GmAction.lua
1.22 KB
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local _M = {}
local redisproxy = redisproxy
function _M.clientRequest(agent, data)
local msg = MsgPack.unpack(data)
local role = agent.role
local action = _M[msg.cmd]
local bin = MsgPack.pack({ cmd = "指令失败" })
if not action then
SendPacket(actionCodes.Gm_receiveResponse, bin)
return true
end
local ret = action(role, msg)
bin = MsgPack.pack({ cmd = ret })
SendPacket(actionCodes.Gm_receiveResponse, bin)
return true
end
function _M.hero(role, pms)
local heroType = tonum(pms.pm1)
role:addHero({type = heroType})
return "成功"
end
function _M.get(role, pms)
local itemId = tonum(pms.pm1)
if not csvdb["itemCsv"][itemId] then
return "物品不存在"
end
local count = tonum(pms.pm2)
role:award({[itemId] = count}, {})
return "成功"
end
function _M.advc(role, pms)
role:updateProperty({field = "advInfo", value = {}})
role:updateProperty({field = "advItems", value = ""})
role:updateProperty({field = "advTeam", value = {}})
role.advData = nil
return "成功"
end
function _M.idlec(role, pms)
role:updateProperty({field = "hangTeam", value = {}})
role:updateProperty({field = "hangInfo", value = {}})
role:updateProperty({field = "hangBag", value = {}})
role.advData = nil
return "成功"
end
return _M