SendPacket(actionCodes.Store_biliCloudRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
	return true
end

-- google 充值 入口
function _M.googleRechargeRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local choose = msg.choose or ""
	local dataSet = csvdb["shop_rechargeCsv"][id]
	if not dataSet then return end
	local roleId = role:getProperty("id")

	role.ignoreHeartbeat = true
	--创建订单号
	local partnerOrderId = role:getPurchaseOrder(id,nil,choose)
	-- 签名
	-- local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075"
	local secret_key = "8920e9dcf0cb4ebca87393ce48021ead"
	local need = {
		out_trade_no = partnerOrderId,
		money = dataSet.rmb * 100,
		game_money = dataSet.diamond,
		-- product_id = dataSet.productId,
		notify_url = msg.notifyUrl
	}
	local sign = signPms(need, secret_key)

	SendPacket(actionCodes.Store_googleRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
	return true
end

-- mycard 充值 入口
function _M.myCardRechargeRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local choose = msg.choose or ""
	local dataSet = csvdb["shop_rechargeCsv"][id]
	if not dataSet then return end
	local roleId = role:getProperty("id")

	role.ignoreHeartbeat = true
	--创建订单号
	local partnerOrderId = role:getPurchaseOrder(id,nil,choose)
	-- 签名
	local secret_key = "48759e07540f46d9af17ec82669b4272"
	local need = {
		out_trade_no = partnerOrderId,
		money = dataSet.rmb * 100,
		game_money = dataSet.diamond,
		notify_url = msg.notifyUrl
	}
	local sign = signPms(need, secret_key)

	SendPacket(actionCodes.Store_myCardRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
	return true
end

-- bili ios 充值 入口
function _M.iosRechargeRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local choose = msg.choose or ""
	local dataSet = csvdb["shop_rechargeCsv"][id]
	if not dataSet then return end
	local roleId = role:getProperty("id")

	role.ignoreHeartbeat = true
	--创建订单号
	local partnerOrderId = role:getPurchaseOrder(id,nil,choose)
	-- 签名
	local secret_key = "2b2036e1f44640a59168c92462714870"
	local need = {
		out_trade_no = partnerOrderId,
		money = dataSet.rmb * 100,
		game_money = dataSet.diamond,
		product_id = dataSet.iap_product_id,
		notify_url = msg.notifyUrl
	}
	local sign = signDyhPms(need, secret_key)

	SendPacket(actionCodes.Store_iosRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
	return true
end

-- dyh android 充值 入口
function _M.dyhxAndroidRechargeRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local choose = msg.choose or ""
	local dataSet = csvdb["shop_rechargeCsv"][id]
	if not dataSet then return end
	local roleId = role:getProperty("id")

	role.ignoreHeartbeat = true
	--创建订单号
	local partnerOrderId = role:getPurchaseOrder(id,nil,choose)
	-- 签名
	local secret_key = "51ba4398c69d4d229d5402295dc38b50"
	local need = {
		out_trade_no = partnerOrderId,
		money = dataSet.rmb * 100,
		game_money = dataSet.diamond,
		notify_url = msg.notifyUrl
	}
	local sign = signDyhPms(need, secret_key)

	SendPacket(actionCodes.Store_dyhxAndroidRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
	return true
end

local rechargeHandler = {
	ali = function(cp_order_id, rechargeId, cfg, result)
		local codeurl = skynet.getenv("codeurl")
		local content = {
			["paytype"] = "alipay",
			["rechargeid"] = rechargeId,
			["order"] = cp_order_id,
			["title"] = cfg.title,
			["rmb"] = cfg.rmb,
		}
		local status, body = httpc.get(codeurl, "/payorder?" .. httpGetFormatData(content), {})
		if status == 200 then
			result["orderInfo"] = body
		end
	end,
	wx = function(cp_order_id, rechargeId, cfg, result)
		local codeurl = skynet.getenv("codeurl")
		local content = {
			["paytype"] = "wxpay",
			["rechargeid"] = rechargeId,
			["order"] = cp_order_id,
			["title"] = cfg.title,
			["rmb"] = cfg.rmb,
		}
		local status, body = httpc.get(codeurl, "/payorder?" .. httpGetFormatData(content), {})
		if status == 200 then
			result["orderInfo"] = body
		end
	end,
}

function _M.getCpOrderIdRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local type = msg.skd_type or ""
	local choose = msg.choose or ""
	local dataSet = csvdb["shop_rechargeCsv"][id]
	if not dataSet then return end
	local roleId = role:getProperty("id")

	role.ignoreHeartbeat = true
	--创建订单号
	local partnerOrderId = role:getPurchaseOrder(id,nil,choose)

	local result = {}
	result["order"] = partnerOrderId
	local handler = rechargeHandler[type]
	if handler then
		handler(partnerOrderId, id, dataSet, result)
	end

	SendPacket(actionCodes.Store_getCpOrderIdRpc, MsgPack.pack(result))
	return true
end


function _M.purchaseOrderResult(agent, data)
	local role = agent.role

	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)

	role.ignoreHeartbeat = false

	local status = {
		fail = true,
		success = true
	}

	local partnerOrderStr = msg.order
	if partnerOrderStr then
		role:updatePurchaseOrder(partnerOrderStr, msg.platformOrder, status[msg.status] and msg.status or "unknown")
	end
	return true
end


function _M.shopBuyRpc(agent , data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id
	local count = msg.count or 1

    local dataSet = csvdb["shop_normalCsv"][id]
	if not dataSet then return end

	if dataSet.unlock ~= "" then
		if not role:checkHangPass(tonumber(dataSet.unlock)) then
			skynet.error(string.format("shopBuyRpc,user do not finish hang pass, user_id:%d", role:getProperty("id")))
			return 1
		end
	end

	--判断是否是活动商品
	if dataSet.activity_id and dataSet.activity_id ~= 0 then
		local actCfg = csvdb["activity_ctrlCsv"][dataSet.activity_id]
		if not actCfg then return 2 end
		if not role.activity:isOpenById(dataSet.activity_id, "ActShopGoods") then return 3 end
	end

	local buyRecord = role.storeData:getProperty("buyR")
	if math.illegalNum(count, 1, (dataSet.limit == 0 and 10000 or dataSet.limit - (buyRecord[id] or 0))) then 
		skynet.error(string.format("shop buy over limit, user_id:%d, goods_id:%d", role:getProperty("id"), id))
		return 6
	end

    local cost
    if dataSet.disount == 0 then
		cost = {[dataSet.icon] = math.ceil(dataSet.cost * count)}
	else
		cost = {[dataSet.icon] = math.ceil(dataSet.cost * count * ((dataSet.disount or 10) / 10))}
	end


	local desc = "unknowShop"
	if dataSet.shop == 1 then		-- 普通商店
		desc = "dailyShop"
	elseif dataSet.shop == 2 then		-- 美食商店
		desc = "dinerShop"
	elseif dataSet.shop == 3 then		-- 竞技场商店
		desc = "pvpShop"
	end

	if not role:checkItemEnough(cost) then return 4 end

    local limitStr = ""
	if dataSet.limit ~= 0 then
		buyRecord[id] = (buyRecord[id] or 0) + count
		role.storeData:updateProperty({field = "buyR", value = buyRecord})
        limitStr = string.format("%s/%s", buyRecord[id], dataSet.limit)
	end
	if not role:costItems(cost, {log = {desc = desc, int1 = id, int2 = count, long1= dataSet.shop}}) then return 5 end

	local gift = {}
	for _id, _count in pairs(dataSet.gift:toNumMap()) do
		gift[_id] = _count * count
	end
	local reward = role:award(gift, {log = {desc = desc, int1 = id, int2 = count, short1=dataSet.shop}})
	
	if dataSet.shop == 1 then
		role:checkTaskEnter("ShopAll", {count = count})
	end
	local costId, costCount = next(cost)

	role:log("shop_purchase", {
		item_id = id, -- 道具id
		item_type = 0, -- 道具类型,具体见枚举表中道具类型枚举表
		item_level = 0, -- 道具等级
		item_cnt = count, -- 购买数量技术
		currency_type = costId or 0, -- 购买道具消耗的货币类型,记录货币ID
		shop_purchase_current = costCount or 0, -- 购买道具消耗的货币数量
		shop_id = dataSet.shop, -- 商店ID
	})
	role:mylog("role_action", {desc = "shopBuy", int1 = id, int2 = count, short1=dataSet.shop, key1 = limitStr})
	SendPacket(actionCodes.Store_shopBuyRpc, MsgPack.pack({reward = reward}))
	return true
end

function _M.getFreeChestRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id

	local config = csvdb["shop_rechargeCsv"][id]
	if not config then return end

	--判断是否是活动商品
	if config.activity_id ~= 0 then
		local actCfg = csvdb["activity_ctrlCsv"][config.activity_id]
		if not actCfg then return 2 end
		if not role.activity:isOpenById(config.activity_id, "ActShopGoods") then return 3 end
	end

    local rechargeRecord = role.storeData:getProperty("payR")
	local getCount = (rechargeRecord[id] or 0)
	if getCount >= config.limit then
		return 1
	end
	local reward, _ = role:award(config.itemFirst, {log = {desc = "freeGift", int1 = id}})

	rechargeRecord[id] = getCount + 1
	role.storeData:updateProperty({field = "payR", value = rechargeRecord})

	SendPacket(actionCodes.Store_getFreeChestRpc, MsgPack.pack({reward = reward}))
	return true
end

function _M.getGrowFundRewardRpc(agent, data)	
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id

	local config = csvdb["reward_newbeeCsv"][id]
	if not config then return end

    local growFundFlag = role.storeData:getProperty("growFund")
	local growFundRecord = role.storeData:getProperty("growFundR")
	
	if growFundFlag == 0 then
		skynet.error("user do not buy grow fund")
		return 1
	end

	if not role:checkHangPass(config.condition) then
		skynet.error(string.format("user do not finish hang pass, user_id:%d", role:getProperty("id")))
		return 1
	end

	local b = string.getbit(growFundRecord, id)
	if string.char(b) == "1" then
		return 1
	end

	growFundRecord = string.setbit(growFundRecord, id)
	role.storeData:updateProperty({field = "growFundR", value = growFundRecord})

	local gift = config.giftFree .. " " .. config.giftLimit
	local reward, _ = role:award(gift, {log = {desc = "grownFund", int1 = id}})

	SendPacket(actionCodes.Store_getGrowFundRewardRpc, MsgPack.pack({reward = reward}))
	return true
end

-- 赛季卡
function _M.getBattlePassRewardRpc(agent, data)	
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id

	local config = csvdb["reward_battlepassCsv"][id]
	if not config then return end

	local timeNow = skynet.timex()
    local battleCardFlag = role.storeData:getProperty("battleCard")
	local battleCardFreeRecord = role.storeData:getProperty("battleFR")
	local battleCardLimitRecord = role.storeData:getProperty("battleLR")

	local freeFlag = string.char(string.getbit(battleCardFreeRecord, id))
	local limitFlag = string.char(string.getbit(battleCardLimitRecord, id))

	if freeFlag == "1" and limitFlag == "1" then
		skynet.error("user already get battle pass reward")
		return 1
	end

	if battleCardFlag == 1 and limitFlag == "1" then
		return 1
	end

	if role:getProperty("battlePoint") < config.point then
		skynet.error(string.format("user do not have enough battle point, user_id:%d", role:getProperty("id")))
		return 1
	end

	local gift = ""
	if  freeFlag == "0" then
		gift = config.giftFree

		battleCardFreeRecord = string.setbit(battleCardFreeRecord, id)
		role.storeData:updateProperty({field = "battleFR", value = battleCardFreeRecord})
	end

	if battleCardFlag == 1 and limitFlag == "0" then
		if gift ~= "" then
			gift = gift .. " "
		end
		gift = gift .. config.giftLimit

		battleCardLimitRecord = string.setbit(battleCardLimitRecord, id)
		role.storeData:updateProperty({field = "battleLR", value = battleCardLimitRecord})
	end
	
	local reward, _ = role:award(gift, {log = {desc = "battleCard", int1 = id}})

	SendPacket(actionCodes.Store_getBattlePassRewardRpc, MsgPack.pack({reward = reward}))
	return true
end

-- 探索指令奖励
function _M.getExploreCommandRewardRpc(agent, data)	
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local id = msg.id		-- 探索id
	local subId = msg.subId		-- 领取的阶段id

	local tab_name = "reward_levelpass" .. id .. "Csv"
	local config = csvdb[tab_name][subId]
	if not config then return end

	local bpInfo = role.storeData:getProperty("bpInfo") or {}
	local info = bpInfo[id] or {}
	local flag = info["flag"] or 0
	--if flag == 0 then return 1 end

	local freeRecord = info["fr"] or ""
	local buyRecord = info["br"] or ""

	local freeFlag = string.char(string.getbit(freeRecord, subId))
	local limitFlag = string.char(string.getbit(buyRecord, subId))

	if freeFlag == "1" and limitFlag == "1" then
		skynet.error("user already get explore command reward")
		return 2
	end

	if flag == 1 and limitFlag == "1" then
		return 3
	end

	for k, level in pairs(config.level:toNumMap()) do
		if k == 1 then
			if not role:checkHangPass(level) then
				return 4
			end
		elseif k == 2 then
			if not role:checkAdvChapterPass(level) then
				return 4
			end
		end
	end

	local gift = ""
	if  freeFlag == "0" then
		gift = config.giftFree

		freeRecord = string.setbit(freeRecord, subId)
		info["fr"] = freeRecord
	end

	if flag == 1 and limitFlag == "0" then
		if gift ~= "" then
			gift = gift .. " "
		end
		gift = gift .. config.giftLimit

		buyRecord = string.setbit(buyRecord, subId)
		info["br"] = buyRecord
	end

	bpInfo[id] = info
	role.storeData:updateProperty({field = "bpInfo", value = bpInfo})
	
	local reward, _ = role:award(gift, {log = {desc = "exploreCommand", int1 = id, int2 = subId}})

	SendPacket(actionCodes.Store_getExploreCommandRewardRpc, MsgPack.pack({reward = reward}))
	return true
end

-- 累充奖励
function _M.getTotalRechargeAwardRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local index = msg.index		-- 领取的索引id
	local totalTwd = role:getProperty("twdC")
	local totalRechargeRecord = role.storeData:getProperty("totalRR")
	local flag = string.char(string.getbit(totalRechargeRecord, index))
	if flag == "1" then return 1 end
	local cfg = csvdb["activity_payRebateCsv"][index]
	if not cfg then return 2 end
	if cfg.twd > totalTwd then return 3 end

	totalRechargeRecord = string.setbit(totalRechargeRecord, index)
	role.storeData:updateProperty({field = "totalRR", value = totalRechargeRecord})
	local main = cfg.main_reward:toNumMap()
	local sub = cfg.sub_reward:toNumMap()
	for k, v in pairs(sub) do
		main[k] = (main[k] or 0) + v
	end

	local reward, change = role:award(main, {log = {desc = "totalRecharge", int1 = index}})
	SendPacket(actionCodes.Store_getTotalRechargeAwardRpc, MsgPack.pack(role:packReward(reward, change)))
	return true
end

function _M.monthCardRewardRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
    local mcid = msg.mcid
	local smcid = msg.smcid

	local reward,change = {}, {}
	--月卡奖励
	local tmpreward, tmpchange = role.storeData:getMonthCardDailyReward(mcid)
	if tmpreward then
		for k, v in pairs(tmpreward) do
			reward[k] = (reward[k] or 0) + v
		end
		if tmpchange then table.insert(change, tmpchange) end
	end

    --特刊奖励
	tmpreward, tmpchange = role.storeData:getSMonthCardDailyReward(smcid)
	if tmpreward then
		for k, v in pairs(tmpreward) do
			reward[k] = (reward[k] or 0) + v
		end
		if tmpchange then table.insert(change, tmpchange) end
	end
	SendPacket(actionCodes.Store_monthCardRewardRpc, MsgPack.pack(role:packReward(reward, change)))
	return true
end

return _M