PvpAction.lua 26.9 KB
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local ipairs = ipairs
local table = table
local math = math
local redisproxy = redisproxy
local MsgPack = MsgPack
local httpc = require("http.httpc")
local remoteUrl = skynet.getenv("codeurl")


local _M = {}
local _pvpBattleInfoCacheC = {}  --查询列表 缓存pvp战斗相关数据缓存
local _pvpBattleInfoCacheH = {}  --查询列表 缓存pvp战斗相关数据缓存
local _pvpHeroInfoCacheH = {}  --查询列表 缓存pvp 英雄相关数据缓存
local _pvpStartBattleCacheC = nil -- 当前战斗缓存
local _pvpStartBattleCacheH = nil -- 当前战斗缓存

local _pvpRecordInfoCacheC = {} -- 记录缓存
local _pvpRecordInfoCacheH = {} -- 记录缓存
local _pvpRecordBattleInfoCacheC = {} -- 记录战斗数据缓存
local _pvpRecordBattleInfoCacheH = {} -- 记录战斗数据缓存
local _pvpRecordHeroInfoCacheH = {}  --查询列表 缓存pvp 英雄相关数据缓存
local _revengeRecord = {} -- 复仇对单人1分钟间隔
local RevengeWaitTime = 60

function _M.formatCommonRpc(agent , data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)
	local pvpTC = role:getProperty("pvpTC")
	for slot, heroId in pairs(msg.heros or {}) do
		if not role.heros[heroId] then
			return
		end
	end
	if not msg.heros or not next(msg.heros) then
		return
	end
	local supports = {}
	for slot, support in pairs(msg.supports) do
		if slot ~= 1 and slot ~= 2 then return end
		local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
		if level <= 0 then return end
		supports[slot] = support
	end

	table.clear(pvpTC)
	pvpTC.heros = {}
	for slot, heroId in pairs(msg.heros) do
		pvpTC.heros[slot] = heroId
	end
	pvpTC.leader = msg.leader
	pvpTC.supports = supports
	
	role:savePvpCTeam(pvpTC)
	SendPacket(actionCodes.Pvp_formatCommonRpc, '')
	return true
end

function _M.formatHighRpc(agent , data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)

	local pvpTH = {}
	local had = {} -- 上阵的角色
	local supportHad = {}
	for i = 1, 3 do
		local team = msg.teams[i]
		if not team then return end

		if not team.heros or not next(team.heros) then
			return
		end

		for slot, heroId in pairs(team.heros or {}) do
			if not role.heros[heroId] or had[heroId] then
				return
			end
			had[heroId] = 1
		end

		local supports = {}
		for slot, support in pairs(team.supports) do
			if slot ~= 1 and slot ~= 2 then return end
			local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
			if level <= 0 or supportHad[support] then return end
			supports[slot] = support
			supportHad[support] = 1
		end

		local curTeam = {}
		curTeam.heros = team.heros
		curTeam.leader = team.leader
		curTeam.supports = supports

		table.insert(pvpTH, curTeam)
	end
	
	role:savePvpHTeam(pvpTH)
	role:changeCrossServerPvpSelfInfo("format")
	SendPacket(actionCodes.Pvp_formatHighRpc, '')
	return true
end

local function getMatchInfo(role, pvpList, battleCache, dbKey, infoFuncName, infoCache)
	table.clear(battleCache)
	local dbKey = role:getPvpDBKey(dbKey)
	local redret = redisproxy:pipelining(function(red)
		for _, info in ipairs(pvpList) do
			if info.t == 1 then
				red:zscore(dbKey, info.id)
			end
		end
	end)

	local matches = {}
	local curIdx = 1
	for idx, info in ipairs(pvpList) do
		local curInfo = {idx = idx}
		if info.t == 1 then --玩家
			curInfo.roleId = info.id
			curInfo.score = role:unpackPvpScore(redret[curIdx] or 0)
			curIdx = curIdx + 1
			-- name, level, headId, battleV, heros
			local online, roleInfo = rpcRole(curInfo.roleId, infoFuncName)
			for k , v in pairs(roleInfo) do
				if k == "battleInfo" then
					battleCache[curInfo.roleId] = v
				else
					if (k == "heros" or k == "battleV") and infoCache then
						infoCache[curInfo.roleId] = infoCache[curInfo.roleId] or {}
						infoCache[curInfo.roleId][k] = v
					end
					curInfo[k] = v
				end
			end
		elseif info.t == 2 then  	-- robot
			curInfo.robot = info.id
		end
		table.insert(matches, curInfo)
	end
	return matches
end

-- 获取pvp信息
function _M.infoRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)
	local ptype = msg.ptype or 1
	
	if not role:isFuncUnlock(FuncUnlock.Pvp) then return end

	local response = {}
	if ptype == 1 then -- 普通pvp
		local dbKey = role:getPvpDBKey(RANK_PVP_COMMON)
		local redret = redisproxy:pipelining(function(red)
			red:zscore(dbKey, roleId)
			red:zrevrank(dbKey, roleId)
		end)
		local score = role:unpackPvpScore(redret[1])
		local rank = tonumber(redret[2] or -2) + 1  --排名 1 - ...  -1 未上榜 没打过pvp

		local pvpMC = role:getProperty("pvpMC")
		if not next(pvpMC) then --没有分配过对手
			role:refreshPvpMatchC(score)
			pvpMC = role:getProperty("pvpMC")
		end
		if not next(pvpMC) then return end
		
		response.rank = rank
		response.score = score
		response.matches = getMatchInfo(role, pvpMC, _pvpBattleInfoCacheC, RANK_PVP_COMMON, "pvpCInfo")
	elseif ptype == 2 then -- 高级pvp
		if not role:isTimeResetOpen(TimeReset.PvpHight) then return end
		local dbKey = role:getPvpDBKey(RANK_PVP_HIGHT)
		local redret = redisproxy:pipelining(function(red)
			red:zscore(dbKey, roleId)
			red:zrevrank(dbKey, roleId)
		end)
		local score = role:unpackPvpScore(redret[1])
		local rank = tonumber(redret[2] or -2) + 1  --排名 1 - ...  -1 未上榜 没打过pvp

		local pvpMH = role:getProperty("pvpMH")
		if not next(pvpMH) then --没有分配过对手
			role:refreshPvpMatchH(score)
			pvpMH = role:getProperty("pvpMH")
		end
		if not next(pvpMH) then return end
		
		response.rank = rank
		response.score = score
		response.matches = getMatchInfo(role, pvpMH, _pvpBattleInfoCacheH, RANK_PVP_HIGHT, "pvpHInfo", _pvpHeroInfoCacheH)
	else
		return
	end
	SendPacket(actionCodes.Pvp_infoRpc, MsgPack.pack(response))
	return true
end

function _M.refreshMatchCRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	role:refreshPvpMatchC()

	local pvpMC = role:getProperty("pvpMC")
	local matches = getMatchInfo(role, pvpMC, _pvpBattleInfoCacheC, RANK_PVP_COMMON, "pvpCInfo")

	SendPacket(actionCodes.Pvp_refreshMatchCRpc, MsgPack.pack({matches = matches}))
	return true
end

function _M.refreshMatchHRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	if not role:isTimeResetOpen(TimeReset.PvpHight) then return end

	role:refreshPvpMatchH()

	local pvpMH = role:getProperty("pvpMH")
	local matches = getMatchInfo(role, pvpMH, _pvpBattleInfoCacheH, RANK_PVP_HIGHT, "pvpHInfo", _pvpHeroInfoCacheH)

	SendPacket(actionCodes.Pvp_refreshMatchHRpc, MsgPack.pack({matches = matches}))
	return true
end

function _M.buyCountRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local count = msg.count

	if math.illegalNum(count, 1, math.huge) then
		return 1
	end

	local cost = {[ItemId.Diamond] = globalCsv.pvp_buy_cost * count}
	if not role:checkItemEnough(cost) then return 2 end
	role:costItems(cost, {log = {desc = "buyPvpKey"}})
	role:award({[ItemId.PvpKey] = count}, {log = {desc = "buyPvpKey"}})

	SendPacket(actionCodes.Pvp_buyCountRpc, '')
	return true
end

function _M.startBattleRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)

	local idx = msg.idx
	local revenge = msg.revenge

	local pvpTC = role:getProperty("pvpTC")
	if not pvpTC.heros or not next(pvpTC.heros) then return 1 end

	local matchInfo, result, key, wait

	local now = skynet.timex()
	if revenge then  --复仇
		local temp = _pvpRecordInfoCacheC[idx]
		if not temp then return 2 end

		if not _revengeRecord[temp.id] or now >= _revengeRecord[temp.id] then
			if temp.t == 1 then
				matchInfo = _pvpRecordBattleInfoCacheC[temp.id]
			elseif temp.t == 2 then
				matchInfo = {robot = temp.id}
			end
		else
			result = 1
			wait = _revengeRecord[temp.id] - now
		end
	else  --打正常
		local pvpMC = role:getProperty("pvpMC")
		if not pvpMC[idx] then return 3 end
		if pvpMC[idx].t == 1 then
			matchInfo = _pvpBattleInfoCacheC[pvpMC[idx].id]
		elseif pvpMC[idx].t == 2 then
			matchInfo = {robot = pvpMC[idx].id}
		end
	end

	if not result and not matchInfo then return 4 end

	if not result then
		-- 次数扣一波
		local pvpFree = role.dailyData:getProperty("pvpFree")
		if pvpFree >= globalCsv.pvp_battle_free_count then
			local cost = {[ItemId.PvpKey] = 1}
			if not role:checkItemEnough(cost) then return 5 end
			role:costItems(cost, {log = {desc = "startPvp", short1 = 1}})
		else
			role.dailyData:updateProperty({field = "pvpFree", delta = 1})
		end

		key = tostring(math.random())
		_pvpStartBattleCacheC = {idx = idx, key = key, revenge = revenge}

		role:checkTaskEnter("PvpBattle")


		role:log("pvp_action", {desc = "startBattle", short1 = 1, int1 = revenge and 1 or 0})
	end

	SendPacket(actionCodes.Pvp_startBattleRpc, MsgPack.pack({matchInfo = matchInfo, key = key, result = result, wait = wait}))
	return true
end

function _M.endBattleRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)

	if not msg.key or not _pvpStartBattleCacheC or msg.key ~= _pvpStartBattleCacheC.key then 
		return 1
	end

	if not msg.idx or msg.idx ~= _pvpStartBattleCacheC.idx then
		return 2
	end

	local isWin = msg.starNum and msg.starNum > 0
	local now = skynet.timex()

	local revenge = _pvpStartBattleCacheC.revenge
	local match
	if revenge then
		match = _pvpRecordInfoCacheC[msg.idx]
		_revengeRecord[match.id] = now + RevengeWaitTime  -- 1分钟内不能再打
	else
		local pvpMC = role:getProperty("pvpMC")
		match = pvpMC[msg.idx]
	end
	
	if not match then return end

	local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true)
	local reward = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}})
	local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreCommon(match.t == 1 and match.id or -1, isWin)

	_pvpBattleInfoCacheC = {}  --重新发阵容了 没毛病
	_pvpRecordInfoCacheC = {} -- 记录刷新了
	_pvpRecordBattleInfoCacheC = {} -- 取新纪录的时候搞
	_pvpStartBattleCacheC = nil

	-- 请求上传录像
	local params = {
		["roleid"] = roleId,
		["key"] = "zhaolugame20191016",
		["time"] = now,
	}
	local status, body = httpc.get(remoteUrl, "/applyvideo?" .. httpGetFormatData(params), {}, {})
	local video = nil
	if tonumber(status) == 200 then
		local result = json.decode(body)
		video = result.name
	else
		skynet.error("applyvideo", "error", status, body, content)
	end

	-- 加入战斗记录
	redisproxy:pipelining(function(red)
		local dbKey = string.format(RECORD_PVP_COMMON, roleId)
		red:lpush(dbKey, MsgPack.pack({
			id = match.id,
			t = match.t,
			win = isWin,
			time = now,
			video = video,
			sdelta = myScore - oldmyScore,
		}))
		red:ltrim(dbKey, 0, 9)
		-- 对方加入战斗记录
		if match.t == 1 then
			dbKey = string.format(RECORD_PVP_COMMON, match.id)
			red:lpush(dbKey, MsgPack.pack({
				id = roleId,
				t = 1,
				win = not isWin,
				time = now,
				video = video,
				sdelta = matchScore - oldMatchScore,
			}))
			red:ltrim(dbKey, 0, 9)

			rpcRole(match.id, "redPTag", RedPointTags.PvpCR, now)
		end
	end)

	if isWin then
		role:checkTaskEnter("PvpWin", {score = myScore})
	end

	role:log("pvp_action", {desc = "battleEnd", short1 = 1, int1 = isWin and 1 or 0, int2 = revenge and 1 or 0})
	
	SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({
		reward = reward,
		myScore = myScore,
		matchScore = matchScore,
		oldmyScore = oldmyScore,
		oldMatchScore = oldMatchScore,
		myRank = myRank,
		oldMyRank = oldMyRank,
		video = video,
	}))
	return true
end


function _M.startBattleHRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)

	local idx = msg.idx
	local revenge = msg.revenge
	if not role:isTimeResetOpen(TimeReset.PvpHight) then return end

	local pvpTH = role:getProperty("pvpTH")
	if not next(pvpTH) then return 1 end

	-- 检查并记录玩家队伍
	local pvpTH = {}
	local had = {} -- 上阵的角色
	local supportHad = {}
	for i = 1, 3 do
		local team = msg.teams[i]
		if not team then return end

		if not team.heros or not next(team.heros) then
			return
		end

		for slot, heroId in pairs(team.heros or {}) do
			if not role.heros[heroId] or had[heroId] then
				return
			end
			had[heroId] = 1
		end

		local supports = {}
		for slot, support in pairs(team.supports) do
			if slot ~= 1 and slot ~= 2 then return end
			local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
			if level <= 0 or supportHad[support] then return end
			supports[slot] = support
			supportHad[support] = 1
		end

		local curTeam = {}
		curTeam.heros = team.heros
		curTeam.leader = team.leader
		curTeam.supports = supports

		table.insert(pvpTH, curTeam)
	end

	local enemyTeamRecord, result, key, wait, enemyT, matchInfo

	local now = skynet.timex()
	if revenge then  --复仇
		local temp = _pvpRecordInfoCacheH[idx]
		if not temp then return 2 end

		if not _revengeRecord[temp.id] or now >= _revengeRecord[temp.id] then
			if temp.t == 1 then
				enemyTeamRecord = _pvpRecordBattleInfoCacheH[temp.id]
				enemyT = _pvpRecordHeroInfoCacheH[temp.id]
			elseif temp.t == 2 then
				enemyTeamRecord = {robot = temp.id}
			end
		else
			result = 1
			wait = _revengeRecord[temp.id] - now
		end
	else  --打正常
		local pvpMH = role:getProperty("pvpMH")
		if not pvpMH[idx] then return 3 end
		if pvpMH[idx].t == 1 then
			enemyTeamRecord = _pvpBattleInfoCacheH[pvpMH[idx].id]
			enemyT = _pvpHeroInfoCacheH[pvpMH[idx].id]
		elseif pvpMH[idx].t == 2 then
			enemyTeamRecord = {robot = pvpMH[idx].id}
		end
	end

	if not result and not enemyTeamRecord then return 4 end

	if not result then
		-- 次数扣一波
		local pvpFreeH = role.dailyData:getProperty("pvpFreeH")
		if pvpFreeH >= globalCsv.pvp_battle_free_count_high then
			local cost = {[ItemId.PvpKey] = globalCsv.pvp_battle_high_cost}
			if not role:checkItemEnough(cost) then return 5 end
			role:costItems(cost, {log = {desc = "startPvp", short1 = 2}})
		else
			role.dailyData:updateProperty({field = "pvpFreeH", delta = 1})
		end


		-- 只发送指定的那个敌人
		if enemyTeamRecord.robot then
			matchInfo = enemyTeamRecord
		else
			matchInfo = enemyTeamRecord[1]
		end

		key = tostring(math.random())
		_pvpStartBattleCacheH = {
			idx = idx,  -- 数据索引
			key = key, -- 战斗校验 key
			revenge = revenge, -- 是否是复仇
			result = {}, -- 战斗记录
			pvpTH = pvpTH,  -- 我方队伍缓存
			enemyTB = enemyTeamRecord,  --敌方战斗队伍缓存
			enemyT = enemyT,
		}

		role:checkTaskEnter("PvpBattle")

		role:log("pvp_action", {desc = "startBattle", short1 = 2, int1 = revenge and 1 or 0})

	end
	
	SendPacket(actionCodes.Pvp_startBattleHRpc, MsgPack.pack({
		matchInfo = matchInfo, --敌方队伍 信息
		key = key, --战斗校验 key
		round = 1, -- 战斗场数索引
		result = result, -- 返回状态
		wait = wait -- 等待复仇时间  
	}))
	return true
end

function _M.endBattleHRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)

	if not msg.key or not _pvpStartBattleCacheH or msg.key ~= _pvpStartBattleCacheH.key then 
		return 1
	end

	if not msg.idx or msg.idx ~= _pvpStartBattleCacheH.idx then
		return 2
	end

	local isWin = msg.starNum and msg.starNum > 0
	local now = skynet.timex()

	local revenge = _pvpStartBattleCacheH.revenge
	local match
	if revenge then
		match = _pvpRecordInfoCacheH[msg.idx]
		_revengeRecord[match.id] = now + RevengeWaitTime  -- 1分钟内不能再打
	else
		local pvpMH = role:getProperty("pvpMH")
		match = pvpMH[msg.idx]
	end
	
	if not match then return end

	-- 请求上传录像
	local params = {
		["roleid"] = roleId,
		["key"] = "zhaolugame20191016",
		["time"] = now,
	}
	local status, body = httpc.get(remoteUrl, "/applyvideo?" .. httpGetFormatData(params), {}, {})
	local video = nil
	if tonumber(status) == 200 then
		local result = json.decode(body)
		video = result.name
	else
		skynet.error("applyvideo", "error", status, body, content)
	end

	table.insert(_pvpStartBattleCacheH.result, {
		isWin = isWin,
		video = video,
	})

	-- 检查是否结束战斗
	local winCount, loseCount = 0, 0
	for _, status in pairs(_pvpStartBattleCacheH.result) do
		if status.isWin then
			winCount = winCount + 1
		else
			loseCount = loseCount + 1
		end
	end

	if winCount >= 2 then
		isWin = true
	elseif loseCount >= 2 then
		isWin = false
	else -- 没结束
		-- 返回继续战斗

		local key = tostring(math.random())
		_pvpStartBattleCacheH.key = key
		local round = #_pvpStartBattleCacheH.result + 1
		local matchInfo = nil
		if _pvpStartBattleCacheH.enemyTB.robot then
			matchInfo = _pvpStartBattleCacheH.enemyTB
		else
			matchInfo = _pvpStartBattleCacheH.enemyTB[round]
		end

		-- 继续战斗
		SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({
			matchInfo = matchInfo, --敌方队伍 信息
			key = key, --战斗校验 key
			round = round, -- 战斗场数索引
			video = video, -- 返回让客户端上传录像
		}))
		return true
	end

	-- 战斗结束了发奖 
	local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpgroupBonus, true)
	local reward = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleH"}})
	local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, 0, 0
	if role:isTimeResetOpen(TimeReset.PvpHight) then 
		myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreHigh(match.t == 1 and match.id or -1, isWin)
	end

	-- 加入战斗记录
	local selfTeam = {}
	local enemyTeam = {}

	for _idx, info in ipairs(_pvpStartBattleCacheH.result) do
		info.winId = info.isWin and roleId or match.id
		info.isWin = nil
		selfTeam[_idx] = {
			heros = role:getTeamHerosInfo(_pvpStartBattleCacheH.pvpTH[_idx].heros),
			battleV = role:getTeamBattleValue(_pvpStartBattleCacheH.pvpTH[_idx].heros)
		}
		if match.t == 1 and _pvpStartBattleCacheH.enemyT then
			enemyTeam[_idx] = {
				heros = _pvpStartBattleCacheH.enemyT["heros"][_idx],
				battleV = _pvpStartBattleCacheH.enemyT["battleV"][_idx]
			}
		end
	end
	local recordBattle = {
		result = _pvpStartBattleCacheH.result,
		[roleId] = selfTeam,
		[match.id] = enemyTeam
	}

	redisproxy:pipelining(function(red)
		local dbKey = string.format(RECORD_PVP_HIGH, roleId)
		red:lpush(dbKey, MsgPack.pack({
			id = match.id,
			t = match.t,
			win = isWin,
			time = now,
			sdelta = myScore - oldmyScore,
			-- 队伍信息
			record = recordBattle,
		}))
		red:ltrim(dbKey, 0, 9)
		-- 对方加入战斗记录
		if match.t == 1 then
			dbKey = string.format(RECORD_PVP_HIGH, match.id)
			red:lpush(dbKey, MsgPack.pack({
				id = roleId,
				t = 1,
				win = not isWin,
				time = now,
				sdelta = matchScore - oldMatchScore,
				-- 队伍信息
				record = recordBattle,
			}))
			red:ltrim(dbKey, 0, 9)
			rpcRole(match.id, "redPTag", RedPointTags.PvpHR, now)
		end
	end)

	_pvpBattleInfoCacheH = {}  --重新发阵容了 没毛病
	_pvpRecordInfoCacheH = {} -- 记录刷新了
	_pvpRecordBattleInfoCacheH = {} -- 取新纪录的时候搞
	_pvpStartBattleCacheH = nil
	_pvpHeroInfoCacheH = {}
	_pvpRecordHeroInfoCacheH = {}

	if isWin then
		role:checkTaskEnter("PvpWin", {score = myScore})
	end
	role:log("pvp_action", {desc = "battleEnd", short1 = 2, int1 = isWin and 1 or 0, int2 = revenge and 1 or 0})
	
	SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({
		reward = reward,
		myScore = myScore,
		matchScore = matchScore,
		oldmyScore = oldmyScore,
		oldMatchScore = oldMatchScore,
		myRank = myRank,
		oldMyRank = oldMyRank,
		video = video,
		isWin = isWin,
	}))
	return true
end


function _M.rankListRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)
	local ptype = msg.ptype or 1

	local response = {}
	if ptype == 1 then -- 普通pvp
		local dbKey = role:getPvpDBKey(RANK_PVP_COMMON)
		local redret = redisproxy:pipelining(function(red)
			red:zscore(dbKey, roleId)
			red:zrevrank(dbKey, roleId)
			red:zrevrange(dbKey, 0, 99, "WITHSCORES")
		end)
		local score = role:unpackPvpScore(redret[1])
		local rank = tonumber(redret[2] or -2) + 1  --排名 1 - ...  -1 未上榜 没打过pvp
		local rankList = {}
		for i = 1, #redret[3], 2 do
			local roleId = tonumber(redret[3][i])
			local score = role:unpackPvpScore(redret[3][i + 1])
			local online, curInfo = rpcRole(roleId, "friendSInfo")
			curInfo.score = score
			curInfo.roleId = roleId
			table.insert(rankList, curInfo)
		end
		
		response.score = score
		response.rank = rank
		response.rankList = rankList

	elseif ptype == 2 then -- 高级pvp
		local dbKey = role:getPvpDBKey(RANK_PVP_HIGHT)
		local redret = redisproxy:pipelining(function(red)
			red:zscore(dbKey, roleId)
			red:zrevrank(dbKey, roleId)
			red:zrevrange(dbKey, 0, 99, "WITHSCORES")
		end)
		local score = role:unpackPvpScore(redret[1])
		local rank = tonumber(redret[2] or -2) + 1  --排名 1 - ...  -1 未上榜 没打过pvp
		local rankList = {}
		for i = 1, #redret[3], 2 do
			local roleId = tonumber(redret[3][i])
			local score = role:unpackPvpScore(redret[3][i + 1])
			local online, curInfo = rpcRole(roleId, "pvpHRankInfo")
			curInfo.score = score
			curInfo.roleId = roleId
			table.insert(rankList, curInfo)
		end
		
		response.score = score
		response.rank = rank
		response.rankList = rankList
	else
		return
	end
	SendPacket(actionCodes.Pvp_rankListRpc, MsgPack.pack(response))
	return true
end

function _M.recordListRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)
	local ptype = msg.ptype or 1

	local recordList = {}
	local now = skynet.timex()
	if ptype == 1 then -- 普通pvp
		local rlist = redisproxy:lrange(string.format(RECORD_PVP_COMMON, roleId), 0 , 9)
		local tempList = {}
		for _, temp in ipairs(rlist) do
			local one = MsgPack.unpack(temp)
			if now - one.time <= globalCsv.pvp_record_keep_time then -- 大于一天的弃之
				table.insert(tempList, one)
			end
		end
		_pvpRecordInfoCacheC = tempList

		recordList = getMatchInfo(role, tempList, _pvpRecordBattleInfoCacheC, RANK_PVP_COMMON, "pvpCInfo")
		for idx, info in ipairs(recordList) do
			local temp = tempList[idx]
			info.win = temp.win
			info.time = temp.time
			info.video = temp.video
			info.sdelta = temp.sdelta
		end
		role:clearRedPTag(RedPointTags.PvpCR)
	elseif ptype == 2 then -- 高级pvp
		local rlist = redisproxy:lrange(string.format(RECORD_PVP_HIGH, roleId), 0 , 9)
		local tempList = {}
		for _, temp in ipairs(rlist) do
			local one = MsgPack.unpack(temp)
			if now - one.time <= globalCsv.pvp_record_keep_time then -- 大于一天的弃之
				table.insert(tempList, one)
			end
		end
		_pvpRecordInfoCacheH = tempList

		recordList = getMatchInfo(role, tempList, _pvpRecordBattleInfoCacheH, RANK_PVP_HIGHT, "pvpHInfo", _pvpRecordHeroInfoCacheH)
		for idx, info in ipairs(recordList) do
			local temp = tempList[idx]
			info.win = temp.win
			info.time = temp.time
			info.sdelta = temp.sdelta
			info.record = temp.record
		end
		role:clearRedPTag(RedPointTags.PvpHR)

	else
		return
	end
	SendPacket(actionCodes.Pvp_recordListRpc, MsgPack.pack({list = recordList}))
	return true
end

function _M.highDivisionGiftRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")

	local pvpHGTime = role:getProperty("pvpHGTime")
	if pvpHGTime == 0 then return end

	local newTime, newReward = role:calculatePvpHGift(role:getPvpHDivision())
	if not next(newReward) then return end

	role:updateProperties({
		pvpHGTime = newTime,
		pvpHGift = {},
	})

	local reward = role:award(newReward, {log = {desc = "pvpDivisionH"}})
	role:log("pvp_action", {desc = "pvpDivisionH"})

	SendPacket(actionCodes.Pvp_highDivisionGiftRpc, MsgPack.pack({reward = reward}))
	return true
end

function _M.shopBuyRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")

	local msg = MsgPack.unpack(data)
	local id = msg.id
	local count = msg.count or 1

	local csvData = csvdb["shop_pvpCsv"][id]
	if not csvData then return end

	local pvpShop = role:getProperty("pvpShop")
	if csvData.limit > 0 then
		if math.illegalNum(count, 1, csvData.limit - (pvpShop[id] or 0)) then return end
	end

	if not role:checkItemEnough({[ItemId.PvpCoin] = csvData.cost * count}) then return end
	
	role:costItems({[ItemId.PvpCoin] = csvData.cost * count}, {log = {desc = "pvpShop", int1 = id, int2 = count}})
	if csvData.limit > 0 then
		role:changeUpdates({{type = "pvpShop", field = id, value = (pvpShop[id] or 0) + count}})
	end

	local gift = csvData.gift:toNumMap()
	for id, c in pairs(gift) do
		gift[id] = c * count
	end
	local reward = role:award(gift, {log = {desc = "pvpShop", int1 = id, int2 = count}})

	role:log("pvp_action", {desc = "pvpShop", int1 = id, int2 = count})

	SendPacket(actionCodes.Pvp_shopBuyRpc, MsgPack.pack({reward = reward}))
	return true
end


----------------------------跨服竞技场----------------------------------

function _M.crossInfoRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")

	if not role:isTimeResetOpen(TimeReset.PvpCross) then return end

	local result = role:getCrossServerPvpMatchInfo()
	if not result then return end

	SendPacket(actionCodes.Pvp_crossInfoRpc, MsgPack.pack(result))
	return true
end

function _M.crossRoleInfoRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")

	if not role:isTimeResetOpen(TimeReset.PvpCross) then return end

	local result = role:getCrossServerPvpRoleInfo()
	if not result then return end

	SendPacket(actionCodes.Pvp_crossRoleInfoRpc, MsgPack.pack({roleInfo = result}))
	return true
end


function _M.crossRoleInfoDetailRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")

	if not role:isTimeResetOpen(TimeReset.PvpCross) then return end
	local msg = MsgPack.unpack(data)
	if not msg.ids or not next(msg.ids) then return end

	local result = role:getCrossServerPvpRoleInfoDeatil(msg.ids)
	if not result then return end

	SendPacket(actionCodes.Pvp_crossRoleInfoDetailRpc, MsgPack.pack(result))
	return true
end


function _M.crossMatchRecordRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")

	if not role:isTimeResetOpen(TimeReset.PvpCross) then return 1 end
	local msg = MsgPack.unpack(data)
	if not msg.round then return 2 end
	if not msg.matchIdx then return 3 end

	local result = role:getCrossServerPvpMatchRecord(msg.round, msg.matchIdx)
	if not result then return 4 end

	SendPacket(actionCodes.Pvp_crossMatchRecordRpc, MsgPack.pack(result))
	return true
end

function _M.crossBetInfoRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")

	if not role:isTimeResetOpen(TimeReset.PvpCross) then return end

	local result = role:getCrossServerPvpBetInfo()
	if not result then return end


	SendPacket(actionCodes.Pvp_crossBetInfoRpc, MsgPack.pack(result))
	return true
end

function _M.crossBetRpc(agent, data)
	local role = agent.role
	local roleId = role:getProperty("id")
	local msg = MsgPack.unpack(data)

	if not role:isTimeResetOpen(TimeReset.PvpCross) then return 1 end
	if msg.idx ~= 1 and msg.idx ~= 2 then return 2 end

	local result, code = role:setCrossServerPvpBet(msg.idx)
	if not result then return 10 + code end
	
	role:log("pvp_action", {desc = "crossBet"})
	SendPacket(actionCodes.Pvp_crossBetRpc, MsgPack.pack(result))
	return true
end




return _M