DailyPlugin.lua 15.3 KB
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local DailyPlugin = {}
oneDay = 60*60*24
function DailyPlugin.bind(Daily)
    --解锁
    function Daily:checkUnlock(treaval)
        local role = self.owner
        local treasureC = treaval.unlock:toArray(true, "=")
        if treasureC[1] == 1 then --通关关卡
            return self.owner:checkHangPass(treasureC[2])
        elseif treasureC[1] == 2 then --通关拾荒章节=x层
            return role:checkAdvChapterPass(treasureC[2])
        elseif treasureC[1] == 3 then --拥有指定id的角色时
            local hero = role:getHeroByID(treasureC[2])
            if hero then return true end
        else
            return true
        end
        return  false
    end

    --CD
    function Daily:checkTreasureExpired(treasureAttr, treasureList)
        local curInfo = treasureList[treasureAttr.id]
        if curInfo then
            -- check finish
            if curInfo["expire_time"] then
                if curInfo.cool_time > 1 then
                    if skynet.timex() >= curInfo["expire_time"] then
                        treasureList[treasureAttr.id] = nil
                        curInfo = clone(treasureAttr)
                    elseif skynet.timex() >= curInfo["expire_time"] -  curInfo.cool_time * oneDay then --未冷却
                        curInfo = nil
                    else
                        curInfo = clone(treasureAttr)
                    end
                else
                    if skynet.timex() >= curInfo["expire_time"] then
                        treasureList[treasureAttr.id] = nil
                    end
                    curInfo = clone(treasureAttr)
                end
            end
        else
            curInfo = clone(treasureAttr)
        end

        return curInfo
    end

    --绑定通关关卡
    function Daily:checkChapters(treasureList, treasureListOther)
        local chapters = {}
        local tmp_chapters = {}

        for _, curInfo in pairs(treasureList or {}) do
            if curInfo["expire_time"] or not curInfo["end_time"] then
                tmp_chapters[curInfo.chapter_id] = curInfo
            end
        end

        for _, curInfo in pairs(treasureListOther or {}) do
            if curInfo["expire_time"] or not curInfo["end_time"] then
                tmp_chapters[curInfo.chapter_id] = curInfo
            end
        end

        local hangInfo = self.owner:getProperty("hangInfo") or {}
        for chapter_id, val in pairs(csvdb["idle_battleCsv"]) do
            if chapter_id ~= hangInfo.carbonId then
                if self.owner:checkHangPass(chapter_id) then
                    if next(tmp_chapters) and not tmp_chapters[chapter_id] then
                        chapters[chapter_id] = val
                    else
                        chapters[chapter_id] = val
                    end
                end
            end

        end
        return chapters
    end

    --权重
    function Daily:checkTreasureWeight(treasureList, tmpTreasure, treasureBase, treasureListOther)
        local chapters = self:checkChapters(treasureList, treasureListOther)
        if not chapters or not next(chapters) then return end

        --扣除在挖宝列表里未过期宝藏的资源值
        for _, val in pairs(treasureList) do
            if not val["expire_time"] then
                treasureBase = treasureBase - val["treasure_value"]
            end
        end

        if tmpTreasure and next(tmpTreasure) then
            table.sort(tmpTreasure, function (a, b) return a.treasure_value > b.treasure_value end)
        end

        local treasure
        while next(tmpTreasure or {}) do
            local tmp = {}
            local tmpBase = treasureBase
            for _, val in pairs(tmpTreasure) do
                if tmpBase >= val.treasure_value then
                    tmpBase = tmpBase - val.treasure_value
                    tmp[val.id] = val
                end
            end
            if not next(tmp) then break end

            local id = math.randWeight(tmp, "weight") --宝藏id
            if not id then break end

            treasure = tmp[id]
            if treasureBase < treasure.treasure_value  then break end
            --扣除资源值
            treasureBase = treasureBase - treasure.treasure_value

            local chapterId = math.randWeight(chapters, "treasure_weight") --关卡id
            if not chapterId then break end

            treasure.chapter_id = chapterId
            treasureList[treasure.id] = treasure

            tmpTreasure[treasure.id] = nil
            chapters[chapterId] = nil
        end
    end

    --只抓一个 额外宝藏
    function Daily:getOneTreasureExtra(treasureList, tmpTreasure, treasureBase, treasureListOther)
        local chapters = self:checkChapters(treasureList, treasureListOther)
        if not chapters or not next(chapters) then return end

        --扣除在挖宝列表里未过期宝藏的资源值
        for _, val in pairs(treasureList) do
            if not val["expire_time"] then
                treasureBase = treasureBase - val["treasure_value"]
            end
        end

        if tmpTreasure and next(tmpTreasure) then
            table.sort(tmpTreasure, function (a, b) return a.treasure_value > b.treasure_value end)
        end

        local treasure
        local tmp = {}
        local tmpBase = treasureBase
        for _, val in pairs(tmpTreasure) do
            if tmpBase >= val.treasure_value then
                tmpBase = tmpBase - val.treasure_value
                tmp[val.id] = val
            end
        end
        if not next(tmp) then  return end

        local id = math.randWeight(tmp, "weight") --宝藏id
        if not id then return end

        treasure = tmp[id]
        if treasureBase < treasure.treasure_value  then return end
        --扣除资源值
        treasureBase =  treasureBase - treasure.treasure_value

        local chapterId = math.randWeight(chapters, "treasure_weight") --关卡id
        if not chapterId then return end


        treasure.chapter_id = chapterId
        treasureList[treasure.id] = treasure

        return treasure
    end

    --chapterId
    function Daily:checkTreasureChapterId(curInfo, treasureList, chapterId, treasureBase)
        if not curInfo then return nil end

        local treasure = nil
        --开始挖宝关卡ID=挂机关卡ID
        if chapterId == curInfo.chapter_id then
            --开始挖宝
            if not curInfo["end_time"] then
                curInfo["end_time"] = skynet.timex() + curInfo.working_time
            else
                if skynet.timex() >= curInfo["end_time"] then
                    if curInfo.cool_time > 1 then
                        --宝藏冷却时间
                        if not curInfo["expire_time"] then
                            if treasureBase >= curInfo["treasure_value"] then
                                treasureBase = treasureBase - curInfo["treasure_value"]

                                treasure = treasureList[curInfo.id]
                                curInfo["expire_time"] = skynet.timex() + curInfo.cool_time * oneDay
                            end
                        else
                            --已经领取宝藏 检索宝藏冷却时间
                            if skynet.timex() >= curInfo["expire_time"] then
                                treasureList[curInfo.id] = nil
                            end
                        end
                    else
                        if treasureBase >= curInfo["treasure_value"] then
                            treasureBase = treasureBase - curInfo["treasure_value"]

                            treasure = treasureList[curInfo.id]
                            treasureList[curInfo.id] = nil
                        end
                    end
                end
            end
        else
            --已经开始挖宝
            if curInfo["end_time"] then
                if skynet.timex() >= curInfo["end_time"] then
                    if curInfo.cool_time > 1 then
                        --宝藏冷却时间
                        if not curInfo["expire_time"] then
                            if treasureBase >= curInfo["treasure_value"] then
                                treasureBase = treasureBase - curInfo["treasure_value"]

                                treasure = treasureList[curInfo.id]
                                curInfo["expire_time"] = skynet.timex() + curInfo.cool_time * oneDay
                            end

                        else
                            --已经领取宝藏 检索宝藏冷却时间
                            if skynet.timex() >= curInfo["expire_time"] then
                                treasureList[curInfo.id] = nil
                            end
                        end
                    else
                        if treasureBase >= curInfo["treasure_value"] then
                            treasureBase = treasureBase - curInfo["treasure_value"]

                            treasure = treasureList[curInfo.id]
                            treasureList[curInfo.id] = nil
                        end
                    end
                else
                    curInfo["end_time"]	= nil
                end
            end
        end
        return treasure
    end

    function Daily:buyTreasure(treasureList)
        local boughtTreasure = {}
        local treasureBase = self:getProperty("treasureBase")
        for id, val in pairs(treasureList) do
            if treasureBase >= val.treasure_value then
                boughtTreasure[id] = val
                treasureBase = treasureBase - val.treasure_value
            end
        end
        self:updateProperty({field = "treasureBase", value = treasureBase})
        return boughtTreasure
    end

    --重置宝藏图鉴
    function Daily:resetTreasureList()
        self:updateProperty({field = "treasureList", value = {}})
        self:updateProperty({field = "treasureListExtra", value = {}})
    end

    --宝藏图鉴
    function Daily:getTreasureList()
        local tmpcsv = csvdb["idle_treasureCsv"]
        local treasureList = self:getProperty("treasureList") or {} --挖宝列表 过期删除 领取奖励删除 跨天更新
        local treasureListExtra = self:getProperty("treasureListExtra") or {} --额外宝藏列表 过期删除 领取奖励删除 跨天更新
        local tmpTreasure = {}
        local treasureBase = globalCsv.idle_treasure_base + self.owner:getBnousTreasureBaseMaximum()
        for _, val in pairs(tmpcsv) do
            if self:checkUnlock(val) == true then
                local treasure = self:checkTreasureExpired(val, treasureList)
                if treasure then
                    table.insert(tmpTreasure, treasure)
                end
            end
        end

        if not next(tmpTreasure) then return treasureList end

        self:checkTreasureWeight(treasureList, tmpTreasure, treasureBase, treasureListExtra)
        self:updateProperty({field = "treasureList", value = treasureList})
        self:updateProperty({field = "treasureBase", value = treasureBase})
        return treasureList
    end


    --检索挖宝列表 获得宝藏
    function Daily:checkTreasureList(chapterId)
        local treasureList = self:getProperty("treasureList") or {}
        local treasureBase = self:getProperty("treasureBase") or {}
        local tmpTreasure = {}
        for id, val in pairs(treasureList) do
            local treasure = self:checkTreasureChapterId(val, treasureList, chapterId, treasureBase)
            if treasure then
                tmpTreasure[id] = treasure
            end
        end

        if not next(tmpTreasure) then
            self:updateProperty({field = "treasureList", value = treasureList})
            return nil
        end
        local boughtTreasure = self:buyTreasure(tmpTreasure)
        self:updateProperty({field = "treasureList", value = treasureList})
        return boughtTreasure
    end

    --宝藏加速
    function Daily:quickTreasureList(chapterId, time)
        local treasureList = self:getProperty("treasureList") or {}
        if next(treasureList) then
            for _, val in pairs(treasureList) do
                if val["end_time"] and val["chapter_id"] and chapterId == val["chapter_id"] then
                    val["end_time"] = val["end_time"] - time
                end
            end
        end
        self:updateProperty({field = "treasureList", value = treasureList})
        return self:checkTreasureList(chapterId)
    end

    --宝藏功能优化——增加"发现宝藏"功能
    function Daily:buyTreasureExtra(treasureList)
        local boughtTreasure = {}
        local treasureBase = self:getProperty("treasureExtraBase")
        for id, val in pairs(treasureList) do
            if treasureBase >= val.treasure_value then
                boughtTreasure[id] = val
                treasureBase = treasureBase - val.treasure_value
            end
        end
        self:updateProperty({field = "treasureExtraBase", value = treasureBase})
        return boughtTreasure
    end

    function Daily:getTreasureExtra(tmpBaseExtra)
        local tmpcsv = csvdb["idle_treasureCsv"]
        local treasureList = self:getProperty("treasureList") or {} --挖宝列表 过期删除 领取奖励删除 跨天更新
        local treasureListExtra = self:getProperty("treasureListExtra") or {} --额外宝藏 过期删除 领取奖励删除 跨天更新

        local tmpTreasure = {}
        for _, val in pairs(tmpcsv) do
            if self:checkUnlock(val) then
                local treasure = self:checkTreasureExpired(val, treasureListExtra)
                if treasure then
                    table.insert(tmpTreasure, treasure)
                end
            end
        end
        if not next(tmpTreasure) then return nil, treasureListExtra end

        local tmp = self:getOneTreasureExtra(treasureListExtra, tmpTreasure, tmpBaseExtra, treasureList)
        self:updateProperty({field = "treasureListExtra", value = treasureListExtra})
        return tmp, treasureListExtra
    end

    --检索宝藏列表 获得额外宝藏
    function Daily:checkTreasureListExtra(chapterId)
        local treasureListExtra = self:getProperty("treasureListExtra") or {}
        local treasureBaseExtra = self:getProperty("treasureBaseExtra") or {}
        local tmpTreasure = {}
        for id, val in pairs(treasureListExtra) do
            local treasure = self:checkTreasureChapterId(val, treasureListExtra, chapterId, treasureBaseExtra)
            if treasure then
                tmpTreasure[id] = treasure
            end
        end

        if next(tmpTreasure) then
            self:updateProperty({field = "treasureListExtra", value = treasureListExtra})
            return nil
        end

        local boughtTreasure = self:buyTreasureExtra(tmpTreasure)
        self:updateProperty({field = "treasureListExtra", value = treasureListExtra})
        return boughtTreasure
    end

    --额外宝藏加速
    function Daily:quickTreasureListExtra(chapterId, time)
        local treasureListExtra = self:getProperty("treasureListExtra") or {}
        if next(treasureListExtra) then
            for _, val in pairs(treasureListExtra) do
                if val["end_time"] and val["chapter_id"] and chapterId == val["chapter_id"] then
                    val["end_time"] = val["end_time"] - time
                end
            end
        end

        self:updateProperty({field = "treasureListExtra", value = treasureListExtra})
        return self:checkTreasureListExtra(chapterId)
    end
end


return DailyPlugin