AdvTask.lua
4.78 KB
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local AdvTask = {}
function AdvTask.bind(Adv)
Adv.TaskType = {
Arrive = 1, --到达N层
Kill = 2, --消灭指定怪物N个
Item = 3, --获得指定道具N个
Choose = 4, --完成指定抉择点N次
Shop = 5, --和指定商人交易N次
Build = 6, --和指定建筑交互N次
KillAll = 7, --消灭本层所有怪物
}
-- 检查任务状态 在新领取任务的时候回进行检查
local function checkTaskStatus(self, taskData, status, count, cond)
count = count or 0
if status == -1 or not taskData then
return
end
local function checkCondValue()
if taskData.value2 ~= "" then
local conds = taskData.value2:toArray(true, "=")
for _, one in pairs(conds) do
if one == cond then
return true
end
end
end
return true
end
local checkTaskFunc = {}
checkTaskFunc[Adv.TaskType.Arrive] = function()
if self.level > status then
if self.level >= taskData.value1 then
return -1
else
return self.level
end
end
end
checkTaskFunc[Adv.TaskType.KillAll] = function()
if #self.battle.player:getTeam(2) == 0 then
return -1
end
end
if checkTaskFunc[taskData.condition] then
status = checkTaskFunc[taskData.condition]()
else
if count == 0 or not checkCondValue() then return end --没有变化
status = status + count
if status >= taskData.value1 then
status = -1
end
end
return status
end
function Adv:initLayerTask()
self.advTask = {}
if not next(self.advMTask) then
self.advMTask = {
id = 1,
status = 0,
lock = 1,
}
self.advTaskChange = true
end
self.advMTask.id = self.advMTask.id or 1
local mainTaskData = csvdb["adv_questCsv"][self.advMTask.id]
if mainTaskData and self.advMTask.lock then
if math.floor(self.chapterId / 100) % 100 == mainTaskData.chapter and self.level >= mainTaskData.level then --到达指定关卡解锁当前任务
self.advMTask.lock = nil
self.advMTask.status = 0
local ts = checkTaskStatus(self, mainTaskData, self.advMTask.status, 0)
if ts then
self.advMTask.status = ts
end
self.advTaskChange = true
end
end
end
function Adv:checkTask(taskType, count, cond)
local chapter = math.floor(self.chapterId / 100) % 100
for taskId, status in pairs(self.advTask) do
local taskData = csvdb["event_questCsv"][taskId]
if taskData and taskData.levelchapter == chapter and taskType == taskData.condition then
local ts = checkTaskStatus(self, taskData, status, count, cond)
if ts then
self.advTask[taskId] = ts
self.advTaskChange = true
end
end
end
local mainTaskData = csvdb["adv_questCsv"][self.advMTask.id]
if not self.advMTask.lock and mainTaskData and mainTaskData.chapter == chapter and taskType == mainTaskData.condition then
local ts = checkTaskStatus(self, mainTaskData, self.advMTask.status, count, cond)
if ts then
self.advMTask.status = ts
self.advTaskChange = true
end
end
end
-- 点击任务地块领取任务
function Adv:addTask(taskId)
local taskData = csvdb["event_questCsv"][taskId]
if taskData then
self.advTask[taskId] = 0
local ts = checkTaskStatus(self, taskData, self.advTask[taskId], 0)
if ts then
self.advTask[taskId] = ts
end
self.advTaskChange = true
return true
end
end
--完成层任务
function Adv:finishTask(taskId)
local ok, reward
if self.advTask[taskId] and self.advTask[taskId] == -1 then
local taskData = csvdb["event_questCsv"][taskId]
if not taskData then return end
if taskData.reward == 1 then
reward = self.owner:award(taskData.rewardValue)
end
self.advTask[taskId] = nil
self.owner:updateProperty({field = "advTask", value = self.advTask})
ok = true
end
return ok, reward
end
-- 完成主线任务
function Adv:finishMTask()
local ok, reward
if self.advMTask.status == -1 then --已完成带领取
local mainTaskData = csvdb["adv_questCsv"][self.advMTask.id]
if not mainTaskData then return end
if mainTaskData.reward == 1 then
reward = self.owner:award(mainTaskData.rewardValue)
end
self.advMTask.id = self.advMTask.id + 1
self.advMTask.status = 0
local nextTaskData = csvdb["adv_questCsv"][self.advMTask.id]
if not nextTaskData or math.floor(self.chapterId / 100) % 100 ~= nextTaskData.chapter or self.level < nextTaskData.level then
self.advMTask.lock = true
else
local ts = checkTaskStatus(self, nextTaskData, self.advMTask.status, 0)
if ts then
self.advMTask.status = ts
end
end
self.owner:updateProperty({field = "advMTask", value = self.advMTask})
ok = true
end
return ok, reward
end
function Adv:updateTask(notNotify)
if self.advTaskChange then
self.owner:updateProperties({advTask = self.advTask, advMTask = self.advMTask}, notNotify)
end
self.advTaskChange = false
end
end
return AdvTask