Rune.lua
2.44 KB
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local Rune = class("Rune", require("shared.ModelBase"))
Rune.schema = {
uid = {"number"}, -- 唯一自增id
type = {"number"}, -- 装备位置
id = {"number"},
level = {"number", 0}, -- 等级
refer = {"number", 0}, -- 已装备英雄id
attrs = {"string",""} -- 基础属性值 id=value
}
function Rune:ctor( properties )
Rune.super.ctor(self, properties)
end
function Rune:notifyUpdateProperty(field, newValue, oldValue)
local datas = {
uid = self:getProperty("uid"),
datas = {
{
key = field,
newValue = newValue,
oldValue = oldValue,
}
}
}
self:notifyUpdateProperties(datas)
end
function Rune:notifyUpdateProperties(params)
local updateData = {
uid = self:getProperty("uid"),
datas = params
}
SendPacket(actionCodes.Role_updateRune, MsgPack.pack(updateData))
end
function Rune:updateProperty(params)
if not params.field or (not params.delta and not params.value) then
return
end
if params.delta then
self:incrProperty(params.field, params.delta)
elseif params.value then
self:setProperty(params.field, params.value)
end
local datas = {}
table.insert(datas, {key = params.field, newValue = self:getProperty(params.field)})
self:notifyUpdateProperties(datas)
end
-- types 类型=权重"2=100 3=100 4=100" value最大值=最小值 "50=100 50=100 100=200"
local function getRandomValue(types,values)
local typeMap = types:toNumMap()
local valueArry = values:toArray()
if table.nums(typeMap) ~= #valueArry then return nil end
local typ,value
local typTab,weightSum = {},0
for t,w in pairs(typeMap) do
weightSum = weightSum + w
table.insert(typTab,{t=t,w=weightSum})
end
local tk
local tmp = math.random(1,weightSum)
for k,v in ipairs(typTab) do
if v.w >= tmp then
typ = v.t
tk = k
break
end
end
local range = valueArry[tk]:toArray(true,"=")
value = math.random(range[1],range[2])
return typ,value
end
function Rune:generateAttrs()
local runeData = csvdb["runeCsv"][self:getProperty("type")][self:getProperty("id")]
local attrs = ""
attrs = attrs:setv(getRandomValue(runeData.attr1,runeData.range1))
attrs = attrs:setv(getRandomValue(runeData.attr2,runeData.range2))
self:setProperty("attrs",attrs)
end
function Rune:data()
return {
uid = self:getProperty("uid"),
type = self:getProperty("type"),
id = self:getProperty("id"),
refer = self:getProperty("refer"),
attrs = self:getProperty("attrs"),
level = self:getProperty("level"),
}
end
return Rune