HangAction.lua
4.82 KB
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
local table_unpack = table.unpack
local _M = {}
local function checkReward(role)
local hangInfo = role:getProperty("hangInfo")
if not hangInfo.carbonId or not hangInfo.coinTime or not hangInfo.itemTime then
return
end
local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
local nowTime = skynet.timex()
local coinCount = math.floor((nowTime - hangInfo.coinTime) / 5)
hangInfo.coinTime = hangInfo.coinTime + coinCount * 5
local itemCount = math.floor((nowTime - hangInfo.itemTime) / 60)
hangInfo.itemTime = hangInfo.itemTime + itemCount * 60
local items = role:getProperty("hangBag")
items[ItemId.Gold] = (items[ItemId.Gold] or 0) + coinCount * carbonData.money
items[ItemId.Exp] = (items[ItemId.Exp] or 0) + coinCount * carbonData.exp
local pool = {}
for _, temp in pairs(carbonData.item:toArray()) do
table.insert(pool, temp:toArray(true, "="))
end
for i = 1, itemCount do
local cur = pool[math.randWeight(pool, 3)]
items[cur[1]] = (items[cur[1]] or 0) + cur[2]
end
if coinCount > 0 or itemCount > 0 then
role:updateProperty({field = "hangBag", value = items})
role:updateProperty({field = "hangInfo", value = hangInfo})
end
end
--开始一个新的关卡
function _M.startRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local carbonId = msg.carbonId
local carbonData = csvdb["idle_battleCsv"][carbonId]
if not carbonData then return end
local hangPass = role:getProperty("hangPass")
if carbonData.prepose ~= "" and carbonData.prepose ~= 0 and not hangPass[carbonData.prepose] then return end
checkReward(role)
local hangInfo = role:getProperty("hangInfo")
table.clear(hangInfo)
hangInfo.carbonId = carbonId
local nowTime = skynet.timex()
hangInfo.coinTime = nowTime
hangInfo.itemTime = nowTime
if not hangPass[carbonId] then
hangInfo.bossTime = nowTime + 100
end
role:updateProperty({field = "hangInfo", value = hangInfo})
SendPacket(actionCodes.Hang_startRpc, '')
return true
end
-- 每隔1分钟检查一次
function _M.checkRpc(agent, data)
local role = agent.role
-- local msg = MsgPack.unpack(data)
checkReward(role)
SendPacket(actionCodes.Hang_checkRpc, MsgPack.pack({}))
return true
end
function _M.startBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hangInfo = role:getProperty("hangInfo")
if msg.carbonId ~= hangInfo.carbonId then return end
local hangPass = role:getProperty("hangPass")
if hangPass[hangInfo.carbonId] then return end
local key = tostring(math.random())
hangInfo.key = key
local nowTime = skynet.timex()
hangInfo.bossTime = nowTime + 100
role:updateProperty({field = "hangInfo", value = hangInfo})
SendPacket(actionCodes.Hang_startBattleRpc, MsgPack.pack({key = key}))
return true
end
function _M.endBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hangInfo = role:getProperty("hangInfo")
if not msg.key or msg.key ~= hangInfo.key then return end
if msg.carbonId ~= hangInfo.carbonId then return end
local hangPass = role:getProperty("hangPass")
if hangPass[hangInfo.carbonId] then return end
local reward
if msg.starNum and msg.starNum > 0 then --win
hangPass[hangInfo.carbonId] = 1
role:updateProperty({field = "hangPass", value = hangPass})
hangInfo.bossTime = nil
-- reward
reward = {}
local items = role:getProperty("hangBag")
local carbonData = csvdb["idle_battleCsv"][carbonId]
items[ItemId.Gold] = (items[ItemId.Gold] or 0) + carbonData.money_clear
items[ItemId.Exp] = (items[ItemId.Exp] or 0) + carbonData.exp_clear
reward[ItemId.Gold] = carbonData.money_clear
reward[ItemId.Exp] = carbonData.exp_clear
for itemId, count in pairs(carbonData.item_clear:toNumMap()) do
items[itemId] = (items[itemId] or 0) + count
reward[itemId] = count
end
end
hangInfo.key = nil
role:updateProperty({field = "hangInfo", value = hangInfo})
SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({
starNum = msg.starNum,
reward = reward,
}))
return true
end
function _M.roleFormatRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hangTeam = role:getProperty("hangTeam")
for slot, heroId in pairs(msg.heros) do
if not role.heros[heroId] then
return
end
end
table.clear(hangTeam)
hangTeam.heros = {}
for slot, heroId in pairs(msg.heros) do
hangTeam.heros[slot] = heroId
end
hangTeam.leader = msg.leader
role:updateProperty({field = "hangTeam", value = hangTeam})
SendPacket(actionCodes.Hang_roleFormatRpc, '')
return true
end
return _M