RoleAction.lua
45 KB
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
local httpc = require("http.httpc")
local WAVE_HERO_NUMS = 150
local WAVE_RUNE_NUMS = 150
local WAVE_SPARK_NUMS = 150
local function validName(name)
name = string.upper(name)
local exist = redisproxy:exists(string_format("user:%s", name))
if exist then return "existed" end
local SERV = string_format(".named%d", math.random(1, 5))
local legal = skynet.call(SERV, "lua", "check", name)
return legal and "ok" or "illegal"
end
-- 随机玩家名
local function randomRoleName()
-- 过滤已经存在的名字
local name
repeat
name = getRandomName()
until validName(name) == "ok"
return name
end
local function setRoleName(uid, roleId)
local result
local name
local dbName
repeat
name = randomRoleName()
dbName = string.upper(name)
result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
until result == 1
redisproxy:set(string_format("uid:%s", uid), dbName)
return name
end
local _M = {}
function _M.loginRpc( agent, data )
local msg = MsgPack.unpack(data)
local response = {}
if msg.codeVersion ~= globalCsv.codeVersion then
response.result = "UPDATE_TIP"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
-- 1.
local roleId = redisproxy:get(string_format("user:%s", string.upper(msg.name)))
if not roleId then
response.result = "NOT_EXIST"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
roleId = tonumber(roleId)
--维护不能登录
local maintain = tonumber(redisproxy:hget("autoincrement_set", "maintain"))
if maintain and maintain > 0 then
if tonumber(redisproxy:hget(string_format("role:%d", roleId), "ignoreMt")) ~= 1 then
response.result = "MAINTAIN_TIP"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
end
local now = skynet.timex()
local role = agent.role
-- 2
if not role then
local roleKey = string_format("role:%d", roleId)
if not redisproxy:exists(roleKey) then
response.result = "DB_ERROR"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
-- 2a
role = require("models.Role").new({key = roleKey})
role:load()
role:loadAll()
role:startActionUcode()
else
role:reloadWhenLogin()
end
role.sysVersion = msg.sysVersion
role.ip = agent.ip:toArray(false, ":")[1]
role.clientVersion = msg.clientVersion
role.network = msg.network
if msg.subId then
role:setProperty("sid", msg.subId)
end
if msg.deviceMode then
local deviceMode = tostring(msg.deviceMode)
if role:getProperty("dmode") ~= deviceMode then
role:setProperty("dmode", deviceMode)
end
end
if msg.device then
local device = tostring(msg.device)
if role:getProperty("device") ~= device then
role:setProperty("device", device)
end
end
if msg.token then
role._pushToken = msg.token
end
if not msg.isGMlogin then
local banTime = role:getProperty("banTime")
if banTime > now then
response.result = "BAN_TIP"
response.banTime = banTime
response.banType = role:getProperty("banType")
response.roleId = roleId
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
if banTime ~= 0 then
-- 清除封号状态
role:setBan(0)
end
end
if msg.deviceMode then
local deviceMode = tostring(msg.deviceMode)
if role:getProperty("dmode") ~= deviceMode then
role:setProperty("dmode", deviceMode)
end
end
if msg.device then
local device = tostring(msg.device)
if role:getProperty("device") ~= device then
role:setProperty("device", device)
end
end
SERV_OPEN = redisproxy:hget("autoincrement_set", "server_start")
role:changeStructVersion() -- 数据结构 版本更新
role:getAdvData(true) -- 清掉不合格的数据
role:advEndlessSeasonCheck(true) -- 冒险赛季更新检查
role:checkSeaportTrade() -- 检查海港贸易季活动
-- 跨天登陆事件
local resetMode = role:updateTimeReset(now)
if not resetMode or not resetMode["CrossDay"] then -- 没有跨天
role.activity:checkActivityStatus(now, false, false)
role:log("onLogin")
end
role:checkTaskEnter("Login", {})
redisproxy:zadd(FRIEND_RECOMMEND, now, roleId)
for _, name in ipairs({"dailyData", "dinerData", "activity", "storeData"}) do
response[name] = role[name]:data()
--print("["..name.."]")
--dump(response[name])
end
response.role = role:data()
response.result = "SUCCESS"
response.serverTime = now
--response.openTime = getServerOpenTs()
local modules = {}
local heroIds = {}
for heroId, _ in pairs(role.heros) do
table.insert(heroIds, heroId)
end
local heroWave = math.ceil(#heroIds / WAVE_HERO_NUMS)
if #heroIds <= 50 then
heroWave = 0
table_insert(modules, "heros")
end
local runeIds = {}
for id ,_ in pairs(role.runeBag) do
table.insert(runeIds, id)
end
local runeWave = math.ceil(#runeIds / WAVE_RUNE_NUMS)
if #runeIds <= 50 then
runeWave = 0
table_insert(modules, "runeBag")
end
local sparkIds = {}
for id ,_ in pairs(role.sparkBag) do
table.insert(sparkIds, id)
end
local sparkWave = math.ceil(#sparkIds / WAVE_SPARK_NUMS)
if #sparkIds <= 50 then
sparkWave = 0
table_insert(modules, "sparkBag")
end
for _, name in ipairs(modules) do
response[name] = {}
for id, unit in pairs(role[name]) do
response[name][id] = unit:data()
end
end
response.wave = 1 + heroWave + runeWave + sparkWave + 1
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
local curWave = 1
local sparkIndex = 1
for index = curWave + 1, curWave + sparkWave do
local sparkResponse = {sparkBag = {}}
for i = sparkIndex, sparkIndex + WAVE_SPARK_NUMS do
local sparkId = sparkIds[i]
if not sparkId then
break
end
local spark = role.sparkBag[sparkId]
table.insert(sparkResponse.sparkBag, spark:data())
sparkIndex = sparkIndex + 1
end
sparkResponse.sparkWave = index
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(sparkResponse))
end
curWave = curWave + sparkWave
local runeIndex = 1
for index = curWave + 1, curWave + runeWave do
local runeResponse = {runeBag = {}}
for i = runeIndex, runeIndex + WAVE_RUNE_NUMS do
local runeId = runeIds[i]
if not runeId then
break
end
local rune = role.runeBag[runeId]
table.insert(runeResponse.runeBag, rune:data())
runeIndex = runeIndex + 1
end
runeResponse.runeWave = index
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResponse))
end
curWave = curWave + runeWave
local heroIndex = 1
for index = curWave + 1, curWave + heroWave do
local heroResponse = {heros = {}}
for i = heroIndex, heroIndex + WAVE_HERO_NUMS do
local heroId = heroIds[i]
if not heroId then
break
end
local hero = role.heros[heroId]
table_insert(heroResponse.heros, hero:data())
heroIndex = heroIndex + 1
end
heroResponse.heroWave = index
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(heroResponse))
end
curWave = curWave + heroWave
-- 注册全服广播
if not role._channelIdx then
local channel = math.randomInt(1, 1)
role._channelIdx = channel
end
if not mcast_util.channel_world() then
local w_channel = datacenter.get( ("MC_W_CHANNEL" .. role._channelIdx) )
if w_channel then
mcast_util.sub_world(w_channel)
end
end
-- 发下缓存的世界消息
local worldChatResponse = {worldChats = {}}
-- local ok, msgs = pcall(skynet.call, '.globald', "lua", "getWorldMsg", role._channelIdx)
local ok, msgs = true, {}
if not ok then
msgs = {}
end
worldChatResponse.worldChats = msgs
local redret = redisproxy:pipelining(function(red)
red:lrange(CHAT_OFFLINE:format(roleId), 0, -1)
red:del(CHAT_OFFLINE:format(roleId))
end)
worldChatResponse.p2pChats = redret[1]
worldChatResponse.chatWave = curWave + 1
curWave = curWave + 1
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(worldChatResponse))
datacenter.set("agent", roleId, {
serv = skynet.self(),
fd = agent.client_fd,
gate_serv = agent.gate_serv,
})
agent.role = role
start_agent_timer()
-- 玩家登陆做的一些操作
role:updateHangTeamInfo()
role:savePvpCTeam()
role:savePvpHTeam()
local hangPass = role:getProperty("hangPass")
role:mylog("login", {key1 = agent.ip:toArray(false, ":")[1], int1 = hangPass[1] or 0})
if msg.newdevice then
role:mylog("newdevice", {key1 = agent.ip:toArray(false, ":")[1]})
end
return true
end
function _M.createRpc(agent, data)
local msg = MsgPack.unpack(data)
local response = {}
-- 再次检查uid
local uid = tostring(msg.uid)
local user = redisproxy:get(string_format("uid:%s", uid))
if user then
response.result = "SUCCESS"
response.roleName = user
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
local stopcreate = tonumber(redisproxy:hget("autoincrement_set", "stopcreate"))
if stopcreate and stopcreate > 0 then
response.result = "STOP_CREATE"
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
local roleId = getNextRoleId()
if not roleId then
response.result = "DB_FULL"
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
local roleName = setRoleName(msg.uid, roleId)
local newRole = require("models.Role").new({
key = string_format("role:%d", roleId),
id = roleId,
uid = tostring(msg.uid),
sid = msg.subId or 0,
name = roleName,
uname = msg.uname or "",
device = tostring(msg.device),
dmode = msg.deviceMode and tostring(msg.deviceMode) or nil
})
if newRole:create() then
--更新USER表
response.result = "SUCCESS"
response.roleId = roleId
response.roleName = string.upper(roleName)
else
response.result = "DB_ERROR"
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
newRole:startActionUcode()
newRole.sysVersion = msg.sysVersion
newRole.ip = agent.ip:toArray(false, ":")[1]
newRole.clientVersion = msg.clientVersion
newRole.network = msg.network
newRole:award(globalCsv.birthItem, {log = {desc = "birth"}, notNotify = true})
-- 欢迎邮件
redisproxy:insertEmail({roleId = roleId, emailId = 1})
if msg.newuser then
newRole:log("onCreateAccount")
end
newRole:log("onCreateRole")
newRole:mylog("create", {key1 = agent.ip:toArray(false, ":")[1]})
if msg.newdevice then
newRole:mylog("newdevice", {key1 = agent.ip:toArray(false, ":")[1]})
end
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
-- cb付费返利
skynet.timeout(0, function()
local cbbackd = cluster.query("center", "cbbackd")
local uid = newRole:getProperty("uid")
local start = uid:find("_")
if start then
uid = uid:sub(start + 1)
end
if cbbackd then
local status, back = pcall(cluster.call, "center", cbbackd, "getCbBack", {uid = uid, id = roleId})
if status then
if back and next(back) and back.reward and next(back.reward) then
local reward = ""
for itemId, count in pairs(back.reward) do
reward = reward:setv(itemId, count)
end
if back.reward[70] then
redisproxy:insertEmail({roleId = roleId, emailId = MailId.CBBackAward2, contentPms = {back.money}, createtime = skynet.timex(), attachments = reward})
else
redisproxy:insertEmail({roleId = roleId, emailId = MailId.CBBackAward, contentPms = {back.money}, createtime = skynet.timex(), attachments = reward})
end
newRole:mylog("cbback", {key1 = uid, int2 = roleId})
end
else
skynet.error("[ERROR] cbbackd cant call center uid: " .. uid .. " roleId:" .. roleId)
end
else
skynet.error("[ERROR] cbbackd cant call center uid: " .. uid .. " roleId:" .. roleId)
end
end)
return true
end
function _M.changeNameRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local newName = msg.name
local oldName = role:getProperty("name")
if not newName or type(newName) ~= "string" then return end
if newName == oldName then return end
-- 检查name是否合法
local checked = validName(newName)
if checked ~= "ok" then
--[[
"existed" 已经存在
"illegal" 包含非法字符
]]
local errCodes = {
["existed"] = 1,
["illegal"] = 2
}
SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = errCodes[checked]}))
return true
end
if not roleId then
SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 3}))
return true
end
local dbName = string.upper(newName)
local result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
if result == 0 then
SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 1}))
return true
end
redisproxy:pipelining(function (red)
red:del(string_format("user:%s", string.upper(oldName)))
red:set(string_format("uid:%s", role:getProperty("uid")), dbName)
end)
role:updateProperties({
["name"] = newName,
})
role:changeCrossServerPvpSelfInfo("name")
SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 0}))
return true
end
function _M.getRandomNameRpc()
local name = randomRoleName()
SendPacket(actionCodes.Role_getRandomNameRpc, MsgPack.pack({name = name}))
return true
end
function _M.changeIntroRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local content = msg.content
if not content or type(content) ~= "string" then return end
local SERV = string_format(".chated%d", math.random(1, 5))
local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
role:updateProperty({field = "intro", value = content})
SendPacket(actionCodes.Role_changeIntroRpc, '')
return true
end
function _M.syncTimeRpc(agent, data)
SendPacket(actionCodes.Role_syncTimeRpc, MsgPack.pack({nowTime = skynet.timex()}))
return true
end
function _M.saleItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local backs = msg.backs
if not backs then return end
local reward = {}
local fragCount = 0
for itemId, count in pairs(backs) do
if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
local itemData = csvdb["itemCsv"][itemId]
if itemData.sell_effect == "" then return end
if itemData.type == ItemType.HeroFragment or itemData.type == ItemType.HeroFCommon then
fragCount = fragCount + count
end
local sellEffect = itemData.sell_effect:toArray(true, "=")
reward[sellEffect[1]] = (reward[sellEffect[1]] or 0) + sellEffect[2] * count
role:log("carriage_decals", {
item_id = itemId, --道具id
item_type = itemData.type, --道具类型,具体见枚举表中道具类型枚举表
item_level = 0, --道具等级
item_number = count, --道具变化数量的绝对值
carriage_decals_rwdid = sellEffect[1], --拆解获得物资ID
carriage_decals_rwdnum = sellEffect[2] * count, --拆解获得物资数量
})
end
role:costItems(backs, {log = {desc = "saleItem"}})
local reward, change = role:award(reward, {log = {desc = "saleItem"}})
role:checkTaskEnter("DecoFrag", {count = fragCount})
SendPacket(actionCodes.Role_saleItemRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.openItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.itemId
local count = msg.count
if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
local itemData = csvdb["itemCsv"][itemId]
if itemData.use_type ~= 2 then return end
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
if not randomData or randomData.openTime > 0 then return end
local reward = {}
for _i = 1, count do
for i = 1, 10 do
local num = randomData["num" .. i]
local gift = randomData["gift" .. i]
if num and gift and num > 0 and gift ~= "" then
local pool = {}
for _, temp in ipairs(gift:toArray()) do
table.insert(pool, temp:toArray(true, "="))
end
local needCount = math.min(#pool, num)
for j = 1, needCount do
local idx = math.randWeight(pool, 3)
reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
table.remove(pool, idx)
end
end
end
end
reward[0] = nil
role:costItems({[itemId] = count}, {log = {desc = "openItem"}})
local change
reward, change = role:award(reward, {log = {desc = "openItem", int1 = itemId, int2 = count}})
SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.openTimeBoxRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local oper = msg.oper -- 操作 1 - 2
local slot = msg.slot -- 位置 1 - 6
-- 特权卡时间箱额外栏位
-- local privExtraCnt = role.storeData:getTimeBoxSlotExtraCount()
-- if oper == 1 then
-- if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot) + privExtraCnt) then return end
-- end
local boxL = role:getProperty("boxL")
local reward, change
if oper == 1 then -- 构建开始(包括切换构建的id)
local itemId = msg.itemId
local itemData = csvdb["itemCsv"][itemId]
if not itemData then return 1 end
if not boxL[slot] then
boxL[slot] = {}
else
local oldId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time
local unitTime = globalCsv.box_key_time[oldId] * 60
local doneCnt = time == 0 and 0 or math.floor((process + skynet.timex() - time) / unitTime)
if doneCnt > 0 then
reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}})
end
end
local limit = globalCsv.box_key_max[itemId] or 5
if role:getItemCount(itemId) >= limit then return 3 end
boxL[slot] = {id = itemId, process = 0, time = skynet.timex()}
role:pushMsg({type = "box", slot = slot, time = skynet.timex() + globalCsv.box_productLine_time * 3600})
elseif oper == 2 then -- 重置运行时间(可以使用加速)
local quick = msg.quick
if not boxL[slot] then return 4 end
local itemId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time
local nowTime = skynet.timex()
local stopTime = nowTime
local itemData = csvdb["itemCsv"][itemId]
local unitTime = globalCsv.box_key_time[itemId] * 60
if quick then
stopTime = nowTime + quick
local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
local costKey = math.ceil(quick / (cost_pre[1] * 60)) * cost_pre[2]
if not role:checkItemEnough({[ItemId.Diamond] = costKey}) then return 5 end
role:costItems({[ItemId.Diamond] = costKey}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}})
else
stopTime = math.min(nowTime,time + globalCsv.box_productLine_time * 3600)
end
role:pushCancel({type = "box", slot = slot})
local doneCnt = math.floor((process + stopTime - time) / unitTime)
if doneCnt > 0 then
reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}})
end
if role:getItemCount(itemId) >= globalCsv.box_key_max[itemId] then
nowTime = 0
end
boxL[slot] = {id = itemId, process = (process + stopTime - time) % unitTime, time = nowTime}
role:pushMsg({type = "box", slot = slot, time = nowTime + globalCsv.box_productLine_time * 3600})
elseif oper == 3 then -- 开箱子
local costId = msg.costId
local costs = (msg.costs or ""):toNumMap()
if not costId or not csvdb["itemCsv"][costId] or not next(costs) then return 6 end
local costIdData = csvdb["itemCsv"][costId]
local count = 0
for itemId, num in pairs(costs) do
local itemIdData = csvdb["itemCsv"][itemId]
if not itemIdData or not csvdb["item_randomCsv"][itemId] or costIdData.quality ~= itemIdData.quality then return 7 end
count = count + num
end
if role:getItemCount(costId) < count then return 8 end
if not role:checkItemEnough(costs) then return 9 end
role:costItems({[costId] = count}, {log = {desc = "openTimeBox"}})
reward = {}
for itemId, value in pairs(costs) do
local tempReward = {}
local randomData = csvdb["item_randomCsv"][itemId]
local itemData = csvdb["itemCsv"][itemId]
role:costItems({[itemId] = value}, {log = {desc = "openTimeBox"}})
for _ = 1, value do
for i = 1, 10 do
local num = randomData["num" .. i]
local gift = randomData["gift" .. i]
if num and gift and num > 0 and gift ~= "" then
local pool = {}
for _, temp in ipairs(gift:toArray()) do
local set = temp:toArray(true, "=")
table.insert(pool, set)
end
local needCount = math.min(#pool, num)
for j = 1, needCount do
local idx = math.randWeight(pool, 3)
tempReward[pool[idx][1]] = (tempReward[pool[idx][1]] or 0) + pool[idx][2]
table.remove(pool, idx)
end
end
end
end
tempReward[0] = nil
role:checkTaskEnter("OpenBox", {id = itemId, count=value, quality=itemData.quality})
role:log("carriage_dismantle", {
item_id = itemId, -- 道具id
item_type = itemData.type, -- 道具类型,具体见枚举表中道具类型枚举表
item_level = 0, -- 道具等级
item_number = 1, -- 道具变化数量的绝对值
carriage_dismantle_type = 1, -- 拆解方式,时间到期:0,钥匙开启:1
carriage_dismantle_time = 0, -- 拆解耗时,填写实际耗时
carriage_dismantle_cost = value, -- 拆解花费钥匙数量,未使用填写0
carriage_dismantle_rwd = tempReward, -- 拆解获得物资,json格式记录,{'itemid1':2,'itemid2':3,…………..}
})
for id, num in pairs(tempReward) do
reward[id] = (reward[id] or 0) + num
end
end
reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId, int2 = oper}})
else
return
end
role:setProperty("boxL",boxL) --刷新
if slot then
role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端
end
SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.openSpeedUpBoxRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemInfo = msg.itemInfo
local reward = {}
for i = 1, #itemInfo do
local pair = itemInfo[i]
local id = pair[1]
local count = pair[2]
local itemData = csvdb["itemCsv"][id]
if not itemData or itemData.type ~= ItemType.SpeedBox then return end
if math.illegalNum(count, 1, role:getItemCount(id)) then return 1 end
local useType, hour = table.unpack(itemData.use_effect:toArray(true, "="))
local time = hour * 60 * 60
if useType == 1 then -- 挂机齿轮
local hangInfo = role:getProperty("hangInfo")
if not hangInfo.expCarbonId then
return 2
end
local carbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.money * count
elseif useType == 2 then -- 挂机经验
local hangInfo = role:getProperty("hangInfo")
if not hangInfo.expCarbonId then
return 3
end
local carbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.exp * count
elseif useType == 3 then -- 食材商人收入
local buildType = 6
local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
local buildingData = csvdb["diner_buildingCsv"][buildType][level]
if not buildingData then
return 4
end
local gfood = role.dinerData:getProperty("gfood")
if not next(gfood) then return 5 end
for k , v in pairs(gfood) do
local itemId = v.id
local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
speed = speed + role:getBnousDiner(1,speed)
reward[itemId] = (reward[itemId] or 0) + math.floor((time / speed) * count)
end
else
return 6
end
role:costItems({[id] = count}, {log = {desc = "speedUpBox"}})
end
local doubleCoef = role.activity:isOpen("DoubleDrop") and 2 or 1
-- 特权卡获取加速获得额外道具
local coef = role.storeData:getProduceItemSpeedCoef()
if coef > 1 or doubleCoef > 1 then
for k, cnt in pairs(reward) do
if k == ItemId.Gold or k == ItemId.Exp then
reward[k] = math.floor(cnt * coef * doubleCoef)
end
end
end
local change
reward, change = role:award(reward, {log = {desc = "speedUpBox"}})
SendPacket(actionCodes.Role_openSpeedUpBoxRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.storyBookRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local storyId = msg.id
local storyBookData = csvdb["story_bookCsv"][storyId]
if not storyBookData then return 1 end
local storyStatus = role:getProperty("storyB")
local status = (storyStatus[storyId] or {}).s
if status == -1 then return 2 end
if not status or status ~= 1 then
--if storyBookData.unlockType == 1 and (role:getProperty("hangInfo").carbonId == tonumber(storyBookData.unlockData) or storyId == 1 or storyId == 2) then -- 挂机剧情正在挂机也可以领奖
if storyBookData.unlockType == 1 then -- 挂机剧情正在挂机也可以领奖
else
return 3
end
end
-- 获取奖励
storyStatus[storyId] = storyStatus[storyId] or {}
storyStatus[storyId].s = -1
role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
local reward, change = role:award(storyBookData.gift, {log = {desc = "storybookReward", int1 = storyId}})
role:log("carriage_video", {
carriage_video_type = storyBookData.type, --放映室类型,剧情CG:0, 角色CG:1, 主线剧情:2, 角色剧情:3, 活动剧情:4, 图鉴:5
carriage_video_id = storyId, --放映室片段ID
carriage_video_coinid = reward[ItemId.Diamond] and ItemId.Diamond or 0, --放映奖励货币类型,无奖励则填写0
carriage_video_coinnum = reward[ItemId.Diamond] or 0, --放映奖励货币数量,无奖励则填写0
carriage_video_item = reward, --放映奖励其他物品数量,json格式记录,{'itemid1':10,'itemid2':5,…………..},无奖励则填写0
})
SendPacket(actionCodes.Role_storyBookRewardRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.unLockStoryBookRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local storyId = msg.id
local storyBookData = csvdb["story_bookCsv"][storyId]
if not storyBookData or storyBookData.lockItem == "" then return end -- 不能解锁
local storyStatus = role:getProperty("storyB")
if storyStatus[storyId] and storyStatus[storyId].s then return end --不需要解锁
if storyBookData.lockItem ~= "free" then
local cost = storyBookData.lockItem:toNumMap()
if not cost or not next(cost) then return end
if not role:checkItemEnough(cost) then return end -- 消耗品不足
role:costItems(cost, {log = {desc = "unlockStory", int1 = storyId}})
end
-- 解锁
storyStatus[storyId] = storyStatus[storyId] or {}
table.clear(storyStatus[storyId])
storyStatus[storyId].s = 1
role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
SendPacket(actionCodes.Role_unLockStoryBookRpc, '')
return true
end
function _M.taskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
local taskType = msg.type -- 1 日常 2 周常
local taskId = msg.id --任务id
local roleField = {"dTask", "wTask"}
if not roleField[taskType] then return 1 end
local taskData = csvdb["task_loopCsv"][taskType][taskId]
if not taskData then return 2 end
local taskStatus = role:getProperty(roleField[taskType])
local tStatus = taskStatus["t"] or {}
if (tStatus[taskId] or 0) < taskData.condition1 then
return 3
end
local reward, change = role:award(taskData.reward, {log = {desc = "finishTask", int1 = taskType, int2 = taskId}})
local active = (taskStatus["a"] or 0) + taskData.active
-- 日常活动完成
if taskType == 1 then
role:checkTaskEnter("DailyTask", {pre = (taskStatus["a"] or 0), cur = active})
else
role:checkTaskEnter("WeekTask", {pre = (taskStatus["a"] or 0), cur = active})
end
role:changeUpdates({
{ type = roleField[taskType], field = {"t", taskId}, value = -1 },
{ type = roleField[taskType], field = "a", value = active},
})
local oldVal = role:getProperty("battlePoint") or 0
role:updateProperty({field = "battlePoint", value = oldVal + taskData.active})
role:log("task_reward", {
task_reward_id = taskId, --任务奖励ID
task_reward_type = taskType, --任务奖励类型,见 任务奖励类型枚举表
task_reward_detail = reward, --任务奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
SendPacket(actionCodes.Role_taskRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.taskActiveRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
local taskType = msg.type -- 1 日常 2 周长
local taskId = msg.id --任务id
local roleField = {"dTask", "wTask"}
if not roleField[taskType] then return end
local taskData = csvdb["task_activeCsv"][taskType][taskId]
if not taskData then return end
local taskStatus = role:getProperty(roleField[taskType])
local tStatus = taskStatus["at"] or {}
if tStatus[taskId] == -1 or (taskStatus["a"] or 0) < taskData.active then
return
end
local reward, change = role:award(taskData.reward, {log = {desc = "taskActive", int1 = taskType, int2 = taskId}})
role:changeUpdates({
{ type = roleField[taskType], field = {"at", taskId}, value = -1 }
})
role:log("task_reward", {
task_reward_id = taskId * 100 + taskType, --任务奖励ID
task_reward_type = 3, --任务奖励类型,见 任务奖励类型枚举表
task_reward_detail = reward, --任务奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.achiveRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id --任务id
if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
local achiveT = role:getProperty("achiveT")
local achiveV = role:getProperty("achiveV")
local fuxRecord = role:getProperty("fuxR") or 0
local groups = {}
if not taskId then
local awards = {}
for id, cfg in pairs(csvdb["achievementCsv"]) do
-- 没领过
if not achiveV[id] then
if (achiveT[cfg.type] or 0) >= cfg.condition1 then
local award = cfg.reward:toNumMap()
for k, v in pairs(award) do
awards[k] = (awards[k] or 0) + v
end
achiveV[id] = skynet.timex()
groups[cfg.group] = 1
role:log("achievement", {
achievement_id = cfg.id, -- 成就id
achievement_type = cfg.type, -- 成就类型,具体枚举表中成就类型枚举表
achievement_reward = award, -- 达成成就奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
})
end
end
end
if not next(awards) then
return 5
end
local reward, change = role:award(awards, {log = {desc = "finishAchive", int1 = 0}})
role:updateProperty({field = "achiveV", value = achiveV})
SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack(role:packReward(reward, change)))
else
local achiveTask = csvdb["achievementCsv"][taskId]
if not achiveTask then return 1 end
if achiveV[taskId] then return 2 end
local curStatus = achiveT[achiveTask.type] or 0
local maxc = achiveTask.condition1
if maxc > curStatus then
return 3
end
local reward, change = role:award(achiveTask.reward, {log = {desc = "finishAchive", int1 = taskId}})
role:changeUpdates({
{ type = "achiveV", field = taskId, value = skynet.timex() }
})
groups[achiveTask.group] = 1
role:log("achievement", {
achievement_id = taskId, -- 成就id
achievement_type = achiveTask.type, -- 成就类型,具体枚举表中成就类型枚举表
achievement_reward = reward, -- 达成成就奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
})
SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack(role:packReward(reward, change)))
end
for group, _ in pairs(groups) do
-- 复兴奖励
if csvdb["achievement_groupCsv"][group].bookmark == 3 then
local overCount = 0
local preMaxCount = fuxRecord or 0
for tId, status in pairs(achiveV) do
local tData = csvdb["achievementCsv"][tId]
if tData then
local groupData = csvdb["achievement_groupCsv"][tData.group]
if groupData.bookmark == 3 then
overCount = overCount + 1
end
end
end
local flag = false
for level, pData in pairs(csvdb["achievement_rewardCsv"]) do
if preMaxCount < pData.request and overCount >= pData.request then
role:sendMail(101, skynet.timex(), pData.reward, {pData.level})
flag = true
end
end
if flag then
role:updateProperty({field = "fuxR", value = overCount, notNotify = true})
end
break
end
end
return true
end
function _M.chatRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local cmd = msg.cmd
local content = msg.content
if not content then return end
local now = skynet.timex()
-- 判断禁言
local result = nil
local sdkResult
if role:getProperty("sid") == UO_SID then
sdkResult = role:uoChatSDK(content)
else
sdkResult = role:biliChatSDK(content)
end
if sdkResult then
content = sdkResult
else
local SERV = string_format(".chated%d", math.random(1, 5))
local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
end
if content == "" then
result = -1
end
local response = {
chatType = cmd,
player = {
roleId = role:getProperty("id"),
name = role:getProperty("name"),
level = role:getProperty("level"),
headId = role:getProperty("headId"),
},
content = content,
time = now,
}
local waitTime = nil
local check = {
-- 世界聊天
[1] = function ()
if role:getProperty("silent") > now then --禁言
result = 1
return
end
if role:getProperty("level") < (globalCsv.chat_level or 15) then
result = 3
return
end
role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0} --第一次开始说话时间 从第一次说话次数 能说话的时间
if now < role._worldChatLimit.canSayt then
result = 2
waitTime = role._worldChatLimit.canSayt - now
return
end
if now - role._worldChatLimit.start >= globalCsv.chat_world_limit.time then
role._worldChatLimit.start = now
role._worldChatLimit.count = 1
else
role._worldChatLimit.count = role._worldChatLimit.count + 1
if role._worldChatLimit.count > globalCsv.chat_world_limit.count then
role._worldChatLimit.count = 0
role._worldChatLimit.start = 0
role._worldChatLimit.canSayt = now + globalCsv.chat_world_limit.wait
result = 2
waitTime = globalCsv.chat_world_limit.wait
return
end
end
mcast_util.pub_world(actionCodes.Role_chat, MsgPack.pack(response))
-- pcall(skynet.send, '.globald', "lua", "sendWorldMsg", role._channelIdx, response)
role:mylog("role_action", {desc = "chatWorld", text1 = content})
end,
-- 私聊
[2] = function ()
local objectId = msg.roleId
response.objId = objectId
local redret = redisproxy:pipelining(function(red)
red:exists(string.format("role:%d", objectId))
red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
red:sismember(FRIEND_BLACK_KEY:format(objectId), roleId)
end)
if redret[1] ~= 1 then
result = 1
return
end
-- 你把对方拉黑拉黑
if redret[2] == 1 then
result = 2
return
end
-- 对方把你拉黑
local isBlock = redret[3] == 1
local bin = MsgPack.pack(response)
if not isBlock then
redisproxy:pipelining(function(red)
red:rpush(CHAT_OFFLINE:format(objectId), bin)
red:ltrim(CHAT_OFFLINE:format(objectId), -200, -1)
end)
-- 若在线,实时发送聊天信息
local agent = datacenter.get("agent", objectId)
if agent then
SendPacket(actionCodes.Role_chat, bin, agent.fd)
end
end
SendPacket(actionCodes.Role_chat, bin)
end,
}
if not check[cmd] then return end
if not result then
check[cmd]()
end
role:log("communication", {
publish_type = cmd, --发言类型,1,世界 2私聊
publish_status = 0, --发送状态,发送成功:0,发送失败:1,被屏蔽:2,其他:3
publish_receive_roleid = msg.roleId or 0, --接收者角色ID
publish_text = content, --发言内容
})
SendPacket(actionCodes.Role_chatRpc, MsgPack.pack({result = result, waitTime = waitTime}))
return true
end
function _M.chatGet(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
redisproxy:del(CHAT_OFFLINE:format(roleId))
return true
end
function _M.changeSettingRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local status = msg.status
local statusEnum = SettingStatus[id]
if not statusEnum then return 1 end
if not statusEnum[status] then return 2 end
local setting = role:getProperty("setting")
setting[id] = status
role:updateProperty({field = "setting", value = setting})
role:mylog("role_action", {desc = "changeSetting", int1 = id, int2 = status})
SendPacket(actionCodes.Role_changeSettingRpc, '')
return true
end
function _M.drawCodeRpc(agent, data)
local msg = MsgPack.unpack(data)
local codeurl = skynet.getenv("codeurl")
local role = agent.role
local msg = MsgPack.unpack(data)
local code = msg.code
if type(code) ~= "string" then return end
if code:find("[^0-9a-zA-Z]") then return end
local codestr = role:getProperty("codeStr")
local content = {
["platformId"] = role:getProperty("sid"),
["code"] = code,
["itemIds"] = codestr,
["key"] = "zhaolugame20170831",
}
local status, body = httpc.get(codeurl, "/libaoma?" .. httpGetFormatData(content), {})
if status == 200 then
local result = json.decode(body)
local ret = tonum(result.ret)
if ret == 0 then
local giftId = tonumber(result.giftId)
role:setProperty("codeStr", codestr:setv(giftId, 1))
local reward, change = role:award(result.gift, {log = {desc = "drawCode", int1 = giftId}})
role:log("get_gift", {
gift_id = giftId, -- 礼包ID
gift_key = code, -- 礼包key
gift_reward = reward, -- 礼包奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
gift_name = "", -- 礼包名称
gift_reason = 0, -- 礼包发放原因,见发放原因枚举表
})
role:mylog("role_action", {desc = "drawCode", int1 = giftId, key1 = code})
SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({
result = ret,
reward = reward,
change = change,
}))
return true
end
-- 1 不存在的礼包码
-- 2 已经领取过相同类型物品
-- 3 领取数量达到上限
-- 4 过期了
SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = ret}))
return true
end
SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = -1}))
return true
end
function _M.changeHeadRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local icon = csvdb["player_iconCsv"][id]
if not icon then
return
end
local unlock = false
if role:getItemCount(id) >= 1 then
unlock = true
else
if icon.path == 1 then -- 获得对应英雄
if role:isHaveHero(icon.condition) then
unlock = true
end
end
end
if not unlock then
return
end
role:changeHead(id)
SendPacket(actionCodes.Role_changeHeadRpc, "")
return true
end
function _M.guideRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local cmdType = msg.cmdType
local funcGuide = role:getProperty("funcGuide")
if cmdType == 1 then
-- 新手引导
local master = msg.master or -1
local slave = msg.slave or -1
if master < 0 or slave < 0 then return end
role:saveGuide(master, slave)
elseif cmdType == 2 then
-- 系统引导(玩家可选择是否进行)
if not msg.skip then return end
local new = math.min(funcGuide:getv(0, 0), msg.skip)
if new < 0 then
funcGuide = funcGuide:setv(0, new)
else
funcGuide = funcGuide:setv(0, funcGuide:getv(0, 0) + msg.skip)
end
if msg.funcType then
funcGuide = funcGuide:setv(msg.funcType, 1)
role:log("onGuidePoint", {guild_type = 2, guild_id = msg.funcType, guild_point = 0, guild_pass = 0})
role:mylog("guide", {desc = "guide_weak", int1 = msg.funcType})
end
role:updateProperty({field = "funcGuide", value = funcGuide})
elseif cmdType == 3 then
-- 系统引导(强制进行)
if msg.funcType and csvdb["guide_unlockCsv"][msg.funcType] then
role:saveGuide(csvdb["guide_unlockCsv"][msg.funcType].guideId,1)
funcGuide = funcGuide:setv(msg.funcType, 1)
role:updateProperty({field = "funcGuide", value = funcGuide})
role:log("onGuidePoint", {guild_type = 1, guild_id = msg.funcType, guild_point = 0, guild_pass = 0})
role:mylog("guide", {desc = "guide_sys", int1 = msg.funcType})
end
elseif cmdType == 4 then
-- 弹出一个tips(进入功能界面也许要自动弹说明,value要区分1、2)
if msg.funcType then
local value = msg.value or 1
for _, funcIdx in pairs(msg.funcType:toArray(true,"=")) do
role:log("onGuidePoint", {guild_type = 3, guild_id = funcIdx, guild_point = 0, guild_pass = 0})
role:mylog("guide", {desc = "guide_tips", int1 = funcIdx})
funcGuide = funcGuide:setv(funcIdx, value)
end
role:updateProperty({field = "funcGuide", value = funcGuide})
end
else
return
end
SendPacket(actionCodes.Role_guideRpc, "")
return true
end
function _M.goldBuyRpc(agent, data)
local role = agent.role
local curT = role.dailyData:getProperty("goldBuyT")
local costD = globalCsv.idle_quickMoney_cost[curT]
if not costD then
return 1
end
if costD ~= 0 and not role:checkItemEnough({[ItemId.Diamond] = costD}) then
return 2
end
local goldC = 0
local hangPass = role:getProperty("hangPass")
for i = 1, 3 do
if hangPass[i] then
local carbonData = csvdb["idle_battleCsv"][hangPass[i]]
goldC = math.max(goldC, carbonData.money * globalCsv.idle_quickMoney_effect)
end
end
local carbonId = role:getProperty("hangInfo").carbonId
if carbonId then
local carbonData = csvdb["idle_battleCsv"][carbonId]
goldC = math.max(goldC, carbonData.money * globalCsv.idle_quickMoney_effect)
end
if goldC == 0 then
return 3
end
local coef = role.storeData:getGearExchangeCoef()
goldC = goldC * coef
role.dailyData:updateProperty({field = "goldBuyT", value = curT + 1})
role:costItems({[ItemId.Diamond] = costD}, {log = {desc = "goldBuy"}})
local reward, change = role:award({[ItemId.Gold] = math.floor(goldC)}, {log = {desc = "goldBuy"}})
SendPacket(actionCodes.Role_goldBuyRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.getDownloadCvRewardRpc(agent, data)
local role = agent.role
local flag = role:getProperty("downCvR") or 0
if flag ~= 0 then
return 1
end
local r = globalCsv.role_download_cv_reward
local reward, change = role:award(r, {log = {desc = "downloadCv"}})
role:updateProperty({field="downCvR", value=1})
SendPacket(actionCodes.Role_getDownloadCvRewardRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.updateFeedbackInfoRpc(agent, data)
local role = agent.role
local info = role:getProperty("feedback") or {}
local msg = MsgPack.unpack(data)
info["flag"] = msg.flag
info["count"] = msg.count
info["ts"] = skynet.timex()
role:updateProperty({field="feedback", value=info})
SendPacket(actionCodes.Role_updateFeedbackInfoRpc, MsgPack.pack({}))
return true
end
function _M.useSelectItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.itemId
local subId = msg.subId
local count = msg.count
if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
local itemData = csvdb["itemCsv"][itemId]
if not (itemData.type == ItemType.SelectItemBox or itemData.type == ItemType.CommonPaster) then return end
local itemMap = itemData.use_effect:toNumMap()
local reward, change = {}
for k, v in pairs(itemMap) do
if k == subId then
reward[k] = v * count
break
end
end
if next(reward) then
reward, change = role:award(reward, {log = {desc = "openItem", int1 = itemId, int2 = count}})
role:costItems({[itemId] = count}, {log = {desc = "openItem"}})
end
SendPacket(actionCodes.Role_useSelectItemRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
function _M.renameTeamRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local title = msg.title
local index = msg.index
local ispve = msg.ispve
if ispve then
local teams = role:getProperty("hangTeams")
local team = role:getTeamFormat(index)
team.title = title
teams[index] = team
role:updateProperty({field = "hangTeams", value = teams, notNotify = false})
else
local teams = role:getProperty("advTeams")
local team = role:getAdvTeamFormat(index)
team.title = title
teams[index] = team
role:updateProperty({field = "advTeams", value = teams, notNotify = false})
end
SendPacket(actionCodes.Role_renameTeamRpc, "")
return true
end
function _M.accuseRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local targetId = msg.targetId
local atype = msg.type
local note = msg.note
role:mylog("role_action", {desc = "accuse", int1 = targetId, short1 = atype, text1 = note})
SendPacket(actionCodes.Role_accuseRpc, "")
return true
end
return _M