refreshAssist.lua
1.47 KB
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local roleId = tonumber(KEYS[1])
local friendKey = "role:%d:friend"
local assistKey = "role:%d:assist"
local function formatTable(tbl)
local t = {}
for _, id in ipairs(tbl) do
t[tonumber(id)] = 1
end
return t
end
local friendIds = redis.call("smembers", friendKey:format(roleId))
local assistIds = formatTable(redis.call("smembers", assistKey:format(roleId)))
local heroFields = {"type", "level", "star", "evolveCount", "wake", "breakLevel", "battleValue", "dress"}
local function getLeader(id, formation)
for _, hero in ipairs(formation.heros) do
if hero.leader then
local heroInfo = redis.call("hmget", string.format("hero:%d:%d", id, hero.id), unpack(heroFields))
return {
type = tonumber(heroInfo[1]),
level = tonumber(heroInfo[2]),
star = tonumber(heroInfo[3]),
evolveCount = tonumber(heroInfo[4]),
wake = tonumber(heroInfo[5]),
breakLevel = tonumber(heroInfo[6]),
battleValue = tonumber(heroInfo[7]),
dress = tonumber(heroInfo[8]),
}
end
end
end
local response = {}
for _, id in ipairs(friendIds) do
id = tonumber(id)
local dtls = redis.call("hmget", string.format("role:%d", id),
"name", "level", "vip", "pveFormationJson")
local formation = cjson.decode(dtls[4])
local leader = getLeader(id, formation)
if leader then
table.insert(response, {
roleId = id,
name = dtls[1],
level = tonumber(dtls[2]),
vip = tonumber(dtls[3]),
leader = leader,
used = assistIds[id] or 0,
})
end
end
return cmsgpack.pack(response)