StoreAction.lua
18.6 KB
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local _M = {}
local md5 = require "md5"
-- 入口在正式服关闭 -- mock 充值
function _M.rechargeRpc(agent , data)
if true then return end
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local choose = msg.choose or ""
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id,nil,choose)
if partnerOrderId == "" then
return 1
end
SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId }))
-- 测试的 直接发奖励了
skynet.timeout(10, function ()
role:handlePurchase({
order = partnerOrderId,
amount = dataSet.rmb * 100 / globalCsv.QArecharge,
game_money = dataSet.diamond,
product_id = dataSet.productId,
pay_time = skynet.timex(),
transactionId = "onlyTest",
})
end)
return true
end
local function table_keys( t )
local keys = {}
for k, _ in pairs( t ) do
keys[#keys + 1] = k
end
return keys
end
local function signPms(params, secret_key)
local keys = table_keys(params)
table.sort(keys)
local urlCode = ""
for index, key in ipairs(keys) do
urlCode = urlCode .. params[key]
end
return md5.sumhexa(urlCode .. secret_key):lower()
end
local function signDyhPms(params, secret_key)
local keys = table_keys(params)
table.sort(keys)
local str2Sign = ""
for index, key in ipairs(keys) do
if str2Sign ~= "" then
str2Sign = str2Sign .. '&'
end
str2Sign = str2Sign .. string.format("%s=%s", key, params[key])
end
return md5.sumhexa(str2Sign .. secret_key):lower()
end
-- bili android 充值 入口
function _M.biliAndroidRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id)
-- 签名
local secret_key = "8920e9dcf0cb4ebca87393ce48021ead"
local need = {
out_trade_no = partnerOrderId,
money = dataSet.rmb * 100,
game_money = dataSet.diamond,
notify_url = msg.notifyUrl
}
local sign = signPms(need, secret_key)
SendPacket(actionCodes.Store_biliAndroidRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
-- 享游sdk充值
function _M.biliCpsRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id)
-- 签名
local secret_key = "d69365fe15144af990065443749f0f1b"
local need = {
out_trade_no = partnerOrderId,
money = dataSet.rmb * 100,
game_money = dataSet.diamond,
notify_url = msg.notifyUrl
}
local sign = signPms(need, secret_key)
SendPacket(actionCodes.Store_biliCpsRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
-- 享游sdk充值
function _M.biliUoRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id)
-- 签名
local secret_key = "4243b5fb44b64175a20a53dcfb1346eb"
local need = {
out_trade_no = partnerOrderId,
money = dataSet.rmb * 100,
game_money = dataSet.diamond,
notify_url = msg.notifyUrl
}
local sign = signPms(need, secret_key)
SendPacket(actionCodes.Store_biliUoRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
-- 云游戏sdk充值
function _M.biliCloudRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id)
-- 签名
local secret_key = "c97a19c2c00143d6b0f0da2bc52208e7"
local need = {
out_trade_no = partnerOrderId,
money = dataSet.rmb * 100,
game_money = dataSet.diamond,
notify_url = msg.notifyUrl
}
local sign = signPms(need, secret_key)
SendPacket(actionCodes.Store_biliCloudRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
-- google 充值 入口
function _M.googleRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local choose = msg.choose or ""
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id,nil,choose)
-- 签名
-- local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075"
local secret_key = "8920e9dcf0cb4ebca87393ce48021ead"
local need = {
out_trade_no = partnerOrderId,
money = dataSet.rmb * 100,
game_money = dataSet.diamond,
-- product_id = dataSet.productId,
notify_url = msg.notifyUrl
}
local sign = signPms(need, secret_key)
SendPacket(actionCodes.Store_googleRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
-- mycard 充值 入口
function _M.myCardRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local choose = msg.choose or ""
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id,nil,choose)
-- 签名
local secret_key = "48759e07540f46d9af17ec82669b4272"
local need = {
out_trade_no = partnerOrderId,
money = dataSet.rmb * 100,
game_money = dataSet.diamond,
notify_url = msg.notifyUrl
}
local sign = signPms(need, secret_key)
SendPacket(actionCodes.Store_myCardRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
-- bili ios 充值 入口
function _M.iosRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local choose = msg.choose or ""
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id,nil,choose)
-- 签名
local secret_key = "2b2036e1f44640a59168c92462714870"
local need = {
out_trade_no = partnerOrderId,
money = dataSet.rmb * 100,
game_money = dataSet.diamond,
product_id = dataSet.iap_product_id,
notify_url = msg.notifyUrl
}
local sign = signDyhPms(need, secret_key)
SendPacket(actionCodes.Store_iosRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
-- dyh android 充值 入口
function _M.dyhxAndroidRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local choose = msg.choose or ""
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id,nil,choose)
-- 签名
local secret_key = "51ba4398c69d4d229d5402295dc38b50"
local need = {
out_trade_no = partnerOrderId,
money = dataSet.rmb * 100,
game_money = dataSet.diamond,
notify_url = msg.notifyUrl
}
local sign = signDyhPms(need, secret_key)
SendPacket(actionCodes.Store_dyhxAndroidRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
local rechargeHandler = {
ali = function(cp_order_id, rechargeId, result)
end,
wx = function(cp_order_id, rechargeId, result)
end,
}
function _M.getCpOrderIdRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local type = msg.skd_type or ""
local choose = msg.choose or ""
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = role:getPurchaseOrder(id,nil,choose)
local result = {}
result["order"] = partnerOrderId
local handler = rechargeHandler[type]
if handler then
handler(partnerOrderId, id, result)
end
SendPacket(actionCodes.Store_getCpOrderIdRpc, MsgPack.pack(result))
end
function _M.purchaseOrderResult(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
role.ignoreHeartbeat = false
local status = {
fail = true,
success = true
}
local partnerOrderStr = msg.order
if partnerOrderStr then
role:updatePurchaseOrder(partnerOrderStr, msg.platformOrder, status[msg.status] and msg.status or "unknown")
end
return true
end
function _M.shopBuyRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local count = msg.count or 1
local dataSet = csvdb["shop_normalCsv"][id]
if not dataSet then return end
if dataSet.unlock ~= "" then
if not role:checkHangPass(tonumber(dataSet.unlock)) then
skynet.error(string.format("shopBuyRpc,user do not finish hang pass, user_id:%d", role:getProperty("id")))
return 1
end
end
--判断是否是活动商品
if dataSet.activity_id and dataSet.activity_id ~= 0 then
local actCfg = csvdb["activity_ctrlCsv"][dataSet.activity_id]
if not actCfg then return 2 end
if not role.activity:isOpenById(dataSet.activity_id, "ActShopGoods") then return 3 end
end
local buyRecord = role.storeData:getProperty("buyR")
if math.illegalNum(count, 1, (dataSet.limit == 0 and 10000 or dataSet.limit - (buyRecord[id] or 0))) then
skynet.error(string.format("shop buy over limit, user_id:%d, goods_id:%d", role:getProperty("id"), id))
return 1
end
local cost
if dataSet.disount == 0 then
cost = {[dataSet.icon] = math.ceil(dataSet.cost * count)}
else
cost = {[dataSet.icon] = math.ceil(dataSet.cost * count * ((dataSet.disount or 10) / 10))}
end
local desc = "unknowShop"
if dataSet.shop == 1 then -- 普通商店
desc = "dailyShop"
elseif dataSet.shop == 2 then -- 美食商店
desc = "dinerShop"
elseif dataSet.shop == 3 then -- 竞技场商店
desc = "pvpShop"
end
if not role:checkItemEnough(cost) then return 4 end
local limitStr = ""
if dataSet.limit ~= 0 then
buyRecord[id] = (buyRecord[id] or 0) + count
role.storeData:updateProperty({field = "buyR", value = buyRecord})
limitStr = string.format("%s/%s", buyRecord[id], dataSet.limit)
end
role:costItems(cost, {log = {desc = desc, int1 = id, int2 = count, long1= dataSet.shop}})
local gift = {}
for _id, _count in pairs(dataSet.gift:toNumMap()) do
gift[_id] = _count * count
end
local reward = role:award(gift, {log = {desc = desc, int1 = id, int2 = count, short1=dataSet.shop}})
if dataSet.shop == 1 then
role:checkTaskEnter("ShopAll", {count = count})
end
local costId, costCount = next(cost)
role:log("shop_purchase", {
item_id = id, -- 道具id
item_type = 0, -- 道具类型,具体见枚举表中道具类型枚举表
item_level = 0, -- 道具等级
item_cnt = count, -- 购买数量技术
currency_type = costId or 0, -- 购买道具消耗的货币类型,记录货币ID
shop_purchase_current = costCount or 0, -- 购买道具消耗的货币数量
shop_id = dataSet.shop, -- 商店ID
})
role:mylog("role_action", {desc = "shopBuy", int1 = id, int2 = count, short1=dataSet.shop, key1 = limitStr})
SendPacket(actionCodes.Store_shopBuyRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.getFreeChestRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local config = csvdb["shop_rechargeCsv"][id]
if not config then return end
--判断是否是活动商品
if config.activity_id ~= 0 then
local actCfg = csvdb["activity_ctrlCsv"][config.activity_id]
if not actCfg then return 2 end
if not role.activity:isOpenById(config.activity_id, "ActShopGoods") then return 3 end
end
local rechargeRecord = role.storeData:getProperty("payR")
local getCount = (rechargeRecord[id] or 0)
if getCount >= config.limit then
return 1
end
local reward, _ = role:award(config.itemFirst, {log = {desc = "freeGift", int1 = id}})
rechargeRecord[id] = getCount + 1
role.storeData:updateProperty({field = "payR", value = rechargeRecord})
SendPacket(actionCodes.Store_getFreeChestRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.getGrowFundRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local config = csvdb["reward_newbeeCsv"][id]
if not config then return end
local growFundFlag = role.storeData:getProperty("growFund")
local growFundRecord = role.storeData:getProperty("growFundR")
if growFundFlag == 0 then
skynet.error("user do not buy grow fund")
return 1
end
if not role:checkHangPass(config.condition) then
skynet.error(string.format("user do not finish hang pass, user_id:%d", role:getProperty("id")))
return 1
end
local b = string.getbit(growFundRecord, id)
if string.char(b) == "1" then
return 1
end
growFundRecord = string.setbit(growFundRecord, id)
role.storeData:updateProperty({field = "growFundR", value = growFundRecord})
local gift = config.giftFree .. " " .. config.giftLimit
local reward, _ = role:award(gift, {log = {desc = "grownFund", int1 = id}})
SendPacket(actionCodes.Store_getGrowFundRewardRpc, MsgPack.pack({reward = reward}))
return true
end
-- 赛季卡
function _M.getBattlePassRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local config = csvdb["reward_battlepassCsv"][id]
if not config then return end
local timeNow = skynet.timex()
local battleCardFlag = role.storeData:getProperty("battleCard")
local battleCardFreeRecord = role.storeData:getProperty("battleFR")
local battleCardLimitRecord = role.storeData:getProperty("battleLR")
local freeFlag = string.char(string.getbit(battleCardFreeRecord, id))
local limitFlag = string.char(string.getbit(battleCardLimitRecord, id))
if freeFlag == "1" and limitFlag == "1" then
skynet.error("user already get battle pass reward")
return 1
end
if battleCardFlag == 1 and limitFlag == "1" then
return 1
end
if role:getProperty("battlePoint") < config.point then
skynet.error(string.format("user do not have enough battle point, user_id:%d", role:getProperty("id")))
return 1
end
local gift = ""
if freeFlag == "0" then
gift = config.giftFree
battleCardFreeRecord = string.setbit(battleCardFreeRecord, id)
role.storeData:updateProperty({field = "battleFR", value = battleCardFreeRecord})
end
if battleCardFlag == 1 and limitFlag == "0" then
if gift ~= "" then
gift = gift .. " "
end
gift = gift .. config.giftLimit
battleCardLimitRecord = string.setbit(battleCardLimitRecord, id)
role.storeData:updateProperty({field = "battleLR", value = battleCardLimitRecord})
end
local reward, _ = role:award(gift, {log = {desc = "battleCard", int1 = id}})
SendPacket(actionCodes.Store_getBattlePassRewardRpc, MsgPack.pack({reward = reward}))
return true
end
-- 探索指令奖励
function _M.getExploreCommandRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id -- 探索id
local subId = msg.subId -- 领取的阶段id
local tab_name = "reward_levelpass" .. id .. "Csv"
local config = csvdb[tab_name][subId]
if not config then return end
local bpInfo = role.storeData:getProperty("bpInfo") or {}
local info = bpInfo[id] or {}
local flag = info["flag"] or 0
--if flag == 0 then return 1 end
local freeRecord = info["fr"] or ""
local buyRecord = info["br"] or ""
local freeFlag = string.char(string.getbit(freeRecord, subId))
local limitFlag = string.char(string.getbit(buyRecord, subId))
if freeFlag == "1" and limitFlag == "1" then
skynet.error("user already get explore command reward")
return 2
end
if flag == 1 and limitFlag == "1" then
return 3
end
for k, level in pairs(config.level:toNumMap()) do
if k == 1 then
if not role:checkHangPass(level) then
return 4
end
elseif k == 2 then
if not role:checkAdvChapterPass(level) then
return 4
end
end
end
local gift = ""
if freeFlag == "0" then
gift = config.giftFree
freeRecord = string.setbit(freeRecord, subId)
info["fr"] = freeRecord
end
if flag == 1 and limitFlag == "0" then
if gift ~= "" then
gift = gift .. " "
end
gift = gift .. config.giftLimit
buyRecord = string.setbit(buyRecord, subId)
info["br"] = buyRecord
end
bpInfo[id] = info
role.storeData:updateProperty({field = "bpInfo", value = bpInfo})
local reward, _ = role:award(gift, {log = {desc = "exploreCommand", int1 = id, int2 = subId}})
SendPacket(actionCodes.Store_getExploreCommandRewardRpc, MsgPack.pack({reward = reward}))
return true
end
-- 累充奖励
function _M.getTotalRechargeAwardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local index = msg.index -- 领取的索引id
local totalTwd = role:getProperty("twdC")
local totalRechargeRecord = role.storeData:getProperty("totalRR")
local flag = string.char(string.getbit(totalRechargeRecord, index))
if flag == "1" then return 1 end
local cfg = csvdb["activity_payRebateCsv"][index]
if not cfg then return 2 end
if cfg.twd > totalTwd then return 3 end
totalRechargeRecord = string.setbit(totalRechargeRecord, index)
role.storeData:updateProperty({field = "totalRR", value = totalRechargeRecord})
local main = cfg.main_reward:toNumMap()
local sub = cfg.sub_reward:toNumMap()
for k, v in pairs(sub) do
main[k] = (main[k] or 0) + v
end
local reward, change = role:award(main, {log = {desc = "totalRecharge", int1 = index}})
SendPacket(actionCodes.Store_getTotalRechargeAwardRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.monthCardRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local mcid = msg.mcid
local smcid = msg.smcid
local reward,change = {}, {}
--月卡奖励
local tmpreward, tmpchange = role.storeData:getMonthCardDailyReward(mcid)
if tmpreward then
for k, v in pairs(tmpreward) do
reward[k] = (reward[k] or 0) + v
end
if tmpchange then table.insert(change, tmpchange) end
end
--特刊奖励
tmpreward, tmpchange = role.storeData:getSMonthCardDailyReward(smcid)
if tmpreward then
for k, v in pairs(tmpreward) do
reward[k] = (reward[k] or 0) + v
end
if tmpchange then table.insert(change, tmpchange) end
end
SendPacket(actionCodes.Store_monthCardRewardRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
return _M