DailyPlugin.lua
15.3 KB
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local DailyPlugin = {}
oneDay = 60*60*24
function DailyPlugin.bind(Daily)
--解锁
function Daily:checkUnlock(treaval)
local role = self.owner
local treasureC = treaval.unlock:toArray(true, "=")
if treasureC[1] == 1 then --通关关卡
return self.owner:checkHangPass(treasureC[2])
elseif treasureC[1] == 2 then --通关拾荒章节=x层
return role:checkAdvChapterPass(treasureC[2])
elseif treasureC[1] == 3 then --拥有指定id的角色时
local hero = role:getHeroByID(treasureC[2])
if hero then return true end
else
return true
end
return false
end
--CD
function Daily:checkTreasureExpired(treasureAttr, treasureList)
local curInfo = treasureList[treasureAttr.id]
if curInfo then
-- check finish
if curInfo["expire_time"] then
if curInfo.cool_time > 1 then
if skynet.timex() >= curInfo["expire_time"] then
treasureList[treasureAttr.id] = nil
curInfo = clone(treasureAttr)
elseif skynet.timex() >= curInfo["expire_time"] - curInfo.cool_time * oneDay then --未冷却
curInfo = nil
else
curInfo = clone(treasureAttr)
end
else
if skynet.timex() >= curInfo["expire_time"] then
treasureList[treasureAttr.id] = nil
end
curInfo = clone(treasureAttr)
end
end
else
curInfo = clone(treasureAttr)
end
return curInfo
end
--绑定通关关卡
function Daily:checkChapters(treasureList, treasureListOther)
local chapters = {}
local tmp_chapters = {}
for _, curInfo in pairs(treasureList or {}) do
if curInfo["expire_time"] or not curInfo["end_time"] then
tmp_chapters[curInfo.chapter_id] = curInfo
end
end
for _, curInfo in pairs(treasureListOther or {}) do
if curInfo["expire_time"] or not curInfo["end_time"] then
tmp_chapters[curInfo.chapter_id] = curInfo
end
end
local hangInfo = self.owner:getProperty("hangInfo") or {}
for chapter_id, val in pairs(csvdb["idle_battleCsv"]) do
if chapter_id ~= hangInfo.carbonId then
if self.owner:checkHangPass(chapter_id) then
if next(tmp_chapters) and not tmp_chapters[chapter_id] then
chapters[chapter_id] = val
else
chapters[chapter_id] = val
end
end
end
end
return chapters
end
--权重
function Daily:checkTreasureWeight(treasureList, tmpTreasure, treasureBase, treasureListOther)
local chapters = self:checkChapters(treasureList, treasureListOther)
if not chapters or not next(chapters) then return end
--扣除在挖宝列表里未过期宝藏的资源值
for _, val in pairs(treasureList) do
if not val["expire_time"] then
treasureBase = treasureBase - val["treasure_value"]
end
end
if tmpTreasure and next(tmpTreasure) then
table.sort(tmpTreasure, function (a, b) return a.treasure_value > b.treasure_value end)
end
local treasure
while next(tmpTreasure or {}) do
local tmp = {}
local tmpBase = treasureBase
for _, val in pairs(tmpTreasure) do
if tmpBase >= val.treasure_value then
tmpBase = tmpBase - val.treasure_value
tmp[val.id] = val
end
end
if not next(tmp) then break end
local id = math.randWeight(tmp, "weight") --宝藏id
if not id then break end
treasure = tmp[id]
if treasureBase < treasure.treasure_value then break end
--扣除资源值
treasureBase = treasureBase - treasure.treasure_value
local chapterId = math.randWeight(chapters, "treasure_weight") --关卡id
if not chapterId then break end
treasure.chapter_id = chapterId
treasureList[treasure.id] = treasure
tmpTreasure[treasure.id] = nil
chapters[chapterId] = nil
end
end
--只抓一个 额外宝藏
function Daily:getOneTreasureExtra(treasureList, tmpTreasure, treasureBase, treasureListOther)
local chapters = self:checkChapters(treasureList, treasureListOther)
if not chapters or not next(chapters) then return end
--扣除在挖宝列表里未过期宝藏的资源值
for _, val in pairs(treasureList) do
if not val["expire_time"] then
treasureBase = treasureBase - val["treasure_value"]
end
end
if tmpTreasure and next(tmpTreasure) then
table.sort(tmpTreasure, function (a, b) return a.treasure_value > b.treasure_value end)
end
local treasure
local tmp = {}
local tmpBase = treasureBase
for _, val in pairs(tmpTreasure) do
if tmpBase >= val.treasure_value then
tmpBase = tmpBase - val.treasure_value
tmp[val.id] = val
end
end
if not next(tmp) then return end
local id = math.randWeight(tmp, "weight") --宝藏id
if not id then return end
treasure = tmp[id]
if treasureBase < treasure.treasure_value then return end
--扣除资源值
treasureBase = treasureBase - treasure.treasure_value
local chapterId = math.randWeight(chapters, "treasure_weight") --关卡id
if not chapterId then return end
treasure.chapter_id = chapterId
treasureList[treasure.id] = treasure
return treasure
end
--chapterId
function Daily:checkTreasureChapterId(curInfo, treasureList, chapterId, treasureBase)
if not curInfo then return nil end
local treasure = nil
--开始挖宝关卡ID=挂机关卡ID
if chapterId == curInfo.chapter_id then
--开始挖宝
if not curInfo["end_time"] then
curInfo["end_time"] = skynet.timex() + curInfo.working_time
else
if skynet.timex() >= curInfo["end_time"] then
if curInfo.cool_time > 1 then
--宝藏冷却时间
if not curInfo["expire_time"] then
if treasureBase >= curInfo["treasure_value"] then
treasureBase = treasureBase - curInfo["treasure_value"]
treasure = treasureList[curInfo.id]
curInfo["expire_time"] = skynet.timex() + curInfo.cool_time * oneDay
end
else
--已经领取宝藏 检索宝藏冷却时间
if skynet.timex() >= curInfo["expire_time"] then
treasureList[curInfo.id] = nil
end
end
else
if treasureBase >= curInfo["treasure_value"] then
treasureBase = treasureBase - curInfo["treasure_value"]
treasure = treasureList[curInfo.id]
treasureList[curInfo.id] = nil
end
end
end
end
else
--已经开始挖宝
if curInfo["end_time"] then
if skynet.timex() >= curInfo["end_time"] then
if curInfo.cool_time > 1 then
--宝藏冷却时间
if not curInfo["expire_time"] then
if treasureBase >= curInfo["treasure_value"] then
treasureBase = treasureBase - curInfo["treasure_value"]
treasure = treasureList[curInfo.id]
curInfo["expire_time"] = skynet.timex() + curInfo.cool_time * oneDay
end
else
--已经领取宝藏 检索宝藏冷却时间
if skynet.timex() >= curInfo["expire_time"] then
treasureList[curInfo.id] = nil
end
end
else
if treasureBase >= curInfo["treasure_value"] then
treasureBase = treasureBase - curInfo["treasure_value"]
treasure = treasureList[curInfo.id]
treasureList[curInfo.id] = nil
end
end
else
curInfo["end_time"] = nil
end
end
end
return treasure
end
function Daily:buyTreasure(treasureList)
local boughtTreasure = {}
local treasureBase = self:getProperty("treasureBase")
for id, val in pairs(treasureList) do
if treasureBase >= val.treasure_value then
boughtTreasure[id] = val
treasureBase = treasureBase - val.treasure_value
end
end
self:updateProperty({field = "treasureBase", value = treasureBase})
return boughtTreasure
end
--重置宝藏图鉴
function Daily:resetTreasureList()
self:updateProperty({field = "treasureList", value = {}})
self:updateProperty({field = "treasureListExtra", value = {}})
end
--宝藏图鉴
function Daily:getTreasureList()
local tmpcsv = csvdb["idle_treasureCsv"]
local treasureList = self:getProperty("treasureList") or {} --挖宝列表 过期删除 领取奖励删除 跨天更新
local treasureListExtra = self:getProperty("treasureListExtra") or {} --额外宝藏列表 过期删除 领取奖励删除 跨天更新
local tmpTreasure = {}
local treasureBase = globalCsv.idle_treasure_base + self.owner:getBnousTreasureBaseMaximum()
for _, val in pairs(tmpcsv) do
if self:checkUnlock(val) == true then
local treasure = self:checkTreasureExpired(val, treasureList)
if treasure then
table.insert(tmpTreasure, treasure)
end
end
end
if not next(tmpTreasure) then return treasureList end
self:checkTreasureWeight(treasureList, tmpTreasure, treasureBase, treasureListExtra)
self:updateProperty({field = "treasureList", value = treasureList})
self:updateProperty({field = "treasureBase", value = treasureBase})
return treasureList
end
--检索挖宝列表 获得宝藏
function Daily:checkTreasureList(chapterId)
local treasureList = self:getProperty("treasureList") or {}
local treasureBase = self:getProperty("treasureBase") or {}
local tmpTreasure = {}
for id, val in pairs(treasureList) do
local treasure = self:checkTreasureChapterId(val, treasureList, chapterId, treasureBase)
if treasure then
tmpTreasure[id] = treasure
end
end
if not next(tmpTreasure) then
self:updateProperty({field = "treasureList", value = treasureList})
return nil
end
local boughtTreasure = self:buyTreasure(tmpTreasure)
self:updateProperty({field = "treasureList", value = treasureList})
return boughtTreasure
end
--宝藏加速
function Daily:quickTreasureList(chapterId, time)
local treasureList = self:getProperty("treasureList") or {}
if next(treasureList) then
for _, val in pairs(treasureList) do
if val["end_time"] and val["chapter_id"] and chapterId == val["chapter_id"] then
val["end_time"] = val["end_time"] - time
end
end
end
self:updateProperty({field = "treasureList", value = treasureList})
return self:checkTreasureList(chapterId)
end
--宝藏功能优化——增加"发现宝藏"功能
function Daily:buyTreasureExtra(treasureList)
local boughtTreasure = {}
local treasureBase = self:getProperty("treasureExtraBase")
for id, val in pairs(treasureList) do
if treasureBase >= val.treasure_value then
boughtTreasure[id] = val
treasureBase = treasureBase - val.treasure_value
end
end
self:updateProperty({field = "treasureExtraBase", value = treasureBase})
return boughtTreasure
end
function Daily:getTreasureExtra(tmpBaseExtra)
local tmpcsv = csvdb["idle_treasureCsv"]
local treasureList = self:getProperty("treasureList") or {} --挖宝列表 过期删除 领取奖励删除 跨天更新
local treasureListExtra = self:getProperty("treasureListExtra") or {} --额外宝藏 过期删除 领取奖励删除 跨天更新
local tmpTreasure = {}
for _, val in pairs(tmpcsv) do
if self:checkUnlock(val) then
local treasure = self:checkTreasureExpired(val, treasureListExtra)
if treasure then
table.insert(tmpTreasure, treasure)
end
end
end
if not next(tmpTreasure) then return nil, treasureListExtra end
local tmp = self:getOneTreasureExtra(treasureListExtra, tmpTreasure, tmpBaseExtra, treasureList)
self:updateProperty({field = "treasureListExtra", value = treasureListExtra})
return tmp, treasureListExtra
end
--检索宝藏列表 获得额外宝藏
function Daily:checkTreasureListExtra(chapterId)
local treasureListExtra = self:getProperty("treasureListExtra") or {}
local treasureBaseExtra = self:getProperty("treasureBaseExtra") or {}
local tmpTreasure = {}
for id, val in pairs(treasureListExtra) do
local treasure = self:checkTreasureChapterId(val, treasureListExtra, chapterId, treasureBaseExtra)
if treasure then
tmpTreasure[id] = treasure
end
end
if next(tmpTreasure) then
self:updateProperty({field = "treasureListExtra", value = treasureListExtra})
return nil
end
local boughtTreasure = self:buyTreasureExtra(tmpTreasure)
self:updateProperty({field = "treasureListExtra", value = treasureListExtra})
return boughtTreasure
end
--额外宝藏加速
function Daily:quickTreasureListExtra(chapterId, time)
local treasureListExtra = self:getProperty("treasureListExtra") or {}
if next(treasureListExtra) then
for _, val in pairs(treasureListExtra) do
if val["end_time"] and val["chapter_id"] and chapterId == val["chapter_id"] then
val["end_time"] = val["end_time"] - time
end
end
end
self:updateProperty({field = "treasureListExtra", value = treasureListExtra})
return self:checkTreasureListExtra(chapterId)
end
end
return DailyPlugin