PvpAction.lua
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local ipairs = ipairs
local table = table
local math = math
local redisproxy = redisproxy
local MsgPack = MsgPack
local httpc = require("http.httpc")
local remoteUrl = skynet.getenv("codeurl")
local _M = {}
local _pvpBattleInfoCacheC = {} --查询列表 缓存pvp战斗相关数据缓存
local _pvpBattleInfoCacheH = {} --查询列表 缓存pvp战斗相关数据缓存
local _pvpHeroInfoCacheH = {} --查询列表 缓存pvp 英雄相关数据缓存
local _pvpStartBattleCacheC = nil -- 当前战斗缓存
local _pvpStartBattleCacheH = nil -- 当前战斗缓存
local _pvpRecordInfoCacheC = {} -- 记录缓存
local _pvpRecordInfoCacheH = {} -- 记录缓存
local _pvpRecordBattleInfoCacheC = {} -- 记录战斗数据缓存
local _pvpRecordBattleInfoCacheH = {} -- 记录战斗数据缓存
local _pvpRecordHeroInfoCacheH = {} --查询列表 缓存pvp 英雄相关数据缓存
local _revengeRecord = {} -- 复仇对单人1分钟间隔
local RevengeWaitTime = 60
function _M.formatCommonRpc(agent , data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local pvpTC = role:getProperty("pvpTC")
for slot, heroId in pairs(msg.heros or {}) do
if not role.heros[heroId] then
return
end
end
if not msg.heros or not next(msg.heros) then
return
end
local supports = {}
for slot, support in pairs(msg.supports) do
if slot ~= 1 and slot ~= 2 then return end
local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
if level <= 0 then return end
supports[slot] = support
end
table.clear(pvpTC)
pvpTC.heros = {}
for slot, heroId in pairs(msg.heros) do
pvpTC.heros[slot] = heroId
end
pvpTC.leader = msg.leader
pvpTC.supports = supports
role:savePvpCTeam(pvpTC)
SendPacket(actionCodes.Pvp_formatCommonRpc, '')
return true
end
function _M.formatHighRpc(agent , data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local pvpTH = {}
local had = {} -- 上阵的角色
local supportHad = {}
for i = 1, 3 do
local team = msg.teams[i]
if not team then return end
if not team.heros or not next(team.heros) then
return
end
for slot, heroId in pairs(team.heros or {}) do
if not role.heros[heroId] or had[heroId] then
return
end
had[heroId] = 1
end
local supports = {}
for slot, support in pairs(team.supports) do
if slot ~= 1 and slot ~= 2 then return end
local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
if level <= 0 or supportHad[support] then return end
supports[slot] = support
supportHad[support] = 1
end
local curTeam = {}
curTeam.heros = team.heros
curTeam.leader = team.leader
curTeam.supports = supports
table.insert(pvpTH, curTeam)
end
role:savePvpHTeam(pvpTH)
role:changeCrossServerPvpSelfInfo("format")
SendPacket(actionCodes.Pvp_formatHighRpc, '')
return true
end
local function getMatchInfo(role, pvpList, battleCache, dbKey, infoFuncName, infoCache)
table.clear(battleCache)
local dbKey = role:getPvpDBKey(dbKey)
local redret = redisproxy:pipelining(function(red)
for _, info in ipairs(pvpList) do
if info.t == 1 then
red:zscore(dbKey, info.id)
end
end
end)
local matches = {}
local curIdx = 1
for idx, info in ipairs(pvpList) do
local curInfo = {idx = idx}
if info.t == 1 then --玩家
curInfo.roleId = info.id
curInfo.score = role:unpackPvpScore(redret[curIdx] or 0)
curIdx = curIdx + 1
-- name, level, headId, battleV, heros
local online, roleInfo = rpcRole(curInfo.roleId, infoFuncName)
for k , v in pairs(roleInfo) do
if k == "battleInfo" then
battleCache[curInfo.roleId] = v
else
if (k == "heros" or k == "battleV") and infoCache then
infoCache[curInfo.roleId] = infoCache[curInfo.roleId] or {}
infoCache[curInfo.roleId][k] = v
end
curInfo[k] = v
end
end
elseif info.t == 2 then -- robot
curInfo.robot = info.id
end
table.insert(matches, curInfo)
end
return matches
end
-- 获取pvp信息
function _M.infoRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local ptype = msg.ptype or 1
if not role:isFuncUnlock(FuncUnlock.Pvp) then return end
local response = {}
if ptype == 1 then -- 普通pvp
local dbKey = role:getPvpDBKey(RANK_PVP_COMMON)
local redret = redisproxy:pipelining(function(red)
red:zscore(dbKey, roleId)
red:zrevrank(dbKey, roleId)
end)
local score = role:unpackPvpScore(redret[1])
local rank = tonumber(redret[2] or -2) + 1 --排名 1 - ... -1 未上榜 没打过pvp
local pvpMC = role:getProperty("pvpMC")
if not next(pvpMC) then --没有分配过对手
role:refreshPvpMatchC(score)
pvpMC = role:getProperty("pvpMC")
end
if not next(pvpMC) then return end
response.rank = rank
response.score = score
response.matches = getMatchInfo(role, pvpMC, _pvpBattleInfoCacheC, RANK_PVP_COMMON, "pvpCInfo")
elseif ptype == 2 then -- 高级pvp
if not role:isTimeResetOpen(TimeReset.PvpHight) then return end
local dbKey = role:getPvpDBKey(RANK_PVP_HIGHT)
local redret = redisproxy:pipelining(function(red)
red:zscore(dbKey, roleId)
red:zrevrank(dbKey, roleId)
end)
local score = role:unpackPvpScore(redret[1])
local rank = tonumber(redret[2] or -2) + 1 --排名 1 - ... -1 未上榜 没打过pvp
local pvpMH = role:getProperty("pvpMH")
if not next(pvpMH) then --没有分配过对手
role:refreshPvpMatchH(score)
pvpMH = role:getProperty("pvpMH")
end
if not next(pvpMH) then return end
response.rank = rank
response.score = score
response.matches = getMatchInfo(role, pvpMH, _pvpBattleInfoCacheH, RANK_PVP_HIGHT, "pvpHInfo", _pvpHeroInfoCacheH)
else
return
end
SendPacket(actionCodes.Pvp_infoRpc, MsgPack.pack(response))
return true
end
function _M.refreshMatchCRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
role:refreshPvpMatchC()
local pvpMC = role:getProperty("pvpMC")
local matches = getMatchInfo(role, pvpMC, _pvpBattleInfoCacheC, RANK_PVP_COMMON, "pvpCInfo")
SendPacket(actionCodes.Pvp_refreshMatchCRpc, MsgPack.pack({matches = matches}))
return true
end
function _M.refreshMatchHRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
if not role:isTimeResetOpen(TimeReset.PvpHight) then return end
role:refreshPvpMatchH()
local pvpMH = role:getProperty("pvpMH")
local matches = getMatchInfo(role, pvpMH, _pvpBattleInfoCacheH, RANK_PVP_HIGHT, "pvpHInfo", _pvpHeroInfoCacheH)
SendPacket(actionCodes.Pvp_refreshMatchHRpc, MsgPack.pack({matches = matches}))
return true
end
function _M.buyCountRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local count = msg.count
if math.illegalNum(count, 1, math.huge) then
return 1
end
local cost = {[ItemId.Diamond] = globalCsv.pvp_buy_cost * count}
if not role:checkItemEnough(cost) then return 2 end
role:costItems(cost, {log = {desc = "buyPvpKey"}})
role:award({[ItemId.PvpKey] = count}, {log = {desc = "buyPvpKey"}})
SendPacket(actionCodes.Pvp_buyCountRpc, '')
return true
end
function _M.startBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local idx = msg.idx
local revenge = msg.revenge
local pvpTC = role:getProperty("pvpTC")
if not pvpTC.heros or not next(pvpTC.heros) then return 1 end
local matchInfo, result, key, wait
local now = skynet.timex()
if revenge then --复仇
local temp = _pvpRecordInfoCacheC[idx]
if not temp then return 2 end
if not _revengeRecord[temp.id] or now >= _revengeRecord[temp.id] then
if temp.t == 1 then
matchInfo = _pvpRecordBattleInfoCacheC[temp.id]
elseif temp.t == 2 then
matchInfo = {robot = temp.id}
end
else
result = 1
wait = _revengeRecord[temp.id] - now
end
else --打正常
local pvpMC = role:getProperty("pvpMC")
if not pvpMC[idx] then return 3 end
if pvpMC[idx].t == 1 then
matchInfo = _pvpBattleInfoCacheC[pvpMC[idx].id]
elseif pvpMC[idx].t == 2 then
matchInfo = {robot = pvpMC[idx].id}
end
end
if not result and not matchInfo then return 4 end
if not result then
-- 次数扣一波
local pvpFree = role.dailyData:getProperty("pvpFree")
if pvpFree >= globalCsv.pvp_battle_free_count then
local cost = {[ItemId.PvpKey] = 1}
if not role:checkItemEnough(cost) then return 5 end
role:costItems(cost, {log = {desc = "startPvp", short1 = 1}})
else
role.dailyData:updateProperty({field = "pvpFree", delta = 1})
end
key = tostring(math.random())
_pvpStartBattleCacheC = {idx = idx, key = key, revenge = revenge}
role:checkTaskEnter("PvpBattle")
role:log("pvp_action", {desc = "startBattle", short1 = 1, int1 = revenge and 1 or 0})
end
SendPacket(actionCodes.Pvp_startBattleRpc, MsgPack.pack({matchInfo = matchInfo, key = key, result = result, wait = wait}))
return true
end
function _M.endBattleRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
if not msg.key or not _pvpStartBattleCacheC or msg.key ~= _pvpStartBattleCacheC.key then
return 1
end
if not msg.idx or msg.idx ~= _pvpStartBattleCacheC.idx then
return 2
end
local isWin = msg.starNum and msg.starNum > 0
local now = skynet.timex()
local revenge = _pvpStartBattleCacheC.revenge
local match
if revenge then
match = _pvpRecordInfoCacheC[msg.idx]
_revengeRecord[match.id] = now + RevengeWaitTime -- 1分钟内不能再打
else
local pvpMC = role:getProperty("pvpMC")
match = pvpMC[msg.idx]
end
if not match then return end
local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true)
local reward = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}})
local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreCommon(match.t == 1 and match.id or -1, isWin)
_pvpBattleInfoCacheC = {} --重新发阵容了 没毛病
_pvpRecordInfoCacheC = {} -- 记录刷新了
_pvpRecordBattleInfoCacheC = {} -- 取新纪录的时候搞
_pvpStartBattleCacheC = nil
-- 请求上传录像
local params = {
["roleid"] = roleId,
["key"] = "zhaolugame20191016",
["time"] = now,
}
local status, body = httpc.get(remoteUrl, "/applyvideo?" .. httpGetFormatData(params), {}, {})
local video = nil
if tonumber(status) == 200 then
local result = json.decode(body)
video = result.name
else
skynet.error("applyvideo", "error", status, body, content)
end
-- 加入战斗记录
redisproxy:pipelining(function(red)
local dbKey = string.format(RECORD_PVP_COMMON, roleId)
red:lpush(dbKey, MsgPack.pack({
id = match.id,
t = match.t,
win = isWin,
time = now,
video = video,
sdelta = myScore - oldmyScore,
}))
red:ltrim(dbKey, 0, 9)
-- 对方加入战斗记录
if match.t == 1 then
dbKey = string.format(RECORD_PVP_COMMON, match.id)
red:lpush(dbKey, MsgPack.pack({
id = roleId,
t = 1,
win = not isWin,
time = now,
video = video,
sdelta = matchScore - oldMatchScore,
}))
red:ltrim(dbKey, 0, 9)
rpcRole(match.id, "redPTag", RedPointTags.PvpCR, now)
end
end)
if isWin then
role:checkTaskEnter("PvpWin", {score = myScore})
end
role:log("pvp_action", {desc = "battleEnd", short1 = 1, int1 = isWin and 1 or 0, int2 = revenge and 1 or 0})
SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({
reward = reward,
myScore = myScore,
matchScore = matchScore,
oldmyScore = oldmyScore,
oldMatchScore = oldMatchScore,
myRank = myRank,
oldMyRank = oldMyRank,
video = video,
}))
return true
end
function _M.startBattleHRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local idx = msg.idx
local revenge = msg.revenge
if not role:isTimeResetOpen(TimeReset.PvpHight) then return end
local pvpTH = role:getProperty("pvpTH")
if not next(pvpTH) then return 1 end
-- 检查并记录玩家队伍
local pvpTH = {}
local had = {} -- 上阵的角色
local supportHad = {}
for i = 1, 3 do
local team = msg.teams[i]
if not team then return end
if not team.heros or not next(team.heros) then
return
end
for slot, heroId in pairs(team.heros or {}) do
if not role.heros[heroId] or had[heroId] then
return
end
had[heroId] = 1
end
local supports = {}
for slot, support in pairs(team.supports) do
if slot ~= 1 and slot ~= 2 then return end
local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
if level <= 0 or supportHad[support] then return end
supports[slot] = support
supportHad[support] = 1
end
local curTeam = {}
curTeam.heros = team.heros
curTeam.leader = team.leader
curTeam.supports = supports
table.insert(pvpTH, curTeam)
end
local enemyTeamRecord, result, key, wait, enemyT, matchInfo
local now = skynet.timex()
if revenge then --复仇
local temp = _pvpRecordInfoCacheH[idx]
if not temp then return 2 end
if not _revengeRecord[temp.id] or now >= _revengeRecord[temp.id] then
if temp.t == 1 then
enemyTeamRecord = _pvpRecordBattleInfoCacheH[temp.id]
enemyT = _pvpRecordHeroInfoCacheH[temp.id]
elseif temp.t == 2 then
enemyTeamRecord = {robot = temp.id}
end
else
result = 1
wait = _revengeRecord[temp.id] - now
end
else --打正常
local pvpMH = role:getProperty("pvpMH")
if not pvpMH[idx] then return 3 end
if pvpMH[idx].t == 1 then
enemyTeamRecord = _pvpBattleInfoCacheH[pvpMH[idx].id]
enemyT = _pvpHeroInfoCacheH[pvpMH[idx].id]
elseif pvpMH[idx].t == 2 then
enemyTeamRecord = {robot = pvpMH[idx].id}
end
end
if not result and not enemyTeamRecord then return 4 end
if not result then
-- 次数扣一波
local pvpFreeH = role.dailyData:getProperty("pvpFreeH")
if pvpFreeH >= globalCsv.pvp_battle_free_count_high then
local cost = {[ItemId.PvpKey] = globalCsv.pvp_battle_high_cost}
if not role:checkItemEnough(cost) then return 5 end
role:costItems(cost, {log = {desc = "startPvp", short1 = 2}})
else
role.dailyData:updateProperty({field = "pvpFreeH", delta = 1})
end
-- 只发送指定的那个敌人
if enemyTeamRecord.robot then
matchInfo = enemyTeamRecord
else
matchInfo = enemyTeamRecord[1]
end
key = tostring(math.random())
_pvpStartBattleCacheH = {
idx = idx, -- 数据索引
key = key, -- 战斗校验 key
revenge = revenge, -- 是否是复仇
result = {}, -- 战斗记录
pvpTH = pvpTH, -- 我方队伍缓存
enemyTB = enemyTeamRecord, --敌方战斗队伍缓存
enemyT = enemyT,
}
role:checkTaskEnter("PvpBattle")
role:log("pvp_action", {desc = "startBattle", short1 = 2, int1 = revenge and 1 or 0})
end
SendPacket(actionCodes.Pvp_startBattleHRpc, MsgPack.pack({
matchInfo = matchInfo, --敌方队伍 信息
key = key, --战斗校验 key
round = 1, -- 战斗场数索引
result = result, -- 返回状态
wait = wait -- 等待复仇时间
}))
return true
end
function _M.endBattleHRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
if not msg.key or not _pvpStartBattleCacheH or msg.key ~= _pvpStartBattleCacheH.key then
return 1
end
if not msg.idx or msg.idx ~= _pvpStartBattleCacheH.idx then
return 2
end
local isWin = msg.starNum and msg.starNum > 0
local now = skynet.timex()
local revenge = _pvpStartBattleCacheH.revenge
local match
if revenge then
match = _pvpRecordInfoCacheH[msg.idx]
_revengeRecord[match.id] = now + RevengeWaitTime -- 1分钟内不能再打
else
local pvpMH = role:getProperty("pvpMH")
match = pvpMH[msg.idx]
end
if not match then return end
-- 请求上传录像
local params = {
["roleid"] = roleId,
["key"] = "zhaolugame20191016",
["time"] = now,
}
local status, body = httpc.get(remoteUrl, "/applyvideo?" .. httpGetFormatData(params), {}, {})
local video = nil
if tonumber(status) == 200 then
local result = json.decode(body)
video = result.name
else
skynet.error("applyvideo", "error", status, body, content)
end
table.insert(_pvpStartBattleCacheH.result, {
isWin = isWin,
video = video,
})
-- 检查是否结束战斗
local winCount, loseCount = 0, 0
for _, status in pairs(_pvpStartBattleCacheH.result) do
if status.isWin then
winCount = winCount + 1
else
loseCount = loseCount + 1
end
end
if winCount >= 2 then
isWin = true
elseif loseCount >= 2 then
isWin = false
else -- 没结束
-- 返回继续战斗
local key = tostring(math.random())
_pvpStartBattleCacheH.key = key
local round = #_pvpStartBattleCacheH.result + 1
local matchInfo = nil
if _pvpStartBattleCacheH.enemyTB.robot then
matchInfo = _pvpStartBattleCacheH.enemyTB
else
matchInfo = _pvpStartBattleCacheH.enemyTB[round]
end
-- 继续战斗
SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({
matchInfo = matchInfo, --敌方队伍 信息
key = key, --战斗校验 key
round = round, -- 战斗场数索引
video = video, -- 返回让客户端上传录像
}))
return true
end
-- 战斗结束了发奖
local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpgroupBonus, true)
local reward = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleH"}})
local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, 0, 0
if role:isTimeResetOpen(TimeReset.PvpHight) then
myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreHigh(match.t == 1 and match.id or -1, isWin)
end
-- 加入战斗记录
local selfTeam = {}
local enemyTeam = {}
for _idx, info in ipairs(_pvpStartBattleCacheH.result) do
info.winId = info.isWin and roleId or match.id
info.isWin = nil
selfTeam[_idx] = {
heros = role:getTeamHerosInfo(_pvpStartBattleCacheH.pvpTH[_idx].heros),
battleV = role:getTeamBattleValue(_pvpStartBattleCacheH.pvpTH[_idx].heros)
}
if match.t == 1 and _pvpStartBattleCacheH.enemyT then
enemyTeam[_idx] = {
heros = _pvpStartBattleCacheH.enemyT["heros"][_idx],
battleV = _pvpStartBattleCacheH.enemyT["battleV"][_idx]
}
end
end
local recordBattle = {
result = _pvpStartBattleCacheH.result,
[roleId] = selfTeam,
[match.id] = enemyTeam
}
redisproxy:pipelining(function(red)
local dbKey = string.format(RECORD_PVP_HIGH, roleId)
red:lpush(dbKey, MsgPack.pack({
id = match.id,
t = match.t,
win = isWin,
time = now,
sdelta = myScore - oldmyScore,
-- 队伍信息
record = recordBattle,
}))
red:ltrim(dbKey, 0, 9)
-- 对方加入战斗记录
if match.t == 1 then
dbKey = string.format(RECORD_PVP_HIGH, match.id)
red:lpush(dbKey, MsgPack.pack({
id = roleId,
t = 1,
win = not isWin,
time = now,
sdelta = matchScore - oldMatchScore,
-- 队伍信息
record = recordBattle,
}))
red:ltrim(dbKey, 0, 9)
rpcRole(match.id, "redPTag", RedPointTags.PvpHR, now)
end
end)
_pvpBattleInfoCacheH = {} --重新发阵容了 没毛病
_pvpRecordInfoCacheH = {} -- 记录刷新了
_pvpRecordBattleInfoCacheH = {} -- 取新纪录的时候搞
_pvpStartBattleCacheH = nil
_pvpHeroInfoCacheH = {}
_pvpRecordHeroInfoCacheH = {}
if isWin then
role:checkTaskEnter("PvpWin", {score = myScore})
end
role:log("pvp_action", {desc = "battleEnd", short1 = 2, int1 = isWin and 1 or 0, int2 = revenge and 1 or 0})
SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({
reward = reward,
myScore = myScore,
matchScore = matchScore,
oldmyScore = oldmyScore,
oldMatchScore = oldMatchScore,
myRank = myRank,
oldMyRank = oldMyRank,
video = video,
isWin = isWin,
}))
return true
end
function _M.rankListRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local ptype = msg.ptype or 1
local response = {}
if ptype == 1 then -- 普通pvp
local dbKey = role:getPvpDBKey(RANK_PVP_COMMON)
local redret = redisproxy:pipelining(function(red)
red:zscore(dbKey, roleId)
red:zrevrank(dbKey, roleId)
red:zrevrange(dbKey, 0, 99, "WITHSCORES")
end)
local score = role:unpackPvpScore(redret[1])
local rank = tonumber(redret[2] or -2) + 1 --排名 1 - ... -1 未上榜 没打过pvp
local rankList = {}
for i = 1, #redret[3], 2 do
local roleId = tonumber(redret[3][i])
local score = role:unpackPvpScore(redret[3][i + 1])
local online, curInfo = rpcRole(roleId, "friendSInfo")
curInfo.score = score
curInfo.roleId = roleId
table.insert(rankList, curInfo)
end
response.score = score
response.rank = rank
response.rankList = rankList
elseif ptype == 2 then -- 高级pvp
local dbKey = role:getPvpDBKey(RANK_PVP_HIGHT)
local redret = redisproxy:pipelining(function(red)
red:zscore(dbKey, roleId)
red:zrevrank(dbKey, roleId)
red:zrevrange(dbKey, 0, 99, "WITHSCORES")
end)
local score = role:unpackPvpScore(redret[1])
local rank = tonumber(redret[2] or -2) + 1 --排名 1 - ... -1 未上榜 没打过pvp
local rankList = {}
for i = 1, #redret[3], 2 do
local roleId = tonumber(redret[3][i])
local score = role:unpackPvpScore(redret[3][i + 1])
local online, curInfo = rpcRole(roleId, "pvpHRankInfo")
curInfo.score = score
curInfo.roleId = roleId
table.insert(rankList, curInfo)
end
response.score = score
response.rank = rank
response.rankList = rankList
else
return
end
SendPacket(actionCodes.Pvp_rankListRpc, MsgPack.pack(response))
return true
end
function _M.recordListRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local ptype = msg.ptype or 1
local recordList = {}
local now = skynet.timex()
if ptype == 1 then -- 普通pvp
local rlist = redisproxy:lrange(string.format(RECORD_PVP_COMMON, roleId), 0 , 9)
local tempList = {}
for _, temp in ipairs(rlist) do
local one = MsgPack.unpack(temp)
if now - one.time <= globalCsv.pvp_record_keep_time then -- 大于一天的弃之
table.insert(tempList, one)
end
end
_pvpRecordInfoCacheC = tempList
recordList = getMatchInfo(role, tempList, _pvpRecordBattleInfoCacheC, RANK_PVP_COMMON, "pvpCInfo")
for idx, info in ipairs(recordList) do
local temp = tempList[idx]
info.win = temp.win
info.time = temp.time
info.video = temp.video
info.sdelta = temp.sdelta
end
role:clearRedPTag(RedPointTags.PvpCR)
elseif ptype == 2 then -- 高级pvp
local rlist = redisproxy:lrange(string.format(RECORD_PVP_HIGH, roleId), 0 , 9)
local tempList = {}
for _, temp in ipairs(rlist) do
local one = MsgPack.unpack(temp)
if now - one.time <= globalCsv.pvp_record_keep_time then -- 大于一天的弃之
table.insert(tempList, one)
end
end
_pvpRecordInfoCacheH = tempList
recordList = getMatchInfo(role, tempList, _pvpRecordBattleInfoCacheH, RANK_PVP_HIGHT, "pvpHInfo", _pvpRecordHeroInfoCacheH)
for idx, info in ipairs(recordList) do
local temp = tempList[idx]
info.win = temp.win
info.time = temp.time
info.sdelta = temp.sdelta
info.record = temp.record
end
role:clearRedPTag(RedPointTags.PvpHR)
else
return
end
SendPacket(actionCodes.Pvp_recordListRpc, MsgPack.pack({list = recordList}))
return true
end
function _M.highDivisionGiftRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local pvpHGTime = role:getProperty("pvpHGTime")
if pvpHGTime == 0 then return end
local newTime, newReward = role:calculatePvpHGift(role:getPvpHDivision())
if not next(newReward) then return end
role:updateProperties({
pvpHGTime = newTime,
pvpHGift = {},
})
local reward = role:award(newReward, {log = {desc = "pvpDivisionH"}})
role:log("pvp_action", {desc = "pvpDivisionH"})
SendPacket(actionCodes.Pvp_highDivisionGiftRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.shopBuyRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local id = msg.id
local count = msg.count or 1
local csvData = csvdb["shop_pvpCsv"][id]
if not csvData then return end
local pvpShop = role:getProperty("pvpShop")
if csvData.limit > 0 then
if math.illegalNum(count, 1, csvData.limit - (pvpShop[id] or 0)) then return end
end
if not role:checkItemEnough({[ItemId.PvpCoin] = csvData.cost * count}) then return end
role:costItems({[ItemId.PvpCoin] = csvData.cost * count}, {log = {desc = "pvpShop", int1 = id, int2 = count}})
if csvData.limit > 0 then
role:changeUpdates({{type = "pvpShop", field = id, value = (pvpShop[id] or 0) + count}})
end
local gift = csvData.gift:toNumMap()
for id, c in pairs(gift) do
gift[id] = c * count
end
local reward = role:award(gift, {log = {desc = "pvpShop", int1 = id, int2 = count}})
role:log("pvp_action", {desc = "pvpShop", int1 = id, int2 = count})
SendPacket(actionCodes.Pvp_shopBuyRpc, MsgPack.pack({reward = reward}))
return true
end
----------------------------跨服竞技场----------------------------------
function _M.crossInfoRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
if not role:isTimeResetOpen(TimeReset.PvpCross) then return end
local result = role:getCrossServerPvpMatchInfo()
if not result then return end
SendPacket(actionCodes.Pvp_crossInfoRpc, MsgPack.pack(result))
return true
end
function _M.crossRoleInfoRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
if not role:isTimeResetOpen(TimeReset.PvpCross) then return end
local result = role:getCrossServerPvpRoleInfo()
if not result then return end
SendPacket(actionCodes.Pvp_crossRoleInfoRpc, MsgPack.pack({roleInfo = result}))
return true
end
function _M.crossRoleInfoDetailRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
if not role:isTimeResetOpen(TimeReset.PvpCross) then return end
local msg = MsgPack.unpack(data)
if not msg.ids or not next(msg.ids) then return end
local result = role:getCrossServerPvpRoleInfoDeatil(msg.ids)
if not result then return end
SendPacket(actionCodes.Pvp_crossRoleInfoDetailRpc, MsgPack.pack(result))
return true
end
function _M.crossMatchRecordRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
if not role:isTimeResetOpen(TimeReset.PvpCross) then return 1 end
local msg = MsgPack.unpack(data)
if not msg.round then return 2 end
if not msg.matchIdx then return 3 end
local result = role:getCrossServerPvpMatchRecord(msg.round, msg.matchIdx)
if not result then return 4 end
SendPacket(actionCodes.Pvp_crossMatchRecordRpc, MsgPack.pack(result))
return true
end
function _M.crossBetInfoRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
if not role:isTimeResetOpen(TimeReset.PvpCross) then return end
local result = role:getCrossServerPvpBetInfo()
if not result then return end
SendPacket(actionCodes.Pvp_crossBetInfoRpc, MsgPack.pack(result))
return true
end
function _M.crossBetRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
if not role:isTimeResetOpen(TimeReset.PvpCross) then return 1 end
if msg.idx ~= 1 and msg.idx ~= 2 then return 2 end
local result, code = role:setCrossServerPvpBet(msg.idx)
if not result then return 10 + code end
role:log("pvp_action", {desc = "crossBet"})
SendPacket(actionCodes.Pvp_crossBetRpc, MsgPack.pack(result))
return true
end
return _M