refreshAssist.lua 1.47 KB
local roleId = tonumber(KEYS[1])

local friendKey = "role:%d:friend"
local assistKey = "role:%d:assist"

local function formatTable(tbl)
	local t = {}
	for _, id in ipairs(tbl) do
		t[tonumber(id)] = 1
	end
	return t
end

local friendIds = redis.call("smembers", friendKey:format(roleId))
local assistIds = formatTable(redis.call("smembers", assistKey:format(roleId)))

local heroFields = {"type", "level", "star", "evolveCount", "wake", "breakLevel", "battleValue", "dress"}
local function getLeader(id, formation)
	for _, hero in ipairs(formation.heros) do
		if hero.leader then
			local heroInfo = redis.call("hmget", string.format("hero:%d:%d", id, hero.id), unpack(heroFields))
			return {
				type = tonumber(heroInfo[1]),
				level = tonumber(heroInfo[2]),
				star = tonumber(heroInfo[3]),
				evolveCount = tonumber(heroInfo[4]),
				wake = tonumber(heroInfo[5]),
				breakLevel = tonumber(heroInfo[6]),
				battleValue = tonumber(heroInfo[7]),
				dress = tonumber(heroInfo[8]),
			}
		end
	end
end

local response = {}
for _, id in ipairs(friendIds) do
	id = tonumber(id)
	local dtls = redis.call("hmget", string.format("role:%d", id),
		"name", "level", "vip", "pveFormationJson")
	local formation = cjson.decode(dtls[4])
	local leader = getLeader(id, formation)
	if leader then
		table.insert(response, {
			roleId = id,
			name = dtls[1],
			level = tonumber(dtls[2]),
			vip = tonumber(dtls[3]),
			leader = leader,
			used = assistIds[id] or 0,
		})
	end
end

return cmsgpack.pack(response)