Activity.lua
24.6 KB
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local Activity = class("Activity", require("shared.ModelBase"))
local string_format = string.format
-- activity_ctr showType
Activity.ActivityType = {
SsrUpPoolChange = 1, -- 特定英雄活动,切卡池
DoubleDrop = 2, -- 双倍掉落
Sign = 4, -- 签到
ChangeCG = 5, -- 客户端使用,切换抽卡界面
PaySignIn = 6, --付费签到
ExploreCommand = 7, -- 探索指令
PayBack = 8, --返利
BonusDouble = 9, -- 奖励关卡翻倍
CalendaTask = 10, -- 日历任务
FoodSell = 11, --贩卖周 料理
DrawHero = 12, --抽卡周 招募
AdvDraw = 13, --拾荒抽周 资助
OpenBox = 14, --拆解周 时钟箱
RaceDraw = 16, -- 定向招募活动
ChallengeLevel = 17, -- 挑战关卡活动
Exchange = 18, -- 兑换活动
HangDrop = 19, -- 挂机掉落活动
Gachakon = 20, -- 扭蛋活动
WishHeroPool = 23, -- 心愿卡池
ActHeroPool = 24, -- 活动卡池
ActShopGoods = 25, -- 活动商品
Crisis = 26, -- 宝藏怪活动
}
local function checkActivityType(activityType)
if type(activityType) == "string" then
activityType = Activity.ActivityType[activityType]
end
return activityType or 0
end
function Activity:ctor(properties)
Activity.super.ctor(self, properties)
self._isOpen = {}
end
function Activity:getType(actType)
if type(actType) == "string" then
actType = Activity.ActivityType[actType]
end
return actType or 0
end
Activity.schema = {
actime = {"table", {}}, -- 最近检查某项活动的开始时间 {id = time}
round = {"table", {}}, -- 记录活动到了第几轮 {id = roundnum}
act4 = {"table", {}}, -- {0 = day, 1= -1, 2 = -1} == 签到活动
act6 = {"table", {}}, -- {0 = day, 1 = 1, 2 = 1} == 付费签到活动
act8 = {"number", 0}, -- 充值返利
act11 = {"table", {}}, -- {0 = 贩卖数量, 1=1, 2=1} 贩卖周活动 1表示领取过该档位的奖励
act12 = {"table", {}}, -- {0 = 抽卡次数, 1=1, 2=1} 抽卡周活动 1表示领取过该档位的奖励
act13 = {"table", {}}, -- {0 = 拾荒消耗远古金币数量, 1=1, 2=1} 拾荒周活动 1表示领取过该档位的奖励
act14 = {"table", {}}, -- {0 = 拆解数量, 1=1, 2=1} 拆解周活动 1表示领取过该档位的奖励
act17 = {"table", {}}, -- {id=关卡星数, totalDmg=Boss总伤害}
act18 = {"table", {}, true}, -- {id=兑换数量}
act19 = {"number", 0}, -- {挂机信息}
act20 = {"table", {}}, -- {id=扭蛋抽出数量}
act24 = {"table", {}, true}, -- 活动卡池 {id=repaynum}
act26 = {"table", {}}, -- {task = {id = count}, socre = {id = status}}
}
function Activity:data()
return {
actime = self:getProperty("actime"),
round = self:getProperty("round"),
act4 = self:getProperty("act4"),
act6 = self:getProperty("act6"),
act8 = self:getProperty("act8"),
act11 = self:getProperty("act11"),
act12 = self:getProperty("act12"),
act13 = self:getProperty("act13"),
act14 = self:getProperty("act14"),
act17 = self:getProperty("act17"),
act18 = self:getProperty("act18"),
act19 = self:getProperty("act19"),
act20 = self:getProperty("act20"),
act24 = self:getProperty("act24"),
act26 = self:getProperty("act26"),
}
end
function Activity:updateProperty(params)
local type, default = table.unpack(self.schema[params.field])
if params.delta then
self:incrProperty(params.field, params.delta)
if not params.notNotify then
self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field))
end
return true
end
if params.value then
self:setProperty(params.field, params.value)
if not params.notNotify then
self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field))
end
return true
end
return false
end
function Activity:isOpenRaw(activityId, now)
activityId = checkActivityType(activityId)
local actData = csvdb["activity_ctrlCsv"][activityId]
if not actData then return end
if actData.time == "" then -- 关闭
return false
end
local st = 0
local et = 0
--local now = skynet.timex()
if actData.ttype == 0 then -- 时间开放
local openTimes = actData.time:toArray(false, "=")
if openTimes[1] ~= "0" then
st = toUnixtime(openTimes[1]..string_format("%02x", RESET_TIME))
end
if openTimes[2] ~= "0" then
et = toUnixtime(openTimes[2]..string_format("%02x", RESET_TIME))
end
elseif actData.ttype == 1 then -- 周期开放
local openTimes = actData.time:toArray(true, "=")
local resetTime = toUnixtime(tostring(openTimes[1]) .. string_format("%02x", RESET_TIME))
local r = math.floor((now - resetTime) / (openTimes[3] * 86400))
st = resetTime + r * (openTimes[3] * 86400)
et = st + openTimes[2] * 86400
else
return
end
if now >= st and (et == 0 or now < et) then
return true, st
end
return false
end
-- 缓存开放
function Activity:isOpen(activityType)
activityType = checkActivityType(activityType)
--return self._isOpen[activityType]
local open = false
for id, data in pairs(csvdb["activity_ctrlCsv"]) do
if data.showType == activityType then
open = self._isOpen[data.id]
if open then
return true, data.id
end
end
end
return false
end
function Activity:isOpenById(id, activityType)
activityType = checkActivityType(activityType)
local cfg = csvdb["activity_ctrlCsv"][id]
if not cfg then return false end
if activityType ~= 0 and cfg.showType ~= activityType then return false end
return self._isOpen[id]
end
function Activity:getActData(actType)
actType = checkActivityType(actType)
return self:getProperty("act" .. actType)
end
function Activity:updateActData(actType, data, notNotify)
actType = checkActivityType(actType)
self:updateProperty({field = "act" .. actType, value = data, notNotify = notNotify})
end
-- 跨天刷新 --登录刷新
function Activity:checkActivityStatus(now, isCrossDay, notify)
self._isOpen = {}
local actime = self:getProperty("actime")
local change = false
for actId, actData in pairs(csvdb["activity_ctrlCsv"]) do
local isOpen, startTime = self:isOpenRaw(actId, now)
self._isOpen[actId] = isOpen
if isOpen then
if actime[actId] and actime[actId] == startTime then -- 还是之前的状态 开放中
self:onLoginActivity(actId)
else -- 重置
actime[actId] = startTime
self:closeActivity(actId, notify, true)
self:initActivity(actId, isCrossDay, notify)
change = true
end
else
if actime[actId] then
self:closeActivity(actId, notify)
actime[actId] = nil
change = true
end
end
end
if change then
self:updateProperty({field = "actime", value = actime, notNotify = not notify})
end
end
local activityFunc = {}
activityFunc[Activity.ActivityType.Sign] = {
-- ["check"] = function(self, actType, notify) -- 检查
-- end,
["init"] = function(self, actType, isCrossDay, notify)
if not isCrossDay then
activityFunc[Activity.ActivityType.Sign]["crossDay"](self, actType, notify)
end
end,
-- ["close"] = function(self, actType, notify)
-- end,
["crossDay"] = function(self, actType, notify)
local curData = self:getActData(actType)
curData[0] = (curData[0] or 0) + 1
local actData = csvdb["new_signInCsv"]
if curData[0] > #actData then return end -- 满了就忽略了
-- 没满更新一下
self:updateActData(actType, curData, not notify)
end,
}
--loop1:累计料理贩卖N次
--loop2:累计招募N次
--loop3:累计资助N次
--loop4:时钟箱拆解N个
function Activity:checkWeeklyAct(actType, notify, count, pool)
local actInfoMap = {
[Activity.ActivityType.DrawHero] = {mailId = MailId.ActDrawCardReward, table = "activity_loop2Csv"},
[Activity.ActivityType.AdvDraw] = {mailId = MailId.ActAdvDrawReward, table = "activity_loop3Csv"},
[Activity.ActivityType.OpenBox] = {mailId = MailId.ActOpenBoxReward, table = "activity_loop4Csv"},
[Activity.ActivityType.FoodSell] = {mailId = MailId.ActSellFoodReward, table = "activity_loop1Csv"}
}
if actType == Activity.ActivityType.DrawHero and pool == DrawCardType.FriendDraw then
return
end
local info = actInfoMap[actType]
if not info then return end
local open, actId = self:isOpen(actType)
if not open then
return
end
local curData = self:getActData(actType)
local roundData = self:getProperty("round")
local curRound = roundData[actType] or 0
local ctrlData = csvdb["activity_ctrlCsv"][actId]
if not ctrlData then return end
if curRound >= ctrlData.condition then
return
end
curData[0] = (curData[0] or 0) + count
local totalCnt = 0
local finishCnt = 0
local maxCondition = 0
local flag = true
while flag do
--print("tatal number :", curData[0])
for i = 1, #csvdb[info.table] do
local cfg = csvdb[info.table][i]
--for k, cfg in pairs(csvdb[info.table] or {}) do
totalCnt = totalCnt + 1
if maxCondition < cfg.condition1 then
maxCondition = cfg.condition1
end
--print("cur condition", cfg.condition1)
if curData[0] < cfg.condition1 then
flag = false
break
end
--print(curData[0], cfg.condition1)
if not curData[cfg.id] and curData[0] >= cfg.condition1 then
if info.mailId then
self.owner:log("activity", {
activity_id = cfg.id, -- 活动ID(或活动指定任务的ID)
activity_type = actType, -- 活动类型,见活动类型枚举表
activity_reward = cfg.reward:toNumMap(), -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
self.owner:sendMail(info.mailId, nil, cfg.reward, {cfg.condition1})
curData[cfg.id] = 1
end
end
if curData[cfg.id] then
finishCnt = finishCnt + 1
end
end
if totalCnt == finishCnt then
roundData[actType] = (roundData[actType] or 0) + 1
for k,v in pairs(curData) do
if k == 0 then
curData[k] = curData[0] >= maxCondition and curData[0] - maxCondition or 0
else
curData[k] = nil
end
end
--print("cur round ".. roundData[actType], ctrlData.condition)
if roundData[actType] >= ctrlData.condition then
curData[0] = maxCondition
flag = false
end
self:updateProperty({field = "round", value = roundData, notNotify = not notify})
end
end
self:updateActData(actType, curData, not notify)
end
-- 抽卡周
activityFunc[Activity.ActivityType.DrawHero] = {
["check"] = function(self, actType, notify, count, pool) -- 检查
self:checkWeeklyAct(actType, notify, count, pool)
end,
["init"] = function(self, actType, isCrossDay, notify)
local roundData = self:getProperty("round")
roundData[actType] = 0
self:updateProperty({field = "round", value = roundData, notNotify = not notify})
end,
-- ["close"] = function(self, actType, notify)
-- end,
["crossDay"] = function(self, actType, notify)
self.owner:sendMail(MailId.ActDrawCard)
end,
}
-- 售卖周
activityFunc[Activity.ActivityType.FoodSell] = {
["check"] = function(self, actType, notify, count) -- 检查
self:checkWeeklyAct(actType, notify, count)
end,
["init"] = function(self, actType, isCrossDay, notify)
local roundData = self:getProperty("round")
roundData[actType] = 0
self:updateProperty({field = "round", value = roundData, notNotify = not notify})
end,
-- ["close"] = function(self, actType, notify)
-- end,
["crossDay"] = function(self, actType, notify)
self.owner:sendMail(MailId.ActSellFood)
end,
}
-- 拾荒周
activityFunc[Activity.ActivityType.AdvDraw] = {
["check"] = function(self, actType, notify, count) -- 检查
self:checkWeeklyAct(actType, notify, count)
end,
["init"] = function(self, actType, isCrossDay, notify)
local roundData = self:getProperty("round")
roundData[actType] = 0
self:updateProperty({field = "round", value = roundData, notNotify = not notify})
end,
-- ["close"] = function(self, actType, notify)
-- end,
["crossDay"] = function(self, actType, notify)
self.owner:sendMail(MailId.ActAdvDraw)
end,
}
-- 拆解周
activityFunc[Activity.ActivityType.OpenBox] = {
["check"] = function(self, actType, notify, count) -- 检查
self:checkWeeklyAct(actType, notify, count)
end,
["init"] = function(self, actType, isCrossDay, notify)
local roundData = self:getProperty("round")
roundData[actType] = 0
self:updateProperty({field = "round", value = roundData, notNotify = not notify})
end,
-- ["close"] = function(self, actType, notify)
-- end,
["crossDay"] = function(self, actType, notify)
self.owner:sendMail(MailId.ActOpenBox)
end,
}
-- 付费签到
activityFunc[Activity.ActivityType.PaySignIn] = {
["init"] = function(self, actType, isCrossDay, notify)
self:updateActData(actType, {}, not notify)
end,
["crossDay"] = function(self, actType, notify)
local curData = self:getActData(actType)
curData[0] = (curData[0] or 0) + 1
self:updateActData(actType, curData, not notify)
end,
["close"] = function(self, actType, notify)
self.owner.storeData:SetActGoodsFlag("paySignIn", 0)
local rechargeRecord = self.owner.storeData:getProperty("payR")
for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do
if cfg.shop == 2 and cfg.type == CardType.PaySignCard then
rechargeRecord[id] = nil
break
end
end
self.owner.storeData:updateProperty({field="payR", value=rechargeRecord})
end,
}
-- 充值反馈
activityFunc[Activity.ActivityType.PayBack] = {
["check"] = function(self, actType, notify, twd) -- 检查
local oldVal = self:getActData(actType) or 0
local newVal = oldVal + twd
local gift, checkPoint = self.owner:getPaybackReward(oldVal, newVal)
if gift ~= "" then
local strCp = table.concat(checkPoint ,"、")
self.owner:sendMail(MailId.PayBackAward, nil, gift, {newVal, strCp})
end
self:updateActData(actType, newVal, not notify)
end,
["init"] = function(self, actType, isCrossDay, notify)
self:updateActData(actType, {}, not notify)
end,
-- ["close"] = function(self, actType, notify)
-- end,
}
-- 英雄帖
activityFunc[Activity.ActivityType.CalendaTask] = {
["init"] = function(self, actType, isCrossDay, notify)
local calTask = self.owner:getProperty("CalTask")
calTask = {}
local role = self.owner
local buildL = role.dinerData:getProperty("buildL")
local curLevel = buildL:getv(1, 1)
role:checkTaskEnter("DinerLevelUp", {level = curLevel})
role:checkTaskEnter("HeroLvlCollect", {})
role:checkTaskEnter("HeroQualityCollect", {})
local curPopular = role.dinerData:getProperty("popular")
role:checkTaskEnter("DinerPopular", {count = curPopular})
local rLevel = role:getProperty("level")
role:checkTaskEnter("RoleLevelUp", {level = rLevel})
local towerInfo = role:getProperty("towerInfo")
role:checkTaskEnter("TowerPass", {level = towerInfo.l})
--"PvpWin"
--role:checkTaskEnter("HangPass", {id = 0})
role:checkCalendaTask(true, 15, 3)
role:checkTaskEnter("HeroStarCollect", {})
role:checkTaskEnter("RuneQualityCollect", {})
end,
-- ["close"] = function(self, actType, notify)
-- end,
}
-- 兑换
activityFunc[Activity.ActivityType.Exchange] = {
["init"] = function(self, actType, isCrossDay, notify, actId)
local actData = self:getActData(actType) or {}
actData[actId] = {}
self:updateActData(actType, actData, not notify)
end,
["crossDay"] = function(self, actType, notify, actId)
local actData = self:getActData(actType) or {}
local lastTs = actData["ts"] or 0
local timeNow = skynet.timex()
local cfg = csvdb["activity_ctrlCsv"][actId]
if not cfg then return end
local refreshTimes = cfg.condition2:toArray(false, "=")
for i = 1, #refreshTimes do
local rt = toUnixtime(refreshTimes[1]..string_format("%02x", RESET_TIME))
if timeNow >= rt and rt > lastTs then
lastTs = rt
actData = {}
end
end
if next(actData) then
actData["ts"] = lastTs
self:updateActData(actType, actData, not notify)
end
end,
["close"] = function(self, actType, notify, actId)
local actData = self:getActData(actType) or {}
actData[actId] = nil
self:updateActData(actType, actData, not notify)
end,
}
-- 扭蛋机
activityFunc[Activity.ActivityType.Gachakon] = {
["init"] = function(self, actType, isCrossDay, notify, actId)
self:updateActData(actType, {}, not notify)
end,
["crossDay"] = function(self, actType, notify)
self:updateActData(actType, {}, not notify)
end,
}
-- 活动卡池
activityFunc[Activity.ActivityType.ActHeroPool] = {
["init"] = function(self, actType, isCrossDay, notify, actId)
end,
["close"] = function(self, actType, notify, actId)
local actData = self:getActData(actType)
local cfg = csvdb["activity_ctrlCsv"][actId]
if not cfg then return end
actData[cfg.condition] = nil
self:updateActData(actType, actData, not notify)
end,
}
-- 挂机掉落
activityFunc[Activity.ActivityType.HangDrop] = {
["init"] = function(self, actType, isCrossDay, notify, actId)
local actime = self:getProperty("actime")
local ctime = self.owner:getProperty("ctime")
local startTime = math.max(actime[actId], ctime)
local actData = self:getActData(actType) or 0
local cfg = csvdb["activity_putCsv"][actId]
if not cfg then return end
actData = startTime
self:updateActData(actType, actData, not notify)
end
}
--ChallengeLevel
activityFunc[Activity.ActivityType.ChallengeLevel] = {
["init"] = function(self, actType, isCrossDay, notify, actId)
self:getBattleTicket(actId)
end,
["login"] = function(self, actType, actId)
self:getBattleTicket(actId)
end
}
function Activity:onLoginActivity(actId)
local actData = csvdb["activity_ctrlCsv"][actId]
if not actData then return end
local actType = actData.showType
if activityFunc[actType] and activityFunc[actType]['login'] then
activityFunc[actType]["login"](self, actType, actId)
end
end
function Activity:initActivity(actId, isCrossDay, notify)
local actData = csvdb["activity_ctrlCsv"][actId]
if not actData then return end
local actType = actData.showType
if activityFunc[actType] and activityFunc[actType]['init'] then
activityFunc[actType]["init"](self, actType, isCrossDay, notify, actId)
end
end
function Activity:closeActivity(actId, notify, notUpdateAct)
local actData = csvdb["activity_ctrlCsv"][actId]
if not actData then return end
local actType = actData.showType
if activityFunc[actType] and activityFunc[actType]['close'] then
activityFunc[actType]["close"](self, actType, notify, actId)
self:recycleActItem(actId)
end
if Activity.schema["act".. actType] then
if not Activity.schema["act" .. actType][3] then
self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct)
end
end
end
function Activity:refreshDailyData(notify)
for actId, status in pairs(self._isOpen) do
local actData = csvdb["activity_ctrlCsv"][actId]
if status and actData then
local actType = actData.showType
if activityFunc[actType] and activityFunc[actType]['crossDay'] then
activityFunc[actType]["crossDay"](self, actType, notify, actId)
end
end
end
end
function Activity:checkActivity(notNotify, activityType, ...)
if not activityType then return end
if not self:isOpen(activityType) then return end
if activityFunc[activityType] and activityFunc[activityType]['check'] then
activityFunc[activityType]["check"](self, activityType, not notNotify, ...)
end
end
-- 获取此次挂机掉落翻倍时长
function Activity:getActHangDoubleTime(lastTs, nowTs)
local type = "DoubleDrop"
--local actId = checkActivityType(type)
local isOpen, actId = self:isOpen(type)
local openTs = self:getProperty("actime")[actId] or 0
local timeNow = skynet.timex()
lastTs = math.max(lastTs, openTs)
if isOpen then
if nowTs > openTs and nowTs > lastTs then
return nowTs - lastTs
else
return 0
end
end
return 0
end
-- 获取活动卡池id
function Activity:getActivityPool(mainType, subType)
local open, actId = self:isOpen(Activity.ActivityType.SsrUpPoolChange)
if not open then
--if not self:isOpen(Activity.ActivityType.SsrUpPoolChange) then
return 0
end
local actData = csvdb["activity_ctrlCsv"][actId]
if not actData then return 0 end
local poolMap = actData.condition2:toMap(true, "=")
local key = mainType .. "_" .. subType
for k, v in pairs(poolMap) do
if k == key then
return v
end
end
return 0
end
-- 付费签到可领奖励
function Activity:getPaySignReward()
local actGoodsFlag = self.owner.storeData:getProperty("actGoodsFlag")
local index = GetActGoodsIndex("paySignIn")
local flag = actGoodsFlag[index] or 0
if flag == 0 then return {} end
if not self.owner.activity:isOpen("PaySignIn") then return {} end
local diffDay = diffFromOpen() + 1
local curData = self:getActData("PaySignIn")
local reward, change = {}
for day, csvData in pairs(csvdb["pay_signInCsv"]) do
if day <= diffDay then
if not curData[day] then
curData[day] = 1
-- 奖励
for itemId, count in pairs(csvData.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
end
else
break
end
end
return reward, curData
--if next(reward) then
--role.activity:updateActData("PaySignIn", curData)
--reward, change = role:award(reward, {log = {desc = "actPaySign"}})
--end
--role:log("activity", {
-- activity_id = curData[0], -- 活动ID(或活动指定任务的ID)
-- activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
-- activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
--})
--SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change)))
end
-- 回收活动道具
function Activity:recycleActItem(actId)
local role = self.owner
local actCfg = csvdb["activity_ctrlCsv"][actId]
if not actCfg then return end
local gift = {}
local costs = {}
for _, arr in ipairs(actCfg.recycle:toTableArray(true)) do
local fromId, toId, toNum = arr[1], arr[2], arr[3]
local itemCount = role:getItemCount(fromId)
if itemCount > 0 then
costs[fromId] = (costs[fromId] or 0) + itemCount
gift[toId] = toNum * itemCount
end
end
if next(costs) then
local itemStr = ""
for k, v in pairs(costs) do
if itemStr ~= "" then
itemStr = itemStr .. " "
end
itemStr = itemStr .. k .. "=" .. v
end
role:costItems(costs, {log = {desc = "actRecycle"}})
role:sendMail(actCfg.recycle_email, nil, gift, {itemStr})
end
end
-- 活动挑战关卡计算门票
function Activity:getBattleTicket(actId)
local role = self.owner
local createTs = role:getProperty("ctime")
local actCfg = csvdb["activity_ctrlCsv"][actId]
if not actCfg then return 0 end
local actStartTime = 0
local openTimes = actCfg.time:toArray(false, "=")
actStartTime = toUnixtime(openTimes[1]..string_format("%02x", RESET_TIME))
local actData = self:getActData("ChallengeLevel") or {}
local startTs = actData["ts"] or math.max(actStartTime, createTs)
local timeNow = skynet.timex()
local modify = false
local arr = actCfg.condition2:toArray(true, "=")
local ticketId, init, limit, duration = arr[1] or 0, arr[2] or 0, arr[3] or 0, arr[4] or 10000
local count = actData["ticket"] or init
local add = math.max(math.floor((timeNow - startTs) / (duration * 60)), 0)
local newCount= math.min(count + add, limit)
if newCount ~= count or newCount >= limit then
modify = true
end
add = newCount - count
if modify or not next(actData) then
actData["ticket"] = newCount
actData["ts"] = newCount >= limit and timeNow or (startTs + add * duration * 60)
self:updateActData("ChallengeLevel", actData)
end
end
activityFunc[Activity.ActivityType.ActShopGoods] = {
["init"] = function(self, actType, isCrossDay, notify, actId)
end,
["close"] = function(self, actType, notify)
local rechargeRecord = self.owner.storeData:getProperty("payR")
for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do
if cfg.shop == 3 and cfg.type == ShopPackType.ActShopPack then
rechargeRecord[id] = nil
end
end
self.owner.storeData:updateProperty({field="payR", value=rechargeRecord})
end,
}
activityFunc[Activity.ActivityType.Crisis] = {
["check"] = function(self, actType, notify, atype, count) -- 检查
count = count or 1
local isOpen, actId = self:isOpen(actType)
local actData = self:getActData(actType) or {}
actData.task = actData.task or {}
local change = false
local actCsv = csvdb["activity_crisisCsv"][actId]
for id, actSet in pairs(actCsv) do
if actSet.type == atype then
local status = actData.task[id] or 0
status = status + count
if status >= actSet.condition1 then
local reward
if actSet.loop == 1 then
local rcount = math.floor(status / actSet.condition1)
reward = actSet.reward:toNumMap()
for itemId, itemC in pairs(reward) do
reward[itemId] = itemC * rcount
end
status = status % actSet.condition1
else
reward = actSet.reward
status = -1
end
self.owner:award(reward, {log = {desc = "activity_crisis"}, notNotify = not notify})
end
actData.task[id] = status
change = true
end
end
if change then
-- 更新下排行榜
self.owner:updateRankCommon(RANK_TYPE.ActCrisis, self.owner:getItemCount(ItemId.CrisisScore))
self:updateActData(actType, actData)
end
end,
}
return Activity