GmAction.lua
2.17 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
local _M = {}
local redisproxy = redisproxy
function _M.clientRequest(agent, data)
local msg = MsgPack.unpack(data)
local role = agent.role
local action = _M[msg.cmd]
local bin = MsgPack.pack({ cmd = "指令失败" })
if not action then
SendPacket(actionCodes.Gm_receiveResponse, bin)
return true
end
local ret = action(role, msg)
bin = MsgPack.pack({ cmd = ret })
SendPacket(actionCodes.Gm_receiveResponse, bin)
return true
end
function _M.hero(role, pms)
local heroType = tonum(pms.pm1)
if not role:addHero({type = heroType}) then
return "失败"
end
return "成功"
end
function _M.equip(role, pms)
local typ = tonum(pms.pm1)
local level = tonum(pms.pm2)
local count = tonum(pms.pm3)
role:addEquip({type = typ,level = level,count = count})
return "成功"
end
function _M.rune(role, pms)
local typ = tonum(pms.pm1)
local id = tonum(pms.pm2)
local result = role:addRune({type = typ,id = id})
return result
end
function _M.get(role, pms)
if pms.pm1 == "ALL" then
for itemId = 1, 100 do
if csvdb["itemCsv"][itemId] then
role:award({[itemId] = 1000000})
end
end
elseif pms.pm1 == "EQUIP" then
for itemId = 7000 , 8000 do
if csvdb["itemCsv"][itemId] then
role:award({[itemId] = 100})
end
end
elseif pms.pm1 == "RUNE" then
for itemId = 2000 , 3000 do
if csvdb["itemCsv"][itemId] then
role:award({[itemId] = 100})
end
end
elseif pms.pm1 == "FRAG" then
for itemId = 100 , 400 do
if csvdb["itemCsv"][itemId] then
role:award({[itemId] = 100})
end
end
else
local itemId = tonum(pms.pm1)
if not csvdb["itemCsv"][itemId] then
return "物品不存在"
end
local count = tonum(pms.pm2, 1)
role:award({[itemId] = count})
end
return "成功"
end
function _M.advc(role, pms)
role:updateProperty({field = "advInfo", value = {}})
role:updateProperty({field = "advItems", value = ""})
role:updateProperty({field = "advTeam", value = {}})
role.advData = nil
return "成功"
end
function _M.idlec(role, pms)
role:updateProperty({field = "hangTeam", value = {}})
role:updateProperty({field = "hangInfo", value = {}})
role:updateProperty({field = "hangBag", value = {}})
role.advData = nil
return "成功"
end
return _M